Vous êtes sur la page 1sur 47

Training Course

Day 1: User Interface, Curves, and 2D Modeling Tools




Day 2: Surfaces and 3D Modeling Tools


Day 3: 3D Modeling and Rendering Overview
EVOLVE Training Agenda
Day 2: Surfaces and 3D
Modeling Tools
Essential Videos
These six videos provide an introduction to Evolve.
Reminder
This is the first place
for new users to start.
Online Help
The online help contains tutorials and an overview
of the user interface, modeling, and rendering.
Press F1 to open
the online help.
Reminder
Context-Sensitive Online Help

Help specific to the selected object or modeling tool appears.
(Windows only. Mac coming soon.)

Reminder

Press F1 when a
modeling tool or
object is selected.

Exercise: Modeling a Chair
(Ellipse - Extrude - NURBS Curve - Trim - Blend Surface -
Rounded Polyline - Path Cast - Blend Curve - Combine)
Exercise
File : 24-Chair Modeling.evo Video: 24-Chair Modeling.mp4
Exercise: Editing the Chair
(Construction Tree - Edit Points Mode - Translate - Scale)
Exercise
File : 25-Chair Editing.evo Video: 25-Chair Editing.mp4
Snaps Toolbar
Snap to Endpoints
Snap to Curve
Snap to Tangent
Snap to Points
Snap in 3D
Snap to Midpoints
Snap

Tip: When youre finished using snaps,
its good to disable them to avoid
confusion, especially for beginners.
.
Snaps help to increase
accuracy and precision
when modeling.
Snap to Endpoints
The white cross turns to
red when you are within
snap range.
When interactively
placing points, a white
cross appears.
Snap
Snap to Endpoints will snap any entity to the endpoints of curves..
File : 26-Snap to Endpoints.evo
Snap to Midpoints
Snap
Snap to Midpoints will snap any entity to the midpoint
of curve segments..
snap to endpoints and
midpoints = CTRL
File : 27-Snap to Midpoints.evo
Snap to Points
Snap to Points will snap an entity to:
- Control points of curves and surfaces
- Endpoints of curves
- Midpoints of curve segments
- Center of circles, arcs, and ellipses
Snap
Black dots indicate possible
snap points.
File : 28-Snap to Points.evo
Snap to Curve
Snap
snap to curves
and tangents = ALT
Snap to Curve will snap any entity to the closest point
on the nearest curve..
File : 29-Snap to Curve and Tangent.evo
Snap to Tangent
Snap
The tangent appears
as a red dotted line.
Snap to Tangent will snap any entity to the tangent of
the nearest curve.
File : 29-Snap to Curve and Tangent.evo
Snap to Tangent
Now move the second point
using Snap to Tangent until
you reach the red dotted line.
To achieve tangency at the end
of a NURBS curve, you need to
align the last two points.
Snap to tangent requires a
destination curve.
Move the endpoint of one
curve and snap to the end of
the second one using the
Snap to Endpoint.
Snap
Snap in 3D
It allows snaps to work in
three dimensions.
Snap
Snap in 3D is not a snap itself.
It is an option for any snap.
File : 30-Snap in 3D.evo
Surfaces
Every point on the surface
has specific coordinates:
U and V
A NURBS surface is like a
sheet of paper with no
thickness.
u
v
Surfaces
U and V are similar to cartesian
coordiantes, but lie on the
surface which is often curved.
File : 31-NURBS Surface.evo
Modeling Toolbar: Surfaces
Surfaces
Multisweep
Fillpath
Extrude
Surface Extrusion
Surface Offset
Boolean operations
Face Extract
Intersect
Loft 8.5 Sweep Birail Loft
Make Manifold
Modeling Toolbar: Surfaces (on the left)
Surfaces
Skin Pipe
Modeling Toolbar: Surfaces (on the right)
Blend Surface
Simplify Surface
Round
Lathe RadialSweep
Trim Solid Trim
Primitives
Surfaces
4
3
2
1
Make Manifold
MANIFOLD SOLID
Surfaces
File : 32-MakeManifold1.evo
The Make Manifold tool allows you to select a
series of surfaces and trim the excess parts so
that the result is a closed solid.
Exercise: Make Manifold
Exercise
File : 33-MakeManifold2.evo
Intersect
2
1
3
4
5
Surfaces
Files : 34-Intersect.evo
The Intersect tool allows you to select faces to remove
from the intersection of multiple surfaces, resulting in a
single surface.
Any excess parts
are removed.
Exercise: Intersect
Remove excess parts of the legs that are
protruding into the body.
Surfaces
File : 35-Lamp2.evo
Intersect vs Make Manifold
Intersect
- The objects to intersect do not have to
define a closed region.
- You can manually select what faces to
remove.
- The result is not necessarily a solid.

