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NIA intelligence critical to your success as an Ingress Agent. Your mission is to defend the human race from a malevolent unknown energy. You will strive to discover Portals and link them to create control Fields.
NIA intelligence critical to your success as an Ingress Agent. Your mission is to defend the human race from a malevolent unknown energy. You will strive to discover Portals and link them to create control Fields.
NIA intelligence critical to your success as an Ingress Agent. Your mission is to defend the human race from a malevolent unknown energy. You will strive to discover Portals and link them to create control Fields.
sensitive NIA intelligence critical to your success as an Ingress Agent.
Part I. Initial Briefing
Your mission is to defend the human race from a malevolent unknown energy or, depending on your perspective, to assist in an enlightenment of mankind by harnessing this energy. This is accomplished by aligning with either the Resistance or the Enlightened faction. You will strive to discover Portals and link them to create Control Fields over geographic areas to influence the population within. The tally of minds (Mind Units) under the control of each faction is tracked constantly on the Intel map.
Your ultimate goal is to work with other members of your Faction around the world to secure or liberate the entire world.
Part I. Initial Briefing
1. Choose your Codename. 2. Choose a Faction. Choose carefully. This choice is final. 3. Familiarize yourself with the Scanner. 4. Review the Agent Protocol. 5. Review Vocabulary Briefing (Glossary). 6. Complete Training Missions. 7. Go outside, walk around, collect XM, Hack Portals, earn Access Points (AP). You level up by earning Access Points (AP). Leveling up grants you access to use more powerful items and, ultimately, allows you to take over more Mind Units to further your factions cause. 8. ConnecL wlLh oLher players vla C+ (click Follow button on Lhe rlghL), CCMM, lacebook, eLc. new AgenLs who Leam up wlLh more experlenced players experlence Lhe mosL success! 9. SuggesL new orLals. ln general, orLals are cool and lnLeresLlng places and ob[ecLs LhaL musL be safe and accesslble Lo Lhe publlc. lf you are havlng Lrouble flndlng orLals near you, check Lhe lnLel Map Lo vlew orLals anywhere ln Lhe world. Zoom ln Lo vlew unclalmed (grey) or Level 1 orLals so you can sLarL deploylng 8esonaLors and Packlng for lLems. Expert Tip: If there are no Portals close to where you live, you can always suggest new Portals to fill out the area around you, provided that the submissions meet our Candidate Portal Criteria. You will also receive an AP bonus if your Portal submission becomes accepted. Part III. Scanner Overview
The Scanner is the core technology of your phone. It can detect Portals and interact with Exotic Matter (XM) and XM constructs such as Resonators and XMPs. !""#$$ &'()*$ +!&, -). /#0#12 1he number of bars around your avaLar represenLs your currenL level. ?our A meLer ls shown ln Lhe bar above your xM meLer. 34'*(" 5-**#6 +75, 8#*#6: xM powers your scanner and allows you Lo Lake acLlons (Packlng orLals, ueploylng 8esonaLors, Llnklng orLals, eLc.) Walk around Lo gaLher xM. xM ls vlslble as glowlng parLlcles on your Scanner. 9&: 8#);: 1ouch CS Lo access your lnvenLory, AgenL proflle, Lralnlng mlsslons, and oLher Scanner seLLlngs. &'6*-1: An xM consLrucL LhaL supplles lLems when hacked and form a ConLrol lleld when 3 are llnked. 8eslsLance orLals are blue, LnllghLened orLals are green, and neuLral orLals are grey. !<#)* ='$(*(') -). -"*(') 6-)<#: ?our poslLlon ls lndlcaLed by a blue or green arrow. 1he clrcle around you ls your acLlon range, whlch lndlcaLes Lhe area where you can Lake acLlon (e.g. a orLal musL be ln your acLlon range Lo hack lL). >955: CommunlcaLe wlLh oLher agenLs by swlplng up on Lhe CCMM Lab. Part IV. Basic Gameplay: Build Inventory ?-*"@ 9;*A Youll gain some A by hacklng enemy orLals, buL you wlll llkely geL aLLacked by Lhe orLal whlch may draln much of your xM.
34=#6* B(=2 8emember Lo replenlsh xM (energy) by walklng around so you are able Lo conLlnue Lo Lake acLlons. C-"D &'6*-1$ Pack frlendly orLals Lo acqulre lLems (xMs, orLal keys, eLc.) 1hese can be used Lo capLure and llnk orLals. lrlendly orLals are ones owned by your lacLlon. 8eslsLance orLals are blue and LnllghLened orLals are green. ?ou musL walL a few mlnuLes beLween consecuLlve hacks Lo allow the Portal to cool down. ?ou can hack a llmlLed number of Llmes before a orLal burns ouL and needs a few hours Lo reseL. ?ou do noL recelve A for hacklng frlendly orLals, only enemy ones.
