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*Arc the Lad III: FAQ/Walkthrough* by Syonyx

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~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Arc the Lad III ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
(Arc the Lad Collection Release)
Complete FAQ/Walkthrough
by : Syonyx :
Version 1.01
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_____________________
_____________
TABLE OF CONTENTS
GAME INFO
1. Introduction
2. Gameplay
2.1 Controls
2.2 Game flow
2.3 Combat
2.4 Menus

Title: Arc the Lad III


(from Arc the Lad Collection)
Platform: Sony Playstation
Genre: RPG
Developer: Sony
Localization: Working Designs

3. Disc 1 Walkthrough
4. Disc 2 Walkthrough
5. Characters
5.1 Playable Characters
5.2 Experience Levels
5.3 Side Characters
6. Inventory
6.1 Item/Equipment Album
6.2 Synthesis Recipes
6.3 Item Society Hints
6.4 Weapon Society Hints
6.5 Shops list
7. Monsters
7.1 Monster Album
7.2 Wanted Monsters
7.3 Human-type Monsters
7.4 Encounters by Location
7.5 Monster Society Tips
8. Job Summary
8.1 Job list and Hunter ranks
8.2 Side Stories
8.3 Paysus library books
9. Mini-games
9.1 Danger Dome
9.2 Pandira Casino
9.3 Choko Time
10. Closing info
10.1 Convert save file changes
10.2 Thank you's
10.3 Version history
10.4 Legal info
10.5 Contact info

Publisher: Working Designs


Release Date: 31-Jan-01 (NA)
*** To jump to any section, press
ctrl-F and enter the section
number, e.g. '6.2' ***

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1. INTRODUCTION
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A good day to you! I am Syonyx, and this is my guide to Arc the Lad III, part
of the Arc the Lad Collection released by Working Designs. This game is an
RPG with turn-based strategy-style combat, set in a world struggling to
recover from a global disaster. It takes place some years after the events of
Arc the Lad I & II, and I recommend that you play those games first. But if
for some reason you haven't, playing this game first won't give away *too*
much stuff, but it'll diminish the effect of some of the surprises, meeting
familiar faces and re-imagining events from the first 2 games. Anyway, you're
here now, so let's try and make the best of it.
I have strived to make this guide as useful as can be for you, dear reader,
including full details on all jobs, monsters, items, equipment,
synthesizing... you name it, it's in here. But if for some odd reason it's
not, drop me a line and I'll try to put it in. You can contact me at:
[syonyx_faqs at yahoo dot com]. I'm always open to receiving suggestions,
comments, kudos, and constructive criticism. But enough with that, on with
the game!
HOW TO USE THIS GUIDE:
Beware, there are spoilers herein! I have tried to keep them to a minimum,

but still, if you read ahead, you're doing so at your own risk. To minimize
the chance of seeing something you shouldn't, I have put the walkthrough
before all of the encyclopedic information. In searching for what you're
looking for in the walkthrough, the easiest way is to press Ctrl-F and enter
"job X", where X is the number of the job you're currently on or want to know
more about. Other than that, use the section numbers from the table of
contents above to jump around to the desired information.
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2. GAMEPLAY
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2.1 CONTROLS
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-----{

On maps
=======
D-pad/L or R stick: Move character, move cursor in menus.
X: Enter area, confirm menu selections.
Square: Open game menu.
Triangle: Close menus, cancel menu selections.
Select: Open game options menu.
Start: Pause game timer.
In field/town
=============
D-pad/L or R stick: Move character, move cursor in menus.
X (tap): Talk, scroll speech, examine, enter, confirm menu selections.
X (hold): Run while moving.
Square: Open game menu.
Triangle: Exit menus and cancel menu selections.
Select: Open game options menu.
Start: Pause game timer.
In battle
=========
D-pad/L or R stick: Move character, move cursor in menus.
X: Attack enemy in range, confirm menu selections.
O: Open abilities menu.
Square: Open battle menu.
Triangle: Exit menus and cancel menu selections, end turn without acting.
L1 or R1 (hold) + D-pad: Rotate character's facing position without moving.
L1 + R1: Activate free cursor. Can then use L1/R1 to scroll through
characters/enemies, or D-pad to move cursor around field.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
2.2 GAME FLOW
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-----{

The game is primarily built around the Job System. Through taking on various
jobs, you will explore each region, fight monsters, advance the story, and
sometimes move on to other regions. If ever you don't know what to do, either
1) go to the Hunter's Guild in the region's main town and get a new job;
2) check your current jobs in the game menu, and do what they say.
If you're in the middle of a job but somehow got totally lost, well, just

check the walkthrough below.


Remember, the game is about jobs, jobs, and more jobs, so do as many as you
can.
REGION MAPS
===========
These are overhead maps of your current geographic area. You can move freely
about the map within certain paths (some area are impassable). Areas of
interest, such as towns, monster encounter areas, or dungeons, will reveal
their names as you walk over them. Press X while a name is visible to enter
that area. Sometimes, on your first time in a certain region, you may not be
able to walk past a named area freely without entering it at least once first.
Also, you may see areas that look interesting, but for which no name pops up.
Be patient, this area may become open to you later in the game.
MONSTER ENCOUNTER AREAS
=======================
Entering these spots automatically triggers a fight with whatever monsters are
indigenous to that area. You can leave the area by either finishing the
battle, or by having a character end their turn on a red square by the exit
(must be in their current range of movement).
TOWNS
=====
Walk about the streets of the town and walk into doorways to enter the various
buildings. Every town will have an Inn, Shop, Hunter's Guild, Pub, and may
have a Monster Society, Item Society, Weapon Society, or other buildings to
explore. You can talk to the townspeople by pressing X while facing them.
The Hunter's Guild will be your main destination for advancing the game, as
you pick up key and side jobs.
Hunter's Guild
-------------Here, you can pick up new jobs (a must to advance in the game, I can't
stress this enough!), read the wanted monster posters (necessary before
they'll appear), and check your job history with the Guild clerk.
Inn
--Here, you can pay to rest for the night, restoring your HP and MP fully,
and removing any abnormal statuses. You can also store items and
equipment, for later retrieval from any inn around the world.
Pub
--Go here to get drunk (okay, not really) and talk to the booze hounds
for information.
Monster Society
--------------Here, you can purchase tips on monster names, locations, and cardishing
difficulty (or just read them all in my monster section, below), store
or retrieve your monster cards (you can carry a max of 5 at one time),
look at the monster album, filled with info on monsters you've found,
heard about, or used a card for, and trade monster cards with other
collectors hanging around.
Item Society
------------

Here, you can synthesize items or accessories (either through known


recipes or experimentation), examine the item book for known and
found items/equipment, or get hints on item names, locations, and
synthesis (again, all hints provided for you below in the item/
equipment section).
Weapon Society
-------------Here, you can synthesize weapons and armor, examine the equipment book
for known and found items/equipment, and get hints on weapon/armor names,
locations and synthesizing (once again, all tips are provided for you
in the item/equipment section below).
DUNGEONS
========
You will also sometimes enter free-roaming dungeon areas, in which you
progress through a series of rooms, some littered with traps, and some of
which contain monster battles, which will be automatically triggered upon
entering the room. Some of these battles will occur every time you enter that
room, some will only happen one time ever. Search around for treasure and for
the path to the end.
WORLD MAP
=========
Late in the game, you may gain the ability to travel the whole world freely.
When you leave a region, the world map will appear. Scroll the cursor over
the continents, and press X when a region's name appears to enter that region,
switching to the appropriate region map.
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2.3 COMBAT
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-----{

Battles are triggered either automatically in the course of a job, by


progressing through dungeons, or commonly by entering a monster encounter area
through a region map. Battles are preceded by the party selection screen,
where you choose up to 4 combatants from your roster to fight. Use the
character face icons to move your selection to the upper line (press X on a
lit face to move it up, and press X on a darkened face to remove it from the
upper line) and press Start or press X on the 'Start' icon to finalize your
selection.
Each character and monster acts in turn in order based on their agility
scores. You can move a set number of spaces, shown by highlighted squares
about your character. Move to the desired square, and if any enemies are in
range of your attack in the direction that you're facing, they will show a red
arrow over their heads.
Basically, your options on each turn are as follows:
-Move
-Attack
-Use special ability
-End turn without acting (either after moving or without moving).
You will gain experience points every turn whatever action you take (even if
you just end your turn without moving). You gain more points, however, for
attacking, damaging and killing opponents. If you can kill multiple opponents
at once (such as with area magic), your experience will grow quickly. At set
experience levels, this will result in a level increase for your characters as
well. As your level goes up, you gain more Max HP and MP, your stats go up,
and you may learn new abilities or level up current abilities. The list of

experience points needed to reach each level is listed in the characters


section, below.
You can also open the battle menu by pressing Square during any character's
turn and access the following options:
-Abilities: opens menu of the current character's special abilities (can
also be accessed by pressing O during their turn).
-Summon: *Only available to Theo* Use Theo's Cardish power to unleash a
monster from one of the monster cards in your possession.
-Items: Use an item from your inventory. Each item has it's own range
and field of effect.
-Equipment: Examine and change the weapon, armor, or accessories for any
character in the current battle.
-Status: Examine the stats of any character in the current battle.
-Options: Opens the game options menu (see bottom of gameplay section).
Each character and enemy has a certain amount of HP. Once that HP is reduced
to 0, that figure is removed from the battle. Your characters can be revived
if killed by using a Resurrection spell or a Revival Tonic. To win the
battle, you must kill all enemies. To lose the battle, all of your characters
must be killed. If you've ever played an RPG, you really don't need to be
reading this stuff.
In addition to damage, there are also status effects and elemental effects to
consider. They can all affect and be caused by both your characters and
enemies, the effect stemming from special attacks or special equipment. These
effects are explained below:
STATUS EFFECTS
==============
1. Sleep: Character will be unable to move or act. Will wake up on being
attacked. Cure by using Mint.
2. Gravity: Character will be unable to move from their current spot, but can
rotate in place to face different directions and can act on
targets in range. Cure by using Gravity Nut.
3. Paralysis: Character will be unable to move or act. Cure by using Rue's
Medicine.
4. Silent: Character will be unable to use special abilities. Cure by using
Harmony Needle.
5. Confusion: Character will be out of control, attacking friends and foes
randomly. Cure by using Memory Plant.
6. Poison: Character will lose some HP each turn. Cure by using Vigor Seed.
Effect remains after battle.
7. Hemo-ji: Character will turn into a Hemo-ji, and be unable to use special
attacks. Cure by using Power Jelly. Effect remains after battle.
All of these statuses can also be cured by using a Refresh spell, a General
Tonic or Super General Tonic, or by letting the character die and reviving
them.

ELEMENTAL ATTRIBUTES
====================
There are 6 elements in the game, formed by 3 opposite pairs:
Fire <--> Water
Earth <--> Wind
Light <--> Dark
Certain monsters are naturally imbued with an elemental attribute. As a
result, they carry an innate resistance to that element, but also a particular
weakness to the opposite element. For example, a Flame has innate fire
attribute (obviously), so if you use fire magic against it, or a weapon based
on fire, it will take reduced damage. If you use water against it, it will
take greater than normal damage. Some monsters have elemental affinities so
strong that will actually absorb damage of the same element, restoring their
HP.
You can give your characters elemental attributes by equipping special armor
and weapons. Keep an eye on the effects, though, because you may be
unintentionally decreasing your effectiveness against certain monsters.
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2.4 MENUS
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-----{
~~~~~~~~~~~
GAME MENU
~~~~~~~~~~~

Press Square while on a map or in a town or dungeon (anytime other than in


combat) to reveal the following options:
Items: This will open your current inventory, let you use curative items, or
just look at what you've got. You can also send any unwanted items to
the local inn for later retrieval.
Equip: Change any of your current party members' equipment (weapons, armor,
and accessories).
Status: Examine the stats and abilities of any of your current party members.
Recover: Use healing magic learned by any party members to recover HP.
Monsters: Choose Send to telegraph any monster cards in your hand to the
Monster Society for later retrieval. This clears up space for more
Cardishing.
Jobs: Read the details on your current jobs. Useful if you're forgetful.
Options: Opens the options menu (see just below)
~~~~~~~~~~~~~~
OPTIONS MENU
~~~~~~~~~~~~~~
You can open this menu at any time in the game, by pressing Select when on the
field or in a town, or by choosing it from the battle menu during combat.
Vibration: Turn dual-shock vibration on/off.

Sound: Stereo or mono. For goodness sake, choose stereo if you're got stereo
speakers.
Message Speed: Changes the speed at which spoken text and game messages
appear.
Level-up Speed: Changes the speed at which stat bonuses scroll when a
character gains a level in battle.
Movement: On Normal, you will walk on the field and in towns when pressing the
D-pad/analog sticks, and only run when holding X. On Fast, you will
run as the default, and only walk when holding X.
Battle Voices: When On, your characters will talk in Japanese when their turn
comes up and in response to various actions.
Confirm Finish: In battle, this determines if you get a confirmation screen or
not when you press Triangle to end your turn. I recommend 'On'
so you don't cancel your turns by accident.
Window Style: Changes the background of menu windows. Experiment to see which
is easiest on the eyes.
Window Color: Changes the color of spoken text boxes.
Transparency: Makes spoken test boxes see-through when On, or solid and
blocking out the background when Off.
Load Party: At the start of battles, if this option is On, the last party used
will appear as the default, and you can just press Start if you
don't want to make changes. When Off, you must select each
character for every battle.
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3. WALKTHROUGH - DISC 1
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*** Note: This guide was written based on playing the game without using a
converted save file from Arc the Lad II. For details on the differences when
using a converted file, please refer to the end section.
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PRELUDE TO ADVENTURE
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--------------Sasha Village
--------------*Received items: 5 Herbs
Once you gain a measure of control over the game (rather than just scrolling
through dialogue), save your game at the journal and head out the door. You
will automatically be taken to the world map, where you can head Southeast to
the Tohde Bridge. Once the text announcing the location pops up, press X to

enter the area. Take the opportunity at the start of battle to quickly go
through the battle basics from your manual. After the fight, your only choice
is to go to Itio (trying to enter other locations simply makes Alec remind you
of this fact. Your village is in danger, you know).
----------Itio City
----------The Hunter's Guild is the building in the Northwest corner of town. Enter it
to trigger the rescue.
--------------Sasha Village
--------------*Received items: Magic Apple, Recovery Tonic
Once the crisis has passed, you have free reign of the town for the first
time. Talk to the cow (either from behind the fence, or by entering the pen
through its gate) if you ever wondered what a cow thinks about. Alec's home
is the rundown shack in the Southwest corner. Head there, then set out again
to look for Leegle. The first stop is Lutz's house, right next door. After
dropping Lutz off there, head to the Northeast corner of the village, beside
the big boulder, to find Leegle. After he leaves, go to the back of the
village and speak to the Elder, then track him down again in his house once
Lutz joins you.
Now you can do pretty much whatever you want on the island.
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ETERU ISLAND
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---------------------- ------------------------------------------| TOWNS: Sasha Village | FIELD AREAS: Mormo Plain
|
|
Itio City
|
Tohde Bridge
|
---------------------Kiska Marsh
|
|
Lukae Riverbank
|
|
Trial Cave
|
----------------------------------------------------Itio City
----------Return to the Hunter's Guild to initiate the registration test.
*** Job 1: Hunter Registration Test ***
***
Client: Itio Guild
***
***
Reward: 0G, 5 Merits
***
Once you're stocked with whatever equipment and items you want, head to the
Trial Cave. It's in the North of the island, to the right of the waterfall.
-----------Trial Cave
------------

*Treasure: Iron Knife, Herb, Palo Nut X 2, Iron Spear, Shimmer Stone X 4,
Falcon Statue
While fighting, don't hesitate to use Herbs and other healing stuff as needed.
From the first room you fight monsters in, head right to reach a pair of
treasure chests, then return and head North. On the basement level, when the
path splits head to the right again, then take the lower path when it splits
again to reach more treasure chests. Continue along to reach the save and
heal points, then go left and down to enter the area you bypassed earlier. Go
back to the save points and examine the crystals at the North end of the cave.
Push on them to get by. Inside, you face the cave boss: Tengaron! No
surprises here. His rifle fires two spaces ahead, so don't line your
characters up where they can both be hit at once. Heal as necessary (it may
not be), and keep on attacking. The fight won't take long. Afterwards, you
receive the Ghost Dream Crystal fragment as proof of your prowess.
Return to Itio once your first job is complete and re-enter the Hunter's Guild
to get the first part of your reward. Don't forget to claim your bounty on
the job at the Guild counter to collect your merit points, too. After that,
check out the wanted monsters on the wall, and talk to the Guild manager to
pick up some more jobs. Once you leave the guild, if you took job 3 or 4, the
houses involved will be pointed out to you automatically.
*** Job 2: Protect Medicinal Plants ***
***
Client: Lendal
***
***
Reward: 80G, 6 Merits
***
Enter the house beside the inn to initiate this job. After some dialogue and
a knock at the door, the real mission begins: catch those mice! You have to
watch the boxes as the mice pop out of different ones with increasing speed.
Once Lutz says go, examine the box where the last mouse appeared to catch it.
You need to catch three mice, and you can only make 2 mistakes before failing
the job. The order is random, so I can't tell you exactly where to catch
them. The easiest way is to focus your gaze on the center of the screen, and
let your peripheral vision pick up the mice. Once they're all caught, sit
back for some more dialogue until your team leaves the house with everyone
happy. You also receive a Herb from Lendal for your success.
*** Job 3: Supplies for Hunter Jay ***
***
Client: Itio Guild
***
***
Reward: 100G, 6 Merits
***
Jay needs supplies. Find him at either Kiska Marsh or Lukae Riverbank.
Buy a Vigor Seed and Adventurer Vest and take them to him (you receive a cash
advance to cover their purchase). Buy the goods at the store in the Southeast
corner of town. The advance covers their price exactly. You can go to either
Kiska Marsh or Lukae Riverbank as part of the job, but Jay only shows up at
the latter. If you want an extra fight, though, go to the Marsh first. At
Kiska Marsh, you have to fight a Pit Scorpion and 2 Slimes, while at Lukae
Riverbank, it's a pair of Slumber Flowers. Jay will show up after the fight.
Give him the goods to complete the job.
*** Job 4: Nasty Creatures in the House ***
***
Client: Nate
***
***
Reward: 120G, 7 Merits
***
Enter the house beside the Guild to start the mission. Once it's set up, the
screen changes slightly. There will be red arrows indicating the locations of
the 7 holes you need to cover with the crates. Here's a diagram of the room:

-----------------| Stairs H5 H6
|
|
H7|
|
|
| H3C4
C5C6C7 |
|
C3
H4|
|
|
| H1 C1C2
|
|
H2
|
------------------

H# = hole
C# = crate

Push C2 up one space, then push C1 left to cover H1.


Next, push C3 up once, then C2 down all the way and
right to cover H2. Now push C5 up, left, and up to
cover H5. Go around to C7 (the open crate) and push
it up and right to cover H7, then push C3 down past
the counter, right all the way, and up to H4. Now
it's a simple matter to push C4 over H3, and then push C6 left once, then up,
right, and up to cover H6. You're done!
- - - - - - - - - - - - - - - - - - - - - - - - - Once you complete one of the above jobs, job 5 will become available, then job
6 once you complete at least one more. Make absolutely sure that you're done
with all previous jobs that you want to do before accepting job 6, because
doing so erases all other job possibilities for you, including those you've
accepted but haven't completed yet. This will often be the case with the core
story-driving jobs throughout the game. Fortunately, you get an extra prompt
before making this commitment final each time. Also fortunately, since it's a
core story job, you can take your time getting around to it without worrying
about it disappearing. Once you take it, do whatever else you want in this
region (hunt Wanted Monsters, go shopping) before talking to the client.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 5: Examiner's Assistant ***
***
Client: Itio Guild
***
***
Reward: 100G, 8 Merits ***
As soon as you accept the job, it begins.
Dream Crystal, and have to fight off some
Swordsmen and 2 Apprentices. Defeat them
easy. Provided that you've gotten into a
your levels up, at least.

You join Tengaron at the Ghost


unworthy hunter wannabes, 2
to complete the job. It's that
couple other fights already to build

*** Job 6: Chase the Monster Egg Trunk ***


***
Client: Innkeeper Balpus
***
***
Reward: 150G, 8 Merits
***
Go to the inn and talk to the man behind the desk to learn the details of the
job. While you're at it, save your game before heading to the Itio Port, in
the Southwest of the city. Talk to the sailor, then go back into town and
enter the pub (in the center lane, the Southernmost building; it's got a
picture of a jug in front and big double doors, you can't miss it). After a
brief scene, head back to the port once more to set sail.
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FORESTAMORE
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
---------------------- ------------------------------------------| TOWNS: Renn
| FIELD AREAS: Noalis Forest
|
|
Vernica
|
Corelia Pass
|
|
Lieza's Ranch |
Astorny Bridge
|
---------------------Karkado Mountain Range
|

Great Scar
|
-------------------------------------------

-----Renn
-----Head left along the planks and North from the last building to enter the main
part of the city. Ask around and you'll learn that Poco is currently at the
inn, in the Northwest corner of town. Head to the second floor in there, and
find him in the second room. Take the monster outside to meet up with a boy
named Theo, and follow him East to the Monster Society at the end of the road.
Enter it to finish your longest job yet (though there are more to come). Head
next to the Hunter's Guild, Southwest of the Monster Society, to get your
bounty and pick up some new jobs in this new land. Only one will be available
at first.
*** Job 7: Fetch the Runaway Boy
***
***
Client: Renn Monster Society ***
***
Reward: 180G, 9 Merits
***
Accept the job and leave the counter to start. You'll automatically talk to
the girl who made the request, and she'll give general directions to the
desired location. You must enter Corelia Pass on the way North in order to
continue along the road. There, you battle 4 Rocs, then 4 more come out, but
a stranger will help remove their threat (watch how Lutz checks out her rack).
Continue North and you can enter Vernica if you want to, or just keep going to
the Great Scar deep in the forest. Eventually, you make it into the ruin, and
Theo has to complete a tile puzzle. Stand at the intersection of 4 tiles and
press O to rotate them clockwise, or Square to rotate them counter-clockwise.
Use the D-pad to move around to turn different tiles. There's no easy way to
describe how to solve the puzzle. Note that you can turn just pairs of tiles
by standing along the edge. I suggest starting in one corner, moving the
corner piece into the right spot, and then working your way along the edge to
fill in the rest. Once you've got 2 sides complete, work on the middle, then
the remaining outer edge. The tiles light up slightly when you get them into
place, and you can press R1 to put numbers on the tiles indicating their
proper position (at the end, they should be arranged as so:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
If you need to flip the order of a pair of pieces, bring them to the edge and
rotate just the two of them, then push them back into the center and arrange
as necessary. Once Theo gains his power, it's not over yet, unfortunately.
Go back to the vine and examine it to climb up and save the Monster Society
Chief from some monsters. After the fight, you automatically return to Renn.
- - - - - - - - - - - - - - - - - - - - - - - - - Back in the city, you again have freedom to do what you want. As always, your
priority should be the Hunter's Guild, where there are 3 jobs to choose from
at this point. Other than that, though, you can check out the Monster Society
to examine the monster book and hear tips on finding and capturing monsters.
You can also go shopping to upgrade your equipment if you haven't already.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 8: Renn Hunters' Monster Assault ***
***
Client: Renn Hunter Guild
***
***
Reward: 200G, 8 Merits
***

This job starts automatically once you accept it. There's no way to fail to
complete it unless you fall in battle, and that isn't very likely. You will
be taken automatically to Corelia Pass, and you then fight first a single
Opossum, then a pair of Wild Dogs and a pair of Vipers at the same time. Now,
I know I just said that you probably won't get killed, but the Wild Dogs have
strong attacks, so don't get cocky either. Afterwards, Lutz gets a little
scolding, then you'll find yourself back on the area map. Return to the city
to claim your reward.
*** Job 9: Model for a Troubled Painter ***
***
Client: Innkeeper Dan
***
***
Reward: 160G, 5 Merits
***
Speak to the innkeeper first, then head out to the city port to find the
artist in question. After that, a mini-game ensues where you have to press
the X, O, and Square buttons as the artist commands. There are 3 rounds, and
in each the time that you have to press the indicated button gets a little
shorter. Keep an eye on the bottom of the screen for the commands. Each
button is associated with a character too, so you'll see 'Alec []', 'Theo X',
and 'Lutz O'. He sometimes starts to say one name then switches to another,
though, so don't press the button until you see the whole name and the button
symbol appear.
*** Job 10: Chase Away the Suspicious Man ***
***
Client: City Girl Mina
***
***
Reward: 170G, 7 Merits
***
The client's house in the one just to the left of the Hunter's Guild. Enter
there to start the mission. Once you leave, the team chases a suspicious
character. Eventually, you end up in Noalis Forest where you have to fight a
Crimson Roc, 2 Poison Slime, and 2 Poison Mushrooms. After the fight, the
mysterious man's identity is revealed. Will we ever see him again?
- - - - - - - - - - - - - - - - At this point, you might want to rest at the inn to
Accepting the next job, number 11, wipes out all of
without any prompting, so make sure to complete the
take it on.
- - - - - - - - - - - - - - - - -

- - - - - - - - regain your HP and MP.


the other ones, though
previous ones before you
- - - - - - - - -

*** Job 11: New Parent for the Baby Monster ***
***
Client: Renn Monster Society
***
***
Reward: 180G, 8 Merits
***
Head to the Monster Society to initiate the job. Your next stop is Vernica
Village, North of Corelia Pass.
--------Vernica
--------*Found items: Blue Talisman, Red Talisman, Magic Sprig, Magic Power Nut
- in storehouse.
Talk to the Village Elder in the rear left house to open up the next locations
on the area map. There's also a save point in the back room of the Elder's
house if you want to use that.
Afterwards, it's off to Astorny Bridge, which you are forced to enter. You
won't get far, however, before you have to return to Vernica once more.

Return to the Elder's House, then the house just South of it to see Hannah.
She sends you off to Noalis Forest next, where you fight 5 Crimson Rocs (use a
monster card for an easier fight), and where Lutz finds a Calm Nut. With that
in hand, return to Astorny Bridge. Alec will automatically use the nut on
Paundit, and you can then all continue.
--------------Lieza's Ranch
--------------*Found items: Magic Apple, Soothing Ring, Amazing Herb, Recovery Tonic,
Light Alloy - in storehouse.
Hand over little Kupy and the job is done. You can rest here by examining the
bed, and save at the journal if you wish to. The Karkado Mountains are now
open on the map as well, just past the ranch.
- - - - - - - - - - - - - - - - - - - - - - - - - Once you return to the Hunter's Guild, Theo expresses an interest in seeing
more of the world. You'll get there eventually, but there's still lots to do
in this area first. For one thing, there are 3 new jobs available, 2 of which
follow up on previous ones.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 12: Drive the Gang from the Bridge ***
***
Client: Renn Guild
***
***
Reward: 200G, 7 Merits
***
Head up to Astorny Bridge for a pretty goofy encounter with a bunch of
bandits. Note the range on their weapons, and plan your defense accordingly.
You'll have to take them out quickly, so a monster card might be in order.
*** Job 13: New Work for the Artist ***
***
Client: Girth
***
***
Reward: 170G, 5 Merits
***
Head to the pub to meet Girth, who needs you to talk a girl into modeling for
him. Lutz, ever the ladies' man, takes on this task. You have 3 tries to get
Lutz to act like a human being and get her to agree to model. The correct
order of responses is:
-Excuse me
-Model for a picture,
-You're perfect for a model
-No! It's true!
-Please model!
After that, she and Girth go to get down to business, and the job is a
success.
*** Job 14: Corelia Pass Monster Mashing ***
***
Client: Renn Guild
***
***
Reward: 200G, 7 Merits
***
This one doesn't begin automatically, unlike the previous Corelia Pass job, so
you have to head there yourself. You face 2 Sidewinders with an Opossum and a
Wild Dog, not a difficult fight. After that, a single Opossum appears, but
another hunter takes him out. After a conversation, the job is complete.
- - - - - - - - - - - - - - - - - - - - - - - - - If you return to the Guild after finishing one or more of the above jobs,
you'll overhear talk of a strange object that fell from the sky before you

enter. Investigating this object now becomes one


you to take. It's a main story job, so it has to
though, a whopping 4 more jobs become available.
make the next story job (#20) appear.
- - - - - - - - - - - - - - - -

of the jobs available for


be done. Once it is,
Do at least 2 of them to
- - - - - - - - - -

*** Job 15: Recover the Strange UFO ***


***
Client: Baguda
***
***
Reward: 190G, 9 Merits
***
Head to the shop beside the Guild to talk to the eccentric owner, then head
out to the Karkado Mountain Range. The gang runs into Sharon again, then
grabs the object before being attacked by 3 Wild Dogs. Return to the item
shop to finish.
*** Job 16: A Nut in the Basement ***
***
Client: Renn's Pub Master ***
***
Reward: 180G, 8 Merits
***
The pub is along the North road, next to the Monster Guild. Head inside to
trigger the job. The team will automatically descend to the basement. After
examining the situation, you now need to go to Monaire's shop. Head to the
Southeast corner of town and walk down to the port area, where you first
arrived in town. Head East all the way to reach an intact building and go
inside. You automatically return to the pub basement, where you learn that
you need a Vigor Seed. If you have one in your inventory, you can go ahead
and use it. Otherwise, you'll have to buy one from the local shop.
Afterwards, you get into a fight with 5 Slimes, which is the only challenge
this job offers. Finish them off to complete it.
*** Job 17: A Playmate for Paundit ***
***
Client: Lieza
***
***
Reward: 150G, 5 Merits
***
Go to Lieza's ranch and agree to take Paundit out to the Karkado Mountain
range (you go there automatically). He'll play with some other dogs who look
almost identical. To tell them apart, watch their faces. Paundit's is
conical and smooth, while the others have open mouths with fangs, and have red
eyes. After they go off screen, they come running back in a line, and that's
when you have to notice which one is the real Paundit, before they run up off
screen again. You must then choose which one he was, counting from the left
dog. For me, it was the third, but I don't know if it's always the same.
Once you pick the correct one, you return to the ranch and the job is
complete.
*** Job 18: Bodyguard for a Troubled Painter ***
***
Client: Girth
***
***
Reward: 160G, 7 Merits
***
Go to the inn to find out where Girth has gone off to, then rush there to save
him from 2 Pit Scorpions and a Roc, which is a pretty easy fight.
*** Job 19: See the Little Roc! ***
***
Client: Len
***
***
Reward: 150G, 6 Merits ***
Initiate this job by entering the Renn Monster Society and talk to the girl by
the tables. You will have to engage in fights in a series of locations to
satisfy this flighty girl's urges (no, not that kind, just to see a bird).
First, go to Corelia Pass and fight 4 Rocs, then go to Noalis Forest and fight

5 Crimson Rocs, which, apparently, are what Len was looking for all along.
*** Job 20: Appraisal of a Mysterious Object ***
***
Client: Shopkeeper Baguda
***
***
Reward: 220G, 9 Merits
***
Make sure you complete all other jobs that you want to before taking this one
on, because accepting the job removes all others from consideration. Head to
the shop next to the Guild to start. Next, head to the port to see if a boat
can take you. Ha ha, made you go, you can't get there by boat. Head to the
Monster Society next to check out Theo's idea of using a monster card. You
can get the Flying Fire card you need, but you'll need to trade 3 other cards
for it: Wild Hemo-Ji, Dandelion, and Slime. Here's how to get each:
1. To get the Wild Hemo-Ji card, you need to trade with Len, the girl standing
around in the Monster Society. She'll only take a Crimson Roc in trade, so go
to Noalis Forest and fight until you can Cardish one to trade with her.
2. To get a Slime card, talk to the man walking around outside the Monster
Society. He'll advise you to ask a sailor at the port. Head toward the ship
at the end of the port. The sailor offers it to you only if you help out
with loading goods onto the boat. Your job is to count the numbers of objects
being moved on and off the boat by 5 other sailors. This job is kind of
randomized. There are three types of objects: brown clay jars, wooden crates,
and bouquets of flowers. One of these objects can be ignored, while the other
two must be counted. They will be brought both on and off the ship, and you
need the total remaining on the ship at the end of the game. My suggestion is
to have a piece of paper, and make four boxes. On one side, label these with
the two objects (e.g. jars and crates), and the other side, label in and out.
When a sailor takes one of the desired objects on or off the ship, put a mark
in the appropriate box, and count them up when it's all over. If you answer
true, you get the Slime Card as your reward.
3. For the Dandelion card, if you visit Hannah's home in Vernica village,
she'll tell you that you can find a Dandelion at the Great Scar. So head
there and fight the flowers that appear. If you don't succeed at Cardishing
the Dandelion, you can re-enter the area and try again. Watch out for that
paralyzing scent! You might want to keep Theo back until the Dandelion's
weak, then move him in to capture it.
Please note that, if for some insane reason you choose to use the card you
just worked so hard to get in battle, you can replace it by repeating the task
by which you acquired it in the first place. So go ahead and use Wild HemoJi, just have enough Crimson Roc cards on hand to get a new one. Once you
have all 3 cards, return to the Monster Society and talk to the Chief. Take
your newly-acquired Flying Fire card to Lieza at her ranch, and have her
unlock its powers. Make sure that you've done all that you want to accomplish
in Forestamore before you give Lieza the final confirmation outside of her
house.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
NORTH SULARTO
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Society Village | FIELD AREAS: Galecki Falls
|
|
Gislem
|
Ruined City
|
-----------------------Sabi Wilds
|

Crash Site Secret Path


|
-----------------------------------------

--------------Galecki Falls
--------------The team makes a crash landing and meets their first resident of North
Sularto. Next, you have to head to Society Village, just South of your
position. It's the only location on the region map that you can enter at this
point.
----------------Society Village
----------------There's a save point in the back of the village, which you can use at any
time. It will prove very useful before attempting synthesis a little later
on. Head to the item society first, to finish off your current job (it's the
middle building in the South row). Head into the Weapon Society as well for a
little scene with Cheryl. After that, your next destination is the town of
Gislem, just Southwest of Society Village.
-------Gislem
-------Take a look around town, then head to the Hunter's Guild in the Northeast
corner and cash in on the job that brought you to this armpit of a region.
There's only one other job currently available, and it will give you a chance
to explore the town in-depth.
*** Job 21: Gislem Census
***
***
Client: Gislem Guild ***
***
Reward: 200G, 8 Merits ***
You have to talk to every single person in town. A counter will appear in the
top left corner of the screen, and will keep a tally for you. Don't worry
about talking to the same person again, because it'll only count each
different person one time. Remember to talk to the people in the Hunter's
Guild, the upstairs room in the pub, the shop, the inn, the orphanage (which
was locked before but is open to you now), the academy, and the danger dome
area, past the derelict buses. You have to talk to the Hunter's Guild manager
also from over the counter, and including him, your total should be 31.
Finishing this job opens up 5 more.
*** Job 22: Help the Troubled Customer ***
***
Client: Innkeeper Nale
***
***
Reward: 240G, 6 Merits
***
Head to the inn and talk briefly with the innkeeper, then go into the first
room and speak to the woman inside. In an effort to get her spear back, go to
the Danger Dome next and talk to the man inside by the entrance to the arena.
You have a wager at least a half-decent item for him to put up his Silver
Sarissa in exhange, so don't offer just a Vigor Seed or anything like that.
An Amazing Herb will get the job done, or a decent weapon. Theo will fight
the Spear Hunter in a fairly easy one-on-one battle. Use healing items if you
get into trouble somehow. After the fight, you automatically return to the
woman in the inn, and you figure out that it's the wrong spear. Go to the pub
and ask around to find the real thief, then return to the Danger Dome once

more to fight for the real thing this time. The fight will be very similar to
the last, so use the same strategy. Afterwards, the job wraps up and you
receive the Silver Sarissa as part of your reward.
*** Job 23: Power Plant Chief's Crisis ***
***
Client: Plant Worker Melt
***
***
Reward: 320G, 9 Merits
***
Head to Society Village and enter the power plant behind the Societies. After
a conversation downstairs, head up the stairs on the left side and talk to the
chief in the blue suit. Some stuff happens, and then Alec ends up in a oneon-one fight with a woman named Noye. It's a long fight, so keep Alec's HP
up. Remember that he can get counter-attacked too, so he might take two hits
before being able to heal on the next turn. After the fight, the job will run
to its completion, but leave questions still unanswered for now.
*** Job 24: Wilderness Monster Mashing ***
***
Client: Gislem Guild
***
***
Reward: 300G, 7 Merits
***
Go to Sabi Wilds (it's the patch of land near the Ruined City, if you're
having trouble finding it), and you'll run into your old friend Alba, who
challenges you to a contest, to see who's team can wipe out monsters in the
least number of turns. If you accept his offered handicap, then if you tie
with him, you win. Otherwise, you have to flat out beat his time to win. You
have to fight 4 Desert Devils and 2 Sidewinders within 3 or 4 turns, depending
on whether or not you accepted the handicap. To make it more challenging, the
monsters are fairly spread out, so you have to do the same with your party to
reach them all. Use a monster card to make it easier, and area magic to
finish it quickly. You have to beat Alba at his game to make the job a
success.
*** Job 25: Traveling Merchant's Tonic Test ***
***
Client: Shopowner Dorvan
***
***
Reward: 260G, 6 Merits
***
The client is waiting for you at Galecki Falls. It turns out that Dorvan has
a magical tonic that will imbue you with great power. It just hasn't been
tested yet. So take a swig and see the results... which are not good. Each
character will lose some HP and MP at the start of each turn, and the 4 PA200s that you fight aren't pushovers either. Use your stronger magics early,
while you still have enough MP, and don't let any one character get
surrounded. After you win, Dorval makes you a special offer in the spirit of
Ron Popiel. If you choose to buy, for 100 Goz you get a Steel Sword, Iron
Sword, Bronze Sword, Blunt Sword, Steel Spear, Iron Spear, Warped Spear, Steel
Scalpel, Iron Knife, Butcher Knife, and Apple Extract. Some of these are
useless, but others at least add to your stock for synthesis experiments.
*** Job 26: Escort to the Ruined City! ***
***
Client: Orphanage Child
***
***
Reward: 80G, 9 Merits
***
This job doesn't give you much Goz, but c'mon, it's orphans paying for it for
goodness's sake. Go to the orphanage, and you'll automatically be taken to
the Ruined City, where you fight off a Robber and a Ninja. Upon returning to
the orphanage, the team heads back outside, while the bad guys sneak in behind
you. You'd better choose to investigate. Repeat the last fight inside to
complete the job.
*** Job 27: Get a Valuable Synthesis Item ***

***
***

Client: Item Society Elnan


Reward: 270G, 8 Merits

***
***

Head back to the Item Society in Society village to start this one off. From
there, you get sent around to different locations on a hunt for the Tough
Alloy. First stop: Gislem pub. The bartender demands 100G for information
about the tough alloy's owner, then another 100G to tell where the owner is.
Pay twice to find out that you have to find Cheryl at the Danger Dome. Refuse
to pay the third time, and Alec will figure out on his own what's going on.
(Just going to the Danger Dome won't work until you've paid for the first 2
clues). Anyway, go to the Danger Dome to put a stop to an ambush, and fight 3
gang members. They can be a little tricky, so position yourself well. Gudan
tends to dodge attacks, too. After the fight, Cheryl gives you the alloy, and
the team wonders why she's so angst-ridden. Return to the Item Society to
complete the job, then go back to the Hunter's Guild to get some more.
*** Job 28: Clean up Galecki Falls ***
***
Client: Gislem Guild
***
***
Reward: 300G, 7 Merits
***
Head to Galecki Falls to engage in another encounter with the famed Rainbow
Bridge Gang. What's up with these guys? Anyway, the fight will be easier
than last time, since the gang members have the same stats, while you have
grown stronger. A quick fight and it's all over.
*** Job 29: Search for the Secret Fruit ***
***
Client: Lyor
***
***
Reward: 250G, 6 Merits
***
Go to the rear room in the inn to meet the client. You learn that there's a
fight waiting for you in Sabi Wilds, but you need to refrain from killing a
certain type of monster, one that is large. Speak to the men in the other
room at the inn to learn that the monster in question is also meandering and
long, more nimble than you think, and is hard to see in the forest. Go to
Sabi Wilds to fight an Earth Dragon, Sidewinder, Abyssar Gargoyle, and Dragoon
all together. Watch out for that Gargoyle's attacks, ouch! Anyway, let's
see... Green, large, can move far... I'd say the Earth Dragon's the one you
want to leave alone. So leave it for last, or you'll have to start over
again.
*** Job 30: Monster Invasion! ***
***
Client: Gislem Guild ***
***
Reward: 300G, 9 Merits ***
This job starts in the Gislem pub. Talk to the hunter at the far end of the
bar, then automatically head to Ruined City to fight a whopping 7 Stun Smogs.
I hope you have some status-restoring items, because they can paralyze and
poison you. After the fight, you automatically go to Galecki Falls to meet
your partner in this mission.
*** Job 31: Synthesis Tournament Partner ***
***
Client: Apprentice Portia
***
***
Reward: 280G, 7 Merits
***
Go to Society Village and talk to the girl just inside the gates, outside the
Item Society building. This is Portia, and you will be her partner for the
synthesis tournament. I hope you've done some synthesizing, so you at least
know the basics. You get the chance to cram before confirming going to the
tournament. After a brief encounter with... Spicy (?) you go to the contest.
There are 5 chests, each containing a different item for synthesis. After the

first pair tries their hand, your partner Portia will pick an item. You then
have to pick a second item that will make something useful when combined with
the first pick. The answer to the first round is available as one of the
synthesis hints at the Weapon Society: Steel Sword plus Shimmer Stone makes a
Silver Sword. Therefore, pick the Shimmer Stone as your item.
In the second round, you face off against Alba and Enea (man, this job is an
endless round of encounters with your lame nemeses). Anyway, Portia picks the
Shimmer Stone on her turn. You need to combine it with the Fur Cape to make
something useful (the other armor, Silver Main and Breastplate, were already
synthesized with the Shimmer Stone, and the Leather Vest won't make anything
with the Shimmer Stone). In the final round, Portia picks the synthesis item
Light Alloy. Ask her for a hint, and she'll tell you to pick the cheapest
item, which would be the mint. Combine them to make the Insomnia Card
accessory to win the tournament and complete the job.
*** Job 32: Bazaar Synthesis Item Sale ***
***
Client: Item Society
***
***
Reward: 270G, 6 Merits
***
Your first stop is the Item Society in Society Village, followed shortly
thereafter by the Weapon Society. From there, in search of Cheryl, head to
the Ruined City, where you help her out of a jam and join her in a fight
against the Academy, officially putting them on your enemies list.
Afterwards, enjoy a brief encounter with the mysterious man in black. Is this
a story job or what! Anyway, now the Secret Path is open to you. It's the
cave in the Southwest corner of this region, at the end of the road after
Gislem.
------------Secret Path
------------*Items Found: Vitality Fruit, Emblem of Lark, Life Fruit, Magnetic Belt,
Palo Nut X 2, Light Alloy, Recovery Tonic, Strength Nut,
Reco Pod, Magic Sprig, Silver Knife
*Monster Encounters: 2 Ghost, Phantom, 2 Paralyze Ooze; 2 Golem, Golem
Master; 2 Skeleton, 2 Ghost, Skull Warrior; 3 Golem,
Golem Master; 3 Golem Master, 2 Golem; 2 Golem,
2 Apprentice.
Progress through the series of rooms. Any battles will start as soon as you
reach the room, so feel free to plow through any other areas without fear.
Open the square stone boxes to receive treasures (you can open them during
battle by 'attacking' them, too). In the second room with a fight, against
the golems, there's a slightly hidden treasure box in the top right corner.
When you reach the Secret Path Center, obviously that's the half-way point
through the dungeon, so take heart. After one more fight, the following
hallway holds a healing point and a save point. Keep pushing through until
you emerge out the other side.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
SOUTH SULARTO
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Testa
| FIELD AREAS: Hell Plain
|

Pandira
|
-----------------------|
|

South Wharf
|
Dongle Cape
|
Crash Site Secret Path
|
Battleship
|
-----------------------------------------

------Testa
------Feel free to look around town, after a little intro to the town and its famed
Water Sphere. Now, who's that Tosh guy? Check out the bazaar for its many
vendors and items that you haven't previously seen for sale (see above). When
ready to continue, the societies are all North of the water fountain. Head to
the Item Society first. There, you find out that there's still a ways to go
for this job. Go talk to Tosh in the Northeast building. He will tell you
Ali's full name, 'Aliorihavelymasogarli'. Write it down (or just look at this
guide), then leave the town (there's an exit on the West side) and head a
little further South to Pandira.
--------Pandira
--------After an interesting encounter with a local denizen, head to Ali's shop on the
right side of town. Talk to him, then choose his correct name (once again,
Aliorihavelymasogarli) and agree to the price of 2500G for the Tem's Root
(it's not your money anyway). Head back to Testa, unless you want to take
this time to do some gambling (see the Casino section of this guide for more
details).
------Testa
------Return to the Item Society to synthesize a new item. Next, you automatically
go to the Weapon Society, and from there you have to find the Bazaar Control
Office. It's in the Southeast corner of town, directly up from the entrance
to the Bazaar. Talk to the guy at the counter on the left. Give him the Ray
Sword, then go once more to see Tosh. Finally, the job is complete. Your
next stop, once you gain control of your party once more, should be the
Hunter's Guild to cash in on your latest success and pick up some more jobs.
You may notice that job 33 seems to be missing. You can return to North
Sularto to do it now, if you wish. It'll still be there later if you want to
put it off.
- - - - - - - - - - - - - - - - - - - - - - - - - ----------------------Back in North Sularto
----------------------*** Job 33: Another Power Plant Crisis ***
***
Client: Plant Worker Melt
***
***
Reward: 350G, 9 Merits
***
Take the job in Gislem, then head to the Society Village power plant once
more. Inside, the team splits up to guard the whole plant. Have Alec go
upstairs and talk to the chief. Alec fights Noye again. Equip a spear or
something if you don't want to get counterattacked. After that fight, there's
another with a gang of thugs, who hit pretty hard, so keep yourself healed and

take them out quickly. The denouement of this saga follows, so enjoy it, and
head back to South Sularto to do more jobs there when you're finished.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 34: Bazaar Item Contest ***
***
Client: Testa Guild
***
***
Reward: 300G, 10 Merits ***
Accepting this job will start it right away. Oh, great, it's your old friend
Alba. The two of you automatically go to the bazaar, where the contest is
explained. You get an herb, and have up to 5 trades to get the best item
possible. Each merchant will only trade for particular items. The stands are
arranged roughly as follows:
_________________________
|
-2|
The trades that each man will
| -1-3- -4- |
1: Herb for Memory Plant or
|
|
Power Jelly.
|
-5- -6- -7- |
2: Memory Plant for Iron Sword
|_________________________|
or Butcher Knife.
3: Power Jelly for Bronze Dagger or Steel Sword.
4: Sword for Chain Vest.
5: Apple for Big Bomb.
6: Protector (meaning armor) for Silver Knife or Magic Apple.
7: Big Bomb for Silver Blade.
Logically, you would need to trade at #1 for either prize, then trade that in
for a sword from #2 or #3, then take the sword to #4 for the vest, then trade
that at #6 for the Magic Apple, then trade that for the Big Bomb at #5, then
finally get the Silver Blade, the most valuable item, from #7. However, that
is 6 trades, more than is allowed, and there's no obvious way around it. The
trick, though, is to use Alba's overconfidence against him. Talk to him after
making at least one trade, and he'll tell you that he'll trade a knife for a
"special item". Take him up on his offer. Trade your way up to either the
butcher knife or bronze dagger, then go to him to trade for... Apple Extract?
Oh well, apple is apple. Trade this for the Big Bomb at #5, then get the
Silver Blade at #7, and finish by talking to the contest administrator in the
middle of the bazaar.
*** Job 35: Crash Site Monster Bash ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits
***
Head for the Secret Path once accepting this job (note that, upon trying to
enter it, you can choose to go directly to North Sularto, thus bypassing the
dungeon now that you've already cleared it). At the entrance, you run into
Alba, again. The challenge is now to reach the center of the Secret Path as
quickly as possible and defeat the monster there. 'Quickly' means using as
few turns in battles as possible, in this case, in less than 8 turns total.
There are three fights along the way: 2 Paralyze Ooze, 2 Ghost, Phantom; 2
Skeleton, Skull Warrior 2 Ghost; 3 Skeleton, 2 Skull Warrior. Once you reach
the center of the site, assuming you have 7 turns total or less, then you
fight the last set of monsters, 3 Golems and a Golem Master. If you're having
trouble with this job, make sure Theo goes into it with some decent monster
cards to inflict widespread damage quickly.
*** Job 36: Discover the Charm's Power ***
***
Client: Traveling Merchants
***
***
Reward: 260G, 8 Merits
***
Make your way to Dongle Cape, at the Southern tip of this region, to start

this job. The charm that you tests out inadvertently removes your ability to
attack, so you have to fight 3 Armor Tortoises and 2 Crimson Rocs with just
your magic abilities. Hope you have some MP saved up! Lutz' Fatal Dagger
skill will come in handy, especially once the turtles use Shrinkage and lower
your attacks' effectiveness to 1 HP damage each.
*** Job 37: Make the Shop Prosper ***
***
Client: Shopkeeper Ali
***
***
Reward: 220G, 6 Merits
***
Head to Ali's shop in Pandira to start the job. You might want to save your
game in the inn down the road first. The team then stands outside and tries
to bring customers into the store, by having appropriate team members talk to
the people, depending on their situation. Each person needs the right person
or people to talk to them, and you can make one error before they walk away
for good. Your first mark is... Spicy? Have Cheryl, a girl, talk to him,
then Lutz, whose mind operates on the same level. Next up, a girl who's been
having man trouble, so don't send a man to see her. Send Theo for the cute
kid factor, then Cheryl to sympathize with her. For the third person, a
Hunter, send Theo, the polite young boy. That'll get him in without sending a
second person to talk to him. And last but not least, comes Lavender. Send
Alec to talk to her, and she'll head right in. After that, the job is
complete, even if nobody bought anything from the store.
*** Job 38: Catch the Bazaar Shoplifter! ***
***
Client: Bazaar Control
***
***
Reward: 300G, 7 Merits
***
This is another core story job that will erase all other jobs that are still
available or are unfinished, so wrap up whatever else you still want to do
before accepting it. Head to the Bazaar Control office once you have to begin
the mission. At the shop in question, Alec will hide until the thief comes,
then chase him. He tries to confuse you by dancing around with his identical
brother. Keep your eye on him as they move around. At one point, a picture
of an apple (which he stole) will flash over him to remind you in case you
lost track right away. When they stop in a line, you have to choose which guy
stole the apple. Choose correctly, and another man will be called in to make
it more difficult and they all run around again. This happens 4 times in
total, with 5 guys running around at the end. It may be randomized, but as
I'm writing this, is was the second guy from the left the first round, the
first guy from the left on the second round, and the third from the left the
third round, then finally the first from the left on the last round.
- - - - - - - - - - - - - - - - - - - - - - - - - Return to the Hunter's Guild and step outside again, after seeing that,
bizarrely, there are no new jobs for you to take. Once you leave, a chilling
scene ensues, and your next job becomes clear. It is made into a formal
request at the Guild, so take that job to continue on your merry way.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 39: Bring Back the Water Sphere ***
***
Client: Tosh
***
***
Reward: 350G, 12 Merits
***
Upon accepting the job, the team tries to figure out where to go for
information. If you want Alec to look cool in front of his friends, have him
pick Gislem as the place to go first, but it won't affect the outcome of the
job if he doesn't know where to go, because the others will figure it out.
---------------

North Sularto
--------------Once back in Gislem, check out the Hunter's Guild for another job related to
your current one. You can do it while job 39 is still going on.
- - *** Job
***
***

