Vous êtes sur la page 1sur 62

This is meant to be a concise list of player-visible changes (very minor

changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/1.12/changelog
Version 1.11.18:
* Campaigns:
* Eastern Invasion:
* Updated maps for scenario 14, 16 and 17b.
* Under the Burning Suns:
* Fixed recruited Desert Archers being always male.
* Fixed malformed rand range errors during AI turns on medium difficulty
in 'A Stirring in the Night'.
* Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and
Star unit types
* Fixed bug #22800: Cloaked Figure appears in strange location.
* Fixed bug #22799: No allies killed by enemy reinforcements.
* Fixed bug #22790: Various problems with dehydration.
* Language and i18n:
* Updated translations: Hungarian, Italian, Lithuanian, Slovak, Spanish.
Version 1.11.17:
* Language and i18n:
* Updated translations: Czech, German, Lithuanian, Slovak.
* Miscellaneous and bug fixes:
* Reverted changes to Mushroom Grove terrain stats from version 1.11.16 (see
bugs #21971, #22336).
* Fix bug wherein dbus notifications did not have a wesnoth icon
* Fix bug wherein chat history synopses weren't working right in the dbus
notifications
Version 1.11.16:
* Add-ons client:
* The Update All button is now displayed on all Add-on Manager views instead
of just the Upgradable filter view, and enabled only when there is at
least one add-on that may be upgraded.
* Campaigns:
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.
* Legend of Wesmere
* Disabled the non finished chapters 4 and 5 in the mp port.
* Fix scenario 3 which was broken after a map change.
* Northern Rebirth:
* Fixed Sister Thera and Father Morvin respawning into the recall list if
the other is on the north or west map edges.
* Son of the Black Eye:
* Minor balance tweaks to scenarios 15, 17 and 18.
* Language and i18n:
* Updated translations: French, German, Vietnamese.
* User interface:
* Fixed most of the minimap buttons and the End Turn button appearing
without contents or in the wrong state during WML start events until they
are interacted with or control is given to the player for the first time.

* Added a button to copy the in-game Chat Log dialog contents to clipboard.
* OS X: Fixed mouse tracking issue for retina displays.
* WML engine:
* Fixed a regression in 1.11.14 causing WML parser/preprocessor errors to
not interrupt the game load sequence or display an error message in-game,
resulting in loading malformed/incomplete WML data
<http://r.wesnoth.org/p571380>.
* Miscellaneous and bug fixes:
* Partial moves now able to be continued properly in whiteboard (bug
#22231).
* Changed the fungus overlay terrain to prefer the movement costs of the
base terrain (bug #21971).
* Default to classic minimap unit/village color coding (colored by side).
* Default to classic minimap terrain representation (satellite view).
* Added a default hotkey binding for the terrain description help action
(Ctrl+t).
* Deleted obsolete UI themes.
* Disabled orbs for enemy units.
* Fix bug that caused wrong or missing minimap data to be displayed in the
preview pane when loading games.
Version 1.11.15:
* Language and i18n:
* Updated translations: Portuguese
* Miscellaneous and bug fixes:
* Reallow selection of another unit on same side without deselect first
Version 1.11.14:
* Language and i18n:
* Updated translations: Hungarian, Slovak.
* Miscellaneous and bug fixes:
* Fix bug stopping drag+drop for unit movements
* Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
* Fix unit move continuation if enemy discovered (#21372)
Version 1.11.13:
* AI:
* Micro AIs: fixes for a variety of rarely occurring but serious bugs
* Language and i18n:
* Updated translations: Czech, French, Hungarian, Italian, Lithuanian,
Slovak.
* Miscellaneous and bug fixes:
* Statues are no longer displayed in the "Damage versus" tooltip.
* Use a dropdown menu for both "skip replay" and "enter blindfold".
This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
performance on retina devices.
* Fix bug which caused timer to be refreshed twice when time runs out.
* Use one combo box instead of check boxes for replay options in lobby.
* Dropped sides now default to idle rather than human control, this fixes an
issue with the host immediately getting vision of dropped sides in some
cases.

* Disable notifications should now work for other desktops besides KDE.
* The replay viewer now proceeds through sides with empty controllers when
using the "play_side" button, thus matching the behavior of the rest of
wesnoth. Bug fix #21025.
Version 1.11.12:
* Campaigns:
* The Hammer of Thursagan:
* Rebalanced scenarios 'Invaders', Mages and Drakes' and 'Fear'.
* Language and i18n:
* Updated translations: German, Greek, Scottish Gaelic, Slovak.
* Units:
* Increased the experience requirement for the Rami from 32 to 39.
* Increased the experience requirement for the Saree from 56 to 64.
* Miscellaneous and bug fixes:
* Fixed halos glitching through locations that become shrouded after the
halo is rendered for the first time.
* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.12
Version 1.11.11:
* Campaigns:
* Eastern Invasion:
* Updated maps for scenario 8, 11, 12, 14, 16 and 17a.
* Under the Burning Suns:
* Fixed broken unit type appearing in The Final Confrontation.
* Language and i18n:
* Updated translations: German, Italian, Slovak.
* User interface:
* Non-team labels no longer remove team labels that were present in the
same hex.
* Miscellaneous and bug fixes:
* Units can no longer be moved in linger mode (bug #21450).
* Labels are now removed when shroud/fog is removed, rather than waiting
for a new turn (bug #21434).
* Percent signs show when describing traits that increase damage or attacks
by a percentage (bug #21577).
Version 1.11.10:
* Campaigns:
* Eastern Invasion:
* New world map.
* Rewrote scenario 'Training the Ogres' and renamed it to
'Capturing the Ogres'.
* Rewrote scenario 'Captured'.
* Heir to the Throne:
* Fixed Delfador clobbering whichever unit happens to be standing on
31,11 at the end of The Bay of Pearls, causing it to disappear
forever.
* S15 (The Lost General): fix bug of sighted events firing too early
* Legend of Wesmere:
* Fixed missing journey map background in story screens.

* Son of the Black Eye:


* Rebalancing of the campaign is now complete
* Language and i18n:
* Updated translations: Scottish Gaelic
* Multiplayer:
* Fix for bug #21405, in a series of features:
* The abort option presented to the host when a player disconnects
from a networked game is now a "save and abort" option.
* New Idle controller status: Sides may now be set in an "idle" state
by the host when a player disconnects from a network game. This does
not give any player control or vision. To proceed with the game, the
host must reassign the side's controller using :control, :droid, or
:give_control as usual. (give_control existed but was not documented)
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* New "Blindfold Replays" option: Observers may check a box in the
lobby so that if they join a game, they will be "blindfolded" and see
only a black screen until they are given control of a side.
* Units:
* New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.
* User interface:
* New UI for displaying errors detected during the core and add-on WML
loading process (parser and preprocessor errors), including the
ability to copy the report to clipboard.
* New UI for displaying the notification that a screenshot or map
screenshot was successfully saved to disk, including options to open it
in an external application, copy the path to clipboard, or browse the
screenshots folder.
* Force grayscale antialiasing for text rendered using Cairo/Pango (e.g. by
GUI2) on Windows to work around ClearType-induced glitches (bug #21648).
* Added descriptions to the options in Preferences -> Display -> Themes.
* Miscellaneous and bug fixes:
* Users now get a warning if they start a multiplayer scenario through the
title screen load button, as this may cause eras and modifications not
to work correctly in subsequent scenarios of an mp campaign.
Version 1.11.9:
* AI:
* Default AI: Gold saving is turned off by default again.
* Campaigns:
* Heir to the Throne:
* Gave Li'sar a new ability "initiative" (grants adjacent allies first
strike in melee).
* Son of the Black Eye:
* Rebalancing of the campaign continues and is done for Scenarios 1 (End
of Peace) through 8 (Giving Some Back).
* Language and i18n:
* Updated translations: Dutch, Portuguese, Scottish Gaelic.
* Units:
* Decreased the strikes of the Dwarvish Lord's hatchet attack from 2 to 1.
* Fixed subtle magenta TC for the Giant Mudcrawler sprites not being

enabled in-game.
* User interface:
* Corrected most of the issues left with the new default theme.
* Reintroduced the alignment, race and side being shown in the sidebar.
* Adjusted the theme to the size and shape of the new minimap frame images.
* Certain changes to the used text colors, sizes and alignment.
* Restored the old controll scheme as the default
* Fixed hidden variations of unit types (hide_help=yes) being listed in the
help browser when they shouldn't.
* Truncate long Advanced Preferences entries with ellipses to avoid
situations where the listbox is wider than the Preferences dialog frame.
* Team color is now applied on the Unknown unit icon in the game Status
Table regardless of whether the side's leader unit supports team color.
* Miscellaneous and bug fixes:
* Fixed possible invalid memory access issue in the MP sides configuration
code causing crashes for some users (bug #21449).
* Fixed broken image references in the Gameplay -> Time of Day help topic.
Version 1.11.8:
* Add-ons client:
* Introduced new add-on type "SP/MP Campaign".
* Redesigned Add-ons Description dialog, including support for displaying
add-on feedback page URLs.
* Campaigns:
* Dead Water:
* New world map.
* Delfador's Memoirs:
* Updated sprite and animations for the Wose Shaman.
* Eastern Invasion:
* Made Dacyn use teal TC and Mal-Ravanal blue TC, to make them fit the
portraits more.
* Updated maps for scenario 1-7.
* Heir To The Throne:
* Increased Li'sar's lvl3 hitpoints from 52 to 62.
* Implemented the portrait variations for Delfador and Asheviere.
* Changed Kaylan's portrait and gave him teal team coloring.
* Changed the flaming sword so it's now a 25% increase to damage, instead
of changing the damage to 15-4.
* Added a new mechanic to Sceptre of Fire. By standing still for a turn,
Delfador can now tell the player the shortest path to the Sceptre.
* Fixed Konrad's level 1's attack animation giving an 'image not found'
error.
* Liberty:
* New world map.
* The Rise of Wesnoth:
* New world maps.
* Redesigned scenario 'A New Land'.
* Son of the Black Eye:
* Rebalancing of the campaign continues and is mostly done for Scenarios 1
(End of Peace) through 8 (Silent Forest).
* Updated sprites and animations for the Orcish Shamans.
* Graphics:
* New and updated animations for the Loyalist Horseman.
* Language and i18n:

* Updated translations: Catalan, Chinese (Traditional), Dutch, Galician,


Japanese, Latin.
* Multiplayer:
* Unit names and genders are now synced in MP games.
* New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now
available.
* Replays:
* Replays include the prestart and start events again.
* Unit names and genders are now synced between games and replays.
* Play/stop buttons are disabled again at the end of a replay.
* The 'reset replay' button works correctly and does not cause OOS
errors any more.
* User interface:
* Removed the possibility to undo unit recruits because it caused oos.
* Added a party full bell to the MP game configuration screen, played once
all human player slots have been taken.
* Change layout for advertized games in the MP lobby and add map icon.
* The "Compressed saves" and "Compress savegames using bzip2" options in
Preferences -> Advanced have been replaced by a single option,
"Compressed saved games", that lets the user pick between gzip (default),
bzip2, and no compression. Users who previously enabled bzip2 compression
will need to do so again.
* Added possibility to hide eras menu for campaigns in MP Create.
* Introduced side's name in MP Connect.
* Middle click scrolling is now based on distance from initial click instead
of the centre of the screen.
* Make sliders able to be scrolled with the mouse wheel
* Allow advanced preference booleans and mp modifications to be toggled
via double click
Version 1.11.7:
* Add-ons client:
* Add-ons downloaded with clients from this version onwards are shown
in the Remove Add-ons with their original titles from the add-ons
server now, instead of artificially generating titles by replacing
underscores from file names.
* Fixed color key disparities between the Add-ons Manager dialog and the
add-on Description dialog.
* It is now possible to choose the neutral/fallback add-on sorting in
the Add-ons Manager dialog used when no columns have been sorted by
the user.
* Report errors caused by faulty local .pbl files properly instead of
presenting them as network errors.
* Fixed regression from 1.11.0 resulting in memory leaks and/or
crash-to-desktop situations when failing to connect to an add-ons
server.
* AI:
* The AI uses now a new recruitment engine. Some scenarios may be
not balanced yet.
* It is possible to choose a stronger AI in multiplayer games
('Strong AI (RCA)'). For now it affects the recruitment CA only.
* Campaigns:
* Heir to the Throne:
* Gave Moremirmu a matching holy sword attack icon (bug #21248).

