Académique Documents
Professionnel Documents
Culture Documents
DRAFT: DETC2014-34954
IDEATION METHODS: A FIRST STUDY ON MEASURED OUTCOMES WITH PERSONALITY TYPE
Bradley A. Camburn
Singapore University of
Technology & Design
Ben Koo
Tsinghua University
Beijing, China
Francois Grey
Centre for Nano and Micro
Mechanics, Tsinghua
University, Beijing
ABSTRACT
The research reported here considers an experiment and
subsequent data coding and analysis to extract correlations
between personality type and ideation outcome from several
methods. This article presents the background theory,
research methodology, and empirical results associated with
the experiment. The experiment is based on observations of
designers developing a real product, and associated
assessment tools, where the goal is to correlate the quality,
quantity, and variety of design outcomes with respect to
personality type. This approach lays the foundation for a
tailored ideation method or a suite of ideation methods that
takes advantage of the preferences and strengths of
individuals. We find that there are significant correlations
between type and ideation metrics and that these correlations
are supported by related theory from psychology and business
management.
Keywords: ideation methods, brainstorming, mindmapping, Method 6-3-5, C Sketch, personality type, MyersBriggs Type Indicator, Six Thinking Hats, empirical study
1. INTRODUCTION
Structured ideation methods are critical for the progress of
many projects in engineering design. Technically accurate
information on the effectiveness of these methods is equally
critical [1]. It is important to assess the methods through
formal research methodologies and obtain insights on how and
why ideation methods can be made effective.
Design managers have been grouping or seeking to
understand teams based on personality type for a long time
[2,3]. One possible avenue for research is to elicit the
relationships between personality types and ideation method.
Kristin L. Wood
Singapore University of
Technology & Design
2.
2.3 C-Sketch
As an extension of the 6-3-5 method, which uses written
description for idea generation, the C-Sketch method is an
intuitive method that uses graphical descriptions instead of
written descriptions. It is usually employed after the problem
definition and clarification stage of design [15]. In a team,
each member is given a sheet of blank paper on which they are
to sketch three solutions with respect to the design problem
statement. After t minutes, the papers are to be passed on to
the next person on the right. Another t minutes will be given
to add modifications or additional ideas to each idea. The
process of passing repeats until all members have contributed
to every individual paper. The number of people in each team
is typically six, although a range of three to eight members
may work well. Likewise, the time duration is variable; it can
be fifteen minutes initially followed by ten-minute alteration
sessions. Each individual is usually given a uniquely colored
pen or marker to encourage no elimination of ideas, and allow
members to easily identify their contributions for later
discussion. There is no verbal communication allowed to
prevent domination of the session by a single or small group
of members, while encouraging participants to make
individual inferences of the sketches that may result in
unanticipated ideas. Labeling should also be kept to a
minimum, but instead focus only on main keywords. It is also
important to refrain from negative criticism, but instead to
2.2 Mind-mapping
to be ISTJ, followed closely by ESTJ, then ENTP [9]. Jungs
theory of eight cognitive modes, representing problem solving
approaches, is related to the two dominant modes or sub-types
as shown in Table 3 [3].
MBTI can be used in team formation strategies
[2,3,16,17] to achieve diverse teams [2,3,16]. It ensures a
mixture of members with a variety of cognitive styles,
providing groups with a spectrum of viewpoints and problem
solving methods. Through identification of each individuals
type, it informs and encourages understanding amongst
members [3].
Orientation
Introversion (I)
OR
Judgment
Perception
Sensing (S)
Style
OR
Thinking (T)
OR
Judging (J)
OR
Method
Individual
Brain-storming
Group
Brain-storming
Individual
Mind-mapping
Group
Mind-mapping
C Sketch
Communication
Written word only
More verbal than
written word
Written word only
Verbal and written
word
Sketching primarily
Style
White Hat
Concerned with facts, and objective
information.
Black Hat
An analyst, the devils advocate
who gives negative but logical
criticism, identifying why something
might not work.
