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HyperMesh 8.

0
Tutorials
Basic
s
HyperWorks
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HyperMesh 8.0 Tutorials
Basics
Getting Started with HyperMesh - HM-1000..................................................................1
Opening and Saving iles - HM-1010..............................................................................!
"or#ing with $anels - HM-10%0......................................................................................11
Organi&ing a Model - HM-10'0........................................................................................18
(ontrolling the )isplay - HM-10!0.................................................................................%8
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Getting Started with HyperMesh - HM-1000
In this tutorial, you will explore the basi onepts of the user interfae of Hyper!esh "#$#
Overview
It is highly reommen%e% before you begin the exerise, you re&iew the general o&er&iew for
this tutorial#
Tools
'he Hyper!esh interfae ontains se&eral areas# Eah is %esribe% below#
Title -ar 'he bar aross the top of the interfae is the Title bar# It ontains the
&ersion of Hyper!esh that you are running an% the name of the file you
are working on#
Graphics area 'he Graphics area un%er the title bar is the %isplay area for your mo%el#
(ou an interat with the mo%el in three)%imensional spae, in real time# In
a%%ition to &iewing the mo%el, entities an be selete% interati&ely from
the Graphics area#
$ull down .enu *oate% +ust un%er the title bar# *ike the pull)%own menus in many
graphial user interfae appliations, these menus ,%rop %own, a list of
options when like%# -se these options to aess %ifferent areas of
Hyper!esh funtionality#
Tool-ar *oate% +ust un%er the graphis area, these buttons pro&i%e .uik aess
to ommonly)use% funtions, suh as hanging %isplay options#
(o..and (ou an type Hyper!esh omman%s %iretly into this text box an% exeute
"indow them instea% of using the Hyper!esh /raphial -ser Interfae#
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Macro .enu 'his area ontains fi&e pages of maros that perform &arious funtions#
'he Disp maro page is ati&e an% is sha%e% to signify this# 'he Disp
page maros ontrol how a mo%el %isplays in the Graphics area#
'he other maro pages a&ailable are QA 0ontains element heking
maros1, Mesh 0ontains maros assoiate% with reating an% e%iting
meshes1, User 0ontains maros you reate1, an% Geom 0ontains maros
relate% to working with a mo%el2s geometry1#
'he ontent of the maro menu hanges base% upon the selete% user
profile#
Header -ar 'he Header bar separates the Graphics area from the Panel area# 'he
left en% of the Hea%er bar %isplays your urrent loation# At this time, you
will see Geometry %isplaye%# 'he three fiel%s on the right si%e of the
hea%er bar %isplay the ati&e user profile, urrent omponent olletor an%
urrent loa% olletor# 'he latter two fiel%s are blank#
As you work in Hyper!esh, any warning or error messages also %isplay in
the Hea%er bar# Warning messages appear in green an% error messages
appear in re%#
'he quit button on the rightmost en% of the Hea%er bar en%s the
Hyper!esh session# When you selet quit, if hanges ha&e not been
sa&e% a sa&e file information onfirmation message appears so you an
sa&e your hanges before Hyper!esh loses %own#
Hint (ou an hol% the left mouse button %own on top of a panel to see
a %esription for it in the Hea%er bar#
$age .enu 'he Page menu allows you to selet %ifferent sets of funtions#
'he Geom page ontains funtions ha&ing to %o with the reation an%
e%iting of geometry#
'he 1D, 2D, an% 3D pages ontain element reation an% e%iting tools
groupe% aor%ing to element type#
'he Analysis page ontains funtions to set up the analysis problem an%
%efine the boun%ary on%itions#
'he Tool page ontains misellaneous tools an% mo%el heking
funtions#
'he Post page ontains post)proessing funtions#
$anel .enu 'he Panel menu %isplays for eah page the funtions a&ailable on that
page# (ou aess those funtions by liking on the button orrespon%ing
to the funtion you wish to use#
$rocess
'o start Hyper!esh on a P3, go to 4tart 5 Programs 5 Altair HyperWorks 5 Altair Hyper!esh#
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Strategy
6y %efault, Hyper!esh uses the ,start %iretory, for files#
'o %etermine the start %iretory on Win%ows, perform the following steps7
8# 9ight lik the Hyper!esh ion#
:# /o to Properties#
;# <n the hortcut tab, &iew the path in the tart !n fiel%# <n
-=I>, the start %iretory is %etermine% by the following7
*oation you type% the omman% to run Hyper!esh
(our ,home, %iretory if onfiguration files are not foun% in the start %iretory
'o obtain help for a partiular feature, go to the Help menu an% selet HyperMesh" #ptitruct and
$atch Mesher# If aesse% while on the main menu, help will open the ontents# If aesse% while
in a panel, help will open %iretly to the help for that panel# 'he help ontains the following types of
information7
How to use in%i&i%ual funtions
=otes on interfaing Hyper!esh with external %ata types
'utorials
Programming gui%es
<rgani?e% by pro%ut
Model iles
All files referene% in the Hyper!esh tutorials are loate% in the
@install_directory>/tutorials/hm/ %iretory unless otherwise note%# Aor %etaile%
instrutions on how to loate the installation %iretory <install_directory> at your site,
see Ain%ing the Installation Biretory @installC%iretory5, or ontat your system a%ministrator#
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Opening and Saving iles - HM-1010
In this tutorial, you will learn how to7
<pen a Hyper!esh file
Import a file into a urrent Hyper!esh session
4a&e the Hyper!esh session as a Hyper!esh mo%el file
Export all the geometry to an I/E4 file
Export all the mesh %ata to an <pti4trut input file
Belete all %ata from the urrent Hyper!esh session
Import an I/E4 file
Import an <pti4trut file to the urrent Hyper!esh session
Tools
'he %iles panel will be use% in this tutorial# It an be aesse% by one of two metho%s7
Arom the toolbar, lik the %iles ion
/o to the &ile menu
&iles panel
'he files panel allows you to rea% an% write %ata into an% from Hyper!esh# It ontains the
following sub)panels7
Su--panel unction
hm file 4a&e an% retrie&e Hyper!esh binary %atabases
import Import 3AB)generate% geometry or finite element mo%el information
Import multiple Hyper!esh %atabases
Appen% mo%els to existing %isplay
Import onnetor files 0#mf1
export Export 3AB geometry or finite element information for speifi analysis o%es
omman% 9un a Hyper!esh omman% file
template 4peify a sol&er template file
results 4peify a results file
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+/ercise 10 +/ploring the iles $anel
'his exerise uses the mo%el files7 bumper_cen_mid1.hm, bumper_mid.hm, bumper_end.igs,
an% bumper_end_rgd.fem# Eah mo%el fie ontains &arious setions, but the whole bumper mo%el
is shown below#
Step 10 Open the HyperMesh .odel 1ile2 bumper_cen_mid1.hm.
