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SPELLFORCE WALKTHROUGH BY ADK

Final version:
6 Walkthrough:

Tutorial Campaign:

In this mission you are highly guided so i don't see the interest in
making a detailed walktrough but who knows, someone will appreciate.

1) You begin with Tahira a white mage level 5. You must help to find
some warriors. They were attacked while they were looking for a Rune
that can summon a rune warrior. Follow the path to the east and
activate the bindstone (a save point where you respawn if you die).

2) Continue on the way and you will learn how to fight, distribute
exp, train for new ability and also how to change the view.

3) You will then find a hero rune to help you summoning a... hero of
course. A hero is a secondary character, weaker than your avatar and
he can't win level or exp. You can change its specs by changing armors
and swords. You find the rune on a corpse of an ennemy. Near this
stone, you will find the hero monument to... summon a hero. Summon
him.

4) Later you find at least one survivor, Lev. Your mission is to heal
him. Use your healing power until his gauge becomes green. Lev will
then ask you to find Joshua who managed to survive and hide but still
in danger. Continue the way.

5) You arrive at a fork where you can explore an area and kill a lot
of monsters for exp or go south to continue this tutorial.

6) After you kill everyone continue until you reach a village. You
will learn to trade (gold, silver and copper change). Continue a
little more and you find at least Joshua near a monument.

7) He asks you to destroy the orc and goblin camps. To do this you
need to build your city. First summons workers. Now pick up wood,
stone and iron (you find some very close of the monument. Once you
have them in sufficient quantity, build the 3 buildings necessary to
store them near the root of each resource. Then you will build
different structures.
With a hunting lodge you collect food, then build a small HQ, with the
food you can upgrade the number of troops. The number of workers
increase with a food warehouse structure. Once you will be prompted to
build 2 archer towers, you will face your first attack. Kill the
goblins.

8) Now i hope you follow all the instructions of the guy, it's time to
summon your troops and to attack the goblins camp. Follow the way and
kill them all. In theory it's easy. Once you have destroyed this camp,
you will be prompted to build an arya shrine and a cleric structure.
Recruit new clerics (3 at least to advance in the tutorial).

9) Let your workers do their jobs and continue on the way until you
reach the orc camp. Kill them all. The boss will have the rune you
need to bring back to Joshua. Once this camp is destroyed bring the
rune to Joshua. He will thank you.

10) Now you meet with Rohen (from the intro movie) but Tahira is not
really happy to see him. Anyway you have 2 choices now, follow them in
the portal to end the tutorial or explore the rest of the map for exp
and treasure. Do this, and kill the ennemies in order of appearence on
the map. Normally at the end of the road you find a second portal you
can pass.

Greyfell Campaign:

1) The game begins with Rohen summoning your avatar, choosen before
you began the tutorial. He asks then you to go to Greyfell asap. Your
avatar, i called him Lyle and will refer to him from now on, doesn't
understand very much what happened but will at least obeys
accompagnied by a messenger.

2) Explore the area and pick up all the chests you find, kill
everyone. You continue until a cutscene stops you. You discover that
the dark mage of the intro movie is still alive and that the messenger
is nothing but a traitor. Kill the traitor and talk to the white mage
you meet then.

3) He asks you to build a city to beat the goblin camp on the way. As
in the tutorial, pick up the basic resources, build the warehouse for
each one, then the small HQ and the hunting lodge. The goblins will
always attack in low number and from the east. So just place a tower
to protect the camp or use your hero. Once you are ready (you have
upgraded the number of troops to 25) summon them all and go to the
goblin camp.

4) Take all the chests on the way to find new weapons and armours. You
find also a town attacked by orcs that you must help. Don't forget to
talk to the village chief to obtain a reward. There is an optional way
after this event in the mountain, you need to use to find an eyeglass
in a chest. Its for a sidequest later in this campaign.

5) After you summon reinforcements go to Greyfell. Talk to Sartarius
and the town will be attacked. I used only the hero to talk to
Sartarius and let all my troops outside of the town. So they logically
defend the town without any problems.

6) After the victory, Sartarius will give you a letter for the guard
of the northeast door to the portal of Liannon. You must go to Liannon
and talk to Darius.

7) Before you leave the town find the apprentice Gabar just behind
Sartarius and talk to him. He will ask you to find an eyeglass. Finish
the dialogue and talk again to him to give the eyeglass you found a
while ago. He will ask you to find a Quill and reward you for the
eyeglass.

8) Talk to some merchants just to look at the prices here (too high
for the moment) sell unused items and last talk to the guard of the
northeast door. Be sure to talk of every subjects. The game is
scripted and even the stupidiest questions must be asked in order to
advance. Pass the door and then the portal to complete this campaign.

Liannon campaign:

1) The first part is linear but there are optional ways i suggest you
take. In one of them you find a hero stone in a chest. The monument is
farther in this island.

2) Continue until you reach the town. You will find easliy Darius.
Talk to him and he will direct you to the guard chief, Lieutenant
Celen Shell.

3) From here you can directly talk to her, then solve some sidequests.
Summon a hero (you have found it earlier on this island) and go to
Tyrgar the fishman west of Liannon. He will ask you to bring a bag of
fish. You can find it by killing some goblins on the other side of the
lake. Near the other side of the lake, is somewhere in the decor a
rusty chest you can open with the rusty key in your inventory (also
near of the abandonned Muir family house (the same Muir as Shan Muir,
the elven healer of Liannon)). You find valuable items like a dwarf
eyeglass. Once done, Bring the bag back to the fishman who will ask
you to bring it to Sunder. Sunder is in Liannon, he is the blacksmith.
After he sees the bag, he will give you a shield.

4) If you exit east of the town, you will find a bridge guard who
talks of a ghost. He asks you to kill the ghost. You can find the
ghost east of this bridge. He is not that hard to beat. You take his
sword, a ring and an armor. Near the ghost location is a chest you can
open to find some goodies. Bring the sword back to the guard. To
identify the ring, the guy advices you to show it to Ortah. Ortah is
with the merchant near the lieutenant. Ortah will tell you the story
of Udwin.

5) Now back to the main quest. Advance north of the lieutenant and
turn left to find the bandit camps. I suggest you beat the weak one
with the leader and find the "wanted poster for Celen". You find also
a chest near this camp. Bring the old axe you found after killing the
bandit to Sunder and exchange it against a weapon. You can go back to
Celen and obtain some help to open the portal and a reward for both
sidequests you completed. Kill all the goblins on the way to the
portal and the soldiers will open the portal for you.

6) There is another sidequest you can't solve now. You must find more
ghosts and kill them. The next ghost is level 10 so it's too early yet
to battle with him.

7) You need a red stone key to open the north portal and kill the
goblin leader behind it.

8) Go back to Greyfell and find Seno the dentist. Give back his tool
and he will reward you.

9) Pass the portal to Eloni in Liannon.

Eloni Campaign:

1) Kill 2 goblins and meet Sidahan. She asks for help. She will then
show you the monument to build a town and troops. For the moment,
explore the map and kill some spiders. You can handle alone the camp
to the west. There are some goblins, a strong one (the boss) and the
traitor Zarn which you must killed to obtain a large key. Once it's
done go back to the monument and begin to build the town.

2) Begin with the resource buildings, then the forge. Then you are
ready for summoning. Now it's time to battle. Beware the computer AI
is very powerful. Once you open the gate you will fight a first horde
and if you don't fight well you will be outnumbered. Once this horde
is dead, you can advance to the village of the east (you'll see a
monument, activate it between 2 battles and use it to build more
troops). Beat the boss and obtain new rune stones and magic scrolls.

3) Go back to the monument and meet the elves in the small village.
The chief will give you more troops. Don't forget to save and to
summon new troops. You have also gained new buildings and units during
the battle with the boss so use it asap. Now you can meet with the
elves hidden in a hill. They will ask you to escort them to their
home. Use them (they are powerful) to increase your troops units and
beat the village to the north which is very difficult to take. Then
you will meet the elf chief Lycande.

4) She offers you special units to finish the map. Once again save and
summon new troops. Added to the elf reinforcements you can handle the
next battles with the elite of the orcs. On your way to the portal go
northeast to find another elf tribe that need to be escorted and go
also east to say to another clan that the road is free. After lots of
efforts and saves you will reach the portal.

5) Of course don't pass the portal now. Go back to the elven village
and talk to each clan chief. They will give you a reward. Find an elf,
Ashawe, that wishes some "manes" from beast men. She gives you a white
key to open the white gate south of the village. Despite it's not an
offical sidequest, after you complete this one, you can still continue
to sell manes against exp to Ashawe after you beat beastmen on other
maps. Go to the south gate and talk to the trader. Accept to help him
and open the portal.

6) This part is fairly simple if you have magicians with you. Beat all
the monsters (to obtain the manes) and free the traders to obtain the
magic quill. One of the trader talks of the stardust. She wants you to
find the Ariafrost. This artefact is guarded by a dragon. You remember
the elf tribe of the northeast camp? Near this camp is a path to the
dragon. Fafna the dragon is easy to kill if the hero has good level.
Bring back the ariafrost to this trader. Continue (in this part of the
map) and you will find a man with chains. Free him and he asks you to
kill his brother and the demon he was chasing. You find both of them
at the end of the path. Go back to the guy to obtain a reward. Now
exit to the first trader and he will offer one of the three rings he
has to reward you. Choose the one you wish. Don't forget to bring back
the manes.

7) Use the bindstone to teleport back to Greyfell. Give the Quill to
Gadar. Now the apprentice asks for a chalk. Teleport back to Liannon.
Now you can summon 2 heroes level 5 and 6. Do this and fight the ghost
of the scribe to obtain a ring and a book. Bring them both to Ortah
and he will ask you to show the book to Darius. Darius will talk of
some stories with you. Go back to the ghost house and kill a difficult
ghost of a scout. Again you obtain a ring you need to show to Ortah.
Now you must fight with Udwin's ghost himself but you will do it later
as he is too powerful for now.

