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OSPF OVERVIEW
Introduction
The Open Short Path First (OSPF) is defined in RFC 2328.It is
an interior Gateway Protocol used to distribute routing information within a
single Autonomous system. It is a most common routing protocol using by
Service Providers, because unlike EIGRP it is an Open Standard protocol.
Why we are calling OSPF is a link state routing protocol.
Unlike RIP, OSPF is not only sending the Routing updates to its neighbors.
It is sending all the information about the link like IP address of the Interface
and subnet mask, the type of network it is connected to (P2P or P2Multi-
point or FR) and the routers which is connected to it. The collection of these
link states will form a Link state Database.

OSPF Vs RIP

In Earlier days, the most popular routing protocol is RIP. But it


is only good when the network is small. It has some certain limitations
which could problem in large networks. Comparison between RIP Vs OSPF
is given below.

RIP
 RIP has limited HOP counts. It is 16.A RIP Network spans more than 15
HOPS, considered as unreachable.
 RIP doesn’t support for VLSM.
 Periodic update of routing table consumes lots of bandwidth especially on
WAN clouds.
 RIP Converges slower than OSPF does.
 RIP Network is a FLAT network. Here no concept of Areas & Boundaries &
Summarization.
OSPF

 No Limitations on the HOP count.


 Can use VLSM
 Converges quickly
 Can divide into Areas. This will help us to use summarization.
 Allows Authentication.
 It uses Dijkstra’s algorithm (SPF Algorithm)
 Reducing the usage of BW, by sending triggered updates to announce the
Network changes.
 Sending periodic updates on long intervals (30 Mins).

Unlike RIP, OSPF doesn’t send any routing updates on periodic


intervals. It will only send triggered updates. It means every time it doesn’t
send full routing table to its neighbors. Whenever any changes in network,
like new router added or a router removed from the network, it will send
information about that particular network to its neighbor.

In this document we will be learning about some following basic


Terminologies of OSPF.

 Types of Tables
 Area design and Terminology
 Understanding the OSPF neighbor relationships

Types of Tables
There are three types of tables used in OSPF.

 Neighbor Table
 Topology Table
 Routing Table

Neighbor Table
The router tracks all the neighbors which is running OSPF as a routing
protocol and put that information in this table. It contains all the information
about the directly connected neighbors. Like their router ID, to which
network they are connected, and which network they are advertising. It will
exchange routing information with routers which is in this table.

Topology Table
This is the one of the big difference between Distance vector and link-
state protocols. Distance vector protocol doesn’t have this topology table.
They only know about the directly connected neighbors. This table is a road
map for each and every single network which is available in a particular
area. All the routers in a particular area will be having the same type of
topology table.
Routing Table
This table contains all the best routes to reach a particular network.
Based on the topology table it will be having multiple paths for a single
destination network. It will run the SPF algorithm to find the best routes for
each and every network.
The algorithm places each router at the root of a tree and calculates
the shortest path to each destination based on the cumulative cost required to
reach that destination. Each router will have its own view of the topology
even though all the routers will build a shortest path tree using the same
link-state database.

OSPF’s Cost= 10000 0000/bandwith in bps

Area design and Terminology


Areas are similar to subnets in that routes & networks which can be
summarized easily.

The Characteristics of OSPF Area

 OSPF divides the network into multiple areas.


 Each area can contain N number of routers.
 All the Areas should connect to Area 0(Backbone area)
 All the routers within the same area will be having the same topology table
 It contains one Autonomous system border system router(ASBR)

While creating multiple areas in OSPF, we should create Area 0


(Backbone Area) first and then only we should create other areas. But all the
areas should connect to Area 0.
The routers which will be having only one SPF link database are
called Internal Router (IR).
The routers those which have interfaces in multiple areas are called
Area Border Router (ABR).
A router which connects, OSPF with other routing protocol is called
as Autonomous System Border Router (ASBR).
A router which is only in Area 0 or Backbone area is known as
Backbone area router.

Types of Areas

There are five types of areas are there in OSPF, which is listed below

 Normal area
 Stub area
 Totally stub area
 No so stubby area
 Backbone area

Why we are dividing networks into multiple areas?

 The goal is to localize routing updates within the same area


 It requires a Hierarchical design in IP address allocation.
 ABR & ASBR are the only two router types where we can do
summarization.

