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List of Content

1. A Letter to the Desk of the Editor:

A letter direct from the desk of editor introducing
November Edition

2. Cover Story

SketchUp Books, the Friend, Philosopher and Guide by
Debarati Nath

3. Interview

Rendezvous with Teofilo Padro, the wonder artist of SketchUp

5. Guest Article

Stain Glass Tutorial by Zernan Suarez

Building Information Modeling How does Google SketchUp
Fit In by John Clemons

My Story with Sketchup By Bharath Musunuri


6. Blog
Digital Watercolor of an Architectural Elevation by Jim
Leggitt

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Interior Designing Made Easy by SketchUp by Debarati
Nath



7. Trips and Tricks

Tutorial: Correcting textures that are not reflecting by Nomer
Adona

8. Top-Up Story

Googles new initiative to make the Idea Real

9. News Room

10. Testimonial

11. Magazine Details



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A Letter to the Desk of the Editor

Hello folks! Hope that you all are having a nice time. Tell me your
plans for the coming New Year! Are you preparing for a holiday or
will have some nice time with family? But wherever you go or
whatever you do dont forget to take a copy of Sketchup ur
Space. Anyway, lets we start to know the November issue of
Sketchup ur Space.

First of all, we must give Google a standing applause to try to
make SketchUp more popular. Their project Make Idea Real is a
great platform for all of the SketchUp artists. Google takes a
step ahead to support the 3D artists by showcasing their works
and stories. Getting recognition from Google is a real boost up for
any of them.

We all know that books are very important part of our life in this
time of the Internet, iPad, Kindle and many other technologies.
When a person wants to learn SketchUp only video tutorials are
not enough. He must know the core and basis of the designing
tool. And for this reason books are the most important
ingredients of learning. There are many books on SketchUp. We
help you to choose the right book for you. Apart from it, there
are blogs, tips and tricks, tutorials, news and many more things.
Columns of Jim Leggitt, Nomer Adona, Jonathan Pagaduan Ignas,
John Clemons, Zernan Suarez and Bharath Musunuri add sparkle
to the November issue of Sketchup ur Space.




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Hope that you will like this publication of Sketchup ur Space. We
will love to hear feedback from you. Please send me your views at
debarati@sketchup4architect.com.
Happy Reading!

KNOWLEDGE IS THAT FRUIT THAT GROWS BIGGER WHEN
SHARED!





Best wishes
Debarati Nath
Editor
For any feedback and query please mail us at
debarati@sketchup4architect.com



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SketchUp Books, the Friend,
Philosopher and Guide
By: Debarati Nath


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A book is like a friend, a philosopher and a guide.
Books are not only a treasure of information; you
can get a proper guidance from it. And it is true in
case of learning SketchUp. You can get valuable
information, guidance not only in the field of study
but also for your hobby. In the age of internet
books dont lose its value. Still it is being
considered as the greatest friend of a human
being. It is true in the case of our favorite 3D
designing tool; SketchUp. There are many books
available which help you to learn the 3D tool step
by step, to get tips and to get proper guidance.
Among all the books the most recognized and
promising book is Google SketchUp 8 for Dummies
by Aidan Chopra. The previous book of this line
Google SketchUp for Dummies proved as a
favorite among all budding designers. Another book
from the same author Introduction to Google
SketchUp is still selling like hot cake. There are
many other writers with their masterpieces who
excavate into the world of SketchUp and try to
give some nice information, guidance and tutorial.

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Here we will discuss some books on SketchUp and
their writers.
Aidan Chopra: The Product Evangelist of Google
SketchUp wrote three books for SketchUp. These
are; Google SketchUp for Dummies, Introduction
to Google SketchUp and Google SketchUp 8 for
Dummies. In his book Google SketchUp for
Dummies he lends a helping hand to the new people
in this field. He describes the features, tools and
usage in a fun filled and easy way which makes the
book a nice place to start to model in SketchUp. In
this book he showed how the designing tool find its
niche in the sector of architecture, landscape
designing, real estate development, furniture
designing and other professional designing.

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It not only describes the basic concept of the
designing tool but also guide the readers how to
build, print, share and export 3D model and create
a 3D animated tour. His Google SketchUp 8 for
Dummies is the continuation and reprised of the
previous book. In this book the added features of
Google SketchUp 8 were described. In the other
book names Introduction to Google SketchUp,
Aidan Chopra in his natural style explains the basic
concepts involved in 3D modeling. These three
books are the must read for the beginners.

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Dennis Fukai: Dennis Fukai is one of the well known
architects and SketchUp writers. He wrote 3D
Construction Modeling, Building SIMPLE: Building
An Information Model, Living SMALL: The Life of
Small Houses and Being SUSTAINABLE: Building
Systems Performance. He is the man behind
Insitebuilders, a small press specializing in books
for the design and construction industry.

His book 3D Construction Modeling is a user
friendly book which helps you to understand the
steps of the construction process for a small

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house. From this book you will get to know how to
construct a small house in a step by step using
SketchUp. The video tutorials on the provided CD
and the real world construction details in ten easy
graphic lessons help everybody to have a clear
understanding.
Building Simple: Building An Information Model is
the book which is written for construction
professionals who are not always involved in the
day to day activities found on a jobsite. Everybody
from investors, developers, owners, attorneys,
realtors, accountants, bankers, manufacturers,
suppliers, managers, educators, students and
design professionals who wants to know more about
the nuts and the bolts of the building construction
using SketchUp. Living SMALL: The Life of Small
Houses is a survey of small houses from early
settler cabins to the tiny house movement of
today. He discussed frontier shelters, squatter
houses, cracker houses, farmhouses, bandboxes,
shotguns, bungalows and tiny houses. Being
SUSTAINABLE: Building Systems Performance
combines animations, interactive, 3D models, short

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videos, 3D illustrations and captioned text to give
readers a visual tour of the building systems
supporting the operation of a commercial building.
The books of Dennis Fukai are therefore to
illustrate the complexity of how the building
systems fit together in order to understand the
difficulties of calculating and coordinating their
design and construction in 3D. The books also help
the readers to visually understand the inherent
challenges designers and constructors face in
putting together any building as a single, fully
integrated, and sustainable collection of building
system.

Bonnie Roskes: Bonnie Roskes is one of the popular
writers of SketchUp. She has written for
SketchUp since its @LastSoftware days. She
especially writes for kids. She makes the way of
learning quite interesting and fun filled. Some of
her books are: Google SketchUp 6: Basic
Exercises, Google SketchUp 6: Advanced
Exercises, Google SketchUp 6: Delta,
ModelMetricks Basics Series for Kids 4 book set,

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ModelMetricks Intermediate Series for Kids 3
book set, ModelMetricks Advanced Series for Kids
4 book set, Google SketchUp 8 Hands-On: Basic
and Advanced Exercises , Google SketchUp 8
Hands-On: Basic Exercises, Google SketchUp 8
Hands-On: LayOut 3, the SketchUp Book and many
others.

