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~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ Arc the Lad III ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~
(Arc the Lad Collection Release)
Complete FAQ/Walkthrough
by : Syonyx :
Version 1.01
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_____________________
_____________
TABLE OF CONTENTS
GAME INFO
1. Introduction
2. Gameplay
2.1 Controls
2.2 Game flow
2.3 Combat
2.4 Menus
3. Disc 1 Walkthrough
4. Disc 2 Walkthrough
5. Characters
5.1 Playable Characters
5.2 Experience Levels
5.3 Side Characters
6. Inventory
6.1 Item/Equipment Album
6.2 Synthesis Recipes
6.3 Item Society Hints
6.4 Weapon Society Hints
6.5 Shops list
7. Monsters
7.1 Monster Album
7.2 Wanted Monsters
7.3 Human-type Monsters
7.4 Encounters by Location
7.5 Monster Society Tips
8. Job Summary
8.1 Job list and Hunter ranks
8.2 Side Stories
8.3 Paysus library books
9. Mini-games
9.1 Danger Dome
9.2 Pandira Casino
9.3 Choko Time
10. Closing info
10.1 Convert save file changes
10.2 Thank you's
10.3 Version history
10.4 Legal info
10.5 Contact info
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1. INTRODUCTION
{
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A good day to you! I am Syonyx, and this is my guide to Arc the Lad III, part
of the Arc the Lad Collection released by Working Designs. This game is an
RPG with turn-based strategy-style combat, set in a world struggling to
recover from a global disaster. It takes place some years after the events of
Arc the Lad I & II, and I recommend that you play those games first. But if
for some reason you haven't, playing this game first won't give away *too*
much stuff, but it'll diminish the effect of some of the surprises, meeting
familiar faces and re-imagining events from the first 2 games. Anyway, you're
here now, so let's try and make the best of it.
I have strived to make this guide as useful as can be for you, dear reader,
including full details on all jobs, monsters, items, equipment,
synthesizing... you name it, it's in here. But if for some odd reason it's
not, drop me a line and I'll try to put it in. You can contact me at:
[syonyx_faqs at yahoo dot com]. I'm always open to receiving suggestions,
comments, kudos, and constructive criticism. But enough with that, on with
the game!
HOW TO USE THIS GUIDE:
Beware, there are spoilers herein! I have tried to keep them to a minimum,
but still, if you read ahead, you're doing so at your own risk. To minimize
the chance of seeing something you shouldn't, I have put the walkthrough
before all of the encyclopedic information. In searching for what you're
looking for in the walkthrough, the easiest way is to press Ctrl-F and enter
"job X", where X is the number of the job you're currently on or want to know
more about. Other than that, use the section numbers from the table of
contents above to jump around to the desired information.
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2. GAMEPLAY
{
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.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
2.1 CONTROLS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
On maps
=======
D-pad/L or R stick: Move character, move cursor in menus.
X: Enter area, confirm menu selections.
Square: Open game menu.
Triangle: Close menus, cancel menu selections.
Select: Open game options menu.
Start: Pause game timer.
In field/town
=============
D-pad/L or R stick: Move character, move cursor in menus.
X (tap): Talk, scroll speech, examine, enter, confirm menu selections.
X (hold): Run while moving.
Square: Open game menu.
Triangle: Exit menus and cancel menu selections.
Select: Open game options menu.
Start: Pause game timer.
In battle
=========
D-pad/L or R stick: Move character, move cursor in menus.
X: Attack enemy in range, confirm menu selections.
O: Open abilities menu.
Square: Open battle menu.
Triangle: Exit menus and cancel menu selections, end turn without acting.
L1 or R1 (hold) + D-pad: Rotate character's facing position without moving.
L1 + R1: Activate free cursor. Can then use L1/R1 to scroll through
characters/enemies, or D-pad to move cursor around field.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
2.2 GAME FLOW
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
The game is primarily built around the Job System. Through taking on various
jobs, you will explore each region, fight monsters, advance the story, and
sometimes move on to other regions. If ever you don't know what to do, either
1) go to the Hunter's Guild in the region's main town and get a new job;
2) check your current jobs in the game menu, and do what they say.
If you're in the middle of a job but somehow got totally lost, well, just
-----{
ELEMENTAL ATTRIBUTES
====================
There are 6 elements in the game, formed by 3 opposite pairs:
Fire <--> Water
Earth <--> Wind
Light <--> Dark
Certain monsters are naturally imbued with an elemental attribute. As a
result, they carry an innate resistance to that element, but also a particular
weakness to the opposite element. For example, a Flame has innate fire
attribute (obviously), so if you use fire magic against it, or a weapon based
on fire, it will take reduced damage. If you use water against it, it will
take greater than normal damage. Some monsters have elemental affinities so
strong that will actually absorb damage of the same element, restoring their
HP.
You can give your characters elemental attributes by equipping special armor
and weapons. Keep an eye on the effects, though, because you may be
unintentionally decreasing your effectiveness against certain monsters.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
2.4 MENUS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
~~~~~~~~~~~
GAME MENU
~~~~~~~~~~~
Sound: Stereo or mono. For goodness sake, choose stereo if you're got stereo
speakers.
Message Speed: Changes the speed at which spoken text and game messages
appear.
Level-up Speed: Changes the speed at which stat bonuses scroll when a
character gains a level in battle.
Movement: On Normal, you will walk on the field and in towns when pressing the
D-pad/analog sticks, and only run when holding X. On Fast, you will
run as the default, and only walk when holding X.
Battle Voices: When On, your characters will talk in Japanese when their turn
comes up and in response to various actions.
Confirm Finish: In battle, this determines if you get a confirmation screen or
not when you press Triangle to end your turn. I recommend 'On'
so you don't cancel your turns by accident.
Window Style: Changes the background of menu windows. Experiment to see which
is easiest on the eyes.
Window Color: Changes the color of spoken text boxes.
Transparency: Makes spoken test boxes see-through when On, or solid and
blocking out the background when Off.
Load Party: At the start of battles, if this option is On, the last party used
will appear as the default, and you can just press Start if you
don't want to make changes. When Off, you must select each
character for every battle.
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3. WALKTHROUGH - DISC 1
{
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*** Note: This guide was written based on playing the game without using a
converted save file from Arc the Lad II. For details on the differences when
using a converted file, please refer to the end section.
..............................................................................
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PRELUDE TO ADVENTURE
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..............................................................................
--------------Sasha Village
--------------*Received items: 5 Herbs
Once you gain a measure of control over the game (rather than just scrolling
through dialogue), save your game at the journal and head out the door. You
will automatically be taken to the world map, where you can head Southeast to
the Tohde Bridge. Once the text announcing the location pops up, press X to
enter the area. Take the opportunity at the start of battle to quickly go
through the battle basics from your manual. After the fight, your only choice
is to go to Itio (trying to enter other locations simply makes Alec remind you
of this fact. Your village is in danger, you know).
----------Itio City
----------The Hunter's Guild is the building in the Northwest corner of town. Enter it
to trigger the rescue.
--------------Sasha Village
--------------*Received items: Magic Apple, Recovery Tonic
Once the crisis has passed, you have free reign of the town for the first
time. Talk to the cow (either from behind the fence, or by entering the pen
through its gate) if you ever wondered what a cow thinks about. Alec's home
is the rundown shack in the Southwest corner. Head there, then set out again
to look for Leegle. The first stop is Lutz's house, right next door. After
dropping Lutz off there, head to the Northeast corner of the village, beside
the big boulder, to find Leegle. After he leaves, go to the back of the
village and speak to the Elder, then track him down again in his house once
Lutz joins you.
Now you can do pretty much whatever you want on the island.
..............................................................................
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ETERU ISLAND
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..............................................................................
---------------------- ------------------------------------------| TOWNS: Sasha Village | FIELD AREAS: Mormo Plain
|
|
Itio City
|
Tohde Bridge
|
---------------------Kiska Marsh
|
|
Lukae Riverbank
|
|
Trial Cave
|
----------------------------------------------------Itio City
----------Return to the Hunter's Guild to initiate the registration test.
*** Job 1: Hunter Registration Test ***
***
Client: Itio Guild
***
***
Reward: 0G, 5 Merits
***
Once you're stocked with whatever equipment and items you want, head to the
Trial Cave. It's in the North of the island, to the right of the waterfall.
-----------Trial Cave
------------
*Treasure: Iron Knife, Herb, Palo Nut X 2, Iron Spear, Shimmer Stone X 4,
Falcon Statue
While fighting, don't hesitate to use Herbs and other healing stuff as needed.
From the first room you fight monsters in, head right to reach a pair of
treasure chests, then return and head North. On the basement level, when the
path splits head to the right again, then take the lower path when it splits
again to reach more treasure chests. Continue along to reach the save and
heal points, then go left and down to enter the area you bypassed earlier. Go
back to the save points and examine the crystals at the North end of the cave.
Push on them to get by. Inside, you face the cave boss: Tengaron! No
surprises here. His rifle fires two spaces ahead, so don't line your
characters up where they can both be hit at once. Heal as necessary (it may
not be), and keep on attacking. The fight won't take long. Afterwards, you
receive the Ghost Dream Crystal fragment as proof of your prowess.
Return to Itio once your first job is complete and re-enter the Hunter's Guild
to get the first part of your reward. Don't forget to claim your bounty on
the job at the Guild counter to collect your merit points, too. After that,
check out the wanted monsters on the wall, and talk to the Guild manager to
pick up some more jobs. Once you leave the guild, if you took job 3 or 4, the
houses involved will be pointed out to you automatically.
*** Job 2: Protect Medicinal Plants ***
***
Client: Lendal
***
***
Reward: 80G, 6 Merits
***
Enter the house beside the inn to initiate this job. After some dialogue and
a knock at the door, the real mission begins: catch those mice! You have to
watch the boxes as the mice pop out of different ones with increasing speed.
Once Lutz says go, examine the box where the last mouse appeared to catch it.
You need to catch three mice, and you can only make 2 mistakes before failing
the job. The order is random, so I can't tell you exactly where to catch
them. The easiest way is to focus your gaze on the center of the screen, and
let your peripheral vision pick up the mice. Once they're all caught, sit
back for some more dialogue until your team leaves the house with everyone
happy. You also receive a Herb from Lendal for your success.
*** Job 3: Supplies for Hunter Jay ***
***
Client: Itio Guild
***
***
Reward: 100G, 6 Merits
***
Jay needs supplies. Find him at either Kiska Marsh or Lukae Riverbank.
Buy a Vigor Seed and Adventurer Vest and take them to him (you receive a cash
advance to cover their purchase). Buy the goods at the store in the Southeast
corner of town. The advance covers their price exactly. You can go to either
Kiska Marsh or Lukae Riverbank as part of the job, but Jay only shows up at
the latter. If you want an extra fight, though, go to the Marsh first. At
Kiska Marsh, you have to fight a Pit Scorpion and 2 Slimes, while at Lukae
Riverbank, it's a pair of Slumber Flowers. Jay will show up after the fight.
Give him the goods to complete the job.
*** Job 4: Nasty Creatures in the House ***
***
Client: Nate
***
***
Reward: 120G, 7 Merits
***
Enter the house beside the Guild to start the mission. Once it's set up, the
screen changes slightly. There will be red arrows indicating the locations of
the 7 holes you need to cover with the crates. Here's a diagram of the room:
-----------------| Stairs H5 H6
|
|
H7|
|
|
| H3C4
C5C6C7 |
|
C3
H4|
|
|
| H1 C1C2
|
|
H2
|
------------------
H# = hole
C# = crate
Great Scar
|
-------------------------------------------
-----Renn
-----Head left along the planks and North from the last building to enter the main
part of the city. Ask around and you'll learn that Poco is currently at the
inn, in the Northwest corner of town. Head to the second floor in there, and
find him in the second room. Take the monster outside to meet up with a boy
named Theo, and follow him East to the Monster Society at the end of the road.
Enter it to finish your longest job yet (though there are more to come). Head
next to the Hunter's Guild, Southwest of the Monster Society, to get your
bounty and pick up some new jobs in this new land. Only one will be available
at first.
*** Job 7: Fetch the Runaway Boy
***
***
Client: Renn Monster Society ***
***
Reward: 180G, 9 Merits
***
Accept the job and leave the counter to start. You'll automatically talk to
the girl who made the request, and she'll give general directions to the
desired location. You must enter Corelia Pass on the way North in order to
continue along the road. There, you battle 4 Rocs, then 4 more come out, but
a stranger will help remove their threat (watch how Lutz checks out her rack).
Continue North and you can enter Vernica if you want to, or just keep going to
the Great Scar deep in the forest. Eventually, you make it into the ruin, and
Theo has to complete a tile puzzle. Stand at the intersection of 4 tiles and
press O to rotate them clockwise, or Square to rotate them counter-clockwise.
Use the D-pad to move around to turn different tiles. There's no easy way to
describe how to solve the puzzle. Note that you can turn just pairs of tiles
by standing along the edge. I suggest starting in one corner, moving the
corner piece into the right spot, and then working your way along the edge to
fill in the rest. Once you've got 2 sides complete, work on the middle, then
the remaining outer edge. The tiles light up slightly when you get them into
place, and you can press R1 to put numbers on the tiles indicating their
proper position (at the end, they should be arranged as so:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
If you need to flip the order of a pair of pieces, bring them to the edge and
rotate just the two of them, then push them back into the center and arrange
as necessary. Once Theo gains his power, it's not over yet, unfortunately.
Go back to the vine and examine it to climb up and save the Monster Society
Chief from some monsters. After the fight, you automatically return to Renn.
- - - - - - - - - - - - - - - - - - - - - - - - - Back in the city, you again have freedom to do what you want. As always, your
priority should be the Hunter's Guild, where there are 3 jobs to choose from
at this point. Other than that, though, you can check out the Monster Society
to examine the monster book and hear tips on finding and capturing monsters.
You can also go shopping to upgrade your equipment if you haven't already.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 8: Renn Hunters' Monster Assault ***
***
Client: Renn Hunter Guild
***
***
Reward: 200G, 8 Merits
***
This job starts automatically once you accept it. There's no way to fail to
complete it unless you fall in battle, and that isn't very likely. You will
be taken automatically to Corelia Pass, and you then fight first a single
Opossum, then a pair of Wild Dogs and a pair of Vipers at the same time. Now,
I know I just said that you probably won't get killed, but the Wild Dogs have
strong attacks, so don't get cocky either. Afterwards, Lutz gets a little
scolding, then you'll find yourself back on the area map. Return to the city
to claim your reward.
*** Job 9: Model for a Troubled Painter ***
***
Client: Innkeeper Dan
***
***
Reward: 160G, 5 Merits
***
Speak to the innkeeper first, then head out to the city port to find the
artist in question. After that, a mini-game ensues where you have to press
the X, O, and Square buttons as the artist commands. There are 3 rounds, and
in each the time that you have to press the indicated button gets a little
shorter. Keep an eye on the bottom of the screen for the commands. Each
button is associated with a character too, so you'll see 'Alec []', 'Theo X',
and 'Lutz O'. He sometimes starts to say one name then switches to another,
though, so don't press the button until you see the whole name and the button
symbol appear.
*** Job 10: Chase Away the Suspicious Man ***
***
Client: City Girl Mina
***
***
Reward: 170G, 7 Merits
***
The client's house in the one just to the left of the Hunter's Guild. Enter
there to start the mission. Once you leave, the team chases a suspicious
character. Eventually, you end up in Noalis Forest where you have to fight a
Crimson Roc, 2 Poison Slime, and 2 Poison Mushrooms. After the fight, the
mysterious man's identity is revealed. Will we ever see him again?
- - - - - - - - - - - - - - - - At this point, you might want to rest at the inn to
Accepting the next job, number 11, wipes out all of
without any prompting, so make sure to complete the
take it on.
- - - - - - - - - - - - - - - - -
*** Job 11: New Parent for the Baby Monster ***
***
Client: Renn Monster Society
***
***
Reward: 180G, 8 Merits
***
Head to the Monster Society to initiate the job. Your next stop is Vernica
Village, North of Corelia Pass.
--------Vernica
--------*Found items: Blue Talisman, Red Talisman, Magic Sprig, Magic Power Nut
- in storehouse.
Talk to the Village Elder in the rear left house to open up the next locations
on the area map. There's also a save point in the back room of the Elder's
house if you want to use that.
Afterwards, it's off to Astorny Bridge, which you are forced to enter. You
won't get far, however, before you have to return to Vernica once more.
Return to the Elder's House, then the house just South of it to see Hannah.
She sends you off to Noalis Forest next, where you fight 5 Crimson Rocs (use a
monster card for an easier fight), and where Lutz finds a Calm Nut. With that
in hand, return to Astorny Bridge. Alec will automatically use the nut on
Paundit, and you can then all continue.
--------------Lieza's Ranch
--------------*Found items: Magic Apple, Soothing Ring, Amazing Herb, Recovery Tonic,
Light Alloy - in storehouse.
Hand over little Kupy and the job is done. You can rest here by examining the
bed, and save at the journal if you wish to. The Karkado Mountains are now
open on the map as well, just past the ranch.
- - - - - - - - - - - - - - - - - - - - - - - - - Once you return to the Hunter's Guild, Theo expresses an interest in seeing
more of the world. You'll get there eventually, but there's still lots to do
in this area first. For one thing, there are 3 new jobs available, 2 of which
follow up on previous ones.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 12: Drive the Gang from the Bridge ***
***
Client: Renn Guild
***
***
Reward: 200G, 7 Merits
***
Head up to Astorny Bridge for a pretty goofy encounter with a bunch of
bandits. Note the range on their weapons, and plan your defense accordingly.
You'll have to take them out quickly, so a monster card might be in order.
*** Job 13: New Work for the Artist ***
***
Client: Girth
***
***
Reward: 170G, 5 Merits
***
Head to the pub to meet Girth, who needs you to talk a girl into modeling for
him. Lutz, ever the ladies' man, takes on this task. You have 3 tries to get
Lutz to act like a human being and get her to agree to model. The correct
order of responses is:
-Excuse me
-Model for a picture,
-You're perfect for a model
-No! It's true!
-Please model!
After that, she and Girth go to get down to business, and the job is a
success.
*** Job 14: Corelia Pass Monster Mashing ***
***
Client: Renn Guild
***
***
Reward: 200G, 7 Merits
***
This one doesn't begin automatically, unlike the previous Corelia Pass job, so
you have to head there yourself. You face 2 Sidewinders with an Opossum and a
Wild Dog, not a difficult fight. After that, a single Opossum appears, but
another hunter takes him out. After a conversation, the job is complete.
- - - - - - - - - - - - - - - - - - - - - - - - - If you return to the Guild after finishing one or more of the above jobs,
you'll overhear talk of a strange object that fell from the sky before you
5 Crimson Rocs, which, apparently, are what Len was looking for all along.
*** Job 20: Appraisal of a Mysterious Object ***
***
Client: Shopkeeper Baguda
***
***
Reward: 220G, 9 Merits
***
Make sure you complete all other jobs that you want to before taking this one
on, because accepting the job removes all others from consideration. Head to
the shop next to the Guild to start. Next, head to the port to see if a boat
can take you. Ha ha, made you go, you can't get there by boat. Head to the
Monster Society next to check out Theo's idea of using a monster card. You
can get the Flying Fire card you need, but you'll need to trade 3 other cards
for it: Wild Hemo-Ji, Dandelion, and Slime. Here's how to get each:
1. To get the Wild Hemo-Ji card, you need to trade with Len, the girl standing
around in the Monster Society. She'll only take a Crimson Roc in trade, so go
to Noalis Forest and fight until you can Cardish one to trade with her.
2. To get a Slime card, talk to the man walking around outside the Monster
Society. He'll advise you to ask a sailor at the port. Head toward the ship
at the end of the port. The sailor offers it to you only if you help out
with loading goods onto the boat. Your job is to count the numbers of objects
being moved on and off the boat by 5 other sailors. This job is kind of
randomized. There are three types of objects: brown clay jars, wooden crates,
and bouquets of flowers. One of these objects can be ignored, while the other
two must be counted. They will be brought both on and off the ship, and you
need the total remaining on the ship at the end of the game. My suggestion is
to have a piece of paper, and make four boxes. On one side, label these with
the two objects (e.g. jars and crates), and the other side, label in and out.
When a sailor takes one of the desired objects on or off the ship, put a mark
in the appropriate box, and count them up when it's all over. If you answer
true, you get the Slime Card as your reward.
3. For the Dandelion card, if you visit Hannah's home in Vernica village,
she'll tell you that you can find a Dandelion at the Great Scar. So head
there and fight the flowers that appear. If you don't succeed at Cardishing
the Dandelion, you can re-enter the area and try again. Watch out for that
paralyzing scent! You might want to keep Theo back until the Dandelion's
weak, then move him in to capture it.
Please note that, if for some insane reason you choose to use the card you
just worked so hard to get in battle, you can replace it by repeating the task
by which you acquired it in the first place. So go ahead and use Wild HemoJi, just have enough Crimson Roc cards on hand to get a new one. Once you
have all 3 cards, return to the Monster Society and talk to the Chief. Take
your newly-acquired Flying Fire card to Lieza at her ranch, and have her
unlock its powers. Make sure that you've done all that you want to accomplish
in Forestamore before you give Lieza the final confirmation outside of her
house.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
NORTH SULARTO
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Society Village | FIELD AREAS: Galecki Falls
|
|
Gislem
|
Ruined City
|
-----------------------Sabi Wilds
|
--------------Galecki Falls
--------------The team makes a crash landing and meets their first resident of North
Sularto. Next, you have to head to Society Village, just South of your
position. It's the only location on the region map that you can enter at this
point.
----------------Society Village
----------------There's a save point in the back of the village, which you can use at any
time. It will prove very useful before attempting synthesis a little later
on. Head to the item society first, to finish off your current job (it's the
middle building in the South row). Head into the Weapon Society as well for a
little scene with Cheryl. After that, your next destination is the town of
Gislem, just Southwest of Society Village.
-------Gislem
-------Take a look around town, then head to the Hunter's Guild in the Northeast
corner and cash in on the job that brought you to this armpit of a region.
There's only one other job currently available, and it will give you a chance
to explore the town in-depth.
*** Job 21: Gislem Census
***
***
Client: Gislem Guild ***
***
Reward: 200G, 8 Merits ***
You have to talk to every single person in town. A counter will appear in the
top left corner of the screen, and will keep a tally for you. Don't worry
about talking to the same person again, because it'll only count each
different person one time. Remember to talk to the people in the Hunter's
Guild, the upstairs room in the pub, the shop, the inn, the orphanage (which
was locked before but is open to you now), the academy, and the danger dome
area, past the derelict buses. You have to talk to the Hunter's Guild manager
also from over the counter, and including him, your total should be 31.
Finishing this job opens up 5 more.
*** Job 22: Help the Troubled Customer ***
***
Client: Innkeeper Nale
***
***
Reward: 240G, 6 Merits
***
Head to the inn and talk briefly with the innkeeper, then go into the first
room and speak to the woman inside. In an effort to get her spear back, go to
the Danger Dome next and talk to the man inside by the entrance to the arena.
You have a wager at least a half-decent item for him to put up his Silver
Sarissa in exhange, so don't offer just a Vigor Seed or anything like that.
An Amazing Herb will get the job done, or a decent weapon. Theo will fight
the Spear Hunter in a fairly easy one-on-one battle. Use healing items if you
get into trouble somehow. After the fight, you automatically return to the
woman in the inn, and you figure out that it's the wrong spear. Go to the pub
and ask around to find the real thief, then return to the Danger Dome once
more to fight for the real thing this time. The fight will be very similar to
the last, so use the same strategy. Afterwards, the job wraps up and you
receive the Silver Sarissa as part of your reward.
*** Job 23: Power Plant Chief's Crisis ***
***
Client: Plant Worker Melt
***
***
Reward: 320G, 9 Merits
***
Head to Society Village and enter the power plant behind the Societies. After
a conversation downstairs, head up the stairs on the left side and talk to the
chief in the blue suit. Some stuff happens, and then Alec ends up in a oneon-one fight with a woman named Noye. It's a long fight, so keep Alec's HP
up. Remember that he can get counter-attacked too, so he might take two hits
before being able to heal on the next turn. After the fight, the job will run
to its completion, but leave questions still unanswered for now.
*** Job 24: Wilderness Monster Mashing ***
***
Client: Gislem Guild
***
***
Reward: 300G, 7 Merits
***
Go to Sabi Wilds (it's the patch of land near the Ruined City, if you're
having trouble finding it), and you'll run into your old friend Alba, who
challenges you to a contest, to see who's team can wipe out monsters in the
least number of turns. If you accept his offered handicap, then if you tie
with him, you win. Otherwise, you have to flat out beat his time to win. You
have to fight 4 Desert Devils and 2 Sidewinders within 3 or 4 turns, depending
on whether or not you accepted the handicap. To make it more challenging, the
monsters are fairly spread out, so you have to do the same with your party to
reach them all. Use a monster card to make it easier, and area magic to
finish it quickly. You have to beat Alba at his game to make the job a
success.
*** Job 25: Traveling Merchant's Tonic Test ***
***
Client: Shopowner Dorvan
***
***
Reward: 260G, 6 Merits
***
The client is waiting for you at Galecki Falls. It turns out that Dorvan has
a magical tonic that will imbue you with great power. It just hasn't been
tested yet. So take a swig and see the results... which are not good. Each
character will lose some HP and MP at the start of each turn, and the 4 PA200s that you fight aren't pushovers either. Use your stronger magics early,
while you still have enough MP, and don't let any one character get
surrounded. After you win, Dorval makes you a special offer in the spirit of
Ron Popiel. If you choose to buy, for 100 Goz you get a Steel Sword, Iron
Sword, Bronze Sword, Blunt Sword, Steel Spear, Iron Spear, Warped Spear, Steel
Scalpel, Iron Knife, Butcher Knife, and Apple Extract. Some of these are
useless, but others at least add to your stock for synthesis experiments.
*** Job 26: Escort to the Ruined City! ***
***
Client: Orphanage Child
***
***
Reward: 80G, 9 Merits
***
This job doesn't give you much Goz, but c'mon, it's orphans paying for it for
goodness's sake. Go to the orphanage, and you'll automatically be taken to
the Ruined City, where you fight off a Robber and a Ninja. Upon returning to
the orphanage, the team heads back outside, while the bad guys sneak in behind
you. You'd better choose to investigate. Repeat the last fight inside to
complete the job.
*** Job 27: Get a Valuable Synthesis Item ***
***
***
***
***
Head back to the Item Society in Society village to start this one off. From
there, you get sent around to different locations on a hunt for the Tough
Alloy. First stop: Gislem pub. The bartender demands 100G for information
about the tough alloy's owner, then another 100G to tell where the owner is.
Pay twice to find out that you have to find Cheryl at the Danger Dome. Refuse
to pay the third time, and Alec will figure out on his own what's going on.
(Just going to the Danger Dome won't work until you've paid for the first 2
clues). Anyway, go to the Danger Dome to put a stop to an ambush, and fight 3
gang members. They can be a little tricky, so position yourself well. Gudan
tends to dodge attacks, too. After the fight, Cheryl gives you the alloy, and
the team wonders why she's so angst-ridden. Return to the Item Society to
complete the job, then go back to the Hunter's Guild to get some more.
