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The style of this FAQ is as follows:

(Month)[Special Note(s)] Mission Name: Description, tips, and/or possible st


rategies
Keep in mind that VC2 is a fairly open ended game when it comes to tactics.
You don't have to follow my strategies if you happen to find or prefer another m
ethod.
Ranking System
In VC2, you are ranked on how fast you complete the mission. By this fact, you s
houldn't be afraid to take some risks and you shouldn't be too conserved.
Solo and three star missions tend to give you more leniency than other missions.
Types of Enemy Soldiers
There are three main types of enemies that you should watch out for:
Personnel: Scouts, Shocktroopers, Lancers, Engineers, and Armored Techs. The
y are foot soldiers that can be easily downed by headshots.
Armored: Tanks, Turrets, APCs, and Towers, they have high defense but always
have a glowing weakspot (ragnite radiator) behind them. Maulers and Lancers can
kill all of these will ease while Shocktroopers and Hvy Scouts need to hit the
radiators to do any damage. A flamethrower granted via the Commando class can on
e-shot Towers and Turrets.
V2: Artificial Valkyria, they are rarely flinched by attacks especially from
the front where and when their protective azure aura is up. You can weaken them
by destroying a Supply Vehicle on the same area which will down the aura.
Ranks of Enemy Soldiers
Throughout a mission there are one of five ranks designated to an enemy:
Normal: They have regular clothing. Nothing special about them.
Normal Soldiers
Leader: They often wear a light red uniform and like your leaders (ex. Avan)
, they grant an extra CP to the enemy. Killing them is a great way to weaken the
opposition.
Ace: They have special clothing--usually a deep red and black for foot soldi
ers and a brown for armored units. Killing them is useful because their death wi
ll yield a new title, weapon plans, and a chance at a unique weapon. Killing all
of the Aces in every mission is also required for a medal. You'll know if an Ac
e is in a mission if you see a name in red under the units list in mission brief
ing.
Commander: Designated with a sideways double triangle symbol, they are uniqu
e and much stronger than all of the other enemies on the map. Typically, your ob
jective is to kill them when they appear.
Tips
Characters do not die permanently. When they fall in combat, they are given
three turns to either be picked up by a player character (which will send them i
ncapacitated at the base camp for a set time) or revived by a Medic. If you igno
re your character or he/she is touched my an enemy soldier, they will be hospita
lized which means they cannot be deployed for the next 3 missions.
Try to have at least two characters of each class in your squad. This will e
nsure that you'll be well-rounded for any situation and ready for the case in wh
ich someone ends up dying--you'll have a backup ready to replace him/her.
The Escort APC is weak and fragile. When doing an Escort mission, watch the
APC's HP at all times and don't expect it to do anything other than transverse a
reas and get to the goal.
The Retreat order (1CP) is replaced by the Standby order (0CP) when the unit
is inside a base. That means always, always, ALWAYS deploy your leaders. You ca
n always withdraw them at the beginning of the round.
No class is useless. Though there are some classes that are outdone by other
ones, you can still make each class useful.
Tricks
Position as shown.
When fighting enemies with Area of Effect (AoE) attacks, position your strik
e so that it doesn't target the enemy but will still connect. This greatly decre
ases the enemy evasion as it tricks the enemy into thinking you are targetting s
omeone else. Doing this has no effect on three-star bosses however. This will be
subsequently referred to as the AoE Trick in this FAQ.
Step on mines purposely with Lancers; this clears the path for armored vehic
les and gives Lancers free movement without using AP at the cost of just a few H
P.
Walk a few steps, aim, cancel, then repeat. Doing this allows you to get by
certain enemies without getting hit at all. Works on units with slow start up in
terception attacks (V2, Final Boss, Ghost Tank, etc.). This will be subsequently
referred to as the Aim Trick in this FAQ.
Monthly Missions
These are missions you unlock by going from month to month. The three star missi
ons appear after you've beaten the game once.
January
One Star
[Story][1P] Rebel Encounter: Follow the tutorial and take out the enemies.
[Story][1P] The Entrance Exam: Advance with Avan to the first camp. Be sure
to kill all enemies in Area 1 so you don't have to worry about the base camp bei
ng captured. In Area 2, use the same strategy with Zeri as backup and Cosette he
aling if needed.
[Story][1P] Liberating Arlem: In Area 1, take a Scout and sneak to the upper
left base by hiding in the base. When you're in range, blow up the ragnaid radia
tor. End your turn and use the same scout to headshot the remaining Shocktrooper
and then capture the base. If you have it, a vehicle with construction arm can
build a bridge in the next area, allowing easy access to the boss. If not, then
go to the bridge with Shocktroopers while making use of cover. If the tank is ne
ar the ragnaid crate (F2), get a scout to blow it up and it should go down in on
e hit. If not, deploy a batallion of Lancers and barrage the tank.
Febuary
One Star
[Story] Laevatein Qualifiers: For initial deployment, you will definitely ne
ed a Shocktrooper in Area 2. Accompanying that unit can be another Shock for rei
nforcement or a Engineer to support. Either way, you're facing a hail of bullets
while you charge towards both of the bases in that area. When you capture both
bases, take a unit and hug the mountains to avoid enemies. Finally, when you rea
ch the middle base, you should see the target: a Sniper Commander. He has a cons
iderable amount of agility. You have two options:
Bust out a Fencer to do this job. This takes longer but you can use the AoE
trick to take the Commander more easily.
