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Virtual Class Room

SYNOPSIS
The project name is Virtual Desktop. This project is for
communicating diferent people from distance. We can chat with one
another. Not only chatting options but also some useful options
available here. There would be a free white space on the screen, if we
draw anything on that space then a person on the other side can see
it, vice versa. Whatever the diagram which we draw on the screen it
will be displayed on the other persons window. We can send the photo
also through it. If we dont want to chat with some specied user then
we can ignore it.
We can have any number of members for chat. We can create
groups. There are three modules the rst module is !dmin "odule
which would have the administration purpose. The second module is
the users module which has many options. We can create any number
of new users# we can change font si$e, style, color. %esign module has
many options. This module is for presentation purpose. This project is
developed for electronic learning for Training institutions. This project
ma&es use of cheap communication media through internet. This
product can use for online Training and online seminars. It ma&es the
institutions to provide 'uantity of education to door steps. It avoids the
unnecessary infrastructure and unnecessary time. It ma&es Trainers
available ()*+ if re'uired.
These are Two Modules
!"#dmi$ Module
The web application allows students and trainers to register
if they want to interact with each other with their software .
This application acts as administrator in between the
student and trainer applications.
,ur !dmin module helps you plan, organi$e, and manage
an event.
!dmin module ta&es care of ownership for all logistics and
project management activities including registration setup,
evaluation forms, and conrmation of registration and
attendance reports.
%"Clie$t Module &'ser Module"
The -lient side software module is used to prepare client
side application.
The client .student/ can interact with trainer application
by using this application .
This application is used to grab the trainer des&top
screen and hear the voice of t
#(STR#CT
0roject includes the following details1
This particular project is a solution developed to communicate
between the users
across worldwide through Internet using 20N.
! message or information can be sent via many medias such as
it can be telephonic, telegrams, fa3 etc to the recipient. 4ach
such information re'uires a high level of security.
The entire process has been automated using 5!2! technology to
smoothen the 6ow of information in a highly secure
environment across the networ&.
We can send both the te3t based and graphical images so. While
designing the system, care has been ta&en in e7ciency,
maintenance and reusability of the software for the present and
future changes in the system.
We can have any number of members for chat. We can create
groups.
There are two modules the rst module is !dmin "odule which
would have the administration purpose.
The second module is the users module which has many
options. We can create any number of new users# we can change
font si$e, style, color. %esign module has many options. This
module is for presentation purpose.
0roblem !nalysis
The rst step in designing a system was to identify the
underlying cause behind the problems in the e3isting system. 8or this
purpose, the information was gathered and chec&ed for the
completeness and accuracy of the data. !naly$ing the information
involved, identication of components of the system and their
interrelationship is made. Information is collected from the e3isting
machine.
The problem is thoroughly analy$ed and a test is done on the
technical, social and economic feasibility of developing the proposed
system. The data needed to develop the system was collected from all
these documents and discussing with the authorities for changes
needed to the proposed system. The re'uirements are drawn on the
basis of the needs of the users through an e3pert and the developers
e3perience on the system.
)*isti$+ S,stem
The e3isting is full of manual one where one individual has to
communicate with the
other manually. 0ass the les manually, have to chat with one
another physically etc.
In an IT world the things must go faster for that e7cient means of
communication is
re'uired.
Drawbacks of the Existing System
9ave to communicate manually.
9ave to transfer the les physically.
9ave to record the information manually.
9ave to go to another person manually to contact.
The above things cause problem when it is a pea& time.
-imitatio$ o. e*isti$+ s,stem
2irtual e:learning limitations can be categori$ed as technological
limitations,
limitations compared to traditional campus, and personal issues.
;imitations that do not
t into these categories are considered as other limitations.
<tudents need necessary hardware for 2irtual e:learning such as
des&top or noteboo& computers and printers . Therefore, one of the
major technological limitations of e:learning is the necessity of
computer hardware and relevant resources.
2irtual e:learning comes with benets such as unlimited access
() hours, + days a wee&, this privilege does not seem to be feasible for
some people in rural areas due to the inability to access Internet
services.
