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Acknowledgement
To my family, Irena and dear friends: thank you for your patience and support during de elopment. ! "ros #or you Tade$% ! ®or
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Contents
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#. USIN$ CON%OR
#.1. &i'st st"'t
The first time you run Condor, you 7ill -e prompted to enter data for a ne7 pilot.
New pilot Pilot8s name 7ill -e used in multiplayer, replays and flight tracks. .egistration num-er appears on plane8s fuselage and on the lo7er side of the left 7ing. Competition num-er along 7ith country flag appears on plane8s ertical sta-ili+er. 9hen you click :;, you enter the main menu.
Main menu :n first run you must register your copy of Condor -y clicking .<&I6T./TI:= and entering your >icense ;ey. ;eep your >icense ;ey safe in a secure place in case you should reinstall Condor later. The ne3t thing you should do is setup your hard7are. < ery pilot has his o7n settings. 9hen you press 6<T"P -utton, you can alter settings for the current pilot. Page 5 of 43
#.(. Set )
#.(.1. $'")*ics
Setup - Graphics & llsc'een: #ullscreen graphics mode. If you need desktop s7itching during the game 1/>T! T/?2, you should use 7indo7ed mode as Condor doesn8t support desktop s7itching in fullscreen mode. & llsc'een em l"tion +'ecommended,: This is -asically a 7indo7ed mode 7ith the 7indo7 e3tended o er the 7hole screen area and 9indo7s task-ar remo ed. The task s7itching functionality is fully supported. -indowed: 9ith 7indo7ed mode you can set the dimensions of Condor 7indo7 and you ha e full support for task s7itching. Sc'een 'esol tion: 6elect in!game screen resolution. 4igher resolutions re@uire -etter graphic card -ut not higher CP" po7er. :nly 3' -it color is supported so make sure you use 3' -it color for your desktop if you run Condor in 7indo7ed mode. .e'tic"l s!nc: 9hen using fullscreen mode, you can synchroni+e game refresh rate 7ith monitor refresh rate. "se this option only if your game refresh rate is higher than monitor refresh rate. T'! stencil / 00e': This option affects shado7s transparency. It should -e left checked. "ncheck only if youAre ha ing pro-lems initiali+ing 0irect30 or if you ha e graphic artifacts 17hen stencil -uffer is not supported -y your hard7are2 T'! - / 00e': This option determines the type of depth -uffer used -y Condor. ?y default, it is unchecked and B!-uffer is used. Check this option if your ideo card supports 9 -uffer 1some = idia cards2, as it pro ides -etter depth sorting. If you are e3periencing depth sorting pro-lems, lea e this option unchecked. Use .1 -RITEONLY: <na-ling this option is only recommended if you e3perience e3treme game stutter. 0onAt use on 9indo7s 5ista or 9indo7s C 7ith an n5idia card% &ame crash is e3tremely likely% .isi/le dist"nce: 6elect isi-le distance. 4igher alues re@uire more CP" po7er. *edium option is recommended for most systems. T'ees densit!: 6elect density of trees. 4igher alues re@uire more CP" po7er. *edium option is recommended for most systems. Te''"in mes* 2 "lit!: Choose geometric @uality of the terrain. 6uper fine is recommended for most systems. Choose lo7er @uality only if you ha e an old graphics card 1&e#orce ' or lo7er2 Page , of 43
Condor manual 1.1.5 Te''"in mes* 0"deo t: Choose ho7 the terrain mesh @uality degrades 7ith distance. >o7 1-est2 is recommended for most systems. Choose higher fadeout only if you ha e an old graphics card 1&e#orce ' or lo7er2. O/3ects le4el o0 det"il: Choose ho7 the le el of detail of o-$ects 1planes etc.2 degrades 7ith distance. Clo d s*"dows: 6imulates cloud shado7s on the terrain. En4i'onment m"))ing: 6imulates reflections on glossy surfaces of the glider. C"no)! 'e0lections: 6imulates reflections on the canopy surface in the cockpit. Lens0l"'es: 6imulates lens flares 7hen using outside ie7s.
#.(.#. So nd
Setup - sound So nd: Toggle in game sound 1useful for de-ugging2 (% So nd: Toggle in game 30 sound 1useful for de-ugging2 5"'dw"'e "ccele'"tion: "se hard7are sound acceleration 1useful for de-ugging2 ."'io o00 w*en neg"ti4e: 5ariometer -eeps only in lift M"ste' 4ol me: /ffects olume of all sounds in the game M sic 4ol me: =o effect 1there is no music in Condor yet2 E00ects 4ol me: /ffects in!game effects olume ."'io 4ol me: /ffects ariometer olume 1can also -e ad$usted in game2
#.(.(. In) t
Condor manual 1.1.5 Dou can choose non!linearity and ratio for all three plane a3es. The graph on the right sho7s the input de ice to control surface mapping 7hen you mo e the sliders. Non6line"'it!: 4igher alues produce less responsi e commands in the center of your de ice, ho7e er ma3imum deflections remain the same. R"tio: 4igher alues produce more responsi e commands, -ut saturate -efore you reach ma3imum deflection. >o7er alues produce less responsi e commands and also lo7er ma3imum deflections. Stick t'im w*e'e "4"il"/le: Check this option to simulate normal trimmer on planes 7ith stick trimming. Re4e'se t'imme' "7is: .e erse the trimmer a3is. Stick cente's wit* *"nd o00: Pilot stick is centered -ecause of airflo7 7hen the right hand is not holding it, for e3ample 7hen dropping 7ater or raising gear. A to ' dde': <na-le automatic rudder. Re4e'se ' dde': .e erse the rudder a3is. &o'ce 0eed/"ck: .ecommended for force feed-ack de ices. 4as no effect 7hen using non! force feed-ack de ices. Mo selook: "sed to control cameras 7ith mouse. Dou should disa-le this option or ena-le Eleft -utton for mouselookF 7hen using mouse to control the pilot stick. Le0t / tton 0o' mo selook: Dou 7ill ha e to press left mouse -utton to control cameras 7ith mouse. "se this option 7hen using mouse to control the pilot stick. Stick 0o'ce sim l"tion: 9ith this option Condor can use lag in command response to simulate pilot stick forces. 4igher alues produce more lag. >ag also increases 7ith plane speed. This option can also -e used to smooth out $erky input of some $oysticks. 8ed"ls 0o'ce sim l"tion: /nalog to stick force simulation. Assign cont'ols: Pressing this -utton allo7s you to reassign e ery control in Condor from default -uttonsGa3es to your custom -uttonsGa3es.
