This document provides instructions for using an online Star Wars D6 character generator. It outlines the various tabs to complete when building a character, including personal information, attributes, skills, force powers, equipment, and more. It also provides some helpful Star Wars D6 websites and notes that characters cannot be saved, only renamed and reused.
This document provides instructions for using an online Star Wars D6 character generator. It outlines the various tabs to complete when building a character, including personal information, attributes, skills, force powers, equipment, and more. It also provides some helpful Star Wars D6 websites and notes that characters cannot be saved, only renamed and reused.
This document provides instructions for using an online Star Wars D6 character generator. It outlines the various tabs to complete when building a character, including personal information, attributes, skills, force powers, equipment, and more. It also provides some helpful Star Wars D6 websites and notes that characters cannot be saved, only renamed and reused.
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Welcome to SWD6 character generator
Start on the "Personal Information" tab, then move to the "Attributes" tab, and next on to each separate skill tab. Next, move onto Force Powers (if any). Finally, Credits/Loans (money),Equipment, Defense (Armor), Melee weapons (customize a lightsaber if you so choose), Ranged weapons, and explosives. http://www.swagonline.net/ http://www.verminary.com/rebellion Directions Helpful Star Wars D6 Websites http://www.rancorpit.com/ http://www.swrpgnetwork.com/ http://www.rebelroleplayersalliance.org/ Please direct any questions to my email gigobyte@hotmail.com There is no way to save a character other then "save as" and rename it to the character's name or something. # # Human Height m # # kg 5 5 Male 0 1 No Any 0 0 0 "" 1 Any 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Species Story 4 0 0 Species Story 2 0 Racial Ability 5 Racial Ability 6 0 0 Species Story 3 0 Racial Ability 3 Racial Ability 4 0 0 Species Story 1 Varies by Species Age Racial Ability 2 Racial Ability 1 0 0 Weight Page/Book found on Any Height A Quote Occupation " " 1.5m. 2m. to Character Name Species Gender Varies by Species 1 Any Home Planet Player Name Personality Motivation/Objectives Force Sensitive Near-Human Short Character History Physical Description 5 5 # # 0 # # 3 3 1 1 3 6 3 3 1 1 3 6 3 3 1 1 3 6 3 3 1 1 3 6 3 3 1 1 3 6 3 3 1 1 3 6 1 1 1 1 0 0 1 1 1 1 1 1 1 1 None 1 1 None 1 1 None 1 1 None 1 1 1 1 None None 1 1 1 1 None None 0 0 0 0 Damage Dice Damage Dice Natural Weapon 2 Natural Weapon 1 Story Factor 1 Story Factor 2 Special Ability 3 Special Ability 4 Species Name Attribute Dice Movement Special Ability 1 Special Ability 2 Beginning Skill Improvement 1 Beginning Skill Improvement 4 Beginning Skill Improvement 3 Beginning Skill Improvement 2 Dexterity Min. Dexterity Max. Min. Height Armor (Physical) Technical Min. Strength Min. Strength Max. Perception Min. Mechanical Min. Knowledge Min. Perception Max. Knowledge Max. Mechanical Max. Max. Height Armor (Energy) Technical Max. 0 0 0 0 Story Factor 3 Story Factor 4 6 2 0 # 4 0 6 2 0 6 # 2 0 6 6 2 0 # 4 0 6 2 0 6 # 2 0 6 6 2 0 # 4 0 6 2 0 6 # 2 0 6 6 2 0 # 4 0 6 2 0 6 # 2 0 6 6 2 0 # 4 0 6 2 0 6 # 2 0 6 6 2 0 # 4 0 6 2 0 6 # 2 0 6 0 0 0 # 0 0 0 0 0 0 # 0 0 0 0 0 0 # 0 0 0 6 # 0 6 0 # # 0 18D+0 7 # 0 7 0 7D+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 Force Points Current Force Points Starting 1 Character Points Spent Character Points Earned 0 Advanced Skills 0D+0 Override