Apart from these there is Google SketchUp
Cookbook: Practical Recipes and Essential
Technique for intermediate and advanced users of
Google SketchUp. Though all the other books of

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Bonnie Roskes special focus for beginners, this
Cookbook goes beyond the basics to explore the
complex features and tools that design
professional use.

The readers will be definitely helped by the
numerous step-by-step tutorials for solving various
designing problem. Bonnie Roskes is the master of
tutorial and guide book. All of her books definitely
help all the SketchUp users; both beginners and
professionals.

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Daniel Tal: We know Daniel Tal for his
architectural work. But his ability is not limited in
this field. He is the writer of Google SketchUp
for Site Design A Guide to Modeling Site Plans,
Terrain and Architecture. The book illustrates a
holistic approach to SketchUp: how this tool works
and more importantly what to do with it.

The book is filled with important tutorials on the
start and competition of projects with rich details
and expression. The book culminates with tutorials
demonstrating effective and simple ways to include

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grades and terrain using the Sandbox tools and
how best to integrate the entire approach with
AutoCAD and SketchUp.
Mike Tadros: Mike Tadros is the writer of Real
World Google SketchUp 7. This expert SketchUp
instructor shows the readers his technique for
using SketchUp in a professional, production
oriented environment, allowing you to finish
drawings faster and get better results. Starting
with customizing SketchUp preferences for
maximum efficiency, Mike takes the readers
through a professional SketchUp workflow from
setting up the workspace to installing Ruby scripts
for importing CAD files and images to managing
libraries to exporting the finished product.

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From this book the readers will get to know how to
turn the site plans, floor plans and elevations into
3D SketchUp models, to import digital photos and
hand drawn imagery into SketchUp and to create
animated fly-through by saving scenes and
exporting movie files.
Chris Gover: Google SketchUp: The Missing
Manual by Chris Gover is your ideal place to start
if you want to learn to create 3D models using
Google SketchUp. Chris Gover is a veteran of the
San Francisco Bay Area advertising and designing

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community, having worked for over 25 years in
print, video and electronic media. Chris filled this
book with step-by-step tutorials. The book, The
Missing Manual is an entertaining, user-friendly
guide which helps the readers to create detailed
3D objects, including building plans, furniture and
landscape plan even characters for computer
games.

From the crystal-clear instruction of this book the
readers help them to pick up the practical skills
they need. Google SketchUp: The Missing Manual

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contains subject like to learn the way around the
SketchUp workspace and explore the difference
between working in 2D and 3D, to build simple 3D
shapes, save them as reusable components and use
SketchUps Tackle a complicated model building
with lots of detail and discover time saving tools
for using many components, to animate the model
by creating an interior walkthrough of the
buildings and many other things.

Your search for SketchUp is not ending here.
There are many more writers with their books
which help you to know more, learn more and model
more. There are Anatole Burkin with his SketchUp

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Guide to Woodworking, Laurent Brixius with Google
Google SketchUp Workshop modeling, visualizing
and illustrating, Adriana Granados with Google
SketchUp for Interior Design & Space Planning,
Joo Gaspar with Google SketchUp Pro 8 passo a
passo, Tim Killen with Google SketchUp Guide for
Woodworkers, Robin de Jongh' with SketchUp 7.1
for Architectural Visualization and many others.
Hope that some other day we can discuss the
remained books.

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Rendezvous with Teofilo Padro, the
wonder artist of SketchUp
By: Debarati Nath



(1) Hello Teofilo or better to say Teo! Welcome
to the Space of SketchUp. Please introduce
yourself to our readers.
Hi everyone, my name is Teofilo Pardo, I was born
in September 1981 in Tamaulipas Mxico. Now I
live in Merida, Yucatn, Mxico, which is a
beautiful place to live by the way. Here in Merida
my uncle and I start a new architecture office. I

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have been using SketchUp 5 years now and V-ray
maybe 3 or so.

(2) How do you find SketchUp?.
I find it looking on the web, at that time I was
using AutoCAD and didnt find it good for my 3D
presentations, so when I discovered skp it was love
at first sight.

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(3)
What is your opinion about SketchUp?

For me is the best option for architects, cause it's
so easy and fast to use, for example here in the
office we use it to present projects and change in
real time things that the client wants and they
always get amaze of the speed we work, and this is
because of the speed of skp.

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(4) According to you which one is the best
rendering engine and why?
Vray, no doubt, there's also other render engines,
I have tried a few but for me Vray is one of the
fastest and also the quality is just awesome, also
all 3D masters I admire use it, so for me it is the
option to choose.

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(5) Till date which is the most challenging
project for you? Please tell us something about
the project.
For me it was the architect office I did for the
ASGVIS 2nd render contest, it was challenging
cause I really try to push my limits trying to make
it as real as a can, at the end I received nice
feedback from guys on the forums so it was worth
it!

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(6) What is the most difficult phase in your
post production?
I think making photomontages is the most hard
thing to do in postproduction, other than that I
think the postproduction is all matter of trends.


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(7) Apart from modeling in SketchUp what do
you like to do in your free time?
I like to play piano, make sculptures and
photography is my latest free time hobby.

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(8) Can you please share with us about your
recent project?
In my recent projects Im using mostly skp and few
renders, because now Im also in the construction
field so I have less time now to do renders, but we
mostly make residential projects.

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(9) Till date how do you see the evolution of
SketchUp?
For me it has been just ok. Not a big wow, but I
think its on the right track.

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(10) What is your inspiration of 3D modeling?
Alex Roman is one of the guys I respect the most.

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(11) How do you like to see SketchUp growing
along with V-Ray?
It will be great that it can be one day, at the Vray
for max level. Maybe some day.

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(12) According to you what is the future
prospect of SketchUp among the new 3D
modelers?
Well I think skp is making a lot of fans in a lot of
disciplines, I think more and more architects will
be using skp as their primary modelling software.

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(13) Please give some tips to the budding
designers of SketchUp.
I think theres no big tip but to practice a lot, good
results only come after a lot of work, so the best
tip is to never give up and just practice every day.

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(14) What is your advice to the team of
SketchUp ur Space?
Well I have seen your webpage and I think you
have done a great job, I only can say thanks for
the opportunity of been part of it, and keep up the
great work!!

