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ATTN: New Ingress Agent

MESSAGE: Included inside is


sensitive NIA intelligence
critical to your success as
an Ingress Agent.

Part I. Initial Briefing


Your mission is to defend the human race from a
malevolent unknown energy or, depending on your
perspective, to assist in an enlightenment of mankind by
harnessing this energy. This is accomplished by aligning
with either the Resistance or the Enlightened
faction. You will strive to discover Portals and link them
to create Control Fields over geographic areas to
influence the population within. The tally of minds
(Mind Units) under the control of each faction is tracked
constantly on the Intel map.

Your ultimate goal is to work with other members of your
Faction around the world to secure or liberate the entire
world.


Part I. Initial Briefing


1. Choose your Codename.
2. Choose a Faction. Choose carefully. This choice is
final.
3. Familiarize yourself with the Scanner.
4. Review the Agent Protocol.
5. Review Vocabulary Briefing (Glossary).
6. Complete Training Missions.
7. Go outside, walk around, collect XM, Hack Portals,
earn Access Points (AP).
You level up by earning Access Points (AP).
Leveling up grants you access to use more
powerful items and, ultimately, allows you to take
over more Mind Units to further your factions
cause.
8. ConnecL wlLh oLher players vla C+ (click Follow button
on Lhe rlghL), CCMM, lacebook, eLc. new AgenLs who
Leam up wlLh more experlenced players experlence Lhe
mosL success!
9. SuggesL new orLals. ln general, orLals are cool and
lnLeresLlng places and ob[ecLs LhaL musL be safe and
accesslble Lo Lhe publlc. lf you are havlng Lrouble flndlng
orLals near you, check Lhe lnLel Map Lo vlew orLals
anywhere ln Lhe world. Zoom ln Lo vlew unclalmed (grey)
or Level 1 orLals so you can sLarL deploylng 8esonaLors
and Packlng for lLems.
Expert Tip: If there are no Portals close to where you
live, you can always suggest new Portals to fill out the
area around you, provided that the submissions meet our
Candidate Portal Criteria. You will also receive an AP
bonus if your Portal submission becomes accepted.
Part III. Scanner Overview


The Scanner is the core technology of your phone. It can
detect Portals and interact with Exotic Matter (XM) and
XM constructs such as Resonators and XMPs.
!""#$$ &'()*$ +!&,
-). /#0#12 1he
number of bars
around your avaLar
represenLs your
currenL level. ?our
A meLer ls shown ln
Lhe bar above your
xM meLer.
34'*(" 5-**#6 +75, 8#*#6: xM powers your scanner
and allows you Lo Lake acLlons (Packlng orLals,
ueploylng 8esonaLors, Llnklng orLals, eLc.) Walk
around Lo gaLher xM. xM ls vlslble as glowlng parLlcles
on your Scanner.
9&: 8#);:
1ouch CS Lo
access your
lnvenLory, AgenL
proflle, Lralnlng
mlsslons, and
oLher Scanner
seLLlngs.
&'6*-1: An xM
consLrucL LhaL supplles
lLems when hacked
and form a ConLrol
lleld when 3 are
llnked. 8eslsLance
orLals are blue,
LnllghLened orLals are
green, and neuLral
orLals are grey.
!<#)* ='$(*(') -). -"*(') 6-)<#: ?our poslLlon ls lndlcaLed
by a blue or green arrow. 1he clrcle around you ls your
acLlon range, whlch lndlcaLes Lhe area where you can Lake
acLlon (e.g. a orLal musL be ln your acLlon range Lo hack lL).
>955:
CommunlcaLe
wlLh oLher agenLs
by swlplng up on
Lhe CCMM Lab.
Part IV. Basic Gameplay:
Build Inventory
?-*"@ 9;*A Youll gain some
A by hacklng enemy orLals,
buL you wlll llkely geL
aLLacked by Lhe orLal whlch
may draln much of your xM.

34=#6* B(=2 8emember Lo
replenlsh xM (energy) by
walklng around so you are
able Lo conLlnue Lo Lake
acLlons.
C-"D &'6*-1$
Pack frlendly orLals Lo acqulre lLems (xMs, orLal keys,
eLc.) 1hese can be used Lo capLure and llnk orLals. lrlendly
orLals are ones owned by your lacLlon. 8eslsLance orLals
are blue and LnllghLened orLals are green.
?ou musL walL a few mlnuLes beLween consecuLlve hacks Lo
allow the Portal to cool down.
?ou can hack a llmlLed number of Llmes before a orLal
burns ouL and needs a few hours Lo reseL.
?ou do noL recelve A for hacklng frlendly orLals, only
enemy ones.

