Experimenting with Fandom, Live Music, and the Internet: Applying
Insights from Music Fan Culture to New Media Production
Tim Wall and Andrew Dubber Birmingham City University, UK Abstract This article maps and theorizes online jazz fandom activities around live music, and then reports on applied experimental work that the authors undertook with jazz promoters and musicians to explore ways in which live music can be situated in the activities of online fandom. Three theoretical themes of online taste-maker-led fan communities, narratives of online fan experience, and modularization of content are explained and discussed. Two case studies, where the theoretical themes are applied to the practical needs of live events organizers, are then introduced, discussed and evaluated. The authors then draw conclusions about the extent to which an understanding of fan practices and the possibilities of online platforms can be combined to extend the experiences of live musical events into online experiences. They also consider the possible ways in which online media re-address a series of questions about narrative and narration, agency and subjectivity, expertise and accessibility. 1. Introduction This article reports on some experimental production work the authors undertook with promoters and musicians, in which we applied theoretical insights developed in earlier studies of fan practice to explore ways in which new media texts can be constructed to mesh with the activities of online fandom. Although we reect on the texts we produced, we do not report extensively on the reception of these texts. Our work was mainly formal in its aim and practice. In other words, we seek to explore the implications of our current under- standing of music audiences for new forms of produc- tion, and to report on our experiments in creating online texts which are led by theoretical and practical under- standings of the way in which fans operate, rather than determined by the forms of technology we are working with or by accepted ways of constructing music websites. The specic cases we discuss were just two of a much larger number that we have been working on as part of the Interactive Cultures research team at Birmingham City University. One was initiated as part of an Arts and Humanities Research Council (AHRC)-funded Knowl- edge Transfer (KT) Fellowship project, and the second as a KT commission. This is pertinent because, although the cases started as two of the thirty projects dened for us by our knowledge transfer partners, in these two instances we used the opportunity as a jumping-o point for more developed experimental research. Our partners here were the promoter of an international jazz festival and a musician with a signicant commitment to experimenta- tion in the development of live music events. In each case, in line with the brief set by the partner, we attempted to extend, and expand upon, the involvement of audiences in live events. We drew upon our understanding of jazz as a cultural community, online activity as a social practice, and the internet as a set of interactive technologies, in order to develop the ideals of live performance amongst both regular audience members and new recruits. In both cases, we established prototype technological solutions to meet the partners needs. Intrigued by the possibilities, though, we worked with our partners to develop these prototypes further, outside the scope of the KT funding, to produce fully working solutions. Correspondence: Tim Wall, Birmingham School of Media, Birmingham City University, City North Campus, Perry Barr, Birmingham, B42 2SU, UK. E-mail: tim.wall@bcu.ac.uk Journal of New Music Research 2010, Vol. 39, No. 2, pp. 159169 DOI: 10.1080/09298215.2010.489645 2010 Taylor & Francis Although we are keen to identify the origins of these projects in knowledge transfer work, and recognize the support of that works funders, we want to make it equally plain that the research element of our additional experimental work is not based on evaluating the success of the knowledge transfer prototypes in attracting new audiences. That will have to wait for another piece of longer-term investigation. Here we report on practice- based research, which within media and cultural studies is a well-founded, if relatively undeveloped, paradigm. In such work, producers explore ideas about form, produc- tion process or meaning by making innovative texts in the form of written, video or audio media. In this case we work across these forms, taking in newer aspects of interaction and of social media which are at the centre of online media. The key question we work with, then, is how could and should we respond as producers to key ideas about fandom which are derived from more abstract theoretical work, and more empirical data collection? In doing so, we hope we are oering an innovative approach both to understanding audiences for live music, and to experimental, practice-based new media research. This article, therefore, does two things: it maps and theorizes online music fandom activities around live music based upon the work of others and our own earlier research; and it reports on our experimental work in new media production. We start by exploring online fandom around jazz and associated forms as specialist musics, and outline recent research and theorizing that account for the ways that fandom is contained within commu- nities dominated by an unocial and uid hierarchy of esteem and prestige, ordered around knowledge and access to music. Specically, we look at a range of activities involved in sharing, discussing and ordering music; the way these activities build taste-maker com- munities, the journeys and narratives of the online fan experience, and the way these lead to a modularization of content; and the function of live performances within those practices. In the second part, we explain how these ideas were used as the foundation for production decisions and work processes involved in producing online content associated with the jazz festival and separately the development of a collaborative music project which leads to the staging of a live event. In doing so, we want to explore how ideas from the theorization and research of music consumption could be useful to new media producers as they design and make content for the very audiences on which the earlier research was based. The relationship between live music and online music fandom is an interesting one. Perhaps they can be seen as polar opposites in the experience of music. As we will show, live music is most often understood to be the most authentic of consumption experiences, and the ability to play live is often constructed as an index of authenticity in popular music as a whole (Frith, 1996, pp. 237241). The relationship of music fans to music through the internet, by contrast, is consistently associated with debates about problematic changes in the way music is consumed. The most high prole of these is