* Liberty:
* Gave the Death Squire the submerge ability.
* Increased the Death Squire's blade resistance from 10% to 40%,
pierce resistance from 30% to 60% and lowered its impact resistance
from -10% to -20%.
* Greatly decreased the Death Squire's HP from 66 to 44.
* Son of the Black Eye:
* We are currently in the process of rebalancing the campaign, making it
more difficult in accordance with its status as an expert level campaign.
Play testing and feedback by others would be extremely helpful.
Rebalancing has so far only been done for Scenarios 1 to 3.
* A number of other changes and fixes have also been made. See the complete
changelog for details.
* Under the Burning Suns
* Fixed several bugs with missing/incorrect dialog.
* Azkotep now correctly possesses Garak if only his champion is killed.
* Engine:
* CampaignWML support for multiplayer. Game will reload a config during
the creation of multiplayer game and possibly, after a player joins a game.
* Sides in a multiplayer campaign can be configured after each scenario.
* Graphics:
* Full animations for the dwarven thunderer line.
* New standing animation for the Dwarvish Berserker.
* New north-facing standing and attack animations for the Loyalist Spearman.
* New ranged attack animations for the Dark Adept line.
* Language and i18n:
* Updated translations: British English, German, Greek, Indonesian, Italian,
Korean, Lithuanian, Portuguese, Vietnamese.
* Multiplayer:
* Legend of Wesmere campaign is available to play in multiplayer.
* Unit changes and balancing:
* Gave the Death Knight the submerge ability.
* Increased the Death Knight's blade resistance from 10% to 40%,
pierce resistance from 30% to 60% and lowered its impact resistance
from -10% to -20%.
* Lowered the Death Knight's HP from 66 to 63.
* Lowered the Chocobone's hills defense from 50% to 40%,
mountain defense from 60% to 50%, fungus defense from 60% to 40%,
forest defense from 50% to 30%, and village defense from 60% to 40%.
* Increased the Chocobone's melee damage from 9-2 to 11-2.
* Increased the Chocobone's blade resistance from 10% to 20%.
* User Interface:
* Players can now assign hotkeys to wml menu items in the preferences menu.
* Revamped multiplayer "Create" screen and separated part of it to a new
"Configure" screen.
* MP lobby shows the campaign's name along the scenario's name
(CampaignWML only).
* Fixed potential misbehavior (including invalid memory access) from the
tray notifications code on Windows.
* New Game Paths dialog displaying filesystem locations used by the game
to read or write data, accessed from Preferences -> General.
* In-game Chat Log dialog now supports text search on timestamps, nicks,
and messages.

Version 1.11.6:
* Add-ons client:
* The Description popup displays the selected add-on's dependencies now,
using color-keyed statuses.
* Campaigns:
* An Orcish Incursion:
* New world map.
* Descent Into Darkness:
* New world map.
* The South Guard:
* Fixed double "lich found" event in Choice in the Fog.
* Language and i18n:
* Updated translations: Galician, Japanese, Lithuanian, Russian, Scottish
Gaelic.
* Units:
* Added description for the Wose race.
* User interface:
* Unit ellipses are now automatically updated if a unit gains or loses its
ZoC.
Version 1.11.5:
* Campaigns:
* Heir to the Throne:
* Updated Li'sar's movetype and resistances to match her armor.
* Legend of Wesmere:
* Scenario 05: Elvish Horse Archers can now carry the treasure.
* Scenario 09: the player's loyal units stay in the recall list, instead of
being stored and then unstored in scenario 14.
* Language and i18n:
* Updated translations: French, Galician, Latin, Lithuanian, Old English,
Portuguese, Portuguese (Brazil).
* User interface:
* Added notification support for Windows.
* Made it so that the "Back to Turn X" and "Back to Start" menu items work
with .bz2 saves.
* Removed Dfool and Experimental themes.
Version 1.11.4:
* AI:
* Reverted new Lua AI persistent storage mechanism for external CAs that
would crash Wesnoth under certain circumstances in 1.11.3. This will be
re-committed in an upcoming release.
Version 1.11.3:
* Campaigns:
* Descend into Darkness:
* Fix the surviving orc leader starting poisoned after scenario 5.
* Language and i18n:
* Updated translations: Chinese (Traditional), Indonesian, Italian, Polish,

Portuguese, Russian, Vietnamese.


* User interface:
* Fixed a bug in the cursor positioning in some text entries (bug #17220).
* Change Difficulty checkbox in Load Game dialog gets disabled if change
in difficulty of a loading game won't take effect (bug #20381).
* Dialog (wml_message) is shifted by the
distance between the left edge of the screen and the game map (bug #20592).
* Overhaul of the editor's gui
* WML engine:
* fix negative gold carried over (bug #20676)
Version 1.11.2:
* Add-ons client:
* Add a button to the Filter Options dialog to toggle all currently
displayed add-on categories at once.
* AI:
* Experimental Multiplayer AI
* Improve recruitment, notably first turn choices and units with poison.
* Improve selection of units for village stealing.
* Remove dependency on AI-demos add-on.
* Fix bug when playing on maps with a turn limit.
* Fix bug handling regeneration.
* Minor improvements in switching between castles.
* Add healer support micro AI to improve healer use.
* Retreat badly injured units more effectively.
* New [micro_ai] tag, 18 different Micro AIs, and 14 test scenarios
* This includes AIs for 7 different animal behaviors, bottleneck defense,
2 different guardians and a coward, healer support, lurkers,
messenger escort, patrol, protect and move a unit, and 2 alternative
recruiting strategies.
* Documentation at http://wiki.wesnoth.org/Micro_AIs
* Campaigns:
* New world maps for Heir to the Throne, The South Guard, Sceptre of Fire and
Son of the Black Eye.
* Sceptre of Fire:
* Allow game to continue after completing scenario (reported in forums).
* Son of the Black Eye:
* Prevent infinite loop if fewer than two transport ships (bug #20389).
* Graphics:
* New title screen background.
* Language and i18n:
* Updated translations: British English, Chinese (Traditional), Dutch,
Estonian, French, Galician, German, Italian, Japanese, Latin, Lithuanian,
Portuguese, Portuguese (Brazil), Slovak, Vietnamese.
* Multiplayer
* Fixed some issues with Dark Forecast skipping spawns and failing to end.
* User interface:
* Allow copying the selection in the old (default) lobby using
Ctrl+C/Command+C.
* Color coded the resistance table in the hp display's tooltip.
* Tooltip for the movement points display shows the movement costs.

* Updating the shroud after delaying shroud updates is done gradually instead
of instantly.
* Fixed viewport centering issues with the Next Unit action, and some WML
actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793).
* Removed the "move unit to hexfield" feature.
* WML Engine:
* When a map is replaced the number of owned villages for a side is updated
properly.
* Miscellaneous and bug fixes:
* The undo stack is preserved across a save-reload.
* Fixed the present in-game command line autocompletion feature so it
actually works without using :debug.
* Make drakes fly on volcano tiles (bug #20485).
Version 1.11.1:
* AI:
* New AI: Experimental AI
* Improved recruitment, castle and village management over current default
AI.
* Campaigns:
* Dead Water:
* Stunned units are now marked with a status icon.
* Delfador's Memoirs
* Add dummy side to cutscene to avoid crash at end of story part
(bug #20208).
* Eastern Invasion:
* New set of portraits.
* Legend of Wesmere
* Scenario 02: Replaced the moveto events for checking the
dwarvish borders with enter_hex events.
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
part (bug #20208).
* Under the Burning Suns:
* Keep a spawned unit from disappearing on reload in scenario 6b.
* Stunned units are now marked with a status icon.
* Language and i18n:
* New translation: Scottish Gaelic.
* Updated translations: British English, Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Ukrainian.
* Multiplayer
* New add-on type: modifications.
* GUI2 configuration options for eras, scenarios and modifications.
* Dependency system for eras, scenarios and modifications.
* Silver Mage no longer allowed as a leader in Age of Heroes.
* Terrain:
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
Rainforest (^Ftr) terrains.
* User interface:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field
* Units in reach of a hex field are highlighted during selection.

* Highlighting and labeling the selected hex field with the amount of in
range units.
* Left click on a controlled one triggers the move.
* Preferences
* "Hotkey Settings" dialog redisigned.
* Features a tab for each hotkey scope.
* Truncates hotkey descriptions to keep the dialog functional,
but shows their full description as help tooltips.
* Allows reasigning hotkeys
* Cancel button to discard any changes
* Assigning of more than one hotkey per action possible
* Support for assigning mouse buttons to actions
* The recruit and recall commands are restored when right-clicking on a
leader, but with new semantics -- only that leader's recruits/recalls will
be presented as options.
* The statistics window can now show per-scenario statistics.
* The sidebar now includes specials when reporting a weapon's damage.
* The sidebar now includes all specials when reporting a weapon's number of
attacks (not just swarm).
* Active/inactive highlighting for abilities and weapon specials in the
sidebar.
* The "repeat recruit" command now refers to the last recruit by the current
side, rather than the last recruit by the current game client.
* Refinements to undo stack management, sometimes allowing moves to be undone
after "update shroud now" (if those moves did not affect fog/shroud).
* Whiteboard
* Don't end turn if executing all actions in another way than using the
"end turn" button/hotkey. (bug #19901)
* Miscellaneous and bug fixes:
* Fix invalid memory access crash resulting from deleting all saved games
in the Load Game dialog.
* Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924).
* Fix OOS when observe scenario 2 in a multiplayer campaign (bug #20217).
Version 1.11.0:
* Add-ons client:
* The Update Add-ons dialog has been replaced with an alternate view mode
for the main Add-ons Manager.
* The Add-ons Manager now allows filtering add-ons by installation status
(all, installed, not installed, upgradable).
* Add-ons in the Add-ons Manager are initially sorted by title instead of
the order they were originally uploaded to the server.
* Add-ons with broken/unavailable dependencies are reported to the user.
* The add-on dependencies prompt reports all recursively-resolved
dependencies, not just the direct dependencies.
* Add-on installation, upgradability, and publish status is reported as a
footnote for every list entry, plus a field in the Description dialog.
* The Add-ons Manager filter textbox is preserved during the same
connection (i.e. while installing multiple add-ons).
* Campaigns:
* Added a note to all final scenarios, stating which one is the last
scenario.
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives
change and turn limit is extended.
* The Chase: fixed some missing messages if no unit with role=speaker is

present.
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.
* Eastern Invasion:
* Revisions to dialogue and part of the story.
* Heir to the Throne:
* Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
when capturing them in The Elves Besieged
* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
* Legend of Wesmere:
* Fix bug #19577 - some terrain was not snow covered.
* Sceptre of Fire:
* Keep recall list at end of scenario 7
* Son of the Black Eye:
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
Civil War.
* Fixed bug #19684: Kapou'e says a different message if he kills the first
Elf in Silent Forest
* Silent Forest: the messages that appear upon killing the first Elf can be
translated differently depending on the Elf's gender
* The Hammer of Thursagan:
* Karrag now gets enough gold to actually recruit when met.
* The South Guard:
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
is seen, and if the player allies with the Elves, then both Urza Afalas
and Mal M'Brin must be defeated
* Tutorial:
* Applied patch #3203: Allow to end the scenario via the right-click menu.
* Fixed bug #19316: Narrator messages are now translated.
* Replacd $unit.type by $unit.language_name to make a string completely
translateable.
* Fixed bug #19367: Incomplete i18n in wesnoth-tutorial.
* Under the Burning Suns:
* Made it so that Kaleh gets the default AMLA after he's been fully
upgraded.
* Fix appearance of flood on wooden boards.
* Made it so that all units are rehydrated quietly upon victory in scenario
two.
* The Human Commander unit now uses the smallfoot movetype instead of
woodland.
* Display dehydration status in the sidebar.
* Ensure player always has positive gold leaving the cave in Out of the
Frying Pan.
* New and much improved AI for human messenger in "Out of the Frying Pan".
* Taking all items is now optional.
* Finding the map in scenario 3 is now useful.
* Healers now prevent dehydration instead of removing it, so they no longer
heal dehydrated units.
* New art for Dark Assassin.
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.
* Smaller font for displaying the terrain information.
* Less space between the map coordinates and the terrain information
(no need to display defense value)
* More width sidebar
* Features one more editing tool per row.
* Additional brush
* Button for default zoom switching.

* Space for a second row of editing tools.


* Terrain group selection from a menu, saving a lot of space.
* Help menu:
* Added a new Add-ons section explaining add-on usage basics.
* Added more elaborate descriptions for the Units, Abilities and Weapon
Specials sections, with the intent of reducing confusion when they are
initially empty (feature request #13914).
* Language and i18n:
* New translation: Ukrainian.
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Dutch, Estonian, Finnish, French, Galician,
German, Greek, Hungarian, Indonesian, Irish, Italian, Japanese, Korean,
Latin, Lithuanian, Norwegian, Old English, Polish, Portuguese (Brazil),
Russian, Slovak, Spanish.
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug #19677.
* Fix an accidental terrain type change in Isar's Cross.
* Fix attacker side being human in 6p_Team_Survival.
* Canceling the sides setup screen when hosting a MP game now brings the
host back to the game configuration screen first instead of returning
immediately to the lobby or (for hotseat) titlescreen (bug #7130).
* Terrain:
* New tropical forest images.
* New palm forest terrain.
* Deprecated flowers (Ggf) and Volcano (Qv) terrains removed.
Use Gg^Efm and Mv respectively.
* Fix bridge/rail transitions to each other.
* New stone, hanging, and wooden chasm bridges.
* User interface:
* Restored leader unit image in Load Game dialog (bug #18683)
* Added a "Back to Start" option to the game menu to load the current
scenario's start save if it is available (feature/bug #18027).
* Added tooltips to Load Game dialog (feature/bug #18249).
* Added a Reset All button to Hotkey Settings dialog in preferences
(feature/bug #3797)
* Map editor now displays invisible overlay terrains on main map.
* Re-fogging does not occur in the middle of the player's turn.
* Fixed provided saved game filenames being ignored when requesting to
save a MP game due to a network or OOS error (bug #19562).
* Clicking a unit does not reveal adjacent hidden units (bug #19381).
* Trying to initiate movement (or an attack) before previous movement is
finished no longer unselects the current unit (bug #19734). (The new
movement command is still deliberately ignored.)
* The recruit and recall commands no longer appear in the context menu
for shrouded or (visibly) occupied hexes.
* Fixed bug #19844: Block recruiting into shrouded hexes.
* Fixed bug #19783: Disable commands while WML menu items are executing.
* Fixed bug #19533: Both damage tooltips now take into account local factors.
* Whiteboard:
* Fixed bug #19369: Using planning mode can cause losing ability to move my
units
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move

* Fixed bug #19581: Leader can still move after a planned recall.
* Shortened all context menu items.
* Fixed bug #19619: In local games, units keep ghosted appearance during
opponent's turn.
* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
* Fixed bug #19618: Problems with ending turn with impossible moves.
* Fixed bug #19615: Can see part of opponents' planned moves in local
multiplayer game.
* Miscellaneous and bug fixes:
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
platforms using XDG layout (no compiled-in preferences path override).
* Fixed bug #19503 : "maximum auto saves" setting now works correctly.
* Units can now have a new value ("vision") which is used for sight range
instead of movement.
* Vision range can have its own costs now.
* Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)
Version 1.10.0:
* Campaigns:
* Legend of Wesmere:
* Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
player after the arrival of Kalenz.
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian,
Old English, Polish, Serbian, Slovak, Spanish.
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284).
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
has a faction not in the default era, a standard set of units (aimed at
Khalifate) is used now.
* Fixed bug #19083: allow attack to happen normally without causing OOS if
turn time runs out in attack selection dialog.
* Whiteboard:
* Fixed bug #18635: Percentage not displayed for units selected at their
future position.
* Fixed bug #19142: attacks can be simulated between units (for which this
shouldn't be possible).
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
* Fixed bug #19222: After 'delete planned action', the unit is almost
invisible.
* Fixed turn not finishing when moves were planned for future turns.
Version 1.9.14:
* AI:
* Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select
attacks.
* Campaigns:
* Sceptre of Fire:
* New set of portraits.
* Language and i18n:

* Changed font used for CJK languages to DroidSans.


