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Ranged Weapons
Shows like Space Academy were reluctant to show a lot of violence. Maybe it was a political concern; probably it had more to do with the fact they didnt want to have to pay a stuntman to mock up a fist fight. Bigger budget prime-time shows like Star Trek werent shy about showing a punch or three, but for the most part, the heroes and enemies of pulp sci-fi solved things with a dazzling variety of fancy energy pistols.
Amnesia Wand
This small golden cylinder is studded with psychoactive yahn crystals. This psychoactive weapon directly affects the targets mind, weakening their intellect, making concentration and memory difficult and sabotaging abstract reasoning. Special: Anyone struck by the weapons golden beam suffers a -4 circumstance penalty on all skill checks for 12 hours after the strike. A character cant be affected again by this weapon until the effects of the previous shot wear off completely. This is a mind-influencing effect. Special: This weapons effects are resolved as a Ranged Touch Attack.
A Galaxy Command campaign is all about toys. The starships, the droids, the energy pistols and the photon torpedoes define this sci-fi sub-genre as much, if not more than the plot. The star-spanning command has an assortment of technological wonders to share with its member worlds, and the heroes need all these technological marvels to beat back wave after wave of indomitable WARSTAR juggernauts. This short sourcebook spotlights the futuristic weapons approved for use by Galaxy Commands heroes and adventurers. Several of these weapons first appeared in the Galaxy Command campaign setting, or either the Space Mafia or Adorable Avenger sourcebooks, and are collected here for the first time. A few new weapons have made their way into this quick, useful and completely free sourcebook.
Ranged Weapons
Damage
Critical
Range Increment
ROF
Magazine Size
Weight
Purchase DC
Rest.
PERSONAL FIREARMS PROFICIENCY Amnesia Wand (PL 7) Deckard- 74 Ion Pistol (PL 6) Defender- 1000 (PL 7) Diplomacy Pistol (PL 7) Cryogenic Pulse Crystal (PL 7) Encephlo- Rifle (PL 7) Gunbuster Blaster (PL 7) Hungergun (PL 7) Reduces Skill 2d4 electrical* 2d6 force Improves Attitude 2d8 cold 2d8 subdual Nullifies Weapon Causes Fatigue NA 20/x3 20/x2 NA 19- 20/x2 19- 20/x2 NA NA 20 ft 20 ft 40 feet 10 ft 20 ft 80 ft 50 ft 20 ft Single Shot Fully Auto Full Auto Single Shot Single Only Single Shot Single Shot Single Shot 20 Cell 12 Cell 20 Cell 20 Cell 10 Cell 10 Cell 8 Box 20 Cell Small 2.5 lbs 12 19 18 R (+2) M (+3) M (+3) R (+2) R (+2) R (+2) M (+3)
2.5 lbs 19 20 22 18 21
R (+2)
EXOTIC FIREARMS PROFICIENCY Atom Cracker Heavy Rifle (PL 7) 2d10 ballistic plus bonus* Semi Auto 22.5 lbs M (+3)
20/x2
50 ft
12 Cell
Large
23
20/x2
150 ft
Full Auto
Huge
50 lbs
24
M (+3)
MARTIAL WEAPONS PROFICIENCY Hiawathian Energy Bow (PL 6) Tal- Anon Raptorix (PL 2) 2d4+STR fire 1d3 slashing 20/x3 15- 20/x3 40 ft 30 ft Single Shot Single Shot Unlimited Medium 5 lbs NA Small 1 lb 20 12 M (+3) None
Critical
Special
Size
Weight
Purchase DC 8
Rest.
20/x2
Medium
3- 4 lbs
None
20/x3
Large
12 lbs
11
None
Defender-1000
The sleek Defender pistol is the standard sidearm of Galaxy Command. This angular, black and grey pistol can be set switched between lethal and stun settings with a simple click of a button, and at its full power setting can vaporize plate steel. Special: The Defender can be set for either lethal or subdual damage. Switching between modes is a standard action. When set for stun, it not only inflicts subdual damage, but anyone struck by the beam must succeed at a FORT save (DC 10 + the subdual damage inflicted) or be paralyzed for one round from neural trauma. Special: When set for lethal damage, the Defender-1000 ignores the first 5 points of hardness or non-magical Damage Reduction in a target.
Diplomacy Pistol
This unusual, wand like silver weapon is carried as a standard sidearm by all Pacifician ambassadors and Adorable Avengers. Unlike Unlike most weapons, this psychoactive device aims to defuse and de-escalate conflicts, using soothing sonic pulses and euphoria inducing psychic viruses. Special: The guns user receives a +4 equipment bonus against anyone she successfully strikes with this weapon, as the victim is slightly more receptive to her words. This bonus remains for 1 hour after a target is hit. This is a mind-influencing effect. Special: This weapons effects are resolved as a Ranged Touch Attack.