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Stain Glass Tutorial




Author: Zernan Suarez






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First Step:



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Second Step

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Third Step

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Fourth Step:


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Building Information Modeling How
does Google SketchUp Fit In

By : John Clemons



Over the past year and a half, I have had the task
of implementing Building Information Modeling
within a large construction firm in the northeast
United States. With that task comes the typical
hardware upgrades and purchasing of various BIM
programs, not to mention, the huge paradigm shift
in the building process. However, before getting
started in this line of work, I was using Google

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SketchUp to design decks and other small
structures. Although SketchUp is not really a BIM
tool, I often use it during my daily activities to
supplement my work. In this article, I will
describe how I believe SketchUp will fit into the
world of Building Information Modeling.

Before I go any further, I would like to define
BIM and how it relates to 3D modeling. First of
all, there are technically two definitions for the
same acronym. A Building Information Model, as
defined by the AIA, is a digital representation of
the physical and functional characteristics of a
project. Building Information Modeling is the

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process used to create and maintain the model. 3D
modeling, on the other hand, is just distinctly
related to the physical representation and the
process of creating it.
As I said before, Google SketchUp is not a BIM
tool. It is, for the most part, just a 3D modeling
tool. That being said, there are several BIM-like
features in SketchUp that I would like to point
out. One feature that automatically comes to mind
is the component feature. While creating your
model, you can group geometry together to form a
component that can be moved and copied within
the model without affecting the integrity of the
rest of the model. For construction modeling, this
opens the opportunity to use the model for
quantity takeoff, virtual mockups or even 4D
scheduling. Another small but very useful BIM-like
tool is the shadowing tool. I consider the ability to
analyze daylight on your project a functional
characteristic; therefore it falls within the BIM
category. Dynamic components are a BIM-like
feature only available to the Pro Users and they
are designed to give the model a more parametric
atmosphere. Although SketchUp only has a few

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BIM-like features, the plug-ins available for
SketchUp could very well fill in most of the voids.

Although SketchUp is not a BIM tool as I would
define it, that doesnt mean that I dont find value
in using it on the job. In fact, I find it to be an
extremely useful supplementary tool for Autodesk
Revit and Navisworks Manage. Lets say for
example that I am creating a project in Revit
Architecture and I need to create a furniture
piece that doesnt exist. I could either spend lots
of time trying to model in Revits parameter based
family editor or I could create something very
quickly in SketchUp and then import it into Revit.
Once in Revit, I can then attach information to it

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like specifications, materials, and other
documents. However, its important to note that
creating dynamic features for the new SketchUp
created family will be extremely limited. I have
also used SketchUp to create large pieces of
equipment to use for strictly visual purposes in
Revit. I also use SketchUp extensively for the
creation of items for use in Navisworks Manage.
Navisworks Manage is collaboration software that
gives the user the ability to create clash reports,
construction simulations, animations, site logistics
plans, and even renderings. This program also
allows the import of almost any file type created
by 3D modeling software. If I have to put a site
logistics plan together and I need a crane, its
simple enough to open up Google warehouse and
download a crane right into the Navisworks model.
Theres no reason to reinvent the wheel. I have
also created or downloaded items in SketchUp for
use in animations showing a piece of construction
equipment moving on the site. This becomes really
helpful on very tight project sites. Before
concluding, I would like to point out that even
though this article is about using SketchUp for

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BIM purposes, I have used it countless times as a
visualization tool. And it has never disappointed in
that respect.
I would like to conclude by saying that I believe
that Google SketchUp has a bright future in the
world of Building Information Modeling. Not only
because of what Google might potentially add to
the program in the future but also because of the
possibilities that can be realized through the use
of SketchUp plug-ins. Once again, I would like to
thank Debarati Nath for giving me the opportunity
to contribute to this magazine.
John Clemons
BIM Professional and
Owner of Central PA Deck Design
www.centralpadeckdesign.com

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My Story with Sketchup
Author: Bharath Musunuri



Good day!
HI my name is BHARATH from INDIA I would like
to share my experience with SKETCHUP.

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I'm an ARCHITECTURAL STUDENT is studying in
JNA&FAU University. In 2009 I was introduced to
GOOGLE SKETCHUP by my friend Madhav. He just
told me that we can build our own designs in this
software.

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I was keen about some computer aided programs
that generate VFX and graphics. I want to become
a USER INTERFACE DESIGNER. My goal is that
my renders and CG workflow should be
understandable to even a layman.


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VISUALISATION is the most important thing at
present. Slowly in my school I was introduced to
the 2D basic drafting AUTOCAD. I can't visualize
the space that is provided to my design. Then I
started to visualize and build the SPACE IN REAL
in SketchUp.

The main thing that attracts in SketchUp is its
USER FRIENDLY movements, orbiting and the
SUN lighting the time of the shadows and so on

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After that I
used to do my own tutorials and started to
practice vigorously.
Then it was found that there are rendering engines
for SketchUp that makes the model to look as
PHOTO REALISTIC things..,

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Then I searched the tutorials and practiced them
mostly I have used all the rendering engines.., Like
V-RAY, PODIUM, KERKYTHEA, ARTLANTIS,
VUE9.5, LUXOLOGY MODO, KEYSHOT,
TWILIGHT, LUMION, MAXWELL, INDIGO,
REDER [IN], SHADERLIGHT, LUMERT, IDX
RENDITIONER, I used all but user friendly and
simple are LUMION 3D, ARTLANTIS, PODIUM,
KERKYTHEA, TWILIGHT one of the hardest
toughest is V-RAY because it has the capability of
giving the render as we require, it is maximum
depends on the maximum we practice TRAIL-
ERROR method we have to experiment on it .

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MY DAILY LIFE : - Rendering is a part of my daily
life without a small render test I won't go to bed,
I practice hard, the results I get, they are the
source of encouragement to me , I used to share
my works with my FRIENDS and solve their visual

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doubts. My Facebook relationship with SketchUp
is
https://www.facebook.com/googlesketchup, https:
//www.facebook.com/groups/101003083314401/,
https://www.facebook.com/pages/Sketchup-
Texture/112084092184551,https://www.facebook.
com/pages/Sketchupartists/188375708312
https://www.facebook.com/groups/191697040882
365/
https://www.facebook.com/groups/1878114212570
70/
NOMERADONA: https://www.facebook.com/nomer
.adona
https://www.facebook.com/groups/101003083314
401/, (SketchUp v-ray artists) this was the GROUP
teaching me the unlimited of technology using
SKETCHUP and VRAY and PHOTOSHOP post
production,

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we share our works and rectify the mistakes and
monthly competitions are big lessons for us we
develop our own skills instead of the prize our
knowledge is abundant :) and I check all the
UPDATES by SketchUp Ur Space magazine its

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very helpful, finally we the 3D artist make the
things which are UN"REAL" to REAL. :) Thanks to
SKETCHUP UR SPACE for giving me this
opportunity.