* Updated translations: British English, Chinese (Simplified), Czech, Dutch,
Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian,
Slovak, Spanish.
Version 1.9.13:
* Language and i18n:
* Updated translations: British English, Czech, Dutch, French, Galician,
German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish,
Russian, Serbian.
* Multiplayer:
* Fix user interface set to side 1 when entering linger mode
(bug #15847).
* Fixes showing of larger portraits on smaller screens
(bugs #17961 and #18686).
* Unit changes and balancing:
* Changed the Lancer's and the Deathblade's AMLA requirements to conform to
the current AMLA standards.
* User interface:
* Fixed bug #19118: Default theme: coordinates overlap with the clock status
panel on small horizontal resolutions. Also fixed for the widescreeen
theme.
* Made it so that "AM"/"PM" show up in the default and widescreen themes
on the lowest supported resolutions.
* Whiteboard:
* Display turn numbers on multi-turn planned moves.
* Fix attacks not finishing but still being transmitted over the network when
executing all actions.
* Miscellaneous and bug fixes:
* Forward ported a new version of multiplayer chat log history dialog.
* Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial.
* Added NativeClient port.
* Optimized screen update (zooming, ToD change) and framerate.
Version 1.9.12:
* Language and i18n:
* Updated translations: British English, Czech, French, German, Hungarian,
Indonesian, Italian, Latin, Latvian, Old English, Russian, Slovak.
* Multiplayer:
* Fixed missed side init if controller changes at side progression
(bug #16299).
* Fixed user interface not updated if controller changes (bug #19056).
* Whiteboard:
* Fix invalid actions not being detected until another action is created
* Erase invalid actions when you try to execute them
* Remove Suppose Dead action (until we can find a better UI for it)
* Fix bug #18774: Recalling with the whiteboard enabled causes crash
* Fix bug #19061: Crash on starting most campaign scenarios
* Fix getting "not enough gold" message when executing planned recruits/recal
ls
* Re-enabled multi-turn moves

* Various tweaks to visuals


Version 1.9.11:
* Language and i18n:
* Updated translations: British English, Dutch, French, Finnish, Galician,
Indonesian, Italian, Korean, Latvian, Lithuanian, Old English.
* Miscellaneous and bug fixes:
* Fixed disappearing UI buttons after changing windowed/fullscreen mode
or display resolution in Preferences during a game.
Version 1.9.10:
* Campaigns:
* Descent into Darkness:
* A Small Favor, part 1: used 24 hour ToD.
* Son of the Black Eye:
* To the Harbor of Tirigaz: used 24 hour ToD.
* Under the Burning Suns
* Subterranean Struggle: no longer possible to win by allowing allies to
die.
* Across the Harsh Sands: the Black Hand oasis is no longer possible to
enter without triggering the bandits.
* Graphics:
* New Animations:
* Goblin spearman run SE.
* Merman fighter attack SE.
* Terrain:
* Tall encampment keep can now be placed next to the tent encampment keep.
* Forest/hill terrain combinations no longer appear black on the minimap
* Default team color always applied last; fixes bug #18817
* Removal of Khalifate unit images.
* Language and i18n:
* Made it so that all of the Hangul Syllables block is covered by the
font-loading code.
* Updated translations: British English, Czech, Dutch, Finnish, Galician,
Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
Old English, Portuguese (Brazil), Russian, Slovak, Swedish.
* Multiplayer:
* New map: Aethermaw.
* Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison.
* Terrain:
* Oasis may be placed on any terrain, aliased to base.
* New rotting variant for wooden bridge.
* Unit changes and Balancing
* All mounted units now have forest defense capped at
defense on forested hills from 40% to 30%
* Forests now give best defense and worst movement on
not just hills - fixes bug #18216.
* The XP required for an AMLA is now 50*level (and 25
always 150.
* Increased the HP of the Great Mage from 55 to 60.
* Increased the ranged attack of the Footpad from 4-2
* Removal of the Khalifate units, faction and era.

30%. This reduces their


all terrain,
for level 0) instead of
to 5-2.

* User interface:
* Removed waypoints UI feature ('w' key) since the whiteboard provides
similar functionality.
* Added option in advanced preferences that allows the twelve-hour clock
format to be used.
* Reenabled "delay shroud updates".
* Slowed units are now tinted to be recognizable at a glance.
* Miscellaneous and bug fixes:
* Reintroduced the "Liminal" alignment. Liminal units fight best during
twilight.
* Fix gold carryover if loading a save created in linger mode (bug #16111).
Version 1.9.9:
* Campaigns:
* Under the Burning Suns:
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain.
* Graphics:
* Terrains:
* Added Gray Coastal Reef and Tropical Coastal Reef.
* Language and i18n:
* Updated translations: British English, Estonian, French, Galician, Greek,
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
Vietnamese.
* Multiplayer:
* A New Land:
* Fixed 'agriculture' not getting translated sometimes and research
for agriculture not getting counted if the research order wasn't
changed. (bug #16477)
* Options to share knowledge with those who have learned everything about
whatever are no longer shown. (bug #14822)
* Music and sound effects:
* New track "Battle Epic" by Doug Kaufman.
* Unit changes and balancing:
* Decreased cost of Giant Rat from 13 to 6.
* Various changes to the defense, movement and resistances of the Giant Rat.
* Increased the XP requirements of the Arif from 40 to 47.
* Increased the cost of the Falcon from 10 to 12.
* Decreased the beak and claw attack of the Falcon by one each to 2-3 and
5-1.
* Decreased the HP of the Falcon from 19 to 18.
* Increased the XP requirements of the Falcon from 20 to 24.
* Increased the XP requirements of the Hakim from 33 to 39.
* Decreased the HP of the Jundi from 36 to 32.
* Increased the XP requirements of the Jundi from 35 to 44.
* Increased the cost of the Khaiyal from 20 to 21.
* Decreased the blade resistance of the Khaiyal from 30% to 20%.
* Decreased the pierce resistance of the Khaiyal from 0% to -10%.
* Decreased the impact resistance of the Khaiyal from 10% to 0%.
* Increased the melee attack of the Mighwar from 7-5 to 8-5.
* Decreased the HP of the Mighwar from 57 to 53.
* Increased the melee attack of the Monawish from 6-4 to 7-4.

*
*
*
*
*
*
*
*
*
*
*
*

*
*
*

Decreased the HP of the Monawish from 45 to 41.


Decreased the HP of the Naffat from 32 to 28.
Increased the XP requirements of the Naffat from 38 to 44.
Increased the cost of the Naffat from 17 to 19.
Decreased the melee attack of the Qatif-al-nar to 10-2.
Decreased the ranged attack of the Qatif-al-nar to 8-3.
Increased the XP requirements of the Rasikh from 40 to 150.
Decreased the melee attack of the Tineen to 10-3.
Decreased the impact resistance of the Falcon line from 0% to -10%.
The Falcon line now gets 2 traits, one normal trait and the feral trait.
The Naffat line is no longer able to get the strong trait.
Converted units with khalifatelightfoot to khalifatefoot movetype:
* Increased the fire resistance from -10% to 0% (Hakim only).
* Increased the impact resistance from -20% to -10%.
* Increased the village defense from 50% to 60%.
* Removed the khalifatelightfoot movetype.
Changes to khalifatefoot movetype:
* Increased the frozen defense from 20% to 30%.
Changes to khalifatearmoredfoot movetype:
* Increased the shallow water and swamp mp from 2 to 3.
* Decreased the mushroom grove defense from 50% to 40%.
Changes to the khalifatehorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases.
* Increased the forest mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the swamp defense from 30% to 20%.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the impact resistance from -10% to 0%.
Changes to the khalifatearmoredhorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases.
* Increased the reef mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the swamp defense from 10% to 20%.
* Decreased the hill defense from 60% to 50%.

* User interface:
* Whiteboard planning system:
* Added support for planning multi-turn moves.
* Added the option to hide allies' plans during a network game.
* Made action numbers colored according to team color.
* Made plan execution halt upon discovering hidden units.
Version 1.9.8:
* Language and i18n:
* Updated translations: British English, Estonian, Indonesian, Irish,
Latin, Old English, Russian, Vietnamese.
* User interface:
* Moved Animate Map option from Advanced Preferences to Display.
* Moved Reverse Time Graphics option to Advanced Preferences.
* Moved Scroll Tracking of Unit Actions display option to Advanced
Preferences, renamed to Follow Unit Actions.

* Moved Unit Standing Animations option from Advanced Preferences to


Display.
* Sort the Recruit menu by localized unit type names.
* Support for gamepads/joysticks.
* Whiteboard planning system:
* Added a new planned action type: "Suppose dead".
* Changed behavior of invalid actions (no longer immediately discarded).
* Disabled undo while planning mode is active.
* Made whiteboard plans visible to allied network players.
* Miscellaneous and bugfixes:
* Fixed bug #18117, saved games with Qatif-al-nar became corrupted.
* Fixed bug #18120, where Khalifate units were not getting the default AMLA.
Version 1.9.7:
* Graphics:
* Terrains:
* Modified Deep Water tiles for greater contrast with Shallow
* New Dead Great Tree
* Portraits:
* Drake Warden
* Language and i18n:
* Updated translations: Afrikaans, British English, Chinese (Traditional),
Galician, German, Greek, Indonesian, Irish, Japanese, Korean, Latin,
Lithuanian, Old English, Portuguese (Brazil), Serbian, Spanish, Swedish,
Vietnamese.
* Miscellaneous and bugfixes:
* Support for leader specific recruit lists.
Version 1.9.6:
* Graphics:
* Portraits:
* Added portrait for Khalifate Hakim.
* Terrains:
* New Igloo village
* Language and i18n:
* Updated translations: Afrikaans, British English, Dutch, French, Galician,
German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.
* Multiplayer:
* New era: the default+Khalifate era adds a new faction for multiplayer play.
* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
* Unit changes and balancing:
* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
* Decreased the HP of the Cavalryman from 38 to 34.
* Decreased the HP of the Dragoon from 53 to 49.
* Decreased the HP of the Cavalier from 68 to 64.
* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
* User interface:
* Patch #2625: added a GUI interface to changing control in multiplayer

games. The command to access it is currently :give_control


Version 1.9.5:
* Graphics:
* Portraits:
* New portrait for Drake Enforcer/Thrasher.
* Terrains:
* Moved the ruined desert castle to core.
* New and improved swamp villages.
* New and improved tropical villages.
* New ruined desert keep.
* New stones and sand drifts embellishment.
* New tall encampment keep.
* New water lilies embellishment.
* Other:
* New elf-style flag.
* Language and i18n:
* New translation: Old English.
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German,
Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese.
* Multiplayer:
* Don't show team labels to observers.
* Renamed /adminmsg command to /report to better reflect its use.
* User interface:
* Add 1.25, 1.75 and 3.0 animation speed factors to display preferences.
* Fixed the problem with black lines in the minimap.
* Miscellaneous and bugfixes:
* Fixed replay OOS issue triggered by time-of-day areas in scenarios.
* Removed support for TinyGUI: Devices with a resolution below 800x480 are
not supported anymore.
* The minimum screen resolution is now 800x480 instead of 800x600.
Version 1.9.4:
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #17273: Made difficulty selection conform to the style of all
other mainline campaigns.
* Descent into Darkness:
* New set of portraits.
* Eastern Invasion:
* Fixed bug #15950: Made 11_Captured remove units from recall list,
preventing units being 'healed' upon load.
* Graphics:
* Terrain: added transitions for the wood floor
* Language and i18n:
* New translation: Irish.
* Updated translations: Dutch, Finnish, Galician, German, Hebrew, Japanese,
Korean, Lithuanian, Russian, Slovak, Vietnamese.
* User interface:
* New add-ons description dialog with further details, including bundled

translations.
* Increase text area dimensions on story screens and improve space use on
smallgui configurations.
Version 1.9.3:
* Campaigns:
* Descent into Darkness:
* Allow Darken Volk to open gates in A Small Favor part 3.
* The Rise of Wesnoth:
* New portraits for Jevyan, Typhon and Rithrandil.
* Language and i18n:
* Updated translations: Dutch, Finnish, German, Italian, Japanese, Korean,
Portuguese (Brazil), Spanish, Vietnamese.
* Graphics:
* Terrain:
* Fixed display of UMC castles (which were being overdrawn by regular human
castles).
* Added ruined cottage and ruined hill village.
* Added a fence embellishment terrain.
Version 1.9.2:
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Map updates.
* Implemented gold carryover between the multiplayer chapters.
* Added extra keeps to keep up with the growing number of leaders.
* Heir to the Throne:
* Fixed a bug causing Warven in 'Cliffs of Thoria' not able to move through
mountains.
* Liberty:
* New set of portraits.
* Changed Relnan's character to a woman.
* New (unanimated) sprites for the Rogue Mage unit line.
* Various balancing changes to the Rogue Mage unit line.
* Northern Rebirth:
* Make it possible to choose whether a unit should pick up the
Rod of Justice or not.
* The Rise of Wesnoth:
* New set of portraits, except for Jevyan and Rithrandil.
* Gave Jevyan's familiar a custom unit type.
* Sceptre of Fire:
* Thursagan can now advance to Dwarvish Arcanister.
* New (unanimated) sprites for the Dwarvish Miner.
* Son of the Black Eye:
* Changes to the objectives and gameplay of 'Clash of Armies'.
* The South Guard:
* New portrait for Mal M'Brin.
* Graphics:
* Terrain:
* Any Castle or Keep except Dwarvish can now be combined without large gaps
or extra walls.
* New graphics for wooden bridges.
* Added variant of chasm bridge for over water.

