Vous êtes sur la page 1sur 37

Disney's Atlantis: The Lost Empire: FAQ/Walkthrough by MYellott

Version Final, Last Updated 2002-06-29 Vie/Donloa! "riginal File


Hosted by #ameFAQs
Return to Disney's Atlantis: The Lost Empire $%&' FAQs ( #ui!es
Liked this FAQ !li"k here to re"o##end this ite# to other users$
This FAQ written exclusively for GameFAQs (www.gamefaqs.com)
========================================================================
Disneys
!" T # !" $ T % &
! " ! "
' ' ! "
' '
T() #*&T )+,%-)
.......................................................
/ A FAQ!0al1through for Atlantis2 T#) (,laystation) /
/ 0ritten 3y +ichael 4ellott (myellott5hotmail.com) /
/ Final 6ersion (7!89!:8) /
/ ;o<yright 8::8 /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''
========================================================================
% $ D ) =
========================================================================
: ' > , D A T ) &
? ' G A + ) % $ F *
?.?' %ntro@uction
?.8' Game ;ontrols
?.A' %tems
?.B' ;haracters C )nemies
?.D' ;o@es an@ &ecrets
8 ' 0 A # E T ( - * > G (
8.?' 0hitmores +ansion
8.8' >lysses
8.A' #eviathan Attac1
8.B' ;ove
8.D' %ce Trial
8.7' Fire Trial
8.F' Truc1 )sca<e
8.G' *uter Atlantis
8.9' %nner Atlantis
8.?:' &ecret &wim
8.??' Treachery
8.?8' A1tira1 Flight
8.?A' &ave Ei@a
A ' ; - ) D % T &
========================================================================
: ' > , D A T ) &
========================================================================
..........................
/ :7!?F!:8 ' 6ersion :.? /
''''''''''''''''''''''''''
'First version of the FAQ!0al1through
'&ections ?.?'?.DH 8.?'8.?AH an@ &ection A a@@e@
'&ections ?.A an@ 8.G'8.?A not com<lete
..........................
/ :7!8B!:8 ' 6ersion ?.: /
''''''''''''''''''''''''''
'0al1through com<lete@
'&ections 8.G'8.?A com<lete@
'&ection ?.A not com<lete
..........................
/ :7!89!:8 ' Final 6ersion /
''''''''''''''''''''''''''
'&ection ?.A com<lete@
'Fixe@ mista1e in the wal1through
'Fixe@ s<elling errors
'$o further u<@ates after this
========================================================================
? ' G A + ) % $ F *
========================================================================
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
?.?' %ntro@uction
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
T() AT#A$T%& )=,)D%T%*$
'''''''''''''''''''''''
JiKarre occurrencesH mysterious architectureH an@ sightings of gigantic
mythical 3easts have intrigue@ man1in@ for centuriesL 0ho really create@
&tonehenge or the ,yrami@sH structures 3uilt centuries 3efore any
machines ca<a3le of such a featM 0hat a3out sightings of the huge
monster of #och $ess or the A3omina3le &nowmanM Ancient mariners swore
that &ea $ym<hs coul@ wretch a shi< 3y singing. &ome say that the one
who @iscovers the answers to these ri@@les will have foun@ Atlantis.
Atlantis was the mythical em<ire that sun1 into the $orth Atlantic *cean
??H::: years agoH ta1ing an incre@i3ly a@vance@ civiliKation with it.
The Gree1 <hiloso<herH ,latoH was the first to mention Atlantis aroun@
A7: J.;. an@ great min@s have searche@ for evi@ence of the lost em<ire
ever since.
#inguist +ilo Thatch has no @ou3t that this great 1ing@om once rule@ the
worl@. (e sees <roof everywhere. +ilos gran@father ins<ire@ his
gran@son with stories of Atlantis an@ mystical crystals of incre@i3le
<ower. (e was <ositive that the great sun1en em<ire existe@. 0hat he
wante@ to <rove was that Atlantean culture still exists to@ayH right
nowH @ee< within the )arth. The ol@ man @ie@ 3efore he coul@ <rove his
theoryH an@ suffere@ the sneers an@ @is3elief among his colleagues.
+ilo is @riven to <rove his gran@father right.
;enturies agoH a 3oo1 was written in a strange language was @iscovere@.
$ame@ the &he<her@s NournalH it is the <ersonal account of a man calle@
AKiK who @iscovere@ Atlantis at the 3ottom of a @ee< chasm. &ome
3elieve the Oournal is the ranting of a ma@man. Jut to +iloH each <iece
of the Oournal he @eci<hersH reveals more of the mysterious truth.
A team of ex<erts is a3out to Ooin +ilo to em3ar1 on a su3marine
ex<e@ition to the realm of Atlantis. 0ill they @iscover the mythical
em<ire an@ return heroically with the <roof that has elu@e@ a@venturers
for millenniumM *r will they @isa<<ear un@er the vast $orth Atlantic
foreverH a@@ing a few new lines to this ageless myth.
Nourney into the @ee<est seasH 3attle the col@ ferocity of natureH an@
outwit treacherous souls. 4ou must have the 3rain of a scientist an@
the heart of a warrior to survive.
)arths greatest mysteries are a3out to 3ecome crystal clear.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
?.8' Game ;ontrols
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
..............................................
/ = Jutton' / Num< /
/ / #et go!Dro< /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ = Jutton I Directional / &wim /
/ 3utton' / ;lim3 /
/ / &elect menu items /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ * Jutton' / Dive when in water /
/ / Fire!Throw wea<on /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ &Q>A-) Jutton' / ,unch /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ #? Jutton' / Duc1 /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ Directional 3utton' / &teer vehicles /
/ / ,ush!,ull o3Oects /
/ / &elect!)qui< items /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ -? I Directional / #oo1!Aim /
/ 3utton' / /
/''''''''''''''''''''''''''''''''''''''''''''''/
/ &)#);T Jutton' / *<en Jac1<ac1 /
''''''''''''''''''''''''''''''''''''''''''''''
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
?.A' %tems
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
The items liste@ here are foun@ accor@ing to the or@er you encounter
them in the game. A list of all common items that are foun@ throughout
the game can 3e foun@ at the en@ of this section.
Atlantean ;om<ass
'''''''''''''''''
This item is acquire@ in #evel ? an@ may 3e use@ 3y any character. %t
tells the @irection you are facingL howeverH it isnt much use in this
wal1through 3ecause % never ma1e mention to those trivialH yet hel<ful
@irection la3els li1e PsouthP an@ Pnorth.P #ive an@ learnH % guess L)
%t can 3e u<gra@e@ with certain color crystals li1e the Atlantean
Joomerang. % never once use@ this feature 3ut you can mess aroun@ with
it if you li1e. A chart 3elow tells what color crystals will affect the
com<ass.
............................................
/ ;rystal ;olor / )ffect / Duration /
/''''''''''''''''''''''''''''''''''''''''''''/
/ Jlue / Trac1s chests / 99 sec /
/ *range / Trac1s crystals / 99 sec /
/ ,ur<le / Trac1s secrets / 99 sec /
'''''''''''''''''''''''''''''''''''''''''''''
0hitmores ,ortfolios
'''''''''''''''''''''
This item is acquire@ in #evel ? in the 3oiler room an@ is only use@ to
give 3ac1 to 0hitmore to continue with your tutorial of the game of how
to use items.
)n@ of a Jro1en Eey
'''''''''''''''''''
This item is acquire@ in #evel ? in the @es1 @own in the 3oiler room an@
must 3e com3ine@ with the P(an@le of a Jro1en EeyP that 0hitmore gives
you after you give him the <ortfolios.
(an@le of a Jro1en Eey
''''''''''''''''''''''
Given to you 3y 0hitmore in #evel ? an@ must 3e com3ine@ with P)n@ of a
Jro1en EeyP that is foun@ in a @es1 in the 3oiler room.
*l@ Eey
'''''''
Acquire@ when you com3ine P)n@ of a Jro1en EeyP an@ P(an@le of a Jro1en
EeyP in #evel ?. %t is use@ to enter the fish tan1 room where you
acquire the Atlantean Joomerang.
Atlantean Joomerang
'''''''''''''''''''
This item is also acquire@ in #evel ? in the giant fish tan1. %t is the
<rimary wea<on of +ilo an@ can 3e u<gra@e@ using certain color crystals
that are foun@ throughout the entire game. To use a crystal on the
3oomerang you must com3ine the two. ;om3ining an alrea@y u<gra@e@
3oomerang will not have a greater effect than if it wasnt u<gra@e@. A
chart 3elow tells what color crystals will affect the 3oomerang.
.............................................
/ ;rystal ;olor / )ffect / Q of >ses /
/'''''''''''''''''''''''''''''''''''''''''''''/
/ Jlue / #ong -ange / ?: /
/ *range / #ightning &torm / ? /
/ ,ur<le / (igh ,ower / ?: /
'''''''''''''''''''''''''''''''''''''''''''''
Flare Gun
'''''''''
This item is always in Au@reys inventory an@ is her <rimary wea<on. %t
can 3e use@ to solve certain <uKKles that require light from the flare
to fin@ the <ath or to hit certain o3Oects that @o not res<on@ to wea1er
wea<ons such as the 3oomerang.
Grena@es
''''''''
This item is always in 6innys inventory an@ is his <rimary wea<on. %f
it hits an enemy it will ex<lo@e on contact or if it lan@s on the groun@
it will ex<lo@e after a short time an@ hurt any enemies near it.
Fire )xtinguisher
'''''''''''''''''
This item is acquire@ in #evel 8 3y one of the malfunctioning gun
turrets. %t is use@ to <ut out a fire that is 3loc1ing your way to the
esca<e vessel.
Door (an@le
'''''''''''
This item is acquire@ in #evel 8 3y the s<inning tur3ines un@erwater.
%t is use@ to o<en a @oor that has no han@le (@uhR).
The +ain ;avern Eey
'''''''''''''''''''
This item is acquire@ in #evel D 3y 3rea1ing a 3ox o<en. %t is use@ to
unloc1 the first @oor you encounter in this level.
(an@ful of -oc1s
''''''''''''''''
This item is always in +olieres inventory an@ is his <rimary wea<on.
%t is the strongest out of all of the characters wea<onsL howeverH it
is also the slowest.
%ce ;rystal
'''''''''''
This item is acquire@ in #evel D 3y 3rea1ing a 3ox next to a lever. %t
is use@ 3ac1 in #evel B in a statue that o<ens a @oor once the Fire
;rystal is also <lace@ in a statue.
#ava ;rystal
''''''''''''
This item is acquire@ in #evel 7 in two se<arate <laces. Joth of them
are require@ in or@er to unloc1 a @oor 3y <lacing them in a wall.
Fire ;rystal
''''''''''''
This item is acquire@ in #evel 7 3ehin@ a giant statue of a face. %t is
use@ 3ac1 in #evel B in a statue that o<ens a @oor once the %ce ;rystal
is also <lace@ in a statue.
*l@ ;og
'''''''
This item is acquire@ in #evel B after you <lace 3oth the %ce ;rystal
an@ Fire ;rystal in the statues to o<en the @oor. %t is use@ to fix the
Digger machine to <rocee@ to #evel F.
Atlantean Jolt &taff
''''''''''''''''''''
This item is always in Ei@as inventory an@ is her <rimary wea<on. %t
can also 3e com3ine@ with certain colore@ crystals to u<gra@e the 3olts
that the wea<on shoots. Jelow is a chart of the crystals an@ their
effects.
.............................................
/ ;rystal ;olor / )ffect / Q of >ses /
/'''''''''''''''''''''''''''''''''''''''''''''/
/ Jlue / (oming / ?: /
/ *range / Firestorm / ? /
/ ,ur<le / ,ower / ?: /
'''''''''''''''''''''''''''''''''''''''''''''
The +ar1et<lace Eey
'''''''''''''''''''
This item is acquire@ in #evel 9 an@ is use@ to unloc1 the @oor where
you first encounter the Atlantean ,olice.
,iece of +osaic
'''''''''''''''
These are foun@ multi<le timesH first in #evel 9 an@ then in #evel ??
you will fin@ A more. They are use@ to restore mosaics that will either
unloc1 a @oor or o<en the exit to the level.
*l@ (oo1
''''''''
This item is acquire@ in #evel ?: an@ is use@ as a missing chain lin1 to
raise a chest that contains The Atlantean Eey.
The Atlantean Eey
'''''''''''''''''
This item is acquire@ in #evel ?: 3y 3rea1ing o<en the chest that
a<<ears after com3ining the *l@ (oo1 with the 3ro1en chain. %t is use@
on the large 1eyhole in another room to raise a giant 3loc1 from your
<ath.
The &ecret Eey
''''''''''''''
This item is acquire@ in #evel ?: 3y having the lava's<itting statue
3rea1 o<en a <ot to reveal the 1ey. %t is use@ to unloc1 a @oor later
on in the level.
)m<ty 6ase
''''''''''
This item is acquire@ in #evel ?: an@ is use@ to collect the gol@en
water to <lace in one of the A <ools to o<en the exit.