Species Starting Points Spent 4D+0 4D+0 4D+0 18 2D+0 Attributes Max. Min. 4D+0 2D+0 Knowledge Dexterity Perception Mechanical 2D+0 4D+0 2D+0 4D+0 2D+0 2D+0 Species Starting Points: 18D+0 Dice: Technical Strength Char. Points Spent 2D+0 2D+0 2D+0 2D+0 Total Points Left 18 Points: 6D+0 Dice: Not Sensitive Control 2D+0 2D+0 Force Ability Force Ability Sense : : 7D+0 7D+0 Not Sensitive Force Ability Alter Not Sensitive : Override Skills Starting 21 21 Points: Points: Dice: Dice: 0D+0 0D+0 0D+0 Dice Spent in Mechanical Dice Spent in Knowledge Dice Spent in Dexterity Skills Starting Points Left Dice Spent in Technical 0D+0 Dice Spent in Perception 0D+0 Dice Spent in Strength 0D+0 0 0 Darkside Points Current 0 Character Points Left Archaic Guns Standard Standard Blaster Standard Standard Blaster Artillery Standard Standard Bowcaster Standard Standard Bows Standard Standard Brawling Parry Standard Standard Dodge Standard Standard Firearms Standard Standard Grenade Standard Standard Lightsaber Standard Standard Melee Combat Standard Standard Melee Parry Standard Standard Missile Weapons Standard Standard Pick Pockets Standard Standard Running Standard Standard Thrown Weapons Standard Standard Vehicle Blasters Standard Standard Standard Standard Standard Standard Standard Standard 0 Character Points Left No Skill No Skill No Skill 2D+0 No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill No Skill 2D+0 No Skill 2D+0 No Skill Starting Dice Left (21 Points) 7D+0 Dice 2D+0 No Skill Dexterity 2D+0 2D+0 No Skill 2D+0 Point Buy Skill/Specialization Dice Char. Points Char. Creation 2D+0 No Skill 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill Alien Species Standard Standard Bureaucracy Standard Standard Business Standard Standard Cultures Standard Standard Intimidation Standard Standard Languages Standard Standard Law Enforcement Standard Standard Planetary Systems Standard Standard Scholar Standard Standard Streetwise Standard Standard Survival Standard Standard Tactics Standard Standard Value Standard Standard Willpower Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard 0 Character Points Left No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Char. Creation Point Buy No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Dice Char. Points Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill Knowledge 2D+0 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill Archaic Starship Pilot. Standard Standard Astrogation Standard Standard Beast Riding Standard Standard Capital Ship Gun. Standard Standard Capital Ship Piloting Standard Standard Capital Ship Shields Standard Standard Communications Standard Standard Ground Vehicle Op. Standard Standard Hover Vehicle Op. Standard Standard Jet Pack Operation Standard Standard Powersuit Operation Standard Standard Repulsorlift Op. Standard Standard Rocket Pack Op. Standard Standard Sensors Standard Standard Space Transports Standard Standard Starfighter Pilot Standard Standard Starship Gunnery Standard Standard Starship Shields Standard Standard Swoop Operation Standard Standard Walker Operation Standard Standard 0 Character Points Left No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Char. Creation Point Buy No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Dice Char. Points Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill Mechanical 2D+0 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill Bargain Standard Standard Command Standard Standard Con Standard Standard Forgery Standard Standard Gambling Standard Standard Hide Standard Standard Investigation Standard Standard Persuasion Standard Standard