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Thank you :)


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Interior Designing Made Easy by
SketchUp
Author: Debarati Nath


SketchUp is a unique designing tool. You can utilize this tool in
the sector of architecture, construction, woodworking, gaming,
graphics and even in the field of interior designing and space
planning. SketchUp is here to help the interior designing with
material, texture, lights and colors. The professionals need to
know the available tools and how they can use them in the specific
cases to this particular discipline. You have to have some
fundamental concepts and ideas on how to create objects and
interior spaces. For this reason, the professionals can go through
books like Google SketchUp for Interior Designing and Space
Planning.

SketchUp has the ability to show people exactly how a model will
be built. It helps the interior designer to create a bridge for

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communication between them and their clients. SketchUp
contains a compact yet robust tool-set with an intelligent
guidance system to render, to create 'see though' and hidden line
views, to orbit around the design and create a walk through the
'virtual' site. The Professional version of the software also allows
inter alia, sun studies - One can put forward a point on the
earth's surface and the time of day and SketchUp will make use
of ray tracing to forecast the shadows accurately that will be
cast by your model.
SketchUp is used in this sector to:
Quickly exploring design ideas
Pre-sales visualization
Creating professional presentation documents with LayOut
Communicating with clients and contractors
Creating accurate floor plans to scale
Submitting bids
Creating and configuring custom Dynamic Components
Space planning
Multiple wireframe, shaded, and rendered views of an
interior space
Interior and exterior shadow studies
Real time color composition
Material & texture comparisons & analysis
Populating interior spaces with high quality entourage
Paint manufacture product swatches and view them in
context


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In this way SketchUp makes the work of interior designing and
space planning quite easy and interesting. One of the plus points
of SketchUp is that it helps the users to maintain the geometry
of the model under control. With the help of SketchUp you will
never have a headache of disorganized model.

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Digital Watercolor of an
Architectural Elevation
By: Jim Leggitt

I have been exploring a new hybrid Digital Watercolor
visualization process and recently found an opportunity to try my
technique on an architectural elevation. Its now very common for
architects to develop conceptual designs using Google SketchUp
models and they often represent building elevations that are
directly exported from those 3D models. My digital watercolor
illustration method requires a few additional modeling steps and
some hand coloring, but the results have a remarkable similarity
to traditional watercolor paintings - perfect for representing
design concepts with an informal, hand-drawn character!
The images below look somewhat repetitive but upon close
inspection reveal the individual steps about my process from the
initial SketchUp model to the final digital filtering effect. Three
software programs were used for this visualization method; 1)
Google SketchUp, 2) Shaderlight, and 3) Adobe Photoshop. Here
is the story behind this exciting addition to your design
communication tool set!
SketchUp Model Development

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Evolution of the 3D Model. My process began with
the SketchUp model created by another architect (top image).
The client needed a complete overhaul of the building facade by
eliminating its original contemporary box design and reflecting a
more traditional mission style massing, fenestration pattern and
sloped roof forms. I modified the facade (middle image) and then
populated the model with street level entourage that included
signage, cars, trees and people. As I developed the model, the
client added comments and the elevation continued to improve.
Building Elevation Step-by-Step

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Step 1: Basic SketchUp Elevation. This is the saved view from
my updated SketchUp model with a dark blue sky color and
shadows carefully positioned to accentuate the building massing.
Notice that all of the glass windows have the same even tone of
gray color. This is typical of SketchUp rendering output and can
be greatly improved by the use of the photorealistic rendering
plugin for SketchUp called Shaderlight.

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Step 2: Shaderlight Rendered Elevation. I rendered the
SketchUp model using Shaderlight and immediately discovered
the beautiful quality of light, shadows, glass and especially the
graduated blue tones of the sky. I rendered the view at a very
high image size in order to capture the greatest amount of detail.
Notice that all of the linework disappeared with the
photorealistic rendering. A simple method of replacing the
linework was to export the lines (edges) only from SketchUp and
combine the layers.

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Step 3: Exported SketchUp Edges. In the SketchUp model, I
turned off the sky, shadows and materials. I exported a high
resolution building elevation which basically captured the edges
(linework) of the model. Make sure you export a high resolution
file in order to maintain the detail, especially in the hand railings.


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Step 4: Composite Image. I combined the Shaderlight rendering
and linework image in Photoshop, merging them into an elevation
that has both a high level of model detail and the wonderful
quality of light. I kept the layers separate in the Photoshop
composite in order to adjust their densities prior to printing.

Step 5: Lightened Composite Image. This was one of the most
important steps in the visual process and worth a careful
explanation. Reproducing the elevation at full color and line
intensity would not allow for additional color to be added.
Therefore, it was necessary to lighten both the linework and the
building elevation color. In Photoshop, I gave the base image layer
a 75% transparency and the linework layer a 50% transparency.
Notice the big change in appearance between the images in step 5
versus step 4.

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Step 6: Hand Coloring with Markers (with enlarged view). This
step was where the digital watercoloring technique originated. I
printed the lightened image 10x17 on heavy weight Epson coated
bond paper using my Epson Stylus Photo 2000P printer. I then
colored much of the building facade with very light Chartpak AD
markers. I accented some of the window mullions and roof edges
with a white Prismacolor pencil. I finally traced over many of the
building edges, trees and people with a very light graphite pencil.
The elevation still looked somewhat faded, but the final filtering
step would add contrast back into the image.

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Step 7: Photoshop Watercolor Filtering (with enlarged view). I
scanned the final hand colored print at 300 dpi and imported the
image into Adobe Photoshop. Using the watercolor filter, I
applied the filter only once to the image and adjusted the
contrast levels to deepen the blacks and lighten the whites of the
image. This filtering process created the wonderful character for
the image and coupled with the pencil linework gave the overall
elevation an informal hand drawn and painted quality.

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Step 8: Additional Watercolor Filtering (unsuccessful). Out of
curiosity, I applied a second round of watercolor filtering to the
image. The additional filtering distorted the image too much and
was unsuccessful in improving the watercolor effect. I did not use
this version for any presentation.
My hybrid digital watercolor process is a new visual tool for
designers and I recommend that you first try following these
steps and then experimenting with your own digital painting
process. Let me know if you find a new and improved method and
Ill share your findings with others! Good luck!

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Tips: Correcting textures that
are not reflecting
Author: Nomer Adona

Have you wonder having the same Vray result in your render?
Textures that are not reflecting like the image below?

This is a simple tip how to correct this.