- - - - - - - - - - - - - - - - - - - - - - 40: Stop the Riot


***
Client: Tosh's Guard ***
Reward: 250G, 9 Merits ***

Accepting this job starts it automatically, so save your game before taking it
on if you're worried about failing it. You will automatically go to the North
entrance of the Secret Path. Head in to stop the crazy townsfolk from rioting
against the town guards. Break up the spat and stop the squad of monsters
that come marching in, composed of a Ghost and 2 Ogre Mages. After the fight,
you head back outside to see everyone kiss and make up. Job complete!
- - - - - - - - - - - - - - - - - - - - - - - - - Still working on job 39 now, head to the Academy building in the Southwest
corner of Gislem. Head into the back room and talk to the wannabe Academic
(Academian?) to learn that the bad guys are holed up in the crashed battleship
back in South Sularto. Return to Testa and tell Tosh the news in his home.
He'll join you for the next stage of your quest.
-----------Battleship
-----------*Items Found: Tough Alloy X 3, Swift Armlet, Rad's Reagent X 3,
Light Alloy, Palo Nut X 2, Life Nut X 2, Green Talisman,
Magic Power Nut, Emblem of Lark, Magic Sprig,
Yellow Talisman, Violet Fruit, Magic Armlet
*Monster Encounters: 2 Academy 1 Fighter; Academy Spec Ops, 2 Academy 1
Fighter; 2 Shotgun Trap, 2 Cannon Trap; 3 Gunner
Pod; 2 Gunner Pod; 3 Interceptor.
It's in the Northeast corner of the South Sularto Region. Enter in the large
intact section on the right. Grab the treasure from the metal box inside and
head into the facility through the door on the left. Go down the long
hallway, past the first locked door for now, and enter the second door for
your first fight.
- - - - - - - - - - - - - - - - - - - - - - - - - Now that you have more than 4 party members, you have to make choices about
who to bring into battle. If you have Load party set to 'Auto' in the options
menu, pressing triangle at the party confirmation screen will let you change
your configuration. Give Tosh a try, but you might decide to just keep all of
your original members in your main fighting force, so that they'll get the
benefit of all the experience that Tosh would otherwise absorb and then
eventually leave the party with.
- - - - - - - - - - - - - - - - - - - - - - - - - After the fight, check all corners of the hangar for treasure chests, and exit
through the bottom right door. In the new hallway, skip the first door and go
to the end to enter a computer room. Examine the green-lit terminal to flip a
switch that will unlock the door back in the first hallway. Go back to that
door and enter it, then go down to the torpedo bay for another small fight.
Go right from there to another computer room, and use the lit terminal to

unlock door #4, wherever that is. Finally, go back through the hangar to the
second hallway, and enter the door in the middle of it this time. This will
lead you downstairs to a crossroads. From there, head right to another
computer room to open door lock #2, go back to the crossroads, and head
through the left door, which is now open to you. Head down the stairs to a
new level.
Going left from the bottom of the stairs will bring you to an engine room and
another encounter. Past that room is another computer to unlock door #3. Go
back to the crossroads and go right to yet another computer room, but it is
useless. Go back upstairs to the previous crossroads and enter the bottom
door, which is now unlocked. Go down the hall and downstairs to the next
floor, then follow the path to reach another straight hallway, shorter than
previous ones. Enter the door just ahead for some treasure, then go up the
stairs beside this room and up once more.
Watch the scene unfold as Shu's true colors come shining through. Once you
trade Tosh for him in your party, head down the new hall in pursuit of that
big guy with the lance. At the first door, you can go in for a rest and save
point. Continue on to the end of the hall and up the stairs when you're done.
On the upper deck, fight some gun trap-type enemies, then head down the stairs
on the right side to continue into the battleship, in search of more info on
the Academy.
Inside again, you find an electrified floor, which you can't cross. Enter the
other door down hear and go downstairs. Enter the first door to find a
computer that will turn off the floor trap. Go back upstairs and cross the
now-safe floor to find a door that requires a passcode, and another past it
that doesn't. Go through the latter and up to the top of the ship again for
another encounter, then head down the left stairs from the deck and enter the
room below to learn passcode 2: 3121. Now, go back downstairs and go past the
room where you deactivated the floor trap. Enter the next door to find the
ship's lounge and some Gunner Pods. Go out the door on the left side when
you're done fighting them. Enter the room on the left of the crossroads and
use the computer to get Passcode 1: 9871. Now, note that there are still
stairs to go up at the top of this crossroads, and go back to the first floor
trap to reach the passcode door and enter your code. All that work, just to
get Passcode 3, which is 1192. Now retrace your steps downstairs, through the
lounge/bar, then down the stairs at the crossroads. Go to the code-locked
door and enter passcode 2 (remember? It's 3121) to gain entry, then turn off
the local floor trap at the computer inside. Cross the deactivated trap floor
and enter the final code, passcode 3 (1192) to enter the room. Enter the
first door you reach for another rest and save point.
Leave the save room and go up the stairs on the left. Enter the next door,
and some familiar ominous music will start up...
__________________
____/ BOSS: Chaos Arms \____________________________________________________
|
|
| HP: ~650
|
| Attacks: Chaos Arms Cannon - summons 2 more Crustaceans to fight.
|
|
Whupass Beam - suck all party members and Crustaceans to center |
|
of field and devastate them all with a laser beam.|
|
High Orbit Explosives - Fires missiles to rain on enemies
|
|
standing 3 spaces or closer.
|
|
Chain Gun Sweeping Fire - machine guns fire at all enemies
|
|
standing nearby (3 spaces or less).
|
|
|
| Crustaceans
|
|
Lv. 13
|

|
|
|
|
|

HP 65 MP 40
|
Atk 71 Def 23 Move 5
|
Items: nothing
|
Special attacks: Fireball (R2 ahead, F1; MP 16)
|
-spit napalm to burn enemies.
|
----------------------------------------------------------------------------

This first boss has several attacks that hit any and all characters standing
close to him, causing widespread damage. If you stay back, though, you can't
attack him effectively, and he'll just send more Crustaceans out for you to
deal with. The easiest method is to have 2-3 characters in close enough to
fight him, while keeping Alec back to heal them as needed. Note that you can
hit him anywhere on his large body, it all counts as the same target.
Head outside once your battle is over, and return to Testa to report to Tosh.
Job complete! You can now pick up some more at the Hunter's Guild.
- - - - - - - - - - - - - - - - - - - - - - - - - There is another job available in North Sularto, so head to Gislem if you're
trying to complete them all.
*** Job 41: Friends for Danny ***
***
Client: Kulara
***
***
Reward: 100G, 6 Merits ***
Head to the Orphanage to talk to Kulara, then head into the back room to see
what Damien, er, Danny is up to. I don't know if it matters what response you
make to him, but I chose the first one the last time I played. Anyway, head
to the inn and talk to the boy's previous foster parents in the second room.
Next, you head to the Ruined City and fight off a Ninja and Robber. After
that, just sit through some long conversations until the job is over.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 42: A Request from Tosh ***
***
Client: Tosh
***
***
Reward: 320G, 9 Merits ***
Head to Tosh's manor to talk with him, then start discussions with the
townsfolk, especially in the Inn, the Pub, and the Societies. Talk to them
all, and a pattern will emerge: the man in question, supposedly the lead guard
of the town, will visit the Item Society, then the Pub, then the Monster
Society, then the Weapon Society, then the Inn. Once you've talked to the
people in all of these places, return to Tosh's manor to speak with him.
He'll join you as you go to these places again, in search of the mysterious
man. Go to the buildings in the order just listed (Item, Pub, Monster,
Weapon, Inn) until you hear that the man just left. If you just follow to the
next place, he'll have just left from there again, so skip ahead one to catch
him in the act. For example, if he just left the Pub for the Monster Society,
head to the Weapon Society, since that's where he'll go after the Monster
Society. Once you catch him, Tosh will come in and he'll run away. You now
have to find him in town. He's hiding in the pen in the Southwest corner of
town. Next, you automatically go to the Hell Plain to confront him. Fight
his guard of 3 Fighters, then have Alec urge Tosh to forgive the man this time
to complete the job.
*** Job 43: Gislem Gift Courier ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits ***
Enter the Secret Path from the South Sularto side to begin. You have to go

through the Secret Path and recover items along the way. Ultimately, you're
looking for a pair of matched opposite rare items. Go through the dungeon,
looking for sparkles along the ground indicating dropped items. (Note: there
won't be any in rooms where you fight monsters). There's one in the corner in
the hall after the room with the first fight. In the next hallway, after
passing an empty room, there's another item in the corner where you come in.
After the next fight, there's another item near the entrance to the next
hallway, and the fourth item is in the same hall, near the save and heal
points.
Next, find three things in the center room of the path: in the bottom left
corner of the center room, along the left wall, and near the top right corner.
In the following room, you fight some new monsters, Wonderful Hemo-jis, along
with some Skeletons. In the next hall, there's another item by the door at
the far end, and it's the final item. Since you now have the Light and Dark
Fragment, among other goods, you go to the shop in Gislem, where both
shopkeepers are waiting. The job is complete, and you can now buy a Dark
Fragment in the Gislem shop, and a Light Fragment at the stand in Testa.
Note: Look for the God's Nectar Fruit in a new treasure chest, in the room
where you fight the Hemo-jis.
*** Job 44: Chase the Gang Away ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits ***
Enter South Wharf to do this job. Let's see now, a gang, a body of water, now
who could it be? Listen to the leader's story, then fight the gang. It gets
easier each time, since their stats remain the same throughout the game.
Anyway, win the fight to finish the job and leave.
*** Job 45: Take Information to the Library ***
***
Client: Society Village
***
***
Reward: 270G, 9 Merits
***
This is the job you've been waiting for to take you away from this land.
First, go to North Sularto again and visit Society Village. You have to go
into each of the three societies to collect their data. Once you have them
all, head to the South Wharf in South Sularto. There, you have to face 3
Cassowary and 3 Bomber Flies before boarding the ship. You get a final chance
to confirm boarding, in case you still have some business in the current
lands. If not, then hop aboard, and away you sail to Jiharta.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
JIHARTA
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Paysus
| FIELD AREAS: Roma Lake Shore
|
|
Rusaht
|
Romastor River
|
|
Amaidar Temple |
Mt. Amaidar Path
|
-----------------------Kaoyan Forest
|
|
Jiharta Dock
|
----------------------------------------You can go shopping and visit the inn in Rusaht if you like, but your main
destination is Paysus, the large city in the South.

-------Paysus
-------After a brief encounter on the street, head to the library, in the bottom left
corner of town. Just walk inside and Alec'll hand over the data, declaring
the job complete. On your way out to see what's going on at the Hunter's
Guild, a robed woman stops you and plies her fortunes. Head into the Guild
just to the right to see what's what. Take the one available job to join the
commotion.
*** Job 46: All Hunters, Find Tikva! ***
***
Client: Paysus Guild
***
***
Reward: 200G, 10 Merits
***
After hearing the details of the job, head to Tikva's house in the very topright corner of town. Talk to the boss, then leave town and head to Amaidar
Temple, the large cone-shaped structure to the North.
---------------Amaidar Temple
---------------...okay, so that was a pretty brief visit. On to...
-------Rusaht
-------Head into the Spell Institute, the building in the back of town. Your
conversations lead to Marsia, the Institute's star pupil, joining the team in
their investigation.
---------------Amaidar Temple
---------------Back once more, this time you actually gain entry, and you speak with Iga and
other monks about what happened. Armed with your new information, return to
Rusaht to continue your research.
-------Rusaht
-------It's Tikva in the flesh, and it's no contest who wins this round. You do find
out some more information about his activities, so go back to the Guild in
Paysus and report what you've learned so far.
-------Paysus
-------Go to the Guild first, then head out to talk to more townspeople to see if
they've seen the Academy scientists. The key is to enter the library and talk
to the kid with the coke-bottle glasses inside. His information sends you
next to the Romastor River.
---------------Romastor River

---------------It's located in the West of this region. Head to the point where the land
sticks out in a point, and slightly North to touch the riverbank. You can now
enter this area. Do so to watch a short cinema introducing... The Professor!
(But where's Maryanne? You know, Gilligan's Island... ah, never mind).
Eventually, the team intervenes, and you must fight Galdo, that giant spearand shield-carrying freak.
_____________
____/ BOSS: Galdo \_________________________________________________________
|
|
| HP: ~200
|
| Attacks: Agility Bellow - raise own agility for duration of fight
|
|
Wild Shout - raise own attack power for duration of fight
|
|
Break Slide - Send out damaging shockwaves all around (R0, F3) |
---------------------------------------------------------------------------This fight doesn't take much strategy, just keep your characters healed. When
all is said and done, return to Paysus and report the job complete at the
Hunter's Guild. And now that you're done the whirlwind tour of the region,
start taking on the new jobs that come up, now that the Guild is open for
business once more.
*** Job 47: Finger the Page Pilferer! ***
***
Client: Library Manager
***
***
Reward: 300G, 8 Merits
***
If you were paying attention during the last job, you should have a clue who
the culprit is as soon as you hear what the book in question is. After
hearing the Manager's speech, the team heads upstairs. Talk to each of the
five people there to hear their story. Head downstairs once you've heard from
them, don't worry much about the details of their stories, who saw who and
what not (by the way, you should have a pretty solid idea who it is by now.
If you need a hint, it wasn't in the people's stories of when they arrived and
left the library, it was in other things they said). Go back downstairs and
answer the head librarian in the quasi-affirmative. The team will try to act
out each suspect's activities. They narrow it down to three that you have to
put in order of when they came to the library. Don't worry too much about
Theo's position, as long as the others are happy with their positions.
Anyway, talk to the manager and say you've figured it out to bring the
suspects down, unless you need to rearrange the team again. Talk to Yonan and
accuse him of being the thief to bring the whole story into light. Boy, are
they ever soft on crime in this town.
*** Job 48: Drive Lakeshore Bandits Away! ***
***
Client: Paysus Guild
***
***
Reward: 400G, 8 Merits
***
Go to Roma Lake Shore to face... guess who? They've got a new member now,
though, and she's a little tougher, but you can still handle her, especially
since you should be able to wipe out the rest of the gang with barely a
passing glance.
*** Job 49: Find the Pet Dog ***
***
Client: Goose
***
***
Reward: 500G, 6 Merits ***
You may want to save before picking up this job, because there's a series of
fights in it without a break in between. You should also equip as many
characters with an Emblem of Lark as possible, because many of the monsters

you will face can paralyze you. When you've taken the job, enter the pub/inn
in the top left corner of town, and you'll automatically talk to Goose. In
the search for his little lost pup, you go first to Romastor River, where you
fight off 2 Myconids and 2 Alraunes. Next stop, Mt. Amaidar Path, where you
must take on 3 Shuternelles and 2 Crystal Gargoyles. And now to Kaoyan
Forest, where a whole slew of plant-types come out to play. Fight off the 4
Alraunes and 2 Pen-Pen Plants. After that, still no dog, so the team returns
to the inn to find him waiting there. What a hoot.
*** Job 50: Retrieve the Scroll of Truth ***
***
Client: Spell Institute
***
***
Reward: 360G, 9 Merits
***
Go to Rusaht and enter the Spell Institute. You can find the head in the side
room. You automatically travel to the peak of Mt. Amaidar next, and meet the
Earth Wizard. You must answer his questions to receive the scroll. I think
you can answer whatever you like (I picked Sun, Atlas, and mountains, and
completed the job, so if you're worried, just repeat after me). Now, the
fight begins. As you've been told repeatedly, don't kill the last monster
until you've opened the last chest (just examine the chests in battle to open
them). There are 5 chests, 3 Wild Hemo-jis, and 2 Maneaters. The only way to
screw it up, other than abject idiocy or inattention, would be if Alec
counterattacks too much and inadvertently kills the monsters. To avoid this,
equip him with anything other than a sword. Send a character toward the
bottom left to get the farthest chest there, and pick up the rest at your
leisure. Finish off the baddies once all the chests are opened to complete
the test. After a little teleportation and short conversation, it finishes
the job, too, with you 5 talismans richer.
*** Job 51: Collect Historical Information ***
***
Client: Library Manager
***
***
Reward: 410G, 10 Merits
***
Make sure you don't have any other jobs still on the go before accepting this
one, then head to the Library and talk to the manager behind the desk on the
first floor. He wants you to talk to Harzan at Amaidar Temple and Salubari at
the Spell Institute. Do these in any order, and you can talk to the common
folk along the way for little tidbits. In searching for Salubari after
visiting the Spell Institute you go to Roma Lake Shore, where you encounter 3
Maneaters and 2 Dragoons (shock! a fight!). Afterwards, you get the
information you need. Head to Amaidar Temple next, where you square off
against a group of monks. After the fight, talk to them all and then head
out. Return to the library and talk to the manager again to finish the job.
He'll ask you if you've talked to enough people. Make sure to talk to
everyone around, upstairs in the library, walking around the towns, in the
Guild and Societies, and in the Rusaht institute and cafeteria, just to be
safe. The more people you talk to before confirming the job finished, the
more information will show up in the history books. You do not, however, have
to talk to absolutely every person for the job to be considered a success.
The books will appear once you leave and re-enter the library after finishing
the job. They'll be in the top right stacks on the first floor. Exactly what
is in the books will depend on who you talked to.
*** Job 52: Investigate the Spooky Sounds! ***
***
Client: Vicky & Ellie
***
***
Reward: 360G, 8 Merits
***
Go to the house in the top right corner of town and talk to the women standing
in front of the door. They appear to be Marsia's neighbours, and they share
an obsession with cleaning other people's houses. You enter the house, and

eventually hear about a legend regarding weapon synthesis. Next, read all of
the books in the room. There are two on each of the three shelves, in the
left and right spots in front of each shelf. Put together the hints, then
talk to Marsia. When she asks who might have the object, choose Hemo-ji, then
choose the Mt. Amaidar Peak for the location of the Shining Hemo-ji. When the
fight starts, it turns out that it's actually called a King Hemo-ji, and you
fight it along with 3 Wild Hemo-jis. Defeat them all to receive Inferno
Powder. The team automatically travels to the Weapon Society back in Paysus,
and after some drama, combines the powder with the Assault Gun and Light Alloy
that are already there. The result is kept at the Society as a tribute, but
at least you know the recipe, so you can make another Shotgun yourself if you
want. The investigation is complete and so is another long-winded job.
*** Job 53: Help Sania Break the Cycle ***
***
Client: Fortune Teller Sania ***
***
Reward: 300G, 8 Merits
***
Speak to Sania in the pub to learn more about her problem. You'll follow the
guy in question to Roma Lake Shore automatically and eavesdrop on his date.
When you get the chance, choose to wait while they fight some more, then stay
silent to give Yan time to figure out what to do. Tell him that he's on his
own when he asks for help too, no matter how cruel it seems. It's not like
the game would ever let another character be killed by monsters anyway.
*** Job 54: Traveling Duo's Great Discovery ***
***
Client: Alban & Lumina
***
***
Reward: 340G, 6 Merits
***
You have to start this job immediately upon accepting it. You'll meet the
traveling salespeople at the top of Mt. Amaidar. They make you stand over a
buried item, ostensibly to enhance your weapons, but it ends up removing all
of your special abilities. You then fight 4 Maneaters and a Wild Hemo-ji with
only your normal attacks, which shouldn't be difficult. Afterwards, to make
up for their mistake, the duo give you a synthesis hint and a Dryad card.
*** Job 55: Trainee Monk's Romance Trouble ***
***
Client: Nana
***
***
Reward: 340G, 7 Merits
***
Go to Mt. Amaidar Path on the field map once you've accepted this job. After
talking to Nana, who sounds a little obsessed, talk to Kurt in the back of the
training area at the peak of the mountain (he's the one without a mask). You
come up with the plan of sneaking him past the guards by talking the them to
distract them before they see Kurt walking by. You get 5 tries, and you might
need them all, because it's kind of tricky. Talk to any guard that's getting
close to Kurt as he wanders about kind of aimlessly. You'll talk to a guard
three times as Kurt moves around, then the conversation will end. You can
finish it slightly earlier by pressing the triangle button. Try the guard in
the top left corner first, then in the top right as soon as possible, then the
same guard again. Finally, talk to any lower guard as Kurt sneaks out the
bottom. It's not over yet, though! You have to do it again at the mountain
base. It gets harder, because stupid Kurt tends to walk himself into a
corner. He's really not helping much. The best way is for him to walk across
the top to the left, down the side, then back right along the bottom to the
exit planks. While he's crossing the bottom toward the middle, run right and
distract the guard over there. Finally, since he's too stupid to leave on his
own, talk Kurt into actually crossing the planks to leave. This guy should
never be a monk.
Anyway, after the escape, you go to Romastor River where the lovers are

reunited. But Alba and his gang show up, and their job is to haul Kurt back.
Block them and fight them (finally, you get to really show Alba up).
Afterwards, Iga shows up to straighten everything out, and the job is
complete.
*** Job 56: Archmonk Iga's Special Delivery ***
***
Client: Iga
***
***
Reward: 500G, 10 Merits
***
Go to Amaidar Temple to receive a letter. You can now travel to another new
land to deliver it to someone named Leshalt. Go next to the Jiharta Docks,
where you arrived in this fair land, and board the boat at the end by talking
to the captain in front of it. Away you go...
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
PARUTE
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------- ---------------------------------------| TOWNS: Paltos
| FIELD AREAS: Tolarka Castle Ruins
|
|
Mountain Retreat |
Dartanelle Beach
|
------------------------Parute Desert
|
|
Cariote Cave
|
---------------------------------------Head to the town near the beach where you land.
-------Paltos
-------Inside, head into the Arena to see what the big fuss is. Head right up the
middle hall to the arena proper. After the scene that transpires, go to the
Item Society. It's just to the right of the path to the Arena. Note the lift
to the basement inside on the left side of the room. Anyway, talking to the
guy from the Arena, you learn that Leshalt lives in a retreat immediately
South of town. Leave the town and head there next. It's the little circle
literally just South of Paltos.
-----------------Mountain Retreat
-----------------Enter the house to meet your target. In the middle of your conversation, you
will be rudely interrupted by the arrival of Velhart. The job is completed
without any difficulty, but of course it was all set up just to get you to a
new region and to initiate a slew of new jobs at the Guild anyway. On your
way out, there's another brief encounter with Velhart, but then you're a free
man once more. Head to the Hunter's Guild in the top right corner of Paltos
to pick up some brand spanking new jobs. Some of them are challenging, so
save your game before you embark on this new stage of your journey.
*** Job 57: Decode the Mysterious Memo ***
***
Client: Paltos Guild
***
***
Reward: 500G, 9 Merits
***
Go to the Paltos Pub (directly below the Hunter's Guild) and talk to the
Hunter standing at the end of the bar. I'll reprint the memo here, so you can

examine it at your leisure:


"Run away from all this... I tell this to you. There is no other way.
Understand that you have no other choice, my dear.
I can stand idly by no longer.
No one should make you change course. Run!"
Make any sense of it yet? If not, try reading down the first letter of each
line. Obviously, your choice of location should be the Tolarka Ruins. Head
there at once. You face off against 3 Intruders, the Academy's newest
mechanical guards. After the fight, when asked to explain the clue, choose
"Run away", the only item on the list that is the beginning of one of the
lines. With all that taken care of, the job is a success.
*** Job 58: Stop Illegal Monster Card Buying ***
***
Client: Monster Society
***
***
Reward: 450G, 8 Merits
***
Head to the Monster Society, then talk to some folks to learn where to find
the dandy in question. You can just talk to the man trading cards in the
Society a couple of times to get the tip that he's at the Inn. Head there,
and Theo will unleash his plan. The team gets drawn to the Tolarka Ruins
automatically, where they fight 3 Ogre Mages (should be a cinch). The rich
guy then has a slight change of heart, but not enough to satisfy your little
group of communists. So the fighting approach is adopted once more, evidently
the last resort of all capitalists. This time, though, you get 4 Ogre Mages
and an Ogre Lord to take down. Finally, the capitalist repents, and this
parable is brought to a close.
*** Job 59: Monster Extermination in Tolarka ***
***
Client: Paltos Guild
***
***
Reward: 500G, 7 Merits
***
Accept the job to start it right away. After meeting with the other hunters,
you go to Tolarka Ruins automatically, and eventually face 2 Doommongers and 3
Cobras. Afterwards, it's 3 Crypt Rats, 2 Cobras and a Sidewinder. Drama
unfolds afterwards, as Alba takes down one last rat, but the Red Death rises
and strikes down Enea. The team learns the story behind this sad event, and
the job is complete, but man, what a downer.
*** Job 60: Command a Monster Hunter Team! ***
***
Client: Paltos Guild
***
***
Reward: 500G, 9 Merits
***
Now you're in for the big time leadership-type jobs, so don't screw it up!
You need to coordinate offensives in 3 areas, each with monsters of varying
strengths. From easiest to hardest, these are:
Parute Desert >> Tolarka Ruins >> Dartanelle Beach.
You then have to divide 6 Hunters into 3 teams of two, based on their
individual strength. Talk to them each in turn to get an idea of how powerful
they are. Generally, take what they say at face value, regardless of whatever
attitude they might show. For example, the first guy on the left is
egotistical, but genuinely strong. From left to right again, here are brief
descriptions:
1 - strong; 2 - not much experience; 3 - not much experience, uses a rifle;
4 - beginner; 5 - strong; 6 - average.

Talk to the Guild clerk when you're done checking them out, then pick two for
Dartanelle beach by talking to them again. You want to send the two strongest
ones there, so pick #1 and #5. Talk to the Guild clerk again, then send #3
and #6 to the Ruins, since they're of medium ability (#3 seems to be slightly
more powerful than #2, based on their descriptions of themselves), then send
#2 and #4 to the desert, as they're the weakest of the bunch. You can change
your mind if you're not sure you got it all set up right. The team then heads
out to see how everyone is doing. The first two sites should be fine, if you
selected your teams as I indicated. At the third location, Parute Desert, it
seems that your intelligence was a bit faulty. The team you sent in didn't
have any trouble initially, but there are some strong monsters here after all,
and it's up to you to take them out now. Fight the 2 Dragons and the Copper
Dragon. Afterwards, you return to the guild. If you had made any different
choices for your attack teams, you would have had to fight yourself in one of
the other two locations, and the job would be rated incomplete, despite
everyone's kudos for you. If you assigned the teams perfectly, it's a
complete success.
*** Job 61: Help with the Tournament Prep ***
***
Client: Tournament Committee
***
***
Reward: 450G, 10 Merits
***
Head to Gruga's house after accepting this job, in the bottom left corner of
town. After learning of your rank and meeting other hunters, he doles out
some jobs. Yours is to guard Rochefort Manor, which he takes you to right
away. You meet Anrietta Rochefort and her tireless butler. After a while,
the Academy forces bust in, and you must take them down. It's 2 Academy 1
Fighters and 2 Academy Spec Ops, and they will be easy targets at this point,
since your area attacks should be able to hit all of them at once. Anyway,
even after the job is declared complete, you have to wait as the team goes and
talks to Leshalt about what just happened before you regain control. He'll
talk about putting in a Guild request. But if you re-enter the cabin
immediately after leaving and talk to him, he'll say he already did it. That
is one seriously fast man.
*** Job 62: Help Hunter Back from Darkside ***
***
Client: Pepper
***
***
Reward: 400G, 7 Merits
***
Go next door to the inn, and enter the first room beside the check-in counter.
Pepper will be waiting inside. Go to the pub after speaking with him, and
you'll encounter Gengal. Say anything you want to him, he'll reject you and
walk outside, then get attacked by his boss's goons. Back in Pepper's room,
choose to enter the Black Tournament yourself to protect Gengal. Head to
Tolarka Ruins to join the party. Talk to the boss on the left upper side of
the area. For the Chaos Round, Alec must choose one of the finalists to
fight. Whichever it is, you will then fight the other one. After that,
there's a staged fight with Gengal, and then the real battle begins, against
the evil source of this twisted competition. Defeat the Illusionist and 2
Presdigitators.
*** Job 63: Scout the Site of a New Inn! ***
***
Client: Shillena
***
***
Reward: 440G, 6 Merits
***
Go to Tolarka Castle Ruins after accepting this job to get it started. You
test out a tonic meant to repel monsters, but end up fighting 3 Crypt Rats and
3 Doommongers instead, quickly followed by 3 Crypt Rats and 2 Cobras, followed
yet again by 3 Cobras and 2 Doommongers. Finally, the tonic wears off, and
Shillena thanks you for your help. Now, if only a job were ever complete like

when Lutz called it earlier in this job.


*** Job 64: Safeguard the Tournament Prize ***
***
Client: Leshalt
***
***
Reward: 450G, 11 Merits
***
Leave town and go South to the Mountain Retreat. Your job, as assigned by
Leshalt, is to win the Brilliant Goddess Statue in the Arena Tournament, and
deliver it to the basement of the Paltos Item Society. Return to Paltos and
enter the arena, then head to the waiting room on the left once Gruga
registers you. Once the tournament begins, Alec will fight a series of
opponents, beginning each round fully healed. Your first match is with
Leegle, then with Shadow, and finally you go up against Velhart for the title.
Then... what a poor loser! Anyway, follow the bad guys to the Parute Desert
and past it. Walk across the bottom of this region and go up to the grey
rectangular structure on the left side. Once the words 'Secret Academy Base'
pop up, enter it.
--------------------Secret Academy Base
--------------------*Items Found: Magic Sprig, Reco Pod, Vitality Fruit, Magic Power Nut,
Strength Nut, Palo Nut, Inferno Powder, Mysterious Ore
*Monster Encounters: various combinations of Academy 1 Fighters, Academy
Spec Ops, and Intruders.
Once inside, head through the antechamber to the first hallway. If you head
straight up the middle, after the large storage room, you'll reach a save
point and a locked door, meaning that this path doesn't go anywhere else at
this time. Go back out to the original hallway and take the right branch.
After fighting through the first room you come to, you can take 2 exits,
through the door on the left or the stairs on the right. The door on the left
leads down to the basement. Fight your way down there to reach a room with
another 2 exits, one on top and one on the bottom wall. The top door leads to
a storeroom with some treasure, and that's all, so you have to go back out
into the previous room and fight again. Head out the bottom door next. In
the basement hallway, the middle door is locked, so head up the stairs on the
left side.
After one more fight, you go up more stairs, placing you on the second floor.
The other door beside the one you just came through leads back down to the
first floor hallway where it all began. Go through the door in the lower wall
at the right end instead, then through the middle door in the new hallway you
find yourself in. In there, use the computer terminal to turn off the lock to
the subcontrol room. Once you do that, go back down either side to return to
the basement and enter the door in the middle of the hallway that was
previously locked. In there, collect the treasure and use the computer
terminal to unlock to door by the save point upstairs. Return upstairs and up
the middle of the entrance hallway. Enter the door past the save point to
watch the drama unfold, then pursue your prey into a warehouse, where a new
mechanical obstacle awaits.
_____________________
____/ BOSS: Steingraf X 2 \_________________________________________________
|
|
| HP: ~500 each
|
| Attacks: Gatling Barrage - fire on foes in single line across room.
|
|
Short Cannon - fire missiles that rain down on nearby foes.
|
|
Frenzy Laser - massive laser cannon pounds enemies in wide
|

swath. Used when one Steingraf is destroyed.


|
----------------------------------------------------------------------------

Head to the Item Society back in Paltos when you regain control, and deposit
the Aura Stone into their safekeeping. With a new ally in tow, return to the
Guild for a little surprise...
- - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the true purpose of the Hunter's Guild! Once you accept the new,
weighty job, you will embark on a new stage in your journey. You may notice,
too, that this job, which is the only one available, is #69, while the last
one you did was #64. No worries! Simply accept the job, then look at
available jobs again, and #65-68 will magically appear. Please do them now,
before you head to Cariote Cave, if you are trying to complete every job in
the game.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 65: Make Dartanelle Beach Safe Again ***
***
Client: Paltos Guild
***
***
Reward: 500G, 7 Merits
***
Beach... bandits... oh no. It couldn't be. Sigh. Oh well, what can you do,
but face the Rainbow Bridge Gang once more. Except, now they're the Saucy
Love Thieves? Regardless, it's an easy fight, but a difficult thing to watch
overall.
*** Job 66: Crisis at the Rochefort Manor ***
***
Client: Anrietta
***
***
Reward: 800G, 7 Merits
***
Head to the Rochefort manor in the top left corner of town. Talk to your
client to find out, eventually, that your job is to... catch a cat? Simply
walk to it, and it'll run away. Keep following it until you force it into the
corner behind the chair, at the edge of the bookcase. But of course, you have
to do it again, this time in the entrance hall. Force Mew into a corner by
the pillars on the side of the room. On the third round, in Anrietta's room,
push the cat into the space between Anrietta and her stool at the foot of the
bed, or between the desk and the plant in the same corner of the room. After
this third catch, the 'job' is complete.
*** Job 67: Gruga's Surveillance Request ***
***
Client: Gruga
***
***
Reward: 450G, 10 Merits
***
Head to Gruga's home in the bottom left corner of town. He tells you that he
wants you to spy on his daughter. Follow her to the Museum of Heroes next
door and listen in on her conversation. As your team deduces, you need to go
to Dartanelle Beach next to keep an eye on her. You have to fight off a small
gang of rogues who don't really pose a challenge.
*** Job 68: Catch Mamaman's Depression ***
***
Client: Catch Mamaman
***
***
Reward: 440G, 6 Merits
***
No, his depression isn't contagious, his name is just Catch. Since you're
going to the inn for this one, you might as well save your game before you
talk to him at the bottom of the stairs. Anyway, the conversation continues
upstairs, and the team presents Catch with ideas inspire him once more.
Cheryl's idea is the one that sparks, so choose the others to present theirs
if you want to hear them. The winning idea is... Love Pair Battles! Now you

have to match up warriors to make a male-female pair. Talk to each person to


get a sense of their abilities and preferences in a potential partner. Talk
to them all as many times as you need to get a good idea of who would make the
best pair. It turns out that Zenden loves to do all the fighting, and wants a
healer to back him, while Pamela is a healer, and wants to let someone else do
all the fighting. Not only that, but spears turn her on. So Pamela and
Zenden it is! Go to Catch on the balcony and tell him you're ready. You get
another chance to make sure you know what you're talking about, then tell
Catch the names you picked (again, Pamela and Zenden).
And then, of course, you need a pair of opponents, built from your own team,
to fight against them. Pick the most attractive couple, which is obviously
Alec and Marsia (actually, the pair you pick probably doesn't matter. I've
also done Alec and Cheryl, and Lutz and Cheryl, and they all worked out fine).
They'll also balance nicely against the Spear Hunter and Healer you already
selected. Head into the Arena and talk to Catch to initiate the big event.
Fight the pair you selected. To make the job fully complete, you have to win
the fight, even though the outcome for the client should be the same either
way. It's just your personal pride at stake, I guess.
*** Job 69: Search Academy HQ! ***
***
Client: Guildmaster
***
***
Reward: 1000G, 11 Merits ***
This is the big one! Assuming you completed the previous jobs and found some
time to hunt the wanted monsters already, all that's left to do around these
parts is hit Cariote Cave. To get there, go up and West from Paltos to reach
a loop in the path. The cave is in the middle of the loop, and you can enter
it from the South side.
-------------Cariote Cave
-------------*Items Found: Rad's Reagent X 4, Inferno Powder X 3, Light Alloy,
Magic Power Nut, Recovery Tonic, Palo Nut X 2, Reco Pod,
Strength Armlet, Life Nut, Mysterious Ore X 4,
Flay's Crest, Strength Nut
*Monster Encounters: 2 Flame, 3 Crypt Rat; 2 Flame, 3 Dungeon Mouse,
2 Cobra; 2 Dungeon Mouse, 4 Cobra; 3 Dungeon
Mouse, Dragon Fly, 2 Shaman Hemo-ji; 3 Dragon Fly,
3 Cobra.
Sadly, you don't even need to remember the lock combination, because Alec
remembers it for you. When you first enter the cave, take the left path. The
room you enter has many rocks in the ground that you can't walk over, but
they're the least of your worries. The real problem is that there are also
land mines scattered throughout the room. Stepping on one shoots you into the
air and removes 10 HP from every character in your party. So really, they're
no big deal, but if you really want to avoid them, start by walking up the
right side of the path you come in from until you hit the first rock, then go
up the right side of the rock. Stop before you're in line with the lower
treasure box, and walk left to the spot just below it. Once you've opened the
box, head right two spaces, then up to the next treasure box. After opening
it from the left side, walk left until you hit a rock, then go straight up to
leave this room.
Pass a room with a monster encounter to reach a dead end with a hunk of
machinery and some treasure. Pull the lever, then return to the entrance to

the caves. The lever deactivated a trap on the right handed path, where you
will now go. Past the holes in the wall, from which arrows would have
previously pounded you, causing 20 HP damage to each party member were you
hit, you reach a large opening in the cave, with a rope hanging on the upper
wall. Examine the rope to climb to the second level.
Up here, unbeknownst to you there are many spots where you will fall through
the floor, crashing in the large room below and forcing you to climb up again.
The safe path is to go down from the top of the rope, and cross right below
the second rock on this side. Keep heading diagonally right-down until you
reach the lower wall of the room, then follow along the wall to the right and
up at the corner until you reach the path leading out of this small area.
Climb down the new rope at the end of that path. You fall into a new
encounter, then after that you enter another mine-laden room. When you enter,
stop before you reach the first rock dead ahead, and go up and around the rock
just above to reach the first treasure box. From that one, go right until you
hit a rock and down a bit to the next box. Next, go down one space and right
and pass a pair of rocks and then another single rock just above you. Go
straight up after that to reach the final chest. From there, follow the wall
to the right to reach a path leading out of this room.
Pull the lever and open the chests in this new room, then return to the
previous room and follow the top wall as closely as you can to reach another
rope. Climb up it, then cross past the deactivated wall trap and climb down
yet another rope. This room is again laden with invisible holes. If you
fall, you'll climb back up the other rope you can see in the ground here.
From the area where the ropes meet, go right along the top and then down past
the first rocks. Take the second left to reach the middle of the room, then
go up one row and continue to the left. Go up to the top wall at the first
opportunity, then follow the wall to a path leading off to the left. This
leads to some treasure and a dead end, so return to the room with the holes
and walk down along the bottom wall. Go past the visible treasure box, and
stick to the right and top of the rocks surrounding the small clearing to the
right of the box to reach it. Finally, walk down on the right side of the
rock that is immediately down-right from the treasure box to fall onto the
island in the room below. Open the last treasure box and head downward to
reach another encounter.
When you're finished battling, cross the bridges and continue downward. When
the path splits up and down, going up brings you to a bed and a save point.
The downward fork brings you to the start of a maze-like area. The three
ropes you can reach at first in the starting area only lead to each other, so
go past the middle one and head South. Below, go South again by circling
around the large hole where the walkway splits, to reach a treasure chest. Go
back up one screen and take the lowest of the pathways going off to the right.
Descend the rope this brings you to, and follow the path below to climb up a
different rope (there's only one choice of where to go from here). Back up
top, go to the upper wall and move along it to go up one screen. Now you have
two ropes you could descend. The left one takes you to treasure, so use that
one, then return and take the right one down. Cross this basement cave to the
far side and climb up again. Go directly South from where you emerge, open
the chest and then follow the path along the left wall. When the wall turns
and the path splits, go left (the downward path quickly ends).
Cross the plank and ignore the first rope. Cross the room to the lower left
corner, then right and slightly up, to exit this screen on the right side.
Descend the first rope to the two treasure boxes. Skip the middle rope on the
other side of the boxes for now, and take the rope at the far right end. This
leads only to another treasure box, so climb back down, and go back up the far
left rope. Now go down slightly and take the path leading to the left. From

there, go South, then take the first path to the right and climb down the rope
it leads to. Cross to the other accessible rope below and climb back up, then
go North to the next screen. Cross the plank and go right off the screen
around the wall. Go up-right to the rope and climb down it, then go far to
the left and up yet another rope. Above, go down to the next screen, then
left to the next rope, leading only to more treasure and back up again.
Continue left off the screen. From here it's down another rope, cross right
and go up again, then head North off screen. Take the first rope down to
treasure and back up, then continue North to the final rope leading down.
This leads to a welcome save point. Climb up one more rope past it to reach
the end of this dungeon.
- - - - - - - - - - - - - - - - - - - - - - - - - Note: before climbing up past the last save point, make sure you've
accomplished everything that you want to, because we're off to disc 2 after
this. Any previous wanted monsters will no longer be available, because
they'll all be replaced with brand new ones. Other changes include the prizes
wagered at the Danger Dome, and additions to the prize list at the Pandira
casino, but these aren't things that you have to turn back for.
- - - - - - - - - - - - - - - - - - - - - - - - - %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
4. WALKTHROUGH - DISC 2
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
RAGNARK
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------- ---------------------------------------| TOWNS: Felator
| FIELD AREAS: White Bone Forest
|
------------------------Midoro Swamp
|
|
Academy HQ
|
---------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - At this point and any time hereafter, you can hop into your trusty old
hovercraft and sail to any of the lands in the game. There are a few new jobs
available, particularly #70, 72, and 75, at different Guilds. You can
complete these before completing your current spy mission if you wish, but
they'll still be available afterwards, too.
- - - - - - - - - - - - - - - - - - - - - - - - - --------Felator
--------Now, now, don't snicker at the town's name. Head up to the guards in front of
the secure building and you'll be stopped, but then you'll see how the
scientists get in, simply by virtue of their white coats. So you need to get
white coats. Follow the sleepy scientists to the inn, and examine the coat on
the floor to pick it up. Make Alec walk into the guards again to have him put
on the coat and sneak by them. When asked what station you're at, choose any
of the answers, they'll all get you by.

------------------------Secret Academy Building


------------------------*Items Found: Wisdom Tablet, Grenade Launcher, Mysterious Ore.
In the first room after Alec removes his lab coat, you play a little game with
the security guard. He'll walk around in a pre-programmed pattern, moving one
space for every space that you move yourself. Walk forward to get him
started, then walk back and forth on your side of the central block to move
him to the opposite side. Then, go counter-clockwise behind him to reach the
left door and enter it.
In the room with the crates, head to the far wall and push the red button to
turn off an intruder alert. Now, return to the previous room, where the guard
is now gone. Go through the door on the right side, cross to the end, and
turn off the next intruder detector (incidentally, if you haven't seen them,
the intruder detectors are the lines of dark blocks going across the room.
They glow red when activated, and if triggered by you walking on them, send
you back to the entrance of the facility). Return to the middle room and go
up this time.
Enter the door in the middle just above you. There are 4 terminals, each
controlling a different inhibitor for the laser alarms on either side outside
of this room. You have to activate 2 inhibitors, and together they will
deactivate 2 lasers. The trick is to turn off both lasers on one side of the
room. To do this, activate the terminals that are diagonal from each other.
Use the top left and bottom right terminals (inhibitors 1 and 4) to turn off
the lasers on the left side, then go outside and up the left side. In the
room at the end, press the button to turn off an alarm further up. Return to
the central control room and turn on the opposite terminals (inhibitor 2 and
3) after turning off the ones that are already activated to disengage the
lasers on the right side. Head up that side and go up the stairs.
Upstairs, go right when the path branches and enter the top room. There are 4
inhibitor terminals here again. The way they work are as follows:
Inhibitors | Lasers deactivated
-----------------------------------------1 & 2 | middle top and right bottom
1 & 3 | left both and middle top
1 & 4 | one laser in each hall
2 & 3 | middle both
2 & 4 | right both and middle top
3 & 4 | left bottom and middle top
Use inhibitors 2 and 4 to reach the right room, which stores some treasure,
inhibitors 2 and 3 to turn off the alarm floor to the room below, and
inhibitors 1 and 3 to open the way to another alarm deactivation button for
floor panels further up. Once you've done all this, head through the door
below the inhibitor control room.
Below, there's another little game with 2 guards. Basically, just follow the
guard on the right down the right side, then go straight to the door. Cross
the short hall to the next door for a 3-guard room. In here, go up the right
side, and wiggle back and forth near the top until the 2 guards on the left
have turned downward, but don't wait so long that the right guard comes around
the corner below you and spots you. Go down the second row from the left as
the pair of guards goes around the bottom corner and head straight to the
door. In the next room, approach the far door to trigger an overheard

conversation.
Leave the building the same way you came in. At the entrance, you hear the
guards describe the path to the real Academy HQ, so leave town and head up the
left side of the region to follow your quarry.
------------------White Bone Forest
------------------This is a mandatory stop on the way to HQ. This time through, you have to
fight 3 Gas Clouds. Defeating them moves the team along and opens up a little
bit more of the terrain.
-------------Midoro Swamp
-------------Here you face down 3 Stone Gels and 2 Zombies before you advance to the final
destination.
-----------Academy HQ
-----------*Items Found: Inferno Powder X 2, Tough Alloy X 2, Wisdom Tablet X 4,
Life Nut, Magic Power Nut, Vitality Nut, God's Nectar
Fruit, Mysterious Ore, Astral Rod, Speed Ring, Grenade
Launcher.
*Monster Encounters: Academy 1 Fighter, Academy Spec Ops, Gun Trap,
Shotgun Trap, CAA-5, Gunner Pod, Intruder,
Academy 3 Fighter.
Head inside and take out the first group of guards you encounter. Past the
entrance, you reach a bay of elevators. There's a treasure chest in the far
right corner, don't miss it. At this point, you can make a choice whether to
take the elevators of the stairs to reach the top of HQ. In the elevator
path, you won't encounter any enemies, but it's a bit of a maze to get
through. Taking the stairs, you more or less just go straight up, but you can
expect to have to fight on almost every floor. You can do both paths to get
all of the treasure on each by starting with the elevators, then when you
reach the top, go back down the stairs to the start, then come up the
elevators again (you'll have unlocked a direct path by the end, so you only
have to endure the maze once).
*** STAIR PATH ***
Head up the stairs on the left side, and fight your way up several rooms to
reach the sixth floor. There, enter the door between the stairwells to find a
bed and a save point. Take the stairs on the left up some more.
Now, you have 2 choices. You can head down into an area full of collapsing
floors, where your only hope is to memorize the floor pattern and carefully
pick your way along the ground down the room and up the other side.
Alternately, you can go up the stairs that are here, go through some rooms
with treasure scattered among the equipment, and eventually reach a terminal
to deactivate that darn floor trap. I strongly suggest the latter. Anyway,
do so, then cross the seventh-floor room to the right side and up to the
stairs.

*** ELEVATOR PATH ***


Each of the elevators has a panel with an arrow beside it. If the arrow is
unlit, you can't use that elevator at this time. Here's a rough map of the
elevators. Each of the 4 elevators exists on each floor, but you can't always
just walk between them. Getting on an elevator on a particular floor will
take you only to one specific other floor. I have provided a diagram of the
elevator stops and destinations. Read the directions too, though, because
there's more to it then just riding elevators.
Legend: X|X - unpassable wall between elevators
L - elevator is locked initially (until you find a way to unlock it)
# - path leading down from elevator bay here
Tr - Treasure by this elevator
Floor
Elevator 1 | Elevator 2 | Elevator 3 | Elevator 4
===========================================================================
1
up to 3
| L up to 2
| L down to B1 | L up to 12 Tr
--------------------------------------------------------------------------2
up to 7
| down to 1
| up to 7
X|X up to 4
Tr
--------------------------------------------------------------------------3
down to 1
| up to 5
| up to 4
| L up to 8
--------------------------------------------------------------------------4
up to 5 # X|X up to 10 Tr X|X down to 3 # X|X down to 2 #
--------------------------------------------------------------------------5
down to 4 # X|X down to 3
| up to 6
| up to 6
--------------------------------------------------------------------------6
up to 10 # |X up to 7 # X|X down to 5
| down to 5 Tr
--------------------------------------------------------------------------7
down to 2 # X|X down to 6
| down to 2 X|X up to 9 #
--------------------------------------------------------------------------8
up to 9
X|X up to 9
X|X up to 10 # X|X down to 3 #
--------------------------------------------------------------------------9
down to 8
| down to 8 X|X up to 11
| down to 7
--------------------------------------------------------------------------10
down to 6 X|X down to 4 X|X down to 8 # X|X up to 11
--------------------------------------------------------------------------11
up to 12
| up to 12
| down to 9
| down to 10
--------------------------------------------------------------------------12
down to 11 | down to 11 X|X up to 13
| down to 1
In text, take elevator 1 up, then elevator 2 up, then either 3 or 4 to get
treasure, then back down to the third floor again. Take elevator 3 from there
to reach the fourth floor and walk down to the conveyor belt area. Flip the
left switch and hop on the middle conveyor belt to reach the left side of the
room. Go up to the elevator and ride it up to reach the computer panel that
will unlock elevator 2 on the first and second floors. Return to the conveyor
belts and ride back to the central platform. Flip the second switch from the
left and ride the belts again, this time to reach the treasure on the right
side. Go up to the elevator the path here leads to and ride it down to some
treasure, then return to the conveyor belt room once more. Return to the
central platform and go back to the elevator, go down to the third floor and
use elevator 1 to go back to the first floor where you started.
Since you unlocked elevator 2, ride that up to the second floor. From there,
take elevator 1 to the seventh floor and go down to the terminal that unlocks
elevator 4 between the third and eighth floors. Go back down to the second
floor and ride elevator 3 up to the seventh floor, then take elevator 2 down
one floor and go down to another computer terminal to unlock elevator 3

between floors eight and ten, where you haven't been yet. Retrace your steps
to the first floor.
Go up elevator 1 again, then take elevator 4 on the third floor, now that it's
unlocked. On the eighth floor, go down to another conveyor belt room. Flip
the right switch and ride the belt to the very left platform. Go up to 9,
switch to elevator 2, and go back to the eighth floor conveyor belts, where a
good treasure awaits. From there, ride the belt to the next platform to the
right, go up and take the elevator up to the tenth floor. Of course, this
puts you in yet another conveyor belt room. Without flipping the switch, hop
on the belt and ride over to the next platform on the left, then go up to
elevator 2 and take it down to some treasure, then return to the tenth floor.
Flip the switch here on the second platform, then ride the right belt over one
platform, flip the switch there, then ride back to the left, and down the
middle-left belt to now reach the far right end of the room.
Go up and ride elevator 4 up to the eleventh floor, constantly soaring the new
heights as you are. Take elevator 3 down, then 4 down to reach the seventh
floor, when you can walk down to another terminal, unlocking elevator 3
between the twelfth and thirteenth floors, and elevator 4 on the first and
twelfth floor, giving you speedy access between those. Return to the eleventh
floor the same way you just came down. Take elevator 4 down to the tenth
floor conveyor belts, flip the switch beside you, and ride back to the second
platform. Flip the switch there back down, then ride the left belt over to
the far left platform. Go up to elevator 1 from there and go down to the
sixth floor, then walk down to the terminal unlocking elevator 3 from the
first floor to the basement.
Continuing along, return to the tenth floor conveyor belts and ride over to
the third platform. Take the elevator down to the eighth floor belts, and
ride over to the right, then take elevator 4 down to the third floor, and
elevator 1 back to the entrance. You can now ride elevator 3 down one floor
to some treasure and back up, then take elevator 4 up to 12, then elevator 3
up to thirteen from there. At this point, you join the path coming up the
stairs.
*** ACADEMY HQ 13TH FLOOR ***
Whichever path you took to get here, take advantage of the bed and save point
in the room beside the stairs. Take the stairs going up once you're ready to
face what's next. You overhear another conversation between high-ranking
Academy folk (these guys really aren't much on privacy), then chase after
Sharon to the roof, where Theo receives a startling revelation, and the team
must fight the next big distraction.
____________________
____/ BOSS: Fear Crimson \__________________________________________________
|
|
| HP: ~900
|
| Attacks: Reactor Flare - nuclear explosion fries all within 3 space block.|
|
Fire Crimson - tech missiles fly from body and create fiery
|
|
blast reaching entire field.
|
|
Vortex Storm - uses powerful storm breath to damage all enemies |
|
within a 2-space block around body.
|
---------------------------------------------------------------------------Use your usual strategy for large bosses: have a couple people move in close
to attack it, while at least one other stays back to heal after each attack.
You can cast spells while out of range of most of his attacks, but that Fire
Crimson hits you no matter where you're standing. It won't take long to take

him down. After the fight, you are joined by a surprise guest, and the rest
of the team learns of the events of the previous 2 games. Isn't this getting
exciting? Anyway, head back to Paltos in Parute via hovercraft and report to
the Hunter's Guild there, via the back room. Job complete!
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
A NEW KIND OF HUNTER
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
- - - - - - - - - - - - - - - - - - - - - - - - - From this point on, you're not restricted to any one continent or region at a
time. With the hovercraft you can go anywhere and everywhere at any time.
From time to time, a new core job will appear at the Guilds, as directed by
you. In the meanwhile, you will spend your time doing other odd jobs, hunting
down the new set of wanted monsters in each region, and otherwise rounding out
your days. For the purposes of this guide, the layout will have to change
somewhat, too. I'll continue listing jobs in numerical order, but I'll have
to be more specific about where to locate each one.
The jobs that are now available are as follows:
Paysus guild - job 70
Paltos guild - jobs 71, 78
Testa guild - jobs 72, 80
Itio guild - job 74
Renn guild - jobs 75, 79
Gislem guild - job 77
Also note that as soon as you enter a Guild other than the one in Paltos, that
Guild's chief will inform you that the Guildmaster has gotten some
information, and that you must return to the Paltos Guild. Once you do,
you'll be prompted to enter the hallowed back room, and afterwards you'll be
sent back to the Paysus Guild to pick up the official job. Once you've
arranged this in the back room, a couple more jobs become available at some
guilds, too:
Paltos - job 73
Paysus - job 76
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 70: Changes at Amaidar Temple ***
***
Guild: Paysus
***
***
Client: Paysus Guild
***
***
Reward: 500G, 7 Merits
***
Head to Amaidar Temple in sunny Jiharta to see what's up with Iga. You head
out to the temple proving grounds. Talk to each of the 6 monks to get an idea
of what's wrong with them, then you automatically return to Iga. Agree to
talk with the monks. Pick a couple of your guys to talk with them (I like
Alec's tale, it's freakin' hilarious). Eventually, it becomes clear that talk
is meaningless, and that actions will speak louder than words. It's Velhart
vs. 1 Amaidar Monk, then another, then another, until all 6 have fallen.
Watch your HP and use herbs as needed. Once you take a bit of damage, Omega
Buster will wipe the monks out with one shot. Once they're all down, you
report to Iga, and it's job complete.
*** Job 71: Rochefort Family Crisis
***
Guild: Paltos
***
Client: Anrietta
***
Reward: 800G, 8 Merits