Use a Shock, you'll get to the actual Sniper faster but he may dodge most of
your attempts to kill him.
March
One Star
[Story] VIP Escort: You don't have to kill Dirk in this mission so ignore hi
m. If you want to however, bring in a slew of Fencers to take him down.
In Area 5, get a unit to capture the base on the right side of the map and t
hen have the APC switch areas there. In Area 4, take a Lancer and quickly climb
up to take out a Supply Vehicle. Other than that, watch your AP and maintain a b
alance of clearing enemies and moving the APC.
April
One Star
[Story] Darcsen Liberation: Okay this is a tough one if you haven't excessiv
ely grinded or you're not playing co-op. Since killing Baldren is not the object
ive, you are free (and recommended) to ignore him. Again, if for whatever reason
you want to kill him, use Fencers or spam grenades. Whenever you kill an enemy,
touch their corpse so Baldren cannot revive them with the Recall order. Equip y
our vehicle with the Construction Arm to use this strategy.
In Area 1, take your Vehicle to build a ladder right next to the orange-mark
ed camp. Capture it.
In Area 2, take a Scout and hug the left side of the map. This should eventu
ally take you through the tunnel and then to the camp where there should be only
a sniper there.
In Area 4, there's one tank and a few soldiers at the base. The tank isn't e
xactly in the objective camp so you can ignore it.
In Area 3, the base is protected by one gun turret and two soldiers. You'll
need an anti-armor unit and one anti-personnel unit to take them out before you
can capture.
May
One Star
[Story] Laevatein Semifinals: Deploy a Lancer in 1 so you can grab the middl
e goal. After that, capture the upper right camp and finally use a Lancer to sni
pe the enemy commander from the uppermost right area next to your base. The tank
is located in the middle of 3.
Diebal Skirmish: There are some turrets so be prepared for that but don't ne
glect using anti-personnel units too.
Crosshairs of Death: Area 3's goal is nearly on the other side of the map so
keep this in mind when choosing what units you want in that area.
Mountain Stronghold: Be careful, there's a few V2s in the missions coupled w
ith a snowstorm. Tread carefully and expect the unexpected.
June
One Star
[Story] The Road to the Armory: There's actually many ways of going about th
is mission but these are the two I found that were easy to execute:
Change Avan into one of the Armored Tech classes and just rush into the fron
t door.
Use two units: A Lancer/Shocktrooper and Avan/Cosette depending on your pref
erences. In Area 2, deploy a Lancer/Shocktrooper and rush the gate switch (repre
sented by an arrow icon). Afterwards have Avan/Cosette go through the now opened
gate and rush to the goal.
[Story] Retaking Yuell: Go through the alleyway to take the base in Area 4 q
uickly. In Area 5 lies quite a formidable tank in your way. You can choose to ei
ther Scout/Armored Tech rush the base directly (faster, risky) or go through the
trenches (time-consuming, safer).
Forest Guardians: Sometimes, there's two tanks near both of the camps. Other
than that, this mission should come naturally.
The Impregnable APC: The Commander is in the bottom right of Area 3. Area 4
is littered with anti-personnel units so proceed with caution. The APC should go
down with a few Lancer shots--despite being a CO, it's still flimsy but it's st
opping power isn't shabby.
Sand Sweeper: You won't be need to deploy too many units in Area 3 (unless t
hey're Scouts) because you'll probably capture the base at the bottom in the fir
st phase.
July
One Star
[Story] Laevatein Finals: In Area 1, from the home camp, deploy a Scout to c
apture the base to the right and a Lancer to the base at the upper left. When yo
u've acquired the right base, deploy a Sniper to pick off a few enemies off to t
he upper right and then deploy another Scout to capture the upper right base. In
Area 3, you'll need to take advantage of cover and/or sandbag removal weapons s
o bring a Shock Trooper, an Armored Tech, or a Mortarer as well as one Lancer to
take care of the tank that's guarding the next base. Of course you can cut the
middle man and just bring the Lancer but you'll be at risk of being cut down by
interception fire. After the left base in Area 3 is captured, you should have Ju
lianna in sight in the next area. Destroy the sandbags she's hiding against (if
she is at all) and then use a Sniper to headshot her in the back of the head or
use the AoE Trick with a Fencer. Either way you probably won't one-hit her so be
prepared to spend some CP.
Escorting a Defector: Capture the right camp in Area 5 with a Scout. After t
hat, destroy all armored units by deploying in the newly opened up camp in Area
4 so you can clear the path for your APC unit. When you eventually approach Area
1, be careful of being surrounded by a squad of Shocktroopers.
August
Two Star
[Story] Defending Lanseal: Use Gunners--lots of them. They're deadly on anyt
hing with a shield up close and that includes V2s. I suggest deploying a tank wi
th heavy armor to defend Area 1 alone and then a Fencer or Gunner to defend Area
2.
Rush the right camp in Area 1 with a Gunner. There should only be a V2 and C
ommando there.
Then get a Lancer to take out the Supply in Area 3. Clear out the enemies ne
ar that spawn then..
Move to gain a foothold in Area 2. Capture either the top or bottom base wit
h a Gunner, Shocktrooper, or a Lancer.
