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Condor manual 1.1.

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Condor manual 1.1.5

Acknowledgement
To my family, Irena and dear friends: thank you for your patience and support during de elopment. ! "ros #or you Tade$% ! &regor

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Condor manual 1.1.5

Contents

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Condor manual 1.1.5

1. SYSTEM REQUIREMENTS & INSTALLATION


Minim m s!stem ! ()) *h+ CP" ! '5, *- ./* ! ,4 *- 0irect30 compati-le 30 graphics card 13' -it color2 ! ,)) *- free disk space ! ())3,)) desktop resolution Recommended s!stem ! 1.5 &4+ CP" or higher ! 51' *- ./* or more ! 1'( *- n5idia or /TI graphics card ! 0irect6ound compati-le sound de ice ! #orce feed-ack $oystick and rudder pedals Inst"ll"tion ! Insert Condor C0 into C0 dri e ! 6tart Condor6etup.e3e ! #ollo7 installer instructions

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Condor manual 1.1.5

#. USIN$ CON%OR
#.1. &i'st st"'t
The first time you run Condor, you 7ill -e prompted to enter data for a ne7 pilot.

New pilot Pilot8s name 7ill -e used in multiplayer, replays and flight tracks. .egistration num-er appears on plane8s fuselage and on the lo7er side of the left 7ing. Competition num-er along 7ith country flag appears on plane8s ertical sta-ili+er. 9hen you click :;, you enter the main menu.

#.#. M"in men

Main menu :n first run you must register your copy of Condor -y clicking .<&I6T./TI:= and entering your >icense ;ey. ;eep your >icense ;ey safe in a secure place in case you should reinstall Condor later. The ne3t thing you should do is setup your hard7are. < ery pilot has his o7n settings. 9hen you press 6<T"P -utton, you can alter settings for the current pilot. Page 5 of 43

Condor manual 1.1.5

#.(. Set )
#.(.1. $'")*ics

Setup - Graphics & llsc'een: #ullscreen graphics mode. If you need desktop s7itching during the game 1/>T! T/?2, you should use 7indo7ed mode as Condor doesn8t support desktop s7itching in fullscreen mode. & llsc'een em l"tion +'ecommended,: This is -asically a 7indo7ed mode 7ith the 7indo7 e3tended o er the 7hole screen area and 9indo7s task-ar remo ed. The task s7itching functionality is fully supported. -indowed: 9ith 7indo7ed mode you can set the dimensions of Condor 7indo7 and you ha e full support for task s7itching. Sc'een 'esol tion: 6elect in!game screen resolution. 4igher resolutions re@uire -etter graphic card -ut not higher CP" po7er. :nly 3' -it color is supported so make sure you use 3' -it color for your desktop if you run Condor in 7indo7ed mode. .e'tic"l s!nc: 9hen using fullscreen mode, you can synchroni+e game refresh rate 7ith monitor refresh rate. "se this option only if your game refresh rate is higher than monitor refresh rate. T'! stencil / 00e': This option affects shado7s transparency. It should -e left checked. "ncheck only if youAre ha ing pro-lems initiali+ing 0irect30 or if you ha e graphic artifacts 17hen stencil -uffer is not supported -y your hard7are2 T'! - / 00e': This option determines the type of depth -uffer used -y Condor. ?y default, it is unchecked and B!-uffer is used. Check this option if your ideo card supports 9 -uffer 1some = idia cards2, as it pro ides -etter depth sorting. If you are e3periencing depth sorting pro-lems, lea e this option unchecked. Use .1 -RITEONLY: <na-ling this option is only recommended if you e3perience e3treme game stutter. 0onAt use on 9indo7s 5ista or 9indo7s C 7ith an n5idia card% &ame crash is e3tremely likely% .isi/le dist"nce: 6elect isi-le distance. 4igher alues re@uire more CP" po7er. *edium option is recommended for most systems. T'ees densit!: 6elect density of trees. 4igher alues re@uire more CP" po7er. *edium option is recommended for most systems. Te''"in mes* 2 "lit!: Choose geometric @uality of the terrain. 6uper fine is recommended for most systems. Choose lo7er @uality only if you ha e an old graphics card 1&e#orce ' or lo7er2 Page , of 43

Condor manual 1.1.5 Te''"in mes* 0"deo t: Choose ho7 the terrain mesh @uality degrades 7ith distance. >o7 1-est2 is recommended for most systems. Choose higher fadeout only if you ha e an old graphics card 1&e#orce ' or lo7er2. O/3ects le4el o0 det"il: Choose ho7 the le el of detail of o-$ects 1planes etc.2 degrades 7ith distance. Clo d s*"dows: 6imulates cloud shado7s on the terrain. En4i'onment m"))ing: 6imulates reflections on glossy surfaces of the glider. C"no)! 'e0lections: 6imulates reflections on the canopy surface in the cockpit. Lens0l"'es: 6imulates lens flares 7hen using outside ie7s.

#.(.#. So nd

Setup - sound So nd: Toggle in game sound 1useful for de-ugging2 (% So nd: Toggle in game 30 sound 1useful for de-ugging2 5"'dw"'e "ccele'"tion: "se hard7are sound acceleration 1useful for de-ugging2 ."'io o00 w*en neg"ti4e: 5ariometer -eeps only in lift M"ste' 4ol me: /ffects olume of all sounds in the game M sic 4ol me: =o effect 1there is no music in Condor yet2 E00ects 4ol me: /ffects in!game effects olume ."'io 4ol me: /ffects ariometer olume 1can also -e ad$usted in game2

#.(.(. In) t

Setup - input Page C of 43

Condor manual 1.1.5 Dou can choose non!linearity and ratio for all three plane a3es. The graph on the right sho7s the input de ice to control surface mapping 7hen you mo e the sliders. Non6line"'it!: 4igher alues produce less responsi e commands in the center of your de ice, ho7e er ma3imum deflections remain the same. R"tio: 4igher alues produce more responsi e commands, -ut saturate -efore you reach ma3imum deflection. >o7er alues produce less responsi e commands and also lo7er ma3imum deflections. Stick t'im w*e'e "4"il"/le: Check this option to simulate normal trimmer on planes 7ith stick trimming. Re4e'se t'imme' "7is: .e erse the trimmer a3is. Stick cente's wit* *"nd o00: Pilot stick is centered -ecause of airflo7 7hen the right hand is not holding it, for e3ample 7hen dropping 7ater or raising gear. A to ' dde': <na-le automatic rudder. Re4e'se ' dde': .e erse the rudder a3is. &o'ce 0eed/"ck: .ecommended for force feed-ack de ices. 4as no effect 7hen using non! force feed-ack de ices. Mo selook: "sed to control cameras 7ith mouse. Dou should disa-le this option or ena-le Eleft -utton for mouselookF 7hen using mouse to control the pilot stick. Le0t / tton 0o' mo selook: Dou 7ill ha e to press left mouse -utton to control cameras 7ith mouse. "se this option 7hen using mouse to control the pilot stick. Stick 0o'ce sim l"tion: 9ith this option Condor can use lag in command response to simulate pilot stick forces. 4igher alues produce more lag. >ag also increases 7ith plane speed. This option can also -e used to smooth out $erky input of some $oysticks. 8ed"ls 0o'ce sim l"tion: /nalog to stick force simulation. Assign cont'ols: Pressing this -utton allo7s you to reassign e ery control in Condor from default -uttonsGa3es to your custom -uttonsGa3es.

