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Learn the skills to become a digital production artist in the entertainment industry.
Student work
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Transformers
Get a real professional education from industry leading entertainment artists who are currently working on blockbuster movies, games and award winning commercials.
Star Trek
Gnomon graduates have a history of landing their dream jobs right out of school. Our 90% placement rate in 2008 (and 97% in 2007) means that Gnomon consistently supplies Hollywoods studios with the talent they need.
Located in Hollywood, California, home to hundreds of film, game and television studios, Gnomon is truly in the heart of the industry and is considered the gold standard for training in high-end computer graphics.
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Melissa Altobello
Uncharted 2 Texture Artist
Employer:
The Gnomon Certicate program changed my life. Only a month after leaving the program I got my rst job at Naughty Dog working on Uncharted 2: Among thieves.
I had no idea that my first game would be ranked as the best game of the year and I wouldnt have had a chance at a place like this without a school like Gnomon. I dont believe that there is a better place to go if you want to learn CG at a level that will allow you to go out into the world and start working in games and film. The program is intense and so immersive that I learned more in 3 months there than I did over an entire year teaching myself. The core program gives you a strong backbone and with the integration of electives students are able to choose an individual focus as well. The instructors are top notch and they teach more than just the tools they also share their experiences and their advice about working in the industry; something that is totally invaluable. Going to Gnomon was the best decision I have ever made and I only wish that I had known about this place sooner.
Visit www.melissaaltobello.com to see more of Melissas work Visit www.gnomonschool.com/experience/success_stories/ for more alumni success stories.
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Ryan Calloway
Transformers 2 3D Modeling and Texture Artist,
Employer:
When I began working in the industry, I felt well prepared because much of what I did at Gnomon was exactly what I was doing on the job.
Gnomons Certificate Program is an accelerating and inspiring experience that I am grateful to have gone through. It provided me with the resources and opportunities necessary to jump start a career as a visual effects artist. When I began working in the industry, I felt well prepared because much of what I did at Gnomon was exactly what I was doing on the job. The school is very in touch with the industry- from the people involved to its facilities to its location. The tools and techniques are current and often times ahead of the industry. Having them taught by people who are currently working in the entertainment industry is invaluable. While at Gnomon, I learned a trade and grew as an artist which are the two things I had hoped to do. It was an exhausting and demanding experience but well worth it.
Visit www.doyourecall.com to see more of Ryans work Visit www.gnomonschool.com/experience/success_stories/ for more alumni success stories.
gnomonschool.com
Erik Halsey
Harry Potter and the Deathly Hallows 3D Modeler
Employer:
Comparing Gnomon to other visual eects schools is like comparing Hitchcocks Psycho to the Vince Vaughn version... why would you?
The Gnomon experience is a rare one indeed. Overall, I count my experience there as priceless. From the knowledge gained, to the life skills and friends made, without question, Gnomon was like the Wacom pen to my Intous 3. I dont really think of Gnomon as a school, but more like an organism that is constantly evolving. Gnomon breathes passion and creativity. The Gnomon School, the Gnomon Workshop and the Gnomon Gallery, all taking place on the school grounds, provide a lethal combination for any CG enthusiast. From the instructors to the students, there is a constant flow of information and knowledge that one would be hard pressed to find anywhere else. It was extremely refreshing to be surrounded by other people who were just as excited and obsessed with the same things as I was. When you have that kind of energy surrounding you at all times, combined with the iconic roster of instructors, latest technology and software.
Visit www.erikhalsey.com to see more of Eriks work Visit www.gnomonschool.com/experience/success_stories/ for more alumni success stories.
gnomonschool.com
Table of Contents
IN THIS PDF
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Table of Contents
Mission and History
Learn why we are here and what we can do for you
Career Services
How we help you get a great job after school
gnomonschool.com
Mission
Gnomon School of Visual Effects specializes in training for careers in high-end computer graphics for the entertainment industry.
Gnomon School of Visual Eects is an innovative training facility that stresses the importance of creativity in computer graphics.
Gnomon School of Visual Effects is an innovative training facility that stresses the importance of creativity in computer graphics. We believe, that while technology offers new tools to create your visions, it is our ultimate goal to allow you to interact transparently with the software. At Gnomon, we know that it is not the technology that drives results, but the artist. Therefore, our instructors are industry professionals with traditional backgrounds who started using the technology to bring their imaginations to life. We believe, that while technology offers new tools to create your visions, it is our ultimate goal to allow you to interact transparently with the software. At Gnomon, we know that it is not the technology that drives results, but the artist. Therfore, our instructors are industry professionals with traditional backgrounds who started using the technology to bring their imaginations to life.
gnomonschool.com
Founded by Alex Alvarez in 1997, Gnomon is located in the heart of Hollywood and offers a full curriculum for careers in 3D, professionals in need of specialized training, custom training for production studios and online courses. In conjunction with several major studios across Los Angeles, our instructors and our esteemed Advisory Board, Gnomons curriculum and facilities have been designed to constantly evolve to reflect any new demands that may arise from the entertainment industry. Gnomons entire curriculum has been developed, tested and is taught by some of the most recognized CG professionals working in the industry. At no other school are the Directors, Advisory Board members and instructors more involved in the production process. They work and consult for studios such as DreamWorks, Sony Pictures Imageworks, Sony Interactive, Digital Domain, Electronic Arts, Activision, Rock Star Games, and Blizzard, just to name a few.
