Académique Documents
Professionnel Documents
Culture Documents
Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
4 - History
4 - Emperor of the Sun
4 - Religion
History Overview
Trade
Solisian Clothing and Dress
Religion
The Four Great walls
Noble Families
Technology
Currency
The Prophecy
Technomages
14 - The Architects
14 - Techno-magic
15 - The Grand Architect
Mechanicus
18 20/21 23 23 24/25 -
Additional Information
26/27 28 28 30 32 -
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Prologue
Its said, that a long time ago, when the great cities climbed high into the sky
and the golden age of machinery served the people, there arose a great evil.
How this came to be, no one can say. The name given to it by our people
was Mechanicus. Moving across the land without mercy or feeling it sought to
consume our resources and enslave our people.
Tasked by the Golden Emperor, the Grand Architect set about designing a grand
regiment of automatons. No more than twenty would be built, one for each of
the pure blood lines of the noble houses. Each automaton and noble was
bound together as one, each knowing the others mind and action. Together,
they were unstoppable; apart, they were incomplete.
Outside the Imperial City of the Sun, their soldiers rained down hot molten light
on our army as they charged into battle. Our weapons thundered into the
enemy as they swooped down from the sky, plucking the pure bloods from their
automatons.
When all seemed lost, it was Lady Antonella, the daughter of House Antonius
and her automaton that took the fight into the colossal floating ziggurat.
Together they fought their way to the leader, wounding it and forcing the iron
skins to retreat back to the darkness they came from - but at a cost.
All the pure bloods and automatons but one had been destroyed. Lying on
her death bed, Antonella feared for her only heir, her baby Sofia; the rest of her
family had perished in the siege of the City of the Sun.
Antonella ordered her automaton to take the child away and watch over
her. The great war-machine leant over the crib, gently lifting the baby in its
arms; the bond between Antonella and the automaton faded.
Now the automaton would have a new purpose; he turned one last time
to the lifeless body of his old mistress...
...and disappeared into the night with the baby girl.
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Synopsis
Sixteen years have passed since the fall of Mechanicus and the cities are now
only memories of the past. Most of the people now live in small villages, spread
across the lands of the once prosperous Golden Empire.
The great machines that farmers used to harvest their crops are now replaced
with beasts of burden. Huge fans harness the elements to power the villages;
people live as one with the earth. A young girl raised by an old farmer and
his wife, watched over by her guardian, has known nothing of loss or tragedy;
this is Sofia and her friend Robot.
But their world is about to be ripped apart when raiders in a distant land awaken
a ziggurat half buried in the mountains during an excavation: the Ziggurat of
Mechanicus. Machines thought to be dormant awaken, breaking the earthly
bonds that have taken over their bodies; rusted joints for the first time in years
creak and groan under their movement.
Sofia and Robot are playing the games of children when she notices a plume of
smoke on the horizon. Jumping on the back of Robot the two rush back to see
soldiers of Mechanicus take off into the sky leaving her village in flames, and her
parents dead. Sofias anger rises within her, forcing the final stage of bonding
between them, as Robot becomes that which he was designed to be: a war
machine. Every movement she makes, he copies.
From out of the wrecked village, survivors appear
explaining how the metal skins came from the sky,
consuming the power from the energy tanks, taking
prisoners and leaving as quickly as they came.
After burying her family Sofia vows to avenge them
and rescue those that have been taken.
Their quest will take them on a journey through distant
lands and lead them into the heart of evil.
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Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
Trade
Religion
6
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Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
House Hasan
House Bithil
House Jenin
House Bruche
House Olivius
House Cheman
House Greer
House Chesire
House Waatord
Technology
Currency
House Haagrav
9
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10
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13
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14
This was a truly dark time for those who had once
helped and advanced the Empire. The ones who had
devoted thier lives to creating machines capable of
travelling vast distances, machines to help toil the land
Mechno-magic
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Girl
Sofia is the last remaining heir to House Antonius, daughter of the fallen heroin, Lady
Antonella. She is completely unaware of her importance and the role that her Robot
guardian has played in the past, and the role that the two will play in the future war
to come.
Since an early age, Sofia has known only happiness, the joy of a peaceful life in the
western reaches. Sofia and Robot have been accepted as one of the family by
their adopted parents in the village Spero (Hope) which rests on the great plains
leading to the distant mountains in the north.