linked to music industry concerns that sharing music over the internet undermines record sales; this activity is often presented as theft, and much of the sharing activity is widely portrayed as illegal. Less dominantbut for this article, more signicantis the sense in which the online experience is a virtual one and therefore unreal, not live or even hyper-real. Questions about virtual experiences are often structured within a discourse which builds upon earlier cultural debates about recorded versus live music (Thornton, 1995, pp. 3450). It is important to note, though, that jazz and the sorts of fusion musics explored in this article are among a number of popular music cultures which have a strong emphasis on live music culture, even when music is recorded or further mediated by the distribution channels of radio, cinema, television and, latterly, the internet (DeVeaux, 1995). At the same time, our research shows that jazz and associated fandom shares many notable characteristics with other specialist music communities, and that these characteristics have been elaborated upon and extended in the cultural spaces created by online media (Wall & Dubber, 2009b). In the discussion of our experimental work, we will raise important questions about the ways in which the liveness of live events can be represented online; the way dierent live and online audiences can be encouraged to participate in the mediation of a live jazz event; and the degree to which the structuring activities of promoters, venue sta and editorial enablers of online coverage should be explicitly revealed. More philosophically, but with greater bearing on the economics of live jazz events, we touch upon the dicult issues of ownership and intellectual property. Finally, we want to open up discussion of the way in which online media re-address a series of questions which have pre-occupied media scholars: narrative and narra- tion, agency and subjectivity, expertise and accessibility. In engaging with all this, the article raises interesting questions about audience cultures, the online mediation of liveness within jazz culture, and the value of research through experimental work. 2. Online fandom around jazz and associated forms as specialist musics In media and music industry terms, jazz is a specialist music. Record companies organize their business activ- ities around a general music division (which makes the most money, but incurs the highest costs) and specialist music divisions (with smaller, but more consistent, revenues, but where specialist knowledge is required), 160 Tim Wall and Andrew Dubber and radio companies use these ideas to organize their formats or programme schedules around general and niche provision (Barnard, 1989; Negus, 1992). These industrial activities respond both to popular music fans and to musicians who are drawn to work in distinct styles with small musical communities (Borthwick & Moy, 2004). In these musical communities, music fandom is exercised through the command of specialist forms of knowledge of a named specialist music, and activities of collecting and sharing which dene the boundaries of a community or scene. The particular specialist music is usually understood to be purer, or more demanding, than mainstream popular music (Hesmondhalgh, 1996). Musicians will be self-consciously associated with the music, and will see the fans as their audience, and the record industry and radio professionals as essential elements in providing a living. Senses of authenticity, notions of art, and/or commu- nal practice are common in all forms of specialist music (Frith, 1983). Fans of popular music in general, including specialist music forms, behave in many ways that are common across the genres. The ways in which the music is consumed, celebrated, collected, examined and enjoyed is largely inscribed by dominant practices among the recorded and live music industries. However, what is perhaps more interesting is the ways in which these behaviours dier from one niche music to another. The activities characteristic of (if not peculiar to) jazz fans include a particular interest in improvization; an encyclopaedic attention to details such as the names and discography of side players on recordings; and an emphasis on collectable recordings. Signicant weight is also given to the value of live performanceand this is true both of recordings of live performances and actual live concerts. It is this latter emphasis which, along with ideas of musicianship, is at the core of jazz fans senses of authenticity. Certainly most research into the activities of jazz fans reveals a strong emphasis on attending live musical events (DeVeaux, 1995; Riley & Laing, 2008). The importance of live music is also very prominent in a major survey of specialist music fandom that we undertook in 2008 for the BBC. This work involved a three-month survey of the online activity of urban music, indie rock and jazz fans at over 250 online locations, as well as an examination of the BBCs specialist music provision and production processes. An overview of the research was published in a BBC report and a peer reviewed journal (Wall & Dubber, 2009a, 2009b). In these published analyses, we drew a very broad denition of fandom, examining fan practices rather than trying to dene the status of being a fan as distinct from a non-fan. We tested out various approaches to theorizing fandom in terms of the empirical data we produced. The studies were, however, qualitative, and although we sought representative samples to study, we were interested in drawing out the underlying practices rather than quantifying dierent sorts of occurrence. Rather than outlining the evidence for all of our ndings and arguments here, our aim is to provide some broad perspective and then draw out three of our main conclusions. Readers interested in nding out more are directed to the other publications. Most substantially, this work pointed to the cultural importance of the online experience to jazz and other specialist music fans, and contrasted this with the perception of the internet implied in the use of online media by music companies and musicians as simply a promotional media space or distribution channel. When constructing or commissioning websites, music organiza- tions approach the web from the perspective of brochure or yer design, and to the extent that they consider the interactive potential of the online environment, this is usually done as gimmickry or to generate extra content that would draw attention and maintain stickiness on the promotional site. In addition, the fact that recorded music, concert footage or audio can now be accessed online in a quantity that was not previously available, while signicant, is not sucient to explain the impact of the internet on music consumption and fan activity. Rarely is the online environment deliberately used by recording industries, live promoters or performers as a means by which cultural production and artistic