Setup Input - Assign controls To delete an assignment, click an action and press 0<><T< key. To assign, dou-le click an action and mo e an a3is, press a -utton or mo e the ie7 hat. Dou canAt assign multiple -uttonsGa3es to the same action. Dou can restore the default mappings 7ith the 0efault -utton. Page ( of 43
#.(.9. Netwo'k
Setup - network Colo': Dou can select a color for plane icons. Plane icon is te3tual information of the plane that is sho7n in game along 7ith the plane. Incl de )l"ne t!)e: Include plane type in plane icon te3t
#.(.:. O)tions
Setup - options Units: 6elect metricGimperialG/ustralian units used in menus and in game Altimete' setting: 6elect H=4 or H#< altimeter setting. #ine ad$ustment of the altimeter is also re@uired in game -efore each flight -ecause of air pressure changes. ."'io time const"nt: 6elect pneumatic ariometer time constant. >o7er alues indicate shorter response times, higher alues indicate longer response times. E."'io time const"nt: 6elect electronic ariometer time constant. *ay-e the -est solution is to set a fast pneumatic ariometer and a slo7er electronic ariometer. A4e'"ge' time const"nt: 6elect a erager time constant. / erager is a special ariometer 7ith ery long response time that Ea erages outF small ariations in ertical mo ement and reports Ea erageF lift. L"ng "ge: 6elect your language. /dditional languages are a aila-le for do7nload at 777.condorsoaring.com. If you 7ould like to translate Condor to your language and the translation is not yet a aila-le, please follo7 the instructions at our 7e-site. A to 4iew )"nning: Condor can pan your ie7 direction according to plane mo ement Page I of 43
Condor manual 1.1.5 direction. The lo7est alue results in strait for7ard ie7 J no panning, higher alues result in more panning. .iew smoot*ing: The le el of camera mo ement smoothing. .e'tic"l 4iew cente': Dou can set the pitch of the pilot8s ie7 in #1 camera. Sc'eens*ots t!)e: 6elect -et7een KP& and ?*P format for screenshots taken during the game. 6elect ?*P for higher @uality, -ut much -igger images. NMEA o t) t: Dou can ena-le =*</ output to one of your serial ports and connect a Palm, PocketPC or other na igation hard7are that supports =*</.
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Flight school The purpose of flight school is to pro ide all necessary information to teach you ho7 to fly, ho7 to soar and ho7 to compete in soaring. #light school is -ased on lessons. /fter you read lesson description you can ie7 the lesson 7ith E5ie7 lessonF -utton. The instructor 7ill guide you trough the lesson 7ith comments on top of the screen. 9hen you feel ready, you can try the lesson yourself -y clicking ETry lessonF -utton. The lessons are di ided into fi e groups:
#.9.1. 1"sic
The -asic le el 7ill teach you ho7 to fly. It is recommended to start 7ith the ?asic le el e en if you feel it8s too easy for your kno7ledge. The reason for this is that the -asic lessons 7ill also teach you the keys and commands that are essential to fully e3ploit Condor.
#.9.#. Inte'medi"te
9eather is the motor of soaring flight. The main purpose of intermediate le el is therefore dedicated to teach you ho7 to use 7eather for soaring.
#.9.(. Ad4"nced
4ere you 7ill learn ho7 to use your kno7ledge of soaring to successfully take part of competitions. &ood soaring techni@ues are essential -ut not all you need to -e fast. This lesson 7ill therefore also teach you ho7 to optimi+e your flight in lift and -et7een lift and ho7 to use modern instrumentation to na igate and round turnpoints efficiently.
#.9.9. Ac'o
/cro-atic lessons for ad anced pilots.
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#.9.:. C stom
Custom lessons.
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#.:.1. T"sk
Flight planner - Task In this ta- you define your flight task. Dou do this -y selecting your take!off airport and then continue adding turnpoints 7ith you mouse. :ne 7ay to stop adding points is to select your start or takeoff point again. /nother 7ay is to -ring up the popup menu 7ith right click and to select &inis* t"sk. 9hen the task is defined, you can mo e turnpoints -y dragging them to a ne7 position. If you 7ant to insert a turnpoint, $ust hold CT.> and drag an e3isting turnpoint to a ne7 position. /nother 7ay is to -ring up the conte3t menu 7ith right click and selecting Inse't. If you 7ant to remo e a turnpoint, select Remo4e from conte3t menu. Dou can change the properties of selected turnpoint -y selecting 8'o)e'ties from conte3t menu.
