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Trancers RPG Module 3:


"Mtal Hurlant"
By Ahi Kerp
~ Trancers RPG By Oreon Lothamer and Ahi Kerp ~









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Trancers RPG Module 3:
"Mtal Hurlant"

Heavy Metal in the Trancers RPG .................................................................................................................. 2
Heavy Metal Combat ............................................................................................................................ 3
Heavy Metal Trancing .......................................................................................................................... 3
Heavy Metal Androids .......................................................................................................................... 3
Heavy Metal Normal People ................................................................................................................. 3
Are you Tuff Enough? .................................................................................................................................... 4
Method 1: Roll 2d8 for each Attribute .................................................................................................. 4
Method 2: Roll 2d4 for each Attribute .................................................................................................. 4
Method 3: Roll 1d6 and add 4 for each Attribute ................................................................................. 4
Method 4: Roll 2d6 for each Attribute .................................................................................................. 4
Vehicles & Transportation ............................................................................................................................. 4
New Skills ...................................................................................................................................................... 5
Physical ................................................................................................................................................. 5
Mental/Knowledge ................................................................................................................................ 6
Social .................................................................................................................................................... 7
Survival ................................................................................................................................................. 7
NPCs............................................................................................................................................................... 8
Harry Canyon ........................................................................................................................................ 8
Ratnik .................................................................................................................................................... 8
The Professor's Daughter ...................................................................................................................... 8
Den of Earth .......................................................................................................................................... 8
ARD ...................................................................................................................................................... 8
The Queen ............................................................................................................................................. 9
Katherine Wells .................................................................................................................................... 9
Norl ....................................................................................................................................................... 9
Captain Lincoln F. Stern ....................................................................................................................... 9
Hanover Fist .......................................................................................................................................... 9
Gloria .................................................................................................................................................... 9
Edsel & Zeke .......................................................................................................................................10
Robby Robot ........................................................................................................................................10
Barbarian Leader ..................................................................................................................................10
Taarna ..................................................................................................................................................10
Game Seeds ...................................................................................................................................................10






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Trancers RPG Module 3:
"Mtal Hurlant"

"A shadow shall fall over the universe. And evil will grow in its path. And death will
come from the skies."

The story of Heavy Metal is the story of the Lochnar. While it appears as an innocuous,
oversized glowing green marble, it is in fact far worse.

Look at me. I am the sum of all evils. Look carefully. My power infests all times, all
galaxies, all dimensions. But many still seek me out. A green jewel they must possess. But
see how I destroy their lives.

The sentient Lochnar has powers unimaginable. It can melt the flesh off a person almost
instantaneously, though it at times chooses not to as well. (When the Professor's daughter
showed it to Harry, neither were hurt by it.) It can also transport people to other planets,
other dimensions, and completely change bodies' age, sex, size, and color and sometimes
personality. It can speak, can restrain movement, can fly of its own volition and is
capable of reanimating the dead (creating zombies.) Above all, the Lochnar prefers to
corrupt through greed and love of power.

"My evil corrupts the most innocentFrom one war to another, my influence is always
present."

Like all villains, its overconfidence is its weakness. The Lochnar has a propensity for
gloating, especially in the presence of its enemies the Terrakian. Once a thriving race,
now there is only ever one Terrakian, and she is always female.

Even for a Terrakian, it is very difficult to destroy the Lochnar. If properly anointed and
ready for battle, a Terrakian can sacrifice herself to destroy the Lochnar. Should she do
so, a new Terrkian will be created somewhere in the universe. But the Lochnar will
return one generation later and thus begins the cycle of struggle one again.


Heavy Metal in the Trancers RPG

There are two ways to incorporate Heavy Metal into your Trancers Campaign. You
could introduce the Lochnar as a villain in your world. (If you are playing as a Trancer, it
would be your boss. In fact, there are whispered rumors that it was through the power of
the Lochnar that Martin Essler was able to create Trancers in the first place.) The
Lochnar is sinister, corruptive, sly, and utterly ruthless. But if locked into a case, it
prefers to work through the corruption of those around it.