expres- sion itself can take place. Following Marshall McLuhan, we can understand communication media like music and the internet as cultural environments, in which any environmental changes shift the operations of producers and consumers, alters the ratio between the number of options available to producers and consumers (McLuhan & McLuhan, 1988). Thinking along these lines, we should understand online media as reshaping (rather than replicating or replacing) traditional music presentation and represen- tation formats. Any study of online fandom, therefore, must explore the audience/fan relationship to the whole environment, not just to a single mediation, whether live, in a physical recorded format, broadcast experience or internet engagement. This is a little abstracted, but we found signicant evidence in our analysis of fan activity to support a claim that such a perspective is useful. The array of internet and web technologies used by specialist music fans to explore and consolidate their enthusiasms will be familiar to anyone with any experience with music online. We found that these technologies are deployed for specialist music content in exactly the same way that they are for more mainstream music, and specialist music fans almost always use existing technologies and applications, rather than establish their own. The most prominent technol- ogies and applications where we found fan activity were blogs, discussion boards and fora, dedicated web site pages, online radio stations and other forms of streamed Experimenting with fandom, live music, and the internet 161 and downloaded audio and video services, including Last FM, Spotify, YouTube and MySpace. However, for fans we found that each of these technologies forms part of an infrastructure created by their particular activities. So, for instance, while some of the technologies are used to provide access to professionally-produced content, the quantity of fan- established locales is many times greater than those oered by professional providers, but the latter tend to attract more visits, probably because of their strong brand identities, often associated with o-line activity in publishing and broadcast media. The professional providers are, therefore, most often (and obviously) associated with commercial exploitation of the web or other internet technologies, and the content of these sites is most often associated with commercially released studio recordings of jazz. Having said that, it would be mistaken to see the space available for fan activity as limited to non-commercial space because commercial providers tend to use content from unpaid contributors as a way to lower costs and encourage participation, and many fan sites take advantage of the opportunities for advertising or click-through revenue streams. While there were certainly examples of niche provi- sion, in most cases content utilized by jazz fans is made available through generalist platforms. The more niche provision tends to be organized by commercial compa- nies and is more likely to use professional editorial sta, while material uploaded by fans is more likely to be found through highly branded applications commonly associated with ideas of Web 2.0. For instance, video material of jazz performances can be accessed through the same technologies that oer more mainstream content, for instance YouTube. What is notable, though, is the quantity of fan activity devoted to live jazz performances within the non- commercial spaces on the internet. These are apparent, amongst other materials, in the availability of recordings of live events, fan-produced reviews of live events, information about live performances, encyclopaedic listings of musicians live performances, and discussions about performances. Of course, one will nd such materials available for any specialist music. What is perhaps interesting from our ndings is that in jazz and associate musics, though, concert performances are hardly dierentiated from commercially available studio recordings and, in fact, live music recordings tend to be ordered with hard to nd, out of print studio recordings. These are issues to which we return below. In our empirical study we identied a series of core fan practices, which in the report to the BBC we also developed into implications for BBC broadcast and online production. In this article we want to bring out three in particular that have become central to our own production-based research work. The rst relates to the ways in which fans produce narratives out of the material they order, which in turn form the basis of the frame- works through which they understand the specialist music that is the object of their fandom. Before the widespread use of the internet, this material was constituted by the music media, journalism and comment found in the press and broadcasting, and by the memorabilia associated with musicians lives and their performances. Online fandom has reproduced these materials in digital form, and added to them with an even greater array of re-engineered and self-generated content. The second idea we refer to as taste-making, as it relates to the role that key members of fan commu- nities have in identifying and interpreting the signicance of dierent forms of material out of which fan practice is ordered. The nal idea we want to highlight is the product of this fan activity, which we term modulariza- tion. That is the tendency to divide up existing media material for use in fan activity, the creation of original material in similar modular elements, and the assembly of such modules into larger fan artefacts like web pages and blogs. It is worth addressing each of these ideas in a little more detail before we show how they were applied in our case studies. 2.1 Order and narrative in fan culture The online environment in which jazz fandom takes place utilizes technologies formed into an infrastructure. The environment is particularly amenable to communal activity. Although fandom is often presented as a decidedly individual activity, its key activities are more often social (Jensen, 1992). While it is possible to understand specialist music fans use of the internet as very personal search activity through a forest of information sources, the majority of the fan activity we observed can be seen at some level to be social (Baym, 1999). Broadly speaking, this communal aspect of fandom online has clear precedent in the oine environ- ment, where the activities of music fans were primarily, if not exclusively social. For instance, the making of mix- tapes for friends and fellow music lovers pregures the online creation of mixes and playlists; the practice of writing, copying and distributing fanzines provides the prototype for webzines and fan blogs; and, where like- minded music enthusiasts would gather together, sit and talk, online fora and other online social media have arisen to enhance and amplify that impulse (Atton, 2001). The most striking example of this