Green Hat
Creative, generates new possibilities
and solves problems through lateral
thinking.
2.4 MBTI
The Myers-Briggs Type Indicator (MBTI) [4] assesses an
individuals level of preference in four categories that indicate
aspects or approaches to problem solving, decision-making
and communication of information or ideas. The categories are
based on C.G. Jung's theory of psychological types (Table 2).
A total of sixteen types result from the permutation of the
categories. Research has shown that engineers are more likely
IN
Imagination
Decision-Making
ET
EF
Organization
Community
IT
Analysis
IF
Evaluation
Red Hat
Utilizes emotions and intuition.
Yellow Hat
An optimist, giving logical positive
criticism on why something might
work.
Blue Hat
Often the leader facilitating,
overseeing and organizing thinking
processes to achieve the agenda.
thinking. This improves communication as thinking modes are
used deliberately, giving greater freedom to the thinker to
express thoughts through the mode chosen [18].
Research has shown that groups that are formed with just
either MBTI or six hats are more effective than groups that do
not meet the criteria of the respective team formation
strategies [2]. Groups that are formed based on both MBTI
and six hats results and team formation strategies are
significantly more effective than groups formed with just
either MBTI or six hats, under certain conditions [2].
3. EXPERIMENT
Previous research shows that there are distinct differences in
the results of various ideation methods [6,7], and that a
designers personality type is correlated with different
behavioral preferences in problem solving and communication
[17,20]. Cross-correlating these two variables could help to
develop a tailored ideation method or suite of ideation
methods that reinforces the proclivity of each individual on a
team, or the team dynamics as a whole. However, to achieve
such a method, an investigation and development of quantified
model of correlations are needed.
An experiment is thus pursued to measure outcomes at the
intersection of personality types and ideation methods.
Personality tests are given before participants, composed of
designers working on a coordinated project, arrive on site.
These tests result in both MBTI and Six Hats type indicators.
During the design challenge, participants are provided the
opportunity to employ design ideation methods in a controlled
environment.
Ideation outcomes are recorded for post
analysis. Several methods of ideation are employed:
brainstorming, mind-mapping and the C-Sketch method.
Brainstorming and mind-mapping are employed both
individually and in groups. The following section describes
the experimental procedures and subsequent analysis in detail.
3.1 Context
This experiment involved deploying design ideation methods
and tracking results during a product design challenge. The
design challenge, known as Lego2Nano, was the third in a
series of China-UK Summer Schools between Tsinghua
University, Peking University and the University College
London, held on the campus of Tsinghua University. A
number of individuals from diverse educational backgrounds
were selected to work together for five days to design and
build a low-cost Atomic Force Microscope 1 (AFM) suitable
for use in Chinese high schools.
An aspirational theme of the challenge was to determine
how a low-cost AFM might transform science teaching in
schools. To make this part of the challenge much more
3.2 Participants
1 Traditionalopticalmicroscopesareunabletoresolvefeaturessmallerthan
aboutonemicrometerathousandthofamillimeterthewavelengthof
visiblelight.TheAFMusesdirectphysicalcontactbetweenasharptipanda
surfacetodetectfeaturesonasurfacethataremuchsmallerthana
micrometer.Suchmicroscopescanevensensesingleatoms.TheAFMwas
inventedinthe1980s.Ithasprovedveryusefulformanyfieldsofresearch,
includingstudyingnewmaterialsforenergystorage,measuringimportant
biologicalaspectsofDNAmolecules,andfabricatingnoveltypesofelectronic
devices.Butthistypeofmicroscopetypicallycosts$100,000ormorefora
professionalqualityversion,andevensocalled"educationalmodels"areat
least$20,000.
Figure 4: Breakdown of percentage of participants by their identified dominant type (rounded to the nearest integer). The
three type sets above are indepedent, each individual is represented once in each chart.
