Académique Documents
Professionnel Documents
Culture Documents
• Morning Man
• Lucifer (lucifer@tpom.cts.com)
• Paul Minor (greedo@themall.net)
• Gary Astleford (ocelot@connectnet.com)
AVOID-LEGAL-TROUBLE-THING
• Shadowrun (TM) is copyright of FASA Corp.
• Cyberpunk, and Cyberpunk 2020 (TM) is copyright of RTG.
• All articles used in this publications are copyright of their respective authors.
• Copyright of this publication is 1997 by Norbert G. Matausch
NEW FORMATS:
Believe it or not, I´ve committed a crime ... heresy ... I changed the Availability Code System for Shadowrun.
I took Morninman´s system, because I think it´s very easy, and elegant at the same time.
Availability Time Required
Excellent 1-6 hours (1D6)
Common 4-24 hours (4D6)
Poor 1-6 days (1D6)
Rare 2-12 days (2D6)
Costs in Nuyen and Street Indices are provided in the text, while the Legality Code is stated as usual. NOTE: a
Street Index of 1 is NOT stated. Also, a status of „legal“ is not mentioned explicitly.
I´ve also tried to describe concealability as general as possible, because I think it gives you a better
impression of how „hidable“ an item is when you read „you can easily hide it in your closed hand“ than
„Conceal 6“.
Hey, tinbrain!
Got nothing better to do than going shopping, neh?
Need nothing really bad, but always look for that special
something you neighbor doesn´t have, neh?
Wanna run the shadows with style, neh?
Have enough money to burn, huh?
Then, we at Matush Manhunt have the right thing for you. A
new catalog with all those things a style-conscious
shadowrunner really needs. Thumb it through. Read. Enjoy.
Give us your bucks. And then back up, boy.
EQUIPMENT & LIFESTYLE ......................................................................................................9
Marine REBuild .............................................................................................................................................9
Broome OS1200 Personal Sonar ...............................................................................................................10
Avoscomb Inc. Lasercom .............................................................................................................................10
Fogorin UC2 "Chirpset" Underwater Communications SysteM ...........................................................10
Opogomo Dive Rig ......................................................................................................................................10
Gleason Hydrotech "Manta" Long Duration Air Supply ........................................................................10
GaltCo AB4 Osmotic Rebreather (5e1) ...................................................................................................10
PanOceanic Emergency Ascent Pod ..........................................................................................................11
Wave Technology "Hotsuit" .....................................................................................................................11
GaltCo Osmotic Skin ( "Mythsuit" may be a better name.) .......................................................................11
Hardsuits .........................................................................................................................................................11
Hardsuit Development ...................................................................................................................................12
PanOceanic Sea Sprite .................................................................................................................................12
GaltCo Blue III ............................................................................................................................................12
Titania Sea Resources, Inc. Seawolf ..........................................................................................................13
A. Spearguns ...................................................................................................................................................13
PanOceanic Seaflite (3D)............................................................................................................................13
Lewis S3 (3d)..............................................................................................................................................13
Wave Technology Quickfire (3d)..............................................................................................................14
B. Boomsticks ................................................................................................................................................14
Gleason Hydrotech "Lancer" Boomstick (2f)..........................................................................................14
Anderson Sea Technologies "Hammerhead" Slamglove (2f)..................................................................14
C. Torp Guns ..................................................................................................................................................14
Armscor "Sea Viper II" 20mm Torp Gun (3j).........................................................................................15
Segoyovich KR3 30mm Torp Gun (3j).....................................................................................................15
Sea Systems AM12 "Swarm Mine" Aquatic Perimeter Defense Unit (3j).............................................15
NeoDolphin and Orca Equipment ...............................................................................................................16
Rising Arc "Digit" series Cetacean Gloveset .............................................................................................16
Wavetech "Slickskin" Gear Harness .........................................................................................................16
Reflex "Dryad" Series Life Rafts ...............................................................................................................17
Wave Technology "Sea Crane" Ascent Bag .............................................................................................17
McHarris Aquatics "Seahorse" Diving Sled .............................................................................................17
Wave Technologies "Fastbreak" Emergency Ascent Drogue .................................................................17
SHARKS!!.......................................................................................................................................................17
Shark Billy ..................................................................................................................................................18
Sea Lance .....................................................................................................................................................18
Antishark Dart ........................................................................................................................................18
Electrical Shark Dart ...................................................................................................................................18
Chemical Shark Repellent ..........................................................................................................................18
Dye Canister ..................................................................................................................................................19
Shark Screen ..................................................................................................................................................19
Infrared Tripwire ..........................................................................................................................................19
HandHeld Metal Detector ...........................................................................................................................19
Radioisotope Tagger (3e2)..........................................................................................................................19
Geiger Counter ..............................................................................................................................................19
BREATHING APPARATUSES ..................................................................................................................20
Blue Champagne Enterprises "Bubbler" Emergency Air Supply..............................................................20
"TAV" Tankless Air Valve Unit....................................................................................................................20
Diving Unlimited International Oxygen Scuba.............................................................................................20
Blue Champagne Enterprises "Dolphin" TAV ..........................................................................................20
Spandex Wet Suit............................................................................................................................................20
Thermoplastic Wet Suit..................................................................................................................................20
Foam Neoprene Wet Suit................................................................................................................................21
Full Enviro Wetsuit.........................................................................................................................................21
Wet Suit Heat Pack.........................................................................................................................................21
Foam Neoprene Drysuit..................................................................................................................................21
Shell Drysuits...................................................................................................................................................21
Crushed Neoprene Drysuit .........................................................................................................................21
Oceanic Stealth Drysuit..................................................................................................................................21
Skinsuits...........................................................................................................................................................22
Amphibious Body Armor (5K)...................................................................................................................22
Hydrosubsidium Poseidon Fluid Breathing Suit..........................................................................................22
Swimming Fins................................................................................................................................................22
Power Fins.......................................................................................................................................................22
Liquid Breathing Medium..............................................................................................................................22