Turnpoint properties Condor uses t7o sector types that you can assign to turnpoints: cl"ssic t!)e and window t!)e. If you select classic type, the turnpoint rounding 7ill -e successful if you fly trough the sector +one. Dou can specify sector radius, sector angle, minimum and ma3imum height. Page 13 of 43
Condor manual 1.1.5 9indo7 type sector is actually a 7indo7 that has to -e flo7n trough for successful turnpoint rounding. Dou can specify its center altitude, 7idth, height and a+imuth. /+imuth is the direction in 7hich the pilot has to fly trough the 7indo7. Note: Its uite di!!icult to round window t"pe sector# especiall" without $% task helpers ena&led' Its there!ore recommended to use classic t"pe sectors !or &eginners' Condor also allo7s you to specify 8en"lt! ;ones. These are user defined areas in the airspace that are prohi-ited to enter. If the pilot enters one of these +ones, he gets penalty points. Dou define a ne7 penalty -y clicking =e7 !L Penalty +one from the conte3t menu that you -ring up 7ith mouse right click. Then click on the map three more times to finish the penalty +one. 9hen the +one is defined you can drag its corners 7ith your mouse. To change the properties of the penalty +one you first ha e to select it -y mo ing the mouse inside the +one. Then -ring up the conte3t menu and click Properties.
(enalt" )one properties 4ere you define the -ottom and the top of penalty +one and amount of penalty points that the pilot gets e ery minute 7hen flying in the +one. To delete the penalty +one you first ha e to select it and then click 0elete from conte3t menu. St"'t time: 4ere you specify the day time of simulation start 1hours, minutes2. R"ce in: 4ere you specify ho7 long after last to7 the race starts 1minutes2. Time window: The pilots can start the task in specified time 7indo7 after the race starts. If you set time 7indo7 to ), the start 7ill -e regatta type J all pilots start at the same time. T"sk desc'i)tion: 4ere you can 7rite a te3tural description of the task. S*o'tc ts: ! Boom inGout: press 64I#T key together 7ith left or right mouse click to +oom inGout. ! Insert turnpoint: press CT.> key and drag the selected turnpoint to insert a ne7 turnpoint after the selected turnpoint.
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Condor manual 1.1.5 C stom l"ndsc")e m")s: Dou can create or do7nload custom landscape maps for the scenery area. Kust put a custom -itmap 7ith the same dimensions as original >andscape=ame.-mp file to CondorG>andscapesG>andscape=ame directory 1>andscape=ame is the actual name of the scenery2. In #lightplanner, right click, select *aps and choose your preferred custom map. The map used in flight planner 7ill also -e used on your P0/ na igational screen.
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#.:.#. -e"t*e'
Flight planner - *eather This ta- allo7s you to define 7eather for your flight. Dou can choose one of the 9eather presets in the lo7er left corner. If you choose Custom, you 7ill -e a-le to change all 7eather settings manually. -ind )"nel Click on the 7ind rose to select 7ind speed and direction. 4old CT.> key to get more course directions and speeds. The 7ind you define in this 7ay is synoptic 7ind and defines general 7ind speed and direction. Condor then computes 7ind speed and direction according to altitude, terrain etc. %i'ection 4"'i"tion: 4ere you specify the amount of daily general 7ind direction ariation. S)eed 4"'i"tion: 4ere you specify the amount of daily general 7ind speed ariation. T '/ lence: 4ere you specify the general amount of mechanical tur-ulence caused -y 7ind. *echanical tur-ulence is then computed according to this setting, 7ind speed, terrain etc. Note: Among wind shi!t# wind also in!luences slope and wa+e updra!ts' T*e'm"ls )"nel The image sho7s a graphical representation of cloud de elopment. The cloud -ase is dependent on surface temperature and de7 point. Dou can alter temperature and de7 point -y dragging them left or right. The cloud -ase changes accordingly. Dou can also change the height of the in ersion layer 1su-sidence in ersion2 -y dragging the la-el up and do7n. If the in ersion layer is a-o e cloud -ase, cumulus clouds 7ill form. If you set the in ersion layer -elo7 the cloud -ase, only -lue thermals 7ill form. Note: Thermals ha+e some persistence and will not stop immediatel" a!ter reaching the in+ersion height'
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Condor manual 1.1.5 Clo d /"se 4"'i"tion: Dou can specify the spatial ariation of cloud -ase. If the ariation is lo7, the clouds 7ill ha e nearly e@ual cloud -ase height. If the ariation is high, cloud -ase heights 7ill -e more scattered. St'engt*: 4ere you specify general strength of the thermals. The strength also depends on cloud -ase height. The higher the cloud -ase, the stronger are the thermals. St'engt* 4"'i"tion: 4ere you specify the strength ariation -et7een indi idual thermals. If the ariation is lo7, all thermals 7ill ha e nearly e@ual strength. If the ariation is high, strength difference -et7een thermals 7ill -e high. -idt*: The 7idth of the thermals. -idt* 4"'i"tion: 9idth ariation of the thermals. Acti4it!: The acti ity 1num-er2 of thermals. T '/ lence: 4ere you specify the tur-ulence caused -y thermals. Thermal tur-ulence also depends on thermal strength. Note: The !re uenc" o! thermals depends on cloud &ase height' ,ower cloud &ase causes more !re uent thermals and +ice +ersa' R"ndomi;e we"t*e' on e"c* 0lig*t: :n e ery flight, the 7eather 7ill -e randomi+ed 7ithin the 7eather preset limits.
