Vous êtes sur la page 1sur 118

Revision: 2013-06-26-03:18:42.

zd
by Hawke
Many thanks for play testing and help from: Allen, Anthony, Brennan, Brian, Chris S., Chris Wade., Drake, Jackson M,Jeff, Jon, John R., Jstin,
Michael M., Ro!, Ro!ert, Scott, William, Drake, Jason, Josh Wright., Wolfie, Jaco! J., Chris Wittich, Ryan "enry, and many others. #ote: $o can find
the latest %ersion of this docment &'hich is constantly ndergoing re%isions thanks to inpt form the commnity( at the )a R*+ 'e!site:
http:,,'''.earpg.com -ollo' the links to the d./ section, and then 0Magic in Middle1earth2 do'nloads.
*age 3 of 334
)5 d./ 1 Magic in Middle1earth1
Table of Contents
3 6ntrodction........................................................7
. Magic in Middle1earth 8%er%ie'............................9
: Magic ;se -ormla 8%er%ie'................................<
:.3 Base Spell Cast DC.....................................4
:.. Spell Cast Roll............................................=
:.: -ailed Spell Cast.........................................=
:.7 Spell Casting -ailre Reslts.....................3/
:.> fm!les and critical sccess &8ptional(.....33
:.9 Spell Cast Roll, Critical Sccess &8ptional( 3.
:.< Base DC Chart..........................................3:
7 Spell *oints &Recommended(..............................37
7.3 Spell *oints and -atige &Recommended( . 39
7.3.3 )?hastion -or All Attri!tes
&8ptional(..................................................39
7.. Spell *oints 08%erse2 &Recommended(....39
7.: 08%ercasting2 &8ptional(...........................34
7.:.3 8%ercasting @hrogh Rital A
Cooperati%e Casting &8ptional(...................34
7.:.. 8%ercasting With Spell *oints
&8ptional(..................................................34
7.:...3 Step 3 B -ind a Resorce........3=
7.:.... Step . B Research A Retain...../
7.:.....3 +radally -ading Memory
&optional(........................................./
7.:...: Step : B Attempting @he
8%ercast.............................................../
> Spellcasting Broadcast A Reside.........................
>.3 Metamagic A!ilities....................................:
>.. Broadcasting.............................................:
>...3 @otal Spell Broadcast Ce%el...............:
>...3.3 8ptions @o Redce Spell
Broadcast..............................................7
>...3.. -ractional *o'er Spell Casting....
.>
>.... Base Spell Broadcast Ce%el &8ption(..>
>...: Cocation Modifiers............................>
>...7 Spell Broadcast Range......................9
>...> Sense Magic Broadcast.....................<
>.: Magic Reside...........................................4
>.7 Reside -ading A Broadcast Range !y
Cocation Alignment..........................................=
>.7.3 Sense Magic Reside.......................:/
9 Spell Alignment, Shado', A @aint risks...............:/
9.3 Shado' Rles &optional(...........................:3
9.3.3 )ffects of accmlated Shado'.......:.
< Sanity A Spellcasting risks.................................:>
4 0#atral2 Magic..................................................:>
= Song, Msic, and the Song of Creation ...............:9
3/ @he *o'er of Words, @re #ames, A Crses.....:9
3/.3 Words of *o'er......................................:9
3/.. @re #ames............................................:9
3/.: Crses...................................................:<
33 @he 0-ading2 of *o'er @hroghot the Ages......:4
33.3 8%er%ie'................................................:4
33.. Modifiers for @he Ages &optional(.............:4
33.: -irst Age.................................................:4
33.7 Second Age B @'o "al%esD......................:=
33.> @hird Age...............................................:=
33.9 -orth Age.............................................:=
33.< Cater Ages..............................................:=
3. *sionics &mental a!ilities(.................................7/
3: Spell ;se )?amples in Action...........................73
37 Spells @a!le 8%er%ie'......................................7.
37.3 +eneral +idelines.................................7:
37.. Spell @a!le "eadings )?planation...........77
37.: Spell Cist @a!le.......................................7>
37.:.3 A..................................................7>
37.:.. B .................................................>/
37.:.: C..................................................>:
37.:.7 D .................................................9.
37.:.> ) .................................................</
37.:.9 - .................................................<:
37.:.< + .................................................<<
37.:.4 " .................................................4/
37.:.= 6 ..................................................4:
37.:.3/ J ................................................49
37.:.33 E ...............................................4<
37.:.3. C................................................4<
37.:.3: M ...............................................4=
37.:.37 # ...............................................=>
37.:.3> 8 ...............................................=9
37.:.39 * ...............................................=<
37.:.3< F ...............................................=4
37.:.34 R ...............................................=4
37.:.3= S................................................==
37.:../ @ .............................................3//
37.:..3 ; .............................................3/3
37.:... ; .............................................3/3
37.:..: G .............................................3/.
37.:..7 W ............................................3/.
37.:..> H .............................................3/:
37.:..9 $ .............................................3/:
37.:..< I .............................................3/7
3> -eats.............................................................3/7
3>.3 Spell Broadcast A Reside Redction &6(......
3/>
3>.. 6mpro%ed Spell Broadcast A Reside
Redction &66(................................................3/>
3>.: Master Spell Broadcast A Reside
Redction &666(...............................................3/9
3>.7 )pic Spell Broadcast A Reside Redction
&6G(...............................................................3/9
39 Skills A Skill @ricks........................................3/<
3< Deities of )5 8%er%ie'...................................3/4
3<.3 )5 Deities and Domain Cists..................3/=
3<.3.3 @he +reater *o'ers &Aratar(.........33/
3<.3.3.3 Man'e..............................33/
3<.3.3.. Garda................................33/
3<.3.3.: ;lmo.................................33/
3<.3.3.7 Ale .................................33/
*age . of 334
)5 d./ 1 Magic in Middle1earth
3<.3.3.> $a%anna............................333
3<.3.3.9 #amo................................333
3<.3.3.< #ienna..............................333
3<.3.3.4 8rome...............................333
3<.3.. @he Cesser *o'ers......................333
3<.3...3 Gana.................................333
3<.3.... @lkas...............................33.
3<.3...: #essa................................33.
3<.3...7 6rmo..................................33.
3<.3...> )ste..................................33.
3<.3...9 Gaire.................................33.
3<.3...< Melkor...............................33:
34 6deas A Sorces............................................33:
3= Appendices...................................................337
./ ABBR)G6A@68#S.............................................33>
.3 6nde?.............................................................33>
*age : of 334
)5 d./ 1 Magic in Middle1earth13 6ntrodction
1 Introduction
@he 8pen d./ :.>, *athfinder &:.>(, or DAD :.> rle!ooks &*layers
"and!ook, Dngeon Masters +ide, etc.( are needed to se )a d./ &:.>(.
What is )5 d./D 6t is an attempt to modify Dngeons A Dragons &@M(
d./ to more closely fit the 0feel2 of J.R.R. @olkienJs Middle1earth, Arda, )ndor,
and the entire ;ni%erse of his creation in 'hich those lands are set dring
different 0Ages2. @his is #8@ the )5 R*+ System itself. @hat system is ndergoing
separate de%elopment and follo's a completely different system in all areas. @he
)5 d./ R*+ is Kst an attempt at getting a little closer to @olkien 0athenticity2
sing the e?isting d./ system, 'ithot a completely ne' system o%erhal. Cook
at the )5 d./ !ooks the same as yo 'old other 0Campaign Setting2 !ooks
sch as Ro!ert JordanJs Wheel of @ime d./, or @he +reen RoninJs @hie%esJ World
d./, campaign settings and rles modifiers for e?ample.
8ther %ersions of )5 d./ are no' also nder'ay de to repeated
reLests. @he %ersions crrently nder de%elopment inclde: DAD 7 as )5 d./
7, DAD,8penD./ :.> as )5 d./ :.> &this %ersion(, ADAD . as )5 d./ ., and
ADAD 3 as )5 d./ 3. *ending DAD #e?t sta!iliMation to also pro%ide )a d./ for
those rles as 'ell.
6t is hoped that many @olkien fans 'ill prefer the original )5 R*+
System for role playing in J.R.R. @olkienJs ni%erse, 'hen it is finally a%aila!le,
since the primary goal is to fit @olkienJs 'orld !etter than any other e?isting
system. Bt ntil then, since d./ is the dominant system &mch like Microsoft is
dominating 'ith itJs operating systems and prodcts, so too is "as!ro
dominating the role playing gaming 'orld throgh WiMards of the Coast(, the
hope is that players 'ill get an incremental step closer to more 0@olkienesLe2
gaming, 'hile sing a game system they and their friends are already familiar
and comforta!le 'ith.
Magic in Middle1earth is different in many 'ays than most typical DAD
campaigns !ased on the standard DAD rles. -or some great discssions and
essays on Magic in Middle1earth, a 'e!site dedicated to role playing gaming and
Magic in Middle1earth has !een setp !y the commnity of Middle1earth Role
*laying gamers at http:,, '''.merp.com , an entire section of their site is there
for handling Kst this hotly de!ated topic.
$o can also read %arios p!lished articles on the isse at the free
online magaMine dedicated to @olkien role1playing gaming, 08ther Minds
*age 7 of 334
)5 d./ 1 Magic in Middle1earth 6ntrodction
MagaMine2 at http:,,'''.o mMine.org
And of corse for the latest releases and discssions of the )5 d./
specific game mechanics, s'ing !y the )5 R*+ 'e!site and post in the forms.
http:,,'''.earpg.com
-or the prpose of )5 d./, one of the goals is to attempt to minimally
change ho' magic is interpreted 'ith the d./ rles, rather than the complete
o%erhal recommended !y most @olkien prists.
*age > of 334
)5 d./ 1 Magic in Middle1earth1. Magic in Middle1earth 8%er%ie'
2 Magic in Middle-earth Overview
Magic in Middle1earth is less pre%alent than the flashy1fire!all1casting1
'iMard types from typical DAD settings, thogh it is mch more present and
per%asi%e than one realiMes !ecase it is in a more s!tle and 0natral2 'ay. @he
entire @olkien ;ni%erse, )5 &0the 'orld that is2( 'as !roght into !eing throgh
the Song of Creation !y )r 6lN%atar and the lesser deities, the Galar and their
less po'erfl !rethren the Maiar. @o a lesser impact, !t no lesser %ale, all the
-ree *eoples of Middle1earth B Men, D'ar%es, )l%es, )nts, "o!!its, etc. B play an
important part in adding the notes, refrains, melodies, and chorses to the Msic
of the Ainr.
Magic is more dangeros to se in 0nnatral2 'ays than in typical
DAD settings, especially in the later ages, not only !ecase of itJs difficlties, !t
also !ecase it can !e felt !y others attned to magic at great distances. )%il
magic corrpts. Minds can !e !roken, dri%ing a spell caster insane. *o'erfl
magic lea%es traces that can !e sensed !y some, for hors, days, e%en many
years, after'ard.
@he %ast maKority of hmans and "o!!its in Middle1earth, especially in
the @hird and -orth Ages, go throgh life !lissflly na'are of the 0magic2 that
per%ades the %ery fa!ric of the 'orld, and sally shy a'ay from, or e%en
condemn those that se 0o!%ios2 magic.
@here is 0magic2 in the po'er of 'ords, oaths, crses, and most
especially in msic and song. @his comes %ery mch from the Song of CreationJs
inflence.
@he terms sorcery and sorcerers are considered e%il in Middle1earth !y
@olkienJs standards, closer in natre to necromancy than 'iMardry. @hogh many
non1magic1sers consider all spell casters to !e the sameO scary, 0nnatral2,
and sers thereof to !e a%oided !y a 'ide !erth. @olkien 'as a master 'ord
smith, and so many 'ords he ses in his 'orks sally ha%e a %ery concise
meaning, and freLently a long history !ehind it. 6t depends on the le%el of
0prity2 yo 'ant to ndertake in yor Middle1earth campaign 'hether yo 'ill
allo' the class 0Sorcerer2 to !e a good aligned character or not. -or some DMJs
this is more only a semantics isse than a system isse. 6t 'old seem more that
necromantic types of magic 'old fit 'hat @olkien referred to as 0sorcery2 in the
e%il sense. So, for most DMs, rather than modifying the Sorceror class per se,
Kst a name change for good or netral aligned sorcerer1type casters, may!e Kst
the generic term 0Mage2 or 0Magician2, or 0Wild Magician2 or some other more
*age 9 of 334
)5 d./ 1 Magic in Middle1earth Magic in Middle1earth 8%er%ie'
creati%e and colorflly apt a name. @hen any e%il casters 'old !e called
0sorcerers2 or necromancers.
#ecromantic 0e%il2 magic
taps into the po'ers of the
Shado' from
Morgoth,Melkor,Saron
essence and the parts of
the Song of Creation
0tainted2 !y Morgoth !efore
his imprisonment.
See the 0Spell @ainting2
section for information on
casting 0e%il2 magic, taint,
insanity, and the
conseLences thereof.
@his tome contains a
complete a!ridged spell list
from the d./ :.> *layers
"and!ook, Spell
Compendim :.>, and,or
other spplements &Complete Arcane, Complete Di%ine, etc(, 'ith the
modifications of these rles !y each spell. @hese 'ill only !e smmary lists, all
spell details 'ill ha%e to !e referenced from the original sorce !ooks
accordingly.
3 Magic Use Formula Overview
A formla has !een de%eloped throgh e?tensi%e play testing 'ith
%arios grops and at con%entions to calclate the %arios challenges and risks
for maniplating the Song of Arda throgh 0magic2. @here are a nm!er of
optional rles a%aila!le, !t the core rle modification is the creation of a DC
&Difficlty Check( reLired to sccessflly cast a spell 'ithot negati%e
conseLences.
@he !asic approach is that each spell has a set DC. @he spell caster
rolls to %erify spell casting sccess. 6f caster scceeds, the spell is cast normally
*age < of 334
Fick definitions:
WiMard , 'iMardry: @he se of lore and
maniplation of the fa!ric of )a to alter materials
and e%ents for %arios ses, !t generally meant
for netral or 0good2 cases.
Sorcerer , sorcery: @he se of 'iMardry for
generally more selfish and,or destrcti%e actions,
e%en if meant for a 0good case2, that can ha%e a
negati%e impact on the 'orld and the li%es
thereon.
#ecromancer , necromancy: @he se of 'iMardry
to raise the dead, case death, dying, illness,
plage, destrction, and other intentionally 0e%il2
and 'antonly destrcti%e acts.
)5 d./ 1 Magic in Middle1earth1: Magic ;se -ormla 8%er%ie'
&'hile e?pending the spell slot or spell points
3
(. 6f the caster fails to meet or
e?ceed the Base Spell Cast DC, then they mst roll a Spell Casting -ortitde
Check. 6f they scceed 'ith this second roll, the spell fails &sing p the Spell
*oints(, !t 'ith no other ad%erse conseLences. 6f the spell caster fails the
Spell Casting -ortitde Check, then they mst look at the Spell Casting -ailre
Reslts @a!le to see 'hat additional ill effects !efall the spell caster. -inally, the
DM rolls a check on the Spell Cast Broadcast, Detection, and Reside to see if
those creatres or #*Cs that are sensiti%e to 0magic2 might ha%e !een alerted to
the spell casterJs se of these po'ers, 'hich can ha%e a significant storyline
impact that is appropriate to a @olkien game setting.
@hogh this approach initially adds some comple?ity for the spell
caster &and DM(, play testing has sho'n that after a fe' ses, !oth player&s( and
DM Lickly integrate this into normal game play 'ith minimal impact on game
flo'. @hese e?tra 0hoops to Kmp throgh2 leads to spell casters !eing far more
carefl a!ot 'hen they se higher le%el 0magic2, and a !etter appreciation for
the effort it takes and the associated risks. Also noted 'as an increase in the
other non1spell1castersJ actal appreciation for the spell casterJs a!ilities,
'hereas pre%iosly they 'ere generally taken for granted. @here tends to !e
considera!ly less se of %isi!le magic !y #*Cs and *Cs, so that 'hen it is sed,
it has more of a feeling of something special, rather than rotine.
31 !ase "#ell Cast $C
@he Spell Casting DC is in addition to the sal Concentration checks
'hen appropriate as per the standard DAD :.> rles. #o matter 'hat the
circmstances are, the spell caster mst roll the Spell Cast Check to determine if
the spell is cast properly.
Maniplating magic to a desired reslt is difficlt. @hs, checks
against difficlty !ased on the task at hand, %erss the a!ilities and e?perience
of the maniplator, shold !e made. @hese rles modifications shold more
3 While this !ook generally ses the Spell *oints rles from the ;nearthed Arcana, yo
can se most of the rles in this system 'ith the standard spell slots instead of spell
points.
*age 4 of 334
)5 d./ 1 Magic in Middle1earth Magic ;se -ormla 8%er%ie'
accrately reflect the risks. 8nly 'ith many years of character de%elopment &and
le%els( do the risks !ecome some'hat mitigated. -or all spells a difficlty check
&DC( rolls need to !e made )G)R$ time they attempt to 0cast2 a 0spell2.
Belo' is the formla sed for determining the Spell Casting Difficlty
Check nm!er:
BSC DC &Base Spell Cast Difficlty Check (P &3/ Q &: H Spell Ce%el ( (
)?amples:
3
st
Ce%el Base Spell Cast DC P 3:
=
th
le%el Base Spell Cast DC P :<
Cantrips are atomatically assigned a DC %ale of .. @he spell caster
Kst needs to not roll a 3 and all is 'ell 'hen casting cantrips.
32 "#ell Cast %oll
Belo' is the formla for actally casting a spell to see if it scceeds in
casting !y e?ceeding the Base Spell Cast DC:
Spell Cast Roll P d./ roll Q spell caster le%el Q Racial Modifier
3
Q Casting
Attri!te Bons &6#@, W6S, etc( Modifier Q any other modifiers.
)?ample:
A 7
th
le%el spell &Base Spell Cast DCP..( cast !y a <
th
le%el caster &Q<
to spell cast roll(, 'ith 34 6#@ &Q7 to spell cast roll(, #oldor )lf Racial Modifier
&Q:(, rolls a 3.. Adding p all the !onses the total reslt is .9, sfficient to
sccessflly cast the spell 'ithot any ndesired conseLences &!esides the
sal !roadcast and reside risks(.
33 Failed "#ell Cast
6f a spell caster fails their Spell Cast Roll, then they need to make their
Spell Casting -ortitde Difficlty Check roll. @his formla is determined here:
Spell Casting -ortitde DC P Base Spell Cast DC
Spell Casting -ortitde Roll P
d./ roll Q spell caster le%el Q spell casterJs -ortitde Modifier
3 Spell Cast Racial Modifier %ales are fond in the )a d./ Races A Cltres Book
*age = of 334
)5 d./ 1 Magic in Middle1earth1: Magic ;se -ormla 8%er%ie'
@hs, a first le%el spell has a Base DC of 3:. A first le%el caster,
'ithot any -ortitde !onses, 'old need to roll a 3. &3
st
le%el pro%ides a Q3
!ons to the roll( or higher on a d./ to scceed in casting the spell.
6f yo do not 'ish to calclate e%ery DC, a handy ta!le has !een
pro%ided titled the Base DC Chart for a listing of BAS) DC ratings modified !y
le%el !onses for e%ery caster le%el p to :/
th
le%el, and all spell le%els p to
le%el =.
6f a spell caster fails the Spell Casting DC check, !t scceeds 'ith
their -ortitde check, they only lose the spell and related spell points. "o'e%er,
if they fail their &second roll( -ortitde check as 'ell, then they mst conslt the
conseLences listed in the 0Spellcasting -ailre Reslts2 ta!le.
3& "#ell Casting Failure %esults
@he Spellcasting -ailre @a!le 0DC missed !y2 is determined !y
simply calclating the difference !et'een 'hat 'as needed to scceed, %erss
the total actally rolled for the Spell Casting -ortitde Roll. #ote that the
penalties listed are cmlati%e.
)?ample:
6f a <
th
&Q<( spell caster attempting to cast a 7
th
le%el spell &Base DC
..(, rolled a : on the Spell Cast Roll, the spell caster failed to cast the spell.