* New transitions from all Hills and Mountains to Water.


* A new desaturated color of ocean and shallow water.
* Much improved lava transitions.
* New Waterfall automatically placed between chasm and water or swamp.
* Added Ruined Human City terrain.
* Animations:
* Standing anims: Fencer, Spearman, Dwarf Guard.
* Idle anims: 2 for the Spearman.
* Fixed drakes flying or not flying over all the correct terrains.
* Portraits: Drake Blademaster, Hurricane Drake, Drake Flameheart, alternate
Swordsman.
* Units: New base frame and animations for Mudcrawler.
* Language and i18n:
* Updated translations: Chinese (Traditional), Czech, Dutch, Galician,
German, Indonesian, Italian, Japanese, Korean, Lithuanian,
Portuguese (Brazil), Russian, Shavian, Slovak, Slovenian, Vietnamese.
* Unit changes and balancing:
* Decreased the physical resistances of the Dwarvish Scout and Dwarvish
Pathfinder to 10% and those of the Dwarvish Explorer to 20%.
* Decreased the village defense of Chocobone from 60% to 40%.
* Fixed villages on snow and sand hills providing worst instead of best
movement.
* User interface:
* Improved the layout of the title screen and fixed several bugs in it.
* Whiteboard planning system:
* Fixed a crash when creating a planned move when playing Wesnoth on
Windows.
* New "Execute all actions" command bound to CTRL+y.
Version 1.9.1:
* Campaigns:
* A Tale of Two Brothers:
* New portraits for Arne and Bjarn.
* Dead Water:
* Fixed the last scenario not working due to an 'unknown scenario' error.
* Descent into Darkness:
* Fixed the 'A Small Favor' scenarios being unbeatable.
* Eastern Invasion:
* Increased Owaec's hitpoints and attack stats, and added a new weapon
special to his morningstar on levels 2 and 3.
* Legend of Wesmere:
* Splitted the multiplayer port into five chapters with 3 difficult levels
each.
* (Beta) Chapter one, a two player campaign, ends after scenario 3.
* (Beta) Chapter two, a three player campaign, ends after scenario 7.
* (Alpha) Chapter three, a four player campaign, ends after scenario 13.
* (Alpha) Chapter four, a four player campaign, ends after scenario 17.
* (Alpha) Chapter five, a two player campaign, ends with the single playe
r version.
* There is no savefile compatibility between saves from an older version
of Wesnoth.
* Scenarios
* Scenario one's objectives changed.
* Completed a rewrite of scenario 5, changing the objectives, ai and
game mechanism slightly.
* Scenario 7

* Shortened by letting the orcs flee if their numbers went too low.
* The player can choose between two different starting positions for
Olurf.
* Rebalanced Scenario 14.
* Miscellaneous and bug fixes:
* Renamed some of the locations at the Kalian to fit with the map
changes.
* Fixed scenario number 5 where the gold carrier's overlay was not
removed.
* Fixed the bug with the army split up before scenario number 9.
* Map and coding updates regarding the new terrain types and graphics.
* Added keeps to every scenario to match the number of leaders
(singleplayer) or sides (multiplayer).
* Removed the obselete Haldric the second portrait.
* The Rise of Wesnoth:
* Made surprise enemy spawns appear in a less immediately dangerous way in
'The Midlands', 'The Swamp of Esten', 'Peoples in Decline',
'A Rough Landing', 'The Vanguard', 'Return of the Fleet' and
'Rise of Wesnoth'.
* Clarified the early finish bonus conditions in 'Fallen Lich Point' and
'Sewer of Southbay'.
* Allowed Merman Hunters to be recruited alongside Merman Fighters.
* The South Guard:
* Fixed a bug causing a freeze at the beginning of 'The Long March'.
* Graphics:
* New animations: Merman Hunter ranged animation and defence, Warrior se
attack and defence, Drake Flare and Flameheart leadership.
* New portraits: Inferno Drake, Mermaid Initiate alternate, Goblin spearman
alternate
* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
* Improved Terrain: Desert Mountains, all 3 Dirts, all 3 cobbled roads.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian,
Slovak, Vietnamese.
* Multiplayer:
* Updated maps: 4p Hamlets.
* Updated most of the maps taking advantage of the new terrains.
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
* Added the Ghast unit from DiD to core with new base frame and animations.
* All bats are now given a 'feral' trait which caps their defense on villages
to 40% and also making them receive only one random trait.
* All villages except for water and swamp villages are now aliased to both
village and the terrain they're placed on, giving best movement and defense
of both.
* User interface:
* Use red/green color for damage in sidebar when modified by bonus/malus.
* Damage type tooltip now also shows damage after resistance calculation.
* Placing a waypoint on a capturable village will now make the unit pause
there to capture it (FR#16603).

* Miscellaneous:
* Removed: statistics upload code.
* Optimize cache creation and loading.
* Various framerate optimizations.
Version 1.9.0:
* Campaigns:
* An Orcish Incursion:
* Made 'Valley of Trolls' easier on the easiest difficulties.
* Dead Water:
* New campaign added to mainline (Intermediate level, 13 scenarios).
* Descent into Darkness:
* 'A Small Favor' (part 1) now gives an early finish bonus.
* Dela is no longer invulnerable in 'Alone at Last' but cannot be safely
assassinated.
* Eastern Invasion:
* New (unanimated) sprites for Owaec.
* Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'.
* Heir to the Throne:
* Made 'Cliffs of Thoria' much easier.
* Liberty:
* Increased the difficulty of 'Unlawful Orders', 'The Grey Woods' and 'The
Hunters' and 'Glory'.
* Northern Rebirth:
* In Showdown, you recover full gold only if Sisal survived the previous
scenario.
* Sceptre of Fire:
* Fixed bug #16406: Fixed broken AI in first scenario.
* The South Guard:
* A new set of story art by Scavenger.
* In 'Vengeance', the final objective is now revealed at the beginning of
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Scenarios in Eastern Invasion, Liberty, Northern Rebirth, Son of the
Black-Eye and The Rise of Wesnoth which feature computer-controlled allies
now allow you to affect their behavior via the right-click menu.
* Graphics:
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
hewn cave wall, earthy cave floor, earthy cave wall,
and earthy hewn cave wall.
* Improved Terrains: animated water and swamp, grass, savanna, desert road, c
obbled
road, human city village, overgrown path, and chasm.
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,
Loyalist Swordsman alternate, Drake Fighter, Burner.
* New Animations: Drake Flare and Flameheart (leading animation still
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack, Dwarf
Pathfinder idle, Ruffian attack and defend, Spearman s and se attack.
* New base frame and animations for Armageddon Drake.
* Two new flag styles.
* Animate terrain in editor
* Language and i18n:

* Updated translations: British English, Catalan, Chinese (Simplified),


Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, Galician,
German, Hungarian, Indonesian, Italian, Japanese, Latin, Latvian,
Lithuanian, Polish, Russian, Serbian, Spanish, Slovak, Vietnamese.
* Multiplayer:
* Updated map: Ruins of Terra-Dwelve.
* Fixed bug #15865: missing WML Child error.
* Added the winner of the first Wesnoth map competition, the 2 player map
"Elensefar Courtyard" by krotop.
* Music
* New
* New
* New

and sound effects:


version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
sounds for wolves and wolf riders.
track "Silvan Sanctuary" by Mattias Westlund

* Units:
* Giant Rat moved from DiD to core.
* User interface:
* Added dialog for installation of add-on dependencies
* Show join and observe buttons per row in the lobby.
* Fixed bug #15716: Lobby crash when refreshing with filtered out games.
* Fixed bug #14730: Tab completion not working in the new lobby.
* Damage in sidebar now also take account of time of day and leadership.
* Tooltips of sidebar show more infos.
* Clicking on some elements of sidebar now open the related help page.
* Display weapon stats in recruit/recall dialog the same way as in sidebar.
* Remember recall list sorting order.
* New mouseover image instead of simply highlighting the hex
* Allow checking out terrain defense for units when it's not your turn.
* Tab completion for :commands and units search function
* Improved objectives dialogs and made them display more information of turn
limits and gold carryover in mainline campaigns.
* Miscellaneous and bug fixes:
* All villages except water and swamp villages can now be placed on any base
terrain.
* Introduced a new allignement called "Liminal". Those units fight best durin
g the twilight times of day.
Version 1.8.0:
* Campaigns:
* Descent into Darkness:
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
* Fixed bug #15680: Scenario 18: wrong recruitment options.
* Under the Burning Suns:
* Scenario 2: speed up AI turn.
* Graphics:
* New Cave Spider and Cuttle Fish graphics.
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.

* Multiplayer:
* Updated maps: Cynsaun Battlefield.
* Music and sound effects:
* Fixed bug #15668: The lobby will play a random music playlist, configured
by [lobby_music], instead of looping the main menu song.
* Fixed bug #15669: The titlescreen will play a random music playlist,
configured by [titlescreen_music], instead of looping the main menu song.
The first song played will still always be the main_menu theme.
* Miscellaneous and bug fixes:
* Fixed bug #13882: Map which is invalid aborts map selection.
* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode.
* Fixed bug #15598: Can't move units after reloading game.
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
starting gold.
Version 1.7.15-1.8rc1:
* AI:
* Set RCA AI to be the default AI for single-player campaigns.
* Language and i18n:
* Updated translations: Chinese (Traditional), Czech, German, Hungarian,
Japanese, Serbian.
* Multiplayer:
* Fix bug #15541: fix OOS on [unit] tag generating different
traits because of usage of local RNG instead of MP RNG.
* Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
unit advancement not properly synced across the network.
* Music and sound effects:
* Added new music track, "Weight of Revenge" by Doug Kaufman
* User interface:
* Avoid the scrollbar on the entire MP lobby when possible.
Version 1.7.14-1.8beta7:
* Language and i18n:
* Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.
* Multiplayer:
* Fixed A New Land not working when there are empty sides.
* User interface:
* The empty spots in the game list in the lobby are gone.
* Fix redraw glitches in the MP lobby
* Miscellaneous and bugfixes:
* Fix WML-generated units and MP leaders receiving only the Neutral
alignment.
Version 1.7.13-1.8beta6:
* Campaigns:

* Fixed a bug in several scenarios causing some enemy units to disappear when
loading a save.
* Graphics:
* Add and wire two new Drake attack icons.
* Language and i18n:
* Updated translations: Czech, Finnish, French, German, Hungarian, Italian,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian.
* Multiplayer:
* An early test version of the multiplayer port of "Legend of Wesmere"
is available when starting wesnoth with the commandline argument "--debug".
* User interface:
* Fold several player groups by default in the lobby.
Version 1.7.12-1.8beta5:
* Campaigns:
* Fixed a bug in several scenarios causing some enemy units to disappear when
loading a save.
* Graphics:
* Improved the background for the new dialogs.
* Improved the speed of the MP lobby.
* Language and i18n:
* Updated translations: Czech, Finnish, French, German, Hebrew, Italian,
Latin, Russian, Shavian, Slovak, Spanish.
* Multiplayer:
* Dummy sides no longer get a turn, e.g. the status in Caves of the Basilisk
* Music and sound effects:
* New version of sad.ogg (Sad music) by Tyler Johnson.
* Miscellaneous:
* Fix errors in tutorial when the player unexpectedly kills certain
enemy units, in tutorial scenario 2.
* Orcs can no longer play twice every turn in tutorial scenario 2.
Version 1.7.11-1.8beta4:
* Language and translations:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish.
* User interface:
* Scrollbar buttons now keep scrolling when kept pressed down.
* Graphics:
* Mainline now consistently uses the loyalty overlay from Dead Water.
* Portraits for the Four Oracles in DM.
Version 1.7.10-1.8beta3:
* Campaigns:
* Under the Burning Suns:
* Fix locations of some items in "In the domain of the dwarves".