Part IV. Basic Gameplay: Leveling Up >-=*;6# &'6*-1$ If you dont see any Portals in your Scanner, you will see a vecLor polnLlng you Lo Lhe nearesL orLal. SelecL a orLal, Lhen Louch E#=1'F G#$')-*'6. llll all open sloLs Lo power up Lhe orLal. Lach 8esonaLor deployed granLs A. Grey Portals are neutral and have not been claimed yet. Try Lo clalm and power up as many of Lhese as posslble.
G#"@-6<# G#$')-*'6$ ') H6(#).1F &'6*-1$ If the Resonators on a friendly Portal arent at 100%, you can power lL up by Lransferrlng your xM Lo lL. lf you own Lhe orLal key Lo a frlendly orLal, you wlll be able Lo remoLely recharge lL wlLhouL belng near lL. 34=#6* B(=2 1o make lL more dlfflculL for enemy agenLs Lo desLroy your orLal, place 8esonaLors as far as posslble from Lhe cenLer of Lhe orLal. uo Lhls by sLandlng wlLh Lhe orLal aL Lhe edge of your acLlon range and Lhen deploy. Part IV. Basic Gameplay: Leveling Up /()D &'6*-1$ *'<#*@#6: youll need the Portal Key for the destination &'6*-1 +'I*-()#. H6'8 @-"D()<,
1o verlfy lf orLals can be llnked, selecL a orLal from Lhe Scanner, Louch /JKL and lL wlll dlsplay Lhe map vlew wlLh any llnkable orLals around you. Llnkable orLals are lndlcaLed wlLh a splnnlng red dlal around lL. SelecL a desLlnaLlon orLal and Lhe Llnk wlll be esLabllshed. 8oLh orLals need Lo have 8esonaLors ln all elghL sloLs before you can llnk Lhem. orLal keys can be obLalned by hacklng boLh frlendly and enemy orLals. keep enemy orLal keys ln your lnvenLory so LhaL you may llnk Lhe orLal lf lL becomes owned by your facLlon ln Lhe fuLure. CreaLlng a Llnk consumes Lhe key and lL wlll be removed from your lnvenLory. ?our Llnks cannoL cross any oLher Llnks. Part IV. Basic Gameplay: Team Work arL of Lhe fun of playlng lngress ls meeLlng oLher AgenLs ln Lhe fleld. Pere are some Llps Lo geL you sLarLed:
lnLroduce yourself ln CCMM because hlgher level AgenLs are eager Lo help newbles learn how Lo play and wlll help you level up. ?ou can say someLhlng llke Lhe followlng:
Hi, just started playing, anyone around to help me out? A publlc CCMM message ls broadcasLed when you compleLe your flrsL orLal acLlon, so oLher AgenLs may lnLroduce Lhemselves Lo you over CCMM.
Ask ln CCMM lf your local player communlLy has a C+ communlLy you can [oln. 1hls wlll help you meeL and sLraLeglze wlLh oLher players of your facLlon Lo seek ouL areas where you can make an lmpacL and gaLher A.
!oln Lhe lngress C+ CommunlLy Lo connecL wlLh players all over Lhe world. Part IV. Advanced Gameplay: Build Inventory >')*();# @-"D()< &'6*-1$ llnd a clusLer of orLals. Some agenLs refer Lo clusLers of friendly Portals as farms.
:-0# &'M#6 >;I#$ -). ;$# -* $*6-*#<(" *(8#$ Power Cubes will help replenish your XM when youre running low and are especially helpful when youre attacking enemy orLals.
:'10# @()*$ H'6 =-$$"'.#$ llnd clues posLed on Coogle+. asscodes granL you lLems (xMs, 8esonaLors, eLc.) and xM. 34=#6* B(=2 ?ou can only use lLems LhaL are aL or below your currenL level. (e.g. AL Level 2, you may deploy Level 2 8esonaLors buL cannoL deploy Level 3 or hlgher unLll you reach LhaL level). Part IV. Advanced Gameplay: Leveling Up >6#-*# $8-11 >')*6'1 N(#1.$ by llnklng Lhree porLals LogeLher Lo form a Lrlangular fleld, whlch capLures Lhe underlylng populaLlon (scored as Mind Units for your Faction). 8e sLraLeglc abouL whlch orLals you llnk LogeLher so you geL Lhe A from each Llnk as well as Lhe A boosL from creaLlng a ConLrol lleld by closlng Lhe Lrlangle. CreaLlng Llnks and ConLrol llelds yleld Lhe blggesL A galns.