***
***
***
***

Oddly enough, this job is different from the 'Crisis at the Rochefort Manor'
one. Head to Rochefort Manor to find out what Anrietta has in store for you
this time. After much conversation, Alec and Anrietta must compete in the
Love Pair Battle set up in job 68 earlier. In the first round, Anrietta
starts at level 1, so keep her out of reach for now. Try any of her magic
attacks and watch her levels fly up. First, you face Zenden and Pamela from
the first ever Love Pair Battle. After that, only 255 more matches to go...
Phew, not really. After just the one fight, the job is complete.
*** Job 72: Explore the Treasure Dungeon! ***
***
Guild: Testa
***
***
Client: Testa Guild
***
***
Reward: 500G, 9 Merits
***
This is a big, optional job. After accepting it, head South through the South
Sularto region. The entrance to Kutao Temple is the cave along the road
leading down to Dongle Cape. It is now open to you. Outside the entrance,
you will run into Tosh, and you can have him join your party for this mission
(you might as well take him along, you don't have to put him in your battle
party if you want the experience to go to your regular members).
-------------Kutao Temple
-------------*Items Found: Earth Fragment, Black Talisman, Dark Fragment X 3,
Earth Amulet, Wind Fragment, Dark Amulet, Wind Amulet,
Palo Nut, Shimmer Stone, Light Alloy X 2, Tough Alloy X 2,
Swift Armlet, Mysterious Ore X 3, Rad's Reagent X 3,
Parade Coat, Strength Armlet, Delight Heel, King's
Image, Protection Armlet, Decorator, Romancing Stone,
Magic Armlet.
*Monster Encounters: 4 Marionette, 4 Talking Trina; 3 Skull Warrior,
Skull Knight; 4 Hell Guardian; 6 Will-o-wisp;
4 Mage Hemo-ji, 2 King Hemo-ji; Sword Hunter,
Rifle Hunter, 3 Treasure Hunter; 2 Iron Golem,
2 Crystal Golem, 2 Master Golem; 4 Hell Guardian,
2 Gatekeeper; 3 Skull Warrior, 2 Skull Knight,
Skull King.
Once you enter, collect the chest's treasure and walk to either side.
Confused yet? Good. I'll draw you a map. Since your main priority is to
find and rescue the other lost hunters, make sure you do that, at the same
time as you hunt for treasure, and defeat never before seen monsters. When
you run into the first hunter, please choose to help him out, and walk him
back to the stairs leading to the first floor. The team seems to think it's
all over then, but it ain't. There are still more hunters trapped further
within.
MAP LEGEND: C = Treasure Chest
@ = warp point (brings you back into same room via opposite side)
o = positions of columns in room
H# = Hunter to rescue
--> = rooms cycle around to opposite side of map
monster name = type of monsters encountered in that room
Entrance

FIRST FLOOR:

__| |__
|
|
stairs to
@== C ==@
2nd floor
|__ __|
__| |__ ___________ __| |__
|
| |
| |
|
|
===
===
==@
|_______| |___________| |__ __|
| |
@

As you descend through the second floor, you'll run into a pair of hunters are
are just in it for the treasure, and oppose you being there. When you first
run into them, you have to fight just the 2 of them, but when you encounter
them next and every time thereafter, they'll have hired help in the form of 3
Treasure Hunters to fight too. Just keep going to reach the next area of the
dungeon, because the fights won't ever stop.
SECOND FLOOR:
Stairs to
1st floor
__________ __| |__ _____
|
o| |
| | C |
@==
===
=== C |
|_________o| |
| |___C_|
|
|
______ |
| __________
| C
| |
| |
|
| C
===
===
==@
_________
|_C____| |
| |__________|
|Tablet 1 |
|
|
|___ ___|
____ _________ |
| __________ _____ __| |__
|
| |o
o| |
| |o
o| |
| |
|
<-- ===
=== Skulls ===
=== Mario- ===
=== C ==-->
|_ _| |_________| |__ __| |___nettes_| |_ _| |_______|
__||__
__| |__
__| |__
|
|
|
|
|
|
|
|
|
|
|
|
_____|
|_____ _____|
|_____ _____|
|____
|
||
| |
|
<-- ===
====
===
C
==-->
|________ _______||________ ________| |________ _______|
__| |__
__| |__
__| |__
|
|
|
|
|
|
|
|
@==
==@
@==
==@
|
|
|__ __|
|__ __|
|
|
| |
| |
| H1 |
@
@
|
|
|__ __|
--> (to below)
_____| |_____ _____________ _____| |_____ _____________
|o
o| |
| |
| |o
o|
<-- ==
===
=== Willowisps === Hunters == -->
|o____________| |_____ _____| |_____ _____| |_____ ____o|
_____________ _____| |_____ _____| |_____ _____| |_____
|
| | o
o | |
| |
|
<-- == Hemo-jis === Hunters ===
| |
== -->
|_____ _____| |___o_____o___| |_____ _____| |_____ _____|
_____| |_____ _____________ _____| |_____ _____| |_____
|
| | o o o | |
| |
|

|
=== Hunters ===
=== Hell Guard |
|_____ _____| |___o_ o _o___| |_____ _____| |_____ _____|
_____| |_____ _____| |_____ _____| |_____ _____| |_____
|o
| |
o o
| |
| |
o|
<-- ==
| |
o o
| | Hunters
| |
== -->
|o___________o| |_____ _____| |_____ _____| |o___________o|
| |
| |
__| |__
--> (to above)
|
| _____
_____
_____***_____
|
| |C C C| | Save| |
|
|
| |
| | Heal| | Warp room 1 |
|
| |_ _| |_ _| |_ _________|
|
|___| |_______| |_______| |__
|
|
|____________________________________|
In the warp room, at the end of the second floor maze, there are 4 panels on
the wall. Each panel, when pushed into the wall, causes the tunnel at the top
of the room to lead to a different location. The 4 paths are:
(Warp room 1)
Panel 1 - back to same warp room
Panel 2 - return to Tablet 1
Panel 3 - stairs to third floor *** Note: you want to take this one.
Panel 4 - return to Tablet 1
Now, since 2 of the choices bring you to the tablet, it's quite possible that
the tablet's inscription, "There is but one vortex. You must harness the
power of the three stone tablets to challenge fate", is referring to the
number 3, hinting that you need to press the third panel to advance through
this dungeon (the 'vortex' refers to the symbol on the ground in the warp
room).
THIRD FLOOR (TO WARP ROOM 2)
Stairs to 2nd floor
_______
___| |___
________***________
|Tablet | |
| |
|
| 2
| |
| |
Warp room 2
|
|__ __| |
| |__ ______________|
__| |_____|
|_____| |__
|
|
|
|
|______________ ______________|
___| |___
|
|
| Big 'X' |
|
|
|___ ___|
| |
@
For the second warp room, the tablet on this floor again provides the clue:
"There are 2 vortexes. The right path is the same as another. Choose the
path that memory dictates." This means that, just like in the first warp
room, panel 3 is the way to go.
(Warp room 2)
Panel 1 - big 'X' room
Panel 2 - big 'X' room
Panel 3 - continue on third floor (see map below)
Panel 4 - return to Tablet 2

Continuing through this maze, you'll eventually run into the Rifle Hunter that
you kept fighting up above. This time, he needs help, and he'll lead you to
his companion, who is being hauled off by a bunch of Golems. Fight them to
rescue the pair, even though they've been a pain in your ass.
THIRD FLOOR (AFTER WARP ROOM 2)
_____
_____
|C C|
|
C|
| C |
| C |
|_ _|
|C _|
_| |_
_| |_
|
|
|
|
| Gol-|
_____
| Gol-| _____***___
| ems |
|Tab- |
| ems | |
|
|H3 |
| let |
|
| |Warp Room 3|
|_ _|
|_ 3 _|
|_ _| |_____ ___|
_| |_
_| |_
_| |_
_| |_
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|_______|
|_______________|
|______|
|
|
|
|
H2
|
|__________________________ _________________________|
_____| |_____
_____
|
|
|Tab- |
|
|
| let |
|
|
|_ 4 _|
|
|
_| |_ _____ _____ _____ ____|
|_____ _____
|
| |
| |
| |
| |
| |
|
|
===
===
===
===
=== C ==@
|_____| |_____| |_____| |_____| |__________ ___________| |_____|
| |
To warp room 2
When you reach Warp Room 3, there are again 4 choices. Tablet 3 gave us
another hint: "There are three vortexes. The appearance of things is useful.
Put your hand on the future and walk the correct road." The appearance of
things refers to the panel that is already pushed in when you arrive, the
first panel. If you try the others, here's where they lead:
(Warp room 3)
Panel 1 - Warp room 4
Panel 2 - Tablet 3
Panel 3 - Big 'X' room
Panel 4 - Big 'X' room
AFTER WARP ROOM 3:
_____***_____
|
|
|Warp room 4 |
|_____ _____|
| |
to Warp room 3
From warp room 4, you face the same choices. If you read the tablet earlier,
you'll have the hint "There are four vortexes... walk the road you believe
in... everything connects to the future." Now, I don't know why you believe

in the number two, but it seems that you do, and strongly, because that's the
path to take to reach the next people you need to rescue. You should,
however, also use panel 3 to reach some otherwise unreachable treasure.
(Warp room 4)
Panel 1 - Tablet 5
Panel 2 - Hunters to rescue and warp room 5
Panel 3 - Treasure room
Panel 4 - to monsters and treasure
AFTER WARP ROOM 4:
_______
|C C C|
|
|
|__ __|
____| |____

____***____

_______
|
|
|Tablet |
| 5 |
|
|
|
|
|__ __|
| |
Warp room 4
Panel 1

|
|
|Warp room 5|
|____ ____|
_| |_
|
|
|
|
|H4 |
|H5 |
|
|
|_ _|
| |
Warp room 4
Panel 2

_______
| C |
| C C |
|__ __|
| |
Warp room 4
Panel 3

|
|
| Skulls |
|____ ____|
____| |____
|Hell guards|
|Gatekeeps |
|____ ____|
| |
Warp room 4
Panel 4

Choosing panel 2, you'll encounter a pair of wounded hunters, and you'll go on


ahead to search for their partner, who went to find medicine for them. You'll
locate her at position H6 on the map. Once you do find her (hint: take panel
2 from warp room 5 - see more below) she'll say that she can find her way
back, but you need to go after her anyway. You'll quickly find that she's
lost and you need to escort her back to her friends (this happens
automatically once you run into her for the second time). Once you're all
reunited, they invite you to leave with them. You are prompted a couple of
times, in case you decide not to, but if you do agree to go, you'll
automatically return to the Guild in Testa, and the job will be declared
complete. You can come back any time to explore any untouched areas, however,
so feel free to leave now if you're getting tired of this place.
As mentioned, the path to finish the job requires using panel 2 from warp room
5. How do you know this? Well, if you used panel 1 in warp room 4, you would
have found tablet 5, which reads, "There are five vortexes. From the left
bridge, three to the right, and two to the left. The answer will be found
there." So from the first panel (1), go three right and 2 left, to end up at
panel two. This path will lead to the end. The other choices are:
(Warp room 5)
Panel 1 - big 'X' room
Panel 2 - find final hunter
Panel 3 - big 'X' room
Panel 4 - big 'X' room
AFTER WARP ROOM 5
_______
| C |
|C
C|
|_C C_|
_______| |_______
|
H6
|
|
|
|_______ _______|

____|
|
|
|
|
|
|____
__|
|
@==
|__
|

|____
|
|
|
|
|
____| @
@
|__ __| |__ __| |__
o | |o
| |
|
===
===
==@
__| |__ __| |o_ __|
|
| |
| |
@
@
| |
| |
@
| |
__| |__ __| |__
|
| |
|
@==
===
==@
|__ __| |__ __|
__| |__
| |
|
|
@
@==
==@
|__ __|
| |
From warp room 5

If you did leave before you collected all of the treasure, please come back to
get the rest, because there are some unique, powerful items available here.
It is essential to filling your item book as well, if you care about such
things. Also, in the spot where you ran into the last hunter, the one who was
getting medicine for her friends, there are now some sparkles which, if
examined, reveal themselves to be the spirit of Kutao, who will teleport you
outside if you wish.
And remember, if you didn't leave earlier, make sure to go to the Guild in
Testa to make it job complete. Man, am I glad that one's over!
*** Job 73: Guild Staff: The Next Generation ***
***
Guild: Paltos
***
***
Client: Paltos Guild
***
***
Reward: 500G, 7 Merits
***
Just as a reminder this job only becomes available after you visit another
Guild, are informed of new information in Paltos, and you return and talk to
the Guildmaster. On another note, you may want to save before taking on this
job, because it can be a little tricky.
Accepting this job prompts you to be certain of your choice, because the job
starts immediately. You get taken to the back room (oooh, special). Talk to
Yann to learn more details. You have to make sure that each child is passing
along the assigned message. The first message is: "A Hunter has to be strong,
but strength alone does not make a Hunter". After hearing it garbled once,
you get to test each trainee as he passes the message along. Press X if they
make a mistake. If they were right, but you pressed X anyway, they'll lose
trust in you, and if this happens 3 times with the same person, they'll quit
and you'll fail the job. Watch closely as the kids start to talk. They can
get the words mixed up a little as long as the spirit of the message is the
same, but any obvious mistakes must be caught. If you correct a kid when the
mistake was passed on by a previous student, but you didn't catch it then, the
message will be corrected, but the child will lose trust.

The messages that each kid gets wrong are as follows (in context of the whole
phrase) (note: the notation #phrase# indicates the incorrect portion of the
sentence):
1) A Hunter must be #wrong#, but strength alone does not make a Hunter.
2) A Hunter must be strong, but strength alone #does not wake a Hunter.#
3) A Hunter #might be# strong, but strength alone does not make a Hunter.
4) #A Hunger# must be strong, but strength alone does not make a Hunter.
5) A Hunter must be strong, #but strong cologne# does not make a Hunter.
Once you get the correct message to the end, a new message appears: "The Guild
network is speedy, but is sometimes inaccurate." This time, they will
rearrange the order of the phrase more, starting with saying that the Guild is
sometimes inaccurate. This is okay, so don't fault them just for that. The
spots where each kid will get it wrong are as follows (sometimes it's
different, but at least this gives you an idea):
1) The Guild's network is sometimes #out of place#, but they are speedy.
2) The Guild's speedy #clerk# can be inaccurate sometimes.
3) Sometimes, #the Goz's# network can be inaccurate but is speedy.
4) #Six times# the Guild's network is inaccurate but is #greedy#.
5) Sometimes the Guild's network is inaccurate #but is not# speedy.
You have to get both messages correct by the end of their deliveries to make
the job a complete success.
*** Job 74: Protect the Materials Shipment ***
***
Guild: Itio
***
***
Client: Itio Guild
***
***
Reward: 500G, 9 Merits
***
Okay, so you accept the job in Eteru Isle, but then you have to travel all the
way to Midoro Swamp in Ragnark to actually carry out the task. Once there,
you run into good ol' Shu. You then have to make a team of 3, the first 2
being Alec and Velhart, to fight off monsters while the others haul cargo.
When you've chosen your third, talk to Shu and tell him who it is (Theo's a
good choice if he's holding any strong monster cards). In fighting, prevent
the monsters from making it around the bend leading away from this area. If
they come anywhere close to the corner, pound them with all you've got.
Remember that they can jump over you, too, so just standing in the way will be
useless. The fight is against 3 Stone Gels and 2 Zombies, and they start
fairly close to the corner already, so don't waste any time. Now, at this
point in the game, just the one fight would never be enough, so of course you
must take on another wave of enemies with only Alec and Velhart, this time
against 2 Zombies and 2 Stone Gels. It's a bit tougher this time. Try Alec's
Brain Blast to paralyze the monsters, and just keep pounding on them with your
most powerful attacks. And once more with feeling... or with Shu on your side
at least, this time against 2 Stone Gels and 4 Zombies. And look, you get to
pick a full size team from your whole roster, so make it a good one.
*** Job 75: Get to the Artist's Exhibition ***
***
Guild: Renn
***
***
Client: Innkeeper Dan
***
***
Reward: 480G, 5 Merits
***
After picking up the job, head to the Renn inn to meet the client. Except,
he's not there! Monaire comes in and explains things. You have to look for
Dan, Lan, and Leimi in Noalis Forest, Karkado Mt. Range, and Corelia Pass. At
least they're all in this region. In Noalis Forest, you must fight 3 Poison
Mushrooms, 2 Fungi, and a Myconid. In Corelia Pass, it's 3 Rocs and 2
Phoenixes. And finally, in the Karkado Mountain Range, you face 2 Kerberos

and 4 Wyverns. After you've completed all three, sit back and watch the
exhibit, which you travel all the way to Paltos and back for, without you, the
player, lifting a finger.
*** Job 76: Interview Magic Master Gogen ***
***
Guild: Paysus
***
***
Client: Guildmaster
***
***
Reward: 800G, 12 Merits
***
Accept the job to learn that there's a Hunter in Rusaht with information about
Gogen's location. So what are you waiting for? Go talk to the man already.
He's in the Spell Institute, specifically in the training room. Hey, it's
your old friend Tengaron! With a warning of danger, he sends you to Elbow
Cape. To get there, head East from the road as it enters Paysus, and North at
the short to the little rock at the tip of the peninsula. It is now open to
you.
-----------Elbow Cape
-----------*Items Found: Strength Nut, Light Amulet, Reco Pod x 2, Life Nut,
Light Fragment X 3, Soul Herb, White Talisman,
Strength Nut, Magic Sprig X 2, Recovery Tonic, Life Fruit,
Palo Nut X 2, Potent Violet Fruit, Battle Suit,
Magic Power Nut
In rooms in this dungeon, Gogen will test your wit with some box-chasing
puzzles. The trick to each to trap the box (or boxes) in a location where it
cannot escape. Each time you approach the box, it'll jump away in the
opposite direction 2 spaces once you're in the space next to it. If it hits a
wall, it'll move sideways. In the first room, you want to get the box in the
space along the left wall between the crates, so it can't escape. To get it
there, chase it to the right wall and down. When it reaches the single crate
along the bottom, it'll move upward. Chase it up once more, then approach it
from the right to push it into that space on the left wall. Once you can
touch it, you can open it and receive its treasure. Once you clear all boxes
from a room, the room resets, with the opened boxes in their original
positions.
In the second room, there are 2 boxes. To trap them, push them both into the
upper left corner, into the 2 spaces beside the crate. They'll end up
trapping each other there, letting you open both freely. Exit on the right
side when done.
In the third room, there are again 2 boxes. You want to get them both along
the back wall, to the left of the crate that's touching the wall. First, push
one into the space right beside the crate along the wall, then get the other
one around the crate that's one space out from the wall and behind it, to trap
the first box in place. Open that box, then go around the crate that's
sticking out and open the second.
In the fourth room, with 3 boxes, you'll notice that there are 3 spaces
between the upper wall and the crate along the right. Push the 3 boxes into
those 3 spaces, then open them all willy-nilly.
And finally, you have 4 boxes with no crates in the room to capture them. The
trick is to use them to trap each other. First, push 2 of them to any wall,
with the first leaving 2 spaces between it and the wall, and the next one 2
spaces away from the first, as is illustrated here:

--------------|x x 1 x 2
|
|

x = free space
# = box

Now push a third box in between the first two, trapping it, then open it, as
follows:
--------------|x x 1 3 2
x = free space
|
^
# = box
|
(Note: if you push a box against a wall inadvertently, keep pushing it until
it hits another box and moves away from the wall. Use this method if you
can't get any boxes to line up in the right spot). Next, take the box
furthest from the corner (in my picture, it's #2), and approach it from the
outer side so that it moves away from the wall, then maneuver it into the
space between box 1 and the corner. Push the fourth and final box into the
other space beside it, and you can now open them all.
--------------|2 4 1 3
x = free space
|
# = box
|
In essence, you made the first box that you opened into a permanent barrier,
allowing you to trap the others with ease.
Continuing through this bizarre dungeon, you reach a long hall with several
doors along it. Each of the middle doors leads to a Simon-Says-type puzzle,
where you have to copy the pattern of lights that play on the floor tiles
ahead, lighting the torches as you go. The trick is to watch the floor tiles,
not the torches, as you enter the room, to catch the order that you have to
play them in. Also listen to the tune that plays, as this may help you
remember the sequence as well. The easy way is to just write it down as it
plays, and you can always choose to 'Play sample' to see and hear it again. I
guess since you're still reading this, though, I might as well tell you the
patterns:
First room: 3,1,5,2,4
Second room: 1,3,4,5,4,3,4,1
Third room: 1,2,3,1,3,4,3,2,1
On the third floor of the dungeon, the stairs on the left side just lead to a
dead end, so take the middle door. You get to progress through a series of
rooms where you find yourself surrounded by copies. All of the fake Alec's
will move in certain directions for each direction that you move in. If you
(the real Alec) come up against another one and cannot move, the others will
still move in their programmed direction. This is all fine until you reach
the rooms where you can fall off the edges. The trick to finding the real
Alec is to watch the figures that move in the direction you're trying to
actually go in. Do this a couple of times with different directions to zero
in on the real guy. After that, it's just a matter of clearing a path to the
exit. You may have to walk in different directions to get any copies blocking
the doorway out of the way. The fake Alec's falling off the edges won't do
anything to you, so don't worry, you're really just freeing up more room for
the others. Once you make it through 3 such rooms, you'll reach Gogen's
hideout. Listen to his story and the makings of your next mission will become
clear.
Once you're back outside, head to the Guild in Paltos and enter the back room
to report to the Guildmaster. It's job complete, and another big one on the

way soon. ** Note: In order to do Job 78, you'll have to accept it and
complete it BEFORE you report to the Guildmaster's room in the back of the
Paltos Guild. Otherwise, you'll have to abandon it once you take on Job 81,
and the Guild Chief won't let you leave the Guild without accepting Job 81
once it becomes available at the counter. For that reason, hold off on
completely finishing this current job before you've cleared all the other ones
you still want to do.
- - - - - - - - - - - - - - - - - - - - - - - - - At this point, as soon as you enter another Guild somewhere in the world,
you'll be informed that the Guildmaster has more information for you. Return
to Paltos at any point to make the next major story job available. This also
triggers several more jobs at the different Guilds (I wish they'd give you a
chance to catch up on the rest first, but at least the older ones don't
disappear). If you're in a rush to do them, the new jobs and their locations
are:
Gislem - job 83
Paltos - job 81 (key story job)
Renn - job 84
Paysus - job 82
Testa - job 85
And remember, as per the note above, if you report on Job 76 in the back room
in Paltos, events will then force you to abandon Job 78 if you haven't
accepted and completed it yet.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 77: Where is the Heinous Hunter? ***
***
Guild: Gislem
***
***
Client: Gislem Guild
***
***
Reward: 500G, 7 Merits
***
Go to the Sabi Wilds, just East of Gislem, to start this job. After a lot of
discussion, you get into a fight with a Rifle Hunter, Katana Hunter, Spear
Hunter, and Hunter Aura. After that, the plot thickens, and you take on 4
Paladins, a Bishop, and Lady Rogue. A little more sermonizing, and you're all
done.
*** Job 78: Raia's Dream
***
***
Guild: Paltos
***
***
Client: Arena Reception Girl ***
***
Reward: 380G, 9 Merits
***
Just to remind you once more, you have to accept and complete this job before
speaking to the Guildmaster after talking to Gogen, so don't go into the back
room in Paltos until you've finished with this task. Now, go to the Arena to
begin this unusual, but touching job. Specifically, head to the reception
area on the right side. After much discussion, you get a brief dance practice
with Marsia and Cheryl. Lyrics will roll along the bottom of the screen, with
the Square and O buttons underneath key words. As these words are sung, the
button symbols will light, and that's when you have to press them (if they
flash, you got it right). Be as accurate as you can. You can practice again
if you want to, or just head to the Arena if you think you did well enough.
Sit through some more talk, and then the other auditions (scary!). About six
hours later, you get your turn to perform. Just do it like you remember it,
if you can think back that far. But wait! There's a twist. Another dancer
enters the mix. Their signal is the X button. It gets worked into the lyrics
just like the others, so just follow along as best as you can. You really
don't have to get perfect, so just do your best and enjoy the song.
Afterwards, as long as your score is 35 or better, the job is complete, though

you still have to sit through Anrietta's party.


*** Job 79: Dreaded Village of Hemo-jis! ***
***
Guild: Renn
***
***
Client: Renn Guild
***
***
Reward: 500G, 8 Merits
***
The town of Vernica, North of Renn, is being overrun with Hemo-jis, and
they've transformed the entire village into even more Hemo-jis. It's up to
Cheryl to use special bullets to both repel the Wild Hemo-jis and turn the
transformed villagers back into humans. The first part of this job is telling
the two apart. Villagers are wearing red striped hats, while the Wild Hemojis are wearing just their natural mossy grey hair. Next, you have 2
different types of bullets. Press X to fire a bullet that repels a Wild Hemoji, and press O to fire a Power Jelly bullet to turn a villager back to
normal. Cheryl will stand in the middle of the village as both types of Hemoji come from all directions. She has to turn in the proper direction (she
won't move from her location, just swivel) and fire the right bullet.
Remember, it's red hat = O, mossy hair = X. There will be more Wild than
Villager hemo-jis. Each time that one touches Cheryl, one other party member
will take the blow. When they're all gone, one more touch will finish off
Cheryl for good. You have to save all 10 villagers to complete the job.
Then, you must fight 5 Wild Hemo-jis in the village storehouse, in the normal
manner (note: any of your party members that got transformed will appear as
Hemo-jis in this fight). After that, it's congratulations all around.
*** Job 80: Sexy Casino Party Help Needed! ***
***
Guild: Testa
***
***
Client: Innkeeper Zak
***
***
Reward: 550G, 6 Merits
***
Head to the inn beside the casino in Pandira and talk to the innkeeper to
learn about the job's details. Cheryl volunteers to be the bar bunny (she's
really getting keen on doing jobs, isn't she?), but she lacks the requisite
people skills, so it's up to Marsia to save the day. You have to listen to
each person's drink order as they shout is across the room in the casino, then
go talk to each one and deliver the requested drink. Except, sometimes
they'll change their mind mid-order or after someone else orders, so pay close
attention. (I've had a problem where the text box disappears before a
customer announced what they wanted, leaving it up to a total guess. That was
while playing on a PS2 so I don't know if it will happen on an original
Playstation also). To make the job perfect, you have to get every order
right. To make it only incomplete, you can make 2 mistakes in total, but on
the third mistake you'll get fired and fail the job completely. Incidentally,
Chardonnay is wine, and Sour Mash is whiskey. In the third and final round,
almost every guest will change their mind at some point, and there are 2 pairs
of people standing close together who will both order.
The correct orders are: (Round 1) 1. Woman on left - Wine
2. Man on right - Beer
3. Man at bottom - Milk
(Round 2) 1.
2.
3.
4.

Man on left - Wine


Kid at bottom - Milk
Man at top right - Beer
Woman at right - Whiskey

(Round 3) 1. Woman at bottom - Wine


2. Man at far left - Whiskey
3. Other man at left - Beer

4&5. Couple on right - Milk X 2


*** Job 81: Get the Eternal Steel!
***
Guild: Paltos
***
Client: Guildmaster
***
Reward: 800G, 13 Merits

***
***
***
***

Head to Cariote Cave, where you previously found the Hovercraft, to look for
this rare item. You've already been through here, so I'll be providing
slightly more abridged directions than last time. Take the right branch
inside the entrance. The traps are still turned off from before. After
climbing the rope, head down past 2 rocks, then right and down-right to reach
the lower wall, then follow the wall to the right and up to reach the exit
from this room. Climb down the rope, fight, then continue to the right past a
land-mine room. Climb up the rope at the back of it.
Follow the path and climb down ropes to reach the room where you can exit on
the lower side via the planks leading over a small island. After another
fight, Alec encourages the team to keep searching. Ahead, you meet that
travelling shopkeeper family, and they advise you that the Eternal Steel is
not in here. The team then sets out to find an artifact that may have been
forged from it instead. You can also use the family's services, which include
an inn, Item Synthesizing, Item shop, Weapon Synthesis, and Monster Card
services.
Dorvan's Item Shop: Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant
Power Jelly
Rue's Medicine
General Tonic
Amazing Herb
Hybrid Mag Apple
Big Bomb

50G
50G
50G
50G
50G
50G
50G
400G
60G
600G
300G

When you're done with the family and try to leave the area, you'll be escorted
directly to the entrance. Talking about where to go next, the option that
will help you out is to 'Try Something Else'. Velhart contributes the idea of
checking the Hero Memorial Hall in Paltos, so head there next. The curator
will fill you in on a legend about a ghost that may carries the Mystic Great
Sword, which may be crafted of Eternal Steel. Head to a new location, Digarta
Wilds, to the East of Paltos and North of Tolarka Castle Ruins, to try to find
this ghost (it's the square in the middle of forest, next to the beach where
you park your hovercraft).
Velhart proves an inadequate challenge for the old ghost. Return to Paltos
and enter Gruga's house to ask for some advice from a master strategist. He
sends you around so Velhart can learn something about strength. First, you're
off to the Arena, into the fighting area proper. Next, head to Rochefort
Manor. After that, return to the Arena, but go to the reception desk this
time. It's a brief visit, after which you must go to Dartanelle Beach.
Finally, Velhart learns something, and he's ready to face the ghost again.
Return to Digarta Wilds and call him out.
_____________________
____/ BOSS: Ghost Warrior \_________________________________________________
|
| HP: ~1000

|
|

| Attacks: Thunder God Fission - rain lightning down on opponent (R3, F0). |
|
|
---------------------------------------------------------------------------Have Velhart use Super Amazing Herbs to heal himself as needed. Omega Buster
quickly becomes very useful as your HP drops. After the fight, the spirit is
freed, and the Eternal Steel becomes yours. Congratulations, you're on your
way to constructing a new Ark!
- - - - - - - - - - - - - - - - - - - - - - - - - After returning to the Guild, you are informed that the Guildmaster has more
information, this time about the next ingredient for the Ark.
At this point, even more jobs are opened up:
Paltos - jobs 88, 89
Renn - job 86
Gislem - job 91
Testa - job 87
Also note that Digarta Wilds is now permanently open on the field map. Enter
there to fight some Dragons, and also to get the final Wanted Monster who
appears there.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 82: The Truth About The Academy ***
***
Guild: Paysus
***
***
Client: Morzat
***
***
Reward: 550G, 11 Merits
***
Head to the library in Paysus and talk to the manager. This job tests your
memory about events related to the Academy, so I hope you've been paying
attention. But if not, I'll give you the answers anyway. The first question
is about the scientist you met at Corelia Pass. Lutz can't remember, but
she's so sexy, how could you forget? It's Sharon, of course. As to who
helped you retrieve the Water Sphere, it was good ol' Shu (though Tosh helped
you get through there, it was Shu who actually retrieved the Water Sphere).
The third question is asking who saved Tikva from The Academy, and that was
Marsia, as her Gaia magic proved too powerful for the Academy's machines to
control. As for the final question, of course it was Velhart who stole the
statue, under duress. The job is complete. If you have a recent saved game,
though, you might want to try giving some incorrect answers, just to see how
the flashbacks turn out. You can return later to read the book based on the
information you provided, on the second floor of the library on the right
bookshelf.
*** Job 83: Where is the Missing Document? ***
***
Guild: Gislem
***
***
Client: Elnan
***
***
Reward: 540G, 8 Merits
***
This job starts in the Item Society in Society Village. Upon hearing of the
job details, you must set out to talk to researchers in Item Societies and
Weapon Societies around the world. In Society Village's Weapon Society, you
learn that the document is called the "Secret of Itemass". Head to South
Sularto next and talk to the Societies in Testa. Head to Paysus in Jiharta
next to follow up on this Secat person. The next stop is Paltos in Parute,
where Secat's son can be found in the Weapon Society. Return to Testa and
talk to the Weapon Society researcher to learn of Leshalt's involvement.
Next, return to Paysus and speak to the guy in the Weapon Society there. This
sends you back to Society Village to speak with Elnan again. And once more,

back to Parute to talk to Horace. With the Secret of Itemass in hand, return
to Elnan in Society Village to make it a job complete. Now wasn't that fun,
traveling all around the world all just for that?
*** Job 84: Protect Vernica's Treasure
***
Guild: Renn
***
Client: Vernica Vill, Elder
***
Reward: 600G, 7 Merits

***
***
***
***

Accepting this job starts it right away. It can be difficult, too, so I


recommend saving before accepting it. You'll travel to Vernica Village and
speak to the elder (who knew his name was Vill?), and he reveals the village's
treasure, the Wind Pearl. The team runs outside and gets mauled by the ninja
bandits, The Karkado Ninja Gang of Ten (!). After some heated debate, Velhart
then goes out to head off the gang at Astorny Bridge. The game here is to
slash the ninjas as they reach Velhart. You can only miss 3. Any more than
that, and you'll fail the job. Watch the ninjas carefully. A couple will
move extremely fast, a couple may speed up partway through their run, and one
will vanish and reappear half-way across. You have to slash them while
they're right in front of Velhart or right on top of him. It all boils down
to skill and timing. If you have a recent saved game, you might want to try
it again, this time losing on purpose, because the results in the end are
pretty funny.
*** Job 85: Spooky Stuffed Animal Warehouse ***
***
Guild: Testa
***
***
Client: Bazaar Control
***
***
Reward: 540G, 6 Merits
***
Head to the Bazaar Office in the bottom right corner of town to start this
job. You get to go into the back room (bet you didn't know that was there,
did you?), then you need to go next door to the inn to speak with the owner of
the merchandise. She's in the first room, nearest the reception desk. Return
with her to the storeroom to start a little game. You have to choose from the
animals available and place a certain number in a line, and then talk to the
owner, who will tell you how many are hers, and how many are in the right
order. Your teammates will help remember the orders that you've already
attempted and what the results were. Lutz will remember the first try, Theo
the second, and down the line to Velhart. For the first round, the owner
tells you that 2 of the 4 animals are hers, so pick two, and then pick left
and right positions for them. Do this systematically. If on your first
arrangement, one is right, but in the wrong position, while the other is
completely wrong, then leave one in place, while replacing the other with
first the third animal, then the fourth on the next turn. If neither of these
combinations gives you both correct animals, then you need to put switch the
one you left from the original pair with the one you replaced, then try that
one with each of the other two until you get it. Finally, once both animals
are right, you need only switch their order if they're not perfect yet. The
correct choices are randomized, so I can't tell you what they are.
For the second round, you have to pick 3 of the five. Use the same strategy.
Randomly place three in any order, and check the results. Swtich out whatever
number don't match and see how it affects the results, then switch back if it
made things worse and try a different one.
Once you get both rows right, the extra monsters come to life! Fight three of
the remaining 4 monsters (Alec kills one before the fight). Afterwards... the
plot thickens! Head into the bazaar to hunt down your prey. Another minigame! This time, move Alec around the bazaar. Each time he moves, he'll go
to the next intersection between the rows between stands. When he encounters

the evil man, he'll run away in the opposite direction, or to the side if he's
against a wall. Don't push him into either the top or bottom exits, which
means that if he's in the middle vertical row, you have to come at him from
either side, not from above or below. The trick is to chase him to the left
wall, then approach from above to chase him to the bottom left corner. Come
at him from above and he'll get a surprise as he runs by Chogara's pot. You
catch him, and the job is complete.
*** Job 86: Get the Eternal Tree Branch! ***
***
Guild: Renn
***
***
Client: Guildmaster
***
***
Reward: 800G, 13 Merits
***
Your first stop, should you accept this mission (and you have to eventually)
is Vernica Village, previously beset by Hemo-ji and Ninjas, now your only
source of information on the whereabouts of Eternal Tree. Go to Hannah's
house (second one on the left) to get a clue. After that, it's off to the
Great Scar, just to the North. Fortunately, the vine you tied up here long
ago is still standing, so use it to climb down to the Sealed Ruins entrance.
Now you'll finally get to see what's through those doors in the back... well,
not quite yet. Noa tells you that you need to heal the Guardian monster's
heart to get in, and that one of its eggs were stolen. Hmm, where have you
seen a monster egg before? Head out to Lieza's Ranch to negotiate a monster
party. But for the best bash ever, she suggests that you need Poco. Return
to Renn and head to the inn to find him in the far room. He'll go on ahead,
so go back to Lieza at the ranch to bring her along, then go back to the Great
Scar and down into the temple entrance. It's quite the party. You pick the
second song, and then witness a family reunion. After that, it's off into the
Sealed Ruins.
-------------Sealed Ruins
-------------*Items Found: Wind Fragment x 2, Tem's Root X 2, Yellow Talisman,
Wisdom Tablet X 3, Earth Fragment x 2, Phalanx,
Green Talisman, Rocket Bomb.
*Monster Encounters: 3 Lifesucker, 2 Maneater; 4 Lifesucker, 2 Maneater;
3 Maneater, 2 Lifesucker, Armor Eater; 3 Mandrake,
2 Myconid; 3 Mandrake, 2 Lifesucker; 4 Polar Bat,
2 Myconid; 3 Lifesucker, 2 Copper Dragon; 2 Polar
Bat, Mandrake, 2 Myconid.
Head through the large room inside the entrance (and no, sadly, these roots
here are not from the Eternal Tree). There are two exits on the right side,
one at the bottom and one at the top. Take the bottom path first, and climb
down the vine at the end. Fight through the monsters, then continue to the
right to reach a single treasure chest. Fight your way back to the vine and
up to where the path split, and take the upper road this time. Climb down the
new vine here. Below, Theo will rescue a small monster, which will then point
the way to go. You can't climb down the left hole yet, so instead examine the
hole on the right. You get the option of taking the vine or climbing down.
This choice will apply to all vines from this point on, but only when you're
at the top of a hole. Note too that you can only carry one vine at a time.
In this case, take the vine, move to the left hole, and place the vine to
climb down.
On level B4, take the other vine and climb back up, then place it in the hole
on the right. Go back to the left hole and take the vine there, then climb

down the right hole. Below, place the new vine in the next hole, and keep
climbing down until you reach a room with a battle and some treasure chests.
This is a dead end. On your way back up, take the first vine you climb up
with you. At the top (level B3), place the vine in the left hole, then climb
back down the right and pick up the next vine. Go back up to level B3 and
down the left hole. Place your current vine in the next hole on the left,
then climb back up on the right and pick up the last vine available on B2 from
the right hole. Make your way down the left to B5.
From there, travel South past a room with a battle, to reach another room with
2 holes. Go down the right hole to reach some treasure and climb back up.
Place a vine in the left hole and scurry down 2 levels to reach B7 and another
fight. Go down the vine at the far right of this room for more treasure. On
your way back up, pick up the vine (after the fight, if you need one), and
climb back up to where you had 2 holes to choose from, then head back North
past the next fight.
Climb up the left side. Use your vine on the left hole, then pick up the
other vine, and climb down on the left for a couple of levels until you reach
another battle. Afterwards, descend via the hole in the bottom right corner.
You'll come to heal and save points. Add your vine to the hole on the left
and climb down. Follow the path to discover the reason for the Eternal Tree's
demise.
_________________
____/ BOSS: Rootbytus \_____________________________________________________
|
|
| HP: ~400
|
| Attacks: Raging Blaze - envelop all enemies in burst of flame.
|
|
Cyclone Fang - thorns rain down within R2 of head.
|
|
Filthy Smoke - poison gas hits enemies within R2 of head.
|
|
Genesis X - replace positions of head and tail.
|
|
|
---------------------------------------------------------------------------Attack it, and you'll quickly see it's Genesis X move, which regenerates the
monster indefinitely. Defeat it in this way 3 times and the team will retreat
the seek a new strategy. The answer comes in the form of a Monster Card.
Fight the monster again in its new form.
_______________________________
____/ BOSS: Rootbytus - second form \_______________________________________
|
|
| HP: ~1500
|
| Attacks: Fascination Laser - wide-beam attack (R5 column).
|
|
Killing Mist - poison gas hits enemies within R3.
|
---------------------------------------------------------------------------This time around, his attacks do a little more damage. Try to spread your
party out and heal as needed. Velhart's Omega Buster attack will make short
work of him once his HP drops a bit. After the fight, the team plants a seed
to restore the Eternal Tree, and gets the branch they sought. Return to the
Guild to report a job well done.
- - - - - - - - - - - - - - - - - - - - - - - - - Once you enter any Guild, the Chief will inform you that the Guildmaster has
more information for you back in Paltos. By now you know the drill. At this
point, yet more jobs are opened up as well:
Renn - Job 95
Paltos - Jobs 94, 96
Gislem - Job 90
Paysus - Job 92 (next big story job)

Itio - Job 93
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 87: Help the Indebted Family!
***
Guild: Testa
***
Client: Pokkar & Amy
***
Reward: 480G, 8 Merits

***
***
***
***

Head to the Pandira inn to witness a little scene with Tosh, then head
upstairs to find the clients in the first room. After hearing their story,
Tosh joins you as you set out to investigate the loan shark. Go to the
building on the right side of the main street leading up to the Casino, and
talk to the pink-haired punk standing outside. Next, talk to a couple of
people on the street and they'll point you toward the Casino. Head in there
to confront the swindler and make him talk to his victims. After looking at
the loan agreement, pick whatever answers you want to try to explain the
situation. Whatever you choose, Tosh will come in and take you to the Hell
Plain to confront the bandits. You have to fight 3 A-class Criminals, and
Tosh must be part of your party. Afterwards, Tosh takes care of the loan in
his own fashion, while Amy has her own brand of revenge against Duke, and all
is well once more.
*** Job 88: Stop the Impostor Swordsman!
***
Guild: Paltos
***
Client: City Boy Varshil
***
Reward: 420G, 9 Merits

***
***
***
***

Go and meet Varshil in the waiting room on the left side of the Arena. He
points you to Parute Desert, but an encounter outside the Arena suggests
Tolarka Castle Ruins as the probable location of your quarry. It's up to you
where to check first, but I say go to Tolarka first because it's closer.
There, the client's brother is pretending to be the fake Velhart to draw the
real fake Velhart out, even though he thought it was the real Velhart. Got
all that? Anyway, go to Parute Desert next to find the real culprit. Defeat
the Dark Knight to put an end to your task.
*** Job 89: Investigate a Mysterious Box ***
***
Guild: Paltos
***
***
Client: Researcher Shulter
***
***
Reward: 540G, 8 Merits
***
The Paltos Item Society is where you'll find your client. Follow him down to
the basement and watch as events unfold. Sit through each character's
fantasies. After that, it's job complete. Easiest. Job. Ever. Just a
little on the long side, considering that you don't actually do anything.
*** Job 90: What Kind of Present?
***
Guild: Gislem
***
Client: Dario
***
Reward: 450G, 6 Merits

***
***
***
***

Go to the Weapon Society in Society Village (in North Sularto) and talk to
Dario, Cheryl's old friend. He sets you the task of finding presents for a
ladyfriend. In choosing flowers, the team automatically goes to Vernica
Village to get advice from Hannah. She sets you to find flowers for your
girls first. Go to Ruined City in North Sularto to pick up Fine Saflower, a
sturdy flower for Cheryl, then get an Intellily from Roma Lake Shore in
Jiharta for Marsia. In Ruined City, you have to fight 2 Stun Smogs, 2
Sleeping Gusts, and 2 Night Callers for it. After that, you automatically go
to Roma Lake Shore, where you battle a Mandrake and 4 Maneaters for the

flower, which blooms on the Mandrake's head. The trick is to not kill the
Mandrake, but wipe out the other monsters. For both flowers, feel free to
give them to the girls (but see the note in the next paragraph below). After
that, you return to Hannah, who advises you to find more flowers for your
female friends.
As you collect flowers for the 5 women you've met, you have the option of
returning to each woman and presenting her with her favorite flower. Feel
free to pursue this option with 1 or 2 of them, but you will need to keep at
least 3 flowers for yourself to give to Dario. Actually, if you want to do
this job really quickly (because it can take a long time to get every flower),
the speedy way is to keep the flowers that you collected for Marsia and
Cheryl, and then just get 1 more flower (Anrietta's is the quickest), at which
point you can return to Dario and hand them over. However, in keeping with
the spirit of completeness and to flesh out the storyline, it's worth it to do
the entire job properly. Also, *SLIGHT SPOILER* you might want to make
Anrietta one of the ones you give the flower back to, as it will make a
certain option available later in the game (see Job 100, below) *END SLIGHT
SPOILER*.
Since you're in the area, start with Lieza. Go to her ranch to talk to her.
She wants a Tiafriel from Karkado Mountain Range, so go there to get it. To
pick it properly, you must first choose 'Trim excess leaves' (foliage =
leaves), then 'Give it plenty of water', then pick it up 'with some
surrounding dirt', all as per Lieza's instructions.
Next, take the hovercraft to North Sularto, and enter the Gislem orphanage to
visit Kulara. She wants a Fandelion from Dongle Cape. There, you have to
defeat 3 Stone Tortoises and 3 Hunter Flies within 3 turns to reach the flower
in time. A decent monster card should do the trick quickly enough, but even
without one the monsters aren't tough.
Third, go for Raia, who is now working at the pub in Itio City back on Eteru
Isle. She sends you to Parute Desert to find a Passion Rose. Unfortunately,
the flower creates mirages of itself. Chase the flower around, touching it 3
times (in the middle of the field, then the top, and finally the bottom right
corner) before you remember to sing to it, and then the real flower will be
revealed, along the right wall of the area.
Now, since you're in Parute, go and see Anrietta, in her bedroom in her manor,
will tell you that her favorite flower is the Gorgeous Rose. She happens to
have some on hand, and just gives them to you. You go ahead and give them
right back, though, provided you've still got at least 2 others in your
possession.
And finally, go to see Sania in the Paysus inn. She wants a Mystagia from
Kaoyan Forest. To pick the right one, 'follow your heart'. In truth, it
doesn't matter which one you pick. I think that you were given a choice just
to stress you out.
Back in the Weapon Society with Dario, you have to have at least 3 flowers
left in your possession. He needs this many to make a decent bouquet out of
them. If you only give 1 or 2 flowers, then the job is incomplete and you
never see the rest of it. It turns out the flowers are meant for the woman
way back from job 22, who's son's spear you returned to her. After the
romance plays out, the team walks outside to discuss what happened, and the
job is done (finally!).
*** Job 91: Traveling Guild Worker Escort ***
***
Guild: Gislem
***

***
***

Client: Doruel
Reward: 530G, 7 Merits

***
***

Enter the Secret Path from the North Sularto side to meet the client for this
job. Naturally, he's... taking a piss? What kind of game is this? Anyway,
take him into the dungeon and meet some more of his odd family members, who
somehow convince you to try another potion. Of course, is goes wrong, and you
must fight 4 Paralyze Ooze and 2 Wonderful Hemo-ji while you lose some HP and
MP each turn. It won't be a difficult fight. After that, thanks to further
incompetence from the traveling noobs, you then fight 4 Ghosts and 3 Paralyze
Ooze. Head deeper into the cave to reunite the entire clan. You next fight a
pair of Ghouls and 4 Golems without any special abilities (use your physically
strong characters). The Golems will be weak compared to you at this point,
but the Ghouls will take a little longer to take out. Head a little deeper
still. Hey, there was still one more of these clowns? Whatever. Next, a
final fight without being able to use your normal attacks, only special
attacks, against 3 Ghouls and 3 Ogre Mages. Have fun! After that, you
finally reach the center of the cave, the family has another spat, and the job
is complete. Now you can finally get out of here.
*** Job 92: Get the Eternal Ice!
***
Guild: Paysus
***
Client: Guildmaster
***
Reward: 800G, 13 Merits

***
***
***
***

Upon accepting this job, head to Amaidar Temple to consult with Iga. Head up
the path to the left of the temple to the snowy region above it, and enter the
Ice Gallery.
-------------Ice Gallery
-------------*Items Found: Wisdom Tablet, Ice Amulet, Water Fragment X 3,
Blue Talisman, Raila's Mirror.
*Monsters Encountered: 5 Vampire Bat, 3 Attack Dog; 4 Dark Fog, 2 Water
Dragon; 2 Dark Fog, 3 Water Dragon;
4 Night Caller, 2 Dark Fog.
Head inward to reach a slippery ice floor. When you move on it, you keep
sliding in that direction until you hit a wall or an obstacle. This field is
8 squares wide. You enter the room in line with the 4th square. Go up in
that row, then go right to reach a treasure chest, then go down, left, and
down to return to the start. Next, take row #6, going up, left, up, right,
up, left, and up to reach the far side. Continue your journey up to reach a
fight. Beyond that room, you come to stairs in the ice, but go past them to
the left first to reach a treasure chest, then return and take the stairs up.
On the second floor, you come to another ice floor, though a much larger one.
Plus, at the far end, there's a pit across the top except for in the very
middle, and if you slide into it you go back to the first floor and have to
climb up again. To start, take the 4th row from the right up, then right to a
chest. Go back to the start. Next, take the 2nd row from the right going up,
left, down, right, up, right, up to the top, then left to the end of this
puzzle. You can now head up to the third floor.
At the heal and save points, go straight down at the 5th row from the right,
then left to reach the first treasure chest. Next, return to the start and
slide left across the top of the ice to reach the other non-slippery part.

From there, go down at the 4th row from the left, then go right, down, left to
the chest, then down to the other chest. As for that final chest by the left
landing, slide down the 2nd row to the left of the chest, then go left, down,
right, and up to open it. Go left and up the left side when you're done here
and follow the path to reach the end of the dungeon, where the team encounters
the Eternal Ice, but is unable to break it. They return to the Spell
Institute in Rusaht to see if there is any Gaia magic that could do the job.
(end of Ice Gallery)
In the spell Institute, Marsia learns that she must face all 6 elemental
wizards and defeat them to gain the power of... (drum roll) Giga Plasma!
Marsia doubts her ability, however. The team goes to Amaidar Temple, where
Iga advises speaking to Sania, so head to Paysus and go find Sania not in her
usual spot in the inn, but in the library instead. Next, return to Amaidar
Temple, where the gate guards send you automatically to the mountain peak.
Geez, all this just because Marsia is feeling insecure.
Anyway, return finally to the Spell Institute to face the 4 elemental wizards.
Go into the training hall on the side to face them. This fight, despite
Marsia's fears, will actually be quite easy. Just use each wizard's opposite
element against them, and you can finish the battle in 4 turns. Next, Tikva
comes in as the Light/Dark wizard, and you battle him one on one. He is
immune to light and dark magic, naturally, but use anything else on him.
Once you win, you learn Giga Plasma. Return to the Ice Gallery (when you
enter it, you have the option of going directly to the Ice Wall. I suggest
you take advantage of this option). In a nice FMV, Marsia smashes the Ice
Wall, but the guardian emerges to give you a hard time, accompanied by 4 Ice
Golems.
______________________
____/ BOSS: Cliff Gigantor \________________________________________________
|
|
| HP: ~1000
|
| Attacks: Ice Masher - drop giant icicle on single foe within R6.
|
|
Prism Wall - summon 2 Ice Golems to the battle.
|
|
|
| Ice Golems
|
|
Lv. 41
|
|
HP 214 MP 80
|
|
Atk 183 Def 46 Move 5
|
|
Items: nothing
|
|
Special attacks: none
|
---------------------------------------------------------------------------After the fight, the team picks up the Eternal Ice to a soothing musical
score, and it's job complete! Good job Marsia!
- - - - - - - - - - - - - - - - - - - - - - - - - By now you really know the drill: head into any Hunter's Guild to get a
message that the Guildmaster has more information for you. At this point,
more jobs are yet again made available at the various guilds:
Itio - job 97
Testa - job 98 (Eternal Flame - after reporting to Guildmaster)
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 93: Eternal Love Final Confession ***
***
Guild: Itio
***
***
Client: Spicy the Lover
***

***

Reward: 370G, 6 Merits

***

Alright folks, this is Spicy's last chance at love. After accepting the job,
go to the vacant house (where you pushed the crates around way back at the
start of the game) and climb the stairs to the second floor. You have to help
him hook up with a girl named Chuanna in the house next door. Sit through a
lot of dialogue, and then its time to return to the vacant house for another
box-pushing puzzle. The boxes are arranged as so:
B1
Stairs

B6
B2 B3 B4 B5 Coin
B7

To free the coin, push B7 left, then push B4 up twice. Next, push B6 right
and B5 down to finish clearing the path. With the task successfully
completed, you all return to the house, where Chuanna sends you on another
bonehead quest, this time to pick up a Star Fragment in Ruined City. You go
there automatically. Now it's the 'block the enemies vision' minigame. This
can be tough, but you get 3 tries at it. I've had the best luck by first
making Spicy walk to the top of the screen by talking to him from above, then
distracting the girl in the pink dress twice while Spicy starts to make his
way to the right, then distract the boy walking upward as Spicy sneaks past
the other little girl to grab the Star Fragment. For some reason, you have to
make your own way back to Itio city.
Reenter Chuanna's house to hear her latest request of Spicy. It's off to
Ragnark, specifically the White Bone Forest. You have to fight off 2 Litch
and 2 Nether Ghosts to get it. After that, you all return to Chuanna's house,
where the earlier confusion becomes amusingly clear.
*** Job 94: Monster Extermination in Cariote ***
***
Guild: Paltos
***
***
Client: Paltos Guild
***
***
Reward: 500G, 8 Merits
***
Accept this job, and Monster Hunter Jay comes in, badly wounded, telling you
that the Red Death is in Cariote Cave. You go to the inn to tell Enea, Belga
and Alba about it, then Belga and Alba head out to take their revenge.
Worried about their emotional state, you go after them, finding monster
carnage in their wake. Head up the left side of the cave and eventually
you'll fight 3 Dungeon Mice and 3 Crypt Rats. Not a hard fight, but the last
monster turns into the Red Death. Belga and Alba arrive to fight it, but
can't overcome it, so it's up to you to finish it off. The fight isn't
terribly hard, and afterwards, the team helps Alba find his courage again.
(and since this info doesn't fit anywhere else, since the monster isn't in the
monster album, here's the brief stats on The Red Death: Lv. 60
HP 596, MP 400
Atk 200, Def 32
Move 5)
*** Job 95: RBG: The Last Encounter
***
Guild: Renn
***
Client: Gang Chief Aguito
***
Reward: 1000G, 7 Merits

***
***
***
***

Head to Astorny Bridge to finish this particular saga. Eventually, you fight
the gang. Don't hold back, you need to defeat them. It all works out in the
end, after a big show.