#.:.(. 8l"ne
Flight planner - (lane In this ta- you choose the glider and alter its settings. 8l"ne cl"ss: 4ere you define #/I competition class. 8l"ne t!)e: 4ere you define the type of the glider. Skin: 4ere you define the skin of the glider. Note: Skins are custom paint schemes' -ead more a&out skins and how to use them at .ondors we&site /www'condorsoaring'com0'
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Condor manual 1.1.5 (% 4iew Dou can rotate and +oom the glider -y dragging 7ith left or right mouse -utton. A to 'ot"te: 4ere you choose if the glider rotates automatically. Tec*nic"l d"t": 6ho7 -asic technical data of the glider. Settings
Flight planner (lane Settings In this su-!ta- you can see the speed polar of your glider. The thick -lue line represents the polar 7ith current 7ater -allast amount. The dotted lines represent the polars for no 7ater -allast and for full 7ater -allast respecti ely. -"te' lo"d: 4ere you specify the 7ater load amount. The speed polar changes accordingly. Please note that 7hen Clu- class is selected, 7ater is not allo7ed. If you 7ould like to fly clu- class planes 7ith 7ater, you must select them from /ll class. C<$ /i"s: 4ere you specify the relati e position of your plane8s center of gra ity 1C of &2. The influence of this setting on performance is ery small. The more important effect is glider handling. MC: This setting does not influence your flight in any 7ay. It8s pro ided to isuali+e the effect on optimal glider speed. -ind: 6ee *C. Note: For more in!ormation on glider speed polars and settings see Flight schools ad+anced lessons'
Condor manual 1.1.5 :f course, the default selection of planes, e en though not small, is still not enough to satisfy all pilots. 6ome 7ould like to fly their fa orite real life glider, some 7ould like to try out the hottest ne7 ships for the fraction of their real life cost and also some 7ould like to e3perience the early days of soaring 7ith an old, 7ooden glider. 9e ha e therefore decided to periodically release ne7 types of gliders in so called plane packs. <ach plane pack 7ill include around 5 ne7 gliders. The selection of planes 7ill -e mostly -ased on their popularity and user demand. "sers can e3press their 7ishes at our planes forum or e en try to create the 30 model of their fa orite glider 7hich can then -e finished -y us and included in one of the plane packs. -*! no ('d )"'t! )l"nes 0o' Condo'= Condor uses an ad anced flight dynamics model 7hich demands a lot of accurate input data for e ery plane. To assure realistic flight characteristics of the planes, the data must meet our @uality standards and must -e critically re ie7ed and adapted to our flight model. 9e are con inced this can only -e achie ed -y ha ing a thorough understanding of the internals of CondorAs physics model. ThatAs 7hy 7e ha e decided not to allo7 the de elopment of 3rd party planes for Condor. It 7ould result in potentially nice looking gliders -ut 7ith unrealistic and uncompara-le flight characteristics 7hich 7ould ruin the soul of Condor 7hich is fair, realistic simulation of competition soaring. 9e ha e, ho7e er, gi en users the possi-ility to design the 30 models of the gliders they 7ould like to see in Condor. 9ith some kno7ledge of 30 modeling, 7ith our cooperation and feed-ack, it is possi-le to -uild the glider to the phase 7here 7e take it o er and finish it. 9e add pilot animations, mo ing surface animations, instrument panel gauges, te3tures, flight model and, if re@uired, custom sounds. The plane then goes to testing to our -eta team and 7hen all errors are fi3ed, itAs ready to -e released in one of the plane packs. -*"t is t*e cost= 9eAre sure you understand creating high @uality planes is not a @uick and easy task. ItAs a lot of 7ork so 7e decided to charge a small fee for the plane packs. 9e ha e kept the price do7n so plane packs should -e accessi-le to the ma$ority of Condor users. 9e hope the price of appro3imately t7o mo ie tickets is reasona-le for 5 ne7 @uality gliders for Condor. Inst"lling "nd "cti4"ting )l"ne )"cks /fter you purchase the plane pack, please shut do7n Condor -efore installation. 9hen the installation is done, you can acti ate the plane pack in Condor -y pressing the /cti ate -utton in the P>/=< ta- of the flight planner and entering your plane pack license key that you got during the ordering process. Please make sure you are connected to the internet as the alidity of the key is checked online at our ser ers. Note: More in!ormation on plane packs is a+aila&le at .ondors we&site /www'condorsoaring'com0'
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#.:.9. NOTAM
Flight planner N1TAM In this ta- you define arious flight options. Re"lism settings 8l"ne icons '"nge: 6elect ho7 far you see icons of other planes. To turn icons off, mo e the slider all the 7ay to the left. T*e'm"l *el)e's '"nge: 6elect ho7 far you can see thermal updrafts as isual puffs. To turn off thermal helpers, mo e the slider all the 7ay to the left. T 'n)oint *el)e's '"nge: 6elect ho7 far you can see turnpoins as ertical sta-s and other isual task indicators like penalty +ones. To turn off turnpoint helpers, mo e the slider all the 7ay to the left. Allow 8%A: Check this check-o3 to allo7 the use of P0/ in the cockpit of modern competition gliders. 9ith this option disa-led, you 7ill also ha e to make a photo of each turnpoint from the turnpoint sector. >eft 7ing must -e isi-le in the photo. Allow 'e"l time sco'ing: Check this check-o3 to allo7 pilot to display the real time scoring during the race. Allow e7te'n"l 4iew: Check this check-o3 to allo7 the pilot to use e3ternal cameras. Allow )"dlock 4iew: Check this check-o3 to allo7 the pilot to automatically pan the ie7 in direction of other pilots. Allow smoke: Check this check-o3 to allo7 the pilot to use smoke trails on 7ingtips. Allow )l"ne 'eco4e'!: Check this check-o3 to allo7 the pilot to reco er the plane damage from mid!air collision or structural damage. Allow *eig*t 'eco4e'!: Check this check-o3 to allo7 the pilot to gain 5)) m of height instantaneously. Allow mid"i' collision 'eco4e'!: Check this check-o3 to allo7 the pilot to reco er the plane damage after mid!air collision. St"'t o)tions St"'t t!)e: Choose from aeroto7 start, 7inch start or air-orne start
