Aesthetics in Design is an upper/graduate level design course at the University of Colorado that takes students from engineering disciplines as well as the arts to work together and design and build a dynamic artifact. The condition of the artifact is required to change with time and an aesthetic quality must be taken into account when designing the artifact. Teams of three people were assembled based on educational background and overall availability, and all three team members were to work together to design and produce three separate artifacts. The artifacts could be functional, such as an engine or tool, or they could be purely artistic, such as a moving sculpture. Each team member would work with their teammates to further the design of each artifact, but each individual would only take direct ownership of one of the three projects.
Artifact Introduction
The original design goal for this project was to design and build a series of attachments for an acoustic guitar that would allow the guitar to essentially play itself. That is, a series of attachments would be developed that would fret and strum without any human input. Initially, aesthetics were not considered as a major facet of the design, as the shear spectacle of a guitar being played with electronic components would provide the aesthetic appeal. Visual and acoustic beauty would be secondary goals once the functional aspects of the automated guitar came to fruition.
As the design process progressed, it became increasingly evident that a truly autonomous guitar could not be built in three weeks with the limited time, budget, and experience available. At this point, the goal of the design shifted from a functional automated guitar to become a sculpture and a statement. The guitar would ideally play, but there was no mistaking that the guitar would play well, if at all. It would move and try to play, but quality of the finished guitar was no longer a priority. Without a significantly expanded budget and timeline, getting the guitar to play well was unfeasible. Even if the guitar did play well, the lack of a personal human touch would make the guitar nothing more than cool idea that would be forgotten after fifteen minutes.
This observation became the central theme of the final design goal. The guitar would be converted to a sculpture that would move and play with such absurdity that it would become a farce of the original idea. The sculpture would say that music might be created robotically or electronically these days, but without a human actually playing the instrument, the effect is greatly decreased and the overall spectacle is far less impressive and emotional. The final sculpture was to be a shot at the computer generated music movement popularized by such artists as Dead Maus and Skrillex while espousing the musical talents of individuals with traditional instruments.
The most basic necessity of the sculpture was to have a moving guitar that attempted to play music, but did so poorly. Higher level needs included an aesthetic appeal to contrast the computer-generated music with traditional instruments; the ability for the guitar to actually play a song, but do so poorly; and portability so that the sculpture could actually be exhibited.
The first higher level need helped to develop the aesthetic theme that would be exhibited by the sculpture, a style coined as Dreadnought versus the Terminator, hereon referred to as DvT. A dreadnought, aside from being an early version of the battleship, is the name of a popular acoustic guitar body shape. The Terminator refers to a futuristic robotic assassin sent back in time to kill Sarah Connor and save the earth from the computer-based terror that would become Skynet. The aesthetic style refers to the crude blending of old-school craftsmanship (i.e. an acoustic guitar) and contemporary electrical and computer-based technology (e.g. wires, microcontrollers, and motors). The crude and absurd aesthetic is meant to highlight the disparity between traditional and computer-generated music styles while advocating the merits of the former.
The Design
The total components and final design and construction of the artifact will now be discussed in detail.
Overview
The robotic guitar itself, seen in Figure 1, consists of an Arduino Uno microcontroller, a proto board with various electrical components, four useable linear solenoids, a 180-degree servo motor, ABS plastic, a guitar pick, various fasteners, and an aluminum rod. The sculpture aspect, made to hold the guitar, was made from wooden 2x2s, various wooden boards, a cross-section of a log, paint, and various fasteners. The Arduino is run using a C-based computer code that will control the electronics, and the guitar is then placed in the arms of the sculpture to sit and play.
Figure 1: Final guitar construction without solenoid casing attached The Guitar
The guitar selected for the sculpture is a dreadnought-style acoustic guitar made by Nagoya. The actual guitar is irrelevant to the design as long as it is an acoustic guitar. This guitar was selected based purely on availability. The guitar is strung with Martin Custom Light strings and is designed to be tuned to an open E tuning, though the final sculpture used a very loose, and nonexistent guitar tuning to allow the servo to actually strum the strings.
Martin Custom Light strings (Figure 2) were selected because they are very thin-gauge strings which make it easier for the servos to press down on the strings and get a good sound. Martin strings were selected because of the high quality and good tone of the strings.
The Arduino
To control the motor and solenoids attached to the guitar, an Arduino Uno microcontroller was used as seen in Figure 3. The Arduino takes C-based code as an input to time and control the electric components. The Arduino was powered via USB connection with a computer, therefore a computer must always be in close proximity to the sculpture for it to work.
Digital pins 8 through 12 were used to control the state of the solenoids, and digital pin 13 controlled the motion of the servo. The servo was directly connected to the Arduino in pin 13, the 5 volt output pin, and a ground pin. The solenoids were connected to pins 8 through 12 via a proto board. Once everything was connected to the Arduino, the Arduino was arbitrarily screwed to the face of the guitar. The location of the Arduino is irrelevant as long as it is mounted securely and in full view of the audience. Exposed electronics and wires are fundamental to the aesthetic DvT.