* Graphics:
* Added attack icon for Drake Ram attack, and for UtBS's Giant Ant.
* Language and translations:
* Updated translations: French, German, Hungarian, Italian, Latvian,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
* User interface:
* Ctrl-f for fullscreen works again in the MP lobby.
* Don't reserve space for scrollbars in message dialogs.
* Resizing the MP lobby no longer crashes randomly
* Units
* Change Drake Flare and Flameheart weapon names to match new weapons.
* Decreased the speed of the dwarvish scout line by one.
* Reduced the movecosts over frozen terrain for the dwarvish scout line.
Version 1.7.9-1.8beta2:
* Campaigns:
* The Rise of Wesnoth:
* Removed the Undead trait from several custom bat units.
* Graphics:
* New animations for the Chocobone.
* Change which Orc Grunt portrait appears is the default.
* New portrait for Orc Warrior
* New portrait for Hamel (tHoT)
* Language and translations:
* Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
* Multiplayer:
* Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta.
* User interface:
* Increasing the size of the MP lobby works properly.
* Fix waypoints ignored for multi-turns moves.
* Toggle waypoint now works for each one, not just the last.
* Reclick on the selected unit now clear all waypoints.
Version 1.7.8-beta1:
* Campaigns:
* Under the Burning Suns:
* Do not allow player units to get pass the Dwarf Ghost
without completing the side quest in Tunnels of the Trolls.
* Graphics:
* New base frames for Drake Flare, Flameheart.
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts).
* Language and translations:
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
Latin, Lithuanian, Portuguese (Brazil), Russian.
* User interface:
* Fixed storyscreen buttons occasionally disappearing.

* Improved display order of unit healing. (patch #1343)


* Switched to the new MP lobby.
* Miscellaneous
* Add recruitment anims for the Sky and Hurricane Drakes.
Version 1.7.7:
* AI:
* Fix a serious enough bug in ai targeting. The bug caused the AI, in
certain situations, to make weird shuffle-doing-nothing moves and not seek
enemies or their villages.
* Language and translations:
* New translations: Shavian.
* Updated translations: Czech, Dutch, Estonian, Finnish, German, Hungarian,
Lithuanian, Russian, Serbian, Slovak, Spanish.
* Multiplayer:
* Updated map: The Manzivan Traps
* Units:
* Removed Elder Wose and Shock Trooper from random_leader of the default era.
* Removed Ancient Wose and Iron Mauler from random_leader of the AoH era.
* New animation WML and macros for the Drakes.
* Increased the XP required to advance for the Orcish Assassin from 30 to 34.
* Changed the cold resistance of the naga line from -20% to 0%.
* User interface:
* Add-ons descriptions are displayed according to filtering in
the download list.
* In recall dialog, use different color and brightness for XP and level.
* Miscellaneous and bugfixes:
* Fixed broken ambush/invisibility at first turn.
Version 1.7.6:
* AI:
* In some campaigns, such as in Legend of Wesmere, allied AI sides can now
recall their veterans from earlier scenarios.
* AI will now recruit somewhat more intelligently.
* In some campaigns, such as in Legend of Wesmere, allied AI sides can now
be given hints about where their leader should relocate.
* Graphics:
* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt,
Spectre, Shadow
* When a unit reach a new level, a floating label indicates it.
* Language and translations:
* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
Italian, Lithuanian, Russian, Serbian, Spanish.
* New translations: Vietnamese.
* Multiplayer:
* New map: 4p Ruins of Terra-Dwelve.
* Units:
* Made units with the 'healthy' trait always rest heal but take normal

damage from poison.


* Changed the Drake Glider's movetype to give 40% defense almost everywhere.
* Gave the Fire Dragon 100% fire resistance.
* Updated the descriptions for the Drake Fighter, Glider and Burner lines.
* User interface:
* Automatically try to resolve blocked multi-turn moves.
* Better visually differentiate name, type and race in sidebar.
* Add colorized terrain defense info in sidebar.
* In attack dialog, split damages and chance to hit and color the later.
* Disable the Remove and Update add-ons buttons when there are no add-ons
installed.
* Add a Description button to the add-ons download dialog
* For move+attack mouse click, now show the attack dialog before the move.
* In sidebar, add current bonus/malus info from alignement.
Version 1.7.5:
* Graphics:
* New base frame and animations for the Drake Blademaster.
* Language and translations:
* Updated translations: Chinese (Traditional), Lithuanian, Serbian.
* Units:
* Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
a possible crash when advancing to the Inferno Drake).
Version 1.7.4:
* AI:
* Fixed crashes and infinite loops on AI turn.
* Campaigns
* Legend of Wesmere
* Scenario 3 was completely redesigned.
* Fixed wrong or unclear scenario objectives.
* Scenario 16: Reduced the number of wolf riders.
* Graphics:
* New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga
Warrior/Myrmidon, Grand Knight, Merman Hunter.
* Updates to Peasant, Spearman and Swordsman portraits.
* New melee animation for Thunderguard, Dragonguard.
* New base frame and animations for Inferno Drake, Fire Drake.
* Music and sound
* Added "Journey's End" from Mattias Westlund.
* Added "Over the Northern Mountains" from Mattias Westlund.
* Added Horn signal sound effects.
* Language and translations:
* Updated translations: Chinese (Traditional), German, Lithuanian, Russian,
Serbian.
* Units
* New weapon names for a number of drake attacks to account for changes to
the sprites.
* User interface:

* Removed the hotkey to enable/disable mouse scrolling


Version 1.7.3:
* Campaigns:
* Two Brothers
* Replaced campaign specific portraits with mainline portraits.
* Under the Burning Suns
* Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC.
* Legend of Wesmere
* Story only scenarios now display the speaker's name in the title.
* Ambient sound effects.
* Redone the campaign's objectives.
* Added the "Dwarvish Scout" to the player's recruit list.
* Scenario 19 now requires the player to destroy Saurgrath.
* Scenario 14 redesigned.
* Scenario 23 implemented Santi's plan to let half the army defect.
* Map updates (mostly new alias terrains added).
* Replaced the campaign image with a transparent one (Thanks to Kitty).
* Graphics:
* New portrait for the Duelist, Mermaid Enchantress/Siren,
Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake
Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton,
Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit,
alternate Goblin Rouser, Revenant, Naga Fighter, Troll.
* New unit graphics and animations for the Troll Hero, Drake Glider, Sky
Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.
* Language and translations:
* Updated translations: Czech, Dutch, Estonian, French, German, Hungarian,
Lithuanian, Polish, Slovak.
* Updated Drake Clasher, Arbiter and Slasher descriptions.
* Multiplayer:
* Random numbers are generated on the Wesnoth server during MP combats,
making 1.7.3 require a supporting wesnothd version and unable to play
a game with earlier versions.
* Music and sound effects:
* Mainline music playlists work again.
* Unit balancing:
* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to
random_leader of the default era.
* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to
random_leader of the AoH era.
* Unit renames:
* Drake Gladiator -> Drake Thrasher
* Drake Slasher -> Drake Arbiter
Version 1.7.2:
* Campaigns
* Son of the Black Eye
* Changed Orcish Shaman movetype from smallfoot to orcishfoot.
* Graphics
* New portrait for male and female Footpad, male and female Outlaw,

Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf


Explorer, Dwarf Scout, Cavalryman, Skeleton.
* New unit graphics and animations for the Dwarvish Scout, Pathfinder,
and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.
* Language and translations
* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
Italian, Lithuanian, Polish, Russian, Serbian, Slovak.
* Terrains
* New terrain: drake village.
* User interface
* Completed campaigns are decorated with a laurel icon.
* Fixed bug #13831: Bug with team labels.
* Fixed bug #13626: Bug about no option to turn on/off save delete
confimation.
Version 1.7.1:
* Campaigns
* Delfador's Memoirs: new portrait for Lionel.
* The Hammer of Thursagan: new portraits for Angarthing, Ratheln.
* Graphics
* New portrait for Knight, Ghost.
* Language and translations
* Updated translations: Chinese (Traditional), Czech, Finnish, French,
German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,
Serbian, Turkish.
* Units:
* Most Dwarvish sides can now recruit a Scout unit with better mobility
than the line fighter but lighter armor and less effective weapons.
* User interface
* Improved the layout to take less space in certain cases.
* Increase the lineheight in the new dialogs.
* The campaign dialog is redesigned.
* A click on a slider now properly sets the position.
* Added a hotkey to toggle team ellipses (ctrl+e by default).
* Miscellaneous and bugfixes
* Fixed a crash in some storyscreens.
Version 1.7.0:
* Campaigns
* Delfador's Memoirs: new campaign added to mainline (Novice level,
24 scenarios).
* Eastern Invasion
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
* Heir to the Throne
* Made snow fall gradually every turn in 'Northern Winter'.
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall in 'The Scepter of Fire' (bug #13377).
* Made the number of enemies to defeat depend on the difficulty in
'Test of the Clan'.
* The Rise of Wesnoth

* In TROW, the Lady Jessica is now the Lady Jessene. This was the last
major character in mainline (and probably the last named unit of any
kind) to have an earth-human name.
* Under the Burning Suns
* Kaleh advancement:
* Gave the Hero variation more HP.
* Reduced XP requirements for the Captain variation.
* Disabled the sword2 (and thus armor) AMLA for the Captain variation.
* Enabled the bolas AMLA for all variations.
* Added the camouflage AMLA back.
* Graphics
* New portrait for Dwarf Fighter (alternative), Goblin Spearman, Huntsman,
Ogre/Young Ogre, Orc Grunt, Ranger, Trapper.
* Language and translations
* The term 'stoned' has been replaced with 'petrified'; also the
related verb.
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, German, Finnish, French, Hebrew,
Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian,
Serbian, Slovak, Swedish, Turkish.
* Multiplayer
* Implemented automatic saving of game replays.
* Implemented the adminmsg command to allow players to send messages to
currently available admins. (FR #9218)
* Fixed bug #7547: Add possibility to unban/unmute in a multiplayer game
* Terrains
* New terrains: orcish fort and orcish village.
* Units
* Added the Water Serpent.
* The Dwarvish Scout line from UtBS is now mainline; THOT uses it.
* User interface
* Fix missing faction column when waiting that the host start the game.
* Making the game return to the add-on install dialog just before
installing one, and with its entry selected.
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360).
* Fixed the MP password textbox handling of special characters.
* Add a "Factions" section in help. Only show current era's informations.
* Miscellaneous and bugfixes
* Fixed missing unit graphics when loading a start-of-scenario savegame.
* The add-ons directory, <preferences>/data/campaigns, has been renamed
and it is now <preferences>/data/add-ons.
Version 1.6:
* Graphics:
* New or updated unit graphics for the Mermaid Priestess and Enchantress
unit lines.
* Language and translations
* Updated translations: Finnish, French, German, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish.

* User interface:
* Grey game titles out when we're missing the era.
Version 1.5.14:
* Campaigns:
* Descent into Darkness:
* Increased the experience requirement for the Ancient Lich from 150 to
250.
* Under the Burning Suns:
* Simplified Kaleh's AMLAs to have consistent requirements and effects.
* Graphics:
* New portraits for the male and female Assassin, Gryphon Rider, Longbowman,
Master Bowman, Dwarf Runemaster.
* Language and translations
* Updated translations: Catalan, Chinese (Simplified), Czech, Dutch,
Finnish, German, Hebrew, Hungarian, Lithuanian, Norwegian, Polish,
Russian, Slovak.
* Changed the font used for all Asian translations to the latest release of
wqy-zenhei.
* Music and sound effects
* Added the new music track "Siege of Laurelmor" by Doug Kaufman.
* User interface
* Downloaded add-ons do now appear directly after download in the campaigns
list. It is not required anymore to restart the game. (bug #13123)
Version 1.5.13:
* Graphics:
* New portrait for the Woodsman, Bowman, male Thief
* Language and translations
* Updated translations: Chinese (Simplified), Czech, French, Finnish,
Hungarian, Polish, Russian, Slovak, Turkish.
Version 1.5.12:
* Graphics
* New portrait for the female Thief.
* New tiles for summer and fall deciduous and mixed forests.
* Deciduous and mixed forests now used in several campaigns (not all, yet).
* New tiles for dirt.
* Language and translations
* Updated translations: Chinese (Simplified), Czech, French, German,
Italian, Polish, Portuguese (Brazil), Spanish, Turkish.
* Multiplayer
* Updated maps: Howling Ghost Badlands, Sullas Ruins, Isar's Cross.
* User interface
* Listbox columns have the same width again.
* Now clear fog/shroud before an attack when doing a move+attack action.
* Changed the widgets in the in game message dialog.
* The multiplayer dialog shows tooltips again.
* The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB.

Version 1.5.11:
* Graphics
* New or updated unit grahpics: Merman Fighter line, Merman Hunter line.
* New idle animations: Heavy Infantryman.
* New portrait for the Javelineer, Gryphon, Elvish Sylph.
* Language and translations
* updated translations: Czech, French, German, Hebrew, Lithuanian, Polish,
Russian, Spanish.
* User interface
* Fixed a termination which could happen if you clicked twice on a button
in the MP password dialog.
* Fixed glitches with long [option] lists.
* Added UI sounds to the new widgets.
Version 1.5.10:
* Campaigns
* The South Guard
* Made 'Into the Depths' a bit easier.
* Under the Burning Suns
* Fixed a crash due to double-advancement of dehydrated units
in scenario 2.
* Kaleh's AMLAs have effect again past leveling to L2.
* Made all human-controlled major characters unrenamable.
* Graphics
* New portraits: Halberdier, Dwarf Ulfserker line.
* New or updated unit graphics: Elvish Enchantress, Orcish Slayer,
Naga Fighter, Naga Myrmidon.
* New idle animations: Dwarvish Thunderer, Naga Fighter.
* Rewrote the rendering engine which should fix the drawing order.
* New graphical variations for the water villages.
* Language and translations
* New translations: Marathi.
* Updated translations: British English, Dutch, French, German, Hungarian,
Italian, Russian, Slovenian, Spanish, Swedish.
* Multiplayer
* Updated maps: Clash, Cynsaun Battlefield, Den of Onis, Silverhead
Crossing, Howling Ghost Badlands, The Wilderlands, Forest of Fear.
* Terrains
* Enabled mixed deciduous-pine forest terrains.
* Forested hills variations now available for the deciduous and mixed
forests.
* User interface
* Removed the gamma correction option.
* Fixed the problem that some dialogs terminated Wesnoth.
Version 1.5.9:
* Campaigns
* The South Guard
* Made 'Tides of War' a bit easier.