@hen the caster rolled the Spell Cast -ortitde Check, 'ith only a > pls the
-ortitde !ons &Q.( and the spell caster le%el !ons &Q<( for a total of 37, the
spell caster 'old fail the -ortitde Check !y .. B 37 P 4. @his 'old indicate
that the second ro' of conseLences from the Spell Casting -ailre Reslts
@a!le 'old !e applied.
Spell C asting -ailre Reslts @a!le
DC missed !y Reslt
3 B > @he spell caster sffers a headache and fatige. As a reslt, the spell caster
sffers a 1. penalty on all attri!te and skill checks, attack rolls, and sa%es. @he
spell caster reco%ers from these penalties 'hen a!le to rest for at least eight
hors a'ake rest, or 7 hors sleeping rest. 6f this 'as a failed cantrip, change
the penalties to !e only 13.
*age 3/ of 334
)5 d./ 1 Magic in Middle1earth Magic ;se -ormla 8%er%ie'
Spell C asting -ailre Reslts @a!le
9 B = @he spell caster sffers a significant headache and fatige reslting in a 17
penalty on all attri!te rolls and a 1. penalty on all skill, attack rolls, and sa%es.
@he spell caster is also stnned !y the sdden searing pain and cannot take
any action for 3 rond &e%en defensi%e(. @he caster also takes 3 point of
damage and cannot cast any spells for 3d7Q3 rond&s(. 6f the hit points of
damage 'old pt the character lo'er than Mero hit points, then the character
is only at Mero hit points.
3/ B 3: @he spell caster sffers a se%ere headache and fatige reslting in a 19 penalty
on all attri!te checks, 'ith an additional 17 to all skills, attack rolls, and sa%es.
@he spell caster is in agony, daMed, confsed, and cannot take any action for
.d9Q7 ronds. @he caster also takes 3d9Q3 points of damage and cannot cast
any more spells at all for 3d9 hor&s(. 6f the character drops !elo' Mero "*, the
*C is 0dying2, lapses into nconsciosness and mst make the sal
sta!iliMation checks to a%oid death.
37B 39 @he spell caster sffers a horrific headache and crshing fatige, reslting in a
14 penalty on all attri!te checks and 19 to all skill, attack rolls, and sa%ing
thro's. @he caster collapses to the grond, is &!arely( conscios &nless drops
!elo' / "*( !t stnned, disoriented and cannot mo%e, speak, or take any
other action for 3 fll minte. @he caster also recei%es :d9 points of damage
and cannot cast any spells for 3d./ hors &e%en 'ith rest or sleep(. @his
damage cold !e fatal if the character drops !elo' Mero hit points from this
damage, nless the character !ecomes 0sta!iliMed2.
3< B ./ @he spell caster sffers an agoniMing headache and de!ilitating fatige reslting
in 13/ on all attri!te, skill, attack, or sa%ing thro' rolls. @he caster collapses,
lapsing immediately into complete nconscios for 3d./Q7 hors. )%en if the
caster is flly healed, the caster 'ill not come ot of this nconsciosness ntil
the determined time has lapsed. @he caster also takes 7d9 points of damage.
@he spell caster is na!le to cast any spells for .7 hors after regaining
consciosness, and all attempts to cast spells after that time sffer a 1.7
penalty for the first 'eek after regaining consciosness. @his penalty is redced
!y 9 each s!seLent 'eek thereafter.
.3Q @he spell caster sffers e?crciating agony from head to toe and the most
horrific headache the caster has e%er e?perienced. @he caster collapses and
lapses into a coma for 3d./ days. When the caster comes ot of the coma, the
spell caster is still completely e?hasted and initially sffers a 14 check to all
actions, attri!tes, and sa%es. @he caster also takes >d9 points of damage, and
cannot cast any spells for 3d9 month&s( after regaining consciosness. @his
damage cold !e fatal if the character drops !elo' Mero hit points, nless the
character !ecomes 0sta!iliMed2.
3' fumbles and critical success (O#tional)
A natral ./ roll P critical sccess, and typically do!les all the
effects of the spell &dration, damage, range, etc.( see spell descriptions in the
appropriate hand!ook for detailed !enefits and also refer to Spell Critical
Sccess @a!le.
*age 33 of 334
)5 d./ 1 Magic in Middle1earth1: Magic ;se -ormla 8%er%ie'
A natral 3 roll P fm!led, spell fails to cast and,or !ackfires, spell
points,slot lost, refer to the Spell Casting -ailre ta!le.
3* "#ell Cast %oll+ Critical "uccess (O#tional)
6f a spell caster rolls a natral ./ 'hen casting a spell &all spell le%els
e?cept cantrips,Mero le%el spells(, then the caster did astondingly 'ell and
manages to greatly increase the normal !enefits of the spell cast. @he spell
caster makes a second d./ roll and conslts the Spell Casting Critical Sccess
@a!le.
Spell Casting Critical Sccess @a!le
3

D./ roll Reslt
3 B 33
@he spell caster ses one S* &or one spell le%el slot
.
( less
than the spell normally reLires &for 3
st
le%el, no S* sed(
3. B 37 @he spell caster only ses one half of the S* normally reLired
for the spell &for 3
st
and .
nd
le%el spells, no S* sed(.
:
3> B 3< @he spell effect is as thogh 3 le%el higher than normal for all
%aria!les, !efore the do!ling effect is applied.
34 B 3= @he spell spell effect is as thogh . le%els higher than normal
for all %aria!les, !efore the do!ling effect is applied.
./ &natral( @he spell effect is as thogh : le%els higher than normal for the
caster for all %aria!les, !efore the do!ling effect is applied.
3 All of these reslts are in addition to the do!ling effect !ons.
. With spell slots for e?ample, if the spell 'as sing p a >
th
le%el spell slot, it 'old
instead only se p a 7
th
le%el spell slot if still a%aila!le. 6f no 7
th
le%el slots 'ere left,
then this !enefit 'old not !e realiMed.
: With spell slots, the caster 'old se a slot at half the le%el of the spell. -or e?ample,
if casting a 7
th
le%el spell, the caster 'old only se p a .
nd
le%el slot &if a%aila!le(. 6f
there 'ere not any .
nd
le%el slots a%aila!le, then it 'old !e the ne?t le%el p, :
rd

le%el, instead. 6f that 'as also not a%aila!le, then this !enefit 'old not !e realiMed. 6f
the caster 'as only a!le to cast 3
st
le%el spells, then the caster 'old not realiMe this
!enefit.
*age 3. of 334
)5 d./ 1 Magic in Middle1earth Magic ;se -ormla 8%er%ie'
3, !ase $C Chart
*age 3: of 334
Base DC Chart 3
@a!le 3: Spell Cast DC %s. Ce%el @a!le
Spell Base Caster Spell DC Spell DC Spell DC Spell DC Spell DC Spell DC Spell DC Spell DC Spell DC Revision: 2005.07.18a
Level DC Level Level Level Level Level Level Level Level Level Level
1 13 1 1 12 - - - - - - - -
2 1 11 - - - - - - - -
2 16 3 1 10 2 13 - - - - - - -
4 1 9 2 12 - - - - - - -
3 19 5 1 8 2 11 3 14 - - - - - -
6 1 7 2 10 3 13 - - - - - -
4 22 7 1 6 2 9 3 12 4 15 - - - - -
8 1 5 2 8 3 11 4 14 - - - - -
5 25 9 1 4 2 7 3 10 4 13 5 16 - - - -
10 1 3 2 6 3 9 4 12 5 15 - - - -
6 28 11 1 2 2 5 3 8 4 11 5 14 6 17 - - -
12 1 1 2 4 3 7 4 10 5 13 6 16 - - -
7 31 13 1 0 2 3 3 6 4 9 5 12 6 15 7 18 - -
14 1 -1 2 2 3 5 4 8 5 11 6 14 7 17 - -
8 34 15 1 -2 2 1 3 4 4 7 5 10 6 13 7 16 8 19 -
16 1 -3 2 0 3 3 4 6 5 9 6 12 7 15 8 18 -
9 37 17 1 -4 2 -1 3 2 4 5 5 8 6 11 7 14 8 17 9 20
18 1 -5 2 -2 3 1 4 4 5 7 6 10 7 13 8 16 9 19
19 1 -6 2 -3 3 0 4 3 5 6 6 9 7 12 8 15 9 18
20 1 -7 2 -4 3 -1 4 2 5 5 6 8 7 11 8 14 9 17
21 1 -8 2 -5 3 -2 4 1 5 4 6 7 7 10 8 13 9 16
22 1 -9 2 -6 3 -3 4 0 5 3 6 6 7 9 8 12 9 15
23 1 -10 2 -7 3 -4 4 -1 5 2 6 5 7 8 8 11 9 14
24 1 -11 2 -8 3 -5 4 -2 5 1 6 4 7 7 8 10 9 13
25 1 -12 2 -9 3 -6 4 -3 5 0 6 3 7 6 8 9 9 12
26 1 -13 2 -10 3 -7 4 -4 5 -1 6 2 7 5 8 8 9 11
27 1 -14 2 -11 3 -8 4 -5 5 -2 6 1 7 4 8 7 9 10
28 1 -15 2 -12 3 -9 4 -6 5 -3 6 0 7 3 8 6 9 9
29 1 -16 2 -13 3 -10 4 -7 5 -4 6 -1 7 2 8 5 9 8
30 1 -17 2 -14 3 -11 4 -8 5 -5 6 -2 7 1 8 4 9 7
)5 d./ 1 Magic in Middle1earth17 Spell *oints &Recommended(
& "#ell -oints (%ecommended)
8ne of the more significant changes to the spell casting rles to !e
more @olkienesLe, !esides adding DCJs to casting is the recommended se of
Spell *oints for ACC spell casters. @his is to help more closely fit a nm!er of
descriptions of spell caster se in the %arios @olkien 'orks, to more closely
relate spell caster 'eariness to the tasks ndertaken. "o'e%er, this system can
still !e sed !y spell casters that se spell slots instead of spell points, it 'ill Kst
tend to !e less granlar than sing spell points.
Spell *oints reLired for casting P Spell Ce%el.
&e.g. 3
st
le%el spell P 3 Spell *oint, .
nd
le%el spell P . Spell *oints, etc.(
*age 3>: of the DAD :.> ;nearthed Arcana rle!ook, pro%ides details
and options for sing a Spell *oints system for casting !y all spell casting
classes. See that !ook for all the details.
*age 37 of 334
)5 d./ 1 Magic in Middle1earth Spell *oints &Recommended(
Jst the ta!les rele%ant to !ase Spell *oints ha%e !een replicated here
for Lick reference.
Spell *oints *er Day @a!le
C%l Bard
3
Cleric,
Drid,
WiMard
.
*aladin,
Ranger
:
Sorcerer
7
Assa
1ssin
Black1
gard
War1
lock
War1
mage
W
Jen
Sh1
gen1
Ka
3 / . / :
. / 7 / >
: 3 < / 4
7 > 33 / 37
> 9 39 / 3=
9 = .7 3 .=
< 37 :: 3 :<
4 3< 77 3 >3
= .. >9 3 9:
3/ .= <. 7 43
33 :7 44 7 =<
3. 73 3/7 = 33>
3: >/ 3./ = 3:3
37 >< 3:9 3/ 37=
3> 9< 3>. 3< 39>
39 43 394 ./ 34:
3< => 347 .> 3==
34 33: .// .9 .3<
3= 3:: .39 73 .::
./ 377 .:. 74 .7=
3;se Bard chart for the follo'ing classes: Bard, ...
.;se Cleric,Drid, WiMard colmn for the follo'ing classes: Cleric, Drid, WiMard, ...
:;se *aladin, Ranger colmn for follo'ing classes: *aladin, Ranger, ...
7;se Sorcerer colmn for the follo'ing classes: Sorcerer, Begiler, ...
*age 3> of 334
)5 d./ 1 Magic in Middle1earth17 Spell *oints &Recommended(
&1 "#ell -oints and Fatigue (%ecommended)
With this recommended optional rle, spell casters mst make fatige
checks 'hen casting 'hile Spell points are at or !elo' .>R of total S* !t
greater than 3/R of total possi!le S*Js. An additional check 'hen S*Js fall at or
!elo' 3/R total possi!le S* is also reLired. @his means, that 'hether they
scceed or not on their Spell Cast DC, they ha%e to make a Spell -ailre check
!ased on -ortitde, to see if they !ecome fatiged or e?hasted. @his check
does not reLire conslting the Spell Casting -ailre Reslts @a!le.
6f the character fails, and 'as not already fatiged, then the character
!ecomes 0-atiged2 as per the rles in DAD *.". :.> page :/4: 0... 1. penalty to
S@R A D)H...2 . 6f the character is already fatiged and fails this check, then the
character !ecomes e?hasted as per the rles in DAD *.". :.> page :/4:
0... 19 penalty to S@R A D)H...2.
&11 ./haustion For 0ll 0ttributes (O#tional)
8ptional Rle for 0more realistic fatige effects2: 6t 'old seem to
some DMs, that fatige affects all stats, not Kst S@R A D)H. When yo are tired,
do yo not make poorer decisionsD @hs Wisdom shold !e impacted. When
yo are fatiged do yo not ha%e difficlty 'ith memory, recall, analysis, and
logical thoght processD @hs 6ntelligence shold !e impacted. When yoJre
tired, donJt yo tend to !e a little more grochy and snappish, or less patient, or
may!e a little less 0on yor game2 dring speeches and leadership sitationsD
@hs Charisma shold !e impacted.
So, 'ith those assmptions, a failed -atige Check cases the spell
caster to !e fatiged at 1. on all attri!tes &instead of Kst S@R A D)H(. 6f already
fatiged, either !y magic or as per fatige rles in *" :.>, or the preceding rle,
the spell caster !ecomes e?hasted and is at 19 to all attri!tes and can not cast
any more spells ntil reco%ered as per *" :.> )?hastion and -atige rles on
page :/4.
&2 "#ell -oints 1Overuse2 (%ecommended)
Some spell casters, most nota!ly )l%es, 'ill likely !e tempted to
0o%erse2 the spell points option in a gi%en day. -or e?ample, since an )lf only
needs .17 hors of meditation to !e flly rested and 0recharged2, they may rest
from . am to 9 am. +o ad%entring, sling a lot of spells, e?hast their spell
points, then !y 4 am ask the party to take a 7 hor !reak 'hile the caster rests
again to 0recharge2 !efore going on to the ne?t enconter. Assming the other
*age 39 of 334
)5 d./ 1 Magic in Middle1earth Spell *oints &Recommended(
players donJt mind the slo'1do'n, in preference for ha%ing their spell caster
ready and raring to go, the caster cold potentially play the system this 'ay 9
times a dayS
)%en 0normal2 spell casters needing 4 hors of sleep cold do this .1
: times in a day. +i%ing them effecti%ely .//R1://R more S*s &Spell *oints( in a
.7 hor period than normalS
6f yo are dealing 'ith min1ma? players that prefer to maniplate the
rles, rather than follo' the setting and story line, 'here this seems to !e an
isse, then the follo'ing rle can !e applied to increase the risks and likelihood
of e?hastion 'hen casting more than 3//R of their daily S*.
-or e%ery 3/R o%er the spell casterJs 0normal2 Spell *oints allotment
in a .7 hor period, add Q7 to the Spell Casting DC.
@hs:
/13//R S* in a .7 hor,day period P Q/ to spell cast DC
3/3133/R S* P Q7 to spell cast DC
33313./R S* P Q4 to spell cast DC
3.313:/R S* P Q3. to spell cast DC
3:3137/R S* P Q39 to spell cast DC
37313>/R S* P Q./ to spell cast DC
etc.
So, a 3st le%el caster 'ith 9 S*, casts enogh spells to se p all 9.
@he caster then rests a second time 'ithin the .7 hors from the first rest period
ending, and 'ants to cast : more spells. @he first spell pts him at 3 S* o%erage,
so in the 3/3133/R range that increases !ase DC of any frther spells cast.
)?ample: @he 3st le%el caster, casting a 3st le%el spell has a DC
!efore To%erse of S*T of DC 3:. Adding the 0o%er casting2 penalty of Q7 to the
DC increases the 3: to a 3<. #ot impossi!le, !t certainly riskier, the likelihood
for fatige, e?hastion, or 'orse, increase appropriately, 'hile still pro%iding the
caster an opportnity to step p in a real pinch, 'hile at the same time
dissading the caster from o%ertly 0a!sing2 the Spell *oints rles.
*age 3< of 334
)5 d./ 1 Magic in Middle1earth17 Spell *oints &Recommended(
&3 1Overcasting2 (O#tional)
@here might !e times that a spell caster comes across a spell, scroll,
or other opportnity to cast magic far !eyond their normal a!ilities for their
le%el. 6n most cases this is addressed !y the item !eing sed. "o'e%er, 'hat if a
spell caster, in a real pinch, kno'ing in ad%ance they are going p against
something that they other'ise cold not take on, kno's of a spell, that if the
caster 'ere higher le%el, cold make all the difference to the otcome of the
Lest,!attleD
"ere are t'o possi!le options for DMs 'illing to let their *CJs take on
this dangeros opportnity.
&31 Overcasting Through %itual 3 Coo#erative Casting
(O#tional)
@he @hie%esJ World *layerJs Manal d./ !ook !y +reen Ronin otlines
options for *erforming Ritals and Cooperati%e Casting !eginning on page 37/,
this is a possi!le option some DMJs may 'ant to consider, and fits 'ell 'ithin
descriptions of 0magic2 in J.R.R. @olkienJs lengendarim.
&32 Overcasting 4ith "#ell -oints (O#tional)
@his option shold !e hea%ily 'eighed !y the DM !efore allo'ing *CJs
to se this rle %ariant. 6f yo ha%e matre, non1min1ma?, players that 0get it2
a!ot the story !eing more important than trying to maniplate the game
system, then this may !e another option to consider in rare sitations 'here the
*C 'ants to pt their life on the line for the sake of the story. @his pro%ides an
opportnity for 0Da%id %erss +oliath2 for spell casters.
+i%en enogh time to prepare in ad%ance throgh research in ancient
sorces, the character may !e allo'ed to cast a spell normally far a!o%e their
a!ilities, !t at great risk.
Spell *oint 8%ercasting allo's for casting of spells that are mch
higher le%el than normally allo'ed for the *C. Do not confse this 'ith the
8%erse of spell points in a gi%en day, as addressed earlier.
6f the *C is normally only a!le to cast first throgh third le%el spells,
!t getting access to a fifth le%el spell 'old make all the difference for the
*age 34 of 334
)5 d./ 1 Magic in Middle1earth Spell *oints &Recommended(
story. And if the *C has the sfficient time and resorces a%aila!le for the
research and preparation. @hen the *C has a chance to learn and prepare 8#)
spell, thogh at great personal risk and cost, a!o%e the casterJs normal a!ilities.
@he difficlty and risk in this process is !ased on ho' many additional
le%els the *C 'old need to ha%e in order to cast at that spell le%el.
)?ample
A <
th
le%el !ard can cast p to :
rd
le%el spells. @his *C 'ants to cast a
>
th
le%el spell, !t cannot do so ntil 3:
th
le%el. @his is a le%el difference of 9, so
the Spell Caster Differential is 9.
&321 "te# 1 5 Find a %esource
@he chance of finding a resorce that this *C can find to achie%e this
goal first has to !e determined. @his is calclated first !y determining the Base
Spell Cast DC, and then adding location modifiers, for a total -ind Resorce DC.
-ind Resorce DC P Base Spell Cast DC Q Spell Caster Differential Q
Cocation Mod Q Alignment Mod
Modified !y location means determining 'hether they are near more
rral %erss r!an resorces. Modified !y alignment modification means in
relation to the spell.
Cocation Modification Chart:
Gery rral: Q4 to DC
Semi1Rral: Q9 to DC
Small ;r!an: Q7 to DC
Carge ;r!an: Q. to DC
Capital City: /
Cocation Alignment, se the same location alignment modifiers as
indicated for spell !roadcast and reside, and add to this DC for finding the
resorces needed.
8nce the total resorce DC is determined, the *C rolls adding the *CJs
spell caster le%el !ons &Q3 per le%el, in this e?ample a total !ons of Q7(. 6f
sccessfl, the *C finds a resorce &DMJs discretion on the details, this can make
for some interesting plot hooks and story telling( that 'ill meet the initial
possi!ility of researching this spell.