Setup Input - Assign controls To delete an assignment, click an action and press 0<><T< key. To assign, dou-le click an action and mo e an a3is, press a -utton or mo e the ie7 hat. Dou canAt assign multiple -uttonsGa3es to the same action. Dou can restore the default mappings 7ith the 0efault -utton. Page ( of 43

Condor manual 1.1.5

#.(.9. Netwo'k

Setup - network Colo': Dou can select a color for plane icons. Plane icon is te3tual information of the plane that is sho7n in game along 7ith the plane. Incl de )l"ne t!)e: Include plane type in plane icon te3t

#.(.:. O)tions

Setup - options Units: 6elect metricGimperialG/ustralian units used in menus and in game Altimete' setting: 6elect H=4 or H#< altimeter setting. #ine ad$ustment of the altimeter is also re@uired in game -efore each flight -ecause of air pressure changes. ."'io time const"nt: 6elect pneumatic ariometer time constant. >o7er alues indicate shorter response times, higher alues indicate longer response times. E."'io time const"nt: 6elect electronic ariometer time constant. *ay-e the -est solution is to set a fast pneumatic ariometer and a slo7er electronic ariometer. A4e'"ge' time const"nt: 6elect a erager time constant. / erager is a special ariometer 7ith ery long response time that Ea erages outF small ariations in ertical mo ement and reports Ea erageF lift. L"ng "ge: 6elect your language. /dditional languages are a aila-le for do7nload at 777.condorsoaring.com. If you 7ould like to translate Condor to your language and the translation is not yet a aila-le, please follo7 the instructions at our 7e-site. A to 4iew )"nning: Condor can pan your ie7 direction according to plane mo ement Page I of 43

Condor manual 1.1.5 direction. The lo7est alue results in strait for7ard ie7 J no panning, higher alues result in more panning. .iew smoot*ing: The le el of camera mo ement smoothing. .e'tic"l 4iew cente': Dou can set the pitch of the pilot8s ie7 in #1 camera. Sc'eens*ots t!)e: 6elect -et7een KP& and ?*P format for screenshots taken during the game. 6elect ?*P for higher @uality, -ut much -igger images. NMEA o t) t: Dou can ena-le =*</ output to one of your serial ports and connect a Palm, PocketPC or other na igation hard7are that supports =*</.

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Condor manual 1.1.5

#.9. &lig*t sc*ool

Flight school The purpose of flight school is to pro ide all necessary information to teach you ho7 to fly, ho7 to soar and ho7 to compete in soaring. #light school is -ased on lessons. /fter you read lesson description you can ie7 the lesson 7ith E5ie7 lessonF -utton. The instructor 7ill guide you trough the lesson 7ith comments on top of the screen. 9hen you feel ready, you can try the lesson yourself -y clicking ETry lessonF -utton. The lessons are di ided into fi e groups:

#.9.1. 1"sic
The -asic le el 7ill teach you ho7 to fly. It is recommended to start 7ith the ?asic le el e en if you feel it8s too easy for your kno7ledge. The reason for this is that the -asic lessons 7ill also teach you the keys and commands that are essential to fully e3ploit Condor.

#.9.#. Inte'medi"te
9eather is the motor of soaring flight. The main purpose of intermediate le el is therefore dedicated to teach you ho7 to use 7eather for soaring.

#.9.(. Ad4"nced
4ere you 7ill learn ho7 to use your kno7ledge of soaring to successfully take part of competitions. &ood soaring techni@ues are essential -ut not all you need to -e fast. This lesson 7ill therefore also teach you ho7 to optimi+e your flight in lift and -et7een lift and ho7 to use modern instrumentation to na igate and round turnpoints efficiently.

#.9.9. Ac'o
/cro-atic lessons for ad anced pilots.

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Condor manual 1.1.5

#.9.:. C stom
Custom lessons.

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Condor manual 1.1.5

#.:. &'ee 0lig*t


#ree flight or single play mode starts 7ith #light planner, 7here you define e ery aspect of your flight. 9hen you define your flight plan, you can sa e it to file and load it later. Dou don8t need to manually sa e your last flight plan as it sa es automatically and then loads the ne3t time you enter #light planner.

#.:.1. T"sk

Flight planner - Task In this ta- you define your flight task. Dou do this -y selecting your take!off airport and then continue adding turnpoints 7ith you mouse. :ne 7ay to stop adding points is to select your start or takeoff point again. /nother 7ay is to -ring up the popup menu 7ith right click and to select &inis* t"sk. 9hen the task is defined, you can mo e turnpoints -y dragging them to a ne7 position. If you 7ant to insert a turnpoint, $ust hold CT.> and drag an e3isting turnpoint to a ne7 position. /nother 7ay is to -ring up the conte3t menu 7ith right click and selecting Inse't. If you 7ant to remo e a turnpoint, select Remo4e from conte3t menu. Dou can change the properties of selected turnpoint -y selecting 8'o)e'ties from conte3t menu.

Turnpoint properties Condor uses t7o sector types that you can assign to turnpoints: cl"ssic t!)e and window t!)e. If you select classic type, the turnpoint rounding 7ill -e successful if you fly trough the sector +one. Dou can specify sector radius, sector angle, minimum and ma3imum height. Page 13 of 43

Condor manual 1.1.5 9indo7 type sector is actually a 7indo7 that has to -e flo7n trough for successful turnpoint rounding. Dou can specify its center altitude, 7idth, height and a+imuth. /+imuth is the direction in 7hich the pilot has to fly trough the 7indo7. Note: Its uite di!!icult to round window t"pe sector# especiall" without $% task helpers ena&led' Its there!ore recommended to use classic t"pe sectors !or &eginners' Condor also allo7s you to specify 8en"lt! ;ones. These are user defined areas in the airspace that are prohi-ited to enter. If the pilot enters one of these +ones, he gets penalty points. Dou define a ne7 penalty -y clicking =e7 !L Penalty +one from the conte3t menu that you -ring up 7ith mouse right click. Then click on the map three more times to finish the penalty +one. 9hen the +one is defined you can drag its corners 7ith your mouse. To change the properties of the penalty +one you first ha e to select it -y mo ing the mouse inside the +one. Then -ring up the conte3t menu and click Properties.

(enalt" )one properties 4ere you define the -ottom and the top of penalty +one and amount of penalty points that the pilot gets e ery minute 7hen flying in the +one. To delete the penalty +one you first ha e to select it and then click 0elete from conte3t menu. St"'t time: 4ere you specify the day time of simulation start 1hours, minutes2. R"ce in: 4ere you specify ho7 long after last to7 the race starts 1minutes2. Time window: The pilots can start the task in specified time 7indo7 after the race starts. If you set time 7indo7 to ), the start 7ill -e regatta type J all pilots start at the same time. T"sk desc'i)tion: 4ere you can 7rite a te3tural description of the task. S*o'tc ts: ! Boom inGout: press 64I#T key together 7ith left or right mouse click to +oom inGout. ! Insert turnpoint: press CT.> key and drag the selected turnpoint to insert a ne7 turnpoint after the selected turnpoint.

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Condor manual 1.1.5 C stom l"ndsc")e m")s: Dou can create or do7nload custom landscape maps for the scenery area. Kust put a custom -itmap 7ith the same dimensions as original >andscape=ame.-mp file to CondorG>andscapesG>andscape=ame directory 1>andscape=ame is the actual name of the scenery2. In #lightplanner, right click, select *aps and choose your preferred custom map. The map used in flight planner 7ill also -e used on your P0/ na igational screen.