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Alternately, the Lochnar could transport your characters to any of a 10,000 worlds. Ard
and the Queen's world of warring barbarians is a great sword-and-sorcery setting. Harry
Canyon's Future NYC fits in really well with the future described in the Trancers
universe. Or a quest through the evil lands of Lochnar-corrupted scum would make for
great fun.

Those of pure hearts (like Taarna), or excessive horniness (like Den), are sometimes able
to resist its influence, but the Lochnar is a fateful source of desire. Respect its power and
you might survive. Lust for its beauty, for its power and you die.

Heavy Metal Combat

Combat in the Heavy Metal Universe encompasses the spectrum. From WWII pistols to
swords to disintegrator rays to laser pistols to spinning saw handblades, every kind of
weapon imaginable is represented. In addition, there are characters of superhuman
ability. A character like Ard, leader of the Rebellion, cannot be hurt by mere mortal
weapons. Players would be wise to be wary!

Heavy Metal Trancing

Trancing the weak-hearted is one of the Lochnar's favorite activities. There are entire
worlds--entire universes!--where all the sentient beings have been Tranced. Your game
master will have some great worlds: you can play as the only normal person on a Trancer
world. Or you can be part of an elite team of Lochnar Trancers, sent to kill Trancer
Hunters. The possibilities are nigh infinite!

Heavy Metal Androids

This is an Android Heavy world. There are worlds of high technology with uncounted
androids, worlds of only Androids. You can create Androids so powerful they make
Sharky look like R2D2. In addition, ROBOTS are frequently found, though they are not
as powerful as androids, nor are they necessarily built to fight Trancers. Again, speak to
your GM but the Android palette is as diverse as your imagination.

Heavy Metal Normal People

The world of the Lochnar offers a multiverse of possibilities. You can choose characters
such as an 18-year old geek, stoned out alien space pilots, barbarian hordes, future taxi
drivers, professors, robots, and those are merely examples from the film. The biggest
difference between this world and the straight Trancers are the presence of aliens.
Creatures from other planets make up a large proportion of all creatures.

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Are you Tuff Enough?

If you have previously enjoyed the Trancers RPG, you would have no doubt noticed that
it was the most realistic role playing game in the world. In which case, you will be
ecstatic about this Heavy Metal supplement. The two worlds blend together very well.
Here are some alternate methods for creating characters native to the environment.

Method 1: Roll 2d8 for each Attribute
The Harry Canyon method, good for above average common people. This method is
simple. J ust roll 2d8 for each Attribute and take the higher of the two. For example,
J enny rolls a 3 and a 7 for her character Park Kim's Luck attribute. Of course J enny
chooses the 7 and discards the 3.

Method 2: Roll 2d4 for each Attribute
The Professor's Daughter method. This is the most realistic method for determining the
eight Attributes. Simply roll 2d4. This will generate a Score of 2-8, which let's face it is
still above average. While it could mean that you will end up with a weak or useless
character, it ensures realism and encourages role-playing.

Method 3: Roll 1d6 and add 4 for each Attribute
The Barbarian Overlord. This is the preferred method of rolling for players who wish to
be able to choose whichever Occupation they want. When rolling this method, you know
for sure that you will have a minimum score of 5 in any given attribute.

Method 4: Roll 2d6 for each Attribute
The "Den" heroic mold. Of course this method results in scores above ten, but we are
talking about RPG heroes hereyou know for sure that Den has crazy stats all the way
across the board.. Besides, this method is balanced by the fact that rolls can be as low as
2 for any Attribute.

Vehicles & Transportation

"Look, man, if there's one thing I know, it's how to drive while I'm stoned. It's like you
know your perspective's fucked so you just let your hands work the controls as if you
were straight."

The vehicular tapestry is as rich as any of the others. Should you want to use one of the
transports from the film, here are a few. We generally don't provide stats for vehicles in
the TRPG, but safe to say that all of those would count as a Really Nice Vehicle.

