Académique Documents
Professionnel Documents
Culture Documents
1.
The Rules and Regulations of MSSA Online Computer Gaming League Bylaws shall
at all times be read and applied in conjunction with these Regulations.
2.
In order to take part in the MSSA league players will need to register with
Mind Sports South Africa as registered players and be registered on the League
Host�s website for admin purposes.
3.
Players will need to have deposited the applicable entry fee for the event.
4.
The original copyright holders End User License Agreement (EULA) applies to
the software. Please note that participation in any MSSA events do not imply any
transfer of ownership and/or copyright in part or full of the title applicable in
any way means or form.
7.
The league will consist of one type of tournament: Team tournament 5 players
vs. 5 players.
General Regulations:
1.
The League will be played over a period of several months; during this time
teams must make certain that they are available for all of their matches.
2.
Teams that have not completed their matches before the results submission
deadline will forfeit the match.
3.
Tournament Format:
1.
Team Tournament � (5 players vs 5 players)
1.
Teams must organize between themselves and their opponents what time/date is
suitable for the match.
2.
The match will only commence, once both teams are ready.
3.
In the event of a tie (each team has won 15 rounds each) the following shall
occur:
1.
A team shall win the tie-breaker, and hence the match, if they win a
minimum of 4 rounds
3.
In the event that the teams are still tied after a tie-breaker (i.e.
each team has won 3 rounds), a subsequent tie-breaker set of 6 rounds shall be
played under the conditions listed above
5.
In the event that teams are still tied, tie-breaker sets of 6 rounds
shall be played until one team is determined to be the match winner
1.
The following in-game settings shall be used for the duration of a match:
1.
General Settings:
1.
The following maps may be used for a match (the specific map for
a match will be selected by a league umpire before the match):
1.
De_Dust2
2.
De_Inferno
3.
De_Nuke
4.
De_Train
3.
A league umpire will decide which team shall start the first
round of a match as Terrorists and which team shall start as Counter-Terrorists
before the match
2.
Server Settings:
1.
mp_autokick 0
2.
mp_autocrosshair 0
3.
mp_autoteambalance 0
4.
mp_buytime 0.25
5.
mp_consistency 1
6.
mp_c4timer 35
7.
mp_fadetoblack 1
8.
mp_flashlight 1
9.
mp_forcechasecam 2
10.
mp_forcecamera 2
11.
mp_footsteps 1
12.
mp_friendlyfire 1
14.
mp_hostagepenalty 0
15.
mp_limitteams 10
16.
mp_logecho 1
17.
mp_logdetail 3
18.
mp_logfile 1
19.
mp_logmessages 1
20.
mp_maxrounds 0
21.
mp_playerid 1
22.
mp_roundtime 1.75
23.
mp_timelimit 0
24.
mp_tkpunish 0
25.
sv_aim 0
26.
sv_airaccelerate 10
27.
sv_airmove 1
28.
sv_allowdownload 0
29.
sv_allowupload 0
30.
sv_alltalk 0
31.
sv_cheats 0
32.
sv_clienttrace 1
33.
sv_clipmode 0
34.
sv_friction 4
35.
sv_gravity 800
36.
sv_lan_rate 25000
37.
sv_maxrate 25000
38.
sv_maxspeed 320
39.
sv_maxunlag 0.5
40.
sv_maxupdaterate 101
41.
sv_minupdaterate 101
42.
sv_minrate 25000
43.
sv_proxies 1
44.
sv_send_logos 1
45.
sv_send_resources 1
46.
sv_stepsize 18
47.
sv_stopspeed 75
48.
sv_unlag 1
49.
sv_voiceenable 1
50.
sv_unlagsamples 1
51.
sv_unlagpush 0
52.
sys_ticrate 10000
53.
allow_spectators 1
54.
decalfrequency 60
55.
edgefriction 2
56.
host_framerate 0
57.
log on
58.
pausable 0
3.
Client Settings:
1.
cl_updaterate 101
2.
cl_cmdrate 101
3.
rate 25000
4.
m_filter 1/0
5.
hud_fastswitch 1/0
6.
zoom_sensitivity_ratio
7.
fps_max 101
8.
cl_dynamiccrosshair 1/0
9.
gamma 1/3
10.
brightness 1/3
11.
cl_minmodels 1/0
12.
cl_shadows 1/0
13.
cl_weather
2.
mp_corpse_stay
3.
mp_decals
4.
max_shells
5.
max_smokepuffs
6.
fastsprites
7.
ex_interp 0.01
2.
Weapon Restrictions - Each player may make use of no more than the following
number of weapons per round:
1.
2 Flashbangs
2.
1 Grenade
3.
1 Smoke Grenade
3.
In-game Communication Restrictions
1.
Team players may communicate verbally only if they are alive in the
match or when all team members are dead.
3.
Any player who has died cannot communicate by any means with any other
team member until the beginning of the next round.
4.
Adjust_crosshair
2.
Left Hand
3.
Players are not allowed to move silently by pressing the Duck key
repeatedly. A player found using this method may be given a warning or lose by
default at the umpire�s sole discretion. (Please Note: This is different from
moving while the Duck key is pressed down.)
6.
Any use of the flash bang bug will result in a warning at the minimum
or loss by default for the offending team.
10.
Any other use of map or program bugs can result in a warning at the
minimum or loss by default for the offending team after deliberation and decision
by the league umpire�s
6.
If the disconnect occurs before the 3rd round starts, the match must
be restarted
2.
If the disconnect occurs after the 3rd round starts, then the
disconnected player must re-connect to the server. The round is continued un-
paused, and if the disconnected player cannot connect to the server, all players
must wait during the freeze time after the round until the disconnected player
connects to the server. At this time, the match may continue un-paused.
3.
Forfeits � A team shall forfeit the match under one of the following
conditions:
1.
No Third Party Programs may be used to modify the Game in any way.
Keys may be remapped using a Third Party Program. Any other Third Party Programs
are illegal.
1.