Search Standard Standard Sneak Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard 0 Character Points Left No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Char. Creation Point Buy No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Dice Char. Points Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill Perception 2D+0 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill Brawling Standard Standard Climbing / Jumping Standard Standard Lifting Standard Standard Stamina Standard Standard Swimming Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard Standard 0 Character Points Left No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill No Skill No Skill No Skill Char. Creation Point Buy No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Dice Char. Points Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill Strength 2D+0 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill Armor Repair Standard Standard Blaster Repair Standard Standard Capital Ship Repair Standard Standard Capital Ship Weap. Rep. Standard Standard Computer Prog. / Rep. Standard Standard Demolition Standard Standard Droid Prog. Standard Standard Droid Repair Standard Standard First Aid Standard Standard Ground Vehicle Rep. Standard Standard Lightsaber Repair Standard Standard Melee Repair Standard Standard Repulsorlift Repair Standard Standard Security Standard Standard Space Transport Rep. Standard Standard Starfighter Repair Standard Standard Starship Weapon Rep. Standard Standard Walker Repair Standard Standard Standard Standard Standard Standard 0 Character Points Left No Skill 2D+0 No Skill 2D+0 No Skill No Skill No Skill No Skill No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Char. Creation Point Buy No Skill 2D+0 No Skill 2D+0 No Skill 2D+0 Dice Char. Points Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill Technical 2D+0 2D+0 Standard Standard Standard Standard Standard Standard Standard Standard 0 0 No Skill No Skill No Skill No Skill No Skill No Skill No Skill No Skill First Aid (A) Medicine 0 0 Skill/Specialization Starting Dice Left (21 Points) 7D+0 Dice No Skill No Skill Reqirement No Skill Advanced Skills No Skill No Skill No Skill No Skill No Skill No Skill Char. Creation 0 Character Points Left No Points Dice Char. Points 5D 0D+0 Absorb / Dissipate Energy No Prerequisite Accelerate Healing No Prerequisite Burst of Speed Enhance Attribute Channel Rage No Prerequisite Concentration No Prerequisite Control / Escape Concentration, Control Pain, and Enhance Attribute Control Disease Accelerate Healing Control Pain No Prerequisite Detoxify Poison No Prerequisite Emptiness Hibernation Trance Enhance Attribute No Prerequisite Force of Will No Prerequisite Hibernation Trance No Prerequisite Instinctive Astrogation: Control No Prerequisite Rage Hibernation Trance Reduce Injury Control Pain Remain Conscious Control Pain Remove Fatigue Accelerate Healing and Control Pain Resist Stun No Prerequisite Short-Term Memory Enhancement Hibernation Trance 0D+0 Beast Languages Translation Combat Sense Danger Sense Danger Sense Life Detection Instinctive Astrogation: Sense Magnify Senses Life Detection No Prerequisite Life Sense Life Detection Life Web Life Sense and Sense Force Magnify Senses No Prerequisite Postcognition Hibernation Trance, Life Detection, and Sense Force Receptive Telepathy Life Sense Sense Force No Prerequisite Sense Force Potential Life Sense, Receptive Telepathy, and Sense Force Sense Path Emptiness Shift Sense Magnify Senses Translation Projective Telepathy Weather Sense Magnify Senses Sense Control Prerequisites place "x" Power Name 0D+0 Bolt