8) You have completed a lot of sidequests now and it's time to go back
to Eloni and pass the portal to Leafshade.

Leafshade campaign:

1) This campaign begins with the meeting of Sergeant Einar. He asks
you to helphim to reach his homeland. He despairs to win but maybe you
can interfere. He helps you to find the monuments. This time you have
a Human monument and a Hero monument. Kill some spiders then begin to
build your town.

2) After you obtain your first troops destroy the village of the
bandits west of you. They have a Aria source you need to obtain
elementalists and magicians. Once it's done, you can summon more
troops and a cutscene will show you that the goblins scout has seen
your town. There is another source of Aria you can conquer easily on
the north of your camp but you must protect the workers too after you
conquer it.

3) The next step is to go to the goblins village north of you and to
destroy it very quickly. Else you will have problems sooner or later
to beat the goblins village north west of your town. Once done, head
northwest to destroy another camp. If you have time go southwest of
this camp to beat Hyrr and obtain some items.

4) The path leads you to a second hero monument and a bindstone.
Activate them both to gain time and new troops. No need to build
another town, you don't have the time. Summon at least all your heroes
and 6 elementalists and 6 magicians. You must have upgraded the medium
HQ to 50 so you can have a large archers army. All classes must be
present in your army. Split in two your army. One is lead by a hero
and the other by your avatar. Store the 2 groups to switch easily and
give orders. Near these monuments is an elf that asks for ingredients
to build 2 items for you. You will find them by killing all the foes
of this map. Another quest is to bring the 5 heads of the twonk
brothers to Einar.

5) Before you attack the final camp, beat first the orcs that have
hostages south of the final camp. You obtain the first head. Go to the
final camp with 2 new allies (2 elves join you to reward you) and sent
the splitted army on each lookout tower. Be sure to ask to your heroes
and avatar to help independantly Einar and his forces to beat the orcs
army when a horde attack you to defend the tower.

6) After the first wave, apply the same technique to the 2 towers
next. Once the path is safe, you see 3 directions. North to kill some
orcs that will attack you by behind when you will enter the final camp
and south you can shoot the horde which protect the final camp without
being hit.

7) Now enter the final camp again with 2 armies. Beat the 2 lookout
towers and then the buildings to stop the monsters. Advance carefully
and always beat first the lookout tower. You will encounter a huge
monster and one of the twonk. At this point you have 4 heads after you
win the final battle.

8) You will see a path starting from the final camp. Follow it to kill
the fifth brother, obtain a Chalk and the last head. Bring all the
heads to Einar and he will reward you. Now to complete the quest of
the ingredients (spellwork), you must go back to the second hero
monument and explore the ways full of spiders and giant beetles. Kill
all the ennemies and you will obtain what you want.

9) Bring the chalk to Gabar and he will ask again for help. This time
you must bring the master's robe to Tanara. Unfortunately she can't
repair it. She needs the silk of the spiders of northern windwalls.
And for the ghost of Udwin, you can't beat it now. It has a powerful
healing spell and is very powerful.

10) You have now buildings and troops of elves in your inventory. You
can also summon paladins and armsmen. Go back to Leafshade and pass
the portal to the shiel.

The Shiel campaign:

1) Follow Einar to captain Banir. Banir says he can't help you unless
you save the lord commander. You must find Shan Muir of Liannon and
ask her for the antidote. She advices you to find a special herb. She
tells you to ask the brigde guard to the north the key to the gate i
mentioned earlier. Now open this gate and beat the easy goblins. Take
all the chests. North of this camp you find a lonely goblin. Kill him
and take his pants.

2) Talk to Shan Muir and she gives the antidote. Now go to Greyfell
and show the pants to Tanara. She gives you a new magic pant. I
suggest you equip the hero with it. Go to Eloni and to the elf
village. Find an elf called Swerdis and she will ask you to bring her
back a special item (a wound tincture) from Greyfell. Only Valdis can
give it to you. You find trader Valdis near the north gate to Liannon
island. She says that her delivery has not arrived and so she can't
give anything for the moment. The merchant that gives the delivery is
supposed somewhere in The Shiel. All in all it's time to bring the
antidote to the commander.

3) After you heal the commander, he gives you 8 men and ask you to
find some clues about the one who poisoned him and take his wife away.
He also shows you how to beat the alert post chain by using the path
south. Once you have done this you are ready to conquer the elven
monument.

4) This time you will have to fight against the bandits and the orcs.
The bandits have several camps here and the orcs camp to the north is
very hard to take. The only chance you have to win is to go directly
to the south and kill the 2 alert guards. Be sure to send your heroes
on the second guard while your troops kill the first. Now run to the
village, kill a first horde and summon your 3 heroes. Last beat the
second horde to reach the monument.

5) The time is really against you. Post your heroes and avatar (plus
the rest of the Utran soldiers) near the river to beat the intruders.
Meanwhile, begin to build a woodcutter hut near the trees and another
one completely outside of the camp in the north to obtain lots of
woods. Immediately after build the armory and hunting lodge and then
the small HQ and increase your troops to the max. With a total of 34
mens split in two groups.

6) One group must destroy very quickly the camp of the green bandit
(Gondar Thorme) while the other defend against the orcs. Then you're
ready with full troops to fight the orc camp.

7) This is the part where the luck interfere. If you were quick, the
other bandits have not seen yet your camp and they don't attack you.
It's time to run to the orc camp. With your 2 groups attack the
towers. After you destroy them, the boss Corn will come with his
horde. I suggest you use the spell warcry (your avatar) and equip your
avatar with a mace (if it's possible for your avatar of course).
Concentrate your units on Corn who is very difficult to kill (he does
also great damage with the 2 burning swords). Once he is dead the
horde will be in trouble and you will beat it more easily. Now you
have your chance to stop the 3 magic fountains of monsters by
destroying the buildings around. Then you must confront with the last
2 towers and magic fountain (near the quarry). You can't wait or the
computer will summon a horde and will be invincible. Once all is
destroyed you have done the most difficult part of this map. The time
is no more a problem now. The 2 fireswords will be used later by your
rune fighter hero.

8) While you were fighting other bandits came and destroyed your camp
helped by some goblins and orcs. Really proud of them they attack the
Utrans resistants and die. DON'T interfere with this fact, 1) you
can't cause of lack of power, 2) you will run to a game over. Once the
camp is only occupied by one or two bandits, go there and summon again
your 4 heroes. You have understand it, it's time to annihilate the
bandits of this map. With only your avatar and heroes go to the orc
camp you've destroyed and explore the rest of the map. Kill some
spiders to discover some items and then go south and explore the map.
You'll encounter differents small camps and they are not too hard to
beat. Once you reach the fortress, go all the way back to the Utran
camp. Show the necklace to the Lord Commander and he will ask you to
find more clues about the traitor.

9) Now go south of this camp and free the portal to Liannon. Then go
west and explore the maps to beat all the bandits camps. Go to the
fortress and beat the small camp near it and also the spiders. After
the great cleansing, the only ennemies remaining are the orcs in the
fortress (and they can't respawn) and the monsters that are guarding
the portal to the Wild Land which i recommend to not attack (or maybe
the first group in front of the stone gate and retreat then).

10) Again with your avatar and heroes only, conquer the fortress, no
matter you die, it's easy now. Activate the bindstone. Once all the
foes are dead, a group of soldiers appear from nowhere and say that
you can use the power of the dryads to beat the units that are
guarding the portal. You receive a new elf building to build a
Lenyagatherer. Ask some elf to build the lenya building in front of
the source (everywhere on the map). One is near the fortress, a second
can be found near the orc camp. Once you have 1000 lenyas in stock go
near the portal to the wild land. From here go north and find the
dryad well to sacrifice the 1000 lenyas. Wait for the night and do it.
You obtain 1 playable dryad and 4 NPCs.

11) You notice a chest, it needs a combination which i haven't found
for now. I suppose you'll have it later.

12) In the same time you were collecting the lenya, i hope that you
have build an elf or a human army to help the dryads. In fact they
don't need help but you need help to protect yourself during the final
battle. The AI is not stupid and will attack you and not concentrate
all his troops on 5 dryads. Victory at least. When you're ready pass
the portal to the wild land.

At this point, the sidequests not solved are:

Magical artefact (can't find the rock spiders maybe it's too early)
From the deep (need to beat the ghost of Udwin)
The wound tincture (need to find Flann)
Purple banner (need to find clues aout the traitor) (not in the book)
Find the combination for the chest (related to the one above).

Wild Land campaign:

1) You see a cutscene of Rohen fighting dark creatures. Then talk to
the guard who will direct you to the village north of where you are
actually. Talk to Swansong. You can find Flann Godersen. Despite the
fact the quest book didn't say i found Flann, it will be updated and
it says to learn the secret of the chest from him. In the dialogue,
Flann asks for a malachite. Talk to Mark. He wants you to kill the
spider master who killed his daughter. You'll have the choice of
killing the master or to ally with him against the orc. If you choose
to kill him you can obtain a reward: a silk and a dress. Bring the
dress to Mark (he gives 2 opals, exp and 10 silver) and show the silk
to Calina. She directs you to Tanara in Greyfell. Tanara will ask for
a dark silk and 2 light silk to create a special robe for you. I have
not explored this way but you'll complete this quest when you will go
to other campaigns. I prefer to ally with the spider master. In this
case he asks you to bring him back his flute stolen by an orc.

2) Advance and destroy the 2 bandit camps. Kill everyone and once it's
done, go back to the elven monument and build an armory. I suggest you
take all your time to build 2 woodcutter's hut, place the
lenyagatherer and protect all of them by some archers towers. The fact
is that the orcs are waiting you and only few of them attack you.
Continue until you can upgrade the small HQ to 30. Be sure to take all
the berries as you cannot hunt in this area. Build some berries hut,
the food store and the sawmill near each source. Build the Medium
HQ and don't forget to build the forester. Once you feel ready, ask to
the spider master to launch his attack.