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Flying Car. This badass sportscar not only flies, but is capable of space flight! Though
you'd better put on a spacesuit, as otherwise you can't take the top down, and then what's
the point of an intergalactic convertible?

Giant Dragonflies: Slight but elegant, these creatures can skim through the air with
grace whilst bearing an armored warrior. Requires a Beast Riding skill of 3

Boeing B-17 Flying Fortress: J ust your typical 4 engine heavy bomber--this is a great
weapon against land-based opponents, but a terrible place to face agents of the Lochnar
within.

Smile Spaceship: With powers unknown, going to places unknown, flown by pilots
unknowing, the one thing you can be sure of is that you are sure to get a lot of style
points in this ship.

Canyon's taxi: Bullet proof and equipped with a disintegrator ray (that only works on
humans and fibers, and is oddly similar to the Lochnar), this cab is for those who truly
don't want to fuck around.

Flying Bird: More than a bird, this creature can survive a good deal of punishment and is
loyal unto death. Requires a Beast Riding skill of 10!


New Skills

These are the new skills that exist in the world of Heavy Metal:

Physical Mental/Knowledge General Social Survival
Long Swim Excavation N/A Staying Power Beast Riding
Ritual Preparation Bullshit Concentration
Sacrifice Damseling
Summon Terrakian
Summon God

Physical
Long Swim: For those with an endurance of 9 or higher, they can roll a skill
check for every minute spent in the water. Each successive check is resolved at
one level lower than your roll, and if encumbered by equipment or another
person, subtract another level. (J ames rolls for his barbarian, who has leaped in
the ocean and is swimming away. He is wearing armor so all his PDG resolves
as an average success, and each minute he continues will lose one result level. An
excellent will always succeed however.)

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Mental/Knowledge
Excavation. Base - Learning Capacity. (There are those who resist the Lochnar
and seek to hide it for the safety of all. It may work for hundreds or even
thousands of years, but eventually someone always digs it back up.) But the
Lochnar aside, those skilled in excavation can find all kinds of relics of history--
both human and alien, depending on where their digs are. For every level a
character has in excavation, there is a 10 percent chance they will discover
something for each month of digging. J ust what they discover is up to the GM's
discretion.

Ritual Preparation Base - N/A. (only for Terrakian). When summoned, a
Terrakian must immediately go to the place of preparation. Marked with a large
statue of a Terrakain warrior and featuring a sacred sparkling pool, the Terrakian
must disrobe and swim to the statue. Here she collects the ritual clothing and
collect the Defender Blade. The Statue infuses her with power and she is now
prepared. Takes 1d4 hours. Passive

SacrificeBase - N/A (only for Terrakian) After completing a Ritual Preparation at
PDG level or higher, the Terrakian must find the source of the Lochnar and defeat
its agents. If she survives, she must fly or climb to the Orb and then with raised
sword or other dramatic gesture, she sacrifices her life and the Lochnar is defeated
for another generation. Has a 25 percent chance of success with each level in this
skill.

Summon Terrakian. Base - Learning Capacity. Those of great knowledge may
through the power of their voices summon the last Terrakian to their aid. It takes
3D6 minutes and only works if the presence of the Lochnar is close-at-hand. 30
percent chance for each skill point added, with no more than 3 points ever able to
be expended. There is always at least a 10 percent chance that the Summons will
not work.

Summon God: Base - Learning Capacity. With the Lochnar and a living sacrifice,
a person may gain the some of the Lochnar's powers. Requires minimum stats of
LC and DC 9 and 2d4 hours. Consult your GM or roll on the following table.

1 Disintegrate any living thing upon touch
2 Create Zombies for the dead
3 Corrupt the living
4 Flight
5 Become a Hulk at will
6 Become invisible
7 Dimensional Traveling
8 Change into any animal at will
9 Can swap sexes on yourself or anyone you touch
10 Absorbed by the Lochnar- omnipotence but also death
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Social
Staying Power Base - Endurance. For those nights when multiple partners demand
your attention, this skill will keep you up (or moist) for as long as the night
demands. Very important skill in sword-and-sorcery worlds, or just for those with
big libidos. For every skill level, you can perform at your highest peak for an
additional hour.