*** Job 28: Clean up Galecki Falls ***
***
Client: Gislem Guild
***
***
Reward: 300G, 7 Merits
***
Head to Galecki Falls to engage in another encounter with the famed Rainbow
Bridge Gang. What's up with these guys? Anyway, the fight will be easier
than last time, since the gang members have the same stats, while you have
grown stronger. A quick fight and it's all over.
*** Job 29: Search for the Secret Fruit ***
***
Client: Lyor
***
***
Reward: 250G, 6 Merits
***
Go to the rear room in the inn to meet the client. You learn that there's a
fight waiting for you in Sabi Wilds, but you need to refrain from killing a
certain type of monster, one that is large. Speak to the men in the other
room at the inn to learn that the monster in question is also meandering and
long, more nimble than you think, and is hard to see in the forest. Go to
Sabi Wilds to fight an Earth Dragon, Sidewinder, Abyssar Gargoyle, and Dragoon
all together. Watch out for that Gargoyle's attacks, ouch! Anyway, let's
see... Green, large, can move far... I'd say the Earth Dragon's the one you
want to leave alone. So leave it for last, or you'll have to start over
again.
*** Job 30: Monster Invasion! ***
***
Client: Gislem Guild ***
***
Reward: 300G, 9 Merits ***
This job starts in the Gislem pub. Talk to the hunter at the far end of the
bar, then automatically head to Ruined City to fight a whopping 7 Stun Smogs.
I hope you have some status-restoring items, because they can paralyze and
poison you. After the fight, you automatically go to Galecki Falls to meet
your partner in this mission.
*** Job 31: Synthesis Tournament Partner ***
***
Client: Apprentice Portia
***
***
Reward: 280G, 7 Merits
***
Go to Society Village and talk to the girl just inside the gates, outside the
Item Society building. This is Portia, and you will be her partner for the
synthesis tournament. I hope you've done some synthesizing, so you at least
know the basics. You get the chance to cram before confirming going to the
tournament. After a brief encounter with... Spicy (?) you go to the contest.
There are 5 chests, each containing a different item for synthesis. After the
first pair tries their hand, your partner Portia will pick an item. You then
have to pick a second item that will make something useful when combined with
the first pick. The answer to the first round is available as one of the
synthesis hints at the Weapon Society: Steel Sword plus Shimmer Stone makes a
Silver Sword. Therefore, pick the Shimmer Stone as your item.
In the second round, you face off against Alba and Enea (man, this job is an
endless round of encounters with your lame nemeses). Anyway, Portia picks the
Shimmer Stone on her turn. You need to combine it with the Fur Cape to make
something useful (the other armor, Silver Main and Breastplate, were already
synthesized with the Shimmer Stone, and the Leather Vest won't make anything
with the Shimmer Stone). In the final round, Portia picks the synthesis item
Light Alloy. Ask her for a hint, and she'll tell you to pick the cheapest
item, which would be the mint. Combine them to make the Insomnia Card
accessory to win the tournament and complete the job.
*** Job 32: Bazaar Synthesis Item Sale ***
***
Client: Item Society
***
***
Reward: 270G, 6 Merits
***
Your first stop is the Item Society in Society Village, followed shortly
thereafter by the Weapon Society. From there, in search of Cheryl, head to
the Ruined City, where you help her out of a jam and join her in a fight
against the Academy, officially putting them on your enemies list.
Afterwards, enjoy a brief encounter with the mysterious man in black. Is this
a story job or what! Anyway, now the Secret Path is open to you. It's the
cave in the Southwest corner of this region, at the end of the road after
Gislem.
------------Secret Path
------------*Items Found: Vitality Fruit, Emblem of Lark, Life Fruit, Magnetic Belt,
Palo Nut X 2, Light Alloy, Recovery Tonic, Strength Nut,
Reco Pod, Magic Sprig, Silver Knife
*Monster Encounters: 2 Ghost, Phantom, 2 Paralyze Ooze; 2 Golem, Golem
Master; 2 Skeleton, 2 Ghost, Skull Warrior; 3 Golem,
Golem Master; 3 Golem Master, 2 Golem; 2 Golem,
2 Apprentice.
Progress through the series of rooms. Any battles will start as soon as you
reach the room, so feel free to plow through any other areas without fear.
Open the square stone boxes to receive treasures (you can open them during
battle by 'attacking' them, too). In the second room with a fight, against
the golems, there's a slightly hidden treasure box in the top right corner.
When you reach the Secret Path Center, obviously that's the half-way point
through the dungeon, so take heart. After one more fight, the following
hallway holds a healing point and a save point. Keep pushing through until
you emerge out the other side.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
SOUTH SULARTO
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Testa
| FIELD AREAS: Hell Plain
|
Pandira
|
-----------------------|
|
South Wharf
|
Dongle Cape
|
Crash Site Secret Path
|
Battleship
|
-----------------------------------------
------Testa
------Feel free to look around town, after a little intro to the town and its famed
Water Sphere. Now, who's that Tosh guy? Check out the bazaar for its many
vendors and items that you haven't previously seen for sale (see above). When
ready to continue, the societies are all North of the water fountain. Head to
the Item Society first. There, you find out that there's still a ways to go
for this job. Go talk to Tosh in the Northeast building. He will tell you
Ali's full name, 'Aliorihavelymasogarli'. Write it down (or just look at this
guide), then leave the town (there's an exit on the West side) and head a
little further South to Pandira.
--------Pandira
--------After an interesting encounter with a local denizen, head to Ali's shop on the
right side of town. Talk to him, then choose his correct name (once again,
Aliorihavelymasogarli) and agree to the price of 2500G for the Tem's Root
(it's not your money anyway). Head back to Testa, unless you want to take
this time to do some gambling (see the Casino section of this guide for more
details).
------Testa
------Return to the Item Society to synthesize a new item. Next, you automatically
go to the Weapon Society, and from there you have to find the Bazaar Control
Office. It's in the Southeast corner of town, directly up from the entrance
to the Bazaar. Talk to the guy at the counter on the left. Give him the Ray
Sword, then go once more to see Tosh. Finally, the job is complete. Your
next stop, once you gain control of your party once more, should be the
Hunter's Guild to cash in on your latest success and pick up some more jobs.
You may notice that job 33 seems to be missing. You can return to North
Sularto to do it now, if you wish. It'll still be there later if you want to
put it off.
- - - - - - - - - - - - - - - - - - - - - - - - - ----------------------Back in North Sularto
----------------------*** Job 33: Another Power Plant Crisis ***
***
Client: Plant Worker Melt
***
***
Reward: 350G, 9 Merits
***
Take the job in Gislem, then head to the Society Village power plant once
more. Inside, the team splits up to guard the whole plant. Have Alec go
upstairs and talk to the chief. Alec fights Noye again. Equip a spear or
something if you don't want to get counterattacked. After that fight, there's
another with a gang of thugs, who hit pretty hard, so keep yourself healed and
take them out quickly. The denouement of this saga follows, so enjoy it, and
head back to South Sularto to do more jobs there when you're finished.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 34: Bazaar Item Contest ***
***
Client: Testa Guild
***
***
Reward: 300G, 10 Merits ***
Accepting this job will start it right away. Oh, great, it's your old friend
Alba. The two of you automatically go to the bazaar, where the contest is
explained. You get an herb, and have up to 5 trades to get the best item
possible. Each merchant will only trade for particular items. The stands are
arranged roughly as follows:
_________________________
|
-2|
The trades that each man will
| -1-3- -4- |
1: Herb for Memory Plant or
|
|
Power Jelly.
|
-5- -6- -7- |
2: Memory Plant for Iron Sword
|_________________________|
or Butcher Knife.
3: Power Jelly for Bronze Dagger or Steel Sword.
4: Sword for Chain Vest.
5: Apple for Big Bomb.
6: Protector (meaning armor) for Silver Knife or Magic Apple.
7: Big Bomb for Silver Blade.
Logically, you would need to trade at #1 for either prize, then trade that in
for a sword from #2 or #3, then take the sword to #4 for the vest, then trade
that at #6 for the Magic Apple, then trade that for the Big Bomb at #5, then
finally get the Silver Blade, the most valuable item, from #7. However, that
is 6 trades, more than is allowed, and there's no obvious way around it. The
trick, though, is to use Alba's overconfidence against him. Talk to him after
making at least one trade, and he'll tell you that he'll trade a knife for a
"special item". Take him up on his offer. Trade your way up to either the
butcher knife or bronze dagger, then go to him to trade for... Apple Extract?
Oh well, apple is apple. Trade this for the Big Bomb at #5, then get the
Silver Blade at #7, and finish by talking to the contest administrator in the
middle of the bazaar.
*** Job 35: Crash Site Monster Bash ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits
***
Head for the Secret Path once accepting this job (note that, upon trying to
enter it, you can choose to go directly to North Sularto, thus bypassing the
dungeon now that you've already cleared it). At the entrance, you run into
Alba, again. The challenge is now to reach the center of the Secret Path as
quickly as possible and defeat the monster there. 'Quickly' means using as
few turns in battles as possible, in this case, in less than 8 turns total.
There are three fights along the way: 2 Paralyze Ooze, 2 Ghost, Phantom; 2
Skeleton, Skull Warrior 2 Ghost; 3 Skeleton, 2 Skull Warrior. Once you reach
the center of the site, assuming you have 7 turns total or less, then you
fight the last set of monsters, 3 Golems and a Golem Master. If you're having
trouble with this job, make sure Theo goes into it with some decent monster
cards to inflict widespread damage quickly.
*** Job 36: Discover the Charm's Power ***
***
Client: Traveling Merchants
***
***
Reward: 260G, 8 Merits
***
Make your way to Dongle Cape, at the Southern tip of this region, to start
this job. The charm that you tests out inadvertently removes your ability to
attack, so you have to fight 3 Armor Tortoises and 2 Crimson Rocs with just
your magic abilities. Hope you have some MP saved up! Lutz' Fatal Dagger
skill will come in handy, especially once the turtles use Shrinkage and lower
your attacks' effectiveness to 1 HP damage each.
*** Job 37: Make the Shop Prosper ***
***
Client: Shopkeeper Ali
***
***
Reward: 220G, 6 Merits
***
Head to Ali's shop in Pandira to start the job. You might want to save your
game in the inn down the road first. The team then stands outside and tries
to bring customers into the store, by having appropriate team members talk to
the people, depending on their situation. Each person needs the right person
or people to talk to them, and you can make one error before they walk away
for good. Your first mark is... Spicy? Have Cheryl, a girl, talk to him,
then Lutz, whose mind operates on the same level. Next up, a girl who's been
having man trouble, so don't send a man to see her. Send Theo for the cute
kid factor, then Cheryl to sympathize with her. For the third person, a
Hunter, send Theo, the polite young boy. That'll get him in without sending a
second person to talk to him. And last but not least, comes Lavender. Send
Alec to talk to her, and she'll head right in. After that, the job is
complete, even if nobody bought anything from the store.
*** Job 38: Catch the Bazaar Shoplifter! ***
***
Client: Bazaar Control
***
***
Reward: 300G, 7 Merits
***
This is another core story job that will erase all other jobs that are still
available or are unfinished, so wrap up whatever else you still want to do
before accepting it. Head to the Bazaar Control office once you have to begin
the mission. At the shop in question, Alec will hide until the thief comes,
then chase him. He tries to confuse you by dancing around with his identical
brother. Keep your eye on him as they move around. At one point, a picture
of an apple (which he stole) will flash over him to remind you in case you
lost track right away. When they stop in a line, you have to choose which guy
stole the apple. Choose correctly, and another man will be called in to make
it more difficult and they all run around again. This happens 4 times in
total, with 5 guys running around at the end. It may be randomized, but as
I'm writing this, is was the second guy from the left the first round, the
first guy from the left on the second round, and the third from the left the
third round, then finally the first from the left on the last round.
- - - - - - - - - - - - - - - - - - - - - - - - - Return to the Hunter's Guild and step outside again, after seeing that,
bizarrely, there are no new jobs for you to take. Once you leave, a chilling
scene ensues, and your next job becomes clear. It is made into a formal
request at the Guild, so take that job to continue on your merry way.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 39: Bring Back the Water Sphere ***
***
Client: Tosh
***
***
Reward: 350G, 12 Merits
***
Upon accepting the job, the team tries to figure out where to go for
information. If you want Alec to look cool in front of his friends, have him
pick Gislem as the place to go first, but it won't affect the outcome of the
job if he doesn't know where to go, because the others will figure it out.
---------------
North Sularto
--------------Once back in Gislem, check out the Hunter's Guild for another job related to
your current one. You can do it while job 39 is still going on.
- - *** Job
***
***
Accepting this job starts it automatically, so save your game before taking it
on if you're worried about failing it. You will automatically go to the North
entrance of the Secret Path. Head in to stop the crazy townsfolk from rioting
against the town guards. Break up the spat and stop the squad of monsters
that come marching in, composed of a Ghost and 2 Ogre Mages. After the fight,
you head back outside to see everyone kiss and make up. Job complete!
- - - - - - - - - - - - - - - - - - - - - - - - - Still working on job 39 now, head to the Academy building in the Southwest
corner of Gislem. Head into the back room and talk to the wannabe Academic
(Academian?) to learn that the bad guys are holed up in the crashed battleship
back in South Sularto. Return to Testa and tell Tosh the news in his home.
He'll join you for the next stage of your quest.
-----------Battleship
-----------*Items Found: Tough Alloy X 3, Swift Armlet, Rad's Reagent X 3,
Light Alloy, Palo Nut X 2, Life Nut X 2, Green Talisman,
Magic Power Nut, Emblem of Lark, Magic Sprig,
Yellow Talisman, Violet Fruit, Magic Armlet
*Monster Encounters: 2 Academy 1 Fighter; Academy Spec Ops, 2 Academy 1
Fighter; 2 Shotgun Trap, 2 Cannon Trap; 3 Gunner
Pod; 2 Gunner Pod; 3 Interceptor.
It's in the Northeast corner of the South Sularto Region. Enter in the large
intact section on the right. Grab the treasure from the metal box inside and
head into the facility through the door on the left. Go down the long
hallway, past the first locked door for now, and enter the second door for
your first fight.
- - - - - - - - - - - - - - - - - - - - - - - - - Now that you have more than 4 party members, you have to make choices about
who to bring into battle. If you have Load party set to 'Auto' in the options
menu, pressing triangle at the party confirmation screen will let you change
your configuration. Give Tosh a try, but you might decide to just keep all of
your original members in your main fighting force, so that they'll get the
benefit of all the experience that Tosh would otherwise absorb and then
eventually leave the party with.
- - - - - - - - - - - - - - - - - - - - - - - - - After the fight, check all corners of the hangar for treasure chests, and exit
through the bottom right door. In the new hallway, skip the first door and go
to the end to enter a computer room. Examine the green-lit terminal to flip a
switch that will unlock the door back in the first hallway. Go back to that
door and enter it, then go down to the torpedo bay for another small fight.
Go right from there to another computer room, and use the lit terminal to
unlock door #4, wherever that is. Finally, go back through the hangar to the
second hallway, and enter the door in the middle of it this time. This will
lead you downstairs to a crossroads. From there, head right to another
computer room to open door lock #2, go back to the crossroads, and head
through the left door, which is now open to you. Head down the stairs to a
new level.
Going left from the bottom of the stairs will bring you to an engine room and
another encounter. Past that room is another computer to unlock door #3. Go
back to the crossroads and go right to yet another computer room, but it is
useless. Go back upstairs to the previous crossroads and enter the bottom
door, which is now unlocked. Go down the hall and downstairs to the next
floor, then follow the path to reach another straight hallway, shorter than
previous ones. Enter the door just ahead for some treasure, then go up the
stairs beside this room and up once more.
Watch the scene unfold as Shu's true colors come shining through. Once you
trade Tosh for him in your party, head down the new hall in pursuit of that
big guy with the lance. At the first door, you can go in for a rest and save
point. Continue on to the end of the hall and up the stairs when you're done.
On the upper deck, fight some gun trap-type enemies, then head down the stairs
on the right side to continue into the battleship, in search of more info on
the Academy.
Inside again, you find an electrified floor, which you can't cross. Enter the
other door down hear and go downstairs. Enter the first door to find a
computer that will turn off the floor trap. Go back upstairs and cross the
now-safe floor to find a door that requires a passcode, and another past it
that doesn't. Go through the latter and up to the top of the ship again for
another encounter, then head down the left stairs from the deck and enter the
room below to learn passcode 2: 3121. Now, go back downstairs and go past the
room where you deactivated the floor trap. Enter the next door to find the
ship's lounge and some Gunner Pods. Go out the door on the left side when
you're done fighting them. Enter the room on the left of the crossroads and
use the computer to get Passcode 1: 9871. Now, note that there are still
stairs to go up at the top of this crossroads, and go back to the first floor
trap to reach the passcode door and enter your code. All that work, just to
get Passcode 3, which is 1192. Now retrace your steps downstairs, through the
lounge/bar, then down the stairs at the crossroads. Go to the code-locked
door and enter passcode 2 (remember? It's 3121) to gain entry, then turn off
the local floor trap at the computer inside. Cross the deactivated trap floor
and enter the final code, passcode 3 (1192) to enter the room. Enter the
first door you reach for another rest and save point.
Leave the save room and go up the stairs on the left. Enter the next door,
and some familiar ominous music will start up...
__________________
____/ BOSS: Chaos Arms \____________________________________________________
|
|
| HP: ~650
|
| Attacks: Chaos Arms Cannon - summons 2 more Crustaceans to fight.
|
|
Whupass Beam - suck all party members and Crustaceans to center |
|
of field and devastate them all with a laser beam.|
|
High Orbit Explosives - Fires missiles to rain on enemies
|
|
standing 3 spaces or closer.
|
|
Chain Gun Sweeping Fire - machine guns fire at all enemies
|
|
standing nearby (3 spaces or less).
|
|
|
| Crustaceans
|
|
Lv. 13
|
|
|
|
|
|
HP 65 MP 40
|
Atk 71 Def 23 Move 5
|
Items: nothing
|
Special attacks: Fireball (R2 ahead, F1; MP 16)
|
-spit napalm to burn enemies.
|
----------------------------------------------------------------------------
This first boss has several attacks that hit any and all characters standing
close to him, causing widespread damage. If you stay back, though, you can't
attack him effectively, and he'll just send more Crustaceans out for you to
deal with. The easiest method is to have 2-3 characters in close enough to
fight him, while keeping Alec back to heal them as needed. Note that you can
hit him anywhere on his large body, it all counts as the same target.
Head outside once your battle is over, and return to Testa to report to Tosh.
Job complete! You can now pick up some more at the Hunter's Guild.
- - - - - - - - - - - - - - - - - - - - - - - - - There is another job available in North Sularto, so head to Gislem if you're
trying to complete them all.
*** Job 41: Friends for Danny ***
***
Client: Kulara
***
***
Reward: 100G, 6 Merits ***
Head to the Orphanage to talk to Kulara, then head into the back room to see
what Damien, er, Danny is up to. I don't know if it matters what response you
make to him, but I chose the first one the last time I played. Anyway, head
to the inn and talk to the boy's previous foster parents in the second room.
Next, you head to the Ruined City and fight off a Ninja and Robber. After
that, just sit through some long conversations until the job is over.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 42: A Request from Tosh ***
***
Client: Tosh
***
***
Reward: 320G, 9 Merits ***
Head to Tosh's manor to talk with him, then start discussions with the
townsfolk, especially in the Inn, the Pub, and the Societies. Talk to them
all, and a pattern will emerge: the man in question, supposedly the lead guard
of the town, will visit the Item Society, then the Pub, then the Monster
Society, then the Weapon Society, then the Inn. Once you've talked to the
people in all of these places, return to Tosh's manor to speak with him.
He'll join you as you go to these places again, in search of the mysterious
man. Go to the buildings in the order just listed (Item, Pub, Monster,
Weapon, Inn) until you hear that the man just left. If you just follow to the
next place, he'll have just left from there again, so skip ahead one to catch
him in the act. For example, if he just left the Pub for the Monster Society,
head to the Weapon Society, since that's where he'll go after the Monster
Society. Once you catch him, Tosh will come in and he'll run away. You now
have to find him in town. He's hiding in the pen in the Southwest corner of
town. Next, you automatically go to the Hell Plain to confront him. Fight
his guard of 3 Fighters, then have Alec urge Tosh to forgive the man this time
to complete the job.
*** Job 43: Gislem Gift Courier ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits ***
Enter the Secret Path from the South Sularto side to begin. You have to go
through the Secret Path and recover items along the way. Ultimately, you're
looking for a pair of matched opposite rare items. Go through the dungeon,
looking for sparkles along the ground indicating dropped items. (Note: there
won't be any in rooms where you fight monsters). There's one in the corner in
the hall after the room with the first fight. In the next hallway, after
passing an empty room, there's another item in the corner where you come in.
After the next fight, there's another item near the entrance to the next
hallway, and the fourth item is in the same hall, near the save and heal
points.
Next, find three things in the center room of the path: in the bottom left
corner of the center room, along the left wall, and near the top right corner.
In the following room, you fight some new monsters, Wonderful Hemo-jis, along
with some Skeletons. In the next hall, there's another item by the door at
the far end, and it's the final item. Since you now have the Light and Dark
Fragment, among other goods, you go to the shop in Gislem, where both
shopkeepers are waiting. The job is complete, and you can now buy a Dark
Fragment in the Gislem shop, and a Light Fragment at the stand in Testa.
Note: Look for the God's Nectar Fruit in a new treasure chest, in the room
where you fight the Hemo-jis.
*** Job 44: Chase the Gang Away ***
***
Client: Testa Guild
***
***
Reward: 300G, 7 Merits ***
Enter South Wharf to do this job. Let's see now, a gang, a body of water, now
who could it be? Listen to the leader's story, then fight the gang. It gets
easier each time, since their stats remain the same throughout the game.
Anyway, win the fight to finish the job and leave.
*** Job 45: Take Information to the Library ***
***
Client: Society Village
***
***
Reward: 270G, 9 Merits
***
This is the job you've been waiting for to take you away from this land.
First, go to North Sularto again and visit Society Village. You have to go
into each of the three societies to collect their data. Once you have them
all, head to the South Wharf in South Sularto. There, you have to face 3
Cassowary and 3 Bomber Flies before boarding the ship. You get a final chance
to confirm boarding, in case you still have some business in the current
lands. If not, then hop aboard, and away you sail to Jiharta.
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
JIHARTA
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------ ----------------------------------------| TOWNS: Paysus
| FIELD AREAS: Roma Lake Shore
|
|
Rusaht
|
Romastor River
|
|
Amaidar Temple |
Mt. Amaidar Path
|
-----------------------Kaoyan Forest
|
|
Jiharta Dock
|
----------------------------------------You can go shopping and visit the inn in Rusaht if you like, but your main
destination is Paysus, the large city in the South.
-------Paysus
-------After a brief encounter on the street, head to the library, in the bottom left
corner of town. Just walk inside and Alec'll hand over the data, declaring
the job complete. On your way out to see what's going on at the Hunter's
Guild, a robed woman stops you and plies her fortunes. Head into the Guild
just to the right to see what's what. Take the one available job to join the
commotion.
*** Job 46: All Hunters, Find Tikva! ***
***
Client: Paysus Guild
***
***
Reward: 200G, 10 Merits
***
After hearing the details of the job, head to Tikva's house in the very topright corner of town. Talk to the boss, then leave town and head to Amaidar
Temple, the large cone-shaped structure to the North.
---------------Amaidar Temple
---------------...okay, so that was a pretty brief visit. On to...
-------Rusaht
-------Head into the Spell Institute, the building in the back of town. Your
conversations lead to Marsia, the Institute's star pupil, joining the team in
their investigation.
---------------Amaidar Temple
---------------Back once more, this time you actually gain entry, and you speak with Iga and
other monks about what happened. Armed with your new information, return to
Rusaht to continue your research.
-------Rusaht
-------It's Tikva in the flesh, and it's no contest who wins this round. You do find
out some more information about his activities, so go back to the Guild in
Paysus and report what you've learned so far.
-------Paysus
-------Go to the Guild first, then head out to talk to more townspeople to see if
they've seen the Academy scientists. The key is to enter the library and talk
to the kid with the coke-bottle glasses inside. His information sends you
next to the Romastor River.
---------------Romastor River
---------------It's located in the West of this region. Head to the point where the land
sticks out in a point, and slightly North to touch the riverbank. You can now
enter this area. Do so to watch a short cinema introducing... The Professor!
(But where's Maryanne? You know, Gilligan's Island... ah, never mind).
Eventually, the team intervenes, and you must fight Galdo, that giant spearand shield-carrying freak.
_____________
____/ BOSS: Galdo \_________________________________________________________
|
|
| HP: ~200
|
| Attacks: Agility Bellow - raise own agility for duration of fight
|
|
Wild Shout - raise own attack power for duration of fight
|
|
Break Slide - Send out damaging shockwaves all around (R0, F3) |
---------------------------------------------------------------------------This fight doesn't take much strategy, just keep your characters healed. When
all is said and done, return to Paysus and report the job complete at the
Hunter's Guild. And now that you're done the whirlwind tour of the region,
start taking on the new jobs that come up, now that the Guild is open for
business once more.
*** Job 47: Finger the Page Pilferer! ***
***
Client: Library Manager
***
***
Reward: 300G, 8 Merits
***
If you were paying attention during the last job, you should have a clue who
the culprit is as soon as you hear what the book in question is. After
hearing the Manager's speech, the team heads upstairs. Talk to each of the
five people there to hear their story. Head downstairs once you've heard from
them, don't worry much about the details of their stories, who saw who and
what not (by the way, you should have a pretty solid idea who it is by now.
If you need a hint, it wasn't in the people's stories of when they arrived and
left the library, it was in other things they said). Go back downstairs and
answer the head librarian in the quasi-affirmative. The team will try to act
out each suspect's activities. They narrow it down to three that you have to
put in order of when they came to the library. Don't worry too much about
Theo's position, as long as the others are happy with their positions.
Anyway, talk to the manager and say you've figured it out to bring the
suspects down, unless you need to rearrange the team again. Talk to Yonan and
accuse him of being the thief to bring the whole story into light. Boy, are
they ever soft on crime in this town.
*** Job 48: Drive Lakeshore Bandits Away! ***
***
Client: Paysus Guild
***
***
Reward: 400G, 8 Merits
***
Go to Roma Lake Shore to face... guess who? They've got a new member now,
though, and she's a little tougher, but you can still handle her, especially
since you should be able to wipe out the rest of the gang with barely a
passing glance.
*** Job 49: Find the Pet Dog ***
***
Client: Goose
***
***
Reward: 500G, 6 Merits ***
You may want to save before picking up this job, because there's a series of
fights in it without a break in between. You should also equip as many
characters with an Emblem of Lark as possible, because many of the monsters
you will face can paralyze you. When you've taken the job, enter the pub/inn
in the top left corner of town, and you'll automatically talk to Goose. In
the search for his little lost pup, you go first to Romastor River, where you
fight off 2 Myconids and 2 Alraunes. Next stop, Mt. Amaidar Path, where you
must take on 3 Shuternelles and 2 Crystal Gargoyles. And now to Kaoyan
Forest, where a whole slew of plant-types come out to play. Fight off the 4
Alraunes and 2 Pen-Pen Plants. After that, still no dog, so the team returns
to the inn to find him waiting there. What a hoot.