6ase of 0ater
'''''''''''''
The )m<ty 6ase turns into this item after you use it with the <ool of
gol@en water to trans<ort 3ac1 to the other A <ools.
&1eleton Eey
''''''''''''
Given to you 3y the Atlantean Eing in #evel ??. %t is use@ on the first
@oor you encounter guar@e@ 3y &tone &entinels.
;ommon %tems
''''''''''''
)ach of these items can 3e foun@ throughout any level an@ regenerate
each time you revisit the level.
;an of Foo@' -estores ?: healthH can only carry ?: at a time
Antivenin' ;ures character of <oisonH can only carry ?: at a time
First Ai@ Eit' -estores 8: healthH can only carry ?: at a time
Gol@en (eart' *ne foun@ in every levelH gives an extra life
;lear ;rystals' ;ollect ?D to receive an extra lifeH chart of num3er in
each level foun@ 3elow.
....................................
/ #evel / Q of ;rystals /
/''''''''''''''''''''''''''''''''''''/
/ 0hitmores +ansion / : /
/ >lysses / : /
/ #eviathan Attac1 / : /
/ ;ove / ?7 /
/ %ce Trial / BB /
/ Fire Trial / A9 /
/ Truc1 )sca<e / : /
/ *uter Atlantis / D8 /
/ %nner Atlantis / B: /
/ &ecret &wim / F: /
/ Treachery / AA /
/ A1tira1 Flight / : /
/ &ave Ei@a / : /
''''''''''''''''''''''''''''''''''''
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
?.B' ;haracters C )nemies
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
This list is com<rise@ of everything in the +o@el 6iewerH see the P;o@es
an@ &ecretsP section (?.D) for information to unloc1 it. The <ersonnel
files for some of the main characters are ta1en @irectly from the game
for more info. The summaries are my own comments.
...................
! +ilo Names Thatch "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / DGP "
/ 0eight2 / ?BD l3s /
/ Age2 / A8 /
/ Jirth<lace2 / Fish1illH /
/ / $4H >&A /
/ No32 / #inguist C ;artogra<her /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 Frien@ly an@ eagerL aca@emicH curious. Jelieves in himself an@ /
/ as<ires to stan@ among the greatest ex<lorers in history. As /
/ com<any linguistH only he can @eci<her the cry<tic language of /
/ The &he<her@s Nournal. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*ne of the D main <layers in the game an@ the only one who you have
constant access to. +ilos main wea<on is the Atlantean Joomerang which
can 3e u<gra@e@ 3y com3ining colore@ crystals in it. &ee the %tems
section (?.A) for more @etails. (is s<ecial a3ilities inclu@e
<ushing!<ulling heavy o3Oects (6inny can also @o this) an@ clim3ing
certain surfaces.
..........................
! ;omman@er #yle T. -our1e "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / 7BP "
/ 0eight2 / 8D: l3s /
/ Age2 / DB /
/ Jirth<lace2 / JeaumontH /
/ / T=H >&A /
/ No32 / ,ragmatic mercenary /
/ / comman@er of the ex<e@ition /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 +a1es his own rules. Tough an@ focuse@H hes a seasone@ lea@er /
/ whos helme@ numerous ex<e@itions. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
The comman@er of the ex<e@ition to AtlantisH you only see him in #evel 8
' P>lyssesP an@ in #evel ?A ' P&ave Ei@aP as the last 3oss.
................
! (elga &inclair "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / D?:P "
/ 0eight2 / ?8F l3s /
/ Age2 / A: /
/ Jirth<lace2 / Fran1furtH /
/ / Germany /
/ No32 / &econ@ in comman@ /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 &hes 3eautifulH mysterious an@ tough. &he <lays for 1ee<s an@ /
/ li1es high sta1es. ;omman@s everyones full attention with her /
/ austere 3eauty an@ aloofH e@gy @emeanor. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
The 8n@ in comman@ of the ex<e@ition an@H fittinglyH the 8n@ to last
3oss in the game. % @ont 3elieve she is in any other level exce<t
may3e P>lysses.P
...............
! Gaetan +olier "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / D8P "
/ 0eight2 / 88A l3s /
/ Age2 / A9 /
/ Jirth<lace2 / ,arisH /
/ / France /
/ No32 / GeologistH mineralogist C tunneling ex<ert /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 A@visor to numerous mining cor<orationsH he is sensitive to /
/ light an@ generally @istrustful of those he @oes not 1now. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Also referre@ to as Pthe +oleHP he only comes into <lay in a3out 8 of
the levels. (e runs slower an@ Oum<s lower than any other <laya3le
character 3ut is use@ to solve <uKKles with his unique @igging a3ility.
............................
! 6incenKo P6innyP &antorini "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / D??P "
/ 0eight2 / ?9: l3s /
/ Age2 / AG /
/ Jirth<lace2 / ,alermoH /
/ / %taly /
/ No32 / Demolitions ex<ert /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 A<<roaches his extremely @angerous Oo3 with casual confi@ence. /
/ +ore relaxe@ than a soggy fuse. Given to extreme /
/ un@erstatement exce<t when <laying <ractical Oo1es which often /
/ require @etonating something. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*ne of the D main <layers in the game. (is main wea<on are grena@es
which will ex<lo@e on contact with an enemy or after a short <erio@ of
time. (eH li1e +iloH can <ush!<ull heavy o3Oects as well as set
@ynamite to clear a <ath in the game.
................
! Au@rey -amireK "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / DDP "
/ 0eight2 / ?A8 l3s /
/ Age2 / ?G /
/ Jirth<lace2 / Dear3ornH /
/ / +TH >&A /
/ No32 / +echanic /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 ;uteH o<inionate@H 3rightH fearless an@ in@ustrious. (as a low /
/ tolerance for anyone less mechanically inclu@e@ an@ ten@s to /
/ lose her tem<er over the constant an@ extensive maintenance /
/ require@ on the ex<e@ition. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
The last of the D main <layers in the gameH Au@reys main wea<on is the
flare gun (not a <istolH if youve 3een won@ering why the 3ullet is so
slow). (er a3ility to fix thingsH li1e +olieresH only comes into <lay
a cou<le times to solve <uKKles. (oweverH her gun is nee@e@ for certain
situations where +ilos Joomerang is not strong enough to @o the Oo3.
.....................
! ,reston J. 0hitmore "
/''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
/ (eight2 / DFP "
/ 0eight2 / ?BF l3s /
/ Age2 / F: /
/ Jirth<lace2 / &eattleH /
/ / 0AH >&A /
/ No32 / JillionaireH <hilanthro<istH in@ustrialist. /
/'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''/
/Jio2 0hitmore is an eccentric whose <assion lies in the @iscovery of /
/ legen@ary treasures an@ mythic <laces through great /
/ ex<e@itionsH though failing health now limits his involvement /
/ to fun@ing them. /
/ /
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
The very richH very strangeH <erson that is fun@ing the ex<e@ition. (e
only ma1es a cameo a<<earance in the ?st level as a gui@e through the
tutorial.
Ei@a
''''
*ne of the D main <layers in the gameH can only 3e use@ starting with
#evel G ' P*uter Atlantis.P (er main wea<on is the Atlantean &<ear
which shoots out electrical 3olts from its ti<. &he seems to 3e a3le
to Oum< farther than the rest of the characters (although it is never
nee@e@ for a s<ecific situation) an@ she has the a3ility to wal1 among
the Atlantean Guar@s without 3eing sto<<e@.
Troo<er
'''''''
Foun@ only in #evel 8 ' P>lyssesP in cutscenes. They serve no <ur<ose
3ut to a@@ to the atmos<here an@ feel of the movie.
Atlantean Eing
''''''''''''''
(e only comes into <lay in #evel 9 ' P%nner AtlantisP to give +ilo a
mission to restore the mosaic. #i1e the troo<erH he is <urely there to
a@@ to the atmos<here an@ feel of the movie.
Atlantean ,olice
''''''''''''''''
$ot technically an enemy 3ecause you cant 1ill themL howeverH they are
a constant nuisance in the later levels. %f they catch any mem3er of
your team (exce<t Ei@a) you will 3e thrown in Oail an@ have to wor1 your
way 3ac1 in the game. They @ont seem to run as fast as +ilo so you can
usually eva@e them.
Atlantean ;hil@
'''''''''''''''
*nly shown in #evel 9 ' P%nner AtlantisP to inform you that the
Atlantean ,olice are near3y.
&<i@er
''''''
Attac1s with venom an@ is a <ain in the nec1 @ue to its small siKe you
must usually target with -? to fire a wea<on to 1ill it.
4eti
''''
Foun@ only in #evel D ' P%ce TrialHP these large monsters throw
snow3alls at the <layer at great @istances an@ cannot always 3e 1ille@
@ue to range of your wea<ons.
Atlantean Tiger
'''''''''''''''
The <ur<le tiger with the rather long tail is more a frea1 of nature
than an enemy. They have no long'range attac1 so are not that
@angerous.
;ra3
''''
*ne of the first enemies you encounter an@ can 3e ta1en out easily with
Oust one hit with anyones main wea<on. They are only annoying @ue to
their small siKe.
Atlantean +ammoth
'''''''''''''''''
*nly shows u< in #evel D ' P%ce TrialP an@ cannot 3e 1ille@ @irectly.
%nstea@ you must run through a tunnel an@ eva@e o3stacles until it falls
off the si@e a cliff.
#ava +onster
''''''''''''
*nly foun@ in #evel 7 ' PFire TrialP an@ acts the same as the 4eti
exce<t it can only s<awn where there is lava.
Tru@y
'''''
The o@@ 3lueH greenH an@ re@ 3ir@ can first 3e foun@ in #evel G ' P*uter
AtlantisP an@ @oes not <ose much of a threat.
-oc1 +onster
''''''''''''
AgainH acts the same as the 4eti an@ is foun@ throughout all of the
later Atlantean levels.
Jomont
''''''
A strange slug'ty<e creature that s<its at the <layer. %t is usually
foun@ Oust aroun@ a corner where it can get off ? hit 3efore 3eing
1ille@.
Joi@
''''
The large <ur<le ostrich'ty<e creature @oes not <ose any @anger an@ can
only 3e foun@ in the later Atlantean levels.
0olf
''''
Foun@ only in #evel D ' P%ce TrialP it @oes not have any long'range
attac1H unli1e the 4etiH therefore it is relatively easy.
-ussel
''''''
This 3lue @inosaur'ty<e creature is similar to the Jomont.
&har1
'''''
Doesnt loo1 much li1e a shar1H more li1e a Jaracu@a. AnywayH it is
foun@ in #evel ?: ' P&ecret &wim.P
Groun@ Jeetle
'''''''''''''
&imilar to the ;ra3H exce<t % 3elieve it is a3le to <oison the <layer
with venom.
(aywoo@
'''''''
A 3at creature that is much more aggressive than the Tru@y.
&na<<y
''''''
The very first enemy you encounter that <atrol areas un@erwater an@ try
to sna< at you. As long as you 1ee< swimming they shoul@ never 3e a3le
to hit you.
0as<
''''
6ery annoying things that only a<<ear once or twiceL howeverH @ue to
their siKe an@ mo3ility they can 3e a <ain to hit.
Jugman
''''''
AEA the giant wal1ing 3eetle. Nust a gar@en'variety monsterH nothing
too @angerous.
Ne@
'''
Another weir@ creature that loo1s li1e a scara3. *nly @ifficultyH li1e
the ;ra3H is its small siKe.
Flatfish
''''''''
#oo1s similar to a catfishH it is slightly more @angerous than a &na<<y.
%t can only 3e foun@ in #evel ?: ' P&ecret &wim.P
#iKar@ +onster
''''''''''''''
*nly foun@ in the later levels an@H li1e so many other monstersH is Oust
a general nuisance.
%ce A<e
'''''''
Dont ever remem3er seeing this enemy in the gameH although %m sure it
isnt that annoying li1e the 4eti.
Flying Jeetle
'''''''''''''
&imilar to the Groun@ Jeetle (exce<t it flies... sorry) an@ also has the
a3ility to <oison a <layer with venom.
-oscoe
''''''
This snail!squi@ thing is only foun@ in #evel ?: ' P&ecret &wimP an@H to
my 1nowle@geH cannot 3e 1ille@. Jest thing is to quic1ly swim 3y an@ @o
not swim 3elow it or it will get you with its tentacles.
&tone &entinel
''''''''''''''
Although muchH muchH much larger in the actual movieH an@ not really an
enemy (cant 3lame a movie to game lac1ing creativity)H these guys are
foun@ mostly in the later levels an@ have a very slow long'range attac1
where they charge u< energy an@ shoot it at the <layer. The only reason
for this long charge'u< is @ue to the massive amount of hits it tac1s (D
or 7) with the main wea<on to 1ill it.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
?.D' ;o@es an@ &ecrets
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
+ovie 6iewer
''''''''''''
To unloc1 a movie in the +ovie 6iewer un@er the P&<ecial FeaturesP
section you must collect all G Atlantean &ym3ols in a level to s<ell the
wor@ PAtlantis.P *nce that is com<lete the movie you saw for that level
will 3e availa3le in the +ovie 6iewer. The PGame ;om<lete@P movie is
availa3le automatically after 3eating the game without any other
o3Oectives to 3e met. &ee the wal1through section for locations of all
Atlantean &ym3ols in every level.
