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Karla Rios
English
04/07/2012
VIDEO GAMES MAY INFLUENCE ADVERSE BEHAVIOR
If art imitates reality, at what point does it need to stop? Video games may appear to be
positive because they can improve a players manual skills and computer knowledge, and the
technology may also brings better graphics that give a more vivid virtual experience. However,
it can be more harmful than entertaining. There are many video games that show improper
content that increases crime and violence amongst teens, aggressive behavior, and an increase in
sexual activity. There should be a stop for these kids to be exposed to inappropriate games by
creating stricter video game regulations. Through numerous studies, I am convinced that video
games can desensitize gamers and can cause adverse social behaviors to develop.
One of the most controversial effects of video games is that it promotes violence and
crime amongst the youth. Several major evaluations on violent or aggressive video games by
groups such as The Harvard Medical School Center for Mental Health, the Journal of Adolescent
Health, and the British Medical Journal have shown an increment in bullying. In a 2010 survey
of 40,000-plus teenagers, the Josephson Institute on Ethics asked teens about their experiences
with bullying. About 50% admitted that they had bullied others and 47% said that they had been
the victims of bullying (Swearer, 2011). As an example, in the game "Bully", players control a
character in a school setting who abuses and tortures students and teachers, becoming empathetic
and depraved bullies for the duration of their gaming session. Kids killing others are another
concern, and that is why Lt. Col. David Grossman, a former West Point psychology professor
wrote a book called Stop Teaching Our Kids to Kill, where he has used the term murder
simulator (Grossman and DeGaetano, 1999) to describe first-person shooter games. He