*** Job 50: Retrieve the Scroll of Truth ***
***
Client: Spell Institute
***
***
Reward: 360G, 9 Merits
***
Go to Rusaht and enter the Spell Institute. You can find the head in the side
room. You automatically travel to the peak of Mt. Amaidar next, and meet the
Earth Wizard. You must answer his questions to receive the scroll. I think
you can answer whatever you like (I picked Sun, Atlas, and mountains, and
completed the job, so if you're worried, just repeat after me). Now, the
fight begins. As you've been told repeatedly, don't kill the last monster
until you've opened the last chest (just examine the chests in battle to open
them). There are 5 chests, 3 Wild Hemo-jis, and 2 Maneaters. The only way to
screw it up, other than abject idiocy or inattention, would be if Alec
counterattacks too much and inadvertently kills the monsters. To avoid this,
equip him with anything other than a sword. Send a character toward the
bottom left to get the farthest chest there, and pick up the rest at your
leisure. Finish off the baddies once all the chests are opened to complete
the test. After a little teleportation and short conversation, it finishes
the job, too, with you 5 talismans richer.
*** Job 51: Collect Historical Information ***
***
Client: Library Manager
***
***
Reward: 410G, 10 Merits
***
Make sure you don't have any other jobs still on the go before accepting this
one, then head to the Library and talk to the manager behind the desk on the
first floor. He wants you to talk to Harzan at Amaidar Temple and Salubari at
the Spell Institute. Do these in any order, and you can talk to the common
folk along the way for little tidbits. In searching for Salubari after
visiting the Spell Institute you go to Roma Lake Shore, where you encounter 3
Maneaters and 2 Dragoons (shock! a fight!). Afterwards, you get the
information you need. Head to Amaidar Temple next, where you square off
against a group of monks. After the fight, talk to them all and then head
out. Return to the library and talk to the manager again to finish the job.
He'll ask you if you've talked to enough people. Make sure to talk to
everyone around, upstairs in the library, walking around the towns, in the
Guild and Societies, and in the Rusaht institute and cafeteria, just to be
safe. The more people you talk to before confirming the job finished, the
more information will show up in the history books. You do not, however, have
to talk to absolutely every person for the job to be considered a success.
The books will appear once you leave and re-enter the library after finishing
the job. They'll be in the top right stacks on the first floor. Exactly what
is in the books will depend on who you talked to.
*** Job 52: Investigate the Spooky Sounds! ***
***
Client: Vicky & Ellie
***
***
Reward: 360G, 8 Merits
***
Go to the house in the top right corner of town and talk to the women standing
in front of the door. They appear to be Marsia's neighbours, and they share
an obsession with cleaning other people's houses. You enter the house, and
eventually hear about a legend regarding weapon synthesis. Next, read all of
the books in the room. There are two on each of the three shelves, in the
left and right spots in front of each shelf. Put together the hints, then
talk to Marsia. When she asks who might have the object, choose Hemo-ji, then
choose the Mt. Amaidar Peak for the location of the Shining Hemo-ji. When the
fight starts, it turns out that it's actually called a King Hemo-ji, and you
fight it along with 3 Wild Hemo-jis. Defeat them all to receive Inferno
Powder. The team automatically travels to the Weapon Society back in Paysus,
and after some drama, combines the powder with the Assault Gun and Light Alloy
that are already there. The result is kept at the Society as a tribute, but
at least you know the recipe, so you can make another Shotgun yourself if you
want. The investigation is complete and so is another long-winded job.
*** Job 53: Help Sania Break the Cycle ***
***
Client: Fortune Teller Sania ***
***
Reward: 300G, 8 Merits
***
Speak to Sania in the pub to learn more about her problem. You'll follow the
guy in question to Roma Lake Shore automatically and eavesdrop on his date.
When you get the chance, choose to wait while they fight some more, then stay
silent to give Yan time to figure out what to do. Tell him that he's on his
own when he asks for help too, no matter how cruel it seems. It's not like
the game would ever let another character be killed by monsters anyway.
*** Job 54: Traveling Duo's Great Discovery ***
***
Client: Alban & Lumina
***
***
Reward: 340G, 6 Merits
***
You have to start this job immediately upon accepting it. You'll meet the
traveling salespeople at the top of Mt. Amaidar. They make you stand over a
buried item, ostensibly to enhance your weapons, but it ends up removing all
of your special abilities. You then fight 4 Maneaters and a Wild Hemo-ji with
only your normal attacks, which shouldn't be difficult. Afterwards, to make
up for their mistake, the duo give you a synthesis hint and a Dryad card.
*** Job 55: Trainee Monk's Romance Trouble ***
***
Client: Nana
***
***
Reward: 340G, 7 Merits
***
Go to Mt. Amaidar Path on the field map once you've accepted this job. After
talking to Nana, who sounds a little obsessed, talk to Kurt in the back of the
training area at the peak of the mountain (he's the one without a mask). You
come up with the plan of sneaking him past the guards by talking the them to
distract them before they see Kurt walking by. You get 5 tries, and you might
need them all, because it's kind of tricky. Talk to any guard that's getting
close to Kurt as he wanders about kind of aimlessly. You'll talk to a guard
three times as Kurt moves around, then the conversation will end. You can
finish it slightly earlier by pressing the triangle button. Try the guard in
the top left corner first, then in the top right as soon as possible, then the
same guard again. Finally, talk to any lower guard as Kurt sneaks out the
bottom. It's not over yet, though! You have to do it again at the mountain
base. It gets harder, because stupid Kurt tends to walk himself into a
corner. He's really not helping much. The best way is for him to walk across
the top to the left, down the side, then back right along the bottom to the
exit planks. While he's crossing the bottom toward the middle, run right and
distract the guard over there. Finally, since he's too stupid to leave on his
own, talk Kurt into actually crossing the planks to leave. This guy should
never be a monk.
Anyway, after the escape, you go to Romastor River where the lovers are
reunited. But Alba and his gang show up, and their job is to haul Kurt back.
Block them and fight them (finally, you get to really show Alba up).
Afterwards, Iga shows up to straighten everything out, and the job is
complete.
*** Job 56: Archmonk Iga's Special Delivery ***
***
Client: Iga
***
***
Reward: 500G, 10 Merits
***
Go to Amaidar Temple to receive a letter. You can now travel to another new
land to deliver it to someone named Leshalt. Go next to the Jiharta Docks,
where you arrived in this fair land, and board the boat at the end by talking
to the captain in front of it. Away you go...
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
PARUTE
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------- ---------------------------------------| TOWNS: Paltos
| FIELD AREAS: Tolarka Castle Ruins
|
|
Mountain Retreat |
Dartanelle Beach
|
------------------------Parute Desert
|
|
Cariote Cave
|
---------------------------------------Head to the town near the beach where you land.
-------Paltos
-------Inside, head into the Arena to see what the big fuss is. Head right up the
middle hall to the arena proper. After the scene that transpires, go to the
Item Society. It's just to the right of the path to the Arena. Note the lift
to the basement inside on the left side of the room. Anyway, talking to the
guy from the Arena, you learn that Leshalt lives in a retreat immediately
South of town. Leave the town and head there next. It's the little circle
literally just South of Paltos.
-----------------Mountain Retreat
-----------------Enter the house to meet your target. In the middle of your conversation, you
will be rudely interrupted by the arrival of Velhart. The job is completed
without any difficulty, but of course it was all set up just to get you to a
new region and to initiate a slew of new jobs at the Guild anyway. On your
way out, there's another brief encounter with Velhart, but then you're a free
man once more. Head to the Hunter's Guild in the top right corner of Paltos
to pick up some brand spanking new jobs. Some of them are challenging, so
save your game before you embark on this new stage of your journey.
*** Job 57: Decode the Mysterious Memo ***
***
Client: Paltos Guild
***
***
Reward: 500G, 9 Merits
***
Go to the Paltos Pub (directly below the Hunter's Guild) and talk to the
Hunter standing at the end of the bar. I'll reprint the memo here, so you can
Talk to the Guild clerk when you're done checking them out, then pick two for
Dartanelle beach by talking to them again. You want to send the two strongest
ones there, so pick #1 and #5. Talk to the Guild clerk again, then send #3
and #6 to the Ruins, since they're of medium ability (#3 seems to be slightly
more powerful than #2, based on their descriptions of themselves), then send
#2 and #4 to the desert, as they're the weakest of the bunch. You can change
your mind if you're not sure you got it all set up right. The team then heads
out to see how everyone is doing. The first two sites should be fine, if you
selected your teams as I indicated. At the third location, Parute Desert, it
seems that your intelligence was a bit faulty. The team you sent in didn't
have any trouble initially, but there are some strong monsters here after all,
and it's up to you to take them out now. Fight the 2 Dragons and the Copper
Dragon. Afterwards, you return to the guild. If you had made any different
choices for your attack teams, you would have had to fight yourself in one of
the other two locations, and the job would be rated incomplete, despite
everyone's kudos for you. If you assigned the teams perfectly, it's a
complete success.
*** Job 61: Help with the Tournament Prep ***
***
Client: Tournament Committee
***
***
Reward: 450G, 10 Merits
***
Head to Gruga's house after accepting this job, in the bottom left corner of
town. After learning of your rank and meeting other hunters, he doles out
some jobs. Yours is to guard Rochefort Manor, which he takes you to right
away. You meet Anrietta Rochefort and her tireless butler. After a while,
the Academy forces bust in, and you must take them down. It's 2 Academy 1
Fighters and 2 Academy Spec Ops, and they will be easy targets at this point,
since your area attacks should be able to hit all of them at once. Anyway,
even after the job is declared complete, you have to wait as the team goes and
talks to Leshalt about what just happened before you regain control. He'll
talk about putting in a Guild request. But if you re-enter the cabin
immediately after leaving and talk to him, he'll say he already did it. That
is one seriously fast man.
*** Job 62: Help Hunter Back from Darkside ***
***
Client: Pepper
***
***
Reward: 400G, 7 Merits
***
Go next door to the inn, and enter the first room beside the check-in counter.
Pepper will be waiting inside. Go to the pub after speaking with him, and
you'll encounter Gengal. Say anything you want to him, he'll reject you and
walk outside, then get attacked by his boss's goons. Back in Pepper's room,
choose to enter the Black Tournament yourself to protect Gengal. Head to
Tolarka Ruins to join the party. Talk to the boss on the left upper side of
the area. For the Chaos Round, Alec must choose one of the finalists to
fight. Whichever it is, you will then fight the other one. After that,
there's a staged fight with Gengal, and then the real battle begins, against
the evil source of this twisted competition. Defeat the Illusionist and 2
Presdigitators.
*** Job 63: Scout the Site of a New Inn! ***
***
Client: Shillena
***
***
Reward: 440G, 6 Merits
***
Go to Tolarka Castle Ruins after accepting this job to get it started. You
test out a tonic meant to repel monsters, but end up fighting 3 Crypt Rats and
3 Doommongers instead, quickly followed by 3 Crypt Rats and 2 Cobras, followed
yet again by 3 Cobras and 2 Doommongers. Finally, the tonic wears off, and
Shillena thanks you for your help. Now, if only a job were ever complete like
Head to the Item Society back in Paltos when you regain control, and deposit
the Aura Stone into their safekeeping. With a new ally in tow, return to the
Guild for a little surprise...
- - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the true purpose of the Hunter's Guild! Once you accept the new,
weighty job, you will embark on a new stage in your journey. You may notice,
too, that this job, which is the only one available, is #69, while the last
one you did was #64. No worries! Simply accept the job, then look at
available jobs again, and #65-68 will magically appear. Please do them now,
before you head to Cariote Cave, if you are trying to complete every job in
the game.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 65: Make Dartanelle Beach Safe Again ***
***
Client: Paltos Guild
***
***
Reward: 500G, 7 Merits
***
Beach... bandits... oh no. It couldn't be. Sigh. Oh well, what can you do,
but face the Rainbow Bridge Gang once more. Except, now they're the Saucy
Love Thieves? Regardless, it's an easy fight, but a difficult thing to watch
overall.
*** Job 66: Crisis at the Rochefort Manor ***
***
Client: Anrietta
***
***
Reward: 800G, 7 Merits
***
Head to the Rochefort manor in the top left corner of town. Talk to your
client to find out, eventually, that your job is to... catch a cat? Simply
walk to it, and it'll run away. Keep following it until you force it into the
corner behind the chair, at the edge of the bookcase. But of course, you have
to do it again, this time in the entrance hall. Force Mew into a corner by
the pillars on the side of the room. On the third round, in Anrietta's room,
push the cat into the space between Anrietta and her stool at the foot of the
bed, or between the desk and the plant in the same corner of the room. After
this third catch, the 'job' is complete.
*** Job 67: Gruga's Surveillance Request ***
***
Client: Gruga
***
***
Reward: 450G, 10 Merits
***
Head to Gruga's home in the bottom left corner of town. He tells you that he
wants you to spy on his daughter. Follow her to the Museum of Heroes next
door and listen in on her conversation. As your team deduces, you need to go
to Dartanelle Beach next to keep an eye on her. You have to fight off a small
gang of rogues who don't really pose a challenge.
*** Job 68: Catch Mamaman's Depression ***
***
Client: Catch Mamaman
***
***
Reward: 440G, 6 Merits
***
No, his depression isn't contagious, his name is just Catch. Since you're
going to the inn for this one, you might as well save your game before you
talk to him at the bottom of the stairs. Anyway, the conversation continues
upstairs, and the team presents Catch with ideas inspire him once more.
Cheryl's idea is the one that sparks, so choose the others to present theirs
if you want to hear them. The winning idea is... Love Pair Battles! Now you
the caves. The lever deactivated a trap on the right handed path, where you
will now go. Past the holes in the wall, from which arrows would have
previously pounded you, causing 20 HP damage to each party member were you
hit, you reach a large opening in the cave, with a rope hanging on the upper
wall. Examine the rope to climb to the second level.
Up here, unbeknownst to you there are many spots where you will fall through
the floor, crashing in the large room below and forcing you to climb up again.
The safe path is to go down from the top of the rope, and cross right below
the second rock on this side. Keep heading diagonally right-down until you
reach the lower wall of the room, then follow along the wall to the right and
up at the corner until you reach the path leading out of this small area.
Climb down the new rope at the end of that path. You fall into a new
encounter, then after that you enter another mine-laden room. When you enter,
stop before you reach the first rock dead ahead, and go up and around the rock
just above to reach the first treasure box. From that one, go right until you
hit a rock and down a bit to the next box. Next, go down one space and right
and pass a pair of rocks and then another single rock just above you. Go
straight up after that to reach the final chest. From there, follow the wall
to the right to reach a path leading out of this room.
Pull the lever and open the chests in this new room, then return to the
previous room and follow the top wall as closely as you can to reach another
rope. Climb up it, then cross past the deactivated wall trap and climb down
yet another rope. This room is again laden with invisible holes. If you
fall, you'll climb back up the other rope you can see in the ground here.
From the area where the ropes meet, go right along the top and then down past
the first rocks. Take the second left to reach the middle of the room, then
go up one row and continue to the left. Go up to the top wall at the first
opportunity, then follow the wall to a path leading off to the left. This
leads to some treasure and a dead end, so return to the room with the holes
and walk down along the bottom wall. Go past the visible treasure box, and
stick to the right and top of the rocks surrounding the small clearing to the
right of the box to reach it. Finally, walk down on the right side of the
rock that is immediately down-right from the treasure box to fall onto the
island in the room below. Open the last treasure box and head downward to
reach another encounter.
When you're finished battling, cross the bridges and continue downward. When
the path splits up and down, going up brings you to a bed and a save point.
The downward fork brings you to the start of a maze-like area. The three
ropes you can reach at first in the starting area only lead to each other, so
go past the middle one and head South. Below, go South again by circling
around the large hole where the walkway splits, to reach a treasure chest. Go
back up one screen and take the lowest of the pathways going off to the right.
Descend the rope this brings you to, and follow the path below to climb up a
different rope (there's only one choice of where to go from here). Back up
top, go to the upper wall and move along it to go up one screen. Now you have
two ropes you could descend. The left one takes you to treasure, so use that
one, then return and take the right one down. Cross this basement cave to the
far side and climb up again. Go directly South from where you emerge, open
the chest and then follow the path along the left wall. When the wall turns
and the path splits, go left (the downward path quickly ends).
Cross the plank and ignore the first rope. Cross the room to the lower left
corner, then right and slightly up, to exit this screen on the right side.
Descend the first rope to the two treasure boxes. Skip the middle rope on the
other side of the boxes for now, and take the rope at the far right end. This
leads only to another treasure box, so climb back down, and go back up the far
left rope. Now go down slightly and take the path leading to the left. From
there, go South, then take the first path to the right and climb down the rope
it leads to. Cross to the other accessible rope below and climb back up, then
go North to the next screen. Cross the plank and go right off the screen
around the wall. Go up-right to the rope and climb down it, then go far to
the left and up yet another rope. Above, go down to the next screen, then
left to the next rope, leading only to more treasure and back up again.
Continue left off the screen. From here it's down another rope, cross right
and go up again, then head North off screen. Take the first rope down to
treasure and back up, then continue North to the final rope leading down.
This leads to a welcome save point. Climb up one more rope past it to reach
the end of this dungeon.
- - - - - - - - - - - - - - - - - - - - - - - - - Note: before climbing up past the last save point, make sure you've
accomplished everything that you want to, because we're off to disc 2 after
this. Any previous wanted monsters will no longer be available, because
they'll all be replaced with brand new ones. Other changes include the prizes
wagered at the Danger Dome, and additions to the prize list at the Pandira
casino, but these aren't things that you have to turn back for.
- - - - - - - - - - - - - - - - - - - - - - - - - %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
4. WALKTHROUGH - DISC 2
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
RAGNARK
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
------------------------- ---------------------------------------| TOWNS: Felator
| FIELD AREAS: White Bone Forest
|
------------------------Midoro Swamp
|
|
Academy HQ
|
---------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - At this point and any time hereafter, you can hop into your trusty old
hovercraft and sail to any of the lands in the game. There are a few new jobs
available, particularly #70, 72, and 75, at different Guilds. You can
complete these before completing your current spy mission if you wish, but
they'll still be available afterwards, too.
- - - - - - - - - - - - - - - - - - - - - - - - - --------Felator
--------Now, now, don't snicker at the town's name. Head up to the guards in front of
the secure building and you'll be stopped, but then you'll see how the
scientists get in, simply by virtue of their white coats. So you need to get
white coats. Follow the sleepy scientists to the inn, and examine the coat on
the floor to pick it up. Make Alec walk into the guards again to have him put
on the coat and sneak by them. When asked what station you're at, choose any
of the answers, they'll all get you by.
conversation.
Leave the building the same way you came in. At the entrance, you hear the
guards describe the path to the real Academy HQ, so leave town and head up the
left side of the region to follow your quarry.
------------------White Bone Forest
------------------This is a mandatory stop on the way to HQ. This time through, you have to
fight 3 Gas Clouds. Defeating them moves the team along and opens up a little
bit more of the terrain.
-------------Midoro Swamp
-------------Here you face down 3 Stone Gels and 2 Zombies before you advance to the final
destination.
-----------Academy HQ
-----------*Items Found: Inferno Powder X 2, Tough Alloy X 2, Wisdom Tablet X 4,
Life Nut, Magic Power Nut, Vitality Nut, God's Nectar
Fruit, Mysterious Ore, Astral Rod, Speed Ring, Grenade
Launcher.
*Monster Encounters: Academy 1 Fighter, Academy Spec Ops, Gun Trap,
Shotgun Trap, CAA-5, Gunner Pod, Intruder,
Academy 3 Fighter.
Head inside and take out the first group of guards you encounter. Past the
entrance, you reach a bay of elevators. There's a treasure chest in the far
right corner, don't miss it. At this point, you can make a choice whether to
take the elevators of the stairs to reach the top of HQ. In the elevator
path, you won't encounter any enemies, but it's a bit of a maze to get
through. Taking the stairs, you more or less just go straight up, but you can
expect to have to fight on almost every floor. You can do both paths to get
all of the treasure on each by starting with the elevators, then when you
reach the top, go back down the stairs to the start, then come up the
elevators again (you'll have unlocked a direct path by the end, so you only
have to endure the maze once).
*** STAIR PATH ***
Head up the stairs on the left side, and fight your way up several rooms to
reach the sixth floor. There, enter the door between the stairwells to find a
bed and a save point. Take the stairs on the left up some more.
Now, you have 2 choices. You can head down into an area full of collapsing
floors, where your only hope is to memorize the floor pattern and carefully
pick your way along the ground down the room and up the other side.
Alternately, you can go up the stairs that are here, go through some rooms
with treasure scattered among the equipment, and eventually reach a terminal
to deactivate that darn floor trap. I strongly suggest the latter. Anyway,
do so, then cross the seventh-floor room to the right side and up to the
stairs.
between floors eight and ten, where you haven't been yet. Retrace your steps
to the first floor.
Go up elevator 1 again, then take elevator 4 on the third floor, now that it's
unlocked. On the eighth floor, go down to another conveyor belt room. Flip
the right switch and ride the belt to the very left platform. Go up to 9,
switch to elevator 2, and go back to the eighth floor conveyor belts, where a
good treasure awaits. From there, ride the belt to the next platform to the
right, go up and take the elevator up to the tenth floor. Of course, this
puts you in yet another conveyor belt room. Without flipping the switch, hop
on the belt and ride over to the next platform on the left, then go up to
elevator 2 and take it down to some treasure, then return to the tenth floor.
Flip the switch here on the second platform, then ride the right belt over one
platform, flip the switch there, then ride back to the left, and down the
middle-left belt to now reach the far right end of the room.
Go up and ride elevator 4 up to the eleventh floor, constantly soaring the new
heights as you are. Take elevator 3 down, then 4 down to reach the seventh
floor, when you can walk down to another terminal, unlocking elevator 3
between the twelfth and thirteenth floors, and elevator 4 on the first and
twelfth floor, giving you speedy access between those. Return to the eleventh
floor the same way you just came down. Take elevator 4 down to the tenth
floor conveyor belts, flip the switch beside you, and ride back to the second
platform. Flip the switch there back down, then ride the left belt over to
the far left platform. Go up to elevator 1 from there and go down to the
sixth floor, then walk down to the terminal unlocking elevator 3 from the
first floor to the basement.
Continuing along, return to the tenth floor conveyor belts and ride over to
the third platform. Take the elevator down to the eighth floor belts, and
ride over to the right, then take elevator 4 down to the third floor, and
elevator 1 back to the entrance. You can now ride elevator 3 down one floor
to some treasure and back up, then take elevator 4 up to 12, then elevator 3
up to thirteen from there. At this point, you join the path coming up the
stairs.
*** ACADEMY HQ 13TH FLOOR ***
Whichever path you took to get here, take advantage of the bed and save point
in the room beside the stairs. Take the stairs going up once you're ready to
face what's next. You overhear another conversation between high-ranking
Academy folk (these guys really aren't much on privacy), then chase after
Sharon to the roof, where Theo receives a startling revelation, and the team
must fight the next big distraction.
____________________
____/ BOSS: Fear Crimson \__________________________________________________
|
|
| HP: ~900
|
| Attacks: Reactor Flare - nuclear explosion fries all within 3 space block.|
|
Fire Crimson - tech missiles fly from body and create fiery
|
|
blast reaching entire field.
|
|
Vortex Storm - uses powerful storm breath to damage all enemies |
|
within a 2-space block around body.
|
---------------------------------------------------------------------------Use your usual strategy for large bosses: have a couple people move in close
to attack it, while at least one other stays back to heal after each attack.
You can cast spells while out of range of most of his attacks, but that Fire
Crimson hits you no matter where you're standing. It won't take long to take
him down. After the fight, you are joined by a surprise guest, and the rest
of the team learns of the events of the previous 2 games. Isn't this getting
exciting? Anyway, head back to Paltos in Parute via hovercraft and report to
the Hunter's Guild there, via the back room. Job complete!
..............................................................................
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
A NEW KIND OF HUNTER
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
..............................................................................
- - - - - - - - - - - - - - - - - - - - - - - - - From this point on, you're not restricted to any one continent or region at a
time. With the hovercraft you can go anywhere and everywhere at any time.
From time to time, a new core job will appear at the Guilds, as directed by
you. In the meanwhile, you will spend your time doing other odd jobs, hunting
down the new set of wanted monsters in each region, and otherwise rounding out
your days. For the purposes of this guide, the layout will have to change
somewhat, too. I'll continue listing jobs in numerical order, but I'll have
to be more specific about where to locate each one.
The jobs that are now available are as follows:
Paysus guild - job 70
Paltos guild - jobs 71, 78
Testa guild - jobs 72, 80
Itio guild - job 74
Renn guild - jobs 75, 79
Gislem guild - job 77
Also note that as soon as you enter a Guild other than the one in Paltos, that
Guild's chief will inform you that the Guildmaster has gotten some
information, and that you must return to the Paltos Guild. Once you do,
you'll be prompted to enter the hallowed back room, and afterwards you'll be
sent back to the Paysus Guild to pick up the official job. Once you've
arranged this in the back room, a couple more jobs become available at some
guilds, too:
Paltos - job 73
Paysus - job 76
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 70: Changes at Amaidar Temple ***
***
Guild: Paysus
***
***
Client: Paysus Guild
***
***
Reward: 500G, 7 Merits
***
Head to Amaidar Temple in sunny Jiharta to see what's up with Iga. You head
out to the temple proving grounds. Talk to each of the 6 monks to get an idea
of what's wrong with them, then you automatically return to Iga. Agree to
talk with the monks. Pick a couple of your guys to talk with them (I like
Alec's tale, it's freakin' hilarious). Eventually, it becomes clear that talk
is meaningless, and that actions will speak louder than words. It's Velhart
vs. 1 Amaidar Monk, then another, then another, until all 6 have fallen.
Watch your HP and use herbs as needed. Once you take a bit of damage, Omega
Buster will wipe the monks out with one shot. Once they're all down, you
report to Iga, and it's job complete.
*** Job 71: Rochefort Family Crisis
***
Guild: Paltos
***
Client: Anrietta
***
Reward: 800G, 8 Merits
***
***
***
***
Oddly enough, this job is different from the 'Crisis at the Rochefort Manor'
one. Head to Rochefort Manor to find out what Anrietta has in store for you
this time. After much conversation, Alec and Anrietta must compete in the
Love Pair Battle set up in job 68 earlier. In the first round, Anrietta
starts at level 1, so keep her out of reach for now. Try any of her magic
attacks and watch her levels fly up. First, you face Zenden and Pamela from
the first ever Love Pair Battle. After that, only 255 more matches to go...
Phew, not really. After just the one fight, the job is complete.
*** Job 72: Explore the Treasure Dungeon! ***
***
Guild: Testa
***
***
Client: Testa Guild
***
***
Reward: 500G, 9 Merits
***
This is a big, optional job. After accepting it, head South through the South
Sularto region. The entrance to Kutao Temple is the cave along the road
leading down to Dongle Cape. It is now open to you. Outside the entrance,
you will run into Tosh, and you can have him join your party for this mission
(you might as well take him along, you don't have to put him in your battle
party if you want the experience to go to your regular members).