;once<t Art an@ +o@el 6iewer
''''''''''''''''''''''''''''
Joth of these will 3e unloc1e@ once you o3tain all ?A Green ;rystals in
the game. There is one crystal in every level. &ee the wal1through
section for locations of every Green ;rystal.
>nlimite@ #ives
'''''''''''''''
The following co@e was foun@ at www.gamewinners.comH %ve never 3een
a3le to get it to wor1 since the co@e @oes not clarify when to hol@ the
3uttons. % woul@ try 3efore the title screen actually comes onH 3ut it
@i@nt wor1 for me. %f you get it to wor1 e'mail me with exact
@irections an@ %ll cre@it you.
P(ol@ = I ;ircle I &quare I -ight at the title screen. &tart the game.
(ol@ #? I -? when <laying as +ilo for unlimite@ lives. +ilo will say
Great to confirm correct co@e entry.P
========================================================================
8 ' 0 A # E T ( - * > G (
========================================================================
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.?' 0hitmores +ansion
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
After the intro movie you will wal1 u< to 0hitmore an@ hell give you a
tutorial on how to o<erate the game. &im<ly Oum< 3y <ressing =H then
<unch 3y <ressing &Q>A-)H then @uc1 3y <ressing #?H an@ lastly loo1
aroun@ 3y <ressing -?. After you com<lete these sim<le tas1s he will
tell you a3out a ;om<ass on the 3oo1case. The 3oo1case is to the right
of 0hitmore so Oust Oum< u< to it an@ youll hang from the e@ge. ,ress
u< on the @irectional <a@ to clim3 u< an@ gra3 the ;om<ass.
Go 3ac1 to 0hitmore an@ hell want you to fin@ the ;rew ,ortfolios an@
<art of a Eey. The entrance to the 3oiler room is to the right of the
elevator shaftL howeverH it is @ar1 so go next to the light switch an@
hol@ @own T-%A$G#) to search an@ turn on the light. $ow go @own the
stairs an@ youll notice a few things. First there are gol@ sym3olsH
those are Atlantean sym3ols an@ if you collect all of them (to s<ell
PAtlantisP) then you will 3e a3le to view a movie in the +ovie 6iewer in
the &<ecial Features section. The sym3ol locations are also liste@ at
the en@ of this section for easier reference.
Go to the other en@ of the room to collect the first Atlantean &ym3ol
(AS?T) an@ run over the Oournal <age to the right of it to learn a3out
Atlantean &ym3ols. *n the left si@e of the room youll see the actual
3oiler an@ the # Atlantean &ym3ol. Gra3 it an@ then wal1 u< to the
chest in the first alcove. ,ress &Q>A-) to <unch an@ 3rea1 itH
revealing the ;rew ,ortfolios. Go into the secon@ alcove to your right
with the glo3e an@ on the left si@e of the room youll fin@ the AS8T
Atlantean &ym3ol.
Jefore going 3ac1 u<stairs loo1 at the 3oo1case in the corner to notice
another sym3ol u< to<. ;lim3 it Oust as you @i@ when you got the
;om<ass an@ youll o3tain the TS8T Atlantean &ym3ol. Go to the @es1
covere@ in 3oo1s an@ search it (use the T-%A$G#) 3utton) to fin@ the )n@
of a Jro1en Eey. $ow go 3ac1 u<stairs to 0hitmore an@ hell tell you
a3out your Jac1<ac1. ,ress &)#);T to enter itH go u< a layer an@ right
to fin@ the <ortfolio. &elect P>&)P to give it to 0hitmore an@ hell
tell you a little 3it a3out the crew an@ the ra@ioH which serves as a
chec1<oint in the level.
(ell also tells you of the Joomerang in the fish tan1 an@ hell give
you the secon@ half of the 1ey. Go into your Jac1<ac1H go u< to fin@
the 1eyH select P;*+J%$)P an@ go left to fin@ the other half to com3ine
it with. Go to the @oor in the corner 3etween the fire<lace an@ the
3oo1case an@ use the *l@ Eey on it for it to o<en. Go into the fish
tan1 room an@ in the corner will 3e a Oournal <age that tells you a3out
swimming.
Go aroun@ the fish tan1 an@ loo1 in the first alcove with crates an@
s<i@er we3s on the left. *n the right youll fin@ the $ Atlantean
&ym3ol. #i1ewiseH youll fin@ the TS8T Atlantean &ym3ol in the 8n@
alcove to the right of a stac1 of crates. Num< u< on the wal1way that
goes aroun@ the fish tan1 an@ then @ive into the tan1. 4oull notice an
air meter a<<ear starting with ?:: that gra@ually goes @own. %f it
reaches : then you will @ie so come u< for air 3efore then.
Gra3 the Atlantean Joomerang at the 3ottom of the tan1 an@ then go to
the surface an@ in the corner youll fin@ the % Atlantean &ym3ol.
Jefore leaving the tan1 you might want to get the gol@ heartH which
increases your lives 3y ?. Go 3ac1 to 0hitmore an@ he will tell you to
equi< your Joomerang 3y <ressing &)#);T an@ then selecting P)Q>%,P on
the Joomerang. 4ou can now leave the level 3ut % woul@nt until you get
the last sym3ol an@ the green crystal.
Go 3ac1 @own to the 3oiler room an@ go near the <o@ium in the mi@@le of
the room to see the PRP a<<ear a3ove +ilo. &earch the <o@ium with
T-%A$G#) an@ it will reveal a secret <assage. Go @own the stairs to
come to a room to <ractice your Joomerang. As you enterH loo1 to your
right an@ youll see the last Atlantean &ym3ol in the corner 3y a <i<e.
+ilo will say P+ovie activate@P if you have all of the <revious sym3ols.
*n the right si@e of the room youll see a Green ;rystal an@ a Oournal
<age. Get 3oth an@ the Oournal <age will tell you that there is ? Green
;rystal in each level an@ collecting all of them will rewar@ you.
4ou can now either <ractice your Joomerang s1ills an@ try to 3eat
0hitmores score of 7::L howeverH it @oesnt give you anything if you @o
or you can sim<ly leave. )ither wayH leave through the elevator shaft
in the main room with 0hitmore in front of the fire<lace. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' %n the 3oiler room next to the Oournal <age that tells you
a3out the sym3ols.
TS?T ' %n the 3oiler room on to< of the 3oo1case in the corner.
# ' %n the 3oiler room to the right of the actual 3oiler.
AS8T ' %n the 3oiler room in the alcove to your right which also
contains a glo3e.
$ ' %n the fish tan1 room in the first alcove.
TS8T ' %n the fish tan1 room in the alcove on the right si@e of the
room.
% ' %n the corner of the actual fish tan1 floating on the surface.
& ' %n the secret room with the Joomerang game after you get the
Joomerang for 0hitmore.
Green ;rystal #ocation
''''''''''''''''''''''
The Green ;rystal for this level is foun@ in the secret room that you
can o<en 3y searching the <o@ium in the 3oiler room only after you
retrieve the Joomerang for 0hitmore. %t will 3e in <lain sight once you
go @own the stairs to the room.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.8' >lysses
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
)xit the room through the @oor an@ enter another room where the alarms
will go off an@ ;omman@er -our1e will tell you to get Au@rey to the guns
an@ re<air them. Go to the @oor on the left an@ into the hall. The
Oournal <age will tell you that +ilo can <ush o3Oects aroun@. Go 3ehin@
the 3arrel an@ <ush it forwar@ to the <i<e with the steam lea1 an@ it
shoul@ <lug itH allowing you to <rocee@.
To the left will 3e some crates that you cant @o anything with yetH so
go right an@ clim3 u< the la@@er to the next level 3y Oum<ing onto it.
Go forwar@ a little in this room an@ youll see a 3unch of stuff go
flying across the room. ;ontinue to the other si@e an@ clim3 u< another
la@@er. This room has one of the gun turrets you have to re<air. *n
the left si@e of the room is a Fire )xtinguisherH gra3 itH an@ then loo1
in the corner to fin@ a ra@io.
0al1 into the ra@io an@ switch to Au@reyH she is 8 right from +ilo. As
Au@reyH run u< to the gun turret with the Oournal <age an@ hol@ T-%A$G#)
to fix it. $ow exit the room an@ Oum< @own the la@@er an@ youll fin@
yourself 3ac1 in the room where all the stuff was thrown a3out. Go to
the right <assage an@ fall @own again to o3tain the AS?T Atlantean
&ym3ol. Num< into the <ool of water to your left an@ swim out into the
o<en to see the TS?T &ym3ol.
&wim 3ac1 to the <assage an@ switch to +ilo at the ra@io in or@er to
clim3 3ac1 u< the la@@er. $ow go 3ac1 to the room where you first hear@
the alarm with ;omman@er -our1e. Go through the si@e <assage into a
small room with a ra@io. &witch to 6inny who is A right from +ilo. As
6innyH go to the <assage with the crates 3loc1ing the @oor (where you
3loc1e@ the <i<e with the 3arrel) an@ <ress T-%A$G#) to set ex<losives.
-un away as soon as you set them an@ it shoul@ clear the way. -un 3ac1
to the ra@io an@ switch to Au@rey again an@ have her go through this
newly'o<ene@ area to fin@ the last gun turret to re<air. &witch to +ilo
at the same ra@io. $ow you can go towar@s the right @oor that was
<reviously 3loc1e@ 3y ;omman@er -our1e an@ @own the <assage to the <ool
of water that you foun@ the TS?T &ym3ol at. #oo1 a3ove you to see a
la@@er. Num< u< on youll hang from it. $ow Oust follow the la@@er
over to the other si@e where there is a @oor.
Go @own this hall an@ youll see a fire. Go into your 3ac1<ac1 an@
select the Fire )xtinguisher an@ use it to <ut out the fire. Go @own
the hall an@ Oum< @own the la@@er. Go to your left an@ youll see a
<ool of water. Dive in an@ go through the @oor an@ hea@ left to a
tunnel with fans. All you have to @o is swim u< to the wheel on the
right si@e of the tunnel to gra3 it. AlsoH you can fin@ the #
Atlantean &ym3ol to the left of the fans in the cornerL howeverH it
might 3e easier to get it a little 3it later.
Go 3ac1 to the surface an@ @own the <assage in front of you where you
can use the Door (an@le on the @oor to <rocee@. ;omman@er -our1e will
enter the evacuation su3 an@ tell you to activate the manual overri@e.
;ontinue forwar@H ignoring the generators to your left for nowH an@
youll come to the su3. *n the left wall there will 3e a han@leH <ress
T-%A$G#) to activate it an@ the su3 will 3e on its way.
Also in this small room on the right si@e will 3e the AS8T Atlantean
&ym3ol for you to <ic1 u<. Go 3ac1 to the white room an@ on your right
will 3e the generators. Go 3etween the electricity when they turn off
an@ ma1e your way to the other si@e. Go into this next room an@ <ress
T-%A$G#) 3y the lever to turn off the fans. $ow go 3ac1 to where you
got the Door (an@le an@ you can safely swim to the other si@e of the
fans now.
,ast the fans you will come to a large room with a set of hallways an@ a
lo3ster swimming aroun@. Avoi@ the lo3ster an@ swim @own face the
<assage to the fans again. Jelow that <assage will 3e 8 othersH the
left containing the $ Atlantean &ym3ol an@ the right containing the
TS8T &ym3ol as well as a <oc1et of air to refill your su<<ly.
0ith a full air su<<lyH swim 3ac1 @own an@ hea@ to your left through the
left <assageH ignoring the right for now. Avoi@ the lo3sters an@
continue all the way @ownH <ast a row of 3e@sH to the room that contains
the Green ;rystal in this level. Quic1ly swim 3ac1 to where you foun@
the TS8T &ym3ol an@ get air 3efore you @ie. $ow go 3ac1 again to the
left 3ut this time ta1e the right <assagewayH following into the ra@io
roomH where youll fin@ the % Atlantean &ym3ol.
$ow continue @own this <assageH collecting the gol@ heart to increase
your livesH an@ swim u< to get air. Num< out of the <ool of water into
the hall an@ go through the @oor to your left. (ere the 3oilers will
3low u<. Nust as you enter the room will 3e the final & Atlantean
&ym3ol for you to collect. $ow to get to the other si@e sim<ly get
3etween the 3oilers when the flames @ie @own Oust as you @i@ with the
electricity at the generators. %n this last room sim<ly <ress T-%A$G#)
at the lever on the right si@e of the wall an@ Oum< @own the <o@ to
esca<e. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' %n a si@e <assage of the room where the crates get thrown to
the other si@e @uring the attac1. The <assage has a ra@io an@ a <ool of
water to swim in.