Part IV. Basic Gameplay:
Leveling Up
>-=*;6# &'6*-1$
If you dont see any Portals in your Scanner, you will see a
vecLor polnLlng you Lo Lhe nearesL orLal.
SelecL a orLal, Lhen Louch E#=1'F G#$')-*'6. llll all open
sloLs Lo power up Lhe orLal. Lach 8esonaLor deployed granLs
A.
Grey Portals are neutral and have not been claimed yet. Try
Lo clalm and power up as many of Lhese as posslble.

G#"@-6<# G#$')-*'6$ ') H6(#).1F &'6*-1$
If the Resonators on a friendly Portal arent at 100%, you can
power lL up by Lransferrlng your xM Lo lL.
lf you own Lhe orLal key Lo a frlendly orLal, you wlll be able
Lo remoLely recharge lL wlLhouL belng near lL.
34=#6* B(=2 1o make lL more
dlfflculL for enemy agenLs Lo
desLroy your orLal, place
8esonaLors as far as posslble
from Lhe cenLer of Lhe
orLal. uo Lhls by sLandlng
wlLh Lhe orLal aL Lhe edge
of your acLlon range and
Lhen deploy.
Part IV. Basic Gameplay:
Leveling Up
/()D &'6*-1$ *'<#*@#6: youll need the Portal Key for the destination
&'6*-1 +'I*-()#. H6'8 @-"D()<,

1o verlfy lf orLals can be llnked, selecL a orLal from Lhe Scanner,
Louch /JKL and lL wlll dlsplay Lhe map vlew wlLh any llnkable orLals
around you. Llnkable orLals are lndlcaLed wlLh a splnnlng red dlal
around lL. SelecL a desLlnaLlon orLal and Lhe Llnk wlll be esLabllshed.
8oLh orLals need Lo have 8esonaLors ln all elghL sloLs before
you can llnk Lhem.
orLal keys can be obLalned by hacklng boLh frlendly and enemy
orLals. keep enemy orLal keys ln your lnvenLory so LhaL you
may llnk Lhe orLal lf lL becomes owned by your facLlon ln Lhe
fuLure.
CreaLlng a Llnk consumes Lhe key and lL wlll be removed from
your lnvenLory.
?our Llnks cannoL cross any oLher Llnks.
Part IV. Basic Gameplay:
Team Work
arL of Lhe fun of playlng lngress ls meeLlng oLher AgenLs ln Lhe
fleld. Pere are some Llps Lo geL you sLarLed:

lnLroduce yourself ln CCMM because hlgher level AgenLs are eager Lo
help newbles learn how Lo play and wlll help you level up. ?ou can say
someLhlng llke Lhe followlng:

Hi, just started playing, anyone around to help me out?
A publlc CCMM message ls broadcasLed when you compleLe your flrsL
orLal acLlon, so oLher AgenLs may lnLroduce Lhemselves Lo you over
CCMM.

Ask ln CCMM lf your local player communlLy has a C+ communlLy you
can [oln. 1hls wlll help you meeL and sLraLeglze wlLh oLher players of
your facLlon Lo seek ouL areas where you can make an lmpacL and
gaLher A.

!oln Lhe lngress C+ CommunlLy Lo connecL wlLh players all over Lhe
world.
Part IV. Advanced Gameplay:
Build Inventory
>')*();# @-"D()< &'6*-1$
llnd a clusLer of orLals. Some agenLs refer Lo clusLers of
friendly Portals as farms.

:-0# &'M#6 >;I#$ -). ;$# -* $*6-*#<(" *(8#$
Power Cubes will help replenish your XM when youre running
low and are especially helpful when youre attacking enemy
orLals.

:'10# @()*$ H'6 =-$$"'.#$
llnd clues posLed on Coogle+.
asscodes granL you lLems (xMs, 8esonaLors, eLc.) and xM.
34=#6* B(=2 ?ou can only use lLems LhaL are aL or below your
currenL level. (e.g. AL Level 2, you may deploy Level 2 8esonaLors
buL cannoL deploy Level 3 or hlgher unLll you reach LhaL level).
Part IV. Advanced Gameplay:
Leveling Up
>6#-*# $8-11 >')*6'1 N(#1.$ by llnklng Lhree porLals LogeLher Lo form a
Lrlangular fleld, whlch capLures Lhe underlylng populaLlon (scored as
Mind Units for your Faction).
8e sLraLeglc abouL whlch orLals you llnk LogeLher so you geL Lhe A
from each Llnk as well as Lhe A boosL from creaLlng a ConLrol lleld by
closlng Lhe Lrlangle.
CreaLlng Llnks and ConLrol llelds yleld Lhe blggesL A galns.