-------------Kutao Temple
-------------*Items Found: Earth Fragment, Black Talisman, Dark Fragment X 3,
Earth Amulet, Wind Fragment, Dark Amulet, Wind Amulet,
Palo Nut, Shimmer Stone, Light Alloy X 2, Tough Alloy X 2,
Swift Armlet, Mysterious Ore X 3, Rad's Reagent X 3,
Parade Coat, Strength Armlet, Delight Heel, King's
Image, Protection Armlet, Decorator, Romancing Stone,
Magic Armlet.
*Monster Encounters: 4 Marionette, 4 Talking Trina; 3 Skull Warrior,
Skull Knight; 4 Hell Guardian; 6 Will-o-wisp;
4 Mage Hemo-ji, 2 King Hemo-ji; Sword Hunter,
Rifle Hunter, 3 Treasure Hunter; 2 Iron Golem,
2 Crystal Golem, 2 Master Golem; 4 Hell Guardian,
2 Gatekeeper; 3 Skull Warrior, 2 Skull Knight,
Skull King.
Once you enter, collect the chest's treasure and walk to either side.
Confused yet? Good. I'll draw you a map. Since your main priority is to
find and rescue the other lost hunters, make sure you do that, at the same
time as you hunt for treasure, and defeat never before seen monsters. When
you run into the first hunter, please choose to help him out, and walk him
back to the stairs leading to the first floor. The team seems to think it's
all over then, but it ain't. There are still more hunters trapped further
within.
MAP LEGEND: C = Treasure Chest
@ = warp point (brings you back into same room via opposite side)
o = positions of columns in room
H# = Hunter to rescue
--> = rooms cycle around to opposite side of map
monster name = type of monsters encountered in that room
Entrance
FIRST FLOOR:
__| |__
|
|
stairs to
@== C ==@
2nd floor
|__ __|
__| |__ ___________ __| |__
|
| |
| |
|
|
===
===
==@
|_______| |___________| |__ __|
| |
@
As you descend through the second floor, you'll run into a pair of hunters are
are just in it for the treasure, and oppose you being there. When you first
run into them, you have to fight just the 2 of them, but when you encounter
them next and every time thereafter, they'll have hired help in the form of 3
Treasure Hunters to fight too. Just keep going to reach the next area of the
dungeon, because the fights won't ever stop.
SECOND FLOOR:
Stairs to
1st floor
__________ __| |__ _____
|
o| |
| | C |
@==
===
=== C |
|_________o| |
| |___C_|
|
|
______ |
| __________
| C
| |
| |
|
| C
===
===
==@
_________
|_C____| |
| |__________|
|Tablet 1 |
|
|
|___ ___|
____ _________ |
| __________ _____ __| |__
|
| |o
o| |
| |o
o| |
| |
|
<-- ===
=== Skulls ===
=== Mario- ===
=== C ==-->
|_ _| |_________| |__ __| |___nettes_| |_ _| |_______|
__||__
__| |__
__| |__
|
|
|
|
|
|
|
|
|
|
|
|
_____|
|_____ _____|
|_____ _____|
|____
|
||
| |
|
<-- ===
====
===
C
==-->
|________ _______||________ ________| |________ _______|
__| |__
__| |__
__| |__
|
|
|
|
|
|
|
|
@==
==@
@==
==@
|
|
|__ __|
|__ __|
|
|
| |
| |
| H1 |
@
@
|
|
|__ __|
--> (to below)
_____| |_____ _____________ _____| |_____ _____________
|o
o| |
| |
| |o
o|
<-- ==
===
=== Willowisps === Hunters == -->
|o____________| |_____ _____| |_____ _____| |_____ ____o|
_____________ _____| |_____ _____| |_____ _____| |_____
|
| | o
o | |
| |
|
<-- == Hemo-jis === Hunters ===
| |
== -->
|_____ _____| |___o_____o___| |_____ _____| |_____ _____|
_____| |_____ _____________ _____| |_____ _____| |_____
|
| | o o o | |
| |
|
|
=== Hunters ===
=== Hell Guard |
|_____ _____| |___o_ o _o___| |_____ _____| |_____ _____|
_____| |_____ _____| |_____ _____| |_____ _____| |_____
|o
| |
o o
| |
| |
o|
<-- ==
| |
o o
| | Hunters
| |
== -->
|o___________o| |_____ _____| |_____ _____| |o___________o|
| |
| |
__| |__
--> (to above)
|
| _____
_____
_____***_____
|
| |C C C| | Save| |
|
|
| |
| | Heal| | Warp room 1 |
|
| |_ _| |_ _| |_ _________|
|
|___| |_______| |_______| |__
|
|
|____________________________________|
In the warp room, at the end of the second floor maze, there are 4 panels on
the wall. Each panel, when pushed into the wall, causes the tunnel at the top
of the room to lead to a different location. The 4 paths are:
(Warp room 1)
Panel 1 - back to same warp room
Panel 2 - return to Tablet 1
Panel 3 - stairs to third floor *** Note: you want to take this one.
Panel 4 - return to Tablet 1
Now, since 2 of the choices bring you to the tablet, it's quite possible that
the tablet's inscription, "There is but one vortex. You must harness the
power of the three stone tablets to challenge fate", is referring to the
number 3, hinting that you need to press the third panel to advance through
this dungeon (the 'vortex' refers to the symbol on the ground in the warp
room).
THIRD FLOOR (TO WARP ROOM 2)
Stairs to 2nd floor
_______
___| |___
________***________
|Tablet | |
| |
|
| 2
| |
| |
Warp room 2
|
|__ __| |
| |__ ______________|
__| |_____|
|_____| |__
|
|
|
|
|______________ ______________|
___| |___
|
|
| Big 'X' |
|
|
|___ ___|
| |
@
For the second warp room, the tablet on this floor again provides the clue:
"There are 2 vortexes. The right path is the same as another. Choose the
path that memory dictates." This means that, just like in the first warp
room, panel 3 is the way to go.
(Warp room 2)
Panel 1 - big 'X' room
Panel 2 - big 'X' room
Panel 3 - continue on third floor (see map below)
Panel 4 - return to Tablet 2
Continuing through this maze, you'll eventually run into the Rifle Hunter that
you kept fighting up above. This time, he needs help, and he'll lead you to
his companion, who is being hauled off by a bunch of Golems. Fight them to
rescue the pair, even though they've been a pain in your ass.
THIRD FLOOR (AFTER WARP ROOM 2)
_____
_____
|C C|
|
C|
| C |
| C |
|_ _|
|C _|
_| |_
_| |_
|
|
|
|
| Gol-|
_____
| Gol-| _____***___
| ems |
|Tab- |
| ems | |
|
|H3 |
| let |
|
| |Warp Room 3|
|_ _|
|_ 3 _|
|_ _| |_____ ___|
_| |_
_| |_
_| |_
_| |_
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|_______|
|_______________|
|______|
|
|
|
|
H2
|
|__________________________ _________________________|
_____| |_____
_____
|
|
|Tab- |
|
|
| let |
|
|
|_ 4 _|
|
|
_| |_ _____ _____ _____ ____|
|_____ _____
|
| |
| |
| |
| |
| |
|
|
===
===
===
===
=== C ==@
|_____| |_____| |_____| |_____| |__________ ___________| |_____|
| |
To warp room 2
When you reach Warp Room 3, there are again 4 choices. Tablet 3 gave us
another hint: "There are three vortexes. The appearance of things is useful.
Put your hand on the future and walk the correct road." The appearance of
things refers to the panel that is already pushed in when you arrive, the
first panel. If you try the others, here's where they lead:
(Warp room 3)
Panel 1 - Warp room 4
Panel 2 - Tablet 3
Panel 3 - Big 'X' room
Panel 4 - Big 'X' room
AFTER WARP ROOM 3:
_____***_____
|
|
|Warp room 4 |
|_____ _____|
| |
to Warp room 3
From warp room 4, you face the same choices. If you read the tablet earlier,
you'll have the hint "There are four vortexes... walk the road you believe
in... everything connects to the future." Now, I don't know why you believe
in the number two, but it seems that you do, and strongly, because that's the
path to take to reach the next people you need to rescue. You should,
however, also use panel 3 to reach some otherwise unreachable treasure.
(Warp room 4)
Panel 1 - Tablet 5
Panel 2 - Hunters to rescue and warp room 5
Panel 3 - Treasure room
Panel 4 - to monsters and treasure
AFTER WARP ROOM 4:
_______
|C C C|
|
|
|__ __|
____| |____
____***____
_______
|
|
|Tablet |
| 5 |
|
|
|
|
|__ __|
| |
Warp room 4
Panel 1
|
|
|Warp room 5|
|____ ____|
_| |_
|
|
|
|
|H4 |
|H5 |
|
|
|_ _|
| |
Warp room 4
Panel 2
_______
| C |
| C C |
|__ __|
| |
Warp room 4
Panel 3
|
|
| Skulls |
|____ ____|
____| |____
|Hell guards|
|Gatekeeps |
|____ ____|
| |
Warp room 4
Panel 4
____|
|
|
|
|
|
|____
__|
|
@==
|__
|
|____
|
|
|
|
|
____| @
@
|__ __| |__ __| |__
o | |o
| |
|
===
===
==@
__| |__ __| |o_ __|
|
| |
| |
@
@
| |
| |
@
| |
__| |__ __| |__
|
| |
|
@==
===
==@
|__ __| |__ __|
__| |__
| |
|
|
@
@==
==@
|__ __|
| |
From warp room 5
If you did leave before you collected all of the treasure, please come back to
get the rest, because there are some unique, powerful items available here.
It is essential to filling your item book as well, if you care about such
things. Also, in the spot where you ran into the last hunter, the one who was
getting medicine for her friends, there are now some sparkles which, if
examined, reveal themselves to be the spirit of Kutao, who will teleport you
outside if you wish.
And remember, if you didn't leave earlier, make sure to go to the Guild in
Testa to make it job complete. Man, am I glad that one's over!
*** Job 73: Guild Staff: The Next Generation ***
***
Guild: Paltos
***
***
Client: Paltos Guild
***
***
Reward: 500G, 7 Merits
***
Just as a reminder this job only becomes available after you visit another
Guild, are informed of new information in Paltos, and you return and talk to
the Guildmaster. On another note, you may want to save before taking on this
job, because it can be a little tricky.
Accepting this job prompts you to be certain of your choice, because the job
starts immediately. You get taken to the back room (oooh, special). Talk to
Yann to learn more details. You have to make sure that each child is passing
along the assigned message. The first message is: "A Hunter has to be strong,
but strength alone does not make a Hunter". After hearing it garbled once,
you get to test each trainee as he passes the message along. Press X if they
make a mistake. If they were right, but you pressed X anyway, they'll lose
trust in you, and if this happens 3 times with the same person, they'll quit
and you'll fail the job. Watch closely as the kids start to talk. They can
get the words mixed up a little as long as the spirit of the message is the
same, but any obvious mistakes must be caught. If you correct a kid when the
mistake was passed on by a previous student, but you didn't catch it then, the
message will be corrected, but the child will lose trust.
The messages that each kid gets wrong are as follows (in context of the whole
phrase) (note: the notation #phrase# indicates the incorrect portion of the
sentence):
1) A Hunter must be #wrong#, but strength alone does not make a Hunter.
2) A Hunter must be strong, but strength alone #does not wake a Hunter.#
3) A Hunter #might be# strong, but strength alone does not make a Hunter.
4) #A Hunger# must be strong, but strength alone does not make a Hunter.
5) A Hunter must be strong, #but strong cologne# does not make a Hunter.
Once you get the correct message to the end, a new message appears: "The Guild
network is speedy, but is sometimes inaccurate." This time, they will
rearrange the order of the phrase more, starting with saying that the Guild is
sometimes inaccurate. This is okay, so don't fault them just for that. The
spots where each kid will get it wrong are as follows (sometimes it's
different, but at least this gives you an idea):
1) The Guild's network is sometimes #out of place#, but they are speedy.
2) The Guild's speedy #clerk# can be inaccurate sometimes.
3) Sometimes, #the Goz's# network can be inaccurate but is speedy.
4) #Six times# the Guild's network is inaccurate but is #greedy#.
5) Sometimes the Guild's network is inaccurate #but is not# speedy.
You have to get both messages correct by the end of their deliveries to make
the job a complete success.
*** Job 74: Protect the Materials Shipment ***
***
Guild: Itio
***
***
Client: Itio Guild
***
***
Reward: 500G, 9 Merits
***
Okay, so you accept the job in Eteru Isle, but then you have to travel all the
way to Midoro Swamp in Ragnark to actually carry out the task. Once there,
you run into good ol' Shu. You then have to make a team of 3, the first 2
being Alec and Velhart, to fight off monsters while the others haul cargo.
When you've chosen your third, talk to Shu and tell him who it is (Theo's a
good choice if he's holding any strong monster cards). In fighting, prevent
the monsters from making it around the bend leading away from this area. If
they come anywhere close to the corner, pound them with all you've got.
Remember that they can jump over you, too, so just standing in the way will be
useless. The fight is against 3 Stone Gels and 2 Zombies, and they start
fairly close to the corner already, so don't waste any time. Now, at this
point in the game, just the one fight would never be enough, so of course you
must take on another wave of enemies with only Alec and Velhart, this time
against 2 Zombies and 2 Stone Gels. It's a bit tougher this time. Try Alec's
Brain Blast to paralyze the monsters, and just keep pounding on them with your
most powerful attacks. And once more with feeling... or with Shu on your side
at least, this time against 2 Stone Gels and 4 Zombies. And look, you get to
pick a full size team from your whole roster, so make it a good one.
*** Job 75: Get to the Artist's Exhibition ***
***
Guild: Renn
***
***
Client: Innkeeper Dan
***
***
Reward: 480G, 5 Merits
***
After picking up the job, head to the Renn inn to meet the client. Except,
he's not there! Monaire comes in and explains things. You have to look for
Dan, Lan, and Leimi in Noalis Forest, Karkado Mt. Range, and Corelia Pass. At
least they're all in this region. In Noalis Forest, you must fight 3 Poison
Mushrooms, 2 Fungi, and a Myconid. In Corelia Pass, it's 3 Rocs and 2
Phoenixes. And finally, in the Karkado Mountain Range, you face 2 Kerberos
and 4 Wyverns. After you've completed all three, sit back and watch the
exhibit, which you travel all the way to Paltos and back for, without you, the
player, lifting a finger.
*** Job 76: Interview Magic Master Gogen ***
***
Guild: Paysus
***
***
Client: Guildmaster
***
***
Reward: 800G, 12 Merits
***
Accept the job to learn that there's a Hunter in Rusaht with information about
Gogen's location. So what are you waiting for? Go talk to the man already.
He's in the Spell Institute, specifically in the training room. Hey, it's
your old friend Tengaron! With a warning of danger, he sends you to Elbow
Cape. To get there, head East from the road as it enters Paysus, and North at
the short to the little rock at the tip of the peninsula. It is now open to
you.
-----------Elbow Cape
-----------*Items Found: Strength Nut, Light Amulet, Reco Pod x 2, Life Nut,
Light Fragment X 3, Soul Herb, White Talisman,
Strength Nut, Magic Sprig X 2, Recovery Tonic, Life Fruit,
Palo Nut X 2, Potent Violet Fruit, Battle Suit,
Magic Power Nut
In rooms in this dungeon, Gogen will test your wit with some box-chasing
puzzles. The trick to each to trap the box (or boxes) in a location where it
cannot escape. Each time you approach the box, it'll jump away in the
opposite direction 2 spaces once you're in the space next to it. If it hits a
wall, it'll move sideways. In the first room, you want to get the box in the
space along the left wall between the crates, so it can't escape. To get it
there, chase it to the right wall and down. When it reaches the single crate
along the bottom, it'll move upward. Chase it up once more, then approach it
from the right to push it into that space on the left wall. Once you can
touch it, you can open it and receive its treasure. Once you clear all boxes
from a room, the room resets, with the opened boxes in their original
positions.
In the second room, there are 2 boxes. To trap them, push them both into the
upper left corner, into the 2 spaces beside the crate. They'll end up
trapping each other there, letting you open both freely. Exit on the right
side when done.
In the third room, there are again 2 boxes. You want to get them both along
the back wall, to the left of the crate that's touching the wall. First, push
one into the space right beside the crate along the wall, then get the other
one around the crate that's one space out from the wall and behind it, to trap
the first box in place. Open that box, then go around the crate that's
sticking out and open the second.
In the fourth room, with 3 boxes, you'll notice that there are 3 spaces
between the upper wall and the crate along the right. Push the 3 boxes into
those 3 spaces, then open them all willy-nilly.
And finally, you have 4 boxes with no crates in the room to capture them. The
trick is to use them to trap each other. First, push 2 of them to any wall,
with the first leaving 2 spaces between it and the wall, and the next one 2
spaces away from the first, as is illustrated here:
--------------|x x 1 x 2
|
|
x = free space
# = box
Now push a third box in between the first two, trapping it, then open it, as
follows:
--------------|x x 1 3 2
x = free space
|
^
# = box
|
(Note: if you push a box against a wall inadvertently, keep pushing it until
it hits another box and moves away from the wall. Use this method if you
can't get any boxes to line up in the right spot). Next, take the box
furthest from the corner (in my picture, it's #2), and approach it from the
outer side so that it moves away from the wall, then maneuver it into the
space between box 1 and the corner. Push the fourth and final box into the
other space beside it, and you can now open them all.
--------------|2 4 1 3
x = free space
|
# = box
|
In essence, you made the first box that you opened into a permanent barrier,
allowing you to trap the others with ease.
Continuing through this bizarre dungeon, you reach a long hall with several
doors along it. Each of the middle doors leads to a Simon-Says-type puzzle,
where you have to copy the pattern of lights that play on the floor tiles
ahead, lighting the torches as you go. The trick is to watch the floor tiles,
not the torches, as you enter the room, to catch the order that you have to
play them in. Also listen to the tune that plays, as this may help you
remember the sequence as well. The easy way is to just write it down as it
plays, and you can always choose to 'Play sample' to see and hear it again. I
guess since you're still reading this, though, I might as well tell you the
patterns:
First room: 3,1,5,2,4
Second room: 1,3,4,5,4,3,4,1
Third room: 1,2,3,1,3,4,3,2,1
On the third floor of the dungeon, the stairs on the left side just lead to a
dead end, so take the middle door. You get to progress through a series of
rooms where you find yourself surrounded by copies. All of the fake Alec's
will move in certain directions for each direction that you move in. If you
(the real Alec) come up against another one and cannot move, the others will
still move in their programmed direction. This is all fine until you reach
the rooms where you can fall off the edges. The trick to finding the real
Alec is to watch the figures that move in the direction you're trying to
actually go in. Do this a couple of times with different directions to zero
in on the real guy. After that, it's just a matter of clearing a path to the
exit. You may have to walk in different directions to get any copies blocking
the doorway out of the way. The fake Alec's falling off the edges won't do
anything to you, so don't worry, you're really just freeing up more room for
the others. Once you make it through 3 such rooms, you'll reach Gogen's
hideout. Listen to his story and the makings of your next mission will become
clear.
Once you're back outside, head to the Guild in Paltos and enter the back room
to report to the Guildmaster. It's job complete, and another big one on the
way soon. ** Note: In order to do Job 78, you'll have to accept it and
complete it BEFORE you report to the Guildmaster's room in the back of the
Paltos Guild. Otherwise, you'll have to abandon it once you take on Job 81,
and the Guild Chief won't let you leave the Guild without accepting Job 81
once it becomes available at the counter. For that reason, hold off on
completely finishing this current job before you've cleared all the other ones
you still want to do.
- - - - - - - - - - - - - - - - - - - - - - - - - At this point, as soon as you enter another Guild somewhere in the world,
you'll be informed that the Guildmaster has more information for you. Return
to Paltos at any point to make the next major story job available. This also
triggers several more jobs at the different Guilds (I wish they'd give you a
chance to catch up on the rest first, but at least the older ones don't
disappear). If you're in a rush to do them, the new jobs and their locations
are:
Gislem - job 83
Paltos - job 81 (key story job)
Renn - job 84
Paysus - job 82
Testa - job 85
And remember, as per the note above, if you report on Job 76 in the back room
in Paltos, events will then force you to abandon Job 78 if you haven't
accepted and completed it yet.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 77: Where is the Heinous Hunter? ***
***
Guild: Gislem
***
***
Client: Gislem Guild
***
***
Reward: 500G, 7 Merits
***
Go to the Sabi Wilds, just East of Gislem, to start this job. After a lot of
discussion, you get into a fight with a Rifle Hunter, Katana Hunter, Spear
Hunter, and Hunter Aura. After that, the plot thickens, and you take on 4
Paladins, a Bishop, and Lady Rogue. A little more sermonizing, and you're all
done.
*** Job 78: Raia's Dream
***
***
Guild: Paltos
***
***
Client: Arena Reception Girl ***
***
Reward: 380G, 9 Merits
***
Just to remind you once more, you have to accept and complete this job before
speaking to the Guildmaster after talking to Gogen, so don't go into the back
room in Paltos until you've finished with this task. Now, go to the Arena to
begin this unusual, but touching job. Specifically, head to the reception
area on the right side. After much discussion, you get a brief dance practice
with Marsia and Cheryl. Lyrics will roll along the bottom of the screen, with
the Square and O buttons underneath key words. As these words are sung, the
button symbols will light, and that's when you have to press them (if they
flash, you got it right). Be as accurate as you can. You can practice again
if you want to, or just head to the Arena if you think you did well enough.
Sit through some more talk, and then the other auditions (scary!). About six
hours later, you get your turn to perform. Just do it like you remember it,
if you can think back that far. But wait! There's a twist. Another dancer
enters the mix. Their signal is the X button. It gets worked into the lyrics
just like the others, so just follow along as best as you can. You really
don't have to get perfect, so just do your best and enjoy the song.
Afterwards, as long as your score is 35 or better, the job is complete, though
***
***
***
***
Head to Cariote Cave, where you previously found the Hovercraft, to look for
this rare item. You've already been through here, so I'll be providing
slightly more abridged directions than last time. Take the right branch
inside the entrance. The traps are still turned off from before. After
climbing the rope, head down past 2 rocks, then right and down-right to reach
the lower wall, then follow the wall to the right and up to reach the exit
from this room. Climb down the rope, fight, then continue to the right past a
land-mine room. Climb up the rope at the back of it.
Follow the path and climb down ropes to reach the room where you can exit on
the lower side via the planks leading over a small island. After another
fight, Alec encourages the team to keep searching. Ahead, you meet that
travelling shopkeeper family, and they advise you that the Eternal Steel is
not in here. The team then sets out to find an artifact that may have been
forged from it instead. You can also use the family's services, which include
an inn, Item Synthesizing, Item shop, Weapon Synthesis, and Monster Card
services.
Dorvan's Item Shop: Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant
Power Jelly
Rue's Medicine
General Tonic
Amazing Herb
Hybrid Mag Apple
Big Bomb
50G
50G
50G
50G
50G
50G
50G
400G
60G
600G
300G
When you're done with the family and try to leave the area, you'll be escorted
directly to the entrance. Talking about where to go next, the option that
will help you out is to 'Try Something Else'. Velhart contributes the idea of
checking the Hero Memorial Hall in Paltos, so head there next. The curator
will fill you in on a legend about a ghost that may carries the Mystic Great
Sword, which may be crafted of Eternal Steel. Head to a new location, Digarta
Wilds, to the East of Paltos and North of Tolarka Castle Ruins, to try to find
this ghost (it's the square in the middle of forest, next to the beach where
you park your hovercraft).
Velhart proves an inadequate challenge for the old ghost. Return to Paltos
and enter Gruga's house to ask for some advice from a master strategist. He
sends you around so Velhart can learn something about strength. First, you're
off to the Arena, into the fighting area proper. Next, head to Rochefort
Manor. After that, return to the Arena, but go to the reception desk this
time. It's a brief visit, after which you must go to Dartanelle Beach.
Finally, Velhart learns something, and he's ready to face the ghost again.
Return to Digarta Wilds and call him out.
_____________________
____/ BOSS: Ghost Warrior \_________________________________________________
|
| HP: ~1000
|
|
| Attacks: Thunder God Fission - rain lightning down on opponent (R3, F0). |
|
|
---------------------------------------------------------------------------Have Velhart use Super Amazing Herbs to heal himself as needed. Omega Buster
quickly becomes very useful as your HP drops. After the fight, the spirit is
freed, and the Eternal Steel becomes yours. Congratulations, you're on your
way to constructing a new Ark!
- - - - - - - - - - - - - - - - - - - - - - - - - After returning to the Guild, you are informed that the Guildmaster has more
information, this time about the next ingredient for the Ark.
At this point, even more jobs are opened up:
Paltos - jobs 88, 89
Renn - job 86
Gislem - job 91
Testa - job 87
Also note that Digarta Wilds is now permanently open on the field map. Enter
there to fight some Dragons, and also to get the final Wanted Monster who
appears there.
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 82: The Truth About The Academy ***
***
Guild: Paysus
***
***
Client: Morzat
***
***
Reward: 550G, 11 Merits
***
Head to the library in Paysus and talk to the manager. This job tests your
memory about events related to the Academy, so I hope you've been paying
attention. But if not, I'll give you the answers anyway. The first question
is about the scientist you met at Corelia Pass. Lutz can't remember, but
she's so sexy, how could you forget? It's Sharon, of course. As to who
helped you retrieve the Water Sphere, it was good ol' Shu (though Tosh helped
you get through there, it was Shu who actually retrieved the Water Sphere).
The third question is asking who saved Tikva from The Academy, and that was
Marsia, as her Gaia magic proved too powerful for the Academy's machines to
control. As for the final question, of course it was Velhart who stole the
statue, under duress. The job is complete. If you have a recent saved game,
though, you might want to try giving some incorrect answers, just to see how
the flashbacks turn out. You can return later to read the book based on the
information you provided, on the second floor of the library on the right
bookshelf.
*** Job 83: Where is the Missing Document? ***
***
Guild: Gislem
***
***
Client: Elnan
***
***
Reward: 540G, 8 Merits
***
This job starts in the Item Society in Society Village. Upon hearing of the
job details, you must set out to talk to researchers in Item Societies and
Weapon Societies around the world. In Society Village's Weapon Society, you
learn that the document is called the "Secret of Itemass". Head to South
Sularto next and talk to the Societies in Testa. Head to Paysus in Jiharta
next to follow up on this Secat person. The next stop is Paltos in Parute,
where Secat's son can be found in the Weapon Society. Return to Testa and
talk to the Weapon Society researcher to learn of Leshalt's involvement.
Next, return to Paysus and speak to the guy in the Weapon Society there. This
sends you back to Society Village to speak with Elnan again. And once more,
back to Parute to talk to Horace. With the Secret of Itemass in hand, return
to Elnan in Society Village to make it a job complete. Now wasn't that fun,
traveling all around the world all just for that?
