(Month)[Special Note(s)] Mission Name: Description, tips, and/or possible st
rategies Keep in mind that VC2 is a fairly open ended game when it comes to tactics. You don't have to follow my strategies if you happen to find or prefer another m ethod. Ranking System In VC2, you are ranked on how fast you complete the mission. By this fact, you s houldn't be afraid to take some risks and you shouldn't be too conserved. Solo and three star missions tend to give you more leniency than other missions. Types of Enemy Soldiers There are three main types of enemies that you should watch out for: Personnel: Scouts, Shocktroopers, Lancers, Engineers, and Armored Techs. The y are foot soldiers that can be easily downed by headshots. Armored: Tanks, Turrets, APCs, and Towers, they have high defense but always have a glowing weakspot (ragnite radiator) behind them. Maulers and Lancers can kill all of these will ease while Shocktroopers and Hvy Scouts need to hit the radiators to do any damage. A flamethrower granted via the Commando class can on e-shot Towers and Turrets. V2: Artificial Valkyria, they are rarely flinched by attacks especially from the front where and when their protective azure aura is up. You can weaken them by destroying a Supply Vehicle on the same area which will down the aura. Ranks of Enemy Soldiers Throughout a mission there are one of five ranks designated to an enemy: Normal: They have regular clothing. Nothing special about them. Normal Soldiers Leader: They often wear a light red uniform and like your leaders (ex. Avan) , they grant an extra CP to the enemy. Killing them is a great way to weaken the opposition. Ace: They have special clothing--usually a deep red and black for foot soldi ers and a brown for armored units. Killing them is useful because their death wi ll yield a new title, weapon plans, and a chance at a unique weapon. Killing all of the Aces in every mission is also required for a medal. You'll know if an Ac e is in a mission if you see a name in red under the units list in mission brief ing. Commander: Designated with a sideways double triangle symbol, they are uniqu e and much stronger than all of the other enemies on the map. Typically, your ob jective is to kill them when they appear. Tips Characters do not die permanently. When they fall in combat, they are given three turns to either be picked up by a player character (which will send them i ncapacitated at the base camp for a set time) or revived by a Medic. If you igno re your character or he/she is touched my an enemy soldier, they will be hospita lized which means they cannot be deployed for the next 3 missions. Try to have at least two characters of each class in your squad. This will e nsure that you'll be well-rounded for any situation and ready for the case in wh ich someone ends up dying--you'll have a backup ready to replace him/her. The Escort APC is weak and fragile. When doing an Escort mission, watch the APC's HP at all times and don't expect it to do anything other than transverse a reas and get to the goal. The Retreat order (1CP) is replaced by the Standby order (0CP) when the unit is inside a base. That means always, always, ALWAYS deploy your leaders. You ca n always withdraw them at the beginning of the round. No class is useless. Though there are some classes that are outdone by other ones, you can still make each class useful. Tricks Position as shown. When fighting enemies with Area of Effect (AoE) attacks, position your strik e so that it doesn't target the enemy but will still connect. This greatly decre ases the enemy evasion as it tricks the enemy into thinking you are targetting s omeone else. Doing this has no effect on three-star bosses however. This will be subsequently referred to as the AoE Trick in this FAQ. Step on mines purposely with Lancers; this clears the path for armored vehic les and gives Lancers free movement without using AP at the cost of just a few H P. Walk a few steps, aim, cancel, then repeat. Doing this allows you to get by certain enemies without getting hit at all. Works on units with slow start up in terception attacks (V2, Final Boss, Ghost Tank, etc.). This will be subsequently referred to as the Aim Trick in this FAQ. Monthly Missions These are missions you unlock by going from month to month. The three star missi ons appear after you've beaten the game once. January One Star [Story][1P] Rebel Encounter: Follow the tutorial and take out the enemies. [Story][1P] The Entrance Exam: Advance with Avan to the first camp. Be sure to kill all enemies in Area 1 so you don't have to worry about the base camp bei ng captured. In Area 2, use the same strategy with Zeri as backup and Cosette he aling if needed. [Story][1P] Liberating Arlem: In Area 1, take a Scout and sneak to the upper left base by hiding in the base. When you're in range, blow up the ragnaid radia tor. End your turn and use the same scout to headshot the remaining Shocktrooper and then capture the base. If you have it, a vehicle with construction arm can build a bridge in the next area, allowing easy access to the boss. If not, then go to the bridge with Shocktroopers while