Let’s consider we are running a company with 100 routers. We are


using OSPF as an internal routing protocol. All the routers which are
running OSPF will be having same topology of the entire network. If any
link goes down at any point of network, all the routers will come to know
about that link failure. Then all the routers will run SPF algorithm to find an
alternative path to reach the other networks. It will take more time to
converge and to calculate an alternative path if the network is large. The
purpose of area is to minimize this.

If we split those 100 routers into 2 areas, say Area 1 & Area 2 and
each area contains 50 routers. And both the areas are connected to Area 0.In
this scenario Area 1 doesn’t care any change happens in Area 2.If any link in
Area 2 goes down that will be localized within Area 2.Only those which are
in Area 2 need to run SPF to find the alternative path. Area 1 doesn’t care,
even doesn’t know about that link failure, which occurs in Area 2. So the
OSPF converges quickly. It is more processor efficient.

Understanding the OSPF neighbor relationships


Routers that share a common segment become neighbors on that
segment. Neighbors are elected via the Hello protocol. Hello packets are sent
periodically out of each interface using IP multicast. Routers become
neighbors as soon as they see themselves listed in the neighbor's Hello
packet.

Two routers will not become neighbors unless they agree on the
following

 They need to be in same Area.


 They need to have same Mask.
 Hello and Dead timers should be same on both the routers.
 Password should be same on both the routers, if Authentication is enabled.

To discover the neighbor, OSPF will send hello packets via the OSPF
enabled interface. This hello packet contains the following information.

 Router ID
 Hello and Dead timers
 Network Mask
 Area ID
 Router priority
 DR & BDR IP address

Router ID:

 The router id is nothing but the router’s name in the OSPF


process.
 Highest active interface will become router id.
 Loopback beats physical interface.

Hello and Dead timers:

OSPF exchanges Hello packets on each segment. This is a form of


Keepalive used by routers to acknowledge their existence on a segment.
The dead interval is the number of seconds that a router's Hello
packets have not been received before its neighbors consider to be down.
Hello packets are sent once in every 10 secs on Broadcast/point to
point network & 30 secs on Non Broadcast Multi-Access.

Adjacencies:

The adjacency building process takes effect after multiple stages have
been fulfilled. Routers that become adjacent will have the exact link-state
database. The following is a brief summary of the states an interface passes
through before becoming adjacent to another router:

 Down: Hello packets have been sent the router is waiting to hear the
response from the routers to which it sent hello packets.
 Attempt: This state indicates that no recent information has been
received from the neighbor. An effort should be made to contact the
neighbor by sending Hello packets at the reduced rate Poll Interval.
 Init: The interface has detected a Hello packet coming from a
neighbor but bi-directional communication has not yet been established. It
means the router needs to acknowledge.
 Two-way: There is bi-directional communication with a neighbor.
The router has seen its router id in the Hello packets coming from a
neighbor. With this info the router will know that whether it is a new
neighbor or reply from an old neighbor.
 At the end of this stage the DR and BDR election would be done. At
the end of the 2way stage, routers will decide whether we can build an
adjacency or not. The decision is based on DR& BDR and the type of
network with which is connected to.
 Exstart: Now routers are trying to establish the initial sequence
number that is going to be used in the information exchange packets. The
sequence number is used to get the most recent information.
 Exchange: Routers will send their whole link-state database by
sending database description packets (DBD).In this stage router won’t send
its entire database to its neighbors. It will send only notes of the routing
table.
 Loading: At this state, Routers have built a link-state request list and
a link-state retransmission list. Based on the DBD, if any information that
looks incomplete will be put on the request list. Any update that is sent will
be put on the retransmission list until it gets acknowledged.
 Full: At this state, the adjacency is complete. The neighboring routers
are fully adjacent. Adjacent routers will have a similar link-state database.

After sharing the link-state database the OSPF will start to calculate
the best path for each and every network. This is the time to run the SPF
algorithm. Once it finds the best path to each and every network, it will put
those routes into its Routing table. Till the link which is in routing table goes
down, OSPF will never run SPF.

Summary

 OSPF is an Interior gateway routing protocol.


 It is advertising the link states rather than sending routing table on
periodic intervals.
 Using Hierarchical routing we can split the network into smaller
groups called Areas
 It calculates best path by placing the routers at the root of a tree based
on the Cost.

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