Flight planner Task Maps

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Condor manual 1.1.5

#.:.#. -e"t*e'

Flight planner - *eather This ta- allo7s you to define 7eather for your flight. Dou can choose one of the 9eather presets in the lo7er left corner. If you choose Custom, you 7ill -e a-le to change all 7eather settings manually. -ind )"nel Click on the 7ind rose to select 7ind speed and direction. 4old CT.> key to get more course directions and speeds. The 7ind you define in this 7ay is synoptic 7ind and defines general 7ind speed and direction. Condor then computes 7ind speed and direction according to altitude, terrain etc. %i'ection 4"'i"tion: 4ere you specify the amount of daily general 7ind direction ariation. S)eed 4"'i"tion: 4ere you specify the amount of daily general 7ind speed ariation. T '/ lence: 4ere you specify the general amount of mechanical tur-ulence caused -y 7ind. *echanical tur-ulence is then computed according to this setting, 7ind speed, terrain etc. Note: Among wind shi!t# wind also in!luences slope and wa+e updra!ts' T*e'm"ls )"nel The image sho7s a graphical representation of cloud de elopment. The cloud -ase is dependent on surface temperature and de7 point. Dou can alter temperature and de7 point -y dragging them left or right. The cloud -ase changes accordingly. Dou can also change the height of the in ersion layer 1su-sidence in ersion2 -y dragging the la-el up and do7n. If the in ersion layer is a-o e cloud -ase, cumulus clouds 7ill form. If you set the in ersion layer -elo7 the cloud -ase, only -lue thermals 7ill form. Note: Thermals ha+e some persistence and will not stop immediatel" a!ter reaching the in+ersion height'

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Condor manual 1.1.5 Clo d /"se 4"'i"tion: Dou can specify the spatial ariation of cloud -ase. If the ariation is lo7, the clouds 7ill ha e nearly e@ual cloud -ase height. If the ariation is high, cloud -ase heights 7ill -e more scattered. St'engt*: 4ere you specify general strength of the thermals. The strength also depends on cloud -ase height. The higher the cloud -ase, the stronger are the thermals. St'engt* 4"'i"tion: 4ere you specify the strength ariation -et7een indi idual thermals. If the ariation is lo7, all thermals 7ill ha e nearly e@ual strength. If the ariation is high, strength difference -et7een thermals 7ill -e high. -idt*: The 7idth of the thermals. -idt* 4"'i"tion: 9idth ariation of the thermals. Acti4it!: The acti ity 1num-er2 of thermals. T '/ lence: 4ere you specify the tur-ulence caused -y thermals. Thermal tur-ulence also depends on thermal strength. Note: The !re uenc" o! thermals depends on cloud &ase height' ,ower cloud &ase causes more !re uent thermals and +ice +ersa' R"ndomi;e we"t*e' on e"c* 0lig*t: :n e ery flight, the 7eather 7ill -e randomi+ed 7ithin the 7eather preset limits.

#.:.(. 8l"ne

Flight planner - (lane In this ta- you choose the glider and alter its settings. 8l"ne cl"ss: 4ere you define #/I competition class. 8l"ne t!)e: 4ere you define the type of the glider. Skin: 4ere you define the skin of the glider. Note: Skins are custom paint schemes' -ead more a&out skins and how to use them at .ondors we&site /www'condorsoaring'com0'

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Condor manual 1.1.5 (% 4iew Dou can rotate and +oom the glider -y dragging 7ith left or right mouse -utton. A to 'ot"te: 4ere you choose if the glider rotates automatically. Tec*nic"l d"t": 6ho7 -asic technical data of the glider. Settings

Flight planner (lane Settings In this su-!ta- you can see the speed polar of your glider. The thick -lue line represents the polar 7ith current 7ater -allast amount. The dotted lines represent the polars for no 7ater -allast and for full 7ater -allast respecti ely. -"te' lo"d: 4ere you specify the 7ater load amount. The speed polar changes accordingly. Please note that 7hen Clu- class is selected, 7ater is not allo7ed. If you 7ould like to fly clu- class planes 7ith 7ater, you must select them from /ll class. C<$ /i"s: 4ere you specify the relati e position of your plane8s center of gra ity 1C of &2. The influence of this setting on performance is ery small. The more important effect is glider handling. MC: This setting does not influence your flight in any 7ay. It8s pro ided to isuali+e the effect on optimal glider speed. -ind: 6ee *C. Note: For more in!ormation on glider speed polars and settings see Flight schools ad+anced lessons'

#.:.(.1. 8l"ne )"cks


Condor originally offers 13 gliders across the ma$or gliding classes, from school class to open class. This is enough for the ne7 pilots to learn soaring and also for the am-itious pilots to en$oy the thrills of competition soaring. Page 1( of 43

Condor manual 1.1.5 :f course, the default selection of planes, e en though not small, is still not enough to satisfy all pilots. 6ome 7ould like to fly their fa orite real life glider, some 7ould like to try out the hottest ne7 ships for the fraction of their real life cost and also some 7ould like to e3perience the early days of soaring 7ith an old, 7ooden glider. 9e ha e therefore decided to periodically release ne7 types of gliders in so called plane packs. <ach plane pack 7ill include around 5 ne7 gliders. The selection of planes 7ill -e mostly -ased on their popularity and user demand. "sers can e3press their 7ishes at our planes forum or e en try to create the 30 model of their fa orite glider 7hich can then -e finished -y us and included in one of the plane packs. -*! no ('d )"'t! )l"nes 0o' Condo'= Condor uses an ad anced flight dynamics model 7hich demands a lot of accurate input data for e ery plane. To assure realistic flight characteristics of the planes, the data must meet our @uality standards and must -e critically re ie7ed and adapted to our flight model. 9e are con inced this can only -e achie ed -y ha ing a thorough understanding of the internals of CondorAs physics model. ThatAs 7hy 7e ha e decided not to allo7 the de elopment of 3rd party planes for Condor. It 7ould result in potentially nice looking gliders -ut 7ith unrealistic and uncompara-le flight characteristics 7hich 7ould ruin the soul of Condor 7hich is fair, realistic simulation of competition soaring. 9e ha e, ho7e er, gi en users the possi-ility to design the 30 models of the gliders they 7ould like to see in Condor. 9ith some kno7ledge of 30 modeling, 7ith our cooperation and feed-ack, it is possi-le to -uild the glider to the phase 7here 7e take it o er and finish it. 9e add pilot animations, mo ing surface animations, instrument panel gauges, te3tures, flight model and, if re@uired, custom sounds. The plane then goes to testing to our -eta team and 7hen all errors are fi3ed, itAs ready to -e released in one of the plane packs. -*"t is t*e cost= 9eAre sure you understand creating high @uality planes is not a @uick and easy task. ItAs a lot of 7ork so 7e decided to charge a small fee for the plane packs. 9e ha e kept the price do7n so plane packs should -e accessi-le to the ma$ority of Condor users. 9e hope the price of appro3imately t7o mo ie tickets is reasona-le for 5 ne7 @uality gliders for Condor. Inst"lling "nd "cti4"ting )l"ne )"cks /fter you purchase the plane pack, please shut do7n Condor -efore installation. 9hen the installation is done, you can acti ate the plane pack in Condor -y pressing the /cti ate -utton in the P>/=< ta- of the flight planner and entering your plane pack license key that you got during the ordering process. Please make sure you are connected to the internet as the alidity of the key is checked online at our ser ers. Note: More in!ormation on plane packs is a+aila&le at .ondors we&site /www'condorsoaring'com0'

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Condor manual 1.1.5

#.:.9. NOTAM

Flight planner N1TAM In this ta- you define arious flight options. Re"lism settings 8l"ne icons '"nge: 6elect ho7 far you see icons of other planes. To turn icons off, mo e the slider all the 7ay to the left. T*e'm"l *el)e's '"nge: 6elect ho7 far you can see thermal updrafts as isual puffs. To turn off thermal helpers, mo e the slider all the 7ay to the left. T 'n)oint *el)e's '"nge: 6elect ho7 far you can see turnpoins as ertical sta-s and other isual task indicators like penalty +ones. To turn off turnpoint helpers, mo e the slider all the 7ay to the left. Allow 8%A: Check this check-o3 to allo7 the use of P0/ in the cockpit of modern competition gliders. 9ith this option disa-led, you 7ill also ha e to make a photo of each turnpoint from the turnpoint sector. >eft 7ing must -e isi-le in the photo. Allow 'e"l time sco'ing: Check this check-o3 to allo7 pilot to display the real time scoring during the race. Allow e7te'n"l 4iew: Check this check-o3 to allo7 the pilot to use e3ternal cameras. Allow )"dlock 4iew: Check this check-o3 to allo7 the pilot to automatically pan the ie7 in direction of other pilots. Allow smoke: Check this check-o3 to allo7 the pilot to use smoke trails on 7ingtips. Allow )l"ne 'eco4e'!: Check this check-o3 to allo7 the pilot to reco er the plane damage from mid!air collision or structural damage. Allow *eig*t 'eco4e'!: Check this check-o3 to allo7 the pilot to gain 5)) m of height instantaneously. Allow mid"i' collision 'eco4e'!: Check this check-o3 to allo7 the pilot to reco er the plane damage after mid!air collision. St"'t o)tions St"'t t!)e: Choose from aeroto7 start, 7inch start or air-orne start