Step 1: Monochrome view.
Go to Face style and select Monochrome

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In this monochrome view, you will notice that those textures that
are not reflecting were actually inverted (reverse or negative
face).


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Step 2: Reverse face and apply texture

The easiest way to correct this is by reversing the inverted faces
and apply the texture.

Or apply the same texture on the other side.

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b. by Vray Material Editor. White color in the transparency slot
means 100% transparent.




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Textures are reflecting correctly.


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Glass Reflection Effect Tutorial
Author: Jonathan Ignas


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Googles new initiative to make the
Idea Real
Author: Debarati Nath


We know that we live in a 3D world. Everything we touch, feel has
three dimensions. So why do we draw our idea in 2D. Drawing with
pencil and paper is now a talk of the old school. But we know that
drawing in 3D is not a cup of tea for everybody. You need
professional training to draw anything in 3D. Thanks to God! Ours
SketchUp is not like any other difficult CAD design tool. Anybody
can work on it. Thats why you can get a chance to sketch your
idea in 3D.


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Google now takes an initiative to Make Idea Real. The premise of
this initiative is very simple, They are going to focus on the online
showcase, highlighting works that have created an impact.
According to them Every week, two million people use SketchUp
to breathe life into their ideas. The resulting 3D models get
made into houses and schools, movie sets and aquariums, bridges,
robots, and furniture. The sum total of all this work represents a
larger, yet untold story of how the SketchUp community has
profoundly shaped the world around us. For this reason Google
wants the participation from everybody and makes this popular
tool more popular.

Google is now trying to give honor to all the SketchUp artist of
the world. They are now ready to hear your story with SketchUp.
For this reason they now give you an option to let them show your
SketchUp works and the stories behind the works. You can fill
up this form and send it to them and Google will showcase them in
2012.

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You can send an image of a SketchUp model with an accompanying
photograph that shows your completed project. Anything goes for
subject matter; architecture, archeology, industrial design,
construction, woodworking, personal fabrication, model
railroading, mousetrap design. The project Make Idea Real is an
open ended project. So here is your chance to be showcased in
Google.



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IES Supports Local Design
Community through University of
Minnesota Training Program
Unemployed architects and engineers to receive free training in
building energy modeling using VE-Gaia through state-funded
workshop
MINNEAPOLIS, Nov 08, 2011 (BUSINESS WIRE) -- Integrated
Environmental Solutions (IES), a provider of integrated performance
analysis software and consulting services for sustainable building design,
today announced its support for a free training workshop for unemployed
and underemployed Minnesota architects and engineers. IES is providing its
VE-Gaia software free of charge to the Building Energy-Efficiency and
Energy Modeling Training program at the University of Minnesota's Center
for Sustainable Building Research. The program was made possible by a
grant from the U.S. Department of Energy and the Minnesota Department
of Commerce through the American Recovery and Reinvestment Act of 2009
(ARRA).
The three-day training sessions will focus on building performance analysis,
taking an in-depth look at energy flows in select building types and using
computer energy models to improve efficiency within these buildings.
University of Minnesota Research Adjunct Assistant Professor at the
College of Design Richard Strong will walk attendees through the process,
using free VE-Gaia and its integration with SketchUp to demonstrate how
analysis such as energy consumption, CO2 emissions and real climate data is
crucial in designing energy efficient buildings in the 21st century.
"Our goal for this project is to provide hands-on training using IES'
software, giving architects and engineers the tools they need for today's
market," said Strong. "Times are tough, and we hope our partnership with
IES and these training sessions give un- and underemployed Minnesota
designers the edge they need to jump back into the competitive workforce."
There are five three-day sessions scheduled throughout the state:

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-- November 15-16, 2011 -- St. Paul
-- November 29-30, 2011 -- St. Paul
-- December 6 - 7, 2011 -- Rochester
-- December 14-15, 2011 -- Duluth
-- January 2012 TBD -- Moorhead
"We recently opened an office in Minneapolis and are happy to be a part of
the local design community. By providing our dedicated architectural
software VE-Gaia to this program, we are giving local architects and
engineers the tools they need to get back into the workforce and design
efficient, sustainable buildings," said Nathan Kegel, Project Manager and
Business Development Manager for IES. "We think it's important that every
architect and engineer have the knowledge and understanding of how
building performance affects the environment."
For more information and to sign-up for a session, contact Richard Strong at
stron081@umn.edu.
About IES
Integrated Environmental Solutions' (IES) mission is to advance the
sustainability of the world's built environment through the use of integrated
performance modelling technology, delivering resource efficient, low-energy,
zero-carbon buildings and cities for future generations. For additional
information, please visit www.iesve.com . You can also follow us on Twitter
and join us on Facebook and LinkedIn for the latest IES news, or read our
blog.
SOURCE: Integrated Environmental Solutions

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IMSI Releases TurboCAD LTE Pro,
Updates LTE

NOVATO, CA, Oct 26, 2011 - IMSI/Design introduces a new TurboCAD LTE
Pro, an advanced version of new TurboCAD LTE v4 (also just released).
From a sales email sent today by IMSI:
This professional, easy-to-use 2.5D CAD program provides all the features
you look for in AutoCAD LT, plus many more powerful features CAD
professionals want. And just like TurboCAD LTE, you'll find the familiar user
interface similar to AutoCAD LT classic.
TurboCAD LTE Pro goes beyond AutoCAD LT to provide more advanced
drafting and detailing capabilities. This includes graphic acceleration for
lightning fast zoom, pan and design navigation, an extraordinary drafting
palette, powerful parametric constraints, parametric parts manager, and
xref support.
TurboCAD LTE Pro also offers greatly expanded architectural features
including a house builder wizard, style manager, and an extensive library of
parametric AEC objects and intelligent self-healing walls that are ADT
compatible. There's support for customization through Ruby scripting and
the Software Development Kit, plus compatibility with .DWG, .SKP and much
more.
Order New TurboCAD LTE Pro for the introductory price of just $299.99,
40% off SRP for limited time.

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TurboCAD LTE version 4.
TurboCAD LTE is full featured 2D CAD that works like AutoCAD LT, but
with many more advanced features for easier drafting and detailing. Plus
great compatibility with .DWG, .SKP and more make TurboCAD LTE the
perfect stand-alone solution, replacement product, or companion seat to
AutoCAD and SketchUp with a seamless and integrated workflow.
Call 1-800-833-8082 with Coupon Code 421757. +1.415.483.8000 outside
the USA. M-F, 8am-5pm Pacific Time. Offer ends 11/30/2011.
About IMSI/Design
IMSI/Design is the global leader in retail CAD (Computer Aided Design).
With over 15 million products sold since 1988, IMSI/Design products include
the award-winning TurboCAD, DoubleCAD, DesignCAD, TurboFLOORPLAN,
Renditioner, and TurboViewer families of precision design applications for
desktop and mobile. Please visitwww.IMSIdesign.com for more information.

