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Universidad Autnoma de Coahuila


School of Visual Arts Prof. Rubn Herrera
Graphic Design Degree

Magazine Redesign
English Class

Nstor Ivn Tovar Vzquez
Arq. Hilda Loyola


Saltillo, Coahuila.
May 30
th
, 2014













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Content

Introduction
Problem
Diagnosis
Proposal design
Procedures
Conclusions
Bibliography
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5
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Introduction
The Zine was made such as project of the "workshop of editorial production" class; in this
case the objective was to redesign a magazine.
The chosen magazine its named homos and had a gay content, my own approach it was
create with a concept a most attractive piece of entertainment.



















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Problem
Find a concept that defines the content of the magazine
Create a dummy with the redesign for Homos magazine using the concept for
make a most attractive product.




















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Diagnosis

In this case the observation of the original magazine determined that his design was not
communicative, not invited to the reading and was little concrete.


Original Magazine

The purpose was to create a kind of magazine-object with which the receptor interacts
differently than a typical magazine, was probably based in a Jorge Frascara (1994) text
about design, in this he says that the emphasis should be placed on the design of a
communicational situation in which the user interacts with designed and not totaly in the
physical design.



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Proposal design

From a brainstorm was determined that the concept should be focused on the voyeuristic
act in which every spectator participates with certain objects and as also happens with
every magazine.

The concept was applied to the physical magazine so that when someone reading the
magazine and get to the part of the gallery must break certain leaves for observe the erotic
content, for this way the user interacts with designed.

The name of the magazine changed of "Homos" to "Homo Zine" becasue "Zine" it's
associated to independent publications, this election was based by the idea to make it a
more handmade product and with characteristic for a unique object.

The format chosen was a pocket magazine relating it to the erotic magazines and fagzines
from the 70's. The content was also modified to addressing topics such as art, film and
literature.

The editorial design was proposed from a combination of two features, first have a many
negative spaces and a minimalistic use of the elements,. and second some interventions
with drawings, scratches and stains reprising aspects of punk graphics.



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Procedure
Define a concept from brainstorm
Rename
Choosing a format
Redefine the content (themes, texts etc.)
Define how apply the concept
Making the logo
Sketch content
Pages of digital document
Make crosslinked
Create the graphics (photos, illustrations, etc.).
Select typefaces
Digital composition
Printing tests (readability, color etc..)
Print the final dummy
Finishes








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Conclusions
Working from a specific concept was allowed to develop communication strategies where
users interact with the designed. The new concept also determined the content of the
magazine making it more visual.
By designing the magazine becomes much more enjoyable visually for cleanliness and
concisely by its simplicity.
The production of dummy helped to locate some errors in the design; otherwise it was
never would found.
I think the magazine has a special value for his characteristic of object that we're not
accustomed to seeing or reading.












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Bibliography
Frascara J. (1994) Diseo grfico y comunicacin. (7 edicin). Ediciones Infinito. Buenos
Aires.

Real Academia Espaola. Voyeur. Recuperado el 5 de Mayo de 2014,
http://lema.rae.es/drae/?val=voyeur

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