*** Job 96: Rochefort Company's New Product ***


***
Guild: Paltos
***
***
Client: Anrietta
***
***
Reward: 1200G, 6 Merits
***
Enter the Rochefort manor and Sebastian will take you to Anrietta's room. You
go with her to Gislem, where she makes you take her to the Danger Dome. Head
in there and Anrietta sets up a wager for you, making you fight 2 enemies at
once: a Robber and a Ringleader. You get the item that the girl wagered for,
and she eats it, and the job is announced complete. You wish, though.
Anrietta gets sick and Alec takes her to the orphanage. After an embarassing
time there, you finally take her home and the job is over. Poor little
Anrietta, eh?
*** Job 97: Protect Raia during the Show! ***
***
Guild: Itio
***
***
Client: Shante
***
***
Reward: 360G, 10 Merits
***
Once you accept the job, head into the local pub to talk with Shante. You
have to block 3 fans of Raia's show as they attempt to rush the stage. To
block them, just stand in front of them, and they'll be pushed back for a
while. Their speeds are variable though, and it can be tricky predicting
which one will reach the stage first at a couple of points. Here's the order
that you have to block them in (R = right, L = left, M = middle):
M, R, L, M, R, L, M, R, L, M, R, L, M, R, L, M, R, L, M, R, M, L
Do it like that, and the job is complete.
*** Job 98: Get the Eternal Flame!
***
Guild: Testa
***
Client: Guildmaster
***
Reward: 800G, 13 Merits

***
***
***
***

Remember, this job only appears once you report to the Guildmaster in Paltos
after obtaining the Eternal Ice. After accepting it, head to the Testa Bazaar
and speak with Chongara in the bottom left corner. You have to visit
Aliorihavelymasogarli in Pandira to get a medicine to help Chongara remember,
however. His price for it is outrageous, but he tells you the ingredients,
which are equally impossible to get. Just go back and talk to Chongara again,
then Marsia will drop a rock on his head to jog his memory. He sends you to
North Sularto to the smoking volcano there, which you can now enter.
-------------Volcano Cave
-------------*Items Found: Flame Fragment X 3, Red Talisman, Flame Amulet,
*Monsters Encountered: 3 Flame, 2 Phoenix; 3 Flame, 3 Phoenix; 2 Dragon
Fly, 2 Suzaku; 4 Phoenix, Suzaku; 3 Dragon Fly,
2 Suzaku, Fire Dragon
Head into the cave. Past the first treasure chest, you encounter the first
trap: when you step on the round rock panel on the floor, it sets up the flame
spout ahead. Once you step off the panel, the spout flashes, then it fires on
your next step. Fortunately, you can't walk in front of it in time for this
one, but watch out ahead. Go right past the first battle room to reach
another room with traps. Here, step on the first panel, then go right and

down to the second, then across to the next pair. Walk only on the bottom
panel, then right and up as the spout goes off. Continue to the stairs
leading down to the next level.
Here, the path splits in two, and you can take either the lower or upper paths
on the left side. The upper path leads to a battle, then to a treasure room
in a dead end, so get the treasure and return to where the path split.
Following the lower path, step on the first panel, then the second, then the
third, then walk down. Move left on the next step, left again, then up and
left the rest of the way across. Head down the stairs at the end.
After another battle, there's another series of flame spouts. Walk on the
first, then the second, then go down, then right, up, and left again to avoid
the 3rd flame spout. Walk right 3 spaces, down, up again, and right to get
past this trap zone safely. Continue along the path to reach the end of the
cave, where the team figures out their next problems. Head to the Item
Society in Society Village next.
(End of Volcano Cave)
Back at the Item Society, you get the mysterious object you dropped off when
you first came here, and it's now in working condition. Head to the Weapon
Society next, where you learn that you need a Calm Nut to make the gun that
Cheryl wants to freeze lava. Go to Gislem and enter the Danger Dome to face
the Gudan Gang, Cheryl's old nemeses. With a change of heart, Gudan lets it
slip that you can get a Calm Nut in Kutao Temple by facing a Dwarf Behemoth.
So what are you waiting for?
In South Sularto, in case you didn't do the job that brings you there, Kutao
Temple is the cave along the rocks leading to Dongle Cape. Head down to the
2nd floor and go to where you found the first lost hunter (check job 72 in
this guide. It's where the map is marked 'H1'). There, you'll encounter a
group of Dwarf Behemoths. After the fight, you can pick up the Calm Nut. You
return automatically to the Weapon Society and Dario synthesizes the gun for
you: the Stone Gun! Go back to the Item Society to pick up the container for
the Eternal Flame, and head back to the volcano. You have the option of
heading straight to the end of the dungeon again.
-------------Lake of Fire
-------------After a brief adventure with Diekbeck, the mini-game starts. First, move Lutz
left or right to decide where he will climb up. He'll go and stop somewhere,
then you get one shot to try and block the lava flow. As the lava flows down,
basically whenever it can more between vertical rows through a gap in the
wall, it will do so, always moving downward. Because of this, you can
calculate the lava's path based on where it starts each round. Place a block
in the gaps in the vertical walls anywhere where it will help you ensure that
the lava doesn't touch Lutz. After 4 rounds, Lutz will reach the peak. If
you fail at any point, don't worry! You have unlimited tries, which is nice
since this is a required core story job. Once you've got the flame, Lutz gets
back down, but Diekbeck is now beyond your reach. He graces you with his oneof-a-kind monster card, however. Save it for a really big battle, it's a
great card. Anyway, job complete! You can now make the ark.
- - - - Of course, your
can get on with
Dark One before

- - - - - - - - - - - - - - - - - - - - main job is to report back to the Guildmaster in Paltos so you


the serious business of making the new ark and sealing the
it's too late. However, there are a few final jobs that are

now opened up too:


Renn - Job 99
Paltos - Job 100, 102 (key story job, after talking to Guildmaster)
Gislem - Job 101
Please note that once you report to the Guildmaster, you are forced to accept
Job 102, but contrary to other times, doing so will not erase other jobs from
your roster. So if you accept Job 100 before speaking with the Guildmaster,
you will still be able to complete it.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 99: Do the Monster Card Tournament!
***
Guild: Renn
***
Client: Renn Monster Society
***
Reward: 630G, 8 Merits

***
***
***
***

I hope you've been using those monster cards and paying attention! This is a
job for Theo. Go to the Renn Monster Society and talk to the Chief. If you
want to, you can look at the Monster Book before you go, but it won't really
help you, so just talk to the Chief to automatically go to the Karkado
Mountains for the competition. You will see a series of monster summoning
animations, and you must then correctly identify each of them to win the
contest. Take a look at your competitors (it's the girl who wanted to see a
Little Roc, the man who tried to buy or swindle monster cards in Parute, and
Lumina of the traveling sales family). The correct answers are as follows:
First round: Crimson Roc
Second round: Gunner (though properly it should be Gunner Pod)
Third round: Litch
Fourth round: Mage Hemo-ji
Fifth round: Earth Dragon (which is confusing because it's actually a windelement monster)
The fourth round is especially difficult, since the Hemo-ji card attacks are
all so similar. Now, when did Lieza become a Cardist? Anyway, as mentioned,
you have to have gotten them all right to make the job a complete success.
And for winning, you also receive a Card Trident (if you came second, it would
have been a God's Nectar Fruit).
*** Job 100: Find the Missing Daughter!
***
Guild: Paltos
***
Client: Butler Sebastian
***
Reward: 900G, 9 Merits

***
***
***
***

Head into Rochefort Manor and talk to Sebastian about what happened. In
searching Anrietta's room, inspect Mew, her cat, to find a clue. Next, talk
to the townspeople to find out where she may have gone. The man walking
around in front of the Monster Society will say she headed for Paysus in
Jiharta if you talk to him twice, so go there via hovercraft. Talk to the
people on the street there, and you'll learn that she headed for Amaidar
Temple, so go there next. The monks there send you next to the Spell
Institute. After that, it's back to the mansion for another clue.
You find Kulara there instead, and you
In the ruined city, she joins you in a
Anrietta will be at whatever level you
fought with her in a Love Pair Battle.
she wants to join and travel with you.

all go back to Gislem to find Anrietta.


fight against a Robber and a Ninja.
left her at back in Job 71, where you
After the fight, Anrietta says that

NOW THIS IS IMPORTANT: If, in Job 90, you gave Anrietta back the flowers she

gave you, and if you say that she can travel with you in this job, then she
will join your party as a permanent member. However, this will mean that you
fail the job, since your client, Sebastian, hired you to return her home. So
it's up to you. Successfully completing every single job only nets you
bragging rights, but you've come this far doing so. On the other hand, this
is your only chance to gain another character. She is at a low level, but
will gain levels very quickly at first. She also has unique spells, but they
will not grow in number or level from this point on. So really, the choice is
yours, and will not affect the outcome of the game in any significant way. If
you do leave her behind, you do have the chance to dance with her to "The Way
of the Earth" before you go. Alec, you charmer, you.
*** Job 101: Unleash the Ultimate Monster ***
***
Guild: Gislem
***
***
Client: Explorer Rupert
***
***
Reward: 360G, 7 Merits
***
This guy is the drugged man you saved in the basement of the Renn pub way back
near the start of the game. Go to the entrance of Volcano Cave to meet him.
He tells you that you need 6 different Dragon cards to unleash the Ultimate
Monster: Water, Fire, Earth, Gold, Silver, and Copper. If you talk to him
again at any point, he can give you hints about where to find these dragons.
He'll also take any of the relevant cards that you are holding in your hand
when you speak to him. The locations for the 6 dragons, which you need to
Cardish, are as follows:
Water Dragon: Ice Gallery (Jiharta)
Fire Dragon: Volcano Cave (North Sularto - you're already there!)
Earth Dragon: Trial Cave (Eteru Isle)
Copper Dragon: Sealed Ruins (Forestamore)
Gold Dragon: Midoro Swamp (Ragnark)
Silver Dragon: White Bone Forest (Ragnark)
If you don't feel like hunting them down, you can make use of any you've
already Cardished that may be in storage at the Monster Society. If you've
never Cardished them, however, or used the cards you had, you're out of luck
and have to do it the hard way.
Once you've handed over one of each dragon card, you all head to the Eternal
Flame to unleash... the Ultimate Monster: Altima! After a dramatic scene, you
gain a new card, and the job is complete. You can also find Altimas to fight
and Cardish more of them in various locations throughout the world. I've
found them in the Trial Cave and Sealed Ruins, but I suspect that they appear
other places as well.
*** Job 102: Create a New Ark!
***
Guild: Paltos
***
Client: Guildmaster
***
Reward: 1000G, 18 Merits

***
***
***
***

Go back to the Trial Cave where it all began, back on Eteru Isle. Fight your
way through to the Ghost Dream Crystal chamber. (Note that if you take the
left path where it splits on the lower floor, you can fight an Altima,
provided you completed the previous job). I won't spoil the events for you.
Just enjoy them until the job is done.
- - - - - - - - - - - - - - - - - - - - - - - - - You're almost there! Just pop into any guild and you'll be told to report to
the Guildmaster (if you go to the Paltos guild, of course, it will save you
some time). All that's left to do now is go get the bad guys, so head on out

to Ragnark and see Elc at the Hien.


Though if you're shooting for a complete experience, there are a few things to
consider doing:
-fill the monster album, by defeating every monster type and using every
monster card (though a few are only in the Sky Castle);
-fill the item/equipment book by finding and synthesizing every possible item,
weapon, armor, and accessory (except for Elc's equipment);
-Max your Hunter stats by hunting every wanted monster and completing all jobs
(this should have been an ongoing task throughout the game);
-Fight in the Danger Dome if you haven't already;
-Play the mini-games in Pandira Casino, and play Choko's Quest in Chongara's
pot.
There are a couple of things that you can't totally complete until you've
entered the final dungeon to face the Academy for the last time. For example,
Elc's equipment may not show up in the book yet, and a couple of monsters
cannot be encountered outside the flying castle. But with this in mind, do as
much as you can before heading on in for the big finale
- - - - - - - - - - - - - - - - - - - - - - - - - -------------------Lake Bottom (Hien)
-------------------Talk to Elc at the newly repaired Hien. You get 2 chances to confirm if
you're ready or not, because there's no turning back from this point. Into
the Sky Castle!
-----------Sky Castle
-----------*Items Found: Shimmer Stone, Flame Fragment, Strength Armlet X 2,
Mysterious Ore X 3, Water Fragment, Tough Alloy,
Earth Fragment, Rad's Reagent X 2, Protection Armlet x 2,
Black Talisman, White Talisman, Wind Fragment,
Blue Talisman, God's Nectar Fruit, Green Talisman,
Light Saber, Yellow Talisman, Light Fragment,
Light Alloy X 2, Red Talisman, Wisdom Tablet X 2,
Dark Fragment, Inferno Powder, Swift Armlet X 2,
Tough Alloy, Magic Armlet X 2.
*Monsters Encountered: (1F) Sleeping Gust, Illusionist; 2 Ghoul,
Necromancer;
(2F) See below;
(3F) Litch, 2 Death Lord; Death Lord, 2 Litch;
2 Gold Dragon, Dragon Master;
(4F) 2 Academy 1 Fighter, 2 Academy Spec Ops,
Academy 3 Fighter; Beast Master, 2 Killer Dog;
3 Mortality Shadow, Death Lord; 2 Crystal Golem,
2 Master Golem, Golem Master; 5 Poltergeist,
Shaman; 3 Bishop, 2 Mage, High Priestess;
(5F) Wizard, Healer, Priestess;
1ST FLOOR
You enter into a corridor with 3 exits along the top wall. On the left side,
enter to discover the traveling shopkeeper family, all lined up and ready for
business! You can come back here at any time while inside the Sky Castle for
the following services: -Shop

-Inn
-Hunter's Guild (Hunter stats and history only)
-Item Society (synthesis and item/equipment book)
-Weapon Society (synthesis and item/equipment book)
-Monster Society (Card handling and Monster Album)
Just past the family in the next room, there's a save book, and beyond that a
dead-end room. Hmm...
On the right side of the main corridor, the door leads to a repeating warp
room. As long as you keep going through the top door, you'll just keep
getting into fights. Come back through the lower door when you're tired of
that.
Go up the middle door from the main hall to reach a warp crystal to take you
to the second floor.
2ND FLOOR
The second floor is composed of a warp maze, where each room contains monster
encounters made up of particular groups of monsters. Called 'Trials', in
these rooms you can encounter a large variety of monsters, and thus it is good
if you're still missing entries in you monster book (which you are, since this
is the first place that some of the monsters appear). I have drawn a map of
this floor. You enter at the bottom.
@ = warps back into the same room.
@
@
@
__| |__ __| |__ __| |__
|Undead | | Mecha | | Power|
@= Trial === Trial === Trial=@
|__ __| |__ __| |__ __|
_| |_
| |
__| |__
|
|
@
| Dragon|
|Save/|
@= Trial ===>Exit to 3F
| Heal|
|__ __|
|_ _|
@
| |
__| |__ __| |__
@
| Flora | | Winged|
@= Trial === Trial =@
|___ ___| |__ __|
@
| |
| |
___@___ __| |__
| Feral | |Spectre|
@= Trial === Trial =@
|__ __| |__ __|
| |
| |
^
@
Enter
from 2F
The monster encounter groups in each trial are as follows (there may be more
that I haven't come across yet):
Feral Trial: Pit Scorpion, Venom Hound, Armor Tortoise; 2 Wild Dog, 2 Hell
Hound, Crypt Rat; Dungeon Mouse, 3 Desert Devil; 2 Opossum, Stone Tortoise,
Flash Hider, Attack Dog;
Spectre Trial: Gas Cloud, 2 Paralyze Ooze, Dark Fog; 2 Poison Slime, 2 Stun

Smog, Will-o-wisp; 2 Stone Gel, 2 Shade, Flame; 2 Slime, Sleeping Gust,


Sphere, Night Caller;
Winged Trial: Hell Guardian, Cassowary, 4 Cave Bat; Crystal Gargoyle, 2
Dragoon, Phoenix; 2 Polar Bat, Master Gargoyle, Doommonger; Suzaku,
Gatekeeper, Bomber Fly, 2 Roc; 3 Wyvern, Abyssar Gargoyle, Dragon Fly;
Flora Trial: 3 Maneater, Lifesucker, Armor Eater; Mandrake, 3 Maneater;
2 Slumber Flower, Tulip, Myconid, Fungus; 3 Dandelion, Alraune;
Undead Trial: 2 Zombie, Skull Knight; 3 Skull Warrior, Nether Ghost; Death
Bringer, 3 Skull Warrior; Death God, 3 Skeleton;
Mecha Trial: 2 Gun Trap, Prowler; 2 PA-200, Gunner Pod; Interceptor, 3 Cannon
Trap; Intruder, 2 CAA-5;
Power Trial: 2 Wild Hemo-ji, Wonderful Hemo-ji, Mage Hemo-ji, Shaman Hemo-ji;
Golem, Crystal Golem, 2 Ogre Mage, Marionette; Ogre Lord, King Hemo-ji, Iron
Golem, 2 Mecha Doll; 3 Ogre, Talking Tina, Master Golem;
Dragon Trial: 2 Dragon, 2 Water Dragon, Silver Dragon; 2 Dragon, 2 Fire
Dragon, Copper Dragon;
3RD FLOOR
Head up to find another long corridor with 4 exits on the upper wall, and 2 on
the lower wall (including the one you just came through from the warp
crystal). The upper door on the left leads to a crumbled dead-end room with
an encounter, including the Death Lord, a new monster. The second door from
the right leads to 4 treasure boxes, and the third door leads to 3 more.
At the left end of the corridor, the lower door leads to an encounter in
another dead-end room. The upper door leads through a series of rooms without
monsters. In the room with the warp crystal, there's another door that leads
to a small square room with a teleporter in the floor. Using it takes you
back to the empty room past the traveling sales family back on the 1st floor,
and also activates the other end of this teleporter, allowing you to return to
the 3rd floor instantly. Take advantage of this opportunity to rest and save
before returning to the 3rd floor and taking the warp crystal.
4TH FLOOR
You must be getting close, because you fight some Academy forces here. In the
second room, Alec receives a startling revelation! It's almost on par with
"Luke, I am your father". Anyway, fight Galdo and his goons to advance.
_____________
____/ BOSS: Galdo \_________________________________________________________
|
|
| HP: ~2300
|
| Attacks: Agility Bellow - raise own agility for duration of fight
|
|
Wild Shout - raise own attack power for duration of fight
|
|
Break Slide - send out damaging shockwaves all around (R0, F3) |
|
Flick Shield - slam nearby opponent with giant shield
|
|
Hyper Scrape - swing giant spear (R1 sweep)
|
---------------------------------------------------------------------------Goodbye Galdo! In the next room, don't miss the treasure chest behind the
central structure on the left side before you enter the center door. Inside
there, it's another fight with a new monster, the Killer Dog. After that, 3
doors, hmm... It's another warp area, and you have to choose correctly from
the 3 doors in each room to be able to advance. In brief, starting in the
room with the Killer Dogs, go Left, Left, Right, Left, then up the Middle to

exit. In more detail, here's a map of the area (you enter at the bottom):
@ = warp back into same room.
St = Returns you to the starting room with the Killer Dogs.
C = Treasure Chest
Warp to 5F
^
St | @
__\_|_/__
|C
|
|_Bishops_|
\
\ @ St
__\_|_/__
|Polter- |
|__geists_|
/
St @ /
__\_|_/__
| Golems |
|___ ____|
\
\ St @
__\_|_/__
|Mort
C|
|_Shadows_|
\
\ @ @
__\_|_/__
| Killer |
|__Dogs___|
^
Enter
here
5TH FLOOR
In the small room after passing the drill, don't miss the treasure chest on
the right side. It contains the Light Saber, the final item to fill your
item/equipment book. After that, there's another long corridor with several
exits. Starting at the left, the upper door leads to some treasure. In the
second row, both upper and lower doors lead to more treasure. In the third
row, it's more of the same. Finally, at the right end of the corridor, the
upper door leads to a battle with some human-type enemies (why are these guys
here? Were they hired by the Academy?), and the lower door leads onward to
the next significant area. Again, in the room with the warp crystal, the side
door reveals a teleporter that, once activated, will create a permanent
conduit to the first floor by the traveling sales family.
This is your last opportunity to do all those things that make the game 100%
complete. Make sure that your monster album is full, same for your
item/equipment book including all synthesis recipes, stock Theo up with the
very best monster cards in your collection, and otherwise just get all of your
affairs in order before heading up to the final level (there will be one more
save point after this). Once you're satisfied, return to the teleporter (it's
the right one, remember) to go back up to the 5th floor and take the last warp
crystal.
6TH FLOOR
Head through the corridors until a scene and another boss battle is triggered.

_______________
____/ BOSS: Seville \_______________________________________________________
|
|
|
|
|
|
|
|
|
|

|
HP: ~1800
|
Attacks: Agility Bellow - increase own AGL for duration of fight
|
Psycho Blade - blade energy damages surrounding foes (R2 square) |
White Shadow Dual Blade - lightning quick forward strike
|
(R4 line)
|
Storm Dance - flashing sword attack on enemy in front of self
|
|
Wyvern Slave X 2
|
Academy 1 Fighter X 2
|
----------------------------------------------------------------------------

After the fight, head up to find a save and heal point, one final treasure
chest, and then keep going up. Once you're in the room with the large
computers and pipes along the sides, you're near the end. You can still go
back to the 1st floor at this point of you want, but really, the world can't
wait to be saved any longer.
--------------Inner Sanctum
--------------After a powerful scene, the team must engage the Dark One. To start off, as
Alec says, take out the eyeballs one by one.
________________________
____/ BOSS: The Dark One X 6 \______________________________________________
|
|
| HP: ~750 each
|
| Attacks: Flashpoint - extreme fire burst hits all enemies
|
|
Evil Vortex - damage all by breaking their spirits
|
|
Water Torture - damage all with rippling water
|
---------------------------------------------------------------------------What, that wasn't the end? We have to keep fighting the ultimate final boss?
Shock! Gather yourself up for another round.
____________________
____/ BOSS: The Dark One \__________________________________________________
|
|
| HP: ~10,000
|
| Attacks: Dark Flash - outpouring of dark energy to harm foes
|
|
Chaotic Impulse - radiate dark flames to damage all enemies
|
|
Advent of Demise - steal HP to heal self a lot
|
|
Vice Crop - grow evil seeds that hit party for dark damage
|
---------------------------------------------------------------------------This could be a long battle, complicated by the fact that he heals himself
once in a while. You can do more damage than he can restore, however, and his
healing restores less HP each time. Your big power attacks should be Giga
Plasma with Marsia's MAG raised as high as possible, and Velhart's Omega
Buster, but you have to let his HP go down for it to be effective (heal him
only when there's a risk of him dying). Alec's Impulse Bomb is the next best
thing. Make sure you've got some healing power on board, and let him have it!
And now, congratulations! You've finished the game, saved the world, resisted
the temptation to evil and accepted the slow strength of humanity working
together. Enjoy the lovely closing FMV and watch the credits to show your
appreciation for all the people who worked really hard to make the game a

reality.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
5. CHARACTERS
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.1 PLAYABLE CHARACTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ALEC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Alec is the main character of this adventure. Orphaned as a young boy in
Romalia during the Great Disaster, he was rescued by an unknown Hunter and
left to be raise in the tranquil Sasha Village, far away from the world's
hardships. He dreams of being a Hunter himself, and when his village is
attacked by bandits, he gets the opportunity to start on this path. His
politeness, good nature, and determination to always do the right thing
attracts people to him, and he makes friends easily. Alec cannot let an
injustice go unchallenged, no matter the danger to himself.
Alec is a well-rounded fighter, fairly strong in attack, defense, magic
ability, and agility. His cure spell will prove invaluable early in the game.
His attack magic is effective, and often cause status effects to enemies.
Can Equip: All weapons, All armor
Initial Equipment: Bronze Sword
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Cure
| 12 | 1 | R1, F1
| Lv. 2 | Restore allies' HP
|
| 2 | R2, F1
| Lv.11 |
|
| 3 | R2, F2
| Lv.21 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Force Ring
| 18 | 1 | R2, F1
| Lv. 5 | Hit with non-elemental
|
| 2 | R2, F2
| Lv.15 | force and chance of
|
| 3 | R3, F2
| Lv.27 | confusing enemies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent
| 16 | 3 | R3, F2
| Lv.10 | Prevent enemy magic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection
| 48 | 3 | R1 Square
| Lv.20 | Revive fallen ally
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Impulse Bomb
| 18 | 1 | R2, F1
| Lv.30 | Attack with non|
| 2 | R2, F2
| Lv.38 | elemental force
|
| 3 | R3, F2
| Lv.46 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide
| 5 | 1 | R1, F0
| Lv.35 | Steal HP from single
|
| 2 | R2, F0
| Lv.42 | enemy and divide among
|
| 3 | R3, F0
| Lv.49 | self and nearby allies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystal Dust
| 16 | 1 | R2, F1
| Lv.40 | Ice magic attack
|
| 2 | R2, F2
| Lv.47 |
|
| 3 | R3, F2
| Lv.53 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Brain Blast

| 20 | 1 | R2, F1
| Lv.45 | Cause mental damage
|
| 2 | R2, F2
| Lv.51 | and 50% chance of
|
| 3 | R3, F2
| Lv.57 | paralyzing foes
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=LUTZ
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Lutz is also an orphan raised in Sasha Village, and is Alec's best friend.
Though his parents are gone, he lives with his sister, Kuretta, and loves her
dearly. Lutz is a constant source of pratfalls, bad puns, and he won't
hesitate to speak his mind if he thinks someone is an idiot. Unfortunately,
due to his misuse of the english language and predilection for stating the
obvious, just who the idiot is may be questionable. Nevertheless, his
enthusiasm and dedication to his friends make him a valuable ally.
Lutz is the quickest character in your party, but his physical attack and
defense are only average, and his magic is average as well. He only has one
area attack spell, but as a supportive character he has unique abilities.
Lutz can steal items from enemies, especially useful against rare foes, and
his fatal dagger attack will quickly bring down powerful monsters (though
ineffective against bosses). Pair him with Theo to make Cardishing a breeze.
Can Equip: Knives, Heavy Armor, Vests
Initial Eqipment: Bronze Dagger
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Knife Rain
| 12 | 1 | R2, F1
| Lv. 2 | Shower of knives on
|
| 2 | R2, F2
| Lv.17 | all enemies within
|
| 3 | R3, F2
| Lv.33 | field
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steal
| 5 | 3 | R1(ahead),F0 | Lv. 3 | Take foe's carried item
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh
| 8 | 1 | R1, F1
| Lv.15 | Remove adverse status
|
| 2 | R2, F1
| Lv.24 | effects from allies
|
| 3 | R2, F2
| Lv.27 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fatal Dagger
| 20 | 3 | R1(ahead),F0 | Lv.20 | Cut foe's HP to 1/10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 1 | R1, F1
| Lv.25 | Increase allies'
|
| 2 | R2, F1
| Lv.33 | resistance to damage
|
| 3 | R2, F2
| Lv.41 | from magic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Excitement
| 8 | 3 | R3, F2
| Lv.45 | Raise allies' ATK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent
| 16 | 3 | R3, F2
| Lv.50 | Block enemy abilities
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=THEO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Theo is a young boy whose lost mother was a legendary Cardist, a master of
monster magics. A lover of monster cards, Theo hopes to follow in her
footsteps. Despite his youth, Theo usually keeps a level head. His love of
monsters leads him to journey around the world, fighting on the side of right

with the others along the way.


Theo's ability with the spear leads to some unique abilities, such as the
circling cross javelin, but his physical attacks are average. His abilities
are limited in number, but these are enhanced by his Cardish ability, giving
him a far greater range of magical attacks through the use of monster cards.
Can Equip: Spears, Vests
Initial Equipment: Iron Spear, Adventurer Vest
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Cardish
| 1 | 3 | R1(ahead),F0 | Lv. 5 | Turn monster into card
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Card Field
| 8 | 1 | R1, F1
| Lv.12 | Increase allies' DEF
|
| 2 | R2, F1
| Lv.21 |
|
| 3 | R2, F2
| Lv.30 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rob Mind
| 1 | 1 | R1, F0
| Lv.24 | Steal MP from single
|
| 2 | R2, F0
| Lv.32 | enemy and divide it
|
| 3 | R3, F0
| Lv.37 | with nearby allies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cross Javelin | 16 | 1 | R0, F1
| Lv.34 | Spinning javelin attack
|
| 2 | R1 square
| Lv.40 |
|
| 3 | R2 square
| Lv.46 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide
| 5 | 1 | R1, F0
| Lv.43 | Steal HP from single
|
| 2 | R2, F0
| Lv.49 | enemy and divide among
|
| 2 | R3, F0
| Lv.
| nearby allies
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CHERYL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Cheryl has been a victim of the Great Disaster more so than the other
characters, because she was forced to fend for herself and survive growing up
in the slums of North Sularto. A life of scavenging for junk, however, has
made her a skilled weapon synthesizer, and she has a special place in her
heart for firearms. Gruff, defensive and quick to anger, will she be able to
open her heart and allow herself to find out what friendship truly means?
Cheryl is above average in attack and defense, but is weak in magic ability.
She makes up for this with the ranged attacks of her various guns. Her cure
spell will never be as powerful as Alec's, but can still be useful.
Can Equip: Guns, Capes, Vests
Initial Equipment: Revolver, Adventurer Vest
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Napalm Edge
| 12 | 1 | R3 only, F1 | Lv.15 | Throw incendiary bomb
|
| 2 | R3 only, 3X3 | Lv.20 | to blow up enemies
|
| 3 | R3 only, F2 |
|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Illusion | 18 | 1 | R1, F1
| Lv.17 | Dizzying combo attack
|
| 2 | R2, F1
| Lv.23 | on group of enemies

|
| 3 | R2, F2
| Lv.32 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cure
| 12 | 1 | R1, F1
| Lv.19 | Restore allies' HP
|
| 2 | R2, F1
| Lv.28 |
|
| 3 | R2, F2
| Lv.36 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh
| 8 | 1 | R1, F1
| Lv.25 | Remove allies' abnormal
|
| 2 | R2, F1
| Lv.33 | statuses
|
| 3 | R2, F2
| Lv.41 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Night Raid
| 20 | 1 | R3, 2X3 sq. | Lv.31 | Dark elemental dome
|
| 2 | R3, 3X3 sq. | Lv.38 | attack
|
| 3 | R3 ahead, F2 | Lv.46 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Out
| 8 | 1 | R1, F1
| Lv.38 | Increase own and
|
| 2 | R2, F1
| Lv.45 | allies' speed of
|
| 3 | R2, F2
| Lv.52 | attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rob Mind
| 1 | 1 | R1, F0
| Lv.42 | Steal MP from single
|
| 2 | R2, F0
| Lv.49 | enemy and divide it
|
| 3 | R3, F0
| Lv.
| with nearby allies
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=MARSIA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Marsia is the top student of the
years in the art of Gaia Magic.
her abilities in the real world.
performer, yet continues to lack

Rusaht Institute, where she has trained for


Despite her skill level, she has never tested
Marsia is a studious intellectual and a top
confidence in her own abilities.

Marsia is a physically weak character,


magic abilities. These start off also
much use at first, but as her strength
once learned, will be able to wipe out
thought.

but has a great range of elemental


somewhat weak, so she may not be of
grows, look out! Her ultimate spell,
most regular enemies without a second

Can Equip: Rods, Capes


Initial Equipment: Silver Rod, Fur Cape
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Heat Shell
| 16 | 1 | R2, F1
| Lv.20 | Toast enemies with
|
| 2 | R2, F2
| Lv.24 | flame
|
| 3 | R3, F2
| Lv.35 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Crumble | 16 | 1 | R2, F1
| Lv.20 | Suck enemies into
|
| 2 | R2, F2
| Lv.22 | water vortex
|
| 3 | R3, F2
| Lv.30 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Land Ax
| 16 | 1 | R2, F1
| Lv.20 | Drop boulders on heads
|
| 2 | R2, F2
| Lv.27 | of foes
|
| 3 | R3, F2
| Lv.41 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air Blast
| 16 | 1 | R2, F1
| Lv.20 | Whirlwind attacks
|
| 2 | R2, F1
| Lv.25 | enemies
|
| 3 | R3, F2
| Lv.41 |

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Arrow
| 20 | 1 | R2, F1
| Lv.20 | Magic arrows of light
|
| 2 | R2, F2
| Lv.32 | rain on opponents
|
| 3 | R3, F2
| Lv.48 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Extreme
| 20 | 1 | R2, F1
| Lv.20 | Dark dome engulfs
|
| 2 | R2, F2
| Lv.37 | enemies
|
| 3 | R3, F2
| Lv.49 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection
| 48 | 3 | R1 square
| Lv.44 | Revive fallen ally
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giga Plasma
| 64 | 3 | R3 column, F7 | Job 92 | Ultra powerful magic
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=VELHART
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Velhart is a sullen, solitary figure, caring for nothing but practicing his
swordplay and dreaming of the day when he can prove his prowess as the
greatest fighter ever. Wielding a huge broadsword, Velhart's reputation is
known far and wide, and though he thinks highly of his own skills, he is not a
braggart.
Velhart is a physical powerhouse, and his special abilities provide a varied
range of attacks. His Omega Buster attack is extremely useful against
powerful enemies as his HP decreases. Velhart can quickly dominate the scene
in battle, once he reaches the enemy.
Can Equip: Blades, Heavy Armor
Initial Equipment: ?
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Omega BUSTER
| 25 | 1 | R1 ahead, F0 | Lv.40 | Damage to facing
|
| 2 | R1 ahead, F0 | Lv.43 | opponent increases as
|
| 3 | R1 ahead, F0 | Lv.46 | Velhart's HP decreases
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BREAKER | 24 | 3 | R0, F5 line | Lv.40 | Straight energy wave
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BURST
| 18 | 1 | R0, F1
| Lv.40 | Spinning sword attack
|
| 3 | R0, F2 square| Lv.52 | on all surrounding foes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MUSOU I
| 15 | 1 | R0, F0
| Lv.55 | Become invulnerable
MUSOU II
|
| 2 | R0, F0
| Lv.58 | to normal attacks for
MUSOU III
|
| 3 | R0, F0
| Lv.61 | 3, 5, or 7 turns
-----------------------------------------------------------------------------=-=-=-=-=
TOSH
-=-=-=-=-=
(Joins in job 39, starts at Lvl. 30)
Tosh is charged with protecting the town of Testa in South Sularto. A skilled
katana fighter, Tosh's rage at injustice knows no bounds.
Initial Equipment: Crimson Edge, Cloth Suit

----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Ouka-raibaku-zen| 20 | 3 | R1(ahead),F0 | Advanced sword technique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinku-zen
| 16 | 3 | R2(ahead),F0 | Slash enemy 2 squares away
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monji Slash
| 32 | 3 | R1(ahead),F0 | Reduce HP and defense power
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jubakuken
| 36 | 3 | R1(ahead),F0 | Damage and paralyze target
-----------------------------------------------------------------------------=-=-=-=SHU
=-=-=-=-=
(Joins in job 39, starts at Lvl. 40)
Shu is a mysterious figure in black, appearing out of nowhere to save others,
but also seemingly working for the Academy. What is this strange figure up
to?
Initial Equipment: Dimension Gun, Metal Arm
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Steal
| 5 | 3 | R1(ahead), F0 | Rob enemy of item carried
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 3 | R2, F2
| Increases allies' magic
resistance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tenderly Shock | 16 | 3 | R3, F2
| Reduce enemies' DEF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air Blast
| 16 | 3 | R3, F2
| Air magic attack
-----------------------------------------------------------------------------=-=-=-=-=-=-=
ANRIETTA
-=-=-=-=-=-=-=
(First available in job 71, starts at Lvl. 1)
Anrietta, the spoiled rich daughter of the Rochefort family, has lived a life
far removed from the experience of most people. As such, she often acts in
inappropriate ways to get what she thinks she wants.
Initial Equipment: Gorgeous Ring, Jeweled Dress
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Ruby Laser
| 20 | 3 | R3 column
| Blast and paralyze with laser
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Shower | 30 | 3 | R3, F2
| Confuse and damage with diamonds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pltnum Pressure | 40 | 3 | R2, F2
| Cause gravity with heavy metal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jewelry Box
| 50 | 3 | R2, F2
| Heal and random stat increase
-----------------------------------------------------------------------------

-=-=-=-=ELC
=-=-=-=-=
(Joins at the Sky Castle, starts at Lvl. 60)
Elc is a legendary hunter and fighter of the forces of evil. A master of fire
magics, he will do whatever it takes to ensure the world's safety.
Initial Equipment: Flame Saber, Light Suit
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Fire Storm
| 32 | 3 | R3, F2
| Melt enemies in sea of fire
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Strike Power
| 16 | 3 | R3, F2
| Raise allies' ATK with fire
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Explosion
| 32 | 3 | R3, F2
| Fire and lightning attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 3 | R2, F2
| Increase resistance to elements
----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.2 EXPERIENCE LEVELS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

LEVEL EXPERIENCE INCREASE


==============================
lvl 2
80
(+80)
lvl 3
160
(+80)
lvl 4
280
(+120)
lvl 5
448
(+168)
lvl 6
672
(+224)
lvl 7
960
(+288)
lvl 8
1320
(+360)
lvl 9
1760
(+440)
lvl 10
2288
(+528)
lvl 11
2912
(+624)
lvl 12
3640
(+728)
lvl 13
4480
(+840)
lvl 14
5440
(+960)
lvl 15
6528
(+1088)
lvl 16
7752
(+1224)
lvl 17
9120
(+1368)
lvl 18
10640
(+1540)
lvl 19
12320
(+1680)
lvl 20
14168
(+1848)
lvl 21
16192
(+2024)
lvl 22
18400
(+2208)
lvl 23
20800
(+2400)
lvl 24
23400
(+2600)
lvl 25
26208
(+2808)
lvl 26
29232
(+3024)
lvl 27
32480
(+3248)
lvl 28
35960
(+3480)
lvl 29
39680
(+3720)
lvl 30
43648
(+3968)
lvl 31
47872
(+4224)
lvl 32
52360
(+4488)

LEVEL EXPERIENCE INCREASE


==============================
lvl 51 196144
(+10496)
lvl 52 206968
(+10824)
lvl 53 218120
(+11152)
lvl 54 229600
(+11480)
lvl 55 241408
(+11808)
lvl 56 253544
(+12136)
lvl 57 266008
(+12464)
lvl 58 278800
(+12792)
lvl 59 291920
(+13120)
lvl 60 305368
(+13448)
lvl 61 319144
(+13776)
lvl 62 333248
(+14104)
lvl 63 347680
(+14432)
lvl 64 362440
(+14760)
lvl 65 377528
(+15088)
lvl 66 392944
(+15416)
lvl 67 408688
(+15744)
lvl 68 424760
(+16072)
lvl 69 441160
(+16400)
lvl 70 457888
(+16728)
lvl 71 474616
(+16728)
lvl 72 491344
(+16728)
lvl 73 508072
(+16728)
lvl 74 524800
(+16728)
lvl 75 541528
(+16728)
lvl 76 558256
(+16728)
lvl 77 574984
(+16728)
lvl 78 591712
(+16728)
lvl 79 608440
(+16728)
lvl 80 625168
(+16728)
lvl 81 641896
(+16728)

lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl

33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

57120
62160
67488
73112
79040
85280
91840
98728
105944
113488
121360
129560
138088
146944
156128
165640
175480
185648

(+4760)
(+5040)
(+5328)
(+5624)
(+5928)
(+6240)
(+6560)
(+6888)
(+7216)
(+7544)
(+7872)
(+8200)
(+8528)
(+8856)
(+9184)
(+9512)
(+9840)
(+10168)

lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl

82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99

658624
675352
692080
708808
725536
742264
758992
775720
792448
809176
825904
842632
859360
876088
892816
909544
926272
943000

(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)

.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.3 SIDE CHARACTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

AGUITO - visionary leader of the Rainbow Bridge Gang.


ALBA - Cocky young Hunter who occasionally crosses paths with your party.
ALI - short for Aliorihavelymasogarli. He's a shopkeeper in Pandira who is
very particular about who he sells to.
AURA - Hunter met in Forestamore and leader of the monster hunting operation
there. She imparts some wisdom to Alec as he starts off his career.
ENEA - traveling companion to Alba and a magic-user.
BELGA - traveling companion to Alba, a burly brawler.
BAGUDA - Eccentric collector of 'rare objects', which are often just junk to
anyone else. He owns the shop in Renn.
BREEZE - Master wind wizard.
BUROOGA - member of the Rainbow Bridge Gang.
CATCH MAMAMAN - announcer and arena host in Parute. He takes a lot of pride
in his work.
DOAN - Master earth wizard.
DOLDOLKA - apprentice member of the Rainbow Bridge Gang.
ELENA - daughter of Gruga.
ELNAN - item society researcher in Society Village. He takes on the project
of analyzing the mysterious flying object that you find in Forestamore.
GALDO - The Professor's right-hand man, and a giant-spear-carrying force to be
reckoned with.
GIRTH - a struggling artist staying in Forestamore. He is very talented, but
often suffers from a creative block.
GRADO - member of the Rainbow Bridge Gang.
GRUGA - Resident of Paltos and legendary arena fighter.
HANNAH- resident of Vernica Village and an expert in plants, herbs, and seeds.
JAY - Hunter specializing in Wanted Monsters.
KULARA - head of the orphanage in Gislem.
KURETTA - Lutz' sister.
LAVENDER - a nice, uh, lady in Pandira, she takes it upon herself to show the
men around town.
LEEGLE - Hunter who takes the job of driving off the bandits attacking Sasha
village at the start of the game.
LIEZA - A young woman with the ability to speak to monsters. She has set up a
ranch and monster preserve in Forestamore.
MORZAT - manager of the library in Paysus.

MURABU - member of the Rainbow Bridge Gang.


NOYE - mysterious fighter with a vendetta against the current Society Village
power plant Chief.
OVEL - Master water wizard.
POCO - traveling musician, he is devoted to lifting people's spirits with
music.
ROSHGALL ROCHEFORT - head of the wealthy Rochefort family and absentee father
to Anrietta.
SALUBARI - head of the Spell Institute in Rusaht.
SANIA - Fortune teller residing in Paysus. Her powers are as mysterious as
her past.
SEBASTIAN - butler to Anrietta Rochefort and keeper of the Rochefort manner.
SEVILLE - left-hand man to The Professor.
SHARON - attractive researcher with the Academy.
SOAH - Master fire wizard.
TENGARON - Hunter and keeper of the Ghost Dream Crystal. He runs the test for
Alec to earn his Hunter Crest.
TRIM - member of the Rainbow Bridge Gang.
YONAN - a boy living in Paysus, he is the descendent of the chief retainers to
the royal family of Millmana, a nation lost in the Great Disaster.
Studious, he spends most of his time in the library.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
6. INVENTORY
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.1 ITEM/EQUIPMENT ALBUM
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

Listed here are the entire contents of the item/equipment book, which can be
viewed in any Item Society or Weapon Society location.
~~~~~~~
ITEMS
~~~~~~~
Name
| Description
| Can be synthesized?
=============================================================================
1. Vigor Seed
| Cure poison
| N
2. Harmony Needle
| Cure silence
| N
3. Gravity Nut
| Cure gravity
| N
4. Mint
| Cure sleep
| N
5. Memory Plant
| Cure confusion
| N
6. Power Jelly
| Cure Hemo-ji
| N
7. Rue's Medicine
| Cure paralysis
| N
8. Recovery Tonic
| Revive the dead
| N
9. General Tonic
| Cure any status
| Y
10. Super General Tonic | Cure statuses (area)
| Y
11. Dead Bud
| Restore 1 HP
| Y
12. Herb
| Restore 50 HP
| N
13. Amazing Herb
| Restore 100 HP
| Y
14. Super Amazing Herb | Restore 200 HP
| Y
15. Potent Herb
| Restore 150 HP (area)
| Y
16. Super Potent Herb | Restore all HP (area)
| Y
17. Apple Extract
| Restore 1 MP
| Y
18. Magic Apple
| Restore 50 MP
| N
19. Hybrid Magic Apple | Restore 100 MP
| Y

20. Red Apple


| Restore 200 MP
| Y
21. Super Potent Apple | Restore 150 MP (area)
| Y
22. Hyper Apple
| Restore all MP (area)
| Y
23. Life Nut
| Raise Max HP by 20
| N
24. Ambrosia
| Raise Max HP by 50
| Y
25. Magic Power Nut
| Raise Max MP by 20
| N
26. Elixir Nut
| Raise Max MP by 50
| Y
27. Strength Nut
| Raise ATK by 5
| N
28. Reco Pod
| Raise DEF by 5
| N
29. Magic Sprig
| Raise MAG by 5
| N
30. Palo Nut
| Raise AGL by 5
| N
31. Violet Fruit
| Raise MOV by 1
| N
32. Potent Violet Fruit | Raise MOV by 2
| N
33. Vitality Fruit
| Raise Lvl by 1
| N
34. God's Nectar Fruit | +3 ATK, AGL, DEF, and MAG | N
35. Bomb
| Area damage in battle
| N
36. Big Bomb
| Area damage in battle
| Y
37. Antipersonnel Bomb | Area damage in battle
| Y
38. Rocket Bomb
| Area damage in battle
| Y
39. Life Fruit
| Switch half of HP to MP
| N
40. Soul Herb
| Switch half of MP to HP
| N
-----------------------------------------------------------------------------~~~~~~~~~
WEAPONS
~~~~~~~~~
Can be synthesized
Name
| ATK | DEF | AGL | MAG | Notes
| ?
==============================================================================
41. Blunt Sword
| +1 |
|
|
|
| N
42. Bronze Sword
| +2 |
|
|
|
| N
43. Iron Sword
| +6 |
|
|
|
| N
44. Steel Sword
| +11 |
|
|
|
| N
45. Silver Sword
| +17 |
|
|
|
| Y
46. Platinum Sword
| +24 |
| +1 |
|
| N
47. Crystal Sword
| +32 |
| +3 |
|
| N
48. Alloy Blade
| +36 |
| +5 |
|
| Y
49. Rune Sword
| +40 |
|
| +7 |
| Y
50. Firangi
| +28 |
|
| +3 | Adds fire to attack
| Y
51. Ice Saber
| +28 |
|
| +3 | Adds water to attack
| Y
52. Earth Blade
| +25 | +3 |
| +3 | Adds earth to attack
| Y
53. Storm Sword
| +25 | +3 |
| +3 | Adds wind to attack
| Y
54. Ray Sword
| +22 | +3 |
| +3 | Adds light to attack
| Y
55. Diablo Edge
| +22 | +3 |
| +3 | Adds dark to attack
| Y
56. Mystic Sword
| +45 |
|
| +20 |
| Y
57. Gorgeous Ring
| +35 |
|
|
| Restricted to Anrietta | N
58. Flame Saber
| +30 |
|
|
| Restricted to Elc
| N
59. Crimson Edge
| +35 |
|
|
| Restricted to Tosh
| N
60. Butcher Knife
| +1 |
| -1 |
|
| Y
61. Bronze Dagger
| +2 |
| +1 |
|
| N
62. Iron Knife
| +5 |
| +1 |
|
| N
63. Steel Scalpel
| +10 |
| +2 |
|
| N
64. Silver Knife
| +15 |
| +2 |
|
| Y
65. Platinum Knife
| +22 |
| +3 |
|
| N
66. Crystal Knife
| +29 |
| +3 |
|
| N
67. Super Alloy Knife | +33 |
| +4 |
|
| Y
68. Rune Dagger
| +35 |
|
| +7 |
| Y
69. Assassin Knife
| +17 |
| +5 |
| Can cause poison
| Y
70. Silent Dagger
| +17 |
| +5 |
| Can cause silent
| Y
71. Gravity Dagger
| +24 |
| +6 |
| Can cause gravity
| Y
72. Slumber Blade
| +24 |
| +6 |
| Can cause sleep
| Y

73. Mind Smasher


74. Shadow Stitcher
75. Palo's Knife
76. Thieves Dagger
77. Reciprocal Blade
78. Warped Spear
79. Iron Spear
80. Steel Spear
81. Silver Sarissa
82. Platinum Sarissa
83. Crystal Spear
84. Super Alloy Spear
85. Rune Spear
86. Muse Lance
87. Card Trident
88. Sol Spear
89. Magma Spear
90. Blizzard Spear
91. Gaia Spear
92. Hurricane Spear
93. Holy Spear
94. Dark Spear
95. Phalanx
96. Scrap Gun
97. Revolver
98. Sub-Machine Gun
99. Assault Gun
100. Heavy Machine Gun
101. Grenade Launcher
102. Gatling Gun
103. Rocket Launcher
104. Peacemaker
105. Genocider
106. Shotgun
107. Nightmare
108. Hunter Rifle
109. Sniper Rifle
110. Hyper Shotgun
111. Lunar Blaster
112. Stone Gun
113. Dimension Gun
114. Uncanny Pole
115. Silver Rod
116. Platinum Rod
117. Crystal Rod
118. Hyper-Alloy Rod
119. Rune Wand
120. Mirage Rod
121. Force Rod
122. Vlad Wand
123. Renewal Wand
124. Magic Stick
125. Tohroo Stick
126. Mystic Rod
127. Sacred Rod
128. Astral Rod
129. Strongest Cane
130. Cursed Blade
131. Silver Blade
132. Platinum Blade

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+30
+30
+36
+36
+32
+1
+4
+9
+14
+21
+28
+32
+33
+35
+18
+30
+31
+31
+31
+31
+31
+31
+38
+1
+9
+14
+21
+28
+32
+34
+35
+39
+38
+30
+32
+34
+38
+36
+42
+50
+28
+1
+10
+14
+18
+22
+26
+15
+15
+17
+20
+19
+21
+16
+18
+28
+23
+2
+20
+30

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-1
+1
+2
+2
+3
+3
+8
+2

+2
+2
+2
+2
+2
+2

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+7
+7
+30
+15
+30
-1

+3
+20
+2
+2
+2
+2
+2
+2
-5
-1

+10

+5
+10
+8
+15

+1
+1
+20

-2

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+7
+4
+8
+2
+2
+2
+2
+2
+2

-3
+3
+3
+4
+5
+8
+16
+5
+7
+10
+12
+16
+20
+10
+30
+1

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Can cause confusion


Can cause paralysis

| Y
| Y
| Y
Steals 1/4 of damage
| Y
| Y
| Y
| N
| N
| Y
| N
| N
| Y
| Y
| Y
Higher Cardish rate
| Y
Highest Cardish rate
| Y
Fire attack, water defense|Y
Water attack, fire defense|Y
Earth attack, wind defense|Y
Wind attack, earth defense|Y
Light attack, dark defense|Y
Dark attack, light defense|Y
| N
Range: 2 (line)
| Y
Range: 2 (line)
| N
Range: 2 (spread)
| N
Range: 2 (spread)
| Y
Range: 2 (spread)
| N
Range: 2 (cross)
| N
Range: 2 (spread)
| Y
Range: 2 (cross)
| Y
Range: 2 (line)
| Y
Range: 2 (spread)
| Y
Range: 3 (spread)
| Y
Range: 3 (spread)
| Y
Range: 5 (line)
| Y
Range: 5(line)+paralysis | Y
Range: 3 (spread)
| Y
Range: 5 (line)
| Y
Cannot be equipped
| Y
Restricted to Shu
| N
| Y
| N
| N
| N
| Y
| Y
| Y
| Y
Recover 1/4 of damage
| Y
Recover 1/2 of damage
| Y
Lowers spell MP cost
| Y
Halves spell MP cost
| Y
Recover 10 MP/turn
| Y
Recover 20 MP/turn
| Y
| N
| Y
| Y
| N
| N

133. Crystal Blade


| +40 |
|
|
|
| N
134. Titanium Blade
| +45 |
|
|
|
| Y
135. Rune Blade
| +50 | +5 | +5 | +10 |
| Y
136. Avenger
| +55 |
| +18 |
|
| Y
137. Guardian
| +55 | +12 |
|
|
| Y
138. Blaze Guard
| +55 | +5 |
|
| Half fire damage
| Y
139. Glacier Guard
| +55 | +5 |
|
| Half water damage
| Y
140. Earth Keeper
| +55 | +5 |
|
| Half earth damage
| Y
141. Storm Keeper
| +55 | +5 |
|
| Half wind damage
| Y
142. Light Protector | +55 | +5 |
|
| Half light damage
| Y
143. Dark Protector
| +55 | +5 |
|
| Half dark damage
| Y
144. Life Stealer
| +60 |
|
|
| Recover damage inflicted | Y
145. Light Saber
| +60 |
|
| +3 | +20 HP each turn
| N
-----------------------------------------------------------------------------~~~~~~~
ARMOR
~~~~~~~
Can be synthesized
Name
| DEF | AGL | MAG | Notes
| ?
==============================================================================
146. Warped Armor
| +1 | -1 |
| Also ATK -1
| Y
147. Leather Armor
| +4 |
|
|
| N
148. Steel Armor
| +8 |
|
|
| N
149. Silver Mail
| +13 |
| +3 |
| Y
150. Platinum Mail
| +19 |
|
|
| N
151. Rune Armor
| +26 | +2 | +2 |
| Y
152. Fire Armor
| +30 | +5 | +5 | Fire defense
| Y
153. Water Armor
| +30 | +5 | +5 | Water defense
| Y
154. Earth Armor
| +30 | +5 | +5 | Earth defense
| Y
155. Wind Armor
| +30 | +5 | +5 | Wind defense
| Y
156. Light Armor
| +30 | +5 | +5 | Light defense
| Y
157. Dark Armor
| +30 | +5 | +5 | Dark defense
| Y
158. Mystery Armor
| +32 |
|
| +20 HP each turn
| Y
159. Hero Armor
| +34 |
|
| Prevents abnormal status | Y
160. Shining Armor
| +10 |
|
| Can sell for ++ Goz
| Y
161. Traveler Robe
| +2 |
|
|
| N
162. Fur Cape
| +6 |
|
|
| N
163. Hunter Cape
| +10 |
|
|
| Y
164. Platinum Robe
| +16 |
| +2 |
| N
165. Rune Robe
| +22 |
| +5 |
| Y
166. Fire Robe
| +26 |
| +15 | Fire defense
| Y
167. Water Robe
| +26 |
| +15 | Water defense
| Y
168. Earth Robe
| +26 |
| +15 | Earth defense
| Y
169. Wind Robe
| +26 |
| +15 | Wind defense
| Y
170. Light Robe
| +26 |
| +15 | Light defense
| Y
171. Dark Robe
| +26 |
| +15 | Dark defense
| Y
172. Wise Man Robe
| +22 |
| +12 | Defense on all elements
| Y
173. Miracle Robe
| +24 |
| +18 | +10 MP each turn
| Y
174. Dimension Robe
| +26 |
| +6 | 1/2 element damage
| Y
175. Decorator
| +27 |
| +9 |
| N
176. Parade Coat
| +10 |
|
|
| N
177. Jeweled Dress
| +20 |
|
| Restricted to Anrietta
| N
178. Light Suit
| +30 |
|
| Restricted to Elc
| N
179. Cloth Suit
| +20 |
|
| Restricted to Tosh
| N
180. Adventurer Vest
| +3 |
|
|
| N
181. Chain Vest
| +7 |
|
|
| N
182. Silver Breastplate | +11 |
| +3 |
| Y
183. Platinum Breastplate | +17 |
|
|
| N
184. Rune Vest
| +23 | +5 |
|
| Y
185. Fire Vest
| +26 | +15 |
| Fire defense
| Y