phenomenon is probably the reproduction of the practice of tape trading online. Again, this is not restricted to jazz fandom, but is particularly strong within jazz culture. Tape trading refers to the swapping of prized recordings of live performances by jazz musicians. The tapes have tended to be called bootlegs (boots for short) in an echo of the activities of the purveyors of alcohol during the 162 Tim Wall and Andrew Dubber American prohibition. The term merely denotes that the concert recordings have not been sanctioned for com- mercial release, although they are as likely to be recordings made directly o the mixing desk in the concert hall as they are audience recordings made with portable equipment. Often these recordings are made available in the same way as commercial recordings through Torrent-based distribution, or le-sharing tech- nologiesbut there is an increasing tendency for access to the shared material to be in private, invitation-only small communities, in which people contribute as well as download. Given that jazz is accorded such a small amount of time on mainstream media, and makes up such a small part of total record sales, its prominence on the internet is notable. It is common in the academic literature to portray this social online activity as evidence of the basically democratic nature of both fandom and online activity. Perhaps the most obvious example of this are those activities which are associated with what has come to be called folksonomy (Vander Wal, 2004). This is the notion that the tagging of items of digital data by individuals in aggregate creates a categorization system that enables others to nd your contribution. Because both the system of categories, and the order the categories give to information, is the result of many individual actions, rather than a denitive system created by an authority, it has been argued that these locales of folksonomic activity provide an ad hoc and participa- tory method of organizing information useful to a community. For example, users of Last.fm can assign tags to the music they listen to. While many of the tags will be meaningful only to the person who applied them, many of the tags will be shared by a wide range of other users and, in aggregate, they create a folksonomy. This cloud of tags represents a communal semantic map that allows users to explore music. Likewise, video site YouTube allows users to apply tags to individual videos, which are then grouped and can be navigated by topic of interest in a manner that allows for a meaningful system of organic terms, rather than simple genre classications. Book- marking website del.icio.us applies this tagging system to websites all over the internet, which can be annotated, tagged and stored for ease of reference, and to allow members of the service to easily locate and connect with other, similar sites. Live recordings are also usually presented with even larger amounts of meta-data. The convention is that full details of the concert date and location, band members, details of the themes played and information on the origin of the recording are provided, along with the history of its technical transfer to the present form. At the most developed, it has been suggested that such aggregated ideas embody the wisdom of crowds characteristic of Web 2.0 environ- ments (OReilly, 2005). 2.2 Leadership in fan communities However, the online fan communities we studied were more prominently characterized by social hierarchies of the type termed powerless elites by John Tulloch (Tulloch & Jenkins, 1995). Within jazz fan communities, le sharing sites, fora, bulletin boards and mp3 blogs, there exists an unocial and uid hierarchy of esteem and prestige, ordered around knowledge and around the provision of access to music. Opinion leaders, taste makers, specialist music savants and people possessing expertise concerning specialist music share their knowl- edge and provide routes to otherwise inaccessible assets of fandom, and in so doing are accorded respect and deference by members of their peer communities. On le- sharing peer-to-peer sites such as Kazaa and Limewire, members who have comprehensive catalogues of certain subgenres andscenes of music are knownandreferredtoas reliable sources of introduction to unfamiliar albums and tracks. In discussion groups, people who regularly share expert knowledge are often elevated to the status of moderators, and given positions of responsibility and stewardship within the community. Knowledgeable com- mentators on mp3 blogs, as well as the bloggers themselves, inhabit status positions within the commu- nities those sites attract. On Last.fm, Mog and other music taste-sharing communities, esteemcan be measured by the number of followers to which a user can lay claim. To some extent these tastemakers constitute a similar group to the one dened as curator-savants by the authors of a media industry market research report (EMAP, 2003). The term is somewhat unhelpful in analysing music fandom, derived as it is from common ideas of savantism as indicative of individuals with poor social skills and exceptional ability to store and recall signicant amounts of information. This value-laden term connects to a wider perception of male attitudes to record collecting as nerd behaviour. However, the Phoenix projects less negative denition of this group as having a self-identity determined by extensive musical knowledge, relates far better to the sorts of public display, dandy activity apparent in record collecting and online fora (Straw, 1997). If we set aside the terminology of the Phoenix project as the result of their attempt to map commercial markets for products and advertisements, their analysis has some analytical value in relation to ideas of online taste- making. The larger savant group is understood to constitute 7% of adults under 45, for whom music is a major preoccupation, and this proportion is broadly similar to the proportion of online music fans we identied in our research who run blogs, moderate message boards, or are given esteem within online debates. A larger groupperhaps broadly similar to the Phoenix projects enthusiasts (21% of adults) participated in these social media (Hills, 2002). Experimenting with fandom, live music, and the internet 163 2.3 Modularization The main disadvantage of limiting ones sense of the internet to that of a distribution channel is that the mediation process is ignored and online content is understood in terms of its origin. So, for instance, studio recordings are understood as CDs, live recordings as concerts, and programmed music as radio. This takes no account of how the raw content material that is utilized online is manipulated by its users and online content creators. This former approach also ignores the signicant way in which listening is integrated into practices of sharing and interacting, and the way these activities t into the community hierarchies of the social media in which the music