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"Homos" magazine had a gay content, my own approach it was create with a concept a most attractive piece of entertainment. The format chosen was a pocket magazine relating it to the erotic magazines and fagzines from the 70's. The design was based by the idea to make it a more handmade product and with characteristic for a unique object.
"Homos" magazine had a gay content, my own approach it was create with a concept a most attractive piece of entertainment. The format chosen was a pocket magazine relating it to the erotic magazines and fagzines from the 70's. The design was based by the idea to make it a more handmade product and with characteristic for a unique object.
"Homos" magazine had a gay content, my own approach it was create with a concept a most attractive piece of entertainment. The format chosen was a pocket magazine relating it to the erotic magazines and fagzines from the 70's. The design was based by the idea to make it a more handmade product and with characteristic for a unique object.
Introduction The Zine was made such as project of the "workshop of editorial production" class; in this case the objective was to redesign a magazine. The chosen magazine its named homos and had a gay content, my own approach it was create with a concept a most attractive piece of entertainment.
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Problem Find a concept that defines the content of the magazine Create a dummy with the redesign for Homos magazine using the concept for make a most attractive product.
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Diagnosis
In this case the observation of the original magazine determined that his design was not communicative, not invited to the reading and was little concrete.
Original Magazine
The purpose was to create a kind of magazine-object with which the receptor interacts differently than a typical magazine, was probably based in a Jorge Frascara (1994) text about design, in this he says that the emphasis should be placed on the design of a communicational situation in which the user interacts with designed and not totaly in the physical design.
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Proposal design
From a brainstorm was determined that the concept should be focused on the voyeuristic act in which every spectator participates with certain objects and as also happens with every magazine.
The concept was applied to the physical magazine so that when someone reading the magazine and get to the part of the gallery must break certain leaves for observe the erotic content, for this way the user interacts with designed.
The name of the magazine changed of "Homos" to "Homo Zine" becasue "Zine" it's associated to independent publications, this election was based by the idea to make it a more handmade product and with characteristic for a unique object.
The format chosen was a pocket magazine relating it to the erotic magazines and fagzines from the 70's. The content was also modified to addressing topics such as art, film and literature.
The editorial design was proposed from a combination of two features, first have a many negative spaces and a minimalistic use of the elements,. and second some interventions with drawings, scratches and stains reprising aspects of punk graphics.
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Procedure Define a concept from brainstorm Rename Choosing a format Redefine the content (themes, texts etc.) Define how apply the concept Making the logo Sketch content Pages of digital document Make crosslinked Create the graphics (photos, illustrations, etc.). Select typefaces Digital composition Printing tests (readability, color etc..) Print the final dummy Finishes
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Conclusions Working from a specific concept was allowed to develop communication strategies where users interact with the designed. The new concept also determined the content of the magazine making it more visual. By designing the magazine becomes much more enjoyable visually for cleanliness and concisely by its simplicity. The production of dummy helped to locate some errors in the design; otherwise it was never would found. I think the magazine has a special value for his characteristic of object that we're not accustomed to seeing or reading.
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Bibliography Frascara J. (1994) Diseo grfico y comunicacin. (7 edicin). Ediciones Infinito. Buenos Aires.
Real Academia Espaola. Voyeur. Recuperado el 5 de Mayo de 2014, http://lema.rae.es/drae/?val=voyeur