8# Aess the open feature in one of the following ways7
<n the &ile menu, lik #pen
3lik the file ion an% lik retrie'e
:# <pen the mo%el file, bumper_cen_mid1.hm#
'he mo%el file, bumper_cen_mid1.hm, is now loa%e%# 'his file ontains mesh an% geometry
%ata#
;# /o to the &iles panel, if neessary#
Hyper!esh mo%el file, bumper_cen_mid1.hm, opene% in Hyper!esh
Step %0 3.port the HyperMesh .odel 1ile2 bumper_mid.hm2 into the current
HyperMesh session.
8# 'o aess the import feature, %o one of the following7
<n the &ile menu, point to !mport, an% lik HyperMesh Model
3lik the file ion , go to the import sub)panel, an% lik HM M#D()
:# <pen the file, bumper_mid.hm#
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;# 9emain in the &iles panel# <r, go the &ile menu 0if neessary1#
Hyper!esh mo%el file, bumper_mid.hm, importe% on top of existing %ata in the
Hyper!esh session
Step '0 3.port the 3G+S geo.etry 1ile2 bumper_end.igs2 into the current
HyperMesh session.
8# Aess the import feature in one of the following ways7
<n the &ile menu, point to !mport, point to Geometry, an% lik !*es
3lik the file ion , go to the import sub)panel, selet G(#M, an% toggle to !G(
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:# 6rowse to the file, bumper_end.igs#
/eometry %ata is a%%e% to the mo%el#
I/E4 geometry file, bumperCen%#igs, import
;# 9emain in the import subpanel#
Step !0 3.port the OptiStruct input 1ile2 bumper_end_rgd.fem2 into the
current HyperMesh session.
8# 3lik &(#
:# 3lik the swith an% selet #PT!T+U,T, if neessary#
6ote A list of the &arious sol&er input file formats supporte% by Hyper!esh appears#
<pti4trut is a finite element base% strutural analysis an% optimi?ation sol&er#
Hyper!esh sets the filter on the file browser to searh for #fem or #parm files#
;# Import the file, bumper_end_rgd.fem#
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D# 9emain in the &iles panel# <r, go the &ile menu 0if neessary1#
6ote 'his <pti4trut input file ontains mesh for the bumper2s en% portion# 'he mesh is
a%%e% to the existing %ata in the urrent Hyper!esh session an% will be loate% in
the same area as the geometry representing the bumper2s en%#
<pti4trut input file, bumper_end_rgd.fem, importe% on top of %ata in the urrent
Hyper!esh session
Step 40 Save the HyperMesh session as a HyperMesh .odel 1ile called
practice.hm.
Aess the sa'e feature in one of the following ways7
<n the &ile menu, lik a'eAs
3lik the file ion on the toolbar, go to the hm sub)panel, an% lik sa'e as-
6ote7 'he %ata urrently loa%e% in Hyper!esh is now sa&e% in a Hyper!esh binary %ata file of
the name you entere%#
9emain in the &iles panel# <r, go the &ile menu 0if neessary1#
6ote7 a'e 0without three %ots1 sa&es the Hyper!esh session to the file name speifie% in the %ile.
fiel%# a'e as- 0with three %ots1 opens a file browser an% prompts you for a file name to
whih to sa&e the Hyper!esh session#
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Step 50 +/port the .odel8s geo.etry data to an 3G+S 1ile called
practice.igs.
Aess the e/port feature in one of the following ways7
<n the &ile menu, point to (/port, an% lik !G( Geometry
3lik the file ion , go to the e/port sub)panel, lik i*es, an% then lik 0rite as-
9emain in the &iles panel#
Step 70 +/port the .odel8s .esh data to an OptiStruct input 1ile called
practice.fem.
8# <n the Pre%erences menu, lik User Pro%iles#
:# 4elet #ptitruct#
'he <pti4trut template ontains <pti4trut speifi formatting instrutions Hyper!esh uses
to reate an <pti4trut input file#
;# <n the toolbar, 3lik the file ion#
D# /o to the e/port sub)panel#
E# 3lik template#
F# 3lik 0rite as-1 an% browse to the file, practice.fem#
G# 3lik return to go to the main menu#
Step 8 9Optional:0 )elete all data 1ro. the current HyperMesh session.
8# Aess the delete feature in one of the following ways7
Press A: on the keyboar%
<n the Tool page, go to the delete panel
:# 3lik delete model#
;# Answer 2es to the pop)up .uestion ,Do you wish to delete the current model? (y/n),#
D# 3lik return to go to the main menu#
Step ; 9Optional:0 3.port the 3G+S geo.etry 1ile you created2 practice.igs.
9efer to 4tep ; for %etaile% instrutions#
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Step 10 9Optional:0 3.port the Optistruct input 1ile you created2
practice.fem2 into the current HyperMesh session.
Import practice.fem into the urrent session# 'he %ata in the file will be a%%e% to the existing %ata
in the urrent Hyper!esh session# 9efer to 4tep D for %etaile% instrutions#
With the ompletion of 4teps ", H, an% 8$, your urrent Hyper!esh session shoul% ontain all of
the geometry an% mesh %ata that existe% in the Hyper!esh session that was sa&e% to a
Hyper!esh file in 4tep E#
Step 11 9Optional:0 Save your wor#.
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"or#ing with $anels - HM-10%0
A large portion of Hyper!esh funtionality is organi?e% into panels# !any panels ha&e ommon
attributes an% ontrols, so one you beome familiar with the features of one panel, it is muh
easier to un%erstan% other panels#
In this tutorial, you will learn how to7
-se the entity seletor an% the exten%e% entity seletion menu to selet an% unselet
no%es an% elements from the graphis area#
-se the %iretion seletor to %efine &etors along whih to translate no%es an% elements#
4with between %ifferent entities to selet, an% metho%s to %efine &etors#
'oggle between two options#
Enter, opy an% paste, an% alulate numbers#
-se the rapi% menu funtionality to exeute omman%s with the mouse buttons rather
than liking buttons#
Interrupt, but not exit, a panel to go to another panel using the keyboar% funtion keys#
Overview
It is highly reommen%e% before you begin the exerise, you re&iew the general o&er&iew for
this tutorial#
+/ercise
Step 10 <etrieve the HyperMesh .odel 1ile2 bumper.hm.