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Condor manual 1.1.5 Ae'otow<"i'/o'ne *eig*t: 6pecify the height of the aeroto7 or the starting height 7hen starting air-orne. Ro)e /'e"k )'o/"/ilit!: 6pecify the pro-a-ility of the rope -reak during 7inch launch 8en"lties Penalty points are directly deducted from player score. Dou can specify the num-er of penalty points imposed for arious infringements. Clo d 0l!ing: 6pecify the num-er of penalty points for e ery minute flying in clouds. 8l"ne 'eco4e'!: 6pecify the num-er of penalty points for reco ering damaged plane 5eig*t 'eco4e'!: 6pecify the num-er of penalty points for height reco ery -'ong window ent'"nce: 6pecify the num-er of penalty points for 7rong direction of 7indo7 type turnpoint rounding. -indow collision: 6pecify the num-er of penalty points for collision 7ith turnpoint 7indo7 -orders. 8en"lt! ;one ent'"nce: 6pecify the num-er of penalty points for entering penalty +one. Dou also get penalty points 7hen flying in penalty +one according to penalty +one properties setting. Lost kn ckle: 6pecify the num-er of penalty points for losing one tail knuckle. T*e'm"l *el)e's: 6pecify the num-er of penalty points for e ery minute of using thermal helpers. Note: For more in!o on 2tail knuckles3 see Multipla"er in this manual' Ac'o 0lig*t En"/le "c'o /o7: Check this check-o3 to see acro +one and ground marks. $*osts &hosts are recordings of your or other people flights. In this panel you can select ghosts to escort you during your flight. &ilte': Dou can filter out the ghosts 7ith different flightplan settings. Note: Technicall" ghosts are !light track !iles /4'!tr0' 5ou can sa+e "our !light track in de&rie!ing screen' Click St"'t 0lig*t to start the flight.

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Condor manual 1.1.5

#.>. M lti)l"!e'
*ultiplayer allo7s you to fly or compete 7ith other pilots using a >/= or Internet connection. Dou can $oin to an e3isting Condor ser er or you can host a game yourself.

#.>.1. ?oin

Multipla"er - 6oin LAN se'4e' list If you 7ould like to connect to a >/= ser er, you can use >/= ser er list to see the ser ers currently running on your >/=. Kust click refresh to populate the list. 0ou-le click on the ser er to connect. Add'ess /ook /ddress -ook is used to store ser er addresses that you often connect to. Dou can store >/= or internet ser ers. 0ou-le click on the ser er to connect. Connect in0o'm"tion To connect to a ne7 ser er, enter host address in the E4ost addressF field and click Koin. 4ost address can -e an IP address or an ".> address. To connect to ser ers that are pass7ord protected, enter the pass7ord in the EPass7ordF field. Note: I! !or some reason a ,AN ser+er does not appear on the 2,AN ser+er list3# tr" connecting to it &" e7plicitl" entering host address in the 28ost address3 !ield' 9hen you $oin to the ser er, you 7ill automatically recei e the flight plan from the ser er and enter #light planner. The settings in #light planner are set -y ser er and can not -e changed, e3cept for your plane settings. Notes: 1nl" planes !rom ser+er de!ined plane class can &e selected' I! ser+er creates a teampla" race# "ou must also set "our team in (lanes ta&' In Chat ta- you can see the list of connected players and chat 7ith them. Click ?oin 0lig*t to start the flight. Page '' of 43

Condor manual 1.1.5

#.>.#. 5ost

Multipla"er - host 4osting a ser er can re@uire a high amount of -and7idth. This is usually not a pro-lem on >/= connections. ?ut if you intend to host an internet game, -e sure to ha e a fast and relia-le I6P connection, especially if you e3pect a lot of pilots to $oin. Note: *hen "ou host a game# pla"ers !rom ,AN or !rom internet can connect at the same time' Se'4e' n"me: 4ere you specify your ser er name 1not address2, that is isi-le to connecting players. 8o't: 6et the port that the ser er 7ill use to host the game. 8"sswo'd: 6et the pass7ord if you 7ish that only players that kno7 it can connect to your ser er. M"7 )l"!e's: 6et the ma3imum num-er of players that can connect to your ser er. *ore players re@uire more -and7idth. M"7 )ing: 6et the ma3imum ping to pre ent players 7ith -ad internet connection to spoil the party -y 7arping. ?oin time limit: 4ere you specify ho7 long ne7 players can connect to game 1minutes2. This option is only used in multiplayer. Ad4e'tise on we/: 4ere you specify if the ser er description is ad ertised on the 6er ers list of the Condor 7e-site. Ad4e'tise m"n "l I8: If your IP address is not correctly propagated to the 6er ers list, you can manually enter the IP that 7ill -e ad ertised on the 6er ers list. Note: 9" de!ault# .ondor uses port :;<=>' %o not alter this setting i! "ou dont need to' For more in!ormation on ports# !irewalls# NATs etc' +isit .ondors we&site at www'condorsoaring'com' 9hen you click 5ost, you 7ill enter #light planner. 0efine the flight plan for the hosted game as you 7ould in free flight mode. There are, ho7e er, some changes in =:T/* ta-.

Page '3 of 43

Condor manual 1.1.5

Flight planner - host - N1TAM Tow)l"nes@ M"7 tow)l"nes: 6et the ma3imum num-er of to7planes. T"il * nting Tail hunting is used to ariegate multiplayer flying. If you ena-le it, e ery plane 7ill trail a tail of knuckles. Dou 7ill get penalty points if other pilots eat your knuckles. En"/le: Check this check-o3 to ena-le tail hunting. An ckles n m/e': 6et the num-er of tail knuckles. An ckles si;e: 6et the si+e of the knuckles. The -igger the knuckles, the easier it is to EeatF them. An ckles densit!: 6et the density of the knuckles. 4igher alues mean higher density or less space -et7een knuckles and ice ersa. Te"m)l"! In teamplay, e ery pilot 7ill -e part of a team and the 7inning team 7ill -e the one 7ith the highest score. The team score is computed as an a erage of scores of all players 7ithin the team. N m/e' o0 te"ms: 4ere you set the num-er of teams. If you don8t 7ant to use teamplay, drag the slider all the 7ay to the left. Click St"'t se'4e' to start the flight.

Page '4 of 43

Condor manual 1.1.5

#.B. .iew 'e)l"!


< ery flight can -e recorded and ie7ed later. Dou sa e the replay of your flight in de-riefing room after flying. .eplay files ha e the e3tension Mrpy8 and are sa ed in MG.eplays8 su-directory of your Condor installation directory. Note: Multipla"er !lights can currentl" not &e recorded' Dou can also get replays from other pilots, put them into your G.eplays directory and ie7 them. To ie7 a replay, click on 5ie7 replay in the main menu.

?iew repla" 8l"!e' 0ilte': :nly replays from selected pilot 7ill -e sho7n. If you 7ant to ie7 a complete list of replays in G.eplay directory, then specify M/ll pilots8. &ile n"me: #iltered list of N.rpy files in G.eplay su-directory. Lengt*: >ength of the replay. Re)l"! det"ils: .eplay details. .iew g*osts s"4ed wit* 'e)l!: 5ie7 ghosts that 7ere sa ed 7ith reply. Click .iew to ie7 the selected replay.