E#$*6'F #)#8F &'6*-1$ 1here are Lwo ways Lo flre xM bursLers: Long press on Lhe Scanner and selecL N(6# 75& 9&: > selecL Lhe xM you wanL Lo use > N(6# Level 1-2 xMs are low-powered. WlLh Lhese, we recommend aLLacklng only Level 1 enemy orLals or Leamlng up wlLh a hlgher level player Lo aLLack Level 2+ orLals. 1he hlgher Lhe orLal sLrengLh, Lhe harder lL wlll be Lo desLroy lL, requlrlng hlgher level xMs wlLh more desLrucLlve lmpacL. Part IV. Advanced Gameplay: Team Work &1-F#6 5##*;=$ -). !)'8-1(#$
layers all around Lhe world are connecLlng and meeLlng up ln person Lo play lngress. Some are planned by nlanLlc Labs whlle many oLhers are organlzed by local players. 1he large scale nlanLlc-organlzed evenLs are known as !)'8-1(#$. 1o flnd ouL when and where Lhe nexL Anomaly ls, follow Lhe lngress C+ page and look under Their Upcoming Events. To get plugged into player-organlzed meeLups, [oln your local lngress communlLy. Good Luck, Agent 1hls gulde ls only Lhe beglnnlng of your [ourney Lo becomlng a seasoned lngress AgenL. lf aL any polnL you have furLher quesLlons, please vlslL our Pelp CenLer for supporL.
1o keep up Lo daLe wlLh Lhe laLesL supporL-relaLed news and orLal submlsslon lnformaLlon, please vlslL and follow Lhe nlA Cps C+ page.
We look forward Lo seelng you ouL ln Lhe fleld, AgenL. Reference: Inventory Items G#$')-*'6 xM ob[ecL used Lo power-up a orLal and allgn lL Lo a lacLlon O1*6- :*6(D# A varlaLlon of Lhe xmp wlLh a more powerful blasL buL smaller radlus !E! G#H-"*'6 used Lo reverse Lhe allgnmenL of an LnllghLened orLal &'6*-1 L#F used Lo llnk and remoLe recharge orLals 59E2 &'6*-1 :@(#1. Shlelds orLal from aLLacks 59E2 C#-* :()D 8educes cooldown Llme beLween orLal hacks 59E2 N'6"# !8= lncreases power of orLal aLLacks agalnsL enemles P-60($ Q(6;$ used Lo reverse Lhe allgnmenL of a 8eslsLance orLal &'M#6 >;I# SLore of xM LhaL can be used Lo recharge Lhe Scanner >-=$;1# SLorage conLalner LhaL can hold oLher ob[ecLs 59E2 /()D !8= lncreases orLal llnk range 59E2 5;1*(R@-"D lncreases hacklng capaclLy of a orLal 59E2 B;66#* lncreases frequency of orLal aLLacks agalnsL enemles 78= S;6$*#6 Weapon used Lo desLroy enemy 8esonaLors & Mods and neuLrallze orLals Reference: Resonator Limits CoordlnaLe wlLh oLher agenLs Lo place hlgher level 8esonaLors ln order Lo lncrease Lhe power of a orLal (e.g. lL Lakes elghL Level 8 players Lo creaLe an L8 orLal). Resonator Level Max Resonators allowed per Portal /T /U /V /W /X /Y /Z /[ Resonator Level Max Resonators allowed per Portal X W W W U U T T Reference: Glossary Pere ls a shorL llsL of Lerms commonly used ln lngress. lor Lhe full Clossary, please vlslL Lhe vocabulary 8rleflng page on Lhe lngress Pelp CenLer. Decay Resonators will naturally decay and lose their XM health over time if they are not recharged. ITEMS An inventory of the game objects held by an agent. The ITEMS view is accessible via the OPS panel. Mind Units (MU) A measure of the human population that lives under a Control fields. The global score of Mind Units is shown on the INTEL view and on the Intelligence Map. MOD An object that can be installed to increase the power or capability of another object. For example, installing a Shield MOD on a Portal will increase the defensive power of the Portal. Power Cube Power Cubes contain XM and are obtained through HACKING. Using a Power Cube will transfer all of its XM energy to your Scanner XM health bar. They are one-time use, and any energy that is left over after your XM health bar is full will be lost. Target An action that will direct the agent to the targeted location or object. END NEW AGENT INTEL.