Day 1: User Interface, Curves, and 2D Modeling Tools
Day 2: Surfaces and 3D Modeling Tools
Day 3: 3D Modeling and Rendering Overview EVOLVE Training Agenda Day 2: Surfaces and 3D Modeling Tools Essential Videos These six videos provide an introduction to Evolve. Reminder This is the first place for new users to start. Online Help The online help contains tutorials and an overview of the user interface, modeling, and rendering. Press F1 to open the online help. Reminder Context-Sensitive Online Help
Help specific to the selected object or modeling tool appears. (Windows only. Mac coming soon.)
Reminder
Press F1 when a modeling tool or object is selected.
Exercise: Modeling a Chair (Ellipse - Extrude - NURBS Curve - Trim - Blend Surface - Rounded Polyline - Path Cast - Blend Curve - Combine) Exercise File : 24-Chair Modeling.evo Video: 24-Chair Modeling.mp4 Exercise: Editing the Chair (Construction Tree - Edit Points Mode - Translate - Scale) Exercise File : 25-Chair Editing.evo Video: 25-Chair Editing.mp4 Snaps Toolbar Snap to Endpoints Snap to Curve Snap to Tangent Snap to Points Snap in 3D Snap to Midpoints Snap
Tip: When youre finished using snaps, its good to disable them to avoid confusion, especially for beginners. . Snaps help to increase accuracy and precision when modeling. Snap to Endpoints The white cross turns to red when you are within snap range. When interactively placing points, a white cross appears. Snap Snap to Endpoints will snap any entity to the endpoints of curves.. File : 26-Snap to Endpoints.evo Snap to Midpoints Snap Snap to Midpoints will snap any entity to the midpoint of curve segments.. snap to endpoints and midpoints = CTRL File : 27-Snap to Midpoints.evo Snap to Points Snap to Points will snap an entity to: - Control points of curves and surfaces - Endpoints of curves - Midpoints of curve segments - Center of circles, arcs, and ellipses Snap Black dots indicate possible snap points. File : 28-Snap to Points.evo Snap to Curve Snap snap to curves and tangents = ALT Snap to Curve will snap any entity to the closest point on the nearest curve.. File : 29-Snap to Curve and Tangent.evo Snap to Tangent Snap The tangent appears as a red dotted line. Snap to Tangent will snap any entity to the tangent of the nearest curve. File : 29-Snap to Curve and Tangent.evo Snap to Tangent Now move the second point using Snap to Tangent until you reach the red dotted line. To achieve tangency at the end of a NURBS curve, you need to align the last two points. Snap to tangent requires a destination curve. Move the endpoint of one curve and snap to the end of the second one using the Snap to Endpoint. Snap Snap in 3D It allows snaps to work in three dimensions. Snap Snap in 3D is not a snap itself. It is an option for any snap. File : 30-Snap in 3D.evo Surfaces Every point on the surface has specific coordinates: U and V A NURBS surface is like a sheet of paper with no thickness. u v Surfaces U and V are similar to cartesian coordiantes, but lie on the surface which is often curved. File : 31-NURBS Surface.evo Modeling Toolbar: Surfaces Surfaces Multisweep Fillpath Extrude Surface Extrusion Surface Offset Boolean operations Face Extract Intersect Loft 8.5 Sweep Birail Loft Make Manifold Modeling Toolbar: Surfaces (on the left) Surfaces Skin Pipe Modeling Toolbar: Surfaces (on the right) Blend Surface Simplify Surface Round Lathe RadialSweep Trim Solid Trim Primitives Surfaces 4 3 2 1 Make Manifold MANIFOLD SOLID Surfaces File : 32-MakeManifold1.evo The Make Manifold tool allows you to select a series of surfaces and trim the excess parts so that the result is a closed solid. Exercise: Make Manifold Exercise File : 33-MakeManifold2.evo Intersect 2 1 3 4 5 Surfaces Files : 34-Intersect.evo The Intersect tool allows you to select faces to remove from the intersection of multiple surfaces, resulting in a single surface. Any excess parts are removed. Exercise: Intersect Remove excess parts of the legs that are protruding into the body. Surfaces File : 35-Lamp2.evo Intersect vs Make Manifold Intersect - The objects to intersect do not have to define a closed region. - You can manually select what faces to remove. - The result is not necessarily a solid.