*age 3= of 334
)5 d./ 1 Magic in Middle1earth17 Spell *oints &Recommended(
&322 "te# 2 5 %esearch 3 %etain
#o' the *C has to attempt the actal research itself, and !e a!le to
retain that kno'ledge in a sefl 'ay.
@his DC is the same as the spell casting DC pls the Spell Caster
Differential &D( &remem!er it is going to !e high since it is so mch higher than
the *CJs le%el(.
6f the *C scceeds, then the *C sccessflly learns and retains the
information for H nm!er of days. @he nm!er of days for memory retention is
eLal to their 6#@ modifier &or other primary spell casting attri!te, W6S for
Di%ine, etc.(. With a Q7 6#@ modifier, the *C 'old retain the information for a
ma?imm of 7 days.
&3221 6raduall7 Fading Memor7 (o#tional)
6nstead of an 0all or nothing2 approach to memory loss, this option
takes a little more gradal approach. -or each day after the first, the spell
casting DC 'ill increase !y Q7. After the &in this case forth( last day of retention,
the *C can no longer cast the spell.
)?ample:
*C WiMard has an 34 6#@ for a Q7 modifier. @he *C
sccessflly researches and retains the spell. Dring that first day, there is no
penalty. 8n the second day, the spell casting DC has increased !y 7. @he third
day the spell casting DC has increased !y 7 from the original DC. @he forth day
the DC is increased !y 3.. By the fifth day, the *C has lost enogh of the
memory, that it 'ill no longer !e possi!le to cast the spell, e%en 'ith a 0natral
./2.
&323 "te# 3 5 0ttem#ting The Overcast
-inally the *C is no' ready to actally attempt the spell o%ercast. @he
nm!er of spell points the *C 'ill need in order to follo' throgh 'ith the
o%ercast 'ill !e considera!ly higher than it 'old !e if the *C 'as at the correct
le%el.
@he ReLired Spell *oints for 8%ercasting are determined !y:
8riginal S* reLirement Q Spell Caster Differential.
*age ./ of 334
)5 d./ 1 Magic in Middle1earth Spell *oints &Recommended(
Spell Caster Differential P Spell Caster Minimm Ce%el
ReLirement @o Cast @he Spell 1 Spell Caster Crrent Ce%el.
@he *C 'ill 'ant to !e flly rested, other'ise additional penalties &as
listed already in other sections( 'ill make this attempt e%en more dangeros.
@he *C mst ha%e enogh total spell points to co%er the 0cost2 of casting the
spell.
@he original S* reLirement is determined as normal !y the actal
spellJs le%el. 6n this e?ample, >. @he spell le%el differential is the difference
!et'een the casters crrent le%el and the le%el normally needed to cast, in this
case, =. So the spell caster 'old need 37 spell points in order to e%en ha%e the
chance of attempting to cast this >
th
le%el spell.
-inally, the spell cast DC is considera!ly higher than normal in
o%ercasting sitations. @he DC for o%ercasting in this case is !ased on the
normal DC formla, pls the spell le%el differential.
So the normal !ase DC for casting a >
th
le%el spell is .>. 6n this
e?ample the DC for the *C 'old !e :7S
8f corse, a 0natral ./2 'old also cont as a sccess &and may!e
the *CJs only chance(.
6f the *C fails, the roll on the dangers chart 'ill !e this fll modified
DC of :7, not the !ase DC of .>, so the risk of !rain anerism and other
dangers 'ill !e %ery high.
)?ample:
@he aforementioned <
th
le%el !ard &spell caster le%el !ons Q<( 'ishes
to cast the >
th
le%el spell, this 'old normally ha%e a Base Spell Cast DC of .>.
@he *C 'old normally need to !e 3:
th
le%el to cast the spell, ths a Spell Ce%el
Differential of 9. @he *C is in the large r!an setting of *elargir, thogh not a
capital city, since it is a large city &large r!an(, it only adds a Q. penalty to the
-ind Resorce DC &tra%eling to Minas @irith 'old make this Mero(. @his is a +ood
Aligned spell and location at this time, so the *C has no additional penalty to the
-ind Resorce DC. @his means the total -ind Resorce DC 'old !e ::. Short of
a natral ./, this might !e impossi!le for the *C to find in *erlargir, so after
failing the roll, the DM might sggest the *C fond hints that there might !e a
resorce in Minas @irith &thogh once arri%ing in Minas @irith, the *C 'old ha%e
*age .3 of 334
)5 d./ 1 Magic in Middle1earth17 Spell *oints &Recommended(
to roll again, !t this time at 0only2 a -ind Resorce DC of .>(.
Spell Ce%el Differential P 9
Cocation Mod P Q.
Alignment Mod P /
@otal -ind Resorce DC P ::.
' "#ellcasting !roadcast 3 %esidue
Another aspect of 0magic2 that is %ery @olkienesLe is the fear that
sing 0magic2 might 0alert the enemy2 as to the casterJs 'herea!ots. So this
reLires a game mechanic that illstrates spell casting 0!roadcast2, 0reside2,
and 0detection2.
Spell 0!roadcasting2 can !e thoght of as a type of !eacon or spot
light that is !eamed p into the sky, or noise, or %i!ration, the can !e 0felt2 or
0seen2 only !y those more 0sensiti%e2 to 0magic2. After the initial casting of the
spell &and 0!roadcasting2(, the area arond the spell caster and the spellJs
effects, lea%e a 0reside2 that also can !e detected !y those appropriately
sensiti%e. @his reside can linger for mintes, hors, days, 'eeks, months, years,
or in the case of the most po'erfl 0magic2 can lea%e reside spanning aeons.
@he strength of the !roadcast and reside is also more noticea!le in
locations that are at odds 'ith the type of magic sed. -or e?ample an e%il
necromancer casting 0e%il magic2 in Dol +ldr or Mordor 'old !e relati%ely
nnoticed, !t a 0good spell2 cast in that same location 'old send ot many
alarms. @he same applies in re%erse sitations. Some one casting dark magic in
Ri%endell 'old !e %ery mch notices, 'hereas the 'orks of creation !y the
)l%es in Ri%endell 'old !e part of the normal 0feel2 to the location.
Spell Broadcasting Base *oints P Spell Ce%el mltiplied !y
Cocation Alignment @a!le
Spell Reside Base *oints P Spell Broadcasting Base *oints
&initially reside and !roadcast ha%e the same %ales !t this 0fades2 o%er time
as indicated in the Spell Reside -ading ta!le(
Besides the risks of failre and personal or localiMed inKry or
*age .. of 334
)5 d./ 1 Magic in Middle1earth Spellcasting Broadcast A Reside
damage, another risk of sing magic &and the more po'erfl the magic, the
greater the risks(, is the impact maniplating the fa!ric of the ni%erse has in
annoncing to those sensiti%e to sch things, 0!roadcasting2 the se of magic,
and the left o%er 0reside2 after effects of sch magic.
'1 Metamagic 0bilities
;se of magic1like metamagic a!ilities that replicate spells 'ithot
casting an actal spell can ha%e the same !roadcast and reside effects if the
a!ility cases any changes in the Song of Arda. A detection1type metamagic
a!ility 'old #8@ case !roadcast or reside, 'hile a creation or alteration type
'old case !roadcast and reside.
'2 !roadcasting
Some spells can 0!roadcast2 that magic is !eing sed to other parties
sensiti%e to sensing sch changes in the Song of Arda. -or e?ample sing some
types of magic 'hen the #aMgl are near, is likely to dra' their attention. Spell
0alignment2 and location alignment affects ho' mch a spell !roadcasts, as 'ell
as the spell le%el.
@he !roadcast significance is !ased on calclating the @otal Spell
Broadcast Ce%el
'21 Total "#ell !roadcast 8evel
@he strength of !roadcast &and reside( is determined !y the strength
of the spell !eing cast. @his is determined simply !y adding the Base Spell
Broadcast as per the Spell Smmary @a!le, to the spell casterJs le%el, and then
mltiplying !y any location modifiers.
@otal Spell Broadcast Ce%el P &Base Broadcast Q Spell Caster Ce%el( U
Cocation Modifiers
-or Mero le%el &cantrip( spells, the !roadcast is al'ays only either Mero
or one, the spell caster does #8@ add their caster le%el to the spell le%el.
-or e?ample, "aste is only a third le%el spell, so 'old only typically
ha%e a 0:2 for Base Spell Broadcast Ce%el and reside calclation. @he spell
*age .: of 334
)5 d./ 1 Magic in Middle1earth1> Spellcasting Broadcast A Reside
caster impacts the strength of the spell, so a more accrate representation is to
se the spell casterJs le%el as the !ase added to the spellJs !ase le%el. -or a third
le%el spell, a 'iMard 'old need to !e at least >
th
le%el, so the Base Spell
Broadcast Ce%el 'old instead !e 4 &!ase spell le%el P :, spell casters le%el P >(,
depending on the spell casterJs actal le%el.
@he reason the !ase spell le%el 'as sed instead of the spell caster in
the spell ta!le, is !ecase it is simpler to calclate and list, !t for more
gradient and 0realistic2 !roadcast and reside, DMJs shold consider this spell
caster le%el option instead of the spell le%el option.
'211 O#tions To %educe "#ell !roadcast
Becase of the concern a!ot more po'erfl spell casters 'orried
a!ot attracting the attention of their enemies, there are se%eral options for
redcing the likelihood of detection.
8ne option is to cast spells only 'hen at least ./ feet ndergrond or
'ithin specially protected fortresses that 'ill not 0leak ot2 spell !roadcasting
dring their e?periments and other magic se. 6t seems that Saron and
Sarman !oth made se of this option to hide from the 'atchfl eyes of @he
Concil.
A spell caster cold perform the magic far a'ay, in %ery remote
locations.
Another option is if the spell caster decides to take a mch longer
time casting the spell &'ithot going into a rital to enhance the spell(. @he spell
caster can opt to take a nm!er of mintes to cast a spell, that 'old normally
take a rond or less, eLal the casterJs spell casting le%el. Choosing this option
'ill redce their spell !roadcast,reside !ase nm!er considera!ly, do'n to Kst
the spellJs le%el &pls location and alignment modifiers(.
)?ample, an 4
th
le%el spell caster casting a :
rd
le%el netral spell in a
netral location. @his 'old normally !e a !ase !roadcast of 33 to cast it in one
rond. 6f the caster instead spent 4 mintes to cast the spell, the !roadcast !ase
'old !ecome Kst : &then mltiplied !y location,spell alignment modifier if
any(.
*age .7 of 334
)5 d./ 1 Magic in Middle1earth Spellcasting Broadcast A Reside
'212 Fractional -ower "#ell Casting
As the core rles allo', the spell caster may choose to cast less
po'erfl %ersion of the spell. -or e?ample, if a 3>
th
le%el spell caster 'ishes to
cast a spell that normally has the the minimm caster le%el to cast a third le%el
spell 'old !e <
th
&*C( le%el, they cold Kst cast it as a <
th
le%el caster rather
than 3>
th
le%el, 'ith the redced range,area,dration as thogh they 'ere a
lo'er le%el caster. @his can significantly redce the @otal Broadcast Ce%el of the
spell.
'22 !ase "#ell !roadcast 8evel (O#tion)
@his option ses only the nm!ers listed in the Spell Cist @a!le. 6t is a
little !it easier to calclate, and significantly less !roadcast, !t is less granlar,
and a little less 0realistic2 in representing the risks of !eing detected 'hen
casting po'erfl magic.
@otal Spell Broadcast Ce%el P Base Broadcast U Cocation Modifiers
-or e?ample, there is a significant difference !et'een a >
th
le%el
caster, casting a :
rd
le%el spell that has %aria!les &range, dice, area of effect,
dration, etc.( impacted !y caster le%el, %erss someone like +andalf casting the
same spell. 6t is recommended to se the pre%iosly listed Spell Caster Ce%el
8ption o%er this Base Spell Ce%el 8ption, !t for ease of se, many choose this
latter option.
'23 8ocation Modifiers
#etral spells ha%e ha%e a Spell Broadcast Base Ce%el eLal to the
!ase spell le%el pls the spell casterJs le%el.
)%il Spells cast in a non1e%il location, typically ha%e .13/ times the
Spell Broadcast Ce%el depending on the location se%erity and the 0e%ilness2 of
the spell.
6f casting an e%il spell in a netral area, the !roadcast is typically
three1fold.
*age .> of 334
)5 d./ 1 Magic in Middle1earth1> Spellcasting Broadcast A Reside
6f casting an e%il spell in an e%il area, the Spell Broadcast Ce%el is
t'ice that of the Spell Broadcast Base Ce%el.
)%il magic is typically sed in angry defiance of the Song of Arda
&thogh of corse it is al'ays a!le to e%entally 'ea%e any sch discord into
'hat is on the 'hole a more !eatifl song than 'old ha%e !een other'ise(,
and so all e%il magic lea%es a stronger reside and !roadcast than netral and
good magic, e%en in an e%il place. Also since e%il magic is linked to
Melkor,Morgoth those creatres are more sensiti%e to each othersJ magic.
Saron 'ill certainly notice e%en an e%il spell if cast in Mordor.
6f casting in a !lessed,holy,good place, an e%il spell is typically at
least 3/ times the Spell Broadcast Base Ce%el and can !e higher !ased on DMs
Kdgment.
+ood spells typically only !roadcast .? the spell le%el in netral
areas. @his is !ased on the idea that the 0Song of Creation2 is !asically 0+ood2
and so good spells donJt stand ot as mch from the 0Backgrond noise2 of the
Song of Creation, as mch as e%il spells do &See e?ceptions in e%il locations(.
+ood spells in a good location only !roadcast at the normal spell
!roadcast le%el.
+ood spells cast in an e%il location !roadcast at 3/ times &or more
depending on +MJs Kdgement( the spellJs le%el. @his is !ecase it stands ot so
strongly in opposition to the e%il location in contrast.
'2& "#ell !roadcast %ange
@he area of 0!roadcast2 range for a cast spell is typically determined
'ith the follo'ing formla:
@otal Spell Broadcast Ce%el U distance for location type.
Cocation types inclde: otdoors &rral(, ndergrond, and r!an.
6f otdoors in a rral or small to'n setting, this nm!er is eLal to
miles mltiplied !y 3/.
6f otdoors, or in a typical a!ode in a large r!an setting, this range is
*age .9 of 334
)5 d./ 1 Magic in Middle1earth Spellcasting Broadcast A Reside
typically eLal to miles &no mltiplier.
6f ndergrond &at least ./J from the srface(, this range nm!er if
mltiplied !y 3// feet &instead of miles(.
A spot check for !roadcast &as listed on the character sheet( for some
races and classes, 'ill indicate roghly if the opposite aligned magic has
occrred and roghly the direction or distance.
>...> Sense Magic Broadcast
6f the player character does not ha%e any magic1related a!ilities, and
they do not ha%e a sense !roadcast !ons, then the *C has no a!ility to sense
magic !roadcast.
6f the *C has at least one le%el in a spell1casting class and,or is of a
race,cltre that lists a sense magic !roadcast !ons, then the *CJs a!ility to
sense !roadcast is !ased on the follo'ing formla:
Sense Magic Broadcast DC P Base Broadcast DC 1 Spell Caster Class Ce%el
1 Race,Cltre Modifier.
)?ample:
6n a netrally aligned location, a =
th
le%el WiMard casts the &>
th
le%el(
Big!yJs 6nterposing "and. @his has a Spell Broadcast Ce%el of > casing a !ase
!roadcast DC of 3>, and a !roadcast range of 37 miles &3 mile U &spell le%el Q
le%el of spell caster((. 6f this 'as a good spell cast in an e%il location, it 'old !e
>// miles or moreS
Another character,#*C, and )lf &sensiti%e to magic( is a!ot a mile
a'ay, this character,#*C 'ill !e asked !y the DM to roll a d./ and add their
racial detect magic !ons &3( pls their spell caster le%el &:(.
With the characterJs modifiers, the DC 'old !e the Base !roadcast
DC &3>(, mins the characterJs racial modifier &3(, mins the characterJs spell
caster le%el &:( , for a total modified DC of 3>131: P 33. 6f the *C rolls 33 or
higher
*ro!a!ly the more standard e?planation 'old !e:
Base Broadcast DC P 3>.
*C rolls d./ and adds racial Q3 and spell caster le%el &Q:( for a total
roll !ons of Q7, and Kst needs to ha%e a total roll pls !onses the eLals or
*age .< of 334
)5 d./ 1 Magic in Middle1earth1> Spellcasting Broadcast A Reside
e?ceeds 3>.
'3 Magic %esidue
Magic reside is the lingering effect after a magic of po'er has !een
sed, detecta!le e%en hors, days, months, years, centries, or e%en eons later.
While !roadcast can !e picked p many miles a'ay dring the actal
casting of the spell, and dration of the spell effects, once the spell is
terminated, the actal area affected !y the spell has a lingering reside
detecta!le !y those sensiti%e to these effects. 6f the spell 'as cast on an item,
creatre, or indi%idal, then the reside remains !oth on that item,person, and
at the location 'here this spell 'as cast on that item,location &3/J area
detecta!le(.
@he reside strength is calclated !y the !roadcast points
accmlated in an area, and then slo'ly s!tracting !ased on the follo'ing:
#m!er of Days of -ll Reside Before -ade P @otal Spell Broadcast Ce%el
Q Cocation Alignment Modifier.
Crrent Reside Ce%el P Reside Base Ce%el , @ime &nm!er of days(.
;sing the same earlier e?ample for Broadcasting, the >
th
le%el spell in
a netrally aligned location, cast !y the =
th
le%el WiMard, has a Reside Base
Ce%el of . @he spell 'as cast
@he @ime %aria!le is also modified !y alignment location. 6n a
netrally aligned location, this %aria!le is typically
)?ample:
@his spell reside 'ill not !egin to fade dring the first &3> Q = P .7(
.7 days. After the .7
th
day, the reside 'ill !ecome increasingly difficlt to
detect 'ith each passing month.
Reside Base Ce%el P 3>.
@ime since spell effects ended P 7 days.
Crrent Reside Ce%el P 3> , 7 P
@he !ase DC for detection is ./ B -ll reside days V........ DDDD @oo tired no',
:::/ am, need to go to !ed and finish this 'hen rested.
#eeds to !ecome increasingly difficlt DC to detect the reside o%er time....
*age .4 of 334
)5 d./ 1 Magic in Middle1earth Spellcasting Broadcast A Reside
'& %esidue Fading 3 !roadcast %ange b7 8ocation 0lignment
Spell Broadcast , Reside fading
%erss location ta!le
Spell
Alignment
Cocation
Alignment
Reside loss
rate
Relationship
Modifier to
Spell Cast
sccess
rolls
Detection
Roll
Modifier
Broadcast
Range
Mltiplier
#etral
spell
#etral
location
Add Q7 to DC
per day.
/ / 1
#etral
spell
+ood
location
Add Q. to DC
per day.
/ Q. .
#etral
spell
)%il
location
Add Q. to DC
per day.
/ Q. 7
+ood spell #etral
location
Add Q3 to DC
per day.
Q3 Q. .
+ood spell +ood
location
Add Q7 to DC
per day.
Q. / /
+ood spell )%il
location
Add Q3 to DC
per 'eek.
17 Q4 3/
)%il spell #etral
location
Add Q. to DC
per 'eek.
13 Q7 7
)%il spell +ood
location
Add Q3 to DC
per 'eek.
17 Q4 3/
)%il spell )%il
location
Add Q7 to DC
per day.
Q7 / /
6n addition to innate a!ilities of )l%es and other cltres and
creatres, spell reside can !e detected !y Detect Magic and similar spells. Spell
!roadcasts can also !e detected !y Detect Magic and similar spells if cast dring
the same time that a spell is !eing cast or the spell effects are still in effect. Also
*age .= of 334
)5 d./ 1 Magic in Middle1earth1> Spellcasting Broadcast A Reside
if the spell is strongly opposite in alignment to the location alignment, it can !e
sensed more readily !y some creatres and indi%idals. -or e?ample the #aMgl,
Maiar, and )l%es ha%e a strong sense of 0magic2, especially 'hen in opposite
alignment.
'&1 "ense Magic %esidue
6f the player character does not ha%e any magic1related a!ilities, and
they do not ha%e a sense magic reside or !roadcast !ons, then the *C has no
a!ility to sense magic !roadcast or reside.
