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Arkham Express v. 1.

0
By David Willems
1-4 players (see solitaire rules)
The object of AE is to work cooperatively as a team to close 6 gates a! !efeat
"thulhu# $f 6 %ates a!&or 'osters are o the boar! at ay oe time the players
lose( likewise they lose if they fail to beat "thulhu i the e!#
)ou will ee! to prit out the boar!( character sheets a! 'oster&%ate tokes
('oster o oe si!e( %ate o the other at the e! of this !ocumet)( a! grab a
buch of !ice a! *gures for each player (or use the oes from the boar! game+)
Also iclu!e! are couters that ca be stuck o !ice to make it all more pretty,
Set Up
Every player shoul! choose a character (ma-imum of 4 players) a! place a !ie e-t
to both .tamia a! .aity with the pips facig up e/ual to the ma-imum of both
(this ca ever go above the ma-imum)# They also take a !ie that will show how
may $vestigatio tokes they have#
All characters start at the ceter of the boar!( 'iskatoic 0iversity#
.hu1e all of the 'oster&%ate tokes with the %ate si!e up#
2ick oe ra!om 'oster&%ate toke a! place it with the 'oster si!e facig up
o the locatio marke! 31 (i a 1-4 player game( for a 5-4 player game place
'oster tokes o 31 a! 34)# Every time a 'oster is summoe! (see below)
they will be place! o the e-t highest available umber o the boar!#
"hoose a player to go *rst( play the procee!s i a clockwise !irectio#
Any text on Sheets/Tiles supersedes any rules given.
Stages of the game:
1# 6oll !ice (a ma-imum of 5 times( caot reroll 'oster)
4# $f three 'osters appeare!( ra!omly choose a 'oster toke a! place it o the
e-t highest available umber o the boar! (if 6 'osters&%ates are o the boar!
the game is over)
5# "ollect $vestigatio tokes&heal&move
4# $f o $tem shop a! !o7t have gu take oe( if o 'agic shop a! !o7t have
spell take oe# 'a-imum of oe#
8# $f o a space with a 'oster "ombat imme!iately begis (see below)
6# $f o a gate a! have 8 $vestigatio tokes( close the gate a! take it as your
pri9e
:# $f 6 gates have bee collecte!( "thulhu has bee summoe!( procee! to the ;ial
;ight phase
Rollig Di!e
6oll 8 !ice( the si!es of the !ice are<
1# $vestigatio Toke
4# 'ove
5# =eal (.tamia&.aity)
4# 'oster
8# ;ight
6# ;ight
)ou ca re-roll a ma-imum of 5 times# $f a 'oster !ie is rolle!( it caot be re-
rolle!> otherwise you ca re-roll ay of the others#
$f at the e! of 5 rolls there are 5 'oster !ice( ra!omly choose a 'oster toke
a! place it o the e-t highest available umber o the boar! (if 6 'osters&%ates
are o the boar! the game is imme!iately over)
;or every $vestigatio Toke rolle!( icrease the umber o your !ie (ma-imum of
6)
;or every =eal( you may restore 1 .tamia or .aity (up to ma- o character sheet)
;or every 'ove rolle! you may move oe space (you have to stop if you la! o a
'oster - procee! to "ombat)
;ight is use! for "ombat (e-plaie! below)( it !oes othig otherwise#
"ovemet
)ou may move to oe like! space for every 'ove !ie rolle!# $f you la! i either
the %eeral .tore or )e ?l!e 'agick .hoppe you ca pick up a gu&spell (ma-imum
of oe of each toke for every character)( a! keep movig if you still have
movemet left#
$f you la! o a 'oster you must "ombat (movemet e!s)#
$f you la! o a %ate a! have 8 $vestigatio tokes you ca spe! them to close
the gate (movemet e!s)#
$f you la! o the .ilver Twilight @o!ge or .t# 'aryAs =ospital you ca skip your
e-t tur to either pick up 4 $vestigatio tokes or fully heal either .tamia or
.aity respectively (you must e! your movemet i oe of these s/uares( the skip
the e-t tur to receive special locatio ability( a! T=EB ca move o your e-t
tur)#
#vestigatio $oke re%roll r&le
)ou may always re-roll a sigle !ie for the cost of oe $vestigatio Toke except for
ay 'oster !ie# )ou ca !o this as may times as you wish as log as you have
$vestigatio tokes to pay for it#
'om(at