Finally, for the next turns, just exterminate everything Dirk is left. Use F
encers, Gunners, whatever you want to finish him.
September
SPOILER! Highlight to View
You gain the ability to make someone a leader at this point, giving you extr
a CP like Avan does.
Aliasse joins your party late in the month as a Scout. She doesn't get a Val
kyrie form.
Two Star
[Story] Retaking Roendahl: Deploy a Shock to hit the Area 4 switch at the st
art. In Area 1, take out a sniper to take out some personnel near the right base
first. Afterwards, deploy a Lancer to blow up the tank in the same base. Captur
e it. To finish things up, have a Scout go through the lower ground to capture t
he last base. In Area 3, snipe the tank in front with a Lancer. Afterwards, youf
ll pretty much only need Shocktroopers as you go clear enemies and capture the g
ateway. Now with access to Area 5 unlocked, deploy a Mauler (preferred) or Lance
r to the lower ground to sneak and hunt down the boss.
Three Star
Anthhold Aqueduct Crash: While the trip to each camp isn't much of a trek, t
here are quite a few V2s with Supply Vehicles of which aren't easily accessible.
Be sure to have good equipment because you'll be faced with lots of interceptio
n fire. In Area 1, I suggest you rush the small alleyway to the base with a Fenc
er.
October
Two Star
[Story] Liberating Doerfein: Baldren is in Area 5. You should get a Scout to
grab the left base in Area 2 fast and then another to capture the other base ne
xt to it. After wards send your boss-killer into the trolley cart to the very ri
ght of Area 2 to kill Baldren. If your boss-killer isn't successful then try to
capture the gateway into 5 in Area 4 and then attempt the kill again.
Three Star
The Canyon Divided: Bring a Construction Arm so you can build a bridge in Ar
ea 4 for an easy cap. There also may be mines along this way along as many in ot
her areas--watch your step.
Anthold Harbor Clash: Just go the Area 1 path--it's less troublesome hencefo
rth faster. When I played through this mission, the Supply Vehicle in Area 3 was
in the left warehouse.
November
Two Star
[Story] Blasting the Aqueduct: Move Zeri while ignoring tanks along the way.
Remember your goal is to get him to the goal, NOT kill all enemies. Be sure tha
t when you end the turn, Zeri is taking cover or at least not in the middle of a
mob of enemies. If Zeri's low on HP, use Medic Request (1CP) gained by talking
to Welkin. You could alternatively have him sit still for a round so he can avoi
d interception fire as well. Don't neglect your defenses in the other areas; use
a non-light tank positioned inside one of the base camps to protect it. If you
want to kill Audrey, normal anti-tank tactics will suffice. Know that even thoug
h you'll end the mass artillery fire and the orders by killing it, you're also g
iving the enemy a lot of free CP to act on.
Roendahl Firefight: Almost every foot soldier has status down guns and there
's an unusually high accordance of APCs with Flamethrower and Gatling. Not very
much resistance but it might be a bit of a nuisance.
Three Star
Warship Requiem: Area 1 is fairly empty in terms of enemies but this doesn't
mean they don't exist there. Just rush the area with any unit with Ragnite in h
and.
December
Two Star
[Story] Battle of Anthold Harbor: Okay you'll be needing four units: 1) an A
nthem Corp, 2) a unit that will go push a switch, 3) a unit that will do some an
ti-armor work, and 4) a unit that will kill Dirk. I personally used Lancers for
Job 2 and 3 while using a Fencer for Job 4.
First have an Anthem Corp buff all of these units up. Move Unit 2 to the lef
t switch past Dirk. Then have Unit 3 take out the Supply Vehicle in the opened u
p warehouse. Finally, take Unit 4 to kill Dirk.
[Story] Clash Aboard Deck: Whip out a Shock and take out any enemies in your
way as your go to capture the base in Area 3. While captured, roll out a Lancer
and destroy the heat sink in the area. Moving on to Area 1, roll out a Scout to
hit both switches at the bottom while ignoring enemies. Deploy a Lancer from th
e base in the area and then destroy another heat sink. In Area 2, get a Shock to
capture the only base left. Afterwards, deploy another Lancer to destroy the la
st heat sink.
[Story] The Final Battle: Before going through with this mission, make sure
you have a large number of Snipers in your squad. When the battle begins, use a
Scout and rush to the upper right base in #1. Ignore all enemies. From the newly
opened base in Area 3, use a Commando to both take out any enemies in the way a
nd capture the upper right base. From here, you have the option of finishing thi
s in one turn (go to #1) or finishing it in two (go to #2).
This is the faster yet less safe route. Start by capturing the uppermost bas
e using a Scout, again, ignore enemies. After that, hunt down Baldren in Area 4
and go to #3.
This is the slower yet safer route. End your turn and save CP. After this, B
aldren should predictably go and capture your only base in Area 4. You'll also p
robably be hit pretty hard by the enemies so spend time recovering. Know that yo
ur priority is to recapture the gateway from Area 3 to 4 though. Go to #3.
With Baldren in sight, deploy a Sniper and move as far away from Baldren as
you can while keeping him in Sniping distance (Aim Trick works wonders). Now, ge
t your best defense unit and turn around Baldren by luring him with that unit. B
e sure to put him in a position where the Sniper can take out his radiator. Now,
go back to the sniper and pick away at his radiator. If said Sniper dies by a c
ounter attack, deploy another one and repeat the whole step. After the Aura is g
one, get out your best offensive units and finish him.
