Académique Documents
Professionnel Documents
Culture Documents
Looking East
Business Strategy
Tactical Considerations
Implementation Plan
Tracking Success
Source: IDC, 2009, China gaming market 2009-2013 Forecast and Analysis
social network
payment gateway
personal computer
So Lo Mo
Social Local Mobile
source: KPCB, Murphy, Meeker, 2011 top 10 mobile trends
financial return
Revenue share with local company; Launch on multiple social networks/online gaming websites
cost of implementation
source: Venice Blvd Analysis
companies
source: IDC, Asia/Pacific Online Gaming Market 2009 - 2013 Forecast and Analysis
product placements
Sponsors
Free adsupported
End User
source: Venice Blvd Analysis
10
18-24
25-34
35-44
45-54
55-64
11
12
13
14
MobiMinTransactions (MMTX)
Mobile Gamer buys prepaid card from China Mobile Wants a new villa in SimCity
15
Analytics
17
Payback
Refer to: Financial Analysis
18
Appendix
19
Policy Risks
Industry Risks
Shandas strong relationships with the government Local partnership means superior understanding of navigating through policy and legal hurdles
SIMS and SimCitys intellectual property and engaging game-play prevent them from being subjected to short life cycles Intense competition, but the strength of brands and loyalty can ensure stickiness of the gamer
20
Financial Analysis
Assumptions
Cost to expand in China Projected Revenue in China per year 10.32 m 171 m
Amount
171 51.31 34.20 34.20 15.39 19.38 16.53
Year 1
85.51 76.96
Year 2
128 115
Year 3
171 154
Year 0
0 10.32
Year 1
85.51 76.96
Year 2
106 95
Year 3
128 116
Capital Budgeting
Year 0
Cash flows -10.32
Year 1
8.27
Year 2
12.40
Year 3
16.53
NPV
$18.06
IRR
89%
21
Revenue Projection
The China online gaming industry's concentration is increasing every day. In 2008, there were over 140 operators with 365 games in the market but the revenue of the 10 leading operators accounted for 90.2%. - EA Answers