6f the *C has at least one le%el in a spell1casting class and,or is of a race,cltre
that lists a sense magic reside or !roadcast !ons, then the *CJs a!ility to
sense reside or !roadcast is !ased on the follo'ing formla:
Sense Magic Reside P 3/ Q Spell Caster Class Ce%el Q Race,Cltre
Modifier B Reside Base *oints.
* "#ell 0lignment+ "hadow+ 3 Taint ris9s
See ;A :./ *ages 34=13=/ for e?planation of taint, points, cleansing,
and effects. @hogh this nm!er %aries, a general rle of thm! is sing a die
'ith a ma?imm reslt roghly eLal to the spell le%el.
Spell Shado' P 3dH &HP spell le%el( &hal%ed if sccessfl Will Sa%e(
Spell @aint P 3 &if failed -ortitde Sa%e(
-or e?ample a 3
st
le%el e%il spell 'old typically !e either 3d.13, 3d.,
or 3d:13 depending on ho' e%il and destrcti%e the spell seems. A .
nd
le%el e%il
spell 'old typically !e 3d. to 3d: range. A 9
th
le%el spell typically arond 3d913
to 3d9. A =
th
le%el spell typically arond 3d3/13 or 3d3/. )?ceptionally e%il or
disrpti%e spells might ha%e larger nm!ers.
-or simplicity, DMJs may opt to Kst se the @aint rles in the ;nearthed Arcana.
-or a more nanced and Middle1earth1esLe approach, som DMJs may opt to se
these optional Shado' rles !elo'.
*age :/ of 334
)5 d./ 1 Magic in Middle1earth Spell Alignment, Shado', A @aint risks
*1 "hadow %ules (o#tional)
Sggest DMJs may Kst simply se the @ain rles, or can se these optional
additional Shado' rles.
@aint redces Charisma, Wisdom, and Constittion. Shado' does not case loss
of attri!tes, no' directly impact Sanity, !t it does impact alignment1related
aspects.
Accmlation of shado' is listed in the Spell Cist @a!le indicating ho' many
points of shado' 'ill !e accmlated for each spell casting.
)%il items can ha%e a cmlati%e effect o%er time. When *CJs are initially
e?posed to an e%il item, depending on the strength of the e%il of the item, and
the le%el of e?posre, *CJs may accmlate %arios amonts of shado' initially,
and then cmlati%ely.
6tem
Shado'
Ce%el
Sa%e %erss
Shado'
&;sally
Will(
6nitial Shado' *oints Cmlati%e
Shado' *oints
#otes
/ DC 3/ 3 per > e?posres 3 per month
3 DC 33 3 per e?posre &failed
sa%e(, else / if sccessfl
sa%e.
3 per 'eek
.1> DC 3. 3d7 &failed sa%e(
3 &sccessfl sa%e(
3d: per 'eek
913/ DC 3> 3d9 &failed(.
sccess P hal%ed.
3d9 per 'eek
3313> DC ./ 3d3/ &failed(.
Sccess P hal%ed.
3 per day
391./ DC .> 3d./ &fail(.
Sccess P hal%ed.
3d: per day.
.3Q DC :/, Q3
per >
additional
le%els
3d./, Q3 per > additional
le%els &-ailed(.
Sccess P hal%ed.
3d3/ per day.
*age :3 of 334
)5 d./ 1 Magic in Middle1earth19 Spell Alignment, Shado', A @aint risks
*11 .ffects of accumulated "hadow
Shado' *oints *hysical )ffects Mental )ffects Alignment #otes
/ #one #one #o )ffect
3 #one #o )ffect
. #one #o )ffect
: #asea for 3d9
hors.
#o )ffect *otential
temporary loss
of player control
o%er character.
3D9 ronds. &3(
7 #o )ffect &7(
> 17 %erss
temptation 'ill
sa%es.
1. %s. 'ill
follo'ing e%il
leader
commands.
Mild paranoia.
#o )ffect &7(
9 #o )ffect *otential
temporary loss
of player control
o%er character.
3D3/ ronds.
&3(
&7(
< #o )ffect &7(
4 #o )ffect &7(
= #o )ffect &7(
*age :. of 334
)5 d./ 1 Magic in Middle1earth Spell Alignment, Shado', A @aint risks
3/ 14 %s.
temptation 'ill
sa%es.
17 %s. 'ill
follo'ing e%il
leader
commands.
6ncreased
aggression.
Shift one step
to'ards e%il.
*otential
permanent or
temporary loss
of player
control. &3(, &.(,
&7(
33 #o frther shift &7(
3. #o frther shift &7(
3: #o frther shift &7(
37 #o frther shift &7(
3> 13. %s.
temptation 'ill
sa%es.
14 %s. 'ill
follo'ing e%il
leader
commands.
Moderate
*aranoia
#o frther shift *otential
permanent or
temporary loss
of player
control. &3(
&7(
39 #o frther shift &7(
3< #o frther shift &7(
34 #o frther shift &7(
3= #o frther shift &7(
./ 139 %s.
temptation 'ill
sa%es.
13. %s. 'ill
follo'ing e%il
leader
commands.
Shift another
step to'ards
e%il.
*otential
permanent loss
of player
control. &3( &:(
&>(
.3 #o frther shift &>(
.. #o frther shift &>(
.: #o frther shift &>(
.7 #o frther shift &>(
*age :: of 334
)5 d./ 1 Magic in Middle1earth19 Spell Alignment, Shado', A @aint risks
.> 1./ %s.
temptation 'ill
sa%es.
139 %s. 'ill
follo'ing e%il
leader
commands.
#o frther shift *otential
permanent loss
of player
control. &3( &>(
.9 #o frther shift &>(
.< #o frther shift &>(
.4 #o frther shift &>(
.= #o frther shift &>(
:/Q 1:/ %s.
temptation 'ill
sa%es.
1./ %s. 'ill
follo'ing e%il
leader
commands.
Sociopath.
Complete shift
to fll e%il.
Mandatory
permanent loss
of player
control. &3( &>(
&3( Controlled !y Shado', complete loss of free 'ill.
&.( s!consciosly dra'n to'ards finding e%il leader.
&:( consciosly dra'n to seek ot an e%il leader for gidance.
&7( @ests positi%e for small traces of e%il from Detect )%il spell, or from Detect
Shado'.
&>( @ests significantly positi%e for e%il from Detect )%il or Detect Shado'.
*age :7 of 334
)5 d./ 1 Magic in Middle1earth Spell Alignment, Shado', A @aint risks
, "anit7 3 "#ellcasting ris9s
Sanity see ;A :./ pages 3=71.3/
Sanity Check P $es &see rele%ant charts(
Sanity *oints Cost for failed Sanity Check P See chart 3d913 ? Spell Ce%el &see
charts(
6f the Spell Cist @a!le SA# colmn is !lank, then no check is generally
reLired. 6f anything is listed, then a check is reLired, and if the
character,creatre fails the check, then the character,creatre loses the
indicated nm!er of SA# points, typically arond 3d:13 Q Spell Ce%el. @his is
typically in%oked 'hen dealing 'ith especially 'arped or destrcti%e e%il spells,
the ndead, planar interaction &any alignment(, transporting &teleport1like if e%en
allo'ed(, ad%anced scrying or prescience, etc.
: 1;atural2 Magic
@olkien had a strong appreciation of, and respect for natre. "is
'orks are constantly im!ed 'ith this perspecti%e, and strongly so, pro%iding
0a'areness2, 0po'er2, and protectors to natre. ;sing song, msic, dance, and
natral items, in special locations are sho'n throghot his 'orks. Mch of
natre is 0intelligent2, 0a'are2, and in some cases e%en mo!ile &e.g. )nts(.
Magic that ses or maniplates natre in generally non1destrcti%e &to
natre( 'ays, for those races A cltres that specialiMe in itJs se, as 'ell as
rele%ant classes like Drids and Rangers, this po'er has to !e sed in a %ery
responsi!le 'ay, 'ith strong consideration for the possi!le impacts on natre.
6f the spell chart lists a spell as #atre magic, listed as 0#2 to indicate
magic type as 0natre2, and it is a spell that 'orks 'ith natre, not against it,
then these spells tend to case less distr!ance to the Song of Arda, tending to
case little or no !roadcast or reside compared to other spells of similar
po'er.
*age :> of 334
)5 d./ 1 Magic in Middle1earth14 0#atral2 Magic
< "ong+ Music+ and the "ong of Creation
Song is po'erfl as 'ell, so Bards and other msical characters ha%e
a %ery special, and more po'erfl role than they might in yor typical non1
Middle1earth DAD campaign.
Any spells that se song, or are enhanced !y sing song, can gain
%arios enhancements, inclding increased dration, potency, area of effect,
etc. 6f sed in conKnction 'ith 0natre magic2, this can also mean significant
redction in the amont of !roadcast or reside as 'ell.
1= The -ower of 4ords+ True ;ames+ 3 Curses
@here are many e?amples in @olkienJs 'orks 'here 'ords, names, and crses
ha%e po'er in Arda, indeed in all of )a.......
1=1 4ords of -ower
*age :9 of 334
)5 d./ 1 Magic in Middle1earth @he *o'er of Words, @re #ames, A Crses
1=2 True ;ames
1=3 Curses
*age :< of 334
)5 d./ 1 Magic in Middle1earth13/ @he *o'er of Words, @re #ames, A Crses
11 The 1Fading2 of -ower Throughout the 0ges
111 Overview
Magic in the earliest years of creation 'as %ery po'erfl and 'ielded
readily !y those 'ho 'ere arond then, initially Kst Galar, Maiar, and their ilk.
@hen the -irst!orn )ldar &)l%es( came, and then too 0magic2 and the greatest
'orks e%er kno'n 'ere made and 'ielded. As the Ages of passed, the 0days of
past glory2 faded as did the ease of tapping into the %arios approaches for
sing 0magic2, and this sho's in increasing difficlties le%els.
@his system is assming that the le%el of magic a%aila!le for *CJs and
#*CJs 'as at the 0a%erage2 le%el listed in the DAD !ooks throghot the @hird
Age. *rior to the @hird Age, there 'as a lot more magic1like essence readily
accessi!le, and after the @hird Age, this !ecame increasingly difficlt to access.
So, spell casters in the Second Age, might actally ha%e some !onses to lo'er
the DC for casting, 'hile in the -orth Age, the DCJs may !e higher.
112 Modifiers for The 0ges (o#tional)
All of the information listed ths far listed is for campaigns !ased
arond @hird Age campaigns, mostly the latter half of the @hird Age. Some +Ms
may 'ish to reflect the change in 0po'er le%els2 of the past 'ith the follo'ing
sggested modifiers.
113 First 0ge
@he Song of Arda is still ne'ly forming the ni%erse and the 'orld,
and is readily accessi!le for those 'ishing to Koin in the chors. @his means it is
significantly easier to cast more po'erfl magic than in later Ages.
Dring the -irst Age, a spell caster recei%es a Q7 !ons to their DC roll
for spell casting.
*age :4 of 334
)5 d./ 1 Magic in Middle1earth @he 0-ading2 of *o'er @hroghot the Ages
11& "econd 0ge 5 Two >alves?
Dring the Second Age, prior to @he -all of #menor, this is
considered the 0a%erage2 time period for magic listed in the DAD !ooks. @here
is no modifier to the DC roll for spell casters dring this Age.
Dring the Second Age, after 0@he -all2 all spell casters ha%e a 13
penalty to their DC roll for spell casting.
11' Third 0ge
Spell casters in the @hird Age, ha%e a 1. penalty to their DC spell cast
roll dring the @hird Age.
@hings are increasingly 0fading2, and accessing the Song of Arda is
!ecoming more difficlt. @he Deities ha%e separated themsel%es from the 'orld,
and the approach of the Age of Men is ha%ing increasing impacts.
11* Fourth 0ge
Spell casters recei%e a 17 penalty to their DC spell cast roll dring the
-orth Age.
@he )l%es ha%e all !t left Middle1earth. @he Song of Arda is %ery
difficlt to tap into e?cept for a rare gifted fe'.
11, 8ater 0ges
)ach s!seLent age, the DC penalty increases another 17 &clati%e,
so the >
th
age 'old !e 14( to the spell casters roll for casting a spell.
*age := of 334
)5 d./ 1 Magic in Middle1earth13. *sionics &mental a!ilities(
12 -sionics (mental abilities)
@here are many e?amples in @olkienJs 'orks of 0*sionic A!lities2.
@hese inclde sch a!ilities as 0@elepathy2, 0*rescience2, 0Clair%oyance2, 0Clair1
adience2, etc.
@hese appear to !e distinct from 0magic2. -or e?ample, SaronJs
srying %ia the 8r! of 8rthanc, or +aladrielJs Mirror, sing 0magic items2 may !e
different from Mal!eth @he SeerJs innate prescience a!ilitiesD
"ere are some e?amples from @olkienJs 'orks....
More details on this area are pending...
*age 7/ of 334
)5 d./ 1 Magic in Middle1earth Spell ;se )?amples in Action
13 "#ell Use ./am#les in 0ction
@he spells in this docment are formatted to fit the 8penD./ and
DAD description formats as closely as possi!le, thogh some fields are added
specific to spell casting in Middle1earth. See the Spell Castin @a!le for details on
those added fields.
)?ample 3:
Blathor a 3
st
le%el WiMard, dring the Second Age prior to @he -all of
#menor, and 'ith Q3 -ortitde Sa%e Bons, and no racial !onses to casting
DC, casts the 3
st
le%el Arcane Spell, Magic Missile. @his is a Spellcasting DC of 3:
&&3/W!ase DCX Q &: H 3Wspell le%elX( (P3:(. 6f he fails the DC, then he mst no'
roll a -ortitde Sa%e at the same DC as the spellcast DC &DC 3:( 'as pls the
spellcasters -ortitde Sa%ing @hro' Bons. 6n this e?ample he 'old need to roll
a 3. or higher !ecase of his Q3 -ortitde !ons. 6f scceeds, the spell merely
misfires and he loses the spell point&s(. 6f he fails the -ortitde sa%ing thro'
ho'e%er, he mst cross reference the spell !ackfire chart.
Sample Spell:
Acid -og
ConKration &Creation( WAcidX
Ce%el: Sor,WiM 9, Water <
Spellcast DC: &3/ Q &: U 9(( P .4
-ortitde DC: .4
Spell *oints Cost: 9
Spell 0Alignment2:#etral
Spell @aint points: #one
Sanity check: #one
Spell 0Broadcasting A Reside Ce%el2: 9
Components: G,S,M,D-
Casting @ime: 3 standard action
Range: Medim &3// ft. Q 3/ ft.,le%el(
.....
Sample Spell:
Animate Dead
#ecromancy W)%ilX
Ce%el: Clr :, Death :, Sor,WiM 7
Spellcast DC: Clr,DeathP3=, Sor,WiMP..
-ortitde DC: as Spellcast DC
*age 73 of 334
)5 d./ 1 Magic in Middle1earth13: Spell ;se )?amples in Action
Spell *oints Cost: Clr,DeathP:, Sor,WiMP7
Spell Alignment: )%il
Spell @aint points: Clr,DeathP3d: ? :, Sor,WiMP3d: ? 7
Sanity Check: $es
Sanity *oints Coss for failed Sanity Check: Clr,DeathP3d913 ? :
Sor,WiMP3d913 ?
7
Spell Broadcasting A Reside Base *oints: Clr,DeathP:, Sor,WiMP7
Components: G,S,M
....
1& "#ells Table Overview
Belo' yo 'ill find a list !ased on the DAD *layer "and!ook :.>.
-or details on the spells, simply conslt the rele%ant !ook.
)ach spell has the added fields of:
Spellcast DC
Spell Alignment,@aint *oints
Sanity Check &yes or no(
Sanity *oints Coss
Spell Broadcasting A Reside Base *oints
Ages &@ime *eriods( Allo'ed
#otes &anything else that may differ from *" listing(
All other factors remain the same as in the *" listing of the spell.
@his ta!le smmariMes all spells a%aila!le &e%entally(.
Spells are listed alpha!etically.
*age 7. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&1 6eneral 6uidelines
"ere are some general rles of thm! sed to determine different
%ales for e%en allo'ing the spell, the spell alignment, natre magic
Lalification, shado',taint points, SA# points, !roadcast,reside !ase nm!er,
and allo'ed Ages.
#atre magic, if $, then likely this spell, 'hen not sed in 'ays that
either harm natre, or greatly disrpt the Song of Arda, may ha%e %ery little, or
e%en Mero !roadcast,reside. @he actal se of the spell can change this. 6f the
DM determines the spell 'as sed in a 'ay harmfl to natre or the Song of
Arda, then fll !roadcast,reside may !e imposed instead of the redced
amont.
)?amples of 0e%il2 spells typically spells that attempt to control or
assail other peopleJs minds, s!Kgate free 'ill, are highly destrcti%e in a
malignant 'ay, in%ol%ing necromancy, smmoning of demons, in%ol%e the
ndead, case great fear,horror,terror, plages, pestilential, and similar spells
'old typically !e rated as e%il, and ths also likely accmlate shado', and
potentially impact SA#.
-ormlas for determining spell modifiers:
Spell Cast Base DCP 3/ Q&: H Spell Ce%el(
Spell *oints CostP Spell Ce%el
@aint *oints P @ypically 3 point if fail -ortitde sa%e. See ;A page 34=.
Shado' *ointsP @ypically a die roghly close to the spell le%el. -or e?ample a
3
st
le%el e%il spell 'old typically !e either 3d.13, 3d., or 3d:13. A .
nd
le%el e%il
spell 'old typically !e 3d. to 3d: range. A 9
th
le%el spell typically arond 3d913
to 3d9. A =
th
le%el spell typically arond 3d3/13 or 3d3/. )?ceptionally e%il or
disrpti%e spells might ha%e larger nm!ers.
Sanity Check P 6f !lank, then no check generally reLired. 6f anything listed,
then a check is reLired, and if fails the check, lose the indicated nm!er of
SA# points, typically arond 3d:13 ? Spell Ce%el. @his is typically in%oked 'hen
dealing 'ith especially 'arped or destrcti%e e%il spells, the ndead, planar
interaction, transporting &teleport1like if e%en allo'ed(, ad%anced scrying or
prescience.
*age 7: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell Broadcasting A Reside Base *oints P Spell Ce%el &mltiplied !y
Cocation Alignment Chart(. Gery po'erfl, destrcti%e, e%il, planar, transporting
&teleport1like if allo'ed(, and any 0creation from nothing2 of destrcti%e energies
&like fire!all( 'ill typically !e .? to :? the spell le%el as a !ase, then frther
mltiplied !y location. @he more disrpti%e it is to the Song of Arda, the greater
the !roadcast,reside nm!er.
-or DMJs that 'ant to increase the risk of detection, then se the spell1
casters le%el instead of the spell le%el itself.
1&2 "#ell Table >eadings ./#lanation
Spell #ame B the actal name of the spell.
Class,C%l B the appropriate classes and spell le%el for that class, this can case
%ariants in DC, Shado', @aint, Sanity, Broadcast, A Reside points.
School B @he type of school for the magic, for e?ample )nchantment
&Complsion( WMind1Affecting, SonicX.
#A@. 1 #atral,#atre spellD Simply 0$2 for yes, other'ise !lank.
DC P @he Base DC minimm reLired to sccessflly cast the spell.
Al P Spell Alignment &Affects risk of acLiring @aint *oints(. + P +ood, # P
#etral, ) P )%il.
Shado' P added points of shado' if fail Will sa%e, else hal%ed &/ if less than 3(.
See rles in this !ook.
@aint P added points of taint if fail -ortitde sa%e. See ;nearthed Arcana page
34=Q.
San P Sanity Check , if indicated, then a check is to !e made, if fails SA# check,
then the nm!er of points indicated are lost. See ;nearthed Arcana page 3=7Q.
Brdcst A Rsde P Spell Broadcasting A Reside Base *oints. 6f a higher
nm!er, then a slash, follo'ed !y a lo'er nm!er is indicated, and the #A@&re(
colmn indicates 0$2es, then if the casterJs race or class is listed to ha%e special
!enefits from 0#atre Magic2, the caster ses the lo'er !roadcast nm!er
instead.