!lthough 2irtual e:learning provides () hours and + days of
unlimited access, this may not be advantageous to some individuals.
%iference in time $ones is another problem in online e:learning, as it is
accessible for learners from all over the world. It is rather hard to
schedule an online class to accommodate diferent students from
diferent time $ones.
In order to be successful in e:learning one has to learn new s&ills
and
technologies. !nother technological ;imitation is bandwidth. <ome
problems related to bandwidth are Internet connectivity, busy Internet
lines and Internet tra7c problems.
!part from technological limitations, poor writing s&ills may hinder
communications. ,ther limitations in e:learning are1
%i7culty in ensuring academic honesty in an online
environment.
=>nlimited learning? stresses both learners and tutors, as there
are too many online source.
%i7culty in conducting synchronous learning due to diferent
time $ones .
-oncern about the reputation and accreditation status of an e:
learning institution.
;earners may still have a negative perception of e:learning .
Proposed S,stem
2irtual e:;earning will loo& li&e an e:class or virtual class where
its design will be based on instructor led courses ta&en place in a
classroom. 0edagogical methodologies, subject curriculums, articial
intelligence and human computer interaction will be considered while
designing those e:classes for broader and faster adoption of the
system. The target audience could be individuals ranging from + years
of age until @AB which will be divided into the following groups1 +:C(,
CD:CE, CF:(), (A:)), )A:@) and @AB. ,ur aim is to focus on the rst
three groups which concentrate on primary, secondary and higher
education.
In the primary and secondary education data needs to be
gathered and processed which will build the foundation of an individual
to help him*her decide on which eld to follow in higher education.
%uring the higher education period the system will continue to build on
the information gathered in the previous years with data from the
individuals higher education studies and degrees with an aim to help
the individual continue his*her professional career. The system will
focus on the diferent elds and subjects of 9ealth <tudies education
where the content of each subject will also be based on a number of
factors such as nationality, accessibility etc.
When a user joins an e:class will be able to personali$e the
environment based on his*her nationality and will also be able to
choose the desired language .multilingual support/. Initially, the target
language of the system will be 4nglish but the design will enable
multilingual support.
!dvantage of 0roposed <ystem1
4nable students a uniform access to all teaching materials at
one place () hours a day and + days per wee&.
%irect students toward other learning resources on the internet.
Improve and accelerate communication between students and
teachers * trainers.
Improve and accelerate communication among students.
<timulate students team wor&.
4nable students to adjust place, speed and way of learning
according to their needs and capabilities.
0rovide students with self evaluation mechanism.
8acilitate teachers monitoring students progress.
<implify and speed up the procedure notifying students.
Trac& studentGs response, their initiative, suggestions and needs.
!utomate monitoring system of student progress.
4nsure privacy and security.
Implant neti'uette in students and teachers minds.
S/0 #$d 1/0 Re2uireme$t
1ardware Re2uireme$ts
De3elopme$t hardware
4or Impleme$tatio$
0rocessor 1 0entium III EHH"9$
"emory <i$e 1 C(E "I J!"
<torage 1 (H KI 9ard %is&
%isplay 1 4K!*2K! color "onitor
Ley Ioard 1 !ny with minimum Je'uired &eys
"ouse 1 !ny
%escription "inimum Jecommended
<ystem type II" compatible 0-
with CK9$
II" compatible 0- with
(K9$
J!" (A@ "I AC( "I
-ache (A@ LI AC( LI
<torage )H KI C(H KI
.-onvenient for Iac&up/
%is& %rive 8loppy or -%:JW
.Iac& up purpose/
8loppy or -%:JW or %!T
.Iac& up purpose/
%isplay CA 2K! C+ <2K! .;-%/
>ser Interface Ley Ioard and
mouse
-ompatible &eyboard and
mouse
,utput media %"0 0rinter ;aser 0rinter .8or reports/
So.tware Re2uireme$ts
Server side:
,perating <ystem 1 Windows M0 or ;ater
;anguages used 1 -ore 5!2! and <oc&et

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