186. Water Vest


| +26 | +15 |
| Water defense
| Y
187. Earth Vest
| +26 | +15 |
| Earth defense
| Y
188. Wind Vest
| +26 | +15 |
| Wind defense
| Y
189. Light Vest
| +26 | +15 |
| Light defense
| Y
190. Dark Vest
| +26 | +15 |
| Dark defense
| Y
191. Battle Suit
| +28 | +24 |
| Also ATK +2
| N
192. Treasure Vest
| +28 |
|
| EXP earned up 25%
| Y
193. Lucky Vest
| +28 |
|
| EXP earned up 50%
| Y
194. Metal Arm
| +25 |
|
| Restricted to Shu
| N
-----------------------------------------------------------------------------~~~~~~~~~~~~~
ACCESSORIES
~~~~~~~~~~~~~
Can be
Name
| Description
| Synthesized?
=========================================================================
195. Warped Amulet
| +1 DEF
| Y
196. Red Talisman
| Half fire damage
| N
197. Blue Talisman
| Half water damage
| N
198. Yellow Talisman
| Half earth damage
| N
199. Green Talisman
| Half wind damage
| N
200. White Talisman
| Half light damage
| N
201. Black Talisman
| Half dark damage
| N
202. Flame Amulet
| Nullify fire damage
| Y
203. Water Amulet
| Nullify water damage
| Y
204. Earth Amulet
| Nullify earth damage
| Y
205. Wind Amulet
| Nullify wind damage
| Y
206. Light Amulet
| Nullify light damage
| Y
207. Dark Amulet
| Nullify dark damage
| Y
208. Flame Medallion
| Absorb fire damage
| Y
209. Hydro Medallion
| Absorb water damage
| Y
210. Earth Medallion
| Absorb earth damage
| Y
211. Wind Medallion
| Absorb wind damage
| Y
212. Holy Medallion
| Absorb light damage
| Y
213. Abyssar Medallion | Absorb dark damage
| Y
214. Force Amulet
| Nullify all elements
| Y
215. Soothing Ring
| Prevent poison
| Y
216. Falcon Statue
| Prevent silent
| Y
217. Magnetic Belt
| Prevent gravity
| Y
218. Insomnia Card
| Prevent sleep
| Y
219. Tanzanite
| Prevent confusion
| Y
220. Anti Hemo-ji
| Prevent hemo-ji
| Y
221. Emblem of Lark
| Prevent paralysis
| Y
222. Book of Cravis
| Prevent multiple statuses
| Y
223. Litch Ring
| +50 MP, -50 HP each turn
| Y
224. Strength Armlet
| ATK +5
| N
225. Protection Armlet | DEF +5
| N
226. Magic Armlet
| MAG +5
| N
227. Swift Armlet
| AGL +5
| N
228. Muscle Ring
| ATK +10
| N
229. Armor Ring
| DEF +10
| Y
230. Spirit Ring
| MAG +10
| Y
231. Speed Ring
| AGL +10
| Y
232. Super Ring
| Increase multiple stats
| Y
233. Soldier's Armlet
| ATK +10, DEF +10
| Y
234. Heretic Armlet
| AGL +10, MAG +10
| Y
235. Romancing Stone
| Make all magic cost 0 MP
| N
236. Flay's Crest
| Halves all element damage
| N
237. Raila's Mirror
| Prevent sleep, poison, confusn| N
238. Delight Hell
| +10 HP, +10 MP each turn
| N

239. King's Image


| Increase EXP gained by 25%
| N
------------------------------------------------------------------------~~~~~~~~~~~~~~~~~
SYNTHESIS ITEMS
~~~~~~~~~~~~~~~~~
Name
| Description
==============================================================
240. Flame Fragment | Adds fire attribute
241. Water Fragment | Adds water attribute
242. Earth Fragment | Adds earth attribute
243. Wind Fragment
| Adds wind attribute
244. Light Fragment | Adds light attribute
245. Dark Fragment
| Adds dark attribute
246. Shimmer Stone
| Makes things shiny
247. Light Alloy
| Used in forging metals
248. Tough Alloy
| Used in forging strong metals
249. Mysterious Ore | Mysterious. Leave it at that.
250. Rad's Reagent
| Expands range of items
251. Tem's Root
| Invigorates nerve activity
252. Wisdom Tablet
| Adds magical essence
253. Inferno Powder | Adds explosive power to guns
254. Vine Rope
| Cannot use
255. Calm Nut
| Cannot use
-------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.2 SYNTHESIS RECIPES
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

In an Item Society or Weapon Society branch, there's always a guy on the left
somewhere who will let you synthesize items, either by choosing 'Synthesis' to
use known recipes, or 'Experiment' to try new combinations. With the former
option, choose the item you want to create, and it'll show you how many of the
required ingredients you have left. For the latter option, you get a complete
list of your current inventory. Press X when each item you want is
highlighted, then press Start when you've selected all of the ingredients you
want. You get a final chance to confirm your choices before the synthesis is
attempted.
Notes on Synthesis:
-You must be in an Item Society to synthesize items or accessories, or in a
Weapon Society to make weapons or armor.
-Get hints by talking to the staff in the various branches. I have included
all of the hints below for your perusal.
-IMPORTANT: The game tells you that you can only use one of each item in a
recipe, but this is bald-faced lie! There are alternate recipes for many
items and equipment that double ingredients in place of one or more of the
other standard ingredients (e.g. Herb X 2 will give you an Amazing Herb, as
will the usual Herb + Tem's Root). In this way, you can save many of the rare
synthesis items for when they are absolutely necessary. This will also let
you create some great equipment while still in Disc 1.
I have listed here only the official, standard recipes for synthesis, but as
indicated just above, there are alternate recipes. I will refer you to Andrew
Nelson's great item synthesis guide, available on gamefaqs.com, for all of the
alternate lists. I also want to thank him for letting me use his work to find
those elusive synthesis recipes that continued to haunt me.
~~~~~~~

ITEMS
~~~~~~~
# Name
| Synthesis ingredients
=============================================================================
9. General Tonic
| Vigor Seed + Harmony Needle + Gravity Nut + Mint
| + Memory Plant + Rue's Medicine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10. Super General Tonic | General Tonic + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11. Dead Bud
| Faulty synthesis using herb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13. Amazing Herb
| Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14. Super Amazing Herb | Amazing Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15. Potent Herb
| Amazing Herb + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16. Super Potent Herb | Potent Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17. Apple Extract
| Faulty synthesis using apple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19. Hybrid Magic Apple | Magic Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20. Red Apple
| Hybrid Magic Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21. Super Potent Apple | Hybrid Magic Apple + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22. Hyper Apple
| Super Potent Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24. Ambrosia
| Life Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26. Elixir Nut
| Magic Power Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36. Big Bomb
| Bomb + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37. Antipersonnel Bomb | Big Bomb + Light Alloy + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38. Rocket Bomb
| Antipersonnel Bomb + Tough Alloy + Inferno Powder
-----------------------------------------------------------------------------~~~~~~~~~
WEAPONS
~~~~~~~~~
# Name
| Synthesis ingredients
==============================================================================
41. Blunt Sword
| Flawed synthesis using a sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45. Silver Sword
| Steel Sword + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48. Alloy Blade
| Platinum Sword + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49. Rune Sword
| Platinum Sword + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50. Firangi
| Platinum Sword + Hybrid Mag Apple + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51. Ice Saber
| Platinum Sword + Hybrid Mag Apple + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52. Earth Blade
| Platinum Sword + Hybrid Mag Apple + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53. Storm Sword
| Platinum Sword + Hybrid Mag Apple + Wind Fragment

- 54.
- 55.
- 56.
- 60.
- 64.
- 67.
- 68.
- 69.
- 70.
- 71.
- 72.
- 73.
- 74.
- 75.
- 76.
- 77.
- 78.
- 81.
- 84.
- 85.
- 86.
- 87.
- 88.
- 89.
- 90.
- 91.
- 92.
- 93.
- 94.
- 96.

- - - - - - - - Ray Sword
- - - - - - - - Diablo Edge
- - - - - - - - Mystic Sword
- - - - - - - - Butcher Knife
- - - - - - - - Silver Knife
- - - - - - - - Super Alloy Knife
- - - - - - - - Rune Dagger
- - - - - - - - Assassin Knife
- - - - - - - - Silent Dagger
- - - - - - - - Gravity Dagger
- - - - - - - - Slumber Blade
- - - - - - - - Mind Smasher
- - - - - - - - Shadow Stitcher
- - - - - - - - Palo's Knife
- - - - - - - - Thieves Dagger
- - - - - - - - Reciprocal Blade
- - - - - - - - Warped Spear
- - - - - - - - Silver Sarissa
- - - - - - - - Super Alloy Spear
- - - - - - - - Rune Spear
- - - - - - - - Muse Lance
- - - - - - - - Card Trident
- - - - - - - - Sol Spear
- - - - - - - - Magma Spear
- - - - - - - - Blizzard Spear
- - - - - - - - Gaia Spear
- - - - - - - - Hurricane Spear
- - - - - - - - Holy Spear
- - - - - - - - Dark Spear
- - - - - - - - Scrap Gun

- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Sword + Hybrid Mag Apple + Light Fragment


- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Sword + Hybrid Mag Apple + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Alloy Blade + Magic Sprig
- - - - - - - - - - - - - - - - - - - - - - - - - - | Flawed synthesis using a knife
- - - - - - - - - - - - - - - - - - - - - - - - - - | Steel Scalpel + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Knife + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Knife + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - | Silver Knife + Vigor Seed + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - | Silver Knife + Harmony Needle + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Knife + Gravity Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Knife + Mint + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Knife + Memory Plant + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Knife + Power Jelly + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - | Rune Dagger + Palo's Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Knife + Palo Nut + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Knife + Palo Nut + Light Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - | Flawed synthesis using a spear
- - - - - - - - - - - - - - - - - - - - - - - - - - | Steel Spear + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Sarissa + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Sarissa + Palo Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Sarissa + Harmony Needle + Rue's Medicine
- - - - - - - - - - - - - - - - - - - - - - - - - - | Card Trident + God's Nectar Fruit
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Spear + Hybrid Mag Apple + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - | Flawed synthesis using a gun

- - - - - - - - - - 99. Assault Gun


- - - - - - - - - - 102. Gatling Gun
- - - - - - - - - - 103. Rocket Launcher
- - - - - - - - - - 104. Peacemaker
- - - - - - - - - - 105. Genocider
- - - - - - - - - - 106. Shotgun
- - - - - - - - - - 107. Nightmare
- - - - - - - - - - 108. Hunter Rifle
- - - - - - - - - - 109. Sniper Rifle
- - - - - - - - - - 110. Hyper Shotgun
- - - - - - - - - - 111. Lunar Blaster
- - - - - - - - - - 112. Stone Gun
- - - - - - - - - - 114. Uncanny Pole
- - - - - - - - - - 118. Hyper-Alloy Rod
- - - - - - - - - - 119. Rune Wand
- - - - - - - - - - 120. Mirage Rod
- - - - - - - - - - 121. Force Rod
- - - - - - - - - - 122. Vlad Wand
- - - - - - - - - - 123. Renewal Wand
- - - - - - - - - - 124. Magic Stick
- - - - - - - - - - 125. Tohroo Stick
- - - - - - - - - - 126. Mystic Rod
- - - - - - - - - - 127. Sacred Rod
- - - - - - - - - - 129. Strongest Cane
- - - - - - - - - - 130. Cursed Blade
- - - - - - - - - - 134. Titanium Blade
- - - - - - - - - - 135. Rune Blade
- - - - - - - - - - 136. Avenger
- - - - - - - - - - 137. Guardian
- - - - - - - - - - 138. Blaze Guard

- - - - - - - - - - - - - - - - - - - - - - - - - - - | Sub-Machine Gun + Light Alloy


- - - - - - - - - - - - - - - - - - - - - - - - - - - | Heavy Machine Gun + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Grenade Launcher + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Revolver + Light Alloy + Inferno Powder
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Rocket Launcher + Big Bomb + Light Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Assault Gun + Light Alloy + Inferno Powder
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Assault Gun + Inferno Powder
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Peacemaker + Shotgun
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Hunter Rifle + Inferno Powder
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Nightmare + Water Fragment + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Sniper Rifle + Mysterious Ore + Inferno Powder
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Grenade Launcher + Rocket Bomb + Calm Nut + Ice Saber
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Flawed synthesis using a rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Rod + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Rod + Tem's Root + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Rod + Magic Sprig + Palo Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Rod + Magic Sprig + Magic Power Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Rod + Hybrid Mag Apple + Amazing Herb
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Rod + Red Apple + Super Amazing Herb
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Rune Wand + Magic Power Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Magic Stick + Magic Power Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Hyper-Alloy Rod + Magic Apple + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Rune Wand + Magic Apple + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Rod + Tohroo Stick + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Flawed synthesis using a blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Blade + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Platinum Blade + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Silver Blade + Palo Nut
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Silver Blade + Reco Pod
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Flame Fragment

- - - - - - - - - - 139. Glacier Guard


- - - - - - - - - - 140. Earth Keeper
- - - - - - - - - - 141. Storm Keeper
- - - - - - - - - - 142. Light Protector
- - - - - - - - - - 143. Dark Protector
- - - - - - - - - - 144. Life Stealer

- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Water Fragment


- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Crystal Blade + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - | Blaze Guard + Glacier Guard + Earth Keeper
| + Wind Keeper + Light Protector + Dark Protector
-----------------------------------------------------------------------------~~~~~~~
ARMOR
~~~~~~~
#
Name
| Synthesis ingredients
==============================================================================
146. Warped Armor
| Faulty synthesis using armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 149. Silver Mail
| Steel Armor + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 151. Rune Armor
| Platinum Mail + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 152. Fire Armor
| Steel Armor + Wisdom Tablet + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 153. Water Armor
| Steel Armor + Wisdom Tablet + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 154. Earth Armor
| Steel Armor + Wisdom Tablet + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 155. Wind Armor
| Steel Armor + Wisdom Tablet + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 156. Light Armor
| Steel Armor + Wisdom Tablet + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 157. Dark Armor
| Steel Armor + Wisdom Tablet + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 158. Mystery Armor
| Rune Armor + Super Amazing Herb + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 159. Hero Armor
| Rune Armor + Mysterious Ore + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 160. Shining Armor
| Platinum Mail + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 163. Hunter Cape
| Fur Cape + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 165. Rune Robe
| Platinum Robe + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 166. Fire Robe
| Platinum Robe + Tem's Root + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 167. Water Robe
| Platinum Robe + Tem's Root + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 168. Earth Robe
| Platinum Robe + Tem's Root + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 169. Wind Robe
| Platinum Robe + Tem's Root + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 170. Light Robe
| Platinum Robe + Tem's Root + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 171. Dark Robe
| Platinum Robe + Tem's Root + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

172. Wise Man Robe

| Flame Fragment + Water Fragment + Earth Fragment


| + Wind Fragment + Light Fragment + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 173. Miracle Robe
| Platinum Robe + Super Amazing Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 174. Dimension Robe
| Platinum Robe + Rad's Reagent + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 182. Silver Breastplate | Chain Vest + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 184. Rune Vest
| Platinum Breastplate + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 185. Fire Vest
| Platnm Breastplate + Light Alloy + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 186. Water Vest
| Platnm Breastplate + Light Alloy + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 187. Earth Vest
| Platnm Breastplate + Light Alloy + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 188. Wind Vest
| Platnm Breastplate + Light Alloy + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 189. Light Vest
| Platnm Breastplate + Light Alloy + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 190. Dark Vest
| Platnm Breastplate + Light Alloy + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 192. Treasure Vest
| Platinum Breastplate + Palo Nut + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 193. Lucky Vest
| Silver Breastplt + Vitality Fruit + Wisdom Tablet
-----------------------------------------------------------------------------~~~~~~~~~~~~~
ACCESSORIES
~~~~~~~~~~~~~
#
Name
| Synthesis ingredients
=============================================================================
195. Warped Amulet
| Faulty synthesis using an accessory
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 202. Flame Amulet
| Red Talisman + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 203. Water Amulet
| Blue Talisman + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 204. Earth Amulet
| Yellow Talisman + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 205. Wind Amulet
| Green Talisman + Wind Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 206. Light Amulet
| White Talisman + Light Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 207. Dark Amulet
| Black Talisman + Dark Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 208. Flame Medallion
| Flame Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 209. Hydro Medallion
| Water Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 210. Earth Medallion
| Earth Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 211. Wind Medallion
| Wind Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 212. Holy Medallion
| Light Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 213. Abyssar Medallion | Dark Amulet + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 214. Force Amulet
| Flame Amulet + Water Amulet + Earth Amulet

| + Wind Amulet + Light Amulet + Dark Amulet


- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Vigor Seed + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harmony Needle + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Gravity Nut + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Mint + Light Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Memory Plant + Light Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Power Jelly + Light Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rue's Medicine + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | General Tonic + Mysterious Ore + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Magic Armlet + Life Fruit + Mysterious Ore
| + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 228. Muscle Ring
| Strength Armlet + Strength Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 229. Armor Ring
| Protection Armlet + Reco Pod + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 230. Spirit Ring
| Magic Armlet + Magic Sprig + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 231. Speed Ring
| Swift Armlet + Palo Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 232. Super Ring
| Strength Armlet + Protection Armlet + Magic Armlet
| + Swift Armlet + Mysterious Ore
| ** The game may freeze so save before synthesizing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 233. Soldier's Armlet
| Muscle Ring + Armor Ring + Wisdom Tablet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 234. Heretic Armlet
| Spirit Ring + Speed Ring + Wisdom Tablet
----------------------------------------------------------------------------- - - - - - - - - 215. Soothing Ring
- - - - - - - - - 216. Falcon Statue
- - - - - - - - - 217. Magnetic Belt
- - - - - - - - - 218. Insomnia Card
- - - - - - - - - 219. Tanzanite
- - - - - - - - - 220. Anti Hemo-ji
- - - - - - - - - 221. Emblem of Lark
- - - - - - - - - 222. Book of Cravis
- - - - - - - - - 223. Litch Ring

.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.3 ITEM SOCIETY TIPS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{
-=-=-=-=-=ITEM INFO
=-=-=-=-=-=

SOCIETY VILLAGE:
-Confusion can be warded off by using a Tanzanite item.
-There is a Soothing Ring that defends against poisoned status.
-Paralysis can be guarded against by using the Emblem of Lark.
-Anti Hemo-ji items are effective protectors against Hemo-ji status.
-The Insomnia Card will guard against Sleep status.
-There is a General Tonic that cures all status abnormalities other than
death.
-There is a Falcon Statue that defends against silence status.
-An item called a Magnetic Belt guards against Gravity status.
TESTA:
-There're 6 kinds of Fragments: Fire, Water, Earth, Wind, Light, Dark. The

Fragments add attributes to items.


-Metal alloys are especially good for item synthesis.
-A Magic Apple can be synthesized into a Hybrid Magic Apple.
-The Life Nut increases maximum hit points.-If you synthesize an Amazing Herb,
you can get a Super Amazing Herb.
-The six kinds of Amulets reduce attribute damage.
-The Violet Fruit increases MOV.
-Anti Hemo-ji protects from Hemo-ji conditions. The Emblem of Lark protects
from paralysis.
PAYSUS:
-Ambrosia is sought after as a healing item. It can restore up to 50HP.
-The Armor Ring is a more powerful version of the Protection Armlet.
-Red Apples are very useful because they restore up to 200MP.
-A very effective offensive weapon called an Antipersonnel Bomb can be
synthesized here.
-Tem's Root improves the health and well-being of the user in many ways.
-An item exists that can recover the HP of an entire party.
-There is an item that increases maximum MP by 50 points, but it can only be
obtained by synthesis.
-Armor Eaters will sometimes leave Magic Apples behind then they are defeated.
PALTOS:
-Hell Kites will sometimes drop Inferno Powder when defeated.
-The six Medallions absorb attacks of the corresponding attribute. The
Medallions are Flame, Hydro, Earth, Wind, Holy, and Abyssar.
-The Wisdom Tablet is said to contain the knowledge of synthesis.
-The Soldier's Armlet raises ATK and DEF +10. The Heretic Armlet raises MAG
and AGL +10.
-A Spirit Ring raises MAG +10. A Speed Rind raises AGL +10.
-Mysterious Ore can strengthen the composition of other items.
-A Rocket Bomb has devastating destructive power.
-Vitality Fruit raises the level of the one consuming it.
-=-=-=-=-=-=-=GETTING ITEMS
=-=-=-=-=-=-=-=
SOCIETY VILLAGE:
-If you defeat a Poison Slime, you can usually get a Vigor Seed.
-Magic Apples can sometimes be found somewhere in North Sularto.
-If you defeat a Crimson Roc, you can sometimes get a Harmony Needle.
-One of the monster types in North Sularto will sometimes drop a Flame
Fragment!
-Most items that treat abnormal statuses can be obtained at town shops.
-Medicinal herbs and apples can be obtained by synthesis or by defeating
monsters.
-If you defeat a Pit Scorpion, Poison Mushroom, or Roc, you'll often get a
Gravity Nut.
-Talismans cannot be synthesized with current technology. You have to get
them from monsters or treasure chests.
TESTA:
-Tough Alloy is found in dungeons.
-Very few Violet Fruits exist in the world. One of them is in this very land.
-Life Nuts cannot be synthesized, but you may get them in South Sularto.
-The six Amulets can be found in chests or purchased.
-The six types of Fragments can be found in chests or by defeating monsters.
-Nuts are hard to find, but they can increase ATk, DEF, MAG, and AGL.
-The six kinds of Talismans are often used for synthesis and experiments. If

you find one in a shop, buy it!


-Minerals such as Shimmer Stones, Light Alloy, and Tough Alloy are sold in the
Bazaar.
PAYSUS:
-When a Dragoon or Shuternelle is defeated, they will sometimes drop a General
Tonic.
-If you defeat a Fungus, it'll sometimes leave an Amazing Herb behind.
-If you defeat an Alraune, it will often drop an Amazing Herb.
-If you defeat a King Hemo-ji, he may drop Power Jelly, Amazing Herb, or a
Light Fragment.
-Defeating a Maneater will sometimes yield Tem's Root.
-To synthesize the special item that increases max MP by 50, a Magic Power Nut
is necessary.
-Defeat an Armor Eater and you can get Tem's Root occasionally.
-If you defeat an Armor Eater, it will sometimes drop Magic Apples.
PALTOS:
-If you defeat a Dryad, you can occasionally score a Falcon Statue.
-A defeated Doommonger will sometimes drop a Dark Fragment.
-A Copper Dragon will sometimes drop an Earth Amulet when defeated.
-When you beat a Crystal Golem, it'll drop a Light Fragment sometimes.
-Mysterious Ore cannot be synthesized, so you have to get it from monsters or
in chests.
-Crypt Rates are often found around Parute. They often drop Potent Herbs when
defeated.
-The Wisdom Tablet cannot be synthesized. You can only get it by defeating
monsters or searching treasure chests.
-If you defeat a Shaman Hemo-ji, you can occasionally get an Anti Hemo-ji
amulet.
-=-=-=-=-=-=-=-=-=-=
SYNTHESIZING ITEMS
=-=-=-=-=-=-=-=-=-=SOCIETY VILLAGE:
-The majority of the weapons, defenses, medicinal plants, etc. sold in the
shop cannot be synthesized.
-Tem's Root is a synthesis component of an Amazing Herb.
-If you manage to succeed at synthesizing a totally new item, you are granted
the right to name it!
-In synthesis, you have to know the ingredients beforehand. However, for
experiments, you're free to choose the things to combine.
-Synthesis information is mainly held in the respective Societies.
Townspeople are generally ignorant of the subject.
-The General Tonic will allow you to synthesize many status-curing items.
-The General Tonic can be synthesized with Mint, a Memory Plant, Rue's
Medicine, and other items.
-Once an item is used in an experiment, it becomes part of the output item and
its previous form is lost.
TESTA:
-The Hybrid Magic Apple is synthesized from a Magic Apple and Tem's Root.
-When all six amulets are synthesized, an incredibly powerful item is said to
result.
-When the Blue Talisman is combined with a Water Fragment, you get an Ice
Amulet.
-An Anti Hemo-ji is synthesized from Power Jelly and Tough Alloy.
-The Super Potent Apple is synthesized from a Hybrid Magic Apple and Rad's
Reagent.

-Emblem of Lark is synthesized from Rue's Medicine and Tough Alloy.


-The Amazing Herb is synthesized from an Herb and Tem's Root.
-When the Red Talisman is combined with a Fire Fragment, you get a Flame
Amulet.
PAYSUS:
-A Red Apple is synthesized from a Hybrid Magic Apple and Tem's Root.
-Inferno Powder can sometimes be found in chests, but it cannot be
synthesized. It's useful mainly for gun synthesis, but it hasn't been tested
extensively because it's so scarce.
-A Speed Ring is synthesized form a Palo Nut, Swift Armlet, and Tem's Root.
-A Muscle Ring is synthesized from a Strength Nut, Strength Armlet, and Tem's
Root.
-Ambrosia is synthesized from a Life Nut and Tem's Root.
-An Antipersonnel Bomb is synthesized from a Big Bomb, Light Alloy, and Tem's
Root.
-An Armor Ring is synthesized form a Reco Pod, Protection ARmlet, and Tem's
Root.
-A Spirit Ring is synthesized from a Magic Sprig, Magic Armlet, and Tem's
Root.
PALTOS:
-When a Wisdom Tablet, Spirit Ring, and Speed Ring are synthesized, you get a
Heretic Armlet.
-A Rocket Bomb is synthesized from an Antipersonnel Bomb, Tough Alloy, and
Inferno Powder.
-A Delight Heel cures HP and MP during battle. It's quite rare and cannot be
synthesized.
-A Holy Medallion is synthesized from a Light Amulet and Wisdom Tablet. An
Abyssar Medallion is synthesized from a Dark Amulet and Wisdom Tablet.
-A Spirit Ring is synthesized from a Magic Sprig, Magic Armlet, and Tem's
Root.
-The King's Image was lost in the Great Disaster. If you can find it, it will
give you more experience points in battle.
-A Soldier's Armlet is synthesized from a Wisdom Tablet, Muscle Ring, and an
Armor Ring.
-A Speed Ring is synthesized from a Palo Nut, Swift Armlet, and Tem's Root.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.4 WEAPON SOCIETY TIPS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{
-=-=-=-=-=-=-=
WEAPON NAMES
=-=-=-=-=-=-=-

SOCIETY VILLAGE:
-Club-type weapons are good for short-range attacks only.
-Bronze and Iron swords can only attack enemies when they're close.
-Some spears, like the Gaia Spear, decrease damage.
-Shimmer Stones can be found in the area around here.
-Bronze Daggers or Iron Spears can attack from afar, but can't defend.
-Knives like Assassin Knife have a poison status.
-Each weapon has a unique range of attack and defensive abilities.
-Firangi is a sword with a Fire Attribute.
TESTA:
-Great sword like the Silver Blade can only be handled by the best swordsmen.
-The Silver Sword and Silver Knife can both be synthesized.
-The Assassin Knife can poison enemies.

-Armor like the Hunter Cape, Silver Mail, and Silver Breastplate can be bought
in shops. Those items can also be synthesized.
-The Silent Dagger can silence enemies in battle.
-The Crimson Edge is Tosh's favorite weapon. Only he can equip it.
-The Platinum Sword can have atributes added to it by means of the various
element fragments.
-The Sub-Machine Gun is a powerful weapon that can attack across a broad
range.
PAYSUS:
-A Hunter registered with the Guild is wandering the world with a Flame Saber.
-There are certain swords that cary specific attributes. Firangi is a blade
with a Fire Attribute. The Ice Saber holds a Water Attribute. The Earth
Blade has an Earth Attribute. The Storm Sword has a Wind Attribute. The Ray
Sword has a Light Attribute. And finally, the Diablo Edge has a Dark
Attribute.
-Before the Great Disaster, there was a weapon called a Rifle that allowed
attacks from afar.
-The Hyper Alloy Rod allows distance attacks and increases AGL.
-The Assault Gun is a lighter, stronger version of the Sub-Machine Gun.
-The Rune Rod, Mirage Rod, and Force Rod all increase MAG.
-The Reciprocal Blade and Muse Lance both increase AGL.
-The Card Trident increases the rate of Cardish.
PALTOS:
-The Hunter Rifle has the longest range of all weapons.
-A sword called Blaze Guard reduces fire-attribute damage.
-There is a very powerful gun called the Peacemaker.
-The Fire Vest has protective powers and a Fire Attribute.
-There is a type of armor called Shining Armor that is very valuable.
-Hunters have come back reporting word of a town where sword and knives are
made of crystal.
-A knife called the Shadow Stitcher causes paralysis.
-The shotgun called Nightmare has a wide attack range.
-=-=-=-=-=-=-=-=-=
WEAPON LOCATIONS
=-=-=-=-=-=-=-=-=SOCIETY VILLAGE:
-In Gislem, goods called Bombs and Revolvers that use gunpowder can be bought.
-In Testa, items made from Shimmer Stones can be purchased.
-When you defeat a Golem Master, sometimes an Amazing Herb or Magic Apple is
left behind.
-Some Skeletons leave Iron Swords when defeated.
-When you defeat a Golem, you can sometimes get a Tanzanite.
-Some monsters in North Sularto leave a Water Fragment when defeated.
-When a Wanted Monster is defeated, you generally get a special item!
-When a Skull Warrior is defeated, sometimes they leave Steel Armor.
TESTA:
-Armor Tortoises sometimes give up Tough Alloy when they're beaten.
-Silver Sword, Silver Knife, Silver Sarissa, Silver Rod, and Sub Machine Gun
can all be synthesized, or you can purchase them at a shop.
-If you fight a Wonderful Hemo-ji, you can sometimes get a Light Fragment.
-There is a fancy dress known as a Decorator that increases MAG.
-There is a person that possesses a Jeweled Dress, but it is nearly impossible
to get.
-Silver Mail, Silver Breastplate, and Hunter Cape can be synthesized. If
you're not willing to do that, you can buy them at a shop in Testa.

-Sometimes an Ogre-Mage will give up a Dark Fragment if it loses in battle.


-The Legendary Vest increases ATK and AGL. It is theoretically able to be
synthesized, but no one knows the method any more.
PAYSUS:
-Crystal Gargoyles will occasionally drop a Protection Armlet when defeated.
-Legends speak of a great sword that can be gained by synthesizing 6 swords
known to slay specific monsters.
-Abyssar Gargoyles will sometimes drop a Swift Armlet when defeated.
-The shop in Rusaht features a Platinum Sword, Knife, Sarissa, and Rod. And
for those with ammunition in mind, they also carry an Assault Gun.
-If you defeat a Dragoon, you may be rewarded by it dropping a Green Talisman.
-The Iron Golem sometimes carries Tough Alloy.
-If you defeat a Shuternelle, you can sometimes get a Yellow Talisman.
-A Muscle Ring is a more powerful version of the Strength Armlet.
PALTOS:
-Among the monsters that appear in Parute, Dragons will sometimes drop
Recovery Tonic when defeated.
-When a Doommonger is defeated, they will sometimes drop a Super Potent Apple.
-When a Crystal Golem is defeated, it will sometimes leave a Super Potent
Apple behind.
-When an Intruder is defeated, it may drop a number of things. Bombs, Big
Bombs, and Antipersonnel Bombs are some of the items that have been reportedly
left.
-The Mage Hemo-jis around parute will sometimes drop Magic Apples when
defeated.
-Hell Hounds are known to drop Flame Fragments when defeated.
-Water Armor reduces water-attribute damage. It can be synthesized.
-The Glacier Guard is a product of synthesis, and reduces water-attribute
damage.
-=-=-=-=-=-=-=-=-=-=SYNTESIZING WEAPONS
=-=-=-=-=-=-=-=-=-=-=
SOCIETY VILLAGE:
-Rather than guessing on experiments, check the synthesis book to see if
ingredients are known.
-In synthesis or experiments, two of the same ingredient can't be used.
-If an experiment fails, sometimes there are strange results.
-A Fur Cape and Shimmer Stone will result in a Hunter's Cape when synthesized.
-A Steel Sword and Shimmer Stone will result in a Silver Sword when
synthesized.
-In synthesis or experiments, up to six items can be used.
-A Steel Scalpel and Shimmer Stone will result in a Silver Knife when
synthesized.
-Multiple synthesized items can be made at once, but only one experiment can
be done at a time.
(Rauvan - job 36): synthesize 6 different wands into one great one.
TESTA:
-A Silver Knife is synthesized from a Shimmer Stone and a Steel Knife.
-A Silver Sword in synthesized from a Shimmer Stone and a Steel Sword.
-Silver Mail results from the synthesis of Steel Armor and a Shimmer Stone.
-A Silent Dagger is synthesized from a Harmony Needle, Tough Alloy, and a
Silver Knife.
-A Hunter Cape can be synthesized from a Fur Cape and a Shimmer Stone.
-A Silver Sarissa is synthesized from a Shimmer Stone and a Steel Spear.
-A Silver Breastplate is the result of synthesizing a Chain Vest and Shimmer

Stone.
-The Assassin Knife is synthesized from a Vigor Nut, Tough Alloy and Silver
Knife.
PAYSUS:
-A Force Rod can be synthesized from a Platinum Rod, Magic Power Nut and Magic
Sprig.
-A Reciprocal Blade can be synthesized from a Platinum Knife, Palo Nut, and
some Light Alloy.
-A Muse Lance is synthesized from a Platinum Sarissa and a Palo Nut.
-A Mirage Rod can be crated by synthesizing a Platinum Rod, Magic Sprig, and
Palo Nut.
-A Rune Wand is created by synthesizing a Platinum Rod, Shimmer Stone, and
Tem's Root.
-A Card Trident is synthesized from a Platinum Sarissa, Harmony Needle, and
Rue's Medicine.
-A Firangi can be synthesized from a Platinum Sword, Flame Fragment, and
Hybrid Magic Apple.
-A Hyper-Alloy Rod can be synthesized from a Platinum Rod, Light Alloy, and
Tough Alloy.
(Alban - job 54) -When you synthesize a Rune Wand with a Magic Power Nut, you
end up with a Magic Stick. It increases the usage frequency of magic.
PALTOS:
-An Earth Robe can be synthesized from a Platinum Robe, Earth Fragment, and
Tem's Root.
-A Shadow Stitcher can be synthesized from a Crystal Knife, Power Jelly, and a
Wisdom Tablet.
-A Peacemaker can be synthesized from a Revolver, Light Alloy, and Inferno
Powder.
-A Nightmare can be synthesized from an Assault Gun and Inferno Powder.
-An Earth Keeper can be synthesized from a Crystal Blade and an Earth
Fragment.
-A Hunter Rifle can be synthesized from a Peacemaker and another ingredient.
-When a Hyper-Alloy Rod, Magic Apple, and Wisdom Tablet are combined, they
produce a Mystic Rod, which automatically recovers MP during battle.
-Shining ARmor can be synthesized from Platinum Mail and a Shimmer Stone.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.5 SHOPS LIST
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{
~~~~~~~~~~~
Itio City
~~~~~~~~~~~
*Inn: 20G

*Shops: Items - Vigor Seed


Harmony Needle
Gravity Nut
Mint
Memory Plant
Power Jelly
Rue's Medicine
Herb
~~~~~~
Renn
~~~~~~

50G
50G
50G
50G
50G
50G
50G
20G

Weapons - Bronze Sword


Iron Sword
Bronze Dagger
Iron Knife
Iron Spear

40G
100G
50G
120G
110G

Armor - Leather Armor 120G


Traveler Robe
50G
Adventurer Vest 70G

*Inn: 100G
*Shop: Items - Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant
Power Jelly
Rue's Medicine
Herb

50G
50G
50G
50G
50G
50G
50G
20G

Weapons - Iron Sword


Steel Sword
Iron Knife
Steel Scalpel
Iron Spear
Steel Spear

100G
240G
120G
280G
110G
260G

Armor - Leather Armor


Steel Armor
Traveler Robe
Adventurer Vest
Chain Vest

120G
360G
50G
70G
240G

*Shop: Items - Vigor Seed


50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Bomb
100G

Weapons - Iron Sword


Steel Sword
Iron Knife
Steel Scalpel
Iron Spear
Steel Spear
Revolver

100G
240G
120G
280G
110G
260G
150G

Armor - Leather Armor


Steel Armor
Synthesis Items - Dark Fragment 2000G*
Traveler Robe
*after job 43
Adventurer Vest
Chain Vest
~~~~~~~
Testa
~~~~~~~

120G
360G
50G
70G
240G

~~~~~~~~
Gislem
~~~~~~~~
*Inn: 100G

*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Dead Bud
1G
Herb
20G
Amazing Herb 60G
Potent Herb 1600G
Armor - Warped Armor
Leather Armor
Steel Armor
Traveler Robe
Fur Cape
Adventurer Vest
Chain Vest

10G
120G
360G
50G
180G
70G
240G

Weapons - Blunt Sword


Bronze Sword
Iron Sword
Butcher Knife
Bronze Dagger
Iron Knife
Warped Spear
Iron Spear
Silver Sword
Silver Knife
Silver Sarissa

5G
40G
100G
5G
50G
120G
5G
110G
500G
600G
540G

Accessories - Warped Amulet


Red Talisman
Blue Talisman
Soothing Ring
Falcon Statue
Magnetic Belt

10G
6400G
6400G
2000G
4000G
6000G

Synthesis - Flame Fragment 2500G

Water Fragment
Shimmer Stone
Rad's Reagent
Light Fragment

*after job 43

2500G
1200G
5300G
2000G*

~~~~~~~~
Paysus
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Bomb
100G
Armor - Steel Armor
Silver Mail
Fur Cape
Hunter Cape
Chain Vest
Silver Breastplate

Weapons - Steel Sword


Silver Sword
Steel Scalpel
Silver Knife
Steel Spear
Silver Sarissa
Revolver
Sub-Machine Gun
Silver Rod

240G
500G
280G
600G
260G
540G
150G
360G
460G

360G
920G
180G
500G
240G
600G

~~~~~~~~
Rusaht
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Armor - Steel Armor
Silver Mail
Fur Cape
Hunter Cape
Chain Vest
Silver Breastplate

Weapons - Silver Sword


500G
Platinum Sword 900G
Silver Knife
600G
Platinum Knife 1080G
Silver Sarissa 540G
Platinum Sarissa 980G
Sub-Machine Gun 360G
Assault Gun
750G
Silver Rod
460G
Platinum Rod
850G
360G
920G
180G
500G
240G
600G

~~~~~~~~
Paltos
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant

50G
50G
50G
50G
50G

Weapons - Silver Sword


500G
Platinum Sword 900G
Silver Knife
680G
Platinum Knife 1080G
Silver Sarissa 540G

Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Armor - Silver Mail
Platinum Mail
Hunter Cape
Platinum Robe
Silver Breastplate
Platinum Breastplate

920G
2250G
500G
1080G
600G
1850G

Platinum Sarissa 980G


Sub-Machine Gun 360G
Assault Gun
750G
Silver Rod
460G
Platinum Rod
850G
Silver Blade
620G
Platinum Blade 1060G

~~~~~~~~~
Felator
~~~~~~~~~
*Inn: 0G (free!)
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Big Bomb
300G

Weapons - Platinum Sword


Crystal Sword
Platinum Knife
Crystal Knife
Platinum Sarissa
Crystal Spear
Assault Gun
Heavy Machine Gun
Platinum Rod
Crystal Rod
Platinum Blade
Crystal Blade
Armor - Silver Mail
920G
Platinum Mail
2250G
Hunter Cape
500G
Platinum Robe
1080G
Silver Breastplate
600G
Platinum Breastplate 1850G

900G
1500G
1080G
1800G
980G
1660G
750G
1350G
1060G
1440G
1060G
1820G

%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
7. MONSTERS
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.1 MONSTER ALBUM
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

Once you find a Monster Society, you can view the monster album. It will
contain 117 slots for the 117 monsters you can encounter in the game (not
including bosses, wanted monsters, or human-type enemies). The names of
monsters you have encountered or heard of will be shown, and the stats will
appear for any monsters you have defeated. To completely fill an entry, you
must find, kill, and use the monster card for that monster. *Note: The ATK
values listed in the album in the game differ from the ones shown for the
monsters during battles. I have listed here the values in-battle, as I
believe they are more accurate. The difference may be due to some virtual
equipment that the monsters possess.
Tips on Cardishing

-----------------Any monster lover's dream is to Cardish all the monsters possible. Remember
these notes about Cardishing monsters:
-Cardishing will be easier the lower the monster's current HP;
-You can only hold 5 cards in your hand at one time. If you already have 5
cards, you will be unable to cardish more. Send cards to the Monster Society
between battles to make room;
-Cardishing a monster will be more difficult if you already have one of that
same monster's cards in your hand;
-If an enemy cannot be cardished, you will be informed as soon as you try.
Here's Syonyx's sure-fire method for Cardishing monsters:
-Lutz and Theo must be in your battle party.
-Equip Theo with the Card Trident, or better yet, the Sol Spear, to improve
his chances. Also, raise him MP as far as possible, through leveling up and
MP-boosting equipment.
-Use Lutz' Fatal Dagger attack to reduce the monster's HP to 1. This may take
2-3 Fatal Daggers, depending on the strength of the monster.
-Have Theo Cardish it once it's down to 1 HP.
-If still having difficulty, just keep trying! Difficult-to-Cardish monsters
have a random chance of being captured each time, so it may take many tries.
Your odds are improved if its HP is at 1.
-If it's taking you several turns to Cardish it, have Lutz steal from it and
have Theo/Cheryl rob MP while you're trying. It may not help, but it's
something to do in the meanwhile.
-----------------------------------------------------------------------------001. Wild Dog
Lv: 13
HP: 47
MP: 0
Element: none
ATK: 68 DEF: 8
Items: nothing
MOVE: 4
Special attacks:
Cardish: Very Easy
Card attack: Name
Found: Corelia Pass, Karkado Mt. Range, Jobs 8, 14, 15
-----------------------------------------------------------------------------002. Attack Dog
Lv: 47
HP: 179 MP: 10
Element: none
ATK: 197 DEF: 22 Items: Harmony Needle, Falcon Statue
MOVE: 5
Special attacks: Silence Howl (R0, F3; MP 5)
-cause silence in foes over large area.
Cardish: Easy
Card attack: Giant jaws repeatedly maul enemies.
Found: Ice Gallery
-----------------------------------------------------------------------------003. Killer Dog
Lv: 45
HP: 193 MP: 30
Element: none
ATK: 206 DEF: 24 Items: General Tonic, Super General Tonic
MOVE: 5

Special attacks: Gravity Howl (R0, F3; MP 8)


-cause gravity over large area.
Empower (R0, F0; MP 4)
-power up own ATK.
Cardish: ease
Card attack: Giant jaw grabs and shakes all enemies.
Found: Sky Castle
-----------------------------------------------------------------------------004. Hell Hound
Lv: 38
HP: 131 MP: 90
Element: Fire
ATK: 153 DEF: 17 Items: Amazing Herb
MOVE: 5
Special attacks: Fire Breath (R2 spread; MP 16)
-blow fire attribute breath at foes.
Cardish: Very Easy
Card attack: Fiery breath incinerates all monsters.
Found: Parute Desert, Noalis Forest
-----------------------------------------------------------------------------005. Venom Hound
Lv: 48
HP: 182 MP: 100 Element: Dark
ATK: 199 DEF: 22 Items:
MOVE: 5
Special attacks: Dark Breath (R2 spread; MP 16)
-blow dark attribute breath at nearby enemies.
Cardish: Easy
Card attack: Summoned hound blows fiery breath across field.
Found: Corelia Pass
-----------------------------------------------------------------------------006. Kerberos
Lv: 53
HP: 191 MP: 120 Element: none
ATK: 208 DEF: 22 Items: Flame Fragment, Amazing Herb
MOVE: 5
Special attacks: Dog Breath (R2 spread; MP 16)
-non-elemental stink cause damage to its victims.
Cardish: Easy
Card attack: Hound spews horrible breath to damage all.
Found: Karkado Mountains (disc 2), Job 75
-----------------------------------------------------------------------------007. Opossum
Lv: 1
HP: 18
MP: 8
Element: none
ATK: 24 DEF: 6
Items: Nothing
MOVE: 4
Special attacks: Seed Spray (R3, F1)
-Throw seeds at enemies for damage.

Cardish: Easy
Card attack: Opossums roll around and damage all monsters
Found: Tohde Bridge, Jobs 8, 14
-----------------------------------------------------------------------------008. Dungeon Mouse
Lv: 33
HP: 109 MP: 0
Element: none
ATK: 136 DEF: 20 Items: Potent Herb
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Horde of mice bounce around room and cause damage.
Found: Cariote Cave
-----------------------------------------------------------------------------009. Crypt Rat
Lv: 29
HP: 82
MP: 16
Element: none
ATK: 109 DEF: 16 Items: Potent Herb
MOVE: 5
Special attacks: Banzai Run (R0, F1 Square; MP 0)
-Self-destruct, damaging all surrounding enemies.
Insane Laugh (R1 ahead, F0; MP 4)
-Damage opponent's spirit with laughter.
Cardish: Easy
Card attack: Self-destruct to cause heavy damage on all monsters.
Found: Tolarka Castle Ruins, Cariote Cave, Jobs 59, 63
-----------------------------------------------------------------------------010. Flash Hider
Lv: 45
HP: 125 MP: 20
Element: Light
ATK: 156 DEF: 22 Items: Fur Cape, Earth Fragment
MOVE: 5
Special attacks: Insane Laugh (R1 ahead, F0; MP 4)
-damage opponent's spirit with laughter (?).
Cardish: Easy
Card attack: Horde of rodents roll around, then giant one explodes.
Found: Tohde Bridge (disc 2), Trial Cave
-----------------------------------------------------------------------------011. Electroskilter
Lv: 13
HP: 65
MP: 40
Element: Fire
ATK: 71 DEF: 23 Items: nothing
MOVE: 4
Special attacks: Fireball (R2 ahead, F1; MP 16)
-shoot explosive fireball a short distance ahead.
Cardish: Very Hard
Card attack: Creature rises from volcano and blasts field with fire.