Age P Ages &@ime *eriods( Allo'ed. AP All. 3 P -irst Age. . P Second Age. : P
@hird Age. 7 P -orth Age. > P -ifth Age.
#otes P &anything else that may differ from *" listing(
Src P Sorce of this spell &!ook, magaMine, 'e!site, etc.(.
*age 77 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&3 "#ell 8ist Table
@his ta!le attempts to smmariMe all spells, in an alpha!etical format, from the
printed DAD !ooks. 6t is only a ta!le to inclde the Magic in Middle1earth
featres &#atre, DC, Alignment, Shado', Sanity, @aint, Broadcast, Reside,
Applica!le Ages, etc.(, yo 'ill need the original !ooks for any details on the
spells themsel%es.
@he last colmn for each spell lists the sorce for that spell, sch as
*" for *layers "and!ook, or CD for Complete Di%ine. See the Appendices for a
smmary of all a!!re%iations.
1&31 0
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado' SA# @aint Brdcst
A
Rsde
A
g
e
S
r
c
A!sor! Weapon Ass . @ransmtation 1 39 # 1 1 1 .
A
S
C
A!sorption Sor,WiM.
=
A!Kration 1 :< # 1 1 1 =
A
S
C
A!yssal Army Cl =,
Sor,WiM
=
ConKration
&Smmoning(
WChaotic, )%ilX
1 :< ) 3d3/ per
creatre
smmoned
3d: per
creatr
e
smmo
ned
3 .<
A
S
C
Accelerated
Mo%ement
Brd 3,
Rng 3,
Sor,WiM
3
@ransmtation 1 3: # 1 1 1 3
A
S
C
Acid Breath Sor,WiM
:
ConKration
&Creation( WAcidX
1 3= # 1 1 1 =
A
S
C
Accracy Warmage
3, W
Jen 3
@ransmtation 1 3: # 1 1 1 3
A
C
A
Acid Sheath Sor,WiM
>
ConKration
&Creation( WAcidX
1 .> # 1 1 1 3>
A
S
C
*age 7> of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado' SA# @aint Brdcst
A
Rsde
A
g
e
S
r
c
Acid Storm Sor,WiM
9
ConKration
&Creation( WAcidX
1 .4 # 1 1 1 34
A
S
C
Aid, Mass Clr : )nchantment
&Complsion(
WMind1AffectingX
1 3= + 1 1 1 :
A
S
C
Aiming at the @arget Sor,WiM
.
A!Kration 1 39 # 1 1 1 .
A
S
C
Air Breathing Clr :,
Drd :,
Sor,WiM
:
@ransmtation 1 3= # 1 1 1 :
A
S
C
Air Walk Air 7,Clr
7, Drd 7
@rans. WAirX 1 .. # 1 1 1 7
A
*
"
Alarm Brd 3,
Rgr 3,
Sor,WiM
3
A!Kration 1 3: # 1 1 1 3
A
*
"
Alarm, +reater Brd .,
Sor,WiM
.
A!Kration 1 39 # 1 1 1 .
A
S
C
Align -ang Drd .,
Rng .
@ransmtation 1 39 G G . 1 1 .
A
S
C
Align Weapon Clr . @ransmtation
Wsee te?tX
1 39 G G 1 1 .
A
*
"
Alter Self Brd .,
Sor,WiM
.
@ransmtation
&*olymorph(
1 39 # 1 3d.13 1 .
A
*
"
AnalyMe D'eomer Brd 9,
Sor,WiM
9
Di%ination 1 79 # 1 1 1 9
A
*
"
Animal +ro'th Drd >,
Rgr 7,
Sor,WiM
>
@ransmtation $
D
.>
,
..
,
.>
# 1 1 1 3
A
*
"
*age 79 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado' SA# @aint Brdcst
A
Rsde
A
g
e
S
r
c
Animal Messenger Brd .,
Drd .,
Rgr 3
)nch. &Comp.(
WMind1AffectX
$
D
39
,
39
,
3:
# 1 1 1 /
A
*
"
Animal Shapes Animal
<, Drd 4
@rans. &*oly( $
D
:3
,
.7
# 1 1 1 3
A
*
"
Animal @rance Brd .,
Drd .
)nch. &Comp.(
WMind1AffectX
1 39 # 1 1 1 /
A
*
"
Animate Dead Clr :,
Death :,
Sor,WiM
7
#ecro. W)%ilX 1 3=
,
3=
,
..
) 3d:, 3d:,
3d7
3d:13 3 4
3
3
Q
*
"
Animate 8!Kects Brd 9,
Chaos 9,
Clr 9
@rans. 1 .4 # 1 1 1 9
A
*
"
Animate *lants Drd <,
*lant <
@rans. 1 :3 # 1 1 1 <
Animate Rope Brd 3,
Sor,WiM
3
@rans. D 3: # 1 1 1 3
A
*
"
Animate Water Drd 3 @ransmtation
WWaterX
1 3: # 1 1 1 3
A
S
C
Animate Wood Drd 3 @ransmtation 1 3: # 1 1 1 3
A
S
C
3 6n +ood or #etral Cocations, Y Gale in )%il Cocations.
*age 7< of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado' SA# @aint Brdcst
A
Rsde
A
g
e
S
r
c
Anims Blast )pic
Spellcraf
t DC >/
)%ocation
WColdX
1 >/
D
) >d3/ 3d3/ >/
D
)
C
"
Anims BliMMard )pic
Spellcraf
t DC <4
)%ocation
WColdX
1 <4 ) 4d3/ 3d3/ <4
D
)
C
"
Antilife Shell Animal
9, Clr 9,
Drd 9
A!Kr. 1 .4 D D 1 9QD
A
*
"
Antimagic -ield Clr 4,
Magic 9,
*rotect
9,
Sor,WiM
9
A!Kr. 1 :7
,
.4
# 1 1 4
A
*
"
Antipathy Drd =,
Sor, WiM
4
)nch. &Comp.(
WMind1Affect.X
1 :<
,
:7
G G G .<
3
A
*
"
Antiplant Shell Drd 7 A!Kr. 1 .. # 1 1 7D
A
*
"
Arcane )ye Sor, WiM
7
Di%inat. &Scry( 1 .. # 1 1 7
A
*
"
Arcane Cock Sor, WiM
.
A!Kr. 1 39 # 1 1 .
A
*
"
3 6f Antipathy matches locations alignment, then 3,:rd !roadcast,reside.
*age 74 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado' SA# @aint Brdcst
A
Rsde
A
g
e
S
r
c
Arcane Mark Sor, WiM
/
;ni%ersal 1 . # 1 1 3
A
*
"
Arcane Sight Sor, WiM
:
Di%ination 1 3= # 1 1 /
A *
Arcane Sight, +reater Sor, WiM
<
Di%ination 1 :3 # 1 1 /
A
*
"
Astral *roKection Clr =,
Sor, WiM
=, @ra%el
=
#ecromancy 1 :< # 1 313/ ,
'eek
3, Q3 ,
'eek D
D
D
*
"
Atonement Clr >,
Drd >
A!Kration 1 .4 + 1 1 G
3
A
*
"
Agry Clr . Di%ination 1 39 # 1 1 . 3
Q
*
"
A%asclar Mass Death!o
nd 4,
Sor,WiM
4
#ecromancy
WDeath, )%ilX
1 :7 ) 3d4 3d4 .7
3
Q
C
M
A%asclate Death!o
nd <,
Sor,WiM
<
#ecromancy
WDeath, )%ilX
1 :3 ) 3d413 3d413 .3
3
Q
C
M
A'aken Drd > @ransmtation 1 .> # 1 1 >
A
*
"
A'aken ;ndead Death!o
nd 9,
Sor,WiM
<
#ecromancy
W)%ilX
1 .4
,
:3
) 3d9 3d: <
A
C
M
3 6f in +ood location, only 3, if in #etral location >, in )%il location 3>.
*age 7= of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
1&32 !
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
'
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Balefl *olymorph Drd >,
Sor,WiM
>
@ransmtation
&*olymorph(
D .> )
3
D913 D:13 3>
All
*
"
Bane Clr 3 )nchantment
&Complsion(
W-ear, Mind1
affectingX
1 3. G
.
1 1 3
A
*
"
Banishment Clr 9,
Sor,WiM
<
A!Kration 1 .4
,
:3
# 1 1 9
A
*
"
Barkskin Drd .,
Rgr .,
*lant .
@ransmtation 1 39 # 1 1 3
A
*
"
3 )%il if against their 'ill, other'ise netral if 'illing.
. 6f against good creatresP)%il, if against netral or e%il creatres P netral.
*age >/ of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
'
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
BearJs )ndrance Clr .,
Drd .,
Rgr .,
Sor,WiM
.
@ransmtation 1 39 # 1 1 3
A
*
"
BearJs )ndrance,
Mass
Clr 9,
Drd 9,
Sor,WiM
9
@ransmtation 1 .4 # 1 1 9
A
*
"
Beget Bogn Drd 3 ConKration
&Creation(
$ 3: # 1 1 . , /
All
C
D
Besto' Crse Clr :,
Sor,WiM
7
#ecromancy 1 3=
,
..
) 3d7 3d7 3/
A
*
"
Big!yJs Crshing "and Sor,WiM
=,
Strength
=
)%ocation
W-orceX
1 :< # 1 1 =
A
*
"
Big!yJs -orcefl "and Sor,WiM
9
)%ocation
W-orceX
1 .4 # 1 1 9
A
*
"
Big!yJs +rasping "and Sor,WiM
<,
Strength
<
)%ocation
W-orceX
1 :3 # 1 1 <
A
*
"
Big!yJs 6nterposing
"and
Sor,WiM
>
)%ocation
W-orceX
1 .> # 1 1 >
A
*
"
Binding Sor,WiM
4
)nchantment
&Complsion(
WMind1AffectingX
1 :7 G
3
G, 3d4 1 .7
A
*
"
Blade Barrier Clr 9,
+ood 9,
War 9
)%ocation
W-orceX
1 .4 # 1 1 9
A
*
"
3 6f against good creatresP)%il, if against netral or e%il creatres P netral.
*age >3 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
'
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Blasphemy Clr <,
)%il <
)%ocation W)%il,
SonicX
1 :3 ) 3d4 1 37
A
*
"
Bless Clr 3, *al
3
)nchantment
&Complsion(
WMind1AffectingX
1 3: + 1 1 /
3
A
*
"
Bless Water Clr 3, *al
3
@ransmtation
W+oodX
$ 3: + 1 1 /
.
A
*
"
Bless Weapon *al 3 @ransmtation 1 3: + 1 1 /
.
A
*
"
Blight Drd 7,
Sor,WiM
>
#ecromancy 1 ..
,
.>
) 3d9 1 3.
A
*
"
Blindness, Deafness Brd .,
Clr :,
Sor,WiM
.
#ecromancy 1 39
,
3=
,
39
) 3d: 1 =
A
*
"
Blinding Color Srge Beg .,
Sor,WiM
.
6llsion
&+lamer(
1 39 # 1 1 .
A
*
"
.
Blink Brd :,
Sor,WiM
:
@ransmtation 1 3= # 1 3d:1
3
3=
A
*
"
Blr Brd .,
Sor,WiM
.
6llsion
&+lamer(
1 39 # 1 1 3
A
*
"
3 / points in good or netral locations, : points in e%il location.
*age >. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
'
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Break )nchantment Brd 7,
Clr >,
Cck >,
*al 7
A!Kration 1 ..
,
.>
,
.>
,
..
+ 1 1 >
3
A
*
"
BllJs Strength Clr .,
Drd .,
*al .,
Sor,WiM
.,
Strength
.
@ransmtation 1 39 # 1 1 .
A
*
"
BllJs Strength, Mass Clr 9,
Drd 9,
Sor,WiM
9
@ransmtation 1 .4 # 1 1 .
.
A
*
"
Brning "ands -ire 3,
Sor,WiM
3
)%ocation W-ireX 1 3: # 1 1 :
A
*
"
1&33 C
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
3 #ormal points in good,netral location, !t :? points 'hen sing in e%il location.
. *oints per person,creatre affected
*age >: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Call Cightning Drd : )%ocation
W)lectricityX
1 3= # 1 1 : per
!olt A
*
"
Call Cightning Storm Drd > )%ocation
W)lectricityX
1 .> # 1 1 > per
!olt A
*
"
Calm Animals Animal
3, Drd 3,
Rgr 3
)nchantment
&Complsion(
WMind1AffectingX
$ 3: # 1 1 /
A
*
"
Calm )motions Brd .,
Clr .,
Ca' .
)nchantment
&Complsion(
WMind1AffectingX
1 39 # 1 1 .
A
*
"
Camoflage Drd 3,
Rgr 3
@ransmtation 1 3: # 1 1 3
A
C
D
Camoflage, Mass Drd 7,
Rgr 7
@ransmtation 1 .. # 1 1 7
A
C
D
CatJs +race Brd .,
Drd .,
Rgr .,
Sor,WiM
.
@ransmtation 1 39 # 1 1 .
A
*
"
CatJs +race, Mass Brd 9,
Drd 9,
Sor,WiM
9
@ransmtation 1 .4 # 1 1 .
3
A
*
"
Case -ear Brd 3,
Clr 3,
Death 3,
Sor,WiM
3
#ecromancy
W-ear, Mind1
AffectingX
1 3: ) /13 / 3
A
*
"
3 *oints per creatre affected.
*age >7 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Chain Cightning Air 9,
Sor,WiM
9
)%ocation
W)lectricityX
1 .4 # 1 1 9 per
dmg die
A
*
"
Changestaff Drd < @ransmtation 1 :3 # 1 1 <
A
*
"
Chaos "ammer Chaos 7 )%ocation
WChaoticX
1 .. # 1 1 3.
A
*
"
Charm Animal Drd 3,
Rgr 3
)nchantment
&Charm( WMind1
AffectingX
1 3: # 1 1 3
A
*
"
Charm Monster Brd :,
Sor,WiM
:
)nchantment
&Charm( WMind1
affectingX
1 3= # 1 1 :
A
*
"
Charm *erson Beg 3,
Brd 3,
Sor,WiM
3
)nchantment
&Charm( WMind1
affectingX
1 3: # 1 1 3
A
*
"
Chill Metal Drd . @ransmtation
WColdX
1 3: # 1 1 3
A
*
"
Chill @och Sor,WiM
3
#ecromancy 1 3: ) 3d:13 1 3
A
*
"
Circle of Death Sor,WiM
9
#ecromancy 1 .4 ) 3d9 1 9
A
*
"
*age >> of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Clairadience ,
Clai%oyance
Brd :,
Eno'led
ge :,
Sor,WiM
:
Di%ination
WScryingX
1 3= # 1 1 :
A
*
"
Cloak of Chaos Chaos 4,
Clr 4
A!Kration
WChaoticX
1 :7 # 1 1 4
A
*
"
Clone Sor,WiM
4
#ecromancy 1 :7 # 1 3d./ 4
D
*
"
Clodkill Sor,WiM
>
ConKration
&Creation(
1 .> # 1 1 3>
A
*
"
Color Spray Beg 3,
Sor,WiM
3
6llsion
&*attern( WMind1
AffectingX
1 3: # 1 1 3
A
*
"
Command Clr 3 )nchantment
&Complsion(
WCangage1
Dependent,
Mind1AffectingX
1 3: G
3
3d:13 1 3
A
*
"
Command, +reater Clr > )nchantment
&Complsion(
WCangage1
Dependent,
Mind1AffectingX
1 .> G
3
3d:13
per
target
1 >
A
*
"
Command *lants Drd 7,
*lant 7,
Rgr 7
@ransmtation $ .. # 1 1 3
A
*
"
3 Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of
the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one
thing, !t sing to case them harm is another, so the se of this spell 'ill impact the
risk of shado',taint points.
*age >9 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Command ;ndead Sor,WiM
.
#ecromancy 1 39 G
3
3d: 3d:1
3
39
3Q
*
"
Commne Clr > Di%ination 1 .> # 1 3d:1
3
>
All
*
"
Commne 'ith #atre Animal
>, Drd >,
Rgr 7
Di%ination $ .>
,
.>
,
..
# 1 1 3
All
*
"
Comprehend
Cangages
Beg 3,
Brd 3,
Clr 3,
Sor,WiM
3
Di%ination 1 3: # 1 1 /
All
*
"
Cone of Cold Sor,WiM
>, Water
9
)%ocation
WColdX
1 .>
,
.4
# 1 1 9
All
*
"
Confsion Brd :,
Sor,WiM
7,
@rickery
7
)nchantment
&Complsion(
WMind1AffectingX
1 3=
,
..
,
..
G
.
3d: 1 7
All
*
"
Confsion, Cesser Brd 3 )nchantment
&Complsion(
WMind1AffectingX
1 3: G
.
3d:13 1 3
All
*
"
3 +enerally e%il, 'ith the conseLences of shado',taint, !t can !e sed for
netral,good prposes, for e?ample trying to stop ndead from doing harm to
good,innocents, in this case the caster 'old #8@ accmlate shado',taint.
. Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of
the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one
thing, !t sing to case them harm is another, so the se of this spell 'ill impact the
risk of shado',taint points.
*age >< of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Consecrate Clr . )%ocation
W+oodX
1 39 + 1 1 .
All
*
"
Contact 8ther *lane Sor,WiM
>
Di%ination 1 .> G
3
3d913 3d:1
3
.
>
3Q
*
"
Contagion Clr :,
Destrcti
on :,
Drd :
#ecromancy
W)%ilX
1 3=
,
3=
,
3=
) 3d: 1 :
3Q
*
"
Contingency Sor,WiM
9
)%ocation 1 .4 # 1 1 9
All
*
"
Continal -lame Clr:,
Sor,WiM
.
)%ocation
WCightX
1 3=
,
39
# 1 1 :
All
*
"
Control *lants Drd 4,
*lant 4
@ransmtation D
D
$
D
:7 # 1 1 3 , 4
:
3Q
*
"
Control ;ndead Sor,WiM
<
#ecromancy 1 :3 G
7
3d413 3d:1
3
<
3Q
*
"
3 6f contacting netral or good aligned planes, then no shado',taint, if contact e%il
plains, then acLire shado',taint.
. @his amont for each plane 0hop2.
: ;se 3 for those characters,creatres listed to ha%e affinity 'ith 0natre magic2,
other'ise the higher %ale for all others.
7 #ecromancy spells are sally e%il !ecase of the lack of free'ill, and messing 'ith
the Song of Arda, @he "alls of Mandos, and ll%atarJs other prposes. ;sing
necromancy spells to stop an attack is one thing, !t sing it to case them harm is
another, so the 'ay the spell is sed impacts the risk of shado',taint points.
*age >4 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Control Water Clr 7,
Drd 7,
Sor,WiM
9, Water
7
@ransmtation
WWaterX
$ ..
,
..
,
.4
,
..
# 1 1 3 , 9
3
All
:
*
"
Control Weather Air <, Clr
<, Drd <,
Sor,WiM
<
@ransmtation $
D
:3 # 1 1 3 , <
3
All
3
*
"
Control Winds Air >,
Drd >
@ransmtation
WAirX
$ .> # 1 1 3 , >
All
.
*
"
Create -ood A Water Clr : ConKration
&Creation(
1 3= # 1 1 :
All
*
"
Create +reater
;ndead
Clr 4,
Death 4,
Sor,WiM
4
#ecromancy
W)%ilX
1 :7 ) 3d4 3d4 .7
All
*
"
Create Water Clr /,
Drd /,
*al 3
ConKration
&Creation(
WWaterX
1 .,
.,
3:
# 1 1 /,
3
All
*
"
Creeping Doom Drd < ConKration
&Smmoning(
D
D
:3 # 1 1 3D , <D
All
*
"
Cro'n of Geils Beg :,
Brd .,
Sor,WiM
:
6llsion
&-igment(
1 3=
,
39
,
3=
# 1 1 :
A
*
"
.
Crshing Despair Brd :,
Sor,WiM
7
)nchantment
&Complsion(
WMind1affectingX
1 3=
,
..
)
D
3d:13 1 7
A
*
"
3 Be carefl in earlier Ages, ;lmo and others might not appreciate yor meddling.
. Be carefl in earlier Ages, Man'e and others might not appreciate yor meddling.