making use of cover. If the tank is ne ar the ragnaid crate (F2), get a scout to blow it up and it should go down in on e hit. If not, deploy a batallion of Lancers and barrage the tank. Febuary One Star [Story] Laevatein Qualifiers: For initial deployment, you will definitely ne ed a Shocktrooper in Area 2. Accompanying that unit can be another Shock for rei nforcement or a Engineer to support. Either way, you're facing a hail of bullets while you charge towards both of the bases in that area. When you capture both bases, take a unit and hug the mountains to avoid enemies. Finally, when you rea ch the middle base, you should see the target: a Sniper Commander. He has a cons iderable amount of agility. You have two options: Bust out a Fencer to do this job. This takes longer but you can use the AoE trick to take the Commander more easily. Use a Shock, you'll get to the actual Sniper faster but he may dodge most of your attempts to kill him. March One Star [Story] VIP Escort: You don't have to kill Dirk in this mission so ignore hi m. If you want to however, bring in a slew of Fencers to take him down. In Area 5, get a unit to capture the base on the right side of the map and t hen have the APC switch areas there. In Area 4, take a Lancer and quickly climb up to take out a Supply Vehicle. Other than that, watch your AP and maintain a b alance of clearing enemies and moving the APC. April One Star [Story] Darcsen Liberation: Okay this is a tough one if you haven't excessiv ely grinded or you're not playing co-op. Since killing Baldren is not the object ive, you are free (and recommended) to ignore him. Again, if for whatever reason you want to kill him, use Fencers or spam grenades. Whenever you kill an enemy, touch their corpse so Baldren cannot revive them with the Recall order. Equip y our vehicle with the Construction Arm to use this strategy. In Area 1, take your Vehicle to build a ladder right next to the orange-mark ed camp. Capture it. In Area 2, take a Scout and hug the left side of the map. This should eventu ally take you through the tunnel and then to the camp where there should be only a sniper there. In Area 4, there's one tank and a few soldiers at the base. The tank isn't e xactly in the objective camp so you can ignore it. In Area 3, the base is protected by one gun turret and two soldiers. You'll need an anti-armor unit and one anti-personnel unit to take them out before you can capture. May One Star [Story] Laevatein Semifinals: Deploy a Lancer in 1 so you can grab the middl e goal. After that, capture the upper right camp and finally use a Lancer to sni pe the enemy commander from the uppermost right area next to your base. The tank is located in the middle of 3. Diebal Skirmish: There are some turrets so be prepared for that but don't ne glect using anti-personnel units too. Crosshairs of Death: Area 3's goal is nearly on the other side of the map so keep this in mind when choosing what units you want in that area. Mountain Stronghold: Be careful, there's a few V2s in the missions coupled w ith a snowstorm. Tread carefully and expect the unexpected. June One Star [Story] The Road to the Armory: There's actually many ways of going about th is mission but these are the two I found that were easy to execute: Change Avan into one of the Armored Tech classes and just rush into the fron t door. Use two units: A Lancer/Shocktrooper and Avan/Cosette depending on your pref erences. In Area 2, deploy a Lancer/Shocktrooper and rush the gate switch (repre sented by an arrow icon). Afterwards have Avan/Cosette go through the now opened gate and rush to the goal. [Story] Retaking Yuell: Go through the alleyway to take the base in Area 4 q uickly. In Area 5 lies quite a formidable tank in your way. You can choose to ei ther Scout/Armored Tech rush the base directly (faster, risky) or go through the trenches (time-consuming, safer). Forest Guardians: Sometimes, there's two tanks near both of the camps. Other than that, this mission should come naturally. The Impregnable APC: The Commander is in the bottom right of Area 3. Area 4 is littered with anti-personnel units so proceed with caution. The APC should go down with a few Lancer shots--despite being a CO, it's still flimsy but it's st opping power isn't shabby. Sand Sweeper: You won't be need to deploy too many units in Area 3 (unless t hey're Scouts) because you'll probably capture the base at the bottom in the fir st phase. July One Star [Story] Laevatein Finals: In Area 1, from the home camp, deploy a Scout to c apture the base to the right and a Lancer to the base at the upper left. When yo u've acquired the right base, deploy a Sniper to pick off a few enemies off to t he upper right and then deploy another Scout to capture the upper right base. In Area 3, you'll need to take advantage of cover and/or sandbag removal weapons s o bring a Shock Trooper, an Armored Tech, or a Mortarer as well as one Lancer to take care of the tank that's guarding the next base. Of course you can cut the middle man and just bring the Lancer but you'll be at risk of being cut down by interception fire. After the left base in Area 3 is