of Hatred No Prerequisite Dark Side Web No Prerequisite Force Push Telekinesis Injure / Kill Life Sense Telekinesis No Prerequisite Control and Sense Farseeing Life Sense Lifebond Life Sense, Receptive Telepathy, and Magnify Senses Lightsaber Combat No Prerequisite Projective Telepathy Receptive Telepathy Sith Sorcery Enhance Attribute, Feed on Dark Side, Life Sense, and Sense Force Sith Sword Combat No Prerequisite Control and Alter Accelerate Another's Healing Control Another's Pain Aura of Uneasiness No Prerequisite Control Another's Disease Control Another's Pain Control Another's Pain Control Pain Control Breathing Concentration, Hibernation Trance, and Telekinesis Detoxify poison in Another Accelerate Another's Healing, and Detoxify Poison Electronic Manipulation Absorb / Dissipate Energy, and Affect Mind Feed on Dark Side Sense Force Force Lightning No Prerequisite Hatred Inflict Pain, Injure/Kill, Rage, Waves of Darkness Inflict Pain Control Pain, and Life Sense Place Another in Hibernation Trance Hibernation Trance Remove Another's Fatigue Accelerate Another's Healing, and Remove Fatigue Return Another to Consciousness Remain Conscious Transfer Force Control Another's Pain Waves of Darkness No Prerequisite Sense and Alter Dim Other's Senses No Prerequisite Force Wind Magnify Senses, Shift Sense, and Telekinesis Lesser Force Shield Absorb / Dissipate Energy, Concentration, Magnify Senses, and Telekinesis Control, Sense, and Alter Affect Mind No Prerequisite Alchemy Accelerate Another's Healing, Injure/Kill, Place Another in Hibernation Trance, Sith Sorcery, Transfer Force Battle Meditation No Prerequisite Control Mind No Prerequisite Create Force Storm Hibernation Trance, Life Sense, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Instictive Astrogation (Either), Rage Alter Doppelganger Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind Drain Life Energy No Prerequisite Drain Life Essence Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind Enhanced Coordination No Prerequisite Force Harmony Life Sense, and Projected Telepathy Illusion Affect Mind, Dim Another's Senses, Life Detection, Life Sense, Projective Telepathy, Sense Force Memory Wipe Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind Projected Fighting Concentration, and Telekinesis Telekinetic Kill Inflict Pain, Injure / Kill, and Life Sense Transfer Life Special Special / Other Powers Force Scream Special Special Special 0 0 p.41 p. 41 Player Made Player Made p. 41 p. 41 MB p. 143 P. 41, 44 p. 44 p. 44 p. 44-45 p. 45 p. 45 p. 46 p. 46 p. 46-47 p. 47 p. 47 p. 47 p. 47-48 p. 48 p. 48 p. 48 p. 48-49 p. 49 p. 49 p. 49 p. 49 Hibernation Trance, Life Detection, and Sense Force MB p. 146 p. 49-50 p. 50 p. 50 p. 50-51 p. 51-52 p. 52 p. 52 Prerequisites TotJC page # Powers left to learn Powers Left Override p. 87 p. 87 Player Made p. 52 p. 52-53 p. 53 Life Sense, Receptive Telepathy, and Magnify Senses p. 54 p. 54-55 p. 55 Enhance Attribute, Feed on Dark Side, Life Sense, and Sense Force Player Made Player Made p. 55 p. 87 p. 55-56 p. 56 p. 56 p. 56 p. 87 p. 56-57 p. 57 Player Made p. 57 p. 57 p. 57 p. 57 p. 57 p. 87 p. 64 p. 88 Absorb / Dissipate Energy, Concentration, Magnify Senses, and Telekinesis p. 65 p. 58 Accelerate Another's Healing, Injure/Kill, Place Another in Hibernation Trance, Sith Sorcery, Transfer Force Player Made p. 58-59 p. 59-60 Hibernation Trance, Life Sense, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Instictive Astrogation (Either), Rage p. 60 Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 60 p. 88 Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 60-61 p. 62 p. 62-63 Affect Mind, Dim Another's Senses, Life Detection, Life Sense, Projective Telepathy, Sense Force Player Made Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 88 p. 63 p. 63 p. 63-64 p. 65 Loans Credits Earned (Total) Owed to? Spent (Equip.) 