TS?T ' %n the first <ool of water you come to with the la@@er that
+ilo must hang from an@ get across to the other si@e.
# ' >n@erwater in the tunnel with the A fans you must turn off. %t is
foun@ in the left corner Oust as you a<<roach the fans.
AS8T ' %n the room with the evacuation su3 where you have to <ull the
lever to allow it to leave.
$ ' %n the first room you see a lo3sterH <ast the fansH youll see 8
small circular <assages. The left one contains this &ym3ol.
TS8T ' %n the right circular <assage next to where you foun@ the $
&ym3ol. %t also has a <oc1et of air if you are running low.
% ' %n the floo@e@ ra@io room shortly 3efore you come to the su3 <o@
to esca<e in.
& ' At the 3eginning of the room where the 3oilers ex<lo@e an@ flames
start 3ursting out of them.
Green ;rystal #ocation
''''''''''''''''''''''
After you swim <ast the fansH go @own an@ towar@s the left <assage where
a lo3ster is <atrolling the hallway. ;ontinue swimming @own itH <ast a
line of 3e@s on your leftH an@ the crystal will 3e foun@ in a room in
the left corner.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.A' #eviathan Attac1
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
This level is really more of a 3oss level than anything. 4oull have to
shoot 3u33les at the #eviathan 3y <ressing the = 3utton. The num3er of
<o@s you see in the left corner re<resents how much longer you have to
fight the 3east. &im<ly hol@ @own the = 3utton an@ shoot the green
things it shoots at you 3efore it reaches an@ @amages your <o@.
0hen there are G <o@s left theyll say Phe is <owering u<H watch the
energy 3olts.P 4oull now have to watch out for a 3lue circle that is
emitte@ from the center of the #eviathanH as well as the green thingies.
0hen there are B <o@s left hell start throwing a lot more attac1s out
3ut it shoul@nt 3e much har@er.
*nce he leaves you will now go at a set s<ee@ through the ocean to the
en@H shooting lots of things that get in your way. Try to get the
lightning 3olts to a@@ ID to your health. 4ou wont 3e a3le to turn
aroun@ if you miss an Atlantean &ym3ol or if you miss the Green ;rystal.
They shoul@ 3e in <lain site 3ut %ll <ut where they are locate@
relative to the chec1<oint you have gone through.
The chec1<oints in this level are @ou3le arrows so 1ee< trac1 of them.
AlsoH all of the Atlantean &ym3ols a<<ear in or@er in this level so if
there is a ga< from one to another you 1now youve misse@ one. Nust go
3ac1 an@ try again once you com<lete it. Goo@ luc1R )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' Jefore the first chec1<oint.
TS?T ' &hortly after the first chec1<oint.
# ' After the first chec1<oint. -ight 3efore the secon@ chec1<oint.
AS8T ' After the secon@ chec1<oint.
$ ' After the secon@ chec1<oint.
TS8T ' After the secon@ chec1<oint. 6ery close to the $ &ym3ol.
% ' -ight after the thir@ chec1<oint.
& ' After the thir@ chec1<oint.
Green ;rystal #ocation
''''''''''''''''''''''
After the secon@ chec1<ointH very close to the TS8T. 4oull <ro3a3ly
miss it your first time through this levelH sim<ly restart an@ 1ee< a
loo1 out for it.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.B' ;ove
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
$*T)2 4ou will come 3ac1 to this level a cou<le times an@ you cant
com<lete everything in ? run. ThereforeH %ve mar1e@ them into se<arate
sections for easier reference.
F%-&T ->$'
4ou cant @o much in this <art exce<t choose to either enter the %ce
Trial (left entrance) or Fire Trial (right entrance). (oweverH there
are some new things intro@uce@H such as clear crystals. ;ollecting ?D
will give you an extra life. 4ou can see the total of clear crystals in
the level if you <ress the &TA-T 3utton.
4ou can get the TS?T Atlantean &ym3ol if you go through the huge stone
@oor an@ @own the great <assage. Go <ast the @igger machine an@ it will
3e on your right si@e near the 3loc1e@ entrance. Go 3ac1 to the main
area with the 8 Trial entrances an@ go @own to the 3each with the Fire
Trial entrance. Num< in the water here an@ in the corner you shoul@
fin@ the AS?T Atlantean &ym3ol.
Also on this 3each you can fin@ the gol@ heart to a@@ an extra life.
$ow @ive 3ac1 into the water an@ go to the very 3ac1 of the level an@ on
the si@e with the %ce Trial entrance youll see a @iscolore@ roc1 in the
corner. &wim towar@s it an@ it will o<en. &wim u< through to a room
with 8 enemies. A 3eetle an@ liKar@ thingy. Eill them 3oth with your
Joomerang an@ get the Oournal <age near the 3lue 3loc1 to tell you a3out
the <ower of the crystals.
,unch the 3lue roc1 to o3tain a 3lue crystalH 3ut @ont 3other com3ining
it yet. *n 3oth si@es of the <ool you can o3tain the # an@ AS8T
Atlantean &ym3olsH as well as another 3lue crystal 3y <unching the other
3lue 3loc1. -emem3er this <laceH it is where you will come once you
have com<lete@ 3oth the %ce an@ Fire Trials. $ow that youve @one
everything that you can so farH go 3ac1 an@ com<lete 3oth the %ce Trial
an@ Fire Trial then loo1 @own 3ac1 at this section to <rocee@.
&);*$D ->$'
After you have 3oth the %ce ;rystal an@ the Fire ;rystal return to the
;ove an@ Oum< into the huge <ool of water 3ehin@ you when you first
start the level. &wim to the 3ac1 right corner an@ go through the
secret @oor u< to the room where you will use the ;rystals. Eill 3oth
the liKar@ an@ giant 3eetleH then <lace the %ce ;rystal in the left
statue an@ the Fire ;rystal in the right statue.
The @oor will o<enH allowing +ilo to go through. Eill the 3eetle as you
enter an@ continue @own the tunnel until you come to your first torch on
your left. There you will fin@ the $ Atlantean &ym3ol. ;ontinue @own
an@ when you come to a left an@ right tunnelH go @own the left an@ 1ill
the 3eetle in this room. (ere you will fin@ 3oth the Green ;rystal for
the level an@ the TS8T Atlantean &ym3ol. Farther @own youll come to
a torch an@ a 3eetleH as well as the % &ym3ol an@ a ra@io for a
chec1<oint.
$ow go @own the right tunnel an@ in this room youll fin@ the &
Atlantean &ym3ol as well as the *l@ ;og in a 3ox that can re<air the
@igger machine. $ow go all the way 3ac1 to where you starte@ the level
(near the huge @oor) an@ switch to Au@rey at the ra@io to the right of
the @oor. $ow go through the @oor to fin@ the 3ro1en machine where
Au@rey can use the *l@ ;og to re<air it.
4ou will now 3e in control of the Digger. &im<ly <ress = to accelerate
into the wall at the en@ of the tunnel an@ it will 3rea1 a<art.
;ontinue ahea@ an@ there will 3e another wall. $ow Oust 1ee< @rilling
into it until it finally 3rea1s a<art an@ watch out for the monster
continually hitting you. As soon as the wall 3rea1s you can <rocee@ to
the exit. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' 0hen you first start the levelH in the water near the Fire
Trial entrance in the corner. 4ou can o3tain this in the first run.
TS?T ' ,ast the @igger machine in the right corner. 4ou can o3tain
this in the first run.
# ' %n the room where you turn in the %ce an@ Fire gems after each
TrialH it is 3esi@e the <ool of water. 4ou can o3tain this in the first
run.
AS8T ' %n the room where you turn in the %ce an@ Fire gems after each
TrialH it is 3esi@e the <ool of water. 4ou can o3tain this in the first
run.
$ ' *n the left si@e of the tunnel after the @oor o<ens from the Fire
an@ %ce ;rystals. 4ou can only o3tain this in the secon@ run.
TS8T ' Also foun@ in the tunnel <ast the Fire an@ %ce ;rystal statues.
,ast the $ &ym3ol in a small room on your left. 4ou can only o3tain
this in the secon@ run.
% ' $ear the TS8T &ym3ol 3y a ra@io in the same <art of the tunnel.
4ou can only o3tain this in the secon@ run.
& ' *n the right tunnel after you <lace the Fire an@ %ce ;rystals into
the statues to o<en the @oor. %t is foun@ near the *l@ ;og an@ can only
3e o3taine@ in the secon@ run.
Green ;rystal #ocation
''''''''''''''''''''''
Foun@ right next to the TS8T Atlantean &ym3ol in a small room to the
left of the <assage after you <ut the %ce ;rystal an@ Fire ;rystal in
the statues to o<en the @oor. 4ou cannot get this in your first runH
only the secon@.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.D' %ce Trial
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
Go aroun@ to the left an@ 3rea1 o<en some 3loc1s to reveal some colore@
gems. These can 3e use@ to <ower'u< your JoomerangH chec1 the %tems
section for more information. To the right of the secon@ 3ox will 3e
another which hol@s the +ain ;avern Eey. Eill the snowmen an@ then wal1
u< to the @oorH where you can use the 1ey to o<en it.
Go to the e@ge of a cliff an@ on the right si@e you can wal1 @own some
ste<s. Jefore going through the @oorH turn aroun@ an@ go @own the <ath
where youll fin@ a &nowman (or 4eti) an@ some %ce Jeetles. Eill them
an@ use the ra@io to switch to Au@rey. $ow go through the @oor an@
through the tunnel to fin@ another &nowman.
Eill him an@ go u< the ram< a little 3it to the Oournal <age. #oo1 u<
with the -? 3utton an@ then focus on the giant stalagmite. &hoot it
with your gun 3y <ressing ;%-;#) an@ it shoul@ fall. Go across an@ 1ill
the &nowmanH then go through the next @oor. Go @own this tunnel a
little 3it an@ the @oor 3ehin@ you will o<enH revealing a &nowman. Eill
him an@ search the room he came out of for the AS?T Atlantean &ym3ol.
;ontinue @own this tunnel to another room with square sym3ols on the
walls an@ a ra@io to your right. >se the ra@io as a chec1<oint an@H as
Au@reyH shoot the sym3ol that a<<ears on the wall that corres<on@s to
the one on the e@ge of the cliff. %f @one correctlyH a <latform shoul@
<o< u<. Num< on it an@ then loo1 at the sym3ol on the far e@ge of the
<latform. Fin@ the matching one on the wall an@ shoot it. ;ontinue
this <rocess until you come to another froKen <ath.
*n the left si@e of this <ath youll fin@ the TS?T Atlantean &ym3ol.
#oo1 u< to see several stalagmites. &hoot them with your gun an@ they
shoul@ fallH allowing you to Oum< from one to another across to a ra@io
that severs as a chec1<oint. Go through the @oorsH @own the tunnelH an@
into a room where a wolf will attac1 you from the left. Eill it an@
Oum< u< the ste<s to a <latform that will raise you to another room.
%n one si@e of the room you shoul@ see a ra@io an@ some le@ges you can
clim3 u<. &witch to +ilo an@ then clim3 u< them an@ youll come to some
sort of machine that shoots frost at you. (e ta1es several shots with
the 3oomerang until he @ies. To the left will 3e a si@e room with an
antivenin an@ gol@ heart that a@@s to your lives. #oo1 across the room
to see another ro3ot. Num< @own an@ clim3 u< the other set of le@ges to
this ro3ot an@ 1ill him. %n the si@e room will 3e the # Atlantean
&ym3ol.
$ow go 3ac1 u< the set of le@ges with the ra@io an@ continue aroun@ to
another @oor that lea@s to a hall. Eill the monster in here an@ go
through the other si@e to come to a large room with 8 monsters an@ a
giant hea@ statue. Eill them an@ enter the giant hea@ statue where
youll see an artifact with some sym3ols on it. ,ress T-%A$G#) when you
are near it an@ the floor will colla<se.
$ow you will 3e in a sli@e ri@e an@ a little to the left of the mi@@le
will 3e the AS8T Atlantean &ym3ol. The sli@e will @um< you out on a
le@ge with a giant ice 3all with an ele<hant froKen in it. ,ush it off
the e@ge an@ the ele<hant will 3e free@ an@ it will 3rea1 through a
loc1e@ @oor.
Num< off the le@ge an@ use the ra@io as a chec1<ointH then follow the
<ath of the ele<hant (its really a mammoth 3ut who cares) <ast the
3ro1en @oor. Follow the trail of clear crystals an@ the ele<hant will
start to stam<e@e againH this time you are the target. 4oull have to
Oum< over ruins an@ @o@ge falling stalagmites. 4ou shoul@ 3e safe in
the mi@@le for a little 3it 3ut then the stalagmites will start 3loc1ing
your way.