Page '5 of 43

Condor manual 1.1.5

#.C. &lig*t "n"l!sis


Dou can analy+e your flight after flying -y clicking An"l!;e 0lig*t from 0e-riefing menu or analy+e sa ed flights -y clicking &lig*t "n"l!sis in *ain menu.

Flight anal"sis Kust press play -utton and the plane icon 7ill mo e along your flight path. Dou can also ie7 your height recording in ?arograph and *ap O ?arograph ta-s. In the statistics ta- you can see detailed information of the flight. %'"w t"sk: 0ra7 the task legs, turnpoints and sector %'"wCNs: 0ra7 the competition num-ers of the planes Com)lete t"sk: 0ra7 complete track. The track you already tra eled is dra7n 7ith a thicker line. Dou can sa e your flight to Mflight track file8 1N.ftr2 format -y clicking S"4e -utton 1only a aila-le 7hen analy+ing flight in de-riefing room2. Dou can add multiple flight track files and analy+e them at the same time -y clicking Add -utton. If you 7ould like to e3port flight tracks to I&C format and ie7 them 7ith an e3ternal I&C file ie7er, click I$C e7)o't. #light track files are stored in MG#lightTracks8 su-directory of your Condor installation directory. They can -e shared 7ith other pilots or used as ghosts. They can also -e used as a proofing tool for successful task completion or record flights.

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Condor manual 1.1.5

(. SOARIN$ 5AN%1OOA
(.1. Int'od ction to so"'ing
6oaring is one of the purest forms of flying. It uses no internal po7er sources, only energy from the mo ing air, $ust like soaring -irds. In still air, the sailplane sinks slo7ly to the ground, -ut if the air is rising, the sailplane is rising 7ith it. The true -eauty of soaring is trying to understand natural phenomena that cause ertical air currents 7hich allo7 the sailplane to stay aloft. There is, ho7e er, some energy needed to -ring the glider high enough to start using those air currents. Today, the most common form of launching a sailplane is aeroto7ing. 9ith aeroto7ing, the sailplane is connected to a motored to7ing plane 7ith a top rope.

(.#. $'o nd sc*ool


(.#.1. 8e'0o'm"nce o0 " s"il)l"ne
S)eed )ol"' The performance of the sailplane is -est descri-ed 7ith speed polar. The speed polar is a graph of speed s. sinking speed.

Speed polar There are se eral important points on the speed polar: Minim m s)eed The point of minimum speed is the leftmost point on the polar cur e. 6ailplane can not fly -elo7 minimum speed, -ecause it can not produce enough lift to counteract the gra ity of the sailplane. *inimum speed should -e as lo7 as possi-le as it means shorter landings and lo7er radius of circling in thermals. Minim m sink The point of minimum sink is the topmost point of the polar cur e. If the glider flies at this speed, it 7ill ha e the lo7est sink speed. :- iously, the minimum sink speed should -e as lo7 as possi-le and it should -e o-tained at lo7est speed as possi-le.

Page 'C of 43

Condor manual 1.1.5 1est glide /t specific speed, called speed of -est glide, the glide angle is the shallo7est. If the glider flies at this speed, it 7ill fly the furthest. 9e can get -est glide angle -y dra7ing a tangent to the polar through the origin of the a3is system. $lide '"tio The ratio -et7een speed J and sink speed J 7 is called glide ratio ! <: <P G7

#rom diagram of forces it can also -e sho7n that glide ratio is ratio -et7een lift force J > and drag force J 0. <P G7P>G0 9e can get the glide angle from glide ratio as follo7s: tan1Q2 P < Typical glide ratios of modern sailplanes range from 4) to o er ,). That means that in still air the sailplane 7ill fly ,) kilometers from 1))) m height -efore it 7ill reach the ground.

(.#.#. MC t*eo'!
9hen flying -et7een updrafts, soaring pilot has to decide ho7 fast he 7ill fly. If he is flying only to stay aloft, then he might choose the speed of -est glide to co er as much distance as possi-le. This 7ill gi e him the greatest chance of finding another updraft. ?ut if he is flying cross country or in a competition, he 7ill 7ant to achie e the highest possi-le a erage speed. 6o he might fly as fast as possi-le to the ne3t thermal J -ut this 7ill not gi e him the highest a erage speed as he 7ill lose a lot of time gaining height again. 4e might fly 7ith the speed of -est glide J again he 7ill not ha e the -est a erage speed. This time, he 7ill lose too much time to reach the ne3t thermal. The optimum speed is some7here in -et7een. To find the optimal speed, Paul *cCready in ented Eoptimal speed theoryF, later kno7n as *C theory. /ccording to this theory, to compute the optimal speed -et7een updrafts, you need three things: ! the speed polar of your glider ! ertical speed of the air that you are currently flying trough and ! the e3pected rate of clim- in the ne3t updraft The speed polar is kno7n and the current ertical air speed can -e measured -y instruments. Today, using modern electronic e@uipment, these parameters are automatically entered into flight computer. The pilot only has to enter one more alue: t*e e7)ected '"te o0 clim/ in t*e ne7t )d'"0t. "sually, this alue is called *C alue or simply *C. The output from the flight computer is the optimal speed to fly to achie e the highest a erage speed.

Page '( of 43

Condor manual 1.1.5 &raphically, the speed to fly is found -y dra7ing the tangent to the polar from the point of e3pected rate of clim-.

Finding optimal speed to !l" 9e are e3pecting to clim- 1 mGs at the ne3t updraft and 7e can see that the optimal speed to fly is 1'I kmGh. It can also -e sho7n that the a erage achie ed speed is the point 7here the tangent cuts the speed a3is, in our case around ,3 kmGh.

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Condor manual 1.1.5

(.(. &lig*t sc*ool


#light school consists of practical lessons. The te3tural information of the lessons that follo7s is also included in the simulator itself. Dou should read the te3t and follo7 all the lessons as they not only pro ide information a-out soaring -ut also information a-out using Condor.

(.(.1. 1"sic lessons


(.(.1.1. 8'e60lig*t c*eck
Dou start your flight at the airport run7ay, ready for takeoff. Take time to prepare yourself and the glider -efore takeoff. The pre!flight checklist should contain: 1. C*eck t*e stick "nd ' dde' )ed"ls *o e your stick and pedals to all directions to -e sure that all of your controls are assigned correctly. #. C*eck 0l")s "nd "i'/'"kes #laps are already set to recommending takeoff setting. /ir-rakes are retracted -y default, -ut -e sure to check the position of the air-rakes le er -efore start. (. C*eck t'imme' Trimmer is set to neutral position on default. 0epending on your CG& setting you may 7ant to trim your glider up or do7n. 9. C*eck wind Take a look at the 7ind sack, usually located near the run7ay on your left side. Pay special attention to side! and tail!7ind. :. Set "ltimete' Condor automatically sets your altimeter to H=4 or H#< setting according to your choice in 6etup!L:ptions!L/ltimeter setting. ?ecause of the air pressure fluctuations, you ha e to fine! tune the altimeter yourself. The default keys are E<H"/>6F and E*I="6F. 9hen you are ready, press <6C/P< -utton to -ring up the &ame menu and select M.eady for takeoff8.

(.(.1.#. E00ects o0 comm"nds


"se ele ator to change the sailplanes pitch' "se ailerons to change the sailplanes &ank. "se rudder pedals to change the sailplanes "aw.