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SketchUp and Shaderlight surgery
attracts local architects

Architects and designers in the East of England wanting to deliver powerful
design and engaging presentations flocked to attend an evening presentation
and networking event held recently by ArtVPS, developers of Google
SketchUp render plug-in, Shaderlight.
Guest speaker Chris Cronin from Google SketchUp joined the ArtVPS team
to showcase the combined power of SketchUp 3d modeling and Shaderlight
rendering. This combination is saving time, delivering value and increasing
client wins for thousands of architects, landscape designers and interior
designers across the world by transforming ideas into realistic images for
presentation.
Commenting on the evening, Marketing Director Kate Marshall said The
event aimed to bring together local businesses and attracted architects
from Cambridge and the surrounding areas. Following the presentation
attendees spent time getting hands on with the software as well as chatting
with team. Overall it was a great success and wed like to thank everyone
who came along.
The next event is being planned and will take place in London.
To register your interest or for further information, please contact:
Kate Marshall kate@artvps.com or Becky Lamont becky@lamontpr.co.uk
To download your free trial of Shaderlight for Google SketchUp or for
information on SketchUp and Shaderlight training courses, please visit
www.shaderlight.com.

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Not all fun and games interior
design major includes hard work

Nestled between the Collins and Dawson residential halls is a two-story red
brick building called Martin House. Inside, interior design students work
diligently on design projects, often late. To three senior interior design
majors, Martin House has been their base of operations for the last three
years.
Martin House contains computer-aided design programs on the ground floor
and a resource area and drafting tables on the second floor.
At the senior level, projects are done almost completely by computer.
Although this saves students time, the seniors can still expect their current
projects to take about 400 hours of work over the course of eight weeks.
Within the octagonal-shaped floor plan on their computer screens, the
offices of a law firm are slowly taking shape.
The seniors are seasoned veterans of extreme projects and the long hours
that accompany their major.
With their current project deadline only a few weeks away, Waxhaw, N.C.,
senior Kathryn Mullinax said the seniors are working hard to allow
themselves time to enjoy their final homecoming as Baylor students.
Were trying to get like 12 to 15 hours in a day so that we can go to
homecoming, Mullinax said. Im going to enjoy my last homecoming as a
student. I cant wait.
Fort Worth senior Bailey Sullivan was a Sing chair for Alpha Chi Omega last
spring, so now she balances Pigskin practice with working on her interior
design project and studying for her other classes. Time management has
been one of her biggest challenges as well as the crucial element in surviving
an interior design major, she said.
You have to make [time management] your priority or you drown, Sullivan
said. I think for me, staying busy helps me manage my time better. If I
have a lot of free time, Im going to find more time to be lazy.

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In her first year as an interior design major, Mullinax said there were times
she wouldnt sleep because of work. Since then, Mullinax says shes become
more accustomed to managing her time to handle the long hours of work.
You find your new limit every day in this major, Mullinax said. We are
more productive when were more pressed. These projects can last as long as
you want them to. You can stop whenever you want and accept the grade you
have, but the problem is none of us will do that. We will work to the end. We
love it. We cant help but love it.
Sullivan agreed.
You have to love it to have gotten this far, Sullivan said.
For large-scale commercial projects, like the one theyre working on now,
Mullinax said the enormous number of hours of study interior design majors
will complete comes of trying to meet all of the building codes and
regulations they must comply with. Once they receive their assignments,
they start conducting research that by the end of their projects, will fill a
2-inch binder. Sullivan said the research can go on for as long as they let it,
and it covers everything from the culture of the area theyre designing in to
the building code restrictions of a particular location, which change with
every project.
For assignments, the students are given the exterior walls of a building, and
the designers must plan and design the interior walls, choose furnishings
according to their clients requirements and produce their design in a
computer-generated 3-D model and a 2-D drafting program.
Its a really big challenge, San Antonio senior Laura Judson said. Its been
really fun to make the pieces of the puzzle fit.
Judson said most people dont realize how many hours are required for each
of their projects.
I think people just dont realize how in-depth it is, Judson said. We know
construction, we know architecture, we know plumbing. We know everything
that an architect and an engineer would know.
Mullinax said despite the vast amount of time and work required for her
major, she still loves to do the projects and would willingly do them again.
The whole thing Im in love with. I love concept development, research,
[and] programming. I could see myself having a lot of fun in a career in
interior design. Im excited for that, Mullinax said, But I could also see
myself doing the last two years over again and having just as much fun.

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Autodesk Catch Make a 3D print of
anything
3D printing the process of making actual objects using printed or etched
layers has been coming of age for several years, mostly in the form of
high-end commercial devices that allow design firms like IDEO to create
prototypes for clients. More recently, less expensive model making tools like
the DIY MakerBot have come on the scene, allowing schools to equip labs
with a limited form of 3D capability. Autodesk helped unleash this wave of
creativity with its innovative 123D application earlier this year. With 123D
users can design models or download existing models from Autodesks
library and then either print them on templates or have them created on a
3D printer by Autodesk.
The first 123D product, while very powerful, requires users to learn a CAD
tool to design their model, limiting the audience to serious hobbyists with
plenty of time to learn how to use the software for model creation. Now,
Autodesk has brought 3D printing to the rest of us, with 123D Make and
123D Catch. Together, the two applications allow you to create, preview, and
build a 3D model of anything you can walk around and photograph.
123D Catch handles the model creation part of the process
its a productized version of AutodesksProject Photofly. First you capture
lots of images of the object you are planning to model the more the
better. Ideally youll take pictures from all different perspectives, by
walking around the object and changing position from high to low as well. For
those familiar with using Microsofts Photosynth to create a walk-around
image of an object, the process should be quite familiar. Once youve
captured plenty of images, you upload them to Autodesks servers where a
3D model, in Autodesks 3DP format, is constructed. Youll get an email when
your model is ready to view, an estimated 10 to 15 minutes later.
Of course, in addition to viewing your model to get a 3D walkaround, it can
be printed out in 3D. Autodesk provides an online printing service through
partner Ponoko or, if you are lucky enough to live in the Bay Area,
the TechShop offers members access to a variety of 3D printering and

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cutting devices. 123D Make comes in handy for this step, helping you
visualize the final product while you adjust the specifics of how you plan to
print it using more, thinner layers of cardboard will yield a smoother
model, for example.
Unfortunately, due to their differing histories, 123D Make and 123D Catch
are available on different platforms initially, with Catch only running on
Windows and Make only running on Mac. Autodesk is obviously working to
address that issue, and also plans mobile and cloud versions of both
applications, but the odd platform compatibility situation will make the pair
of applications a little tricky to use for the time being. So now you have no
excuse not to have your very own version of that priceless sculpture or
historic icon youve always envied. Time to get started!

