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CELTIBERIAN:

The Celts were a number of people who lived in the plateaus and in the Ebro valley part
of the Iberian Peninsula Celtiberian so!iety has a stron" military !ontent for !eltiberian
war was a way to "ain presti"e# wealth and so!ial re!o"nition They fou"ht a"ainst the
Cartha"inians and Romans# but they were also very reputable mer!enaries The sour!es
do mention that as Polybius on the s$ill and preparation of the !avalry and infantry
Celtiberian# su""est the e%isten!e of a diverse army with a !ertain level of or"ani&ation
The heads were a!!ompanied into battle by a "roup of 'evoti fi"htin" with him until
death The Celts fou"ht so bitterly a"ainst the Romans# as well Numantian show wars
that lasted from ()( to (*+ BC
AR,- .ELECTI/N

Command ,ust in!lude a "eneral
,ay in!lude up to * sub0!ommanders
Core: ,ust in!lude 1 units of s!utarii or !aetrarii
.upport: ,ay in!lude up to 2 support
The number of support plus s$irmish sele!tions must
not e%!eed the number of !ore sele!tions
.$irmish: ,ay in!lude up to ) s$irmish
The number of support plus s$irmish sele!tions must
not e%!eed the number of !ore sele!tions
Allies: 3p to 1)4 of the points available may be spent on
troops from the Allies se!tion
C/,,AN'
5eneral
Title 'l ,l Atta!$s Notes 6 Traits Pts
7in" 891 891 91 Army "eneral# heroi!
leader
):
5eneral ;9( ;9( 9( <ree
,ay be mounted on a horse at a !ost of (: pts# may remove the =eroi! Leader trait if
desired
3p to * sub0!ommanders
Title 'l ,l Atta!$s Notes 6 Traits Pts
.ub0!ommander ;9( ;9( 9( =eroi! leader ))
,ay be mounted on a horse at a !ost of (: pts
C/RE
Players may sele!t up to (: units from the Core Troops se!tion
.!utarii ,odels per unit (20*1
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
CL/.E' (1 +9 ( * 29 +9 ( 2 > (1
?eapons: =and weapon# Throwin" or Lon" spear# @avelins# hand weapon
Armour: .hield
.pe!ial rules: ?arband
3p"rades: ,ay add soliferrum at a !ost of 1 pts per model
,ay e%!han"e shield for lar"e shield at a !ost of ( pt per model
,ay be steady at a !ost of * pts per model
Caetrarii ,odels per unit (101+
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
/pen or
.$irmish
(1 +9 ( * 29 +9 ( ) 2 ((
?eapons: =and weapon# Throwin" or Lon" spear# @avelins# hand weapon
Armour: .hield
.pe!ial rules: None
3p"rades: 3p to ( open order unit may add soliferrum at a !ost of 1 pts per model
3nits of no more than () models may be in s$irmish order and !ount as
bein" !hosen for the s$irmish se!tion
Cavalry ,odels per unit 201:
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
/PEN /R
.7IR,I.=
1: +9 ( * )9 +9 ( 2 > 1:
?eapons: =and weapon# Aavelins
Armour: .hield
.pe!ial rules: None
3p"rades: /pen order troops may add throwin" spear at a !ost of ( pt per model
3nits of no more than (1 models may be in s$irmish order and !ount as bein" !hosen
for the s$irmish se!tion The unit .$irmish may be fei"ned fli"ht at a !ost of 1 points
per model
.3PP/RT
<or ea!h unit sele!ted from the Core se!tion one unit may be sele!ted from the .upport
se!tion or .$irmish se!tion A ma%imum of 2 .upport units may be !hosen
:0( 'evoti ,odels per unit (:01+
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
CL/.E'
or /PEN
(1 +9 ( + )9 +9 ( 2 > (>
?eapons: =and weapon# Throwin" or Lon" spear# @avelins# hand weapon
Armour: Lar"e .hield
.pe!ial rules: E%pert swordmen
3p"rades: ,ay add soliferrum at a !ost of 1 pts per model
,ay add li"ht armour up"radin" AR, +9 at a !ost of 1 pts per model
,ay add horse at a !ost of ( pt per model
,ay be steady at a !ost of * pts per model
If the "eneral is a $in"# the unit must be desi"nated Body"uard Bsee
CoE# pa"e (:(C# and must a!!ompany him at all times# at a !ost
of ( pts per model
:01 Elite ?arriors ,odels per unit (10*1
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
CL/.E'
or /PEN
(1 +9 ( * )9 +9 ( 2 > ()
?eapons: =and weapon# Throwin" or Lon" spear# @avelins# hand weapon
Armour: Lar"e .hield
.pe!ial rules: E%pert swordmen
3p"rades: ,ay add soliferrum at a !ost of 1 pts per model
,ay add li"ht armour up"radin" AR, +9 at a !ost of 1 pts per model
,ay be steady at a !ost of * pts per model
:01 Noble Cavalry ,odels per unit 201:
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
/PEN 1: +9 ( + )9 +9 ( 2 ; **
?eapons: =and weapon# Aavelins
Armour: .hield
.pe!ial rules: None
3p"rades: ,ay add throwin" or thrustin" spear at a !ost of ( pt per model
,ay be steady at a !ost of * pts per model
.7IR,I.=
<or ea!h unit sele!ted from the Core se!tion one unit may be sele!ted from the support
se!tion .$irmish se!tion A ma%imun ) .$irmish units may be !hosen
.$irmish ,odels per unit ;0()
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
.$irmish (1 +9 ( 1 NDA +9 ( ) ) >
?eapons: Aavelins or slin"s# Improvised ?eapons
Armour: None
.pe!ial rules: None
3p"rades: ,ay add bu!$ler up"radin" AR, 29 at a !ost of ( pt per model
3p to ( unit of Cavalry Es!ort per Noble Cavalry unit ,odels per unit: ;0
(1
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
.$irmish (1 +9 ( * 2 +9 ( ) > (*
?eapons: Aavelins# =and weapon
Armour: .hield
.pe!ial rules: Cavalry runners# <ei"ned <li"ht
3p"rades: None
:0( Baleari! slin"ers ,odels per unit ;0()
/R'ER ,R .=//T ATTAC7. =T= AR, 7ILL =IT. 'L ,L PT.
.$irmish (1 *9 ( * NDA +9 ( ) 2 ((
?eapons: .lin"s# Improvised ?eapons
Armour: None
.pe!ial rules: ,er!enaries
3p"rades: ,ay add bu!$ler up"radin" AR, 29 at a !ost of ( pt per model
ALLIE.:
Celtiberians
Roman Republi!
Cartha"inians

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