*age >= of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Cre Critical Wonds Brd 7,
Clr 7,
Drd >,
"ealing
7
ConKration
&"ealing(
1 ..
,
..
,
.>
,
..
+ 1 1 7
A
*
"
Cre Critical Wonds,
Mass
Clr 4,
Drd =,
"ealing
4
ConKration
&"ealing(
1 :7
,
:<
,
:7
+ 1 1 =
A
*
"
Cre Cight Wonds Brd 3,
Clr 3,
Drd 3,
"ealing
3, *al 3,
Rgr 3
ConKration
&"ealing(
1 3: + 1 1 3
All
*
"
Cre Cight Wonds,
Mass
Brd >,
Clr >,
Drd 9,
"ealing
>
ConKration
&"ealing(
1 .>
,
.>
,
.4
,
.>
+ 1 1 9
All
*
"
Cre Minor Wonds Clr /,
Drd /
Concentration
&"ealing(
1 . + 1 1 /
All
*
"
*age 9/ of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
D
C
A
l
Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Cre Moderate
Wonds
Brd .,
Clr .,
Drd :,
"ealing
., *al :,
Rgr :
ConKration
&"ealing(
1 39
,
39
,
3=
,
39
,
3=
,
3=
+ 1 1 .
All
*
"
Cre Moderate
Wonds, Mass
Brd 9,
Clr 9,
Drd <
ConKration
&"ealing(
1 .4
,
.4
,
:3
+ 1 1 <
All
*
"
Cre Serios Wonds Brd :,
Clr :,
Drd 7,
*al 7,
Rgr 7,
"ealing
:
ConKration
&"ealing(
1 3=
,
3=
,
..
,
..
,
3=
+ 1 1 :
All
*
"
Cre Serios Wonds,
Mass
Clr <,
Drd 4
ConKration
&"ealing(
1 :3
,
:7
+ 1 1 4
All
*
"
Crse Water Clr 3 #ecromancy
W)%ilX
1 3: ) 3d:13 1 :
3Q
*
"
*age 93 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
1&3& $
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Dancing Cights Beg
/,Brd /,
Sor,WiM
/
)%ocation WCightX 1 . # 1 1 /
All
*
"
*age 9. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Darkness Brd ., Clr
.,
Sor,WiM
.
)%ocation
WDarknessX
1 39 D D 1 .
All
*
"
Dark%ision Rgr :,
Sor,WiM
.
@ransmtation 1 3=,
39
# B 1 .
All
*
"
Daylight Brd :, Clr
:, Drd :,
*al :
)%ocation WCightX 1 3= D 1 1 :
All
*
"
DaMe Beg /,
Brd /,
Sor,WiM
/
)nchantment
&Complsion(
WMind1AffectingX
1 . # 1 1 /
All
*
"
DaMe Monster Brd .,
Sor,WiM
.
)nchantment
&Complsion(
WMind1AffectingX
1 39 # 1 1 .
All
*
"
Death Enell Clr .,
Death .
#ecromancy
WDeath, )%ilX
1 39 ) 3d: 3d:1
3
9
All
*
"
Death Ward Clr 7,
Death 7,
Drd >,
*al 7
#ecromancy 1 ..,
..,
.>,
..
# 1 1 7
All
*
"
Death'atch Clr 3 #ecromancy
W)%ilX
1 3: ) 3d.13 3d.1
3
3
All
*
"
*age 9: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Deep Slm!er Brd :,
Sor,WiM
:
)nchantment
&Complsion(
WMind1affectingX
1 3= # 1 1 :
All
*
"
Deeper Darkness Clr : )%ocation
WDarknessX
1 3= #
D
1 1 :
All
*
"
Delay *oison Brd ., Clr
., Drd .,
*al ., Rgr
3
ConKration
&"ealing(
1 39,
39,
39,
39,
3:
# 1 1 3
All
*
"
Delayed Blast -ire!all Sor,WiM
<
)%ocation W-ireW 1 :3 # 1 1 <, .3
3
All
*
"
Demand Sor,WiM
4
)nchantment
&Complsion(
WMind1AffectingX
1 :7 G
.
3d:13 1 4
All
*
"
Desecrate Clr . ,
)%il .
)%ocation W)%ilX 1 39 ) 3d:13 1 9
3Q
*
"
Destrction Clr <,
Death <
#ecromancy
WDeathX
1 :3 ) 3d4 3d: .3
3Q
*
"
3 -irst nm!er for casting the spell, second nm!er 'hen spell acti%ated.
. Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of
the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one
thing, !t sing to case them harm is another, so the se of this spell 'ill impact the
risk of shado',taint points. 6n this case, the spell is 0safe2 for sending, !t the
sggestion portion cold incr shado'.
*age 97 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Detect Animals or
*lants
Drd 3,
Rgr3
Di%ination # 3: # 1 1 / , 3
All
*
"
Detect Chaos Clr 3 Di%ination # 3: # 1 1 3
All
*
"
Detect )%il Clr 3 Di%ination 1 3: # 1 1 3
All
*
"
Detect +ood Clr 3 Di%ination 1 3: # 1 1 3
All
*
"
Detect Ca' Clr 3 Di%ination 1 3: # 1 1 3
All
*
"
Detect Magic Beg /,
Brd /, Clr
/, Drd /,
Sor,WiM
/
Di%ination 1 . # 1 1 /
All
*
"
Detect *oison Clr /,
Drd /,
*al 3,
Rgr 3
Di%ination 1 .,
.,
3:,
3:
# 1 1 /
All
*
"
Detect Scrying Brd 7,
Sor,WiM
7
Di%ination 1 .. # 1 1 7
All
*
"
*age 9> of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Detect Secret Doors Beg 3,
Brd 3,
Eno'led
ge 3,
Sor,WiM
3
Di%ination 1 3: # 1 1 3
All
*
"
Detect Snares A *its Drd 3,
Rgr 3
Di%ination 1 3: # 1 1 3
All
*
"
Detect @hoghts Brd .,
Eno'led
ge .,
Sor,WiM
.
Di%ination WMind1
AffectingX
1 39 # 1 1 .
All
*
"
Detect ;ndead Clr 3, *al
3,
Sor,WiM
3
Di%ination 1 3: # 1 1 3
All
*
"
Dictm Clr <,
Ca' <
)%ocation
WCa'fl, SonicX
1 :3 DD DD DD <
All
*
"
Dimension Door Brd 7,
Sor,WiM
7, @ra%el
7
ConKration
&@eleportation(
1 .. # 1 3d:1
3 DDD
3.
DAllo'D
3Q
*
"
Dimensional Anchor Clr 7,
Sor,WiM
7
A!Kration 1 .. # 1 1 3.
3Q
*
"
*age 99 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Dimensional Cock Clr 4,
Sor,WiM
4
A!Kration 1 :7 # 1 1 .7
All
*
"
Diminish *lants Drd :,
Rgr :
@ransmtation $
D
3= # 1 1 :
All
*
"
Discern Cies Clr 7, *al
:
Di%ination 1 ..,
3=
# 1 1 :
All
*
"
Discern Cocation Clr 4,
Eno'led
ge 4,
Sor,WiM
4
Di%ination 1 :7 # 1 3d.1
3
.7
All
*
"
Disgise Self Beg 3,
Brd 3,
Sor,WiM
3,
@rickery
3
6llsion &+lamer( 1 3: # 1 1 /
All
*
"
Disintegrate Destrcti
on <,
Sor,WiM
9
@ransmtation 1 :3,
.4
) 3d4 1 .3
All
*
"
Dismissal Clr 7,
Sor,WiM
>
A!Kration 1 ..,
.>
# 1 1 3>
All
*
"
*age 9< of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Dispel Chaos Clr >,
Ca' >,
*al 7
A!Kration 1 .>,
.>,
..
# 1 1 >
All
*
"
Dispel )%il Clr >,
+ood >,
*al 7
A!Kration
W+oodX
1 .>,
.>,
..
+ 1 1 >
All
*
"
Dispel +ood Clr >,
)%il >
A!Kration W)%ilX 1 .> ) 3d:13 1 >
All
*
"
Dispel Ca' Chaos >,
Clr >
A!Kration
WChaoticX
1 .> # 1 1 >
All
*
"
Dispel Magic Brd :, Clr
:, Drd 7,
Magic :,
*al :,
Sor,WiM
:
A!Kration 1 3=,
3=,
..,
3=,
3=,
3=
# 1 1 :
All
*
"
Dispel Magic, +reater Brd >, Clr
9, Drd 9,
Sor,WiM
9
A!Kration 1 .>,
.4,
.4,
.4
# 1 1 9
All
*
"
Displacement Brd :,
Sor,WiM
:
6llsion &+lamer( 1 3= # 1 1 /
All
*
"
Disrpt ;ndead Sor,WiM
/
#ecromancy 1 . # 1 1 3
All
*
"
*age 94 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Disrpting Weapon Clr > @ransmtation 1 .> # 1 1 >
All
*
"
Di%ination Clr 7,
Eno'led
ge 7
Di%ination 1 .. # 1 3d.1
3
7
All
*
"
Di%ine -a%or Clr 3, *al
3
)%ocation 1 3: # 1 1 3
All
*
"
Di%ine *o'er Clr 7,
War 7
)%ocation 1 .. # 1 1 7
All
*
"
Dominate Animal Animal :,
Drd :
)nchantment
&Complsion(
WMind1AffectingX
D
D
3= #
D
D 1 :
All
*
"
Dominate Monster Sor,WiM
=
)nchantment
&Complsion(
WMind1AffectingX
1 :< G 3d3/ 3d: =
All
*
"
Dominate *erson Brd 7,
Sor,WiM
>
)nchantment
&Complsion(
WMind1AffectingX
1 ..,
.>
G 3d7 3d: 7
All
*
"
Doom Clr 3 #ecromancy
W-ear, Mind1
AffectingX
1 3: G 3d.13 1 3
All
*
"
*age 9= of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Dream Brd >,
Sor,WiM
>
6llsion
&*hantasm(
WMind1AffectingX
1 .> # 1 1 3
All
*
"
1&3' .
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
)agleJs Splendor Brd ., Clr
., *al .,
Sor,WiM
.
@ransmtation 1 39 # 1 1 .
All
*
"
)agleJs Splendor, Mass Brd 9, Clr
9,
Sor,WiM
9
@ransmtation 1 .4 # 1 1 9
All
*
"
)arthLake Clr 4,
Destrcti
on 4, Drd
4, )arth
<
)%ocation
W)arthX
$
D
:7,
:7,
:7,
:3
)
D
3d4 D 1 .7
All
*
"
)lemental S'arm Air =, Drd
=, )arth
=, -ire =,
Water =
ConKration
&Smmoning(
Wsee te?tX
1 :< G 3d3/ &if
e%il(
3d3/ .<
All
*
"
)ndre )lements Clr 3,
Drd 3,
*al 3, Rgr
3
A!Kration $ 3: # 1 1 3 , /
All
*
"
*age </ of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
)nergy Drain Clr =,
Sor,WiM
=
#ecromancy 1 :< ) 3d3/ 3d3/ .<
All
*
"
)ner%ation Sor,WiM
7
#ecromancy 1 .. ) 3d7 3d7 3.
All
*
"
)nlarge *erson Sor,WiM
3,
Strength
3
@ransmtation 1 3: # 1 1 3
All
*
"
)nlarge *erson, Mass Sor,WiM
7
@ransmtation 1 .. # 1 1 7
All
*
"
)nthrall Brd ., Clr
.
)nchantment
&Charm(
WCangage
Dependent,
Mind1Affecting,
SonicX
1 39 #
D
1 1 .
All
*
"
)ntropic Shield Clr 3,
Cck 3
A!Kration 1 3: # 1 1 3
All
*
"
)rase Brd 3,
Sor,WiM
3
@ransmtation 1 3: # 1 1 3
All
*
"
)thereal Jant Clr <,
Sor,WiM
<
@ransmtation 1 :3 # 1 3d41
3
.3
All
*
"
*age <3 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
)therealness Clr =,
Sor,WiM
=
@ransmtation 1 :< # 1 3d3/
13
.<
All
*
"
)therealness, S'ift Beg >,
Clr >,
Sor,WiM
>
@ransmtation 1 .> # 1 3d:1
3
3>
All
*
"
.
)%ardJs Black @entacles Sor,WiM
7
ConKration
&Creation(
1 .. # 1 1 3.
All
*
"
)?peditios Retreat Beg 3,
Brd 3,
Sor,WiM
3
@ransmtation 1 3: # 1 1 3
All
*
"
)?plosi%e Rnes Sor,WiM
:
A!Kration
W-orceX
1 3= # 1 1 :
All
*
"
*age <. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&3* F
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
)ye!ite Brd 9,
Sor,WiM
9
#ecromancy
W)%ilX
1 .4 ) 3d9 1 9
All
*
"
-a!ricate Sor,WiM
>
@ransmtation 1 .> # 1 1 >
All
*
"
-aerie -ire Drd 3 )%ocation WCightX 1 3: # 1 1 3
All
*
"
-alse Cife Sor,WiM
.
#ecromancy 1 39 ) 3d:13 3d:1
3
9
All
*
"
*age <: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
-alse Gision Brd >,
Sor,WiM
>,
@rickery
>
6llsion &+lamer( 1 .> # 1 1 /
All
*
"
-ear Brd :,
Sor,WiM
7
#ecromancy
W-ear, Mind1
AffectingX
1 3=,
..
)
D
3d:13 1 :
All
*
"
-eather -all Brd 3,
Sor,WiM
3
@ransmtation 1 3: # 1 1 3
All
*
"
-ee!lemind Sor,WiM
>
)nchantment
&Complsion(
WMind1AffectingX
1 .> )
D
3d:13 1 >
All
*
"
-ind the *ath Brd 9, Clr
9, Drd 9,
Eno'led
ge 9
Di%ination 1 .4 # 1 1 9
All
*
"
-ind @raps Clr . Di%ination 1 39 # 1 1 .
All
*
"
-inger of Death Drd 4,
Sor,WiM
<
#ecromancy
WDeathX
1 :7,
:3
)
D
3d4 3d4 .7
All
*
"
-ire Seeds Drd 9,
-ire 9,
Sn 9
ConKration
&Creation( W-ireX
1 .4 # 1 1 34
All
*
"
*age <7 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
-ire Shield -ire >,
Sor,WiM
7, Sn 7
)%ocation W-ire
or ColdX
1 .>,
..,
..
# 1 1 3/
All
*
"
-ire Storm Clr 4,
Drd <,
-ire <
)%ocation W-ireX 1 :7,
:3,
:3
# 1 1 39
All
*
"
-ire @rap Drd .,
Sor,WiM
7
A!Kration W-ireX 1 39,
..
# 1 1 7
All
*
"
-ire!all Sor,WiM
:
)%ocation W-ireX 1 3= # 1 1 =
All
*
"
-lame Arro' Sor,WiM
:
@ransmtation
W-ireX
1 3= # 1 1 :
All
*
"
-lame Blade Drd . )%ocation W-ireX 1 39 # 1 1 7
All
*
"
-lame Strike Clr >,
Drd 7,
Sn >,
War >
)%ocation W-ireX 1 .>,
..,
.>,
.>
# 1 1 3/
All
*
"
-laming Sphere Drd .,
Sor,WiM
.
)%ocation W-ireX 1 39 # 1 1 7
All
*
"
*age <> of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
-lare Brd /,
Drd /,
Sor,WiM
/
)%ocation WCightX 1 . # 1 1 /
All
*
"
-lesh to Stone Sor,WiM
9
@ransmtation 1 .4 )
D
3d913 D 1 9
All
*
"
-ly Sor,WiM
:, @ra%el
:
@ransmtation 1 3= # 1 1 9
All
*
"
-og Clod Drd .,
Sor,WiM
., Water
.
ConKration
&Creation(
1 39 # 1 1 .
All
*
"
-or!iddance Clr 9 A!Kration 1 .4 # 1 1 9
All
*
"
-orcecage Sor,WiM
<
)%ocation
W-orceX
1 :3 # 1 1 <
All
*
"
-oresight Drd =,
Eno'led
ge =,
Sor,WiM
=
Di%ination 1 :< # 1 3d3/
13
=
All
*
"
-o?Js Cnning Brd .,
Sor,WiM
.
@ransmtation 1 39 # 1 1 .
All
*
"
-o?Js Cnning, Mass Brd 9,
Sor,WiM
9
@ransmtation 1 .4 # 1 1 9
A
*
"
*age <9 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
-reedom Sor,WiM
=
A!Kration 1 :< # 1 1 =
A
*
"
-reedom of Mo%ement Brd 7, Clr
7, Drd 7,
Cck 7,
Rgr 7
A!Kration 1 .. # 1 1 7
A
*
"
-riend to -oe Beg >,
Brd >,
Sor,WiM
>
6llsion
&*hantasm(
WMind1AffectingX
1 .> # 1 1 >
A
*
"
.
1&3, 6
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
*age << of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
+aseos -orm Air :, Brd
:,
Sor,WiM
:
@ransmtation 1 3= # 1 1 :
A
*
"
+ate Clr =,
Sor,WiM
=
ConKration
&Creation or
Calling(
1 :< G 3d3/ &if
e%il(
3d3/ .<
A
*
"
+eas,Fest Brd 9, Clr
9,
Sor,WiM
9
)nchantment
&Complsion(
WCangage1
dependent,
Mind1affectingX
1 .4 G 3d9 &if
e%il(
1 9
A
*
"
+eas, Cesser Brd :,
Sor,WiM
7
)nchantment
&Complsion(
WCangage1
dependent,
Mind1affectingX
1 3=,
..
G 3d: &if
e%il(
1 :
A
*
"
+entle Repose Clr .,
Spr,WiM
:
#ecromancy 1 39,
3=
# 1 1 .
A
*
"
+host Sond Beg /,
Brd /,
Sor,WiM
/
6llsion
&-igment(
1 . # 1 1 /
A
*
"
+hol @och Sor,WiM
.
#ecromancy 1 39 ) 3d:13 3d.1
3
.
A
*
"
+iant Germin Clr 7,
Drd 7
@ransmtation $
D
.. # 1 1 7
A
*
"
+li!ness Brd : @ransmtation 1 3= # 1 1 :
A
*
"
+litterdst Brd .,
Sor,WiM
.
ConKration
&Creation(
1 39 # 1 1 .
A
*
"
*age <4 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
+lo!e of
6n%lnera!ility
Sor,WiM
9
A!Kration 1 .4 # 1 1 34
A
*
"
+lo!e of
6n%lnera!ility, Cesser
Sor,WiM
7
A!Kration 1 .. # 1 1 3.
A
*
"
+lyph of Warding Clr : A!Kration 1 3= # 1 1 :
A
*
"
+lyph of Warding,
+reater
Clr 9 A!Kration 1 .4 # 1 1 9
A
*
"
+ood!erry Drd 3 @ransmtation $ 3: # 1 1 3 , /
A
*
"
+ood "ope Brd : )nchantment
&Complsion(
WMind1affectingX
1 3= + 1 1 :
A
*
"
+rease Brd 3,
Sor,WiM
3
ConKration
&Creation(
1 3: # 1 1 3
A
*
"
+ards and Wards Sor,WiM
9
A!Kration 1 .4 # 1 1 9
A
*
"
+idance Clr /,
Drd /
Di%ination 1 . # 1 1 /
A
*
"
+st of Wind Drd .,
Sor,WiM
.
)%ocation WAirX $ 39 # 1 1 . , /
A
*
"
*age <= of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
1&3: >
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
"allo' Clr >,
Drd >
)%ocation
W+oodX
1 .> + 1 1 3/
A
*
"
"allcinatory @errain Brd 7,
Sor,WiM
7
6llsion &+lamer( 1 .. # 1 1 3
A
*
"
"alt Beg :,
Brd :,
Dsk!lad
e :,
Sor,WiM
:
@ransmtation 1 3= # 1 1 :
A
*
"
.