The Cerulean Death: Bring Motarers or other AoE units because the enemies wi
ll probably overload you (1P), bunching up together for easy kills. There is alm
ost always an enemy in the grass at the bottom of Area 1, don't forget to check.
Three Star
4th Mortar Showdown!: There's many tanks in this one (as per the name). Depl
oy Lancers at the start in Area 2. You might need some Snipers mid-battle as wel
l.
Dandarius Clash 2: You won't be able to do much in Area 4 so just put up def
enses and stand your ground. Capture bases so you can flank Area 4. When I playe
d, the Supply was on the left spawn but the location may change. After you get t
he Supply, the area becomes a Sniper paradise. Be sure to have a lot of Lancers
in Area 2 as well.
Lanseal Academy Crash: Use units with lots of defense yet decent AP--Mobile
Lancers. This will allow you to get through some mediocre yet noticeable interce
ption fire as you jump from base to base.
SPOILER! Highlight to View
After the credits are over, you can assign yet another leader.
Post game opens up with new equipment.
Jugin and Hubert join your Squad.
VC1 characters that you've met the requirements for their recruitment also j
oin.
Paid Missions
Missions that you can buy in the store after a certain part in the story. They a
ren't all available at the start and may require you to do something beforehand.
Some post game paid missions appear and disappear with the months so don't be s
urprised if you buy one and you can't do it.
Three Star
Unassailable Summit: Since Audrey is in this mission, expect an even stronge
r version of her guarding Area 4 as well as an iron-hard defense because of the
high CP and orders. Take the Area 5 route because the path to the goal is shorte
r and you can (almost) ignore Audrey. Watch out for a tower installment in 5 and
4.
The Breath of Life: Powered up Dirk here. He has a lot more firepower and he
blocks most attacks from the front so keep that in mind when trying to take him
out. The Supply Vehicle is typically at the upper left corner of the map. I rec
ommend taking him out in turn 1 at Area 4 to eliminate future nuisances.
[1P] Proof of Friendship: Buyable after you do everyone's Classmate missions
. There's only one area by yourself. The Ghost Tank will be felled after about f
our Lancer Elite shots. Dirk should be taken down with an Elite Sniper. After th
at, you should be left with a Fencer Ace and two V2s you have the freedom of cho
osing how to kill.
The Scarlet Forest: Don't deploy a lot of units in Area 3 because a powered
up version of Final Boss Baldren is in the center. Get a Shocktrooper or Mobile
Lancer and use the Aim Trick in order to get pass Baldren to capture the upper r
ight base. After that, you can deploy a unit from that base to take down Baldren
using the same strategy you used in the final battle. Crate locations (may or m
ay not change):
Area 1, From the upper right camp, go down.
Area 2, In the upper right camp.
Area 3, In the upper right camp.
Area 4, Bring a Mobile Lancer. Climb the platform/hill in the middle using t
he ladders--there's a crate to the left and one to the right. The left is blocke
d by an obstacle so just blow it away with a lance.
Area 5, A little north from the camp.
Pandora Ship: Acquired when you've done all of the other missions, excluding
DLC. Not actually that hard. Don't bother deploying anything in Area 2 at the s
tart except a Sniper if you enjoy using them. If you plan on taking down any of
the Ghost Tanks, bring a Lancer Elite because you'll need all the power you get.
The same tactics you used in the final battle apply here. The Ace is a gunner b
ehind the door in Area 1 (pretty smug).
[1P] Winter Maelstrom: You'll get an A rank as long as you hold the camp--yo
u can wait out the 8 turns if you'd like and it wouldn't matter. I suggest captu
ring and defending all of the bases in 3 at least though so they can't get too c
lose to the defense line.
[1P] Autumn Gale: This mission is almost exclusively filled with Scouts and
V2s. Almost all of the Scouts have Defense Down guns and will evade most of your
attacks. Use the Aim Trick in this mission a lot and don't let the APC pass thr
ough subsequent areas until you've cleared the way a bit.
[1P] Ghostly Conflagaration: Have at least one Hvy Gunner in the base. Captu
re the left base in 5 and then end your turn. When the enemy phase starts rollin
g around, he should come to you, saving you the trouble of having to find him. I
f he doesn't die by interception fire trying to kill your units in the home base
then you can just barrage him with a flurry of cover fire, use an Elt Sniper, o
r attack with a Fencer. He should go down in one CP.
Exam series
The Mid Exams are two-star missions and the Advanced Exams are three star missio
ns that are unlocked by getting a class to level 30. Final Exams are missions th
at is included with the DLC Pack. You can only use characters of the class type
mentioned in the title.
Advanced Tech Exam: Make sure you have Maulers and Fencers if you have any i
ntention of A ranking this. There's at least one armored installment in every ar
ea and without a Fencer, you won't be able to one-shot infantry.
Advanced Engineer Exam: Deploying in Area 1 is a bit tricky--there's a Gun T
ower at the end of the grass strip near your spawn which can chip an Engineer's
HP in a flash. You might as well not deploy there at all and instead capture the
gateway to 1 from Area 2 instead. There are two towers guarding the goal--pay n
o mind to them because their interception fire won't do much to the APC. Go past
them so long as you have enough CP and AP.