The challenge participants were composed of PhD and postdoctoral students in engineering and physics. Some of the
particiapnts specialize in the development and use of
nanotechnology equipment, while others focus on graphic and
industrial design. Additionally, some of the participants have
considerable experience building and using nanotechnology
tools. These nanotechnologists also had minimal experience
with design methodologies which is positive, as they remain
unbiased towards to any particular method due to previous or
personal experience. There were thirty-one (31) participants,
coming from top universities around the world. The designers
and nanotechnologists were distributed evenly between teams.
We were able to collect a complete set of data from twentyfive of the participants, as the process was voluntary, and
participants completed only those methods they chose to
engage their efforts in. Figure 4 depicts the breakdown of
personality types.
his or her solutions could be tracked anonymously. It was still
possible to correlate personality type to ideation solution as
individuals provided this same code on their personality
surveys.
The methods of self-efficacy assessment via surveys and
raw ideation solution collection provide for an analysis of the
effectiveness of each method not only in terms of design
content but also self-perceived ability or satisfaction. Previous
studies have shown that self-efficacy is positively related to
actual performance both in the past and future [19, 20]. Taking
a picture with a high resolution DSLR camera allowed for
later reference and analysis of the drawings.
3.7 Metrics
The analysis of results utilizes a standard set of metrics
employed in design science literature for the purpose of
evaluating ideation outcome. These are: quality, novelty,
variety, and quantity as first introduced by Shah and adapted
by Chan et al. [1,10]. Self-efficacy was another metric used to
assess the design outcomes. In parallel both the Myers Briggs
Personality Type Indicator (MBTI) and Six Hats methods
were used to record personality type. Three raters with
background in the challenge and solutions encoded the data.
Pearsons correlation coefficient for inter-rater agreement for
solution binning by function was calculated as a 0.73 raw
score, and 1.0 after discussion and resolution of each
mismatched specific solution.
The chosen metrics were first introduced as a generic tool
to provide quantitative evaluation of creative results produced
in ideation sessions and for design research [1,6,7,10]. The
metrics provide information about the performance of the
individuals during an ideation session, and overall from
certain methods in a numerical form so that statistical analysis
(1)
is the novelty of specific solution i; is the
where
total number of times a specific solution was generated for
that sub-function of the problem in the given ideation method;
and is the total number of times the specific solution to be
evaluated was generated in the given ideation method.
(2)
where n, is the total number of solutions generated by an
individual with a particular ideation method.
Novelty is a measure of uniqueness of a solution [10];
and, in a complementary way, variety is a measure of the
uniqueness of a set of design solutions. Mathematically, it is
simply the average novelty for a set of solutions. In our case,
solutions were collected in concept variant bins. The solutions
in a bin all perform the same function with the same basic
principle. These are considered a specific solution. For
Level
2
3
4
Low
Accuracy is challenging
Medium
High
Low
Medium
Use the same controller for probe approach angle and tapping mode scanning
High
Low
Medium
High
Arduino controller, linked with USB microscope and z-piezo as sensors for PID control
Sublevel
instance for the subfunction of stage scanning scheme, two
drawings from different participants depicting a probe that is
free to move in x, y, and z alongside a stage which is fixed
would be listed as the same specific solution. However, a
solution depicting a probe that moves only in z and a stage
that scans in x, and y would be a different unique solution
under this subfunction.
Figure 6 depicts the average number of new solutions
introduced per person. Comparisons must carefully account
for this. For lateral comparisons, (between types within one
method), the comparison can be direct. For longitudinal
comparisons, (between different methods within one type) the
comparison is relative to the average of each method.