*** Job 84: Protect Vernica's Treasure
***
Guild: Renn
***
Client: Vernica Vill, Elder
***
Reward: 600G, 7 Merits
***
***
***
***
the evil man, he'll run away in the opposite direction, or to the side if he's
against a wall. Don't push him into either the top or bottom exits, which
means that if he's in the middle vertical row, you have to come at him from
either side, not from above or below. The trick is to chase him to the left
wall, then approach from above to chase him to the bottom left corner. Come
at him from above and he'll get a surprise as he runs by Chogara's pot. You
catch him, and the job is complete.
*** Job 86: Get the Eternal Tree Branch! ***
***
Guild: Renn
***
***
Client: Guildmaster
***
***
Reward: 800G, 13 Merits
***
Your first stop, should you accept this mission (and you have to eventually)
is Vernica Village, previously beset by Hemo-ji and Ninjas, now your only
source of information on the whereabouts of Eternal Tree. Go to Hannah's
house (second one on the left) to get a clue. After that, it's off to the
Great Scar, just to the North. Fortunately, the vine you tied up here long
ago is still standing, so use it to climb down to the Sealed Ruins entrance.
Now you'll finally get to see what's through those doors in the back... well,
not quite yet. Noa tells you that you need to heal the Guardian monster's
heart to get in, and that one of its eggs were stolen. Hmm, where have you
seen a monster egg before? Head out to Lieza's Ranch to negotiate a monster
party. But for the best bash ever, she suggests that you need Poco. Return
to Renn and head to the inn to find him in the far room. He'll go on ahead,
so go back to Lieza at the ranch to bring her along, then go back to the Great
Scar and down into the temple entrance. It's quite the party. You pick the
second song, and then witness a family reunion. After that, it's off into the
Sealed Ruins.
-------------Sealed Ruins
-------------*Items Found: Wind Fragment x 2, Tem's Root X 2, Yellow Talisman,
Wisdom Tablet X 3, Earth Fragment x 2, Phalanx,
Green Talisman, Rocket Bomb.
*Monster Encounters: 3 Lifesucker, 2 Maneater; 4 Lifesucker, 2 Maneater;
3 Maneater, 2 Lifesucker, Armor Eater; 3 Mandrake,
2 Myconid; 3 Mandrake, 2 Lifesucker; 4 Polar Bat,
2 Myconid; 3 Lifesucker, 2 Copper Dragon; 2 Polar
Bat, Mandrake, 2 Myconid.
Head through the large room inside the entrance (and no, sadly, these roots
here are not from the Eternal Tree). There are two exits on the right side,
one at the bottom and one at the top. Take the bottom path first, and climb
down the vine at the end. Fight through the monsters, then continue to the
right to reach a single treasure chest. Fight your way back to the vine and
up to where the path split, and take the upper road this time. Climb down the
new vine here. Below, Theo will rescue a small monster, which will then point
the way to go. You can't climb down the left hole yet, so instead examine the
hole on the right. You get the option of taking the vine or climbing down.
This choice will apply to all vines from this point on, but only when you're
at the top of a hole. Note too that you can only carry one vine at a time.
In this case, take the vine, move to the left hole, and place the vine to
climb down.
On level B4, take the other vine and climb back up, then place it in the hole
on the right. Go back to the left hole and take the vine there, then climb
down the right hole. Below, place the new vine in the next hole, and keep
climbing down until you reach a room with a battle and some treasure chests.
This is a dead end. On your way back up, take the first vine you climb up
with you. At the top (level B3), place the vine in the left hole, then climb
back down the right and pick up the next vine. Go back up to level B3 and
down the left hole. Place your current vine in the next hole on the left,
then climb back up on the right and pick up the last vine available on B2 from
the right hole. Make your way down the left to B5.
From there, travel South past a room with a battle, to reach another room with
2 holes. Go down the right hole to reach some treasure and climb back up.
Place a vine in the left hole and scurry down 2 levels to reach B7 and another
fight. Go down the vine at the far right of this room for more treasure. On
your way back up, pick up the vine (after the fight, if you need one), and
climb back up to where you had 2 holes to choose from, then head back North
past the next fight.
Climb up the left side. Use your vine on the left hole, then pick up the
other vine, and climb down on the left for a couple of levels until you reach
another battle. Afterwards, descend via the hole in the bottom right corner.
You'll come to heal and save points. Add your vine to the hole on the left
and climb down. Follow the path to discover the reason for the Eternal Tree's
demise.
_________________
____/ BOSS: Rootbytus \_____________________________________________________
|
|
| HP: ~400
|
| Attacks: Raging Blaze - envelop all enemies in burst of flame.
|
|
Cyclone Fang - thorns rain down within R2 of head.
|
|
Filthy Smoke - poison gas hits enemies within R2 of head.
|
|
Genesis X - replace positions of head and tail.
|
|
|
---------------------------------------------------------------------------Attack it, and you'll quickly see it's Genesis X move, which regenerates the
monster indefinitely. Defeat it in this way 3 times and the team will retreat
the seek a new strategy. The answer comes in the form of a Monster Card.
Fight the monster again in its new form.
_______________________________
____/ BOSS: Rootbytus - second form \_______________________________________
|
|
| HP: ~1500
|
| Attacks: Fascination Laser - wide-beam attack (R5 column).
|
|
Killing Mist - poison gas hits enemies within R3.
|
---------------------------------------------------------------------------This time around, his attacks do a little more damage. Try to spread your
party out and heal as needed. Velhart's Omega Buster attack will make short
work of him once his HP drops a bit. After the fight, the team plants a seed
to restore the Eternal Tree, and gets the branch they sought. Return to the
Guild to report a job well done.
- - - - - - - - - - - - - - - - - - - - - - - - - Once you enter any Guild, the Chief will inform you that the Guildmaster has
more information for you back in Paltos. By now you know the drill. At this
point, yet more jobs are opened up as well:
Renn - Job 95
Paltos - Jobs 94, 96
Gislem - Job 90
Paysus - Job 92 (next big story job)
Itio - Job 93
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 87: Help the Indebted Family!
***
Guild: Testa
***
Client: Pokkar & Amy
***
Reward: 480G, 8 Merits
***
***
***
***
Head to the Pandira inn to witness a little scene with Tosh, then head
upstairs to find the clients in the first room. After hearing their story,
Tosh joins you as you set out to investigate the loan shark. Go to the
building on the right side of the main street leading up to the Casino, and
talk to the pink-haired punk standing outside. Next, talk to a couple of
people on the street and they'll point you toward the Casino. Head in there
to confront the swindler and make him talk to his victims. After looking at
the loan agreement, pick whatever answers you want to try to explain the
situation. Whatever you choose, Tosh will come in and take you to the Hell
Plain to confront the bandits. You have to fight 3 A-class Criminals, and
Tosh must be part of your party. Afterwards, Tosh takes care of the loan in
his own fashion, while Amy has her own brand of revenge against Duke, and all
is well once more.
*** Job 88: Stop the Impostor Swordsman!
***
Guild: Paltos
***
Client: City Boy Varshil
***
Reward: 420G, 9 Merits
***
***
***
***
Go and meet Varshil in the waiting room on the left side of the Arena. He
points you to Parute Desert, but an encounter outside the Arena suggests
Tolarka Castle Ruins as the probable location of your quarry. It's up to you
where to check first, but I say go to Tolarka first because it's closer.
There, the client's brother is pretending to be the fake Velhart to draw the
real fake Velhart out, even though he thought it was the real Velhart. Got
all that? Anyway, go to Parute Desert next to find the real culprit. Defeat
the Dark Knight to put an end to your task.
*** Job 89: Investigate a Mysterious Box ***
***
Guild: Paltos
***
***
Client: Researcher Shulter
***
***
Reward: 540G, 8 Merits
***
The Paltos Item Society is where you'll find your client. Follow him down to
the basement and watch as events unfold. Sit through each character's
fantasies. After that, it's job complete. Easiest. Job. Ever. Just a
little on the long side, considering that you don't actually do anything.
*** Job 90: What Kind of Present?
***
Guild: Gislem
***
Client: Dario
***
Reward: 450G, 6 Merits
***
***
***
***
Go to the Weapon Society in Society Village (in North Sularto) and talk to
Dario, Cheryl's old friend. He sets you the task of finding presents for a
ladyfriend. In choosing flowers, the team automatically goes to Vernica
Village to get advice from Hannah. She sets you to find flowers for your
girls first. Go to Ruined City in North Sularto to pick up Fine Saflower, a
sturdy flower for Cheryl, then get an Intellily from Roma Lake Shore in
Jiharta for Marsia. In Ruined City, you have to fight 2 Stun Smogs, 2
Sleeping Gusts, and 2 Night Callers for it. After that, you automatically go
to Roma Lake Shore, where you battle a Mandrake and 4 Maneaters for the
flower, which blooms on the Mandrake's head. The trick is to not kill the
Mandrake, but wipe out the other monsters. For both flowers, feel free to
give them to the girls (but see the note in the next paragraph below). After
that, you return to Hannah, who advises you to find more flowers for your
female friends.
As you collect flowers for the 5 women you've met, you have the option of
returning to each woman and presenting her with her favorite flower. Feel
free to pursue this option with 1 or 2 of them, but you will need to keep at
least 3 flowers for yourself to give to Dario. Actually, if you want to do
this job really quickly (because it can take a long time to get every flower),
the speedy way is to keep the flowers that you collected for Marsia and
Cheryl, and then just get 1 more flower (Anrietta's is the quickest), at which
point you can return to Dario and hand them over. However, in keeping with
the spirit of completeness and to flesh out the storyline, it's worth it to do
the entire job properly. Also, *SLIGHT SPOILER* you might want to make
Anrietta one of the ones you give the flower back to, as it will make a
certain option available later in the game (see Job 100, below) *END SLIGHT
SPOILER*.
Since you're in the area, start with Lieza. Go to her ranch to talk to her.
She wants a Tiafriel from Karkado Mountain Range, so go there to get it. To
pick it properly, you must first choose 'Trim excess leaves' (foliage =
leaves), then 'Give it plenty of water', then pick it up 'with some
surrounding dirt', all as per Lieza's instructions.
Next, take the hovercraft to North Sularto, and enter the Gislem orphanage to
visit Kulara. She wants a Fandelion from Dongle Cape. There, you have to
defeat 3 Stone Tortoises and 3 Hunter Flies within 3 turns to reach the flower
in time. A decent monster card should do the trick quickly enough, but even
without one the monsters aren't tough.
Third, go for Raia, who is now working at the pub in Itio City back on Eteru
Isle. She sends you to Parute Desert to find a Passion Rose. Unfortunately,
the flower creates mirages of itself. Chase the flower around, touching it 3
times (in the middle of the field, then the top, and finally the bottom right
corner) before you remember to sing to it, and then the real flower will be
revealed, along the right wall of the area.
Now, since you're in Parute, go and see Anrietta, in her bedroom in her manor,
will tell you that her favorite flower is the Gorgeous Rose. She happens to
have some on hand, and just gives them to you. You go ahead and give them
right back, though, provided you've still got at least 2 others in your
possession.
And finally, go to see Sania in the Paysus inn. She wants a Mystagia from
Kaoyan Forest. To pick the right one, 'follow your heart'. In truth, it
doesn't matter which one you pick. I think that you were given a choice just
to stress you out.
Back in the Weapon Society with Dario, you have to have at least 3 flowers
left in your possession. He needs this many to make a decent bouquet out of
them. If you only give 1 or 2 flowers, then the job is incomplete and you
never see the rest of it. It turns out the flowers are meant for the woman
way back from job 22, who's son's spear you returned to her. After the
romance plays out, the team walks outside to discuss what happened, and the
job is done (finally!).
*** Job 91: Traveling Guild Worker Escort ***
***
Guild: Gislem
***
***
***
Client: Doruel
Reward: 530G, 7 Merits
***
***
Enter the Secret Path from the North Sularto side to meet the client for this
job. Naturally, he's... taking a piss? What kind of game is this? Anyway,
take him into the dungeon and meet some more of his odd family members, who
somehow convince you to try another potion. Of course, is goes wrong, and you
must fight 4 Paralyze Ooze and 2 Wonderful Hemo-ji while you lose some HP and
MP each turn. It won't be a difficult fight. After that, thanks to further
incompetence from the traveling noobs, you then fight 4 Ghosts and 3 Paralyze
Ooze. Head deeper into the cave to reunite the entire clan. You next fight a
pair of Ghouls and 4 Golems without any special abilities (use your physically
strong characters). The Golems will be weak compared to you at this point,
but the Ghouls will take a little longer to take out. Head a little deeper
still. Hey, there was still one more of these clowns? Whatever. Next, a
final fight without being able to use your normal attacks, only special
attacks, against 3 Ghouls and 3 Ogre Mages. Have fun! After that, you
finally reach the center of the cave, the family has another spat, and the job
is complete. Now you can finally get out of here.
*** Job 92: Get the Eternal Ice!
***
Guild: Paysus
***
Client: Guildmaster
***
Reward: 800G, 13 Merits
***
***
***
***
Upon accepting this job, head to Amaidar Temple to consult with Iga. Head up
the path to the left of the temple to the snowy region above it, and enter the
Ice Gallery.
-------------Ice Gallery
-------------*Items Found: Wisdom Tablet, Ice Amulet, Water Fragment X 3,
Blue Talisman, Raila's Mirror.
*Monsters Encountered: 5 Vampire Bat, 3 Attack Dog; 4 Dark Fog, 2 Water
Dragon; 2 Dark Fog, 3 Water Dragon;
4 Night Caller, 2 Dark Fog.
Head inward to reach a slippery ice floor. When you move on it, you keep
sliding in that direction until you hit a wall or an obstacle. This field is
8 squares wide. You enter the room in line with the 4th square. Go up in
that row, then go right to reach a treasure chest, then go down, left, and
down to return to the start. Next, take row #6, going up, left, up, right,
up, left, and up to reach the far side. Continue your journey up to reach a
fight. Beyond that room, you come to stairs in the ice, but go past them to
the left first to reach a treasure chest, then return and take the stairs up.
On the second floor, you come to another ice floor, though a much larger one.
Plus, at the far end, there's a pit across the top except for in the very
middle, and if you slide into it you go back to the first floor and have to
climb up again. To start, take the 4th row from the right up, then right to a
chest. Go back to the start. Next, take the 2nd row from the right going up,
left, down, right, up, right, up to the top, then left to the end of this
puzzle. You can now head up to the third floor.
At the heal and save points, go straight down at the 5th row from the right,
then left to reach the first treasure chest. Next, return to the start and
slide left across the top of the ice to reach the other non-slippery part.
From there, go down at the 4th row from the left, then go right, down, left to
the chest, then down to the other chest. As for that final chest by the left
landing, slide down the 2nd row to the left of the chest, then go left, down,
right, and up to open it. Go left and up the left side when you're done here
and follow the path to reach the end of the dungeon, where the team encounters
the Eternal Ice, but is unable to break it. They return to the Spell
Institute in Rusaht to see if there is any Gaia magic that could do the job.
(end of Ice Gallery)
In the spell Institute, Marsia learns that she must face all 6 elemental
wizards and defeat them to gain the power of... (drum roll) Giga Plasma!
Marsia doubts her ability, however. The team goes to Amaidar Temple, where
Iga advises speaking to Sania, so head to Paysus and go find Sania not in her
usual spot in the inn, but in the library instead. Next, return to Amaidar
Temple, where the gate guards send you automatically to the mountain peak.
Geez, all this just because Marsia is feeling insecure.
Anyway, return finally to the Spell Institute to face the 4 elemental wizards.
Go into the training hall on the side to face them. This fight, despite
Marsia's fears, will actually be quite easy. Just use each wizard's opposite
element against them, and you can finish the battle in 4 turns. Next, Tikva
comes in as the Light/Dark wizard, and you battle him one on one. He is
immune to light and dark magic, naturally, but use anything else on him.
Once you win, you learn Giga Plasma. Return to the Ice Gallery (when you
enter it, you have the option of going directly to the Ice Wall. I suggest
you take advantage of this option). In a nice FMV, Marsia smashes the Ice
Wall, but the guardian emerges to give you a hard time, accompanied by 4 Ice
Golems.
______________________
____/ BOSS: Cliff Gigantor \________________________________________________
|
|
| HP: ~1000
|
| Attacks: Ice Masher - drop giant icicle on single foe within R6.
|
|
Prism Wall - summon 2 Ice Golems to the battle.
|
|
|
| Ice Golems
|
|
Lv. 41
|
|
HP 214 MP 80
|
|
Atk 183 Def 46 Move 5
|
|
Items: nothing
|
|
Special attacks: none
|
---------------------------------------------------------------------------After the fight, the team picks up the Eternal Ice to a soothing musical
score, and it's job complete! Good job Marsia!
- - - - - - - - - - - - - - - - - - - - - - - - - By now you really know the drill: head into any Hunter's Guild to get a
message that the Guildmaster has more information for you. At this point,
more jobs are yet again made available at the various guilds:
Itio - job 97
Testa - job 98 (Eternal Flame - after reporting to Guildmaster)
- - - - - - - - - - - - - - - - - - - - - - - - - *** Job 93: Eternal Love Final Confession ***
***
Guild: Itio
***
***
Client: Spicy the Lover
***
***
***
Alright folks, this is Spicy's last chance at love. After accepting the job,
go to the vacant house (where you pushed the crates around way back at the
start of the game) and climb the stairs to the second floor. You have to help
him hook up with a girl named Chuanna in the house next door. Sit through a
lot of dialogue, and then its time to return to the vacant house for another
box-pushing puzzle. The boxes are arranged as so:
B1
Stairs
B6
B2 B3 B4 B5 Coin
B7
To free the coin, push B7 left, then push B4 up twice. Next, push B6 right
and B5 down to finish clearing the path. With the task successfully
completed, you all return to the house, where Chuanna sends you on another
bonehead quest, this time to pick up a Star Fragment in Ruined City. You go
there automatically. Now it's the 'block the enemies vision' minigame. This
can be tough, but you get 3 tries at it. I've had the best luck by first
making Spicy walk to the top of the screen by talking to him from above, then
distracting the girl in the pink dress twice while Spicy starts to make his
way to the right, then distract the boy walking upward as Spicy sneaks past
the other little girl to grab the Star Fragment. For some reason, you have to
make your own way back to Itio city.
Reenter Chuanna's house to hear her latest request of Spicy. It's off to
Ragnark, specifically the White Bone Forest. You have to fight off 2 Litch
and 2 Nether Ghosts to get it. After that, you all return to Chuanna's house,
where the earlier confusion becomes amusingly clear.
*** Job 94: Monster Extermination in Cariote ***
***
Guild: Paltos
***
***
Client: Paltos Guild
***
***
Reward: 500G, 8 Merits
***
Accept this job, and Monster Hunter Jay comes in, badly wounded, telling you
that the Red Death is in Cariote Cave. You go to the inn to tell Enea, Belga
and Alba about it, then Belga and Alba head out to take their revenge.
Worried about their emotional state, you go after them, finding monster
carnage in their wake. Head up the left side of the cave and eventually
you'll fight 3 Dungeon Mice and 3 Crypt Rats. Not a hard fight, but the last
monster turns into the Red Death. Belga and Alba arrive to fight it, but
can't overcome it, so it's up to you to finish it off. The fight isn't
terribly hard, and afterwards, the team helps Alba find his courage again.
(and since this info doesn't fit anywhere else, since the monster isn't in the
monster album, here's the brief stats on The Red Death: Lv. 60
HP 596, MP 400
Atk 200, Def 32
Move 5)
*** Job 95: RBG: The Last Encounter
***
Guild: Renn
***
Client: Gang Chief Aguito
***
Reward: 1000G, 7 Merits
***
***
***
***
Head to Astorny Bridge to finish this particular saga. Eventually, you fight
the gang. Don't hold back, you need to defeat them. It all works out in the
end, after a big show.
***
***
***
***
Remember, this job only appears once you report to the Guildmaster in Paltos
after obtaining the Eternal Ice. After accepting it, head to the Testa Bazaar
and speak with Chongara in the bottom left corner. You have to visit
Aliorihavelymasogarli in Pandira to get a medicine to help Chongara remember,
however. His price for it is outrageous, but he tells you the ingredients,
which are equally impossible to get. Just go back and talk to Chongara again,
then Marsia will drop a rock on his head to jog his memory. He sends you to
North Sularto to the smoking volcano there, which you can now enter.
-------------Volcano Cave
-------------*Items Found: Flame Fragment X 3, Red Talisman, Flame Amulet,
*Monsters Encountered: 3 Flame, 2 Phoenix; 3 Flame, 3 Phoenix; 2 Dragon
Fly, 2 Suzaku; 4 Phoenix, Suzaku; 3 Dragon Fly,
2 Suzaku, Fire Dragon
Head into the cave. Past the first treasure chest, you encounter the first
trap: when you step on the round rock panel on the floor, it sets up the flame
spout ahead. Once you step off the panel, the spout flashes, then it fires on
your next step. Fortunately, you can't walk in front of it in time for this
one, but watch out ahead. Go right past the first battle room to reach
another room with traps. Here, step on the first panel, then go right and
down to the second, then across to the next pair. Walk only on the bottom
panel, then right and up as the spout goes off. Continue to the stairs
leading down to the next level.
Here, the path splits in two, and you can take either the lower or upper paths
on the left side. The upper path leads to a battle, then to a treasure room
in a dead end, so get the treasure and return to where the path split.
Following the lower path, step on the first panel, then the second, then the
third, then walk down. Move left on the next step, left again, then up and
left the rest of the way across. Head down the stairs at the end.
After another battle, there's another series of flame spouts. Walk on the
first, then the second, then go down, then right, up, and left again to avoid
the 3rd flame spout. Walk right 3 spaces, down, up again, and right to get
past this trap zone safely. Continue along the path to reach the end of the
cave, where the team figures out their next problems. Head to the Item
Society in Society Village next.
(End of Volcano Cave)
Back at the Item Society, you get the mysterious object you dropped off when
you first came here, and it's now in working condition. Head to the Weapon
Society next, where you learn that you need a Calm Nut to make the gun that
Cheryl wants to freeze lava. Go to Gislem and enter the Danger Dome to face
the Gudan Gang, Cheryl's old nemeses. With a change of heart, Gudan lets it
slip that you can get a Calm Nut in Kutao Temple by facing a Dwarf Behemoth.
So what are you waiting for?
In South Sularto, in case you didn't do the job that brings you there, Kutao
Temple is the cave along the rocks leading to Dongle Cape. Head down to the
2nd floor and go to where you found the first lost hunter (check job 72 in
this guide. It's where the map is marked 'H1'). There, you'll encounter a
group of Dwarf Behemoths. After the fight, you can pick up the Calm Nut. You
return automatically to the Weapon Society and Dario synthesizes the gun for
you: the Stone Gun! Go back to the Item Society to pick up the container for
the Eternal Flame, and head back to the volcano. You have the option of
heading straight to the end of the dungeon again.
-------------Lake of Fire
-------------After a brief adventure with Diekbeck, the mini-game starts. First, move Lutz
left or right to decide where he will climb up. He'll go and stop somewhere,
then you get one shot to try and block the lava flow. As the lava flows down,
basically whenever it can more between vertical rows through a gap in the
wall, it will do so, always moving downward. Because of this, you can
calculate the lava's path based on where it starts each round. Place a block
in the gaps in the vertical walls anywhere where it will help you ensure that
the lava doesn't touch Lutz. After 4 rounds, Lutz will reach the peak. If
you fail at any point, don't worry! You have unlimited tries, which is nice
since this is a required core story job. Once you've got the flame, Lutz gets
back down, but Diekbeck is now beyond your reach. He graces you with his oneof-a-kind monster card, however. Save it for a really big battle, it's a
great card. Anyway, job complete! You can now make the ark.
- - - - Of course, your
can get on with
Dark One before
***
***
***
***
I hope you've been using those monster cards and paying attention! This is a
job for Theo. Go to the Renn Monster Society and talk to the Chief. If you
want to, you can look at the Monster Book before you go, but it won't really
help you, so just talk to the Chief to automatically go to the Karkado
Mountains for the competition. You will see a series of monster summoning
animations, and you must then correctly identify each of them to win the
contest. Take a look at your competitors (it's the girl who wanted to see a
Little Roc, the man who tried to buy or swindle monster cards in Parute, and
Lumina of the traveling sales family). The correct answers are as follows:
First round: Crimson Roc
Second round: Gunner (though properly it should be Gunner Pod)
Third round: Litch
Fourth round: Mage Hemo-ji
Fifth round: Earth Dragon (which is confusing because it's actually a windelement monster)
The fourth round is especially difficult, since the Hemo-ji card attacks are
all so similar. Now, when did Lieza become a Cardist? Anyway, as mentioned,
you have to have gotten them all right to make the job a complete success.
And for winning, you also receive a Card Trident (if you came second, it would
have been a God's Nectar Fruit).
*** Job 100: Find the Missing Daughter!
***
Guild: Paltos
***
Client: Butler Sebastian
***
Reward: 900G, 9 Merits
***
***
***
***
Head into Rochefort Manor and talk to Sebastian about what happened. In
searching Anrietta's room, inspect Mew, her cat, to find a clue. Next, talk
to the townspeople to find out where she may have gone. The man walking
around in front of the Monster Society will say she headed for Paysus in
Jiharta if you talk to him twice, so go there via hovercraft. Talk to the
people on the street there, and you'll learn that she headed for Amaidar
Temple, so go there next. The monks there send you next to the Spell
Institute. After that, it's back to the mansion for another clue.
You find Kulara there instead, and you
In the ruined city, she joins you in a
Anrietta will be at whatever level you
fought with her in a Love Pair Battle.
she wants to join and travel with you.
NOW THIS IS IMPORTANT: If, in Job 90, you gave Anrietta back the flowers she
gave you, and if you say that she can travel with you in this job, then she
will join your party as a permanent member. However, this will mean that you
fail the job, since your client, Sebastian, hired you to return her home. So
it's up to you. Successfully completing every single job only nets you
bragging rights, but you've come this far doing so. On the other hand, this
is your only chance to gain another character. She is at a low level, but
will gain levels very quickly at first. She also has unique spells, but they
will not grow in number or level from this point on. So really, the choice is
yours, and will not affect the outcome of the game in any significant way. If
you do leave her behind, you do have the chance to dance with her to "The Way
of the Earth" before you go. Alec, you charmer, you.
*** Job 101: Unleash the Ultimate Monster ***
***
Guild: Gislem
***
***
Client: Explorer Rupert
***
***
Reward: 360G, 7 Merits
***
This guy is the drugged man you saved in the basement of the Renn pub way back
near the start of the game. Go to the entrance of Volcano Cave to meet him.
He tells you that you need 6 different Dragon cards to unleash the Ultimate
Monster: Water, Fire, Earth, Gold, Silver, and Copper. If you talk to him
again at any point, he can give you hints about where to find these dragons.
He'll also take any of the relevant cards that you are holding in your hand
when you speak to him. The locations for the 6 dragons, which you need to
Cardish, are as follows:
Water Dragon: Ice Gallery (Jiharta)
Fire Dragon: Volcano Cave (North Sularto - you're already there!)
Earth Dragon: Trial Cave (Eteru Isle)
Copper Dragon: Sealed Ruins (Forestamore)
Gold Dragon: Midoro Swamp (Ragnark)
Silver Dragon: White Bone Forest (Ragnark)
If you don't feel like hunting them down, you can make use of any you've
already Cardished that may be in storage at the Monster Society. If you've
never Cardished them, however, or used the cards you had, you're out of luck
and have to do it the hard way.