Make Manifold - The objects to intersect must define a closed region. - All excess faces are automatically removed. - The result is a solid for sure. Surfaces The Intersect tool is more powerful and flexible, while the Make Manifold tool performs automatic intersection in specific use cases. Boolean Operations Intersection Union Subtraction has two options: - Object 1 minus Object 2 - Object 2 minus Object 1 Subtraction Surfaces File : 36-Boolean.evo The Blend Surface tool generates a surface that connects two edges of two separate surfaces. Each edge can be made of many peices. Blend Surface Click on edges near the same side to avoid twisting. Surfaces File : 37-BlendSurface.evo Set the Quality to 10 if the shape or precision is not good enough. MultiSweep rail curves Surfaces File : 38-MultiSweep.evo Use the MultiSweep tool to sweep one or more profile curves along one or more rail curves. profile curves Choose Global 3D tol. for the greatest precision. Exercise: Bottle Packaging (Loft - Mirror - Combine - Make Manifold - Round - Trim) Exercise File : 39-Bottle2.evo Video: 39-Bottle2.mp4 Skin Use the Skin tool to fit a surface to a series of profile curves. Interpolation Methods Skin: The surface passes through the profile curves. Spline: The surface follows the curves without passing through. Surfaces File : 40-Skin.evo Skin: Parameters and Options Surfaces File : 40-Skin.evo Birail profile curve rails Surfaces File : 41-Birail.evo Use the Birail tool to sweep a profile curve along two rail curves. where to pick Birail: Parameters and Options Surfaces File : 41-Birail.evo Choose Gobal 3D tol. for the greatest precision. Multisweep vs Birail vs Skin Multisweep - Supports multiple profiles and rails - Profile curves must intersect rails - Curves must be attached
Birail - Requires one profile and two rails - Curves dont need to be attached
Skin - Requires two or more profile curves - No rail or guide curves - Curves dont need to be attached Surfaces Loft 8.5 Surfaces The Loft 8.5 tool is similar to Pipe, but allows you to use multiple profile curves to create a variable shape. profile curves path curve Choose Global 3D tol. for the greatest precision. File : 42-Loft 8.5.evo RadialSweep rail curve 1 2 3 profile curves RadialSweep Radial Sweep is similar to the Lathe tool, but it can handle many profile curves and also follows a rail curve. Surfaces Choose Gobal 3D tol. for the greatest precision. File : 43-RadialSweep.evo Exercise: Car Seat (Mirror - Skin - Blend Surface - Combine)
PROCESS :
Create individual surfaces and combine them into two objects: 1) seat 2) back Exercise File : 44-CarSeat.evo Video: 44-CarSeat.mp4 Round vs Round 8.0 In Evolve there are two tools for rounding corners Round and Round 8.0. These tools are similar, but there are important differences, so its important to know which is most appropriate to use in a specific circumstace. In most cases, it is best to use the Round tool.
Round - recommended in most cases - better at handling more challenging geometry - more reliable and precise
Round 8.0 - can create chamfers with variable radii - less reliable Surfaces Round Surfaces The Round tool allows you to round off one or more edges of an object by creating either a constant or a variable radius fillet. Round Options Options Surfaces File : 45-Candlestick.evo Round: Handles Cyan blue position and radius handles allow you to edit the radii in Edit Parameters mode. Surfaces File : 45-Candlestick.evo Round: Variable Radii Surfaces File : 45-Candlestick.evo Note: If an edge is split into several peices, you may need to have two identical radii (one on each end) in order to achieve a variable radius round. Exercise: Round Exercise File : 45-Candlestick.evo Direct support of new native formats: H3D Reader, SAT (ACIS), Catia V4, Catia V5, Parasolid (x_t e x_b), Pro/ENGINEER, SolidWorks and UGS NX. Parasolid native format supported for export as well (x_t e x_b). Improved Import/Export of IGES, STEP and STL. (sT-adv STEP, sT-adv IGES). Other CAD formats are supported as well. Import/Export Formats Menu bar SolidWorks Plug-in Plug in A plug-in for SolidWorks is available which adds the ability to read and save models in the native EVOLVE .evo format. This plug-in is available for free on the www.solidThinking.com website. Tutorials Press F1 to open the online help. Reminder The online help contains a number of tutorials that explain how to build and render models step-by-step. Day 2 Finished