"alt ;ndead Sor,WiM
:
#ecromancy 1 3= D 3d:13 3d:1
3 D
:
A
*
"
"arm Clr 9,
Destrcti
on 9
#ecromancy 1 .4 ) 3d9 1 9
3Q
*
"
"aste Brd,
Sor,WiM
:
@ransmtation 1 3= # 1 1 :
A
*
"
"a'keye Cl., @ransmtation D 3: # 1 1 /
All
C
D
"eal Clr 9,
Drd <,
"ealing 9
ConKration
&"ealing(
1 .4 + 1 1 9
All
*
"
*age 4/ of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
"eal, Mass Clr =,
"ealing =
ConKration
&"ealing(
1 :< + 1 1 =
All
*
"
"eal Mont *al : ConKration
&"ealing(
1 3= + 1 1 :
3Q
*
"
"ealthfl Rest Cl., ConKratino
&"ealing(
1 3: # 1 1 3
All
S
C
"eat Metal Drd .,
Sn .
@ransmtation
W-ireX
D 39 # 1 1 ., /D
3Q
*
"
"elping "and Clr : )%ocation 1 3= # 1 1 :
A
*
"
"eroJs -east Brd 9, Clr
9
ConKration
&Creation(
1 .4 # 1 1 9
A
*
"
"eroism Brd .,
Sor,WiM
:
)nchantment
&Complsion(
WMind1AffectingX
1 39,
3=
# 1 1 .
A
*
"
"eroism, +reater Brd >,
Sor,WiM
9
)nchantment
&Complsion(
WMind1affectingX
1 .>,
.4
# 1 1 >
A
*
"
"esitate Beg :,
Brd :, Clr
:,
Sor,WiM
:
)nchantment
&Complsion(
WMind1AffectingX
1 3= #
D
D 1 :
A
*
"
.
"ide from Animals Drd 3,
Rgr 3
A!Kration $ 3: # 1 1 3, /
All
*
"
"ide from ;ndead Clr 3 A!Kration 1 3: # 1 1 3
3Q
*
"
"old Animal Animal .,
Drd .,
Rgr .
)nchantment
&Complsion(
WMind1AffectingX
$ 39 # 1 1 ., /
A
*
"
*age 43 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
"old Monster Brd 7,
Ca' 9,
Sor,WiM
>
)nchantment
&Complsion(
WMind1affectingX
1 ..,
.4,
.>
# 1 1 7
3Q
*
"
"old Monster, Mass Sor,WiM
=
)nchantment
&Complsion(
WMind1affectingX
1 .< # 1 1 =
3Q
*
"
"old *erson Brd ., Clr
.,
Sor,WiM
:
)nchantment
&Complsion(
WMind1affectingX
1 39,
39,
3=
G 3d.13 1 .
All
*
"
"old *erson, Mass Sor,WiM
<
)nchantment
&Complsion(
WMind1affectingX
1 :3 G 3d.13
per
person
1 <
All
*
"
"old *ortal Sor,WiM
3
A!Kra 1 3: # 1 1 3
All
*
"
"oly Ara Clr 4,
+ood 4
A!Kration
W+oodX
1 :7 + 1 1 39
All
*
"
"oly Smite +ood 7 )%ocation
W+oodX
1 .9 + 1 1 4
All
*
"
"oly S'ord *al 7 )%ocation
W+oodX
1 .9 + 1 1 4
All
*
"
"oly Word Clr <,
+ood <
)%ocation
W+ood, SonicX
1 :3 + 1 1 <
All
*
"
"orrid Wilting Sor,WiM
4, Water
4
#ecromancy D :7 G 3d4 1 .7
All
*
"
"ypnotic *attern Brd .,
Sor,WiM
.
6llsion &*attern(
WMind1affectingX
1 39 # 1 1 .
All
*
"
*age 4. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
"ypnotism Beg 3,
Brd 3,
Sor,WiM
3
)nchantment
&Complsion(
WMind1affectingX
1 3: G 3d.13 D 1 3
All
*
"
1&3< I
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
6ce Storm Drd 7,
Sor,WiM
7, Water
>
)%ocation WColdX $
D
..,
..,
.>
# 1 1 7, 3
All
*
"
6dentify Brd 3,
Magic .,
Sor,WiM
3
Di%ination 1 3:,
39,
3:
# 1 1 /
All
*
"
6llsory Script Brd :,
Sor,WiM
:
6llsion
&*hatasm( WMind1
AffectingX
1 3= # 1 1 :
All
*
"
6llsory Wall Sor,WiM
7
6llsion
W-igmentX
1 .. # 1 1 /
All
*
"
6m!e 'ith Spell
A!ility
Clr 7,
Magic 7
)%ocation 1 .. G Depend
s on
spell
im!ed
7 Q
im!ed
spell
3Q
*
"
6mplosion Clr =,
Destrcti
on =
)%ocation 1 :< ) 3d3/ Q
"D of
target if
sccee
d.
3d3/ .<
3Q
*
"
*age 4: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
6mprisonment Sor,WiM
=
A!Kration 1 :< G 3d3/
Depend
s on
align of
target
1 =
All
*
"
6ncendiary Clod -ire 4,
Sor,WiM
4
ConKration
&Creation( W-ireX
1 :7 # 1 1 .7
All
*
"
6nflict Critical Wonds Clr 7,
Destrcti
on 7
#ecromancy 1 .. ) 3d7 1 3.
3Q
*
"
6nflict Critical Wonds,
Mass
Clr 4 #ecromancy 1 :7 ) 3d4 Q
3
1 .7
3Q
*
"
6nflict Cight Wonds Clr 3,
Destrcti
on 3
#ecromancy 1 3: ) 3d.13 1 :
3Q
*
"
6nflict Cight Wonds,
Mass
Clr >,
Destrcti
on >
#ecromancy 1 .> ) 3d9 Q
3
1 3>
3Q
*
"
6nflict Minor Wonds Clr / #ecromancy 1 . ) 3d.13 1 3
3Q
*
"
6nflict Moderate
Wonds
Clr . #ecromancy 1 39 ) 3d. 1 9
3Q
*
"
6nflict Moderate
Wonds, Mass
Clr 9 #ecromancy 1 .4 ) 3d9 Q
3
1 34
3Q
*
"
6nflict Serios Wonds Clr : #ecromancy 1 3= ) 3d: 1 =
3Q
*
"
6nflict Serios Wonds,
Mass
Clr < #ecromancy 1 :3 ) 3d4 Q
3
1 .3
3Q
*
"
3 *ls nm!er of creatres,people affected.
*age 47 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
6nsanity Sor,WiM
<
)nchantment
&Complsion(
WMind1AffectingX
1 :3 ) 3d413 1 <
3Q
*
"
6nsect *lage Clr >,
Drd >
ConKration
&Smmoning(
$ .> G 3d913 1 >, 3
3Q
*
"
6n%isi!ility Brd .,
Sor,WiM
.,
@rickery
.
6llsion &+lamer( 1 39 # 1 1 3
A
*
"
6n%isi!ility, +reater Brd 7,
Sor,WiM
7
6llsion &+lamer( 1 .. # 1 1 7
A
*
"
6n%isi!ility, Mass Sor,WiM
<
6llsion &+lamer( 1 :3 # 1 1 <
A
*
"
6n%isi!ility *rge Clr : )%ocation 1 3= # 1 1 :
A
*
"
6n%isi!ility Sphere Brd :,
Sor,WiM
:
6llsion &+lamer( 1 3= # 1 1 :
A
*
"
6ron Body )arth 4,
Sor,WiM
4
@ransmtation D :7 # 1 1 4, 3D
A
*
"
6ron'ood Drd 9 @ransmtation $ .4 # 1 1 9, /
A
*
"
*age 4> of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&31= @
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Jmp Drd 3,
Rgr 3,
Sor,WiM
3
@ransmtation 1 3: # 1 1 3
A
*
"
*age 49 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&311 A
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Eeen )dge Sor,WiM
:
@ransmtation 1 3= # 1 1 :
3Q
*
"
Enock Sor,WiM
.
@ransmtation 1 39 # 1 1 .
A
*
"
Eno' Direction Brd /,
Drd /
Di%ination $ . # 1 1 /
A
*
"
1&312 8
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Cegend Core Brd 7,
Eno'led
ge <,
Sor,WiM
9
Di%ination 1 ..,
:3,
.4
# 1 1 7
A
*
"
CeomndJs Secret
Chest
Sor,WiM
>
ConKration
&Smmoning(
1 .> # 1 D > 31
:D
*
"
*age 4< of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
CeomndJs Secre
Shelter
Brd 7,
Sor,WiM
7
ConKration
&Creation(
1 .. # 1 D 3.
31
:D
*
"
CeomndJs @iny "t Brd :,
Sor,WiM
:
)%ocation
W-orceX
1 3= # 1 1 :D =D
3Q
*
"
CeomndJs @rap Sor,WiM
.
6llsion &+lamer( 1 39 # 1 1 /
3Q
*
"
Ce%itate Sor,WiM
.
@ransmtation 1 39 # 1 1 7
A
*
"
Cightning Bolt Sor,WiM
:
)%ocation
W)lectricityX
1 3= # 1 1 =
A
*
"
Cimited Wish
3
Sor,WiM
<
;ni%ersal 1 >/ G 3d./ 3d./ .3 3 1
:
*
"
Ci%eoak Drd 9 @ransmtation $ .4 # 1 1 9, 3
3Q
*
"
Cocate Creatre Brd 7,
Sor,WiM
7
Di%ination 1 .. # 1 1 7
A
*
"
3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like
crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of
allo'ed spells as per the list for this spell in *". DMJs are 'arned to keep this and
related Wish spells %ery limited, if yo allo', is throgh the po'er of the Galar, so for
special and niLe se,prposes only. "ighly disrpti%e to the Song of Arda.
*age 44 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Cocate 8!Kect Brd ., Clr
:,
Sor,WiM
., @ra%el
.
Di%ination 1 39,
3=,
39,
39
# 1 1 .
A
*
"
Congstrider Drd 3,
Rgr 3,
@ra%el 3
@ransmtation 1 3: # 1 1 3
A
*
"
Clla!y Brd / )nchantment
&Complsion(
WMind1affectingX
1 . # 1 1 3
A
*
"
1&313 M
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Mage Armor Beg 3,
Sor,WiM
3
ConKration
&Creation(
W-orceX
1 3: # 1 1 3
All
*
"
*age 4= of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Mage "and Brd /,
Sor,WiM
/
@ransmtation 1 . # 1 1 /
A
*
"
Magic Circle Against
Chaos
Clr :,
Ca' :,
*al :,
Sor,WiM
:
A!Kration
WCa'flX
1 3= C 1 1 :
A
*
"
Magic Circle Against
)%il
Clr :,
+ood :,
*al :,
Sor,WiM
:
A!Kration
W+oodX
1 3= + 1 1 9
A
*
"
Magic Circle Against
+ood
Clr :, )%l
:,
Sor,WiM
:
A!Kration W)%ilX 1 3= ) 3d:13 1 =
A
*
"
Magic Circle Against
Ca'
Chaos :,
Clr :,
Sor,WiM
:
A!Kration
WChaosX
1 3= C 1 3d:1
3
9
A
*
"
Magic -ang Drd 3,
Rgr 3
@ransmtation $ 3: # 1 1 3, /
A
*
"
Magic -ang, +reater Drd :,
Rge :
@ransmtation $ 3= # 1 1 :, 3
A
*
"
Magic Jar Sor,WiM
>
#ecromancy 1 7/ ) 3d9 Q
"D of
%ictim
3d3/ 3>
3Q
*
"
*age =/ of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Magic Missile Sor,WiM
3
)%ocation
W-orceX
1 3: # 1 1 3 per
missile 3Q
*
"
Magic Moth Brd 3,
Sor,WiM
3
6llsion &+lamer( 1 3: # 1 1 /
A
*
"
Magic Stone Clr 3,
Drd 3,
)arth 3
@ransmtation 1 3: # 1 1 3
A
*
"
Magic Gestment Clr :,
Strength
:, War :
@ransmtation 1 3= # 1 1 :
A
*
"
Magic Weapon Clr 3, *al
3,
Sor,WiM
3, War 3
@ransmtation 1 : # 1 1 3
A
*
"
Magic Weapon, +reater Clr 7, *al
:,
Sor,WiM
:
@ransmtation 1 ..,
3=,
3=
# 1 1 :
A
*
"
MaKor Creation Sor,WiM
>
ConKration
&Creation(
$ .> # 1 1 3>, 3
A
*
"
MaKor 6mage Brd :,
Sor,WiM
:
6llsion
&-igment(
1 3= # 1 1 3
A
*
"
*age =3 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Make Whole Clr . @ransmtation 1 39 # 1 1 .
A
*
"
Mark of Jstice Clr >, *al
7
#ecromancy 1 .>,
..
G 3d9 1 7
3Q
*
"
MaMe Sor,WiM
4
ConKration
&@eleportation(
1 :7 # 1 3d:1
3
.7
A
*
"
Meld into Stone Clr :,
Drd :
@ransmtation
W)arthX
$ 3= # 1 3d.1
3 per
hor
:, /
A
*
"
MelfJs Acid Arro' Sor,WiM
.
ConKration
&Creation( WAcidX
1 39 # 1 1 9
A
*
"
Mending Brd /, Clr
/, Drd /,
Sor,WiM
/
@ransmtation 1 . # 1 1 /
A
*
"
Message Beg /,
Brd /,
Sor,WiM
/
@ransmtation
WCangage1
dependentX
1 . # 1 1 /
All
*
"
Meteor S'arm Sor,WiM
=
)%ocation W-ireX 1 :< # 1 1 .<
A
*
"
Mind Blank *rotectio
n 4,
Sor,WiM
4
A!Kration 1 :7 # 1 1 /
A
*
"
*age =. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Mind -og Brd >,
Sor,WiM
>
)nchantment
&Complsion(
WMind1affectingX
1 .> D D D >D
A
*
"
Minor Creation Sor,WiM
7
ConKration
&Creation(
$ .. # 1 1 3., /
A
*
"
Minor 6mage Brd .,
Sor,WiM
.
6llsion
&-igment(
1 39 # 1 1 /
A
*
"
Miracle
3
Clr =,
Cck =
)%ocation 1 >/ G 3d./ 3d./ .< 3 1
:
*
"
Mirage Arcana Brd >,
Sor,WiM
>
6llsion &+lamer( 1 .> # 1 1 3
A
*
"
Mirror 6mage Brd .,
Sor,WiM
.
6llsion
&-igment(
1 39 # 1 1 3D /D
A
*
"
Misdirection Brd .,
Sor,WiM
.
6llsion &+lamer( 1 39 # 1 1 /
A
*
"
3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like
crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of
allo'ed spells as per the list for this spell in *". DMJs are 'arned to keep this and
related spells like Wish, %ery limited, if yo allo', it is throgh inter%ention of the
Galar, so for special and niLe se,prposes only. "ighly disrpti%e to the Song of
Arda. #ot a%aila!le from the 7
th
Age on'ard.
*age =: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Mislead Brd >,
Cck 9,
Sor,WiM
9,
@rickery
9
6llsion
&-igment,
+lamer(
1 .>,
.4,
.4,
.4
# 1 1 3
A
*
"
Modify Memory Brd 7 )nchantment
&Complsion(
WMind1affectingX
1 .. ) 3d713 3d71
3
7
A
*
"
Moment of *rescience Cck 4,
Sor,WiM
4
Di%ination 1 :7 # 1 1 4
A
*
"
MordenkainenJs
DisKnction
Magic =,
Sor,WiM
=
A!Kration 1 :< # 1 1 .<
&>7 for
artifacts( A
*
"
MordenkainenJs
-aithfl "ond
Sor,WiM
>
ConKration
&Creation(
1 .> # 1 1 >
A
*
"
MordenkainenJs
Cc!ration
WiM 9 @ransmtation 1 .4 # 1 1 /
A
*
"
MordenkainenJs
Magnificent Mansion
Sor,WiM
<
ConKration
&Creation(
1 :3 # 1 1 .3
A
*
"
MordenkainenJs *ri%ate
Sanctm
Sor,WiM
>
A!Kration 1 .> # 1 1 3>
A
*
"
MordenkainenJs S'ord Sor,WiM
<
)%ocation
W-orceX
1 :3 # 1 1 .3
A
*
"
Mont Sor,WiM
3
ConKnction
&Smmoning(
1 3: # 1 1 :
A
*
"
*age =7 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Mo%e )arth Drd 9,
Sor,WiM
9
@ransmtation
W)arthX
$ .4 # 1 1 9, 3
A
*
"
1&31& ;
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
#atre'atch Drd /,
Rgr 3
#ecromancy $
D
.,
3:
#
D
1 1 /
All
C
D
#etraliMe *oison Brd 7, Clr
7, Drd :,
*al 7, Rgr
:
ConKration
&"ealing(
$
3
..,
..,
3=,
..,
3=
# 1 1 7, /
A
*
"
#ightmare Brd 7,
Sor,WiM
>
6llsion
&*hantasm(
WMind1Affecting,
)%ilX
1 ..,
.>
) 3d7 3d.1
3
3.
A
*
"
3 6f a poison from a natral sorce &natral creatre like snake, or !re'ed from a flo'er
'ithot magic(, 0natre magic !ons2 applies, other'ise treat at non1natral.
*age => of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
#ondetection Rgr 7,
Sor,WiM
:,
@rickery
:
A!Kration 1 ..,
3=,
3=
# 1 1 /
.
A
*
"
#ystlJs Magic Ara Brd 3,
Magic 3,
Sor,WiM
3
6llsion &+lamer( 1 3: # 1 1 /
A
*
"
1&31' O
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
8!scring mist Air 3,
Beg 3,
Clr 3,
Drd 3,
Sor,WiM
3, Water
3
ConKration
&Creation(
$ 3: # 1 1 3 , /
All
*
"
. All Mero throgh second le%el spells cast 'ithin this non1detection ha%e !roadcast of /,
all third and forth le%el spells ha%e !roadcast of 3, all fifth le%el spells and higher
ha%e !roadcast redced !y 7 points.
*age =9 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
8men of *eril Cl., 1 3: # 1 1 .
All
C
D
8pen,close Beg /,
Brd /,
Sor,WiM
/
@ransmtation 1 . # 1 1 /
All
*
"
1&31* -
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
*ass 'ithot @race Cl., $ 3: # 1 1 /
All
*
"
*olymorph WiM.,Sor., @rans .. # 1 G 3d:13
?7 All
*rotect from Chaos ,
)%il , +ood , Ca'
A!Kr 3: G G # 3
All
3
,
.
*rodce -lame Cl., 1 3: # 1 1 .
All
*
"
*age =< of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&31, B
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&31: %
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Ray of )nfee!lement WiM.,Sor., #ecro 3: ) 3d:13 # 1 3 1
Read magic Beg /,
Brd /, Clr
/, Drd /,
*al 3, Rgr
3,
Sor,WiM
/
Di%ination 1 . # 1 1 /
All
*
"
*age =4 of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Rose Beg 3,
Dsk!lad
e 3,
Sor,WiM
3
)nchant.
&Complsion(
WMind1AffectingX
1 3: # 1 1 3
All
*
"
.
1&31< "
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Silent image Beg 3,
Brd 3,
Sor,WiM
3
6llsion
&-igment(
1 3: # 1 1 /
All
*
"
Sleep Beg 3,
Brd 3,
Sor,WiM
3
)nchantment
&Complsion(
WMind1affectingX
1 : # 1 1 3
All
*
"
Shield WiM.,Sor., A!Kr 3: # 1 # 1 3 1
*age == of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Silent 6mage WiM.,Sor., 6ll. &-igment( 3: # 1 1 1 3
Sleep WiM.,Sor., )nch. &Compl.(
WMind AffX
3: G 3d:13 # 1 3
per
"D
affe
cte
d
Smmon Monster 6 WiM.,Sor., ConK 3: G 3d:13 G 3d:13 . :
Sand!last Cl., )%ocation D 3: # 1 1 3
All
C
D
Shillelagh Cl., D 3: # 1 1 3
All
*
"
Speak 'ith Animals Cl., $ 3: # 1 1 /
All
*
"
Smmon #atreJs Ally
3
Cl., D 3: # 1 1 .