Triax Depth Gauge..........................................................................................................................................22
Triax Skin Diver Bottom Timer.....................................................................................................................23
Triax Wrist Compass......................................................................................................................................23
Diving Slate......................................................................................................................................................23
Diver's Watch..................................................................................................................................................23
Diving Light.....................................................................................................................................................23
Juice Jets..........................................................................................................................................................23
CARTEL FASHION CONSULTANTS INC................................................................................................24
BAUHAUS .....................................................................................................................................................24
CYBERTRONIC ...........................................................................................................................................24
CAPITOL ......................................................................................................................................................25
IMPERIAL ....................................................................................................................................................25
MISHImobility ..............................................................................................................................................25
Grapnel Gun ..................................................................................................................................................25
ZEROG Multitool ........................................................................................................................................25
PakTite, Inc. GelPak....................................................................................................................................25
VidTie® .........................................................................................................................................................25
ITB Laser Sharpener (4E2)........................................................................................................................26
MagHold ........................................................................................................................................................26
Seiko Zetatech "EWatch" ..........................................................................................................................26
"MediaWear" Photojournalist's jacket ........................................................................................................26
Uniware "Holopin" ........................................................................................................................................26
CYBERWARE.....................................................................................................................................27
Wavetech Marine REBuild ..........................................................................................................................27
Rising Arc Dolphin Translator Package .....................................................................................................27
GoJO Zippers ...............................................................................................................................................27
GOJO LEDs .................................................................................................................................................27
GAS MAN™ Inc. Weird Interface Plugs ....................................................................................................28
Quadruplei™ Clamps, Screws, Studs, and Piercings ................................................................................28
QuadrupleI™ Unnatural Features .............................................................................................................28
OptiFree Saline Dispensing Cyberfinger OPTION ....................................................................................28
Schlage Cyberkeys Cyberarm or Cyberfinger option.................................................................................28
Super CyberGroomer Cyberhand option...................................................................................................29
Kleenex Dispenser Cyberlimb Option ..........................................................................................................29
BIOWARE .......................................................................................................................................30
ConGen "Seabreath" Secondary Gills ........................................................................................................30
Shukutei Biomed "Phibia" Aquatic webbing .............................................................................................30
Ransom SK "Stinger" Injector (3bc)........................................................................................................30
Artificial Sweat Glands .................................................................................................................................31
Gastric Pouch (3BC)...................................................................................................................................31
IR Baffle Weave (3BB)...............................................................................................................................31
CHIPWARE ........................................................................................................................................31
Brainwaver Zap Chips ..................................................................................................................................31
THUD INDUSTRIES™ Idiot Chips ............................................................................................................32
THUD INDUSTRIES™ Demo Chips ..........................................................................................................32
Group 7 Jackhammers (5cc)......................................................................................................................32
Happy Hammer ..............................................................................................................................................32
Headbanger ....................................................................................................................................................32
Harvey Wallbanger.........................................................................................................................................33
DIMPLEWARE (5CA) .............................................................................................................33
"Blindfold" Chip ...........................................................................................................................................33
"Charley Horse" Chip ..................................................................................................................................33
Fist" Chip ......................................................................................................................................................33
"Fist Mk II" Chip .........................................................................................................................................33
"Hold It" Chip ..............................................................................................................................................33
"Lockjaw" Chip ............................................................................................................................................34
"Plastic Smile" Chip .....................................................................................................................................34
"Popeye" Chip ...............................................................................................................................................34
"Stiff Neck" Chip ..........................................................................................................................................34
"Suck In That Gut!" Chip ............................................................................................................................34
"WideEye" Chip ..........................................................................................................................................34
EQUIPMENT &
LIFESTYLE
THE SEA IS THE MOTHER OF ALL LIFE.
SO WHY DON´T YOU GO BACK THERE?
0Ah, the call of the ocean. There's something mystical about the fractal patterns of the waves that seems to
beckon some of us to a life spent upon the high seas. It doesn't hurt that there's a hell of a lot of money
waiting to be made either. I've been fielding a lot of queries over the last few months from edgerunners just
getting their feet wet about what kind of equipment is appropriate for the up to date oceanpunk. No surprise
there- the explosive growth of the offshore industries
and enclaves within the last decade has created a
demand for skilled operators. I'm always happy to
help a komrade in arms because I never know when I
might need their help, but lately all this free
consulting has been taking up a little too much of my
time. That's why you're reading my Gear and
Equipment download right now. In here I've put
together some pointers towards all those little
techno-toys that can make missions on the wet side a
lot easier. Everything from basic dive equipment to
specialized aquatic bioware and deep immersion
hardsuits. Not to brag, but I think there's enough
information on tech in here that even an inveterate
urban op could consider leaving shore and bidding
on some wet side jobs. Just remember that good equipment is no replacement for proper planning and basic
skills and you've got a good chance of working the ocean again. If you like what you read, and think it's even
more valuable than the 20 ¥ I charged you to download it, drop by New Pacifica some time and buy me a
drink. Come to Uncle Charlie's Dive Shop and Booze- o-rama on a Saturday night and I might even tell you
the story about the time I was trapped on a rapidly sinking mining sub with a rabbi, a neo- dolphin, and a
playgirl exotic. Hell, if you can top that story I'll be happy to buy *you* a drink. +
-- Morninman (he/wrote/it)
MARINE REBUILD
Any portable piece of electronics can be rebuilt to marine specifications for an additional 25% of it's original
purchase price (minimum cost of ¥20). This includes a watertight case, corrosion resistant fittings, membranes
in place of keyboards, etc. Availability: common.
