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Interactive e-learning and media education

Interaction represents a multiple interaction in the course of

communication between users of information and
communication system. This phenomenon is more related
to repeat in time communication, full commitment of the
participants, and continuous dialogue with the aim of
generating ideas in a scientific, educational or research
area. According to the EU's Lisbon Strategy, education and
training are the main factors for the receipt and
transmission of knowledge and are an essential element of
any innovation.
Human resources are the most important capital in the
strategy stresses that investment in this field will determine
the further development and productivity in the EU. People
must constantly update their knowledge, competence and
qualifications. In March 2001 in Stockholm, the European
Council adopted the 3 major strategic objectives for
training and education and 13 specific tasks. Latter in 2002
was approved work programme for implementing these
objectives. Focus on integrated policy for education and
training and information to citizens through communication
programs, active involvement of universities in the
initiative "Europe of Knowledge". One of the objectives of
the strategy is transforming the educational system and
training in medium or long-term process. Creating a society
based on knowledge and knowledge-oriented economy.
The new work programme called "Education & Training
2010". One of the tasks is - to create by 2005 d new
systems for evaluating the quality of secondary education,
more dynamic university programs, mobile teachers, and
education has close connection with culture, science, values
and the business sector of the EU. Build a communication
platform is a special "role of universities in building a"
Europe of Knowledge ". These ideas and orientations in an
unequivocal way correspondence with current practices in
interactive training and in particular in the training of
students in the prevention of risks and threats inherent in 21
century. New interactive networks as a concept is more
oriented towards services and not packaged software, and
architecture, built on participation and collective
intelligence. The perfect management system, knowledge-
based interactive technologies, such as an end in itself, does
not help to solve complex problems, but rather allows for
their fixation and determination. It is therefore
recommended practices that enable people to learn more
about the process, briefings, meetings and informal
discussions. Understanding the true nature of the
organization, either with the help of modern research
methods.Knowledge is more useful when it is distributed
freely on the market.
To solve these problems, it is possible to use three basic
o Focus on improving educational practices, not
o Understand the nature of the organization.
o Directing with examples of successfully imposed in
Interaction, by definition, involves the immediate active
contact between students and their teachers, joint efforts in
building a database related to the program and studied
courses. Kemmis, Atkin, and Wright (1977 /, which offer a
dynamic, useful scheme for understanding the processes of
human knowledge. With columns identify those external
factors that affect the computer-based learning. The authors
cited above, developed a model for using the f-structures in
the educational process consisting of 4 classes: F-themed
structures; F-pedagogical structures; Operating / System /
f-structures; F-public structures. Then these classes are
modified in such a way as the basis for e-learning to
acquire real dimensions. The main elements of the new
system are:
. Introduction and the introduction of e-learning;
. Basic and standard content;
. Teaching and learning;
. Guidance technology systems;
. Cultural and organizational context;
Components of training: technological resources; reliable
telecommunications infrastructure and network; technical
support; technological facilities for access to content;
opportunities for virtual learning; administrative processes
and operations. Important steps to building a system in
e-Learning: analysis of the situation and knowledge needs;
design of effective and relevant educational environment;
production of all materials related to education; evaluation
the results and achievements; determining the frequency of
updating the material. Interactive training must meet certain
conditions: easy recognition, understanding of the nature /
allows selection of training; solving problems / simulation
and modeling; construction of cognitive base / makes it
possible to develop projects, research, and creative activity.
The system, it is necessary to provide feedback, testing of
students, diagnostic process which has been involved in
training. The information provided in the course of training
to be balanced, easily access .Electronic training is based
on certain shared by all the principles and oriented towards
dialogue with the participants in the educational process.
We’ll stop at several popular approaches in practice to
carry out similar type of training:

 Interactive web-pages and professional portal;

 Discussions on-line;

 Wikis publishing system;

 Written projects in group discussions and;

 Chat rooms, boards and forums;
 Educational Social networks/academici/;
 Use of appropriate technology base and
software, known to students in order to fully perceive
material and communicate with each other;

 Forming groups to define complex risk issues

and networking;