Classmate Missions
They are automatically available after viewing three of a character's personal e
vents which are unlocked by using a character: 5 times for the first, 10 for the
second, 15 for the third. They have no grade so you can do them at any time how
ever only alone. After the mission is over, you will gain a new Potential that w
ill either replace the ? slot or an old negative Potential. All classmate missio
ns are 1P only.
[Nichol][1P] A Dangerous Mission: This is a straight forward mission. Just w
atch out for enemies in the grass and use cover--besides that, this mission shou
ld be clockwork.
[Melissa][1P] Zeri's Bodyguards: Make a pincer attack on the first base but
don't neglect the home camp in the first turns of this stage. Afterwards sweep u
p the rest of the enemies.
[Chloe][1P] Snow Rabbit Search: Chloe's Moody potential might activate many
times during the course of this mission. This doesn't mean you should ignore usi
ng her at all but rely more on Avan. I suggest having Avan be an offensive class
with infinite ammo (i.e. not a Lancer or Sniper) because of this. Complete it a
s soon as you can before reinforcements show up.
[Anisette][1P] Taking the Stage: An anti-armor class isn't necessary here so
your best bet is using Avan as a Shocktrooper. Don't be reckless because Avan a
nd Anisette are the only characters you can use. Even by this fact, secure bases
anyway in case someone dies and/or for the defense boost.
[Marion][1P] Against New Weaponry: Ignore Area 1.
[Coleen][1P] In Search of Moonglow: Have Coleen rush the mission alone; igno
re enemies.
[Morris][1P] In Search of Moonglow: Have Morris rush the mission alone; igno
re enemies.
[Magari][1P] Cerulean Scarab Search: Use Magari and rush to the goal. Use Av
an as backup if necessary.
[Erik][1P] Uncovering the Truth: Split up the duo--have Avan take one side a
nd Erik take the other.
[Vicky][1P] Mountain Rescue: Not a lot of enemies in Area 2 so don't bother
to check unless you've taken out all of the enemies in 4 and 3 first.
[Joachim][1P] Bad Luck Battle: This really isn't Joachim's show until Area 5
--it's really a map for mobile units like Scouts. In Area 5, rush with an Armore
d Tech or pick off units with a Sniper and Lancer before proceeding.
[Inghild][1P] A Tragic Prophecy: Commandos, Lancers, and Snipers will be you
r star players in this fight.
[Lavinia][1P] Ghostly Vengeance: You don't really need Area 5 to get to the
Ghost Tank so ignore it unless you want to solidify your defenses. Other than th
at just capture area by area until you get to 3. The Ghost tank is in the lower
left so bring your anti-armor units and trash that thing. Watch out for its inte
rception fire because it will likely kill without post-game armor and still woun
d with it.
Extra Missions
Phantasy Star Portable 2
These are missions that come with unlocking Emelia using the code (FSHL2DTP1EVB5
2AN) or using a Phantasy Star Portable 2 save.
[1P] The Guardians' Request: Fencer rush the base in 3. Mortar rush the base
in 4. Shock rush the base in 1. Rush rush rush. The G Ranger (Ace) should be in
the rooftop at Area 4.
DLC Pack
As long as the mission is not marked 1P only and the host has the DLC, you can d
o co-op even if the other members do not have the DLC.
Two Star
Race Against Time: Even though you're close to the goal, Area 4's switch nee
ds to be hit. Hvy Mortarers will be useful and/or Shocktroopers--there are many
enemies.
[1P] Battle at Mellvere EX: This mission yields the strongest Fencer Elite b
lade for killing the ace. Avan doesn't have to be used at all--should you use hi
m anyway, have him go in as a Lancer Elite. Have Avan go to the lower left corne
r of the map; just out of range of the Cannon Tower (but allowing Avan to fire u
p the alleyway), and fire off a shot into the radiator of the leftmost Cannon To
wer. Zeri and Cosette are the two that should be used for the remainder. If poss
ible, have Zeri be a Commando Leader and Cosette a Medic Leader.
Regardless of whether you had Avan as a Lancer Elite and got rid of the Left
Cannon Tower, start off by having Zeri going up the left side (around the back
of the building), and immediately kill the Ace hiding in the corner there. Immed
iately have Zeri run straight for sandbags near the left Tower and end his turn
ASAP once his AP hits zero. If you made it to the sandbags, have him crouch ASAP
then end his turn.
Next, have Cosette pop out long enough to provide ranged Healing (or Revival
).
Select Zeri again, and just run straight for the enemy Base; crouching as so
on as you get to the base of the Tower (next to the narrow end of the sandbags).
Use his Flamer to take out both the Tower and the Lancer. He should have just e
nough AP to capture the base before he's gunned down. Mission Complete.
