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RendertimeeffectiveGRASSinKerkythea

pleasenotethatthistutorialdoesntshowstepstogetthemosteffectiverender,itissimplifiedtoremain
understandableandisaimedatshowingthedoor,whichyoullhavetopassthroughyourself

1. createagrassplanein3dmodelingapp(fromnowoninthistutorial:GoogleSketchup)

pleasebeware:thefrontoftheplaneshouldbefacingupwards(reversefaceifnot)
2. nowmakeacopyofthisplanejustabovetheoriginalone(theheightdifferenceshouldbeabout35cm
inthistutorialthisisexaggerated)note:thisworksforcurvedsurfaceslikewise

3. nowcreateanewmaterialwhichisslightlydifferentfromtheoriginalgrass(maybe1unitdarkerit
doesntmatterthatmuch),andapplythismaterialtothetopplane

4. exportthemodelusingTomaszsexporterSu2K

Kerkythea

5. openkerkytheaandloadtheexportedxmlfile
6. adjusttheneededsun,locationandskysettingsifneeded(forthistutorial>location:Vienna,Austria;sun:
about5;sky:physicalskyturbulence1)thesesettingswillvarysoifitthereisenoughlighttoseethe
grassitwillgetasthistutorialpromises;)
7. nowtherealtrickbegins:intheviewport,clickonthetopgrassplaneandhiteditmaterial

8. Youwillcertainlywanttoadjustcolorandmanyotherparameters,butnowyoujustgotoModifiersandadd
abitmapClipMap(youcanusethisattachedClipMaporcreateyourownusingany2dgraphicsappwith
theeffectofNoise)

9. settheclipmapstrengthto0.5andlatertrytoexperimentwithdifferentclipmapsandstrengthvalues
note:thisClippingwillmakethetopgrassplaneperforatedaccordingtoblackspotsonthe
Clipmap, thankstothisthetopplanewillcastmanylittleshadowsandmakethegrass
feelmorereal
10. hitrenderandstarttuningyourgrass

TopPlane
material

FORBETTERRESULTS:ADDAPROCEDURALMAPTOTHECLIPMAPFORAMORERANDOMFEELANDPLAYWITHTHETOPGRASS
TRANSLUCENCY

THISMETHODALSOAPPLIESTOTREES,FLOWERSANDSHRUBS

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