Bullshit: Base - Social Compatibility. A great skill for everyone from corrupt ship
captains to a hard-working cabbie. Can be used to pull the wool over another pc
or npc's eyes. Roll a D10 over the intended character's LC. Every two points in
this skill gives a plus 1 to the result (ie: with 4 points, an average result becomes
excellent.).
If the opposing character has the same skill however, it can also be used to detect
bullshit; in this case both characters roll and the better success wins.

Damseling: Base - Social Compatibility. For females only. Using a variety of
helplessness, flirting, seduction, and general womanly wiles, this character can
manipulate the men around them. For every level they have a 10 percent chance
of convincing a man to help them. For each month the man has not had sex, add
10 percent to the result.

Survival
Beast riding: Base - Agility Whether giant bats, supersized birds, or dinosaur like
beasts, the skills for riding are similar. Level 1 - You can sort of ride docile, well-
trained creatures. Level 2 You can confidently ride docile, well-trained
creatures. 3. You have great showmanship while riding docile, well-trained
creatures. 4. You have a small chance of capturing and befriending a wild
creature. 5. You have a good chance at capturing and befriending wild creatures.
6. Capturing wild creatures is what you do. 7. You can tame even a fierce,
carnivorous creature. 8. You can stay on a winged creature through a tornado, or
a land creature though an earthquake. 9. You can commune physically with all
animals, understanding basic needs and wishes. 10. You are J ake from Avatar.

Concentration: Base - Determination. Whether wounded, stoned, or just
distracted, this skill allows you to shrug off extenuating circumstances and
consistently achieve great results. For each three levels Die Rolls are considered
one level higher (Except FUMBLE, which is always a FUMBLE)

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NPCs

You will probably end up creating your own worlds, but it is fun to play in the Heavy
Metal Sandbox. Some of the characters you may encounter from the film include:

Harry Canyon
"Stupid asshole. Nobody touches Harry Canyon unless I want him to."
Typical of the typical New Yorker (scum capital of the world), Harry drives a cab and
acts according to one rule--don't get involved. Unless it involves a sexually attractive
dame, of course.
NOTABLE: Bullshit Level 9, Concentration Level 4, Determination of 10

Ratnik
"I wouldn't do that if I were you."
An alien that represents a group of investors from nearby planet. Though he met his end
after purchasing the Lochnar, his smarts and ruthlessness would make him a great villain.
NOTABLE: The Venusians have deep pockets, and Ratnik has carte blanche with their
fortune. Can spend money like water. Bullshit: 6,

The Professor's Daughter
"Pretty. But dumb."
Her father discovered the Lochnar but was murdered by the Venutians. Only she knows
where it is hidden but the wealth involved in such a secret and the power of the Lochnar
can corrupt her.
NOTABLE: Attractiveness 10 Damseling 6

Den of Earth
"There was no way I was going to walk around this place with my dork hanging out."
An 18 year old virgin and science geek, but once transported a warrior of Conanian
proportions.
NOTABLE: Long Swim 7, Staying Power 8, Beast Riding 4, Physical skills all 9

ARD
"Excellent. You are worthy to serve me."
Immortal, sarcastic, and bored by everything. Supreme Leader of the Revolution and the
next ruler of the world. Very strong soldiers, but his army lacks the numbers of the
Queen.
NOTABLE: Summon God: 5, LC Determination 10, SC 3
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The Queen
"If you please me, I may let you live."
Lusty powerful Queen who is a ruthless hands-on ruler but also quite poetic and a bit
lonely. Has an army of powerful warriors and giant bats to fly them around.
NOTABLE: Attractiveness 10, Staying Powers 6, SC 8 Beast Riding 10

