Vous êtes sur la page 1sur 1

SECOND AND TEN VERSION 8 - OFFENSIVE PLAY-CALLING GUIDE

Play Call Inside Run Outside Run Draw Option Play

SY RK? d4 d2 d6 d4

Run RK? d2 d2 d4 d2

IRun ORun RunB RK? RK? d4 d2 d4 d2 d4 d2 d4 d2

AP RK? d2 -

APT RK? d2 -

BLB

BDB

BALL

B&R u2 u2 u4 u2

StM u2 u2 u4 u2

SfM u2 u2 u4 u2

StZ u2 u2 u4 u2

DpZ u2 u2 u4 u2

Prv u4 u4 u4 u4

u2 d4 u2 d4 u2 d4

Option Play The better the WH of the QB, the better the chance of success. It is treated as an outside play

End-Around Best called when defense is expecting an outside run Watch EAR rating as it drops quickly for low usage players. F is really bad!

RK? WH A B C D E

Die Roll(s) 8,9 7,8,9 6,7,8,9 5,6,7,8,9 4,5,6,7,8,9

Formations 3TE 2TE 3RB xBB xFB 1RB <2TE 0 TE Facing AGG 2DB

up2 +5 -5 -2 -2 -2 -3

Punting Max Protect Reduces blocked punt chance dramatically Increases chance of good return Safe Punt Reduces length of punt Increases chance of FC or punt OB Fake Punt / FG Can only call either once in game.

+10 +5

Play Call xDB DC PK Screen Flair Quick Toss Medium Short Medium Medium Long Long

SY

Run

IRun ORun RunB

AP

APT

BLB
Lx x Lx

BDB
Lx x Lx

BALL

B&R
Lx

StM
Lx

SfM

StZ
Lx

DpZ

Prv
x - Only if xDB Lx - NOT Available if Lim DB ON

Option Pass Best against run defense especially if RB is keyed Worst against a pass defense

d4 u4 u4 u4 u8 u8 u8

d4 u4 u4 u4

d4 u4 u4 u4

d4 u4 u4 u4

u8 u8 u8 u4 -

d4 -

d8 d4 d8 d12 d8 d8 d16 d24 u8 d32 u12 d40

2 2 1 1 1 0 0

d8 d8 d16 d24 d32 d40

1 1 2 1 1 3 4

d12 d12 d24 d36 d48 d60

3 3 3 2 2 3 4

d4 d12 d8 d4 u4 u8

u4 u4 d8 d4 -

u4 u4 u8 u4 d8 d12

u4 u4 d4 d8

u8 u4 u8 u4 d8 d12

u8 u8 u8 u4 d12 d20

Remember Red Zone and Close Game Factor adjustments will be reflected in on-screen ratings

Protect the QB By: Passing against a Run Defense Play-action pass against a Run defense or AP+RK Shorter Passes Less than 5 WRs Reduce Interceptions by:
Screen, Short or Medium Short Passes

Watch Out for:

Play-action pass against a Pass Defense


Blitzes against medium + passes When QB forced to switch from DC

Be Aware of: LPD +50 to dice roll if wrong defensive call and a negative LPD rating -50 to dice roll if correct defensive call and a positive LPD rating Sideline Defense Offense benefits from inside pass (+4%) Offense loses out against outside pass (-4%) DC?

Watch Out for: Throwing into Double Coverage Watch Out for: Throwing into Double Coverage Receiver Overusage Receiver Fatigue

Increase Pass Success by: Play-action pass against a Run defense or AP+RK
Passing to non-DC receiver (when other is in DC)

Remember
If the QB is NOT hurried then the DN effects of a blitz are ignored, but you still get the UP benefit on yards

Play-action pass against a Pass Defense


Passing in 2TE formation When QB forced to switch from DC TC?

PRR A B C D E F

Comp Yards -4 +1 -8 +1 -16 +2 -24 +2 -32 +3 -40 +3 -40 +3

INT -2 -2 -2 -2 -2 -2 -4

Remember A ** (or to a lesser extent *) rated CB has the ability to provide coverage similar to DC. So if you face such a CB, play as if an extra receiver will be double covered.

Vous aimerez peut-être aussi