Found: Battleship (upon re-entry after completing Job 39, return to


final area of battleship, where you fought the boss machine)
-----------------------------------------------------------------------------012. Pit Scorpion
Lv: 7
HP: 11
MP: 20
Element: Fire
ATK: 33 DEF: 15 Items: Gravity Nut
MOVE: 4
Special attacks: Gravity Liquid (R1, F0 - straight ahead)
-cause Gravity status in single enemy.
Cardish: Very Easy
Card attack: Giant stinger fills field with poison.
Found: Kiska Marsh, Astorny Bridge, Jobs 3, 18
-----------------------------------------------------------------------------013. Desert Devil
Lv: 17
HP: 22
MP: 40
Element: Water
ATK: 71 DEF: 26 Items: General Tonic, Gravity Nut
MOVE: 4
Special attacks: Gravity Liquid (R1, F0 - straight ahead; MP 16)
-cause Gravity status in single enemy.
Cardish: Easy
Card attack: Giant blue stinger fills field with poisonous venom.
Found: Sabi Wilds, Job 24
-----------------------------------------------------------------------------014. Viper
Lv: 2
HP: 24
MP: 0
Element: Earth
ATK: 23 DEF: 6
Items:
MOVE: 4
Special attacks:
Cardish: Very Easy
Card attack: Giant tail strike from under sand.
Found: Mormo Plain, Tohde Bridge, Astorny Bridge, Sabi Wilds, Job 8
-----------------------------------------------------------------------------015. Sidewinder
Lv: 5
HP: 26
MP: 0
Element: Wind
ATK: 26 DEF: 6
Items:
MOVE: 4
Special attacks:
Cardish: Easy
Card attack: Serpent dives repeatedly around field for damage.
Found: Trial Cave, Astorny Bridge, Lukae Riverbank (disc 2),
Sabi Wilds, Jobs 14, 24, 29, 59
-----------------------------------------------------------------------------016. Cobra

Lv: 35
HP: 114 MP: 35
ATK: 120 DEF: 19
MOVE: 5

Element: Fire
Items: Harmony Needle, General Tonic

Special attacks: Menace (R0, F1; MP 0)


-silence surrounding enemies
Cardish: Easy
Card attack: Instant death to some enemies via deadly eye beams.
Found: Parute Desert, Sabi Wilds, Tolarka Castle Ruins, Cariote Cave,
Jobs 59, 63
-----------------------------------------------------------------------------017. Stone Tortoise
Lv: 18
HP: 39
MP: 20
Element: Water
ATK: 64 DEF: 36 Items: Earth Fragment
MOVE: 5
Special attacks: Shrinkage (R0, F0; MP 4)
-raise own defense by retreating into shell.
Cardish: Easy
Card attack: Mystical energy raises all allies' DEF.
Found: Dongle Cape
-----------------------------------------------------------------------------018. Armor Tortoise
Lv: 23
HP: 43
MP: 36
Element: Water
ATK: 72 DEF: 38 Items:
MOVE: 5
Special attacks: Shrinkage (R0, F0; MP 4)
-raise own defense by retreating into shell.
Cardish: Very Easy
Card attack: Protective energy raises all allies' DEF a lot.
Found: Dongle Cape, Sabi Wilds, Dartanelle Beach, Job 36
-----------------------------------------------------------------------------019. Dragon
Lv: 43
HP: 244 MP: 50
Element: none
ATK: 194 DEF: 29 Items: Recovery Tonic, Platinum Breastplate
MOVE: 5
Special attacks: Smackdown (R1 sweep; MP 16)
-hit enemies in front with tail.
Cardish: Hard
Card attack: Giant dragon tail sweeps the field.
Found: Job 60, Parute Desert, Digarta Wilds
-----------------------------------------------------------------------------020. Fire Dragon
Lv: 54
HP: 607 MP: 200 Element: Fire
ATK: 250 DEF: 37 Items: Flame Amulet

MOVE: 5
Special attacks: Smackdown (R1 sweep; MP 16)
-hit enemies in front with tail.
Fire Breath (R2 spread; MP 16)
-blow fire attribute breath at enemies.
Cardish: Hard
Card attack: Fiery breath blasts field and burns enemies to a crisp.
Found: Volcano Cave
-----------------------------------------------------------------------------021. Water Dragon
Lv: 53
HP: 596 MP: 210 Element: Water
ATK: 246 DEF: 37 Items: Recovery Tonic, Ice Amulet
MOVE: 5
Special attacks: Water Breath (R2 spread; MP 16)
-blow water attribute breath back and forth.
Smackdown (R1, F1 sweep; MP 8)
-strike enemies standing in line in front.
Cardish: Hard
Card attack: Breathes giant water spout to drown all enemies.
Found: Ice Gallery
-----------------------------------------------------------------------------022. Earth Dragon
Lv: 54
HP: 376 MP: 205 Element: Wind
ATK: 186 DEF: 24 Items: Recovery Tonic, Wind Amulet
MOVE: 5
Special attacks: Smackdown (R1, F1 sweep; MP 8)
-strike enemies standing in line in front of him.
Wind Breath (R0, F2 spread; MP 16)
-Wind attribute breath damages enemies.
Cardish: Hard
Card attack: Dragon blows tornado winds to devastate all enemies.
Found: Trial Cave (disc 2), Job 29
-----------------------------------------------------------------------------023. Copper Dragon
Lv: 52
HP: 483 MP: 250 Element: Earth
ATK: 215 DEF: 31 Items: Recovery Tonic
MOVE: 5
Special attacks: Earth Breath (R2 spread; MP 16)
-blow earth-attribute breath ahead.
Smackdown (R1 sweep; MP 8)
-hit enemies standing in front with tail sweep.
Cardish: Hard
Card attack: Massive earth-element assault, erupting lava from ground.
Found: Sealed Ruins, Job 60
-----------------------------------------------------------------------------024. Silver Dragon

Lv: 58
HP: 632 MP: 270
ATK: 255 DEF: 38
MOVE: 5

Element: Light
Items: Recovery Tonic, Light Amulet

Special attacks: Light Breath (R2 spread; MP 16)


-blow light attribute damage with dragon breath.
Smackdown (R1 sweep; MP 8)
-tail sweep ahead of self knocks over enemies.
Cardish: Hard
Card attack: Bahamut-style attack causes massive light element damage.
Found: White Bone Forest
-----------------------------------------------------------------------------025. Gold Dragon
Lv: 59
HP: 643 MP: 300 Element: Dark
ATK: 255 DEF: 37 Items: Recovery Tonic
MOVE: 5
Special attacks: Smackdown (R1 sweep; MP 8)
-tail sweep ahead of self knocks over enemies.
Dark Breath (R2 spread; MP 16)
-blow dark attribute breath at foes.
Cardish: Hard
Card attack: Dark dragon fills the field, causing elemental damage.
Found: Midoro Swamp
-----------------------------------------------------------------------------026. Altima
Lv: 26
HP: 785 MP: 600 Element: none
ATK: 255 DEF: 48 Items: Recovery Tonic, Red Apple
MOVE: 5
Special attacks: Wind Breath (R2 spread; MP 16)
-blow wind attribute breath short distance ahead.
Fire Breath (R2 spread; MP 16)
-blow fire attribute breath back and forth.
Water Breath (R2 spread; MP 16)
-blow water attribute breath at nearby enemies.
Smackdown (R1 sweep; MP 8)
-tail sweep ahead of self knocks over enemies.
Cardish: Very Hard
Card attack: Multiple Ultimas blow all-attribute breath.
Found: Job 101, (once unleashed:) Trial Cave, Sealed Ruins, other caves
-----------------------------------------------------------------------------027. Wild Hemo-ji
Lv: 13
HP: 63
MP: 40
Element: none
ATK: 58 DEF: 12 Items: Light Fragment
MOVE: 5
Special attacks:
Cardish: Easy

Card attack: Wild Hemo-ji hammer turns enemies into Hemo-jis


Found: Secret Path, Hell Plains, Jobs 50, 52, 54, 79
-----------------------------------------------------------------------------028. Wonderful Hemo-ji
Lv: 17
HP: 68
MP: 40
Element: none
ATK: 71 DEF: 13 Items: Power Jelly, Light Fragment
MOVE: 5
Special attacks: Hemo-ji Hammer (R1-ahead, F0; MP 16)
-physical attack on opponent, may miss.
Cardish: Hard
Card attack: Wonderful Hemo-ji hammer turns enemies into Hemo-jis
Found: Hell Plain, Secret Path, Job 91
-----------------------------------------------------------------------------029. Mage Hemo-ji
Lv: 31
HP: 115 MP: 200 Element: none
ATK: 125 DEF: 18 Items: Power Jelly
MOVE: 5
Special attacks:
Cardish: Hard
Card attack: Mage Hemo-ji hammer turns enemies into Hemo-jis
Found: Dartanelle Beach
-----------------------------------------------------------------------------030. Shaman Hemo-ji
Lv: 37
HP: 126 MP: 80
Element: none
ATK: 110 DEF: 19 Items: Magic Apple, Anti Hemo-ji
MOVE: 4
Special attacks: Restore (R3, F0; MP 24)
-revive fallen ally from current fight.
Cardish: Very Hard
Card attack: Shaman Hemo-ji hammer turns enemies into Hemo-jis
Found: Dartanelle Beach, Cariote Cave
-----------------------------------------------------------------------------031. King Hemo-ji
Lv: 40
HP: 116 MP: 60
Element: none
ATK: 147 DEF: 18 Items: Magic Apple, Power Jelly
MOVE: 5
Special attacks: Kiss Off (R1 ahead, F0; MP 32)
-instant death on close target.
Short Kiss Goodnight (R1 ahead, F0; MP 16)
-put nearby enemy to sleep.
Cardish: Very Hard
Card attack: King Hemo-ji hammer pounds field and turns all to Hemo-ji.
Found: Kutao Temple, Job 52

-----------------------------------------------------------------------------032. Ogre
Lv: 6
HP: 40
MP: 60
Element: None
ATK: 34 DEF: 5
Items: Herb
MOVE: 3
Special attacks:
Cardish: Very Easy
Card attack: Giant club hits all for physical damage.
Found: Trial Cave, Noalis Forest, Karkado Mountains, Hell Plains
-----------------------------------------------------------------------------033. Ogre Mage
Lv: 20
HP: 110 MP: 160 Element: Dark
ATK: 77 DEF: 7
Items: Magic Apple, Dark Fragment
MOVE: 4
Special attacks: Air Blast (R2, F1; MP 16)
-hits enemies with tornado.
Heat Shell (R2, F2; MP 16)
-roasts enemies with fire.
Water Crumble (R2, F1; MP 16)
-drowns enemies within field of attack.
Cardish: Easy
Card attack: Smash field with giant club twice.
Found: Hell Plains, Trial Cave, Secret Path, Jobs 40, 58, 91
-----------------------------------------------------------------------------034. Ogre Lord
Lv: 53
HP: 212 MP: 100 Element: Light
ATK: 252 DEF: 15 Items: Magic Apple
MOVE: 5
Special attacks: Air Blast (R2, F1; MP 16)
-hits enemies with tornado.
Heat Shell (R2, F2; MP 16)
-roasts enemies with fire.
Water Crumble (R2, F2; MP 16)
-drowns enemies within field of attack.
Cardish: Hard
Card attack: Massive club strikes several times on all monsters.
Found: Job 58, Trial Cave (disc 2)
-----------------------------------------------------------------------------035. Gas Cloud
Lv: 39
HP: 94
MP: 0
Element: none
ATK: 137 DEF: 42 Items: nothing
MOVE: 5
Special attacks: Normal attack can cause poison in target.
Cardish: Easy
Card attack: Fumes cover field and cause poison in all foes.

Found: White Bone Forest, Job 69


-----------------------------------------------------------------------------036. Stun Smog
Lv: 15
HP: 36
MP: 20
Element: none
ATK: 60 DEF: 20 Items: Flame Fragment
MOVE: 5
Special attacks: Normal attack can cause paralysis in target.
Scattering (R0, F1; MP 8)
-poisons foes around self.
Cardish: Very Easy
Card attack: Rain of dust paralyzes all opponents.
Found: Ruined City, Secret Path, Jobs 30, 90
-----------------------------------------------------------------------------037. Sleeping Gust
Lv: 45
HP: 112 MP: 25
Element: Light
ATK: 156 DEF: 47 Items: Mint, Vigor Seed
MOVE: 5
Special attacks: Scattering (R0, F1; MP 8)
-attempt to poison surrounding enemies.
Regular attack can put enemies to sleep.
Cardish: Easy
Card attack: Sleeping gas covers field, affecting all monsters.
Found: Ruined City, Job 90
-----------------------------------------------------------------------------038. Dark Fog
Lv: 46
HP: 115 MP: 30
Element: Dark
ATK: 159 DEF: 47 Items: Gravity Nut
MOVE: 5
Special attacks: Scattering (R0, F1; MP 8)
-cause paralysis in surrounding enemies.
Normal attack can cause gravity.
Cardish: Easy
Card attack: Dark fumes engulf the field and cause darkness damage.
Found: Ice Gallery
-----------------------------------------------------------------------------039. Sphere
Lv: 19
HP: 46
MP: 20
Element: Light
ATK: 75 DEF: 25 Items:
MOVE: 4
Special attacks: Banzai Run (R1 square, MP 0)
-self-destruct, damaging enemies nearby.
Cardish: Very Easy
Card attack: Rains explosive light energy onto field, damaging foes.

Found: South Wharf, Secret Path


-----------------------------------------------------------------------------040. Poltergeist
Lv: 48
HP: 118 MP: 30
Element: none
ATK: 163 DEF: 48 Items: Magic Apple
MOVE: 5
Special attacks: Banzai Run (R1 square; MP 0)
-self destruct, damaging nearby enemies.
Cardish: Easy
Card attack: Spirit ball drops on enemies and explodes.
Found: Kiska Marsh (disc 2)
-----------------------------------------------------------------------------041. Flame
Lv: 39
HP: 81
MP: 26
Element: Fire
ATK: 146 DEF: 12 Items: Herb, Red Talisman
MOVE: 5
Special attacks: Banzai Run (R0, F1 square; MP 0)
-self destruct to damage all surrounding enemies.
Cardish: Very Easy
Card attack: Ghostly flame fire-bombs field.
Found: Cariote Cave, Volcano Cave
-----------------------------------------------------------------------------042. Will-o-wisp
Lv: 47
HP: 88
MP: 34
Element: Dark
ATK: 161 DEF: 13 Items: Amazing Herb
MOVE: 5
Special attacks: Banzai Run (R1 square; MP 0)
-self-destruct, damaging surrounding enemies.
Cardish: Easy
Card attack: Envelop self in dark sphere and crash on top of enemies.
Found: Kutao Temple
-----------------------------------------------------------------------------043. Slime
Lv: 5
HP: 15
MP: 0
Element: Water
ATK: 26 DEF: 10 Items:
MOVE: 3
Special attacks:
Cardish: Very Easy
Card attack: Rain of tiny slimes, followed by giant slime for damage.
Found: Mormo Plain, Kiska Marsh, Lukae Riverbank, Trial Cave,
Ruined City, Jobs 3, 16
-----------------------------------------------------------------------------044. Poison Slime
Lv: 12

HP: 23
ATK: 48
MOVE: 3

MP: 20
DEF: 15

Element: Water
Items:

Special attacks:
Cardish: Very Easy
Card attack: Rain of slimes causes minor damage, followed by a large
slime for more damage.
Found: Noalis Forest, Job 10
-----------------------------------------------------------------------------045. Paralyze Ooze
Lv: 16
HP: 45
MP: 40
Element: Water
ATK: 69 DEF: 21 Items: Rue's Medicine
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Rain of ooze causes damage and paralysis.
Found: Secret Path, Jobs 35, 91
-----------------------------------------------------------------------------046. Stone Gel
Lv: 37
HP: 76
MP: 60
Element: Dark
ATK: 132 DEF: 37 Items: Gravity Nut
MOVE: 5
Special attacks: Goo Down (R1 ahead, F0; MP 16)
-cause gravity status in nearby enemy.
Cardish: Easy
Card attack: Rain of gels causes some damage and gravity to all foes.
Found: Midoro Swamp, Mormo Plain, Jobs 69, 74
-----------------------------------------------------------------------------047. Shade
Lv: 17
HP: 34
MP: 0
Element: none
ATK: 79 DEF: 10 Items: Steel Sword
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Ghostly apparition melts and transfers enemy HP to team.
Found: Ruined City
-----------------------------------------------------------------------------048. Night Caller
Lv: 48
HP: 101 MP: 0
Element: none
ATK: 199 DEF: 22 Items: Dark Fragment
MOVE: 5
Special attacks:

Cardish: Very Easy


Card attack: Twin ghosts dissolve and pass HP from monsters to team.
Found: Ruined City (disc 2), Ice Gallery, Job 90
-----------------------------------------------------------------------------049. Mortality Shadow
Lv: 55
HP: 118 MP: 0
Element:
ATK: 227 DEF: 25 Items: Wisdom Tablet
MOVE: 5
Special attacks:
Cardish: ease
Card attack: Shadow melts onto enemies, steals HP and gives to allies.
Found: Sky Castle
-----------------------------------------------------------------------------050. Slumber Flower
Lv: 6
HP: 33
MP: 30
Element: Earth
ATK: 28 DEF: 6
Items: Mint
MOVE: 3
Special attacks: Sleep Scent (R0, F2)
-put surrounding enemies to sleep with gas.
Cardish: Very Easy
Card attack: Shoots piercing vines to damage all enemies.
Found: Lukae Riverbank, Jobs 3
----------------------------------------------------------------------------051. Dandelion
Lv: 19
HP: 52
ATK: 61
MOVE: 3

MP: 60
DEF: 10

Element: Earth
Items: Rue's Medicine

Special attacks: Paralysis Scent (R0, F2; MP?)


-Paralyze enemies in range with gas
Cardish: Easy
Card attack: Dandelion blooms and whips monsters with vines.
Found: Kaoyan Forest, Job 20
-----------------------------------------------------------------------------052. Tulip
Lv: 28
HP: 97
MP: 70
Element: Earth
ATK: 99 DEF: 16 Items: Memory Plant
MOVE: 4
Special attacks: Confusion Scent (R0, F2; MP 16)
-cause confusion in surrounding enemies.
Cardish: Hard
Card attack: Tulip grows from bulb and stabs field with sharp vines.
Found: Kaoyan Forest, Lukae Riverbank

-----------------------------------------------------------------------------053. Maneater
Lv: 22
HP: 102 MP: 50
Element: Earth
ATK: 108 DEF: 15 Items: Tem's Root
MOVE: 4
Special attacks: Seed Spray (R3, F0; MP 2)
-toss seed onto an enemy's head.
Cardish: Very Easy
Card attack: Sharp thorns rain on all enemies.
Found: Mt. Amaidar Path, Roma Lake Shore, Sealed Ruins
Jobs 50, 51, 54, 90
-----------------------------------------------------------------------------054. Lifesucker
Lv: 48
HP: 157 MP: 80
Element: Earth
ATK: 199 DEF: 24 Items: Earth Fragment
MOVE: 5
Special attacks: Seed Spray (R3, F1; MP 4)
-toss seed at single opponent.
Cardish: Easy
Card attack: Rain of pointy branches and seeds on all monsters.
Found: Sealed Ruins
-----------------------------------------------------------------------------055. Armor Eater
Lv: 36
HP: 234 MP: 200 Element: Earth
ATK: 127 DEF:
Items: Tem's Root
MOVE: 5
Special attacks: Restore (R0, F3; MP 87)
-randomly revive fallen allies from current fight.
Seed Spray (R3, F0; MP 2)
-toss seed onto single enemy's head.
Cardish: Hard
Card attack: Massive damage on all with barrage of seeds and vines.
Found: Mt. Amaidar Path, Sealed Ruins
-----------------------------------------------------------------------------056. Pen-Pen Plant
Lv: 23
HP: 99
MP: 0
Element: Wind
ATK: 100 DEF: 15 Items:
MOVE: 4
Special attacks: Paralysis Scream (R0, F2; MP 8)
-paralyze surrounding opponents.
Cardish: Very Easy
Card attack: Damage plus chance of paralysis on all enemies
Found: Kaoyan Forest, Romastor River, Job 49
------------------------------------------------------------------------------

057. Alraune
Lv: 26
HP: 103 MP: 20
ATK: 106 DEF: 16
MOVE: 4

Element: none
Items:

Special attacks: Paralysis Scream (R0, F2; MP 8)


-cause paralysis in surrounding enemies.
Cardish: Easy
Card attack: Tornado and lightning storm paralyzes enemies.
Found: Noalis Forest, Romastor River, Kaoyan Forest, Job 49
-----------------------------------------------------------------------------058. Dryad
Lv: 35
HP: 134 MP: 26
Element: none
ATK: 133 DEF: 19 Items: Falcon Statue
MOVE: 4
Special attacks: Silent Scream (R0, F2; MP 18)
-cause silence in surrounding enemies.
Cardish: Hard
Card attack: Silence all monsters on field.
Found: Dartanelle Beach, Kaoyan Forest
-----------------------------------------------------------------------------059. Mandrake
Lv: 51
HP: 201 MP: 80
Element: none
ATK: 185 DEF: 24 Items:
MOVE: 5
Special attacks: Unholy Scream (R0, F2; MP 32)
-cause instant death to surrounding enemies.
Cardish: Hard
Card attack: Deadly cry can cause death in half of monsters.
Found: Dartanelle Beach (disc 2), Job 90
-----------------------------------------------------------------------------060. Poison Mushroom
Lv: 1
HP: 24
MP: 16
Element: none
ATK: 19 DEF: 6
Items: Gravity Nut
MOVE: 3
Special attacks: Gravity Spore (R0, F2)
-Cause gravity status to all enemies in area.
Cardish: Very Easy
Card attack: Emits gas that freezes enemies in place.
Found: Tohde Bridge, Noalis Forest, Jobs 10, 75
-----------------------------------------------------------------------------061. Fungus
Lv: 24
HP: 102 MP: 38
Element: none
ATK: 83 DEF: 15 Items: Amazing Herb

MOVE: 4
Special attacks: Sleep Spore (R0, F2; MP 8)
-put surrounding enemies to sleep.
Cardish: Very Easy
Card attack: Gas emitted puts enemies to sleep.
Found: Noalis Forest, Romastor River, Job 75
-----------------------------------------------------------------------------062. Myconid
Lv: 47
HP: 174 MP: 50
Element: none
ATK: 143 DEF: 24 Items: Rue's Medicine
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Laughter emits gas that paralyzes all foes.
Found: Noalis Forest, Jobs 49, 75
-----------------------------------------------------------------------------063. Wyvern
Lv: 15
HP: 64
MP: 50
Element: Wind
ATK: ?
DEF: 8
Items: nothing
MOVE: 5
Special attacks: Air Blast (R2, F1; MP ?)
-Wind power rips through enemies.
Cardish: Hard
Card attack: Wings send deadly winds to pummel foes.
Found: Karkado Mountain Range, Astorny Bridge, Job 75
-----------------------------------------------------------------------------064. Shuternelle
Lv: 27
HP: 126 MP: 70
Element: Earth
ATK: 118 DEF: 14 Items: Yellow Talisman
MOVE: 5
Special attacks: Earth Swirl (R2, F1; MP 24)
-create dirt vortex to pummel enemies.
Cardish: Hard
Card attack: Powerful wings cause earth damage to all monsters.
Found: Mt. Amaidar Path, Job 49
-----------------------------------------------------------------------------065. Hell Kite
Lv:
HP:
MP:
Element:
ATK:
DEF:
Items:
MOVE:
Special attacks:
Cardish: ease

Card attack: Name


Found:
-----------------------------------------------------------------------------066. Dragoon
Lv: 17
HP: 79
MP: 60
Element: Dark
ATK: 79 DEF: 10 Items: General Tonic
MOVE: 5
Special attacks: Paralysis Swirl (R2, F1; MP 28)
-chance of paralyzing with whipping winds.
Cardish: Easy
Card attack: Powerful wings blow dark magic at enemies.
Found: Roma Lake Shore, Jobs 29, 51
-----------------------------------------------------------------------------067. Roc
Lv: 7
HP: 28
MP: 32
Element: none
ATK: 44 DEF: 7
Items: Gravity Nut
MOVE: 5
Special attacks: Heavy Eyes (R2, F1; MP 16)
-induce gravity status in all enemies in area.
Cardish: Very Easy
Card attack: Eye beams cause gravity in all monsters.
Found: Corelia Pass, Astorny Bridge, Jobs 7, 18, 19, 75
-----------------------------------------------------------------------------068. Crimson Roc
Lv: 13
HP: 38
MP: 25
Element: none
ATK: 56 DEF: 7
Items: Harmony Needle
MOVE: 5
Special attacks: Hypno Eyes (R2, F1; MP 16)
-Cause Silence on all within field of attack
Cardish: Very Easy
Card attack: Eye beams cause silence in all enemies.
Found: Noalis Forest, Dongle Cape, Jobs 10, 11, 19, 36
-----------------------------------------------------------------------------069. Phoenix
Lv: 55
HP: 146
MP: 80
Element: Fire
ATK: 194 DEF: 20 Items: Rue's Medicine
MOVE: 5
Special attacks: Paralysis Swirl (R2, F1; MP 28)
-paralyze opponents with wind from wings.
Cardish: Easy
Card attack: Flashing eyes paralyze all enemies.
Found: Corelia Pass, Volcano Cave, Job 75
------------------------------------------------------------------------------

070. Cassowary
Lv: 23
HP: 59
ATK: 90
MOVE: 5

MP: 90
DEF:

Element: Fire
Items:

Special attacks: Fireball (R2, F1; MP 16)


-scorch enemies with breath of fire.
Cardish: Hard
Card attack: Giant fireball fries all enemies.
Found: Astorny Bridge, Job 45
-----------------------------------------------------------------------------071. Cockatrice
Lv: 48
HP: 134 MP: 30
Element: none
ATK: 181 DEF: 20 Items:
MOVE: 5
Special attacks: Medusa Glance (R2, F1; MP 16)
-cause paralysis in victims.
Cardish: Hard
Card attack: Diving birds of light slash with sharp beaks.
Found: Astorny Bridge
-----------------------------------------------------------------------------072. Suzaku
Lv: 54
HP: 143 MP: 120 Element: Fire
ATK: 192 DEF: 20 Items: nothing
MOVE: 5
Special attacks: Inferno Sphere (R3 ahead, F2; MP 24)
-spit giant exploding fireball.
Cardish: Hard
Card attack: Firebird immolates the field, causing fire damage.
Found: Volcano Cave
-----------------------------------------------------------------------------073. Dragon Fly
Lv: 47
HP: 145 MP: 40
Element: none
ATK: 178 DEF: 29 Items:
MOVE: 5
Special attacks: Blast (R1 ahead, F0; MP 8)
-lightning ball attack on nearby enemy
Cardish: Very Easy
Card attack: Wings plow paralyzing smoke onto field.
Found: Cariote Cave, South Wharf (disc 2), Volcano Cave
-----------------------------------------------------------------------------074. Hunter Fly
Lv: 37
HP: 129 MP: 30
Element: Wind
ATK: 160 DEF: 28 Items: Green Talisman

MOVE: 5
Special attacks: Blast (R1 ahead, F0; MP 8)
-ball of thunder harms nearby enemy.
Cardish: Easy
Card attack: Insect wings blow poisonous smoke on all enemies.
Found: Dongle Cape
-----------------------------------------------------------------------------075. Bomber Fly
Lv: 18
HP: 59
MP: 15
Element: Dark
ATK: 82 DEF: 15 Items: Wind Fragment
MOVE: 5
Special attacks: Bazai Run (R1 square; MP 0)
-self-destruct, damaging enemies nearby.
Cardish: Very Easy
Card attack: Fly buzzes then self-destructs, damaging all opponents.
Found: South Wharf, Job 45
-----------------------------------------------------------------------------076. Cave Bat
Lv: 2
HP: 15
MP: 0
Element: None
ATK: 26 DEF: 5
Items: Herb
MOVE: 5
Special attacks: Normal attack sometimes absorbs HP equal to damage.
Cardish: Very Easy
Card attack: Flock of bats steals some HP and gives it to party.
Found: Trial Cave, Noalis Forest
-----------------------------------------------------------------------------077. Vampire Bat
Lv: 45
HP: 154 MP: 60
Element: Wind
ATK: 174 DEF: 22 Items: nothing
MOVE: 5
Special attacks: Restore (R0, F3; MP 24)
-Return fallen allies to the battlefield.
Cardish: Very Easy
Card attack: Bats divebomb enemies and steal HP for party.
Found: Trial Cave (disc 2), Ice Gallery
-----------------------------------------------------------------------------078. Polar Bat
Lv: 48
HP: 161 MP: 70
Element: Light
ATK: 181 DEF: 22 Items: Amazing Herb
MOVE: 4
Special attacks: Supersonic Wave (R2 spread; MP 6)
-power of sound confuses opponents.
Normal attack can absorb HP.

Cardish: Easy
Card attack: Mystical bats steal enemy HP and give it to your party.
Found: Sealed Ruins, Trial Cave (disc 2)
-----------------------------------------------------------------------------079. Master Gargoyle
Lv: 49
HP: 178 MP: 180 Element: none
ATK: 232 DEF: 34 Items:
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Gargoyle forms and paralyzes enemies with terrain.
Found: Sky Castle
-----------------------------------------------------------------------------080. Abyssar Gargoyle
Lv: 34
HP: 97
MP: 48
Element: Light
ATK: 146 DEF: 21 Items:
MOVE: 5
Special attacks: Stone Morph (R0, F0; MP 24)
-raise own physical defense by turning to stone.
Cardish: Easy
Card attack: Gargoyle forms from shards and paralyzes all enemies.
Found: Mt. Amaidar Path, Job 29
-----------------------------------------------------------------------------081. Crystal Gargoyle
Lv: 35
HP: 98
MP: 100 Element: Wind
ATK: 148 DEF: 22 Items:
MOVE: 5
Special attacks: Crystal Morph (R0, F0; MP 32)
-raise own defense by hardening body.
Cardish: Hard
Card attack: Garloyle forms and uses magic to paralyze all enemies.
Found: Mt. Amaidar Path, Job 49
-----------------------------------------------------------------------------082. Doommonger
Lv: 40
HP: 116 MP: 110 Element: none
ATK: 170 DEF: 25 Items: Super Potent Apple
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, 2X3 square; MP 20)
-darkness dome area attack.
Cardish: Very Easy
Card attack: Summons evil demon to hurt all monsters.
Found: Tolarka Castle Ruins, Jobs 59, 63

-----------------------------------------------------------------------------083. Gatekeeper
Lv: 51
HP: 165 MP: 200 Element: Wind
ATK: 222 DEF: 31 Items:
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, 3x3 square; MP 36)
-dark elemental area assault.
Cardish: Easy
Card attack: Evil demon assaults all monsters on field.
Found: Kutao Temple
-----------------------------------------------------------------------------084. Hell Guardian
Lv: 53
HP: 169 MP: 150 Element: none
ATK: 228 DEF: 32 Items: General Tonic
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, F2; MP 36)
-dark elemental area assault.
Cardish: Hard
Card attack: Demon from hell drains away HP with dark power.
Found: Kutao Temple
-----------------------------------------------------------------------------085. Zombie
Lv: 38
HP: 259 MP: 0
Element: Dark
ATK: 135 DEF: 21 Items: Recovery Tonic
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Hands of the dead rise from the ground to cause pain.
Found: Midoro Swamp, Jobs 69, 74
-----------------------------------------------------------------------------086. Corpse
Lv: 38
HP: 259 MP: 30
Element: Dark
ATK: 135 DEF: 21 Items: Memory Plant
MOVE: 5
Special attacks: Body Fluids (R1 ahead, F0; MP 16)
-throw up on enemy, causing confusion.
Cardish: Easy
Card attack: Giant undead hands cause much pain to the living.
Found: Midoro Swamp, Kiska Marsh (disc 2)
-----------------------------------------------------------------------------087. Ghoul
Lv: 51
HP: 331 MP: 50
Element: Water
ATK: 167 DEF: 24 Items: General Tonic

MOVE: 5
Special attacks: Body Fluids (R1 ahead, F0; MP 16)
-vomit on foe to cause confusion.
Normal attack can cause paralysis.
Cardish: Hard
Card attack: Giant zombie hands rise from ground and strike all.
Found: Job 91, Secret Path
-----------------------------------------------------------------------------088. Skeleton
Lv:
HP: 51
MP: 0
Element: Earth
ATK: 87 DEF: 12 Items: Steel Sword
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Name
Found: Secret Path, Ruined City, Job 35
-----------------------------------------------------------------------------089. Skull Warrior
Lv: 20
HP: 69
MP: 0
Element: Water
ATK: 112 DEF: 14 Items: Steel Armor
MOVE: 5
Special attacks: Normal attack is spear R2.
Cardish: Easy
Card attack: Barrage of light arrows hit all enemies.
Found: Secret Path, Kutao Temple, Job 35
-----------------------------------------------------------------------------090. Skull Knight
Lv: 54
HP: 173 MP: 100 Element: Fire
ATK: 250 DEF: 27 Items:
MOVE: 5
Special attacks: Restore (R3, F0; MP 24)
-revive fallen ally from current fight, up to 2.
Cardish: Easy
Card attack: Devastating arrows of light pierce all enemies.
Found: Kutao Temple
-----------------------------------------------------------------------------091. Skull King
Lv: 65
HP: 229 MP: 180 Element: Dark
ATK: 255 DEF: 28 Items: Black Talisman
MOVE: 5
Special attacks: Normal attack is R2 (spear).
Dark Extreme - (R2, F2; MP 20)
-darkness attack envelops enemies.

Cardish: Hard
Card attack: Light spears cause massive damage to all foes on field.
Found: Kutao Temple
-----------------------------------------------------------------------------092. Ghost
Lv: 13
HP: 61
MP: 0
Element: Water
ATK: 71 DEF: 10 Items: Herb
MOVE: 5
Special attacks: Can absorb HP through normal attacks.
Cardish: Very Easy
Card attack: Spirit steal HP from enemies and gives to party.
Found: Secret Path, Jobs 35, 40, 91
-----------------------------------------------------------------------------093. Phantom
Lv:
HP: 66
MP: 60
Element: Wind
ATK: 62 DEF: 10 Items:
MOVE: 5
Special attacks: Possession (R1, F0 - directly ahead; MP 24)
-confuse single foe by possessing him/her.
Cardish: Easy
Card attack: Ghostly apparition steals HP from monsters for party.
Found: Secret Path, Job 35
-----------------------------------------------------------------------------094. Nether Ghost
Lv: 54
HP: 216 MP: 188 Element: Light
ATK: 173 DEF: 22 Items:
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Ghostly apparition sucks HP from enemies and gives to you.
Found: White Bone Forest, Job 93
-----------------------------------------------------------------------------095. Death Bringer
Lv: 39
HP: 176 MP: 180 Element: Dark
ATK: 183 DEF: 21 Items: Magic Apple
MOVE: 5
Special attacks: Dark Extreme (R2, F2; MP 20)
-cast darkness dome over foes.
Cardish: Very Easy
Card attack: Evil spirit summons dark energy to attack monsters.
Found: Sky Castle, White Bone Forest
------------------------------------------------------------------------------

096. Death God


Lv: 52
HP: 222 MP: 240
ATK: 224 DEF: 25
MOVE: 5

Element: Dark
Items: Recovery Tonic

Special attacks: Dark Extreme (R2, F2; MP 20)


-envelop enemies in dark magic.
Dark Seduction (R1 ahead, F0; MP 32)
-suck away soul, causing instant death.
Cardish: Easy
Card attack: Grim Reaper's scythe slashes all for heavy damage.
Found: Sky Castle, White Bone Forest
-----------------------------------------------------------------------------097. Litch
Lv: 53
HP: 226 MP: 270 Element: Dark
ATK: 228 DEF: 25 Items: Hybrid Mag Apple
MOVE: 5
Special attacks: Air Blast (R2, F2; MP 16)
-magic wind area attack.
Land Ax (R2, F2; MP 16)
-earth magic area attack.
Darkest Seduction (R1 ahead, F0; MP 32)
-steal soul to cause instant death.
Normal attack is R3 sweep (rod).
Cardish: Hard
Card attack: Scythe flies about field causing heavy damage.
Found: White Bone Forest, Job 93
-----------------------------------------------------------------------------098. Death Lord
Lv: 62
HP: 272 MP: 300 Element: Dark
ATK: 255 DEF: 28 Items: Wisdom Tablet
MOVE: 5
Special attacks: Water Crumble (R2, F2; MP 16)
-suck enemies into water vortex.
Heat Shell (R2, F1; MP 16)
-toast enemies with fire.
Dark Seduction (R1 ahead, F0; MP 32)
-lure soul away, causing instant death.
Cardish: Hard
Card attack: Giant scythe spins endlessly, slashing all monsters.
Found: Sky Castle
-----------------------------------------------------------------------------099. Dwarf Behemoth
Lv: 53
HP: 12
MP: 50
Element: none
ATK: 132 DEF: 96 Items: Soul Herb
MOVE: 5
Special attacks: Bell (R1 ahead, F0; MP 50)

-drop a bell over opponent and ring it like crazy.


Cardish: Very Hard
Card attack: Giant bells hammer-thrown at field to mash all enemies.
Found: Kutao Temple (during and after Job 98)
-----------------------------------------------------------------------------100. Golem
Lv:
HP: 94
MP: 30
Element: none
ATK: 79 DEF: 19 Items:
MOVE: 4
Special attacks:
Cardish: Easy
Card attack: Golem summons boulders to rain down on field.
Found: Secret Path, Jobs 35, 91
-----------------------------------------------------------------------------101. Iron Golem
Lv: 51
HP: 306 MP: 50
Element: Earth
ATK: 222 DEF: 48 Items: Tough Alloy
MOVE: 5
Special attacks:
Cardish: Hard
Card attack: Pounds enemies with heavy iron spheres.
Found: Mt. Amaidar Path (disc 2), Kutao Temple
-----------------------------------------------------------------------------102. Crystal Golem
Lv: 47
HP: 297 MP: 90
Element: Light
ATK: 214 DEF: 47 Items: Light Fragment
MOVE: 5
Special attacks: Crystal Morph (R0, F0; MP 32)
-harden body to raise physical defense.
Cardish: Hard
Card attack: Barrage of crystals cause heavy damage to all.
Found: Kutao Temple
-----------------------------------------------------------------------------103. Master Golem
Lv: 52
HP: 313 MP: 120 Element: Light
ATK: 228 DEF: 49 Items: Light Fragment
MOVE: 5
Special attacks: Magic Shield (R2, F1; MP 16)
-raise allies' defense against elemental magic.
Cardish: Hard
Card attack: Rain of heavy gold causes massive damage to all monsters.
Found: Kutao Temple

-----------------------------------------------------------------------------104. Mechanical Doll


Lv: 4
HP: 109 MP: 20
Element: none
ATK: 140 DEF: 19 Items: Gravity Nut
MOVE: 5
Special attacks: Gravity Thread (R1 ahead, F0; MP 16)
-cause gravity in opponent by tying them up.
Cardish: Easy
Card attack: Puppet strings tie up all enemies, cause gravity.
Found: White Bone Forest (?), Sky Castle
-----------------------------------------------------------------------------105. Talking Tina
Lv: 43
HP: 124 MP: 30
Element: none
ATK: 154 DEF: 21 Items: Hybrid Mag Apple
MOVE: 5
Special attacks: Gravity Thread (R1 ahead, F0; MP 16)
-cause gravity in opponent by tying them up.
Cardish: Easy
Card attack: String attack causes gravity in all opponents.
Found: Kutao Temple
-----------------------------------------------------------------------------106. Marionette
Lv: 48
HP: 131 MP: 35
Element: none
ATK: 163 DEF: 22 Items: Gravity Nut, White Talisman
MOVE: 5
Special attacks: Gravity Thread (R1 ahead, F0; MP 16)
-tie down opponent with string.
Cardish: Easy
Card attack: Web of string freezes all opponents in place.
Found: Kutao Temple
-----------------------------------------------------------------------------107. SA-100
Lv:
HP: 63
MP: 10
Element: none
ATK: 102 DEF: 17 Items:
MOVE: 4
Special attacks:
Cardish: Easy
Card attack: Non-elemental explosion from cannon fire.
Found: Galecki Falls
-----------------------------------------------------------------------------108. PA-200
Lv:
HP: 53
MP: 20
Element: none
ATK: 90 DEF: 15 Items: nothing

MOVE: 4
Special attacks: Cannon (R2 spread; MP 4)
-spray machine-gun fire.
Cardish: Very Easy
Card attack: Twin machine-gun arms spray all enemies for damage.
Found: Galecki Falls, Job 25
-----------------------------------------------------------------------------109. CAA-5
Lv: 40
HP: 135 MP: 50
Element: none
ATK: 199 DEF: 29 Items: Light Alloy
MOVE: 4
Special attacks: Laser Cannon (R0, F3 line; MP 8)
-fires laser medium distance in straight line.
Cardish: Hard
Card attack: Twin laser gun arms zap all opponents.
Found: Academy HQ
-----------------------------------------------------------------------------110. Interceptor
Lv: 19
HP: 90
MP: 0
Element: none
ATK: 100 DEF: 14 Items: nothing
MOVE: 5
Special attacks:
Cardish: Hard
Card attack: Machine flies up and strafes field with gunfire.
Found: Battleship lounge, Academy HQ
-----------------------------------------------------------------------------111. Prowler
Lv: 11
HP: 63
MP: 0
Element: none
ATK: 71 DEF: 11 Items:
MOVE: 5
Special attacks: Normal attack is R3 spread (shotgun).
Cardish: Easy
Card attack: Prowler rises from field and fires a scatter shot.
Found: Galecki Falls
-----------------------------------------------------------------------------112. Gunner Pod
Lv: 21
HP: 93
MP: 0
Element: none
ATK: 106 DEF: 15 Items: Bomb
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Gunner on rooftop blasts enemies with powerful laser.

Found: Academy HQ, Galecki Falls


-----------------------------------------------------------------------------113. Intruder
Lv: 49
HP: 182 MP: 0
Element: none
ATK: 176 DEF: 22 Items: Bomb, Big Bomb
MOVE: 5
Special attacks: Shoots spread R2
Cardish: Hard
Card attack: Searches city and sweeps enemies with machine-gun fire.
Found: Job 57, Secret Academy Base, Academy HQ, Battleship (disc 2)
-----------------------------------------------------------------------------114. Gun Trap
Lv: 12
HP: 85
MP: 0
Element: none
ATK: 140 DEF: 14 Items: Shimmer Stone
MOVE: 0
Special attacks: Normal attack - R2 F1 (cross fire)
Cardish: Very Easy
Card attack: Trio of gun traps riddle enemies with bullets.
Found: Galecki Falls
-----------------------------------------------------------------------------115. Shotgun Trap
Lv: 13
HP: 85
MP: 0
Element: none
ATK: 143 DEF: 14 Items: Shimmer Stone
MOVE: 0
Special attacks: Normal attack is R3 spread
Cardish: Easy
Card attack: Single burst shot hits entire field.
Found: Battleship deck, Galecki Falls
-----------------------------------------------------------------------------116. Cannon Trap
Lv: 14
HP: 89
MP: 0
Element: none
ATK: 147 DEF: 14 Items:
MOVE: 0
Special attacks: Normal attack is a R2, F1 cross ahead
Cardish: Hard
Card attack: Gun on mount fires single long-range laser burst.
Found: Battleship deck, Galecki Falls
-----------------------------------------------------------------------------117. Diekbeck
Cardish: automatic
Card attack: Unloads mini-Diekbecks all over field, then smashes them

to cause explosions.
Found: Job 98
-----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.2 WANTED MONSTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

When hunting for wanted monsters, you have to first look at its poster in the
region's Hunter's Guild, then go to the appropriate location. Remember that
the wanted monster will not appear all of the time! When it does appear, it
does so after you've selected your characters for the fight. If all you want
is to find the wanted monster and it doesn't appear, just exit the fight and
try again.
Note 1: Each group of 6 monsters is restricted to either Disc 1 or Disc 2. In
Disc 1, since you can't roam the world freely, be sure to finish hunting all
wanted monsters in a region before you take off for the next one.
Note 2: Wanted monsters often carry good valuable items, so be sure to have
Lutz steal them before you kill them.
The monsters are listed by the order they appear in the Hunter's Guild list.
They are also conveniently sorted by region in this way. In the list, there
will be 6 monsters from the first region for Disc 1, then 6 for Disc 2, then 6
monsters from the second region for Disc 1, then 6 for Disc 2, etc.
-----------------------------------------------------------------------------W1. Garius
Monster Type: Slime
Lv: 10
HP: 20
MP: 0
Move: 3
ATK: 39 DEF: 12
Item: Magic Apple
Special attacks:
Found: Eteru Isle, Tohde Bridge
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W2. Odyessa
Monster Type: Slumber Flower
Lv: 10
HP: 37
MP: 20
Move: 4
ATK: 39 DEF: 7
Item: Insomnia Card
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W3. Razorback
Monster Type: Opossum
Lv: 10
HP: 30
MP: 30
Move: 4
ATK: 39 DEF: 6
Item: Magic Apple

Special attacks:
Found: Eteru Isle, Mormo Plain (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W4. Calamitos
Monster Type: Dragon Fly
Lv: 10
HP: 32
MP: 40
Move: 4
ATK: 43 DEF: 8
Item: Herb
Special attacks: Blast (R1 ahead, F0)
-cast ball of light and thunder for damage.
Found: Eteru Isle, Lukae Riverbank (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W5. Terminus
Monster Type: Zombie
Lv: 10
HP: 56
MP: 36
Move: 5
ATK: 39 DEF: 7
Item: Iron Knife
Special attacks:
Found: Eteru Isla, Kiska Marsh (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W6. Alphaium
Monster Type: Poison Slime
Lv: 10
HP: 20
MP: 60
Move: 5
ATK: 39 DEF: 12
Item: Soothing Ring
Special attacks: Goo Spew (R1 ahead, F0)
-spit poison
Found: Eteru Isle, Kiska Marsh (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W7. Phreaker
Monster Type: Ghoul
Lv: 57
HP: 311 MP: 311 Move: 5
ATK: 177 DEF: 28
Item: Diablo Edge
Special attacks: Normal attack can cause paralysis.
Body Fluids (R1 ahead, F0; MP 16)
-cause confusion in foe by vomiting on them.
Found: Eteru Isle, Tohde Bridge (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W8. Shiverall
Monster Type: Night Caller
Lv: 57

HP: 110 MP: 0


ATK: 217 DEF: 23
Item: Life Fruit

Move: 5

Special attacks:
Found: Eteru Isle, Mormo Plain (disc 2)
Reward: 450 G, 3 Merits
-----------------------------------------------------------------------------W9. Gahveone
Monster Type: Myconid
Lv: 57
HP: 226 MP: 60
Move: 5
ATK: 158 DEF: 25
Item: Super General Tonic
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W10. Strike King
Monster Type: Cobra
Lv: 57
HP: 204 MP: 70
Move: 5
ATK: 177 DEF: 25
Item: Mind Smasher
Special attacks:
Found: Eteru Isle, Lukae Riverbank (disc 2)
Reward: 450 G, 3 Merits
-----------------------------------------------------------------------------W11. Winky Hugger
Monster Type: Dark Fog
Lv: 57
HP: 343 MP: 50
Move: 5
ATK: 177 DEF: 13
Item: Slumber Blade
Special attacks: Scattering (R0, F1; MP 8)
-cause poison by dispersing gaseous body onto foes.
Found: Eteru Isle, Lukae Riverbank
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W12. Will Sapper
Monster Type: Phantom
Lv: 57
HP: 198 MP: 90
Move: 5
ATK: 177 DEF: 23
Item: Vitality Fruit
Special attacks: Normal attack can absorb the HP caused in damage.
Possession (R1 ahead, F0; MP 24)
-cause confusion in foe by momentary possession.
Found: Eteru Isle, Kiska Marsh (disc 2)
Reward: 450 G, 3 Merits
------------------------------------------------------------------------------

W13. Buzzcutter
Monster Type: Bomber Fly
Lv: 14
HP: 42
MP: 80
Move: 5
ATK: 58 DEF: 11
Item: Bomb
Special attacks:
Found: Forestamore, Astorny Bridge (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W14. Glint
Monster Type: Cockatrice
Lv:
HP: 41
MP: 60
Move: 5
ATK: 58 DEF: 7
Item: Magnetic Belt
Special attacks: Medusa Glance (R2, F1; MP 16)
-paralyze enemies with power of eyes.
Found: Forestamore, Karkado Mountain Range (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W15. Rotmonger
Monster Type: Zombie
Lv: 14
HP: 76
MP: 0
Move: 4
ATK: 52 DEF: 9
Item: Steel Armor
Special attacks:
Found: Forestamore, Corelia Pass (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W16. Seedinator
Monster Type: Lifesucker (the wanted poster calls it a Ghost Tree)
Lv: 14
HP: 92
MP: 40
Move: 5
ATK: 58 DEF: 2
Item: Magic Apple
Special attacks:
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W17. Howlers
Monster Type: Attack Dog
Lv: 14
HP: 53
MP: 60
Move: 5
ATK: 63 DEF: 8
Item: Fur Cape
Special attacks:
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits

-----------------------------------------------------------------------------W18. Temptropla
Monster Type: Alraune
Lv: 14
HP: 46
MP: 60
Move: 5
ATK: 58 DEF: 9
Item: Amazing Herb
Special attacks: Paralysis Scream (R0, F2; MP 8)
-cause paralysis in surrounding enemies.
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W19. Nibbler
Monster Type: Crypt Rat
Lv: 57
HP: 165 MP: 50
Move: 5
ATK: 177 DEF: 23
Item: Rad's Reagent
Special attacks:
Found: Forestamore, Astorny Bridge (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W20. Backbiter
Monster Type: Wild Dog
Lv: 57
HP: 220 MP: 0
Move: 5
ATK: 217 DEF: 23
Item: Platinum Robe
Special attacks:
Found: Forestamore, Karkado Mt. Range (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W21. BTL-DK
Monster Type: PA-200
Lv: 57
HP: 13
MP: 64
Move: 5
ATK: 138 DEF: 98
Item: Mysterious Ore
Special attacks:
Found: Forestamore, Karkado Mt. Range (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W22. Hellspawn
Monster Type: Fire Dragon
Lv: 57
HP: 722 MP: 110 Move: 5
ATK: 255 DEF: 37
Item: Red Talisman
Special attacks: Fire Breath (R2 spread; MP 16)
-area sweep with fire element breath.

Found: Forestamore, Karkado Mountain Range (disc 2)


Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W23. Aurora
Monster Type: Ghost
Lv: 57
HP: 198 MP: 0
Move: 5
ATK: 177 DEF: 23
Item: Life Fruit
Special attacks:
Found: Forestamore, Noalis Forest (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W24. Vorforea
Monster Type: Wyvern
Lv: 57
HP: 275 MP: 120 Move: 5
ATK: 217 DEF: 23
Item: Wind Fragment
Special attacks: Air Blast (R2, F1; MP 16)
-tornado attack.
Found: Forestamore, Noalis Forest (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W25. Screamer
Monster Type: Crimson Roc
Lv: 18
HP: 66
MP: 40
Move: 5
ATK: 75 DEF: 9
Item: Red Talisman
Special attacks: Hypno Eyes (R2, F1; MP 16)
-cause silence in all foes it hits.
Found: North Sularto, Galecki Falls (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W26. Flegrocapella
Monster Type: Alraune
Lv: 18
HP: 62
MP: 30
Move: 5
ATK: 75 DEF: 11
Item: Magic Apple
Special attacks: Paralysis Scream (R0, F2; MP 8)
-paralyze enemies around self.
Found: North Sularto, Galecki Falls (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W27. Gohran
Monster Type: Venom Hound
Lv: 18
HP: 68
MP: 100 Move: 5
ATK: 82 DEF: 10
Item: Fur Cape

Special attacks: Dark Breath (R2 spread; MP 16)


-Dark elemental breath on all nearby enemies.
Found: North Sularto, Sabi Wilds (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W28. Psychonitor
Monster Type: PA-200
Lv: 18
HP: 92
MP: 50
Move: 4
ATK: 67 DEF: 6
Item: Shimmer Stone
Special attacks: Cannon (R2 spread; MP 4)
-fire machine guns at all in range.
Found: North Sularto, Ruined City (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W29. Vamp Spore
Monster Type: Myconid
Lv: 18
HP: 69
MP: 40
Move: 5
ATK: 11 DEF: 11
Item: Emblem of Lark
Special attacks:
Found: North Sularto, Sabi Wilds (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W30. Razorbeak
Monster Type: Roc
Lv: 18
HP: 66
MP: 30
Move: 5
ATK: 75 DEF: 9
Item: nothing
Special attacks: Heavy Eyes (R2, F1; MP 16)
-induce gravity status in opponents.
Found: North Sularto, Ruined City (disc 1)
Reward: 300G, 2 Merits
-----------------------------------------------------------------------------W31. Pestario
Monster Type: Gas Gloud
Lv: 57
HP: 221 MP: 0
Move: 5
ATK: 177 DEF: 13
Item: Mint
Special attacks:
Found: North Sularto, Galecki Falls (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W32. Soulizar
Monster Type: Hell Guardian
Lv: 57

HP: 178 MP: 250 Move: 5


ATK: 237 DEF: 32
Item: Recovery Tonic
Special attacks:
Found: North Sularto, Sabi Wilds (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W33. Deudas
Monster Type: Skull Knight
Lv: 57
HP: 208 MP: 120 Move: 5
ATK: 255 DEF: 28
Item: Super Alloy Spear
Special attacks:
Found: North Sularto, Galecki Falls (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W34. Celluloid
Monster Type: CAA-5
Lv: 57
HP: 178 MP: 70
Move: 5
ATK: 197 DEF: 32
Item: Shimmer Stone
Special attacks: Laser Cannon (R0, F3 ahead; MP 8)
-fires laser in straight line ahead medium distance.
Found: North Sularto, Ruined City (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W35. Spooky Slot
Monster Type: PA-200
Lv: 57
HP: 128 MP: 100 Move: 5
ATK: 217 DEF: 32
Item: Antipersonnel Bomb
Special attacks:
Found: North Sularto, Sabi Wilds (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W36. Rehith
Monster Type: Armor Tortoise
Lv: 57
HP: 176 MP: 30
Move: 5
ATK: 158 DEF: 74
Item: Tough Alloy
Special attacks: Shrinkage (R0, F0; MP 4)
-withdraw into shell to boost own defense.
Found: North Sularto, Ruined City (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W37. Marrowdral

Monster Type: Skull Warrior


Lv: 25
HP: 100 MP: 0
Move: 4
ATK: 123 DEF: 15
Item: Silver Sarissa
Special attacks:
Found: South Sularto, Hell Plain (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W38. Whisperfall
Monster Type: (Dryad)
Lv: 25
HP: 84
MP: 50
Move: 5
ATK: 94 DEF: 14
Item: Hybrid Magic Apple
Special attacks:
Found: South Sularto, Hell Plain (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W39. Underkill
Monster Type: Dandelion
Lv: 25
HP: 102 MP: 70
Move:
ATK: 85 DEF: 14
Item:
Special attacks:
Found: South Sularto, Dongle Cape (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W40. Lurker
Monster Type: Poison Slime
Lv: 25
HP: 60
MP: 100 Move: 4
ATK: 85 DEF: 24
Item: Black Talisman
Special attacks:
Found: South Sularto, Dongle Cape (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W41. Tordriad
Monster Type: Lifesucker (the wanted poster calls it a Ghost Tree)
Lv: 25
HP: 80
MP: 90
Move: 5
ATK: 105 DEF: 14
Item: Earth Fragment
Special attacks: Seed Spray (R3, F0; MP 2)
-toss seed at single enemy for damage.
Found: South Sularto, South Wharf (disc 1)
Reward: 400G, 2 Merits
------------------------------------------------------------------------------

W42. Zueego
Monster Type: Sleeping Gust
Lv: 25
HP: 83
MP: 40
Move: 5
ATK: 85 DEF: 7
Item: Insomnia Card
Special attacks:
Found: South Sularto, South Wharf (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W43. Teraster
Monster Type: Cockatrice
Lv: 57
HP: 262 MP: 60
Move: 5
ATK: 197 DEF: 20
Item: Emblem of Lark
Special attacks: Medusa Glance (R2, F1; MP 16)
-attempt to paralyze opponents with gaze.
Found: South Sularto, Hell Plain (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W44. Nellister
Monster Type: Shuternelle
Lv: 57
HP: 308 MP: 90
Move: 5
ATK: 217 DEF: 23
Item: Super Amazing Herb
Special attacks: Earth Swirl (R2, F1; MP 24)
-earth magic attack.
Found: South Sularto, Hell Plain (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W45. Grief Wing
Monster Type: Mortality Shadow
Lv: 57
HP: 220 MP: 0
Move: 5
ATK: 217 DEF: 23
Item: Vlad Wand
Special attacks:
Found: South Sularto, Dongle Cape (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W46. Anamagone
Monster Type: Marionette
Lv: 57
HP: 198 MP: 90
Move: 5
ATK: 177 DEF: 23
Item: Soul Herb
Special attacks: Gravity Thread (R1 ahead, F0; MP 16)
-attempt to root enemy to ground with string.