*nce you are out of the tunnel youll <rocee@ aroun@ on a narrow <ath
an@ then the ele<hant will fall to his @oom. Go through the @oor in
front of you an@ youll fin@ yourself in a gigantic room with a statue
in the mi@@le an@ a cou<le frost ro3ots. Dont 3other 1illing themH
they Oust 1ee< regenerating. Go to the left si@e of the room where
youll see a 3lac1 hole an@ to the left a clim3a3le surface.
;lim3 u< it an@ youll come to a ra@io. &witch to Gaetan an@ Oum< off
the <latform. $ow fin@ the other 3lac1 hole in this room an@ go u< to
the @oor near it. Go in an@ youll fin@ yourself in a very @ar1 room.
Eee< going forwar@ an@ you shoul@ see the $ Atlantean &ym3ol right in
front of you. Go to your right an@ along the wall you shoul@ fin@ a
lever that will raise some froKen <latforms elsewhere.
$ow leave this <lace an@ go through the @oor with some sym3ols on it to
your right. Go all the way @own this hallH ignoring the <assage to the
leftH an@ use the ra@io that is through another @oor to switch to +ilo.
$ow go 3ac1 an@ 1ill the frost ro3ot guar@ing the <assage. ;lim3 u< the
si@e of the wall u< to a le@ge with another frost ro3ot. Eill it an@
clim3 u< to another @oor which lea@s to some more ro3ots.
Eill them an@ youll see a le@ge on the right wall lea@ing u< to a lever
an@ a 3ox which contains the %ce ;rystalR ,ull the lever with the
T-%A$G#) 3utton an@ now go 3ac1 to the ra@io you use@ to switch to +ilo
with Gaetan. ;ontinue through the other @oor an@ now use the <latforms
to get to the le@ge with the ice ro3ot an@ the 3ox. Eill him an@ Oum<
over to it. To the right will 3e another le@ge which contains the Green
;rystal for this level.
$ow Oust Oum< over to the @oorH ignoring the other frost ro3ot. %n this
area youll have to run u< a hill with a constant flow of giant
snow3alls coming to 1ill you. They will not instantly 1ill you if you
hit one 3ut they hurt. Go u< the hill an@ on the left si@e will 3e the
TS8T Atlantean &ym3ol very close to the e@ge. ;ontinue u< an@ youll
fin@ the % Atlantean &ym3ol in the mi@@le of the hill.
&till farther u< on the hill will 3e the last & Atlantean &ym3olH
again in the mi@@le li1e the % &ym3ol. At the to< of this hill you
will come to the exit for the level. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' %n the room that the &nowman comes out of in an am3ush when you
go @own an icy tunnel.
TS?T ' Foun@ on the <ath imme@iately after you have to shoot the
sym3ols on the walls to raise <latforms to Oum< across.
# ' Foun@ on one of the le@ges when you first encounter the ice ro3ots
that shoot frost at you. %t is in a si@e room after you @efeat him.
AS8T ' Foun@ right after you fall through the floor an@ go @own a
froKen sli@e with +ilo.
$ ' %n the @ar1 hall that only Gaetan can access. %t is right in
front of him if he continues straight after entering.
TS8T ' *n the left e@ge of the hill with rolling snow3alls trying to
1ill +ilo.
% ' *n the same hill where you foun@ the TS8T &ym3ol 3ut farther an@
in the mi@@le of the hill instea@ of the left.
& ' &hortly after the % &ym3olH in the mi@@le as well.
Green ;rystal #ocation
''''''''''''''''''''''
Foun@ on a le@ge to the right of an frost ro3ot shortly after you get
the %ce ;rystal. 4ou must 1ill the ro3ot an@ then carefully Oum< from
each le@ge over to the Green ;rystal in or@er to get it.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.7' Fire Trial
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
4oull start off on a sla3 of roc1 in a sea of lava. 4oull have to
Oum< to the other sla3sH 3ut 3e quic1 a3out itR They will start to
sha1e an@ fall into the lava after you touch one. ;ontinue ho<<ing
along until you come to a green sla3. Num< on it an@ it will act as an
elevator to carry you u< a level. Go across the 3ri@geH 3e carefulH it
will fall li1e the sla3sH to a ra@io an@ another green lift.
%gnore the ra@io an@ go @own the lift. ;ontinue Oum<ing aroun@ in this
manner until you reach another green lift that will carry you u< to a
clear crystal an@ to your right will 3e a 3loc1. ,unch it to reveal a
First Ai@ Eit. Turn aroun@ an@ youll see a long 3ri@geH as well as the
AS?T Atlantean &ym3ol to the right of it. Go across the 3ri@geH again
3eware of falling sla3sH an@ go u< to the @oor that will o<en to reveal
a <assage with a ra@io.
,unch the 3loc1 next to the clear crystal to get an Antivenin an@ then
1ill the cra3 thing that a<<roaches you. $ow go to the ra@io an@ switch
to 6inny. Go u< to the Oournal <age 3y the river of lava an@ it will
tell you that either +ilo or 6inny can <ush the roc1. Go u< to the huge
<illar an@ <ress T-%A$G#) to @ro< some @ynamite. Quic1ly run away an@
then <ush the roc1 towar@s the fallen <illar (watch out for the lava
monster). $ow you can safely run across to the other si@e.
Do not continue forwar@H instea@ turn to your right to see a si@e @oor.
Num< on the le@ge (that will sin1) an@ go towar@s the @oor to fin@
yourself in a hall with a cra3H tigerH an@ 3eetle as enemies. Eill all
of them an@ go to the en@ where there are 8 3loc1sH the right contains
an AntiveninH an@ the left contains the #ava ;rystalR
$ow you can go 3ac1 to the <lace with the lava monster an@ <rocee@ @own
the hall with flames on either si@e. ,unch the 3loc1 on the right to
fin@ a ;an of Foo@H then continue to 1ill 8 cra3 enemies. Further @own
youll meet a lava monsterH who ta1es A hits with the 3oomerang to 1illH
as well as an Antivenin an@ *range ;rystal in the 3loc1s 3esi@e him.
4oull come to a similar situation as 3efore exce<t with 8 <illars an@
only ? 3loc1H this means youll have to alternate.
As 6innyH 3low 3oth of the <illars u< 3y <ressing T-%A$G#) when the PRP
a<<ears a3ove his hea@. AlsoH near the right <illar you can fin@ the
TS?T Atlantean &ym3ol. ,ush the 3loc1 to the left si@e an@ use it to
clim3 u< on the fallen <illar an@ wal1 across to the other si@e. Go
@own the hallH 1illing the cra3 an@ 3eetleH into a room with what seems
to 3e fireflies an@ 8 Antivenins in the 3loc1s on either si@e of the
room.
Go to the Oournal <age that will inform you that +ilo can clim3 u< @ar1
walls li1e the one in front of you. ;lim3 it as you woul@ a la@@er an@
another Oournal <age will tell you a3out the @ar1 ceiling that +ilo can
clim3 Oust as you @i@ in the >lysses level. Num< u< an@ gra3 onto itH
then clim3 over to a le@ge with a 3loc1 that contains another #ava
;rystal. Num< @own an@ go 3ac1 across the fallen <illar. ,ush the
3loc1 to the right <illar an@ wal1 across it to come to a loc1e@ @oor.
*n either si@e of the @oor are 8 teal thingsH go u< to 3oth of them an@
use the #ava ;rystals on themH which will unloc1 the @oorH allowing you
to <rocee@. %n this tunnel youll see a stone face on the wall
3reathing fire which 3loc1s your <ath. &im<ly <ush the 3loc1 over to
the face in or@er to sto< the fire. 4ou can 1ee< <ushing it through the
next fire'3reathing faceH 3ut sto< in or@er to collect # Atlantean
&ym3ol on the left le@ge (Oust stan@ on the 3loc1 an@ Oum< to it).
,ush it to the last face an@ go forwar@ to meet a #ava +onster to
@estroy. %n the 3loc1 on your left youll fin@ another *range ;rystalH
as well as a cra3 thing to 1ill. 0atch out for the firefliesH you can
always @uc1 3y <ressing #?. Eill yet another #ava +onster an@ continue
@own the hallH 1illing things an@ <unching all of the 3loc1s to o3tain
Antivenins an@ First Ai@ Eits.
4oull come to a sort of gauntlet where youll have to run across a
narrow wal1wayH avoi@ing 3eing hit 3y the fire'3reathing faceH as well
as a Oum<ing fire3all. *nce you ma1e it to the other si@eH touch the
ra@io to activate the chec1<oint. Go towar@s the @oor an@ enter a room
with sym3ols along the e@ges an@ a rotating statue in the mi@@le. Eill
everything in this room an@ collect the gol@en heart. As +iloH youll
have to activate the sym3ols in the correct or@er. The com3ination is2
first on the rightH last on the rightH mi@@le on the left. Jefore you
leave collect the AS8T Atlantean &ym3ol in the 3ac1 right corner of
this room.
#eave the room an@ go to your left to see the A green <latforms you
raise@ as a result. Num< across them to the other si@e where 8 fire'
3reathing face statues will 3e turning. Go 3etween the flames as they
turn away from each other an@ then <rocee@ @own the tunnel. Destroy the
3loc1 on the right for a First Ai@ Eit an@ 1ill the 3eetle. ;ontinue
@own this tunnelH 1illing things an@ gra33ing itemsH an@ then go through
the @oor to the next area.
4oull fin@ yourself in a very large room. Go to the very en@ an@ turn
rightH go @own that <ath an@ use the ra@io to turn into 6inny. $ow go
3ac1 to the main room an@ youll see on the left si@e a le@ge hel@ u< 3y
8 <illars. Go aroun@ the <illar that is farther away from you an@ <ress
T-%A$G#) when you see the PRP a3ove 6innys hea@. This will set
@ynamite an@ create a ram< for you to get u<. Go 3ac1 to the ra@io an@
switch to +ilo.
$ow you can go u< the ram< an@ clim3 the @ar1'surface@ wall to an area
with 8 <oison 3eetles. Eill them an@ go to the right where youll fin@
yourself 3ac1 in the large room. Num< from le@ge to le@ge until you
come to the to< of a <illar with the $ Atlantean &ym3ol. Gra3 it an@
also switch to Gaetan (? right of +ilo) at the ra@ioH then continue
across where youll see a <illar an@ a 3lac1 trail 3ehin@ you. Gra3
onto it an@ <ull it 3ac1 to create another ram<. Go on the ram< an@
Oum< to your left into an area.
Eill everything in here an@ go to the Oournal <age in the mi@@le. ,ress
T-%A$G#) to @ig a hole. 4oull fall into a room with 8 wal1ing 3eetles.
Eill them an@ then examine the switch on the right wall to move a giant
statue hea@ somewhere. Also 3ehin@ one of the torches in this circular
room you can fin@ the TS8T Atlantean &ym3ol. ;ontinue @own this hall
an@ through the @oor to fin@ yourself in the gigantic room again.
Turn to the right an@ go to the en@ an@ @own the right <ath again to
fin@ yourself in another large area with some monsters (3y the wayH you
can switch to +ilo if you want). Eill them all an@ u< on the left si@e
of the <latformH near the firefliesH youll see the Green ;rystal for
this level.
$ow go through the <assage that was o<ene@ an@ 1ill the lava monster
that a<<ears. Go to the en@ of the room an@ @estroy the 3loc1 to get
the Fire GemR $ow go 3ac1 to the gigantic room where you use@ @ynamite
on the <illar an@ this time go to the left si@e of the very 3ac1 of the
room to see 8 clear crystals across a small ga< of lava. Num< over to
collect them an@ a secret <assage will 3e reveale@.
Go @own the tunnelH where youll fin@ Antivenin an@ a ra@io. Eee< going
@ownH 1illing monsters on your way until you come to a river of lava an@
green <latforms floating along it. Go to the left si@e an@ Oum< on one
of the green floating <latforms as it comes 3y. $ow ri@e this one until
youll come to another green <latform an@ Oum< onto this one as it
<asses. This coul@ 3e a Disney ri@e... oh wait L) Duc1 or Oum< when
you come to the rows of fire an@ youll see an exit to your left. Do
not Oum< off yet thoughR %nstea@ ri@e it aroun@ again an@ youll <ass
through the % Atlantean &ym3ol.
$ow you can exit to the left. Touch the ra@io to activate the
chec1<oint an@ then ri@e the green <latform @own. As you enter this
area you can get the last & Atlantean &ym3ol in the right corner. $ow
go to the e@ge an@ as soon as you see one of the green <latforms <o< u<H
Oum< on it. Num< on one of the other green <latforms going the other
way as it <asses you. 4ou only have one chance at this or else you will
@ie.
-i@e this u< a lava fall (li1e a waterfall) an@ then Oum< off to a le@ge
on your right where youll encounter a wal1ing 3eetle to 1ill. Eill all
of the enemies along this wayH as well as collecting all of the items in
the 3loc1sH then go towar@s the @oor. Go to the e@ge as you @i@
<reviously an@ Oum< on the green <latform. -i@e this to the en@ an@
<rom<tly Oum< off 3efore it sin1s. Go towar@s the 3lac1 entrance to
exit the level. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' After you get a First Ai@ EitH it will 3e to the right of the
3ri@ge you go across the river of lava.