BROOME OS-1200 PERSONAL SONAR
The OS-1200 is a useful accessory for divers working in deep water or murky conditions. A comfortable
imaging monocle is wired to an external sonar unit that attaches to the upper rim of any facemask using a
universal mount. The 50m range of the standard setting gives you low resolution imagery while switching to
fast pulse mode gives you crystal clear video of anything within 10m. Real diehards would go for cyber sonar,
but that obvious bulge in the forehead isn't for everybody. Weight: Negligible. Availability: common.
problem with a carbon fiber/kevlar pod equipped with a single use rapid ascent bag. Once the victim is placed
in the unfolded pod all you need to do is seal it up and activate the attached gas generator to fill the ascent bag
and get him to the surface. The EAP has mounts for an external air supply and is guaranteed to maintain up to
10 atmospheres of pressure at the surface to prevent decompression until a hyperbaric chamber is available.
Voted "Best Product of the Year" by Pro Diver infozine. Weight: 9kg Cost: ¥850 Availability: Poor. Stret Index
is 1.
HARDSUITS
+We'd been installing a new thermal tap for the farm down at about 120 meters. Over the past couple of
weeks GaltCo had been cranking up the heat 'cause they were trying to get all us independents to sign on
with them for distribution, but we'd been holding out pretty well despite all the crap. There had been a couple
of "accidents" and we expected more problems as the new platform came on line. I was in the middle of
welding a leader line to the anchorhead when I picked up something coming down on my sonar. Then the
explosions started. He'd fired his bubblers a little too late to cover his trace, but all hell broke loose when he
did. The billowing clouds of silt kicked up by the blasts were picked up by the current and fogged out
everything as we all scrambled around trying to find out what was going on. The silt was futzing up the com
and we couldn't see a damn thing. We were going to be sitting ducks if we stayed under, so I told everybody
to pop their drogues and get to the surface. I popped and was coming up from the silt cloud when I saw a guy
in a wetsuit hovering over the anchorhead. He was a stupid kid. He must have ridden a weight down to get on
top of us so fast and I could see the pain in his eyes through the cheap facemask. He hadn't taken the time to
compress and the pressure was squeezing down on his head like a red hot vise. I flashed by him in just a
second or two and could tell he was in trouble, but didn't have the time or inclination to try and help him as I
rode the drogue up. I'd gotten up to about 30 meters when his charge went off. When we took a look later
the anchorhead has intact. I can just imagine how they recruited him to try and blow it. A couple of corp
sharpies come up to some tough little nomad kid hanging around at the local bar 'cause he ain't got anything
else to do. He's all pumped with himself when they buy him a couple of drinks and start flashing more money
than he's seen in his life and talking the talk. He doesn't have a clue about diving other than what he's picked
up watching the sport divers at the watering hole, but I'm sure the corpy boys knew that and picked him for
just that reason. They get themselves a nice expendable nobody to deliver a warning and the kid thinks he's
Joe Bigtime living on the edge. The stupid thing is that if he'd had a hardsuit he might of pulled it off. I don't
blame the poor kid for what he did, but those corp bastards are gonna pay.+ - "Crabby" O'Brien (no/no/not)
HARDSUIT DEVELOPMENT
Underwater depths up to 150 meters are accessible for a limited time with standard dive gear, but the excessive
decompression time needed to avoid the bends is a major stumbling block to any extended underwater work.
In the early days of underwater industry technological limitations forced divers to pressurize at their working
depth and spend weeks, sometimes months, living in cramped underwater facilities. By the 1990's it became
increasingly clear from research and experience that even the use of exotic breathing mixtures to prevent
nitrogen absorption wasn't preventing neurological damage caused by living in a high pressure environment.
Even when N2 was removed from the air mix entirely the human body's own reserves of the gas would turn on
it to attack nerve and connective tissue like a slow acid. The results were scores of perfectly healthy divers
creeping around like old men with Parkinson's before their 30th birthday. It took a series of high profile lawsuits,
astronomical insurance claims, and blistering media reports to finally convince the major corporations that
something had to be done. They wanted something that would keep the divers working and cut down on the
time wasted in decompression; the divers wanted to stop worrying about becoming cripples from pressure
induced nerve damage. The answer to everyone's problems was the full development of the long neglected
hardsuit: a one man diving suit built using advanced powered armor technology that allows industrial users to
work kilometers beneath the ocean's surface in a shirt sleeve environment. Hardsuits work around the pressure
problem by maintaining a normal atmosphere inside an armored shell that protects workers from the crushing
pressure of deep water. The mass and inflexible nature of the hardsuit makes some activities difficult, but clever
joint engineering and strength augmentation can keep dexterity penalties to a minimum. With a good suit an
experienced user can snatch a shrimp from the water or rip the hull plates off a ship with equal finesse. The
most notable difference between an underwater hardsuit and conventional powered armor is the lack of legs.
