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Paper Toss
Sifat Ullah Khan, Tee Yong Kiat, Foo Xi Yuan, Maria Grazia Lee
Abstract
Paper Toss is a popular game for smartphones and tablets. In the game, the player has to throw a
crumpled paper ball into a dustbin located a few meters away. To make things more challenging,
sometimes there will be a fan blowing behind the ball so that the player is forced to throw the ball at
a different horizontal angle to compensate for the crosswind.
For our groups project, we aim to recreate the game in real life by attempting to land the paper crush
into the dustbin with the help of a catapult, overcoming the effect of angular force due to the fan on
the paper ball in the horizontal plane.
Project Design
Preliminary Calculations
For the catapult, we assumed that all the energy from the rubber band and the projectiles initial
gravitational potential energy were converted to its kinetic energy, i.e
= 0.
Initial energy of the system =
( )
Final energy =
Where ( )= height of projectile from the table when the rubber band is stretched, = elastic spring
constant of the rubber band, = height of projectile from the table at the moment it leaves the catapult and
From experimental results (Appendix 1), we found out that s is related to by the equation:
Therefore, our energy equation can be expressed thus:
( )
The expression for k can be derived:
( )
The force Ffan that the projectile experiences from the fan varies linearly with L, the distance between
the catapult and the dustbin, according to the equation below:
()
Where E is a constant we determined from experiments.
We assumed that
). We derived
)
Experiment 1
The aim of our first experiment was to find out the initial velocity, v0 of our projectile. For our setup,
we made a scale of 10cm intervals and placed it behind our catapult. We placed the fan directly
behind our catapult and tilted the catapult at an angle with respect to the horizontal range. We
videoed the launches with a video camera and slowed the footage down to 10% of the original speed
to calculate the initial velocity. We stretched the rubber band with varying x and obtained the
corresponding v0 values.
We plotted values of initial speed and calculated k values against x and determined their
relationships.
x (m) Initial speed (m/s) x (m) Initial speed (m/s) x (m) Initial speed (m/s) x (m) Initial speed (m/s)
0.034 3.00 0.035 2.77 0.036 2.50 0.038 4.00
0.034 3.00 0.035 3.00 0.037 3.75 0.038 4.00
0.034 2.50 0.036 3.50 0.037 3.30 0.038 3.30
0.035 2.50 0.036 2.50 0.037 3.75
Experiment 2
To determine
from the fan, we released a ping-pong ball along a 1.21m track at different
starting distances away from the fan. Then, we estimated the acceleration of the ping-pong ball by
analysing slow-motion videos of the experiment. Using the equation , we found the force
acting on the ball.
Mass of ping-pong ball = 2.66g
Distance (m) Acceleration F=ma Distance (m) Acceleration F=ma Distance (m) Acceleration F=ma
0 1.48 0.00394 0.2 1.43 0.00380 0.4 1.35 0.00359
0 1.54 0.00411 0.2 1.45 0.00387 0.5 1.38 0.00366
0 1.58 0.00419 0.3 1.25 0.00333 0.5 1.17 0.00310
0.1 1.45 0.00387 0.3 1.30 0.00347 0.5 1.40 0.00373
0.1 1.45 0.00387 0.3 1.35 0.00359 0.6 1.02 0.00270
0.1 1.71 0.00456 0.4 1.17 0.00310 0.6 1.30 0.00347
0.2 1.45 0.00387 0.4 1.25 0.00333 0.6 1.15 0.00305
Using the collected data, we plotted a graph to show the linear relationship between the starting
distance from the fan and the force acted on the ball.
Results and analysis
Experiment 1
For each x value used, the initial velocity, 0 was not consistent. This could be due to random errors
which could be minimized by taking an average reading. Hence, the average initial velocity, V0,avg was
calculated and a graph of x against 0,avg was plotted. An approximately linear graph was yielded as
shown above.
Using the equation
( )
from F=ma
and
()
()
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()
()
()
()
() ()
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(()
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Appendix 3: List of constants
mass 0.0002 kg
g 9.81 m/s
2
H 0.21 m
x0 0.14 m
c 0.08 m
x 0.98 m
y 0.27 m
z 0.50 m
0.471 rad
theta 1.047 rad
Fmax 0.0041 N
E 0.0017
L 0.2 m
t 0.228 s