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Condor manual 1.1.5 Ae'otow<"i'/o'ne *eig*t: 6pecify the height of the aeroto7 or the starting height 7hen starting air-orne. Ro)e /'e"k )'o/"/ilit!: 6pecify the pro-a-ility of the rope -reak during 7inch launch 8en"lties Penalty points are directly deducted from player score. Dou can specify the num-er of penalty points imposed for arious infringements. Clo d 0l!ing: 6pecify the num-er of penalty points for e ery minute flying in clouds. 8l"ne 'eco4e'!: 6pecify the num-er of penalty points for reco ering damaged plane 5eig*t 'eco4e'!: 6pecify the num-er of penalty points for height reco ery -'ong window ent'"nce: 6pecify the num-er of penalty points for 7rong direction of 7indo7 type turnpoint rounding. -indow collision: 6pecify the num-er of penalty points for collision 7ith turnpoint 7indo7 -orders. 8en"lt! ;one ent'"nce: 6pecify the num-er of penalty points for entering penalty +one. Dou also get penalty points 7hen flying in penalty +one according to penalty +one properties setting. Lost kn ckle: 6pecify the num-er of penalty points for losing one tail knuckle. T*e'm"l *el)e's: 6pecify the num-er of penalty points for e ery minute of using thermal helpers. Note: For more in!o on 2tail knuckles3 see Multipla"er in this manual' Ac'o 0lig*t En"/le "c'o /o7: Check this check-o3 to see acro +one and ground marks. $*osts &hosts are recordings of your or other people flights. In this panel you can select ghosts to escort you during your flight. &ilte': Dou can filter out the ghosts 7ith different flightplan settings. Note: Technicall" ghosts are !light track !iles /4'!tr0' 5ou can sa+e "our !light track in de&rie!ing screen' Click St"'t 0lig*t to start the flight.
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#.>. M lti)l"!e'
*ultiplayer allo7s you to fly or compete 7ith other pilots using a >/= or Internet connection. Dou can $oin to an e3isting Condor ser er or you can host a game yourself.
#.>.1. ?oin
Multipla"er - 6oin LAN se'4e' list If you 7ould like to connect to a >/= ser er, you can use >/= ser er list to see the ser ers currently running on your >/=. Kust click refresh to populate the list. 0ou-le click on the ser er to connect. Add'ess /ook /ddress -ook is used to store ser er addresses that you often connect to. Dou can store >/= or internet ser ers. 0ou-le click on the ser er to connect. Connect in0o'm"tion To connect to a ne7 ser er, enter host address in the E4ost addressF field and click Koin. 4ost address can -e an IP address or an ".> address. To connect to ser ers that are pass7ord protected, enter the pass7ord in the EPass7ordF field. Note: I! !or some reason a ,AN ser+er does not appear on the 2,AN ser+er list3# tr" connecting to it &" e7plicitl" entering host address in the 28ost address3 !ield' 9hen you $oin to the ser er, you 7ill automatically recei e the flight plan from the ser er and enter #light planner. The settings in #light planner are set -y ser er and can not -e changed, e3cept for your plane settings. Notes: 1nl" planes !rom ser+er de!ined plane class can &e selected' I! ser+er creates a teampla" race# "ou must also set "our team in (lanes ta&' In Chat ta- you can see the list of connected players and chat 7ith them. Click ?oin 0lig*t to start the flight. Page '' of 43
#.>.#. 5ost
Multipla"er - host 4osting a ser er can re@uire a high amount of -and7idth. This is usually not a pro-lem on >/= connections. ?ut if you intend to host an internet game, -e sure to ha e a fast and relia-le I6P connection, especially if you e3pect a lot of pilots to $oin. Note: *hen "ou host a game# pla"ers !rom ,AN or !rom internet can connect at the same time' Se'4e' n"me: 4ere you specify your ser er name 1not address2, that is isi-le to connecting players. 8o't: 6et the port that the ser er 7ill use to host the game. 8"sswo'd: 6et the pass7ord if you 7ish that only players that kno7 it can connect to your ser er. M"7 )l"!e's: 6et the ma3imum num-er of players that can connect to your ser er. *ore players re@uire more -and7idth. M"7 )ing: 6et the ma3imum ping to pre ent players 7ith -ad internet connection to spoil the party -y 7arping. ?oin time limit: 4ere you specify ho7 long ne7 players can connect to game 1minutes2. This option is only used in multiplayer. Ad4e'tise on we/: 4ere you specify if the ser er description is ad ertised on the 6er ers list of the Condor 7e-site. Ad4e'tise m"n "l I8: If your IP address is not correctly propagated to the 6er ers list, you can manually enter the IP that 7ill -e ad ertised on the 6er ers list. Note: 9" de!ault# .ondor uses port :;<=>' %o not alter this setting i! "ou dont need to' For more in!ormation on ports# !irewalls# NATs etc' +isit .ondors we&site at www'condorsoaring'com' 9hen you click 5ost, you 7ill enter #light planner. 0efine the flight plan for the hosted game as you 7ould in free flight mode. There are, ho7e er, some changes in =:T/* ta-.