Why would anyone want to walk along the sea floor when thrusters are more efficient and provide greater
mobility? The complex and expensive articulated limbs are replaced by a one piece tubular shell that provides
greater protection and more room for internally mounted equipment. It not only saves money, but makes it
easier to maintain a good seal by placing the only break in the two piece suit at one of it's strongest points.
two way voice, data, and video simultaneously, a feature that really comes in handy when you run into a
technical problem and need a little help. The Seawolf has some of the thickest armor around and I've heard
some stories about a certain company mounting stealth pods, torpedoes, and mini-mine dispensers on it to
create a very tough underwater assault unit. Not that anyone would attack defenseless ocean installations
without provocation, of course. Type: TSR, Inc. Seawolf Cost: ¥24,000 Linear Frame: STR 16 Weight: 211
kg Armor: Composite (SP 40)Max Speed: 24 kph (mobility20) Range: 80 km Life Support: 12 hours, 1 hour
emergency reserve Max Depth: 10000 m Equipment: Lasercom, Fiber Optic Link, Anti-dazzle, Low-lite, and
Image Enhance Optics (same as cyberwear), Sonar (same as cyberwear), Bodyweight Medic auto-doc,
Searchlight, Heavy Tool Suite
Availability: Poor. Street Index 7
A. SPEARGUNS
Spearguns can be treated as a type of bow and the same variety of devilishly clever specialized heads used on
arrows can be adapted for use on bolts. At the discretion of the Ref. bolts may qualify as edged weapons and
be entitled to AP bonuses.
B. BOOMSTICKS
Boomsticks are close combat weapons utilizing a modified shotgun mechanism to deliver an explosive blast to
the target. While intended for underwater use it's not unheard of for them to be used in surface combat with
predictably gruesome results. Boomsticks have to be in contact with a target to fire; after making a hit in HTH
combat there's only a slight chance the weapon will snag on clothing or drift from the contact point so it's
pretty tough to miss, but still possible. Don't forget that point blank shots from weapons in actual contact with
the target do maximum damage. Ouch! The range in brackets is for when the weapon is used out of the water.
C. TORP GUNS
Up until the last couple of years it's been impossible to find an effective underwater projectile weapon. Some
marine rebuilds of conventional rifles were produced, but they were all handicapped by limited range and
power because water resistance rapidly decelerates projectiles. The Armscor division of GaltCo finally found a
solution to the problem by adapting conventional micromissile technology for use underwater. Torp guns fire
self guiding, rocket propelled rounds that continually accelerate using a solid fuel rocket engine containing a
high proportion of oxidizer to insure reliable ignition and an even burn regardless of water pressure. After lock-
on is achieved and the projectile is fired a sophisticated active sonar guidance system in the nose of the
projectile guides it to the target using steering vents mounted in the engine chamber. The standard
micromissile warhead detonates at impact with enough force to make torp guns suitable for both the anti-
personnel and light anti-vehicle role. For safety the torpedo warhead isn't armed until the round travels 5
meters from the launcher. Torpedo active homing systems slightly modify the normal attack procedure in
combat. If the initial fails, the round has a chance to correct it's course and reacquire the target. Roll a D6: on a
4-6 the torpedo attains a second lock on to the target and a second to hit roll using the same modifiers as the
first can be made. If the second to hit roll fails, the round goes wild: use the Grenade Scatter Table to determine
where it ends up. The engine will sputter out and the warhead will automatically be disabled if the torpedo
travels more than 200m without hitting anything. One of the peculiarities of torp gun combat is that the
relatively slow speed of the projectiles, about 10 meters per second under full burn, allows opponents to target
an incoming torpedo as it travels through the water towards them. Detecting a torpedo in the water requires an
Perception roll with a TN determined by the GM. based on the surrounding environment (sonar clutter, visibility,
distractions, etc.). Any fire at the torpedo using a torp gun receives a TN -1 from the loud acoustic signature of
the target. You'll note that the explosive radius of torp gun rounds is limited in comparison to conventional
micro-missiles using the same warheads. The mass of incompressible water surrounding the detonation point
limits the immediate damage area while concentrating the explosive energy, so torpedo rounds tend to cause
more damage in a smaller area.
SEA SYSTEMS AM-12 "SWARM MINE" AQUATIC PERIMETER DEFENSE UNIT (3- J)
Own some underwater real estate that needs protection? Want to keep infiltration teams from swimming
through a choke point? Installing a Swarm Mine PDU will give second thoughts to anyone thinking about
trespassing on your territory. The main unit, about the size of large briefcase, can be tethered at any desired
depth to maximize sensor coverage regardless of terrain. The passive sonar system will detect anything man-
size or larger within 500m and then fire a spread of 20mm torpedo rounds from it's internal 12 round magazine
if the intruder comes within 200m of the unit. You can even reprogram the internal computer's firing
parameters to specify the size or speed of targets, have it ignore certain profiles, or shrink the danger zone
below 200m to give the intruder less warning. The internal fuel cell is good for 30 days before replacement is
needed and a sonar transmitted passcode automatically shuts the unit down for maintenance and reloading.
