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Dragoon

Dragoons are an elite group of warriors who fight with the tenacity of a dragon. They are well known for the use of spears, polearms and lances. Dragoons are fiercely dedicated to the dragonkind and fight alongside them in battle. Hit Die: d10. Requirements To qualify to become a dragoon, a character must fulfill all the following criteria. Base Attack Bonus: +7. Skills: Athletics 13 ranks. Feats: Dodge, Mobility, Spring Attack, Weapon Focus (Any spear, polearm, or lance). Special: Must have dealings with a dragon and be worthy of being a dragon knight. Class Skills The dragoon's class skills (and the key ability for each skill) are Acrobatics (Dex), Athletics (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), and Ride (Dex). Skill Points at Each Level: 2 + Int modifier. Table 7-6: The Dragoon Base Fort Ref Level Attack Save Save Bonus 1st +1 +2 +2 2nd 3rd 4th 5th 6th 7th 8th 9th 10th +2 +3 +4 +5 +6 +7 +8 +9 +10 +3 +3 +4 +4 +5 +5 +6 +6 +7 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Dragon Wyrmling Companion, Jump, Limit Break Tail Sweep Swooping Dragon Improved Tail Sweep Improved Jump, Maturing Metamorphosis Advance Tail Sweep Frightful Presence Tail Sweep Mastery Shockwave Maturing Metamorphosis

Class Features All of the following are class features of the dragoon prestige class. Weapon and Armor Proficiency: Dragoons are proficient with all simple and martial weapons, all types of armor (cloth, leather, chain, and plate), and shields. Limit Break (Su): At 1st level, the dragoon receives a Limit Break (Breath Weapon). Breath Weapon (Su): This Limit Break imbues the dragoon with a breath weapon of the same type of dragon that of his dragon hatchling companion. Between 1st and 4th level of the Dragoon class, damage by this Limit Break is the same as of his dragon hatchling companion with an additional die per level after 1st. Between 5th and 9th level of the Dragoon class, damage by this Limit Break is equal to a young adult dragon of the same type of his dragon hatchling companion with an additional die per level after 5th. At 10th level, damage by this Limit Break is equal to a mature adult dragon of the same type of his dragon hatchling companion. Reflex save (DC 10 + dragoon class level + Charisma modifier) for half damage.

Dragon Wyrmling Companion: At 1st level, the dragoon is entrusted with the care of a wyrmling dragon. The kind of dragon is up to the DM, but the dragon's alignment should match the dragoon's. The wyrmling dragon follows the dragoon loyally, and will even accompany him on adventures (though it receives no XP and can't attain new levels). If the wyrmling dies, the dragoon cannot gain any additional dragoon levels until he completes a quest dictated from the dragon who entrusted the care of the wyrmling to the dragoon. Jump (Ex): At 1st level, a dragoon trains for years in the ability to leap astounding and nearly supernatural distances, emulating the dragon's ability to fly. A Dragoon adds twice his dragoon class level to all Athletics checks, but he is not hampered by armor while doing so, eliminating the armor check penalty to his Athletics checks. A Dragoons maximum height or weight is not affected by his size, allowing very strong, very powerful Dragoons to eventually leap higher than their own height. At 5th level, a Dragoon's ability to jump is further increased in the fact that his Athletics checks are treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. In addition, when a Dragoon of 5th or higher level uses the Jumping Down action, he may add an additional 5 to the DC in order treat the fall as 10 feet less than normal (thus jumping down 20 feet would have DC 20 and thirty feet would have DC 25, etc). Swooping Dragon (Ex): Beginning of 3rd level, a jumping or falling Dragoon may make an attack, similar to that of a diving dragon. The attack is performed by dropping onto the opponent with the Dragoon's weight and weapon and is treated as a charge except that at least half the necessary charge distance must be made airborne (either vertically by dropping or jumping up or horizontally by long-jumping). Normal charge penalties and bonuses apply. The dragoon adds 1d6 per two dragoon levels as a bonus to damage and the opponent must make a Reflex save DC (10 + the dragoon class level + dragoon's Strength modifier) or be pinned, though the opponent adds a +4 to his save for each size category he is larger than the Dragoon, or takes a -4 penalty for each size category smaller than he is. Pinned characters cannot move and take a -4 penalty to AC against all opponents other than the Dragoon, but are not helpless. If the opponent saves, he is moved backward 5 feet, as the Dragoon now occupies the square he was in. Tail Sweep (Ex): At 2nd level or higher, a Dragoon is able to use his weapon in the same way a dragon uses its tail. A Dragoon may make a tail sweep action as a full round action. To do so, he chooses half of the area he threatens in a semicircle and roll damage normally for the weapon in use. Each character, friend or foe, in the affected area, rolls a Reflex save DC (10 + dragoon class level + dragoon's Strength modifier). A successful save means half damage, while a failed save means full damage. This attack is effective against enemies the same size or smaller than the Dragoon. If the attack strikes any enemy larger than the Dragoon, the attack does damage as normal, but does not proceed on to any enemies beyond the larger enemy. At 4th level, the Dragoon gains the ability to make a tail sweep action within the entire circle around him, though he is able to restrict his tail sweep to a semicircle if he chooses and larger creatures still halt the attack. At 6th level, the tail sweep becomes even more dangerous as the Dragoon gains the ability to knock down each opponent who fails the Reflex save. On a failed save, he is knocked prone. At 8th level, the tail sweep attack reaches its pinnacle as it is no longer affected by larger opponents, though an opponent larger than the Dragoon by two sizes or more is immune to the knockdown effects. Maturing Metamorphosis (Su): At 5th level, once per week, a dragoon can speed up the aging process for his dragon wyrmling companion instantly, but temporarily. The dragoons companion grows into a young adult of its dragon type for 1 minute per dragoon class level. After the duration ends, the dragon reverts back to a wyrmling and is exhausted. It must rest for a day to regain its strength. At 10th level, wyrmling becomes a mature adult of its dragon type.

Frightful Presence (Ex): At 7th level, the Dragoon is far enough into his study of the dragon's fighting style to gain a frightful presence of his own. The ability takes effect automatically when the Dragoon attacks, or charges (including the Swooping Dragon attack). Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the Dragoon. A potentially affected creature that succeeds on a Will save (DC 10 + dragoon class level + dragoon's Charisma modifier) remains immune to that Dragoon's frightful presence for 24 hours. On a failed save, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragoons ignore the frightful presence of other dragoons. Shockwave (Su): At 9th level, the Dragoon gains a shockwave attack. As a full-round action, he may choose to slam his weapon against a solid surface and create a shockwave that radiates out from his space and continues for a number of feet equal to 5 x his Dragoon level. The dragoon makes a bull rush check by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes Strength checks and compares it to the Dragoon's bull rush check. Those who fail the opposed check are knocked down. Structures and unattended objects at least partially with the shockwave take damage equal to 1d6 + the dragoon's Strength modifier.

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