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Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK

Week 1 2 Program Mastering Number 1-100 Skills Level 1 (Numbers 1-20) Level 2 (Numbers 1-'0) Objectives SCREENING TEST 1 At the end of the program, pupils should be able to; Arranging the numbers 1-20 correctly At the end of the program, pupils should be able to; Arranging the numbers 1-'0 correctly At the end of the program, pupils should be able to; Arranging the numbers '0-100 correctly At the end of the program, pupils should be able to; Add any of t+o numbers +ithin 1, Activities !nteracti"e e#ercise (Arrange number set 1 $ 2) %or&sheet (2) !nteracti"e e#ercise (Arrange number set () %or&sheet ('a) !nteracti"e e#ercise (Arrange number set ) $ ', recogni*e numbers '0-100) %or&sheet (12a) !nteracti"e +or&sheet (addition +ithin 10, 1,a $ 1,b) Addition -ames le"el 1 %or&sheet (addition +ithin 10(abc), addition +ithin 1,(abc) ./ 0sing counter frame !nteracti"e +or&sheet (addition +ithin '0abc(+ithout regrouping), addition +ithin '0abc(by regrouping), addition +ithin 100abc(+ithout regrouping), addition +ithin 100abc(by regrouping)) Addition -ames le"el 2 %or&sheet (addition +ithin '0abc(+ithout regrouping), addition +ithin '0abc(by regrouping), addition +ithin 100abc(+ithout regrouping), addition +ithin 100abc(by regrouping)) ./ 0sing counter frame N1A2 3 1

Level 3 (Numbers '0-100)

(-'

Mastering Addition

Level 1 (Number +ithin 1,)

Level 2 (Numbers +ithin 100)

At the end of the program, pupils should be able to; Add any of t+o numbers +ithin 100

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK


Level 3 (Numbers abo"e 100) At the end of the program, pupils should be able to; Add any of t+o numbers abo"e 100 At the end of the program, pupils should be able to; 5ubtract any of t+o numbers +ithin 1, Addition -ames le"el (

4-,

Mastering 5ubtraction

Level 1 (Number +ithin 1,)

Level 2 (Numbers +ithin 100)

At the end of the program, pupils should be able to; 5ubtract any of t+o numbers +ithin 100

Level 3 (Numbers abo"e 100)

At the end of the program, pupils should be able to; 5ubtract any of t+o numbers abo"e 100 At the end of the program, pupils should be able to; Multiply any of t+o 1 digit numbers

!nteracti"e +or&sheet (subtraction +ithin 10, 1,a $ 1,b) 5ubtraction -ames le"el 1 %or&sheet (subtraction +ithin 10(abc), subtraction +ithin 1,(abc) ./ 0sing counter frame !nteracti"e +or&sheet (subtraction +ithin '0abc (+ithout regrouping), subtraction +ithin '0abc (by regrouping), subtraction +ithin 100abc (+ithout regrouping), subtraction +ithin 100abc (by regrouping)) 5ubtraction -ames le"el 2 %or&sheet (subtraction +ithin '0abc (+ithout regrouping), subtraction +ithin '0abc (by regrouping), subtraction +ithin 100abc (+ithout regrouping), subtraction +ithin 100abc (by regrouping)) ./ 0sing counter frame 5ubtraction -ames le"el (

6-1(

Mastering Multiplication

Level 1 (1 digit +ith 1 digit)

Level 2

At the end of the program, pupils

!nteracti"e +or&sheet (Multiplication on page, )(,)) $)') Multiplication -ames le"el 1 %or&sheet (multiplication up to 67' (abc)) ./ 0sing counter frame Multiplication -ames le"el 2 N1A2 3 2

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK


(2 digits +ith 1 digit) Level 3 (( digits +ith 1 digits) should be able to; Multiply any of 2 digits number +ith 1 digit number At the end of the program, pupils should be able to; Multiply any of ( digits number +ith 1 digit number At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin 10 +ithout remainder At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin '0 +ith remainder At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin 100 +ith remainder At the end of the program, pupils should be able to; <ead cloc& in number form li&e 1?20pm At the end of the program, pupils should be able to; <ead cloc& in @uarter fraction form li&e one past a @uarter; a @uarter before one 8able games Multiplication -ames le"el ( 8able master games

1)-19

Mastering :i"ision

Level 1 (+ithout remainder)

Level 2 (%ithin '0- +ith remainder) Level 3 (%ithin 100-+ith remainder)

:i"ision -ames le"el 1 %or&sheet (di"ision up to )';' (abc)) ./ 0sing counter frame :i"ision -ames le"el 1

:i"ision -ames le"el 1

1,

Master in <eading 8ime

Level 1 (Modern = >1-() Level 2 (8raditional = >1-2) Level 3 (8raditional = >()

8ime games modern le"el 1-( %or&sheet (hours;minutes (ab)) 8ime games traditional >e"el 1-(

16

Master in Aounting Money

Level 1 (<ecogni*e money)

At the end of the program, pupils should be able to;

%or&sheet -uess money name (manual game) N1A2 3 (

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK


<ecogni*e types of money li&e sent;not At the end of the program, pupils should be able to; <ecogni*e the "alue of money Aompare the "alue of different types of money At the end of the program, pupils should be able to; Aalculate the operation of addition, subtraction, multiplication and di"ision on money Aalculate the daily e#penditure EVALUATION TEST 1 SCREENING TEST 2 At the end of the program, pupils should be able to; Arranging the numbers 1-20 correctly At the end of the program, pupils should be able to; Arranging the numbers 1-'0 correctly At the end of the program, pupils should be able to; Arranging the numbers '0-100 correctly At the end of the program, pupils should be able to; Add any of t+o numbers +ithin 1,