Weight: 15kg Cost: ¥2550 (12 round magazine reloads for ¥480) Availability: Poor. Street Index 2
Damage of each round like SeaViper II. Not concealable. Ammo: 1 bolt. Weighs 1 kilo. Costs ¥40. Availabilty:
Common. Street Index 2.
Notes: Can carry up to 10kg in either storage pod. Torp guns and the like can be installed, but each mounting
requires a hardpoint and costs an additional ¥50. Drag reduces underwater mobility by -1 and normal
Encumbrance rules apply to whatever is carried.
SHARKS!!
The basic difficulty in dealing with sharks is that they have a very high pain threshold and a tiny brain, which
precludes the delivery of a lethal blow. Standard boomsticks are effective weapons, but the noise produced by it
attracts any shark within hearing distance, and the concussion may well injure the user. Huge quantities of
blood result from the use of the explosive, attracting still more sharks, and the shark itself may not immediately
die. In that brief span of seconds, a wounded shark can very easily kill or horrendously mutilate a diver. For that
reason, most divers would prefer to arm themselves with weapons that immediately kill orincapacitate a shark
on contact. Such weapons are now available:
SHARK BILLY
The oldest anti-shark device, the shark billy is a 3 to 4 ft-long woodenclub, with a short spike driven through
one end. It is counterweighted tofacilitate underwater use and is used to fend off or stab a shark,preferably on
the nose. Damage (str +1)L. Not concealable.. Weighs 1 kilo. Costs ¥40. Availabilty: Common.
SEA LANCE
A corrosion-resistant metal spear ranging from 1 to 2 meters in length, thesea lance is a simple but deadly
device when outfitted with the right typeof tip (see below). As a weapon in its own right, the lance can be
tippedwith a multitude of blades for underwater defense. Standard spear bladedoes damage as above; other
blades (leaf, etc.) may do more (or less), GM'scall. Monoblades are available for 2x normal cost. Availaibilty:
Common. Damage (str + 1)M. Not concealable. Weighs 1 kilo. Costs ¥150.
ANTISHARK DART
+What happened to the shark when struck by the dart was hard to believe. Carbon dioxide was rushed under
pressure into the body cavity ... This inflated it ... like an automobile inner tube, making it extremely buoyant.
And, like an inner tube, it ... rose to the surface, where it died almost instantly. It's better to be on top of the
shark, if it's at all possible, and of course his stomach is instantly blown out of his mouth. You can feel the
concussion, but there's no sound that you can detect.+ -- Anonymous (diver/who/dives)
These consist of a CO2 cartridge tipped with a sharp, hollow-steel needle.The cartridge can be mounted on a
fixed or telescoping spear, shot from a spear gun, or held in the hand like a knife and stabbed into the target.
Both lance and hand-held darts are retrieved for later use. A new cartridge can be quickly and easily inserted
from a sheath strapped to the diver's leg. When the needle penetrates the shark's skin, the pressurized CO2 is
injected into the shark's body cavity, where it expands rapidly and ruptures internal organs, causing almost
immediate death. If the shark is not killed outright, it will be buoyed to the surface by the gas trapped inside of
its body, where it will asphyxiate. Tips: When using a spear, strike downward on the top of the dorsal ridge to
prevent a reflex sideways slash, and try to get close enough to the shark to strike him anywhere behind the
throat valve and forward of his anal vent. The darts do 9S gas expansion damage which CANNOT resisted by
the target! Availability:Common. Not concealable. Costs ¥20 per cartridge.
DYE CANISTER
A cheap yet effective way of preventing immediate shark attack, this canister releases a burst of red dye,
creating a cloud six feet in diameteraround the diver. Sharks cannot see through this shade of red, and a
swimmer enveloped in such a cloud is (partially) protected from attackuntil the sea erases the dye, making him
once more visible to the predator.Availability: Common. It fits easily in a clenched fist. The weight is neglegible,
and, best of all, it costs only ¥15 a canister!
SHARK SCREEN
For non-divers who suddenly find themselves in shark-infested waters, the Naval Undersea Research and
Development Center has come up with a large polymer bag buoyed up by inflatable rings surrounding the
opening. The bagfolds compactly to be carried with a lifevest or other survival gear. A downed flier or seaman
abandoning a sinking ship simply inflates each ofthe rings, climbs into the bag, and allows it to fill with water.
The underwater view of the bag is of a large, odorless, and unappetizing mass,which not only conceals the
occupant from view, but holds back blood andother attractions likely to increase the chances of a shark
attack.Availability: Common. Not concealable. Weighs 10 kilos. Costs ¥150.
INFRARED TRIPWIRE
Just what it says - a portable infrared tripwire, consisting of a small infrared light, powered by a battery (5 hour
charge) and a reflector. Both are backed with adhesive to allow their attachment to any surface. The beam has a
range of 2m and is detectable with IR vision. It can be rigged to set off any type of alarm, detector, or explosive
when an object passes between the beam and the reflector. Availability: Rare. You need to pass a Perception(8)
test to detect it. Costs ¥100.
GEIGER COUNTER
Your classic radiation detector. You've seen them in the movies; the clicks get louder as the amount of radiation
increases. Works like the radiation meter found in Deep Space, p. 56, except the range is much greater --
assume about 100 meters. Costs: ¥400 per rating. Availability: Poor. Street Index 1.5
BREATHING APPARATUSES
min, so the maximum allowable dive is 30m for 15 min. Availability: Rare. You can´t hide it. Weighs 5 kilos.
