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Talents:

Martial Arcanist: You mesh the ways of martial adapts and spell casting so well that your
initiator levels are equal to both your martial adapt class levels and your full casting class levels.
Character point cost: 3
Preq: Must have a martial adapt class and a base magic using casting class.

Arcana dedicated training: Due to your long training days in and out in magic you have managed
to advance without the need of another arcane spell caster class level. You gain +1 to existing
spell caster class for spells known.
Character Point cost: 3
Preq: must have a caster class or rp extensively receiving extra training from a mage even then
gm may modify how many spells you actually can cast if you have no levels in an arcana caster
class.

Class specialist: One of your base classes is specialist class when you gain a level in any other
class you may decide to forgo that class ability for one of the specialist class as long as your total
level is equal to the required level of that class ability.
Character Point Cost: 2

Lost Lore Study: You have knowledge of the Lost Lores throughout the world and can master
them with more ease then others. (You require 2 less checks to be made to learn a lost lore)
Preq: Must have knowledge arcana or knowledge history
Character Point Cost: 1
Rune Master: You have knowledge of the power of crystal runes in the world and can place them
into yourself or another person without having to make a check. Your level one rune ability
never runes out once you have made it to tier 4 rune abilities. They can also assemble rune pieces
into a rune orb
Preq: knowledge arcana
Character Point Cost: 5

Devour: Your strength and constitution are so high you can eat almost anything with little effect
to yourself. (You may shallow metal, stones, and low level acids with no effect to your health)
Preq: Str: 20 Con: 22
Character Point Cost: 2

Hold your breath: You are used to having to deal with air born poison and can hold your breath
for a long time if need be. (You have a +5 to fortitude checks to resist poison that is air born, also
in situations where you must hold your breath you can do it for twice as long as someone who
does not have this talent before you have to start making Con checks.)
Preq: 5 ranks in spot
Character Point Cost: 2

The stare: You can give a look that can shake others resolve. (once per day you may make a
intimidation check against a targets will power if you succeed the target becomes under the fear
effect for 1d4 rounds. This talent may be taken more than once each time it is taken you may use
it another time per day)
Preq: 10 ranks in intimidation
Character Point Cost: 2
Jump Attack: You have mastered the art of jumping and attack a foe using the momentum of
falling to add to your damage. (When you make a successful jump check of 15 you do 2 extra
damage +1 for every 5 points you roll above 15)
Preq: 5 ranks in jump
Character Point Cost: 3

Damage Reduction Crusher: Your overwhelming power can bypass most type of damage
reduction (You can bypass damage reduction that has to do with certain materials and low level
magic damage reduction)
Preq: str 25
Character Point Cost: 4

Monster Adaptation: You have always loved how monsters fight to the point where you have
tried to learn some of their tricks. (If you observe a monster in combat for 3 rounds you may
make a knowledge nature check, if you succeed the monsters will power you can attempt to learn
of one the monsters special attacks that you may use once a day if you learn it.)
Preq: knowledge nature rank 10
Character Point Cost: 5

Insanity the gift: Your crazy but hey sometimes crazy has its benefits. (Due to your insanity you
can sometimes change a persons disposition to you depending on certain situations. This can be
done with an intimidation check or a diplomacy check depending on the situation you are in.)
Preq: 5 ranks in intimidation and 5 ranks in diplomacy, alignment Chaotic Neutral or Chaotic
Evil
Character Point Cost: 2

Loves power: You have found a true love and sometimes that drive alone can give you power
beyond what is normally possible. (If you true love is in danger you receive +2 ac, +2 attack
bonus and +5 to damage until you have rescued them. You also receive one extra check to
stabilize from death as your hope to see your love again drives you to try to survive.)
Preq: Must have a true love
Character Point Cost: 1

Rune Attunement: You have truly master the art of using a rune and learning how to use it at the
next category of rune user (if youre a warrior class move to the caster class rune chart, if youre
a caster class move to the rune sage rune chart)
Preq: Must have used your runes power at least 10 times.
Character point cost: 5

Magic item attunement: You have mastered using the spirit that has come to dwell in your item
and know exactly how conserve you stamina for using it (you use half the cost of constitution to
activate magic items no less then 1)
Preq: Must have a magic item and used its power, must spend time roleplaying with their magic
item and getting to know its personality.
Character point cost: 5

Lost lore Attunement: You have mastered you lost lore and can perform its powers with more
ease and with using very little stamina. (similar to rune attunement only it reduces constitution
costs of of normal cost, it also allows you to take 12 on lost lore checks to perform your
powers.)
Preq: You must have used your lost lore in combat 10 times, and you have to spend time training
with your lost lore and roleplaying it
Character point cost: 5

Cooperative attack: You and another player or players teamwork gives you benefits in combat.
(These are discussed with the dm as all cooperative attacks are unique to the players involved
doing them.)
Preq: must have at least one other player willing to buy this talent when you do.
Character point cost: 3

Tactical formation: You have a mind for combat which allows you to position players before
combat in certain tactical formations that give bonuses.
Preq: knowledge history
Character point cost: 7

Talent specialist: can be used to meet preq of one talent you do not meet preq for.
Character point cost: 6

Left Hand Rune Slot: you can have a rune in your left hand as well as right hand
Character point cost: 3

Head Rune Slot: you can have a rune in your head as well as left hand and right hand
Preq: Left Hand Rune Slot
Character point cost: 4

Double Edged Sacrifice: By allowing yourself to take a deep wound you bring down your
enemies guard causing them a great wound. (You allow an enemy to automatically critically hit
you by doing so you gain an automatic critical hit. Neither side needs to roll to confirm they just
roll their critical hit.)
Preq: level 5
Character point cost: 6

Organ shift: Your knowledge of anatomy allows you to sometimes use double edge sacrifice
without taking a critical hit from the enemy (once per encounter you can perform double edged
sacrifice and only take the enemies standard damage instead of a critical hit.)
Preq: Double edged sacrifice, 10 ranks of healing
Character point cost: 4

Reflexive dodges: Your knowledge of anatomy plus your reflexes serve you well while using
double edged sacrifice. (you can make a reflex save equal to 10+plus the enemies base attack
bonus if you succeed you may use organ shift instead of a double edged sacrifice.)
Preq: double edge sacrifice, organ shift, healing ranks 19, base reflex 5
Character point cost: 7

Magic item master: You have mastered a particular magic item you have, you know its
personalities ins and outs completely this allows you to perform some activations of it without
having to spend constitution. (You may activate up to a 5 point constitution cost power for free
this does work with magic item attunements lower cost.)
Preq: Magic item attunement, extensive roleplay of getting to know your magic item.

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