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Collaborative Learning Assistant for Android

ABSTRACT:
The quantitative and qualitative increase in mobile devices that reach the average user opens more and more topics for research. In education, m-Learning has been an interesting topic for several years. However, the smartphones, that today display an unprecedented mix of computing capability, connectivity and interactivity, leverage new possibilities for m-Learning applications. Such applications can seamlessly connect remote individuals, but can also provide access to various resources, such as media, or interactive quizzes. We focus on collaborative learning and peer-review learning, two closely related concepts, promoting methods such as sharing educational resources, organizing study sessions and giving feedback to fellow students. We propose a client-server system to provide all these features and we study it under performance considerations such as scalability and mobility.

EXISTING SYSTEM:
So far, there have been a few notable trials of language learning applications for mobile phones, dating as far back as 2001 (e.g. Stanford Learning Lab pilots). Chinnery provides a review of several mobile language learning developments since then, and while there have been some interesting uses of PDAs and iPods for language learning (e.g. the focus has generally been on delivering simple features such as vocabulary learning and quiz drills in text format. However, if the goal is to further exploit the use of multimedia capability for more complex learning applications, there needs to be a more focused effort in developing design guidelines for these applications.

DISADVANTAGES OF EXISTING SYSTEM: The Smartphone, that today display an unprecedented mix of computing capability, connectivity and interactivity, leverage new possibilities for m-Learning applications. Such applications can seamlessly connect remote individuals, but can also provide access to various resources, such as media, or interactive quizzes.

PROPOSED SYSTEM:
Advances in mobile computing have led to the development of a whole range of applications for providing education in a very diverse range of fields, from in situ education in school children with augmented reality, to museum guides, to developing bird watching skills. It has been argued that new mobile technologies allow for learning programmes to be developed that (by comparison to traditional learning) are more personalised, learner-centered, situated, collaborative, ubiquitous and lifelong. An additional advantage often overlooked (particularly for mobile phones) is that there is a natural affordance for phones to speak into and listen from (i.e. audio interaction). In this way, applications that involve speaking and listening may actually be better suited to mobile phones than the PC environment

ADVANTAGES OF PROPOSED SYSTEM: The system aims to offer means for: Collaborative learning. Organizing resources and activities. Peer-reviewed learning.

Auto evaluation. Sharing educational resources from any location.

MODULES: 1) Participants Module 2) Course Module 3) Test Module 4) Result Module 5) Analysis Module

MODULES DESCRIPTION: 1) Participants Module


In this module, user authentication is done according to the role based access control. A new user has to register for access the content of our system. Registered user logins with the registered username and password.

2) Course Module
The new user/student will take up the course material module first. Before that the user/student should select the course which he/she is going to take up. Example:

Java or dot net or etc. After that the course contents are displayed and user should read the contents available. Then the user can navigate to the pages.

3) Test Module
After the Course material module, the user/student will be taking up the examination module. In the examination module, the user/student will be allocated some question and time for it.

4) Result Module
In the Result module, the user or participants results are displayed and the results are being analyzed. So that the participants status can be clearly known.

5) Analysis Module In this module graph based analysis is done for the results generated by the users. The analysis module shows how the application is useful and the advantages of the proposed system clearly. SYSTEM MODELS HARDWARE REQUIREMENT
CPU type Clock speed Ram size Hard disk capacity Monitor type : Intel Pentium 4 : 3.0 GHz : 512 MB : 40 GB : 15 Inch color monitor

Keyboard type Mobile

internet keyboard

: ANDROID MOBILE

SOFTWARE REQUIREMENT
O p e r a t i n g S ys t e m: An d r o i d Language D o c u me n t a t i o n : A N DR OI D S DK 2 .3 : Ms-Office

REFERENCE:
Virgil Zamfirache, Alexandru-Corneliu Olteanu and Nicolae Tapus, Collaborative Learning Assistant for Android, IEEE CONFERENCE 2013.