Costs ¥5,000.
suits are ideal for deep-water or arctic diving. They are buoyant and require weights, and are difficult to repair if
torn. Provides 1/1 of protection. Availability: Poor. 3 kilos. Costs ¥800.
SHELL DRYSUITS
These are standard foam neoprene drysuits coated in a rubberized fabric shell, making them as easy to repair as
wet suits and about twice as durable. They are fast drying, light, and provide 1/1 of protection. Availability:
Poor. 5 kilos. Cost ¥1,000. Street Index is 1.5
SKINSUITS
Adapted from the original orbital design to do underwater duty, these suits are skintight, tough, rubberized
coveralls with a simple helmet and 40-60 minute air supply. The foam-like inner skin is pressure-resistant to 40
atm, and affords protection from temperatures down to 45 deg. F with ease. Below 45 deg, the temperature
regulation will begin to fail and become useless after 10 min. Availability: Poor. Weigh 3 kilos. Cost ¥2,500.
SWIMMING FINS
Standard professional swimming fins. Light and flexible, they give the user +1 Swimming. All fins subtract -2
from mobility for any land movement, and add +2 to underwater mobility. Availability: Common. Forget about
the weight. They cost you a mere ¥50.
POWER FINS
These are longer, heavier, narrower, and more rigid than swimming fins, and are designed to deliver greater
power on the downstroke kick. The preferred fin for working divers, they sacrifice comfort for strength. Add +1
to Swimming and +1 to Endurance for Swimming purposes. Availability: Poor. Don´t think about weight ...
they cost ¥75. Now, that´s cheap, chum!
DIVING SLATE
Convenient record-keeping is at your fingertips with this waterproof-ring binder, outfitted with thin sheets of
semimatte white plastic, lightly sand-papered on both sides. Ordinary lead pencil can be used and marks
rubbed off with a rubber eraser or an abrasive cleaner. Some underwater slates are equipped with a compass,
depth gauge, watch, etc. mounted across the top; assume an additional 50¥ for each option. Base model is
20¥. Availability: Common.
DIVER'S WATCH
A self-winding, pressure-resistant and waterproof watch in a shock-resistant, non-magnetic case, the diver's
watch is essential for determining depth and decompression stop times. One-piece elastic bands are common,
and come in a variety of designer colors. Cheap models go for as little as 30¥; top-of-the-line models, with
integral compass, depth gauge, temperature meter, and ultrasonic CO2 detector can go as high as 200¥.
Availability: Common.
DIVING LIGHT
A simple, waterproof and pressure-resistant halogen lamp with a flexible clamp to allow it to be mounted on a
variety of surfaces. Buy it everywhere, and pay ¥20 (or steal it).
JUICE JETS
These high powered spray canisters have multiple uses, the most common being as a dispenser for brighty
colored emergency dyes. However, they have found more sinister uses as well. The spray cannister is loaded
with a liquid bottled under a high-powered gas mixture. The gas is able to expel the liquid contents up to a
range ot 10 feet underwater, and the liquid itself can be any form of toxin or acid usable in water. Pheromone
based-liquids which attract or repel sharks are popular. It costs 15¥ to refill either the gas canister or replace the
juice inside. Availability: Common (shark repelling pheromones are Poor, shark attractors Rare). It costs ¥50.
CARTEL FASHION CONSULTANTS INC.
Like to attend corp meetings with your baggy pants? Love to wear Star Drek™ uniforms when the real Mr
Johnsons visit your office? Uh-oh. Knowing how to dress properly in the world of high society and finance is
just as important to the freelancer as it is to the corporate climbing executive. Following is a short guide
presented by Cartel Fashion Consultant Johnathan
BAUHAUS Cordinger.
(4000¥)
"The Bauhaus suit is definitely the most daring outfit CYBERTRONIC
you can have in the corporate world. Fabrics, colors, (1400¥)
and designs all send the message of self- "Cybertronic ... favors what is known as the "chic
confidence, wealth, and social standing. chip," which, because of their starkness and utility,
The high price tag makes these suits common have found a niche among the anti-statement art
among media and movie stars, and are therefore and media crowd."
considered very chic among corporate officials and
eager young officials."
The Cybertronic suit is a fusion between a
uniform, work outfit, and ordinary suit. The lapels
Bauhaus suits have narrow lapels and a rounded cut
are only a straight strip of contrasting fabric, with
to the sleeve, and the jackets are longer than those
buttons to one side, giving it a very stern,
of other corporations. Suits come with more color
militaristic look. Colors are limited to dark gray
and variety than any other brand. Dark tones of
and black. The Cybertronic shirt is white with a
green and blue are the most common. Vests of
thin line for a collar. Ties are not recommended.
contrasting color and bold patterns complete the
Cybertronic Pricing: Jacket 600¥, Pants 500¥, Shirt
apparel. Bauhaus shirts come with the rounded
200¥.
collars and are always made from delicate fabrics.
The ties come in a wide selection, with striking
patterns. The use of Bauhaus ties with Capitol suits
is common for those who can only afford the tie
and want to make an attempt at a statement.
Bauhaus Pricing: Jacket 1000¥, Vest 700¥, Pants
900¥, Shirt 400¥, Tie 300¥.