0 Spent (Def.) 0 Spent (Melee) 0 Credits Left Spent (Misc.) Spent (Ship) Spent (Ranged) 0 0 Spent (Explos.) Spent (Total) 0 Amount Owed? Intrest 0 0 Owed Monthly 0 Owed to? Amount Owed? Intrest Owed Monthly Name Cost ea. Avail. Special # Owned Total Cost Comlink (Military) 100 2R 0 Comlink (Personal) 25 1 0 Comlink (Vehicle) 300 1 0 Backpack 10 1 0 Beltpack 5 1 0 Body Glove 700 3 Adds +1 to any subsequent "Survival" or "Stamina" rolls in harsh envrionments 0 Breath Mask 50 1 0 Chronometer (w/ compartment) 50 1 8cm x 6cm x 3cm 0 Datapad 100 1 0 Fusion Grappler 100 2 Grappling Hook 0 Glowrod 10 1 Beam of light: 50m 0 Gravity Belt 500 3 Slows down falls 0 Lazer Welder 50 1 0 Luma Flares 100 2 0 Macrobinoclars 100 1 0 Micro Fusion Reactor 750 1 0 Oxidizer 350 2 Filters 4 hours of breathable atmosphere from any atmosphere on 1 charge 0 Portable Computer (Power 1D) 10000 F Add the power rating to any "Computer Programming" checks 0 Portable Computer (Power 2D) 25000 F Add the power rating to any "Computer Programming" checks 0 Portable Computer (Power 3D) 35000 F Add the power rating to any "Computer Programming" checks 0 Portable Computer (Power 4D) 45000 F Add the power rating to any "Computer Programming" checks 0 Portable Computer (Power 5D) 55000 F Add the power rating to any "Computer Programming" checks 0 Recording Rod 100 1 0 General Communication Standard Power Pack (Blaster) 25 1R 0 Syntherope Dispensor 2 1 Supports up to 500kg of weight. 0 Vehicle Voice Lock 650 3 0 Customized Medical Backpack 600 2 See page 38 Galladinium's Fantastic Technology 0 Med-aid 250 1 Adds +1D bonus to any "First Aid" check 0 Medkit 1200 2 Functions as a medmac that can be used ten times 0 Medpac 100 1 0 Micro-gravity Pressure Patch 750 2 Easy First Aid roll is required for proper placement allows a wounded patient to act as if unwounded 0 Replar Splint 200 2 Easy First Aid roll is required for proper placement 0 Spray Plasto-cast 35 1 Easy First Aid roll is required for proper application Adds +2 to the users next healing roll 0 Biodegradable Binders 75 2R Opposed Strength roll to break free (Strength 6D) 0 Magnacuffs 75 2F Opposed Strength roll to break free (Strength 6D+2) 0 Magnaharness 200 2F Opposed Strength roll to break free (Strength 8D) 0 Restraining Bolt 75 1 0 Slave Collar/Director Unit 10000 3X Each collar deals 2D-5D damage or kill mode (8D) One director unit can control ten slave collars 0 Bubble Cloak 800 2 Easy Dexterity roll required to inflate and deflate(removal): Has a Strength of 1D+2 0 Code Slicer 2000 3 Add +1D to all "Security" checks if attempting to bypass or break security mesures 0 Droid Diagnostic 200 1 Very Easy "Droid Prog." roll required for standard system checks Gain +1D to "Droid Repair" checks while using the Diagnostic tool 0 Electronic Lock Breaker 25000 X Moderate "Security" and Difficult "Computer Programming" roll required 0 Energy Capacitor 1500 2 Easy Technical roll is required for normal operations Collects energy from one and transfers it to another 0 Force Detector 0 4X 0 Infra-goggles 300 2 Reduces darkness related attack difficulty by 2D 0 Organic Gill 200 3 Enables breathing underwater 0 Special Tools Restraining Devices Medical Portable Magna Lock 150 2 Very Easy "Security" roll is required to install and activate the unit The device adds +2D to an objects difficulty to open with