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How to Create Patterns in Beatboxing

Modified Drum Tab



The first line is for the snare sound. This can be a tongue snare, a lip snare, or any other snare. Next
is the Hi-hat line, and the third is the Bass line. Another line can be added at the bottom for
miscellaneous sounds, which should be defined below the tab and apply only to that pattern. Here's
an example:

S |----|K---|----|K---||----|K---|----|K---|
H |--T-|--T-|--T-|--T-||----|----|----|----|
B |B---|----|B---|----||B---|----|B---|----|
V |----|----|----|----||--W-|--W-|--W-|--W-|
W = Vocalized "What?"

Beats are separated by single lines, bars by double lines. Here's a key for the symbols:

Bass:
JB= Bumskid bass drum B = Strong bass drum
b = Soft bass drum
X = Sweeping bass drum
U = Techno bass drum

Snare:
K = Tongue snare (without lungs)
C = Tongue snare (with lungs)
P = Pff or lip snare
G = Techno snare

Hi-Hat:
T = "Ts" snare
S = "Tssss" open snare
t = front part of successive hi-hats
k = back part of successive hi-hats

Other:
Kkkk = Click Roll

Basic Beat

This is the basic beat. All beginners should start here and work their way up.

S |----|K---|----|K---||----|K---|----|K---|
H |--T-|--T-|--T-|--T-||--T-|--T-|--T-|--T-|
B |B---|----|B---|----||B---|----|B---|----|


Double Hi-hat

This one sounds cool and is a good exercise for speeding up your hi-hats without using the sucessive
hi-hat sounds.

S |----|K---|----|K---||----|K---|----|K---|
H |--TT|--TT|--TT|--TT||--TT|--TT|--TT|--TT|
B |B---|----|B---|----||B---|----|B---|----|

Modified Double Hi-hat

This is a more advanced beat that should only be attempted if you can successfully do the Double Hi-
hat pattern with perfect accuracy. It switches up the rythms in the Double Hi-hat pattern to make it
more interesting.

S |----|K---|----|K---||----|K---|----|K---|
H |--TT|----|TT--|--TT||--TT|----|TT--|--TT|
B |B---|--B-|--B-|----||B---|--B-|--B-|-B--|


Advanced Beat

This is a very advanced beat. Only try it if you've mastered the above patterns as well as the
successive hi-hat(tktktk).
S |----|K---|----|K---||----|K---|----|K---|
H |-tk-|-tk-|tk-t|-tkt||-tk-|-tk-|tkSS|--tk|
B |B--b|---B|--B-|----||B--b|---B|--B-|----|


Techno Beat

S |----|G---|----|G---||----|G---|----|G---|
H |--tk|--tk|--tk|--tk||--tk|--tk|--tk|--tk|
B |U---|----|U---|----||U---|----|U---|----|


Another Pattern useful for developing fast high hats, I call this "Abhi's Beat":
H |tsstk|tsstk|tsstss|tktss||tktss|tsstk|tsstss|tktk|


A variation to Abhi's Beat would be something like:
S |----|----|K---|----||----|----|K---|----|
H |--tk|SS--|--tk|SS--||tkSS|--SS|--tk|SStk|
B |B---|--B-|----|--B-||----|B---|----|----|


Fun beatboxing game Y'AW TURN

Round one: Beat box in a circle. Must go for at least 15 seconds and must end before 30 seconds
(including saying Yaw Turn) if they dont go for 15 or stop before and 30 seconds or stuff up they
are OUT

Round two: Rap insults (doesnt have to be true) in a circle until. Must go for at least 10 seconds and
must end before 30 seconds (including saying Yaw Turn) if they dont go for 15 or stop before and
30 seconds they are OUT

Last Round: Ymuma jokes. Players that were out from previous Rounds judges if the joke was good
enough. You keep playing until there is two players left. When there is too players left they have to
pick what type of ymuma jokes. Example: Player 1 Ymumas so dumb. Player 2 Ymumas so fat Ect.
After the player has picked his/her ymuma joke-style they can only do that type of joke. And all
other players choose if the ymuma joke is good/funny enough.

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