The two have built a bond like no other, like a giant puppy Robot bounds playfully
along, as they both play the games of children. The two also help build the villages
wind generators, and Robot helps the villagers plough the land.
16
Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
Robot
Sofias guardian is the last of the robot automatons built
by the Grand Architect during the Great War.
This once powerful war machine belonged to the
order of the Knights of Solis. Created by order of
Emperor Keto Moneschalchi, the Grand Architect
and his apprentices built these using their mastery of
Techno-magic.
This process was called Spiritus Vinculum or spirit bond,
which creates a symbioses effect where both the rider
and the machine became one. The Robots could
recreate the exact motion of their rider. By order
of decree it was decided that the twenty noble
houses would give their first born child in order to be
bonded with the automatons. They would be given
the highest rank within the Empires army, Knights of
Solis, defenders of the Sun, Warriors of the Empire.
When in combat mode these Robot automatons
became formidable war machines, able to adapt to
their surroundings by changing certain parts of its form
to overcome any situation.
Without the rider the machine would simply become
static, reverting back to an automaton. This bond
lasted until destruction of either, but the riders genetic
sequence was fused to the automatons making it
possible for a hereditary heir to take control of the
machine.
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Rising from the deep, the huge city lifted into the air,
its great engines struggling under its weight as it lifted
higher and higher. The ziggurat shaped city, shrouded
in a dark cloud went on its path of destruction with its
vast tentacles moving with eerie in-human gestures.
18
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Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
The Dominus
The Dominus is the leader of the Mechanicus. Since the
Mechanicuss fall at the City of the Sun, the Dominus
has been in a state of repair.
Dominus is connected to the city with wires and
pipes that feed its colossal form, and also pass
information back and forth to connect all.
In order to keep control of the Hive the
Dominus is hard wired into every facet of its
city. A braincomputer interface, referred
to as a direct neural interface, gives
the Dominus a direct communication
pathway to the rest of the Hive, its
machines and the citizens.
Dominus is the heart and mind of
the city whilst the members are an
extension to its eyes and ears.
Being hard wired into the floating city allows the
Dominus to watch everything that is happening
around the outer limits of the floating city safely
from the Grand Chamber.
It also allows the Dominus to bare
the cities weapons and tendrils on
targets below, and organize the city
defences to repeal attacks.
20
22
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23
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The Dominus
Council Elders
Elite Guard
24
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Knights
Devastators
Heavies
Foot Soldiers
Foot soldiers are the warrior casts rank and file. These
troops are fast and agile. Trained to work in units, they
are the back bone of the Mechanicus force.
Vultures
Drones
25
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Sofia
Grand
Architect
Robot
Warrior Cast
Vulture
Warrior Cast
Foot Soldier
26
Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
Warrior Cast
Knight
Elite Guard
Warrior Cast
Heavy
Warrior Cast
Devastator
Dominus
27
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Solis Moon
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Natural Resources
60% of Solis is covered with oceans; with the remaining
40% being land mass.
The land resources have been exploited by the
Solarians for hundreds of years before the Great War.
Large deposits of fossil fuels are obtained from the
worlds crust, consisting of coal, petroleum and natural
gasses.
These deposits were used by Solarians both for energy
production and as feedstock for chemical production
before the Great War.
Mineral ore bodies have also been formed in worlds
crust through a process of Ore genesis, resulting from
actions of erosion and plate tectonics. These ore
deposits form concentrated sources for many metals
and other useful elements.
The land-based ecosystem depends upon topsoil and
fresh water, and the oceanic ecosystem depends
upon dissolved nutrients washed down from the land.
Percentage (%)
Arable Land
13
Permanent Crops
Permanent Pastures
25
52
Urban areas
Other
30
Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
Concept Proposal - Blitz Games Studios 2010. All trademarks are recognized as property of their respective owners. All rights reserved.
Trigaa:
Fauna
The wildlife of Solis is strange and beautiful
and found in all of its ecosystems.
Solisians have historically tended to
separate civilization from wildlife. This has
caused debate throughout the recorded
history of the planet as religious groups have
often declared certain species to be sacred.
The following is a selection of some of the
more important wildlife species found on
plant Solis:
Night Stalkers
Groos
Trigaa
Mot na
Scorat
32
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Blitz Games
Regent Square House
The Parade
Leamington Spa
CV32 4NL
UK +44 (0) 1926 880000
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All originals and copies of these materials should be returned to Blitz Games Studios after consideration. All trademarks are recognized as property of their respective owners. All rights reserved.