TS?T ' %n the area with the 8 <illars you must 3low u< to <rocee@
across the river. %t is next to the <illar on the right.
# ' %n the tunnel with the A fire'3reathing face statues. %t is on a
left le@ge that you must use the 3loc1 to Oum< u< to in or@er to o3tain
it.
AS8T ' %n the room with the 7 glowing sym3ols an@ the rotating statue
hea@ in the mi@@le. %t is in the far right corner.
$ ' >< on a <illar in a gigantic room where you must @ynamite an@ <ull
several <illars to create ram<s to wal1 u<on.
TS8T ' Jehin@ a <illar in the circular room that you must @ig through
the groun@ to get to it. This room also has the lever to move the giant
hea@ statue.
% ' Foun@ on the first green <latform lava ri@e where you must @uc1
rows of fire an@ Oum< onto other moving green <latforms.
& ' Foun@ in the area imme@iately after you ri@e the green <latform
@own after the first lava ri@e. %t is in the right corner as you get
off of the <latform.
Green ;rystal #ocation
''''''''''''''''''''''
%n a large room with a raise@ <latform an@ a statue of a face in the
mi@@le. %t is on the left si@eH 3ehin@ a torch with some fireflies
guar@ing it.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.F' Truc1 )sca<e
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
This level <lays a little 3it li1e the #eviathan Attac1 level. 4oull
have to @rive the truc1 through a course of @e3ris an@ fireH constantly
catching gas canistersH which act the same as air 3u33les. %f you run
out then youll @ie. Do not @rive through the fire an@ try to always
hit the @ou3le arrow icons as they act as chec1<oints.
&hortly after the first chec1<oint youll fin@ the AS?T Atlantean
&ym3ol in the mi@@le of the course. 4ou can fin@ a secret <assage to
the left when the 3loc1s start rolling across the level. Go @own this
<ath an@ youll fin@ the TS?T &ym3ol near a fire. 0aterfalls will
come into <lay after the secon@ chec1<ointH which will ma1e the truc1
sli@e off so 3e very careful when you a<<roach those.
The # Atlantean &ym3ol will 3e foun@ after the secon@ waterfall after
the secon@ chec1<oint. 4oull come to a for1 in the roa@ an@ if you
choose the right <ath youll fin@ the AS8T &ym3ol in the tunnel.
After the thir@ chec1<oint youll encounter a floo@e@ surface where it
will 3e har@er to control your @irection.
The Green ;rystal for this level is on the secon@ one of these floo@e@
surfaces on the right si@e as you are @riving u<. The $ Atlantean
&ym3ol will 3e after you Oum< a ga< on the right. Then youll have to
<ic1 3etween a left an@ right <athH the left has the TS8T &ym3ol an@
you will have to go off a ga< an@ ma1e it to the other si@eH Oust 3efore
the fourth chec1<oint.
The % Atlantean &ym3ol will 3e after the fifth chec1<oint in the
mi@@le of the course. %t is here that youll encounter statue hea@s
that 3low air to <ush you off the <ath. Je very careful when
a<<roaching theseH they are more <owerful than the waterfalls. After
the sixth chec1<oint youll go along a long set of ga<s you must Oum<.
The final & &ym3ol can 3e foun@ on the last Oum<. After you get this
last sym3ol you are almost free to the exit. Dont worry if you @i@nt
get all of the Atlantean &ym3ols on the first runH Oust go 3ac1 an@ try
again. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' &hortly after the first chec1<oint in the mi@@le of the course.
TS?T ' After the first chec1<ointH to the left of the rolling 3loc1s
is a secret <assage with the sym3ol in the mi@@le of the course.
# ' After the secon@ chec1<oint right after the secon@ waterfall you
encounter.
AS8T ' After the secon@ chec1<oint @own the right <ath at the first
for1 you encounterH shortly 3efore the thir@ chec1<oint.
$ ' After the thir@ chec1<oint youll come to a ga<. The sym3ol is on
the right si@e right after you Oum< it.
TS8T ' After the thir@ chec1<oint youll come to a for1 in the roa@.
,ic1 the left si@e shortly 3efore a ga<.
% ' After the fifth chec1<oint in the mi@@le of the course. (ar@ to
miss if you try...
& ' After the fifth chec1<oint on the last Oum< in a long series of
Oum<s.
Green ;rystal #ocation
''''''''''''''''''''''
After the thir@ chec1<oint @uring the secon@ floo@e@ surface you
encounter where it 3ecomes more @ifficult to control the truc1. %t will
3e foun@ on the right si@e as you @rive u< the surface.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.G' *uter Atlantis
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
$*T)2 4ou will come 3ac1 to this level one more time an@ you cant
com<lete everything in ? run. ThereforeH %ve mar1e@ them into se<arate
sections for easier reference.
F%-&T ->$'
*n either si@e of the 3ri@ge you will fin@ 3oxes that hol@ a ;an of Foo@
an@ Antivenin. Go across the 3ri@geH 1illing the strange <ur<le
creature calle@ a Joi@. Num< across the ga< an@ 1ill the -oc1 +onster
as well as the (aywoo@ (3at creature)H then continue across. Do not go
into the 3uil@ingH instea@ go to the left an@ aroun@ the outsi@e of the
3uil@ing to acquire the AS?T Atlantean &ym3ol.
Go into the 3uil@ing an@ follow the <ath throughH encountering the
TS?T &ym3ol as well as a First Ai@ Eit on your way. )xit the 3uil@ing
an@ youll encounter another Joi@ on your left. Go through the @oor
that it came from on your left to fin@ an orange crystalH can of foo@H
an@ chec1<oint. Go to the ra@io an@ switch to Ei@a (8 left from +ilo).
Ei@a can Oum< an@ shoot farther than most other characters.
4ou technically @ont have to switch to Ei@a if you @ont want toH 3ut
its 3est to get use@ to her. Follow the <ath an@ youll see some of
the ruins fall. Turn aroun@ an@ loo1 at the green <lant in the corner
of where you came from on the left. Go towar@s it an@ youll fin@ the
very hi@@en # Atlantean &ym3ol. $ow Oum< over the ruins an@ 3efore
you enter the next 3uil@ing Oum< @own to the left to fin@ the Green
;rystal for the level. *n the right si@e youll fin@ a lever to o<en
the @oor to the 3uil@ing.
%nsi@e youll fin@ a ;an of Foo@ an@ some -oc1 +onsters. -ight after
you exit the 3uil@ing on your left will 3e the AS8T Atlantean &ym3ol
near a green <lant. Num< across the ga< to the ruine@ 3ri@ge an@ go
across until you see <latforms to your left that you can Oum< across.
;arefully Oum< from one to the other to the other si@e to get the Gol@en
(eart an@ a chec1<oint.
>se the ra@io to switch to 6inny an@ then Oum< 3ac1 across an@ go to the
other en@ of the 3ri@ge. 0al1 u< to the 3oul@ers that are 3loc1ing the
way until you see the PRP a3ove 6innys hea@. Then <ress T-%A$G#) to
set some @ynamite to clear a <ath. Go into the 3uil@ing an@ out the
other si@e to come to another set of <latforms that form a 3ri@ge to the
other si@e. ;arefully Oum< over to the next 3uil@ing.
0hen you come out the other si@e of this 3uil@ing quic1ly turn to your
right an@ in the corner of the exit youll fin@ the $ Atlantean
&ym3ol. Go on the 3ri@ge an@ use the ra@io as a chec1<oint. % woul@
switch 3ac1 to Ei@aH she is <ro3a3ly the 3est character in my o<inionH
3ut you may stay with 6inny if you want. Go across the rest of the
3ri@ge an@ Oum< the ga< to the next 3uil@ing.
4oull soon come to a large room with A other @oors. Joth the left an@
mi@@le @oors are loc1e@. >se the ra@io 3y the mi@@le @oor as a
chec1<oint then <rocee@ @own through the right @oor. &im<ly follow the
<ath to the large 3rass @oorsH which is the exit. Jefore you leave
thoughH loo1 to the left of the @oors to fin@ the TS8T Atlantean
&ym3ol. 4oull come 3ac1 to this level after you com<lete P%nner
Atlantis.P
&);*$D ->$'
4oull start one a 3ri@ge with a Joi@ on the other si@e. Go across it
an@ 3efore you go through the @oor loo1 to your right to see a le@ge
3elow you. Num< on it an@ in the corner youll fin@ the % Atlantean
&ym3ol. $ow Oum< 3ac1 u< an@ go through the @oor to a tunnel. Eill the
-oc1 +onsters you encounter an@ go over another (com<lete) 3ri@ge to
another 3uil@ing.
Go through the tunnel an@ youll fin@ yourself in the room with the A
other @oors. This time the one on your left is unloc1e@. >se the ra@io
as a chec1<oint if you wish. Follow the <ath until you come to an o<en
area with 8 waterfalls flowing over the le@ge you are on. %n the left
corner of where you came from will 3e the & Atlantean &ym3ol. $ow
sim<ly Oum< into the water on the right an@ swim through the tunnel to
exit the level. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' To the left of the first 3uil@ing you enterH after you cross
the long 3ri@ge. This can 3e o3taine@ on your first run.
TS?T ' %n the first 3uil@ing you go intoH on the right si@e of the
hall. This can 3e o3taine@ on your first run.
# ' After you exit the first 3uil@ing hi@@en 3y one of the green
<lants 3efore you see the ruins fall. This can 3e o3taine@ on your
first run.
AS8T ' To the left of the exit of the secon@ 3uil@ing you enter (the
one that you nee@ to <ull the lever to the right to o<en). This can 3e
o3taine@ on your first run.
$ ' %n the right corner after you exit a 3uil@ing that has a 3lue
crystal in a 3ox. %t is right 3efore you fin@ another ra@io on a
3ri@ge. This can 3e o3taine@ on your first run.
TS8T ' To the left of the large 3rass @oors that act as an exit to
<rocee@ to P%nner Atlantis.P This can 3e o3taine@ on your first run.
% ' Foun@ to the right of the @oor on the other si@e of the 3ri@ge
when you first start your secon@ run. %t is on a le@ge 3elow the
3ri@ge.
& ' Foun@ when you come to an area with 8 small waterfalls flowing
over the <ath you are on. %t is foun@ in the left corner near the @oor
you came through. This can only 3e o3taine@ on your secon@ run.
Green ;rystal #ocation
''''''''''''''''''''''
Nust 3efore you enter the secon@ 3uil@ingH after some ruins fall to
3loc1 your <ath. Num< @own to the left to fin@ a le@ge containing the
crystal. This can 3e o3taine@ in your first run.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.9' %nner Atlantis
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
Go u< the large set of stairs an@ to your left through the si@e @oor.
%n here youll fin@ a Jlue ;rystal an@ a ;an of Foo@. ;ontinue to the
other si@e to fin@ yourself in a small room with A other @oorsH 8 of
which are crac1e@. 4ou cannot enter the one on the leftH 3ut the one on
the right has a crac1 3ig enough for +ilo to fit through. %n here you
will fin@ AS?T Atlantean &ym3ol.
)xit through the mi@@le @oors out onto the streets of Atlantis an@
through to another 3uil@ing. %nsi@e you will fin@ some Joi@sH a First
Ai@ EitH an@ ;an of Foo@ in some 3oxes. 0hen you exit youll fin@
yourself in an o<en area with waterfalls an@ a 3ri@ge over a <ool of
water.
Num< in the water an@ in the left 3ac1 corner youll see a @oor. &wim
towar@s it an@ it will o<en. ;ontinuing swimming @own until you come to
a large circular room. Get some air at the surface then @ive 3ac1 @own
an@ swim @own the hole in the mi@@le. 4oull 3e in a room with a
tunnelH @ont go @own it quite yet. %nstea@ turn aroun@ an@ Oust 3eyon@
the hole you went through will 3e the TS?T Atlantean &ym3ol near the
ceiling. $ow go through the tunnel at the 3ottom an@ youll see a clam
in the left corner. &wim to it an@ 1ee< <unching it to get more air.
$ow turn aroun@ an@ swim a3ove the entrance to fin@ the # Atlantean
&ym3ol.
;ontinue to the next circular room an@ swim all the way u< to the
surface. 4oull fin@ the Gol@en (eart in the center of the <ool if you
want to get it. At the surfaceH fin@ a le@ge you can clim3 u< to an@
then go to the right u< a set of le@ges. (ere youll fin@ a ra@io to
use as a chec1<oint. $ow go clim3 u< the left set of le@ges. At one
<oint youll have to Oum< a little to the left to reach a Oagge@ e@ge to
get u< to the next <art.
At the to< go through the @oor on your right. *utsi@e youll have to
Oum< 8 ga<s in a 3ri@ge. Je careful not to fall or youll have to @o
that whole swimming sequence over again. ;ontinue through the next
hallH which has a <ur<le crystal an@ First Ai@ Eit in 3oxes. *n the
other si@e youll 3e on the u<<er <art of a small room with a 3ox in
front of you. ,unch it to get the +ar1et<lace Eey.