3) The wave of orcs will die easily. You find then a second elven
monument, where i suggest you summon new troops and a human monument.
Prepare some humans workers. Destroy the magic fountain near this
monument and the one to the south near the quarry. Now is the big
deal. Protect the quarry from the orcs but DON'T advance to the aria
source. Build a fish hut to increase to 40 your number of troops. Once
you have secured the second camp with archers towers advance and watch
the cutscene.

4) Now you'll have to battle with a small horde and 2 Blade Soldiers.
They are very powerful, but if you have enough healers (at least 6 or
7) you won't suffer against them. Now the idea is simple, you must
launch many attacks on the final camp. There are in theory enough wood
and lenya (and even iron now) to do this. You must attack first the
archer towers which cause great damage. There are 14 of them to
destroy and they protect 6 magic fountains.

5) To prevent the monsters from respawning, you must invade the area
and attack at least one of the building. As there are 6 fountains, if
you stop the 3 first, the ennemies will appear and flood you by using
the 3 next. After a long and hard battle you'll penetrate the camp and
in it you'll have to fight many bosses. First kill Calira Winterwhite,
Shadiskar, the Wilding and some Blade Soldiers. Don't forget also to
kill the paladin, who is the traitor Tynar, the lord commander, asked
to find.

6) Take all the items in the chests, new elven buildings, new workers
and units and also some magic spells. You'll find the banner and some
useful things. You'll have to fight against 2 more archers towers to
destroy the last fountain and also 2 Blade soldiers to clear the path
to the portal.

7) Bring the flute to the spider master (the orc of the first wave had
it) if not already done, bring the banner to Tynar and last pass the
portal to Frost
Marshes.

Ice Gate Marsh:

You watch a cutscene where Rohen is finally killed by the red magician
(the dark one). You must go back to Greyfell as you can't fight alone
all the blade soldiers. Well you can try but i think it's useless for
the moment. Even if you succeed you can't really expect much of doing
this, as the game is scripted. Don't forget to switch on the bindstone
here. I think the monsters won't attack it as long as they don't see
you or you attack them.

Greyfell:

Talk to Sartarius, he will give you a letter for the south hallite
guard so you can go to Northern Windwalls. He also advices you to find
Marcia, who knows where the fortress of Hokan is. Talk to the dentist
and give him the orc tooth, you found in a camp during the campaign of
the Shiel. Find a magician called Castagir. He asks you to find a
shadow ring, but he doesn't have any information about it. Once the
way to the portal is opened, go to the right and find the chest hidden
in the tree. Then pass the portal.

Northern Windwalls campaign:

1) When you arrive, talk to the guard. He will direct you to Lord
Janir. Marcia won't help you until you help Lord Janir. Lord Janir
says that you must help Gunthar to stop the waves of undeads. He has
seen an elven monument to the west and you can steal iron on undead
villages to hire elf soldiers. Once you've spoken run to the
bindstone, then find the elven monument.

2) Build the woodcutter's hut and the lenyagatherer, then the gatherer
hut, hunting lodge and armory. When you have enough resources, build
the ailantery and archery hall. In theory you can stop here, but a
medium HQ is a plus. Technically you don't have much time, once the
archery hall is ready, summon 15 archers and 10 healers at least.
Split in two and run to Gunthar (you can destroy the small camp near
yours on the way) who won't stand a long time against the dead. Go on
each side of the trench and shoot the deads. Summon reinforcements
while you are fighting and be sure it's always windarchers and
fighters (or warders).

3) Gunthar will announce that the massive wave has been stopped, but
there are 3 other waves that are waiting and the ennemies will attack
by using small but powerful waves (fighters and archers). Your mission
is to beat all of them until the portal. To obtain this part of the
quest, you must talk to Gunthar. I suggest you let the hero here and
summon reinforcements. First, attack the small undead camp on the east
of the trench. Forget the spiders for now and destroy each wave by
summoning reinforcements.

4) You can find a second bindstone. You will have the choice to go
north or south, go north first and destroy the undead camp. You kill a
boss called the Shadow. He has the shadow ring. Now go south and
finish all the waves until the portal. Don't pass it. Take all the
chest, with new elven building and workers.
You find also a dwarf worker stone. Don't forget also to take each
cart of iron you found in each undead camp. It allows you to summon
elven protectors. One of the horde is lead by a Bonelurker. Kill him
and collect his soulstone. This horde is northwest of the portal to
Greydusk Vale, in the mountain.

5) Now chase the spiders. You find one called the Rock Weaver, kill it
to obtain the spider silk. Finish the map to take all the chests, kill
all the spiders and destroy undead camps. Go back to the camp to the
north of the bindstone, you'll find a second elven monument (after
destroying lots of bon towers) and also a magic fountain of undead
but there is only one wave and it doesn't respawn. You can summon
troops from the second monument without waiting they arrive where you
need them.

6) Once the map is totally cleared, go back to the village and talk to
Marcia. She says that you must find a dwarf who lives in Southern
Windwalls. She gives you a key to open the gate. This gate is near the
trench where Gunthar was waiting you. Open it. Now use a bindstone to
go back to Greyfell. Finish the magical artefact quest (show the silk
to Tanara), then give the robe to Gabar. Now show the ring to
Castagir. He asks you to find a mage, Rigour, who lives in
the Darklands (one of the future campaign). Now you can go to the
Southern
Windwalls.

Southern Windwalls campaign:

1) It's very important that you find all the chests on this map and
kill every single ennemies to obtain all the items you need. Go south
to the hero monument and call all your heroes. You'll need them only
on this map. Kill the foe then and enter the dwarf village. Talk to
the captain, you hear of a giant to the south, then find Skarvig. He
is ok to help you but in order to restore the alliance between dwarves
and humans you must talk to the dwarf boss. In this village you will
find some persons of interest. First Lorderic, talk to him and he will
ask you to find ingredients to poison the giant. You will find all of
them on this map. Then talk to Cronvig. It's a dwarf who needs glasses
to see correclty. Cool, you have found some in Liannon, give them to
him. He will then ask you to find a bronze statuette. Talk then to the
dwarf boss and he will tell you the story of his son, murdered by
ennemies and betrayed by a human. He asks you to avenge his death and
then he will restore the alliance. You must beat a dragon and bring
the helmet of his son to him. He adds you will find the traitor to the
south.

2) Go south and meet Bron and his wife. He said that Horg, the giant
eats all his animals. Continue southwest, avoid the giant (he is not
that hard but he is powerful for now). Beat the beastmen camp and find
a lonely baby wolf and also some special beast manes. Go back to Bron
and ask him a meat. Talk to his wife and show her the manes. She will
make a special robe with it. Bring the meat to the baby wolf. He will
eat it and then run to his parents. Follow him. The father Tanar will
want to follow you. It's a good idea, but be sure to keep him alive
(most for your consciousness than anything else). From the southwest
camp go right and you find a beast camp. Destroy it. You find in a
chest the first ingredient. North of here is the traitor, Joshua.

3) Talk to Josha and he will direct you to the gate to the east.
Follow him and ask the dwarf to open the gate. Now you will have
several ways to explore to find the ingredients and some other items.
You find here 2 bindstones and another hero monument. You will also
obtain new buildings and troops for the dwarf plan. I suggest you
advance and begin by killing quickly the rock spiders you found in the
south. In one of the chest there is an ingredient. Go away quickly as
the spiders here respawn infinitely. After killing some spiders on
this map you obtain a dark silk. Bring it to Bron's wife who directs
you to Tanara in Greyfell. Good you obtain the same sidequest as if
you killed the spider master. So it was a good idea to spare him after
all.

4) You'll fight several necromancers from now. They are not hard to
kill but the sorcerers along them can be a pain. The most important
thing is to bring Joshua to the dragon. If he dies (but it won't
happen easily) you'll have to reload your file (i guess you earn less
exp). On the way you find the dragon. Kill it. Talk to Joshua and he
offers a choice, giving back the helmet or letting you do it. Keep it
for you, he will be happy.

5) North of the dragon is a group of spiders with a giant Kirsh. Kill
it and find in a chest an ingredient. To the south is a village of
warrior ghosts. Kill them to open the chest they are guarding which is
the final ingredient. The fifth ingredient can be found in a chest
near the portal along with a malachite. Don't pass the portal to
Greydusk Vale.

6) Go back to Lorderic and ask for the poison. Show the helmet to the
dwarf boss and he will restore the alliance. Now go to Bron and ask
for a meat. Wait for the night and approach of the giant. Exchange the
meats. Now he is poisoned. In the morning, he will be awake. Kill him.
You obtain the key to stoneblade where you can find the earthblade.
You need to bring it to Skarvig.

Sidequests to solve or to open now:

1) Go back to Greyfell and talk to Zarim. He is south of Sartarius. He
will ask for a special wood. In Wildland you found a broken crossbow,
give it to him and close this quest.

2) Talk to a man named Orthanc. Show him the dragon trophy you obtain
in Northern windwalls and he will ask for 5 souls if you wish a
weapon. He suggests you find the first soulstone (the one of the
angstling) in Northern Windwalls, it's in the village of ghosts. You
have destroyed it to complete another sidequest, you will find the 4
other soulstones elsewhere. He can do also an armor if you manage to
find a dragon's scale. He talks also of the Amra Armor. He said that
Sunder in Liannon can answer to you about this.

