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Postal 2: UDK is an ongoing remake of Postal 2 on Unreal Engine III developed by Polish developers.
http://p2udk.psi-games.net/
https://www.facebook.com/Postal2UDK?fref=ts
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is low for a more melee-based game, or set up a manic game where burning troopers both run 100 metres upstairs and make two right angle
everyone is packing automatics and rocket launchers. There would be turns towards me.
defaults of course:-military and terrorists would always have military
weapons as would a boss such as Krotchy. If you dislike a certain weapon
Make The World More Destructible.
Is it possible more items in the environment could be breakable
you can set it so that it never spawns.
or you could be capable of interacting with? Saints Row 2 had lots of
Found Weapons. things you could just pick up or rip out to throw or beat someone with.
Non-firearms in Postal UDK should have some context in their Great feature but it didn't get used much since you had plenty of
location. firearms in that game and ammo was seldom a problem. Grabbing and
Cleavers and Butcher Knives would be most likely to be found in throwing people was also fun, although not sure how well that would
the Meat works. work in a FPS game?
Axes in a shed or forest It would be useful if you could fire through doors with some
Shovels in the graveyard, coal warehouse and roadworks weapons. Perhaps pistols and shotguns can penetrate light doors and
Baseball bats in homes or behind shop counters, but also in rifles through thin walls?
parks etc.... Weapons.
Attention to Detail. There will doubtless be numerous mods of weapons for Postal
Running with Scissors (RWS) are actually very sloppy and this 2:UDK. The challenge is to give the basic game a useful variety while
explains why parts of the original game are flawed or shoddy. In the keeping the quirkiness and originality of the original game.
original game the M16 has no sights and the Desert Eagle no rear notch! Useful reference:
Guns use magazines or belts, not “clips”. Get this right, it is not that http://en.wikipedia.org/wiki/Gun_laws_in_Arizona.
difficult!
Fully automatic weapons and sawn-offs are legal in Arizona if the
Fix the Physics. tax-stamp is paid, numchukas are not!
I went on a rampage in Paradise the other night. Physics of some
of the weapons are way off. Numerous times napalm canisters bounce Suggested Postal Weapons Part One: Handguns
back at you further on a subsequent bounce than they were originally Desert Eagles. It amuses me that the Desert Eagles are so
fired. Scissors come flying straight back at you despite hitting a wall at an common in Postal 2. I see it as a sort of satire of the Hollywood movies
angle. Were RWS deliberately rigging the game to hurt you or were they where these are used as carry guns. There should be lots of these in
just sloppy? (Probably the latter) P2:UDK so let’s have a variety! Chrome, stainless, gold, blued, black,
parkerized and black chrome. Possibly the Desert Eagles should not be
I noticed when playing Apocalypse Weekend that NPCs set on fire so wimpy as in the original game but not an instant kill every time either.
need to move at random, not always towards the player. If anything they Perhaps an instant kill from a headshot of about 60-80%.
should initially move away from the source of ignition. I had two Glock 9mm. Not as powerful as the DE but with a bigger
magazine capacity. Favoured by gangstas.
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Beretta 9mm. As Glock, and favoured by military and police. Remington 700, on which the M24 and also the M40 are based. Most
Priests wear a biretta, so should carry a Berettta. hunting rifles look very similar anyway.
Colt Python 4". This should be a signature weapon for the Assault rifles are in reality very similar in performance and in
Aggressive Panhandler Dude, a nod to the movie, such that it was. game terms the differences are mainly cosmetic. The gun in Postal 2 is a
Schofield Revolver. A unique handgun for nuns, a nod to the M16A2. It might be nice to add a M4 for SWAT and military. There
movie “Nude Nuns with Big Guns”. should be an AK in the game too, possibly with the ejection slot and
cocking handle on the right side! I see someone has done a mod for the
G36. Still a bit of a rare weapon outside the military but it would be a
nod to the movie where most of the Taliban carry them (unlikely though
that would be). Taliban should carry a mix of assault rifles.
I enjoy playing shooter games using semi-automatic, rapid fire
when possible, so if there is a selective mode for the automatic weapons
I would enjoy that. Perhaps there might be a semi-auto sporter rifle in
the game, in which case I tend to favour the AR-180B.
Postal Weapons Thoughts, Part Three: SMGs.
Functionally SMGs will be similar to the assault rifle(s). They may
be shorter ranged and have a higher rate of fire. They will also tend to be
rarer, the main sources being the police and criminals. Suggested types:
MP5. Favoured by many police forces, it will probably be an
alternative to the M16/M4 for SWAT.
