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Grizhelm, Male Lycanthrope, Wererat, Hybrid Form Rgr23: CR 25;Medium Shapechanger ; HD

23d10+46(Ranger); hp 181; Init +9; Spd 40, Climb 20; AC:24 (Flatfooted:19 Touch:16); Atk +27 base
melee, +32 base ranged; +27 (1d4+6, Bite); SQ: Scent (Ex), Alternate Form (Su); RF: Curse of
Lycanthropy; AL CG; SV Fort +18, Ref +17, Will +11; STR 18, DEX 29, CON 15, INT 10, WIS 12,
CHA 8.
Skills: Appraise +1, Balance +10, Bluff +0, Climb +19, Concentration +3, Craft (Armorsmithing) -1,
Craft (Blacksmithing) -1, Craft (Bookbinding) -1, Craft (Bowmaking) -1, Craft (Calligraphy) -1, Craft
(Carpentry) -1, Craft (Cobbling) -1, Craft (Gemcutting) -1, Craft (Leatherworking) -1, Craft
(Locksmithing) -1, Craft (Metalworking) -1, Craft (Painting) -1, Craft (Pottery) -1, Craft (Sculpting) -1,
Craft (Shipmaking) -1, Craft (Stonecarving) -1, Craft (Stonemasonry) -1, Craft (Trapmaking) -1, Craft
(Weaponsmithing) -1, Craft (Weaving) -1, Craft (Woodcarving) -1, Diplomacy +0, Disguise +0, Escape
Artist +10, Forgery +1, Gather Information +0, Heal +2, Hide +66, Intimidate +0, Jump +19, Listen
+10, Literacy +1, Move Silently +36, Perform +0, Ride +10, Scry +1, Search +9, Sense Motive +2,
Spot +38, Swim +5, Use Rope +10, Wilderness Lore +25.
Feats: Armor Proficiency: light, Armor Proficiency: medium, Improved Critical: Longbow, composite,
Improved Critical: Longsword, Improved Two-Weapon Fighting, Point Blank Shot, Precise Shot, Rapid
Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: Longbow, composite.
Spells Known (Rgr --/0/0/0/0): 1st -- Alarm, Animal Friendship, Delay Poison, Detect Animals or
Plants, Detect Snares and Pits, Entangle, Magic Fang, Pass without Trace, Read Magic, Resist
Elements, Speak with Animals, Summon Nature`s Ally I; 2nd -- Animal Messenger, Cure Light
Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Hold Animal, Protection from Elements,
Sleep, Snare, Speak with Plants, Summon Nature`s Ally II; 3rd -- Control Plants, Diminish Plants,
Greater Magic Fang, Neutralize Poison, Plant Growth, Remove Disease, Summon Nature`s Ally III,
Tree Shape, Water Walk; 4th -- Cure Serious Wounds, Freedom of Movement, Nondetection,
Polymorph Self, Summon Nature`s Ally IV, Tree Stride, Wind Wall.
Spells Prepared (Rgr --/0/0/0/0): 1st - Delay Poison, Entangle, Pass without Trace, Summon Nature`s
Ally I; 2nd - Snare, Speak with Plants, Summon Nature`s Ally II.
Possessions:
Weapons: Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); +1 Arrows (20)
(2,010 sp); +1 Sword, short (2,310 gp); +4 Mighty composite longbow +4 (32,800 gp); Slaying Arrow
(Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying
Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp);
Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); +4 Longsword (32,315 gp).
Armor: +4 Studded leather (16,175 gp).
Magic: Wondrous: Ioun stone (pale green prism) (20,000 gp); Wondrous: Eyes of the eagle (1,000 gp);
Wondrous: Periapt of Wisdom (+2) (4,000 gp); Wondrous: Heward's handy haversack (2,000 gp);
Wondrous: Amulet of natural armor (+1) (2,000 gp); Wondrous: Cloak of elvenkind (2,000 gp);
Wondrous: Bracers of archery (5,100 gp); Ring: Protection +1 (2,000 gp); Wondrous: Figurine of
wondrous power (obsidian steed) (28,500 gp); Wondrous: Belt of giant strength (+4) (16,000 gp);
Wondrous: Boots of striding and springing (2,500 gp); Wondrous: Gloves of Dexterity (+4) (16,000
gp); Ring: Sustenance (2,500 gp); Wondrous: Scabbard of keen edges (15,000 gp); Wand: Cure Serious
Wounds (5) (Charges: 25) (5,625 gp); Wondrous: Robe of blending (10,000 gp).