8# Aess the &ile panel in one of the following ways7
<n the &ile menu, lik #pen
<n the toolbar, lik the file ion an% go to the hm %ile sub)panel
:# 3lik retrie'e- an% browse to <install directory>/tutorials/hm/bumper.hm#
;# 3lik #pen#
Step %0 3n the translate panel2 select nodes 1ro. the graphics area.
8# Aess the translate panel in one of the following way7
<n the Tools menu, lik Translate
<n the Tool page, lik translate
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:# With the nodes seletor ati&e, selet a few no%es from the graphis area by left liking on
the orners of the elements#
=o%e seletor
'he yan bor%er aroun% it in%iates that it is ati&eI Hyper!esh is expeting no%es to be
selete% as the next ation#
A no%e is positione% at eah element orner# 4elete% no%es are highlighte% with a small, white
irle#
6ode Handles
;# +eset the seletion of no%es by liking the reset ion, #
Step '0 Select and unselect ele.ents 1ro. the graphics area.
8# 3lik the entity seletor swith an% selet elems# 04with the entity seletor to elems#1
Entity seletor with its swith
'he menu that pops)up ontains a list of entities that an be translate%#
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:# With the elems seletor ati&e, selet se&eral elements from the graphis area#
6ote7 'o selet an element, lik on its element han%le or the %ot at the element2s enter#
'he elements are highlighte% in white when they are selete%#
Element Han%les
;# -nselet an element by seleting it with the right mouse button#
Step !0 Select and unselect ele.ents using the =uic# window selection
.ethod.
8# Jerify that the elems seletor is ati&e#
:# !o&e the mouse han%le into the graphis area#
;# Press an% hol% the 4hift key K left mouse button an% mo&e the mouse to %raw a retangular win%ow
aroun% a few elements, an% then release the 4hift key an% left mouse button#
All the element han%les insi%e the retangular win%ow are selete%#
D# -nselet elements by pressing an% hol%ing the 4hift key K right mouse button an% mo&ing
the mouse to reate a win%ow aroun% the selete% elements#
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E# Press the 4hift key an% .uik lik the left mouse button#
A pop)up win%ow appears, whih ontains four ions as shown in the image below#
Luik win%ow pop)up menu
F# 4elet the insi%e polygon shape #
G# Press an% hol% the 4hift key K left mouse button an% mo&e the mouse aroun% a few
unselete% elements, an% then release the 4hift key an% mouse button#
(ou %rew a polygon win%ow rather than a retangular win%ow# All element han%les insi%e this
win%ow were selete%#
Step 40 Select and unselect ele.ents -y using the e/tended entity selection
.enu.
8# 3lik the elems seletor an% selet re'erse# 04elet elems 33 re'erse#1
'he seletion of elements is re&erse%I the elements that were selete% are now unselete%
an% the elements that were not selete% are now selete%#
'he menu that appears ontains a list of funtions for seleting elements# <ne you selet a
funtion from the menu, the menu %isappears# If you %o not want to selet a funtion, mo&e
the mouse han%le out of the menu#
Exten%e% entity seletion menu
:# 4elet elems 55 by a%+aent#
Elements a%+aent to the selete% elements are now selete%#
Step 50 Shade the ele.ents2 reset the selection2 and select a 1ew ad>acent
ele.ents.
8# <n the toolbar, lik the haded (lements 4 Mesh )ines ion #
'he elements are %isplaye% in sha%e% mo%e, rather than wireframe mo%e#
:# In the translate panel, lik the reset ion to lear the elements seletion#
;# With the elems seletor ati&e, selet a few elements that are a%+aent to eah other#
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Step 70 Speci1y a direction vector 961 and 6% only: along which to translate
the selected ele.ents.
8# 3lik the %iretion seletor swith #
Biretion seletor along with the no%e seletors to %efine the %iretion &etor#
'he menu shown below appears# It ontains a list of &etor an% plane options for %efining
the %iretion in whih to translate the selete% elements#
Biretion seletor pop)up menu#
:# 4elet 51,52,53 from the pop)up menu#
51 now has a yan bor%er in%iating it is the ati&e seletor#
'he selete% elements are %isplaye% in gray beause the elems entity seletor is not ati&e#
;# In the graphis area, selet any no%e for 51#
'he selete% no%e is highlighte% in green# 'he ati&e seletor a%&anes to 52#
D# 4elet a no%e near 51 for 52#
'he selete% no%e is highlighte% in blue# 'he ati&e seletor a%&anes to 53# Bo not selet
a no%e for 53#
6ote7 4eleting the two no%es, 51 an% 52, %efines a &etor for the %iretion of translation#
'his &etor goes from 51 towar%s 52#
4eleting a thir% no%e, 53, %efines a plane# 'he %iretion of translation is the positi&e
%iretion of the &etor normal to the plane# 'he positi&e %iretion is %etermine% by
the right)han% rule#
Step 80 Speci1y a distance to translate the selected ele.ents and then
translate the..
8# 3lik the toggle to hange ma*nitude 6 to ma*nitude 6 52751#
:# 3lik translate K#
'he selete% elements translate in the %iretion from =8 to =: by =:)=8 units#
;# =otie the thik, blak bor%er aroun% the translate button# It in%iates this is a rapi% menu
buttonI you an lik the mi%%le mouse button rather than lik translate 8#
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D# 3lik the mi%%le mouse button#
'he selete% elements are translate% again by =:)=8 units#
E# 3lik translate 7 twie#
'he selete% elements are translate% in the negati&e =8)=: &etor %iretion an% are now in
their original position#
Step ;0 Measure the distance -etween two nodes.
8# Press the AD funtion key to interrupt, but not exit, the translate panel an% go to the
%istane panel on the /eom page#
'he element an% no%e you selete% in the translate panel are urrently not &isible# Howe&er, they
are still selete%# 'hey will be &isible again when you return to the translate panel#
:# Jerify you are in the two no%es sub)
panel# =otie =8 is the ati&e seletor#
;# 4elet any no%e for =8#
'he entity seletor a%&anes to =:#
D# 4elet a no%e near =8 for =:#
=otie the %istane M fiel% &alue reflets the absolute %istane between =8 an% =:#
E# 3lik in the %istane M fiel% to highlight the &alue#
F# Press 3trl K 3 to opy the &alue#
G# 9eturn to the translate panel#
"# =otie the elements an% no%es you selete% in the translate panel before you went to
the %istane panel are one again &isible#
Step 100 Speci1y a distance to translate the selected ele.ents and then
translate the..