Dont Oum< @own Oust yetH youll see an Atlantean &ym3ol on another
le@ge. #oo1 to the left an@ Oum< on the @oor frame to get over to the
AS8T Atlantean &ym3ol. Num< @own an@ go to the left loc1e@ @oor. >se
your newly foun@ 1ey to o<en it an@ <rocee@ through. %nsi@e an
Atlantean ;hil@ will tell you a3out the Atlantean ,olice. 4ou cannot
let them touch you at all or else youll 3e thrown in Oail an@ have to
fin@ your way 3ac1. Jehin@ one of the 3loc1s in this room youll fin@
the Green ;rystal.
Go @own the stairs to the streets an@ hi@e 3ehin@ a large 3loc1 on the
left so the guar@s @ont see you. Num< u< on the 3loc1 to fin@ the $
Atlantean &ym3ol. %f the guar@s start chasing you the 3est thing is to
run an@ constantly Oum<. That will usually <ut enough @istance 3etween
you an@ them to get to a safe <oint.
%f you ma1e it to the @oor on the other si@e the Atlantean ,olice will
not follow you. %n here youll fin@ 8 Jlue ;rystals an@ ? *range
;rystal. %n the next street section youll come to a large ga< an@ an
info 3oo1 that tells you the 3ale of hay on the woo@en <latforms loo1s
P@angerously loose.P &tan@ on the small roc1 an@ use your Atlantean
Joomerang to hit the 3ale of hayH 1noc1ing the woo@en <latform @ownH
allowing you to cross.
0hen you get to the other si@e quic1ly enter a @oor on the right 3efore
the <olice s<ot you. Go u< the stairs to a 3ig room with 8 3ales of hay
on trac1s of some sort. Go 3ehin@ them an@ <ush each one to the other
si@e. 4ouve Oust ma@e a convenient 3ri@ge across to a le@ge. >se to
3loc1 to get u< to one le@ge an@ then Oum< across the 3ales of hay to
the other le@ge across the room.
%n here youll fin@ the % Atlantean &ym3ol on the rightH as well as
the ,iece of +osaic in the center. )xit 3ac1 out to the streets an@
this time go through the @oor a little 3it u< an@ on the left. Follow
the <ath @own until you come to the +osaic (the 3lue <icture on the wall
that is missing a <iece). To the left of it youll fin@ the TS8T
Atlantean &ym3ol. This is the only level where the sym3ols are out of
or@er.
>se the ,iece of +osaic on it to restore the full <icture an@ the @oor
on the right will o<en. Go into this room an@ use the ra@io to change
to Ei@a. Ei@as s<ecial a3ility is to wal1 freely among the Atlantean
,olice. Go 3ac1 to the streets an@ go u< to the @oor on the left an@
use the lever to o<en it.
Go through the @oor an@ u< the stairs into a hall with a ra@io on the
left to serve as a chec1<oint. Go to the en@ an@ Oum< @own into an o<en
arena'li1e area. Go u< an@ aroun@ to another @oor into a hall with
win@ows on the left. Go @own the hall an@ youll enter the final room
with a ra@io on the right to use as a chec1<oint.
%n the left corner youll fin@ the final & Atlantean &ym3ol. ;lim3 u<
the stairs it is near to get to the u<<er section where A <latforms are
fli<<ing over <erio@ically. As soon as the first one fli<s over Oum<
onto it an@ then Oum< onto the secon@ when it sto<s fli<<ing. (ere you
may have to Oum< straight u< when the secon@ one fli<s to stay on an@
wait for the final <latform to lower itself @own to you. *nce you are
on the thir@ quic1ly Oum< over to the other si@e where youll fin@ the
exit on the left. 4ou now have to hea@ 3ac1 to P*uter AtlantisP to
finish some things u<. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' Foun@ in the small room through a crac1e@ @oor Oust 3ig enough
for +ilo to fit through.
TS?T ' Nust 3efore the # Atlantean &ym3ol in the room 3efore the
un@erwater <assage. $ear the ceiling close to the hole you went through
youll see the sym3ol.
# ' A3ove the entrance to the un@erwater <assage right 3efore the clam
on the left that gives you 3ac1 air.
AS8T ' *n a le@ge to the left right after you get the +ar1et<lace Eey.
$ ' *n to< of a 3loc1 you use to hi@e from the Atlantean Guar@s when
you first encounter them.
TS8T ' To the left of the 3lue +osaic that you must restore 3y fin@ing
the missing <iece.
% ' *n the right si@e of the room that you fin@ the ,iece of +osaic
in. 4ou nee@ to <ush 8 3ales of hay to get to the room.
& ' %n the final room with the A fli<<ing <latforms. %t is in the
left corner 3y the stairs you nee@ to clim3.
Green ;rystal #ocation
''''''''''''''''''''''
Foun@ 3ehin@ one of the 3loc1s in the room that the Atlantean ;hil@
tells you a3out the <olice that can ca<ture an@ <ut +ilo in Oail. 4ou
nee@ the +ar1et<lace Eey to get into this room.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.?:' &ecret &wim
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
This level can 3e a little 3it tric1y if you @ont 1now a3out the clams
a3ility to give +ilo more air. Num< into the <ool of water an@ swim
@own the tunnel to a @oor. Go through the @oor an@ continue along the
hall until you see the surface where you can get some air. Dive 3ac1
@own un@erwater an@ continue through the tunnel.
4oull have to go 3ac1 u< to the surface for air or sim<ly <unch the
clam on the floor to re<lenish some air. 4ou can continue to @o this
until your air 3u33les are fully restore@. Through the next @oor youll
see another surface <ool that lea@s u< to a room. %n here youll want
to use the ra@io as a chec1<oint (an@ switch to Ei@aH % li1e her 3est
for some reason).
$ow @ive in the <ool of water 3y the ra@io. 0hen you come u< to the
surface youll have to Oum< u< on the groun@ an@ go through a @oor where
two enemies await. Eill 3oth of them an@ wal1 forwar@ a little an@
youll see the mosaic rise to reveal a <assage. Go through this @oor
an@ youll see the AS?T Atlantean &ym3ol a3ove the stairs.
;ontinue into this roomH avoi@ing the large hermit cra3H an@ to the
right of him in a 3ox will 3e an *l@ (oo1. ;ontinue to the left of the
hermit cra3 into another room that has no floor. (ere youll nee@ to
Oum< an@ gra3 the TS?T Atlantean &ym3ol. $ow swim 3ac1 to the room
with the ra@io. This time go in the <ool o<<osite the ra@io (its on
the right si@e of the room) an@ follow this to the surface where another
room awaits.
%n this room youll see a lever on a wall an@ a chain 3eyon@ it.
(oweverH the chain is missing a lin1. >se the *l@ (oo1 near the 3ro1en
chain an@ the lin1 will 3e restore@. $ow use the lever 3y hol@ing
T-%A$G#) an@ a 3ox will a<<ear. Jrea1 the 3ox to get the Atlantean Eey.
&wim 3ac1 to the room with the ra@io an@ you can use the Atlantean Eey
on the large 1eyhole in the wall to raise the 3loc1 in the center of the
room.
$ow Oum< through the <ool of water in the mi@@le an@ you can <rocee@
@own the tunnel that the 3loc1 was... well... 3loc1ing. %n this tunnel
youll encounter your first shar1. % 1now it @oesnt loo1 li1e a shar1
3ut that is its official name. ;ontinue through a series of tunnels
an@ youll fin@ the # &ym3ol on the way. %n the next room youll fin@
a large 3lac1 squi@ calle@ a -oscoe.
0ait for the large stone mosaic to rise an@ get some air from the clam
to your left. $ow quic1ly swim <ast the -oscoe an@ @own a tunnel with
some more clams in case you nee@ more air. -emem3er you Oust nee@ to
<unch them to get air. %n the next room youll encounter another
-oscoe. &im<ly swim <ast him an@ into the next tunnel.
;ontinue @ownH getting air as nee@e@H until you come to the surface
where a ra@io will 3e waiting to act as a chec1<oint. Go into the next
room an@ on the left youll see the Green ;rystal for this level on a
<e@estal. After you acquire it then Oum< @own an@ hi@e 3ehin@ a vase.
The hea@ statue will s<it a fire3all at you an@ (ho<efully) hit the vase
instea@. ;ontinue to @o this for all the vases an@ you shoul@ fin@ the
&ecret Eey.
*n the left si@e of the room where you got the Green ;rystal youll see
a @iscolore@ wall. &tan@ in front of it an@ Oum< over the fire3alls as
they hit the wall an@ @islo@ge the 3loc1s. Eee< @oing it until the wall
comes @own an@ then <rocee@ @own the hall. (ere youll fin@ another
ra@io an@ the Gol@en (eart. *n the wall will 3e a switch which will
unloc1 the @oor in the room where you got the &ecret Eey.
Go 3ac1 to this room an@ through the newly'o<ene@ @oor to a <ool of
water. Go @own this tunnel an@ continue till you get to the surface.
Go to the en@ of the hall where youll come to a @oor that loo1s li1e a
wall. >se the &ecret Eey on it an@ it will o<en. Go to the en@ of this
room an@ <ress T-%A$G#) near another switch to reveal a <assage in the
wall.
Go through this <assage an@ Oum< @own a well into water. &wim through
the series of tunnelsH getting air at some little surface <oolsH an@
youll come to a shall area with many shar1s. %n the corner of one of
the rooms you shoul@ fin@ the AS8T Atlantean &ym3ol. %t is on your
left after you go @own a short <ath into a much larger square room.
*nce you get it Oum< on the stairs an@ into another room with a ra@io on
the left. Num< into the large <ool of water an@ go through the next
@oor. (ere you will encounter your first flatfish. ;ontinue @own the
hall into a larger room with the $ Atlantean &ym3ol on the right si@e
of the room. ;ontinue @own this <ath an@ go u< to the surface 3efore
you run out of air.
$ow go through the 3lue outline@ mosaic that will o<en to another hall.
4oull come to a large room with a -oscoe an@ a clam in the left corner
at the en@ of the stairs. Get a full air su<<ly an@ then continue @own
the hall. Eee< going until you have a choice to go either @own a left
or right hall. Go @own the left an@ you shoul@ come to the surface
where you can get some more air.
Go @own this <ath into a large room with a cou<le enemies. 4oull have
to clim3 u< a series of le@gesH one of which has a ra@io for a
chec1<ointH until you come to the to< where youll have to Oum< from
le@ge to le@ge aroun@ the walls. 4ou shoul@ fin@ an )m<ty 6ase at the
en@ of one le@ge. Gra3 it an@ Oum< @own an@ go 3ac1 into the water.
This time continue forwar@ an@ swim u< another set of stairs to the
surface.
Follow the <ath into a large room with a face carve@ into the wall on
your right. -emem3er that face as you will 3e coming 3ac1 to it.
;ontinue through the next @oor an@ follow the <ath to a <ool of water.
Dive in an@ swim @own the <ath where you shoul@ go @own the first left
through a @oor. (ere youll have to swim u< another tunnel to the
surface.
(ere youll have to go through a series of halls an@ rooms until you
come to the en@ where there will 3e a ra@ioH the TS8T Atlantean
&ym3olH an@ a lever. ,ress an@ hol@ T-%A$G#) 3y the lever to release
green water into a <ool. &witch to +ilo at the ra@io an@ go 3ac1 to the
<revious room. %n the far left corner there will 3e a 3loc1 with a huge
han@le. (ave +ilo go u< to it an@ <ull it 3ac1.
$ow Oum< u< on the le@ge an@ Oum< into the <ool of water that the 3loc1
was covering. (ere youll have to swim u< a set of stairs to the
surface an@ then clim3 a series of le@ges u< to a @oor. Go through to a
room with A 3eetles in itH as well as a le@ge with the % Atlantean
&ym3ol on it. Also on this le@ge youll see a small <ool of gol@en
water. Num< in it an@ use the )m<ty 6ase on it to collect some.
$ow go through the next @oor an@ u< a lot of le@ge until you come to the
to< of one of the rooms you Oust came from with the last & Atlantean
&ym3ol floating in the center. 4oull have to fin@ your way 3ac1 an@
Oum< again if you miss the first time. %t is <ro3a3ly the har@est
sym3ol to get an@ % fin@ it much easier if you use Ei@a 3ecause of her
slightly farther Oum<.
After that sim<ly swim 3ac1 @own the tunnel you came through to enter
this area an@ ta1e a left to 3e at the surface an@ a set of stairs. Go
u< them (avoi@ing the Joi@) an@ youll enter the room with the A <ools
of water. Go to the left oneH which is em<tyH an@ use the 6ase of 0ater
to o<en the exitH which is where the face was in the wall. $ow all you
have to @o is 3ac1trac1 to that room an@ continue to the next level.
)$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' After the mosaic rises in the next room right 3efore the huge
hermit cra3. %t is a3ove the stairs an@ in <lain sight.