Shots from Gnomon Student Group Project White Swan ZBrush beta training group at Gnomon. Directed by Sil van der Woerd of Digital Domain
gnomonschool.com
Entertainment Design
Full Time, One Year
A track of courses designed to help aspiring artists develop their portfolios for careers in the film, broadcast and video game industries.
On-Campus
Individual Courses
Mix and match courses to meet your career goals take as many or as few as youd like. Select courses are also available online.
Online Training
Learn from Home
Gnomon online training is designed to provide the same innovative training and experienced instructors as Gnomon School with the added convenience of learning from home.
Online
Master Classes
Forum-Based Classes and Community
Exclusive online classes focusing on different elements of the visual effects and games industries in a private forum.
gnomonschool.com
Entertainment Design
One-Year, Full Time Track
A one year track of courses designed to help aspiring artists develop their portfolios for careers in the entertainment industry.
One year of full-time study Core foundation for aspiring 2D and 3D artists Industry relevant curriculum and training Invaluable networking and career guidance
Artwork by Iain McCaig
gnomonschool.com
Does a degree represent the difference between success and failure? In most career paths, it may. But in art, specifically art in the entertainment industries, success has little to do with a degree and more to do with your talent. Your portfolio, your network, references, desire and drive are what gets you the job. You need an educational environment that will develop and hone those skills. Gnomon excels in doing that.
The Entertainment Design track spans one year. Four years of traditional art college usually entails having summers off so you end up with eight semesters opposed to Gnomons track, which is four (although we call them terms). Therefore, with this track you will experience about half of the normal college course load. Where things get more complicated and we recommend doing your research on this, is that most colleges will fill your course schedule with many classes that are potentially valuable but irrelevant to your direct career path. Additionally, many instructors you will find in a degree-granting art school may not be relevant industry professionals.
The 2D to 3D Path
Launched in 1998, the Digital Production for Entertainment Program (previously known as the High-End CG Certificate Program) has recently celebrated ten years of helping students enter the entertainment industry with graduates placed at most of the countries top VFX and Game studios. This program is designed to provide students with an in-depth technical and artistic understanding of the tools used in the visual effects, film, broadcast and gaming industries. Since its inception, Gnomon has adhered to a strict traditional drawing/design portfolio requirement for admission. It is for this reason that our placement rate is over 90%. It is also for this reason that Gnomons criteria for admission is so high. Every term we reject applicants whose drawing skills show potential, however, are undeveloped. The Entertainment Design track offers an opportunity for students to develop their portfolios for admission. It suffices to say that we and the industries that we serve strongly believe that the best 3D artists start with a strong traditional foundation.
Advisory Board
Over more than a decade, Gnomon has collaborated with many of the industrys top talent. It is through these relationships that we guarantee the quality of our programs. Our Advisory Board consists of professional artists who have proven their commitment to helping aspiring artists enter the industry.
Jonathan Berube World of Warcraft, Diablo III, StarCraft: Ghost, Spy Kids 2: The Island of Lost Dreams Jerry OFlaherty Gears of War, Thundercats, Unreal Championship 2: The Liandri Conflict, Anachronox
Dylan Cole Lord of the Rings: Return of the King, Sky Captain and the World of Tomorrow, Daredevil, I, Robot
David Levy Assassins Creed, Prince of Persia: The Two Thrones, Turok, The Red Star
Ben Procter Avatar, Transformers, Pirates of the Caribbean, The Matrix Revolutions, Superman Returns
Aaron Sims Terminator 3, AI, Constantine, Fantastic 4, The Golden Compass, I Am Legend
Iain McCaig Star Wars: Episodes One, Two and Three, Harry Potter and the Goblet of Fire, Peter Pan
Feng Zhu Lucasfilm, Disney, Blur Studio, Electronic Arts, Microsoft, Warner Brothers
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Tracks
Modeling and Texturing
Design and create digital assets for games, broadcast or film. As a modeling and texture artist you will create assets for these industries, with a strong understanding of form, texture, and detail. Assets may vary from a simple building to a complex mix of 3D elements for a movie or game. Supporting these concepts are fundamental classes on anatomy, sculpture, painting and design.