Three Star
Two Pronged Assault: Take your best offense unit and take the leftmost base
in Area 3. If a V2 stands in your way, use the aim trick or go around to avoid i
t. The Supply in Area 5 is probably in B7 but no matter where it might be, there
will be a V2 guarding it. After taking care of the Supply in that area, use sni
pers to clean up some enemies. Once you're satisfied for now, rush Area 3's lowe
r base with some units. When it transitions to the enemy turn, one of your bases
will probably have been captured by now so spend resources getting it back. Aft
erwards, take care of the last base in Area 5. In Area 4, snipe everyone and eve
rything (including an APC) before deploying a unit with Dbl Move to capture the
base in the center. The remaining area is not so easy. V2s and Fencers are in dr
oves so use either a Tank or a Fencer Elite to down them. Don't neglect areas th
at you've already cleared--keep at least one Gunner on each of the Home bases as
there is always a chance you overlooked someone or reinforcements unexpectedly
arrive. If you happen to miss any enemies, check tight spots before doing All Ar
ea Recon.
Ultimate Challenge: Use all the tactics you've learned throughout the course
of VC2, one thing to note is that when the enemy phase comes rolling in, they w
ill be quite aggressive. Always make sure you have Gunners on your bases to prev
ent this.
Resource Maps
Use CTRL+F and the mission name if you want to find the strategy should you need
it. The EXP listed is a rough estimate if you were to complete the mission swif
tly.
Grinding
Anytime
(January)[1P] Combat Exercise: Classmate Missions
Classmate
[Morris][1P] In Search of Moonglow: ~43,000EXP / Mrch / MrchII / MrchX
Post Game
(June)[Story] Retaking the Armory: ~47,200EXP / Mrch / MrchX / Certificate
(Paid)[1P] Ghostly Conflagration: ~280,000EXP / ArmsX / ArmsIIX / Diploma
Farming
These are all three-star missions that drop level 4 materials. Level 5 materials
drop randomly so just keep doing three star missions and you will eventually ge
t them.
(January) Arlem Crash: Steel
(June) Daws Desert Clash: Rare Metal
(Paid)[1P] Proof of Friendship: Copper
(May) Yuell Clash: Rubber
(March) Revolution's Afterglow: Oak
(October) Canyon Divided: Gunpowder
(August) Doerfein Clash: Ragnite
(July) A Castle in the Darkness: Plywood
Missions in Lanseal Military Academy: Lead
Battle Potentials
Here is a list of battle potentials you can get with certain characters in certa
in classes. They replace the third battle potential slot marked ? and are usable
by other classes in the fourth slot marked -. They attach a yellow "P" next to
the class name to tell you that you've already acquired the battle potential for
that class.
Scouts and Snipers
Scout
Clear Thought- Avan, Aliasse, Sigrid, Chloe, Welkin, Selvaria
Full HP Recovery- Nichol, Lotte, Julius, Alicia(TV)
Super Evasion- Helmut, Melissa, Marina, Eleanor, Hubert
Anti-Intercept- Alicia
Scout Vtn
Dud Mine- Avan, Sigrid, Melissa, Selvaria
Third Eye- Aliasse, Helmut, Lotte, Welkin
Range Extension- Nichol, Chloe, Alicia, Marina, Eleanor, Hubert, Julius, Ali
cia(TV)
Scout Elite
Concentration- Avan, Nichol, Melissa, Marina, Eleanor, Hubert, Julius
Max Evasion- Aliasse, Sigrid, Lotte, Welkin, Selvaria
Cover Stance- Helmut, Chloe, Alicia, Alicia(TV)
Hvy Scout
Anti-Intercept- Avan, Aliasse, Nichol, Lotte, Selvaria, Marina, Eleanor
Full HP Recovery- Helmut, Melissa, Welkin
Unevadable Shot- Sigrid, Chloe, Alicia, Hubert, Julius, Alicia(TV)
Sniper
Critical Attack- Avan, Aliasse, Sigrid, Melissa, Welkin, Eleanor, Hubert, Ju
lius
Super Accuracy- Nichol, Chloe, Alicia, Alicia(TV)
Backup Sniping- Helmut, Lotte, Selvaria
Penetration- Marina
Sniper Elt
Eagle Eye- Avan, Nichol, Chloe, Selvaria, Hubert
Max Accuracy- Aliasse, Sigrid, Lotte, Marina, Eleanor, Julius
Second Wind- Helmut, Melissa, Welkin, Alicia, Alicia(TV)
AT Sniper
Ammo Refill- Avan, Aliasse, Nichol, Lotte, Alicia, Marina, Eleanor, Hubert,
Julius, Alicia(TV)
Super Vs Armor- Helmut, Melissa
Total Defense- Sigrid, Chloe, Welkin, Selvaria
Shocktroopers and Gunners
Shocktrooper
Clear Shot- Avan, Zeri, Nahum, Marion, Oscar
Ammo Refill- Erik, Franca, Rosie, Lynn
Super Vs Personel- Pete, Anisette, Edy, Aisha, Lamar
Troopr Vtn
Neutralize- Avan, Nahum, Anisette, Aisha
Advanced Attack- Zeri, Pete, Franca, Oscar, Lamar
Unevadable Shot- Erik, Marion, Rosie, Lynn, Edy
Trooper Elt
Side Defense- Avan, Pete, Anisette
Max Vs Personnel- Zeri, Nahum, Franca, Lynn, Aisha, Oscar
Double Attack- Erik, Marion, Rosie, Edy, Lamar
Commando