3) Talk to Sandor. He tells you the story of 3 graves. They can be
found here in the Greyfell map. Go to the bindstone and teleport back
to shadowpass. Follow the road til the bridge. You find the first
grave. Examine it and kill the skeletons. You find the second grave in
your old human camp. The last grave is in the goblin camp you
destroyed to the south. You obtain 3 words, Shin, Tar and Guar. Go
back to Sandor. On the way, you pass in the village. To the east is an
hermit you can help. He wants a Zirfar potion from Shan Muir. Continue
to Greyfell and tell to Sandor what you learn. He directs you to
Goran. Goran tells the story related to these name. Go back to Sandor
and he will ask you to help him to open the cave of the sorcerer. This
cave is between the human and goblin camp. You can't miss it. Choose
to whisper the name and you'll fight the ghost of the sorcerer. Kill
him and you obtain a book. Bring it to Goran. He asks you to visit
Darius. Darius will give you a silversnake (a ring).

4) Now in Liannon, talk to Shan Muir. She doesn't want to help the
hermit, he is a murderer. Insist on and she will offer a pain easer or
another healer. 1) Choose the pain easer and bring it to the hermit,
you will then fight a dryad to save him and the story will have a good
ending. 2) Choose the healer. It's Illrias in The Shiel. Go to The
Shiel in Utran fortress. Talk to Illrias. He says he wants his money
back. The robber is in the southwest part of this map. He is alone and
weak. Bring the purse back to Illrias and he will give you the Zirfar.
Then give it to the hermit and last kill him.

5) In Liannon, after you talk to Shan Muir, talk to Sunder and then
again to
Shan Muir and she says that her sister Lea tried to find Amra. They
both
disappear but you can find some men near the ruin of her house. Go
there and
kill 3 Sentos thug. Summon your heroes because they are strong
together. You
obtain a letter. You can go to Sentos shop in Greyfell who appears for
the
occasion (in the trader area) and ask for explanations to him. Before
this read
the next point.

6) With your heroes and specially the warlock who has the spell
extinct, fight
the ghost of Udwin. Use extinct and war cry to weaken him and be sure
to have a
mace for your avatar. You'll win (i was at level 12). You obtain
Udwin's ring.

7) Go to Greyfell. Find Sentos the trader near where there are lots of
them. He
gives an appointment in the Wild Land. Go there and find him near the
village.
He will summon 3 guys. Run to the village and the guard will kill them
for you
(you can help them of course). Talk again to Sentos and he will say to
search
for Lea's grave in the whisper.

8) Talk to Flann Godersen. Give him the malachite. You can question
him about
the chest. The combination is Right, Left, Middle, Left and Middle.
You also
need a key to open the chest and he will give it to you. Go to The
Shiel and
open the chest. bring the delivery to Valdis and then the tincture to
Swerdis.
You obtain exp. Talk also to Ashawe (in the elven camp) to sell beast
manes if
you obtain some more in the Southern Windwalls.

9) Now go to the Stoneblade Mountains. It's a bonus map. It's not a
map you
need to do to complete the main quest. As you can complete some
sidequests
there, i suggest you go there.

The sidequests that i need to complete for the moment are :

Shadow World (bring the shadow ring to Rigour)
Earthblade (find an earthblade so Lorderic can forge a stoneblade for
you)
Dragon Armor (find a dragon's scale so Orthanc can make an armor for
you)
Delicate Fabric (find 2 light silk)
Dwarf Service (find a bronze statuette)
Amra and Lea (find Lea's grave and then Amra's legendary armor)
Soulstones (find 5 soulstones so Orthanc can make a weapon for you).

Stoneblade Mountains Campaign :

1) When you arrive talk to the dwarf, Gorin. He will tell you most of
the
secrets of this map. Then you can go north to the elven monument and
kill some
spiders. Here i have summoned my 4 heroes and build a dwarf camp. You
need a
camp to collect iron in order to forge the earth blade. Explore the
map, find a
dwarf named Tworsnik that lives behind a spider nest. He asks you to
find 7
mushrooms to finish his poison.

2) Now explore the map. You'll encounter several small beast camps.
You can
handle them alone, go to the north to find the hero monument and they
will help
of you. The only camp that needs an army to be destroyed is the one on
the east
part of the map near the giant ogre. I suggest you begin to search for
all the
map for the mushrooms. Kill all the beasts here. It's easy exp for
you. You
find some mushrooms in chests, other under the cadaver of a beast and
some
after you kill a beast, usually a boss camp. You also obtain a lot of
manes.

3) To the north is a chest sealed by a star shape, you can't open it
for now.
Go east of here and you find an obelisk. You must enter a combination
which you
can found by examining other pillars around this one. The combination
is Eye,
Blood, Hand , Hand, Blood, Eye. You will fight Enri, a level 15 ghost
dwarf and
his compaignions, and obtained a star amulet to open the previous
chest. On the
map, this chest is on the left of the obelisk, just point on it to go
to it.
You find a rune hero, weapons and armors.

4) Once you have destroyed all the beast camps you have 6 mushrooms.
Talk to
Tworsnik to obtain the key of another locked chest on this map. Inside
there is
the seventh mushroom. You'll be attacked by Gronn. Be sure to have
some
soldiers with you. Return to Tworsnik and you obtain a shield from
him.

5) You find a giant ogre named Kraga. He asks you to find his brother
Braga.
You find him near a lake to the west of the hero monument. Once you
have met
Braga, go back to Kraga and offer to protect his treasures. Be sure to
have an
army with you before offering this, you'll be attack by some beasts.
wait for
Kraga and when he comes back you obtain a ring. Now try to steal the
treasure
and you will fight Kraga. Kill him, you obtain a gemstone and 3 chests
full of
useful things.

6) The map is totally empty now, no more spiders, beetles, beasts or
minotaurs.
Go to the earth elemental to the south. Give them 300 units of iron.
Now you
will have to chase with an army the 5 guardians and kill them. Go back
to the
earth elemental and you obtain the blade.

7) Note that you find pieces of adamantium, eternal fire, a complete
broken
equipment for a dwarf here and also the most powerful unit for elves,
the
druid, and a new dwarf unit that you can't summon because you haven't
the
appropriate building. This map is easy and not long (2 or 3 hours of
action)
and very valuable for exp. Go to Southern Windwalls and show the blade
to
Skarvig. He says you can go talking to Urak. The blacksmith will offer
you a
piece of his collection against the blade or the way to make red
adamantium. I
suggest you accept the second choice, as you already found in the
stoneblade
mountains the adamantium and eternal fire. You'll find the other
compounds
later in the game. Go to Greydusk Vale now.

Greydusk Vale campaign :

1) This map is fairly calm. For the first part, you activate a
bindstone and
build an elven army. By exploring you find some malachites under the
cadaver of
an ogre. You can really upgrade easily your camp as the food, and the
wood are
here. The lenya is also available so you can build a huge army. You'll
be
attacked by undeads and beasts. With the help of archers towers you
can stop
them as they arrive always by the same way.

2) Once you feel ready go north and destroy the beast camp. You obtain
a hero
monument and a dwarf monument. You must continue to the fortress and
beat the
undead camp of the north and the one to the south. Once it's done,
enter the
fortress. In it you obtain lots of new sidequests. Talk to Jon to
obtain a
tablet, to Tana to hear about Malicor and to Thurgon to obtain a
letter to
bring to Tanara. Then ask to Urias how to find Hokan and how to deal
with him
(with the help of the mask of belial split in 2 parts). Urias advices
you on
how to beat the undeads : conquer 4 cave entrances and beat Korshar
the
bonecrusher (not on this map, but in The Whisper one). Morton asks you
to find
the traitor who opened the gate to the undeads. There is one chest
sealed by
magic in this town. Last, talk to Flink to search for the whereabout
of
Cassius. In other chests of this fortress you find the buildings
necessary to
expand a dwarf camp and a new dwarf units.

3) I suggest you rise the elven camp to the maximum, build everything
including
a large HQ and the elven titan. You can obtain an army of 80 soldiers.
In the
same time, rise to the maximum a dwarf camp. They have good fighters,
while the
elves have lots of magicians. In fact i input 30 dwarves (only the two
last
classes) and 50 elves (only the four last classes). When all the
soldiers are
ready, split in 2 groups. Go to Urias and ask him to open the gate.
You can
take all your time before this event. You will fight a first horde
leads by
Nightblade. Kill him and you obtain the third of the 5 soulstones.

4) When you are on the other side go south and destroy the small camp.
Explore
all this part of the map for treasures. Now head east. The four caves
are in
the path. You have 4 heroes, let one in each cave with 15 to 18
soliders. Each
cave is easy to conquer but you need at least 15 soldiers to maintain
the order
and let the time to the rest of your army to beat the ennemies. Then
you can
let 10 to 14 soldiers per cave. There is a point to mark here : In
theory the
idea was to stop the arrival of the monsters, but it doesn't work,
during my
campaign only one cave was secured, the other 3 were a pain and i was
forced to
summon new troops to reinforce the entrances. Anyway when the 4 four
caves are
"secured", you can advance to the city. You will need to do this in 2
times.
The first time, you will fight the horde alongside Kirshar the boss.
Kirshar
must be killed alone. When your avatar is in hand to hand battle alone
with him
you have a small chance to defeat him but it stays hard. On the
contrary if you
launch a horde of fighters, it will failed because Kirshar has a
powerful
healing spell. The only way to defeat him easily is to launch a horde
of
wintermage and wanderer (all have the upgrade allowed by their
buidlings).
Kirshar will be freezed. Then use your avatar to finish him. Kirshar
dead, talk
to Malicor. Before leaving the city of deads, go right to the portal
to the
next world. Free the way and obtain new dwarf buildings and units.
South of
city is a magic fountain of monsters that you must destroy too.

5) Malicor says that the part of the mask he has stolen is in the
chest sealed
by magic in the fortress. Tana in the fortress has the key. Talk to
her to
obtain the first part. Now exit and go north to free the portal to
Northern
Windwalls. On the way, you will find an undead camp. There is a chest
with a
map in it. Show this map to Morton. You find that the traitor is
Thurgon.
Morton wishes to confront him. Once he is near Thurgon, talk to him
and you'll
have to fight him. This map is complete. Then, go to Greyfell and give
the
letter from Thurgon to Tanara. you can now pass the portal in Greydusk
Vale to
the next world, Howling Mounds.

