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CG Car Interior - Making of & Composite

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Figure 01 shows how the animation frames really look, with the green screen behind and the characters are actually strapped to a box for this shot. Figure 02 is with green screen removed and ready to composite the CG car in place.

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Here is the cropped section of the characters, I used this as a template to know how much of the car interior was needed to be made in maya

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I place the characters as an image plane so I could get an idea of where the dashboard and seats needed to be positioned.

A more transparent image plane to construct the seats behind the characters.

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Projecting the UVs and cleaning up the maps for the front seat.

Front seat textured

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Front Seat Textures

Front Seat Textures showing UVs

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Dashboard Texture + UVs

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Laying out the UVs for the Dashboard

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Dashboard Bump Map

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Back Seat Texture

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Back Seat Texture + UVs

Showing the UVs placed cleanly

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Initial Block of the car shell

Sculpting more into the block to start forming a car shape

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Displaying the Face Normals to make sure everything is facing the correct direction

Projected the UVs - This shows them before cleaning them up in the UV Map editor

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In the process of joining the window rubbers to the door panels of the car, they were very messy

How the same areas looked after cleaning up and smooth preview

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Car Shell UVs

Car Shell UVs cleaned up

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UVs all laid out and applied to the car shell

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Testing out textures and shades on the car shell

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Car Shell Texture

Car Shell Bump Map (yes there is something there)

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The car modelled and textured (I dont need any more than this)

The car to show the layout

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From the Camera Angle

Applied lights to give the impression its daylight outside

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Rendered dashboard layer

Rendered layer to composite behind the characters

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After Effects composite. Dashboard in the foreground, characters, then the rest of the car, there is also a temporary scenery image behind the car showing through the windows. I added different amounts of lens blur, a little to the dashboard and car interior then a more intense blur to the background scenery, leaving the characters in crisp focus. The next image shows the final render, to this stage. More will be done to this piece further in the project.

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Check out more about Mothers Days at: www.skygecko-nat.blogspot.com

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