Phoenix- Avan, Zeri, Erik, Anisette, Edy, Aisha, Oscar
Perfect Dodge- Pete, Franca, Lynn, Rosie, Lamar
Speed Burst- Nahum, Marion
Gunner
Suppression- Avan, Zeri, Nahum, Anisette, Aisha, Lamar
Prone Attack-'' Erik, Marion, Rosie, Lynn, Edy, Oscar
Cover Stance- Pete, Franca
Gunner Elt
Range Extension- Avan, Zeri, Pete, Marion, Oscar
Close Quarters- Erik, Anisette, Rosie, Edy, Lamar
Super Exploit- Nahum, Franca, Lynn, Aisha
Hvy Gunner
Full HP Recovery- Avan, Nahum, Marion, Lynn, Oscar
Max Exploit- Zeri, Erik, Anisette, Rosie, Edy, Aisha
Super Evasion- Pete, Franca, Lamar
Lancers and Mortarers
Lancer
Stand Ready- Avan, Jugin, Rene, Lancer Class Cossette
Ammo Refill- Reiner, Noel, Largo, Jann, Maximilian, Faldio
Super Vs Armor- Vario, Coleen
Clear Thought- Leon
Lancer Vtn
Tank Slayer- Avan, Vario, Noel, Largo
Prone Attack- Reiner, Rene, Jann, Maximilian
Dismantle- Jugin, Coleen, Faldio, Lancer Class Cossette
Dud Mine- Leon
Lancer Elt
Tank Destroyer- Avan, Vario, Rene, Maximilian, Lancer Class Cossette
Clear Thought- Reiner, Coleen
Max Vs Armor- Jugin, Noel, Largo, Jann, Faldio
Max Evasion- Leon
Mbl Lancer
Diversion- Avan, Vario, Rene, Largo, Jann, Lancer Class Cossette
Poison Resist- Reiner, Noel, Maximillian
Close Quarters- Jugin, Coleen, Faldio
Anti-Intercept- Leon
Mortarer
Packed Charges- Avan, Vario, Noel, Largo, Jann, Lancer Class Cossette
Super Defense- Reiner, Rene, Maximilian, Faldio
Ammo Refill- Jugin, Coleen
Critical Attack- Leon
Hvy Mortar
Ranged Shot- Avan, Reiner, Coleen, Faldio
Full HP Recovery- Vario, Jugin, Jann
Suppression- Noel, Rene, Largo, Maximillian, Lancer Class Cossette
Max Accuracy- Leon
Mbl Mortar
Speed Burst- Avan, Vario, Coleen
Anti-Intercept- Reiner, Noel, Largo, Maximilian, Faldio, Lancer Class Cosset
te
Super Vs Personnel- Jugin, Rene, Jann
Total Defense- Leon
Engineers and Anthem Corps
Engineer
Super Exploit- Avan, Raymond, Magari
Super First Aid- Cossette, Heinz, Vicky, Homer, Support Class Aliasse
Dud Mine- Randy, Sofia, Susie, Emile, Mintz
Enginr Vtn
Super Repair- Avan, Randy, Sofia, Mintz, Support Class Aliasse
Uncounterable- Cossette, Heinz, Vicky, Emile
Max First Aid- Raymond, Magari, Homer
Full HP Recovery- Susie
Enginr Elt
Super Aid Range- Avan, Raymond, Magari
Double Attack- Cossette, Heinz, Sofia, Susie
Max Exploit- Randy, Vicky, Homer, Emile, Mintz
Super Defense- Support Class Aliasse
Medic
Poison Resist- Avan, Raymond, Magari, Homer, Support Class Aliasse
Max Aid Range- Cossette, Heinz, Sofia, Susie, Emile
Third Eye- Randy, Vicky, Mintz
Anthem Corp
Contact Wound- Avan, Cossette, Randy, Vicky, Susie, Emile
Super Accuracy- Raymond, Sofia, Mintz
Perfect Dodge- Heinz, Magari, Homer, Support Class Aliasse
Anthem Elt
Super Evasion- Avan, Raymond, Sofia, Emile
Double Movement- Cossette, Randy, Vicky, Homer, Mintz
Cover Stance- Heinz, Magari, Susie
Super Resist- Support Class Aliasse
Melodist
Double Action- Avan, Raymond, Magari, Susie, Homer
Invincible- Cossette, Randy, Vicky, Emile, Support Class Aliasse, Mintz
Super Resist- Heinz, Sofia
Armored Techs and Fencers
Armor Tech
Super Defense- Avan, Morris, Inghild, Karl, Emilia
Med HP Recover- Joachim, Mischlitt, Zaka, Juliana
Super Resist- Jamill, Alexis, Isara, Armor Type Zeri
Tech Vtn
Penetration- Avan, Jamill, Alexis, Karl, Isara, Armor Type Zeri
Side Defense- Morris, Mischlitt, Emilia
Max Resist- Joachim, Inghild, Zaka, Juliana
Tech Elt
Super Vs Personel- Avan, Morris, Inghild, Zaka, Juliana, Emilia, Armor Type
Zeri
Advanced Attack- Joachim, Alexis
Max Defense- Jamill, Mischlitt, Karl, Isara
Spec Tech
Total Defense- Avan, Jamill, Inghild
Power Throw- Joachim, Mischlitt, Zaka, Isara
Poison Resist- Morris, Alexis, Karl, Juliana, Emilia, Armor Type Zeri
Fencer
Third Eye- Avan, Jamill, Inghild, Zaka, Isara
Feint- Joachim, Alexis, Karl, Juliana, Emilia, Armor Type Zeri
Phoenix- Morris, Mischlitt
Fencer Elite
Double Movement- Avan, Morris, Inghild, Zaka, Juliana, Armor Type Zeri
Face to Face- Joachim, Alexis, Isara, Emilia
Speed Burst- Jamill, Mischlitt, Karl
Mauler
Point Blank- Avan, Morris, Alexis, Juliana, Emilia
Suppression- Joachim, Mischlitt, Zaka, Isara
Tank Destroyer- Jamill, Inghild, Armor Type Zeri
Invincible- Karl
Activation Methods
Taking a Turn
Start a Turn
Advanced Attack
Dismantle
Diversion
Eagle Eye
Feint
Invincible
Poison Resist
Range Extension
Side Defense
Speed Burst
Super Accuracy
Super Aid Range
Super Defense
Super Evasion
Super Resist
Super Vs. Armor
Super Vs. Personnel
Total Defense
Start a Turn (Also After an Attack)
Max Accuracy
Max Aid Range
Max Defense
Max Exploit
Max Evasion
Max First Aid
Max Resist
Max Vs. Armor
