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Controls Command +: left: rotate scroll: zoom right: closer Create --> Polygonal thing --> Cube or whatever

ver 1: unround shape 2: cage and view of what your model looks like smoothed out 3: smooth view 4: wireframe display 5: shaded display 6: show textures 7: show real lighting q: select toolw w: move e: rotate r: scale t: Hold right click: editing menu object mode: full thing component mode: single object vertex edge face F: easier look at object (closer view) don't forget to check and look around Outliner: Window --> Outliner Parent + Child stuff NAME GROUP PARENT AAAH Channel Box **Remember to save and name objects Maya 2014 Inputs --> Click name, mess with width/height/depth Can only create more detail with one division

Edit Mesh -- Extrude (pull and lengthen out) CREATE DIVISIONS: Edit mesh: insert edge loop tool, vertex selection on component mode (press on qwer to get out) Project folders: Project Window --> New (under current project) File, save scene, will save in project!! ayyy!YY! Manipulate textures and shapes!!! Window, Rendering Editors, Hypershade, assign new material Select object, right click PHong (phong e) Lambert Blinn Change texture Mesh Extract Right click add new material3 Click checker box in attribute thing for texture (press 6 to view) Combine shapes: Mesh, combine, modify, center pivot!! Bump map?????????? texture: save in source picture something folder texture --> file animation Soft Select - V BV LEft click Sculpt Geometry Tool Control right click to UV UV Texture Editor Option Tickbox --> Change something to x, y , z axis ((DO NOT USE AUTOMATIC MAPPING) UV Snapshot to photoshop: change, pixel, save /images/tableUVs

X snap shift to axis duplicate special Character modeling good topology and bad topology YAY texturing (easy tho) Highlight object, automatic rendering, change toolbar to Rendering, 3D paint tool, scroll down (menu with wrench) fill textures change number (bigger number bigger texture is) hold b draw with index finger UV Mapping: Change mapping (p and view Select: CONTROL RIGHT CLICK Shift Double Click, shift < or > to expand by one row Convert selections to UV's (shell), easy to paint, (flat and simple!!) SELECTION Shiftoggle Ctrl + Shift = select no matter what Ctrl =deselect no matter what UV Unwrapping Planner Projection Select edges, cut UV edges Move UV Shell Flip the UV Shell Select matching edges Polygon > MOve and Sew UV Edges Select new combined UV Shell Go to unwrap UVtool Click and drag to the left on unfold Character: 1024 Simple: 512 Save as .jpg in source folder from photoshop Save as a PSD to have later Work Flow i. ideas whatnot ii. modelling iii. Texture iv. UV's

cgtextures.com onanimation.com if i hate you you can't like the same things are me there's no reason it's just a rule Three point lighting!!!!! Lighting Render settings (clapboard with two dots by it) --> Render using: Maya Software to Mental Ray --> Indirect lighting tag --> under environment, do physical sun and sky, click render again to see what happened OR Image Based Lighting: save hdri 360 picture and press create, click o global illumination and final gathering, do whatever Versioning, naming, important shit Stairs Tutorial Trans: 0 1 1 Rotate: 0 25 (or whatever number) 0 Scale: 1 1 1 How to Model Faces www.erraticimagery.com/extras/tuts.html Models for everything except for the torso Rigging DO NOT ROTATE JOINTS DO NOT ROTATE JOINTS honestly i don't get how to do this Binding/bending easily Cylinder, Four point view join (animation menu, skeleton, joint,) do it from bottom up select bottom of joint skeleton and then cylinder and tgo to skin, bind, go to the settings for the first selection, go to 3 and bind skin!! Set Driven Key Select and load Driver (one shape), load driven (when one thing does one thing, the other does something else (animate, set driven key, seT) References/Importing Parts Save it as a file, Open up new scene (or whatever) and go to file, import and import the file (if you want to remove something from the scene go to reference editor under file) Bevel: Edit mesh, Bevel Pictures for references

File, import, image (toggle display options for image to set for only camera i don't know, look at it in a four point perspective) [crashes into cute boy with a drink] oh my god did it get on you? i'm so so sorry! i'll help clean it alright now take off all your clothes Putting a 3D Object in a 2D World 1. Panels, perspective, new perspective 2. View (small ish toolbar under the polygons) import plane, and import the image 3. Try to match up the plane with the image (for the camera) 4. Panels, tear off 5. use a shape and look in two views (two windows) and match up objects with polygons and shapes in the image (u don't have 2 model anything) (possibly only things there would be a shadow) (make it green bc green screen idk) 6. Once the camera is ok u have to right click on the small right number option thing with rotate scale whatnot and cliCK SOMETHING THAT MAKES IT STOP AND WONT MOVE LOCK IT IN 7. try to match lighting 8. test it in render it should look p cool 9, render stats if there are weird black lines from shapes, scroll down and unclick cast shadows!! how to do the thing 1. make thing 2. add nurbs circle 3. modify, add attribute, animate, set driven key, set ((under animation set menu))

1. make thing 2. do thing how to do the thing get things prepare for the thing do thing romanim.com/norman_database.php cgtalk.com onanimation yoOOO CV (or CD curves???) what having a louis blog is awesome because you can talk endlessly about louis without looking insane make popular tag for audio posts/tag favourite

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