* Sceptre of Fire
* Fix the player's keep disappearing in 'Gathering Materials'.
* New graphics for the Dwarvish Miner.
* Under the Burning Suns:
* New base frames for the Desert Sentinel and Prowler.
* Graphics
* New portrait for Dwarf Thunderer, Dwarf Dragonguard, Human Pikeman, Dwarf
Fighter, Dwarf Lord, Dwarf Guard, Mermaid Initiate, Dwarf Sentinel.
* Removed the black background from some remaining old portraits.
* Language and translations
* updated translations: Catalan, Chinese (Traditional), Czech, Dutch,
French, German, Hungarian, Italian, Polish, Slovak, Spanish, Valencian.
* Multiplayer
* Made "fog of war" and "random start time" default to on.
* Fixed the Default Era quick leaders not getting the -5% HP reduction.
* Made leaders with 4 MP receive the quick trait also in Age of Heroes.
* Terrains
* New summer, fall and winter deciduous forest terrains.
* User interface
* Disable the "Network Player" option when playing a non-networked MP
game.
* All ingame message dialogs now use the new dialogs.
Version 1.5.8:
* Campaigns
* An Orcish Incursion
* Converted to the new gold carryover system.
* Eastern Invasion
* Fixed victory not triggering correctly in 'The Crossing'.
* Fixed missing time of day schedules in several scenarios.
* Fixed various problems in 'Northern Outpost'.
* The Hammer of Thursagan
* Converted to the new gold carryover system.
* The Rise of Wesnoth
* Renamed "Lord Dionli" to "Lady Dionli".
* Son of the Black Eye
* Made scenarios 'Silent Forest' and 'Shan Taum the Smug' harder.
* Legend of Wesmere
* Fixed the bug with savegames in scenario 3.
* Graphics
* New portraits for Royal Guard, Heavy Infantry, Iron Mauler, Sergeant,
Lieutenant, General, Grand Marshal with 1 alternate, Saurian Augur line,
Saurian Skirmisher line, Troll Whelp, Death Knight.
* Language and translations
* Fixed translation of 'A New Land' not being shown.
* Translations of user-made content work again when available.
* updated translations: Chinese (Simplified), Czech, Danish, German,
Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish.
* Multiplayer user interface
* Added a gui front-end to various commands, brought up by double clicking
a player name, replacing the old whisper dialog.

* Automatically select the game the selected player is in.


* Added an option to save the password to the preferences
* User interface
* Fixed a glitch where a new dialog didn't show up after an old dialog.
* Fixed several glitches in with the listboxes and new portrait dialog.
* Pressing escape in a new dialog, behaves like in the old dialogs again.
* Spacebar closes the dialogs without a scrollbar again.
* The new portrait dialogs can now show the old images as well and also the
right hand side images.
* Miscellaneous and bugfixes
* Fixed a crash when more than one add-on is being updated.
Version 1.5.7:
* Campaigns
* Eastern Invasion
* Converted to the new gold carryover system.
* Gave the undead flag to relevant sides.
* Fixed Dacyn and Owaec not being loyal.
* In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now
they're placed on the map in cages with guards next to them, and the
player must kill the guard to release the prisoner.
* Heir to the Throne:
* Added an idle animation for L2 Princess.
* Fixed the dwarves attacking the player in 'The Lost General'.
* In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen
units if both enemy leaders are defeated, and only Mermen Fighters if
only one of them is.
* Fixed not being able to recruit mermen in 'Isle of the Damned'.
* Liberty
* Converted to the new gold carryover system.
* The Rise of Wesnoth:
* Changed Familiar's portrait to match his new unit type.
* Fixed many funny inconsistencies related to Familiar's unit
type.
* Fixed broken death events.
* Lady Outlaw does not lose her experience on 'Return to Oldwood'.
* Restored missing leading animations for Noble Commander and
Noble Lord, and gave leading animations to Wesfolk Outcast
line.
* Sceptre of Fire
* In 'Searching for the Runecrafter', the turn limit is now increased when
finding Thursagan.
* In 'Gathering Materials', all enemy sides now fight each other.
* The South Guard
* Made 'Into the Depths' a bit easier on the easiest difficulties.
* Two Brothers
* Converted to the new gold carryover system.
* Under the Burning Suns:
* Converted to the new gold carryover system.
* Made Elyssa Loyal and Quick instead of Quick and Intelligent.

* Added updated Desert Hunter sprites.


* Legend of Wesmere
* Marked the guards in scenario 05 to be killed.
* Many Bug fixes(recruiting, village ownership)
* Made Olurf's side persistent.
* New 400*400 pixel sized portrait images.
* All portraits are now displayed without scaleing.
* Updated music playlists.
* Flipped the Ka'lian map horizontaly.
* Updated overview map to LoW's time.
* Redone journey that is displayed on the overview map.
* Editor2
* The map editor is automatically started if the binary file used
to start Wesnoth contains "editor" somewhere in its name (useful
for symlinks).
* Graphics
* New attack icons: spiked mace.
* New or updated unit graphics: Gryphon Rider, Gryphon Master,
Revenant, Naga Warrior.
* New tile variations for Oasis.
* New portraits for Peasant, Swordsman, Spearman.
* The game now shows an transparent image in the new dialog when available.
* Properly update animated halos.
* Language and translations
* updated translations: Chinese /Simplified), Czech, Danish, Dutch, Finnish,
French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Slovak,
Spanish, Turkish.
* Unit changes and balancing
* Decreased the range attack of the Drake Flare from 7-4 to 6-4.
* Decreased the range attack of the Drake Flamehart from 9-4 to 8-4.
* Increased the cost of the Goblin Spearman from 8 to 9.
* Decreased the cost of the Sergeant from 20 to 19.
* Decreased the HP of the Sergeant from 36 to 32.
* Decreased the HP of the Lieutenant from 48 to 40.
* Decreased the melee attack of the Lieutenant from 9-3 to 8-3.
* Decreased the HP of the General from 58 to 50.
* Decreased the HP of the Grand Marshal from 68 to 60.
* Miscellaneous and bugfixes
* Compressed start-of-scenario saved games are recognized again.
* Fixed single-player campaign scenario replays.
* Fixed random memory corruption/assertion failure/massive memory leak
due to story screens.
* The reset-to-beginning replay control button does not cause
a crash anymore.
Version 1.5.6:
* Campaigns
* An Orcish Incursion
* Has a new map, and a journey track.
* Descent Into Darkness:
* Now has a journey track. The Orc War map has been cosmetically modified.
* Added a set of story art.
* Eastern Invasion

*
*

*
*
*
*

* Now has a journey track. Geographical continuity has been improved.


* In 'Weldyn Besieged', the positions of the liches are now randomized and
their names hidden until you attack them (patch #1109).
The Hammer of Thursagan
* Now has a journey track. Geographical continuity has been improved.
Heir to the Throne
* The journey track has been adjusted so "Test of the Clans" takes
place in the Horse Plains, not the Estmark Hills.
* Galdrad is now an Elvish Champion and might survive a few turns longer.
Legend of Wesmere
* Newly added to mainline: Intermediate level, 17 playable scenarios.
A Tale of Two Brothers
* Now has a journey track. Geographical continuity has been improved.
Scepter Of Fire
* Has a revised journey track. Geographical continuity has been improved.
Son of the Black Eye:
* There is a new, full color Far North map.
* In 'Clash of Armies', fixed all the merman spawns not working correctly
and limited the number of simultaneous enemy gryphon recruits on the
easiest difficulty.
The South Guard
* Rewrote 'The Long March'.
* Made each turn past turn 9 that passes in 'Pebbles in the Flood' give
you some concrete benefit in 'Tides of War'. Also, the Council of Westin
now always appears, but the exact turn depends on the length of
Gerrick's defense.
Under the Burnings Suns:
* All known bugs (e.g. in Keratur's appearances and related to Kaleh's
AMLAs) have been fixed.
* Garak now gets into a duel of champions in "A Stirring In The Night".
* The Quenoth elf graphics have been refreshed; most of their sprites
now match the size of other 2.0 sprites and have been team-colored.
Only the new gold carryover system is now available in Descent Into
Darkness, Heir to the Throne, Scepter of Fire, Son of the Black Eye and
The South Guard.

* Editor2
* changed the base-terrain key modifier to shift from alt.
* Added basic mask applying feature.
* Added basic mask creation ("diff") feature.
* New multiple document interface, allows more than one map to be open at th
e
same time. Experimental, can be turned off in the editor settings dialog.
* Graphics
* New or updated unit frames: Troll Shaman, Naga Fighter.
* New animations: Deathblade idle, Orcish Assassin idle, Mage magic missile,
Silver Mage magic missile and teleport.
* Language and translations
* updated translations: Catalan, Czech, Danish, Dutch, Finnish, Galician,
German, Hungarian, Italian, Lithuanian, Racv, Slovak, Spanish, Turkish
* new translations: Valencian (the previous non-standard translation has
been renamed to RACV).
* Multiplayer
* New multiplayer map: 4p Underworld.
* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.

* Unit changes and balancing


* Added the Dread Bat as the level 2 advancement for Blood Bats.
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
* Updated movement and defense values on the reef terrain for many units.
* Added the 'fearless' trait to the Heavy Infantryman line.
* User interface
* The map now scrolls earlier when the mouse reaches the border of Wesnoth.
* Miscellaneous and bugfixes
* There is a new revision of the main Wesnoth map with more placenames
on it.
* The excessive AI cautiousness that afflicted 1.5.5 has been fixed.
Also, the algorithms for leader movement are significantly better.
Version 1.5.5:
* Campaigns
* A new experimental gold carryover system is now supported in Heir to the
Throne, Sceptre of Fire and Descent into Darkness: the choice appears in
the difficulty level menu when starting the campaign.
* Son of the Black Eye
* New portraits for Al'Brock, Flar'Tar and Howgarth.
* Two Brothers
* Rewrite to include story screens by Stefan.
* Improved scenario texts and dialogs.
* Editor2
* Allow changing the display time of day from a preset list or to custom
values via sliders, available in the new editor settings dialog.
* Removed map flipping feature. Added clipboard flipping instead, which
works much more reliably.
* Added --load support for -e command line option. Loads the map file
with the given filename.
* Map editor
* Removed wesnoth-editor. Use editor2.
* Language and translations
* updated translations: Czech, Finnish, French, Galician, German, Hungarian,
Lithuanian, Polish, Slovak, Turkish, Valencian.
* Multiplayer
* Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island,
The Freelands, Castle Hopping Isle.
* In default era, all leaders with 4 MP now receive the quick trait.
* Unit changes and balancing
* Made units with the healthy trait take a quarter less damage from poison.
* Increased the 'smallfly' movement cost over fungus from 1 to 2.
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.

* AI
* Made default AI to play better in multiplayer maps.
* User interface
* Allowed the /friend, /ignore and /remove commands to use
lists (FR #7492) and wildcards.
* Added a feature to draw hex coordinates and/or terrain code on every hex.
Available in-game via :sc and :tc commands, and in editor2's menu.
* Make sure the attack indicator is never obscured by the terrain.
Version 1.5.4:
* Editor2
* Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r
or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active
in the "paste" mode.
* A drag operation only creates one undo action instead of many.
Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
on Mac) to get the old behaviour, when you want to only undo a part
of a paint-drag or select-drag. After the actions are split this way
they are never combined again.
* More visible selection.
* Different map generators can be used in map -> generate map (FR #3950)
* Language and translations
* updated translations: Chinese (Traditional), Czech, French, Galician,
German, Hungarian, Italian, Lithuanian, Polish.
* Music and sound effects:
* Added a new music track "The Dangerous Symphony" by Gianmarco Leone.
* Unit changes and balancing
* Made units with the healthy trait take half the damage from poison.
* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
* Added the marksman special to the ranged attack of the Orcish Assassin
line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
* User interface:
* Parts of the new widget library are deemed stable enough for testing and
have been started to replace the old code.
* Miscellaneous and bug fixes
* New --nomusic commandline option to disable music for the session.
* Fixed OOS bug when giving control and having move in undo stack.
* Campaigns
* The Hammer Of Thursagan
* 'Mages and Drakes' and 'Fear' have been retuned and are now
somewhat more challenging.
* 'The Underlevels' has some fixes to the timing of when bad-guy
sides get activated. This should make the last battle more of
a climax.
Version 1.5.3:

* Campaigns
* Descent into Darkness
* New graphics for Apprentice Necromancer and Dark Mage.
* Changed how the ice breakage works in 'Beginning of the Revenge'.
* New indoor maps for 'A Small Favor' parts 2 and 3.
* Changed how the beginning of the scenario 'Descent into Darkness' works.
* Many minor fixes and tweaks to various scenarios.
* Sceptre of Fire
* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
end when it was supposed to.
* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
enemy leaders.
* Son of the Black Eye
* New portraits for Inarix, Jetto and the old orcish shaman.
* Fixed the shamans not getting removed from the recall list when they
should.
* Reworked the scenarios 'Civil War' and 'Coward'.
* Editor2
* Editor2 is a replacement for the old editor. It is launched from
within the game: "Editor" button in the title screen or command
line "-e" or "--editor" option. The interface is largely unchanged.
* The game must be compiled with editor2 support for this to work. See
RELEASE_NOTES for details.
* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
* You can continue to use the old editor by launching wesnoth_editor
like you did so far. New features, however, are much more likely to
appear in editor2.
* Language and translations
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.
* Multiplayer
* Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake,
Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of
the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon,
4p Morituri, The Wilderlands, Waterloo Sunset
* Removed the "Great War" era.
* Music and sound effects
* Special music is played on player victory/defeat.
Version 1.5.2:
* Campaigns
* Son of the Black Eye
* New set of portrait art.
* In 'Black Flag', there's now several galleons transporting enemies to
the beach, and no watch towers.
* In 'Saving Inarix', you can now more precisely control when you destroy
the bridge.
* Many assorted small tweaks to most scenarios.
* When leading the Great Horde, all units now require 1 less upkeep.
* Language and translations
* new translation: Latvian.
* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
Slovak.

