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MSSA Computer Gaming League: Counter-Strike� 1.

1.

The Rules and Regulations of MSSA Online Computer Gaming League Bylaws shall
at all times be read and applied in conjunction with these Regulations.
2.

In order to take part in the MSSA league players will need to register with
Mind Sports South Africa as registered players and be registered on the League
Host�s website for admin purposes.
3.

Players will need to have deposited the applicable entry fee for the event.
4.

You will need to have access to an original version of Counter-Strike 1.6


game and be able to log onto the league servers.
5.

The league will use Counter-Strike� version 1.6


6.

The original copyright holders End User License Agreement (EULA) applies to
the software. Please note that participation in any MSSA events do not imply any
transfer of ownership and/or copyright in part or full of the title applicable in
any way means or form.
7.

The league will consist of one type of tournament: Team tournament 5 players
vs. 5 players.

General Regulations:

1.

The League will be played over a period of several months; during this time
teams must make certain that they are available for all of their matches.
2.

Teams that have not completed their matches before the results submission
deadline will forfeit the match.
3.

A team must consist of 5 persons plus two optional reserves.


4.

Each team will field 5 persons per match.

Tournament Format:

1.
Team Tournament � (5 players vs 5 players)

1.

Teams must organize between themselves and their opponents what time/date is
suitable for the match.
2.

The match will only commence, once both teams are ready.
3.

Each match will consist of a maximum of 30 rounds.


4.

A team will win the match under the following conditions:


1.

The team wins a minimum of 16 rounds


2.

The opposing team surrenders


5.

Each team will play a maximum of 15 rounds as Terrorists and a maximum of 15


rounds as Counter-Terrorists
6.

A team will win a round under the following conditions:


1.

If the team is playing as Terrorists:


1.

The team kills all opposing team players


2.

The team plants the bomb and it explodes


2.

If the team is playing as Counter-Terrorists


1.

The team kills all opposing team players


7.

In the event of a tie (each team has won 15 rounds each) the following shall
occur:
1.

A tie-breaker set of 6 rounds shall be played where each team will


play a maximum of 3 rounds as Terrorists and a maximum of 3 rounds as Counter-
Terrorists
2.

A team shall win the tie-breaker, and hence the match, if they win a
minimum of 4 rounds
3.

In tie-breaker rounds, team shall be given an extra $10,000 start


money
4.

In the event that the teams are still tied after a tie-breaker (i.e.
each team has won 3 rounds), a subsequent tie-breaker set of 6 rounds shall be
played under the conditions listed above
5.

In the event that teams are still tied, tie-breaker sets of 6 rounds
shall be played until one team is determined to be the match winner

1.

The following in-game settings shall be used for the duration of a match:
1.

General Settings:
1.

Round Time: 1 minute and 45 seconds


2.

The following maps may be used for a match (the specific map for
a match will be selected by a league umpire before the match):
1.

De_Dust2
2.

De_Inferno
3.

De_Nuke
4.

De_Train
3.

A league umpire will decide which team shall start the first
round of a match as Terrorists and which team shall start as Counter-Terrorists
before the match
2.

Server Settings:
1.

mp_autokick 0
2.

mp_autocrosshair 0
3.

mp_autoteambalance 0
4.

mp_buytime 0.25
5.

mp_consistency 1
6.

mp_c4timer 35
7.
mp_fadetoblack 1
8.

mp_flashlight 1
9.

mp_forcechasecam 2
10.

mp_forcecamera 2
11.

mp_footsteps 1
12.

mp_freezetime 15 (Stage match 10secs)


13.

mp_friendlyfire 1
14.

mp_hostagepenalty 0
15.

mp_limitteams 10
16.

mp_logecho 1
17.

mp_logdetail 3
18.

mp_logfile 1
19.

mp_logmessages 1
20.

mp_maxrounds 0
21.

mp_playerid 1
22.

mp_roundtime 1.75
23.

mp_timelimit 0
24.

mp_tkpunish 0
25.

sv_aim 0
26.
sv_airaccelerate 10
27.

sv_airmove 1
28.

sv_allowdownload 0
29.

sv_allowupload 0
30.

sv_alltalk 0
31.

sv_cheats 0
32.

sv_clienttrace 1
33.

sv_clipmode 0
34.

sv_friction 4
35.

sv_gravity 800
36.

sv_lan_rate 25000
37.

sv_maxrate 25000
38.

sv_maxspeed 320
39.

sv_maxunlag 0.5
40.

sv_maxupdaterate 101
41.

sv_minupdaterate 101
42.

sv_minrate 25000
43.

sv_proxies 1
44.

sv_send_logos 1
45.

sv_send_resources 1
46.

sv_stepsize 18
47.

sv_stopspeed 75
48.

sv_unlag 1
49.

sv_voiceenable 1
50.

sv_unlagsamples 1
51.

sv_unlagpush 0
52.

sys_ticrate 10000
53.

allow_spectators 1
54.

decalfrequency 60
55.

edgefriction 2
56.

host_framerate 0
57.

log on
58.

pausable 0
3.