8# 'oggle from magnitu%e M =8)=: to magnitu%e M#
:# 3lik in the ma*nitude 6 fiel% to highlight its &alue#
;# Press 3trl K J to paste the distance 6 &alue opie% from the distance panel#
D# 3lik translate K#
'he selete% elements translate in the %iretion from 51 to 52 by the number of units
speifie% for ma*nitude 6#
E# 3lik translate 9 one#
'he selete% elements are translate% in the negati&e =8)=: &etor %iretion an% are now in
their original position#
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Step 110 (alculate 4.4 ? 10.4 and speci1y the resulting value 1or ma*nitude 6.
8# Bouble)lik ma*nitude 6#
:# 3lik : 1 : 0in that or%er1 an% then lik enter#
;# 3lik 1; 1 : 0in that or%er1#
D# 3lik <#
'he alulate% &alue in the alulator win%ow is EG#GE#
E# 3lik e/it#
'he alulator loses an% EG#GE appears in the ma*nitude 6 fiel%#
(ou an type a &alue in the ma*nitude 6 fiel% by liking in the fiel% one to highlight the urrent
&alue# 'hen type a new &alue#
Step 1%0 Speci1y a new vector and translate the ele.ents again.
11 3lik the reset ion #
21 =otie 51 is the ati&e seletor#
31 4elet three no%es for 51, 52, 53 to %efine a plane#
=1 3lik translate 8 or press the mi%%le mouse button#
'he elements are translate% EG#GE units in the positi&e %iretion normal to the %efine% plane#
:1 +eturn to the main menu#
Step 1' 9Optional:0 Save your wor#.
With all of the exerise omplete, you an sa&e the mo%el if %esire%#
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Organi&ing a Model - HM-10'0
A large portion of Hyper!esh funtionality is organi?e% into panels# !any panels ha&e ommon
attributes an% ontrols, so one you beome familiar with the features of one panel, it is muh
easier to un%erstan% other panels#
In this tutorial, you will learn how to7
3reate geometry an% organi?e it into omponents#
<rgani?e elements into the omponents#
9ename omponents#
I%entify an% %elete empty omponents#
Belete all the geometry lines#
9eor%er the omponents in a speifi or%er#
9enumber all the omponents, starting with IB 8 an% inrementing by 8#
3reate an assembly#
<rgani?e the onstraints#
Overview
It is reommen%e% to re&iew the general o&er&iew before ompleting this tutorial#
Step 10 <etrieve the .odel 1ile2 bumper.hm.
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Step %0 (reate a co.ponent na.ed geometry2 to hold the .odel8s geo.etry.
8# Aess the collectors panel in one of the following ways7
<n the #r*ani>e menu, lik ,ollectors
<n the toolbar, lik the olletors ion
21 /o to the create sub)panel#
31 -se the %rop %own arrow to selet components#
=1 Aor name6 speify geometry#
:1 4elet color 55 yellow#
?1 *ea&e the card ima*e6 fiel% blank#
@1 *ea&e the material6 fiel% blank#
A1 ,reate the omponent olletor geometry#
'he message7 ,The collector was created,, appears in the hea%er bar#
*eft lik one anywhere in the Hyper!esh win%ow, exept on a button to %ismiss the
message in the hea%er bar#
comp. geometry appears in the hea%er bar# 'he omponent geometry is now the urrent
omponent# Any geometry or elements that are reate% will be organi?e% into this omponent#
B1 +eturn to the main menu#
Step '0 (reate two geo.etry lines and organi&e the. into di11erent
co.ponents.
8# Aess the lines panel in one of the following ways7
<n the Geometry menu, sli%e the ursor to )ines an% lik ,reate#
<n the Geom page, enter the lines panel#
:# /o to the %rom nodes sub)panel#
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;# With the node list seletor ati&e, selet two no%es, opposite an% %iagonal to eah other, on
the same element as in%iate% in the image below#
=1 ,reate the line#
:1 =otie the line is yellow, the same olor assigne% to the omponent, geometry# 'his is
beause the line is organi?e% into the urrent omponent, geometry#
?1 <n the toolbar, lik on comp to &iew urrent olletors#
@1 =otie in the olletor2s pop)up urrent omp shows geometry#
A1 3lik comp an% selet the omponent, rigid, from the list of omponents in the mo%el#
B1 'he panel now shows comp rigi%# Also, the hea%er bar shows comp. rigid#
1;1 !o&ing the ursor away from the olletor2s popup will return you to the lines panel#
111 ,reate the line#
121 With the node list seletor ati&e, selet two no%es, opposite an% %iagonal to eah other
on another element#
131 =otie the line is %ark pink, the same olor assigne% to the omponent, rigid# 'his is
beause the line is organi?e% into the urrent omponent, rigid#
1=1 +eturn to the main menu#
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Step !0 Move all the .odel8s geo.etry sur1aces into the co.ponent2
geometry.
11 Aess the or*ani>e panel in one of the following ways7
<n the #r*ani>e menu, lik (ntities#
<n the Tool page, go to the or*ani>e panel#
21 4with the entity seletor to sur%s.
31 4elet sur%s 33 all#
=1 Bisplaye% surfaes are highlighte% in white in%iating they are selete%# All other surfaes
that are not %isplaye% are still selete% beause you selete% sur%s 33 all#
:1 3lik destination 6 an% selet the omponent, geometry, from the list of omponents in
the mo%el#
?1 4elet geometry from the list#
@1 Mo'e the selete% surfaes into the omponent, geometry#
Step 40 Move all the .odel8s shell ele.ents 9=uads and trias: into the
co.ponent2 center.
(ou shoul% still be in the or*ani>e panel#
11 4with the entity seletor to elems#
21 4elet elems 33 by collector#
A list of the mo%el2s omponents appears#
31 4elet the omponents, mid1, mid2, an% end#
4elet a omponent by left liking its name, olor, or hek box# A omponent is selete% when
it has a hek in its hek box# 'o unselet a omponent, right lik on it#
=1 3lik select to omplete the seletion of omponents#
:1 4et dest 6 to the omponent, center#
?1 Mo'e the elements in the selete% omponents to the omponent, center#
All of the shell elements shoul% now be a yan blue, the same olor assigne% to the omponent,
center#
@1 +eturn to the main menu#
Step 50 <ena.e the co.ponent2 center to shells.