Level 2 (<ecogni*e the "alue of money)

Aash money game +or&sheet

Level 3 (Mi# operation of money)

%or&sheet (16ab? addition, 16cd? subtraction Money games

20 21 22-)1

Mastering Number 1-100

Level 1 (Numbers 1-20) Level 2 (Numbers 1-'0)

!nteracti"e e#ercise (Arrange number set 1 $ 2) %or&sheet (2) !nteracti"e e#ercise (Arrange number set () %or&sheet ('a) !nteracti"e e#ercise (Arrange number set ) $ ', recogni*e numbers '0-100) %or&sheet (12a) !nteracti"e +or&sheet (addition +ithin 10, 1,a $ 1,b) Addition -ames le"el 1 %or&sheet (addition +ithin 10(abc), N1A2 3 )

Level 3 (Numbers '0-100)

Mastering Addition

Level 1 (Number +ithin 1,)

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK


addition +ithin 1,(abc) ./ 0sing counter frame !nteracti"e +or&sheet (addition +ithin '0abc(+ithout regrouping), addition +ithin '0abc(by regrouping), addition +ithin 100abc(+ithout regrouping), addition +ithin 100abc(by regrouping)) Addition -ames le"el 2 %or&sheet (addition +ithin '0abc(+ithout regrouping), addition +ithin '0abc(by regrouping), addition +ithin 100abc(+ithout regrouping), addition +ithin 100abc(by regrouping)) ./ 0sing counter frame Addition -ames le"el (

Level 2 (Numbers +ithin 100)

At the end of the program, pupils should be able to; Add any of t+o numbers +ithin 100

Level 3 (Numbers abo"e 100)

At the end of the program, pupils should be able to; Add any of t+o numbers abo"e 100 At the end of the program, pupils should be able to; 5ubtract any of t+o numbers +ithin 1,

Mastering 5ubtraction

Level 1 (Number +ithin 1,)

Level 2 (Numbers +ithin 100)

At the end of the program, pupils should be able to; 5ubtract any of t+o numbers +ithin 100

!nteracti"e +or&sheet (subtraction +ithin 10, 1,a $ 1,b) 5ubtraction -ames le"el 1 %or&sheet (subtraction +ithin 10(abc), subtraction +ithin 1,(abc) ./ 0sing counter frame !nteracti"e +or&sheet (subtraction +ithin '0abc (+ithout regrouping), subtraction +ithin '0abc (by regrouping), subtraction +ithin 100abc (+ithout regrouping), subtraction +ithin 100abc (by regrouping)) 5ubtraction -ames le"el 2 %or&sheet (subtraction +ithin '0abc (+ithout regrouping), subtraction +ithin '0abc (by regrouping), subtraction N1A2 3 '

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK


+ithin 100abc (+ithout regrouping), subtraction +ithin 100abc (by regrouping)) ./ 0sing counter frame 5ubtraction -ames le"el (

Level 3 (Numbers abo"e 100)

At the end of the program, pupils should be able to; 5ubtract any of t+o numbers abo"e 100 At the end of the program, pupils should be able to; Multiply any of t+o 1 digit numbers

Mastering Multiplication

Level 1 (1 digit +ith 1 digit)

Level 2 (2 digits +ith 1 digit) Level 3 (( digits +ith 1 digits)

At the end of the program, pupils should be able to; Multiply any of 2 digits number +ith 1 digit number At the end of the program, pupils should be able to; Multiply any of ( digits number +ith 1 digit number At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin 10 +ithout remainder At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin '0 +ith remainder At the end of the program, pupils should be able to; :i"ide any of t+o numbers +ithin 100 +ith remainder

!nteracti"e +or&sheet (Multiplication on page, )(,)) $)') Multiplication -ames le"el 1 %or&sheet (multiplication up to 67' (abc)) ./ 0sing counter frame Multiplication -ames le"el 2 8able games Multiplication -ames le"el ( 8able master games

Mastering :i"ision

Level 1 (+ithout remainder)

Level 2 (%ithin '0- +ith remainder) Level 3 (%ithin 100-+ith remainder)

:i"ision -ames le"el 1 %or&sheet (di"ision up to )';' (abc)) ./ 0sing counter frame :i"ision -ames le"el 1

:i"ision -ames le"el 1

N1A2 3 4

Rancangan pengajaran tahunan MATEMATIK program pendidikan pemulihan khas SK

Master in <eading 8ime

Level 1 (Modern = >1-() Level 2 (8raditional = >1-2) Level 3 (8raditional = >()

At the end of the program, pupils should be able to; <ead cloc& in number form li&e 1?20pm At the end of the program, pupils should be able to; <ead cloc& in @uarter fraction form li&e one past a @uarter; a @uarter before one At the end of the program, pupils should be able to; <ecogni*e types of money li&e sent;not At the end of the program, pupils should be able to; <ecogni*e the "alue of money Aompare the "alue of different types of money At the end of the program, pupils should be able to; Aalculate the operation of addition, subtraction, multiplication and di"ision on money Aalculate the daily e#penditure EVALUATION TEST 2/FINAL

8ime games modern le"el 1-( %or&sheet (hours;minutes (ab)) 8ime games traditional >e"el 1-(

Master in Aounting Money

Level 1 (<ecogni*e money) Level 2 (<ecogni*e the "alue of money)

%or&sheet -uess money name (manual game) Aash money game +or&sheet

Level 3 (Mi# operation of money)

%or&sheet (16ab? addition, 16cd? subtraction Money games

)2

N1A2 3 9

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