Howling Mounds campaign :

1) When you arrive you watch a cutscene. Korshar gives the order to a
skeleton
general to call the 5 commanders to defend the fortress. Your mission
begins
then. 3 of the commanders have a magic fountain of monsters near them.
You need
an army to beat them. You can handle alone the 2 commanders north and
the
second north west. In the same time, you have begun a dwarf camp.

2) The major problem of this map is the iron. There are 3 iron sources
on this
map. One of them is north of your dwarf camp. You don't have much time
to
waste. Once you have 15 or 20 warriors destroy the second camp north
of you. It
has a second dwarf monument. Normally the dwarf units are really
strong. You
can advance and destroy another camp and another magic fountain north
of this
camp. Now you have free the 2 other iron sources.

3) Go west and kill a single leech. You find the cadaver of Cassius.
The only
problem is that you can't leave the map to show it to Flink now. You
obtain a
fourth soulstone (the first from the angstling, the second from the
bonelurker,
the third from the nightblade and the fourth is from the crypt
stalker). Flink
has moved of the fortress of Greydusk Vale. You must find him
elsewhere (in
fact in Greyfell). Destroy the last camp to the west. Beat first
Nevermore and
his horde and then the fountain. Don't kill the last commander now. He
won't
move anyway.

4) You have noticed a magic fountain near the gate of the fortress.
Save your
game and go there to destroy it. Normally the gate won't open, if it's
the
case, simply reload your file and beat the last commander.

5) With this, you activate the next event. A gigantic horde will
spread all
over the land in your direction. I suggest you attack first and stop
the wave.
Build a new army now. The time is a problem as the fortress has a lot
of
fountains to destroy but you can't build endlessly an army as the iron
is very
limited.

6) During a first phase you must destroy the magic fountain in front
of the
fortress if you haven't done it previously and then the 2 inside the
fortress.
Build again a new army (30 soldiers) and advance to the next fountain.
Then
there is another one in the first part of the way to the portal. I
encountered
the problem of iron here and there are 3 fountains before the portal
to the
inside of the fortress. So i used only 10 soldiers per wave and 20
workers to
fight the ennemy. Be sure to destroy the building to close the
fountain and
especially the one in front of the portal. It produced skeleton
generals hard
to kill. Kill also the leech named The Unforgiven, you obtain the
soulstone of
the unforgiven and the tears of a soulless creature. After lots of
try, you
access the portal.

7) It's time to summon your 5 most powerful heroes. Inside the
fortress, the
game will look like Gauntlet Legends for the decor. The way is linear
and you
must kill the monsters one after the other. Once you feel ready attack
Korshar
to obtain the second part of the mask. Now you are ready for Whisper
city and
Hokan. Pass the portal.

Whisper campaign :

1) When you arrive you watch a cutscene of a warrior. Find your way to
him and
he asks you find his griffon and his weapon and armour. This map is
hard to
begin but then will be easy.

2) When you arrive to the next part of the map, you find a dwarf
monument, an
elf monument and a bindstone. Activate the bindstone. Now build
simultaneously
the dwarf and elf camps, with an armory, a forge and the resource
buildings.
You won't have much time before the leeches see your camp. They will
immediately send a huge wave to destroy it. The food comes easily and
you can
upgrade to 20 soldiers quickly on this map. Take the basic soldiers
and don't
fight the coming horde. Avoid it by using an alternate way.

3) While the horde will destroy your camp, use your weak army to
destroy the 3
magic fountains on the southwest part of the map. Of course your army
will be a
decoy while your avatar shoot the graves. All in all, you will finish
this
alone and kill some leeches. Now it's time to help your camp. Until
you go
back, summon workers to lure the leeches. It will split into several
groups to
destroy each building. Use this fact to fight small groups. Don't
forget that
the leeches will probably switch off the bindstone, so don't die.

4) Once you've the saved the camp, begin to rebuild it. With only your
heroes
you can defend it from the northeast and from the east. The ennemies
come one
after the other. Once you feel ready take 20 soldiers with you. Beat
the undead
camp to the east, it has a moonsilver mine you really need to succeed
on this
map. Once you obtain it (it won't be easy) you have just to push to
the max
each camp to obtain the 2 titans and at least 60 soldiers (i pushed to
80).

5) Your priority is to beat the camp to the far east, the deads come
from the
north east but their camp has many magic fountains. Once this camp is
taken,
you find 3 leeches who guard a grave. This is Lea's one. Kill the
avengers and
then the ghost of Lea. Take the letter and the jewel.

6) This part of the map is cleared. Now go west, you find another huge
magic
fountain, destroy it. You really need 70 soldiers, careful. By
exploring this
part of the map, you find a hero camp and a phantom spider. Kill it
and you
obtain the first light silk. You are now stucked.

7) Once you have a new army (or maybe as for mine, you still have your
60
soldiers) go to the northeast part of the map. You find a mosaic. Kill
the
guardian and input the first part Jon gave to you in Greydusk Vale. A
new part
of the map with a magic fountain and a horde appear. Beat it. After
this, a
guardian of the 2nd fragment appear on the map. Beat it and input the
second
fragment (it opens a part of the way to Ismail from the cutscene).
Then beat
the third guardian and input the third fragment. You must fight "a
cruel one".
Once dead, go near the hero monument and you discover a new way to the
griffon
of the warrior. Your avatar must talk to the griffon to free him.

8) Near the griffon is a small city you can reach to kill more
undeads. You
find in all the chests the weapon and armour for the warrior. Now beat
the last
guardian (very very difficult alone, easy with a horde). Input the
last
fragment. The way to Ismail is opened and again you must fight a
powerful horde.

9) Talk to the warrior, let him go alone to Ismail and he will kill
him and his
leeches. Now you can travel alone to the grave of Hokan. Talk to the
ghost to
learn the secret of the phoenix stone and where to begin to search for
it and
then give him the mask of Belial. You can advance to the portal to
Godwall and
take the last dwarf units in the chest.

Sidequests to solve now :

1) Go to Greyfell. Talk to Sartarius. Now find Flink in the town (near
Castagir). Show the fragment and he says that Fayt has another one.
You offer
to kill him but it will be very hard. You need to go to Leafshade by
using the
portal in Eloni (i suppose the bandits switch off the second bindstone
in
leafshade).

You access to the hero and human monuments. Kill some bandits on the
way and
then summon the heroes. They will help you to free the way to the
second aria
source. Build your town and an army that goes up to 40 soldiers, don't
forget
the griffonrider. Now advance carefully to the bandit camp and destroy
the
waves one after the other. Attack again and again until you reach the
boss
Fayt. You have just enough resource to do this (the bandits are level
16/17 and
20 (Fayt) while your soldiers are level 9 (with the rune found in
Whisper). You
finally obtain the second part of the key. Give it to Flink and he
will give a
reward : the ring of the rouges.

2) In Greyfell talk to Adhira. She asks you to find 3 special bloods
(demon,
dragon and giant spider) to concoct a potion for a hero (her brother).
He will
become stronger if he drinks it.

3) Still in Greyfell talk to the dwarf Hinrik. Give him the Dwarf
Brandy and he
gives you the bronze statuette of Cronvig. Give it to Cronvig to
complete this
sidequest.

4) Talk to Orthanc to obtain a soulweapon of your choice.

5) Last, go to Liannon and show the jewel and the letter to Shan Muir.
She
directs you to Tyrgar the fisherman. He says that only the dark elf,
Craig, can
help you to find Amra. The only problem is that he leaves in Southern
Godmark
(so it will be later in the game). Now enter The Godwall.

The Godwall campaign :

1) You watch a cutscene of a magician asking for a fragment. Then talk
to the
guard to learn the situation here. The way to Mulandir is blocked and
you need
to kill the briarwolves to go there safely. You find an elf monument
near the
bindstone so it's time to build the town. The problem is the food. How
can you
upgrade the army if you haven't some food ?

2) Follow the way and free the first camp (do this alone) and talk to
the
peasants. Bren will offer 350 food units. Build also a hunting lodge
and a
lenya gatherer here. Once your army is ready you can destroy the small
camp to
the east of the village. You find some berries and you can build a
gatherer hut
here to collect them.

3) From here you have 2 choices, you killed the briarwolves scouts one
after
the other before they can report that your camp exists, or if you
failed, you
will fight the waves one after the other until you can advance and
reduce the
fountains to zero.

4) Once you feel ready, climb the mountain and attack the large camp
on the top
of the mountain, The fact is that the horde that guards the old dwarf
town and
the hordes of the 2 camps of the east won't move for now. With a total
of 30
soldiers and possibly an elf titan attack the camp to the north. You
must go
through all the defenses and beat 2 magic fountains. Some peasants
leads by an
archer, Hal, will thank you and offer iron. Then there is a set of 4
archers
towers. I stop here and then go all the way back to my camp with the
remaining
troops. I summon then reinforcements in the elf camp and then the
horde that
guards the old dwarf camp began to move. It's time to annihilate it.

5) Don't open the door now, talk to the guy and take the key. You must
retreat
again after the fight and summon reinforcements. Fine again for
another attack
of the large camp. This time you will have to deal with 2 towers and a
fountain, then another set of 2 towers and a griffonrider. I retreat
again and
summon some helps. In the final line, there are 2 towers, 3 buildings
and a
horde to beat. You will have the opportunity to talk to a man who asks
you to
free the scribe. He will also says that the wolfsign you found on
corpse of
briarwolves corporal can be sold to Halycos in Farlone's hope.

6) By exploring the map you find lonely persons who spare resources or
someone
who asks you to find the scribe. You can also find another dwarf and
elf
monuments. Now open the dwarf city and summon the titan and some
reinforcements. On the east part you find a spider which guard a
corpse with
items on it. Don't forget the tree here. From the large camp, go north
and beat
the 2 finals waves with a griffonrider and the boss, captain Kliar.