captured, you should have Ju lianna in sight in the next area. Destroy the sandbags she's hiding against (if she is at all) and then use a Sniper to headshot her in the back of the head or use the AoE Trick with a Fencer. Either way you probably won't one-hit her so be prepared to spend some CP. Escorting a Defector: Capture the right camp in Area 5 with a Scout. After t hat, destroy all armored units by deploying in the newly opened up camp in Area 4 so you can clear the path for your APC unit. When you eventually approach Area 1, be careful of being surrounded by a squad of Shocktroopers. August Two Star [Story] Defending Lanseal: Use Gunners--lots of them. They're deadly on anyt hing with a shield up close and that includes V2s. I suggest deploying a tank wi th heavy armor to defend Area 1 alone and then a Fencer or Gunner to defend Area 2. Rush the right camp in Area 1 with a Gunner. There should only be a V2 and C ommando there. Then get a Lancer to take out the Supply in Area 3. Clear out the enemies ne ar that spawn then.. Move to gain a foothold in Area 2. Capture either the top or bottom base wit h a Gunner, Shocktrooper, or a Lancer. Finally, for the next turns, just exterminate everything Dirk is left. Use F encers, Gunners, whatever you want to finish him. September SPOILER! Highlight to View You gain the ability to make someone a leader at this point, giving you extr a CP like Avan does. Aliasse joins your party late in the month as a Scout. She doesn't get a Val kyrie form. Two Star [Story] Retaking Roendahl: Deploy a Shock to hit the Area 4 switch at the st art. In Area 1, take out a sniper to take out some personnel near the right base first. Afterwards, deploy a Lancer to blow up the tank in the same base. Captur e it. To finish things up, have a Scout go through the lower ground to capture t he last base. In Area 3, snipe the tank in front with a Lancer. Afterwards, youf ll pretty much only need Shocktroopers as you go clear enemies and capture the g ateway. Now with access to Area 5 unlocked, deploy a Mauler (preferred) or Lance r to the lower ground to sneak and hunt down the boss. Three Star Anthhold Aqueduct Crash: While the trip to each camp isn't much of a trek, t here are quite a few V2s with Supply Vehicles of which aren't easily accessible. Be sure to have good equipment because you'll be faced with lots of interceptio n fire. In Area 1, I suggest you rush the small alleyway to the base with a Fenc er. October Two Star [Story] Liberating Doerfein: Baldren is in Area 5. You should get a Scout to grab the left base in Area 2 fast and then another to capture the other base ne xt to it. After wards send your boss-killer into the trolley cart to the very ri ght of Area 2 to kill Baldren. If your boss-killer isn't successful then try to capture the gateway into 5 in Area 4 and then attempt the kill again. Three Star The Canyon Divided: Bring a Construction Arm so you can build a bridge in Ar ea 4 for an easy cap. There also may be mines along this way along as many in ot her areas--watch your step. Anthold Harbor Clash: Just go the Area 1 path--it's less troublesome hencefo rth faster. When I played through this mission, the Supply Vehicle in Area 3 was in the left warehouse. November Two Star [Story] Blasting the Aqueduct: Move Zeri while ignoring tanks along the way. Remember your goal is to get him to the goal, NOT kill all enemies. Be sure tha t when you end the turn, Zeri is taking cover or at least not in the middle of a mob of enemies. If Zeri's low on HP, use Medic Request (1CP) gained by talking to Welkin. You could alternatively have him sit still for a round so he can avoi d interception fire as well. Don't neglect your defenses in the other areas; use a non-light tank positioned inside one of the base camps to protect it. If you want to kill Audrey, normal anti-tank tactics will suffice. Know that even thoug h you'll end the mass artillery fire and the orders by killing it, you're also g iving the enemy a lot of free CP to act on. Roendahl Firefight: Almost every foot soldier has status down guns and there 's an unusually high accordance of APCs with Flamethrower and Gatling. Not very much resistance but it might be a bit of a nuisance. Three Star Warship Requiem: Area 1 is fairly empty in terms of enemies but this doesn't mean they don't exist there. Just rush the area with any unit with Ragnite in h and. December Two Star [Story] Battle of Anthold Harbor: Okay you'll be needing four units: 1) an A nthem Corp, 2) a unit that will go push a switch, 3) a unit that will do some an ti-armor work, and 4) a unit that will kill Dirk. I personally used Lancers for Job 2 and 3 while using a Fencer for Job 4. First have an Anthem Corp buff all of these units up. Move Unit 2 to the lef t switch past Dirk. Then have Unit 3 take out the Supply Vehicle in the opened u p warehouse. Finally, take Unit 4 to kill Dirk. [Story] Clash Aboard Deck: Whip out a Shock and take out any enemies in your way as your go to capture the base in Area 3. While captured, roll out a Lancer and destroy the heat sink in the area. Moving on to Area 1, roll out a Scout to hit both