$f you la! o a s/uare with a 'oster you must *ght it#
A 'oster will list whether it is 2hysical or 'agical a! give a Toughess ratig#
6oll the 8 !ice once( you wat to try a! roll a umber of ;ight !ice e/ual to or
higher tha the Toughess ratig of the 'oster# $f you !o( you have !efeate! it
a! ca Cip the tile over to the %ate si!e#
?B@) ;ight !ice cout !urig combat (i#e# you caot collect $vestigatio Tokes
or gai .tamia&.aity !urig "ombat)
)ou may use $vestigatio tokes to re-roll aythig e-cept 'oster !ice that were
rolle! (i "ombat if 5 'oster !ice are rolle!( o ew 'oster is summoe!)#
A 2hysical 'oster ca be harme! with the %u (spe! the %u toke to a!! D1 to
your ;ight Eice (ca be !eci!e! A;TE6 you roll))( but ot .pells
A 'agical 'oster ca be harme! with a .pell i the same way (!iscar! toke( D1
to the total ;ight Eice) but ot a %u
$f you !o ot roll eough "ombat you take !amage e/ual to the Toughess ratig of
the moster (subtract from .tamia for a 2hysical moster or from .aity for a
'agical 'oster)
)ou may the repeat the battle process agai or 6etreat (uless the 'oster tile
says you caot retreat)#
To retreat you must take oe !amage (to .tamia or .aity !epe!ig o type of
moster) a! ca move to oe a!jacet space
$f at ay poit your .tamia or .aity is re!uce! to 9ero you must place your
character i .t# 'aryAs =ospital( where it skips a tur to fully heal whatever was
re!uce! to Fero# )our "haracter loses half of its items a! half of its $vestigatio
tokes rou!e! !ow#
$f you !efeat the moster( Cip the tile over to the %ate si!e# The %ate ow ca be
seale! with 8 $vestigatio tokes#
$f you have 8 $vestigatio tokes( you may seal the gate by !iscar!ig the
$vestigatio tokes a! takig the %ate toke#
$f a 'oster appears o your space !urig aother character7s tur you caot
move a! must *ght it o your e-t tur (though you ;$6.T have the choice to
retreat oe space a! take the oe !amage( e!ig your tur)#
Sharig Spa!es
)ou may have more tha oe perso i a space at a time# $f you share a space (you
ca keep movig afterwar!s) you may e-chage items a! $vestigatio tokes#
)ou caot G*ght a 'oster togetherG> *ghtig is !oe i!ivi!ually o a perso7s
tur# )ou caot e-chage items E06$B% a combat( though you may e-chage
HE;?6E a combat#
)ial )ight
Ihe the players have close! their 6
th
gate( "thulhu imme!iately appears#
"thulhu has 6 .tamia a! 6 ($).aity 2oits#
The object of the players is to whittle !ow his .tamia a! .aity to 9ero# Each
character gets to roll the 8 !ice i tur oce( subtractig ay ;ight !ice from
"thulhuAs .tamia or .aity as they see *t#
Agai( ?B@) ;ight !ice cout !urig combat (i#e# you caot collect $vestigatio
Tokes or gai .tamia&.aity !urig "ombat)
$f "thulhu hasAt bee re!uce! to 9ero i both .tamia a! .aity at the e! of the
rou! of all the playersA rolls( it is "thulhuAs tur#
"thulhu will !o !amage e/ual to the amout of .tamia a! .aity he has left#
"haracters ca !eci!e amogst themselves who will take the .tamia !amage
poits a! who will take the .aity (poits ca be split up( so multiple people ca
take .tamia or .aity !amage)# $f ayoeAs .tamia or .aity is re!uce! to 9ero
they are out of the game#
"thulhu is immue to %us a! .pells#
$vestigatio tokes ca be use! to re-roll( but 'oster !ice caAt be re-rolle! as i
regular combat#
$f you !efeat "thulhu you wi a! have save! Arkham+
Solitaire
Bo limit o $vestigatio Tokes( %us or .pells
"a re-roll 'oster !ie usig a $vestigatio Toke
?ly ee! to re!uce .tamia ?6 .aity o "thulhu( %us a! .pells work o
"thulhu
"a choose to absorb either the .tamia ?6 .aity !amage o the rou! that
"thulhu *ghts back
*&l& Bakhead % Dilettate
.aity (ma-< 6)
.tamia (ma-< 4)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
Can always move +1
Tokes
+athry $isdale % ,sy!hologist
.aity (ma-< 6)
.tamia (ma-< 4)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
Starts with 1 Spell token, can carry a maximum o !
