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ON
FIRE AND SMOKE CONTROL IN AN ENCLOSEMENT
BY
SUBMITTED TO
IN
CERTIFICATION
We hereby certify that this project was carried out by Edim Chidi Henry
under my supervision, it conforms to acceptable and it is fully adequate in
scope and quality as a project in mechanical engineering.
Date
DEDICATION
This research work is dedicated to the Almighty God for his unconditional
love, mercy and guidance in making all these possible and successful.
2
Also to my Parents, for their love and care, financial and moral support. I
am sincerely grateful.
To the lecturers of the Department of Mechanical Engineering, University
of Lagos, Akoka, I express my loyalty.
ACKNOWLEDGEMENT
Special thanks to the Almighty God for the gift of life, his mercies and
compassion and for his overall guidance and protection towards me,
especially during this academic journey and experience.
I would also like to thank all the lecturers of the Department of Mechanical
Engineering for their prowess in rendering quality education to all the
students. And of course my supervisor, Dr. O.T. Olakoyejo for his help,
advice, words of encouragement and close supervision since the
commencement of my project.
Finally, to my mother; Ms Lucy Ojong Nsan, for their unconditional love
and care, I say thank you.
ABSTRACT
The move towards fire performance based design in building and
engineering regulations has
Table of Contents
FIRE AND SMOKE CONTROL IN AN ENCLOSEMENT.
1
5
CERTIFICATION
..2
DEDICATION
3
ACKNOWLEDGEMENT
..4
ABSTRACT
.5
CHAPTER ONE.
..7
1.0OBJECTIVES....
..7
1.1
WHAT
IS
FIRE
PROTECTION
ENGINEERING.7
1.2
SFPE
DEFINITION
7
1.3
FIRE
PROPAGATION
.8
1.4
FIRE
CONTROL
AND
SAFETY9
1.5
COMPUTER
FLUID
DYNAMIC
MODEL12
1.6
COMPREHENSIVE
FIRE
PROTECTION
AND
SAFETY
WITH
CONCRETE.13
CHAPTER
TWO
15
6
2.0
LITERATURE
REVIEW
15
CHAPTER
THREE
.19
3.0
METHODOLOGY
..19
3.0
FIRE
DYNAMIC
SIMULATOR
(FDS)
19
REFERENCES
.21
CHAPTER ONE
INTRODUCTION
1.0 OBJECTIVES
The ultimate goal is to understand the behaviour of fire and its
propagation in structures involving fire spread rate, ventilation, and
burning rate in real-life scenario through fire modelling as well as its
control measures with the use of sprinklers amongst others and safety
processes.
STANDPOINT;
Fire
protection
engineers
concern
building
protection
of
fire (also known as soot) tends to move to the top of a general flame, for
example, the fire produced in a candle stick in normal gravity conditions
becomes yellow. In zero gravity, like in outer space, convection seizes to
occur, and the flame is spherical, with a probability to become bluish and
proficient.
In combustion engines, several steps are taken to remove a flame. The
methods and steps depend squarely on whether the fuel is oil, wood, or a
high- energy fuel such as jet fuel.
Fire Propagation is simply the ability of fire to realistically spread and burn
objects in the world in real time.
The concept of the fire propagation is to give game games the ability to
have fire that actually acts like fire! When a flammable object is lit up with
whatever you have by a match, it creates a small fire. As we all know, fires
get bigger over time with whatever it is burning. The fire will eventually
get to a size where it can start burning other objects and the fire will
spread. Some of these objects after they have burned out will look
scorched and have a burnt look to them.
Fire propagation is a class of algorithms use to stimulate the spread of fire
under dynamic-systems. The complexity of fire propagation is that this
involves destruction of the environment and requires a game engine that
supports a degree of modification level geometry. Modelling fire can be
done simply by determining which components of the game environment
are combustible and then having fire spread to adjacent combustible
elements with each clock tick, or by more completely modelling the
elements of fuel, oxygen and heat which are required to spread fire.
In a 3D game engine, fire is modelled using a particle system, using a
small number of discrete particles which simulate the behaviour of flame.
Weapons such as flamethrowers or matches can be used to set game
elements on fire and fire may be transmitted from one game element to
the next based proximity. For example, in Half-Life 2, fire is propagated
between sources of fire such as gas canisters and gas valves which when
shot or lit by electric sparks, cause enemies in close proximity to burn and
10
take damage continuously until the flames go out or the enemy dies. In
this instance, the flames do not affect the level geometry, only NPCs and
certain physics objects within the level.
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Fire Issues
Fire issues come in different areas and forms; we can only talk about few
of them. In buildings, the presence of vertical shafts such as elevators,
escalators promotes and encourages fire spread through smoke and heat.