switches at the bottom while ignoring enemies. Deploy a Lancer from th e base in the area and then destroy another heat sink. In Area 2, get a Shock to capture the only base left. Afterwards, deploy another Lancer to destroy the la st heat sink. [Story] The Final Battle: Before going through with this mission, make sure you have a large number of Snipers in your squad. When the battle begins, use a Scout and rush to the upper right base in #1. Ignore all enemies. From the newly opened base in Area 3, use a Commando to both take out any enemies in the way a nd capture the upper right base. From here, you have the option of finishing thi s in one turn (go to #1) or finishing it in two (go to #2). This is the faster yet less safe route. Start by capturing the uppermost bas e using a Scout, again, ignore enemies. After that, hunt down Baldren in Area 4 and go to #3. This is the slower yet safer route. End your turn and save CP. After this, B aldren should predictably go and capture your only base in Area 4. You'll also p robably be hit pretty hard by the enemies so spend time recovering. Know that yo ur priority is to recapture the gateway from Area 3 to 4 though. Go to #3. With Baldren in sight, deploy a Sniper and move as far away from Baldren as you can while keeping him in Sniping distance (Aim Trick works wonders). Now, ge t your best defense unit and turn around Baldren by luring him with that unit. B e sure to put him in a position where the Sniper can take out his radiator. Now, go back to the sniper and pick away at his radiator. If said Sniper dies by a c ounter attack, deploy another one and repeat the whole step. After the Aura is g one, get out your best offensive units and finish him. The Cerulean Death: Bring Motarers or other AoE units because the enemies wi ll probably overload you (1P), bunching up together for easy kills. There is alm ost always an enemy in the grass at the bottom of Area 1, don't forget to check. Three Star 4th Mortar Showdown!: There's many tanks in this one (as per the name). Depl oy Lancers at the start in Area 2. You might need some Snipers mid-battle as wel l. Dandarius Clash 2: You won't be able to do much in Area 4 so just put up def enses and stand your ground. Capture bases so you can flank Area 4. When I playe d, the Supply was on the left spawn but the location may change. After you get t he Supply, the area becomes a Sniper paradise. Be sure to have a lot of Lancers in Area 2 as well. Lanseal Academy Crash: Use units with lots of defense yet decent AP--Mobile Lancers. This will allow you to get through some mediocre yet noticeable interce ption fire as you jump from base to base. SPOILER! Highlight to View After the credits are over, you can assign yet another leader. Post game opens up with new equipment. Jugin and Hubert join your Squad. VC1 characters that you've met the requirements for their recruitment also j oin. Paid Missions Missions that you can buy in the store after a certain part in the story. They a ren't all available at the start and may require you to do something beforehand. Some post game paid missions appear and disappear with the months so don't be s urprised if you buy one and you can't do it. Three Star Unassailable Summit: Since Audrey is in this mission, expect an even stronge r version of her guarding Area 4 as well as an iron-hard defense because of the high CP and orders. Take the Area 5 route because the path to the goal is shorte r and you can (almost) ignore Audrey. Watch out for a tower installment in 5 and 4. The Breath of Life: Powered up Dirk here. He has a lot more firepower and he blocks most attacks from the front so keep that in mind when trying to take him out. The Supply Vehicle is typically at the upper left corner of the map. I rec ommend taking him out in turn 1 at Area 4 to eliminate future nuisances. [1P] Proof of Friendship: Buyable after you do everyone's Classmate missions . There's only one area by yourself. The Ghost Tank will be felled after about f our Lancer Elite shots. Dirk should be taken down with an Elite Sniper. After th at, you should be left with a Fencer Ace and two V2s you have the freedom of cho osing how to kill. The Scarlet Forest: Don't deploy a lot of units in Area 3 because a powered up version of Final Boss Baldren is in the center. Get a Shocktrooper or Mobile Lancer and use the Aim Trick in order to get pass Baldren to capture the upper r ight base. After that, you can deploy a unit from that base to take down Baldren using the same strategy you used in the final battle. Crate locations (may or m ay not change): Area 1, From the upper right camp, go down. Area 2, In the upper right camp. Area 3, In the upper right camp. Area 4, Bring a Mobile Lancer. Climb the platform/hill in the middle using t he ladders--there's a crate to the left and one to the right. The left is blocke d by an obstacle so just blow it away with a lance. Area 5, A little north from the camp. Pandora Ship: Acquired when you've done all of the other missions, excluding DLC. Not actually that hard. Don't bother deploying anything in Area 2 at the s tart except a Sniper if you enjoy using