Character Animation
Animators are the actors of the game and visual effect industries. This track is loaded with animation-based classes that cover CG and traditional animation, stop motion animation and technical character rigging. Through performance, animators deliver emotion to a character be it humorous, sad, serious or somewhere in between.
Visual effects artists must create realistic elements that would be too costly, dangerous or impossible to capture on film. This track is perfect for the artist who wishes to work with all elements that comprise a visual effects shot. Classes concentrate on lighting and filming techniques, creation, tracking and compositing of elements, and the creation of both particle and dynamic effects.
3D Generalist
Not sure what area of digital production in which to excel? Our 3D Generalist track is perfect for exploring all aspects of 3D production. This track is an outgrowth of our long-standing High-End CG Certificate program. As with the former, this track covers all aspects of 3D production along with a strong visual art foundation. This program has plenty of allowances to choose elected specialty classes when further focus is desired.
gnomonschool.com
Gnomons classes are well-rounded, their content well thought out and their recruiting and business practices beyond reproach.
Frank Gladstone SKG Animation
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Ryan Calloway, Transformers 2 3D Modeling and Texture Artist, Industrial Light and Magic
Term 5 Digital Photography Introduction to Compositing Texture Mapping History of Visual Effects Digital Painting Character Development and Design Term 9 Character Animation 2 Art of Compositing Creature Animation 2 Matchmoving and Integration Creative Life Drawing Gesture Drawing
Term 8 Lighting and Rendering 2 Character Animation 2 Creature Animation 1 Previsualization and Animatics HD Digital Filmmaking for VFX Visual Structure Term 12 Choice of 2 Demo Reel Classes Demo Reel Game Level 2 Demo Reel Lighting and Compositing Demo Reel Animation Demo Reel Effects Demo Reel Personal Project Interview and Resume Workshop Business of Production
Term 10 Facial Animation Animation for Games Improvisational Acting Stop-motion Animation Story Development Elective
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Individual Courses
Individual Courses According to Your Schedule
Mix and match courses to meet your career goals take as many or as few as youd like. Select courses are also available online.
Courses are either 10-weeks, 5-weeks or 1-week in length Most courses consist of three hours of in-class lecture and demonstration and nine hours of guaranteed Studio Lab time per week Online courses may be an option for some courses Class assignments are project-based and revolve around the students personal direction and creation.
Student work by Sanjay Chand
gnomonschool.com
The extensive education in Maya I received at Gnomon has been invaluable to my current work at Insomniac Games.
Axel Stanley-Grossman Gnomon Alum, Insomniac Games
gnomonschool.com
Online Training
Learn from Home
Access entertainment production training from Hollywood, anywhere in the world.
High-definition 950 x 540 video lectures Curriculum and projects geared toward providing students real-world experience Weekly homework and final projects assigned in each class Direct instruction and critiques from industry professionals
Student Work Erik Halsey Concept by Abe Yang
How it Works
Gnomon online courses have the same content as the on-campus courses at Gnomon in Hollywood and are taught by instructors who are professional production artists. Every week, a two to three hour video lecture is posted along with homework assignments. Students are to work on the assignments and hand it in before the due date. Every week, the instructor will review the assignment by actually opening your project files and giving a video critique of your assignment, so that you know exactly where to focus your attention. Gnomon online courses also use forums for communicating with other students and the instructor. Gnomon online courses are typically 10 weeks in duration (shorter 5 week courses are also available) and offered on a quarterly basis with start dates in January, April, July and September.
Student work by Devon Fay Concept by Sam Nielsen
gnomonschool.com
Rich Diamant, Uncharted 2: Among Thieves Lead Character Artist, Naughty Dog
Carlo Sansonetti, Star Wars: The Clone Wars Character Rigger, Lucas Film Animation
Steven Vargas, Beowulf Training and Artist Development, Sony Pictures Imageworks
gnomonschool.com
Master Classes
Forum-Based Classes and Community
Exclusive online classes focusing on different elements of the visual effects and games industries in a private forum.
Over forty hours of lectures Delivered in 2-3 hour HD video lectures Pages of Q&A threads between instructors and attendees Focusing on different areas of the VFX & Games industries
Artwork by Sze Jones
Testimonials
It was truly one of the best educational experiences Ive had this year.