Sorte, Male Half-Orc Rog23: CR 23;Medium Humanoid ; HD 23d6+23(Rogue); hp 110; Init +12; Spd
30; AC:25 (Flatfooted:25 Touch:20); Atk +19 base melee, +25 base ranged; SQ: Darkvision (Ex): 60
ft.; RF: Orc Blood; AL NE; SV Fort +12, Ref +27, Will +11; STR 14, DEX 26, CON 13, INT 12, WIS
10, CHA 6.
Skills: Appraise +24, Disable Device +26, Hide +31, Listen +25, Move Silently +31, Open Lock +33,
Search +24, Spot +25, Tumble +31, Use Magic Device +21, Use Rope +10.
Feats: Alertness, Armor Proficiency: light, Combat Reflexes, Improved Critical: Rapier, Improved
Initiative, Lightning Reflexes, Shield Proficiency, Weapon Finesse: Rapier.
Possessions:
Weapons: +1 Arrows (20) (2,010 sp); +3 Mighty composite shortbow +1 (18,450 gp); +3 Rapier
(18,320 gp).
Goods: Rope, silk (50 ft.) (10 gp); Thieves` tools, Masterwork (100 gp).
Magic: Potion: Haste (5) (750 gp); Wondrous: Bracers of armor (+5) (25,000 gp); Potion: Cure Serious
Wounds (5) (750 gp); Wondrous: Boots, winged (12,000 gp); Ring: Protection +2 (8,000 gp);
Wondrous: Cloak of resistance (+4) (16,000 gp); Ring: Invisibility (20,000 gp); Potion: Neutralize
Poison (5) (750 gp); Wondrous: Bag of holding (Bag 3) (7,400 gp); Wondrous: Amulet of proof against
detection and location (35,000 gp); Potion: Cure Serious Wounds (5) (750 gp); Potion: Alter Self (3)
(300 gp); Wondrous: Ioun stone (lavendar and green ellipsoid) (40,000 gp); Potion: Neutralize Poison
(5) (750 gp); Potion: Gaseous Form (5) (750 gp); Wondrous: Gloves of Dexterity (+6) (36,000 gp).

Yuva, Female Elf, Drow - Female Mnk23: CR 24;Medium Humanoid ; HD 23d8+23(Monk); hp 140;
Init +11; Spd 30; AC:33 (Flatfooted:26 Touch:29); Atk +20 base melee, +24 base ranged; SA: Spelllike Abilities Dancing Lights 1 1 Darkness 4 1 Faerie Fire 1 1 ; SQ: Immunity: Sleep Effects (Ex),
Drow (Elf) traits (Ex), Darkvision (Ex): -1 ft., Light Blindness (Ex), Spell Resistance (Ex): 11 + Class
Level; RF: +2 Will bonus to Enchantment spells; AL LE; SV Fort +14, Ref +20, Will +19; STR 16,
DEX 24, CON 12, INT 12, WIS 23, CHA 10.
Skills: Balance +32, Hide +30, Jump +28, Listen +8, Search +3, Spot +8, Tumble +32.
Feats: Combat Reflexes, Deflect Arrows, Dodge, Improved Critical: Unarmed, Improved Initiative,
Improved Trip, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Weapon Focus:
Kama.
Possessions:
Weapons: +1 Bullets, sling (20) (2,002 sp); +2 Sling (8,300 gp); +5 Kama (50,302 gp).
Magic: Wondrous: Belt, monk's (9,000 gp); Potion: Heroism (900 gp); Wondrous: Periapt of Wisdom
(+6) (36,000 gp); Wondrous: Slippers of spider climbing (2,000 gp); Wondrous: Amulet of natural
armor (+2) (8,000 gp); Ring: Protection +2 (8,000 gp); Wondrous: Ioun stone (pink rhomboid) (8,000
gp); Wondrous: Cloak of displacement, major (50% miss chance) (50,000 gp); Potion: Heroism (900
gp); Potion: Heroism (900 gp); Wondrous: Circlet of blasting, minor (6,480 gp); Wondrous: Gloves of
Dexterity (+6) (36,000 gp); Wondrous: Ioun stone (pale blue rhomboid) (8,000 gp); Wondrous: Bracers
of armor (+4) (16,000 gp).

Velarn, Male Dwarf, Hill Pal25: CR 25;Medium Humanoid ; HD 25d10+50(Paladin); hp 200; Init -1;
Spd 0; AC:30 (Flatfooted:30 Touch:11); Atk +25 base melee, +22 base ranged; SQ: Dwarven traits
(Ex), Darkvision (Ex): 60 ft., +1 Attack vs. Orcs and Goblinoids, +2 Saves vs. Poison, +2 Reflex Saves
vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Stonecunning (Ex); AL LG; SV
Fort +22, Ref +15, Will +18; STR 14, DEX 8, CON 14, INT 10, WIS 14, CHA 23.