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Flight planner - host - N1TAM Tow)l"nes@ M"7 tow)l"nes: 6et the ma3imum num-er of to7planes. T"il * nting Tail hunting is used to ariegate multiplayer flying. If you ena-le it, e ery plane 7ill trail a tail of knuckles. Dou 7ill get penalty points if other pilots eat your knuckles. En"/le: Check this check-o3 to ena-le tail hunting. An ckles n m/e': 6et the num-er of tail knuckles. An ckles si;e: 6et the si+e of the knuckles. The -igger the knuckles, the easier it is to EeatF them. An ckles densit!: 6et the density of the knuckles. 4igher alues mean higher density or less space -et7een knuckles and ice ersa. Te"m)l"! In teamplay, e ery pilot 7ill -e part of a team and the 7inning team 7ill -e the one 7ith the highest score. The team score is computed as an a erage of scores of all players 7ithin the team. N m/e' o0 te"ms: 4ere you set the num-er of teams. If you don8t 7ant to use teamplay, drag the slider all the 7ay to the left. Click St"'t se'4e' to start the flight.
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?iew repla" 8l"!e' 0ilte': :nly replays from selected pilot 7ill -e sho7n. If you 7ant to ie7 a complete list of replays in G.eplay directory, then specify M/ll pilots8. &ile n"me: #iltered list of N.rpy files in G.eplay su-directory. Lengt*: >ength of the replay. Re)l"! det"ils: .eplay details. .iew g*osts s"4ed wit* 'e)l!: 5ie7 ghosts that 7ere sa ed 7ith reply. Click .iew to ie7 the selected replay.
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Flight anal"sis Kust press play -utton and the plane icon 7ill mo e along your flight path. Dou can also ie7 your height recording in ?arograph and *ap O ?arograph ta-s. In the statistics ta- you can see detailed information of the flight. %'"w t"sk: 0ra7 the task legs, turnpoints and sector %'"wCNs: 0ra7 the competition num-ers of the planes Com)lete t"sk: 0ra7 complete track. The track you already tra eled is dra7n 7ith a thicker line. Dou can sa e your flight to Mflight track file8 1N.ftr2 format -y clicking S"4e -utton 1only a aila-le 7hen analy+ing flight in de-riefing room2. Dou can add multiple flight track files and analy+e them at the same time -y clicking Add -utton. If you 7ould like to e3port flight tracks to I&C format and ie7 them 7ith an e3ternal I&C file ie7er, click I$C e7)o't. #light track files are stored in MG#lightTracks8 su-directory of your Condor installation directory. They can -e shared 7ith other pilots or used as ghosts. They can also -e used as a proofing tool for successful task completion or record flights.
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(. SOARIN$ 5AN%1OOA
(.1. Int'od ction to so"'ing
6oaring is one of the purest forms of flying. It uses no internal po7er sources, only energy from the mo ing air, $ust like soaring -irds. In still air, the sailplane sinks slo7ly to the ground, -ut if the air is rising, the sailplane is rising 7ith it. The true -eauty of soaring is trying to understand natural phenomena that cause ertical air currents 7hich allo7 the sailplane to stay aloft. There is, ho7e er, some energy needed to -ring the glider high enough to start using those air currents. Today, the most common form of launching a sailplane is aeroto7ing. 9ith aeroto7ing, the sailplane is connected to a motored to7ing plane 7ith a top rope.
Speed polar There are se eral important points on the speed polar: Minim m s)eed The point of minimum speed is the leftmost point on the polar cur e. 6ailplane can not fly -elo7 minimum speed, -ecause it can not produce enough lift to counteract the gra ity of the sailplane. *inimum speed should -e as lo7 as possi-le as it means shorter landings and lo7er radius of circling in thermals. Minim m sink The point of minimum sink is the topmost point of the polar cur e. If the glider flies at this speed, it 7ill ha e the lo7est sink speed. :- iously, the minimum sink speed should -e as lo7 as possi-le and it should -e o-tained at lo7est speed as possi-le.