is listened to. In addition, it ignores the way in which most online radio takes a far more narrow-cast orientation than that found in over- the-air radio. Listening online, then, is almost always a form of interaction at a number of dierent levels, and it usually takes place within the context of two further activities around organizing music and knowledge. Digital music les, especially in the areas of specialist music, are hardly ever simply downloaded. Firstly, they are increasingly accessed through sites which oer social fora, large amounts of metadata, and the ordering agency of the tastemakers who control them. Secondly, these sites are largely understood to constitute spaces for sharing, for actively linking the music and metadata, and for making sense of the specialist music form. Finally, the music is actively collected and ordered on local computers in such a way that the individuals computer is conceived to be part of a wider plane of music culture activity. These characteristics can be seen on both Last FM, and the increasingly important phenomenon of le- sharing blogs. In their own way, both of these technologies also represent the nal area of online fan- activity: repurposing and modularization. As the blog technologies have developed, they have given a particular emphasis to a model of modularization, where the blog owner can build the content of their blog through a series of widgets. Although many of the modules which are used to build a blog are oered as technologies, provided commercially or through open source community devel- opment, we can understand other aspects of the blog as modular. While le-sharing is often simply organized as the opportunity to download music les, the links to le downloads are increasingly set within the context of a range of other activities. These include the presentation of information on the music being shared, for which it is expected that the blogger will be thanked, or comments made about the music being shared, including additional information. Some bloggers produce original accounts, often built around placing the music within their own maps of meaning, or evaluating the worth of the music against other available options. More often, though, evaluations originally published in online sources are reused, the artwork for the record release is copied and pasted into the blog, and widgets that allow video of the artists performing part of the music from YouTube or equivalent online sources are included. 3. Experimenting with live music online In this section we outline two primary pieces of experimental work we developed in partnership with promoters and musicians to extend participation in live music events online. The intention was not to simply distribute the musical performances, but to represent some of the experiences which are characteristic of these events. In particular, we examined ways to incorporate our understanding of ordering and narrative, taste- making leadership, and modularization into the online experience. In one case, we worked with the promoters of the Scarborough Jazz Festival, a well-established weekend event which features an international line-up of artists performing to audiences drawn from across the UK and beyond. The audience prole tends towards an older age group, with a mean age of around 60. The range of music is quite diverse, and perhaps belies common assumptions about the tastes of an audience with this demographic prole. In 2009 the headliners included the jazz-funk of Kyle Eastwood, former Miles Davis saxophonist Steve Grossman, and pianist vocalist and entertainer Liane Carroll, and support acts as diverse as contemporary jazz dancers Jazzcotech, rising young jazz collective If Destroyed Still True, and a specially commissioned Greek Gods suite from the Andy Panayi Big Band. The promoters wanted to raise awareness beyond the regular attendees, and in particular to attract younger people throughout the UK. They could see that part of this objective could be achieved by putting the festival online, where they could raise awareness about the festival and share the festival experience with a far wider group. In the second case, we worked with the organizers of Aftershock, a relatively recent project, in which composer Nitin Sawhney brings together a group of musicians from young players at the beginning of their professional careers from jazz and world music back- grounds to develop his compositions for a one-o live performance. The performances take place in dierent cities around the world, usually as part of a larger arts or music festival. Audiences vary from location to location, but the majority of the audience tends to be between 20 and 40 years old. There have, to date, been eight Aftershock events, and we were involved in the six events in Genoa, Marseille and Manchester. The organizers were keen to publish a website for this leg of the Aftershock project, but were at a loss about the approach to the site. 164 Tim Wall and Andrew Dubber In Scarborough the promoters, regulars, and venue sta perceive the festival as a unique jazz experience characterized by its diversity and the distinctiveness of the venue, a Victorian spa pavilion and concert halls located on the edge of the North Sea on the north-eastern coast of England. We therefore wanted to create a montage of snippets from the perspectives of dierent people who were involved in organizing and experiencing the festival as it unfolded. Equally, we were keen to draw on as many ways of capturing experience as we could in the time we had, and to draw upon dierent forms of reportage. Accordingly, we used still and moving images, sound, and pieces of writing generated by an assorted group of people, including the promoters, the technical sta, the musicians, diverse audience members, profes- sional photographers and video production crews, as well as members of the four-strong Interactive Cultures team who attended the event. We were keen to generate and make the material available on-the-y, so that the representation we produced would unfold as the festival took place, and yet we wanted the material to be available to be explored through a range of dierent avenues after the festival was over. The purpose of Aftershock is to embody the idea of collaboration, and so publishing an electronic brochure, or distributing the concert online, seemed contrary to their aims. Instead, we established ways in which the musical development of the workshops through to the nal performance and the narrative and character development that emerged through the experience of the participants could be represented online. We there- fore focused our representation on the musicians themselves as the key content creators, the practice and performance spaces, and something of the distinctiveness of each locale as a cultural space, alongside reections on the activities of music making. As social media and cultural theorists we were interested in applying ideas about