Client Settings:
1.

cl_updaterate 101
2.

cl_cmdrate 101
3.

rate 25000
4.

m_filter 1/0
5.

hud_fastswitch 1/0
6.
zoom_sensitivity_ratio
7.

fps_max 101
8.

cl_dynamiccrosshair 1/0
9.

gamma 1/3
10.

brightness 1/3
11.

cl_minmodels 1/0
12.

cl_shadows 1/0
13.

The following settings must be left on default values:


1.

cl_weather
2.

mp_corpse_stay
3.

mp_decals
4.

max_shells
5.

max_smokepuffs
6.

fastsprites
7.

ex_interp 0.01
2.

Weapon Restrictions - Each player may make use of no more than the following
number of weapons per round:
1.

2 Flashbangs
2.

1 Grenade
3.

1 Smoke Grenade
3.
In-game Communication Restrictions
1.

Only Team captains are allowed to use public in-game messages


(messagemode1) within a match. The rule also applies when dead. Use of
messagemode1 by any team player other than the Team captain shall result in a
warning. Other team players must only use team message (messagemode2), while in a
match.
2.

Team players may communicate verbally only if they are alive in the
match or when all team members are dead.
3.

Any player who has died cannot communicate by any means with any other
team member until the beginning of the next round.
4.

A player is deemed dead when the screen is completely faded to black.


If a bug occurs and the screen doesn�t fade to black, the player is deemed dead
three seconds after he/she has fallen.
5.

If a player continues to communicate after he/she is killed, the team


may be given a warning or lose by default at the league umpire�s sole discretion.
4.

Approved In-game Commands � The following in-game commands may be used by


players
1.

Adjust_crosshair
2.

Left Hand
3.

A user can use Activate In-Game-VGUI Command


5.

General Game Restrictions


1.

Default model and weapon skins must be used


2.

Players may not make use of personal map textures


3.

Boosting (stepping on top of own team player) is allowed in play


4.

Players may not Bunny Hop.


5.

Players are not allowed to move silently by pressing the Duck key
repeatedly. A player found using this method may be given a warning or lose by
default at the umpire�s sole discretion. (Please Note: This is different from
moving while the Duck key is pressed down.)
6.

Teams playing Terrorists must plant the bomb in a viewable location.


Placing the bomb at a location where a boost is required is allowed.
7.

Silent placing of a bomb is considered unfair and is not allowed. Such


an offence may result in a warning or loss of all remaining TR rounds at the sole
discretion of the referees.
8.

Players may throw grenades over buildings in all maps


9.

Any use of the flash bang bug will result in a warning at the minimum
or loss by default for the offending team.
10.

Any other use of map or program bugs can result in a warning at the
minimum or loss by default for the offending team after deliberation and decision
by the league umpire�s
6.

Disconnects and Resumes � The disconnection of a player will have the


following effect during a game:
1.

If the disconnect occurs before the 3rd round starts, the match must
be restarted
2.

If the disconnect occurs after the 3rd round starts, then the
disconnected player must re-connect to the server. The round is continued un-
paused, and if the disconnected player cannot connect to the server, all players
must wait during the freeze time after the round until the disconnected player
connects to the server. At this time, the match may continue un-paused.
3.

If up to 3 of all players are unintentionally disconnected: The score


for that round is discarded. The game is paused after the round during the freeze
time, and all players wait until the disconnected players are connected to the
server. When all players are connected, the match may continue by un-pausing the
game.
4.

In the case of intentional disconnection, the umpire may decide to end


the match with the offending team losing by forfeit.
7.

Forfeits � A team shall forfeit the match under one of the following
conditions:
1.

The team surrenders during the match.


2.
A team does not arrive within 20 minutes of the agreed match time
3.

Any other situation deemed "forfeitable" by a league umpire.


8.

Third Party Programs


1.

Third Party Programs and Devices that allow players to execute


multiple instructions with one action are not allowed. Devices with these features
may be used without making use of these features, e.g. G15 keyboards. These
features provide players with an unfair advantage since they bypass the effects of
Online gaming, such as latency, and human reaction time.
2.

No Third Party Programs may be used to modify the Game in any way.
Keys may be remapped using a Third Party Program. Any other Third Party Programs
are illegal.

Results Submission Rules:

1.

All results must be recorded by a screenshot (The results screenshot at the


end of each round is sufficient)
2.

Both sides are required to submit results.


3.

Results are submitted by team captains.

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