7) Now finish the 2 camps, begin by the one to the south then the one
just
above. Reason of this order, you find a medicine that you must give to
the
peasant chief. The map is finished. You have just to pass the portal
to
Mulandir. This campaign was very hard IMO.

8) In the last chest before the portal you find the first buildings
and troops
for the orcs.

Mulandir campaign :

1) During a cutscene, the scribe warns you about the medusas and the
gargoyles.
This campaign is an action one. You can summon your 5 best heroes.
Then you
will have to advance carefully avoind the cursed guardian or you will
run to a
gameover (it stones you and your comrade, then summon gargoyles to
finish you).
There is nowhwere a monument to build a city so here are some clues.

2) On the west part of the map, you can clean it easily by progressing
very
slowly, reach the portal to Farlone's hope. Don't pass it now. The
main quest
says you must find clues here. You must reach the guardian you see on
the
northeast part of the map. On the west part, on the top of the
mountain is a
phantom spider which will give you the second light silk Tanara needs.

3) Now it's time to head east, be sure to avoid the cursed guardian.
The reason
they stone you is that they are level 25. My hero is at level 19 and i
doubt
your heroes will be higher than level 20, unless you battle only with
him on
previous maps. Reach the east part and you found another hero
monument. By
going north of here you find a locked gate. Don't forget this location
as it's
the way to The Rift.

4) Now try to obtain the chest south of this gate. It contains the orc
rune
worker level 10. After you explore all the map, there will be 2 chests
harder
than the other to take and one area that require a trick to be
reached. The
first chest i am talking about is the one you see when you go north
then left
fom the beginning of the map. For this one, i attack by the northeast.
Be sure
that all the monsters follow you there. Once they are all beaten, send
1 hero
to collect the items in the chest. He will be probaly stoned after but
the
mission is completed.

5) The second chest is south of this one. The path is guarded by a
cursed
guardian and there are 2 gargoyles that are bording the way. Lure the
guardian
and run into the demons. Don't fight them, run a little so you can be
sure that
the cursed guardian won't see you. Take the chest.

6) Go to the portal to Farlone's Hope. The area difficult to reach is
on the
east of this portal. The guardian will stone you if you advance. Now
send 2
heroes on the other side of the way. The cursed guardian will have to
move.
Meanwhile, go east then north to reach the area. In this part you see
only
lesser demons and fire demons. However there is one called arzach that
you need
to kill. He is level 15 and not very hard. You obtain the blood of
demon
necessary to forge a shadowblade and also a rune archer level 16. Exit
of this
area and find your way to the east. To reach the guardians you need to
go east
and then north in a mountain path. On the way, kill Thar and his
servants. You
obtain his head.

7) Talk to the guardian. He will ask you to find 4 fragments. You
already have
one that you can give to him. He also opens the way to The Rift for
you. There
is one fragment there. Before you leave this area, activate the
bindstone and
the hero monument near the guardian. Now you can 1) meet Tanara to
obtain the
magic robe, 2) meet Urak to obtain the shadowblade. He says that he
needs time
to fix it. Go to Greyfell and immediately come back, it will be ready.
The
shadowblade is a good weapon, it has a 10-17 power and you can equip a
shield
on the other hand.

8) Go to the portal of The Rift. You find some chests with new orcs
buildings
and troops and some buildings and troops for trolls.

The Rift campaign :

1) You meet Talia. She wants to kill Ulather. She goes in the canyon.
To follow
her you need an army. Unfortunately you can only build an orc camp
here. You
have all the necessary resources and especially iron sources. The
ennemies come
from one direction so post a tower asap to protect the entrance of the
camp.
Post also your hero.

2) When all the buidlings are up, including the medium HQ, build an
army of 40
soldiers and attack the demons. They come from the east. You need to
follow a
path in the mountain to find the 3 magic fountains. It will be very
hard but
you need at least to destroy the first demon gate to stop the 3 magic
fountains. The second and third gate will be very easy to reach. On
this map i
obtain a bug with the drummers. You can summon them infinitely as long
as the
lenya is inferior to 30. Maybe this bug has been corrected in the 1.1
version.
It also takes 50 lenyas instead of 15 to create a drummer if you have
more than
30 lenyas.

3) Once you beat the 3 fountains, take the 2 chests the monsters were
guarding.
Now advance. If you wish you can also destroy the other fountains in
the
mountain. You find them by following the paths. They are heavily
guarded but
the monsters don't respawn infinitely if your hero don't fall against
the
monsters. I think it's better for the rest of the campaign. Else when
your camp
will be attacked after Ulather's death, they will probably respawn and
flood
you.

4) Talk to Talia and she opens the gate to fight Ulather. She loses.
Fight him
and kill him. You obtain a rune warlock level 18, a red glowing key
and some
stuffs. Talia says she will follow you. Find the hero monument. You
can't use
the troll monument for the moment. Use Talia to beat the medusa level
23 in the
mountain path near the troll monument. The medusa loses a cool armour.

5) Meanwhile you summon your heroes, your camp has been devasted by a
horde of
demons coming from nowhere but it's like that. Don't fight them they
are too
much powerful for you (level 25 monsters only). Once all the monsters
are gone
in the mountain go to your camp. Talk to Talia and she will give you
her
fragment. Now you can also open the 3 chests near the portal with the
red
glowing key. You obtain a rune for troll workers and new buildings and
troops
for both orcs and trolls.

6) Now you have the choice to exit of this map to end this campaign,
or to
build a troll camp and then attack the remaining demons even if they
are
"peacefully" sleeping in the mountains of the rift. The reason to this
attack
is that one of the monster will give you a stone of eternal fire.
These stone
are counted, if you miss this one, you won't be able to complete all
the
sidequests that require a stone of eternal fire. Talia is gone and
there is
nothing else to do in The Rift. All your quests and sidequests leads
you to
Farlone's Hope now.

7) Once you feel it's time to leave The Rift bring the fragment to the
guardians in Mulandir and then go to Farlone's Hope.

Farlone's Hope campaign :

1) There is not much to say about this map. You begin to talk to a
soldier of
the red legion. He talks of the dragon to the north, the briarwolves
camp and
also that Halycos (or Halycor) gives reward for wolfsigns. He also
tells you
that if a member of the red legion sees an orc he will attack it due
to old
tales. Go east of where you are to meet commander Halycor. You can
give to him
previous wolfsigns obtained on other maps and future one you will find
on some
corpse. This quest cannot be triggered off. Talk also to Thom. He asks
you to
find someone to heal the cataract of the general of the red legion.

2) Near the first soldier you met, you find an orc monument and a
trader post.
Talk to Jon Farlone. He says that his part of the fragment is guarded
by Fyrmir
the old dragon. Talk then to Rigour, he will change the shadow ring
into
enchanted ring. Say also that Thar is dead and you will earn some exp.
With the
enchanted ring you can see Shadows (some monsters you will have to
chase to
complete a sidequest). You also learn that Elwen has the last fragment
you are
searching for.

3) Honestly, you can build an orc town if you wish, but the wolves are
so weak
that i destroy each camp with only my avatar. Anyway, if you build all
the
buildings and troops, summon the orc titan and only totems. In one of
the camp
you find an assassin named Seth. He asks for a wolf armor elite and a
red
legion dagger to kill Briar. You find the armor by killing the captain
Urar in
the camp west of the one with Seth. The dagger is guarded by a group
of
briarwolves near a cadaver in a camp north of your orc monument (or by
following the west path to the north you find yourself on the other
side of
this camp). Give the items to Seth and say you are ready.

4) You watch a cutscene where Seth kills Briar. The elite soldiers
decide to
leave the camp and kill the red legion. The problem for them is that
now they
are alone and the red legion will finish them. DON'T even try to fight
them or
you will die. On the contrary when they leave the camp, attack the
camp of
Briar to the north and finish this war. In this camp you find Elwen.
She says
her part of the fragment is hidden under a stone in a middle of circle
burned
trees. Talk to the dwarf, Brok, and he asks you to find elements to
make a
gunpowder. Leave the camp and go back to the trading post.

Note :
1) East of this camp you can find several drakeling camps. I suggest
you
destroy them for exp and also for treasures.
2) On this map in one of the camp in the north you find the last orc
unit, the
fighter, in a chest.

5) South of the trading post you find the stone Elwen described. Look
underneath and use an army to kill "The Frost Thing". Now you have the
fragment. Go to the trader Farlone and asks him for the powder. If you
have
opened all the chests in The Rift and Mulandir you have all the
elements except
for one and only one : a stone of eternal fire.

6) With your totems and the orc titan go to the north and meet the
dragon
Fyrmir. First use your avatar to kill alone all the drakelings on the
way. Then
use the totem to kill Fyrmir. You obtain dragon's scales, a stone of
eternal
fire and the last fragment part. Go back to the trader Farlone. He
makes the
last element. Go back to Brok in the final camp and he will ask you to
follow
him. After a big explosion he opens the way to the portal to Greyfell.

7) Now go back to Mulandir and talk to the guardian. He changes into
Melchlan.
Be sure to have your heroes with you before you talk to him. Fight the
4 elite
soldiers. Once they die, continue and kill all the Melchlan's dolls on
the way.
Last talk to Melchlan to obtain the phoenix stone. Then you can talk
again to
him to kill him or let him leave. I kill him for exp.

Sidequests to solve now :

1) Go back to Greyfell. Offer to Orthanc the dragon's scales and he
will give
you the armor.

As you are on Greyfell go to the bindstone. Gabar will come and inform
you of
the situation. Sartarius went to Frost Marshes to open the way for
you.