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Condor manual 1.1.5

(.(.1.(. T 'ns
To turn, deflect ailerons and rudder to the direction you 7ant to turn. Try to keep the ya7string centered. Dou 7ill also ha e to pull the stick gently -ack7ards to pre ent the nose from dropping. 9hen you reach 3) degrees of -ank, center ailerons and rudder, -ut maintain -ack7ard pressure on the stick. The glider no7 turns 7ith a constant rate. Try to keep -ank and pitch constant -y applying small corrections 7ith the stick. 6lightly -efore you reach the desired direction, apply ailerons and rudder to the opposite direction of the turn. Dou 7ill also ha e to release the stick gently for7ard to pre ent the nose raising. 9hen the 7ings are le el, your nose should point to the desired direction. Center all commands. /fter you master normal turns 7ith 3) to 45 degrees of -ank, try some steeper turns. 6teep turns re@uire more airspeed and a lot more -ack7ard pressure on the stick. Dou can also practice 6!turns to impro e your coordination of commands.

(.(.1.9. -inc* l" nc*ing


9inch launching can -e dangerous if the plane and the pilot are not 7ell prepared, so -e sure to make a good pre!flight check first. 9ith commands centered, press <6C and select R.eady for takeoffR. The 7ings 7ill le el and the 7inch 7ill apply throttle. The glider 7ill start to accelerate @uite fast. *aintain 7ings le el and 7hen the speed reaches some () kmGh, gently pull the stick to pull of and gradually clim- into a steeper angle. #or most gliders the speed in steady clim- should -e around 11) kmGh 1,) kts2. *aintain constant speed 7ith 7ings le el. The clim- angle 7ill slo7ly -ecome less steep as you reach the top of the clim-. 9hen the ertical speed drops to -elo7 1 mGs 1'kts2, pull the release handle. &ear up and you are ready to soar.

(.(.1.:. Ae'otow l" nc*ing


/gain, make a good preflight check to prepare the plane and yourself for to7ing. Press <6C and select R.eady for takeoffR. The to7plane 7ill start its engine and ta3i in front of your glider. The 7ings 7ill le el and to7plane 7ill apply throttle. The glider 7ill start to accelerate. *aintain direction and try to keep the 7ings le el. This can -e @uite tricky as the commands are less responsi e at lo7 speeds. 9hen the speed reaches some () kmGh 145 kts2, gently pull the stick to lift the glider of the ground. Try to follo7 the to7plane some 1 ! ' m 13 to , feet2 a-o e the ground until the to7plane starts to clim-. In aeroto7ing, the to7plane should -e located at your hori+on or slightly a-o e. 9hen turning, try to keep the same angle of -ank as the to7plane. /pply small -ut prompt corrections and follo7 the path of the to7plane. If anything goes 7rong, release immediately.

Page 31 of 43

Condor manual 1.1.5 The to7plane 7ill to7 you to your task starting point and then try to find thermals near-y. 9hen you reach the desired altitude, the to7plane 7ill rock the 7ings, 7hich is a sign you should release. &ear up and you are ready to start soaring.

(.(.1.>. T'"00ic )"tte'n "nd l"nding


In soaring, traffic pattern is ery important as the gliders don8t ha e a second chance like motor planes if anything goes 7rong. 6o traffic pattern should -e your standard practice e en if landing out. 9hen you start traffic pattern, you should -e located parallel to the landing point some 3)) ! 5)) m 1yards2 from the run7ay, around ')) m 1,)) feet2 a-o e the run7ay. /t this point you should check that landing gear is do7n and then fly do7n7ind parallel to the run7ay. *aintain at least I) kmGh 15) kts2 throughout the pattern. In tur-ulent or unpredicta-le conditions add 1) to ') kmGh 15 to 1) kts2. Traffic pattern should ideally look like rectangle from a-o e. The task is to adapt the position of the t7o follo7ing turns so as to fly your final approach 7ith half air-rakes open and land at the -eginning of the run7ay. This, of course, takes some practice to master, especially in 7indy conditions. 9hen you approach the run7ay in the final approach, al7ays try to fly on the line of the ideal glide angle, that is the angle 7ith half -rakes open that finishes at the -eginning of the run7ay. This means that 7hen you are lo7, you 7ill retract the air-rakes to reach the ideal line as @uickly as possi-le and ice ersa. 9hen you are on the ideal line, $ust keep air-rakes half open and maintain the speed. 9hen you are 5 to 1) m 115 to 3) feet2 high, slo7ly pull the stick to stop the glider some 5) to 1)) cm 1' feet2 a-o e the run7ay and then try to maintain that altitude for as long as possi-le to reduce the landing speed. 9hen the speed is reduced, the glider 7ill land -y itself. ?e careful to maintain the 7ings le el 7hen rolling out.

(.(.#. Inte'medi"te lessons


(.(.#.1. T*e'm"l so"'ing
Thermals are ertical columns of rising air that is 7armed from the hot areas on the ground like fields, illages or slopes facing the sun. They ha e roughly round cross!sections 7ith diameters from 1)) to 5)) meters 1The isual indications of thermals are cumulus clouds that form 7hen the rising air cools do7n -elo7 de7 point and the 7ater apor starts to condense. 9hen the reser oir of 7arm air at the ground is e3hausted, the lift starts to 7eaken and finally the cloud dissipates and the cool air starts sinking. In 7indy conditions the thermals are usually inclined and are mo ing 7ith the 7ind at the same time. 6o a good place to find thermals on a 7indy day is do7n7ind of thermal generators. Dou circle in inclined thermals almost as if they 7ere not inclined as the 7ind shift is the same for your glider and for the rising air itself. In Condor you can isuali+e other7ise in isi-le thermals -y pressing the default 4 key. Page 3' of 43

Condor manual 1.1.5 "pdrafts are colored red and sink is colored -lue. 6till air is 7hite. Try to find thermals in the early stages of de elopment ! under small, de eloping cumulus clouds or e en if no cumulus cloud is formed yet. / oid old, dissipating cumulus clouds as you 7ill likely find only sink -elo7 them. 9hen the air is ery dry or if 7e ha e too lo7 temperature in ersion layer, no cumulus clouds 7ill form, -ut that doesnAt mean there are no thermals, there are ! they are called R-lue thermalsR, -ut they are far harder to find. Thermal soaring is usually the main source of lift in soaring and ery long distances can -e co ered -y circling in one thermal and gliding to the other. The -etter pilot 7ill find stronger thermals and clim- faster to reduce the o erall task time.

(.(.#.#. Ridge so"'ing


.idge lift is generated 7hen the 7ind -lo7s to7ards a mountain ridge. The air is deflected up7ards in the front part of the ridge -ut sinks -ack do7n at the lee side of the ridge. In ideal conditions the 7ind is strong, and the ridge is long and perpendicular to the 7ind direction. The lift e3tends ertically a-out t7o times the height of the ridge, in ideal cases e en more. 9hen 7e fly -elo7 the ridge top, it is usually -est to fly close to the ridge, -ut 7hen 7e are higher, the area of -est lift shifts slightly to7ards the 7ind. 9e a oid the lee side of the ridge since sink and tur-ulence can -e e3pected. 9hen flying along the ridge 7e must search for areas 7here the terrain is conca e. In such areas the lift is stronger as the air speeds up -ecause of the air flu3 conser ation. 5ery long ridges can -e flo7n in ideal conditions. #lights o er 1))) km 15)) miles2 ha e -een flo7n using e3clusi ely ridge lift.

(.(.#.(. -"4e so"'ing


9a e lift can -e found in special conditions at the lee side of the mountain ridges. If the 7ind is -lo7ing perpendicular to a long ridge, then on the front side of the ridge the air 7ill rise and normal ridge lift can -e e3pected. The air 7ill then sink at the lee side. If the atmosphere is ery sta-le and the 7ind is strong, the air 7ill re-ound up7ard once again. This up7ard s7ing is called 7a e lift. The height of a 7a e lift can surpass the height of the ridge lift in front of the ridge and often reaches 5))), sometimes e en 15))) meters.