Once you've handed over one of each dragon card, you all head to the Eternal
Flame to unleash... the Ultimate Monster: Altima! After a dramatic scene, you
gain a new card, and the job is complete. You can also find Altimas to fight
and Cardish more of them in various locations throughout the world. I've
found them in the Trial Cave and Sealed Ruins, but I suspect that they appear
other places as well.
*** Job 102: Create a New Ark!
***
Guild: Paltos
***
Client: Guildmaster
***
Reward: 1000G, 18 Merits
***
***
***
***
Go back to the Trial Cave where it all began, back on Eteru Isle. Fight your
way through to the Ghost Dream Crystal chamber. (Note that if you take the
left path where it splits on the lower floor, you can fight an Altima,
provided you completed the previous job). I won't spoil the events for you.
Just enjoy them until the job is done.
- - - - - - - - - - - - - - - - - - - - - - - - - You're almost there! Just pop into any guild and you'll be told to report to
the Guildmaster (if you go to the Paltos guild, of course, it will save you
some time). All that's left to do now is go get the bad guys, so head on out
-Inn
-Hunter's Guild (Hunter stats and history only)
-Item Society (synthesis and item/equipment book)
-Weapon Society (synthesis and item/equipment book)
-Monster Society (Card handling and Monster Album)
Just past the family in the next room, there's a save book, and beyond that a
dead-end room. Hmm...
On the right side of the main corridor, the door leads to a repeating warp
room. As long as you keep going through the top door, you'll just keep
getting into fights. Come back through the lower door when you're tired of
that.
Go up the middle door from the main hall to reach a warp crystal to take you
to the second floor.
2ND FLOOR
The second floor is composed of a warp maze, where each room contains monster
encounters made up of particular groups of monsters. Called 'Trials', in
these rooms you can encounter a large variety of monsters, and thus it is good
if you're still missing entries in you monster book (which you are, since this
is the first place that some of the monsters appear). I have drawn a map of
this floor. You enter at the bottom.
@ = warps back into the same room.
@
@
@
__| |__ __| |__ __| |__
|Undead | | Mecha | | Power|
@= Trial === Trial === Trial=@
|__ __| |__ __| |__ __|
_| |_
| |
__| |__
|
|
@
| Dragon|
|Save/|
@= Trial ===>Exit to 3F
| Heal|
|__ __|
|_ _|
@
| |
__| |__ __| |__
@
| Flora | | Winged|
@= Trial === Trial =@
|___ ___| |__ __|
@
| |
| |
___@___ __| |__
| Feral | |Spectre|
@= Trial === Trial =@
|__ __| |__ __|
| |
| |
^
@
Enter
from 2F
The monster encounter groups in each trial are as follows (there may be more
that I haven't come across yet):
Feral Trial: Pit Scorpion, Venom Hound, Armor Tortoise; 2 Wild Dog, 2 Hell
Hound, Crypt Rat; Dungeon Mouse, 3 Desert Devil; 2 Opossum, Stone Tortoise,
Flash Hider, Attack Dog;
Spectre Trial: Gas Cloud, 2 Paralyze Ooze, Dark Fog; 2 Poison Slime, 2 Stun
exit. In more detail, here's a map of the area (you enter at the bottom):
@ = warp back into same room.
St = Returns you to the starting room with the Killer Dogs.
C = Treasure Chest
Warp to 5F
^
St | @
__\_|_/__
|C
|
|_Bishops_|
\
\ @ St
__\_|_/__
|Polter- |
|__geists_|
/
St @ /
__\_|_/__
| Golems |
|___ ____|
\
\ St @
__\_|_/__
|Mort
C|
|_Shadows_|
\
\ @ @
__\_|_/__
| Killer |
|__Dogs___|
^
Enter
here
5TH FLOOR
In the small room after passing the drill, don't miss the treasure chest on
the right side. It contains the Light Saber, the final item to fill your
item/equipment book. After that, there's another long corridor with several
exits. Starting at the left, the upper door leads to some treasure. In the
second row, both upper and lower doors lead to more treasure. In the third
row, it's more of the same. Finally, at the right end of the corridor, the
upper door leads to a battle with some human-type enemies (why are these guys
here? Were they hired by the Academy?), and the lower door leads onward to
the next significant area. Again, in the room with the warp crystal, the side
door reveals a teleporter that, once activated, will create a permanent
conduit to the first floor by the traveling sales family.
This is your last opportunity to do all those things that make the game 100%
complete. Make sure that your monster album is full, same for your
item/equipment book including all synthesis recipes, stock Theo up with the
very best monster cards in your collection, and otherwise just get all of your
affairs in order before heading up to the final level (there will be one more
save point after this). Once you're satisfied, return to the teleporter (it's
the right one, remember) to go back up to the 5th floor and take the last warp
crystal.
6TH FLOOR
Head through the corridors until a scene and another boss battle is triggered.
_______________
____/ BOSS: Seville \_______________________________________________________
|
|
|
|
|
|
|
|
|
|
|
HP: ~1800
|
Attacks: Agility Bellow - increase own AGL for duration of fight
|
Psycho Blade - blade energy damages surrounding foes (R2 square) |
White Shadow Dual Blade - lightning quick forward strike
|
(R4 line)
|
Storm Dance - flashing sword attack on enemy in front of self
|
|
Wyvern Slave X 2
|
Academy 1 Fighter X 2
|
----------------------------------------------------------------------------
After the fight, head up to find a save and heal point, one final treasure
chest, and then keep going up. Once you're in the room with the large
computers and pipes along the sides, you're near the end. You can still go
back to the 1st floor at this point of you want, but really, the world can't
wait to be saved any longer.
--------------Inner Sanctum
--------------After a powerful scene, the team must engage the Dark One. To start off, as
Alec says, take out the eyeballs one by one.
________________________
____/ BOSS: The Dark One X 6 \______________________________________________
|
|
| HP: ~750 each
|
| Attacks: Flashpoint - extreme fire burst hits all enemies
|
|
Evil Vortex - damage all by breaking their spirits
|
|
Water Torture - damage all with rippling water
|
---------------------------------------------------------------------------What, that wasn't the end? We have to keep fighting the ultimate final boss?
Shock! Gather yourself up for another round.
____________________
____/ BOSS: The Dark One \__________________________________________________
|
|
| HP: ~10,000
|
| Attacks: Dark Flash - outpouring of dark energy to harm foes
|
|
Chaotic Impulse - radiate dark flames to damage all enemies
|
|
Advent of Demise - steal HP to heal self a lot
|
|
Vice Crop - grow evil seeds that hit party for dark damage
|
---------------------------------------------------------------------------This could be a long battle, complicated by the fact that he heals himself
once in a while. You can do more damage than he can restore, however, and his
healing restores less HP each time. Your big power attacks should be Giga
Plasma with Marsia's MAG raised as high as possible, and Velhart's Omega
Buster, but you have to let his HP go down for it to be effective (heal him
only when there's a risk of him dying). Alec's Impulse Bomb is the next best
thing. Make sure you've got some healing power on board, and let him have it!
And now, congratulations! You've finished the game, saved the world, resisted
the temptation to evil and accepted the slow strength of humanity working
together. Enjoy the lovely closing FMV and watch the credits to show your
appreciation for all the people who worked really hard to make the game a
reality.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
5. CHARACTERS
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.1 PLAYABLE CHARACTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ALEC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Alec is the main character of this adventure. Orphaned as a young boy in
Romalia during the Great Disaster, he was rescued by an unknown Hunter and
left to be raise in the tranquil Sasha Village, far away from the world's
hardships. He dreams of being a Hunter himself, and when his village is
attacked by bandits, he gets the opportunity to start on this path. His
politeness, good nature, and determination to always do the right thing
attracts people to him, and he makes friends easily. Alec cannot let an
injustice go unchallenged, no matter the danger to himself.
Alec is a well-rounded fighter, fairly strong in attack, defense, magic
ability, and agility. His cure spell will prove invaluable early in the game.
His attack magic is effective, and often cause status effects to enemies.
Can Equip: All weapons, All armor
Initial Equipment: Bronze Sword
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Cure
| 12 | 1 | R1, F1
| Lv. 2 | Restore allies' HP
|
| 2 | R2, F1
| Lv.11 |
|
| 3 | R2, F2
| Lv.21 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Force Ring
| 18 | 1 | R2, F1
| Lv. 5 | Hit with non-elemental
|
| 2 | R2, F2
| Lv.15 | force and chance of
|
| 3 | R3, F2
| Lv.27 | confusing enemies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent
| 16 | 3 | R3, F2
| Lv.10 | Prevent enemy magic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection
| 48 | 3 | R1 Square
| Lv.20 | Revive fallen ally
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Impulse Bomb
| 18 | 1 | R2, F1
| Lv.30 | Attack with non|
| 2 | R2, F2
| Lv.38 | elemental force
|
| 3 | R3, F2
| Lv.46 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Divide
| 5 | 1 | R1, F0
| Lv.35 | Steal HP from single
|
| 2 | R2, F0
| Lv.42 | enemy and divide among
|
| 3 | R3, F0
| Lv.49 | self and nearby allies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystal Dust
| 16 | 1 | R2, F1
| Lv.40 | Ice magic attack
|
| 2 | R2, F2
| Lv.47 |
|
| 3 | R3, F2
| Lv.53 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brain Blast
| 20 | 1 | R2, F1
| Lv.45 | Cause mental damage
|
| 2 | R2, F2
| Lv.51 | and 50% chance of
|
| 3 | R3, F2
| Lv.57 | paralyzing foes
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=LUTZ
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Lutz is also an orphan raised in Sasha Village, and is Alec's best friend.
Though his parents are gone, he lives with his sister, Kuretta, and loves her
dearly. Lutz is a constant source of pratfalls, bad puns, and he won't
hesitate to speak his mind if he thinks someone is an idiot. Unfortunately,
due to his misuse of the english language and predilection for stating the
obvious, just who the idiot is may be questionable. Nevertheless, his
enthusiasm and dedication to his friends make him a valuable ally.
Lutz is the quickest character in your party, but his physical attack and
defense are only average, and his magic is average as well. He only has one
area attack spell, but as a supportive character he has unique abilities.
Lutz can steal items from enemies, especially useful against rare foes, and
his fatal dagger attack will quickly bring down powerful monsters (though
ineffective against bosses). Pair him with Theo to make Cardishing a breeze.
Can Equip: Knives, Heavy Armor, Vests
Initial Eqipment: Bronze Dagger
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Knife Rain
| 12 | 1 | R2, F1
| Lv. 2 | Shower of knives on
|
| 2 | R2, F2
| Lv.17 | all enemies within
|
| 3 | R3, F2
| Lv.33 | field
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steal
| 5 | 3 | R1(ahead),F0 | Lv. 3 | Take foe's carried item
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh
| 8 | 1 | R1, F1
| Lv.15 | Remove adverse status
|
| 2 | R2, F1
| Lv.24 | effects from allies
|
| 3 | R2, F2
| Lv.27 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fatal Dagger
| 20 | 3 | R1(ahead),F0 | Lv.20 | Cut foe's HP to 1/10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 1 | R1, F1
| Lv.25 | Increase allies'
|
| 2 | R2, F1
| Lv.33 | resistance to damage
|
| 3 | R2, F2
| Lv.41 | from magic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Excitement
| 8 | 3 | R3, F2
| Lv.45 | Raise allies' ATK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silent
| 16 | 3 | R3, F2
| Lv.50 | Block enemy abilities
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=THEO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Theo is a young boy whose lost mother was a legendary Cardist, a master of
monster magics. A lover of monster cards, Theo hopes to follow in her
footsteps. Despite his youth, Theo usually keeps a level head. His love of
monsters leads him to journey around the world, fighting on the side of right
|
| 3 | R2, F2
| Lv.32 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cure
| 12 | 1 | R1, F1
| Lv.19 | Restore allies' HP
|
| 2 | R2, F1
| Lv.28 |
|
| 3 | R2, F2
| Lv.36 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Refresh
| 8 | 1 | R1, F1
| Lv.25 | Remove allies' abnormal
|
| 2 | R2, F1
| Lv.33 | statuses
|
| 3 | R2, F2
| Lv.41 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Night Raid
| 20 | 1 | R3, 2X3 sq. | Lv.31 | Dark elemental dome
|
| 2 | R3, 3X3 sq. | Lv.38 | attack
|
| 3 | R3 ahead, F2 | Lv.46 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Out
| 8 | 1 | R1, F1
| Lv.38 | Increase own and
|
| 2 | R2, F1
| Lv.45 | allies' speed of
|
| 3 | R2, F2
| Lv.52 | attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rob Mind
| 1 | 1 | R1, F0
| Lv.42 | Steal MP from single
|
| 2 | R2, F0
| Lv.49 | enemy and divide it
|
| 3 | R3, F0
| Lv.
| with nearby allies
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=MARSIA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Marsia is the top student of the
years in the art of Gaia Magic.
her abilities in the real world.
performer, yet continues to lack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Arrow
| 20 | 1 | R2, F1
| Lv.20 | Magic arrows of light
|
| 2 | R2, F2
| Lv.32 | rain on opponents
|
| 3 | R3, F2
| Lv.48 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Extreme
| 20 | 1 | R2, F1
| Lv.20 | Dark dome engulfs
|
| 2 | R2, F2
| Lv.37 | enemies
|
| 3 | R3, F2
| Lv.49 |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resurrection
| 48 | 3 | R1 square
| Lv.44 | Revive fallen ally
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giga Plasma
| 64 | 3 | R3 column, F7 | Job 92 | Ultra powerful magic
----------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=VELHART
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Velhart is a sullen, solitary figure, caring for nothing but practicing his
swordplay and dreaming of the day when he can prove his prowess as the
greatest fighter ever. Wielding a huge broadsword, Velhart's reputation is
known far and wide, and though he thinks highly of his own skills, he is not a
braggart.
Velhart is a physical powerhouse, and his special abilities provide a varied
range of attacks. His Omega Buster attack is extremely useful against
powerful enemies as his HP decreases. Velhart can quickly dominate the scene
in battle, once he reaches the enemy.
Can Equip: Blades, Heavy Armor
Initial Equipment: ?
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Learned | Description
----------------------------------------------------------------------------Omega BUSTER
| 25 | 1 | R1 ahead, F0 | Lv.40 | Damage to facing
|
| 2 | R1 ahead, F0 | Lv.43 | opponent increases as
|
| 3 | R1 ahead, F0 | Lv.46 | Velhart's HP decreases
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BREAKER | 24 | 3 | R0, F5 line | Lv.40 | Straight energy wave
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega BURST
| 18 | 1 | R0, F1
| Lv.40 | Spinning sword attack
|
| 3 | R0, F2 square| Lv.52 | on all surrounding foes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MUSOU I
| 15 | 1 | R0, F0
| Lv.55 | Become invulnerable
MUSOU II
|
| 2 | R0, F0
| Lv.58 | to normal attacks for
MUSOU III
|
| 3 | R0, F0
| Lv.61 | 3, 5, or 7 turns
-----------------------------------------------------------------------------=-=-=-=-=
TOSH
-=-=-=-=-=
(Joins in job 39, starts at Lvl. 30)
Tosh is charged with protecting the town of Testa in South Sularto. A skilled
katana fighter, Tosh's rage at injustice knows no bounds.
Initial Equipment: Crimson Edge, Cloth Suit
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Ouka-raibaku-zen| 20 | 3 | R1(ahead),F0 | Advanced sword technique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shinku-zen
| 16 | 3 | R2(ahead),F0 | Slash enemy 2 squares away
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monji Slash
| 32 | 3 | R1(ahead),F0 | Reduce HP and defense power
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jubakuken
| 36 | 3 | R1(ahead),F0 | Damage and paralyze target
-----------------------------------------------------------------------------=-=-=-=SHU
=-=-=-=-=
(Joins in job 39, starts at Lvl. 40)
Shu is a mysterious figure in black, appearing out of nowhere to save others,
but also seemingly working for the Academy. What is this strange figure up
to?
Initial Equipment: Dimension Gun, Metal Arm
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Steal
| 5 | 3 | R1(ahead), F0 | Rob enemy of item carried
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 3 | R2, F2
| Increases allies' magic
resistance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tenderly Shock | 16 | 3 | R3, F2
| Reduce enemies' DEF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Air Blast
| 16 | 3 | R3, F2
| Air magic attack
-----------------------------------------------------------------------------=-=-=-=-=-=-=
ANRIETTA
-=-=-=-=-=-=-=
(First available in job 71, starts at Lvl. 1)
Anrietta, the spoiled rich daughter of the Rochefort family, has lived a life
far removed from the experience of most people. As such, she often acts in
inappropriate ways to get what she thinks she wants.
Initial Equipment: Gorgeous Ring, Jeweled Dress
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Ruby Laser
| 20 | 3 | R3 column
| Blast and paralyze with laser
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Shower | 30 | 3 | R3, F2
| Confuse and damage with diamonds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pltnum Pressure | 40 | 3 | R2, F2
| Cause gravity with heavy metal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jewelry Box
| 50 | 3 | R2, F2
| Heal and random stat increase
-----------------------------------------------------------------------------
-=-=-=-=ELC
=-=-=-=-=
(Joins at the Sky Castle, starts at Lvl. 60)
Elc is a legendary hunter and fighter of the forces of evil. A master of fire
magics, he will do whatever it takes to ensure the world's safety.
Initial Equipment: Flame Saber, Light Suit
----------------------------------------------------------------------------Ability
| MP | Lvl | Range/Field | Description
----------------------------------------------------------------------------Fire Storm
| 32 | 3 | R3, F2
| Melt enemies in sea of fire
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Strike Power
| 16 | 3 | R3, F2
| Raise allies' ATK with fire
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Explosion
| 32 | 3 | R3, F2
| Fire and lightning attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magic Shield
| 16 | 3 | R2, F2
| Increase resistance to elements
----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.2 EXPERIENCE LEVELS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
57120
62160
67488
73112
79040
85280
91840
98728
105944
113488
121360
129560
138088
146944
156128
165640
175480
185648
(+4760)
(+5040)
(+5328)
(+5624)
(+5928)
(+6240)
(+6560)
(+6888)
(+7216)
(+7544)
(+7872)
(+8200)
(+8528)
(+8856)
(+9184)
(+9512)
(+9840)
(+10168)
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
658624
675352
692080
708808
725536
742264
758992
775720
792448
809176
825904
842632
859360
876088
892816
909544
926272
943000
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
(+16728)
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
5.3 SIDE CHARACTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
-----{
Listed here are the entire contents of the item/equipment book, which can be
viewed in any Item Society or Weapon Society location.
~~~~~~~
ITEMS
~~~~~~~
Name
| Description
| Can be synthesized?
=============================================================================
1. Vigor Seed
| Cure poison
| N
2. Harmony Needle
| Cure silence
| N
3. Gravity Nut
| Cure gravity
| N
4. Mint
| Cure sleep
| N
5. Memory Plant
| Cure confusion
| N
6. Power Jelly
| Cure Hemo-ji
| N
7. Rue's Medicine
| Cure paralysis
| N
8. Recovery Tonic
| Revive the dead
| N
9. General Tonic
| Cure any status
| Y
10. Super General Tonic | Cure statuses (area)
| Y
11. Dead Bud
| Restore 1 HP
| Y
12. Herb
| Restore 50 HP
| N
13. Amazing Herb
| Restore 100 HP
| Y
14. Super Amazing Herb | Restore 200 HP
| Y
15. Potent Herb
| Restore 150 HP (area)
| Y
16. Super Potent Herb | Restore all HP (area)
| Y
17. Apple Extract
| Restore 1 MP
| Y
18. Magic Apple
| Restore 50 MP
| N
19. Hybrid Magic Apple | Restore 100 MP
| Y
|
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+30
+30
+36
+36
+32
+1
+4
+9
+14
+21
+28
+32
+33
+35
+18
+30
+31
+31
+31
+31
+31
+31
+38
+1
+9
+14
+21
+28
+32
+34
+35
+39
+38
+30
+32
+34
+38
+36
+42
+50
+28
+1
+10
+14
+18
+22
+26
+15
+15
+17
+20
+19
+21
+16
+18
+28
+23
+2
+20
+30
|
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-1
+1
+2
+2
+3
+3
+8
+2
+2
+2
+2
+2
+2
+2
|
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+7
+7
+30
+15
+30
-1
+3
+20
+2
+2
+2
+2
+2
+2
-5
-1
+10
+5
+10
+8
+15
+1
+1
+20
-2
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+7
+4
+8
+2
+2
+2
+2
+2
+2
-3
+3
+3
+4
+5
+8
+16
+5
+7
+10
+12
+16
+20
+10
+30
+1
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| Y
| Y
| Y
Steals 1/4 of damage
| Y
| Y
| Y
| N
| N
| Y
| N
| N
| Y
| Y
| Y
Higher Cardish rate
| Y
Highest Cardish rate
| Y
Fire attack, water defense|Y
Water attack, fire defense|Y
Earth attack, wind defense|Y
Wind attack, earth defense|Y
Light attack, dark defense|Y
Dark attack, light defense|Y
| N
Range: 2 (line)
| Y
Range: 2 (line)
| N
Range: 2 (spread)
| N
Range: 2 (spread)
| Y
Range: 2 (spread)
| N
Range: 2 (cross)
| N
Range: 2 (spread)
| Y
Range: 2 (cross)
| Y
Range: 2 (line)
| Y
Range: 2 (spread)
| Y
Range: 3 (spread)
| Y
Range: 3 (spread)
| Y
Range: 5 (line)
| Y
Range: 5(line)+paralysis | Y
Range: 3 (spread)
| Y
Range: 5 (line)
| Y
Cannot be equipped
| Y
Restricted to Shu
| N
| Y
| N
| N
| N
| Y
| Y
| Y
| Y
Recover 1/4 of damage
| Y
Recover 1/2 of damage
| Y
Lowers spell MP cost
| Y
Halves spell MP cost
| Y
Recover 10 MP/turn
| Y
Recover 20 MP/turn
| Y
| N
| Y
| Y
| N
| N
-----{
In an Item Society or Weapon Society branch, there's always a guy on the left
somewhere who will let you synthesize items, either by choosing 'Synthesis' to
use known recipes, or 'Experiment' to try new combinations. With the former
option, choose the item you want to create, and it'll show you how many of the
required ingredients you have left. For the latter option, you get a complete
list of your current inventory. Press X when each item you want is
highlighted, then press Start when you've selected all of the ingredients you
want. You get a final chance to confirm your choices before the synthesis is
attempted.
Notes on Synthesis:
-You must be in an Item Society to synthesize items or accessories, or in a
Weapon Society to make weapons or armor.
-Get hints by talking to the staff in the various branches. I have included
all of the hints below for your perusal.
-IMPORTANT: The game tells you that you can only use one of each item in a
recipe, but this is bald-faced lie! There are alternate recipes for many
items and equipment that double ingredients in place of one or more of the
other standard ingredients (e.g. Herb X 2 will give you an Amazing Herb, as
will the usual Herb + Tem's Root). In this way, you can save many of the rare
synthesis items for when they are absolutely necessary. This will also let
you create some great equipment while still in Disc 1.
I have listed here only the official, standard recipes for synthesis, but as
indicated just above, there are alternate recipes. I will refer you to Andrew
Nelson's great item synthesis guide, available on gamefaqs.com, for all of the
alternate lists. I also want to thank him for letting me use his work to find
those elusive synthesis recipes that continued to haunt me.
~~~~~~~
ITEMS
~~~~~~~
# Name
| Synthesis ingredients
=============================================================================
9. General Tonic
| Vigor Seed + Harmony Needle + Gravity Nut + Mint
| + Memory Plant + Rue's Medicine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10. Super General Tonic | General Tonic + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11. Dead Bud
| Faulty synthesis using herb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13. Amazing Herb
| Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14. Super Amazing Herb | Amazing Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15. Potent Herb
| Amazing Herb + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16. Super Potent Herb | Potent Herb + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17. Apple Extract
| Faulty synthesis using apple
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19. Hybrid Magic Apple | Magic Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20. Red Apple
| Hybrid Magic Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21. Super Potent Apple | Hybrid Magic Apple + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22. Hyper Apple
| Super Potent Apple + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24. Ambrosia
| Life Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26. Elixir Nut
| Magic Power Nut + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36. Big Bomb
| Bomb + Rad's Reagent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37. Antipersonnel Bomb | Big Bomb + Light Alloy + Tem's Root
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38. Rocket Bomb
| Antipersonnel Bomb + Tough Alloy + Inferno Powder
-----------------------------------------------------------------------------~~~~~~~~~
WEAPONS
~~~~~~~~~
# Name
| Synthesis ingredients
==============================================================================
41. Blunt Sword
| Flawed synthesis using a sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45. Silver Sword
| Steel Sword + Shimmer Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48. Alloy Blade
| Platinum Sword + Light Alloy + Tough Alloy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49. Rune Sword
| Platinum Sword + Mysterious Ore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50. Firangi
| Platinum Sword + Hybrid Mag Apple + Flame Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51. Ice Saber
| Platinum Sword + Hybrid Mag Apple + Water Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52. Earth Blade
| Platinum Sword + Hybrid Mag Apple + Earth Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53. Storm Sword
| Platinum Sword + Hybrid Mag Apple + Wind Fragment
- 54.
- 55.
- 56.
- 60.
- 64.
- 67.
- 68.
- 69.
- 70.
- 71.
- 72.
- 73.
- 74.
- 75.
- 76.
- 77.
- 78.
- 81.
- 84.
- 85.
- 86.
- 87.
- 88.
- 89.
- 90.
- 91.
- 92.
- 93.
- 94.
- 96.
- - - - - - - - Ray Sword
- - - - - - - - Diablo Edge
- - - - - - - - Mystic Sword
- - - - - - - - Butcher Knife
- - - - - - - - Silver Knife
- - - - - - - - Super Alloy Knife
- - - - - - - - Rune Dagger
- - - - - - - - Assassin Knife
- - - - - - - - Silent Dagger
- - - - - - - - Gravity Dagger
- - - - - - - - Slumber Blade
- - - - - - - - Mind Smasher
- - - - - - - - Shadow Stitcher
- - - - - - - - Palo's Knife
- - - - - - - - Thieves Dagger
- - - - - - - - Reciprocal Blade
- - - - - - - - Warped Spear
- - - - - - - - Silver Sarissa
- - - - - - - - Super Alloy Spear
- - - - - - - - Rune Spear
- - - - - - - - Muse Lance
- - - - - - - - Card Trident
- - - - - - - - Sol Spear
- - - - - - - - Magma Spear
- - - - - - - - Blizzard Spear
- - - - - - - - Gaia Spear
- - - - - - - - Hurricane Spear
- - - - - - - - Holy Spear
- - - - - - - - Dark Spear
- - - - - - - - Scrap Gun
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.3 ITEM SOCIETY TIPS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
-=-=-=-=-=ITEM INFO
=-=-=-=-=-=
SOCIETY VILLAGE:
-Confusion can be warded off by using a Tanzanite item.
-There is a Soothing Ring that defends against poisoned status.