them. If you plan on taking down any of the Ghost Tanks, bring a Lancer Elite because you'll need all the power you get. The same tactics you used in the final battle apply here. The Ace is a gunner b ehind the door in Area 1 (pretty smug). [1P] Winter Maelstrom: You'll get an A rank as long as you hold the camp--yo u can wait out the 8 turns if you'd like and it wouldn't matter. I suggest captu ring and defending all of the bases in 3 at least though so they can't get too c lose to the defense line. [1P] Autumn Gale: This mission is almost exclusively filled with Scouts and V2s. Almost all of the Scouts have Defense Down guns and will evade most of your attacks. Use the Aim Trick in this mission a lot and don't let the APC pass thr ough subsequent areas until you've cleared the way a bit. [1P] Ghostly Conflagaration: Have at least one Hvy Gunner in the base. Captu re the left base in 5 and then end your turn. When the enemy phase starts rollin g around, he should come to you, saving you the trouble of having to find him. I f he doesn't die by interception fire trying to kill your units in the home base then you can just barrage him with a flurry of cover fire, use an Elt Sniper, o r attack with a Fencer. He should go down in one CP. Exam series The Mid Exams are two-star missions and the Advanced Exams are three star missio ns that are unlocked by getting a class to level 30. Final Exams are missions th at is included with the DLC Pack. You can only use characters of the class type mentioned in the title. Advanced Tech Exam: Make sure you have Maulers and Fencers if you have any i ntention of A ranking this. There's at least one armored installment in every ar ea and without a Fencer, you won't be able to one-shot infantry. Advanced Engineer Exam: Deploying in Area 1 is a bit tricky--there's a Gun T ower at the end of the grass strip near your spawn which can chip an Engineer's HP in a flash. You might as well not deploy there at all and instead capture the gateway to 1 from Area 2 instead. There are two towers guarding the goal--pay n o mind to them because their interception fire won't do much to the APC. Go past them so long as you have enough CP and AP. Classmate Missions They are automatically available after viewing three of a character's personal e vents which are unlocked by using a character: 5 times for the first, 10 for the second, 15 for the third. They have no grade so you can do them at any time how ever only alone. After the mission is over, you will gain a new Potential that w ill either replace the ? slot or an old negative Potential. All classmate missio ns are 1P only. [Nichol][1P] A Dangerous Mission: This is a straight forward mission. Just w atch out for enemies in the grass and use cover--besides that, this mission shou ld be clockwork. [Melissa][1P] Zeri's Bodyguards: Make a pincer attack on the first base but don't neglect the home camp in the first turns of this stage. Afterwards sweep u p the rest of the enemies. [Chloe][1P] Snow Rabbit Search: Chloe's Moody potential might activate many times during the course of this mission. This doesn't mean you should ignore usi ng her at all but rely more on Avan. I suggest having Avan be an offensive class with infinite ammo (i.e. not a Lancer or Sniper) because of this. Complete it a s soon as you can before reinforcements show up. [Anisette][1P] Taking the Stage: An anti-armor class isn't necessary here so your best bet is using Avan as a Shocktrooper. Don't be reckless because Avan a nd Anisette are the only characters you can use. Even by this fact, secure bases anyway in case someone dies and/or for the defense boost. [Marion][1P] Against New Weaponry: Ignore Area 1. [Coleen][1P] In Search of Moonglow: Have Coleen rush the mission alone; igno re enemies. [Morris][1P] In Search of Moonglow: Have Morris rush the mission alone; igno re enemies. [Magari][1P] Cerulean Scarab Search: Use Magari and rush to the goal. Use Av an as backup if necessary. [Erik][1P] Uncovering the Truth: Split up the duo--have Avan take one side a nd Erik take the other. [Vicky][1P] Mountain Rescue: Not a lot of enemies in Area 2 so don't bother to check unless you've taken out all of the enemies in 4 and 3 first. [Joachim][1P] Bad Luck Battle: This really isn't Joachim's show until Area 5 --it's really a map for mobile units like Scouts. In Area 5, rush with an Armore d Tech or pick off units with a Sniper and Lancer before proceeding. [Inghild][1P] A Tragic Prophecy: Commandos, Lancers, and Snipers will be you r star players in this fight. [Lavinia][1P] Ghostly Vengeance: You don't really need Area 5 to get to the Ghost Tank so ignore it unless you want to solidify your defenses. Other than th at just capture area by area until you get to 3. The Ghost tank is in the lower left so bring your anti-armor units and trash that thing. Watch out for its inte rception fire because it will likely kill without post-game armor and still woun d with it. Extra Missions Phantasy Star Portable 2 These are missions that come with unlocking Emelia using the code (FSHL2DTP1EVB5 2AN) or using a Phantasy Star Portable 2 save. [1P] The Guardians' Request: Fencer rush the base in 3. Mortar rush the base in 4. Shock rush the base in 1. Rush rush rush. The G Ranger (Ace) should be in the rooftop at Area 4. DLC Pack As long as the mission is not marked 1P only and the host has the DLC, you can d o co-op even if the other members do not have the DLC. Two Star Race Against Time: Even though you're close to the goal, Area 4's switch nee ds to be hit. Hvy Mortarers will be useful and/or Shocktroopers--there are many enemies. [1P] Battle at Mellvere EX: This mission yields the strongest Fencer Elite b lade for killing the ace. Avan doesn't have to be used at all--should you use hi m anyway, have him go in as a Lancer Elite. Have Avan go to the lower left corne r of the map; just out of range of the Cannon Tower (but allowing Avan to fire u p the alleyway), and fire off a shot into the radiator of the leftmost Cannon To wer. Zeri and Cosette are the two that should be used for the remainder. If poss ible, have Zeri be a Commando Leader and Cosette a Medic Leader. Regardless of whether you had Avan as a Lancer Elite and got rid of the Left Cannon Tower, start off by having Zeri going up the left side (around the back of the building), and immediately kill the Ace hiding in the corner there. Immed iately have Zeri run straight for sandbags near the left Tower and end his turn ASAP once his AP hits zero. If you made it to the sandbags, have him crouch ASAP then end his turn. Next, have Cosette pop out long enough to provide ranged Healing (or Revival ). Select Zeri again, and just run straight for the enemy Base; crouching as so on as you get to the base of the Tower (next to the narrow end of the sandbags). Use his Flamer to take out both the Tower and the Lancer. He should have just e nough AP to capture the base before he's gunned down. Mission Complete. Three Star Two Pronged Assault: Take your best offense unit and take the leftmost base in Area 3. If a V2 stands in your way, use the aim trick or go around to avoid i t. The Supply in Area 5 is probably in B7 but no matter where it might be, there will be a V2 guarding it. After taking care of the Supply in that area, use sni pers to clean up some enemies. Once you're satisfied for now, rush Area 3's lowe r base with some units. When it transitions to the enemy turn, one of your bases will probably have been captured by now so spend resources getting it back. Aft erwards, take care of the last base in Area 5. In Area 4, snipe everyone and eve rything (including an APC) before deploying a unit with Dbl Move to capture the base in the center. The remaining area is not so easy. V2s and Fencers are in dr oves so use either a Tank or a Fencer Elite to down them. Don't neglect areas th at you've already cleared--keep at least one Gunner on each of the Home bases as there is always a chance you overlooked someone or reinforcements unexpectedly arrive. If you happen to miss any enemies, check tight spots before doing All Ar ea Recon. Ultimate Challenge: Use all the tactics you've learned throughout the course of VC2, one thing to note is that when the enemy phase comes rolling in, they w ill be quite aggressive. Always make sure you have Gunners on your bases to prev ent this. Resource Maps Use CTRL+F and the mission name if you want to find the strategy should you need it. The EXP listed is a rough estimate if you were to complete the mission swif tly. Grinding Anytime (January)[1P] Combat Exercise: Classmate Missions Classmate [Morris][1P] In Search of Moonglow: ~43,000EXP / Mrch / MrchII / MrchX Post Game (June)[Story] Retaking the Armory: ~47,200EXP / Mrch / MrchX / Certificate (Paid)[1P] Ghostly Conflagration: ~280,000EXP / ArmsX / ArmsIIX / Diploma Farming These are all three-star missions that drop level 4 materials. Level 5 materials drop randomly so just keep doing three star missions and you will eventually ge t them. (January) Arlem Crash: Steel (June) Daws Desert Clash: Rare Metal (Paid)[1P] Proof of Friendship: Copper (May) Yuell Clash: Rubber (March) Revolution's Afterglow: Oak (October) Canyon Divided: Gunpowder (August) Doerfein Clash: Ragnite (July) A Castle in the Darkness: Plywood Missions in Lanseal Military Academy: Lead Battle Potentials Here is a list of battle potentials you can get with certain characters in certa in classes. They replace the third battle potential slot marked ? and are usable by other classes in the fourth slot marked -. They attach a yellow "P" next to the class name to tell you that you've already acquired the battle potential for that class. Scouts and Snipers Scout Clear Thought- Avan, Aliasse, Sigrid, Chloe, Welkin, Selvaria Full HP Recovery- Nichol, Lotte, Julius, Alicia(TV) Super Evasion- Helmut, Melissa, Marina, Eleanor, Hubert Anti-Intercept- Alicia Scout Vtn Dud Mine- Avan, Sigrid, Melissa, Selvaria Third Eye- Aliasse, Helmut, Lotte, Welkin Range Extension- Nichol, Chloe, Alicia, Marina, Eleanor, Hubert, Julius, Ali cia(TV) Scout Elite Concentration- Avan, Nichol, Melissa, Marina, Eleanor, Hubert, Julius Max Evasion- Aliasse, Sigrid, Lotte, Welkin, Selvaria Cover Stance- Helmut, Chloe, Alicia, Alicia(TV) Hvy Scout