Found: South Sularto, Dongle Cape (disc 2)


Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W47. Hellman
Monster Type: Skull King
Lv: 57
HP: 239 MP: 300 Move: 5
ATK: 255 DEF: 28
Item: Dark Spear
Special attacks: Dark Extreme (R2, F2; MP 20)
-dark elemental area attack
Normal attack is R2 (spear)
Found: South Sularto, South Wharf (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W48. Cackler
Monster Type: Abyssar Gargoyle
Lv: 57
HP: 257 MP: 100 Move: 5
ATK: 237 DEF: 32
Item: Super Potent Apple
Special attacks: Stone Morph (R0, F0; MP 24)
-increase own defense by turning to stone.
Found: South Sularto, South Wharf (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W49. Axelay
Monster Type: Golem
Lv: 40
HP: 220 MP: 50
Move: 4
ATK: 141 DEF: 34
Item: Earth Fragment
Special attacks:
Found: Jiharta, Mt. Amaidar Path (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W50. Thunder Giant
Monster Type: Ogre Mage
Lv: 40
HP: 211 MP: 120 Move: 4
ATK: 133 DEF: 9
Item: Hyper-Alloy Rod
Special attacks:
Found: Jiharta, Mt. Amaidar Path (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W51. Molten Wing
Monster Type: Cassowary
Lv: 40
HP: 125 MP: 80
Move: 5
ATK: 133 DEF: 14
Item: Wind Fragment

Special attacks:
Found: Jiharta, Romastor River (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W52. Grief Lord
Monster Type: Mandrake
Lv: 40
HP: 136 MP: 50
Move: 4
ATK: 133 DEF: 18
Item: Hybrid Magic Apple
Special attacks:
Found: Jiharty, Kaoyan Forest (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W53. Impostinal
Monster Type: Slumber Flower
Lv: 40
HP: 149 MP: 30
Move: 4
ATK: 121 DEF: 18
Item: Tem's Root
Special attacks: Sleep Scent (R0, F2; MP 12)
-put surrounding foes to sleep with gas
Found: Jiharta, Kaoyan Forest (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W54. Doppler
Monster Type: Night Caller
Lv: 40
HP: 107 MP: 0
Move: 5
ATK: 147 DEF: 16
Item: Dark Fragment
Special attacks:
Found: Jiharta, Roma Lake Short (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W55. Tree Giant
Monster Type: Master Golem
Lv: 57
HP: 411 MP: 80
Move: 4
ATK: 237 DEF: 49
Item: Earth Amulet
Special attacks: Magic Shield (R2, F1; MP 16)
-increase own and allies' magic resistance.
Found: Jiharta, Mt. Amaidar Path (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W56. Heaven's Hell
Monster Type: Ogre Lord
Lv: 57
HP: 314 MP: 150 Move: 5

ATK: 255 DEF: 18


Item: Hyper-Alloy Rod
Special attacks: Water Breath (R2 spread; MP 16)
-blow water elemental mist on nearby foes.
Heat Shell (R2, F2; MP 16)
-fire area attack.
Found: Jiharta, Mt. Amaidar Path (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W57. Big Firebird
Monster Type: Suzaku
Lv: 57
HP: 182 MP: 120 Move: 5
ATK: 197 DEF: 30
Item: Flame Fragment
Special attacks:
Found: Jiharta, Romastor River (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W58. Pistulation
Monster Type: Paralyze Ooze
Lv: 57
HP: 163 MP: 80
Move: 5
ATK: 197 DEF: 49
Item: Litch Ring
Special attacks: Goo Smack (R1 ahead, F0; MP 12)
-attempt to paralyze close enemy with ooze.
Found: Jiharta, Romastor River (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W59. Old Tree King
Monster Type: Armor Eater (the wanted poster calls it a Huge Ghost Tree)
Lv: 57
HP: 462 MP: 110 Move: 5
ATK: 197 DEF: 25
Item: Super General Tonic
Special attacks: Seed Spray (R3, F0; MP 2)
-drop a giant seed on single enemy's head.
Found: Jiharta, Kaoyan Forest (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W60. W. Plantanator
Monster Type: Mandrake
Lv: 57
HP: 172 MP: 160 Move: 5
ATK: 197 DEF: 25
Item: Dark Vest
Special attacks:
Found: Jiharta, Roma Lake Shore (disc 2)
Reward: 450G, 3 Merits

-----------------------------------------------------------------------------W61. Fissius
Monster Type: Sidewinder
Lv: 25
HP: 167 MP: 80
Move: 5
ATK: 148 DEF: 21
Item: Falcon Statue
Special attacks:
Found: Parute, Parute Desert (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W62. Diablios
Monster Type: Venom Hound
Lv: 52
HP: 197 MP: 100 Move: 5
ATK: 182 DEF: 19
Item: Hunter Cape
Special attacks: Dark Breath (R2 spread; MP 16)
-dark elemental breath
Found: Parute, Parute Desert (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W63. Skanktum
Monster Type: Poison Slime
Lv: 52
HP: 182 MP: 70
Move: 5
ATK: 148 DEF: 36
Item: Soothing Ring
Special attacks:
Found: Parute, Dartanelle Beach (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W64. Hubrisacor
Monster Type: Hunter Fly
Lv: 52
HP: 180 MP: 80
Move: 5
ATK: 166 DEF: 25
Item: Antipersonnel Bomb
Special attacks: Blast (R1 ahead, F0; MP 8)
-electric ball attack on nearby enemy.
Found: Parute, Dartanelle Beach (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W65. Spartacus
Monster Type: Crystal Golem
Lv: 52
HP: 408 MP: 120 Move: 5
ATK: 198 DEF: 40
Item: Tough Alloy
Special attacks: Crystal Morph (R0, F0; MP 32)
-harden body to raise defense

Found: Parute, Tolarka Castle Ruins (disc 1)


Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W66. Largos
Monster Type: Dragon
Lv: 52
HP: 240 MP: 90
Move: 5
ATK: 182 DEF: 19
Item: Wind Fragment
Special attacks:
Found: Parute, Tolarka Castle Ruins (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W67. Neros
Monster Type: Skull King
Lv: 57
HP: 239 MP: 200 Move: 5
ATK: 255 DEF: 28
Item: Dark Protector
Special attacks: Dark Extreme (R2, F2; MP 20)
-dark element area attack.
Found: Parute, Digarta Wilds (disc 2 - open after Job 81)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W68. Starius
Monster Type: Desert Devil
Lv: 57
HP: 123 MP: 100 Move: 5
ATK: 197 DEF: 62
Item: nothing
Special attacks:
Found: Parute, Parute Desert (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W69. Grodos
Monster Type: Armor Tortoise
Lv: 57
HP: 222 MP: 50
Move:
ATK: 158 DEF: 74
Item: Tem's Root
Special attacks: Shrinkage (R0, F0; MP 4)
-pull limbs into body to raise defense.
Found: Parute, Dartanelle Beach (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W70. Drifter
Monster Type: CAA-5
Lv: 57
HP: 178 MP: 80
Move: 5
ATK: 197 DEF: 32
Item: Light Alloy

Special attacks: Laser Cannon (R3 line; MP 8)


-zap enemies in line ahead with laser.
Found: Parute, Dartanelle Beach (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W71. Icaruss
Monster Type: Gold Dragon
Lv: 57
HP: 722 MP: 380 Move: 5
ATK: 255 DEF: 37
Item: Dark Fragment
Special attacks: Dark Breath (R2 spread; MP 16)
-blow dark attribute breath at nearby enemies.
Found: Parute, Tolarka Castle Ruins (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W72. Valdimos
Monster Type: Hell Guardian
Lv: 57
HP: 301 MP: 190 Move: 5
ATK: 177 DEF: 25
Item: Recovery Tonic
Special attacks:
Found: Parute, Tolarka Castle Ruins (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.3 HUMAN-TYPE MONSTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

These are all of the non-monster enemies you will encounter in the course of
completing all of the jobs. There is one other source of human enemies: the
Danger Dome. I have not listed the stats of the enemies encountered there
because your enemies in the Dome will always have the same level as you,
therefore their stats change all of the time. So take what you can get here.
In alphabetical order:
-----------------------------------------------------------------------------H1. A-class criminal
Lv: 40
HP: 129 MP: 40
Move: 4
ATK: 141 DEF: 19
Items: Adventurer Vest
Special attacks: Normal attack is R3 spread.
Found: Job 67, 87
-----------------------------------------------------------------------------H2. Academy 1 Fighter
Lv: 23
HP: 105 MP: 0
Move: 4
ATK: 75 DEF: 12
Items: Super Amazing Herb

Special attacks:
Found: Jobs 61, 64
-----------------------------------------------------------------------------H3. Academy 3 Fighter
Lv: 49
HP: 176 MP: 320 Move: 4
ATK: 160 DEF: 24
Items: nothing
Special attacks: Magic Shield (R2, F2; MP 16)
-raise own and allies' attribute defense.
Cure (R2, F2; MP 12)
-restore HP to self and nearby allies.
Found: Academy HQ, Job 69
-----------------------------------------------------------------------------H4. Academy Spec Ops
Lv: 36
HP: 149 MP: 280 Move: 4
ATK: 68 DEF: 22
Items: Super Amazing Herb, Magic Apple
Special attacks: Heat Shell (R3, F2; MP 16)
-flame attack.
Air Blast (R3, F2; MP 16)
-tornado attack.
Land Axe (R3, F2; MP 16)
-giant boulder attack.
Flamethrower (R2 spread; MP 0)
-sweep flames back and forth.
Found: Jobs 61, 64
-----------------------------------------------------------------------------H5. Alba
Lv: 35
HP: 288 MP: 180 Move: 4
ATK: 148 DEF: 17
Items: nothing
Special attacks:
Found: Job 55
-----------------------------------------------------------------------------H6. Amaidar Monk
Lv: 24
HP: 143 MP: 70
Move: 4
ATK: 113 DEF: 15
Items: Amazing Herb
Special attacks: Amaidar Fist (R2, F1; MP 12)
-special martial arts attack.
Attack Vibration (R2-line; MP 12)
-fire energy blast 2 spaces ahead.
Found: Jobs 51, 70
-----------------------------------------------------------------------------H7. Apprentice
Lv: 7

HP: 15
MP: 140
ATK: 26 DEF: 5
Items: nothing

Move: 4

Special attacks: Heat Shell (R2, F1; MP 16)


-fire area attack
Air Blast (R2, F1; MP 16)
-wind area attack
Water Crumble (R2, F1; MP 16
-water area attack
Land Axe (R2, F1; MP 16)
-earth area attack
Found: Secret Path, Job 5
-----------------------------------------------------------------------------H8. Assistant Chief
Lv: 40
HP: 288 MP: 200 Move: 4
ATK: 121 DEF: 16
Items:
Special attacks:
Found: Job 48, 65
-----------------------------------------------------------------------------H9. Badan
Lv: 12
HP: 118 MP: 40
Move: 4
ATK: 75 DEF: 12
Items:
Special attacks:
Found: Job 27
-----------------------------------------------------------------------------H10. Beast Master
Lv: 52
HP: 109 MP: 150 Move: 5
ATK: 161 DEF: 30
Items: nothing
Special attacks: Restore (R0, F3; MP 24)
-revive fallen allies from current battle.
Found: Sky Castle
-----------------------------------------------------------------------------H11. Belga
Lv: 38
HP: 284 MP: 120 Move: 4
ATK: 129 DEF: 25
Items: nothing
Special attacks:
Found: Job 55
-----------------------------------------------------------------------------H12. Bishop
Lv: 48
HP: 107 MP: 320 Move: 4
ATK: 127 DEF: 17

Items: nothing
Special attacks: Light Arrow (R3, F2; MP 20)
-light elemental area attack.
Heal Zone (R0, F3; MP 32)
-restore HP of self and surrounding allies.
Air Blast (R3, F2; MP 16)
-area wind attack.
Found: Job 77, Sky Castle
-----------------------------------------------------------------------------H13. Breeze
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Air Blast (R3, F2; MP 0)
-elemental wind attack
Found: Job 92
-----------------------------------------------------------------------------H14. Dark Knight
Lv: 48
HP: 257 MP: 110 Move: 5
ATK: 237 DEF: 30
Items: nothing
Special attacks: Kill Zone (R0, F3; MP 48)
-try to cause instant death to all foes around.
Found: Job 88
-----------------------------------------------------------------------------H15. Demon God
Lv: 57
HP: 148 MP: 120 Move: 5
ATK: 255 DEF: 20
Items: nothing
Special attacks:
Found: Hell Plain (disc 2)
-----------------------------------------------------------------------------H16. Doan
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Land Ax (R3, F2; MP 0)
-elemental earth attack
Found: Job 92
-----------------------------------------------------------------------------H17. Dragon Master
Lv: 60
HP: 118 MP: 160 Move: 4
ATK: 171 DEF: 30
Items: nothing

Special attacks: Heat Shell (R3, F2; MP 16)


-area flame attack.
Found: Sky Castle
-----------------------------------------------------------------------------H18. Eden
Lv: 12
HP: 127 MP: 20
Move: 4
ATK: 62 DEF: 10
Items:
Special attacks:
Found: Job 27
-----------------------------------------------------------------------------H19. Enea
Lv: 34
HP: 262 MP: 250 Move: 4
ATK: 97 DEF: 15
Items: nothing
Special attacks:
Found: Job 55
-----------------------------------------------------------------------------H20. Fighter
Lv: 12
HP: 127 MP: 20
Move:
ATK: 23 DEF: 15
Items: nothing
Special attacks:
Found:
-----------------------------------------------------------------------------H21. Golem Master
Lv: 23
HP: 41
MP: 80
Move: 5
ATK: 72 DEF: 15
Items: Magic Apple
Special attacks: Land Axe (R2, F2; MP 16)
-drop boulders on enemies
Found: Secret Path, Job 35
-----------------------------------------------------------------------------H23. Gudan
Lv: 16
HP: 133 MP: 30
Move: 4
ATK: 83 DEF: 12
Items:
Special attacks:
Found: Job 27
-----------------------------------------------------------------------------H24. Harzan
Lv: 34
HP: 164 MP: 110 Move: 4
ATK: 182 DEF: 17

Items: nothing
Special attacks:
Found: Job 51
-----------------------------------------------------------------------------H25. Healer
Lv: 37
HP: 171 MP: 40
Move: 4
ATK: 69 DEF: 15
Items: nothing
Special attacks: Silent (R2, F2; MP 16)
-prevent enemies from using special abilities.
Cure (R2, F1; MP 12)
-heal own and allies' HP.
Found: Job 68, 71, Sky Castle
-----------------------------------------------------------------------------H26. High Ninja
Lv: 51
HP: 137 MP: 60
Move: 5
ATK: 255 DEF: 20
Items: nothing
Special attacks: Sleep Magic (R0, F2; MP 16)
-ancient ninja magic puts enemies to sleep.
Found: Hell Plain (disc 2)
-----------------------------------------------------------------------------H27. High Priestess
Lv: 55
HP: 281 MP: 80
Move:
ATK: 164 DEF: 22
Items:
Special attacks: Cure (R2, F1; MP 12)
-restore allies' HP.
Silent (R3, F2; MP 16)
-prevent enemies from using special abilities.
Light Arrow (R3, F2; MP 20)
-area light element attack.
Found: Sky Castle
-----------------------------------------------------------------------------H28. Hunter Aura
Lv: 59
HP: 417 MP: 60
Move: 4
ATK: 201 DEF: 25
Items: nothing
Special attacks: Circle Riot (R2, F1 in each direction; MP 16)
-fire gun while spinning around.
Found: Job 77
-----------------------------------------------------------------------------H29. Illusionist
Lv: 40
HP: 144 MP: 200 Move: 5
ATK: 128 DEF: 12

Items: nothing
Special attacks:
Found: Job 62
-----------------------------------------------------------------------------H30. Katana Hunter
Lv: 49
HP: 376 MP: 120 Move: 4
ATK: 183 DEF: 24
Items: nothing
Special attacks: Vacuum Cut (R4 line; MP 18)
-energy wave travels in straight line.
Reckless Cut (R1 ahead, F0; MP 12)
-rapid multi-slash attack.
Found: Job 77
-----------------------------------------------------------------------------H31. Lady Rogue
Lv: 48
HP: 171 MP: 15
Move: 4
ATK: 163 DEF: 22
Items: nothing
Special attacks: Normal attack is R2 (whip)1
Found: Job 77
-----------------------------------------------------------------------------H32. Leegle
Lv: 41
HP: 265 MP: 160 Move: 4
ATK: 139 DEF: 18
Items: nothing
Special attacks: Spear Toss (R2 ahead, F0; MP 12)
-throw spear from afar.
Found: Job 64
-----------------------------------------------------------------------------H33. Mage
Lv: 54
HP: 124 MP: 280 Move:
ATK: 143 DEF: 19
Items:
Special attacks: Land Axe (R3,
-area earth
Water Crumble
-area water

F2; MP 16)
attack.
(R3, F2; MP 16)
attack.

Found: Sky Castle


-----------------------------------------------------------------------------H34. Monk
Lv: 19
HP: 82
MP: 60
Move:
ATK: 115 DEF: 11
Items: nothing
Special attacks: Cure (R1, F1; MP 12)

-heal self and nearby allies


Attack Vibration (R2 ahead; MP 12)
-fire energy blast forward 2 spaces
Found:
-----------------------------------------------------------------------------H35. Monk
Lv: 42
HP: 169 MP: 60
Move: 4
ATK: 176 DEF: 20
Items:
Special attacks: Cure (R1, F1; MP 12)
-heal self and nearby allies
Attack Vibration (R2 ahead; MP 12)
-fire energy blast forward 2 spaces
Found: Job 62
-----------------------------------------------------------------------------H36. Ninja
Lv: 19
HP: 55
MP: 40
Move: 5
ATK: 100 DEF: 11
Items: General Tonic
Special attacks:
Found: Hell Plain (disc 2), Jobs 26, 100
-----------------------------------------------------------------------------H37. Ninja Master
Lv: 54
HP: 143 MP: 80
Move: 5
ATK: 255 DEF: 20
Items: nothing
Special attacks: Confusion Magic (R0, F2; MP 16)
-cause confusion with ancient ninja skills.
Found: Hell Plain (disc 2)
-----------------------------------------------------------------------------H38. Noye
Lv: 21
HP: 228 MP: 180 Move: 4
ATK: 70 DEF: 8
Items:
Special attacks: Empower (R0, F0; MP 4)
-raise own attack power.
Found: Jobs 23, 33
-----------------------------------------------------------------------------H39. Ovel
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Water Crumble (R3, F2; MP 0)
-elemental water attack

Found: Job 92
-----------------------------------------------------------------------------H40. Paladin
Lv: 48
HP: 374 MP: 100 Move: 4
ATK: 199 DEF: 24
Items: nothing
Special attacks:
Found: Job 77
-----------------------------------------------------------------------------H41. Pamela
Lv:
HP:
MP:
Move:
ATK:
DEF:
Items:
Special attacks:
Found: Jobs 68, 71
-----------------------------------------------------------------------------H42. Presdigitator
Lv: 38
HP: 141 MP: 140 Move: 5
ATK: 125 DEF: 12
Items: ?
Special attacks: Water Crumble (R3, F2; MP 16)
-hit all with water column.
Restore (R3, F0; MP 24)
-revive fallen ally.
Found: Job 62
-----------------------------------------------------------------------------H43. Priestess
Lv: 54
HP: 277 MP: 60
Move: 4
ATK: 163 DEF: 22
Items: nothing
Special attacks:
Found: Sky Castle
-----------------------------------------------------------------------------H44. Rainbow Gang Bandit
Lv: 18
HP: 54
MP: 48/64 Move:
ATK: 52 DEF: 8
Items: nothing
Special attacks: Circle Riot (R2, F1, in each direction; MP 16)
-fires in a circle, damaging enemies all around.
Found: Jobs 12, 28, 44, 48, 65, 95
-----------------------------------------------------------------------------H45. Rifle Hunter
Lv: 45
HP: 374 MP: 90
Move: 4
ATK: 181 DEF: 24

Items: nothing
Special attacks: Normal attack is R4 line.
Mute Alarm (R3 ahead, F0; MP 16)
-cause damage and silence single foe.
Found: Kutao Temple (Job 72), Job 77
-----------------------------------------------------------------------------H46. Ringleader
Lv: 17
HP: 60
MP: 40
Move: 4
ATK: 71 DEF: 11
Items: nothing
Special attacks: Normal attack is R2 (rifle).
Found: Job 96
-----------------------------------------------------------------------------H47. Robber
Lv: 15
HP: 67
MP: 0
Move: 4
ATK: 76 DEF: 12
Items: Amazing Herb, Rad's Reagent
Special attacks:
Found: Jobs 26, 67, 96, 100
-----------------------------------------------------------------------------H48. Shadow
Lv: 44
HP: 350 MP: 250 Move: 5
ATK: 160 DEF: 20
Items: nothing
Special attacks:
Found: Job 64
-----------------------------------------------------------------------------H49. Shaman
Lv: 52
HP: 225 MP: 230 Move: 4
ATK: 181 DEF: 17
Items: nothing
Special attacks: Restore (R0, F3; MP 24)
-revive fallen allies from current fight.
Found: Sky Castle
-----------------------------------------------------------------------------H50. Sniper
Lv: 16
HP: 58
MP: 60
Move: 4
ATK: 69 DEF: 11
Items: ?
Special attacks: Normal attack is R4 line.
Found: Job 67
-----------------------------------------------------------------------------H51. Soah

Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Heat Shell (R3, F2; MP 0)
-elemental fire attack
Found: Job 92
-----------------------------------------------------------------------------H52. Spear Hunter
Lv: 17
HP: 101 MP: 100 Move: 4
ATK: 58 DEF: 6
Items: nothing
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found: Job 77
-----------------------------------------------------------------------------H53. Spear Hunter
Lv: 38
HP: 307 MP: 100 Move: 4
ATK: 112 DEF: 10
Items: nothing
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found: Job 68, 71
-----------------------------------------------------------------------------H54. Spear Thief
Lv: 21
HP: 129 MP: 70
Move: 4
ATK: 62 DEF: 8
Items:
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found:
-----------------------------------------------------------------------------H55. Street Fighter
Lv: 17
HP: 77
MP: 30
Move: 4
ATK: 108 DEF: 11
Items: nothing
Special attacks: Attack Vibration (R2 ahead)
-Energy blast shot directly ahead 2 spaces.
Found:
-----------------------------------------------------------------------------H56. Sword Hunter
Lv: 45
HP: 309 MP: 100 Move: 4
ATK: 174 DEF: 24
Items: nothing

Special attacks: Empower (R0, F0; MP 4)


-raise own attack power.
Sword Dance (R0, F1; MP 12)
-spinning sword attack damages nearby enemies.
Found: Kutao Temple
-----------------------------------------------------------------------------H57. Sword Master
Lv: 42
HP: 137 MP: 100 Move: 5
ATK: 132 DEF: 18
Items:
Special attacks: Sonic Wave (R0, F3 line ahead; MP 16)
-damage opponent from afar with sonic strike.
Found: Job 62
-----------------------------------------------------------------------------H58. Swordsman
Lv: 7
HP: 30
MP: 20
Move:
ATK: 43 DEF: 7
Items:
Special attacks:
Found: Job 5
-----------------------------------------------------------------------------H59. Tengaron
Lv: 8
HP: 155 MP: 50
Move: 4
ATK: 40 DEF: 7
Items: nothing
Special attacks:
Found: Job 1
-----------------------------------------------------------------------------H60. Tikva
Lv: 51
HP: 294 MP: 999 Move: 4
ATK: 37 DEF: 95
Items: nothing
Special attacks: Light Arrow (R3, F2; MP 0)
-elemental light attack.
Dark Extreme (R3, F2; MP 0)
-elemental dark attack.
Found: Job 92
-----------------------------------------------------------------------------H61. Treasure Hunter
Lv: 43
HP: 220 MP: 30
Move: 4
ATK: 154 DEF: 21
Items: nothing
Special attacks: Bomb Toss (R2 ahead, F1; MP 12)
-throw explosive to damage foes.
Normal attack is R2 (whip).

Found: Kutao Temple (during job 72 only)


-----------------------------------------------------------------------------H62. Velhart
Lv: 40
HP: 340 MP: 200 Move: 4
ATK: 144 DEF: 38
Items: nothing
Special attacks:
Found: Job 64
-----------------------------------------------------------------------------H63. Wizard
Lv: 55
HP: 126 MP: 300 Move: 5
ATK: 144 DEF: 19
Items: nothing
Special attacks:
Found: Sky Castle
-----------------------------------------------------------------------------H64. Zenden
Lv:
HP:
MP:
Move:
ATK:
DEF:
Items:
Special attacks:
Found: Jobs 68, 71
-----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.4 ENCOUNTERS BY LOCATION
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

This is a list of all of the random monster group encounters in all of the
areas of the game. Please note that some locations in each region are not
available the first time you pass through there, and you may have to wait
until later in the game to get into there. Also, this list does not include
the monster groups encountered in the course of pursuing specific jobs.
Rather, this is the list of encounters you can find while simply exploring the
world, building up your levels, looking for wanted monsters, or trying to fill
your monster album.
-=-=-=-=-=-=
Eteru Isle
=-=-=-=-=-=Mormo Plain: (Disc 1) - 2 Viper, Slime;
- 3 Slime;
- 2 Slime.
(Disc 2) - 2 Stone Gel, 4 Slime;
- 2 Stone Gel, 4 Viper.
- - - - - - - - - - - - - - - - - - - - - - - - - Tohde Bridge: (Disc 1) - 3 Opossum;

- Opossum, 2 Poison Mushroom;


- 2 Opossum, Viper.
(Disc 2) - 4 Viper, 2 Flash Hider;
- 2 Opossum, 2 Flash Hider, 2 Poison Mushroom.
- - - - - - - - - - - - - - - - - - - - - - - - - Kiska Marsh: (Disc 1) - 3 Slime;
- 2 Slime, Pit Scorpion;
- 3 Pit Scorpion.
(Disc 2) - 3
- 4
- - - - - - - Lukae Riverbank: (Disc 1)

Pit Scorpion, 2 Corpse;


Poltergeist, 2 Corpse.
- - - - - - - - - - - - - - - - - - 2 Slime, Slumber Flower;
- 2 Slumber Flower.

(Disc 2) - 3 Slumber Flower, 2 Tulip;


- 3 Slime, 3 Sidewinder.
- - - - - - - - - - - - - - - - - - - - - - - - - Trial Cave: (Disc 1) - 3 Cave Bat, 2 Slime;
- 5 Cave Bat;
- 2 Cave Bat, Sidewinder;
- 3 Ogre;
- 2 Ogre, 2 Sidewinder.
(Disc 2) - 4 Vampire Bat;
- 4 Cave Bat, Ogre Mage;
- 2 Cave Bat, 2 Vampire Bat, 2 Ogre Mage;
- 3 Vampire Bat, 2 Cave Bat, 2 Ogre Mage
- 2 Sidewinder, 2 Ogre Mage;
- Altima (after Job 101)
------------------------------------------------------------------------------=-=-=-=-=-=Forestamore
=-=-=-=-=-=-=
Noalis Forest: (Disc 1) - 2 Crimson Roc, 2 Poison Mushroom;
- Ogre, 2 Poison Slime;
- 2 Crimson Roc, 3 Cave Bat.
(Disc 2) - 3 Poison Mushroom, 2 Fungus, Myconid;
- 2 Ogre, 2 Crimson Roc;
- 2 Poison Slime, 2 Hell Hound, 2 Myconid.
- - - - - - - - - - - - - - - - - - - - - - - - - Corelia Pass: (Disc 1) - 2 Roc, 2 Wild Dog.
(Disc 2) - - - - - - - Astorny Bridge: (Disc 1)

3 Wild Dog, 2 Phoenix, 2 Venom Hound;


4 Roc, 2 Pheonix.
- - - - - - - - - - - - - - - - - - 2 Roc, 2 Pit Scorpion;
- 2 Viper, 2 Sidewinder.

(Disc 2) - 3 Wyvern, 2 Cockatrice;


- 2 Crimson Roc, 2 Cassowary, Cockatrice.
- - - - - - - - - - - - - - - - - - - - - - - - - Karkado Mountains: (Disc 1) - 2 Wild Dog, 2 Ogre;
- 3 Wyvern, Ogre;
- 2 Wyvern, 2 Wild Dog.

(Disc 2) - 3
- 4
- - - - - - - - - Sealed Ruins: (Disc 2) (B2) - 3
- 4

Ogre, 3 Kerberos;
Wyvern, 2 Kerberos.
- - - - - - - - - - - - - - - Lifesucker, 2 Maneater;
Maneater, 2 Lifesucker.

(B5) - 3 Mandrake, 2 Lifesucker;


- 3 Mandrake, 2 Myconid.
(B6 right side) - 4 Lifesucker, Armor Eater.
(B6 left side) - 2 Myconid, 4 Polar Bat;
- 2 Myconid, 2 Polar Bat, Myconid.
(B7) - 3 Lifesucker, 2 Copper Dragon;
- Altima (after Job 101).
------------------------------------------------------------------------------=-=-=-=-=-=-=North Sularto
=-=-=-=-=-=-=-=
Galecki Falls: (Disc 1) - 4 PA-200;
- 2 SA-100, 2 PA-200;
- Cannon Trap, 2 Gun Trap, Shotgun Trap;
(Disc 2) - - - - - - - Ruined City: (Disc 1) - 2
- 3

3 PA-200, Prowler;
SA-100, 2 Gun Trap, Gunner Pod.
- - - - - - - - - - - - - - - - - Slime, 2 Stun Smog;
Slime, 2 Skeleton.

(Disc 2) - 2 Shade, 2 Sleeping Gust, 2 Skeleton;


- 2 Sleeping Gust, 2 Stun Smog, 2 Night Caller.
- - - - - - - - - - - - - - - - - - - - - - - - - Sabi Wilds: (Disc 1) - 2 Desert Devil, 4 Sidewinder;
- 2 Desert Devil, 2 Sidewinder;
- 2 Viper, 2 Sidewinder.
(Disc 2) - 2 Desert Devil, 2 Cobra;
- 4 Cobra, 2 Armor Tortoise.
- - - - - - - - - - - - - - - - - - - - - - - - - Secret Path: (Disc 1) - 2 Golem, 2 Apprentice;
- 2 Ogre Mage, 3 Stun Smog;
- 4 Golem, Golem Master;
- 2 Wonderful Hemo-ji, 3 Wild Hemo-ji;
- 2 Wonderful Hemo-ji, 2 Wild Hemo-ji;
- 2 Skeleton, 2 Ogre Mage, 2 Golem.
(Disc 2) (North B2) - 4 Ghost, 2 Paralyze Ooze;
- 4 Paralyze Ooze, 2 Wonderful Hemo-ji;
- 4 Golem, 2 Ghoul.
(North B3) - 2 Sphere, 4 Apprentice;
- 3 Ghoul, 3 Ogre Mage.
(South B3) - 3 Will-o-wisp, 4 Apprentice;
- 3 Phantom, 3 Ghoul.
(South B2) - 3 Golem, Golem Master;
- 3 Wonderful Hemo-ji, 2 Wild Hemo-ji.
(South B1) - 4 Golem, 3 Ogre Mage;
- - - - - - - - - - - - - - - - - - - - - - - - - Volcano Cave: (Disc 2) (B1) - 4 Flame, 2 Pheonix;

- 3 Flame, 3 Phoenix.
(B2) - 2 Dragon Fly, 2 Suzaku;
- 4 Phoenix, Suzaku.
(B3) - 4 Suzaku, Fire Dragon;
- 3 Dragon Fly, 2 Suzaku, Fire Dragon.
------------------------------------------------------------------------------=-=-=-=-=-=-=South Sularto
=-=-=-=-=-=-=-=
Hell Plain: (Disc 1) - 2 Ogre Mage, 2 Wild Hemo-ji;
- 4 Ogre, Ogre Mage.
(Disc 2) - 2 Ninja Master, 3 Ninja, 2 High Ninja;
- Demon God, 3 Ogre, 3 Ogre Mage.
- - - - - - - - - - - - - - - - - - - - - - - - - South Wharf: (Disc 1) - 4 Sphere, 2 Bomber Fly;
- 2 Sphere, 3 Bomber Fly;
- 4 Bomber Fly.
(Disc 2) - 2
- - - - - - - Dongle Cape: (Disc 1) - 2
- 3
- 2

Dragon Fly, 4 Bomber Fly.


- - - - - - - - - - - - - - - - - Stone Tortoise, 5 Crimson Roc;
Crimson Roc, 3 Armor Tortoise;
Stone Tortoise, Armor Tortoise, 3 Crimson Roc.

(Disc 2) - 3 Armor Tortoise, 3 Hunter Fly;


- 4 Stone Tortoise, 2 Hunter Fly.
- - - - - - - - - - - - - - - - - - - - - - - - - Battleship: (Disc 1) (R 2F Lounge) (R 3F Factory) - 4 Electroskilter.
(Disc 2) (R 2F Lounge) - 3 Intruder;
(R 3F Factory) - 4 Electroskilter.
- - - - - - - - - - - - - - - - - - - - - - - - - Kutao Temple: (Disc 2) (2F) - 4 Marionette, 4 Talking Tina;
- 3 Skull Warrior, Skull Knight;
(refer to map from
- 5 Dwarf Behemoth;
Job 72)
- 6 Will-o-wisp;
- 4 Mage Hemo-ji, 2 King Hemo-ji;
- 4 Hell Guardian;
(3F) - 2 Crystal Golem, 2 Iron Golem, 2 Master Golem;
- 4 Hell Guardian, 2 Gatekeeper;
- - - - - - - - - - - - - - - - - - - - - - - - - Secret Path: (listed under North Sularto, above)
------------------------------------------------------------------------------=-=-=-=Jiharta
=-=-=-=-=
Roma Lake Shore: (Disc 1) - 6 Maneater;
- 5 Maneater, 2 Dragoon;
- 3 Maneater, 4 Dragoon.
(Disc 2) - 3 Maneater, 4 Dragoon;

- 5 Maneater, 2 Dragoon;
- - - - - - - - - - - - - - - - - - - - - - - - - Romastor River: (Disc 1) - Pen-Pen Plant, Alraune, 2 Fungus;
- 2 Alraune, 2 Fungus;
- 2 Pen-Pen Plant, 3 Fungus.
(Disc 2) - 3
- 2
- - - - - - - - Mt. Amaidar Path: (Disc 1) -

Alraune, Fungus;
Pen-Pen Plant, 3 Fungus.
- - - - - - - - - - - - - - - - 3 Shuternelle, 2 Crystal Gargoyle;
Armor Eater, 5 Maneater;
Crystal Gargoyle, 2 Abyssar Gargoyle,
3 Shuternelle.

(Disc 2) - 5 Iron Golem;


- 3 Shuternelle, Crystal Gargoyle,
2 Abyssar Gargoyle.
- - - - - - - - - - - - - - - - - - - - - - - - - Kaoyan Forest: (Disc 1) - 3 Tulip, Alraune;
- 3 Dandelion, 2 Tulip;
- 3 Tulip, 2 Dryad.
(Disc 2) - 2 Dandelion, 3 Dryad;
- 3 Tulip, 2 Dryad;
- - - - - - - - - - - - - - - - - - - - - - - - - Ice Gallery: (Disc 2) (1F) - 4 Attack Dog, 2 Vampire Bat;
- 5 Vampire Bat, 3 Attack Dog.
(3F) - 4 Dark Fog, 2 Water Dragon;
- 2 Dark Fog, 3 Water Dragon
- 4 Dark Fog, 3 Night Caller.
------------------------------------------------------------------------------=-=-=-=
Parute
=-=-=-=Tolarka Castle Ruins: (Disc 1) - 3 Crypt Rat, 3 Doommonger;
- 3 Crypt Rat, 2 Cobra.
(Disc 2) - 3 Cobra, 4 Doommonger;
- 2 Doommonger, 3 Skull Warrior.
- - - - - - - - - - - - - - - - - - - - - - - - - Dartanelle Beach: (Disc 1) - 2 Mage Hemo-ji, Shaman Hemo-ji;
- 3 Armor Tortoise, 2 Dryad;
- 4 Dryad.
(Disc 2) - 2 Dryad, 2 Mandrake;
- 6 Dryad.
- - - - - - - - - - - - - - - - - - - - - - - - - Parute Desert: (Disc 1) - 5 Cobra;
- 2 Hell Hound, 3 Cobra.

- Digarta
- Cariote

(Disc 2) - 4 Dragon;
- 3 Cobra, 2 Dragon.
- - - - - - - - - - - - - - - - - - - - - - - Wilds: (Disc 2) - 3 Dragon.
- - - - - - - - - - - - - - - - - - - - - - - Cave: (Disc 1) - 2 Flame, 3 Crypt Rat;
- 2 Flame, 3 Dungeon Mouse, 2 Cobra;
- 2 Dungeon Mouse, 4 Cobra;

- 3 Dungeon Mouse, Dragon Fly, 2 Shaman Hemo-ji;


- 3 Dragon Fly, 3 Cobra.
(Disc 2) (1Fa) - 2 Dungeon Mouse, 3 Crypt Rat, Flame;
- 3 Crypt Rat, 2 Flame;
(1Ff) - 3 Dungeon Mouse, 2 Flame, 2 Cobra;
- 2 Dungeon Mouse, 4 Cobra;
(B1a) - 3 Shaman Hemo-ji, 3 Dragon Fly;
- 3 Cobra, 3 Dragon Fly.
- - - - - - - - - - - - - - - - - - - - - - - - - Secret Academy Base: (Disc 2) - various combinations of Academy 1 Fighter,
Academy Spec Ops, Intruder.
------------------------------------------------------------------------------=-=-=-=Ragnark
=-=-=-=-=
White Bone Forest: (Disc 2) - 5 Gas Cloud, Silver Dragon;
- 2 Nether Ghost, 2 Litch.
- - - - - - - - - - - - - - - - - - - - - - - - - Midoro Swamp: (Disc 2) - 3 Stone Gel, Zombie, Corpse;
- 3 Gold Dragon.
-----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.5 MONSTER SOCIETY TIPS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

Why pay for them when I'll give them to you for free? This time, too, you can
go back and re-read any that you've already received.
-=-=-=-=-=-=-=MONSTER NAMES
=-=-=-=-=-=-=-=
RENN:
-Ogres and Ogre Mages are common, but the Ogre Lords are rare.
-Underground there are Cave Bats, Vampire Bats, and Polar Bats.
-Vipers, Sidewinder, and Cobras found near here are not that dangerous.
-The Roc class of bird has a number of sub-classes, like the Crimson Roc.
-Poison Mushrooms and Myconid are both fungi -- and very dangerous.
-Among Slimes, Poison Slime and Paralyze Ooze have special abilities normal
Slimes don't.
-Dandelions and Tulips are both poison flowers.
SOCIETY VILLAGE:
-Stun Smog is a companion of Gas Cloud and Sleeping Gust.
-Prowlers, Interceptors, and Gunner Pods are battle robots that have hovering
functions.
-Golems are made of stone, but Iron Golems are made of iron.
-Other than Poison Slimes, the friends of Slimes are Paralyze Ooze and Stone
Gel.
-Skeletons, Skull Warriors, and Skull Knights, despite their outward
appearances, are skilled fighters.
-SA-100 is a defense robot, remodeled into types PA-200 and CAA-5.
Shades and Night Callers are said to be monsters born of humanity's dark
thoughts.
-Constrained Ghosts, Phantoms, and Nether Ghosts suck HP out of their
opponents when they attack, so you need to be careful.

TESTA:
-There are many classes of Hemo-j, from Wonderful to King Hemo-jis.
-Both the Stone and Armor Tortoises have high defense, so they're hard to
defeat with just weapons.
-Hunter Fly and Bomber Fly are in the same family as the Dragon Fly.
-Electroskilters can be found around the battleship wreckage.
-Reports have come in that Will-o-wisps have been seen nearby, but they are
unconfirmed.
-It's hard to tell a Sphere and Poltergeist apart, but you'd better learn. A
Poltergeist is much stronger than a Sphere.
-Gun Trap, Shotgun Trap, and Cannon Trap are all fixed-position mechanical
opponents.
-Alraune belongs to the same family as the Pen-Pen Plant.
PAYSUS
-The Dragon, Fire Dragon, and Water Dragon are quite scarce, and rarely seen.
-Wyvern, Shuternelle, and Hell Kite are all related to Dragoons.
-Attack and Killer Dogs are related to the Wild Dog variety of monsters.
-Armor Eaters and Lifesuckers are stronger variants of the Maneater plants.
-Zombie and Corpse are two types of undead monsters.
-The Abyssar and Crystal Gargoyles are stronger relatives of the Master
Gargoyle.
-A new type of robot monster called an Intruder was recently discovered.
-Pen-Pen Plant, Alraune, Dryad, and Mandrake are all related plant monsters.
PALTOS
-Hell Hounds are friendly toward Venom Hounds and Kerberos.
-The Shade is an ally of the Mortality Shadow.
-Monsters enveloped in fire can be found in this world. The Phoenix and
Cockatrice are two.
-Dragons are on good terms with Earth Dragons and Copper Dragons.
-Mage and Shaman Hemo-jis are friendly with both Wild and Wonderful Hemo-jis.
-Crypt Rats are cooperative with Opossums, Dungeon Rats, and Kusukurus.
-A forest somewhere harbors the Death Bringer, Death God, and Litch. It is a
very, VERY dangerous place.
-Doommongers are friendly with Gatekeepers and Hell Guardians.
-=-=-=-=-=-=-=-=-=MONSTER LOCATIONS
=-=-=-=-=-=-=-=-=-=
RENN
-Wild Dogs, Sidewinders, and Rocs can appear at Corelia Pass on Forestamore.
-Sidewinders, Pit Scorpions, Vipers, Ogres, and Poison Mushrooms are on Eteru
Isle as well as other places.
-Opossums and Slumber Flowers are usually only found on Eteru Isle.
-Hell Hounds, Venom Hounds, and a very strong beast known as Kerberos have
been seen on Forestamore.
-Maneaters and Mandrakes are rarely seen on Forestamore.
-Ogres, Poison Slimes, Poison Mushrooms, Crimson Rocs, and Cave Bats can be
found in Noalis Forest.
-Pit Scorpions, Vipers, Sidewinders, and Rocs usually appear near Astorny
Bridge.
-Wild Dogs, Ogres, and Wyverns can be found in the Karkado Mountains of
Forestamore.
SOCIETY VILLAGE
-In the Ruined City, Stun Smogs and Skeletons often appear.
-Golems have been sighted at the Secret Path.

-In the Ruined City, weird monsters like Slimes and Shades appear.
-In Galecki Falls, robot-class monsters called Prowlers, PA-200, and SA-100
often appear.
-In Sabi Wilds, Desert Devils, Vipers, and Sidewinders appear.
-Paralyze Ooze and Ghosts appear on the Secret Path from time to time.
-In the Ruined City, the monsters called Night Callers sometimes appear.
-At the Secret Path, Phantoms and Skull Warriors appear.
TESTA
-In Galecki Falls, Shotgun Traps and Gun Traps can be found.
-Ogres and Ogre Mages appear quite frequently on the Hell Plain.
-The Bomber Fly and Sphere are known to appear at the South Wharf.
-Interceptors, Prowlers, and SA-100 models are known to appear in the
battleship wreckage.
-Wild Hemo-jis and Wonderful Hemo-jis have been seen on the Hell Plain.
-The Secret Path area is crawling with Wild Hemo-jis, Wonderful Hemo-jis, Ogre
Mages, and Skeletons.
-The Stne and Armor Tortoise as well as the Crimson Roc appear at Dongle Cape.
-The battleship is loaded with Gun Traps, Shotgun Traps, and Cannon Traps.
PAYSUS
-The Maneater and Armor Eater variety of monsters can be found at Mt. Amaidar.
-Flying monsters like Shuternelles and Crystal Gargoyles can be found at
Amaidar Mountain.
-Maneaters and Dragoons are sometimes seen near the Roma Lake Shore.
-Iron Golems reportedly have been seen at the base of Amaidar Mountain.
-The Pen-Pen Plant, Alraune, and Fungus appear near the Romastor River.
-Abyssar Gargoyles have been seen near Mt. Amaidar.
-Kaoyan Forest sometimes hides Alraune and Pen-Pen Plants.
-The Dandelion and Tulip are sometimes seen in the Kaoyan Forest.
PALTOS
-Mage Hemo-jis and Shaman Hemo-jis prefer to stay around Dartanelle Beach.
-Cobras and Hell Hounds can be found in the Parute Desert.
-Cobras and Crypt Rats are all over the Tolarka Castle Ruins.
-Near North Sularto, Sleeping Gusts and Ghouls have been seen recently.
-Dryads and Armor Tortoises can be found at Dartanelle Beach.
-Doommongers have been seen at the Tolarka Castle Ruins.
-Ogre Lords and Polar Bats have been seen around the Trial Cave.
-IN Forestamore, fearsome monsters called Kerberos and also Venom Hounds have
been appearing lately.
-=-=-=-=-=-=-=-=-=-=CARDISHING MONSTERS
=-=-=-=-=-=-=-=-=-=-=
RENN
-Every monster has a Cardish resistance level that has nothing to do with its
strength.
-Wanted Monsters cannot be Cardished.
-Opossums and Sidewinders can be turned into cards fairly easily.
-Human type monsters, like Fighters and Swordsmen, can't be turned into cards.
-Wild Dogs, Poison Slimes, Rocs, and Crimson Rocs are easy to Cardish.
-Wyverns are somewhat difficult to Cardish.
-Cardish is more successful if you do it after you decrease the target
monster's HP first.
-Vipers, Ogres, Pit Scorpions, Slumber Flowers, Slimes, Poison Mushrooms, and
Cave Bats are easy to Cardish.
SOCIETY VILLAGE

-Of the monsters that appear in the Sabi Wilds, Desert Devils, Sidewinders,
and Paralyze Ooze can be turned into cards quite easily.
-Do you know of the Card Trident? It's a spear that's said to increase the
effectiveness of turning monsters into cards.
-Golems, Skull Warriors, and Phantoms are easy to Cardish.
-The SA-100 and Prowlers are easy to Cardish.
-In North Sularto, there are twelve kinds of Wanted Monsters in all.
-The Shades and Skeletons can be turned into cards easily.
-Ghosts and PA-200s can be turned into cards easily.
-Monsters that you can easily turn into cards are Slimes, Vipers and Stun
Smogs.
TESTA
-Skull Warrior and SA-100 are both fairly easy to Cardish.
-The Skeleton and Gun Trap are not too difficult to Cardish.
-The Wonderful Hemo-ji, Interceptor, and Cannon Trap are somewhat difficult to
Cardish.
-Sphere, Crimson Roc, and Bomber Fly are not too difficult to Cardish.
-The Electroskilter is said to be the most difficult monster to Cardish in
this region.
-The Armor Tortoise, Ogre, and Stun Smog are among the easiest to Cardish.
-The Stone Tortoise, Wild Hemo-ji, and Ogre Mage are fairly easy to Cardish.
-The Prowler, Gunner, and Shotgun Trap are easy robot-type monsters to
Cardish.
PAYSUS
-In the Ruined City, a creature called a Night Caller can be Cardished pretty
easily.
-The Tulip and Armor Eater monsters are difficult to Cardish.
-Crystal Gargoyles and the Shuternelle are difficult to Cardish.
-Maneaters, Pen-Pen Plants, and Fungus are relatively easy to Cardish.
-The CAA-5 is very difficult to Cardish.
-The Myconid is quite easy to Cardish. All you have to do is try! It appears
in the Noalis Forest.
-Dragoons appearing near Roma Lake are easy to Cardish.
-Dandelions and Alraune are easy to Cardish.
PALTOS
-It is unknown if the Gas Cloud and Death Bringer in the White Bone Forest can
be Cardished at all.
-Of all the Parute Isla monsters, the Mage Hemo-ji and Dryad are among the
hardest to Cardish.
-The Hell Hound that appears on Parute Isle can be turned into a card very
easily.
-Crypt Rat and Cobra monsters found on Parute Isle can be turned into cards
fairly easily.
-Of the monsters that appear on Parute Isle, Armor Tortoises and Doommongers
seem to be the easiest to Cardish.
-It is unknown if the Stone Gel and Zombies in the Midoro Swamp can be
Cardished.
-The Dragon found in the Digarta Wilds is supposedly difficult to Cardish.
-The Shaman Hemo-ji on Parute Isle is hard to turn into a card.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
8. JOB SUMMARY
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%

.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
8.1 JOB LIST
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

See the walkthrough for the full details on each job. Here, I have just
listed the basic information about them.
Job # | Name
'*'=key story job
| Guild | Reward | Merits |
==========================================================================
1
| *Hunter Registration Test
| Itio
| 0G
| 5
|
2
| Protect Medicinal Plants
| Itio
| 80G
| 6
|
3
| Supplies for Hunter Jay
| Itio
| 100G | 6
|
4
| Nasty Creatures in the House
| Itio
| 120G | 7
|
5
| Examiner's Assistant
| Itio
| 100G | 8
|
6
| *Chase the Monster Egg Trunk
| Itio
| 150G | 8
|
7
| *Fetch the Runaway Boy
| Renn
| 180G | 9
|
8
| Renn Hunter's Monster Assault
| Renn
| 200G | 8
|
9
| Model for a Troubled Painter
| Renn
| 160G | 5
|
10
| Chase Away the Suspicious Man
| Renn
| 170G | 7
|
11
| *New Parent for the Baby Monster
| Renn
| 180G | 8
|
12
| Drive the Gang from the Bridge
| Renn
| 200G | 7
|
13
| New Work for the Artist
| Renn
| 170G | 5
|
14
| Corelia Pass Monster Mashing
| Renn
| 200G | 7
|
15
| *Recover the Strange UFO
| Renn
| 190G | 9
|
16
| A Nut in the Basement
| Renn
| 180G | 8
|
17
| A Playmate for Paundit
| Renn
| 150G | 5
|
18
| Bodyguard for a Troubled Painter
| Renn
| 160G | 7
|
19
| See the Little Roc!
| Renn
| 150G | 6
|
20
| *Appraisal of a Mysterious Object
| Renn
| 220G | 9
|
21
| *Gislem Census
| Gislem | 200G | 8
|
22
| Help the Troubled Customer
| Gislem | 240G | 6
|
23
| Power Plant Chief's Crisis
| Gislem | 320G | 9
|
24
| Wilderness Monster Mashing
| Gislem | 300G | 7
|
25
| Traveling Merchant's Tonic Test
| Gislem | 260G | 6
|
26
| Escort to the Ruined City!
| Gislem | 80G
| 9
|
27
| *Get a Valuable Synthesis Item
| Gislem | 270G | 8
|
28
| Clean up Galecki Falls
| Gislem | 300G | 7
|
29
| Search for the Secret Fruit
| Gislem | 250G | 6
|
30
| Monster Invasion!
| Gislem | 300G | 9
|
31
| Synthesis Tournament Partner
| Gislem | 280G | 7
|
32
| *Bazaar Synthesis Item Sale
| Gislem | 270G | 6
|
33
| Another Power Plant Crisis
| Gislem | 350G | 9
|
34
| Bazaar Item Contest
| Testa | 300G | 10
|
35
| Crash Site Monster Bash
| Testa | 300G | 7
|
36
| Discover the Charm's Power
| Testa | 260G | 8
|
37
| Make the Shop Prosper
| Testa | 220G | 6
|
38
| Catch the Bazaar Shoplifter
| Testa | 360G | 7
|
39
| *Bring Back the Water Sphere!
| Testa | 350G | 12
|
40
| Stop the Riot
| Gislem | 250G | 9
|
41
| Friends for Danny
| Gislem | 100G | 6
|
42
| A Request from Tosh
| Testa | 320G | 9
|
43
| Gislem Gift Courier
| Testa | 300G | 7
|
44
| Chase the Gang Away
| Testa | 300G | 7
|
45
| *Take Information to the Library
| Testa | 270G | 9
|
46
| *All Hunters, Find Tikva!
| Paysus | 200G | 10
|
47
| Finger the Page Pilferer!
| Paysus | 300G | 8
|
48
| Drive Lakeshore Bandits Away!
| Paysus | 400G | 8
|
49
| Find the Pet Dog
| Paysus | 500G | 6
|
50
| Retrieve the Scroll of Truth
| Paysus | 360G | 9
|
51
| Collect Historical Information
| Paysus | 410G | 10
|

52
| Investigate the Spooky Sounds!
| Paysus | 360G | 8
|
53
| Help Sania Break the Cycle
| Paysus | 300G | 8
|
54
| Traveling Duo's Great Discovery
| Paysus | 340G | 6
|
55
| Trainee Monk's Romance Trouble
| Paysus | 340G | 7
|
56
| *Archmonk Iga's Special Delivery
| Paysus | 500G | 10
|
57
| Decode the Mysterious Memo
| Paltos | 500G | 9
|
58
| Stop Illegal Monster Card Buying
| Paltos | 450G | 8
|
59
| Monster Extermination in Tolarka
| Paltos | 500G | 7
|
60
| Command a Monster Hunter Team!
| Paltos | 500G | 9
|
61
| *Help with the Tournament Prep
| Paltos | 450G | 10
|
62
| Help Hunter Back from Darkside
| Paltos | 400G | 7
|
63
| Scout the Site of a New Inn!
| Paltos | 440G | 6
|
64
| *Safeguard the Tournament Prize
| Paltos | 450G | 11
|
65
| Make Dartanelle Beach Safe Again
| Paltos | 500G | 7
|
66
| Crisis at the Rochefort Manor
| Paltos | 800G | 7
|
67
| Gruga's Surveillance Request
| Paltos | 450G | 10
|
68
| Catch Mamaman's Depression
| Paltos | 440G | 6
|
69
| *Search Academy HQ!
| Paltos | 1000G | 11
|
70
| Changes at Amaidar Temple
| Paysus | 500G | 7
|
71
| Rochefort Family Crisis
| Paltos | 800G | 8
|
72
| Explore the Treasure Dungeon!
| Testa | 500G | 9
|
73
| Guild Staff: The Next Generation
| Paltos | 500G | 7
|
74
| Protect the Materials Shipment
| Itio
| 500G | 9
|
75
| Get to the Artist's Exhibition
| Renn
| 480G | 5
|
76
| *Interview Magic Master Gogen
| Paysus | 800G | 12
|
77
| Where is the Heinous Hunter?
| Gislem | 500G | 7
|
78
| Raia's Dream
| Paltos | 380G | 9
|
79
| Dreaded Village of Hemo-jis!
| Renn
| 500G | 8
|
80
| Sexy Casino Party Help Needed!
| Testa | 550G | 6
|
81
| *Get the Eternal Steel!
| Paltos | 800G | 13
|
82
| The Truth About The Academy
| Paysus | 550G | 11
|
83
| Where is the Missing Document?
| Gislem | 540G | 8
|
84
| Protect Vernica's Treasure
| Renn
| 600G | 7
|
85
| Spooky Stuffed Animal Warehouse
| Testa | 540G | 6
|
86
| *Get the Eternal Tree Branch!
| Renn
| 800G | 13
|
87
| Help the Indebted Family!
| Testa | 480G | 8
|
88
| Stop the Imposter Swordsman!
| Paltos | 420G | 9
|
89
| Investigate a Mysterious Box
| Paltos | 540G | 8
|
90
| What Kind of Present?
| Gislem | 450G | 6
|
91
| Traveling Guild Worker Escort
| Gislem | 530G | 7
|
92
| *Get the Eternal Ice!
| Paysus | 800G | 13
|
93
| Eternal Love Final Confession
| Itio
| 370G | 6
|
94
| Monster Extermination in Cariote
| Paltos | 500G | 8
|
95
| RBG: The Last Encounter
| Renn
| 1000G | 7
|
96
| Rochefort Company's New Product
| Paltos | 1200G | 6
|
97
| Protect Raia During the Show!
| Itio
| 360G | 10
|
98
| *Get the Eternal Flame!
| Testa | 800G | 13
|
99
| Do the Monster Card Tournament!
| Renn
| 630G | 8
|
100 | Find the Missing Daughter!
| Paltos | 900G | 9
|
101 | Unleash the Ultimate Monster
| Gislem | 360G | 7
|
102 | *Create a New Ark!
| Paltos | 1000G | 18
|
==========================================================================
-----------HUNTER RANKS
-----------As you should know, you are given a Hunter Rank based on the number of Merits
you have so far. To earn merits, you have to complete jobs, but then you also
have to collect the bounties at a Hunter's Guild. Your rank doesn't matter
much as far as game events are concerned, but so what? Do your best anyway.