2) Talk to Seno. Seno gives a needle. Return to Thom with the needle.
He will
give a tablet. Show this tablet to Goran in Greyfell who asks for a
sapphire.
As you have completed the Shin Tar Guar subquests, you have one. Give
it to
Goran. The cataract quest is complete. You will obtain the reward from
Goran
only if the game is patched, version 1.05 or higher.

3) Go to the Northern Windwalls and find the band of Shadows (south of
the
trench, near the spider nests). Kill them and you obtain the manifest
of the
shadow. If you wish more exp, you can also kill a band of undeads
level 4 who
mysteriously appear (probably summoned by the shadows). You can, still
for exp,
pay a visit to Greydusk Vale and outside the fortress (south of the
path to the
4 caverns, kill another band of Shadows. Go to Rigour and show the
manifest. He
says that you must find the shadow Crystal.

4) All the roads lead to Howling Mounds now. You must find this
crystal and
also solve once and for all the Amra and Lea quest. There is also a
third quest
in Howling Mounds i didn't mention. On this map, you killed on the
northwest
part of the map a graverobber and obtained a glowing octagon. Find the
Sleeping
Figure to the north and in a hole near the iron mine and input this
octagon in
it. Talk to it and you made an alliance with it.

5) Teleport yourself inside the fortress and go to the portal to
Whisper. You
notice now north of this portal a suspicious wall. Look at it and find
the
shadow crystal. Now exit and go to the Amra's guardian horde. Kill it
(a lot of
level 10 won't be a problem for you). You notice also a small group of
Shadows
on this map. Kill them all. Now go to your dwarf monument.

6) Build the complete town with all upgrades and dwarf titan. Summon
20
soldiers composed of elites, elders and demolishers. Go to where you
found the
horde of Amra's guardians and look at the small grave. It is the one
of Amra.
Fight the new horde. Have your avatar beat the level 10 while your
dwarf fight
with "The end of hope", a fighter level 30. When your number of
soldiers
decreased send your titan and your avatar to finish it. The end of
hope will
probably kill the titan and possibly your avatar if you don't take
care of him.
Once he is dead, the level 16 ghost of Amra comes. Kill him and you
obtain his
armour and greaves.

7) Show the Shadow crystal to Rigour. He says he doesn't want to take
it. Bring
it to Castagir. He says that he must study it. Go on another map and
then come
back to him. He will give you the Shadowpulse armor. You look very
cool with it
and are heavily protected against any kind of magic with it.

Ice Gate Marsh campaign :

1) When you arrive run to the hero monument. Summon your best heroes.
Kill
everyone on the way. The foes are weak compared to you. At the end of
the path
you meet Urias (a cool bug occurs as he is in both ice marsh map and
greydusk
vale fortress) and Craig, the dark elf. Talk to Urias and he says that
Sartarius is being held captive in southern Godmark. Talk to Craig and
he says
that you can find dark elf runestones here in frost marshes. The
problem is
that they are guarded by very dangerous ice elves. He also tells you
all he
knows about Amra.

2) Advance with your heroes and beat some forest drakeling. You find
south of
Craig a portal to Southern Godmark, east of him an orc monument and
north of
this monument is a path to the ice mountain where you must go to
obtain the
dark elf runes. Note that you will have to fight ice elf, giants and
ice
golems. In this path you find a troll monument. They are more than
useful
against the golems as they don't fear to be frozen.

3) Begin to explore the mountain path while you build the orc camp.
You can at
least kill some giants. Some of them are stronger, Wieldwilder and
Destroyer
(both level 25) can be beaten now. After Wieldwilder, you find in a
chest a
small HQ for Dark Elf. When you will see Ironfist i suggest you
retreat for now
and come back later with troops. He is really strong and cannot be
beaten in
hand to hand battle.

4) You have to deal with ice elf camps, ice golem camps and a frost
thing camp.
Don't forget to kill the giants. The monsters come from only one way.
Guard it
with your heroes and avatar. Once you feel ready to build an army of
30
soldiers minimum (40 would be a better choice though) Go to the golem
camps.
Let your heroes block the way of the ice elves and send your avatar
and the
units full of totems and firemasters (and some other fighters if you
wish) to
beat easily the 2 golem camps (they are near the troll monument).

5) Once they are gone, proceed by waves to finish the ice elf camp.
You need to
fight 2 magic fountains. It begins with 2 frost bringers, then 2
others, then 1
alone. You reach the camp and it's protected by 2 frost bringers.
Concentrate
your troops on the ice conjurer(s). They are deadly as they will
summon ice
elementals. Destroy the 2 frost bringers in the same time, using the
avatar and
heroes. Now launch an attack on the 2 buildings to stop the first
fountain. I
notice that attacking the second fountain with only the heroes and
avatar will
stop the production.

6) By killing the ennemies in small units and then attacking the
buildings
without being seen (i use this often in this game, as in Metal Gear,
Spellforce
is an infiltration/RTS/RPG/Action game) is a better method than to
summon
troops again and again. Destroy the 3 academies, but if you wish to
stop the
fountain, you must also beat the 3 frost bringers. There will be a
last frost
bringer protected by some Frost Things.

7) At this point, you need to kill all the frost things. Again i did
it with
the heroes and avatar. Reach the elemental node to stop the last
fountain (the
one of the frost things). Summon again a full army of 40 soldiers with
lots of
firemasters and totems. Add few veterans, a drummer and a hornblower
to help
your troops. Do 2 armies, one of 25 and another of 15. Summon the
titan (if not
already done) and call again your heroes, which must be dead by now.

8) There are 2 bosses on the map. Near the frost things camp, there is
"The
Frozen One", level 29. Send the firemasters and totems to finish him.
You
obtain the rune for dark elf slaves. Beat now the giant Stormfist. To
do this,
send the orc titan in the front line, followed by the 15 soldiers and
the 25
next. The titan will suffer 50 points of damage, use a rune priest (a
hero) to
heal him during all the battle. The totems and firemasters will also
work as
archers, then they will attack. Alongside the titan you can send other
heroes
or the veterans. When your army begin to decrease, send your hero to
finish the
giant. You obtain good stuffs and jewels.

9) You have found here, a quarry, a small HQ, an onyxshrine, a tower
of sorcery
and a mindbreaker. It's sufficient to build a dark elf town for the
moment. Go
and talk to Craig. Then go south of him and pass the portal to the
Southern
Godmark.

Southern Godmark campaign :

1)This map is fairly simple if you know the trick to win. When you
arrive
switch on the bindstone and the dark elf monument. Summon the workers
and build
the quarry and the small HQ, then the onyxshrine to collect aria. Now,
protect
the bindstone with 2 towers of sorcery and 2 mindbreakers. Protect the
rest of
the camp with as many towers and mondbreaker you can (4 of each is
sufficient).

2) On this map all the blade monsters are level 13 so attack the horde
from the
west and the east alone. Your hero is strong enough to do this. Begin
by the
west. Beat also the golem camp. Advance and beat another horde. Now
come back
to your camp and stop the horde from the east. Your questbook says
that you can
advance to the orc monument, don't do this, it's useless.

3) Go west after the golem camp to discover a hero monument. Summon
them all.
Now go south, in the snow, and continue to the south. You find a horde
of ice
elementals guarding a chest, and later you arrive directly to the
magic
fountain of the ennemies. Now your goal is to destroy the black
building. Use
your avatar to do this while the heroes are used as decoy. Finish the
frost
bringers and then run on the second and the third fountain. Each time
focus
first on the building.

4) With the remaining heroes find the fourth fountain to the south,
another
dark elf monument and a chest near it with a dark elf unit. Once this
fountain
is down, you have practically win this map. Now go north and find the
black
tower. Destroy it. You will have to fight a horde of 20 blade
soldiers. This
horde has a trick, each ennemy move after he receives a hit. It means
that you
must press repeteadly the button of the mouse and point on the ennemy
you wish
to hit, else the heroes and avatar won't do anything.

5) When this horde is down, explore the map and take all the chests
(the
rewards are very poor). Once you feel ready find the second bindstone,
near the
portal of the ruins. Switch it on. Pass the portal. Beat the monster.
You find
Sartarius. You watch a cutscene where Sartarius dies and the dark one
takes the
phoenix stone. Then Craig and Urias come to save you. Help them to
beat the
blade soldiers. Collect the items in the 3 chests. They are the last
buildings
and units for trolls and new buildings and troops for dark elf.

6) Talk to Craig, then to Urias and last go to the portal to
Nightwisper Dale.
On the way you can open 2 chests. Pass the portal to Nightwisper Dale.

Nightwisper Dale campaign :

1) Another easy map. My avatar is now at level 24. You begin to zigzag
around
the toxic flower and kill the blade soldiers one after the other until
you
reach the second bindtsone. Note that the chest and the treasures are
hidden by
the trees in this part of the map. As i say, you reach the bindstone.
Now you
see a fork, to the south and to the east. Both path leads to the same
way. If
you go south you reach the dark elf fortress and and if you go east,
you will
destroy a Kithar camp. Go east and not south, you will understand
later.

2) I suggest you clear the map and find the hero monument to the
south. Near
the path to the hero monument is the path to the spider's lair Zalaga.
Kill all
spiders and then Zalaga and you obtain the spider blood needed to
complete the
last sidequest. You probably notice other camps on your way if you
used the
east path and not the south one. Don't approach them without your
heroes.

3) Normally you must talk to the dark elf, but don't do that. Helped
by your 5
best heroes, conquer alone the monument. The magic fountains don't
exist here
(except for the case you ask for help) and the blade soldiers are weak
(just a
captain and a defender are dangerous, the other are weak). Concentrate
on the
captain and then on the black towers.

4) You find a dark elf monument and a troll one. Don't use them. If
you use
them the magic fountains in the Kithar camps will be activated and you
will
dive into a very long RTS phase. In order to succeed with this trick,
be sure
to never die. if so, reload your file and retry. Advance. Now the goal
is to
destroy the 3 Kithar camps. Advance carefully and force the first
boss,
Solobrashe to follow you. Kill him (you obtain a dark elf slave rune
level 14).
Now attack the rest of the horde, destroy the buildings.

