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The aim
Second life provides unique educational opportunities through activities which
may not be possible in real life. However, it is definitely bigger than you can
imagine! Therefore, the biggest question for educators is where to start. The
answer is most likely to lie in collaborative opportunities that SL also provides.
From this starting point, the aim of this presentation is to provide information on
communities in SL and discuss the educational environment it offers by referring
to the experiences of educators who have benefited from SL to make their
learning environments richer.
It is not all about technology, how we present it matters (Oblinger & Oblinger,
2005). What we know about technology and how we become effective guides for
our students are the key points. Additionally, attitudes and the interest of
teachers towards technology (Hunsberger, 2009) have a significant impact on
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student’s developing technological literacy skills. Yes, it is not easy for most of
us who are “digital immigrants” to adapt to new technologies, especially virtual
worlds. However, if virtual environments offer more authentic learning
environments that we seek so far, and if such environments help us to have
more learning and learner-centered classrooms, why don’t we try?
Where to start ?
The biggest question in my mind was “Where can I start to use Second life in my
classes?” and this question is still the initial challenge for educators interested in
benefitting from virtual environments. Therefore, teachers’ attitude is the key
point for “to be or not to be” in SL. The collaborative environment in SL helps
teachers to minimize the burden they may experience especially if they aim at
introducing SL to their faculty.
Let’s discover what it offers and what aspects of SL make it different from
traditional classrooms by hearing from an educator who has real experiences in
this virtual world.
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Contact information: E-mail: howard@avatarlanguages.com
Skype: howard.avatar.english
Second Life name: Vickers Halostar
Howard Vickers suggests that Second life is a really effective medium for
educational purposes. Apart from this, the context that SL promotes has some
differences when compared to traditional classroom contexts. It offers some
activities which may not be possible in real life. Howard Vickers, the owner of
Avatar Languages, provides access to some examples of learner created travel
podcasts (http://www.avatarlanguages.com/podcasts.php) and suggests that
SurReal Quests provides “a more focused approach” when compared to using
Second Life as a “conversation practice” (Vickers, 2007, p. 4). For his
suggestions and many inspiring ideas, it is strongly recommended to visit the
links below:
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VIRTLANTIShttp://slurl.com/secondlife/VIRTLANTIS/60/25/21 is a great place to
practice teaching in SL; you can have a launchroom and reach tools that you can
use to design your teaching. Some of the tools that Howard Vickers suggests are
Holodecks, Skytable and Blankets. But, more importantly, there are educators
like Howard Vickers (Kip Yellowjacket) in the communities below which you can
participate, collaborate and contribute.
References
Dervin, F. (2008). Second Life and Language. In Language Magazine March 2008, p.28-29.
Retrieved from October 3, 2009 from:
http://www.languagemagazine.com/internetedition/march2008/2ndLife_LM_308.pdf
Draganski, B. & May, A. (1 September 2008). Training-induced structural changes in the adult
human brain. Behavioral Brain Research, (192), 1, pp. 137-142.
Hundsberger, S. (June, 2009) Foreign language learning in Second Life and the implications for
resource provision in academic libraries [electronic article]. Retrieved 0ctober 2009.
http://search.ebscohost.com
Nunley, K. F. (2004). Keeping Pace with Today's Quick Brains. (web article). Retrieved on October
14 from: http://www.help4teachers.com/ras.htm
Oblinger, D. G., & Oblinger, J. L. (2005). Educating the net generation. [E-book]. Retrieved on
October 16, 2009 from: http://www.educause.edu/educatingthenetgen
Prensky, M. (2001). Digital Natives, Digital Immigrants, Part II: Do They Really Think Differently?
Retrieved October 25, 2009 from: http://www.marcprensky.com/writing/default.asp
Raines, C. (2002). Managing Millennials. Generations at Work, Retrieved in 2009 from,
http://www.generationsatwork.com/articles/millenials.htm.
Skiba, D., & Barton, A. (2006). ADAPTING YOUR TEACHING TO ACCOMMODATE THE NET
GENERATION OF LEARNERS. Online Journal of Issues in Nursing, 11(2), 15. Retrieved
from Education Research Complete database.
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Sur, M. and Rubenstein, J. L. R. (2005). Patterning and Plasticity of the Cerebral Cortex. (Article
Review). Science (310) 5749, pp. 805 – 810. Retrieved on October 10, 2009 from:
http://www.sciencemag.org/cgi/content/abstract/sci;310/5749/805?ck=nck
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