Quantity
Quality
Variety
Quality
Variety
Information Gathering Personality Type Set
Quantity
Quality
Variety
Figure 7 Comparison between type averages for Jungs Cognitive modes. Error bars are 1 standard error. The vertical axis
is performance in each metric (see section 3.7) The horizontal axis is the method code: I = indivudual, G = group; BS =
brainstorming, MM = mindmapping, and 635 = C-Sketch
Type
BS
MM
635
MM
635
EN/ES 0.171
0.130 0.281
ES/IN
0.058
0.313 0.500
EN/IN
0.001
0.031 0.166
3.6
3.6
EF
3.7
3.6
3.04
3.5
3.3
3.1
ET
3.7
3.5
3.9
IN
2.8
3.1
3.1
IT
2.9
3.2
3.2
4.3 Six Hat Comparisons Similarly for the Six Hats type
indicators, significant differences in performance results were
found between different types. To ensure that the type sets
were independent, a similar process of separating groups was
employed before comparison. An individual can be evaluated
as having a high score for multiple hats. Each individual must
be assessed according to their strongest hat preference to
ensure that comparisons are independent for inter-type
comparisons. However, some individuals who participated
scored a strong but equal indication for several hats. These
individuals were removed from analysis in the six hats
comparison. Once those individuals were removed from the
set, there were only enough individuals remaining to make
statistically significant comparisons between strong Yellow
Hat thinkers and strong Blue Hat thinkers. The results of this
comparison are shown in Figure 8.
Decision Making
BS
3.8
ES
EN
Quantity
Quality
Variety
Brainstorming
Methods
Mind-Mapping
methods
C-Sketch
Yellow
Blue
0.360
3.1
0.220
3.2
0.035
5. CONCLUDING REMARKS
The results of this paper provide a clear indication that there
are significant differences in the ideation results of different
personality types across a set of ideation methods. It is shown
that these significant comparisons match what would be
expected from the theory of types. For example, Jungs
cognitive modes for decision-making and information
gathering can both be used to interpret the characteristics of
ideation results. This type of comparison allows a deeper
understanding of ideation suites. On one hand, an emphasis
on one ideation technique will not fully explore the potential
of a group of individuals with differing communication and
decision skills, and their ideation preferences. On the other
hand, the results open consideration of new ideation methods
or sequencing of methods that would leverage the
characteristics of each communication style simultaneously.
P value
10
For Innovative Design: Ideation Performance Based On
Analogical Distance, Commonness, And Modality Of
Examples, Journal Of Mechanical Design, 133, 081004.
[11] White, C., Wood, K., and Jensen, D., 2012, From
Brainstorming to C-Sketch to Principles of Historical Innovators:
Ideation Techniques to Enhance Student Creativity, Journal of
STEM Education, 13(5), pp. 12-25.
[12] Osborn, A. F., 1957, Applied Imagination, Scribner, New York.
[13] Diehl, M., and Stroebe W., 1987. Productivity Loss in
Brainstorming Groups: Toward the Solution of a Riddle, Journal
of Personality and Social Psychology, 53(3), pp. 497-509.
[14] Otto, K., and Wood, K., 2001, Product Design: Techniques In
Reverse Engineering And New Product Development, Prentice
Hall, Upper Saddle River, NJ.
[15] Shah, J. J., Vargas-Hernandez, N. O. E., Summers, J. D., and
Kulkarni, S., 2001, Collaborative Sketching (C-Sketch) An
Idea Generation Technique For Engineering Design, The
Journal of Creative Behavior, 35(3), pp. 168-198.
[16] Jensen, D., Wood, J., and Wood, K., 2003, Hands-On
Activities, Interactive Multimedia And Improved Team
Dynamics For Enhancing Mechanical Engineering Curricula,
International Journal of Engineering Education, 19(6), pp. 874884.
[17] Shen, S. T., Prior, S. D., White, A. S., and Karamanoglu, M.,
2007, Using Personality Type Differences To Form Engineering
Design Teams, Engineering Education, 2(2), pp. 54-66.
[18] Carl III, W. J., 1996, Six Thinking Hats: Argumentativeness
and Response to Thinking Model.
[19] Bandura, A., 1971, Social Learning Theory, General Learning
Corporation, New York.
[20] Locke, E. A., Frederick, E., Lee, C., and Bobko, P., 1984,
Effect Of Self-Efficacy, Goals, And Task Strategies On Task
Performance, Journal Of Applied Psychology, 69(2), pp. 241251.