CAPITOL IMPERIAL
(3000¥)
"Imperial suits are considered very classy, and,
like the Bauhaus, very expensive. However,
GRAPNEL GUN ZERO- G MULTITOOL
Imperial ensures that most of their own
A recoilless gun used for placing lines, used as For a mere 200 bucks, you get our newest outer-
employees wear an Imperial suit by offering
safety lines or as handholds when going outer space tool! This is a tube 1.35 meters in length and
discounts to workers through their corporate
space without aINC.
PAK-TITE, maneuverGEL-PAK unit. Grapnels are 10 cm in diameter. It incorporates maneuver jets
stores."
magnetic
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trail 25m of packing
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keep5 kilos.
it open. Gel-Pak
red toisindicate
non-toxic,emergency
non-corrosive,
or distress.
and non-
Capitol
staining, andsuits can are straight and
be dissolved withalways
anotherworn with
application of electrical current. The manufacturer
a vest of the
recommends same afabric.
allowing generousColors vary, but
amount of space within your package -- about 4 inches provides
Imperial suits are double breasted, three
maximumusuallyprotection.
blues and grays Gel-Pak arecan common,
be usedsome as a handcuff substitute in emergencies, given a suitable
buttoned, and range in color from dark green
with pinstripes. Many people cut the tag out
container.
to black. The fabric is treated to ensure a flat,
of a Capitol suit and try to pass it off as a more
Availability: Poor. Costs ¥120. matte look, and wears exceptionally well. The
VID-TIE® expensive brand -- no upstart executive
Imperial shirt is plain, straight, and white. The
would be
from Giovanni caught dead
Coccotti!! Tired in of athat
cheap
static Capitol
pattern suit.
on your tie? Try the Vid-Tie from Italian
ties are often a solid color with small
designer Shirts are exclusively
Giovanni Coccotti! The button-down
Vid-Tie uses collars in fiber optic weave so that you can
a special
decorative patterns. These patterns are made
wear the white
newestor light
designscolors,
from some
the with[Image]stripes. Tiesvideo artists. Use Vid-Tie's patented
hottest
to order and are frequently the symbol or logo
are to
"Flexi Slot" usually
insertabstract
chips ofpatterns that go
your favorite subtly
films, fractal patterns or the hottest new works by
of a regiment, university, academy, or
with the
video artists likesuit. CapitolPay
Ulf Sührer! Pricing:
¥100Jacket to get100¥,
the real thing!
corporation. Imperial Pricing: Jacket 800¥,
Pants 90¥, Shirt 75¥, Tie 50¥.
Pants 700¥, Shirt 400¥, Tie 400¥.
MISHIMOBILITY
(10,000¥)
"These suits are similar to the Cybertronic line, but are most commonly found in basic black.
The Mishima suit is unique and very formal, and is usually only worn by CEOs and diplomats."
The Mishima jacket has the lapels of a dinner jacket, always in dark gray shades, with a
buttonless (concealed) vest in either black or gray. Mishima shirts are similar to white tuxedo
shirts, with a wide tie, either solid or striped in red or black. Mishima Pricing: Jacket 3000¥,
Vest 1000¥, Pants 1500¥, Shirt 1000¥, Tie 500¥.
ITB LASER SHARPENER (4-E2)
From Ian Thomas Bradley comes this unique item for re-edging monofilament blades. While monoblades and
ceramic edges will usually retain their edges throughout the lifetime of the weapon, there are unhappy
occasions when the blade picks up a significant chip or nick. Since crystalline weapons do not react well to
conventional sharpening techniques, ITB has developed the Laser Sharpener. Shaped like a conventional knife
block, the ITB Sharpener contains a high-powered microlaser which will re-edge any monoblade in under a
minute. Hand-held versions of the Sharpener are available at the same price and can be used to re-edge
swords, katanas, and other melee weapons. Availability: Rare. Cost ¥300. Street Index: 4
MAGHOLD
The MagHold is a pair of thin plates, connected to a tiny power pack, which adhere to any surface, typically the
outside of a piece of armor. Simply sandwich the surface between the MagHold plates, and integral magnets
will hold them in place. When a piece of equipment or a metal weapon is brought into contact with the outside
plate, a pressure sensor activates a second, powerful electromagnet, attaching the item to the plate. The
MagHold has been developed for use in place of knife sheaths (steel and alloy knives only, 20¥), tool belts
(25¥), pistol holsters (non-ceramic models only, (50¥), and ammunition belts (cased steel alloy only, 50¥).
Availability: Common.
UNIWARE "HOLOPIN"
Want to impress your boss and stand out from your co-workers? Then throw away that old corporate logo pin
and get a new Holopin! This mini-hologenerator can be clipped on to your lapel or tie, and is capable of
displaying a full color, three dimensional animated logo. Have it customized at any of our worldwide retailers.
For ¥75, you can buy it everywhere! SO many people already have it! Why not you?
CYBERWARE
WAVETECH MARINE REBUILD
I found out first hand that standard cyberlimbs don't react kindly to the ocean environment. The constant salt
spray can corrode fittings, futz up the contraction rate of myomers, and in general wreak merry hell on your
subsystems. Not to mention how much fun it is trying to swim when your balance is thrown off by a big hunk
of metal and plastic filled with water. So the first thing you should do before walking up the gangplank is get
all your cyberlimbs rebuilt to marine specifications with corrosion resistant diamond coat, composite
replacements for reactive metal parts, and smart air bladders to maintain your limbs neutral buoyancy
regardless of dive depth. It takes up one of your valuable option spaces, but I guarantee you'll be grateful for it
eventually. Cost: ¥2,500. Costs no Essence. Availability: Rare.