(.(.#.9. U)slo)e winds


"pslope 7inds are formed at the sunny sides of the slopes. The air is heated and therefore rises up the slope all the 7ay to the top of the ridge. "pslope 7inds are usually not ery strong, -ut are @uite consistent and predicta-le. &lider pilots can fly long distances -y $ust follo7ing the ridges. /t northern hemisphere, 7e look for east facing slopes in the morning, south facing slopes at midday and 7est facing slopes in the e ening.

Page 33 of 43

Condor manual 1.1.5

(.(.(. Ad4"nced lessons


(.(.(.1. St"'ting t"sk "nd n"4ig"tion
The task you set in the flight planner should -e flo7n as fast as possi-le. The time starts running after a specified period of time ! R.ace inR time, set in flight planner. /fter takeoff, you should try to @uickly gain height to start the task as high as possi-le. In the upper left corner of your screen you can see 7hen the race 7ill start. 9hen the race starts, you must round the starting turnpoint. Dou should pass through the turnpoint sector, dra7n in red color on your P0/ screen 1. Ideally you should already -e in the starting sector 7hen the time starts running. Dou can na igate to the ne3t turnpoint in three 7ays: 1. "sing P0/ screen '. The -lack dot on the screen sho7s the direction of the ne3t turnpoint. 9hen the dot is in the center of the screen, you are flying directly to7ards the turnpoint. This screen also sho7s arious data related to the ne3t turnpoint: -earing, heading, distance, 5*& ! elocity made good, TT& ! time to go and <T/ ! estimated time of arri al. '. "sing mo ing map on P0/ screen 1. Dou can estimate your direction from the plane icon dra7n on the mo ing map. The ne3t turnpoint sector is coloured red. 3. "sing task helpers ! default K key. The turnpoints are isuali+ed as ertical sta-s. The staof the ne3t turnpoint is colored red and yello7 7hile other sta-s are colored in red and 7hite. In addition to normal #/I sectors you can also set R9indo7R type of turnpoints. To round this type of turnpoint you must fly through a 7indo7 of specified 7idth and height. The orientation and altitude of the 7indo7 is also set in flight planner. If you are not using task helpers you should use P0/ screen 3 to correctly fly through the 7indo7. The red dot must -e -rought to the center of the screen. That means that you are at the correct height and that you are flying to7ards the 7indo7. 4o7e er, to fly trough the 7indo7 in the right direction, you must also get the -lue ertical line to the screen center. This line sho7s your relati e position to the 7indo7 direction centerline. Dou complete the task -y rounding the final turnpoint.

(.(.(.#. MC t*eo'!
9hen trying to ma3imi+e your cross!country a erage speed, you come to the @uestion of ho7 fast to fly -et7een thermals. Dou can fly fast to reach the ne3t thermal as @uick as possi-le, -ut you 7ill lose a lot of height that 7ill ha e to -e gained -ack in the ne3t thermal. :n the other hand, you can fly slo7ly and preser e your height, -ut you 7ill loose too much time to reach the thermal. The pro-lem 7as sol ed -y Paul *cCready and his theory is called *C theory. It says that the optimal speed to fly -et7een the thermals is the same as the speed of -est glide 7hen flying trough sinking air 7ith ertical speed that is e@ual to the rate of clim- in the ne3t thermal. 6ounds complicatedS Today 7e luckily ha e computer instruments on -oard of e ery modern glider that sho7 us Page 34 of 43

Condor manual 1.1.5 ho7 fast to fly. There is one important thing that the pilot must estimate himself though: the e3pected rate of clim- in the ne3t thermal. This rate of clim- is usually called *C setting. If 7e e3pect ' mGs clim-, 7e set the *C to '.) and the computer 7ill output the optimal speed to fly. :ne 7ould e3pect that the optimal speed to fly remains constant till 7e change the *C setting. It is indeed the case in still air. ?ut if 7e fly through the air that mo es either ertically or hori+ontally, then the optimal speed 7ill change. ?ut the pilot has nothing to 7orry a-out as the computer does the $o- ! the pilot only follo7s the gi en speed. 9e can s7itch from ario to Rspeed commandR 7ith the default .I&4T CT.> key. The ario needle 7ill then sho7 if 7e are flying too fast or too slo7. If the needle sho7s up, 7e are flying too fast and ice ersa. To relie e the pilot from 7atching the ario all the time, the sound signal is also emitted. If 7e are too fast, the tone is high, if 7e are too slo7, the tone is lo7 and if 7e ha e the right speed, the ario -ecomes @uiet.

(.(.(.(. &in"l glide


9hen circling in the last thermal of the task, the pilot usually asks himself ho7 high to clim-. This is of course important for him to reach the airfield. ?ut 7hen racing, the height of departure from the last thermal has also a -ig influence on the time it takes to reach the finish point. /gain, *C theory does the $o-. 9e set the *C to the rate of clim- 7e currently ha e. The computer 7ill assume that 7hen lea ing the thermal, you 7ill fly 7ith the speed that corresponds to that *C setting. &i en the estimated speed, the computer can compute the estimated glide ratio and as it also kno7s the distance to the finish point it can also compute the optimal height to lea e the thermal. :ur final glide computer is found on the P0/ screen 3. The red dot sho7s the height at 7hich 7e 7ill cross the finish line if 7e 7ill fly 7ith the speed that corresponds to the current *C setting ! assuming the air 7ill -e still in our final glide. If the dot is -elo7 the screen center, 7e are higher that re@uired and ice ersa.

Page 35 of 43

Condor manual 1.1.5

9. A88EN%ID 1 E %e0" lt ke!/o"'d m"))ing


Comm"nd ?ank left ?ank right Pitch up Pitch do7n .udder left .udder right .udder center /ir-rakes in /ir-rakes out #laps up #laps do7n Trimmer up Trimmer do7n Trimmer center &ear 9heel -rake .elease 9ater 6moke *iracle &ame menu Pause G /utopilot 6creenshot 6ho7 classification 6ho7 icons >ift helpers Task helpers 4"0 toggle <3tend chat log Boom in Boom out Panel +oom 5ie7 pan left 5ie7 pan right 5ie7 pan up 5ie7 pan do7n 5ie7 reset 5ie7 snap left 5ie7 snap right %e0" lt ke! ><#T .I&4T "P 0:9= B T C = ? # 5 0<><T< I=6<.T #1' & P<.I:0 . 9 T H <6C/P< P 6 T/? *">TIP>D 4 K &./5< 0 /00 6"?T./CT D ="*P/04 ="*P/0, ="*P/0( ="*P/0' ="*P/05 ="*P/0C ="*P/0I Rem"'ks

.elease trimmer 7hen using stick trimmer Toggle gear .elease from to7plane G 7inch Pour out 7ater -allast Toggle 7ing tip smoke .eco er damage G height ?ring up the game menu Pause in free flight G autopilot in multiplayer Take screenshot 1or a photo of a turnpoint2 6ho7 score -oard Te3tual display of other planes data 6ho7 thermals 6ho7 turnpoints and penalty +ones 6ho7 on!screen information 6ho7 last ') chat messages

Boom to instrument panel

.eset +oom and pan to default 6nap ie7 to left 7ing 6nap ie7 to right 7ing Page 3, of 43

Condor manual 1.1.5 Cockpit ie7 <3ternal ie7 Chase ie7 To7er ie7 To7plane ie7 #ly!-y ie7 Padlock ie7 =et player ie7 .eplay camera 6ho7 cockpit P0/ screen 1 P0/ screen ' P0/ screen 3 P0/ screen 4 P0/ ne3t screen P0/ +oom in P0/ +oom out 5ario olume up 5ario olume do7n *C "p *C 0o7n >iftGCruise toggle /ltimeter up /ltimeter do7n .adio fre@uency up .adio fre@uency do7n & *eter reset 6end message 6ho7 #P6 #1 #' #3 #4 #5 #, #C #( #I CT.> J #1 1 ' 3 4 * P.I:. =<TT .?./C;<T >?./C;<T 4:*< <=0 .C:=T.:> <H"/>6 *I="6 ?/C;6>/64 /P:6T.:P4 < ) .<T".= 64I#T!0 0efault cockpit ie7 Press multiple times for static plane cameras Press multiple times for turnpoint cameras <3ternal ie7 of to7plane >ock ie7 to other planes <3ternal ie7 of other planes Toggle replay camera G manual camera 6ho7 cockpit *o ing map screen =a igation screen #inal glide screen Thermaling G 7ind screen Cycle P0/ screens P0/ maps +oom in P0/ maps +oom out

*c.eady setting up *c.eady setting do7n Toggle ario G speed command 0ecrease altimeter pressure Increase altimeter pressure

.eset & meter min G ma3 hands /lso used to type console commands 6ho7 frames per second

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Condor manual 1.1.5

:. A88EN%ID # E Console comm"nds


To 7rite into console, press the default .<T".= key.