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Condor manual 1.1.5 1est glide /t specific speed, called speed of -est glide, the glide angle is the shallo7est. If the glider flies at this speed, it 7ill fly the furthest. 9e can get -est glide angle -y dra7ing a tangent to the polar through the origin of the a3is system. $lide '"tio The ratio -et7een speed J and sink speed J 7 is called glide ratio ! <: <P G7
#rom diagram of forces it can also -e sho7n that glide ratio is ratio -et7een lift force J > and drag force J 0. <P G7P>G0 9e can get the glide angle from glide ratio as follo7s: tan1Q2 P < Typical glide ratios of modern sailplanes range from 4) to o er ,). That means that in still air the sailplane 7ill fly ,) kilometers from 1))) m height -efore it 7ill reach the ground.
(.#.#. MC t*eo'!
9hen flying -et7een updrafts, soaring pilot has to decide ho7 fast he 7ill fly. If he is flying only to stay aloft, then he might choose the speed of -est glide to co er as much distance as possi-le. This 7ill gi e him the greatest chance of finding another updraft. ?ut if he is flying cross country or in a competition, he 7ill 7ant to achie e the highest possi-le a erage speed. 6o he might fly as fast as possi-le to the ne3t thermal J -ut this 7ill not gi e him the highest a erage speed as he 7ill lose a lot of time gaining height again. 4e might fly 7ith the speed of -est glide J again he 7ill not ha e the -est a erage speed. This time, he 7ill lose too much time to reach the ne3t thermal. The optimum speed is some7here in -et7een. To find the optimal speed, Paul *cCready in ented Eoptimal speed theoryF, later kno7n as *C theory. /ccording to this theory, to compute the optimal speed -et7een updrafts, you need three things: ! the speed polar of your glider ! ertical speed of the air that you are currently flying trough and ! the e3pected rate of clim- in the ne3t updraft The speed polar is kno7n and the current ertical air speed can -e measured -y instruments. Today, using modern electronic e@uipment, these parameters are automatically entered into flight computer. The pilot only has to enter one more alue: t*e e7)ected '"te o0 clim/ in t*e ne7t )d'"0t. "sually, this alue is called *C alue or simply *C. The output from the flight computer is the optimal speed to fly to achie e the highest a erage speed.
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Condor manual 1.1.5 &raphically, the speed to fly is found -y dra7ing the tangent to the polar from the point of e3pected rate of clim-.
Finding optimal speed to !l" 9e are e3pecting to clim- 1 mGs at the ne3t updraft and 7e can see that the optimal speed to fly is 1'I kmGh. It can also -e sho7n that the a erage achie ed speed is the point 7here the tangent cuts the speed a3is, in our case around ,3 kmGh.
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(.(.1.(. T 'ns
To turn, deflect ailerons and rudder to the direction you 7ant to turn. Try to keep the ya7string centered. Dou 7ill also ha e to pull the stick gently -ack7ards to pre ent the nose from dropping. 9hen you reach 3) degrees of -ank, center ailerons and rudder, -ut maintain -ack7ard pressure on the stick. The glider no7 turns 7ith a constant rate. Try to keep -ank and pitch constant -y applying small corrections 7ith the stick. 6lightly -efore you reach the desired direction, apply ailerons and rudder to the opposite direction of the turn. Dou 7ill also ha e to release the stick gently for7ard to pre ent the nose raising. 9hen the 7ings are le el, your nose should point to the desired direction. Center all commands. /fter you master normal turns 7ith 3) to 45 degrees of -ank, try some steeper turns. 6teep turns re@uire more airspeed and a lot more -ack7ard pressure on the stick. Dou can also practice 6!turns to impro e your coordination of commands.
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Condor manual 1.1.5 The to7plane 7ill to7 you to your task starting point and then try to find thermals near-y. 9hen you reach the desired altitude, the to7plane 7ill rock the 7ings, 7hich is a sign you should release. &ear up and you are ready to start soaring.
Condor manual 1.1.5 "pdrafts are colored red and sink is colored -lue. 6till air is 7hite. Try to find thermals in the early stages of de elopment ! under small, de eloping cumulus clouds or e en if no cumulus cloud is formed yet. / oid old, dissipating cumulus clouds as you 7ill likely find only sink -elo7 them. 9hen the air is ery dry or if 7e ha e too lo7 temperature in ersion layer, no cumulus clouds 7ill form, -ut that doesnAt mean there are no thermals, there are ! they are called R-lue thermalsR, -ut they are far harder to find. Thermal soaring is usually the main source of lift in soaring and ery long distances can -e co ered -y circling in one thermal and gliding to the other. The -etter pilot 7ill find stronger thermals and clim- faster to reduce the o erall task time.
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(.(.(.#. MC t*eo'!
