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www.seafood.co.

nz
PRODUCE APPLY FIND
SUCCESS
CRITERIA
PRINCIPLES VALUES
KEY
COMPETENCIES
LEARNING AREAS WORD BANK
RESOURCES
REQUIRED
Practising Design Thinking
INNOVATIONS THAT PROTECT MARINE LIFE
ESSENTIAL QUESTION
What problems has the seafood industry solved through innovation?
WHAT ARE WE LEARNING?
Innovation is an idea turned into a working solution
Innovations have a cultural and historical context
Innovations are developed to meet a need
Read Taking the Bait by Kate Potter.
Dene the terms need and innovation,
using the story as a model to explain how
these relate to each other.
Examine the model for design in the
Design Thinking for Educators Toolkit.
Discuss the model as a structure to
help with the process of designing
an innovation.
Break down each aspect of the
model in more depth to ensure
a working understanding.
Record the main ideas on a Google Doc
for students to access easily.
Match each part of the story to the steps
in the design model process.
Find one other story about innovations
in the seafood industry. The SLED TedEd
video and Radio New Zealand audio clip
are a great place to start.
Review understanding of the design
process by using it to speculate on
how the innovation was made a reality.
Choose one of these problems that are
currently facing the seafood industry.
1. A shing solution for the Ross Sea
2. Marine mammal and seabird
entanglement
3. Improving shing efciency
Develop a full understanding of the
problem to ensure possible solutions
address the need.
Use the design process to brainstorm
possible solutions for this problem.
Record your solutions on Post-it notes.
Hold a design day.
Use the Design Thinking for Educators
Toolkit to help plan the structure
of the day.
Choose the best solution from
the brainstorm of solutions.
Prototype the solution.
Create a small scale model of
the solution.
Present the nal design and a summary
of the process using Present.me.
Submit these to Seafood New Zealand
at info@seafood.org.nz.
Listen
Outline
Relate
Demonstrate
Review
Identify
Distinguish
Prioritise
Categorise
Relationship
Cause and Efect
Persuade
Solve
Justify
Recommend
Develop
Imagine
TRY THIS WITH
Years 6 - 8
Students who have a sense of curiosity
Students who love guring out how
things work
Students can check that they have successfully completed the task by:
Using each step of the design process
to structure their work.
Evaluating each prototype to ensure the
design accurately addresses the need.
Ensuring they understand the problem
fully before brainstorming solutions.
Future focus
High expectations
Innovation, inquiry and
curiosity
Integrity
Thinking
Participating and
contributing
Using languages, symbols
and texts
Science
Technology
Innovation
Prototype
Solution
Invention
Taking the Bait by
Kate Potter
Design Thinking Toolkit
for Educators
SLED (Saving the Sea
Lions) video
Radio New Zealand
Preventing Seabird injuries
and Deaths

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