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This document provides an analysis of improving the waiting room experience for medical patients. It discusses implementing a beeper device that patients can carry with them outside the waiting room and that will alert them when their appointment is ready. The document outlines the vision, industry analysis, customer needs, product/service description, suppliers/partners, cost differentiation strategy, important value chain activities, business processes including manufacturing and sales, functionalities of those processes, and necessary inventory and customer service systems. The overall goal is to make wait times more comfortable for patients.
This document provides an analysis of improving the waiting room experience for medical patients. It discusses implementing a beeper device that patients can carry with them outside the waiting room and that will alert them when their appointment is ready. The document outlines the vision, industry analysis, customer needs, product/service description, suppliers/partners, cost differentiation strategy, important value chain activities, business processes including manufacturing and sales, functionalities of those processes, and necessary inventory and customer service systems. The overall goal is to make wait times more comfortable for patients.
This document provides an analysis of improving the waiting room experience for medical patients. It discusses implementing a beeper device that patients can carry with them outside the waiting room and that will alert them when their appointment is ready. The document outlines the vision, industry analysis, customer needs, product/service description, suppliers/partners, cost differentiation strategy, important value chain activities, business processes including manufacturing and sales, functionalities of those processes, and necessary inventory and customer service systems. The overall goal is to make wait times more comfortable for patients.
Name Cassidy Gunner NetID cgun774 Group Number: 203 Website Link: http://infosys110group203.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Johnnie Wednesday 11am Time Spent on Assignment: 20 hours Word Count: 1646
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2 IMPROVING THE WAITING ROOM EXPERIENCE INTRODUCTION Wait Its not just about time! (Fuelfor, 2011). Spanish design consultancy Fuelfor makes an excellent point regarding the problem with wait times in hospitals; its not only about the time that people have to wait, but perhaps more importantly about how (under what conditions) they are made to wait, the problem being that people experience frustration while being restricted to stuffy, uncomfortable wait rooms. The comfort of people waiting in hospitals/other healthcare facilities can be improved by making their wait less restrictive and giving them the freedom to move around outside the wait room (allowing them to make phone calls, get fresh air, stretch and eat) without missing their name being called for their appointment. This can be achieved through the implementation of a beeper device that is distributed to patients waiting, that alerts them when to report back for their appointment. 3. BUSINESS SECTION 3.1 Vision To improve care for medical patients by making wait times as comfortable and unrestrictive as possible. 3.2 Industry Analysis: Healthcare Industry Industry: Healthcare Industry. This product would primarily be marketed towards hospitals but could be used in all manner of healthcare operations, such as doctors practices, private surgeries etc, therefore the overall industry targeted is the healthcare industry. Force: High/Low: Justification: Buyer power: High Buyer power is high because while there are no
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3 other suppliers of this product on the market, the product is not a necessity and there are alternative methods to achieve the benefits of this product. Supplier power: Low Supplier power is low because the product is not a necessity and there are alternative products on the market. Threat of new entrants: High Threat of new entrants is high because it is easy for new competitiors to enter the market as there are very few barriers to entry; little infrastructure is needed so start up costs are low. Threat of substitutes: High Threat of substitutes is high because there are many alternatives to this product, such as iPhone app Inline (Co. Design, 2011) Rivalry among existing competitors: Low Rivalry among existing competitors is low because there are currently few existing competitors which translates to little competition for the competitors who are currently in the market. However this would likely change quickly to high if more competitors were to enter the market. Overall attractiveness of the industry: The overall attractiveness of the industry is low. Although there are no significant barriers to entry, and rivalry among existing competitors is very low, these mean that threat of new entrants is high. Moreover, threat of substitute products is high, which means that buyer power is also high whereas supplier power is low. Thus, as a whole, the healthcare industry is relatively unattractive.