:.1. &'ee 0lig*t


Comm"nd 8"'"mete's %esc'i)tion .d =o parameters 0eletes last replay comment Comment /dd replay comment

:.#. Client comm"nds


Comm"nd 8"'"mete's .team .ed, >ime, Dello7, ?lue, #uchsia, /@ua, 9hite, ?lack .admin Pass7ord .to7info =o parameters %esc'i)tion Changes the current team 1-efore race start2 /dd client to dedicated ser er admins / de-ug command 1used 7hen the to7plane does not start2

:.(. Se'4e' "dmin comm"nds


Comm"nd .pass7ord .listids .kick .-an .stop$oin .start 8"'"mete's Pass7ord =o parameters Player I0 or Player C= Player I0 or Player C= =o parameters G minutes G inf =o parameters %esc'i)tion 6ets dedicated ser er pass7ord >ists I0s of all players ;icks player from the game ;icks player and adds it to -an list 6ets stop $oin time 6tarts to7 procedure or air-orne flight

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Condor manual 1.1.5

>. A88EN%ID ( E %edic"ted se'4e'


0edicated ser er is a standalone e3ecuta-le and a part of Condor installation. The purpose of dedicated ser er is to host Condor multiplayer games on a standalone PC 19in '))), 9in TP or 6er er '))32.

%edicated ser+er screen 0edicated ser er is designed to cycle a list of flight plan files 1N.fpl2, defined and sa ed 7ith Condor8s flight planner.

>.1. Setting ) 0lig*t)l"n list


To setup a flight plan list, add flight plans from the conte3t menu -y right!clicking the M#lightplan list8 and choosing M/dd flightplan8. The order of flightplans in the list can -e changed -y dragging them up or do7n. Indi idual flightplans can -e deleted 7ith M0elete flightplan8 command from the conte3t menu. The flightplan list can -e sa ed to flightplan list format 1N.sfl2 and loaded later. :nly N.fpl references are sa ed to this file format, so mo ing flightplan lists to another computer is not 7ise.

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Condor manual 1.1.5

>.#. Setting ) dedic"ted se'4e' o)tions

@dit - Ser+er options The settings are similar as 7ith normal ser er setup. There are three additional options: Admin )"sswo'd: 4ere you set the dedicated ser er administrator pass7ord. If other clients kno7 this pass7ord, they can -ecome administrators 7ith .admin dot command. Com)etition n"me: :fficial competitions can -e registered 1contact us at condorteamUcondorsoaring.com2. 6uch competitions can -e sho7n separately on the 7eser er list. Com)etition )"sswo'd: Pass7ord protection for official competitions.

>.(. $8 se'4e' o)tions


&P ser er is a standalone e3ecuta-le that can control multiple dedicated ser ers. This is useful 7hen organi+ing -ig competitions 7hen se eral dedicated ser ers are used at the same time. &P ser er functionality is currently not supported.

>.9. R nning t*e se'4e'


The ser er is started and stopped 7ith 6T/.T G 6T:P -utton. 9hen the ser er is running, you can enter admin commands and chat messages to the input line in the -ottom of the screen. Press <=T<. to send the message. 9hen the M$oin in8 time is o er, the ser er automatically proceeds to then ne3t flightplan in the list if the num-er of players drops -elo7 minimum player count, set in the 6er er :ptions dialog 1<dit menu2. The ser er log is sa ed to Condor0edicated>og#ile.t3t file in Condor root directory.

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Condor manual 1.1.5

B. A88EN%ID 9 E S ))o't 0o' cock)it / ilde's


Condor features streaming of data like instruments readings and plane data to e3ternal applications 7hich can use this data to mo e instruments and 30 motion platforms. Condor nati ely supports 6imkits hard7are 1777.simkits.com2 and additionaly pro ides generic "0P output for custom -uilt instruments and cockpits.

B.1. Simkits s ))o't


Currently, four instruments are supported: ! airspeed indicator ! altimeter ! electronic ariometer ! compass 5ariometer data is sent out as VattitudeW-ankX parameter -ecause some older 6imkits controllers 16IC2 donAt support ariometer nati ely. Kust plug the ariometer to attitude indicator connector.

B.1.1. Simkits.ini
6imkits output is ena-led -y setting V<na-ledP1X parameter in the V6imkits.iniX file found in Condor installation directory: Y&eneralZ <na-ledP1 Y6cale#actorsZ 5arioP5.I /irspeedP1.I44 /ltimeterP1 CompassP1 9ith V6cale#actorsX you can cali-rate the instruments so they correspond to actual alues.

B.#. $ene'ic U%8 o t) t


Condor can stream data to e3ternal applications using "0P protocol.

B.#.1. U%8.ini
"0P output is ena-led -y setting V<na-ledP1X parameter in the V"0P.iniX file found in Condor installation directory:

Page 41 of 43

Condor manual 1.1.5 Y&eneralZ <na-ledP1 YConnectionZ 4ostP1'C.).).1 PortP55'C( Y*iscZ 6endInter al*sP1 <3tended0ataP) >ogTo#ileP) In the same file host address and port are also set. 6end rate is controlled -y 6endInter al*s parameter 7hich specifies the time inter al -et7een t7o consecuti e data packets. 6ome additional parameters are a aila-le if <3tended0ata is ena-led. The output can also -e logged to file for de-ug purposes -y setting the V>ogTo#ileP1X parameter.

B.#.#. 8"cket d"t"


The data packet is an /6CII stream of MparameterP alue8 pairs 7ith the follo7ing parameters: time airspeed altitude ario e ario netto ario integrator compass slip-all turnrate ya7stringangle radiofre@uency ya7 pitch -ank @uaternion3 @uaterniony @uaternion+ @uaternion7 a3 ay a+ 3 y + rollrate pitchrate in!game day time airspeed indicator reading altimeter reading pneumatic ariometer reading electronic ariometer reading netto ariometer alue integrator alue compass reading slip -all deflection angle turn indicator reading ya7string angle radio fre@uency ya7 pitch -ank @uaternion 3 @uaternion y @uaternion + @uaternion 7 acceleration ector 3 acceleration ector y acceleration ector + speed ector 3 speed ector y speed ector + roll rate 1local system2 3 roll rate 1local system2 y Page 4' of 43 decimal hours mGs m mGs mGs mGs mGs degrees rad radGs rad mh+ rad rad rad G G G G mGs' mGs' mGs' mGs mGs mGs radGs radGs

Condor manual 1.1.5 ya7rate gforce Nheight N7heelheight Ntur-ulencestrength Nsurfaceroughness Nhudmessages roll rate 1local system2 + g forces height of C& a-o e ground height of 7heel a-o e ground tur-ulence strength surface roughness 4"0 messages radGs G m m G G te3t separated -y [

Note: all +alues are !loats with A'A as decimal separator 4 a+aila&le onl" i! @7tended%ataBC in D%('ini

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