The merit levels listed below may be off by a few in some cases, as the tally
goes by so quickly when they're adding to your total, but you get the idea
anyway.
Hunter trainee (0 merits)
Sissy Hunter (5 merits)
Tripe Hunter (25 merits)
Truffle Hunter (40 Merits)
Amateur Hunter (75 Merits)
Careful Hunter (105 Merits)
Rookie Hunter (140 Merits)
Outlaw Hunter (180 Merits)
Fearless Hunter (225 Merits)
Awesome Hunter (280 Merits)
Expert Hunter (350 Merits)
Pro Hunter (425 Merits)
Ruthless Hunter (510 Merits)
Deadly Hunter (610 Merits)
Fiend Hunter (720 Merits)
God Hunter (860 Merits)
Legendary Hunter (1000 Merits) + gold plaque! Exciting!
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
8.2 SIDE STORIES
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

In addition to the main storyline of Alec's quest to be a great Hunter, stop


the Academy, and save the world, there are many other storylines that you'll
encounter along the way, and you have to do all of the jobs to see them in
their entirety. Here are the main side stories that you'll encounter:
THE EGOTISTICAL HUNTER
Jobs 14, 24, 34, 35, 55, 59, 94
Alba is a young Hunter about the same age as Alec, and similar to Alec, he
travels with his friends, Enea, a mage, and Belga, a warrior. He rubs your
team the wrong way right from the start. So certain is he of his superior
Hunter ability that he constantly degrades your team, which especially riles
Lutz. His over-confidence leads him to challenge you to a variety of contest,
but despite his consistent losses, his ego remains super-inflated. His
companions do their best to teach him manners and humility, but he exasperates
even their best efforts. Eventually, though, his attitude leads to tragedy.
As he turns his back on a monster he has just slain, a spirit rises from it,
that of... the Red Death! This legendary creature hides in the bodies of
monsters, and strikes unsuspecting humans with deadly effect once his hosts
are dispatched. Enea, fearing for Alba's life, shoves him out of the way and
takes the strike meant for him. Teetering in critical condition, Enea
struggles to survive as Alba is wracked with guilt. Belga relates the story
of Alba's father, a great Hunter, who's life was cut short when he saved Enea
from the Red Death while Alba was just a child. Enea and Belga have tried to
teach Alba well so that a similar tragedy would not reoccur. Wracked with
pain, Alba and Belga later go off on a foolish hunt when the Red Death is
spotted once more. When faced with the chance to overcome his fear, Alba
hesitates again, until Lutz puts himself in danger, challenging Alba to save
him or risk forever hating himself. Alba finally comes through and realizes
how foolish he has been, as Enea recovers from the edge of death.
- - - - - - - - - - - - - - - - - - - - - - - - - THE HOPELESS LOVER
Jobs 10, 37, 55, 68, 78, 93

Ah, Spicy. Trained in the secret, invisible arts of assassination, all he


wants to kill is the loneliness in his heart. He develops an instant
obsession on any pretty girl he sees, but is unable to get over his creepy
ways and form a meaningful relationship. The team first encounters him as he
stalks a girl in Renn, and later sees him in Pandira, propositioning a girl on
the street. He is rejected once again as he tries to find a match for the
Love Pair Battles, and then shoots high when he catches Anrietta's eye while
auditioning for her party. Never shot down for long, he finally tries to make
a normal advance to a nice girl in Itio, but she sends him on a series of wild
quests while refusing to acknowledge his successes. Desperate, he hires you
for help, but can this crazy ninja ever find lasting love?
- - - - - - - - - - - - - - - - - - - - - - - - - THE RBG SAGA
Jobs 12, 28, 44, 48, 65, 78, 95
The Rainbow Bridge Gang is a bandit group formed when a number of people found
themselves without hope after the Great Disaster. Planning to throw
themselves in to the ocean, they were saved and given purpose by the Chief
Aguito, whose vision of a rainbow serves as inspiration to them all, as they
strive to build bridges in their hearts. The gang later encounters a woman
facing despondency herself and contemplating drowning her sorrows, literally.
Somehow, they hound her into being the Chief's assistant, at which point she
renames them the Rainbow Love Bridge Gang. She inspires them to train harder,
despite the Chief's initial misgivings about her. Eventually, the intrusion
of this female proves too much for the Chief, and he dissolves the gang
despite their pleas. As the new leader, the Assistant Chief renames them the
Saucy Love Thieves, but they fare no better under this moniker. Eventually,
they and the Chief find each other again, and they reunite, but still prove
incompetent as bandits. Their penchant for dramatic reenactments of their
tragic plight, however, leads to their being commissioned as a drama troupe.
- - - - - - - - - - - - - - - - - - - - - - - - - A TALENTED ARTIST
Jobs 9, 13, 18, 75
Girth, a young painter in Forestamore, gains support from a local innkeeper
who believes in his potential. He hires you to model for them, and you
quickly understand why he has trouble getting models. His direction style is
so intense, it's scary. You later have to help him convince a woman he scared
off to model for him once more. Girth gets so caught up in his inspiration,
he inadvertently puts himself in danger at times as well. Eventually, Girth's
name becomes known far and wide, and you attend his grand unveiling in the
upscale city of Paltos.
- - - - - - - - - - - - - - - - - - - - - - - - - THE TRAVELING SHOPKEEPER FAMILY
Jobs 25, 36, 54, 63, 81, 91
As you journey through the land, the team meets various members of this crazy
family of dreamers. Each one hopes to make it big for the family by creating
a successful shop with unique items for sale. In the quest for special items,
they find many untested things, that they then subject you to to determine
their effects, always with nearly disastrous results. Eventually, the family
reunites, but ever the bumblers, continually set up shop in remote, dangerous
locations, where you are the only customers that will ever pass by.
- - - - - - - - - - - - - - - - - - - - - - - - - THE ROCHEFORT SAGA

Jobs 61, 66, 71, 78, 96


Anrietta is the richest, most spoiled girl left on the planet. It may not be
all her fault, since she was waited on hand and foot since birth and has had
no opportunity to truly experience the world. Her issues with an absentee
father may also play a role in her manner. Regardless, she immediately
develops a crush on Alec, but her lack of social tact drives her to concoct
bizarre excuses to hire him as her own personal Hunter. After several rounds
of chasing her fluffy cat around, Anrietta then decides that Alec should join
her in competing in the Love Pair Battle, an Arena event that the team helped
announcer Catch Mamaman to design. She proves to be a surprisingly capable
fighter. Later, Anrietta holds auditions for her birthday party, where the
singer Raia gets her big musical break. Anrietta tries her darnedest to get
Alec to dance with her, but he has to leave on another job without delay. On
another job, Anrietta hires Alec to suppposedly help her acquire a new product
for her family's company, but she's really just conniving to spend more time
with him. She makes him take her to the Danger Dome and fight on her behalf,
only to win a peeled apple that she bet your hovercraft for. She gets sick
from it and Alec takes her to the orphanage to rest. In shock about how the
other half live, Anrietta behaves poorly and Alec takes her home in shame.
Eventually, Anrietta realizes how little she knows of the world and sets out
to make it on her own, but her misdirected efforts only land her into more
trouble. Alec saves her, and she attempts to convince him to let her join his
party. Will this little rich girl become a valuable member of your team?
- - - - - - - - - - - - - - - - - - - - - - - - - THE WAY OF THE EARTH
Jobs 78, 81, 90, 97
Raia, who lost her singer boyfriend in the Great Disaster, longs to be a
professional singer and travel the world, as was her and her boyfriend's
dream. She turns to your party for help as backup dancers when she auditions
for her big break. Her natural talent makes her an instant star. She gets
hired by Shante to perform in her pub on Eteru Isle, where her popularity
grows so much that she eventually needs bodyguards to keep fans from rushing
the stage. Her voice and her song prove to be an inspiration to all in this
struggling, slowly healing world.
- - - - - - - - - - - - - - - - - - - - - - - - - .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
8.3 PAYSUS LIBRARY BOOKS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

-----{

Okay, so these don't have much to do with jobs, but I needed to put them
somewhere, and they don't deserve their own main section. Anyway, here's the
list of books that you can read at the library in Paysus. Some of them only
become available to read after you complete certain jobs.
"Hunter Job Hints"
Once a job is accepted, do everything you can to actually complete it. Once a
job is complete, report to the Guild. Bounty isn't collected, nor Merits
awarded until you report the job complete.
"Gaining Hunter Titles"
Completing jobs not only earns money, it also results in Merits being awarded.
Incomplete jobs award fewer Merits. Also, the more Merits you earn, the
better your title, so try to gain as many as you can.
"Weapon Basics"
The Weapon Society deals with things like Weapons and Armor. Every person has

a different preference for these. In the Weapons class, Spears, Knives, and
Guns are good for distance attacks.
"Weapon Locations"
Weapon and Armor types are different in almost every area of the world.
"Weapon Research Journal"
Ray Sword synthesis: Combine Platinum Sword, Light Fragment, Hybrid Magic
Apple.
"Item Basics"
There are 4 types of items: Consumable, Weapon, Armor, and Accessory.
Consumable items are efficacious immediately and are comprised of items like
Herbs. Weapons, Armor, and Accessories all have to be equipped to be
effective. Items can also be synthesized. Each synthesis process can take up
to 6 items. Item synthesis can be achieved through trial and error, or by
following a recipe.
"Herb & Apple Notes"
There are rumors of an Herb with tremendous healing powers that can be
synthesized. Apples are valuable fruits that heal the minds of humans. Much
research into their properties is ongoing.
"Secret Accessory Journal"
Amulets are better than Talismans, and Medallions are more powerful than
Amulets.
"Ultimate Item Quest"
I have decided to try shifting focus to synthesizing bombs with other items to
expand their effective range.
...If I synthesize a fragment with weapons, armor, or accessories, perhaps
attributes can be added to them...
... synthesis experiments have gone poorly lately. I must travel to other
lands to gather more raw materials...
"Basic Battle Tips"
Attack enemies from behind to achieve the greatest damage and lowest risk of
counterattack. Consider weapon range before attacking. For example, Spears
and Knives are effective at a distance, which prevents counterattacks. Use
Special Abilities well! Abilities are the best way to damage multiple enemies
at once. When things are overwhelming, don't be afraid to RUN! You can't
always do it, but it doesn't hurt to try.
"Dungeon Battle Tips"
Before entering caves, dungeons, and towers, be sure to stock up on healing
items so you're well-prepared. Saving is also a good idea. Enemies reappear
when an area is exited, so moving without thinking ahead will just result in
needless extra battling. In some dungeons, caves, or towers there are special
areas to heal and save. If you find these fountains, USE THEM!
"Monster Card Basics"
Using the Cardish Ability will seal monsters within cards. Cards cannot be
purchased. The only way to get new cards is to Cardish or trade at the
Monster Society. Only 5 cards can be carried at any given time. When you are
carrying 5 cards, you cannot Cardish.
"Cardish Advice"
Cardish is less successful if you are already carrying a card featuring the
monster you are trying to Cardish. As the level of the Cardist increases, so
increases the success rate of the Cardish Ability.

"Monster Legends"
In ancient times, there was a fire monster called the Flying Fire around
Forestamore. It was said to be used to transport humans! In Jihara, there a
monster known as Hemo-ji that possesses the ability to turn others into Hemoji monsters.
"The Great Disaster and Recovery"
Sania has said that the Disaster was so great it changed the shape of whole
continents. Some continents were lost entirely. Yonan's studies ave led him
to the conclusion that Millmana was a continent lost in the Great Disaster.
However, since the Princess has survived, she vows to rebuild her kingdom in
another place. After the Great Disaster, various Societies were formed in an
effort to recapture the way of life that was lost.
"History and Doctrine of Amaidar"
Iga, Archmonk of Amaidar Temple, has said that the Amaidar way of life was
founded by the Earth Guardian. The basic Doctrine of Amaidar is to be
thankful for everything, live peacefully, love others, and shun senseless
killing. Amaidar Temple is a training ground for those tat would pursue the
way of a peaceful protector.
"Ancient
In times
evil, he
advanced
it to an
cases, a

Legends"
long past, a human king sought to gain Ultimate Power. Consumed by
nearly destroyed the world. In ancient times, humans developed an
civilization. However, the rise of The Dark One eventually brought
end. The world has met with great calamity two times. In both
great Dark Power was unleashed by a human.

"Ark and Seven Braves Legend"


According to Archmonk Iga, the Ark contains at once everything and nothing.
In times past, a Fire Guardian used to watch over the world. In times past,
there were Earth, Fire, Water, and Wind Guardians. The Gaia Magic of today
draws on their power. Iga has said before that every living thing on this
world has a spirit within it. In ancient times, there were many Guardians and
Spirits. A very long time ago, when the Dark One rose up, Seven Braves saved
the world by using the Ark to seal evil. The Seven Braves of long ago are
said to have been chosen specifically by the Spirits.
(After Job 52)
"The Way of Amaidar"
To know the way of Amaidar, one must undergo strict training at Amaidar
Temple. One who completes this course will be rewarded with a strong mind and
body. And that one will come to know that it is their task to love every
creature and avoid unnecessary killing. Amaidar is an ancient temple
dedicated to the glory of the Earth Guardian. Everything in this world is
blessed by the Guardians, and it is by their grace that the balance of nature
is maintained. Amaidar Temple exists because of the Earth Guardian. At the
peak of Mt. Amaidar, the Earth Guardian is worshipped. The philosophy of
Amaidar is summed up as deep wisdom from on high.
"Monsters Illustrated"
A number of monsters have attacks specific to their species. For example, if
a Hemo-ji attacks you, you can become a Hemo-ji and lose power in battle.
Recovery requires Power Jelly.
"Map"
Walk from Amaidar Temple and you will arrive at Lake Roma, a deeply spiritual
place.

"Alatos Document" by I. W. Carter


In memory of Dr. H. Lucy and Dr. S. Atu's sterling work beforehand.
Today's weather: One cloud, later 2 clouds, later 3 clouds, later many clouds.
Tokoko Village is in the forest. But Choko has nothing to do. Choko is
bored. Choko take a nap. Zzzz. Choko had a weird dream...
Today's weather. Don't know because I'm sleeping. Choko had many weird
dreams. Wish for dream about cake! No dream for cake. Choko will go outside
of the forest today. Which is better, ocean or mountain? Choko will go to
ocean to see funny dolphin. Choko still dreaming. But, how is this writing
with Choko asleep? Oh, well. Choko went where the smell came from at Amaidar
Mountain and met monk. He looks like Hemo-ji! That Hemo-ji-like Amaidar Monk
said words that made Choko's head hurt. According to the highest wisdom, the
value of life is equal to all people. Therefore, Choko is equal to all
others. Weird. Choko is same as Amaidar Monk? It makes Choko's head feel
funny.
This is where the translation of the document fragment ends. This Alatos
Document, dubbed "Choko's Journal" is written by Dr. H. Lucy and Dr. S. Atu.
(After job 69)
"Guilds and Societies"
The scholars who survived the Great Disaster hypotehsized that it was caused
by a secret power Romalia had tapped into. The surviving leaders of
technology and business swore not to attempt to discover that dangerous power
source and try to tame it again. The various Societies were established to
assist humanity in regainin much of what was lost in the Great Disaster. The
role of the Hunters' Guild evolved into peace-making. They were sworn to
serve humanity and to make sure the power that destroyed the world would not
be released again.
"World Geography and Climate"
Eteru Isle has a moderate climate and topography. It was virtually untouched
by the Great Disaster. Its largest town, Itio, is built around a natural
harbor in the south. Sasha Village is in the north. Forestamore features a
rough mountain range to the north, and is partially submerged in the south at
the city of Renn. The central Forestamore region is marked by a notable rift
in the ground near Vernica Village. North Sularto was heavily damaged in the
Great Disaster, and is littered with many ruins. Gislem is the main town, but
suffers a high crime rate. Society Village is also located here. South
Sularto is a desert region with the town of Testa as the main point of trade.
Testa receives all of its water from a magical Water Sphere. To the south,
people relax in the Casino at Pandira. Jiharta occupies some of the area
called Greyshinne in the time before The Disaster. The country is famous for
Amaidar Temple. The town of Paysus is to the south. Parute features a
moderate climate, which made it a perfect host to the Arena. People come from
all over to see the Arena in Paltos. As with South Sularto, this area is part
of a large desert. Ragnark is the area formerly known as Romalia, the kingdom
most say was responsible for The Disaster. Abandoned for years, no one was
thought to live there any longer, until The Academy began construction there.
(After job 82)
"Academy Records"
At Corelia Pass in Forestamore, a female scientist performed experiments, and
later examined a mysterious object at the Karkado Mountains. In North
Sularto, many researchers and people with special talents disappeared. The
Academy was found to be responsible. The Academy had an office in Gislem, as
well. In South Sularto, the Water Sphere was stolen from Testa. A Hunter
named Alec was brought in to resolve the case. In Jiharta, The Academy forced
a Hunter to steal the Water Control Scroll from Amaidar Temple. This case was
resolved by a Hunter named Alec and a student of the Spell Institute. In
Parute, The Academy attempted to steal the battle Tournament prize, the

Brilliant Goddess Statue. They apparently just wanted the Aura Stone attached
to the statue. This document could not have been compiled without the aid of
the Hunters who travel the world. Thanks to Hunter Alec, who contributed
most!
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
9. MINI-GAMES
{
/
\
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-=-=-=-=-=-=-=-=-=-=-=-=-=
---==
9.1 DANGER DOME
==---=-=-=-=-=-=-=-=-=-=-=-=-=
In the town of Gislem in North Sularto, you've of course discovered the Danger
Dome. In it, you can engage in one-on-one battles with a variety of fiends to
improve your inventory. For many items wagered, winning the battle gives you
a slightly better item as your prize. For others, you get the item's 'sister'
as a prize, such as with any of the elemental items (e.g. Earth Keeper gets
you Wind Keeper, Fire Armor gets you Water Armor, etc.) Listed here are the
prizes you can win. Please note that you can receive different items for some
wagers when you fight during disc 2 (also, in disc 2 you will be able to
obtain many items that were not available in disc 1 to put up in wager).
Talk to any of the fiends hanging outside of the arena entrance to make your
wager and choose to begin a battle or not. The characters you can fight will
change every time you enter this area. Remember that the battles are one-onone, that you can choose which of your characters is going to fight, and that
the enemy will always have the same level as you.
*** Note: A special thanks to Andrew Nelson, who let me use his guide to fill
in some of the prizes I was missing in Disc 1. His item synthesis guide was
also extremely useful in making many of the advanced equipment early on.
Legend: x = wager will not be accepted.
n/a = you will not be able to offer up that item, likely because it
is not available by the time you leave South Sularto in Disc 1,
or because it is an alternate character's only equipment.
ITEM WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
1. Vigor Seed
| x
| x
2. Harmony Needle
| x
| x
3. Gravity Nut
| x
| x
4. Mint
| x
| x
5. Memory Plant
| x
| x
6. Power Jelly
| x
| x
7. Rue's Medicine
| x
| x
8. Recovery Tonic
| General Tonic
| General Tonic
9. General Tonic
| Recovery Tonic | Recovery Tonic
10. Super General Tonic
| x
| x
11. Dead Bud
| x
| x
12. Herb
| x
| x
13. Amazing Herb
| x
| Magic Apple
14. Super Amazing Herb
| x
| Hybrid Mag Apple
15. Potent Herb
| x
| x
16. Super Potent Herb
| x
| x
17. Apple Extract
| x
| x

18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.

Magic Apple
Hybrid Magic Apple
Red Apple
Super Potent Apple
Hyper Apple
Life Nut
Ambrosia
Magic Power Nut
Elixir Nut
Strength Nut
Reco Pod
Magic Sprig
Palo Nut
Violet Fruit
Potent Violet Fruit
Vitality Fruit
God's Nectar Fruit
Bomb
Big Bomb
Antipersonnel Bomb
Rocket Bomb
Life Fruit
Soul Herb

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x
x
x
x
x
x
x
x
x
x
x
x
x
x
n/a
x
x
Big Bomb
Antipersnl Bomb
Rocket Bomb
Shimmer Stone
Soul Herb
Life Fruit

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Amazing Herb
Super Amazing Herb
x
x
x
x
x
x
x
General Tonic
General Tonic
General Tonic
General Tonic
x
x
Hybrid Mag Apple
Hybrid Mag Apple
Big Bomb
Antipersonnel Bomb
Rocket Bomb
Shimmer Stone
Soul Herb
Life Fruit

WEAPON WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
41. Blunt Sword
| x
| x
42. Bronze Sword
| Iron Sword
| Iron Sword
43. Iron Sword
| Steel Sword
| Steel Sword
44. Steel Sword
| Silver Sword
| Silver Sword
45. Silver Sword
| Platinum Sword | Platinum Sword
46. Platinum Sword
| Crystal Sword
| Crystal Sword
47. Crystal Sword
| Herb
| Light Alloy
48. Alloy Blade
| x
| x
49. Rune Sword
| Amazing Herb
| x
50. Firangi
| Flame Fragment | Ice Saber
51. Ice Saber
| Water Fragment | Firangi
52. Earth Blade
| Earth Fragment | Storm Sword
53. Storm Sword
| Wind Fragment
| Earth Blade
54. Ray Sword
| Light Fragment | Diablo Edge
55. Diablo Edge
| Dark Fragment
| Ray Sword
56. Mystic Sword
| x
| x
57. Gorgeous Ring
| n/a
| n/a
58. Flame Saber
| n/a
| n/a
59. Crimson Edge
| n/a
| n/a
60. Butcher Knife
| x
| x
61. Bronze Dagger
| Iron Knife
| Iron Knife
62. Iron Knife
| Steel Scalpel
| Steel Scalpel
63. Steel Scalpel
| Silver Knife
| Silver Knife
64. Silver Knife
| Platinum Knife | Platinum Knife
65. Platinum Knife
| Crystal Knife
| Crystal Knife
66. Crystal Knife
| Herb
| Shimmer Stone
67. Super Alloy Knife
| Amazing Herb
| Shimmer Stone
68. Rune Dagger
| Amazing Herb
| Shimmer Stone
69. Assassin Knife
| Vigor Seed
| Silent Dagger
70. Silent Dagger
| Harmony Needle | Assassin Knife
71. Gravity Dagger
| Gravity Nut
| Slumber Blade
72. Slumber Blade
| Mint
| Gravity Dagger
73. Mind Smasher
| Memory Plant
| Shadow Stitcher

74. Shadow Stitcher


75. Palo's Knife
76. Thieves Dagger
77. Reciprocal Blade
78. Warped Spear
79. Iron Spear
80. Steel Spear
81. Silver Sarissa
82. Platinum Sarissa
83. Crystal Spear
84. Super Alloy Spear
85. Rune Spear
86. Muse Lance
87. Card Trident
88. Sol Spear
89. Magma Spear
90. Blizzard Spear
91. Gaia Spear
92. Hurricane Spear
93. Holy Spear
94. Dark Spear
95. Phalanx
96. Scrap Gun
97. Revolver
98. Sub-Machine Gun
99. Assault Gun
100. Heavy Machine Gun
101. Grenade Launcher
102. Gatling Gun
103. Rocket Launcher
104. Peacemaker
105. Genocider
106. Shotgun
107. Nightmare
108. Hunter Rifle
109. Sniper Rifle
110. Hyper Shotgun
111. Lunar Blaster
112. Stone Gun
113. Dimension Gun
114. Uncanny Pole
115. Silver Rod
116. Platinum Rod
117. Crystal Rod
118. Hyper-Alloy Rod
119. Rune Wand
120. Mirage Rod
121. Force Rod
122. Vlad Wand
123. Renewal Wand
124. Magic Stick
125. Tohroo Stick
126. Mystic Rod
127. Sacred Rod
128. Astral Rod
129. Strongest Cane
130. Cursed Blade
131. Silver Blade
132. Platinum Blade
133. Crystal Blade

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|

Rue's Medicine
x
x
Amazing Herb
x
Steel Spear
Silver Sarissa
Platinum Sarissa
Crystal Spear
Herb
Amazing Herb
Amazing Herb
Super Amaz Herb
Super Amaz Herb
x
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
n/a
x
Sub-Machine Gun
Herb
Herb
n/a
n/a
n/a
Super Amaz Herb
Super Amaz Herb
Super Amaz Herb
x
Magic Apple
Magic Apple
Magic Apple
Magic Apple
n/a
x
n/a
x
Platinum Rod
Crystal Rod
Herb
Amazing Herb
Magic Apple
Magic Apple
Magic Apple
n/a
Hybrid Mag Apple
Hybrid Mag Apple
Hybrid Mag Apple
Hybrid Mag Apple
n/a
n/a
x
x
n/a
n/a
n/a

|
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Mind Smasher
x
x
Light Alloy
x
Steel Spear
Silver Sarissa
Platinum Sarissa
Crystal Spear
Shimmer Stone
Rune Spear
Super Alloy Spear
Card Trident
Muse Lance
x
Blizzard Spear
Magma Spear
Hurricane Spear
Gaia Spear
Dark Spear
Holy Spear
x
x
Sub-Machine Gun
Assault Gun
Heavy Machine Gun
Shimmer Stone
Shimmer Stone
Light Alloy
Light Alloy
Light Alloy
Light Alloy
x
Tough Alloy
Tough Alloy
Tough Alloy
Tough Alloy
x
x
n/a
x
Platinum Rod
Crystal Rod
Shimmer Stone
Shimmer Stone
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
Rad's Reagent
Rad's Reagent
Rad's Reagent
x
x
x
Platinum Blade
Crystal Blade
Shimmer Stone

134.
135.
136.
137.
138.
139.
140.
141.
142.
143.
144.
145.

Titanium Blade
Rune Blade
Avenger
Guardian
Blaze Guard
Glacier Guard
Earth Keeper
Wind Keeper
Light Protector
Dark Protector
Life Stealer
Light Saber

|
|
|
|
|
|
|
|
|
|
|
|

n/a
n/a
n/a
n/a
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
x
n/a

|
|
|
|
|
|
|
|
|
|
|
|

Shimmer Stone
Shimmer Stone
Light Alloy
Light Alloy
Glacier Guard
Blaze Guard
Wind Keeper
Earth Keeper
Dark Protector
Light Protector
x
n/a

ARMOR WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
146. Warped Armor
| x
| x
147. Leather Armor
| Steel Armor
| Steel Armor
148. Steel Armor
| Silver Mail
| Silver Mail
149. Silver Mail
| Platinum Mail
| Platinum Mail
150. Platinum Mail
| Amazing Herb
| Amazing Herb
151. Rune Armor
| Amazing Herb
| Amazing Herb
152. Fire Armor
| Flame Fragment | Water Armor
153. Water Armor
| Water Fragment | Fire Armor
154. Earth Armor
| Earth Fragment | Wind Armor
155. Wind Armor
| Wind Fragment
| Earth Armor
156. Light Armor
| Light Fragment | Dark Armor
157. Dark Armor
| Dark Fragment
| Light Armor
158. Mystery Armor
| x
| x
159. Hero Armor
| x
| x
160. Shining Armor
| Amazing Herb
| Amazing Herb
161. Traveler Robe
| Fur Cape
| Fur Cape
162. Fur Cape
| Hunter Cape
| Hunter Cape
163. Hunter Cape
| Platinum Robe
| Platinum Robe
164. Platinum Robe
| Amazing Herb
| Amazing Herb
165. Rune Robe
| Amazing Herb
| Amazing Herb
166. Fire Robe
| Flame Fragment | Water Robe
167. Water Robe
| Water Fragment | Fire Robe
168. Earth Robe
| Earth Fragment | Wind Robe
169. Wind Robe
| Wind Fragment
| Earth Robe
170. Light Robe
| Light Fragment | Dark Robe
171. Dark Robe
| Dark Fragment
| Light Robe
172. Wise Man Robe
| x
| x
173. Miracle Robe
| x
| x
174. Dimension Robe
| x
| x
175. Decorator
| n/a
| x
176. Parade Coat
| n/a
| x
177. Jeweled Dress
| n/a
| n/a
178. Light Suit
| n/a
| n/a
179. Cloth Suit
| n/a
| n/a
180. Adventurer Vest
| Chain Vest
| Chain Vest
181. Chain Vest
| Silver Breastplt | Silver Breastplate
182. Silver Breastplate
| Pltnum Breastplt | Platinum Breastplate
183. Platinum Breastplate
| Amazing Herb
| Amazing Herb
184. Rune Vest
| Amazing Herb
| Amazing Herb
185. Fire Vest
| Flame Fragment | Ice Vest
186. Ice Vest
| Water Fragment | Fire Vest
187. Earth Vest
| Earth Fragment | Wind Vest
188. Wind Vest
| Wind Fragment
| Earth Vest
189. Light Vest
| Light Fragment | Dark Vest

190.
191.
192.
193.
194.

Dark Vest
Battle Suit
Treasure Vest
Lucky Vest
Metal Arm

|
|
|
|
|

Dark Fragment
n/a
x
x
n/a

|
|
|
|
|

Light Vest
x
x
x
n/a

ACCESSORY WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
195. Warped Amulet
| x
| x
196. Red Talisman
| Herb
| Amazing Herb
197. Blue Talisman
| Herb
| Amazing Herb
198. Yellow Talisman
| Herb
| Amazing Herb
199. Green Talisman
| Herb
| Amazing Herb
200. White Talisman
| Herb
| Amazing Herb
201. Black Talisman
| Herb
| Amazing Herb
202. Flame Amulet
| Amazing Herb
| Super Amazing Herb
203. Water Amulet
| Amazing Herb
| Super Amazing Herb
204. Earth Amulet
| Amazing Herb
| Super Amazing Herb
205. Wind Amulet
| Amazing Herb
| Super Amazing Herb
206. Light Amulet
| Amazing Herb
| Super Amazing Herb
207. Dark Amulet
| Amazing Herb
| Super Amazing Herb
208. Flame Medallion
| Super Amaz Herb | Blue Talisman
209. Hydro Medallion
| Super Amaz Herb | Red Talisman
210. Earth Medallion
| Super Amaz Herb | Green Talisman
211. Wind Medallion
| Super Amaz Herb | Yellow Talisman
212. Holy Medallion
| Super Amaz Herb | Black Talisman
213. Abyssar Medallion
| Super Amaz Herb | White Talisman
214. Force Amulet
| x
| x
215. Soothing Ring
| Vigor Seed
| Vigor Seed
216. Falcon Statue
| Harmony Needle | Harmony Needle
217. Magnetic Belt
| Gravity Nut
| Gravity Nut
218. Insomnia Card
| Mint
| Mint
219. Tanzanite
| Memory Plant
| Memory Plant
220. Anti Hemo-ji
| Power Jelly
| Power Jelly
221. Emblem of Lark
| Rue's Medicine | Rue's Medicine
222. Book of Cravis
| n/a
| x
223. Litch Ring
| n/a
| x
224. Strength Armlet
| Magic Apple
| Magic Apple
225. Protection Armlet
| Magic Apple
| Magic Apple
226. Magic Armlet
| Magic Apple
| Magic Apple
227. Swift Armlet
| Magic Apple
| Magic Apple
228. Muscle Ring
| Hybrid Mag Apple | Hybrid Mag Apple
229. Armor Ring
| Hybrid Mag Apple | Hybrid Mag Apple
230. Spirit Ring
| n/a
| Hybrid Mag Apple
231. Speed Ring
| Hybrid Mag Apple | Hybrid Mag Apple
232. Super Ring
| n/a
| x
233. Soldier's Armlet
| n/a
| x
234. Heretic Armlet
| n/a
| x
235. Romancing Stone
| n/a
| x
236. Flay's Crest
| n/a
| x
237. Raila's Mirror
| n/a
| x
238. Delight Heel
| n/a
| x
239. King's Image
| n/a
| x
SYNTHESIS ITEM WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
240. Flame Fragment
| Herb
| Herb
241. Water Fragment
| Herb
| Herb
242. Earth Fragment
| Herb
| Herb
243. Wind Fragment
| Herb
| Herb

244.
245.
246.
247.
248.
249.
250.
251.
252.
253.
254.
255.

Light Fragment
Dark Fragment
Shimmer Stone
Light Alloy
Tough Alloy
Mysterious Ore
Rad's Reagent
Tem's Root
Wisdom Tablet
Inferno Powder
Vine Rope
Calm Nut

|
|
|
|
|
|
|
|
|
|
|
|

Herb
Herb
Bomb
Bomb
Bomb
n/a
Magic Apple
Magic Apple
n/a
n/a
n/a
n/a

|
|
|
|
|
|
|
|
|
|
|
|

Herb
Herb
Big Bomb
Big Bomb
Big Bomb
Big Bomb
Hybrid Mag
Hybrid Mag
Hybrid Mag
Hybrid Mag
n/a
n/a

Apple
Apple
Apple
Apple

-=-=-=-=-=-=-=-=-=-=-=-=-=
---== 9.2 PANDIRA CASINO ==---=-=-=-=-=-=-=-=-=-=-=-=-=
The lovely shining lights of Pandira beckon to visitors in South Sularto,
first accessible roughly mid-way through disc 1. Head straight up the main
strip to visit the Casino, your ticket to unimaginable wealth or abject
poverty, depending on your ability to master the games. Unlike a real casino,
the odds can definitely work in your favour in here.
The casino operates on Chips, so to start off you'll need to convert some of
your Goz. Even this requires a gamble, however, as you use your Goz to play a
slot machine, hoping to win enough Chips to get started at the tables. Once
you earn chips, you can cash them in for fabulous prizes by talking to the
lady in the green dress over the counter by the entrance. The first set of
prizes is available as soon as you reach the casino. The second set is added
on once you reach Disc 2 in the game, and a few more prizes become available
later in Disc 2 as well.
PRIZES
| COST (CHIPS)
==========================================
(Disc 1)
|
Recovery Tonic
| 10000
Shimmer Stone
| 20000
Super General Tonic | 30000
Potent Herb
| 40000
Antipersonnel Bomb
| 50000
Light Alloy
| 60000
Super Potent Apple
| 80000
Rad's Reagent
| 120000
|
(Disc 2)
|
Life Nut
| 150000 *** Note: you can
Magic Power Nut
| 150000
| only take one
Alloy Blade
| 150000
| of each of this
Peacemaker
| 150000
| batch of prizes
Reciprocal Blade
| 200000
|
Vlad Wand
| 200000
|
Avenger
| 200000
|
Magma Spear
| 200000
|
|
|
(late in Disc 2)
|
|
Rune Robe
| 270000
|
Rune Vest
| 270000
|
Rune Armor
| 300000
|
Book of Cravis
| 999000 ***

==========================================
*** Betting Tip ***
Once you get some chips, you can bet any number of them on any game. The game
says that 1000 chips is the maximum bet, but in fact, the sky's the limit! On
the betting screen for any game, using the directional buttons, you can only
reach 1000, but by using the shoulder buttons you can surpass this limit.
Press R1 to add 100 chips to your bet, and press R2 to add 1000 chips to your
bet. The "amount bet" display will not show the total amount you are betting
over 1000 (in fact, you may get some bizarre symbols instead of numbers), but
the pot display will continue to shrink as you press R1/R2. In this way, once
you know your way around a game (and I suggest you make it Monster Walk, see
below), you can very quickly win vast sums of chips to trade in for the best
prizes.
Here's the layout of the casino:
--------------------------------------------------|
Bar
|
|
-----------------------|
|
Monster Poker
Monster Walk
|
|
-----------------------|
|
|
| ------------------- |
| ------------------- |
|
|
|
----------------------|
|
Monster Mind
Monster Trio
|
|
----------------------|
|
|
|
|
|------------------------------|
|
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/
|
|
|
| Info
|
|
Slot
|
|
|
|
Machine |
| Exchange
|
|---------- \
|
|
------------------|
|
|
------------- Entrance ---------------------------Here are details on the games, including the slot machine to convert Goz into
Chips:
------------------- Slot Machine ------------------The basic goal of the slot machine is to line up identical items. To use the
machine, you must first bet Goz using either 1, 3, or 5 lines. Make your
selection by pressing right and left on the D-pad. The number of lines refers
to the number of ways you can win. 1 line is simply the middle row. 3 lines
lets you win with any or all of the three horizontal rows, middle, top, and
bottom. 5 lines adds the two diagonal lines passing through the middle as
well. If you only bet 1 line, but 3 icons line up in the top row, it doesn't
count as a win. The cost of betting is as follows: 1 line - 25 Goz
3 lines - 50 Goz
5 lines - 100 Goz
I suggest always betting at least 3 lines.

Once your bet is made, press X to start the wheel spinning, then press X 3
more times to stop each reel. The payout is as follows:
Dragons: 30X
Ogres: 15X
Rocs: 10X
Dandelions: 5X
Slimes: 2X
Hemo-ji: 1X (wild card)
To explain this payout a little better, aside from Hemo-jis, you must get 3 in
a row of any of the icons. If you do, you will receive your bet, multiplied
by the number for the monster, in chips. If you get any Hemo-jis on your
betting lines, you will receive your bet back in chips. But if you get more
than 1 Hemo-ji in a line, you still only receive 1X your bet. For example,
suppose you bet 3 lines. On the top line, you get a full row of Dandelions,
on the second row you get a Hemo-ji and 2 Slimes, and on the bottom row you
get 3 different monsters, none of which are Hemo-jis. The bet will have cost
50G. For the Dandelions, you receive 250 Chips back, plus another 50 Chips
for the Hemo-ji, for a total of 300 Chips.
For this game, it's best to just play until you have a few hundred Chips, most
of which will be acquired simply through getting Hemo-jis, making it a
straight exchange for your Goz. It's very hard to win the big payouts, and
since it's coming from your actual money, don't waste much trying to make it.
You'll have lots of chance to increase your chips at the other games.
Press Triangle to exit the slot machine when you're done.
------------------- Monster Mind ------------------This game is kind of like Mastermind, if you remember that one (one player had
to guess the order of a hidden row of colored marbles, and would be told how
many marbles in each of his guesses were either the right color or in the
right position) Here, there are 4 hidden cards. Your job is to find the
matching cards from your set of 15 cards in 7 turns or less. Each turn, you
pick up to four cards and put them into the four positions available. The
game will tell you if each of your picks are the right card in the right spot
(shown with an O), the right card in the wrong spot (shown with a triangle),
or not one of the matching cards at all (shown with an X). You then get to
make new picks for any of the still unmatched cards.
The commands are as follows: L/R: scroll through cards at bottom, or pick
position to place selected card
X: Select card or position to place
Triangle: cancel selected card / check results
once all 4 selections are made.
The payout depends on the number of turns it takes you to turn over all 4
plates: 8+ turns: 0 X bet
7 turns: 1 X bet
6 turns: 2 X bet
5 turns: 5 X bet
4 turns: 10 X bet
3 turns: 50 X bet
2 turns: ?
1 turns: ?

Here's my winning strategy: Go through the cards systematically, placing them


in the 4 slots available, i.e. pick #1,2,3,4, then 5,6,7,8, etc. If one
matches with a triangle, remember the number, because you'll have to put it up
again later. If you get a perfect match, the plate will flip over, and you
now have to fill only the remaining 1 to 3 slots. Basically, you want to go
through all of the cards from 1 to 15 until you know which 4 match the plates,
and then spend the remaining turns rearranging the order of those 4 cards on
the plates until you get all perfect matches. You will win almost every time
if you do this right, unless by chance you make 2-3 perfect matches right
away, leaving less plates available to test out the rest of the cards on
subsequent turns.
For example, suppose on turn 1, you pick cards 1, 2, 3, and 4. You press
triangle to get the following results: (1, 2, 3, 4 )
X, Tr, O, Tr
You now know that card 2 and 4 are part of the hidden set, while 3 is a
perfect match, but card 1 is not part of the hidden set at all. Plate 3 will
turn over, removing that space from the game. For turn 2, DO NOT choose cards
2 and 4 again. You have a limited number of turns to find the fourth right
card, and if you use only the last remaining space to search for it, it could
take up to 11 more turns. If you instead just remember to go back to cards 2
and 4 once you have found the last matching card, then you can check 3 other
cards each turn. So in turn 2, try cards 5, 6, 7. In turn 3, try 8, 9, 10.
In turn 4, try 11, 12, 13. In turn 5, if you still haven't found it, try
cards 14, 15, and then re-try either card 2 or 4 in a different position than
before. You will now know all the right cards (#2, 3, 4, and let's say 14),
and have 2 turns left to find the right order out of [2, 4, 3, 14],
[4, 14, 3, 2], or [14, 4, 3, 2]. (Note: the other permutations of these 4
cards were already eliminated, since you know that #3 is in the third
position, and that #2 cannot be second and #4 cannot be fourth, because of the
results from the first turn).
------------------- Monster Trio ------------------This is similar to the children's game 'Memory'. In it, you receive 15 cards
played face down. In them are 5 sets of 3 matching cards. Your job is to
turn over cards to reveal the matching trios in 10 turns or less. On each
turn, flip over a card, then flip over another. If it matches, then you have
to find the third matching card, and if successful they will all be removed
from the field. If the second card is not a match, then both cards are turned
back down and the turn is over. Even turns in which you clear a trio are
counted, and you still need to take a turn to flip over the final 3 cards,
even though they obviously match. Move the cursor using the D-pad, and flip
over a card by pressing X.
The payout is as follows: 10
9
8
7
6
5

turns:
turns:
turns:
turns:
turns:
turns:

1 X bet
?
?
?
?
?

If your memory skills are not razor sharp, you might want to consider writing
down the cards that you see on a piece of paper, with a 5 X 3 grid drawn on it
to help you keep track. Is this cheating? Well, maybe a little, but the
game's pretty hard otherwise. Even with this method, where no errors can be
made, you'll be lucky to finish in 10 turns.

-------------------- Monster Poker -------------------This is poker at its most basic, but without any bluffing or any other
features to make the game actually interesting. The deck consists of 3 sets
of cards numbered 1 to 15, with a blue set, green set, and red set, for a
total of 45 cards. You are randomly dealt 5 cards. You can pick as many
cards as you want to discard by highlighting them using the D-pad and pressing
X to mark them for exchange. Press Triangle when you're finished deciding to
receive your new cards. If you make any poker hands out of the final bunch
(and you can just press Triangle to finish without exchanging if you're happy
with your original hand), then you receive chips back in a certain amount.
The payoffs for different hands are: Straight flush - 100 X bet
Full house - 50 X bet
Straight - 25 X bet
3 of a kind - 5 X bet
2 Pair - 3 X bet
Flush - 2 X bet
Pair - 1 X bet
And in case you've never played poker, I better explain these hands. A pair
is obviously 2 cards of the same number, with 3 of a kind being, well, 3 of
the same number. A flush is 5 cards of the same color, the numbers don't
matter. A straight is a consecutive run of 5 numbers without skipping any,
for example 3-4-5-6-7. A full house is any 3 of a kind plus a pair. A
straight flush is a straight where the cards are all the same color.
It is very difficult to win more than your bet back in this game. I don't
recommend spending much time on it at all.
------------------- Monster Walk ------------------This is a competitive board game, where you and the dealer take turns playing
cards and moving your monster pieces along a straight path. You have to move
exactly 20 spaces to land on the finish before the dealer does. To accomplish
this, you receive 5 cards, visible at the bottom of your screen. Select one
using the D-pad and press X to play it. The cards are as follows:
#1-5: These cards will move your piece ahead that many spaces, unless the
effect is modified by a special card just played by your opponent. You
cannot play a card that would take you past the finish block.
Sleep: The opposing player misses a turn and you get a new card.
Gravity: The opposing player is weighed down, and will move only half the
number of spaces if they play a number card. For odd numbers, the
result is rounded up (e.g. playing a 5 while under gravity moves you
3 spaces).
Reverse: The opposing player will move backwards the appropriate number of
steps if they play a number card on their turn. This card cannot be
played while your opponent is still on the starting block.
Each time you play a card, another will be drawn from you from the deck, which
contains 3 of each card in total. The deck will be constantly reshuffled
throughout the game, so you could theoretically receive any card at any time,
unless all 3 of that card are held by you and/or your opponent. To win, you

must land exactly on the end space (i.e. you can't play a number card higher
than the number of spaces you need). When you reach the end (assuming you
win), your bet is multiplied by 2 X the number of spaces back that the dealer
still is. As such, you can win a lot of chips in this game if you play your
cards right.
My strategy is to start off with a 5 or a 4 right off the bat, or else the
dealer will get ahead and make it difficult for you to catch up. Once you've
moved out, just work to stay ahead of the dealer. Play 5's whenever you can.
Once the dealer moves out, use reverses to move him back. Always keep a
couple special cards on hand to counter the dealer's. For example, when he
plays reverse on you, just use sleep to erase the effect and then play a
number card to move ahead again. If you are forced to play a number, use a
low number for reverse, and play an odd number if you are under gravity. Once
you get used to this game, it will quickly become your main source of
winnings, since you can often get up to 20 X your bet or more.
-=-=-=-=-=-=-=-=-=-=-=-=-=
---== 9.3 CHOKO'S QUEST
==---=-=-=-=-=-=-=-=-=-=-=-=-=
Choko's Quest is a mini-game developed for the Sony Pocketstation, which sadly
never made it to North America. But even without it, the Arc the Lad
Collection version lets you play it on-screen.
HOW TO PLAY: The basic idea of Choko's Quest is that you build up her
statistics by playing a variety of games with her, and then you send her off
to find items. What she brings back will be influenced by her statistics at
the time. These items, however, cannot be transferred back to the real game
in Arc the Lad Collection, so there's no real advantage to playing. But hey,
it's Choko, right? So get on with it!
When Choko's Quest opens up, you have 4 options:
Help: - gives you instructions on playing all of the games.
Play: - starts Choko's Quest on-screen.
Item Book: - displays the list of items that Choko has found for you.
Download: - transfer game to Pocketstation (again, not available in the
West).
From the game screen, press X to start. Use the left and right buttons to
scroll through the games, and press X to start one. The details on each game
are listed below. Press Triangle to exit to the main menu.
----------------- Jumprope ----------------Press X to start, then press X to jump as the rope is coming down at about the
half-way point. Every few jumps, the speed will increase. Once you trip or
reach 50 successful jumps, the game will end. Choko's AGL score will increase
depending on how well you did, and if you reached the end without falling,
she'll receive an increase in all stats.
----------------- Exercise ----------------This is a simon-says game that takes a painfully long time to get through, but
isn't difficult. Choko will dance in a pattern corresponding to button
presses (L, R, U, D, and X), which will be revealed on the screen as she

dances. You then have to repeat the same button presses. Next, Choko will
repeat the same moves as the last time, then add one more. You then repeat
them again, including the last extra one. Please note that you don't have to
wait for Choko to finish each move before pressing the next button, you can
just press them all in quick succession and wait for her to stop dancing. To
make your life easier, just jot down the moves on a piece of paper, adding one
more at each 'lesson'. The more lessons you complete, the greater the bonus
to her DEF. If you successfully complete all 18 lessons (without falling
asleep from boredom), Choko gets a +7 bonus to all of her stats.
------------------ Flag Time -----------------In Flag Time, the Left directional button toggles the left (black) flag up and
down, and the X button toggles the right (white) flag up and down. You will
receive a series of commands across the top of the screen telling you what
position to put the flags in. The speed of the commands will increase as the
game goes on, until you reach 50 successful commands. Each command is
composed of 2 parts: a colored block (black or white), indicating which flag
you're supposed to position, and then a position command, which can be one of
4 things:
-Raise (flag should be up)
-Lower (flag should be down)
-Don't Raise (flag should be down)
-Don't Lower (flag should be up)
See how they're tricky with the "Don't raise/lower" thing? Anyway, you have a
moment to make any changes, if necessary, to the appropriate flag before the
next command scrolls across. Please note that half of the time, your flag
will already be in the correct position, so don't do anything at those times.
Choko will increase her ATK depending on how well you do. If you successfully
clear 50 commands, she will get a +3 bonus to all stats.
----------------- Coin Con ----------------Choko will hide a coin in one of her hands. Press the left directional button
to guess left (her right hand), and press X to guess right (her left hand).
If you get it right, you get a bonus to her MAG score. Play repeatedly and
guess correctly several times in order in increase the bonus. The correct
hand is chosen completely randomly, so you've got a 50/50 chance each time.
---------------- Puzzler ---------------This is the most challenging of Choko's games. You have to rearrange the
numbers in order (1-3 at the top, 4-6 in the middle, 7-9 at the bottom). To
do so, press X while on any square, and hold X as you move the square up/down
or left/right. Note that this shifts each row or column as you go. I'm not
sure yet how to solve the puzzles well. If you're good at Rubik's Cube,
you'll be good at this. I can get it sometimes, but don't have a good system
yet. You don't have to get it perfect, however, to get an ATK bonus. If you
solve the puzzle in time, you get +3 to each stat.
------------------ Item List ------------------

This will provide a screen where all of the found items will be marked with a
square. Move the cursor over the box and press X to look at the item. Here
are the item's she's located for me so far. Care to add to the list?
1.
5.
9.
13.
17.
21.
25.
29.

2.
6.
10.
14.
18.
22.
26.
30. Gear

3.
7.
11. Canned Tuna
15.
19.
23.
27.
31.

4.
8. Pretty Leaf
12.
16.
20.
24.
28.
32.

-------------------- Item Search -------------------Choose this to send Choko out to find stuff. What she returns with will be
based on her current stats. She'll walk off-screen a couple of times and
return, maybe have a snack, and finally go off for good. When she does, give
her a bit of time, then press X to bring her back. Hopefully she'll have
found something on her return.
** Note: every time you send Choko out to find an item, her stats reset to 0.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
10. CLOSING INFO
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10.1 CONVERT SAVE FILE CHANGES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One of the features of the Arc the Lad series is that you can use save files
from the previous game to unlock certain things. For Arc III, you need to
have a save file created during Arc II in the Romalia Sky Castle. Starting a
new game using this save file doesn't do much, and to be honest, I haven't
done it myself yet. But the consensus seems to be that using a converted save
file will:
-make certain items and equipment available earlier in the game, by
changing the contents of some treasure chests;
-upgrade the stats of characters from Arc II that become part of your
party during the game (Tosh, Shu, Elc).
As far as I know, that's it, but I'll update if I learn anything else.
~~~~~~~~~~~~~~~~~~
10.2 THANK YOU'S
~~~~~~~~~~~~~~~~~~
Writing this guide was a lot of work, but it was made a little easier through
the help of one Andrew Nelson, whose item guide on gamefaqs.com proved helpful
in finding the synthesis recipes for some missing key equipment. Thanks for
permission to use your info, Andrew.
Also, thank you to CJayC, creator of gamefaqs.com, in my opinion the best
video game help site available. I have written all of my guides with

primarily the gamefaqs community in mind.


~~~~~~~~~~~~~~~~~~~~~~
10.3 VERSION HISTORY
~~~~~~~~~~~~~~~~~~~~~~
Version 1.0 (11-Dec-04)- complete guide and walkthrough posted.
Version 1.01 (15-Jan-05) - some typos and formatting problems fixed (thanks for
the review, DeMatt)
Plans for the future: - add a speed walkthrough, indicating which jobs to do to
get through the game the fastest
~~~~~~~~~~~~~~~~~
10.4 LEGAL INFO
~~~~~~~~~~~~~~~~~
This document is copyright (c) to Marc Lalonde, a.k.a. Syonyx, and is provided
for free personal use only. Any attempt to use this guide in whole or in part
for financial profit is strictly prohibited. Any false or altered claims of
authorship are also forbidden. If you wish to post this guide on your
website, you may do so as long as it is unaltered in any way, and all original
indications of authorship remain intact.
~~~~~~~~~~~~~~~~~~~
10.5 CONTACT INFO
~~~~~~~~~~~~~~~~~~~
I am always open to receiving comments, suggestions, submissions, kudos, and
constructive criticism on this guide. Please send any correspondence to:
[syonyx_faqs at yahoo dot com]
Contributed information included in future updates will of course be fully
credited.
For the complete list of my other video game guides, mostly for semi-obscure
Sony Playstation games, please go to:
http://www.gamefaqs.com/features/recognition/35729.html
That's it for me! Thank you and good night.
Syonyx 2004.
*Arc the Lad III: FAQ/Walkthrough* by Syonyx
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