Anti-Intercept- Avan, Aliasse, Nichol, Lotte, Selvaria, Marina, Eleanor Full HP Recovery- Helmut, Melissa, Welkin Unevadable Shot- Sigrid, Chloe, Alicia, Hubert, Julius, Alicia(TV) Sniper Critical Attack- Avan, Aliasse, Sigrid, Melissa, Welkin, Eleanor, Hubert, Ju lius Super Accuracy- Nichol, Chloe, Alicia, Alicia(TV) Backup Sniping- Helmut, Lotte, Selvaria Penetration- Marina Sniper Elt Eagle Eye- Avan, Nichol, Chloe, Selvaria, Hubert Max Accuracy- Aliasse, Sigrid, Lotte, Marina, Eleanor, Julius Second Wind- Helmut, Melissa, Welkin, Alicia, Alicia(TV) AT Sniper Ammo Refill- Avan, Aliasse, Nichol, Lotte, Alicia, Marina, Eleanor, Hubert, Julius, Alicia(TV) Super Vs Armor- Helmut, Melissa Total Defense- Sigrid, Chloe, Welkin, Selvaria Shocktroopers and Gunners Shocktrooper Clear Shot- Avan, Zeri, Nahum, Marion, Oscar Ammo Refill- Erik, Franca, Rosie, Lynn Super Vs Personel- Pete, Anisette, Edy, Aisha, Lamar Troopr Vtn Neutralize- Avan, Nahum, Anisette, Aisha Advanced Attack- Zeri, Pete, Franca, Oscar, Lamar Unevadable Shot- Erik, Marion, Rosie, Lynn, Edy Trooper Elt Side Defense- Avan, Pete, Anisette Max Vs Personnel- Zeri, Nahum, Franca, Lynn, Aisha, Oscar Double Attack- Erik, Marion, Rosie, Edy, Lamar Commando Phoenix- Avan, Zeri, Erik, Anisette, Edy, Aisha, Oscar Perfect Dodge- Pete, Franca, Lynn, Rosie, Lamar Speed Burst- Nahum, Marion Gunner Suppression- Avan, Zeri, Nahum, Anisette, Aisha, Lamar Prone Attack-'' Erik, Marion, Rosie, Lynn, Edy, Oscar Cover Stance- Pete, Franca Gunner Elt Range Extension- Avan, Zeri, Pete, Marion, Oscar Close Quarters- Erik, Anisette, Rosie, Edy, Lamar Super Exploit- Nahum, Franca, Lynn, Aisha Hvy Gunner Full HP Recovery- Avan, Nahum, Marion, Lynn, Oscar Max Exploit- Zeri, Erik, Anisette, Rosie, Edy, Aisha Super Evasion- Pete, Franca, Lamar Lancers and Mortarers Lancer Stand Ready- Avan, Jugin, Rene, Lancer Class Cossette Ammo Refill- Reiner, Noel, Largo, Jann, Maximilian, Faldio Super Vs Armor- Vario, Coleen Clear Thought- Leon Lancer Vtn Tank Slayer- Avan, Vario, Noel, Largo Prone Attack- Reiner, Rene, Jann, Maximilian Dismantle- Jugin, Coleen, Faldio, Lancer Class Cossette Dud Mine- Leon Lancer Elt Tank Destroyer- Avan, Vario, Rene, Maximilian, Lancer Class Cossette Clear Thought- Reiner, Coleen Max Vs Armor- Jugin, Noel, Largo, Jann, Faldio Max Evasion- Leon Mbl Lancer Diversion- Avan, Vario, Rene, Largo, Jann, Lancer Class Cossette Poison Resist- Reiner, Noel, Maximillian Close Quarters- Jugin, Coleen, Faldio Anti-Intercept- Leon Mortarer Packed Charges- Avan, Vario, Noel, Largo, Jann, Lancer Class Cossette Super Defense- Reiner, Rene, Maximilian, Faldio Ammo Refill- Jugin, Coleen Critical Attack- Leon Hvy Mortar Ranged Shot- Avan, Reiner, Coleen, Faldio Full HP Recovery- Vario, Jugin, Jann Suppression- Noel, Rene, Largo, Maximillian, Lancer Class Cossette Max Accuracy- Leon Mbl Mortar Speed Burst- Avan, Vario, Coleen Anti-Intercept- Reiner, Noel, Largo, Maximilian, Faldio, Lancer Class Cosset te Super Vs Personnel- Jugin, Rene, Jann Total Defense- Leon Engineers and Anthem Corps Engineer Super Exploit- Avan, Raymond, Magari Super First Aid- Cossette, Heinz, Vicky, Homer, Support Class Aliasse Dud Mine- Randy, Sofia, Susie, Emile, Mintz Enginr Vtn Super Repair- Avan, Randy, Sofia, Mintz, Support Class Aliasse Uncounterable- Cossette, Heinz, Vicky, Emile Max First Aid- Raymond, Magari, Homer Full HP Recovery- Susie Enginr Elt Super Aid Range- Avan, Raymond, Magari Double Attack- Cossette, Heinz, Sofia, Susie Max Exploit- Randy, Vicky, Homer, Emile, Mintz Super Defense- Support Class Aliasse Medic Poison Resist- Avan, Raymond, Magari, Homer, Support Class Aliasse Max Aid Range- Cossette, Heinz, Sofia, Susie, Emile Third Eye- Randy, Vicky, Mintz Anthem Corp Contact Wound- Avan, Cossette, Randy, Vicky, Susie, Emile Super Accuracy- Raymond, Sofia, Mintz Perfect Dodge- Heinz, Magari, Homer, Support Class Aliasse Anthem Elt Super Evasion- Avan, Raymond, Sofia, Emile Double Movement- Cossette, Randy, Vicky, Homer, Mintz Cover Stance- Heinz, Magari, Susie Super Resist- Support Class Aliasse Melodist Double Action- Avan, Raymond, Magari, Susie, Homer Invincible- Cossette, Randy, Vicky, Emile, Support Class Aliasse, Mintz Super Resist- Heinz, Sofia Armored Techs and Fencers Armor Tech Super Defense- Avan, Morris, Inghild, Karl, Emilia Med HP Recover- Joachim, Mischlitt, Zaka, Juliana Super Resist- Jamill, Alexis, Isara, Armor Type Zeri Tech Vtn Penetration- Avan, Jamill, Alexis, Karl, Isara, Armor Type Zeri Side Defense- Morris, Mischlitt, Emilia Max Resist- Joachim, Inghild, Zaka, Juliana Tech Elt Super Vs Personel- Avan, Morris, Inghild, Zaka, Juliana, Emilia, Armor Type Zeri Advanced Attack- Joachim, Alexis Max Defense- Jamill, Mischlitt, Karl, Isara Spec Tech Total Defense- Avan, Jamill, Inghild Power Throw- Joachim, Mischlitt, Zaka, Isara Poison Resist- Morris, Alexis, Karl, Juliana, Emilia, Armor Type Zeri Fencer Third Eye- Avan, Jamill, Inghild, Zaka, Isara Feint- Joachim, Alexis, Karl, Juliana, Emilia, Armor Type Zeri Phoenix- Morris, Mischlitt Fencer Elite Double Movement- Avan, Morris, Inghild, Zaka, Juliana, Armor Type Zeri Face to Face- Joachim, Alexis, Isara, Emilia