the way that editorial interventionsthe way material is collected, the technical andcommunicative formthat it takes, andthe way that it is structured onlinerelate to the practices of fandom around specialist music forms. Using the funding from the AHRC, we drew on our existing research to produce bespoke prototypes which met the needs of our partners as nished products and as processes that they could repeat themselves. We then incorporated this work into the longer project of the Interactive Cultures team, to reect on how dierences in approach required dierent tech- nologies and production processes, resulted in dierent outcomes, and implied dierent general principles about the way technology, media text and fan activities relate. In both projects we used relatively cheap video cameras as our key capture technology. These included Flip cameras costing around US$100 and the Disgo at about half the price. At Scarborough, we also used a compact digital stills camera, iPhone cameras, digital audio recorders and the voice recorder on the iPhone, and a laptop with WiFi for writing live concert reviews. The professional photographers and TV production crew used very high-end equipment. The marked dierence between the two projects was the way in which we organized the editing of the content we had captured, and then the way that we employed social media to engage audiences. For the Scarborough project we used the new blogging platform Posterous, which enables the user to make blog posts of text, audio or still and moving images by sending les by email. We created a working protocol of tagging each le with some common terms that included the artists names, the media form (reviews, photos, interviews), the location or function within the festival, and the name of the specialist contributor. We set up a production table from where the capture technology was handed out, and where captured content could be delivered for uploading. We were positioned in a main thoroughfare of the festival so that people could come up and look at what we were doing and, if they wanted, get involved. Our main aim was to create a ow of modular content, which we then aimed to present in a number of ways online. This opened up an even greater range of ways to experience the content, and so the representation of the festival. Over three days, we produced over 230 items of content created by four key Interactive Cultures production sta, two professional photographers, thir- teen contributors from the festival attendees, and ten festival sta. The Interactive Cultures team reviewed each festival set, writing as the bands performed and posting at the end of their performance; used video and audio to interview musicians, promotion and venue sta, and audience members; lmed short clips of the live sets; and produced pieces of reportage on video and written blog posts. We processed the constant ow of still images and video clips created by other contributors, as well as recorded music clips provided by the musicians. Anyone visiting the justlikejazz.org site we created could experience some sort of written, image, video or audio blog post every few minutes. This experience broadly matched the chronology of the festival pro- gramme: as a band nished a set, visitors to the blog could read a review; then view up to ten stills and video clips from the performance. Within a few minutes there would be an interview with the band to watch or listen to. Between performances we uploaded colour pieces on the venue, the personalities who created the event, and those in attendance. Anyone could explore any of the modular material provided either by following the chronology, or through the themes of the tags we applied. This enabled multiple journeys through the material, creating dierent narrative constructions. These narratives could be built around the individual artists, individual contributors, forms of media, or dierent aspects of the venue or festival. Experimenting with fandom, live music, and the internet 165 We also wanted to ensure that we maximized the dissemination of the modular material, and encouraged the network of jazz fans to share and promote the online content. Over time fans would take the modular material and re-engineer it into their own fan productions, and tastemakers would start to direct other fans to the justlikejazz site, and so we took advantage of the ability within Posterous to syndicate the modular content across other internet technologies. Accordingly, every video post was also autoposted to YouTube and Vimeo, still images to Flickr, and the tweets to Friend Feed. Our Facebook page automatically received the content from Posterous and displayed the videos, photo galleries and links to text-based blogs that we posted to justlikejazz. org. On Twitter, we incorporated a custom hashtag in all our non-automated tweets. The hashtag #scarbor- oughjazz allows those searching on a topic to nd posts relating to an event and to add their own tweets to a group of messages on that subject. It can be a useful tool to create interest around a live event or hot topic for a short period of time. The approach to Aftershock was markedly dierent. The live music activities culminated in a one-o live performance lasting an hour or less; we focused the content on the lead-up to that nal event. We empha- sized the artists as characters, and their journey through the musics developmentfrom meeting their collabora- tors and learning to work with them, through compos- ing, developing and rehearsing, to the nal performance of the songsformed the basis for a range of narratives. We gave handheld digital cameras to each of the twelve musicians working with Nitin Sawhney, to Nitin himself, to the Aftershock producers and to key members of the technical team. One member of Interactive Cultures was present to capture material and still images, in order to provide an outside, looking in perspective, as well as to upload and tag the source materialbut the majority of the content was made up of video provided by participants in the Aftershock experience. Initially the open-source blogging platform Wordpress was employed to present the material and allow comments and tagging, and this was automatically created from an RSS feed generated by Blip.tv, a video hosting site where the content was being uploaded and tagged. After experien- cing some technical diculties with this system we moved the project to Posterous. Musicians were encouraged to carry the cameras with them at all times and capture whatever they found interesting, creating content allowing fans to get closer to the music and the players themselves, as well as setting a context within which the musical activity was taking place which fans seldom get to share. The content was tagged by character, context, development stage, and song title. Each artist appearing in a video was tagged by rst name as a character in that particular clip (e.g. Rachael, Samira, Nitin). The context of the clip (e.g. Socializing, Rehearsal, Soundcheck, Performance) and the songs that emerged were tagged as they progressed from sketch to fully-realized version. This gave audiences dierent ways to interact, engage with and construct their own narrative and meaning from the wealth of material presented. In the case of Aftershock Marseille, over 500 video clips were produced and uploaded in four days from material sourced from fteen digital video cameras. Fans were able to navigate this wealth of content by interest, following the activities of an individual performer or the development of a single song, watching the event near-chronologically by stage, or however else the visitor wished to assemble and make sense of the digital narrative surrounding the music. 