GO-JO ZIPPERS
Zippers are fun little add-ons which can be added to more places
than you might think. Lips, eyes, and other orificies are obvious
spots, but zippers are also great for subdermal pockets and flesh
holsters.
Game Notes:
No Essence lost for an addition to a subdermal pocket, up to 0.2 pt for zippers which seal the eyes or other
important spots. Cost ¥300.
GO-JO LEDS
Light Emitting Diodes in the 2050s are probably not quite technically like the LEDs we're accustomed to
nowadays, but the effect is about the same. LEDs are tiny glowing spots of light, in any color, which can be
implanted subdermally or added to a cybernetic. They can be placed inside any part of the body for that great
"flashlight-in-the-mouth" effect, and can spell out words, symbols, or patterns in any place desired.
Essence loss is between 0.1 and 0.3 pt, depending on the complexity of design and the area covered.
Cost ¥600.
„Never wipe your nose with your sleeve again!" This cyberlimb option takes one space, and allows the allergy-
prone cyberpunk a convenient way to get rid of bothersome nasal mucus. The dispenser holds a box of
Kleenex, with enough sheets to blow two hundred and fifty noses! Costs ¥50. Availability: Excellent.
BIOWARE
CONGEN "SEABREATH" SECONDARY GILLS
The burgeoning oceanic population has created an intense demand for workers capable of long term work at
moderate underwater depths. Now ConGen debuts the answer: the Seabreath respiratory rebuild. Our unique
osmotic membranes are installed in flow channels located in slits between the ribs to maximize gas exchange
with water passing through the mouth. By slightly reducing your excess lung capacity, and installing a
secondary tracheal valve, we make it a simple matter to switch from breathing air to dwelling in the watery
home of our ancient ancestors. After installing Seabreath we guarantee that whole new areas of underwater
employment will open up to you or we'll refund your money! Take the first step towards a bright future by
calling today to schedule your Seabreath rebuild. Cost: ¥30,000 Body Cost: 1. Availability: Common.
Effect: The user can breathe indefinitely in oxygenated water. The large absorption area of the gills make
subjects with this modification especially vulnerable to airborne toxins (+3 to TN), and the delicate tissues of
the gills are sensitive to damage (additional damage level from any blow to the torso for shock to the
structure).
Effect: Hands are webbed. Add +2 to your underwater mobility. Reduce Quickness by -1 for the purposes of
manipulation.
Effect: Stinger can strike targets within one meter with -2 to TN. A specialized form of martial arts called
Stingdance takes advantage of the injectors close combat capabilities and is gaining in popularity on oceanic
platforms.
Notes:Of course, a smart GM won't tell the players that the other chips are shut down until they really need to
use those chipped skills ...
HAPPY HAMMER
Stimulates the pleasure centers of the brain. Not quite as good as BTL, but good enough to keep
the user docile. The user will be euphoric and happy and will be happy to cooperate with just about any
request. To avoid these effects, make a Willpower(10) test. Costs 1,000¥. Required Memory 320 Mp.
HEADBANGER
This is a torture device. It stimulates the victim's pain center. +4 to all TN until the chip is removed. Some
varieties also keep the victim from screaming ... Willpower(12) test can be used to act normally and negate the
penalties for one round per success. Costs 3,000¥. Required Memory 320 Mp
HARVEY WALLBANGER
The user is mindlessly drunk. -2 to Quick, INT, and Willpower until removed. Willpower(10) test can be made
to fight the effects for one round per point of success.. 7,00¥. Required Memory 400 Mp
"BLINDFOLD" CHIP
Causes the user's eyelids to close. No amount of concentration will force them open. Useful for people who
have trouble sleeping, or for those who want to keep themselves (or others) from seeing their surroundings.
Memory Required: 200 Mp. Costs ¥1,500
"LOCKJAW" CHIP
This chip forces the user's jaw muscles to clamp shut. Used in situations where a gag is required but
unavailable, or to protect law enforcement personnel against an orally armed perp! Note : WCCI does not
condone the use of the Lockjaw Chip as a dietary or weight loss aid. Memory Required 320 Mp, costs ¥700.
"POPEYE" CHIP
Causes one of the user's eyes to close. As with the Blindfold Chip, the eye cannot be opened unless the chip is
removed. Useful for parties, or as an impromptu bandage to protect an injured eye. Must buy separate chips for
the right or left eye. Required memory 250 Mp, costs ¥250.
"WIDE-EYE" CHIP
(AKA, "The Matchstick") With this chip, the user's eyes are forced open, and he is unable to close them. Useful
as a medical aid to assist doctors and technicians in optical surgery or cyberoptic repair. Note : Prolonged use of
this chip can dry out and damage the eyes; WCCI does not condone the use of the Wide-Eye Chip for
indoctrination or brainwashing purposes, nor as a torture or sleep-depravation tool. Requires 320 Mp free mem,
costs ¥1,000.
Information Overload,
the SR conversions of
all the three IO books
for CP2020.
or visit my homepage:
http://www.cip.fak14.uni-muenchen.de/˜nmatausc
Thank you for reading this
book. If you haven*t, and
are deliberatly reading
the last page first, then
get the hell outa here,
drekhead.