9hen trying to ma3imi+e your cross!country a erage speed, you come to the @uestion of ho7 fast to fly -et7een thermals. Dou can fly fast to reach the ne3t thermal as @uick as possi-le, -ut you 7ill lose a lot of height that 7ill ha e to -e gained -ack in the ne3t thermal. :n the other hand, you can fly slo7ly and preser e your height, -ut you 7ill loose too much time to reach the thermal. The pro-lem 7as sol ed -y Paul *cCready and his theory is called *C theory. It says that the optimal speed to fly -et7een the thermals is the same as the speed of -est glide 7hen flying trough sinking air 7ith ertical speed that is e@ual to the rate of clim- in the ne3t thermal. 6ounds complicatedS Today 7e luckily ha e computer instruments on -oard of e ery modern glider that sho7 us Page 34 of 43
Condor manual 1.1.5 ho7 fast to fly. There is one important thing that the pilot must estimate himself though: the e3pected rate of clim- in the ne3t thermal. This rate of clim- is usually called *C setting. If 7e e3pect ' mGs clim-, 7e set the *C to '.) and the computer 7ill output the optimal speed to fly. :ne 7ould e3pect that the optimal speed to fly remains constant till 7e change the *C setting. It is indeed the case in still air. ?ut if 7e fly through the air that mo es either ertically or hori+ontally, then the optimal speed 7ill change. ?ut the pilot has nothing to 7orry a-out as the computer does the $o- ! the pilot only follo7s the gi en speed. 9e can s7itch from ario to Rspeed commandR 7ith the default .I&4T CT.> key. The ario needle 7ill then sho7 if 7e are flying too fast or too slo7. If the needle sho7s up, 7e are flying too fast and ice ersa. To relie e the pilot from 7atching the ario all the time, the sound signal is also emitted. If 7e are too fast, the tone is high, if 7e are too slo7, the tone is lo7 and if 7e ha e the right speed, the ario -ecomes @uiet.
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.elease trimmer 7hen using stick trimmer Toggle gear .elease from to7plane G 7inch Pour out 7ater -allast Toggle 7ing tip smoke .eco er damage G height ?ring up the game menu Pause in free flight G autopilot in multiplayer Take screenshot 1or a photo of a turnpoint2 6ho7 score -oard Te3tual display of other planes data 6ho7 thermals 6ho7 turnpoints and penalty +ones 6ho7 on!screen information 6ho7 last ') chat messages
.eset +oom and pan to default 6nap ie7 to left 7ing 6nap ie7 to right 7ing Page 3, of 43
Condor manual 1.1.5 Cockpit ie7 <3ternal ie7 Chase ie7 To7er ie7 To7plane ie7 #ly!-y ie7 Padlock ie7 =et player ie7 .eplay camera 6ho7 cockpit P0/ screen 1 P0/ screen ' P0/ screen 3 P0/ screen 4 P0/ ne3t screen P0/ +oom in P0/ +oom out 5ario olume up 5ario olume do7n *C "p *C 0o7n >iftGCruise toggle /ltimeter up /ltimeter do7n .adio fre@uency up .adio fre@uency do7n & *eter reset 6end message 6ho7 #P6 #1 #' #3 #4 #5 #, #C #( #I CT.> J #1 1 ' 3 4 * P.I:. =<TT .?./C;<T >?./C;<T 4:*< <=0 .C:=T.:> <H"/>6 *I="6 ?/C;6>/64 /P:6T.:P4 < ) .<T".= 64I#T!0 0efault cockpit ie7 Press multiple times for static plane cameras Press multiple times for turnpoint cameras <3ternal ie7 of to7plane >ock ie7 to other planes <3ternal ie7 of other planes Toggle replay camera G manual camera 6ho7 cockpit *o ing map screen =a igation screen #inal glide screen Thermaling G 7ind screen Cycle P0/ screens P0/ maps +oom in P0/ maps +oom out
*c.eady setting up *c.eady setting do7n Toggle ario G speed command 0ecrease altimeter pressure Increase altimeter pressure
.eset & meter min G ma3 hands /lso used to type console commands 6ho7 frames per second
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%edicated ser+er screen 0edicated ser er is designed to cycle a list of flight plan files 1N.fpl2, defined and sa ed 7ith Condor8s flight planner.
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@dit - Ser+er options The settings are similar as 7ith normal ser er setup. There are three additional options: Admin )"sswo'd: 4ere you set the dedicated ser er administrator pass7ord. If other clients kno7 this pass7ord, they can -ecome administrators 7ith .admin dot command. Com)etition n"me: :fficial competitions can -e registered 1contact us at condorteamUcondorsoaring.com2. 6uch competitions can -e sho7n separately on the 7eser er list. Com)etition )"sswo'd: Pass7ord protection for official competitions.
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B.1.1. Simkits.ini
6imkits output is ena-led -y setting V<na-ledP1X parameter in the V6imkits.iniX file found in Condor installation directory: Y&eneralZ <na-ledP1 Y6cale#actorsZ 5arioP5.I /irspeedP1.I44 /ltimeterP1 CompassP1 9ith V6cale#actorsX you can cali-rate the instruments so they correspond to actual alues.
B.#.1. U%8.ini
"0P output is ena-led -y setting V<na-ledP1X parameter in the V"0P.iniX file found in Condor installation directory:
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Condor manual 1.1.5 Y&eneralZ <na-ledP1 YConnectionZ 4ostP1'C.).).1 PortP55'C( Y*iscZ 6endInter al*sP1 <3tended0ataP) >ogTo#ileP) In the same file host address and port are also set. 6end rate is controlled -y 6endInter al*s parameter 7hich specifies the time inter al -et7een t7o consecuti e data packets. 6ome additional parameters are a aila-le if <3tended0ata is ena-led. The output can also -e logged to file for de-ug purposes -y setting the V>ogTo#ileP1X parameter.
Condor manual 1.1.5 ya7rate gforce Nheight N7heelheight Ntur-ulencestrength Nsurfaceroughness Nhudmessages roll rate 1local system2 + g forces height of C& a-o e ground height of 7heel a-o e ground tur-ulence strength surface roughness 4"0 messages radGs G m m G G te3t separated -y [
Note: all +alues are !loats with A'A as decimal separator 4 a+aila&le onl" i! @7tended%ataBC in D%('ini
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