4. Evaluation Our primary concern had been to provide solutions to the aims set for us by each of our knowledge transfer partners, and so their response was uppermost in our judgements of success. We certainly had very supportive feedback from both sets of organizers, and the modular and multiple narrative structure had a strong appeal amongst both groups. The individual elements of content were felt to have captured dierent aspects of the festival in dierent ways, and the whole collage of experiences was viewed as rich and diverse. Our justlikejazz philosophy of creating a structure in which we then improvised with other content creators, and which the users of the modular content could explore in ways that suited their interests and inclinations, was seen as a solid success. In the Scarborough case study, we were particularly eager to devise a production process which could be used by festival promoters or local jazz clubs themselves, without the need for professional contribu- tions like our own or those of professional content creators. The simplicity of use and relative cheapness of the still and video cameras, the familiarity that most people have with emailing, and the ease of conguration and use that characterize the Posterous technology were all successes in this regard. Members of local jazz clubs have taken the idea back to their own locales, we will repeat at the next festival and Aftershock event, and we have invitations to duplicate the approach with other jazz organization on regional and national levels in the UK, and in other places in Europe. The response of musicians to both completed proto- types has been particularly interesting. In the case of justlikejazz, the majority of the band leaders and many of the individual musicians visited the production table during the event and were intrigued by the approach. It was clearly common amongst younger musicians in particular to have an interest in the way in which the internet represented them as working bands and 166 Tim Wall and Andrew Dubber musicians, and certainly how live events tted within that coverage. They seemed to value the content, and we received compliments for the quality of coverage. As one might expect, a sizable number of the musicians raised issues of intellectual property. The festival organizers had asked in writing for permission to record and disseminate content based on the bands sets as part of the agreement and arrangements for the festival. Our production work was presented as an extension of the usual recording activities which were undertaken at the festival which included professional photographers, and the audio and video recording for non-commercial use of the whole festival. We limited our video recordings of the sets to two or three minute encapsulations of the music played, and the main basis of the permissions associated with our work related to putting them online. However, there were a small number of concerns, including one band leader who asked for his material to be removed from the justlikejazz site, and a second who was happy for interviews and other material to be on there, but not syndicated to YouTube or Vimeo, which he hoped to use just for performance pieces. There is some evidence that either the musicians had not appreciated what they were giving permission for, or their agents had not passed the information on. Our approach was always to be guided by what the musicians felt comfortable with. The response amongst participants and visitors to the Aftershock site has varied, but has been overwhelmingly positive from the perspective of the producers and organizers. Some artists expressed misgivings at rst, others were initially reluctant to use the cameras, and some, after a burst of enthusiasm, began to forget their cameras and needed to be reminded from time to time. Equally, there were some very keen participants who more than made up for any shortfalls. Approaches to the technology were more varied than anticipated. Some chose a video diary approach, some simply surreptitiously lmed their colleagues while they were not themselves performing, others took a narrated documentary approach to the use of the cameras, and others a more avant-garde and improvisational ap- proach. However, with the Aftershock project, it was only after the event that artists were able to make sense of the whole of which their individual contribu- tions were part. The response of online users has been particularly impressive. There were nearly 2000 unique visitors and nearly 5000 pageviews during the festival weekend for Scarborough, and within a week the gures had reached 5000 unique visitors from ten countries, although the UK accounted for 75% of the trac. 1 The syndication and use of Twitter was also a success, with quite widespread social media activity around the festival modular content. We built up a network of 296 friends on Facebook who were subsequently exposed to the content through their own news feeds. On Twitter, we picked up 159 followers during the course of the three- day event. The tagging systemand possibilities for narrative order certainly worked very well in the on-the-y approach we took in the justlikejazz coverage of the Scarborough jazz festival, and the syndication of the modular material eectively established an existence for the 2009 festival as a Web 2.0 experience well beyond the idea of a single site. However, when accessing the justlikejazz site after the festival, in line with blog conventions, the nal post is the one that is seen rst, and one has to take up the invitation to explore in the header, or select one of the other posts about links which sit below each post, to take advantage of the diering paths through the content. In Aftershock, although we used a blog platformthe rst post to be seen is actually an introductory video, and the early posts as one scrolls down are early in the chronology of the event. This raises some interesting questions about the experiences of live and mediated chronologies, and about the degree of internet competence that dierent users would posses. While one canexpect this fromthe younger age groups that the promoters were eager to encourage, it may constitute a barrier for