8# Aess the rename panel in one of the following ways7
Arom the #r*ani>e menu, lik +ename
<n the Tool page, go to the rename panel#
:# /o to the indi'idually sub)panel#
;# Jerify the entity type is set to comps#
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=1 3lik ori*inal name 6 an% selet the omponent, enter, from the list of the mo%el2s omponents#
:1 3lik one in the new name 6 fiel% to highlight its text#
?1 'ype shells#
@1 +ename the omponent#
A1 +eturn to the main menu#
Step 70 3denti1y and delete all o1 the e.pty co.ponents.
8# Aess the delete panel in one of the following ways7
Arom the (dit menu, lik Delete
<n the Tool page, go to the delete panel#
:# 4with the entity seletor to comps#
;# 3lik pre'ie0 empty#
'he hea%er bar %isplays the message7 ,3 entities are empty#,
'hese are the mid1, mid2, an% end omponents that no longer ha&e elements in them#
D# 3lik the entity seletor comps one to see a list of the i%entifie% empty omponents#
A omplete list of the mo%el2s omponents appears# 'he empty omponents are in%iate% with an
ati&ate% hek box#
:1 +eturn to the delete panel#
?1 3lik delete entity#
'he hea%er bar %isplays the message, ,Deleted 3 comps,#
Step 80 )elete all the geo.etry lines in the .odel.
(ou shoul% still be in the delete panel#
11 4with the entity seletor to lines#
21 4elet lines 55 all#
31 3lik delete entity#
'he two lines you reate% earlier are %elete%#
=1 +eturn to the main menu#
Step ;0 Move the co.ponent2 geometry2 to the 1ront in the co.ponents list.
11 Aess the reorder panel in one of the following ways7
Arom the #r*ani>e menu, lik +eorder
<n the Tool page, go to the reorder panel
21 3lik the comps seletor to see a list of the mo%el2s omponents#
31 <n the right si%e of the panel, lik the swith an% selet nameCidD# 04with from name
to nameCidD#1
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=1 =otie the IBs of the omponents# 'he IB for shells is one, the IB for rigid is fi&e, an% the
IB for geometry is six#
:1 4elet the omponent, geometry#
?1 3lik select to omplete the seletion#
@1 Ati&ate the option mo'e to. %ront#
A1 +eorder the omponent, geometry#
B1 'he hea%er bar %isplays the message, ,The selected collectors have been moved.,
1;1 3lik the comps seletor one to re&iew the reor%ere% list of omponents#
111 =otie the omponent, geometry, is at the top of the list# Howe&er, it still has the same IB, six#
121 +eturn to the main menu#
Step 100 <enu.-er the co.ponents to -e the sa.e as their position in the
list.
11 Aess the renumber panel in one of the following ways7
Arom the #r*ani>e menu, lik +enumber
<n the Tool page, go to the renumber panel
21 /o to the sin*le sub)panel#
31 4with the entity seletor to comps#
=1 3lik the comps seletor to see a list of the mo%el2s omponents#
:1 <n the panel2s right si%e, selet comps 33 all#
?1 3lik select to omplete the seletion of omponents#
@1 Jerify start 0ith 6 is set to 8#
A1 Jerify increment by 6 is set to 8#
B1 Jerify offset M is set to $#
1;1 9enumber the omponents#
111 3lik the omps seletor to re&iew the mo%el2s omponent list#
121 =otie the omponents are numbere% aor%ing to their position in the list#
131 +eturn to the main menu#
Ha&ing omponents with IBs that %o not reflet their position in the mo%el2s list of omponents
will not result in errors# Howe&er, ha&ing omponents with IBs that %o reflet their position in the
mo%el2s list of omponents an be helpful for organi?ational purposes#
Step 110 (reate an asse.-ly containing the co.ponents2 shells and rigid.
8# 'he assemblies panel an be aesse% in one of the following ways7
Arom the #r*ani>e menu, lik Assemblies
<n the Tool page, enter the assemblies panel
:# /o to the create sub)panel#
;# Aor name 6 speify elements#
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=1 3lik the omps seletor to see a list of the mo%el2s omponents#
:1 4elet the omponents shells an% rigi%#
?1 3lik select to omplete the seletion of omponents#
@1 3reate the assembly#
A1 +eturn to the main menu#
Step 1%0 (reate a load collector na.ed constraints.
11 Aess the collectors panel in one of the following ways7
<n the #r*ani>e menu, lik ,ollectors
<n the toolbar, lik the collectors ion #
21 /o to the create sub)panel#
31 -se the %rop %own arrow to selet load collectors#
=1 Aor name 6 speify onstraints#
:1 4elet color 33 red#
?1 *ea&e the card ima*e 6 fiel% blank#
@1 ,reate the loa% olletor#
'he hea%er bar %isplays the message7 ,The collector was created,#
A1 *eft lik anywhere in the Hyper!esh win%ow 0exept on a button1 to %ismiss the message in
the hea%er bar#
B1 3lik comp. in the toolbar# =otie that loa%ol onstraints appears in the popup# =ow, the urrent loa%
olletor is onstraints# Any loa%s that are reate% will be organi?e% into this loa% olletor#
1;1 +eturn to the main menu#
Step 1'0 Move the .odel8s one constraint into the load collector2
constraints.
'he existing loa% olletor, loa%s, ontains se&eral fores an% one onstraint# 'he organi?e panel is
use% to mo&e the one onstraint in the loa% olletor, constraints#
8# Aess the or*ani>e panel in one of the following ways7
<n the #r*ani>e menu, lik (ntities
<n the Tool page, go to the or*ani>e panel#
:# 4with the entity seletor to loa%s#
;# 4elet loads 33 by con%i*#
D# 3lik con%i* 6 an% selet onst#
E# 'oggle from displayed to all#
F# 3lik select entities#
G# Jerify that destination 6 is set to the loa% olletor, onstraints#
"# !o&e the selet loa%s 0onstraints1 into the loa% olletor, constraints#
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Step 1!0 Opening the Model $ro0ser.
3lik the !o%el tab in the maro menu if the maro menu is open# <r go to the Jiew menu,
selet !o%el 6rowser#
Step 140 (reate a co.ponent 1ro. the .odel -rowser.