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Event Summary The Making of
Real Steel
Approximately 50 students and artists filled the main training room at
Escape Studios newly opened facility in Santa Monica to watch Digital
Domain present a behind the scenes look at the making of the VFX for Real
Steel.
To lead off the event, Digital Domains Digital Environments Supervisor,
Geoffrey Baumann, gave an in depth look at the photography and thorough
documentation done on set. Environment panoramas, HDRs, and camera
andlight locations were all captured on location, and terabytes of reference
materials were sent back to the DD team.

Next, Animation Supervisor, Erik Gamache, walked through the challenges of
creating believable robot animations and fight sequences. Erik described
how they were able to take the mocap provided by actors on stilts, which
lacked the correct proportions and the necessary weight and gravity of 9
tall robots, and modify the animations to achieve the final results.
Digital Lighting Lead, Blake Sweeney presented how sophisticated lighting
setups were created and rendered in V-Ray; and he described how they were
able to use the VRayBlendMtl and a series of masks to reveal layers of
damage as the robots battled it out in the ring.
The final presentation by the Digital Environments Lead, Justin van der Lek
demonstrated how the various elements were brought into Nuke and
composited for the final result. He explained how they were able to achieve
a sophisticated crowd set up using individual characters captured on green
screen that were dynamically placed in their proper locations.

To round out the evening, raffle prizes were awarded by the event
sponsors. The first three winners took home Real Steel Crew Packages from
Digital Domain, and another lucky winner received a free V-Ray course

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donated by Escape Studios. The grand prize winner was awarded a free
license of V-Ray for Maya, courtesy of the Chaos Group.
It was an exciting and informative event, and hopefully, its the first of
many more to come.

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Maxwell Render for Google
SketchUp is now free

Maxwell Render for Google SketchUp is a self-contained plug-in, which
enables artists to use its rendering features from within SketchUp and
SketchUp Pro without the need for a full licence of Maxwell.
Today Next Limit Technologies has announced that Maxwell for Google
SketchUp is available for free or as a licensed version for only $95 (75).
Why Maxwell for Google SketchUp?
Easy to set up - just install the Maxwell for Google SketchUp
standalone plugin
High quality real-time rendering (immediate feedback in the
renderer for scene changes)
Fully integrated into SketchUp- no external render applications or
interfaces to learn
Self contained standalone package with its own custom designed
render engine
High Definition resolution (for the licensed version)

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Free materials: Access to use thousands of free Maxwell materials
(MXM files)
Compatible with Windows and OSX

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PCB layout module for Google
SketchUp


RS Components announces the release of its new PCB Converter for
SketchUp tool, which allows designers to import intermediate data format
(IDF) files into Google SketchUp. The new module adds a 3D CAD back-end
capability to PCB design tools and takes SketchUp into the electronic
product design domain, transferring files from any CAD environment
providing IDF output into COLLADA format.
PCB Converter for SketchUp can be downloaded for free from the
DesignSpark SparkStore at www.designspark.com, from the RS website
atwww.rsonline.co.za/electronics or from the plug-ins area on the Google
SketchUp website, http://sketchup.google.com
Google SketchUp is already known as the worlds most popular free 3D
design tool, and is rapidly gaining a widespread and loyal following amongst
electronics design engineers. This is thanks not only to its capabilities as a
CAD package, but also due to the fact that many of these capabilities are
available in the free version. Using PCB Converter for SketchUp, users can
import IDF files, a file specification designed specifically for the exchange
of printed circuit assembly data between mechanical design and PCB layout.
Electronics engineers are able to export their PCB designs into Google
SketchUp to assess their compatibility with the mechanical constraints of
enclosures and mounts. This allows them to make design decisions
immediately, and mitigates the need for redesign requests and design

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reviews. Users can then incorporate 3D models of popular electromechanical
components to complete their design. CAD models of products in the RS
product range can be downloaded from the website in SketchUp compliant
format (*.skp) and used in the tool.

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E-on Software Ships Vue 10
Infinite and Vue 10 xStream


VUE 10 FOR 3D ARTISTS AND 3D ENTHUSIASTS SCHEDULED FOR
RELEASE MID NOVEMBER November 03, 2011. Beaverton, Oregon: e-on
software, the leader in Digital Nature solutions today announced the
immediate availability of the tenth generation of its Vue line of products for
CG Professionals. Vue 10 represents a significant milestone in our
continuous delivery of leading-edge Digital Nature technologies, said
Nicholas Phelps, President of e-on Software. High-resolution rocks, physical
water and spline-driven effects together with faster rendering and
advanced render stacking are some examples of the many new technologies
in Vue 10.
In order to ensure a smooth transition, and to avoid order processing
congestion, e-on software also announced that it will release the rest of the
Vue 10 product line Pioneer & Theme-packs, Frontier, Esprit, Studio and
Complete mid November 2011.
Vue 10 xStream The Integrated Solution:
Vue 10 xStream, e-ons flagship solution, offers CG professionals the
premiere solution for creating exceptionally rich and realistic Digital Nature
environments, fully immersed within Autodesk 3ds Max, Maya, and
Softimage, Maxon Cinema 4D or Newtek LightWave. All Vue tools are fully
integrated in the host application as menus and toolbars and directly
accessible from within the host interface, providing immediate access to the
most advanced 3D environment creation technologies.

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Vue 10 Infinite The Standalone Solution:
Vue 10 Infinite offers CG professionals the premiere solution for creating
exceptionally rich and realistic Digital Nature environments in a stand-alone
package. Vue 10 Infinite is the ideal tool for multimedia and entertainment
professionals, architects and graphics designers.
Next Generation Features
Among other significant advances, this new release introduces a number of
major enhancements such as spline and road tools, a new rock technology,
streamlined terrain editing, a physical water shading engine along with
significant improvements in overall rendering performance and artistic
control.
Capitalizing on breakthrough technologies introduced in previous versions,
Vue 10 adds a number of new and extended features such as:
Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that
can be used for EcoSystems, terrain effects, building roads or creating
objects. An automatic path-finding algorithm can also be used to build
realistic roads at the surface of terrains. Watch the new spline tools in
action!
Dynamic Rocks: Vue 10 features a library of dynamic rock templates that
can be used to instantly create single rocks, groups of rocks, or use them in
EcoSystems. Each time the user creates a rock from a template, a new and
unique variation will be generated.
Physical Transparency and Water Shaders: Physical transparency adds
absorption and scattering parameters to allow for realistic light absorption
in glass or in a body of water. Ocean waves now accurately affect incident
light to produce realistic underwater caustics.
Render Comparison: The new render display dialog now lets the user stack
and compare previous renders. Users can overlay and compare 2 renders
(including multi-pass layers) and use HDR difference tools for in depth
analysis. Lightweight render clones can be created to test various
postprocessing effects, without altering the original render.