Skills: Craft (Armorsmithing) +0, Craft (Blacksmithing) +0, Craft (Gemcutting) +0, Craft
(Locksmithing) +0, Craft (Metalworking) +0, Craft (Stonecarving) +0, Craft (Stonemasonry) +0, Craft
(Weaponsmithing) +0, Heal +27, Ride +24.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Extra Turning,
Improved Critical: Longsword, Iron Will, Lightning Reflexes, Mounted Combat, Shield Proficiency,
Simple Weapon Proficiency, Spell Penetration, Weapon Focus: Longsword.
Spells Known (Pal --/0/0/0/0): 1st -- Bless, Bless Water, Bless Weapon, Create Water, Cure Light
Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection
from Evil, Read Magic, Resistance, Virtue; 2nd -- Delay Poison, Remove Paralysis, Resist Elements,
Shield Other, Undetectable Alignment; 3rd -- Cure Moderate Wounds, Discern Lies, Dispel Magic,
Greater Magic Weapon, Heal Mount, Magic Circle against Evil, Prayer, Remove Blindness/Deafness;
4th -- Cure Serious Wounds, Death Ward, Dispel Evil, Freedom of Movement, Holy Sword, Neutralize
Poison.
Spells Prepared (Pal --/0/0/0/0): 1st - Bless, Bless Water, Bless Weapon, Detect Undead; 2nd - Remove
Paralysis, Resist Elements, Shield Other, Undetectable Alignment; 3rd - Dispel Magic, Heal Mount,
Prayer; 4th - Dispel Evil, Freedom of Movement, Holy Sword.
Possessions:
Weapons: +1 Arrows (20) (2,010 sp); Dagger (2 gp); Holy water (flask) (25 gp); Holy water (flask) (25
gp); +2 Mighty composite longbow +2 (8,600 gp); Holy water (flask) (25 gp); Holy water (flask) (25
gp); +5 Longsword (50,315 gp).
Armor: +4 Full plate (17,650 gp); Half-plate, Barding, Masterwork (1,350 gp).
Shields: +4 Shield, large, steel (16,170 gp).
Goods: Healer`s kit, Masterwork (100 gp); Bit and bridle (2 gp); Holy symbol, silver (25 gp); Saddle,
military (20 gp); Saddlebags (4 gp).
Magic: Scroll: Magic Weapon (1), Magic Weapon (1) (50 gp); Scroll: Resist Elements (3), Resist
Elements (3) (300 gp); Potion: Cure Serious Wounds (5) (750 gp); Potion: Cure Moderate Wounds (3)
(300 gp); Potion: Cure Moderate Wounds (3) (300 gp); Potion: Cure Serious Wounds (5) (750 gp);
Scroll: Remove Paralysis (3) (150 gp); Wondrous: Amulet of natural armor (+1) (2,000 gp); Scroll:
Death Ward (7) (700 gp); Wondrous: Horn of goodness/evil (6,000 gp); Wondrous: Phylactery of
faithfulness (1,000 gp); Wondrous: Cloak of Charisma (+6) (36,000 gp); Potion: Wisdom (300 gp);
Potion: Tongues (5) (750 gp); Potion: Fly (5) (750 gp); Wondrous: Keoghtom's ointment (4,000 gp);
Wondrous: Cloak of resistance (+3) (9,000 gp); Scroll: Delay Poison (3), Delay Poison (3), Delay
Poison (3) (450 gp); Wondrous: Circlet of blasting, major (23,760 gp); Ring: Protection +2 (8,000 gp).
Animal, Horse, Heavy War, None Animal, Horse, Heavy War : CR 2;Large Animal ; HD 12d8+36
(Animal); hp 90; Init +1; Spd 50; AC 20; Atk +8 base melee, +3 base ranged; +8/+3 (1d6+6, 2 Hooves;
1d4+3, Bite); SQ: Scent (Ex); AL N; SV Fort +15, Ref +9, Will +7; STR 22, DEX 13, CON 17, INT 9,
WIS 13, CHA 6.
Skills: Jump +12, Listen +7, Spot +7.