Encephlo-Rifle
The Encephlo-Rifle is a Galaxy Command weapon commonly issued to Galactic Marshals, as a way to capture dangerous criminals without killing. It is also commonly issued to xeno-biology teams, so they can anesthetize and examine alien animals from a safe distance. This well made, finely machined energy rifle is always considered a masterwork weapon, and provides the shooter with a +1 masterwork bonus to attack and damage rolls. Special: This long barreled, sniper-like rifle deals only subdual damage. In addition to the subdual damage inflicted, the target must succeed at a FORT Save (DC 12 + the subdual damage inflicted) or fall unconscious for 1d4 hours, or until shaken awake.
Gunbuster Blaster
This weapon somewhat resembles a traditional pistol, but fires a gelatinous shell filled with unique nanites. The barrel is short and blunt, and is ringed with decorative, multicolored bands which recall the ring-system of the Pacifician homeworld. Special: If this weapon hits a target, all powered ranged weapons worn or carried by that
target become nonfunctional for 1d4 rounds. Otherwise, the soft, rubbery shell does no damage as it bursts against the target. This effect has no effect on musclepowered ranged weapons such as bows, crossbows, or thrown weapons. It can however, nullify energy weapons and ballistic weapons of virtually any other type. Special: Only a Pacifician human character can use this weapon. The guns artificial intelligence will not fire if wielded by another species. The weapon can be hacked with a DC 28 Computer Use check to modify it for use by other species.
Hungergun
The Pacifician populace dislikes this weapon, though it is carried by most Pacifician heroes. Using a Hungergun is too close to actively harming another life form for Pacifician tastes. The tiny Hungergun is designed to fit into the palm of a womans hand. Its small size grants its user a +2 circumstance bonus on Sleight of Hand checks made to conceal the weapon. Special: This weapon causes intense hunger in the targets, making the unfortunate victims feel if they are on the verge of starvation. Targets struck by this weapon field become fatigued, and already fatigued victims become exhausted. The effects
fade 1d4 hours after leaving the fields area of effect; during the hunger state, most victims will gorge themselves to the point of illness if the opportunity presents itself. Special: A Hungerguns effects are resolved as a Ranged Touch Attack. This weapon has no effect on some one fully enclosed in an airtight structure, vehicle, armor or spacesuit, nor on creatures who do not need to eat.
Tal-Anon Raptorix
The Raptorix is a thrown weapon, resembling a razor edged discus, forged from light but strong alloys unique to the Tal-Anon homeworld. The Raptorix was designed to bring down birds on the wing, but its nearly monomolecular edge makes it a great, if unconventional weapon against lightly armored targets. A slice from the Raptorix can easily open a humans arteries. The Raptorix is a boomerang-like weapon. The thrower can catch the weapon after a ranged attack roll, either successful or not, as a swift action at the end of her turn.
Melee Weapons
Galaxy Commands heroes trust a good blaster by their side. For the most part, the age of martial weapons is a distant memory, but there are a few holdouts who still wield the ancient weapons of their race with pride and skill.
Hiawathian Crook-Axe
This traditional weapon is a heavy, long hafted axe with a curving, S-shaped blade. The long handled weapon can be used to hack with its sharp edge, or hook an adversarys hoof (or leg) with the axes blunt inner curvature. Hiawathian hunters wear this weapon strapped to their backs, and are quite adept at using it to break the ankles of the horse-like quattha striders which form a core part of their races diet.
Tracker Gun
This massive energy weapon is mounted on a servo frame worn over the shooters armor. Capable of laying down withering fire, the Tracker Gun is commonly issued to the largest and most powerful guys in a Galactic Marshall squad, and only when heavily armored or dug-in resistance is expected. It requires a STR score of 16+ to use a Tracker Gun effectively. Users with a lower STR score suffer a -4 penalty on ranged attacks with this weapon, in addition to non-proficiency penalties if those apply. While wielding a Tracker Gun, the shooter suffers an additional -2 armor check penalty, which stacks with additional armor check penalties, if any. The wielders maximum DEX bonus can be set at no higher than +1. Tracker Guns provide users with the proper STR a +2 bonus on aimed single shot attack rolls with this weapon. Using a Tracker Gun in full auto mode imposes no penalty due to the weapons superior gyro-stabilization.
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