* Unit changes and balancing


* Increased the ranged attack of the Bowman from 6-3 to 7-3.
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
* Decreased the cost of the Bowman from 15 to 14.
* Increased the cold resistance of the Fencer line from 0% to 10%.
* Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
* User interface
* In multiplayer lobby, all unit's images are now team colored.
* Add a column for traits in the recall dialog.
* Add a filter textbox in the recall dialog.
* The pathfinding now always prefer straight path and is also more
stable between little mouse's moves.
* Add-on publish/delete options have now special icons and colors.
* new debug command ":choose_level" or ":cl" to directly go to a scenario.
* Miscellaneous and bug fixes
* In debug-mode, Missing images are now replaced by a "men-at-work" sign and
in help broken hyperlinks are shown in red.
* Fix an old pathfinding bug causing a inconsistency between the path used
and the one showed to others players. Also valid in replay.
* Fix missing last publish/remove add-on option
Version 1.5.1:
* Campaigns
* Heir to the Throne
* Allowed Kalenz to take the flaming sword.
* The Rise of Wesnoth
* Fixed the Wesfolk Outcast line's distract ability not working.
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* Graphics
* New portraits: Red Mages, Dark Adepts, White Mages
* Language and translations
* new translations: Arabic, Friulian, Macedonian
* updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
Slovak, Spanish, Turkish.
* Multiplayer
* Revised maps: Den of Onis, Sablestone Delta, The Freelands.
* Raised the default per-turn MP timer bonus to 60 seconds.
* Unit changes and balancing
* Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
* Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
* Game engine

* Added the possibility to see add-on types in the downloads dialog


if the authors provide such information
* Poison no longer prevents Resting
* User interface
* Titlescreen is now randomly loaded.
* Add a filter text box for the "Add-ons" and "Create Unit" dialogs
* Add a hotkey "Custom Command" and a command "custom <command>" to assign
a command to this hotkey.
* Add a command "alias <name>[=<command>]". To set or show shorter alias to
a command.
* Added back "Host Network Game" feature to multiplayer menu.
* Terrains
* Removed duplicate terrain type in unit help
* Miscellaneous and bug fixes
* Fixed load-games dialog not displaying correct campaign info for
non-compressed saves.
Version 1.5.0:
* Graphics
* Terrains can be rendered in front of units again.
* Language and translations
* new translation: Croatian.
* updated translations: Chinese, Chinese (Traditional), Czech, Danish,
Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
Turkish, Valencian.
* Map editor
* Fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* Multiplayer
* Added maps: Howling Ghost Badlands.
* Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
The Freelands, The Manzivan Traps.
* Removed maps: Amohsad Caldera.
* Removed the "Wesbowl" scenario.
* Added the "A New Land" scenario by Bob_the_Mighty
* Unit changes and balancing
* Decreased the cost of the Giant Scorpion from 32 to 22.
* Increased the HP of the Drake Flare from 54 to 55.
* User interface
* Smarter pathfinding: if same MP cost, prefer terrains with better defense
and empty hexes (less frequent multi-turn moves blocked by a friend).
* New full map screenshot feature (no default hotkey).
* Screenshots show a pop-up with the url and size of the file created.
* When trying to define an already used hotkey, now tell where it's used.
* Miscellaneous and bug fixes
* Fixed shroud not directly cleared in minimap after a move+attack action.
Version 1.4:

* Language and translations


* Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
Russian, Serbian, Spanish, Swedish, Turkish, Valencian
* Multiplayer
* Revised maps: Cynsaun Battlefield.
* The random map generator now tries harder to get the wanted number of
players and shows no map if it fails.
* When generating a random map two teams could get the same starting
position, this has been fixed.
* Sound and music
* New music track, "Nunc Dimittis" by Jeremy Nicoll.
* New music track, "The City Falls" by Doug Kaufman.
* New music track, "Knalgan Theme" by Ryan Reilly.
* New music track, "The King is Dead" by Mattias Westlund.
* Updated music track, "Traveling Minstrels" by Mattias Westlund.
* Miscellaneous and bug fixes
* Some addons failed to load, this has been fixed.
* Fixed UI sound toggle crash on windows.
* Some filenames with international characters could be truncated wrongly,
this has been fixed.
Version 1.3.19:
* Language and translations
* Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
Italian, Lithuanian, Polish, Turkish.
* Map Editor:
* Activate border transitions in the editor using more translucent images
than used ingame.
* Miscellaneous and bug fixes
* Idle, standing and selection animations are not accelerated anymore.
Version 1.3.18:
* Language and translations
* Updated translations: German, Italian.
Version 1.3.17:
* Campaigns
* Liberty
* Made the guards in Hide and Seek behave more intelligently.
* The South Guard
* Completely redesigned the internal workings of 6b The Long March.
* Language and translations
* Updated translations: Catalan, Chinese, Esperanto, French, German,
Italian, Japanese, Slovak, Spanish, Valencian.
* Multiplayer
* Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
Crossing.
* With "quick replay" checked the game no longer scrolls to each leader.
* Tutorial
* Decorated the map of scenario 2 with some new elven terrain.

* User Interface
* Fixed many glitches with tinygui.
* Fixed displaying units with many attacks in resolutions smaller than
1000x620.
* Added the option to use a resolution of 800x480 when using
--enable-small-gui at configure time. This is especially usefull for
devices like the eeePC or other handheld devices.
* Improved editor theme so that it works as intended in 800x600.
* Increase available space for the terrain list in the map editor by
rearanging items.
* Various tunings about the transparency of hp/xp bars.
Version 1.3.16:
* Language and translations
* Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish.
* Replaced the font used for the chinese translation (gkai00mp.ttf) with a
subset of WQY (just the gb2312 part is included) as requested by the
chinese maintainer.
* Map editor
* The editor handles errors with the old unsupported map format more
graceful.
* Multiplayer
* Revised maps: The Freelands.
* Reloaded games are displayed in yellow (instead of green) in the game
list as they are also a kind of already running games.
* When loading a savegame don't offer to take the non-player sides.
* Unit changes and balancing
* Decreased the village defense of Bats from 60% to 40%.
* Decreased the forest defense of the Ranger from 70% to 60%.
* Decreased the forest movement cost of the Ranger from 2 to 1.
* Decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2.
* User interface
* During dialogs the speaker is shown in the sidebar and highlighted.
* Show unit standing animations and idle animations are now separate options
* Removed broken "Host network game" option from multiplayer menu
* HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70)
* New red footprints images for move cost > 3
* Graphics
* New terrains: stone bridge over chasm and lava
Version 1.3.15:
* Language and translations
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish.
* Multiplayer
* Revised maps: Cynsaun Battlefield.
* User interface
* Made ESC clear hotkey when changing hotkeys.
* Made quick replay skip messages.
* Linger mode overlay is also drawn over fog and shroud.

* Units are deselected before they move.


* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Added a more graceful handling of maps without a header.
Version 1.3.14:
* Campaigns
* Under the Burning Suns
* Completely rewritten 'Stirring in the Night'
* Language and translations
* Updated translations: Chinese, Danish, Finnish, French, German, Italian,
Lithuanian, Slovak.
* Multiplayer
* Revised maps: Den of Onis, Weldyn Channel.
* MP campaign gold carry over works properly now.
* MP campaign start of scenario saves can be loaded again.
* If a MP side has no colour defined fall back to the default side colour.
* User interface
* The apple key works as shortcut modifier again.
* Made "Show lobby joins of friends only" the default preference.
* New menu option added to save replays manually.
* Opening the action menu in linger mode no longer crashes the game.
* Unit changes and balancing
* Increased the XP requirement of the Vampire Bat from 14 to 22.
* Decreased the HP of the Vampire Bat from 17 to 16.
* Sound and music
* The timer bell in MP starts when there are 20 seconds left and fades in
gradually for 10 seconds.
* Fixed OOS on unit advancement if WML had battle/die events.
* Fixed timer bell not always playing.
* Miscellaneous and bug fixes
* The "max-saves" slider is now used as a slider to determin the maximum
number of auto-saves to keep. The default value is 10, so the 11th oldest
and all older auto-saves will be deleted.
Version 1.3.13:
* Campaigns
* A Tale of Two Brothers:
* What the correct passwords for 'Guarded Castle' are is now randomized in
the previous scenario.
* Liberty
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
randomly placed guards.
* The South Guard
* Now the player has to kill the fake M'Brin in 'Choice in the Fog'
instead of just attacking once.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Finnish, French, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
Valencian.
* Multiplayer

* Revised maps: Hamlets


* Recruitment OOS is fatal now.
* The next scenario now properly loads the recall list.
* Sound and music
* New or improved sounds: ogre hit and die, multiplayer chat.
* Unit changes and balancing
* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
multiplayer.
* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
healing to full.
* The standard AMLA XP limit upped from 100 to 150.
* Replaced the fullheal AMLA of the Necrophage with a feeding ability,
giving it +1 max HP for every living enemy killed.
* User interface
* Display the race in the unit preview panel.
* Allow to use team labels also for 1-player-teams (bug #9747).
* Show 'back to round xxx' also in 800 x 600 resolution.
* The "1 turn to reach" of the movement hint is now used only for
multi-turns move, instead icons show ZoC and village capture ending the
move.
* Turn to reach numbers also works when bigger than 9 and without
parentheses
* Display an icon into the movement hint where the unit can be invisible and
the sidebar icon is now about the current status of the unit.
* Middle mouse button now do a progressive scrolling when kept pressed,
speed and direction depend of the the position of the mouse relatively to
the center of the view.
* In help, sections are now opened by clicking on the book icon or
double-clicking on its title.
* Each section has now an associated page with general info and links to its
topics.
* Miscellaneous and bug fixes
* Replaced the 'Binary Saves' option with 'Compressed Saves' and now
writes gzip files.
* Fixed an undo related bug causing OOS in multiplayer.
* Load the recall list with a start of scenario save.
Version 1.3.12:
* campaigns
* The Rise of Wesnoth
* 'A New Land' can now be won by waiting till turns run out.
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Italian, Polish,
Swedish.
* Multiplayer
* Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
* Unit changes and balancing

*
*
*
*
*
*
*
*
*
*
*
*
*

Increased the HP of the White Mage from 32 to 35.


Decreased the ranged attack of the White Mage from 7-4 to 9-3.
Increased the melee attack of the White Mage from 6-1 to 6-2.
Increased the HP of the Mage of Light from 42 to 47.
Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
Increased the melee attack of the Lich from 5-3 to 8-3.
Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
Increased the defense of the Bat line on all terrains from 50% to 60%.

* User interface
* Changed the default setting for the turn bell to on.
* The numbers keys also change the reachability in N turns for selected
enemy (works with simple mouseover too)
* Miscellaneous and bug fixes
* Optimization of the loading of units data.
Version 1.3.11:
* Campaigns
* Fix the recall list duplication bug.
* Eastern Invasion
* In 'The Drowned Plains', undead no longer spawn near you randomly but
instead they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them.
* Sceptre of Fire
* In 'The Dragon', the player now gets a starting castle where to recruit
and recall normally.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
German, Polish, Portuguese (Brazil), Swedish.
* Multiplayer
* Fixed a crash when loading multiplayer games from save-files.
* Unit changes and balancing
* Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.
* User interface
* The attack dialog displays the range between weapon's info.
* The footsteps of a teleporting unit shows haloes on teleport points.
* Tips of the day have attributions, a "Previous" button and a fixed size.
* Savegames now have a prefix indicating the campaign they are from if
the campaign WML declared an abbrev= tag.
* When the game enters linger mode the map shows a visual hint.
Version 1.3.10:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage type
instead of 'holy'.
* Liberty
* In 'The Raid', the accompanying peasants are no longer loyal. Also, the
scenario now gives an early finish bonus.
* Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
of carryover gold.

* Northern Rebirth
* Disabled undead branch (unfinished, not ready for next release).
* Balancing polishing and bug fixing.
* Made auto-recalled units loyal.
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish
bonus, and the gold and coal piles now behave better: each pile only
gives one load, miners carrying a load have an icon on them and when
dying they drop their load, so another miner can pick it up.
* In 'Outriding the Outriders', villages (except the first one) now give
you two units instead of one.
* Khrakrahs is no longer allied with the hostile elves and dwarves.
* Under the Burning Suns
* Cleaning-up of filenames and scenario id's - breaks compatibility
with older save games.
* Kaleh now uses an RPG-style custom advancement tree.
* New title image and some initial story images.
* Redesigned and less powerful Dust Devil unit.
* Made Elyssa move across sand with 1 MP.
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with
Holy Water (bug #10254).
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
German, Greek, Hungarian, Italian, Lithuanian, Polish,
Portuguese (Brazil), Russian, Spanish, Swedish, Valencian.
* Map editor
* Fixed a bug, when two dimensions of a map were modified, the editor
could crash.
* Fixed a bug when shifting the map, the starting positions weren't
updated correctly.
* Multiplayer
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
* New multiplayer scenario added: Dark Forecast, a random survival
for up to two players.
* Added the possibility to choose the leader's gender for a multiplayer
side, both for the game host and the clients.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water
from 1 to 2 for all flying drakes.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Your own units, when selected, are now animated with a brief flash
and a sound.
* You can now also select enemy units and see their possible path,
terrain defense and turn to reach.
* Other various fixed inconsistencies about the unit seletion.
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
are now deleted (rather than just autosaves as formerly). This
is done before replay saving, if that is enabled. The preference
name has changed from delete_autosaves to delete_saves.