-Paralysis can be guarded against by using the Emblem of Lark.
-Anti Hemo-ji items are effective protectors against Hemo-ji status.
-The Insomnia Card will guard against Sleep status.
-There is a General Tonic that cures all status abnormalities other than
death.
-There is a Falcon Statue that defends against silence status.
-An item called a Magnetic Belt guards against Gravity status.
TESTA:
-There're 6 kinds of Fragments: Fire, Water, Earth, Wind, Light, Dark. The
-----{
-=-=-=-=-=-=-=
WEAPON NAMES
=-=-=-=-=-=-=-
SOCIETY VILLAGE:
-Club-type weapons are good for short-range attacks only.
-Bronze and Iron swords can only attack enemies when they're close.
-Some spears, like the Gaia Spear, decrease damage.
-Shimmer Stones can be found in the area around here.
-Bronze Daggers or Iron Spears can attack from afar, but can't defend.
-Knives like Assassin Knife have a poison status.
-Each weapon has a unique range of attack and defensive abilities.
-Firangi is a sword with a Fire Attribute.
TESTA:
-Great sword like the Silver Blade can only be handled by the best swordsmen.
-The Silver Sword and Silver Knife can both be synthesized.
-The Assassin Knife can poison enemies.
-Armor like the Hunter Cape, Silver Mail, and Silver Breastplate can be bought
in shops. Those items can also be synthesized.
-The Silent Dagger can silence enemies in battle.
-The Crimson Edge is Tosh's favorite weapon. Only he can equip it.
-The Platinum Sword can have atributes added to it by means of the various
element fragments.
-The Sub-Machine Gun is a powerful weapon that can attack across a broad
range.
PAYSUS:
-A Hunter registered with the Guild is wandering the world with a Flame Saber.
-There are certain swords that cary specific attributes. Firangi is a blade
with a Fire Attribute. The Ice Saber holds a Water Attribute. The Earth
Blade has an Earth Attribute. The Storm Sword has a Wind Attribute. The Ray
Sword has a Light Attribute. And finally, the Diablo Edge has a Dark
Attribute.
-Before the Great Disaster, there was a weapon called a Rifle that allowed
attacks from afar.
-The Hyper Alloy Rod allows distance attacks and increases AGL.
-The Assault Gun is a lighter, stronger version of the Sub-Machine Gun.
-The Rune Rod, Mirage Rod, and Force Rod all increase MAG.
-The Reciprocal Blade and Muse Lance both increase AGL.
-The Card Trident increases the rate of Cardish.
PALTOS:
-The Hunter Rifle has the longest range of all weapons.
-A sword called Blaze Guard reduces fire-attribute damage.
-There is a very powerful gun called the Peacemaker.
-The Fire Vest has protective powers and a Fire Attribute.
-There is a type of armor called Shining Armor that is very valuable.
-Hunters have come back reporting word of a town where sword and knives are
made of crystal.
-A knife called the Shadow Stitcher causes paralysis.
-The shotgun called Nightmare has a wide attack range.
-=-=-=-=-=-=-=-=-=
WEAPON LOCATIONS
=-=-=-=-=-=-=-=-=SOCIETY VILLAGE:
-In Gislem, goods called Bombs and Revolvers that use gunpowder can be bought.
-In Testa, items made from Shimmer Stones can be purchased.
-When you defeat a Golem Master, sometimes an Amazing Herb or Magic Apple is
left behind.
-Some Skeletons leave Iron Swords when defeated.
-When you defeat a Golem, you can sometimes get a Tanzanite.
-Some monsters in North Sularto leave a Water Fragment when defeated.
-When a Wanted Monster is defeated, you generally get a special item!
-When a Skull Warrior is defeated, sometimes they leave Steel Armor.
TESTA:
-Armor Tortoises sometimes give up Tough Alloy when they're beaten.
-Silver Sword, Silver Knife, Silver Sarissa, Silver Rod, and Sub Machine Gun
can all be synthesized, or you can purchase them at a shop.
-If you fight a Wonderful Hemo-ji, you can sometimes get a Light Fragment.
-There is a fancy dress known as a Decorator that increases MAG.
-There is a person that possesses a Jeweled Dress, but it is nearly impossible
to get.
-Silver Mail, Silver Breastplate, and Hunter Cape can be synthesized. If
you're not willing to do that, you can buy them at a shop in Testa.
Stone.
-The Assassin Knife is synthesized from a Vigor Nut, Tough Alloy and Silver
Knife.
PAYSUS:
-A Force Rod can be synthesized from a Platinum Rod, Magic Power Nut and Magic
Sprig.
-A Reciprocal Blade can be synthesized from a Platinum Knife, Palo Nut, and
some Light Alloy.
-A Muse Lance is synthesized from a Platinum Sarissa and a Palo Nut.
-A Mirage Rod can be crated by synthesizing a Platinum Rod, Magic Sprig, and
Palo Nut.
-A Rune Wand is created by synthesizing a Platinum Rod, Shimmer Stone, and
Tem's Root.
-A Card Trident is synthesized from a Platinum Sarissa, Harmony Needle, and
Rue's Medicine.
-A Firangi can be synthesized from a Platinum Sword, Flame Fragment, and
Hybrid Magic Apple.
-A Hyper-Alloy Rod can be synthesized from a Platinum Rod, Light Alloy, and
Tough Alloy.
(Alban - job 54) -When you synthesize a Rune Wand with a Magic Power Nut, you
end up with a Magic Stick. It increases the usage frequency of magic.
PALTOS:
-An Earth Robe can be synthesized from a Platinum Robe, Earth Fragment, and
Tem's Root.
-A Shadow Stitcher can be synthesized from a Crystal Knife, Power Jelly, and a
Wisdom Tablet.
-A Peacemaker can be synthesized from a Revolver, Light Alloy, and Inferno
Powder.
-A Nightmare can be synthesized from an Assault Gun and Inferno Powder.
-An Earth Keeper can be synthesized from a Crystal Blade and an Earth
Fragment.
-A Hunter Rifle can be synthesized from a Peacemaker and another ingredient.
-When a Hyper-Alloy Rod, Magic Apple, and Wisdom Tablet are combined, they
produce a Mystic Rod, which automatically recovers MP during battle.
-Shining ARmor can be synthesized from Platinum Mail and a Shimmer Stone.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
6.5 SHOPS LIST
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
~~~~~~~~~~~
Itio City
~~~~~~~~~~~
*Inn: 20G
50G
50G
50G
50G
50G
50G
50G
20G
40G
100G
50G
120G
110G
*Inn: 100G
*Shop: Items - Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant
Power Jelly
Rue's Medicine
Herb
50G
50G
50G
50G
50G
50G
50G
20G
100G
240G
120G
280G
110G
260G
120G
360G
50G
70G
240G
100G
240G
120G
280G
110G
260G
150G
120G
360G
50G
70G
240G
~~~~~~~~
Gislem
~~~~~~~~
*Inn: 100G
*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Dead Bud
1G
Herb
20G
Amazing Herb 60G
Potent Herb 1600G
Armor - Warped Armor
Leather Armor
Steel Armor
Traveler Robe
Fur Cape
Adventurer Vest
Chain Vest
10G
120G
360G
50G
180G
70G
240G
5G
40G
100G
5G
50G
120G
5G
110G
500G
600G
540G
10G
6400G
6400G
2000G
4000G
6000G
Water Fragment
Shimmer Stone
Rad's Reagent
Light Fragment
*after job 43
2500G
1200G
5300G
2000G*
~~~~~~~~
Paysus
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Bomb
100G
Armor - Steel Armor
Silver Mail
Fur Cape
Hunter Cape
Chain Vest
Silver Breastplate
240G
500G
280G
600G
260G
540G
150G
360G
460G
360G
920G
180G
500G
240G
600G
~~~~~~~~
Rusaht
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Armor - Steel Armor
Silver Mail
Fur Cape
Hunter Cape
Chain Vest
Silver Breastplate
~~~~~~~~
Paltos
~~~~~~~~
*Inn: 100G
*Shops: Items - Vigor Seed
Harmony Needle
Gravity Nut
Mint
Memory Plant
50G
50G
50G
50G
50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Armor - Silver Mail
Platinum Mail
Hunter Cape
Platinum Robe
Silver Breastplate
Platinum Breastplate
920G
2250G
500G
1080G
600G
1850G
~~~~~~~~~
Felator
~~~~~~~~~
*Inn: 0G (free!)
*Shops: Items - Vigor Seed
50G
Harmony Needle 50G
Gravity Nut
50G
Mint
50G
Memory Plant 50G
Power Jelly
50G
Rue's Medicine 50G
Herb
20G
Amazing Herb 60G
Bomb
100G
Big Bomb
300G
900G
1500G
1080G
1800G
980G
1660G
750G
1350G
1060G
1440G
1060G
1820G
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
7. MONSTERS
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.1 MONSTER ALBUM
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
Once you find a Monster Society, you can view the monster album. It will
contain 117 slots for the 117 monsters you can encounter in the game (not
including bosses, wanted monsters, or human-type enemies). The names of
monsters you have encountered or heard of will be shown, and the stats will
appear for any monsters you have defeated. To completely fill an entry, you
must find, kill, and use the monster card for that monster. *Note: The ATK
values listed in the album in the game differ from the ones shown for the
monsters during battles. I have listed here the values in-battle, as I
believe they are more accurate. The difference may be due to some virtual
equipment that the monsters possess.
Tips on Cardishing
-----------------Any monster lover's dream is to Cardish all the monsters possible. Remember
these notes about Cardishing monsters:
-Cardishing will be easier the lower the monster's current HP;
-You can only hold 5 cards in your hand at one time. If you already have 5
cards, you will be unable to cardish more. Send cards to the Monster Society
between battles to make room;
-Cardishing a monster will be more difficult if you already have one of that
same monster's cards in your hand;
-If an enemy cannot be cardished, you will be informed as soon as you try.
Here's Syonyx's sure-fire method for Cardishing monsters:
-Lutz and Theo must be in your battle party.
-Equip Theo with the Card Trident, or better yet, the Sol Spear, to improve
his chances. Also, raise him MP as far as possible, through leveling up and
MP-boosting equipment.
-Use Lutz' Fatal Dagger attack to reduce the monster's HP to 1. This may take
2-3 Fatal Daggers, depending on the strength of the monster.
-Have Theo Cardish it once it's down to 1 HP.
-If still having difficulty, just keep trying! Difficult-to-Cardish monsters
have a random chance of being captured each time, so it may take many tries.
Your odds are improved if its HP is at 1.
-If it's taking you several turns to Cardish it, have Lutz steal from it and
have Theo/Cheryl rob MP while you're trying. It may not help, but it's
something to do in the meanwhile.
-----------------------------------------------------------------------------001. Wild Dog
Lv: 13
HP: 47
MP: 0
Element: none
ATK: 68 DEF: 8
Items: nothing
MOVE: 4
Special attacks:
Cardish: Very Easy
Card attack: Name
Found: Corelia Pass, Karkado Mt. Range, Jobs 8, 14, 15
-----------------------------------------------------------------------------002. Attack Dog
Lv: 47
HP: 179 MP: 10
Element: none
ATK: 197 DEF: 22 Items: Harmony Needle, Falcon Statue
MOVE: 5
Special attacks: Silence Howl (R0, F3; MP 5)
-cause silence in foes over large area.
Cardish: Easy
Card attack: Giant jaws repeatedly maul enemies.
Found: Ice Gallery
-----------------------------------------------------------------------------003. Killer Dog
Lv: 45
HP: 193 MP: 30
Element: none
ATK: 206 DEF: 24 Items: General Tonic, Super General Tonic
MOVE: 5
Cardish: Easy
Card attack: Opossums roll around and damage all monsters
Found: Tohde Bridge, Jobs 8, 14
-----------------------------------------------------------------------------008. Dungeon Mouse
Lv: 33
HP: 109 MP: 0
Element: none
ATK: 136 DEF: 20 Items: Potent Herb
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Horde of mice bounce around room and cause damage.
Found: Cariote Cave
-----------------------------------------------------------------------------009. Crypt Rat
Lv: 29
HP: 82
MP: 16
Element: none
ATK: 109 DEF: 16 Items: Potent Herb
MOVE: 5
Special attacks: Banzai Run (R0, F1 Square; MP 0)
-Self-destruct, damaging all surrounding enemies.
Insane Laugh (R1 ahead, F0; MP 4)
-Damage opponent's spirit with laughter.
Cardish: Easy
Card attack: Self-destruct to cause heavy damage on all monsters.
Found: Tolarka Castle Ruins, Cariote Cave, Jobs 59, 63
-----------------------------------------------------------------------------010. Flash Hider
Lv: 45
HP: 125 MP: 20
Element: Light
ATK: 156 DEF: 22 Items: Fur Cape, Earth Fragment
MOVE: 5
Special attacks: Insane Laugh (R1 ahead, F0; MP 4)
-damage opponent's spirit with laughter (?).
Cardish: Easy
Card attack: Horde of rodents roll around, then giant one explodes.
Found: Tohde Bridge (disc 2), Trial Cave
-----------------------------------------------------------------------------011. Electroskilter
Lv: 13
HP: 65
MP: 40
Element: Fire
ATK: 71 DEF: 23 Items: nothing
MOVE: 4
Special attacks: Fireball (R2 ahead, F1; MP 16)
-shoot explosive fireball a short distance ahead.
Cardish: Very Hard
Card attack: Creature rises from volcano and blasts field with fire.
Lv: 35
HP: 114 MP: 35
ATK: 120 DEF: 19
MOVE: 5
Element: Fire
Items: Harmony Needle, General Tonic
MOVE: 5
Special attacks: Smackdown (R1 sweep; MP 16)
-hit enemies in front with tail.
Fire Breath (R2 spread; MP 16)
-blow fire attribute breath at enemies.
Cardish: Hard
Card attack: Fiery breath blasts field and burns enemies to a crisp.
Found: Volcano Cave
-----------------------------------------------------------------------------021. Water Dragon
Lv: 53
HP: 596 MP: 210 Element: Water
ATK: 246 DEF: 37 Items: Recovery Tonic, Ice Amulet
MOVE: 5
Special attacks: Water Breath (R2 spread; MP 16)
-blow water attribute breath back and forth.
Smackdown (R1, F1 sweep; MP 8)
-strike enemies standing in line in front.
Cardish: Hard
Card attack: Breathes giant water spout to drown all enemies.
Found: Ice Gallery
-----------------------------------------------------------------------------022. Earth Dragon
Lv: 54
HP: 376 MP: 205 Element: Wind
ATK: 186 DEF: 24 Items: Recovery Tonic, Wind Amulet
MOVE: 5
Special attacks: Smackdown (R1, F1 sweep; MP 8)
-strike enemies standing in line in front of him.
Wind Breath (R0, F2 spread; MP 16)
-Wind attribute breath damages enemies.
Cardish: Hard
Card attack: Dragon blows tornado winds to devastate all enemies.
Found: Trial Cave (disc 2), Job 29
-----------------------------------------------------------------------------023. Copper Dragon
Lv: 52
HP: 483 MP: 250 Element: Earth
ATK: 215 DEF: 31 Items: Recovery Tonic
MOVE: 5
Special attacks: Earth Breath (R2 spread; MP 16)
-blow earth-attribute breath ahead.
Smackdown (R1 sweep; MP 8)
-hit enemies standing in front with tail sweep.
Cardish: Hard
Card attack: Massive earth-element assault, erupting lava from ground.
Found: Sealed Ruins, Job 60
-----------------------------------------------------------------------------024. Silver Dragon
Lv: 58
HP: 632 MP: 270
ATK: 255 DEF: 38
MOVE: 5
Element: Light
Items: Recovery Tonic, Light Amulet
-----------------------------------------------------------------------------032. Ogre
Lv: 6
HP: 40
MP: 60
Element: None
ATK: 34 DEF: 5
Items: Herb
MOVE: 3
Special attacks:
Cardish: Very Easy
Card attack: Giant club hits all for physical damage.
Found: Trial Cave, Noalis Forest, Karkado Mountains, Hell Plains
-----------------------------------------------------------------------------033. Ogre Mage
Lv: 20
HP: 110 MP: 160 Element: Dark
ATK: 77 DEF: 7
Items: Magic Apple, Dark Fragment
MOVE: 4
Special attacks: Air Blast (R2, F1; MP 16)
-hits enemies with tornado.
Heat Shell (R2, F2; MP 16)
-roasts enemies with fire.
Water Crumble (R2, F1; MP 16)
-drowns enemies within field of attack.
Cardish: Easy
Card attack: Smash field with giant club twice.
Found: Hell Plains, Trial Cave, Secret Path, Jobs 40, 58, 91
-----------------------------------------------------------------------------034. Ogre Lord
Lv: 53
HP: 212 MP: 100 Element: Light
ATK: 252 DEF: 15 Items: Magic Apple
MOVE: 5
Special attacks: Air Blast (R2, F1; MP 16)
-hits enemies with tornado.
Heat Shell (R2, F2; MP 16)
-roasts enemies with fire.
Water Crumble (R2, F2; MP 16)
-drowns enemies within field of attack.
Cardish: Hard
Card attack: Massive club strikes several times on all monsters.
Found: Job 58, Trial Cave (disc 2)
-----------------------------------------------------------------------------035. Gas Cloud
Lv: 39
HP: 94
MP: 0
Element: none
ATK: 137 DEF: 42 Items: nothing
MOVE: 5
Special attacks: Normal attack can cause poison in target.
Cardish: Easy
Card attack: Fumes cover field and cause poison in all foes.
HP: 23
ATK: 48
MOVE: 3
MP: 20
DEF: 15
Element: Water
Items:
Special attacks:
Cardish: Very Easy
Card attack: Rain of slimes causes minor damage, followed by a large
slime for more damage.
Found: Noalis Forest, Job 10
-----------------------------------------------------------------------------045. Paralyze Ooze
Lv: 16
HP: 45
MP: 40
Element: Water
ATK: 69 DEF: 21 Items: Rue's Medicine
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Rain of ooze causes damage and paralysis.
Found: Secret Path, Jobs 35, 91
-----------------------------------------------------------------------------046. Stone Gel
Lv: 37
HP: 76
MP: 60
Element: Dark
ATK: 132 DEF: 37 Items: Gravity Nut
MOVE: 5
Special attacks: Goo Down (R1 ahead, F0; MP 16)
-cause gravity status in nearby enemy.
Cardish: Easy
Card attack: Rain of gels causes some damage and gravity to all foes.
Found: Midoro Swamp, Mormo Plain, Jobs 69, 74
-----------------------------------------------------------------------------047. Shade
Lv: 17
HP: 34
MP: 0
Element: none
ATK: 79 DEF: 10 Items: Steel Sword
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Ghostly apparition melts and transfers enemy HP to team.
Found: Ruined City
-----------------------------------------------------------------------------048. Night Caller
Lv: 48
HP: 101 MP: 0
Element: none
ATK: 199 DEF: 22 Items: Dark Fragment
MOVE: 5
Special attacks:
MP: 60
DEF: 10
Element: Earth
Items: Rue's Medicine
-----------------------------------------------------------------------------053. Maneater
Lv: 22
HP: 102 MP: 50
Element: Earth
ATK: 108 DEF: 15 Items: Tem's Root
MOVE: 4
Special attacks: Seed Spray (R3, F0; MP 2)
-toss seed onto an enemy's head.
Cardish: Very Easy
Card attack: Sharp thorns rain on all enemies.
Found: Mt. Amaidar Path, Roma Lake Shore, Sealed Ruins
Jobs 50, 51, 54, 90
-----------------------------------------------------------------------------054. Lifesucker
Lv: 48
HP: 157 MP: 80
Element: Earth
ATK: 199 DEF: 24 Items: Earth Fragment
MOVE: 5
Special attacks: Seed Spray (R3, F1; MP 4)
-toss seed at single opponent.
Cardish: Easy
Card attack: Rain of pointy branches and seeds on all monsters.
Found: Sealed Ruins
-----------------------------------------------------------------------------055. Armor Eater
Lv: 36
HP: 234 MP: 200 Element: Earth
ATK: 127 DEF:
Items: Tem's Root
MOVE: 5
Special attacks: Restore (R0, F3; MP 87)
-randomly revive fallen allies from current fight.
Seed Spray (R3, F0; MP 2)
-toss seed onto single enemy's head.
Cardish: Hard
Card attack: Massive damage on all with barrage of seeds and vines.
Found: Mt. Amaidar Path, Sealed Ruins
-----------------------------------------------------------------------------056. Pen-Pen Plant
Lv: 23
HP: 99
MP: 0
Element: Wind
ATK: 100 DEF: 15 Items:
MOVE: 4
Special attacks: Paralysis Scream (R0, F2; MP 8)
-paralyze surrounding opponents.
Cardish: Very Easy
Card attack: Damage plus chance of paralysis on all enemies
Found: Kaoyan Forest, Romastor River, Job 49
------------------------------------------------------------------------------
057. Alraune
Lv: 26
HP: 103 MP: 20
ATK: 106 DEF: 16
MOVE: 4
Element: none
Items:
MOVE: 4
Special attacks: Sleep Spore (R0, F2; MP 8)
-put surrounding enemies to sleep.
Cardish: Very Easy
Card attack: Gas emitted puts enemies to sleep.
Found: Noalis Forest, Romastor River, Job 75
-----------------------------------------------------------------------------062. Myconid
Lv: 47
HP: 174 MP: 50
Element: none
ATK: 143 DEF: 24 Items: Rue's Medicine
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Laughter emits gas that paralyzes all foes.
Found: Noalis Forest, Jobs 49, 75
-----------------------------------------------------------------------------063. Wyvern
Lv: 15
HP: 64
MP: 50
Element: Wind
ATK: ?
DEF: 8
Items: nothing
MOVE: 5
Special attacks: Air Blast (R2, F1; MP ?)
-Wind power rips through enemies.
Cardish: Hard
Card attack: Wings send deadly winds to pummel foes.
Found: Karkado Mountain Range, Astorny Bridge, Job 75
-----------------------------------------------------------------------------064. Shuternelle
Lv: 27
HP: 126 MP: 70
Element: Earth
ATK: 118 DEF: 14 Items: Yellow Talisman
MOVE: 5
Special attacks: Earth Swirl (R2, F1; MP 24)
-create dirt vortex to pummel enemies.
Cardish: Hard
Card attack: Powerful wings cause earth damage to all monsters.
Found: Mt. Amaidar Path, Job 49
-----------------------------------------------------------------------------065. Hell Kite
Lv:
HP:
MP:
Element:
ATK:
DEF:
Items:
MOVE:
Special attacks:
Cardish: ease
070. Cassowary
Lv: 23
HP: 59
ATK: 90
MOVE: 5
MP: 90
DEF:
Element: Fire
Items:
MOVE: 5
Special attacks: Blast (R1 ahead, F0; MP 8)
-ball of thunder harms nearby enemy.
Cardish: Easy
Card attack: Insect wings blow poisonous smoke on all enemies.
Found: Dongle Cape
-----------------------------------------------------------------------------075. Bomber Fly
Lv: 18
HP: 59
MP: 15
Element: Dark
ATK: 82 DEF: 15 Items: Wind Fragment
MOVE: 5
Special attacks: Bazai Run (R1 square; MP 0)
-self-destruct, damaging enemies nearby.
Cardish: Very Easy
Card attack: Fly buzzes then self-destructs, damaging all opponents.
Found: South Wharf, Job 45
-----------------------------------------------------------------------------076. Cave Bat
Lv: 2
HP: 15
MP: 0
Element: None
ATK: 26 DEF: 5
Items: Herb
MOVE: 5
Special attacks: Normal attack sometimes absorbs HP equal to damage.
Cardish: Very Easy
Card attack: Flock of bats steals some HP and gives it to party.
Found: Trial Cave, Noalis Forest
-----------------------------------------------------------------------------077. Vampire Bat
Lv: 45
HP: 154 MP: 60
Element: Wind
ATK: 174 DEF: 22 Items: nothing
MOVE: 5
Special attacks: Restore (R0, F3; MP 24)
-Return fallen allies to the battlefield.
Cardish: Very Easy
Card attack: Bats divebomb enemies and steal HP for party.
Found: Trial Cave (disc 2), Ice Gallery
-----------------------------------------------------------------------------078. Polar Bat
Lv: 48
HP: 161 MP: 70
Element: Light
ATK: 181 DEF: 22 Items: Amazing Herb
MOVE: 4
Special attacks: Supersonic Wave (R2 spread; MP 6)
-power of sound confuses opponents.
Normal attack can absorb HP.
Cardish: Easy
Card attack: Mystical bats steal enemy HP and give it to your party.
Found: Sealed Ruins, Trial Cave (disc 2)
-----------------------------------------------------------------------------079. Master Gargoyle
Lv: 49
HP: 178 MP: 180 Element: none
ATK: 232 DEF: 34 Items:
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Gargoyle forms and paralyzes enemies with terrain.
Found: Sky Castle
-----------------------------------------------------------------------------080. Abyssar Gargoyle
Lv: 34
HP: 97
MP: 48
Element: Light
ATK: 146 DEF: 21 Items:
MOVE: 5
Special attacks: Stone Morph (R0, F0; MP 24)
-raise own physical defense by turning to stone.
Cardish: Easy
Card attack: Gargoyle forms from shards and paralyzes all enemies.
Found: Mt. Amaidar Path, Job 29
-----------------------------------------------------------------------------081. Crystal Gargoyle
Lv: 35
HP: 98
MP: 100 Element: Wind
ATK: 148 DEF: 22 Items:
MOVE: 5
Special attacks: Crystal Morph (R0, F0; MP 32)
-raise own defense by hardening body.
Cardish: Hard
Card attack: Garloyle forms and uses magic to paralyze all enemies.
Found: Mt. Amaidar Path, Job 49
-----------------------------------------------------------------------------082. Doommonger
Lv: 40
HP: 116 MP: 110 Element: none
ATK: 170 DEF: 25 Items: Super Potent Apple
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, 2X3 square; MP 20)
-darkness dome area attack.
Cardish: Very Easy
Card attack: Summons evil demon to hurt all monsters.
Found: Tolarka Castle Ruins, Jobs 59, 63
-----------------------------------------------------------------------------083. Gatekeeper
Lv: 51
HP: 165 MP: 200 Element: Wind
ATK: 222 DEF: 31 Items:
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, 3x3 square; MP 36)
-dark elemental area assault.
Cardish: Easy
Card attack: Evil demon assaults all monsters on field.
Found: Kutao Temple
-----------------------------------------------------------------------------084. Hell Guardian
Lv: 53
HP: 169 MP: 150 Element: none
ATK: 228 DEF: 32 Items: General Tonic
MOVE: 5
Special attacks: Hell's Gate (R3 ahead, F2; MP 36)
-dark elemental area assault.
Cardish: Hard
Card attack: Demon from hell drains away HP with dark power.
Found: Kutao Temple
-----------------------------------------------------------------------------085. Zombie
Lv: 38
HP: 259 MP: 0
Element: Dark
ATK: 135 DEF: 21 Items: Recovery Tonic
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Hands of the dead rise from the ground to cause pain.