E#$*6'F #)#8F &'6*-1$
1here are Lwo ways Lo flre xM bursLers:
Long press on Lhe Scanner and selecL N(6# 75&
9&: > selecL Lhe xM you wanL Lo use > N(6#
Level 1-2 xMs are low-powered. WlLh Lhese, we recommend
aLLacklng only Level 1 enemy orLals or Leamlng up wlLh a hlgher level
player Lo aLLack Level 2+ orLals. 1he hlgher Lhe orLal sLrengLh, Lhe
harder lL wlll be Lo desLroy lL, requlrlng hlgher level xMs wlLh more
desLrucLlve lmpacL.
Part IV. Advanced Gameplay:
Team Work
&1-F#6 5##*;=$ -). !)'8-1(#$

layers all around Lhe world are connecLlng and meeLlng up ln
person Lo play lngress. Some are planned by nlanLlc Labs whlle
many oLhers are organlzed by local players. 1he large scale
nlanLlc-organlzed evenLs are known as !)'8-1(#$. 1o flnd ouL
when and where Lhe nexL Anomaly ls, follow Lhe lngress C+ page
and look under Their Upcoming Events. To get plugged into
player-organlzed meeLups, [oln your local lngress communlLy.
Good Luck, Agent
1hls gulde ls only Lhe beglnnlng of your [ourney Lo becomlng a
seasoned lngress AgenL. lf aL any polnL you have furLher
quesLlons, please vlslL our Pelp CenLer for supporL.

1o keep up Lo daLe wlLh Lhe laLesL supporL-relaLed news and
orLal submlsslon lnformaLlon, please vlslL and follow Lhe nlA
Cps C+ page.

We look forward Lo seelng you ouL ln Lhe fleld, AgenL.
Reference: Inventory Items
G#$')-*'6
xM ob[ecL used Lo
power-up a orLal and
allgn lL Lo a lacLlon
O1*6- :*6(D#
A varlaLlon of Lhe xmp
wlLh a more powerful
blasL buL smaller radlus
!E! G#H-"*'6
used Lo reverse Lhe
allgnmenL of an
LnllghLened orLal
&'6*-1 L#F
used Lo llnk and remoLe
recharge orLals
59E2 &'6*-1 :@(#1.
Shlelds orLal from
aLLacks
59E2 C#-* :()D
8educes cooldown Llme
beLween orLal hacks
59E2 N'6"# !8=
lncreases power of
orLal aLLacks agalnsL
enemles
P-60($ Q(6;$
used Lo reverse Lhe
allgnmenL of a
8eslsLance orLal
&'M#6 >;I#
SLore of xM LhaL can be
used Lo recharge Lhe
Scanner
>-=$;1#
SLorage conLalner LhaL
can hold oLher ob[ecLs
59E2 /()D !8=
lncreases orLal llnk
range
59E2 5;1*(R@-"D
lncreases hacklng
capaclLy of a orLal
59E2 B;66#*
lncreases frequency of
orLal aLLacks agalnsL
enemles
78= S;6$*#6
Weapon used Lo desLroy
enemy 8esonaLors & Mods
and neuLrallze orLals
Reference: Resonator Limits
CoordlnaLe wlLh oLher agenLs Lo place hlgher level 8esonaLors
ln order Lo lncrease Lhe power of a orLal (e.g. lL Lakes elghL
Level 8 players Lo creaLe an L8 orLal).
Resonator
Level
Max Resonators
allowed per
Portal
/T
/U
/V
/W
/X
/Y
/Z
/[
Resonator
Level
Max Resonators
allowed per
Portal
X
W
W
W
U
U
T
T
Reference: Glossary
Pere ls a shorL llsL of Lerms commonly used ln lngress. lor Lhe
full Clossary, please vlslL Lhe vocabulary 8rleflng page on Lhe
lngress Pelp CenLer.
Decay Resonators will naturally decay and lose their
XM health over time if they are not recharged.
ITEMS An inventory of the game objects held by an
agent. The ITEMS view is accessible via the
OPS panel.
Mind Units (MU) A measure of the human population that lives
under a Control fields. The global score of Mind
Units is shown on the INTEL view and on the
Intelligence Map.
MOD An object that can be installed to increase the
power or capability of another object. For
example, installing a Shield MOD on a Portal
will increase the defensive power of the Portal.
Power Cube Power Cubes contain XM and are obtained
through HACKING. Using a Power Cube will
transfer all of its XM energy to your Scanner
XM health bar. They are one-time use, and any
energy that is left over after your XM health bar
is full will be lost.
Target An action that will direct the agent to the
targeted location or object.
END NEW AGENT INTEL.

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