Strength or "Security" 0 Sensor Pack 650 2R Scan 300m range, gain +1D to "Sensor" checks 0 Shipjacking Kit 16000 4X Add +3D to all "Security" checks to break through a ships physical security system 0 Tech Scanner 2600 2 Successful operation of this device adds +1D to users "repair" checks 0 Weapon Sniffer 5600 2R Add +2D to operator's "Search: Weapon Detectors" (must have this skill) Has a "Search" skill of 5D to find hidden energy weapons 0 Electronic Identification 450 2F 0 Heat Pod 70 3F Increases the difficulty of a heat sensor by two. 0 Heat Sensor 250 4 100m Range detects heat signatures 0 Pocket Scrambler 800 4R With out a similar device and the encription code a Very Difficult to Heroic "Communications" check is needed. 0 Sound Bubble 300 3 Easy "Sensors" check is required to operate 0 Tracking Beacon 250 3F 0 Voice Scrambler 600 3 Your conversation is impossible to discern more than 3m away 0 Jet Pack (Hush-about) 1800 3R 10 Charges (Lift 300kg: vertically 200m, horizontally 500m per charge) 0 Jet Pack (NJP-433) 400 2R 5 Charges (Lift 250kg: vertically 50m, horizontally 150m per charge) 0 Jet Pack (Whisper) 400 3F 20 Charges (Lift 150kg: vertically 70m, horizontally 100m per charge) 0 Jet Pack (Z-6) 300 4R 20 Charges (Lift Pilot+100kg: vertically 70m, horizontally 100m per charge) 0 Rocket Pack (DRPV-78) 600 3R 12 Charges (Lift Pilot+30kg: vertically 300m, horizontally 500m per charge) 0 Rocket Pack (DSP-5) 400 2R 12 Charges (Lift 60kg: vertically 70m, horizontally 160m per charge) 0 Rocket Pack (PRP-100) 350 2R 8 Charges (Lift 65kg: vertically 75m, horizontally 170m per charge) 0 Animal Excluder 350 2R Creatures must make a successful "Willpower" or "Strength" check to enter field Three settings (Low - 2D, Normal - 4D, High - 6D) 0 Dehydrated Food Pack 2 1 One meal, one person 0 Distress Beacon 200 2 0 Emergency Inflation Shelter 500 2 Very Easy "Survival" roll is needed to activate, for 10 continuous hours of use 0 Travel Aids Transport Surveillance Galactic Currency Converter 300 2 Easy "Business" roll is required for normal operations 0 Space Suit 2200 2F Will support one user for 10 days in space (food/atmosphere/waste removal) The wearer suffers a penalty of 2D to all Dexterity checks 0 Vacuum Suit 1000 1 Contains 10 hours worth of atmosphere 0 Water Purifier 100 1 Easy "Survival" roll is required for normal operations 0 0 0 0 0 0 0 0 0 0 0 Other Equipment 1 None 1 0 0 0 0 6 2 0 2D+0 0 1 0 0 0 0 6 2 0 2D+0 0 0 1 0 0 0 0 0 1 None 1 0 0 0 0 6 2 0 2D+0 0 1 0 0 0 0 6 2 0 2D+0 0 0 1 0 0 0 0 0 Override Name (Armor 1) Armor 1 Name 0 Cost Availability 0 Specific Abilities Upgrade 1 Upgrade 2 Upgrade 3 Locations 0 Override Location Dexterity Penalty -0D-0 to all Dex. checks Override Dex. Penalty Against Physical STRENGTH +0D+0 Override Phys. Bonus Against Energy STRENGTH +0D+0 Override Ener. Bonus Upgrade 1 Cost 0 Availability 0 Upgrade 3 Upgrade 2 Armor 1 Name Specific Abilities Override Phys. Bonus Override Name (Armor 1) Against Energy Against Physical STRENGTH +0D+0 Override Ener. Bonus Override Location Override Dex. Penalty STRENGTH +0D+0 Locations -0D-0 to all Dex. checks Dexterity Penalty 0 1 0 0 0 0 6 6 0 0 0 0 1 0 0 0 0 6 6 0 0 0 0 Damage Secondary Melee Weapon Primary Melee Weapon Max. Damage Damage Strength +0D+0 0 Cost 0 Availability Strength +0D+0 Abilities Abilities 0D+0 0D+0 0 Cost 0 Availability Max. Damage Availability 0 0 0 Difficulty Difficulty 0 Damage Override Name Override Damage Override Name Override Ability Override Diff. Override Diff. Override Ability Override Availability 1 1 Cost Availability Damage Override Name Override Damage Override