Also, buildings with limited vent holes such as windows would prevent fire
fighters from entering the building in time to extinguish the fire.
A buildings interior finish could spread fire to various places/ rooms in
within the building hence increasing the altitude and volume as well
destruction. Tall buildings or high rise buildings (e.g. six stories) are
difficult to approach in the case of fire accidents because of their height
and complexity.
Fire Control
There are several methods adopted in the issue of fire control, the most
frequently talked about methods include water-mist, sprinklers, fire
extinguisher to mention but a few.
The fire extinguisher is the handiest of them all. It can be said to be a
manual method of fire control. Fire Extinguisher is a portable device used
to put out fires of limited size. Such fires are grouped into four classes,
according to the type of material that is burning. Class A fires include
those in which ordinary combustibles such as wood, cloth, and paper are
burning. Class B fires are those in which flammable liquids, oils, and
grease are burning. Class C fires are those involving live electrical
equipment. Class D fires involve combustible metals such as magnesium,
potassium, and sodium. Each class of fire requires its own type of fire
extinguisher.
In the case of fire outbreak, fire alarms and detection systems are used to
alert rapid response and assistance. The alarms are triggered either by
manual or automatic means. The alarms are used to notify the occupants
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for evacuation process and also alert people who would engage in control
measures like the use of fire extinguishers.
Other various methods including the sprinkler, a system for extinguishing
fires, is designed to release water from overhead nozzles that open
automatically when a specific temperature is reached within the room
where it is installed. This is a much advanced system compared to the
manual fire extinguishers as it clears out the fire much quicker. The major
problem is that it equally ruins the room with water; therefore, in places
like offices, important files and folders could be lost or damaged.
Fire protection and control using sprinklers is the most cost effective way
of fire safety. They produce large scale sprays using sophisticated design
concept. Water is forced through an orifice to generate a continuous water
jet. This jet then strikes a deflector to form a thin sheet of water. The
sheet then disintegrates into ring-like ligaments and eventually into drops.
Despite diversity in size, shape, and design details, most modern fire
sprinklers use the same fundamental method of spray generation.
Several fundamental atomization studies have developed theories to
describe physical processes relevant to fire sprinkler spray generation.
There is also a separate body of more applied research focused on
quantifying discharge characteristics (such as drop size and velocity) and
dispersion behaviour from fire sprinklers. (according to an article on
KNOWING THE FIRE SPRINKLER SPRAY by N. Ren, C. T. Do, and A. W.
Marshall).
FDS (Fire Dynamic Simulator)
FDS is a large eddy simulation code for low speed flows, with an emphasis
on smoke view and heat transport from fires. It is computational fluid
dynamic (CFD) software
SMV (Smokeview) is a visualization program used to display the output
of FDS and CFAST simulations. Smokeview is a code developed as a
plotting and visualization tool to display results from FDS.
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SMOKE
Smoke is a collection of airborne solid and liquid particulates and gases
emitted when a material undergoes combustion, together with the
quantity of air that is entrained or otherwise mixed into the mass. It is
mostly and commonly seen as an unwanted product of fire.
FLAME
The flame is the visible portion of the fire. When it becomes really hot, the
gases may become ionized to produce plasma. Depending on the
substances alight, and any impurities outside, the colour of the flame and
the fires intensity differ/vary.
Is most sophisticated
APPLICATION
1.6
Fire investigation
COMPREHENSIVE
FIRE
PROTECTION
AND
SAFETY
WITH
CONCRETE
In comparison with other common construction materials concrete offers
superior performance on all relevant fire safety criteria, easily and
economically.
Using concrete in buildings and structures offer exceptional levels of
protection and safety in fire:
Concrete does not burn and does not add to fire load
Concrete does not produce any smoke or toxic gases, so help reduce
risk.
To protect life
To protect property
Fire stages
Incipient - invisible combustion gases, without smoke or flame, no
appreciable heat release.
Smouldering - heat still absent, combustion gases now visible as smoke.
Flame - actual fire is produced, a column of gases made luminous by
intense heat.
Heat - follows concurrently or just after flame stage tremendous
amounts of heat released.
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CHAPTER TWO
2.0 LITERATURE REVIEW
In recent time many journals on fire protections engineering has being
publish regularly and a list of recent published peer reviewed papers and
book of relevant to fire protection engineering. work was done by
Raymond Friedman he considered various elements of fire protection
engineering on regard to the blend of science and he also itemize some
scientific questions which is relevant to fire protection engineering which
include chemistry, fluid mechanics, heat transfer( radiation, convection,
conduction). He also made comments on fire behaviour, comments on fire
resistance of structures including internal partitions, comments on human
behaviour, comment on toxic effects, comment on smoke control,
comments on fire risk analysis [1].