All
*
"
1&32= T
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
*age 3// of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
@eleport 1 #8@
ACC8W)DD
WiM.,Sor., ConK 1 1 1 D 3d: ?3/
#D
@ra%elerJs Mont Cl., @ransmtation D 3: # 1 1 3
All
C
D
@re Strike WiM.,Sor., Di% 3: # 1 # 1 3 1
1&321 U
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
;ndetecta!le
alignment
Beg., Cl., A!Kr.1 3: # 1 1 DDDDDD
D
DDD
C
D
D
D
1&322 U
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
*age 3/3 of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
;nseen Ser%ant WiM.,Sor., ConK 3: # 1 # . All 1
1&323 C
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Gigor, Cesser Cl., ConKration
&"ealing(
1 3: + 1 1 3
All
C
D
Gine Strike Cl., Di%ination D 3: # 1 1 /
All
S
C
1&32& 4
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
Whelm Beg. )nchantment
&Complsion(
WMind1AffectingX
3: ) 3d: $ 3d:13 *
"
.
*age 3/. of 334
)5 d./ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&32' D
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&32* E
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
*age 3/: of 334
)5 d./ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
1&32, F
Spell #ame Class ,
C%l
School #
A
@
DC Al Shado
',
@aint
SA# @aint Brdcst
A
Rsde
Ag
e
S
r
c
3> -eats
*age 3/7 of 334
)5 d./ 1 Magic in Middle1earth -eats
1'1 "#ell !roadcast 3 %esidue %eduction (I)
*rereLisites:
Minimm spell caster le%el :.
Minimm spell caster attri!te of 3< &6#@ for 'iMards, W6S for clerics,
etc.(.
Concentration 'ith a minimm of 4 RA#ES &!efore mods,!onses(.
@hrogh focsing on skills in redction of 0!roadcast2, the spell caster
has learned ho' to redce some of the impact on the Song of Arda, and is a!le
to redce the spell !roadcast and reside !ase le%el !y one point. @his feat can
only !e taken once. Destrcti%e and e%il spells cannot !e lo'er than 3 &pls
location modifier(. At higher le%els, caster may choose to !ild on this a!ility
'ith related feats.
1'2 Im#roved "#ell !roadcast 3 %esidue %eduction (II)
*rereLisites:
Spell Broadcast A Reside Redction 6.
Minimm spell caster le%el 9.
Minimm spell caster attri!te of 34 &6#@ for 'iMards, W6S for clerics,
etc.(.
Concentration 'ith minimm of 39 RA#ES &!efore mods,!onses(.
Spell caster has impro%ed the a!ility to redce the impact on the
Song of Arda, and can no' redce any, non1destrcti%e and non1e%il spells, Mero
le%el or first le%el spell !roadcast or reside so mch that the total !roadcast
and reside is only a grand total of Mero. )%il and destrcti%e spells are still a
minimm of 3 &pls location modifier(.
Additionally the spell caster is a!le to redce the !roadcast le%el of all
.
nd
le%el spells to a total of 3 &!efore location modifiers(, all :
rd
le%el spell
!roadcast !ase %ales di%ided in half &rond do'n, !t no lo'er than 3(, and
spells 7
th
le%el and higher ha%e their !ase !roadcast redced !y 7 points &ne%er
lo'er than 3(.
*age 3/> of 334
)5 d./ 1 Magic in Middle1earth13> -eats
1'3 Master "#ell !roadcast 3 %esidue %eduction (III)
*rereLisites:
Minimm spell caster le%el 3..
Spell Broadcast A Reside Redction 6 and 66.
Minimm spell caster attri!te of .3 &6#@ for 'iMards, W6S for clerics,
etc.(.
Concentration 'ith minimm of .7 RA#ES &!efore mods,!onses(.
8nly the e?ceptionally gifted spell casters sally learn this le%el of
!roadcast sppression, most ne%er achie%e the discipline necessary for this feat.
@he spell caster has greatly impro%ed the a!ility to redce the impact on the
Song of Arda, and can no' redce any, non1destrcti%e and non1e%il spells, Mero
le%el, first le%el, second le%el, or third le%el spell !roadcast or reside so mch
that the total !roadcast and reside is Mero &!efore location modifier(. )%il and
destrcti%e spells are still a minimm of 3 &pls location modifier(.
All 7
th
and >
th
le%el spell !roadcast !ase le%els are redced !y half
&rond do'n, thogh ne%er lo'er than 3( &!efore location modifier(.
And redce the !ase !roadcast of all 9
th
and higher spells !y 4 points
&ne%er lo'er than one( &!efore location modifier(.
1'& .#ic "#ell !roadcast 3 %esidue %eduction (IC)
*rereLisites:
Minimm spell caster le%el .7.
Spell Broadcast A Reside Redction 6, 66, A 666.
Minimm spell caster attri!te of .7 &6#@ for 'iMards, W6S for clerics,
etc.(.
Concentration 'ith minimm of :9 RA#ES &!efore mods,!onses(.
8nly the most e?traordinarily gifted spell casters can acLire this feat.
@he spell caster has incredi!ly impro%ed the a!ility to redce the impact on the
Song of Arda, and can no' redce any, non1destrcti%e and non1e%il spells, from
Mero throgh forth le%el spellJs !roadcast or reside so mch that the total !ase
!roadcast and reside is MeroS )%il and destrcti%e spells are still a minimm of
3 &pls location modifier(.
Additionally the spell caster is a!le to redce the !roadcast le%el of all
>
th
le%el and 9
th
spells !y half &rond do'n, thogh ne%er lo'er than 3( &!efore
location modifier(, and all <
th
le%el and higher spells !y 39 points &thogh ne%er
*age 3/9 of 334
)5 d./ 1 Magic in Middle1earth -eats
lo'er than 3( &!efore location modifier(.
-eats for o%ercoming high spell casting DC
-eats for V...
1* "9ills 3 "9ill Tric9s
Skills,tricks to redce Broadcast.
Skills,tricks to redce reside.
*age 3/< of 334
)5 d./ 1 Magic in Middle1earth139 Skills A Skill @ricks
Skills to help o%ercome high casting DC
1, $eities of .G Overview
@he Deities &and Demigods( of )5 and Middle1earth are detailed in the
*age 3/4 of 334
)5 d./ 1 Magic in Middle1earth Deities of )5 8%er%ie'
separate !ook, )5 d./ Deities of )5 &)r, Galar, and Maiar(. "o'e%er, it is sefl
for 0Di%ine2 casters to ha%e a smmary of the deities here, and their related
0domains2. So a short smmary of each is pro%ided here. $o 'ill ha%e to
conslt the Deities of )5 !ook for far more details than this !rief list.
@he greatest deity in )5 is )r 6ll%atar &@he 8ne(. @here is no other on the same
le%el of po'er as he, and no other can trly threaten )rJs 'ill, !t some
&Melkor( attempt to th'art the plans of )r in the material 'orld.
@he 0rankings2 of deity types are as sch:
)r 6ll%ator
&@he 8ne(
Z
Galar
&@he +reater of the Ainr in )5(
Z
Maiar
&@he Cesser of the Ainr in )5(
Z
-ree *eoples
&)l%es, D'ar%es, Men, "o!!its, etc.(
1,1 .G $eities and $omain 8ists
*age 3/= of 334
)5 d./ 1 Magic in Middle1earth13< Deities of )5 8%er%ie'
1,11 The 6reater -owers (0ratar)
1,111 Manwe
8%er%ie': Eing of the Galar, "s!and of Garda, Brother of Melkor
&Morgoth(.
8ther names and @itles: Slimo, @he )lder Eing
Color: Ble
Domains: Sky, Wind, Weather, Sight, )mpathy, Wisdom
1,112 Carda
8%er%ie': Feen of the Galar, Chief of Galier, Star1Leen, 'ife of
Man'e.
8ther names and @itles: )lentari, )l!ereth +ilthoniel, Star1kindler
Color: White
Domains: Stars, Cight &of Arda(, hearing, insight
1,113 Ulmo
8%er%ie': Eing of the Sea
8ther names and @itles: 8cean Cord, Master of Waters, spirit of the
Geins of the )arth
Color: Sea1green
Domains: Water, sea, rain, 'ater springs
1,11& 0ule
8%er%ie': @he Smith, "s!and of $a%anna
8ther #ames and @itles: Mahal, Cord of Crafts, Master of the )arth,
Make &of D'ar%es(
Color: Bro'n
Domains: )arth &non1li%ing(, crafts, creati%ity, insight, materiality
*age 33/ of 334
)5 d./ 1 Magic in Middle1earth Deities of )5 8%er%ie'
1,11' Eavanna
8%er%ie': Mistress of the )arth, Wife of Ale, older sister of Gana
8ther #ames and @itles: +i%er of -rits, Eeeper of *lants
Color: Deep1green
Domains: )arth &li%ing(
1,11* ;amo
8%er%ie': Eeeper of the Dead
8ther #ames and @itles: Mandos, -eantr &Spirit1master(,
Doomsmaster, Cord of the "alls of A'aiting
Color: Black
Domains: Spirit, Death &positi%e, not negati%e(
1,11, ;ienna
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1,11: Orome
8%er%ie': @he "ntsman and @amer of Beasts
8ther #ames and @itles:
Color:
Domains: +ood, Animal, Strength, @ra%el
1,12 The 8esser -owers
1,121 Cana
8%er%ie':
*age 333 of 334
)5 d./ 1 Magic in Middle1earth13< Deities of )5 8%er%ie'
8ther #ames and @itles:
Color:
Domains:
1,122 Tul9as
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1,123 ;essa
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1,12& Irmo
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1,12' .ste
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1,12* Caire
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
*age 33. of 334
)5 d./ 1 Magic in Middle1earth Deities of )5 8%er%ie'
1,12, Mel9or
8%er%ie':
8ther #ames and @itles:
Color:
Domains:
1: Ideas 3 "ources
Many of the ideas in this docment 'ere gleaned from com!ining
rles and ideas from:
WotC DAD :.>
WotC DAD ;nearthed Arcana :./
WotC DAD :.> Spell Compendim
*age 33: of 334
)5 d./ 1 Magic in Middle1earth134 6deas A Sorces
*athfinder
WotC @he Wheel of @ime D./ :.>
+reen Ronin *!lishingJs 8penD./ :.> @hie%esJ World *layers "and!ook
Decipher Cord of the Rings Role1playing +ame
S'ords A Sorcery
6C) M)R* &6ron Cro'n )nterprises Middle1earth Role *laying 3
st
A .
nd

)ditions(
6C) Rolemaster &RM, RM., RMSS, RM-R*(
Garios "ose Rles
*lay testing feed!ack from %arios grops
-eed!ack from play testers at con%ention MerpCon 6, 66, 66, 6G, A G
-eed!ack from play testers at con%ention @olkienMoot .//=, ./3/ A
./33
Articles from Michael M. MartineM http:,,'''.merp.com,essays,
Articles from *rof. Chris Seeman http:,,'''.merp.com,essays
Articles from 8ther "ands MagaMine http:,,oh.merp.com
Articles from 8ther Minds MagaMine http:,,'''.omMine.org
Discssions on the http:,, '''. merp.com forms and merp[merp.com e1
mail list
Discssions on the http:,,'''.earpg.com forms and ead./[earpg e1
mail list
;se of the Spell *oints 8ption in DAD :./ ;nearthed Arcana, *age \3>:.
Also follo'ed the 0"ose Rle: Daily Spell Cist2 on the same page.
Iero le%el spells &cantrips( P do not se any spell points !t are limited to
normal 0spells per day2 casting limit as listed in the d./ :.> *layers
"and!ook
1< 0##endices
*age 337 of 334
)5 d./ 1 Magic in Middle1earth Appendices
2= 0!!%.CI0TIO;"
CA P Complete Arcane
CD P Complete Di%ine
CS P Complete Scondrel
DM+ P Dngeon MasterJs +ide
)C" P )pic Ce%el "and!ook
CM P Ci!re Mortis
M). or M)R*. P Middle1earth Role1playing Core Rle!ook Second )dition.
*" P *layers "and!ook
*". P *layers "and!ook 66
SC P Spell Compendim
;A P ;nearthed Arcana
21 Inde/
Alphabetical Index
A!sor! Weapon...........79
A!sorption...................79
A!yssal Army...............79
Accelerated Mo%ement.79
Accracy.....................79
Acid Breath..................79
Acid Sheath.................79
Acid Storm..................79
Aid, Mass.....................79
Aiming at the @arget.....79
Air Breathing................7<
Air Walk.......................7<
Alarm..........................7<
Alarm, +reater.............7<
Align -ang...................7<
Align Weapon..............7<
Alter Self.....................7<
AnalyMe D'eomer........7<
Animal +ro'th.............7<
Animal Messenger........74
Animal Shapes.............74
Animal @rance.............74
Animate Dead..............74
Animate 8!Kects..........74
Animate *lants.............74
Animate Rope..............74
Animate Water.............74
Animate Wood.............74
Anims Blast...............7=
Anims BliMMard...........7=
Antilife Shell................7=
Antimagic -ield............7=
Antipathy.....................7=
Antiplant Shell.............7=
Arcane )ye..................7=
Arcane Cock................7=
Arcane Mark................>/
Arcane Sight................>/
Arcane Sight, +reater...>/
Astral *roKection..........>/
Atonement...................>/
Agry.........................>/
A%asclar Mass............>/
A%asclate...................>/
A'aken.......................>/
*age 33> of 334
)5 d./ 1 Magic in Middle1earth1.3 6nde?
A'aken ;ndead...........>/
Balefl *olymorph........>3
Bane............................>3
Banishment.................>3
Barkskin......................>3
Base DC Chart.............37
Base Spell Broadcast
Ce%el............................9
Base Spell Cast DC.....=p.
Base Spell Cast Difficlty
Check..........................3/
BearJs )ndrance.........>.
BearJs )ndrance, Mass. . .
>.
Beget Bogn................>.
Besto' Crse...............>.
Big!yJs Crshing "and. >.
Big!yJs -orcefl "and. .>.
Big!yJs +rasping "and. >.
Big!yJs 6nterposing "and. .
>.
Binding........................>.
Blade Barrier................>.
Blasphemy...................>:
Bless...........................>:
Bless Water..................>:
Bless Weapon..............>:
Blight...........................>:
Blinding Color Srge....>:
Blindness, Deafness....>:
Blink............................>:
Blr.............................>:
Break )nchantment.....>7
Broadcast Range
Mltiplier.....................:/
Broadcasting.................7
BSC DC........................3/
BllJs Strength..............>7
BllJs Strength, Mass....>7
Brning "ands.............>7
CA.......................79, 33<
Call Cightning...............>>
Call Cightning Storm. . . .>>
Calm Animals..............>>
Calm )motions............>>
Camoflage.................>>
Camoflage, Mass........>>
cantrips.......................3/
Cantrips.......................3/
Casting Attri!te Bons. . .
3/
CatJs +race..................>>
CatJs +race, Mass.........>>
Case -ear..................>>
CD.....>., >>, 4., =<, ==,
3/.pp., 33<
Chain Cightning............>9
Changestaff.................>9
Chaos "ammer............>9
Charm Animal..............>9
Charm Monster............>9
Charm *erson..............>9
Chill Metal...................>9
Chill @och..................>9
Circle of Death.............>9
Clair1adience..............73
Clairadience ,
Clai%oyance.................><
Clair%oyance................73
Cloak of Chaos............><
Clone..........................><
Clodkill......................><
Color Spray..................><
Command...................><
Command *lants.........>4
Command ;ndead.......>4
Command, +reater......>4
Commne...................>4
Commne 'ith #atre. >4
Complete Arcane...4, 33<
Complete Di%ine....4, 33<
Complete Scondrel. .33<
Comprehend Cangages. .
>4
Concentration................=
Cone of Cold...............>=
Confsion....................>=
Confsion, Cesser........>=
Consecrate..................>=
Contact 8ther *lane.....>=
Contagion....................>=
Contingency................9/
Continal -lame..........9/
Control *lants..............9/
Control ;ndead...........9/
Control Water..............9/
Control Weather...........9/
Control Winds..............9/
Cooperati%e Casting.....3=
Create -ood A Water. . .93
Create +reater ;ndead.....
93
Create Water................93
Creeping Doom............93
critical sccess............3:
Cro'n of Geils.............93
Crshing Despair.........93
CS.............................33<
Cmlati%e Shado'
*oints..........................:.
Cre Critical Wonds. . .93
Cre Critical Wonds,
Mass............................93
Cre Cight Wonds......9.
Cre Cight Wonds, Mass.
9.
Cre Minor Wonds.....9.
Cre Moderate Wonds....
9.
Cre Moderate Wonds,
Mass............................9.
Cre Serios Wonds. .9:
Cre Serios Wonds,
*age 339 of 334
)5 d./ 1 Magic in Middle1earth 6nde?
Mass............................9:
Crrent Reside Ce%el. ..=
crse...........................:<
Crse Water.................9:
Detection Roll Modifier....
:/
DM+..........................33<
Dngeon MasterJs +ide...
33<
)Charm Monster..........>9
eeBlasphemy...............>:
)C".....................7=, 33<
)pic Ce%el "and!ook. 33<
)?hastion -or All
Attri!tes....................3<
-atige........................3<
-ind Resorce DC......./,
..p.
-irst Age......................:=
-orth Age...................7/
-ractional *o'er Spell
Casting.........................9
fm!les.......................3:
+radally -ading Memory.
.3
6nitial Shado' *oints....:.
6tem Shado' Ce%el......:.
Ci!re Mortis...............33<
CM.......................>/, 33<
Cocation Alignment......:/
Magic ;se -ormla.........4
M)............................33<
M)R*........................33<
Metamagic A!ilities.......7
Middle1earth Role1playing.
33<
#atre.........................:9
#ecromancer.................4
necromancy................<p.
#m!er of Days of -ll
Reside Before -ade.....=
8%ercasting.................3=
8%ercasting @hrogh
Rital...........................3=
8%ercasting With Spell
*oints..........................3=
*"......3<, 7:, 7>, 7<pp.,
33<
*".. >:, 93, <:, <=, 4.p.,
3/3, 3/7, 33<
*layers "and!ook....>, 4,
339p.
*layers "and!ook 66...33<
*rescience...................73
*sionic........................73
Racial Modifier.............3/
Redce Spell Broadcast. . .
.>
Relationship Modifier to
Spell Cast sccess rolls....
:/
Reside........................:
Reside Base *oints.....7>
Reside loss rate.........:/
Sa...............................7>
Sanity..........................:9
Sanity Check................77
Sa%e %erss Shado'....:.
SC....79pp., 4., 3/7, 33<
Second Age.................7/
Sense Magic Broadcast
DC................................4
Sense Magic Reside. . .:3
shado'...............:., 77p.
Shado'......4, :3pp., :>,
77pp., >3, >7, 97, <3,
<>, <=, 43, 4>, 44p., =3,
=<pp.
Shado' *oints.............77
Shado' Rles..............:.
Sorcerer .......................4
sorcerers.......................<
sorcery.......................<p.
Spell Alignment...........:/
Spell Broadcast.............7
Spell Broadcast , Reside
fading %erss location
ta!le............................:/
Spell Broadcasting.......7>
Spell Broadcasting Base
*oints...........................:
Spell Cast Base DC......77
Spell Cast -ortitde
Check..........................33
Spell Cast Roll.............3/
Spell Caster Differential. . .
..
Spell Casting Critical
Sccess @a!le..............3:
Spell Casting Difficlty
Check..........................3/
Spell Casting -ailre
Reslts........................33
Spell Casting -ailre
Reslts @a!le...............33
Spell Casting -ortitde
Check............................=
Spell Casting -ortitde
DC...............................3/
Spell Casting -ortitde
Difficlty Check...........3/
Spell Casting -ortitde
Roll.............................3/
Spell Compendim......4,
33>, 33<
Spell *oints...........3>, 3<
Spell *oints 08%erse...3<
Spell *oints and -atige...
3<
Spell *oints Cost..........77
Spell *oints *er Day @a!le
...................................39
Spell *oints reLired for
*age 33< of 334
)5 d./ 1 Magic in Middle1earth1.3 6nde?
casting.........................3>
Spell Reside Base *oints
....................................:
Spellcasting Broadcast. .:
taint............................:3
@aint............................7>
@aint *oints..................77
@elepathy.....................73
@he -all.......................7/
@hird Age.....................7/
@otal Spell Broadcast
Ce%el.............7, .9p., .=
;A...........:3, :9, 77, 33<
;nearthed Arcana. 3>, :3,
7>, 33>pp.
Whelm.......................3/7
WiMard...........................4
'iMardry......................<p.
*age 334 of 334