Grizhelm, Male Elf, Drow - Male Rgr25: CR 26;Medium Humanoid ; HD 25d10(Ranger); hp 139; Init
+7; Spd 30; AC:24 (Flatfooted:19 Touch:16); Atk +28 base melee, +31 base ranged; SA: Spell-like
Abilities Dancing Lights 1 1 Darkness 4 1 Faerie Fire 1 1 ; SQ: Immunity: Sleep Effects (Ex), Drow
(Elf) traits (Ex), Darkvision (Ex): -1 ft., Light Blindness (Ex), Spell Resistance (Ex): 11 + Class Level;
RF: +2 Will bonus to Enchantment spells; AL CG; SV Fort +15, Ref +16, Will +10; STR 18, DEX 25,
CON 11, INT 12, WIS 12, CHA 6.
Skills: Appraise +2, Balance +8, Bluff -1, Climb +5, Concentration +1, Craft (Armorsmithing) +0,
Craft (Blacksmithing) +0, Craft (Bookbinding) +0, Craft (Bowmaking) +0, Craft (Calligraphy) +0,
Craft (Carpentry) +0, Craft (Cobbling) +0, Craft (Gemcutting) +0, Craft (Leatherworking) +0, Craft
(Locksmithing) +0, Craft (Metalworking) +0, Craft (Painting) +0, Craft (Pottery) +0, Craft (Sculpting)
+0, Craft (Shipmaking) +0, Craft (Stonecarving) +0, Craft (Stonemasonry) +0, Craft (Trapmaking) +0,
Craft (Weaponsmithing) +0, Craft (Weaving) +0, Craft (Woodcarving) +0, Diplomacy -1, Disguise -1,
Escape Artist +8, Forgery +2, Gather Information -1, Heal +2, Hide +56, Intimidate -1, Jump +15,
Listen +4, Literacy +1, Move Silently +31, Perform -1, Ride +8, Scry +2, Search +4, Sense Motive +2,
Spot +32, Swim +5, Use Rope +8, Wilderness Lore +25.
Feats: Armor Proficiency: light, Armor Proficiency: medium, Improved Critical: Longbow, composite,
Improved Critical: Longsword, Improved Two-Weapon Fighting, Point Blank Shot, Precise Shot, Rapid
Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: Longbow, composite.
Spells Known (Rgr --/0/0/0/0): 1st -- Alarm, Animal Friendship, Delay Poison, Detect Animals or
Plants, Detect Snares and Pits, Entangle, Magic Fang, Pass without Trace, Read Magic, Resist
Elements, Speak with Animals, Summon Nature`s Ally I; 2nd -- Animal Messenger, Cure Light
Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Hold Animal, Protection from Elements,
Sleep, Snare, Speak with Plants, Summon Nature`s Ally II; 3rd -- Control Plants, Diminish Plants,
Greater Magic Fang, Neutralize Poison, Plant Growth, Remove Disease, Summon Nature`s Ally III,
Tree Shape, Water Walk; 4th -- Cure Serious Wounds, Freedom of Movement, Nondetection,
Polymorph Self, Summon Nature`s Ally IV, Tree Stride, Wind Wall.
Spells Prepared (Rgr --/0/0/0/0): 1st - Delay Poison, Entangle, Pass without Trace, Summon Nature`s
Ally I; 2nd - Snare, Speak with Plants, Summon Nature`s Ally II.
Possessions:
Weapons: Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); +1 Arrows (20)
(2,010 sp); +1 Sword, short (2,310 gp); +4 Mighty composite longbow +4 (32,800 gp); Slaying Arrow
(Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying
Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp);
Slaying Arrow (Greater) (4,057 gp); Slaying Arrow (Greater) (4,057 gp); +4 Longsword (32,315 gp).
Armor: +4 Studded leather (16,175 gp).
Magic: Wondrous: Ioun stone (pale green prism) (20,000 gp); Wondrous: Eyes of the eagle (1,000 gp);
Wondrous: Periapt of Wisdom (+2) (4,000 gp); Wondrous: Heward's handy haversack (2,000 gp);
Wondrous: Amulet of natural armor (+1) (2,000 gp); Wondrous: Cloak of elvenkind (2,000 gp);
Wondrous: Bracers of archery (5,100 gp); Ring: Protection +1 (2,000 gp); Wondrous: Figurine of
wondrous power (obsidian steed) (28,500 gp); Wondrous: Belt of giant strength (+4) (16,000 gp);
Wondrous: Boots of striding and springing (2,500 gp); Wondrous: Gloves of Dexterity (+4) (16,000
gp); Ring: Sustenance (2,500 gp); Wondrous: Scabbard of keen edges (15,000 gp); Wand: Cure Serious
Wounds (5) (Charges: 25) (5,625 gp); Wondrous: Robe of blending (10,000 gp).

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