Make Manifold
- The objects to intersect must define a
closed region.
- All excess faces are automatically
removed.
- The result is a solid for sure.
Surfaces
The Intersect tool is more powerful and flexible, while the Make Manifold
tool performs automatic intersection in specific use cases.
Boolean Operations
Intersection
Union
Subtraction has two options:
- Object 1 minus Object 2
- Object 2 minus Object 1
Subtraction
Surfaces
File : 36-Boolean.evo
The Blend Surface tool generates a
surface that connects two edges of two
separate surfaces. Each edge can be
made of many peices.
Blend Surface
Click on edges near the
same side to avoid twisting.
Surfaces
File : 37-BlendSurface.evo
Set the Quality to 10 if
the shape or precision is
not good enough.
MultiSweep
rail curves
Surfaces
File : 38-MultiSweep.evo
Use the MultiSweep tool to sweep
one or more profile curves along one
or more rail curves.
profile curves
Choose Global 3D tol.
for the greatest precision.
Exercise: Bottle Packaging
(Loft - Mirror - Combine - Make Manifold - Round - Trim)
Exercise
File : 39-Bottle2.evo Video: 39-Bottle2.mp4
Skin
Use the Skin tool to fit a
surface to a series of
profile curves.
Interpolation Methods
Skin: The surface passes
through the profile curves.
Spline: The surface follows the
curves without passing through.
Surfaces
File : 40-Skin.evo
Skin: Parameters and Options
Surfaces
File : 40-Skin.evo
Birail
profile curve
rails
Surfaces
File : 41-Birail.evo
Use the Birail tool to sweep a profile
curve along two rail curves.
where to pick
Birail: Parameters and Options
Surfaces
File : 41-Birail.evo
Choose Gobal 3D tol.
for the greatest precision.
Multisweep vs Birail vs Skin
Multisweep
- Supports multiple profiles and rails
- Profile curves must intersect rails
- Curves must be attached

Birail
- Requires one profile and two rails
- Curves dont need to be attached

Skin
- Requires two or more profile curves
- No rail or guide curves
- Curves dont need to be attached
Surfaces
Loft 8.5
Surfaces
The Loft 8.5 tool is similar to
Pipe, but allows you to use
multiple profile curves to
create a variable shape.
profile curves
path curve
Choose Global 3D tol.
for the greatest precision. File : 42-Loft 8.5.evo
RadialSweep
rail curve
1
2
3
profile curves
RadialSweep
Radial Sweep is similar to
the Lathe tool, but it can
handle many profile
curves and also follows a
rail curve.
Surfaces
Choose Gobal 3D tol. for
the greatest precision.
File : 43-RadialSweep.evo
Exercise: Car Seat
(Mirror - Skin - Blend Surface - Combine)

PROCESS :

Create individual
surfaces and
combine them into
two objects:
1) seat
2) back
Exercise
File : 44-CarSeat.evo Video: 44-CarSeat.mp4
Round vs Round 8.0
In Evolve there are two tools for rounding corners Round and
Round 8.0. These tools are similar, but there are important
differences, so its important to know which is most appropriate
to use in a specific circumstace. In most cases, it is best to use
the Round tool.

Round - recommended in most cases
- better at handling more challenging geometry
- more reliable and precise

Round 8.0 - can create chamfers with variable radii
- less reliable
Surfaces
Round
Surfaces
The Round tool allows you to round off one or more edges of an
object by creating either a constant or a variable radius fillet.
Round Options
Options
Surfaces
File : 45-Candlestick.evo
Round: Handles
Cyan blue position and
radius handles allow you
to edit the radii in Edit
Parameters mode.
Surfaces
File : 45-Candlestick.evo
Round: Variable Radii
Surfaces
File : 45-Candlestick.evo
Note: If an edge is split into several
peices, you may need to have two
identical radii (one on each end) in order
to achieve a variable radius round.
Exercise: Round
Exercise
File : 45-Candlestick.evo
Direct support of new native formats:
H3D Reader, SAT (ACIS), Catia V4,
Catia V5, Parasolid (x_t e x_b),
Pro/ENGINEER, SolidWorks and UGS
NX.
Parasolid native format supported for
export as well (x_t e x_b).
Improved Import/Export of IGES,
STEP and STL. (sT-adv STEP, sT-adv
IGES).
Other CAD formats are supported as
well.
Import/Export Formats
Menu bar
SolidWorks Plug-in
Plug in
A plug-in for SolidWorks is available which adds the ability to read and save
models in the native EVOLVE .evo format.
This plug-in is available for free on the www.solidThinking.com website.
Tutorials
Press F1 to open
the online help.
Reminder
The online help contains a number of tutorials that explain
how to build and render models step-by-step.
Day 2 Finished

Vous aimerez peut-être aussi