Name Override Ability Override Diff. Override Diff. Override Ability Override Availability Cost 4 1 1 3 Red # 5 0 # 5 0 0 0 0 1 1 1 4 1 1 2 Green # 5 0 # 5 0 0 0 0 1 1 1 Abilities Mephite: Modification 4 Modification 2 Modification 3 Damage Total Primary Cyrstal Damage Other Crystal Damage Modifer 5D+0 0 5D+0 Custom Lightsaber Shop 1 Primary Crystal Secondary Crystal Tertiary Crystal Custom Lightsaber Shop 1 Primary Crystal Secondary Crystal Tertiary Crystal Color Choice Modification 1 Color Choice Damage Total 5D+0 Abilities Primary Cyrstal Damage 5D+0 Modification 4 Mephite: Other Crystal Damage Modifer 0 Modification 1 Modification 2 Modification 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Name Override Name Override Damage Override Ranges (Close/Short/Medium/Long) Damage Override Ranges (Close/Short/Medium/Long) Damage Override Ranges (Close/Short/Medium/Long) Rate of fire override Rate of fire override Rate of fire override Ranges (Close/Short/Medium/Long) Ranges (Close/Short/Medium/Long) Ability 0-0m 1-0m 1-0m 1-0m 0 0 Availability 0 Cost 0 Damage Override Name Override Name Override Rate of fire override Additional Ranged Weapon Rate of Fire 0 Ammo 0 Skill used Damage 0D+0 Ranges (Close/Short/Medium/Long) Ability 0-0m 1-0m 1-0m 1-0m 0 0 Cost 0 Damage 0D+0 Skill used 0 Tertiary Ranged Weapon Rate of Fire 0 Ammo 0 Availability Ranges (Close/Short/Medium/Long) Ability 0-0m 1-0m 1-0m 1-0m 0 Cost 0 Damage 0D+0 Skill used 0 Rate of Fire 0 Ammo 0 Availability 0 Ranges (Close/Short/Medium/Long) 0-0m 1-0m 1-0m 1-0m Secondary Ranged Weapon Cost 0 Ability 0 Skill used 0 0 Primary Ranged Weapon Damage 0D+0 Availability 0 Rate of Fire 0 Ammo 1 1 1 1 Name Override Name Override Damage Override Ranges (Close/Short/Medium/Long) Ammo Override Damage Override Ranges (Close/Short/Medium/Long) Damage Override Ranges (Close/Short/Medium/Long) Rate of fire override Ammo Override Rate of fire override Ammo Override Ammo Override Rate of fire override Ranges (Close/Short/Medium/Long) Damage Override Name Override Name Override Rate of fire override 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-0m 1-0m Ability Damage (Close/Short/Med./Long) 0D+0 0 0D+0 0D+0 0D+0 0-0m 1-0m 1-0m 1-0m 0-0m 1-0m 0 # Owned Range (Close/Short/Medium/Long) Blast Radius (Close/Short/Med./Long) Secondary Explosive Cost 0 Avail. 0 Total Cost 0D+0 0D+0 Total Cost Cost Damage (Close/Short/Med./Long) Ability # Owned 0 0D+0 Range (Close/Short/Medium/Long) 0-0m 1-0m 1-0m 1-0m (Close/Short/Med./Long) Blast Radius 0 0D+0 Primary Explosive 1-0m 1-0m 1-0m 0-0m 0 Avail. 0 E x p l o s i v e s C o s t A v a i l a b i l i t y D a m a g e
1 D a m a g e
2 D a m a g e
3 D a m a g e
4 C l o s e S h o r t
R a n g e M e d i u m
R a n g e L o n g
R a n g e B l a s t
R a d i u s
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2 B l a s t
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R a d i u s
4 A b i l i t y
1 1 1 0 2 Anti-Vehicle Grenade # X # - - - 2 7 # # - - - - Character or Speeder scale 2 0D+1 0 1 1 3 B Stun Grenade # 2X# 9 6 - 0 2 # # 2 # # - Stun 3 0D+2 0 2 2 4 Detonite Tape # X # - - - - - - - 1 - - - (per 5m of tape) 4 1D+0 1 0 3 5 Frag Grenade # 1R# # 9 6 2 7 # # 2 4 6 # 5 1D+1 1 1 4 6 Glop Grenade # 2X# # 9 - 2 7 # # 1 3 5 - Opposed "Strength" check 6 1D+2 1 2 5 7 Mine # 2X# # 9 6 - - - - 2 4 6 # 7 2D+0 2 0 6 8 Thermal Detonator # 2X# # # 6 2 4 7 # 2 8 # # 8 2D+1 2 1 7 9 2D+2 2 2 8 # 3D+0 3 0 9 # 3D+1 3 1 # # 3D+2 3 2 # # 4D+0 4 0 # # 4D+1 4 1 # # 4D+2 4 2 # # 5D+0 5 0 # # 5D+1 5 1 # # 5D+2 5 2 # # 6D+0 6 0 # # 6D+1 6 1 # # 6D+2 6 2 # # 7D+0 7 0 # # 7D+1 7 1 # # 7D+2 7 2 # # 8D+0 8 0 # # 8D+1 8 1 # # 8D+2 8 2 # # 9D+0 9 0 # # 9D+1 9 1 # # 9D+2 9 2 # # 10D+0 # 0 # # 10D+1 # 1 # # 10D+2 # 2 # # 11D+0 # 0 # # 11D+1 # 1 # # 11D+2 # 2 # # 12D+0 # 0 # Character Name Species Occupation Book/Page found on Player's Name Gender Home Planet/Origin Age Height/Length Weight Physical Description Character History Force Sensitive Current Character Points Force Points Darkside Points Personality Objectives/Motivations A Quote 6 2 0 6 2 0 Falls prone and unconscious for 10D minutes. Can do nothing until healed. Incapacitated 9 - 12 Wound Type Dmg. > Str. Wound Effect Natural Armor vs. Physical Damage more then "stunned" treat as "Unconscious" for 2D minutes "Stun Damage" Mortally Wounded Falls prone, no action for the rest of the round. -1D to all rolls until healed. Wounded 4 - 8 Twice Wounded Falls prone, no action for the rest of the round. -2D to all rolls until healed. 2D+0 2D+0 Natural Armor vs. Energy special -1D to roll for the round and the next Stunned 0 - 3 Falls prone and unconscious until healed. At the end of each round roll 2D, if roll is less then the number of rounds the character has been mortally wounded, the character dies. 13 - 15 Wound Chart Advanced Skills Species Special Abilities: Strength Strength has already been factored in. Species Story Factors: 2D+0 2D+0 Perception 2D+0 Technical 2D+0 "" 0 2D+0 Dexterity Knowledge 2D+0 Mechanical 0 0 0 No 40 20 10 7D+0 0 1 0 0 Male Any 0 m Any 0 High Spd All out Move Starting Skill Starting Attribute Picture Human kg 0 18D+0 Picture 6 2 0 6 2 0 Dexterity Penalty -0D-0 to all Dex. checks 0 0D+0 0D+0 None Armor vs. Physical 2D+0 Armor vs. Energy 2D+0 http://www.verminary.com/rebellion Strength has already been factored in Locations 0 Locations 0 Dexterity Penalty -0D-0 to all Dex. checks None 2D+0 Armor vs. Physical Armor vs. Energy 2D+0 0-0m 1-0m 1-0m 1-0m 0D+0 0D+0 Close Damage Short Damage Medium Damage Long Damage 0-0m 1-0m 1-0m 1-0m Close Radius Short Radius Medium Radius Long Radius Number in Possession 0 Close Range Short Range Medium Range Long Range 0D+0 0D+0 0D+0 0D+0 0 0-0m 1-0m 1-0m 1-0m Close Damage Short Damage Medium Damage Long Damage 1-0m 1-0m Close Radius Short Radius Medium Radius Long Radius Medium Long 0 Number in Possession Long Range Medium Range Short Range Close Range 0-0m 0 0 Ammo 0 0-0m 1-0m 1-0m 1-0m Close Short 1-0m 1-0m 0 0D+0 Additional Ranged Weapon Medium Long 0 Damage 0D+0 Tertiary Ranged Weapon Close 0 Rate of Fire 0 0-0m 1-0m 1-0m 1-0m Close Short Medium Long 0 Long Medium Short Close 0-0m 1-0m 0D+0 Damage 0 Unarmed Very Easy 2D+0 Damage (Strength already added) 0 0 No Maximum Maximum Damage Skill Used Rate of Fire Difficulty to use Ammo 0 0 Very Easy Difficulty to use No Maximum Maximum Damage 2D+0 1-0m 1-0m Equipment # Damage (Strength already added) Ammo Primary Explosive Skill Used Skill Used 1-0m Primary Melee Weapon Primary Ranged Weapon 0 Unarmed Rate of Fire 0 Damage 0D+0 Damage Rate of Fire 0 http://www.swrpgnetwork.com/ Helpful Star Wars D6 Websites Armor/Protective Item Armor/Protective Item Secondary Melee Weapon Secondary Ranged Weapon Strength has already been factored in Loan 1: Skill Used Short 0-0m 1-0m 0 Ammo 0 Credits/Loans Secondary Explosive http://www.swagonline.net/ http://www.rebelroleplayersalliance.org/ http://www.rancorpit.com/ 0 Credits 0 0 0 0 Loan 2: Abilities Used Force Power Not Sensitive Not Sensitive Not Sensitive Page Found Darkside Kept Up Dfficulty Alter Sense Control All force powers are located in the Main Book or TotJC sourcebook from WEG. Player Made powers are either located on http://www.verminary.com/rebellion or http://www.swrpgnetwork.com