Code for the Arduino can be found in the appendix.
Figure 2: Martin Custom Light Strings Figure 3: Arduino Uno Proto Board
Between the Arduino and the solenoids is a proto board containing the necessary components to control the state of the solenoids. The proto board is divided into five distinct but identical sections, each one set to control one of the five sourced solenoids as seen in Figure 4. Central to each section is a TIP31 NPN transistor to control the current pulled across each solenoid. The base pin of the transistor is connected through a 1000 ohm resistor to one of the digital output pins on the Arduino. The emitter of the transistor is wired to a common ground, and the collector pin links with the solenoid complex. Each solenoid is wired in parallel with a 1N4001 diode. On one end of the solenoid is a junction connected to a 12 volt power source, and on the other end is the collector pin of the transistor. The diode is polarized such that current from cannot flow from the 12 volt junction to the collector pin, only the other way around. Also connected to the 12 volt junction along with the positive ends of the diode and solenoid is a 0.1 microfarad capacitor, which is wired to ground.
When the corresponding digital output pin of the Arduino is set to HIGH, current flows across the resistor on the proto board and into the base pin of the transistor. This signals the collector pin to being pulling current across the solenoid from the 12 volt power source. The 12 volt drop across the solenoid activates the magnet in the solenoid causing it to press down on its corresponding guitar string. When the base pin of the transistor is not HIGH, the collector will not draw any current meaning the solenoid will not be activated. Any leftover charge in this area will flow back across the diode and to the capacitor. The capacitor will charge during this time so that the charge will always be available to the solenoid when necessary.
The power source used by the solenoid was a 12 volt AC to DC wall plugin operating on 1.3 amps. Note, with the aforementioned schematic a 1.3 amp power source is insufficient and fires may occur. Additional resistance should be added to avoid any fires.
Figure 5: Schematic of proto board Figure 4: Proto board and Arduino junction Solenoids
Fretting is controlled by four or five linear solenoid actuators. The sourced solenoids came from McMaster-Carr, product number 69905K36. The solenoids are rated as a continuous push tubular linear solenoid based on 12 V DC with a stroke and 20 oz. of force. A spring is placed inside of the tube to reset the solenoid when inactive. The springs used came from McGuckin Hardware and were standard compressions springs with a spring rating of 0.62. This proved to be slightly greater than ideal, so a lower spring rate of around 0.4 would probably be preferable. Otherwise the solenoids might jam and not completely press down on the strings.
On the end of the solenoid is an aluminum block to distribute the force of the solenoid across the string or strings. The aluminum blocks were attached with super glue. Caution should be taken when the super glue is applied; if the bar retracts into the solenoid during this time, super glue can jam up the springs and prevent the solenoid from working properly. One solenoid is reserved as a muting solenoid. The idea is to place rubber on the end of this solenoid that will barely touch the strings while the other solenoids are activating in order to eliminate the hammer-on sound from the other aluminum blocks. The muting solenoid was not completed in time for the project deadline, but an empty solenoid can still be seen in Figure 6 reserved for a mute.
The solenoids are mounted to an ABS plastic housing that wraps around the neck of the guitar. The walls of the housing were connected with a water resistant epoxy and reinforced using L-brackets.
Servo
A 180-degree servo and mount acts to strum the guitar strings. A high torque servo is ideal as it allows for the motor to effectively strum the guitar and get a good sound from them. A hole is cut into the face of the guitar right beneath the center of the bridge. A circular attachment is used with the servo, such as that seen in Figure 7, and a hole is widened to accommodate the 3/32 aluminum rod that will mount the pick.
Figure 6: Solenoids Figure 7: Servo mount The pick is mounted to a square made of ABS plastic. Two holes were drilled into the pick and plastic to prevent any rotation. A hole was drilled through the thin side face of the ABS to fit the aluminum rod that will mount to the servo. The rod is secured to the servo mount and pick mount with super glue. The servo is then connected to the Arduino through the sound hole of the guitar.
The Sculpture
The final piece of the design is the sculpture itself that will hold the guitar. The sculpture for this design was made with scrap wood found in the machine shop, primarily 2x2s with some wooden boards. This sculpture was made entirely by eye with minimal measurements or planning beforehand. An ideal design would have the sculpture built from metal to exhibit a more robotic appearance, but as long as the sculpture can hold the guitar and look absurd while doing so, it will work. Unfortunately the sculpture built for this project, seen in Figure 8, held the guitar without the solenoid attachment, but could not hold the guitar with solenoids attached and thus failed at its purpose.
Testing
Due to time constraints on this project, little testing was done. The only real testing at the end for the guitar was turning it on and seeing if it worked. It did, but just barely and only certain parts of it.