[21] Gu, X. Y., Wang, D, Y., Zhou, S. Y., Yang, F. F, Lu, D. R.,
2013, Distributed Learning Workflow: An Operating System
that Integrates Information Technologies and the Real Campus
Research in Higher Education of Engineering, 2013(2), pp. 7289.
Additional Resources:
self efficacy
Bandura, A., & Schunk, D. H. (1981). Cultivating competence, selfefficacy, and intrinsic interest through proximal self-motivation.
Journal of personality and social psychology, 41(3), 586.
Bandura, A., & Schunk, D. H. (1981). Cultivating competence, selfefficacy, and intrinsic interest through proximal self-motivation.
Journal of personality and social psychology, 41(3), 586.
Bandura, A. (1982). Self-efficacy mechanism in human agency.
American psychologist, 37(2), 122.
Bandura, A. (1994). Self-efficacy. John Wiley & Sons, Inc..
Carberry, A. R., Lee, H. S., & Ohland, M. W. (2010). Measuring
Engineering Design Self-Efficacy. Journal of Engineering
Education, 99(1), 71-79.
Schunk, D. H. (1995). Self-efficacy, motivation, and performance.
Journal of Applied Sport Psychology, 7(2), 112-137.
Zimmerman, B. J. (2000). Self-efficacy: An essential motive to learn.
Contemporary educational psychology, 25(1), 82-91.
Pintrich, P. R., & De Groot, E. V. (1990). Motivational and selfregulated learning components of classroom academic
performance. Journal of educational psychology, 82(1), 33.
Tsenn, J., McAdams, D., Linsey, J., A Comparison of Design SelfEfficacy of Mechanical Engineering Freshmen, Sophomores, and
Juniors, In Proceedings of the 2013 American Society for
Engineering Education Annual Conference and Exposition,
Atlanta GA
ideation
Blair, B. M., & Hltt-Otto, K. (2012, August). Comparing the
Contribution of the Group to the Initial Idea in Progressive Idea
11
Generation. In ASME 2012 International Design Engineering
Technical Conferences and Computers and Information in
Engineering Conference (pp. 425-436). American Society of
Mechanical Engineers.
Fu, Katherine, et al. "The Meaning of Near and Far: The Impact
of Structuring Design Databases and the Effect of Distance of
Analogy on Design Output." Journal of Mechanical Design 135
(2013): 021007.
Linsey, J. S., Markman, A. B., & Wood, K. L. (2012). Design by
analogy: A study of the wordtree method for problem rerepresentation. Journal of Mechanical Design, 134, 041009
creativity metrics
Oman, S. K., Tumer, I. Y., Wood, K., & Seepersad, C. (2013). A
comparison of creativity and innovation metrics and sample
validation through in-class design projects. Research in
Engineering Design, 24(1), 65-92.
Shah, J. J., Kulkarni, S. V., & Vargas-Hernandez, N. (2000).
Evaluation of idea generation methods for conceptual design:
effectiveness metrics and design of experiments. Journal of
Mechanical Design, 122, 377.
interaction and personality traits
Carr, P. G., De La Garza, J. M., & Vorster, M. C. (2002).
Relationship between personality traits and performance for
engineering and architectural professionals providing design
services. Journal of Management in Engineering, 18(4), 158-166.
Feijs, L., Kyffin, S., & Young, B. (2005, November). Design and
semantics of form and movement. In DeSForM Workshop.
De Bono, E. (1995). Serious creativity. Harper Business.
De Bonos, E. (2012). Six Thinking Hats.
Meneely, J., & Portillo, M. (2005). The adaptable mind in design:
Relating personality, cognitive style, and creative performance.
Creativity Research Journal, 17(2-3), 155-166.
Richardson, A. L. (2008). Tinkering interactions on freshman
engineering design teams. In Proceedings of the 2008 American
Society for Engineering Education Annual Conference and
Exposition.
Ullman, D. G. (1992). The mechanical design process (Vol. 2). New
York: McGraw-Hill.
12