full engagement amongst older jazz fans. To many of the Aftershock musicians, the site has become a memento of a unique experience, and a way of reconnecting with and learning more about their fellow participants. One of the Marseille musicians commented on the site: Its a real pleasure to see all this video and pics, eternal good souvenir for me, rst time with real musicians, not only electronic, really, ill never forget this gig and the all week we spend together! (Gabriel aka Abraxxxas) To the producers, who not only wish to promote future Aftershock concerts but also to promote the theme of collaboration in music and demonstrate the value of the project to their funders, the site provided a comprehen- sive yet navigable way to engage in and interact with the project. Additionally, the modularization and tagging of the content aords fans of the individual artists, of leader/curator Nitin Sawhney, of localized niche musics, or of the Aftershock experience itself, a wealth of material from which to build and reinforce existing bodies of specialist knowledge and savant activity. 1 Two free Google services were employed to monitor visitor information, trac statistics and RSS subscriptions: Google Analytics and Feedburner. With these tools, we were able to monitor hits; trac ow; referrals from other websites that might be linking to us; RSS subscriptions and analyse the overall success of the project. Experimenting with fandom, live music, and the internet 167 5. Conclusion We set out to undertake these projects with a dual purpose: to apply our understandings of music fan culture and the possibilities of social and interactive media for the benet of a knowledge transfer partner, and to experiment with the possibilities of modularization, narratives and taste- making in online media. Our knowledge transfer partners approved of the work we had undertaken and we have plans to repeat and develop our work at the next festival and Aftershock event. We also generated signicant experience about the processes of online production, and the ways in which notions of fan practice can be utilized in production. We took a position that experiences of live jazz events were not in any simple way reducible to the performances of the musicians on the stage, and that a wider sense of live music culture needed to be generated and represented. The metaphor of online production as just like jazz gave the project a coherence we could explain well to fans, musicians, promoters and venue organizers. Although we took a key role in the pilots we have discussed here as case studies, we were also interested in using technologies which could be made available to these groups of people to undertake a similar project for themselves. We foundthat it was very easy tosparkinterest in these practices amongst individuals and we will be building on this to examine ways in which we could make the technology, our approach, and the production processes we designed more widely available. These more practical outcomes are paralleled by three benets of a more philosophical nature. These relate to the ideas of professionalism within new media produc- tion, the challenges of nding new ways to inscribe or enable narratives in media products, and the role of live events in jazz as it increasingly becomes an idea which is mediated through products like our pilots. As experienced media producers, we were able to create content quite quickly, and we relied heavily on the contributions of professional and amateur content crea- tors. We recognize that it would be more dicult for those less familiar with the technology and processes to imitate these approaches, and that wider groupings of content creators can make the process even harder to manage. We are also aware of the blurring of roles from those established in more traditional forms of media. A series of technological developmentsfrom desktop publishing, through low cost portable recording and image-making equipment, to increasingly accessible online production applicationshave created the possibility of greater media democracy. Fan production has been one of the most obvious beneciaries of these changes. In the production team, there was a productive tension between those who placed a greater emphasis on the virtue of craft skills in content sourcing and editing, and those who argued for a get it up and let it be used philosophy. It also raises important issues of intellectual property, especially when the content is based upon the labour of musicians who need to earn a living, and whose musical creativity is the basis of the fan culture and its mediation. The internet and the social and interactive media it enables disrupt the standard forms and narrative structures of traditional sound, moving image and written media. The question of the extent to which older forms and production techniques will be required in new media is an interesting one, and it has a direct impact on the work we conducted here. When what used to be a coherent elaborated text becomes a modularized and re- engineered text, what happens to the mediated experience that professional practices aimed to create with some accuracy? And what happens to our experience of music as a live phenomenon? Jazz has largely marginalized many of the manipulations of recording and representa- tional technology that other contemporary music forms have been built around. The clearest evidence of this is the central place that liveness has in jazz culture, and the importance jazz musicians place on live events as the purest expression of their art. There are interesting questions about the extent to which this can be preserved as these events are represented in the sorts of media we created. Will we be party to undermining the very forms we hoped to help promote? Our nal thoughts relate to the value of research through experimental work. It is certainly the case that both the process and products of these two case studies were enormously valuable to us as scholars. While the work reported here was built on a strong theoretical foundation in media and cultural studies, which is characterized by its abstraction, as a group of researchers we have always valued work on specic cases and applied projects. These experiments took this approach one stage further. Although we brought many of the disciplines of professional media producers to the projects in our aim to create viable prototypes for our partners, we also found that at each stage we were involved in lengthy discussions about the implications of what we were doing, and the extent to which our activities built upon our earlier work and the principles we had extracted. 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(2009b). Specialist music, public service and the BBC in the internet age. The Radio Journal, 7(1), 2747. Experimenting with fandom, live music, and the internet 169 Copyright of Journal of New Music Research is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use.