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EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually
control the phase (animation offset) of animated elements inside EcoSystem
populations for creating more natural animations. Phase is totally user-
controllable on a per instance basis, using the function graph. Watch
EcoSystem Phasing in action! EcoSystem Lean-out Control lets the user
define how the EcoSystem instances lean out towards zones of lower
density.
Terrain Editing Improvements: Users can now precisely preview the active
zones when painting with a brush that has Environment Constraints applied.
Watch this feature in action! A new Custom 3D terrain brush is added to the
brush collection. Mask rotation can also be enabled/disabled when painting in
the terrain editor. Material painting in the terrain editor is markedly
improved. A new Strata3D node is added for the creation of realistic canyon
walls and stratified rock formations. And much more!
Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is
added to complement the previous color-based anti-aliasing strategy. Both
AA settings can be configured independently.
Improved Depth of Field and Motion Blur.
Up to 30% Faster Rendering Speed*: Significant internal optimizations
made to Vue 10s rendering engine will result in dramatically accelerated
rendering.
And much more: new "Main View Defined" Aspect Ratio, Multiple Camera
Aspect Ratio Variation, Improved Render Area, Texture Projection Node,
Mixed Materials Alpha Channel, Collada Morph Targets...
Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing,
FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers,
Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps
and more. More details on the new features are available on the e-on
software website, at: www.e-onsoftware.com/infinite and www.e-
onsoftware.com/xstream

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* Compared to the same render settings in Vue 9.5
Pricing and Availability
Standard Retail Price:
Vue 10 xStream retails for $1,790 (with one year maintenance), and
upgrades from Vue 9 xStream starting at $395. Vue 9 Infinite retails for
$1,190 (with one year maintenance), with upgrades from Vue 9 Infinite
starting at $295. Upgrades from Vue 8 Infinite and Vue 8 xStream are also
available (see full product pricelist at http://www.e-
onsoftware.com/pricelist for details).
Annual subscriptions for Educational licenses of Vue xStream and Infinite
are available respectively for $149 and $99 per seat and per year. Upgrades
to Vue 10 are free for owners of active educational licenses.
Following the terms of the complimentary 30 day maintenance included with
each new purchase, customers who purchased Vue 9.5 xStream or Vue 9.5
Infinite after October 02, 2011 will automatically receive their upgrade to
Vue 10 at no charge.
Yearly maintenance plans are available for both products. More information
on e-on softwares maintenance plans can be found at: www.e-
onsoftware.com/maintenance
Availability:
Vue 10 xStream and Vue 10 Infinite are available in English for Windows XP,
Windows Vista and Windows 7, and on Mac OSX 10.5+ (Mac Intel only) for
both 32 and 64 bit.
Vue 10 xStream is compatible with the following renderers:
3ds Max 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray
Maya 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray, Maya
Software
Softimage | XSI 7 to 2012: MentalRay (integrated and MR satellites)
Cinema 4D R11.0 to R13: native renderer
LightWave 9.3 to 10: native renderer
Other renderers are under consideration.
Personal Learning Editions:

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E-on software will be releasing a Personal Learning Edition of Vue 10 Infinite
and xStream later in the year.
About e-on software
E-on software is the leading developer of solutions for the creation,
animation, rendering and integration of natural 3D environments. Offering a
wide array of Digital Nature products and applications, e-on software
provides solutions adapted to every project and budget. E-on software
products are used worldwide by the film, television, architecture, game,
science, educational and entertainment industries.
E-on software products were used in feature films such as "Avatar", "Clash
of The Titans", "The Wolf Man", "2012", "The Imaginarium of Doctor
Parnassus", "GI Joe The Rise of The Cobra", "The Proposal", "Land Of The
Lost", "Terminator 4, "The Curious Case of Benjamin Button", "Indiana Jones
4", "Monster Vs Aliens", "Australia", "The Spiderwick Chronicles", "KungFu
Panda", "Pirates of the
Caribbean 2" and TV series such as "Battlestar Gallactica", "Stargate
Atlantis" and more. Read more on these stories in e-on software's Spotlights
section: www.e-onsoftware.com/spotlight.
E-on software was founded on the premise that powerful graphics tools
should never get in the way of the designers creativity. By investing
significant resources into research and development, e-on software is able
to deliver cutting-edge, user friendly technologies that produce stunning
Digital Nature scenery.
E-on software is based in Beaverton, Oregon with a European office in Paris,
France.
Visit their website at http://www.e-onsoftware.com.
Press Contacts
press@e-onsoftware.com
971-327-6008 (US)
+33 1 43 14 28 15 (Europe)

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Students work to transform
community with compost


Engineering students at Lebanon High School are putting their creative skills
to the test to design and create compost bins.
"I really like engineering. I really like building things. I really like using
Google SketchUp," said Alexandra Astwood, a senior.
From the drawing table to the wood shop, the kids are piecing together their
sustainable waste containers.
"I just feel like a lot of kids in this school want to help their environment
and this is just a step closer to making that goal happen," said Chris Henry,
an engineering student.

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The engineering students are collaborating on the project with the school's
"Students For A Sustainable Future" group. SSF-- as it is known-- wrote the
Burn Foundation grant to get the project off the ground.
"It's paid off a year of composting at our current composting rates and the
two design stations and signage that the art classes are making," science
teacher Chrissy Morley said.
A local farm in Corinth is receiving the waste. Morley says that the design,
construction, and implementation of the bins themselves are stretching
learning throughout the school.
"It is kind of a nice fusion where we are trying to get a lot of buy-in from
students, so that in the cafeteria they will say, I worked on that or I helped
write the grant," Morley said.
"There's a lot of different components that go into this, so I think we are
already learning a lot," Astwood said.
But the kids are not stopping there. They hope the farm-to-school project--
like those already in place in neighboring Vermont-- will be mimicked across
the country.
"My goal is not just to have local schools have the compost station but maybe
one day to have it nationwide," Henry said.
The students hope to have the compost bins finished and useable by Nov. 18.
On that day, New Hampshire is hosting its first ever farm-to-school
conference at Lebanon High School.






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