Stechkin APS. Low-powered and fully automatic handgun used Ingram MAC 10. Compact, high rate of fire machine pistol.
by Taliban instead of Desert Eagle (the Desert Eagle is an Israeli Favoured by hispanic gangs perhaps?
weapon, after all!). This will probably be the weapon of female Taliban Tec-9. Another machine pistol, possibly favoured by black
and therefore produce a not particularly accurate but high volume of fire gangs.
to deal with, which will make things interesting.
Postal Weapons Suggestions, Part Two: Rifles.
The Original Postal 2 had just two rifles. One was a
hunting/sniping rifle, the other an assault rifle (often but erroneously
referred to as a “machine gun”).
According to imfdb.org the scoped rifle is a M24 SWS, but since
this is a rather rare and expensive military weapon this seems unlikely in
the context of the game, which suggests many of these are in fact civilian
hunting weapons. Probably a good model for this weapon is the
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PM-63. Another machine pistol and one rarely encountered in any target into dogmeat. P2:UDK really needs a shotgun that is a better
video games. Given that the revamp of Postal 2 originates from Poland balance between these two extremes.
there should be a Polish weapon in the game and the PM-63 is an What I do like in Postal 2 is that the shotguns (even the sawn-off)
interesting choice. The PM-63 will be an interesting weapon to animate have a credible range.
since it uses a slide but fires from an open bolt. Sawn-offs should be a weapon option for priests.
Postal Weapons Thoughts Part Five: Napalm and Scissors.
I like the Napalm Launcher. It and the scissors are weapons you
do not see in other games. The physics of the scissors need fixing, as I
have already mentioned. The Napalm Launcher also needs adjustment.
One thing I'd like to see fixed is the projectile seems to leak when
you fire it and can set the Postal Dude on fire even if fired level or at
relatively low elevations. Now, for Alt-fire this is fine if it starts leaking
Beretta M12. Italian SMG used by the Swiss Guard, among after it hits the ground but for standard launch it seems unrealistic and is
others. This is the SMG that should be used by nuns and priests in the a bit of a pain in the arse! Can this be fixed in P2:UDK? Certain versions
game. of the original game have a bug that does not let me use the Napalm
Launcher so I want to see that corrected.
Other Weapons To Include:
Rocket Launcher, WMD, M60 machine gun, diseased cow head,
grenades, M79 grenade launcher, molotov cocktails, can of Stynx,
matches, can of gasoline, syringe, Zyklon B, scissors, dervish cats,
hyperactive monkeys(?).
Stun gun, police/riot baton(s), electric baton, tonfa/side-handle
baton, telescopic baton, tazer(?).
Shovel, boomerang machete, sledgehammer, scythe, axe, hatchet,
These SMGs should cover most requirements so there is no hammer, sickle, shears, baseball bat, spiked bat, road sign, cleaver,
need for more exotic types. (The P90 and MP7 have been done to death butcher knife, pitch fork, rake, balisong knife, katana, sword,
in other games and they are not that good in reality. Time to break the bayonet/rambo knife, golf club, frying pan (“who knew?”), ice pick,
mold!) walking stick, crowbar.
Postal Weapons Thoughts Part Four: Shotguns. Chainsaw, electric drill, nail gun.
Having now played with a lot of the shotguns available for AWP
they divide into “too weak” and “too much”. With the standard gun you
can often put two or three shots into a target's head and they do not
even stop shooting. Most of the modded guns on the other hand blow
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Army/National Guard.
Army equipment is highly standardized. Beretta pistol, M16/M4,
M79, M60, grenades and rocket launchers. Sniper rifles may be
encountered.
Joggers.
How about some joggers and runners in the population? Might be
fun to have some faster moving targets!
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Fix the zombies so firearms other than shotguns have some effect this option has been checked you only get stuff if you spend a few
on them. seconds "searching" a body or container.
As a joke: Just before the Postal Dude attempts to drive his car Wearing a police uniform obviously offers certain advantages.
flash up a tutorial screen on driving controls. Should this be balanced out by only allowing these if “official” police
weapons are used -ie baton, pistol, shotgun etc. A cop throwing frags or
If there is going to be weather in P2:UDK then it should have
using a flamethrower would be an obvious imposter to other cops.
some effect on gameplay. If it is raining it should be harder to set people
on fire or use similar weapons. Rain, fog, snow and night should also cut
down shooting range, particularly with sniping weapons. “I Regret Nothing!”
Phil West
The Books