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RC CODE: 12781

NAME: SDM INSTITUTE OF TECHNOLOGY


PLACE:UJIRE, D.K,
STATE: KARNATAKA
TITLE: E- CLASS ROOM USING AAKASH WHITEBOARD APPLICATION
TEAM MEMBERS:

Name

Enrollment number

Person-Hour spent

Prasad B S

26939

20

Amith K S

26976

20

Raghavendra Patil G E

26925

20

Naveen Pagad

26885

20

Shwetha S V

26955

20

Total Person-Hours spent:

KEYWORDS: Higher education, E-class room, whiteboard

100

Over past few years technology is changing the very way the teachers teach and students
learn. Technology experts have supported the power of technology in education. A countrys
economic growth directly depends on the investment it has made over the years on quality of
education. A study by International monetary Fund (IMF)1 found that Asias better economic
development over Africa is mainly because of the emphasis on human resource development
given by government in Asias developing countries. Personal computing devices, including
laptops, PDAs and tablet PCs, offer numerous benefits that continue beyond the walls of the
classroom for students and teachers. They help teachers personalize learning and embed oneto-one computing, and they can extend students learning experiences outside of school. The
increasing affordability of these products helps bridge the digital divide, and their portability,
processing power and storage capacity make them useful and convenient tools for teachers
and students alike.

AAKASH for education is one such large scale dream project by National Mission
Education Through Information and Communication Technology(NME-ICT) of Indian
government to provide a low cost access-cum-computing device students and teaching
fraternity and there by meeting the need for technology in education across the country and
to make sure that Indian education system meets the need of the hour. This enables the
students to access the world class lecturers and educational content from remote parts of the
country.
We are proposing some of the following possible applications which can be developed over
AAKASH tablet which helps to meet the challenges of establishing this tablet in the field of
education

1. Assignment and assessment application: An application which helps to enhance the


quality of students through assignments and assessment of the submitted assignments.
2. Handwriting application: An application which enables its users to improve their
writing skills by providing tools to improve hand writing.
3. Dictionary support with pronunciation: An application to enhance the
communication skill of the Rural background students by providing the dictionary
with proper pronunciation of technical jargons of higher education.
4. Internal Descriptive assessment: Most of the assessment applications developed
works on objective type of questions, the idea of this application is to provide an
application that can store the descriptive type of assessments for internal assessment
of the students in an institution and provide the same to the evaluator through the
server in the college. Hence reducing the paper work too.
5. Whiteboard application for classroom teaching: An application which can bring
the changes in the teaching system by providing a whiteboard connected through
multiuser environment so that students can store the work done by the teachers in to
their devices as soon as the work on whiteboard is completed by the teacher.
6. Biological dissection simulation: A simulation application to help the students
understand the biological dissection process, which helps to understand the process
by re living it.
7. Private social networking within the regional center:

A social networking

application limited to the remote centre or an Institution which can bring the student
and teachers together in one platform to discuss the issues and exchange ideas.
8. Application disabling in class perimeter: An application to control the misuse of
the device in classroom by disabling certain applications within the classroom
perimeter.

E-CLASS ROOM USING AAKASH WHITEBOARD APPLICATION

An application which can bring the changes in the teaching system by providing a
whiteboard connected through multiuser environment so that students can store the work
done by the teachers in real time class room to their devices as soon as the work on
whiteboard is completed by the teacher.

Whiteboard application can affect learning in several ways, including raising the level of
student engagement in a classroom, motivating students and promoting enthusiasm for
learning. Interactive whiteboards can support different learning styles and can be used in a
variety of learning environments, including those catering to students with hearing and visual
impairments.

Designing lessons around interactive whiteboards helps educators streamline their


preparation, be more efficient in their Information and Communication Technology (ICT)
integration and increase their productivity overall.

Whiteboard application can be an effective way to interact with digital content and
multimedia in a multi-person learning environment. Learning activities with a whiteboard
application may include, but are not limited to the following:

Manipulating text and images.

Making notes in digital ink

Saving notes for later review by using e-mail, the Web or print

Viewing websites as a group

Demonstrating or using software at the front of a room without being tied


to a computer

Creating digital lesson activities with templates, images and multimedia

Writing notes over educational video clips

Showcasing
AAKASH student presentations

Blackboard

Tab

Teacher

System overview:
Projector
AAKASH
Tab

Students

A wifi or 3G enabled campus can help in making the whiteboard application more interactive
and connectivity to a projector will make it more appealable to students and teachers as well.
The idea is to develop an application which acts as a whiteboard on tablet where the teacher
can draw or write which can be multicast to students table and at the same time displayed on
the projector, students can also save the work on the whiteboard to their tablet.

REEFERENCES:
1. IMF. Raising Growth and Investment in Sub-Saharan Africa: What Can Be
Done? Washington: IMF, 2000.
2. Beeland Jr., W.D. (2002). Student Engagement, Visual Learning and Technology:
Can Interactive Whiteboards Help? Retrieved March 23, 2004, from
http://chiron.valdosta.edu/are/Artmanscrpt/vol1no1/beeland_am.pdf.
3. Learning, Technology, and Education Reform in the Knowledge Age or Were
Wired, Webbed, and Windowed, Now What? Bernie Trilling and Paul Hood,
WestEd

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