8# 9ight )lik in the white blank area below the list of omponents, materials, loa% olletors,
an% system olletors in the mo%el browser#
:# Arom the pop)up menu, selet 5e0 3 ,omponent#
;# 3lik on the color ion an% hose the omponent2s olor as pink#
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D# 3lik ,reate to reate the omponent#
'he omponent, name% component1 is appen%e% to the list#
E# In the !o%el 6rowser, lik the @ button besi%e the 3omponents entity to see that 3omponent8 is
bol%e% in the list to in%iate it is the urrent omponent#
Step 150 <eview the e/isting asse.-ly elements 1ro. the .odel -rowser.
*eft lik the @ button next to Assembly Hierarhy then lik the @ button next to elements
to expan% its tree# =otie that it ontains two omponents, rigi% an% shells#
=ote that the assemblies panel allows you to a%% omponents, whih are in one assembly to
another assembly# 'he mo%el browser %oes not allow you to %o this, but you an reate
assemblies from it#
Step 170 *dd the co.ponents2 geometry and component12 to the asse.-ly2
assem_mid2 using the Model $ro0ser.
8# *eft lik on the omponent name, geometry, to selet it#
:# Press the 3trl key an% left lik on the omponent name, component1# Press
the 3trl key an% left lik on a selete% item to %eselet it#
;# *eft lik on any one of the selete% omponents an% %rag the mouse pointer o&er the assembly,
assem_mid# When assem_mid is highlighte%, release the mouse button#
'he selete% omponents are a%%e% to the assembly, assem_mid#
-se the 4hift key an% left mouse button to selet multiple items in the mo%el browser list at one
time# *eft lik on the first item in the list# 'hen press the 4hift key an% left lik on the last item in
the list#
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Step 180 <ena.e the asse.-ly2 assem_mid to assem_geom2 1ro. the Model
$ro0ser.
1. 9ight lik on assem_mid an% selet +ename#
Assem_mid is highlighte% an% rea%y for e%iting#
2. 'ype assem_geom an% press Enter#
Step 1;0 )elete component1 1ro. the .odel -rowser.
8# 9ight lik on component1 an% selet Delete#
Component1 is %elete%#
:# =otie that in the list, there is no bol%e% omponent name# 'his in%iates there is no urrent
omponent speifie%#
Step %00 Set the current co.ponent 1ro. the .odel -rowser.
8# 9ight lik on shells an% selet MaEe
,urrent# 'he omponent name is bol%e%#
:# =otie that the hea%er bar ontains comp. shells#
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(ontrolling the )isplay - HM-10!0
When performing finite element mo%eling an% analysis setup, it is important to be able to &iew the
mo%el from %ifferent &antage points an% ontrol the &isibility of entities# (ou may nee% to rotate the
mo%el to un%erstan% the shape, ?oom in to &iew %etails more losely, or hi%e speifi parts of the
mo%el so other parts an be seen# 4ometimes a sha%e% &iew is best, while other times, a
wireframe &iew allows you work on %etails insi%e the mo%el#
Hyper!esh has many funtions to help you ontrol the &iew, &isibility, an% %isplay of entities#
In this tutorial, you will learn how to7
3ontrol the points of &iew, mouse, an% toolbar#
3ontrol the &isibility of entities using the display panel, masE panel, an% tools on the
utility menu#
3ontrol how entities look by using the toolbar, an% the mo%el browser#
9ename omponents#
I%entify an% %elete empty omponents#
Belete all the geometry lines#
Overview
It is reommen%e% to re&iew the general o&er&iew before ompleting this tutorial#
Step 10 <etrieve the HyperMesh .odel 1ile2 bumper.hm.
Step %0 Manipulate the .odel view using the .ouse controls.
'he 3trl K mouse keys are use% to rotate the mo%el, hange the enter of rotation, ?oom, fit, an% pan#
8# !o&e the mouse pointer into the graphis area#
:# Press the 3trl key K left mouse button an% mo&e the mouse
aroun%# 'he mo%el rotates with the mo&ement of the mouse#
A small white s.uare appears in the mi%%le of the graphis area, in%iating the enter of
the rotation#
9elease the left mouse button an% press it again to rotate the mo%el in a %ifferent %iretion#
;# Press the 3trl key an% .uik lik the left mouse button anywhere on the
mo%el# 'he enter of rotation s.uare appears near where you like%#
Hyper!esh searhes for one of the following on%itions in the liste% or%er an% reloates the
enter of rotation at or near the first on%ition i%entifie%# If none of the on%itions are met,
the enter of rotation is reloate% to the enter of the sreen#
A nearby no%e or surfae &ertex
A nearby surfae e%ge to pro+et onto
A nearby geometry surfae or sha%e% element
D# Press the 3trl key K left mouse button to rotate the mo%el an% see the hange in
rotation beha&ior#
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E# Press the 3trl key an% .uik lik the left mouse button anywhere in the graphis area, exept for
on the mo%el#
'he enter of rotation s.uare is reloate% to the enter of the sreen#
F# Press the 3trl key K left mouse button to rotate the mo%el an% obser&e the hange in
rotation beha&ior#
G# Press the 3trl key K mi%%le mouse button, mo&e the mouse aroun%, an% then release the
mouse button#
A white line is %rawn along the path of the mouse mo&ement# When the mouse button is
release%, Hyper!esh ?ooms in on the portion of the mo%el where the line was %rawn#
(ou an also simply %raw a linear line to ?oom in on a portion of the mo%el#
"# Press the 3trl key K .uik lik the mi%%le mouse
button# 'he mo%el is fitte% to the graphis area#
H# Press the 3trl key an% spin the mouse wheel#
'he mo%el ?ooms in or out %epen%ing on whih %iretion you spin the mouse wheel#
8$# !o&e the mouse pointer to a %ifferent loation in the graphis area an% repeat
NH# =otie the mo%el ?ooms in or out from where the mouse han%le is loate%#
88# Press the 3trl key K .uik lik the mi%%le mouse button to fit the mo%el to the graphis area#
8:# Press the 3trl key K right mouse button an% mo&e the mouse aroun%# 'he
mo%el is panne% 0translate%1 aor%ing to the mouse mo&ement#
Step '0 Manipulate the view o1 the .odel using the rotate 1unctions on the
tool-ar.