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4 3.3 Customers and Thei r Needs The target group of customers for this product would be hospitals and other healthcare facilities (because they would purchase and distribute the product, not the patients themselves), wherein patients are required to wait in waiting rooms, sometimes for lengthy amounts of time, before being seen. While most patients are satisfied with their doctors there are complaints, particularly about time spent in the waiting room (WebMD, 2007). Fuelfor (2011) said discomfort during waiting has been shown to significantly affect peoples overall satisfaction with a health service. Therefore in order to be satisfied with a healthcare service, people need to be comfortable during their wait. Queue management displays in waiting rooms make people feel physically tied to one spot (Fuelfor, 2011), and taking a number isnt much better -- its impersonal and disposable (Co. Design, 2011). This shows that people need mobility and the freedom to move around outside the physical confines of a waiting room, so they arent tied to a chair for a lengthy duration. Tim Denison of the Auckland DHB said In 2009, we had overcrowding and long waits in the emergency department. (Ministry of Health, 2013). Due to this overcrowding waiting rooms can often be stuffy, loud and uncomfortable which can add to the stress of people waiting to be seen, which shows that in order to be comfortable, people need space while they are waiting. 3.4 The Product and Service The product is a small, electronic beeper that would fit in the palm of a persons hand, or in their pocket/purse. It is distributed to them upon check in and once it is time for them to be seen by a healthcare professional, it lights up, vibrates and makes beeping noises to let the person know to report back to the waiting room and hand in their beeper. This product satisfies the aforementioned needs of the customers by giving them mobility whilst they are still connected to the waiting room. They have the ability to leave the waiting room to satisfy their different needs, whether these be exercise, fresh air, to make phone calls etc. 3.5 Suppliers and Partners
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5 One supplier of this product could be a technology developing firm, such as Apple Inc. Another could be a manufacturing company such as Samsung Electronics, that could then take the insights developed by the aforementioned firm and physically manifest them into the device that people would actually use. A partner to the firm that markets this product would be the ministry of health who could aid in the distribution and implementation of the product. A further partner would be the hospitals themselves who use the product to manage waiting patients and distribute it to them. 3.6 Strategy: Cost Differentiation The competitive scope would be broad market as the product is able to be used by any practice in the very large healthcare industry (there are 84 certified public hospitals in New Zealand (Ministry of Health, 2014)). The cost strategy would be high cost, as it would cost quite a lot of money to develop, produce and distribute the beeper and this would be reflected in the cost to hospitals. Moreover, as this would be the only product of its kind currently on the market (although there are other substitutes such as the iPhone app Inline (Co. Design, 2011), the firm that first brings it to market would be able to charge a relatively substantial price to its customers for the use of the product. The overall strategy (from Porters Generic Startegies) is therefore Cost Differentiation. 3.7 Value Chain Activity: Make the product or service The most important value chain activity for this business is Make the product or service. This is because the value to customers is in the product itself, that is the physical beeper that they will use and the technology behind it that allows all the beepers to be connected to the central computer used by check in staff. Moreover, considering the cost differentiation strategy that will be followed, making the product is especially important as using a high cost strategy is only a viable option if the product is worth paying a high cost for.
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6 3.8 Business Processes 3.8.1. MANUFACTURING GOODS PROCESS - The manufacturing goods process is the process by which the beeper is made from raw materials into a finished product for use by customers.
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7 MANUFACTURING GOODS PROCESS MODEL Start Check raw materials inventory Order raw materials Pay for raw materials Make product Payment systems Inventory management systems Store product End Warehouse Factory
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8 3.8.2. SALES PROCESS - The sales process is the process by which the finished product is sold to customers and payment is received.
SALES PROCESS MODEL Start Receive order Send product Create and send invoice Receive payment Invoicing systems Distribution centre End
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9 3.9 Functionalities 3.9.1. MANUFACTURING GOODS PROCESS Determine what raw materials are already owned Pay for the raw materials that have been ordered 3.9.2. SALES PROCESS Determine if there is a problem with the functioning of products that are currently being used by customers Invoice customers for the products they have purchased 3.10 Systems
3.10. 1. INVENTORY MANAGEMENT SYSTEM An inventory management system is needed in order to manage the raw materials that are already owned and on hand, ready to be transformed into finished goods. This management is necessary in order to be aware of what raw materials are needed and when these need to be ordered. 3.10. 2. CUSTOMER SERVI CE SYSTEM A customer service system is necessary in order to make sure customers are not only satisfied throughout the process of the sale, but also after they have received their product and are in the process of using it. This system can be used to determine if there are problems with the customers products and to resolve these problems. This can ensure that they are fully satisfied with the product and the service they have received so that the firm retains their customers/obtains repeat business from them. 3.10. 3. INVOI CING SYSTEM An invoicing system is necessary in order to make sure that the firm knows what money they are owed by which customers, and so that customers are informed of what they owe and when they are due to pay. This is to ensure that the firm recieves payment on time for the products that they have sold to customers.
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10 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Make the product or service 1. Manufacturing goods process 1. Determine what raw materials are already owned
2. Pay for the raw materials that have been ordered Inventory management system
Payment system Supply chain management system
Transaction processing system 2. Sales process 1. Determine if there is a problem in the functioning of products that are currently being used by customers
2. Invoice customers for the products they have purchased Customer service system
Invoicing system Customer relationship management
Transaction processing system
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11 CONCLUSION In conclusion, the beeper that has been detailed throughout this report would make the world a better place by making people more comfortable in a time of great need, stress and discomfort or even pain, when they are waiting (or waiting with someone) to receive medical treatment. If developed and marketed effectively it could satisfy the needs of these people by breaking restrictions that are currently placed on them by the confines of waiting rooms. REFERENCES
1. Co. Design. (2011). Six Ways To Improve Doctors Waiting Rooms. Retrieved from http://www.fastcodesign.com/1664797/six-ways-to-improve-doctors-waiting-rooms
2. Ministry of Health. (2013). Targeting Waiting Times. Wellington, New Zealand: Ministry of Health
3. Fuelfor. (2011). Waiting experience. Retrieved from http://www.fuelfor.net/fuelfor/waitbook.html#!waiting-experience/c1q0n
4. Ministry of Health. (2014). Public Hospitals. Retrieved from http://www.health.govt.nz/your-health/certified-providers/public-hospital