Flath
All the lectures have been top-notch and Ive learned so much!
mvan
gnomonschool.com
Craig Mullins, Traditional Art Values Applied to Digital Art Lead Modeler, Sony Pictures Imageworks
Sze Jones, Digital Female Character Design and Creatio Character Modeling Supervisor, Blur Studio
The Shiett Brothers, Sculpting Comic Book Statues Training and Artist Development, Sony Pictures Imageworks
Neville Page, Character and Creature Design Art Director and Visual Effects Designer
Scott Robertson, Design and Visual Communication of Vehicles Designer and Founder, Design Studio Press
Reo Prendergast, Environment Modeling for Production Cinematic Artist, Blizzard Entertainment
Nick Whitmire, Workow for the Animation Process Lead Animator/Layout Artist, Blur Studio
gnomonschool.com
Located in Hollywood, California, home to hundreds of lm, game and television studios, Gnomon is truly in the heart of the industry.
Gnomons facilities have been designed to create a production-like environment with an atmosphere conducive to creativity and learning. Our 15,000 sq ft. facility houses five state-of-the-art computer labs, a theater, three sculpture and drawing studios, student lounges, a student store, the Gnomon Gallery and Gnomon Studios.
gnomonschool.com
Career Services
Career Services
Helping you get started
The Career Services Office offers:
Professional career counceling Advisement on reel, resumes and portfolios Guidance in researching openings and companies Refereals for job openings Introductions to individuals and companies in the industry Employer job fairs
Instructor work by Bruno Werneck
All registered students, graduates and alumni are supported by Career Services. Gnomon is pleased to assist all who are interested with placement, whether you are a Certificate student, Fast Track student or taking classes to further Professional Development. Gnomons Certificate program is the largest running in-depth program in 3D computer graphics. placement out of the CG program is approximately 90%. Gnomon has alumni at most of the major production and game facilities in the U.S. and in many international studios.
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Events
Monthly Film/Video/Broadcast and Games focsed lecture series featuring prominent speakers from various studios around the country Presence at major industry trade shows, such as SIGGRAPH and GDC. Student volunteer opportuniites available Software Partner User Groups held quarterly on Gnomons campus Alumni focused lecture series
Past Making of Events have included visual effects teams from movies: Avatar, 9, The Day The Earth Stood Still, UP, WallE, Speed Racer, The Mummy: Tomb of The Dragon Emperor, Golden Compass, and games such as: Uncharted: Drakes Fortune, and Warhammer Online: Age of Reckoning and more!
Visit www.gnomonschool.com/events/events.php to find out more about our events and watch videos of past events
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Campus Tours
Tours of our facilities are offered Monday through Friday during regular business hours. Please call ahead to make a reservation, 323-466-6663.
Going to Gnomon was quite possibly the best decision I have ever made. Not only did it give me an advantage in the production world but it introduced me to some of the most talented, intelligent people that I am proud to call my friends. Gnomons curriculum was well thought out, the instructors skilled and the students driven.
Max Dayan Gnomon Alum
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CGChannel
CG Channel is an online destination for entertainment artists. Our mission is to inform, inspire and empower our viewers. For over a decade, CG Channel has served the entertainment production industry with news, features and community services.
cgchannel.com
Gnomon Gallery
Every month we are proud to host a new show in the gallery with an opening reception that features music, food and, of course, the artists. These events are free and open to the public, so please drop by and check out some amazing artwork from genres that range from sci-fi to fantasy, creatures, vehicles, props, environments, sketches and sculpture.
gnomongallery.com
Gnomon Studios
STUDIOS
gnomonstudios.com
This is our very own on-campus production facility that works on shows and movies currently in production or on air. Recent projects we have worked on are Star Trek, Avatar, Green Lantern and + -. Directors Shane Acker and Meni Tsirbas are two of the studios working directors. Gnomon Studios works with other major Hollywood production studios. This is a great opportunity to bring Gnomon students together with working professionals.
The GnomonWorkshop
The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California.
thegnomonworkshop.com
Sketch Theatre
Sketch Theatre serves to motivate and inspire artists from all walks of life. The brilliant myriad of artists featured on Sketch Theatre strip down and expose raw sketches on camera, never failing to captivate and inspire. These people work in a variety of fields, are successful, support themselves, and are proud to call themselves artists.
sketchtheatre.com
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International Partnerships and Licensing What J.J. Abrams Says About Gnomon
I only wish that Gnomon had existed when I was a kid. I would have applied, and had I gotten in, I would have attended. Its that brilliant nexus of imagination and practical reality; a place where dreamers learn to realize, share and bring to life the visions in their heads. The latest and greatest technology is meaningless without inspired instruction. This is what Gnomon has in spades. Their professors and founders are people who truly inspire. They dont just teach the how tothey give you context, understanding and expectations of how to on the job. Theirs is a practical approach to actually working in lm, video and gaming. Its that amazing ideal, where art and making a living peacefully coexist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?
J.J. Abrams CEO Bad Robot Productions Director: Star Trek, Mission: Impossible III Creator: Cloverfield, Lost, Felicity, Alias, Fringe
Star Trek
Lost
Fringe
Student work
gnomonschool.com