8# <n the toolbar, left lik the dynamic rotate F spin ion #
'he hea%er bar %isplays the message ,Move the mouse into the graphics region,#
:# !o&e the mouse pointer into the graphis
area# 'he enter of rotation s.uare appears#
;# Press an% hol% the left mouse button, an% then mo&e the mouse aroun%#
'he mo%el rotates with the mo&ement of the mouse, similar to the way the mo%el rotates
when you press the 3trl key K left mouse button an% mo&e the mouse#
D# 3lik the mi%%le mouse button on the mo%el#
'he enter of rotation s.uare appears near where you like%#
E# !o&e the mouse pointer out of the graphis area or right lik to exit the rotation mo%e#
F# <n the toolbar, right lik on the dynamic rotate F spin ion an% mo&e the mouse
pointer into the graphis area#
Again, the enter of rotation s.uare appears# (ou an lik the mi%%le mouse button on
the mo%el to hange the enter of rotation#
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G# Press the right mouse button near the enter of rotation s.uare#
'he mo%el rotates ontinuously in the %iretion of your mouse pointer, relati&e to the enter of
rotation#
"# With the right mouse button still presse%, mo&e the mouse aroun% slowly#
'he %iretion an% spee% of the rotating mo%el hanges# 'he farther the mouse pointer is from
the enter of rotation, the .uiker the mo%el rotates#
(ou an release the right mouse button, an% then press it again to rotate the mo%el in a %ifferent
%iretion#
H# !i%%le mouse lik anywhere in the graphis area, exept on the
mo%el# 'he enter of rotation s.uare is reloate% to the sreen2s enter#
8$# !o&e the mouse pointer out of the graphis area or left lik to exit the rotation mo%e#
Step !0 Manipulate the view o1 the .odel -y using the &oo. in and out
1unctions on the toolbar.
11 <n the toolbar, left lik the circle F dynamic >oom ion #
'he hea%er bar %isplays the message, ,Circle the data to be oomed in on,#
21 !o&e the mouse pointer into the graphis area#
31 Press the left mouse button, mo&e the mouse aroun%, an% then release the left mouse button#
A white line is %rawn along the path of the mouse mo&ement# When the mouse button is
release%, Hyper!esh ?ooms in on the portion of the mo%el where the line was %rawn#
(ou an also simply %raw a linear line to ?oom in on a portion of the mo%el#
'his funtion is similar to pressing the 3trl key K mi%%le mouse button to ?oom into a portion
of the mo%el#
=1 <n the toolbar, lik the %it button #
'he mo%el is fitte% to the graphis area#
:1 <n the toolbar, left lik the >oom in F out ion #
'he mo%el is ?oome% in by the fator speifie% in the options panel#
?1 <n the toolbar, right lik the >oom in F out ion
# 'he mo%el is ?oome% out by the same fator#
@1 <n the Pre%erences menu, lik #ptions#
A1 /o to the modelin* sub)panel#
B1 Aor >oom %actor 6, speify 4#
1;1 +eturn to the main menu#
111 <n the toolbar, left lik the >oom in F out ion # 'he
mo%el is ?oome% in by the larger, speifie% fator#
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8:# <n the toolbar, right lik the circle F dynamic >oom ion #
'he hea%er bar %isplays the message ,Move the mouse into the graphics region,#
8;# !o&e the mouse pointer into the graphis area, press the right mouse button, an% then mo&e
the mouse pointer up an% %own#
'he mo%el is ?oome% in an% out aor%ing to how far you mo&e the mouse up or %own#
8D# !o&e the mouse pointer out of the graphis area or left lik to exit the %ynami ?oom mo%e#
Step 40 Manipulate the .odel view using the arrows and 'ie0 panel on the
tool-ar.
11 <n the toolbar, right lik or left lik any of the rotate ions #
'he mo%el rotates in the %iretion of the arrow by the rotation angle speifie% in the
options panel#
21 <n the toolbar, left lik the 'ie0 ion
# 'he 'ie0 panel pops)up#
31 3lik top to &iew the mo%el along the O axis#
=1 Exit the 'ie0 panel by mo&ing the mouse pointer out of the pop)up win%ow#
:1 <n the Pre%erences menu, lik #ptions#
?1 /o to the modelin* sub)panel#
@1 Aor rotate an*le 6, speify a &alue of !#
A1 +eturn to the main menu#
B1 3lik on either rotate ions #
=otie the mo%el rotates by the new speifie% rotation angle, !#
1;1 3hange the &iew of the mo%el to any &iew#
111 -se 3trl K left mouse button, or the rotate ions on the toolbar to rotate the mo%el#
121 -se 3trl K mi%%le mouse button, or the ?oom ions on the toolbar to ?oom into or out on
the mo%el#
131 <n the toolbar, left lik the 'ie0 ion#
1=1 Aor save! " , enter my "iew#
1:1 3lik sa'e1 6 to sa&e the &iew#
1?1 3lik top to see a %ifferent &iew of the mo%el#
1@1 3lik restore1 to retrie&e the &iew store% for sa'e1 6#
6oth the &iew angle of the mo%el an% le&el of ?oom are sa&e%#
1A1 Exit the 'ie0 panel#
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Step 50 (ontrol the display o1 co.ponents using the toolbar.
8# <n the toolbar, lik the haded (lements 4 Mesh )ines ion #
:# =otie the shell element now ha&e been sha%e%#
;# 9ight )lik the 4ha%e% Elements P !esh *ines ion to aess the 4ha%e% Elements
P Aeature *ines ion #
D# =otie now the elements sha%ing %oes not show any mesh lines# <nly feature lines
are %isplaye%#
E# 9ight )lik the haded (lements 4 &eature )ines ion to aess the haded
(lements ion #
F# =otie now the feature lines are also remo&e% from the %isplay#
G# 3lik the Gire%rame (lements CEin #nlyD ion to return to the wireframe sha%ing mo%e#
Step 70 (ontrol the display o1 co.ponents using the Hisual Attributes panel.
8# <n the Hie0 menu, lik &( tyles to go to the Hisual Attributes panel#
:# 3lik the hidden line option #
;# 4elet a omponent in the list of omponents#
'he omponent2s elements are %isplaye% in hi%%en line 0sha%e%1 mo%e#
D# 3lik all to selet all omponents an% set their %isplay mo%e to hi%%en line 0sha%e%1 mo%e#
E# Experiment with the other %isplay mo%es#
3con )isplay Mode
Gire%rame Q Element e%ges are %isplaye% with lines#
Hidden )ine Q 'he element is %isplaye% as a fille% polygon#
Hidden )ine 0ith Mesh )ines Q 'he element is %isplaye% as a fille% polygon with
the feature e%ges %rawn in mesh line olor#
Hidden )ine 0ith &eature )ines Q 'he element as a fille% polygon with the
feature e%ges in mesh line olor#
Transparent Q 'he element is %isplaye% as a fille% transparent polygon#
?1 +eturn to the main menu#
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Step 80 (ontrol the visi-ility o1 various .odel entities using tools on the
Utility .enu.