* Double-click in dialog now triggers a "press button" sound.


* Fix the wrong "(1) turn to reach" on already captured village.
Version 1.3.9:
* Campaigns
* Descent into Darkness
* In 'Peaceful Valley', goblins may no longer spawn
when you recapture a village you had lost.
* Heir to the Throne
* New graphics for the Battle Princess.
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
ability: they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them.
* Liberty
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place
in one of the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor bug-fixes.
* Extensive polishing, balancing and bug fixing in undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks
as if he is on your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you
even if you don't release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
* Graphics
* New animations: Rogue death, Orcish Leader line leadership.
* Language and translations
* Updated translations: Czech, Danish, Dutch, Finnish, French,
German, Italian, Lithuanian, Polish, Swedish.
* Map editor
* A right click in floodfill mode now performs a flood fill.
* A new village and castle icon has been made.
* New rotate function : copy&rotate selected area using mouse cursor
as center (or "center of mass" if the cursor is not on map).
* Optimization of the builder engine (which recalculate transitions
after a map change).
* Fix several bugs with the "delay transition update" option.
* Restore the random map generator.
* Multiplayer
* Renamed maps
* Blitz to Weldyn Channel
* Charge to The Freelands
* Meteor Lake to Fallenstar Lake
* Triple Blitz to Alirok Marsh
* Revised maps: Caves of the Basilisk, Weldyn Channel.
* Minimum number of turns reduced to 1.
* Fixed a crash if the client receives invalid utf-8.
* Display the era id for not installed eras in the lobby.
* Display the scenario id for unknown scenarios in the lobby.

* Unit changes and balancing


* Created undead variations for the 'bat' and 'gryphon' race.
* User interface:
* Preserve aspect ratio of the minimap.
* The "Create unit" dialog has now two columns (race and type)
* Miscellaneous and bug
* Map label length is
has been reduced to
* Optimize the random

fixes
properly calculated and
32 characters.
map generator (especially for high village density)

Version 1.3.8:
* Campaigns
* Descent into Darkness
* Fixed a bug causing the growth ability of Ghast to not always work.
* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
from opening up.
* Eastern Invasion
* New portrait for Konrad II.
* Liberty
* Fixed the undead transformations not working in 'Unlawful Orders'.
* Clarified the objectives in 'The Gray Woods'.
* Northern Rebirth
* Colored portraits for Sisal and Rakshas.
* Sceptre of Fire
* Fixed lava expansion in 'Caverns of Flame' not working.
* Son of the Black Eye
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
* The South Guard
* Many small polishing tweaks and improvements in various places.
* Deoran now has a lvl 3 advancement, and no special AMLA options.
* New graphics for Sir Gerrick.
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
* Fixed all bugs with units sometimes not starting with max HP and
movement at the beginning of some scenarios.
* In 'Tidings Good And Ill', you can now recruit and recall the elf
escorts of your choosing instead of having them automatically picked
from those you had in the previous scenario.
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
* 'Into The Depths' has been completely rewritten.
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' in the elf branch.
* Under the Burning Suns
* Fixed dialogue events in 'The Morning After'.
* All outlying tent villages can now spawn hiding elves, and there
are more of them in total now in 'The Morning After'.
* 'Across the Harsh Sands' - Dehydration was completely rewritten,
also the appearance of the Lost Souls.
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
and adjusted the appearance of the patrol.
* 'A Stirring in the Night' - village events work correctly now
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
* Graphics
* New graphics for Highwayman.
* Nicer image for the illuminates aura.
* New button and slider in preferences to switch unit idle animations
on and off and set their frequency.

* Language and translations


* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
Swedish, Valencian.
* New translation: Serbian (Latin version).
* Multiplayer
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash.
* Linger mode now allows chatting.
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
* Unit changes and balancing
* Gave the Fugitive the concealment ability. (village hiding)
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
* Added a magical ranged 12-2 arcane attack to the Necromancer.
* Added a magical ranged 9-3 arcane attack to the Lich.
* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
* Increased the arcane resistance of the Ghost line from -30 to -10%.
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag
and terrain animation off.
* Various improvements of the help system (race subsections,
list of units having an ability, loading speed...)
* Miscellaneous and bugfixes
* Small optimizations of fog or shroud and delay between AI turns.
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
* Balancing and text changes in 'Old Friend'
* Sceptre of Fire
* Fixed a crash in the final scenario.
* Under the Burning Suns
* Fixed invalid side bugs in 'Hunting Trolls'.
* Fixed an invalid terrain bug in 'A Long Night'.
* Fixed the dehydration in 'Across the Harsh Sands'.
* Graphics
* Improve footsteps : better beginning, angles and end, fix incorrect
left-right sequences and clean some images.
* Various small improvements of the rendering of fog and "black stripes".

* Remove the bars, orb and ellipse of dying animations.


* Editor
* The resize option can now use the current tiles to expand the map
instead of the background tile.
* When resizing the map, the origin can also be modified.
* Tiles can now have their image independant from the minimap image.
* Language and translations
* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
Swedish.
* Multiplayer
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River.
* Fixed a OOS message when recruiting which happened if the players
use different languages.
* Show the (possibly bogus) gold per village and fog settings of games
with "Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
* The "Soul Shooter" is now renamed to "Banebow".
* The players in the selected game in the server lobby are highlighted now.
* Observers can now chat as a "team" (without disturbing the players).
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* The recommended settings are added to all standard multiplayer maps
so that you get these values if you activate 'Use map settings'.
* Sounds and music
* New or improved sounds: bat hit.
* User interface
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode -menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* The 'more' and 'help' button in the title screen now have a tooltip.
* Added a hotkey for clearing the chat messages.
* Fixed the black corners on some maps.
* There's a new "Game Settings" window which shows the basic game settings
(accessible through the "More" button in the "Status Table").
* The sidebar HP tooltip now show resistances of the current unit
* In help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why.
* The default zoom key now toggles between default and last used zoom.
The switch is also faster (cached).
* Various improvement of the attack direction indicator and
the "attack from the last highlighted hex" system.
* The unit list now colors the stats of units.
* In tiny-gui, now the movement hint also displays the terrain defense.

* Miscellaneous and bugfixes


* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* The assertion 'str.size() <= 4' no longer happens instead the terrain
is read as 'void' and an ingame message is shown.
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
* Fixed a bug-cheat allowing super-ranged attack in some special cases.
Version 1.3.6:
* Language and translations
* Updated translations: Finnish, French, German.
* Multiplayer
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened
if the players use different languages. A related problem which causes
the names to differ and also cause OOS errors hasn't been fixed yet.
Version 1.3.5:
* Campaigns
* Northern Rebirth
* New scenario - Judgement.
* Balancing for scenarios: Infested Caves, To the Mines,
Clearing the Mines.
* Heir to the Throne
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
respectively
* Graphics
* New animations: elvish scout idle.
* Fixed bug #9398 (attacking units always drawn on top of defending units).
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Galician, German,
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
* Map editor
* New checkbox for the "delay transition updates" option.
* Multiplayer
* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
* Fix renames causing OOS when made after moves or recruits.
* Unit changes and balancing
* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
* Added the 'quick' trait back to the Clasher line.
* Decreased the blade and impact resistance of saurians from 0% to -10%.
* Decreased the fire resistance of saurians from -10% to -20%.
* Increased the pierce resistance of saurians from 10% to 20%.
* Increased the HP of saurians by 4HP.

* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.


* Increased the melee attack of the Ruffian from 4-2 to 5-2.
* User interface
* Bug in delete_autosave preference fixed
(thank you to jimm for spotting this).
* The frequency of unit idle animations has been halved.
* Help now has an "advance from" entry for units.
* Added experimental new transition between map and background.
The scrolling speed penalty introduced in 1.3.4 is gone.
* Added colors to the statistics of units in help (Hajo's patch #764).
Version 1.3.4:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event
if the player ends in a fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario
to make it look better with the new map border style.
* Heir to the Throne
* The maps of the following scenarios have been edited: "The Elves
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
a Sovereign and another one into a Slurbow for variety .
* In "The Lost General", fixed the bug that made the undead leader unable
to recruit.
* The Rise of Wesnoth
* The outlaws in the campaign (not elsewhere in the game)
can now level up to level 3.
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
* Eastern Invasion
* The difficulty of "Northern Outpost" has been reduced by making the
villages spawn less outlaws.
* Changed the way Owaec joins the protagonist in "Two Paths".
Now he keeps all the XP he might get in "Northern Outpost".
* Descent into Darkness
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
dialog in the same scenario have all been fixed.
* Graphics
* Changed how the edges of the map are drawn, making small maps display
better on large resolutions. Not fully completed, so it doesn't look
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend,
pikeman idle.
* Small improvements of footsteps: no time-of-the-day coloring
and better scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian,
Japanese, Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
* Minimum map size reduced to 1 hex.

* Fixed the random map generator.


* User interface
* Most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* Maps smaller than the screen are now shown centered on the screen.
* The two annoying end-of-scenario popups asking whether to save a
replay and whether to delete autosaves have been replaced by user
preference bits (in the "General" panel).
* Allow to choose the direction to attack from if the unit can attack the
target from multiple directions; the last highlighted adjacent hex now
marks the direction to move to and attack from.
* The third annoying end-of-scenario prompt, asking if you want to save
an image of a new scenario immediately before entering it, is now only
presented if the game was built with TINY_GUI. Non-tiny systems do this
automatically without asking.
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and
turns to reach better and in colors.
* The movement hint now display "(1)" turns to reach
when the unit has no moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it
(useful with the attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but
not attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
* Fixed a bug causing instantaneous move of unit when using acceleration.
* Reduced memory usage for the default zoom level.
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
Son of the Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means
the campaign might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller, so they don't get hidden behind units
so easily.
* Sound and music
* New or revised sounds: troll hit & die.
* Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations

* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,


Italian,Polish, Spanish, Swedish.
* Fixed word wrapping in tooltips for Asian languages.
* User interface:
* Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat.
* Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack
of the Drake Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer:
* New maps: Xanthe Chaos, Auction-X.
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible
and thus cannot be loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
revealed fogged or shrouded map areas.
Version 1.3.2:
* Campaigns
* Heir to the Throne
* In 'Home of the North Elves', Eonihar the rider will join you
permanently and all the other riders that find you will be
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter
only if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
* The South Guard
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
* Changed the placement and duration of story images.
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial
to fit the originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates
of the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.

* Improved the look of the main menu and tips of the day boxes
in the title screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming,
also with tiny gui.
* Haloes in tiny gui are now scaled (before unscaled,
thus a factor 2 bigger as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
* Fixed the position of some halos when a unit was in a keep or castle.
* Submerged units are no longer drowned when zooming.
* Fixed problems with colour cursor in fullscreen.
* Automatic scrolling now starts and stops smoothly.
* Sound
* New or revised sound effects: hatchet.
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line
to a holy resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
* Decreased the holy resistance of dwarves from 20% to 10%.
* Increased the holy resistance of the Ghost line from -60% to -30%.
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* If deprecated WML is being encountered an error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically,
and horizontally if alt is pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
Portuguese (Brazil), Spanish, Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
* Map editor
* Added an option to delay the complete redraw of the map on command.
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when
the remaining time is less than 2 minutes.

* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
the death sound of the killed unit.
* Fixed a bug that prevented dead units from fading out at the end of their
death animation.
* The first turns starts with the proper time of day again.
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain atta
ck,
this would happen if the unit could win the fight with more than it's
maximum amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario
and multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
Version 1.3.1:
* Campaigns
* Eastern Invasion:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile
instead of grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps,
but on normal castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
* Some unit types don't appear multiple times in the unit help anymore.
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
Ancient and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack,
magic shield for Elvish Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
elven staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and
deep water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden
and the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one

to specify the values used for sample rate and buffer size.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish.
* Fixed spelling mistakes in the default en_US language.
* Switched to mainly using single space.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
remains unchanged (starting positions no longer need to be keeps).
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode, the brush setting is ignored
and drawn with the size of one tile.
* Added the an alpha blended preview of the selected terrains
upon drawing.
* Multiplayer
* Maps
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbo
wl.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system
(this might render some user-made content broken, read this forum thread
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing),
fearless (ignore unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to
* Increased the ranged magical attack of the Elvish Shyde from 7-3
* Increased the melee attack of the Elvish Enchantress from 5-2 to
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased the cost of the Mudcrawler from 9 to 5.

6-3.
to 8-3.
6-2.
6-5.

*
*
*
*
*
*

Decreased the HP of the Shadow from 26 to 24.


Increased the HP of the Goblin Rouser from 26 to 31.
Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
Fixed a bug which caused the slow effect being applied twice.
If a unit gains enough XP to gain 2 levels this will be done directly.

* User interface
* Users in the MP lobby can be marked as friends, and notifications received
when friends join the lobby.
* Added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.