Tokes
*&!ia Beso - $he S!ietist
.aity (ma-< 6)
.tamia (ma-< 4)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
"nly needs # $nvestigation tokens to seal a gate
Tokes
Di!k Dago - ,rivate Eye
.aity (ma-< 4)
.tamia (ma-< 6)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
Starts with 1 %un token, can carry a maximum o !
Tokes
."ooshie/ Al - Drifter
.aity (ma-< 4)
.tamia (ma-< 6)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
Can hold up to 1& $nvestigation tokens 'put ! dice in the s(uares as
needed)
Tokes
0regory Eiseheim - $he "agi!ia
.aity (ma-< 8)
.tamia (ma-< 8)
$vestigatio
Tokes (ma-< 6)
.pecial Ability<
Can use the $nvestigation token to re*roll +onster dice, including in
Com,at
Tokes
'th&lh& - 0reat 1ld 1e
$-.aity (6)
.tamia (6)
Ihe the players have close! their 6
th
gate( "thulhu imme!iately
appears#
"thulhu has 6 .tamia a! 6 ($).aity 2oits
The object of the players is to whittle !ow his .tamia a! .aity to
9ero# Each character gets to roll the 8 !ice i tur( subtractig ay
;ight !ice from "thulhuAs .tamia or .aity as they see *t#
Agai( ?B@) ;ight !ice cout !urig combat (i#e# you caot collect
$vestigatio Tokes or gai .tamia&.a !urig "ombat)
$f "thulhu hasAt bee re!uce! to 9ero i both .tamia a! .aity at
the e! of the rou! of all the playersA rolls( it is "thulhuAs tur#
"thulhu will !o !amage e/ual to the amout of .tamia a! .aity he
has left# "haracters ca !eci!e amogst themselves who will take the
.tamia !amage poits a! who will take the .aity (poits ca be
split up( so multiple people ca take .tamia or .aity !amage)# $f
ayoeAs .tamia or .aity is re!uce! to 9ero they are out of the
game#
"thulhu is immue to %us a! .pells#
$vestigatio tokes ca be use! to re-roll( but 'oster !ice caAt be
re-rolle! as i regular combat#
$f you !efeat "thulhu you wi a! have save! Arkham+

Cultist
Physical
Toughness: 1
Cultist
Physical
Toughness: 1
Dimensional Shambler
Magical
Toughness: 1
Dimensional Shambler
Magical
Toughness: 1
Maniac
Physical
Toughness: 1
Cannot retreat
Maniac
Physical
Toughness: 1
Cannot retreat
Flying Polyp
Magical
Toughness: 1
Cannot retreat
Flying Polyp
Magical
Toughness: 1
Cannot retreat
Byakhee
Physical
Toughness: 2
Byakhee
Physical
Toughness: 2
Witch
Magical
Toughness: 2
Witch
Magical
Toughness: 2
Zombie
Physical
Toughness: 2
Zombie
Physical
Toughness: 2
Mi-Go
Magical
Toughness: 2
Mi-Go
Magical
Toughness: 2
Vampire
Physical
Toughness: 3
Cannot retreat
ight Gaunt
Physical
Toughness: 3
!oun" o# $in"alos
Physical
Toughness: 3
Cannot retreat
%l"er $hing
Magical
Toughness: 3
Cannot retreat
Shoggoth
Magical
Toughness: 3
Star Spa&n
Magical
Toughness: 3
Cannot retreat
Cultist
Physical
Toughness: 1
Dimensional Shambler
Magical
Toughness: 1
Gate
Gate Gate Gate
Gate
Gate Gate Gate
Gate
Gate Gate Gate
Gate
Gate Gate Gate
Gate
Gate Gate Gate
Gate
Gate Gate Gate

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