Speed Burst- Jamill, Mischlitt, Karl Mauler Point Blank- Avan, Morris, Alexis, Juliana, Emilia Suppression- Joachim, Mischlitt, Zaka, Isara Tank Destroyer- Jamill, Inghild, Armor Type Zeri Invincible- Karl Activation Methods Taking a Turn Start a Turn Advanced Attack Dismantle Diversion Eagle Eye Feint Invincible Poison Resist Range Extension Side Defense Speed Burst Super Accuracy Super Aid Range Super Defense Super Evasion Super Resist Super Vs. Armor Super Vs. Personnel Total Defense Start a Turn (Also After an Attack) Max Accuracy Max Aid Range Max Defense Max Exploit Max Evasion Max First Aid Max Resist Max Vs. Armor Max Vs. Personnel Attacks Make an Attack Concentration Critical Attack Neutralize Packed Charges Penetration Super Exploit Suppression Tank Destroyer Uncounterable Unevadable Shot When an Enemy Counters Perfect Dodge After an Attack Ammo Refill Double Attack Full HP Recovery Med HP Recovery Attack an Enemy at Close Range Contact Wound Face to Face Point Blank Attack an Enemy that is Visible and Out of Range Ranged Shot Attack While Crouching Prone Attack When an Enemy Counters While at Close Range Close Quarters Moving Move Under Interception Fire Anti-Intercept Clear Thought Stand Ready Third Eye Step on a Landmine Dud Mine Move While Close to 2 or More Tanks Tank Slayer Move While Medium Distance to an Enemy Clear Shot Move While No One is Close Back Up Sniper Move Until Half of Starting AP Second Wind Move to Zero AP Double Movement Other After Taking an Action Cover Stance Double Action When HP Reaches 0 Phoenix When Healing Super First Aid Repair Super Repair Transition to Targeting Mode Power Throw Notes To acquire a potential, perform the given action while a member of the appro priate class. You can increase the chances of acquiring the ability by increasin g morale or by just using the character as that class more(this apparently reach es its max effect after spending 25 CP on a character). Use the Cadet guide (http://dl.sega.com/guide/valkyria-chronicles-2/valkyria -chronicles-2-freshman-cadet-guide-en.pdf) if you want descriptions of the poten tials. For Power Throw you can repeatedly enter and exit targeting mode on a single turn, although you may want to spend some CP on the unit beforehand to improve the odds of it triggering. It might be impossible to trigger Poison Resist while in Yuell, or at least while in the poison marches in Yuell. I have not personally confirmed this, but it is something to keep in mind. Anything requiring you to attack but not requiring an enemy a certain distan ce from you or a counter from an enemy can be acquired while shooting at the air . All abilities can only be triggered on your turn. For Phoenix this means you have to die either from intercept fire or from a counter attack in order for it to trigger. For Tank Slayer you can use your own tank as one of the tanks. Buff Chart Scout Buff Chart Frequently Asked Questions Q. What squad members should I use? A. Honestly that's up to your personal preference. Every member of each clas s can do the job of any of the other members without too much of a difference. Q. How do I get credits? How come I'm not getting any? A. Pretty much if you anything you'll have a chance at getting credits. If y ou're not getting them then keep on trying. The next time you get into a battle, go to the menu then to the Credits and then to the Evaluation tab. There you ca n see specifically what you can do to get them. Q. How do I change classes? A. You have to get credits from certain missions (you can check in the missi on briefing). When you have enough credits and the right ones, you can go to the Drill Grounds (where you level up your troops) and there you can Change classes . The character will have a yellow mark next to his name telling you if he can o r not. You can click on him anyway in order to see what credits he needs though. Q. Is credit distribution random? A. For all we know at the moment, yes. There are some theories on it but the y haven't been extensively tested. Q. Is there a New Game+? A. Not in it's conventional terms. After the game, you are free to do your s tory missions again with your fully-geared squad as well as new missions open up but you don't necessarily go through the game as if it were new again per se. Q. How come I'm not getting an S rank no matter what I do? A. A rank is the highest you can get in the US version of the game while S r ank is the highest for the Japanese version. Q. Who is Jugin? A. A Darcsen Lancer. He joins your repertoire at post game. Q. Do the character codes make the game too easy? Should I use them? A. Not at all and yes, they should definitely be used. Keep in mind that non e of them have Classmate missions though. Q. Do titles affect anything? A. No. Q. Can you run out of days in a month by sleeping too much? Or are you stuck in a month until you complete the story mission? A. You're stuck until you complete the story mission. In post game, you cont rol when you progress to the next month. Q. How many post game missions are there for each month? A. Two each except for December which has four post game missions.