The code was tested by hooking a solenoid directly to the Arduino pins to see if they would activate when called upon by the code. This allowed for the solenoid to bypass much of the proto board to eliminate most variables for troubleshooting should the solenoid not work. It did work however, meaning the solenoids would work successfully.
The proto board was tested by plugging it in and calling a function with the Arduino to see if the solenoid would activate with the circuit board. This also worked indicating that the proto board was correctly wired.
The servo was tested by connecting to the Arduino and running the built in servo sweep example that came with the Arduino software. The original 360-degree servo did not work as required with the code, indicating that the servo would not work for Figure 8: The player the desired goal. A 180-degree servo was used instead, and it did react appropriately so a 180-degree servo was substituted in the final design. The disparity between the servos is due to the fact that a 180-degree servo has the ability to store a position and monitor its angle in relation to the stored position. This is not the case with the 360-degree servo.
The sculpture was tested for stability by sitting on it to make sure it did not collapse under the weight of a person. It did not and was deemed stable. It was tested to hold the guitar by placing the guitar, sans solenoid housing, in the arms of the sculpture. The sculpture successfully held the guitar in place and was labeled a success, but when the solenoid housing was mounted to the guitar, the ABS proved too slippery for the wooden arms to hold and the solenoids were too heavy so the guitar slipped out of the sculptures arms. The sculpture failed this test.
The overall absurdity of the project was tested by showing people the sculpture and guitar. The overwhelming consensus was that the sculpture was ridiculous and humorous while the guitar, albeit impressive, sounded terrible. Mission accomplished.
Conclusion
The final artifact succeeded in that it was a dynamic deliverable with an overall aesthetic theme. The exposed wiring and ridiculous sculpture really highlighted the dichotomy between the guitar and the technology, and the poor playing from the guitar cemented the idea that robotics just did not cut it compared to a real human playing the guitar. In this regard, 100 percent of the base functional goals were met. The guitar played poorly and looked gruesome while doing so. The higher-level goals were met with mixed results. The guitar did not play an actual song, so it failed on that respect. It also required a nearby computer and wall plug to actually operate, so the sculpture was not exactly portable either. The aesthetic was evident though, so it succeeded in that area.
The total cost of the project was greater than the prescribed 125 dollar budget. The solenoids cost forty dollars each, already blowing past the budget. The Arduino was another 24 dollars, the servo was 15, and the plastic was another forty. In total the project cost exceeded 300 dollars including unused parts (such as the first Arduino that was set on fire). The guitar was obtained for free as it was just lying in a closet, but the purchase of a guitar would be an additional fifty dollars at least if it were purchased new.
The project can be developed further by making the guitar actually play a song. This would be best done by replacing the standard acoustic guitar with a classical guitar that uses nylon strings as the nylon strings will be easier for the servo to strum and the solenoids to press down. The muting solenoid could be finished and the whole appearance should be polished up. The wires should still be exposed and the Arduino and proto board should be mounted to the front of the guitar still, but the plastic should be cleaned and the guitar polished. Replacing the plastic housing with aluminum would further the robotic look of the guitar takeover.
The sculpture should be improved to actually hold the guitar, and the materials of the sculpture can be improved as well. If the sculpture were made from metal, possible pipes or something similar, it would have a more robotic appearance that would enhance the aesthetic. Wires could then be glued to the joints to make it look even more robotic. A Dead Maus mask would be icing on the cake for this sculpture.
The original plan of a truly autonomous guitar was a spectacular failure. The delivered artifact could barely strum, and only if the strings were very loose with no actual tone coming from them. Only one of the solenoids reliably worked (that is, only one was not totally clogged up with glue), and even that one could not push down on the string with enough force to produce a note, even when the strings were in tune.
The repurposed sculpture succeeded, however, in highlighting the total failure of the guitar resulting in a decently successful parody of computer generated music. Much was learned from this project. The Arduino was coded successfully and the circuits all worked as planned. A circuit board was even designed and printed successfully to operate the guitar. Unfortunately the circuit board caught fire twice and was unusable in the final iteration. The project was a fun, albeit stressful way to learn more about electronics and microcontrollers while combining two of the great pleasures in this world: music and engineering. Ultimately, the project and class were a great success.
Maybe in a month I will be able to motivate myself to pick up a guitar and begin playing for fun. Until the trauma of many long nights spent performing surgery on a guitar goes away, however, my remaining guitars will sit unplayed in the corner. Appendix
Arduino Code:
//She Talks To Angels //John Devens
#include <Servo.h>
Servo myservo; //create servo object to control servo
int pos = 0; //store servo position int serv1 = 12; //1st fret int serv2 = 11; //2nd fret int serv3 = 10; //5th fret int serv4 = 9; //7th fret int serv5 = 8; //12th fret