Work was also carried out by Raymond Friedman on survey of computer
models fire and smoke. A worldwide survey was conducted of operational
computer programs, from 10 countries, were identified, and including
compartment fire models, fire-sprinkler interaction models, and submodels for fire endurance, building evacuation, thermal detector actuator,
fire spread on wall , and smoke movement[2].
Andrew K. et al wrote on newly-developed compress air foam system and
it fire suppression performance based on overhead fixed pipe installation,
17
They
Edward k.Budnick their works was base on principle of smoke control and
the practical application of these principles to zoned smoke control
systems. Zoned smoke can use dedicated fans or the fans of buildings
heating, ventilating and air conditioning(HVAC) systems. The paper also
discusses concerns with systems that only purge in an attempt to control
smoke movement[8].
Colleen Wade, addressed a subject in the issue of fire risk assessment
using building fire safety engineering method. This building fire safety
engineering method (BFSEM for short) was used to assess fire scenarios
and rooms in buildings that potentially form the worst case scenarios. The
use of networks and chats were used to highlight the various scenarios,
assess the room in question and produce or evaluate alternative
prevention strategies to counter the problem [9].
The calculation of combustion process with the mixture-fraction concept is
based on a simple one-step reaction assumption. The combustion model
in the simple chemically reacting system was summarised by Lockwood
and Naguib. A conserved property (the quantity, )) of the flow under
chemical reaction is defined as follows: =Y f (1r ) Y o 2
19
by
is
complicated
process which
is
and
Jackson
discussed
the
effects
of
corrosion
and
dissolved in water being charged is one source of reactive oxygen, and air
trapped during charging into unvented piping is another source. Three
other factors listed by them are; (1) selection of pipe material, e.g., lowcarbon steel versus copper versus plastic, (2) the corrosivity (corrosive
properties) of the available water supply, and (3) ambient environmental
conditions, e.g., temperature and pressure. The consistency and stability
of metal fire sprinkler piping systems depend on how the designers and
operators address the factors, as well as the spontaneous, localized
acidification of water that tend to occur during long confinement times[18].
Fire sprinklers have been subjected to constant concerns from corrosion
because of their water-filled and pressurized low-carbon steel piping
system. Corrosion has been a threat in pressurized, water-filled, lowcarbon steel piping systems for a long time. 1951 Speller talked on the
effect of oxygen in increasing ironwater corrosion and concluded that
reducing exposure of water-filled, low-carbon steel pipe to dissolved
oxygen would reduce internal corrosion in the sprinkler[19].
CHAPTER THREE
3.0 METHODOLOGY
3.0 FIRE DYNAMIC SIMULATOR (FDS)
Fluid Dynamics Simulator is one aspect of computational fluid dynamics
(CFD) model of fire-driven fluid flow. The software calculates numerically
21
all Navier-Stokes equations and shows how smoke and heat propagation
from fire.
Smoke-view is the companion visualization program that is used to view
the display output of FDS.
FDS is basically a computer program that is designed to solve equations
that describe the evolution of fire. It reads the input parameters from a
text file (WordPad, notepad), computes the numerical solution of these
parameters with the governing equations and writes user specified output
data to file.
In this case, the FDS programme was used to simulate numerically, a fire
scenario in a car park, propagating from the top of a car and ultimately
spreading around a certain range.
How to predict fire spread
Physical models of fire spread estimate the flux between burning and
unburned fuel in order to determine the rate of fire spread. It is assumed
that all heat transfer involved in the combustion reaction satisfies the
conservation of energy. The conservation of energy is expressed as
this equation states that, under steady-state condition, the rate of fire
spread R, in m/s, is equal to the ratio of the heat received by unignited
fuel ahead of the fire, q, in j/s-m2, over the heat required to ignite the fuel
at the leading edge of the fire, Q, in j/m3. The total energy flux received
by the unignited fuel, q, is equal to the sum of the individual u energy
fluxes received due to heat transfer via radiation, convection and
conduction.
22
GOVERNING EQUATIONS
ENERGY EQUATION
Q E w
=
+
t t t
done
COTINUITY EQUATION
+ . j =
t
MOMENTUM EQUATION
F= Q(U o utU i n)
REFERENCES
23
work
[11] EUR 18868 EN, Development of Design Rules for Structures to Natural
Fire in Large Compartments, European Commission, Technical Steel
Research Report, 1999.
[12] Development of Standards for Field Models; Fire Research Report
Number 85, November 2003, Brian Hume , ODPM,
[13] A Computer Model of
[14]
Morgan,
H.P.,
Ghost,
B.K.
and
Garrad,
G.
(1999).
Design
25
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