5) You arrive at a fork, use the path to the south to reach the second
camp.
You will go north later. For the second camp, advance slowly to beat
the horde,
then the building and last the second boss, Kzin (you obtain a rune
fighter
Gareth level 20).

6) Save now. For the third camp, you can beat one or two Kithar alone,
then the
whole horde with the third boss, Horshak will attack you. Concentrate
your
power on Horshak. Then on the grey warriors, then the brown one.
Technically,
only my avatar survive to this fight. He destroys alone the buildings.
You see
a path that goes down. Follow it and find a cadaver to obtain items.
Now go to
the dark elf camp.

7) You notice weak creatures named Irvish. Kill 7 of them to collect 7
aria
crystals. Talk to the dark elf. Give him the 7 crystals and he will
give you
some troops. Direct these soldiers to the 2 dark towers that are
guarding the
portal. As they are soldiers of the darkness, they don't fear the
power of
these tower. You have a small mission to complete, go to the first
Kithar camp
and then to the fork i mentioned, this time go north. You will fight a
fourth
boss, Razaar. After you win, talk to Archon. He will protect you from
the dark
magic of the black towers (but it's useless if you follow my way) and
you find
near him 2 chests full of buildings and troops for dark elf.

8) Complete this map and pass the portal to the Breathing Forest.

The blood sidequest:

Go back to Greyfell and give to Adhira the 3 bloods. She says that you
need na adamantium vessel. Go to Southern Windwalls and talk to
Skarvig. He asks for adamantium, but if you collect all the chests in
the Stoneblade Mountain, you still have one piece remaining, give it
to him. Now go back to Adhira with the vessel and she does the potion.
Bring this potion to Tombard his brother. Go in the little village
near Greyfell to find him. Give it to him and kill him then.
You obtain a sword 8-12. Go to Breathing Forest now.

Breathing Forest campaign:

1) When you arrive, follow the path to the south to find the
bindstone. Then advance straight. You can see Kithar and Blade Soldier
camps. Both are numerous, Kithar to the north, Blade Soldiers to the
south guarding the portal to the last map of the game.

2) If your hero is stronger (level 25 and above) you can beat all the
camps alone, turning the game into a hack and slash. The magic
fountains won't be switched on because you don't activate a camp. So
you pass, kill everyone, a boss sometimes and you obtain new items.
You will obtain for each race a rune worker level 15, for the dark elf
the last buildings and troops.

3) You obtain also a new rune hero. Each time, a boss is guarding it
on him or it's in the chest.

4) The only true thing you notice on this map is the giant tree
Bloodash who is guarding the heart of the forest, a green jewel. For
the moment, you have the choice to steel it (approach it and then take
it) and fight Bloodash, or to let him leave in peace. I suppose that
this event will interfere with the upcoming add on for Spellforce.

5) Don't waste time to build a dark elf camp, it will spare you a lot
of time and a very hard RTS phase as you will be attacked by all side.
You won't be able to protect each resource buildings. Beat all the
ennemies for exp and then go to the last map, Sharrowdale. Agaian
don't die and don't switch on any monument and the ennemies magic
fountain won't be activated.

TIPS SUBMITTED BY MARTICUS:

"About the giant tree 'bloodash' who gets mad when you take his gem,
all you have to do is take it, after killing off all the cat
creatures, and lead him through the blade camps and he will wipe out
all the towers and some of the nexus. You can just put the jewel back
anytime you want, so I just killed off the cats, took the jewel, let
him destroy most of the blades, and put the jewel back, and he was
neutral again."

Note: This can be a real good idea, you gain a lot of time by doing
this as Bloddash is really powerful (try to beat him and you will
understand).

Hints submitted by Francesco:
"In Breathing Forest I understood how to use Blood Ash to your
advantage. When you get the stone, he will follow you, but even any
other of your units; he will stop chasing you if a worker passes near
him to follow this one, then when the unit is dead will search you
again. Well, I stole the stone, went to na edge of the Blade camp and
made sure he followed one of my workers on the other side; then I had
let him kill the worker, and to follow me again he smashed the camp.
That was the only way to do it because in version 1.05 the black
towers bring instant death. And take a look to the Farlorns Hope
Rift Mulandir campaign triad: following your walkthrough, in the
Rift (second part) you SHOULDNT HAVE the troll worker rune, found in
a chest in the main wolves camp at Farlorns hope (if Im not
mistaken). And anyway I wasnt able to force through the demons, even
with a full army of orcs; I dint try with the trolls."

Note: That's why i received mails from people complaining about the
black tower. Once patched the game seems to become more unplayable.


Sharrowdale Campaign:

1) Once again, choose to not activate the monuments. You will gain a
lot of time by choosing the hack and slash path instead of the RTS
one. The fountains of the ennemies camps won't be activated. The only
condition is that you mustn't die. The first part of the map is
composed by 3 ennemies camps. A camp leaded by a Pyrotwar to the south
and north of it a camp leaded by "The Second Princeps Of The Hand".
Not so far of this camp is the one leaded by "The First Princeps Of
The Hand". You obtain the 3 wedges necessary to open the gate to the
portal to The Plain.

2) In the plain, go south and beat the Master of Souls and his
soulslaves. You obtain a first octagonal key. Don't switch on the
monument and go to the north to beat the huge blade soldier camp. The
boss, "The Third Princeps Of The Hand", has the second octagonal key
necessary to open the way to the portal to the Obsidian Mountain. Pass
this portal.

3) Here summon your best 5 heroes for the final battle. Follow the
road and beat all the bosses on the way. The 3 of interest are "The
First Triumvir", "The Second Triumvir" and "The Third Triumvir". They
have the 3 wedges you need to open the last gate.

4) A horde will spread, beat it. Advance and destroy the last black
towers. You can take a last chest (with an average shining armor
inside) before fighting the final boss, you will also discover a
second hero monument. Now approach of the final boss. You see 3 ice
weavers and 2 dark crystals. Send your 5 best heroes on the boss, "The
Soulforger" and send your avatar on the 2 dark crystals. They heal the
final boss so you need to stop them. The Soulforger will revive 3
times with his minions.

5) Once it died, your avatar will pass the last gate automatically.
You will discover that "The Dark One" is in fact Rohen, or may i say
his evil side. His plan was to pass a portal to travel back in time
and stop the convocation. Rohen will do it and then will change into
the white mage. You understand that the time is looping. The old Rohen
from the future tried to stop the young one. The young Rohen though he
was able to control the power of the convocation, but once he travel
back in time, he becomes again the old rohen and finally he will try
again to stop his young himself. The young Rohen can't travel back in
time without being changed. All this adventure was just a miserable
failure, unless the addon allow to change this fact.

Sorry for the spoiler, but if you have read me so far you will forgive
me. I really thank you.

Rune Figther ADK.

7 List of all mainquests and sidequests:

Mainquests:

To Greyfell
Attack of the orcs cave
Darius the cartographer
The path to Eloni
Drums in the forest
Through the forest of shadows
The liberation of the shiel
At the wildland pass
Return to Greyfell
Marcia
The battle of Stonewell
Into the Greydusk Vale
Border warfare
The mask of Belial
The howling mounds
The whispering city
The phoenix
On the godwall
Four time shards
Through the rift
Wolf and dragon
Counter attack
The end of the order
Bladestorm
To Urgath
The breathing wood
The circle closes

Sidequests:

Magical artefacts
Small fish
The ghost of the mine
From the deep
The tooth crusher's pliers
The last of the archers
The free traders
The dream snatcher
Stardust
Head hunt
The hostages
Spellwork
Kingzog Leggins
The wound tincture
The purple banner
The spider master
The old man and the music
Shadow world
Earthblade
The bigger they are
Predator's fur
White shadow
Dragon armor
Delicate fabric
Dwarf services
Black yew tree
Echoes
Amra and Lea
Soulstones
The sick hermit
A poison dwarf
Big trouble
Trickster
Traitors
Blood
Homunculus
Gwen's medicine
Thar
The cataract
Wolfsign
Stonecrusher

Not listed sidequests:

The menhir in stoneblade mountain
Selling more beast manes to Ashawe

You will find the solution to all these sidequests in my walktrough.
The
sidequest wolfsign is bugged and you will receive exp each time you
give one to
Halicos. This sidequest won't close even after you kill all the
briarwolves. Or
maybe, if you patch the game.

8 Cheats :

Press only] if you play version 1.01.
Press CTRL and] to open the console (player of the 1.02 and higher
version).

Note: these Keys are the one of a qwerty keyboard.

You can, if you open the console input words to cheat in the game :

SetGodMode(1) : invincible
GiveMeGoods(x) : x units of each material
SetNoManaUsage(1) : spells wont cost mana anymore
FastHeroCast(1) : much faster hero casting
SetBuildingFastBuildMode(1) : build your building faster
SetFigureTechTreeMode(1) : now you have all units
SetBuildingTechTreeMode(1) : now you have all buildings

Submitted by Marticus:

"The 2 TechTreeMode ones need to be set to 0 to work, and they just
remove the requirements for building (you still need the schematics),
for example you can build a wintermage without building a hall of the
ancients.
Also, you need 'Application:' before each of them for them to work,
and Atmosphere:TimeLock(1) will freeze the light level.

"GodMode only works for the avatar, and your health will still go
down, but you wont die. NoManaUsage will make spells cost no mana, but
ones that require upkeep (summoned elementals, auras, etc) will drain
mana still."

"The console commands are logged in LogConsole.des and I find it
easier to use the cheats by having the file with the cheats already
listed, and just need to use up arrow to access them. For reference,
here is the structure of my
LogConsole.des file (between the ---):
---
// DES file 'LogConsole.des'.
// Do not modify.

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