Katherine Wells
"I have no reward to give you, but if any part of me pleases your senses, I would give it to
you willingly."
A happy girl from the British colony of Gibraltar who ends up partnered with Den for
many long and happy years.
NOTABLE: Attractiveness 8, Staying Power 4, Damseling 10

Norl
"This guy seemed to know what he was doing. And for a gorilla his english wasn't bad."
A warrior both stealthy and brave, one who is very good at killing trancers. Or, if
corrupted by the Lochnar, a very formidable Trancer indeed.
NOTABLE: STR 8, AGI 8, END 8. Sneak About 10

Captain Lincoln F. Stern
"I got an angle."
As unscrupulous as they come, Captain Lincoln Stern has been accused 12 counts of
murder in the first degree, 14 counts of armed theft of Federation property, 22 counts of
piracy in high space, 18 counts of fraud, 37 counts of rape. and one moving violation.
Nothing is too bad for Preschoolers prostitute ring, selling dope disguised as a nun. A
good villain or, for fun, employer.
NOTABLE: Bullshit 10

Hanover Fist
"STERN! He's nothing but a lowdown, double-dealing, backstabbing larcenous perverted
worm."
A slight, unassuming man who lacks scruples and is Hulked by the Lochnar into a
snarling rage beast. Much like a Trancer, in fact.
NOTABLE: Determination 2

Gloria
"Um I forgot, are you circumcised?"
10

Young J ewish woman who works as a military transcriptionist. Organized and has a
busy life, drinks diet soda. Seduced by Robby Robot and currently engaged to him.
NOTABLE: Attractiveness 6, Staying Power 6

Edsel & Zeke
"Nose dive!"
Great pilots, with great addictions for plutonium nyborg. Neither are very lucky with
earth women. Can be found in the Smiley Face ship.
NOTABLE: Concentration 9

Robby Robot
"Earth woman who experience sexual ecstasy with mechanical assistance always tend to
feel guilty!"
Quick-thinking and randy, this diminutive robot is surprisingly good at both getting
women in the sack and pleasing them once they're there.
NOTABLE: He's a robot and dependent upon his programming. But aren't we all?

Barbarian Leader
"Death to all who oppose us!"
Once a brave and noble man, was turned by the power of the Lochnar into a depraved and
evil agent. One hand is a whirling saw blade and the other carries a blade. Rules a large
band of powerful warriors.
NOTABLE: All Stats 10, except Attractiveness and SC, which are 4s.

Taarna
A mysterious, silent Terrakian marked with a red dagger tattoo on her neck. Skilled at
blades, utterly focused, and with her pet winged beast, she is the key to defeating the
Lochnar.
NOTABLE: Ritual Preparation, Sacrifice 8, Concentration 10

Game Seeds

The Lochnar connects all worlds, all universes, all potentialities of the multiverse. It can
serve as the ultimate master villain, as the leader of all Trancers, or simply be mcguffined
into a suitcase. It will always seek to corrupt the innocent and cannot resist melting the
flesh away from the wicked. By using the Heavy Metal supplement, everything from the
far future to the far past, humanoid to intelligent gas characters are available. Here are a
few ideas to get you started.
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You are a professor on a dig on the remote planet of Zzygon. Three months into
the dig, you find mass graves. The next day, your team is dead and your daughter
is missing.

You are Stephanie, an intelligent and funny woman from Leeds. One morning
you wake up on a strange planet, about to be sacrificed to an elder god. You must
save yourself.

You are Anrax, a lieutenant in the barbarian horde. The head of the intelligence
approaches you and sends you on a very important mission: to learn the location
of the last Terrakian.

As an international space trader, you are sent to collect the most virulent of men
and women in the galaxy.

An aspiring lawyer, it's your job to collect enough evidence to arrest Captain
Stern. You are sent to the capital city to interview his myriad victims.

You are a traveling sex robot. In order to inherit the robo-fortune of your family,
you must woo and wed an earthgirl within a week.

The Lochnar has invaded Renaissance Italy with an army of Trancers. You must
jump way back and save the life of Leonardo Da Vinci.

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