8# <n the Disp page of the -tility menu, lik ('erythin*. All#
All the entities in the mo%el will be %isplaye%#
:# 3lik (lements #nly#
<nly elements are %isplaye%, e&erything else is swithe% off#
;# 3lik )oads. #n#
All the loa%s in the mo%el are a%%e% onto the elements alrea%y present#
D# 3lik )oads. #%%#
Step ;0 (ontrol the visi-ility o1 co.ponent collectors using the Display panel
on the tool-ar.
11 <n the toolbar, lik the Display ion to enter the Display panel#
21 <n the panel2s right si%e, swith the entity type to comps#
31 'oggle the omponent2s entity type to elems# 0It may urrently be set to *eom#1
=1 3lear all hek boxes exept, center an% mid1#
:1 'he elements in the omponents, center an% mid1, are now %isplaye%#
?1 Press % on the keyboar%#
'he %isplaye% omponents are fitte% to the graphis area#
@1 'oggle elems to *eoms#
In the omponents list, none of the omponents are %isplaye% for geometry# A omponent olletor
has two Rompartments2, one for elements an% the other for geometry#
A1 Ati&ate the omponents, mid2 an% end#
B1 Ait the %isplaye% omponents to the graphis area#
'he geometry in the omponents, mid2 an% end, an% the elements in the omponents,
center an% mid1, are %isplaye%#
1;1 +eturn to the main menu#
Step 100 (ontrol the display o1 entities using the masE panel.
8# Aess the masE panel in one of the following ways7
<n the (dit menu, lik MasE #
<n the Tool page, enter the masE panel#
:# /o to the masE sub)panel#
;# With the elems seletor ati&e, selet elems 33 by collector#
D# 4elet the omponent, mid1#
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:1 3lik select to omplete the seletion of omponents#
?1 Arom the graphis area, selet a few elements in the center 0blue1 omponent#
@1 MasE the elements#
'he elements in the mid1 omponent an% the elements you selete% from the graphis area
are no longer %isplaye%#
A1 <n the toolbar, lik the Display ion to enter the Display panel#
B1 Jerify the entity type is set to comps#
1;1 'oggle the omponent2s entity type from *eoms to elems#
111 =otie that the omponents, center an% mid1, are still %isplaye%I their hek boxes are ati&ate%
e&en though some or all of the elements in these omponents are maske% 0hi%%en1#
121 +eturn to the masE panel#
131 3lik unmasE all#
All the elements in the omponents, center an% mid1, are &isible again#
=otie the elements in the other omponents are not %isplaye%# 'his is beause
these omponents are not ati&e in the Display panel on the toolbar#
1=1 +eturn to the main menu#
Step 110 (ontrol the display o1 entities using the %ind panel.
11 Aess the fin% panel in one of the following ways7
<n the (dit menu, lik &ind#
<n the Tool page, enter the %ind panel#
21 /o to the %ind entities sub)panel#
31 4elet elems 33 by collector, an% selet the omponent, end, from the omponents list#
=1 &ind the elements#
'he elements in the omponent, end, are %isplaye%#
:1 <n the toolbar, lik the Display ion to enter the Display panel#
=otie that the omponent, end, is now ati&e 0%isplaye%1# 'his is beause the
olletor ontaining the entities that are to be %isplaye% 0foun%1 must be ati&e#
?1 +eturn to the %ind panel#
@1 /o to the %ind attached sub)panel#
A1 Aor attached to., selet elems 33 displayed#
B1 &ind the elements#
4ome of the elements in the omponents, mid2 an% rigid, are now %isplaye%# 'hese
elements are imme%iately a%+aent an% onnete% to the selete% elements#
1;1 +eturn to the main menu#
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111 Enter the masE panel#
121 3lik unmasE all#
All of the mo%el2s elements are now %isplaye%# 'his is beause the %ind panel fin%s the entities it
is suppose% to fin%, ati&ates 0%isplays1 the orrespon%ing olletors, an% masks the other
entities in the olletors it ati&ate%# In this ase, the last fin% omman% %isplaye% on the
omponents, mid2 an% rigid, in the disp panel#
131 +eturn to the main menu#
Step 1%0 (ontrol the visi-ility o1 asse.-lies using the Display panel.
8# <n the toolbar, lik the Display ion to enter the Display panel#
:# <n the panel2s right si%e, swith the entity type to A(M #
31 9ight )lik the assemImid hek box to %eati&ate 0hi%e1 the assembly#
'he assembly, assem_mid, ontains the omponents, mid1 an% mid2# 'he elements in
these omponents are now hi%%en#
=1 +eturn to the main menu#
Step 1'0 (usto.i&ing the Model $ro0ser.
8# 3lik the Model tab in the maro menu if the maro menu is open# <r go to the Hie0 menu,
selet Model $ro0ser#
:# 3lik the 4how ion 0at the top of the mo%el browser1#
4how is use% to filter the entities types %isplaye% on the mo%el browser#
;# 3lik the %own arrow next to 4how7 All
D# 4with off Assembly, 4ystem, an% !aterial 3olletor#
E# =otie how these items no longer show up in the Model $ro0ser#
F# 3lik #J at the top of the entity filter %ialog#
Step 1!0 Turn onAo11 the display o1 collectors using the Model $ro0ser.
8# *eft lik the 8 next to )oadcols to expan% its tree#
:# *eft lik on loads to turn on the %isplay of this loa% olletor#
;# *eft lik on the omponents, mid1 an% mid2, to turn on their %isplay#
D# At the top of the mo%el browser, lik the Geoms ion an% %eselet the (lems ion
by liking on it#
E# 3lik the Display 5one button #
All the %isplaye% geometry is turne% off#
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Step 140 (hange the visuali&ation o1 co.ponents using the Model $ro0ser.
8# 9ight lik the &isual mo%e ion next to mid2#
:# Arom the pop)up selet a sha%ing mo%e#
<bser&e the hange in sha%ing of mid2#
;# 3yle through the sha%ing mo%es#
Step 150 (hange the color o1 co.ponents using the Model $ro0ser.
8# 9ight lik the olor ion next to mid2#
:# Arom the olor pop)up selet a %ifferent olor#
;# <bser&e the hange in olor of the elements in mid2#
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