TS?T ' %n the room <ast the giant hermit gra3. 4oull nee@ to Oum<
an@ gra3 the sym3ol as you fall into a <ool of water.
# ' %n the first area you see the shar1s. %t is after you raise the
giant 3loc1 with the Atlantean Eey.
AS8T ' %n a shallow water area with shar1s in the corner of a large
square room. This is shortly 3efore you fin@ another ra@io.
$ ' %n the first area that the flatfish a<<ear in. %t is in <lain
sight an@ very har@ to miss.
TS8T ' Jy the lever that fills one of the A <ools with green water.
%t is also near a ra@io in the same room.
% ' Jy the <ool of gol@en water that you must collect with the )m<ty
6ase to fill the A <ools in or@er to esca<e the level.
& ' At the to< of a series of le@ges where you nee@ to Oum< from the
to< of a room an@ catch it on the way @own. Jest to use Ei@a @ue to her
farther Oum<.
Green ;rystal #ocation
''''''''''''''''''''''
*n a <e@estal in the left corner of a room where a giant hea@ statue
s<its fire3alls at you. This room is locate@ right after the 8n@ ra@io
in the game.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.??' Treachery
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
0hen you start go through the @oor an@ loo1 to your left to see a
crac1e@ @oor. Go through this an@ wal1 u< to the Atlantean Eing . (e
will tell you to restore the 3ro1en mosaic. Go 3ac1 out to the main
hall where youll see several &tone &entinels <atrolling the area.
Eill them an@ wal1 u< to the loc1e@ @oor. >se the &1eleton Eey that the
Atlantean Eing gave you an@ it shoul@ o<en. %n this room with the large
<ool @estroy the &tone &entinelH then clim3 u< the wall to the to< where
youll fin@ a ra@io. &witch to Au@rey an@ then Oum< over to the center
le@ge.
#oo1 to your right to see a &tone &entinel as well as the Green ;rystal
for this levelR Num< over to that sectionH 1ill the &tone &entinelH an@
ta1e the Green ;rystal. $ow Oum< 3ac1 to the center le@ge an@ go
through the @oor to your right. %n this room youll nee@ to 1ill a
3eetle that is hi@ing 3ehin@ a <illar an@ a &tone &entinel. Also hi@ing
3ehin@ a <illar will 3e the AS?T Atlantean &ym3ol.
%n the next room it will 3e com<letely <itch 3lac1. 4oull have to use
Au@rey to fire flares in or@er to see. Je carefulR There are ga<s in
the <ath so 3e sure to fire many flares to 3e sure where you are going.
After you Oum< the first ga< loo1 to the right an@ fire a flare to see
another ga< as well as a @oor at the en@.
4oull 3e going over there 3ut first loo1 a little to your left an@ fire
a flare over another <ath with a ga<. %t shoul@ hit the wall to light
u< 8 crystalsH as well as the TS?T Atlantean &ym3ol. Go over an@
collect it then go 3ac1 to the center <latform. Go over to the @oor you
saw initially to your right an@ through it to come to a lighte@ room
with some was<s.
Eill them an@ go aroun@ to the next @oor where youll see some
<atrolling Atlantean ,olice. 4ou can try to hi@e 3ehin@ the 3loc1s an@
use stealth to your a@vantageH 3ut % fin@ it easier to @o the Oum<!run
com3ination to (usually) stay ahea@ of them. 0hen you start running
through the maKe on your left will 3e a small alcove with the #
Atlantean &ym3ol. AlsoH somewhere in this maKe of <olice youll fin@ a
le@ge with some crystals an@ the AS8T Atlantean &ym3ol.
)ventually youll come to 8 large ga<s that you will have to run over
small woo@en <lan1s. After you cross the first woo@en <lan1 loo1 in the
alcove to your right an@ you will see the $ Atlantean &ym3ol.
;ontinue @own this <ath to get to the @oor to <rocee@ to the next area.
%n this hallway youll face a -oc1 +onster as well as 8 3eetles. Go
through the next @oor into a room with a statue an@ a ra@io 3y it. >se
the ra@io to switch to 6inny an@ then go through the @oor guar@e@ 3y the
-oc1 +onster.
After the hallway youll come to a larger room with another -oc1 +onster
an@ a @oor on the left. Destroy the -oc1 +onster an@ search the wall
for a @iscolore@ <ortion with a large crac1 in it. 4oull see the PRP
a3ove 6innys hea@ an@ hol@ T-%A$G#) to set @ynamite. -un away an@
enter the newly'o<ene@ <assage once it 3lows u<. %n this small room
youll fin@ a Gol@en (eartH as well as a ,iece of +osaic.
$ow go through the @oor you saw on your left when you first entere@ an@
@own this hall into another larger room where youll fin@ the TS8T
Atlantean &ym3ol on the right wall near a -oc1 +onster. ;ontinue into
the room an@ on the left si@e of the ram< will 3e the % Atlantean
&ym3ol.
Go u< the ram< an@ go 3ehin@ the giant 3oul@er an@ <ush it @own the
ram<. $ow go 3ac1 u< an@ switch to +oliere. Go @own the ram< an@ on
the right si@e youll see a @iscolore@ <art of the groun@ where a PRP
will a<<ear a3ove +olieres hea@. (ol@ T-%A$G#) an@ hell @ig @ownH
revealing another ,iece of +osaic to collect.
Go 3ac1 to the ra@io an@ go through the @oor on the right. Follow the
<athH @estroying -oc1 +onsters on your wayH until you come to a 3ox at
the en@ which contains another ,iece of +osaic. Go 3ac1 to the ra@io
an@ switch to Ei@aH then go through the other @oor to the left of it.
,ast the first hall will 3e an o<en area with a switch insi@e the mouth
of a statue. (ol@ T-%A$G#) to o<erate itH unloc1ing a @oor elsewhere.
;ontinue through the next @oor to fin@ yourself at the to< le@ge of the
room where you Oust unloc1e@ the @oor. Num< @own an@ go through the
newly'unloc1e@ @oor to fin@ the & Atlantean &ym3ol. Go through to the
next huge area with 8 <atrolling &tone &entinels. Destroy 3oth of them
an@ clim3 u< the stairs to the 3ro1en mosaic.
>se all of the mosaic <ieces to restore the mosaic an@ the @oor 3elow
will o<en. Go through it an@ youll fall @own 3ac1 to the 3eginning.
$ow sim<ly go 3ac1 to the Atlantean Eings room an@ stan@ on the glowing
sym3ol to finish the level. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' Jehin@ a <illar in the room you go into right after acquiring
the Green ;rystal for this level.
TS?T ' %n the <itch 3lac1 room that you must have Au@rey use her
flares to light u< a <ath.
# ' %n the maKe of Atlantean ,olice on your first left in a small
alcove.
AS8T ' %n the maKe of Atlantean ,olice an@ a higher le@ge area near
some crystals.
$ ' %n the maKe of Atlantean ,olice in the alcove on your right
imme@iately after you cross the first woo@en <lan1.
TS8T ' %n the room where you must <ush the large 3oul@er @own the hill
in or@er to 3loc1 the generator for all the -oc1 +onsters.
% ' %n the same room as the TS8T Atlantean &ym3ol. %t is on the
left si@e of the ram< in the corner.
& ' -ight after you enter the @oor that you must unloc1 with Ei@a 3y
using the switch in the statues mouth.
Green ;rystal #ocation
''''''''''''''''''''''
$ext to the &tone &entinel after you clim3 u< the wall in the large room
with the circular <ool of water aroun@ the 3ase of the center <latform.
4ou collect this 3efore any of the Atlantean &ym3ols.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.?8' A1tira1 Flight
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
This level is almost i@entical to PTruc1 )sca<eP exce<t you have a
little 3it more free@om with moving not only left an@ right 3ut u< an@
@own this time. Fire your wea<on with = an@ follow the general <athH
avoi@ing the <lanes that try to shoot you @own.
Nust loo1 3elow for a general i@ea of where the Atlantean &ym3ols are
locate@ relative to the chec1<oints. They are very easy to fin@H in
fact this is one of the easiest levels in terms of a wal1through @ue to
the fact that there really is only one <ath to choose from. The Green
;rystals location can also 3e foun@ 3elowH there really isnt too much
for me to say on this level.
&ome hel<ful ti<s2 avoi@ columnsH try to get as many hearts as you canH
@o not try to shoot @own the gunnersH it is easier to avoi@ them an@
their 3om3s all togetherH an@ if you see a ga< 3etween the Atlantean
&ym3ols when you <ause the game then youve misse@ one. Dont worryH
you can come 3ac1 an@ collect it again 3ut you must finish the level
againH you cant Oust exit after you acquire the sym3ol. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' Jefore the first chec1<oint.
TS?T ' To the left of the first chec1<oint.
# ' After the first chec1<oint on the right si@e.
AS8T ' After the secon@ chec1<oint on the left si@e.
$ ' After the secon@ chec1<oint on the 3ri@ge.
TS8T ' &hortly 3efore the thir@ chec1<oint on the 3ri@ge.
% ' After the thir@ chec1<oint at the very en@ of the 3ri@ge.
& ' After the fourth chec1<oint in the caverns.
Green ;rystal #ocation
''''''''''''''''''''''
After the secon@ chec1<oint an@ $ Atlantean &ym3olH also foun@ on the
3ri@ge.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
8.?A' &ave Ei@a
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
0al1through
'''''''''''
The very last level in the gameH it is really only 8 3oss fights. The
first is against (elga &inclairH who is equi<<e@ with a real gunH not
the flare gun that Au@rey has. FunnyH it loo1s the sameH anywayH youll
want to notice the B <ro<eller engines on the si@es of the hot air
3alloon. 4ou must <osition yourself 3etween (elga an@ one of the
<ro<ellers then @o@ge her gun.
(o<efully the 3ullet will hit the <ro<eller an@ 3low it u<. ;ontinue to
@o this for all of them an@ soon (elga will 3e @efeate@. $ow youll
have to face ;omman@er -our1e with Ei@a im<risone@ in the center.
-our1e will have the num3er 7 next to his face in the u<<er left corner
of the screen.
Jefore you actually start to @amage -our1e youll nee@ to collect the
Atlantean &ym3ols an@ Green ;rystal. The first will @ro< with the fire
an@ youll nee@ to collect it. &hortly after you get it another sym3ol
will @ro<. This will continue until you have all G Atlantean &ym3ols
an@ the Green ;rystal for this level. After you have @one this you can
now hurt -our1e 3y throwing your 3oomerang at Ei@as <rison an@ it
shoul@ start s<inning an@ shooting lightning 3olts out.
Quic1ly hit -our1e with a Joomerang an@ the lighting 3olt will hit himH
ma1ing him freeKe. Quic1lyH 3efore he unfreeKesH hit him again with the
3oomerang to @o some @amage. ;ontinue to @o this until -our1e is @ea@.
;ongratulationsR 4ou Oust 3eat AtlantisH now go 3ac1 an@ acquire all
Atlantean &ym3ols in every level as well as the Green ;rystals if you
havent alrea@y. )$D
Atlantean &ym3ol #ocations
''''''''''''''''''''''''''
AS?T ' After you @efeat (elga an@ -our1e shows u< it will fall to the
groun@.
TS?T ' After you collect the AS?T Atlantean &ym3ol it will fall to
the groun@.
# ' After you collect the TS?T Atlantean &ym3ol it will fall to the
groun@.
AS8T ' After you collect the # Atlantean &ym3ol it will fall to the
groun@.
$ ' After you collect the AS8T Atlantean &ym3ol it will fall to the
groun@.
TS8T ' After you collect the $ Atlantean &ym3ol it will fall to the
groun@.
% ' After you collect the TS8T Atlantean &ym3ol it will fall to the
groun@.
& ' After you collect the % Atlantean &ym3ol it will fall to the
groun@.
Green ;rystal #ocation
''''''''''''''''''''''
After you collect the & Atlantean &ym3ol it will fall to the groun@.
========================================================================
A ' ; - ) D % T &
========================================================================
;*,4-%G(T
This @ocument is <rotecte@ 3y law. 4ou cannot sellH tra@eH offer as a
<romotionH or receive any <rofit @irectly or in@irectly from the use of
this @ocument. %t is for <rivate use only an@ may 3e <rinte@. This
@ocument cannot 3e altere@ from its original form in any manner an@
U%+,*-TA$TU this @ocument may *$#4 a<<ear on htt<2!!www.gamefaqs.com.
There are no exce<tionsR Do not e'mail me as1ing if you can host itH
you cantR %f you are using this @ocument as a 3asis for something you
write <lease give <ro<er ac1nowle@gements to me.
VFin
Disney's Atlantis: The Lost Empire: FAQ/Walkthrough by MYellott
Version Final, Last Updated 2002-06-29 Vie/Donloa! "riginal File
Hosted by #ameFAQs
Return to Disney's Atlantis: The Lost Empire $%&' FAQs ( #ui!es

Vous aimerez peut-être aussi