Max Vs. Personnel
Attacks
Make an Attack
Concentration
Critical Attack
Neutralize
Packed Charges
Penetration
Super Exploit
Suppression
Tank Destroyer
Uncounterable
Unevadable Shot
When an Enemy Counters
Perfect Dodge
After an Attack
Ammo Refill
Double Attack
Full HP Recovery
Med HP Recovery
Attack an Enemy at Close Range
Contact Wound
Face to Face
Point Blank
Attack an Enemy that is Visible and Out of Range
Ranged Shot
Attack While Crouching
Prone Attack
When an Enemy Counters While at Close Range
Close Quarters
Moving
Move Under Interception Fire
Anti-Intercept
Clear Thought
Stand Ready
Third Eye
Step on a Landmine
Dud Mine
Move While Close to 2 or More Tanks
Tank Slayer
Move While Medium Distance to an Enemy
Clear Shot
Move While No One is Close
Back Up Sniper
Move Until Half of Starting AP
Second Wind
Move to Zero AP
Double Movement
Other
After Taking an Action
Cover Stance
Double Action
When HP Reaches 0
Phoenix
When Healing
Super First Aid
Repair
Super Repair
Transition to Targeting Mode
Power Throw
Notes
To acquire a potential, perform the given action while a member of the appro
priate class. You can increase the chances of acquiring the ability by increasin
g morale or by just using the character as that class more(this apparently reach
es its max effect after spending 25 CP on a character).
Use the Cadet guide (http://dl.sega.com/guide/valkyria-chronicles-2/valkyria
-chronicles-2-freshman-cadet-guide-en.pdf) if you want descriptions of the poten
tials.
For Power Throw you can repeatedly enter and exit targeting mode on a single
turn, although you may want to spend some CP on the unit beforehand to improve
the odds of it triggering.
It might be impossible to trigger Poison Resist while in Yuell, or at least
while in the poison marches in Yuell. I have not personally confirmed this, but
it is something to keep in mind.
Anything requiring you to attack but not requiring an enemy a certain distan
ce from you or a counter from an enemy can be acquired while shooting at the air
.
All abilities can only be triggered on your turn. For Phoenix this means you
have to die either from intercept fire or from a counter attack in order for it
to trigger.
For Tank Slayer you can use your own tank as one of the tanks.
Buff Chart
Scout Buff Chart
Frequently Asked Questions
Q. What squad members should I use?
A. Honestly that's up to your personal preference. Every member of each clas
s can do the job of any of the other members without too much of a difference.
Q. How do I get credits? How come I'm not getting any?
A. Pretty much if you anything you'll have a chance at getting credits. If y
ou're not getting them then keep on trying. The next time you get into a battle,
go to the menu then to the Credits and then to the Evaluation tab. There you ca
n see specifically what you can do to get them.
Q. How do I change classes?
A. You have to get credits from certain missions (you can check in the missi
on briefing). When you have enough credits and the right ones, you can go to the
Drill Grounds (where you level up your troops) and there you can Change classes
. The character will have a yellow mark next to his name telling you if he can o
r not. You can click on him anyway in order to see what credits he needs though.
Q. Is credit distribution random?
A. For all we know at the moment, yes. There are some theories on it but the
y haven't been extensively tested.
Q. Is there a New Game+?
A. Not in it's conventional terms. After the game, you are free to do your s
tory missions again with your fully-geared squad as well as new missions open up
but you don't necessarily go through the game as if it were new again per se.
Q. How come I'm not getting an S rank no matter what I do?
A. A rank is the highest you can get in the US version of the game while S r
ank is the highest for the Japanese version.
Q. Who is Jugin?
A. A Darcsen Lancer. He joins your repertoire at post game.
Q. Do the character codes make the game too easy? Should I use them?
A. Not at all and yes, they should definitely be used. Keep in mind that non
e of them have Classmate missions though.
Q. Do titles affect anything?
A. No.
Q. Can you run out of days in a month by sleeping too much? Or are you stuck in
a month until you complete the story mission?
A. You're stuck until you complete the story mission. In post game, you cont
rol when you progress to the next month.
Q. How many post game missions are there for each month?
A. Two each except for December which has four post game missions.

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