Found: Midoro Swamp, Jobs 69, 74
-----------------------------------------------------------------------------086. Corpse
Lv: 38
HP: 259 MP: 30
Element: Dark
ATK: 135 DEF: 21 Items: Memory Plant
MOVE: 5
Special attacks: Body Fluids (R1 ahead, F0; MP 16)
-throw up on enemy, causing confusion.
Cardish: Easy
Card attack: Giant undead hands cause much pain to the living.
Found: Midoro Swamp, Kiska Marsh (disc 2)
-----------------------------------------------------------------------------087. Ghoul
Lv: 51
HP: 331 MP: 50
Element: Water
ATK: 167 DEF: 24 Items: General Tonic
MOVE: 5
Special attacks: Body Fluids (R1 ahead, F0; MP 16)
-vomit on foe to cause confusion.
Normal attack can cause paralysis.
Cardish: Hard
Card attack: Giant zombie hands rise from ground and strike all.
Found: Job 91, Secret Path
-----------------------------------------------------------------------------088. Skeleton
Lv:
HP: 51
MP: 0
Element: Earth
ATK: 87 DEF: 12 Items: Steel Sword
MOVE: 5
Special attacks:
Cardish: Very Easy
Card attack: Name
Found: Secret Path, Ruined City, Job 35
-----------------------------------------------------------------------------089. Skull Warrior
Lv: 20
HP: 69
MP: 0
Element: Water
ATK: 112 DEF: 14 Items: Steel Armor
MOVE: 5
Special attacks: Normal attack is spear R2.
Cardish: Easy
Card attack: Barrage of light arrows hit all enemies.
Found: Secret Path, Kutao Temple, Job 35
-----------------------------------------------------------------------------090. Skull Knight
Lv: 54
HP: 173 MP: 100 Element: Fire
ATK: 250 DEF: 27 Items:
MOVE: 5
Special attacks: Restore (R3, F0; MP 24)
-revive fallen ally from current fight, up to 2.
Cardish: Easy
Card attack: Devastating arrows of light pierce all enemies.
Found: Kutao Temple
-----------------------------------------------------------------------------091. Skull King
Lv: 65
HP: 229 MP: 180 Element: Dark
ATK: 255 DEF: 28 Items: Black Talisman
MOVE: 5
Special attacks: Normal attack is R2 (spear).
Dark Extreme - (R2, F2; MP 20)
-darkness attack envelops enemies.
Cardish: Hard
Card attack: Light spears cause massive damage to all foes on field.
Found: Kutao Temple
-----------------------------------------------------------------------------092. Ghost
Lv: 13
HP: 61
MP: 0
Element: Water
ATK: 71 DEF: 10 Items: Herb
MOVE: 5
Special attacks: Can absorb HP through normal attacks.
Cardish: Very Easy
Card attack: Spirit steal HP from enemies and gives to party.
Found: Secret Path, Jobs 35, 40, 91
-----------------------------------------------------------------------------093. Phantom
Lv:
HP: 66
MP: 60
Element: Wind
ATK: 62 DEF: 10 Items:
MOVE: 5
Special attacks: Possession (R1, F0 - directly ahead; MP 24)
-confuse single foe by possessing him/her.
Cardish: Easy
Card attack: Ghostly apparition steals HP from monsters for party.
Found: Secret Path, Job 35
-----------------------------------------------------------------------------094. Nether Ghost
Lv: 54
HP: 216 MP: 188 Element: Light
ATK: 173 DEF: 22 Items:
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Ghostly apparition sucks HP from enemies and gives to you.
Found: White Bone Forest, Job 93
-----------------------------------------------------------------------------095. Death Bringer
Lv: 39
HP: 176 MP: 180 Element: Dark
ATK: 183 DEF: 21 Items: Magic Apple
MOVE: 5
Special attacks: Dark Extreme (R2, F2; MP 20)
-cast darkness dome over foes.
Cardish: Very Easy
Card attack: Evil spirit summons dark energy to attack monsters.
Found: Sky Castle, White Bone Forest
------------------------------------------------------------------------------
Element: Dark
Items: Recovery Tonic
MOVE: 4
Special attacks: Cannon (R2 spread; MP 4)
-spray machine-gun fire.
Cardish: Very Easy
Card attack: Twin machine-gun arms spray all enemies for damage.
Found: Galecki Falls, Job 25
-----------------------------------------------------------------------------109. CAA-5
Lv: 40
HP: 135 MP: 50
Element: none
ATK: 199 DEF: 29 Items: Light Alloy
MOVE: 4
Special attacks: Laser Cannon (R0, F3 line; MP 8)
-fires laser medium distance in straight line.
Cardish: Hard
Card attack: Twin laser gun arms zap all opponents.
Found: Academy HQ
-----------------------------------------------------------------------------110. Interceptor
Lv: 19
HP: 90
MP: 0
Element: none
ATK: 100 DEF: 14 Items: nothing
MOVE: 5
Special attacks:
Cardish: Hard
Card attack: Machine flies up and strafes field with gunfire.
Found: Battleship lounge, Academy HQ
-----------------------------------------------------------------------------111. Prowler
Lv: 11
HP: 63
MP: 0
Element: none
ATK: 71 DEF: 11 Items:
MOVE: 5
Special attacks: Normal attack is R3 spread (shotgun).
Cardish: Easy
Card attack: Prowler rises from field and fires a scatter shot.
Found: Galecki Falls
-----------------------------------------------------------------------------112. Gunner Pod
Lv: 21
HP: 93
MP: 0
Element: none
ATK: 106 DEF: 15 Items: Bomb
MOVE: 5
Special attacks:
Cardish: Easy
Card attack: Gunner on rooftop blasts enemies with powerful laser.
to cause explosions.
Found: Job 98
-----------------------------------------------------------------------------.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
7.2 WANTED MONSTERS
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
When hunting for wanted monsters, you have to first look at its poster in the
region's Hunter's Guild, then go to the appropriate location. Remember that
the wanted monster will not appear all of the time! When it does appear, it
does so after you've selected your characters for the fight. If all you want
is to find the wanted monster and it doesn't appear, just exit the fight and
try again.
Note 1: Each group of 6 monsters is restricted to either Disc 1 or Disc 2. In
Disc 1, since you can't roam the world freely, be sure to finish hunting all
wanted monsters in a region before you take off for the next one.
Note 2: Wanted monsters often carry good valuable items, so be sure to have
Lutz steal them before you kill them.
The monsters are listed by the order they appear in the Hunter's Guild list.
They are also conveniently sorted by region in this way. In the list, there
will be 6 monsters from the first region for Disc 1, then 6 for Disc 2, then 6
monsters from the second region for Disc 1, then 6 for Disc 2, etc.
-----------------------------------------------------------------------------W1. Garius
Monster Type: Slime
Lv: 10
HP: 20
MP: 0
Move: 3
ATK: 39 DEF: 12
Item: Magic Apple
Special attacks:
Found: Eteru Isle, Tohde Bridge
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W2. Odyessa
Monster Type: Slumber Flower
Lv: 10
HP: 37
MP: 20
Move: 4
ATK: 39 DEF: 7
Item: Insomnia Card
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W3. Razorback
Monster Type: Opossum
Lv: 10
HP: 30
MP: 30
Move: 4
ATK: 39 DEF: 6
Item: Magic Apple
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W4. Calamitos
Monster Type: Dragon Fly
Lv: 10
HP: 32
MP: 40
Move: 4
ATK: 43 DEF: 8
Item: Herb
Special attacks: Blast (R1 ahead, F0)
-cast ball of light and thunder for damage.
Found: Eteru Isle, Lukae Riverbank (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W5. Terminus
Monster Type: Zombie
Lv: 10
HP: 56
MP: 36
Move: 5
ATK: 39 DEF: 7
Item: Iron Knife
Special attacks:
Found: Eteru Isla, Kiska Marsh (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W6. Alphaium
Monster Type: Poison Slime
Lv: 10
HP: 20
MP: 60
Move: 5
ATK: 39 DEF: 12
Item: Soothing Ring
Special attacks: Goo Spew (R1 ahead, F0)
-spit poison
Found: Eteru Isle, Kiska Marsh (disc 1)
Reward: 100G, 2 Merits
-----------------------------------------------------------------------------W7. Phreaker
Monster Type: Ghoul
Lv: 57
HP: 311 MP: 311 Move: 5
ATK: 177 DEF: 28
Item: Diablo Edge
Special attacks: Normal attack can cause paralysis.
Body Fluids (R1 ahead, F0; MP 16)
-cause confusion in foe by vomiting on them.
Found: Eteru Isle, Tohde Bridge (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W8. Shiverall
Monster Type: Night Caller
Lv: 57
Move: 5
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 2)
Reward: 450 G, 3 Merits
-----------------------------------------------------------------------------W9. Gahveone
Monster Type: Myconid
Lv: 57
HP: 226 MP: 60
Move: 5
ATK: 158 DEF: 25
Item: Super General Tonic
Special attacks:
Found: Eteru Isle, Mormo Plain (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W10. Strike King
Monster Type: Cobra
Lv: 57
HP: 204 MP: 70
Move: 5
ATK: 177 DEF: 25
Item: Mind Smasher
Special attacks:
Found: Eteru Isle, Lukae Riverbank (disc 2)
Reward: 450 G, 3 Merits
-----------------------------------------------------------------------------W11. Winky Hugger
Monster Type: Dark Fog
Lv: 57
HP: 343 MP: 50
Move: 5
ATK: 177 DEF: 13
Item: Slumber Blade
Special attacks: Scattering (R0, F1; MP 8)
-cause poison by dispersing gaseous body onto foes.
Found: Eteru Isle, Lukae Riverbank
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W12. Will Sapper
Monster Type: Phantom
Lv: 57
HP: 198 MP: 90
Move: 5
ATK: 177 DEF: 23
Item: Vitality Fruit
Special attacks: Normal attack can absorb the HP caused in damage.
Possession (R1 ahead, F0; MP 24)
-cause confusion in foe by momentary possession.
Found: Eteru Isle, Kiska Marsh (disc 2)
Reward: 450 G, 3 Merits
------------------------------------------------------------------------------
W13. Buzzcutter
Monster Type: Bomber Fly
Lv: 14
HP: 42
MP: 80
Move: 5
ATK: 58 DEF: 11
Item: Bomb
Special attacks:
Found: Forestamore, Astorny Bridge (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W14. Glint
Monster Type: Cockatrice
Lv:
HP: 41
MP: 60
Move: 5
ATK: 58 DEF: 7
Item: Magnetic Belt
Special attacks: Medusa Glance (R2, F1; MP 16)
-paralyze enemies with power of eyes.
Found: Forestamore, Karkado Mountain Range (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W15. Rotmonger
Monster Type: Zombie
Lv: 14
HP: 76
MP: 0
Move: 4
ATK: 52 DEF: 9
Item: Steel Armor
Special attacks:
Found: Forestamore, Corelia Pass (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W16. Seedinator
Monster Type: Lifesucker (the wanted poster calls it a Ghost Tree)
Lv: 14
HP: 92
MP: 40
Move: 5
ATK: 58 DEF: 2
Item: Magic Apple
Special attacks:
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W17. Howlers
Monster Type: Attack Dog
Lv: 14
HP: 53
MP: 60
Move: 5
ATK: 63 DEF: 8
Item: Fur Cape
Special attacks:
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W18. Temptropla
Monster Type: Alraune
Lv: 14
HP: 46
MP: 60
Move: 5
ATK: 58 DEF: 9
Item: Amazing Herb
Special attacks: Paralysis Scream (R0, F2; MP 8)
-cause paralysis in surrounding enemies.
Found: Forestamore, Noalis Forest (disc 1)
Reward: 200G, 2 Merits
-----------------------------------------------------------------------------W19. Nibbler
Monster Type: Crypt Rat
Lv: 57
HP: 165 MP: 50
Move: 5
ATK: 177 DEF: 23
Item: Rad's Reagent
Special attacks:
Found: Forestamore, Astorny Bridge (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W20. Backbiter
Monster Type: Wild Dog
Lv: 57
HP: 220 MP: 0
Move: 5
ATK: 217 DEF: 23
Item: Platinum Robe
Special attacks:
Found: Forestamore, Karkado Mt. Range (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W21. BTL-DK
Monster Type: PA-200
Lv: 57
HP: 13
MP: 64
Move: 5
ATK: 138 DEF: 98
Item: Mysterious Ore
Special attacks:
Found: Forestamore, Karkado Mt. Range (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W22. Hellspawn
Monster Type: Fire Dragon
Lv: 57
HP: 722 MP: 110 Move: 5
ATK: 255 DEF: 37
Item: Red Talisman
Special attacks: Fire Breath (R2 spread; MP 16)
-area sweep with fire element breath.
W42. Zueego
Monster Type: Sleeping Gust
Lv: 25
HP: 83
MP: 40
Move: 5
ATK: 85 DEF: 7
Item: Insomnia Card
Special attacks:
Found: South Sularto, South Wharf (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W43. Teraster
Monster Type: Cockatrice
Lv: 57
HP: 262 MP: 60
Move: 5
ATK: 197 DEF: 20
Item: Emblem of Lark
Special attacks: Medusa Glance (R2, F1; MP 16)
-attempt to paralyze opponents with gaze.
Found: South Sularto, Hell Plain (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W44. Nellister
Monster Type: Shuternelle
Lv: 57
HP: 308 MP: 90
Move: 5
ATK: 217 DEF: 23
Item: Super Amazing Herb
Special attacks: Earth Swirl (R2, F1; MP 24)
-earth magic attack.
Found: South Sularto, Hell Plain (disc 2)
Reward: 450G, 3 Merits
-----------------------------------------------------------------------------W45. Grief Wing
Monster Type: Mortality Shadow
Lv: 57
HP: 220 MP: 0
Move: 5
ATK: 217 DEF: 23
Item: Vlad Wand
Special attacks:
Found: South Sularto, Dongle Cape (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W46. Anamagone
Monster Type: Marionette
Lv: 57
HP: 198 MP: 90
Move: 5
ATK: 177 DEF: 23
Item: Soul Herb
Special attacks: Gravity Thread (R1 ahead, F0; MP 16)
-attempt to root enemy to ground with string.
Special attacks:
Found: Jiharta, Romastor River (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W52. Grief Lord
Monster Type: Mandrake
Lv: 40
HP: 136 MP: 50
Move: 4
ATK: 133 DEF: 18
Item: Hybrid Magic Apple
Special attacks:
Found: Jiharty, Kaoyan Forest (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W53. Impostinal
Monster Type: Slumber Flower
Lv: 40
HP: 149 MP: 30
Move: 4
ATK: 121 DEF: 18
Item: Tem's Root
Special attacks: Sleep Scent (R0, F2; MP 12)
-put surrounding foes to sleep with gas
Found: Jiharta, Kaoyan Forest (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W54. Doppler
Monster Type: Night Caller
Lv: 40
HP: 107 MP: 0
Move: 5
ATK: 147 DEF: 16
Item: Dark Fragment
Special attacks:
Found: Jiharta, Roma Lake Short (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W55. Tree Giant
Monster Type: Master Golem
Lv: 57
HP: 411 MP: 80
Move: 4
ATK: 237 DEF: 49
Item: Earth Amulet
Special attacks: Magic Shield (R2, F1; MP 16)
-increase own and allies' magic resistance.
Found: Jiharta, Mt. Amaidar Path (disc 2)
Reward: 500G, 3 Merits
-----------------------------------------------------------------------------W56. Heaven's Hell
Monster Type: Ogre Lord
Lv: 57
HP: 314 MP: 150 Move: 5
-----------------------------------------------------------------------------W61. Fissius
Monster Type: Sidewinder
Lv: 25
HP: 167 MP: 80
Move: 5
ATK: 148 DEF: 21
Item: Falcon Statue
Special attacks:
Found: Parute, Parute Desert (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W62. Diablios
Monster Type: Venom Hound
Lv: 52
HP: 197 MP: 100 Move: 5
ATK: 182 DEF: 19
Item: Hunter Cape
Special attacks: Dark Breath (R2 spread; MP 16)
-dark elemental breath
Found: Parute, Parute Desert (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W63. Skanktum
Monster Type: Poison Slime
Lv: 52
HP: 182 MP: 70
Move: 5
ATK: 148 DEF: 36
Item: Soothing Ring
Special attacks:
Found: Parute, Dartanelle Beach (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W64. Hubrisacor
Monster Type: Hunter Fly
Lv: 52
HP: 180 MP: 80
Move: 5
ATK: 166 DEF: 25
Item: Antipersonnel Bomb
Special attacks: Blast (R1 ahead, F0; MP 8)
-electric ball attack on nearby enemy.
Found: Parute, Dartanelle Beach (disc 1)
Reward: 400G, 2 Merits
-----------------------------------------------------------------------------W65. Spartacus
Monster Type: Crystal Golem
Lv: 52
HP: 408 MP: 120 Move: 5
ATK: 198 DEF: 40
Item: Tough Alloy
Special attacks: Crystal Morph (R0, F0; MP 32)
-harden body to raise defense
-----{
These are all of the non-monster enemies you will encounter in the course of
completing all of the jobs. There is one other source of human enemies: the
Danger Dome. I have not listed the stats of the enemies encountered there
because your enemies in the Dome will always have the same level as you,
therefore their stats change all of the time. So take what you can get here.
In alphabetical order:
-----------------------------------------------------------------------------H1. A-class criminal
Lv: 40
HP: 129 MP: 40
Move: 4
ATK: 141 DEF: 19
Items: Adventurer Vest
Special attacks: Normal attack is R3 spread.
Found: Job 67, 87
-----------------------------------------------------------------------------H2. Academy 1 Fighter
Lv: 23
HP: 105 MP: 0
Move: 4
ATK: 75 DEF: 12
Items: Super Amazing Herb
Special attacks:
Found: Jobs 61, 64
-----------------------------------------------------------------------------H3. Academy 3 Fighter
Lv: 49
HP: 176 MP: 320 Move: 4
ATK: 160 DEF: 24
Items: nothing
Special attacks: Magic Shield (R2, F2; MP 16)
-raise own and allies' attribute defense.
Cure (R2, F2; MP 12)
-restore HP to self and nearby allies.
Found: Academy HQ, Job 69
-----------------------------------------------------------------------------H4. Academy Spec Ops
Lv: 36
HP: 149 MP: 280 Move: 4
ATK: 68 DEF: 22
Items: Super Amazing Herb, Magic Apple
Special attacks: Heat Shell (R3, F2; MP 16)
-flame attack.
Air Blast (R3, F2; MP 16)
-tornado attack.
Land Axe (R3, F2; MP 16)
-giant boulder attack.
Flamethrower (R2 spread; MP 0)
-sweep flames back and forth.
Found: Jobs 61, 64
-----------------------------------------------------------------------------H5. Alba
Lv: 35
HP: 288 MP: 180 Move: 4
ATK: 148 DEF: 17
Items: nothing
Special attacks:
Found: Job 55
-----------------------------------------------------------------------------H6. Amaidar Monk
Lv: 24
HP: 143 MP: 70
Move: 4
ATK: 113 DEF: 15
Items: Amazing Herb
Special attacks: Amaidar Fist (R2, F1; MP 12)
-special martial arts attack.
Attack Vibration (R2-line; MP 12)
-fire energy blast 2 spaces ahead.
Found: Jobs 51, 70
-----------------------------------------------------------------------------H7. Apprentice
Lv: 7
HP: 15
MP: 140
ATK: 26 DEF: 5
Items: nothing
Move: 4
Items: nothing
Special attacks: Light Arrow (R3, F2; MP 20)
-light elemental area attack.
Heal Zone (R0, F3; MP 32)
-restore HP of self and surrounding allies.
Air Blast (R3, F2; MP 16)
-area wind attack.
Found: Job 77, Sky Castle
-----------------------------------------------------------------------------H13. Breeze
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Air Blast (R3, F2; MP 0)
-elemental wind attack
Found: Job 92
-----------------------------------------------------------------------------H14. Dark Knight
Lv: 48
HP: 257 MP: 110 Move: 5
ATK: 237 DEF: 30
Items: nothing
Special attacks: Kill Zone (R0, F3; MP 48)
-try to cause instant death to all foes around.
Found: Job 88
-----------------------------------------------------------------------------H15. Demon God
Lv: 57
HP: 148 MP: 120 Move: 5
ATK: 255 DEF: 20
Items: nothing
Special attacks:
Found: Hell Plain (disc 2)
-----------------------------------------------------------------------------H16. Doan
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Land Ax (R3, F2; MP 0)
-elemental earth attack
Found: Job 92
-----------------------------------------------------------------------------H17. Dragon Master
Lv: 60
HP: 118 MP: 160 Move: 4
ATK: 171 DEF: 30
Items: nothing
Items: nothing
Special attacks:
Found: Job 51
-----------------------------------------------------------------------------H25. Healer
Lv: 37
HP: 171 MP: 40
Move: 4
ATK: 69 DEF: 15
Items: nothing
Special attacks: Silent (R2, F2; MP 16)
-prevent enemies from using special abilities.
Cure (R2, F1; MP 12)
-heal own and allies' HP.
Found: Job 68, 71, Sky Castle
-----------------------------------------------------------------------------H26. High Ninja
Lv: 51
HP: 137 MP: 60
Move: 5
ATK: 255 DEF: 20
Items: nothing
Special attacks: Sleep Magic (R0, F2; MP 16)
-ancient ninja magic puts enemies to sleep.
Found: Hell Plain (disc 2)
-----------------------------------------------------------------------------H27. High Priestess
Lv: 55
HP: 281 MP: 80
Move:
ATK: 164 DEF: 22
Items:
Special attacks: Cure (R2, F1; MP 12)
-restore allies' HP.
Silent (R3, F2; MP 16)
-prevent enemies from using special abilities.
Light Arrow (R3, F2; MP 20)
-area light element attack.
Found: Sky Castle
-----------------------------------------------------------------------------H28. Hunter Aura
Lv: 59
HP: 417 MP: 60
Move: 4
ATK: 201 DEF: 25
Items: nothing
Special attacks: Circle Riot (R2, F1 in each direction; MP 16)
-fire gun while spinning around.
Found: Job 77
-----------------------------------------------------------------------------H29. Illusionist
Lv: 40
HP: 144 MP: 200 Move: 5
ATK: 128 DEF: 12
Items: nothing
Special attacks:
Found: Job 62
-----------------------------------------------------------------------------H30. Katana Hunter
Lv: 49
HP: 376 MP: 120 Move: 4
ATK: 183 DEF: 24
Items: nothing
Special attacks: Vacuum Cut (R4 line; MP 18)
-energy wave travels in straight line.
Reckless Cut (R1 ahead, F0; MP 12)
-rapid multi-slash attack.
Found: Job 77
-----------------------------------------------------------------------------H31. Lady Rogue
Lv: 48
HP: 171 MP: 15
Move: 4
ATK: 163 DEF: 22
Items: nothing
Special attacks: Normal attack is R2 (whip)1
Found: Job 77
-----------------------------------------------------------------------------H32. Leegle
Lv: 41
HP: 265 MP: 160 Move: 4
ATK: 139 DEF: 18
Items: nothing
Special attacks: Spear Toss (R2 ahead, F0; MP 12)
-throw spear from afar.
Found: Job 64
-----------------------------------------------------------------------------H33. Mage
Lv: 54
HP: 124 MP: 280 Move:
ATK: 143 DEF: 19
Items:
Special attacks: Land Axe (R3,
-area earth
Water Crumble
-area water
F2; MP 16)
attack.
(R3, F2; MP 16)
attack.
Found: Job 92
-----------------------------------------------------------------------------H40. Paladin
Lv: 48
HP: 374 MP: 100 Move: 4
ATK: 199 DEF: 24
Items: nothing
Special attacks:
Found: Job 77
-----------------------------------------------------------------------------H41. Pamela
Lv:
HP:
MP:
Move:
ATK:
DEF:
Items:
Special attacks:
Found: Jobs 68, 71
-----------------------------------------------------------------------------H42. Presdigitator
Lv: 38
HP: 141 MP: 140 Move: 5
ATK: 125 DEF: 12
Items: ?
Special attacks: Water Crumble (R3, F2; MP 16)
-hit all with water column.
Restore (R3, F0; MP 24)
-revive fallen ally.
Found: Job 62
-----------------------------------------------------------------------------H43. Priestess
Lv: 54
HP: 277 MP: 60
Move: 4
ATK: 163 DEF: 22
Items: nothing
Special attacks:
Found: Sky Castle
-----------------------------------------------------------------------------H44. Rainbow Gang Bandit
Lv: 18
HP: 54
MP: 48/64 Move:
ATK: 52 DEF: 8
Items: nothing
Special attacks: Circle Riot (R2, F1, in each direction; MP 16)
-fires in a circle, damaging enemies all around.
Found: Jobs 12, 28, 44, 48, 65, 95
-----------------------------------------------------------------------------H45. Rifle Hunter
Lv: 45
HP: 374 MP: 90
Move: 4
ATK: 181 DEF: 24
Items: nothing
Special attacks: Normal attack is R4 line.
Mute Alarm (R3 ahead, F0; MP 16)
-cause damage and silence single foe.
Found: Kutao Temple (Job 72), Job 77
-----------------------------------------------------------------------------H46. Ringleader
Lv: 17
HP: 60
MP: 40
Move: 4
ATK: 71 DEF: 11
Items: nothing
Special attacks: Normal attack is R2 (rifle).
Found: Job 96
-----------------------------------------------------------------------------H47. Robber
Lv: 15
HP: 67
MP: 0
Move: 4
ATK: 76 DEF: 12
Items: Amazing Herb, Rad's Reagent
Special attacks:
Found: Jobs 26, 67, 96, 100
-----------------------------------------------------------------------------H48. Shadow
Lv: 44
HP: 350 MP: 250 Move: 5
ATK: 160 DEF: 20
Items: nothing
Special attacks:
Found: Job 64
-----------------------------------------------------------------------------H49. Shaman
Lv: 52
HP: 225 MP: 230 Move: 4
ATK: 181 DEF: 17
Items: nothing
Special attacks: Restore (R0, F3; MP 24)
-revive fallen allies from current fight.
Found: Sky Castle
-----------------------------------------------------------------------------H50. Sniper
Lv: 16
HP: 58
MP: 60
Move: 4
ATK: 69 DEF: 11
Items: ?
Special attacks: Normal attack is R4 line.
Found: Job 67
-----------------------------------------------------------------------------H51. Soah
Lv: 69
HP: 172 MP: 999 Move: 4
ATK: 22 DEF: 102
Items: nothing
Special attacks: Heat Shell (R3, F2; MP 0)
-elemental fire attack
Found: Job 92
-----------------------------------------------------------------------------H52. Spear Hunter
Lv: 17
HP: 101 MP: 100 Move: 4
ATK: 58 DEF: 6
Items: nothing
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found: Job 77
-----------------------------------------------------------------------------H53. Spear Hunter
Lv: 38
HP: 307 MP: 100 Move: 4
ATK: 112 DEF: 10
Items: nothing
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found: Job 68, 71
-----------------------------------------------------------------------------H54. Spear Thief
Lv: 21
HP: 129 MP: 70
Move: 4
ATK: 62 DEF: 8
Items:
Special attacks: Spear Toss (R2, F0, straight ahead; MP 12)
-damage single target with explosive spear throw.
Found:
-----------------------------------------------------------------------------H55. Street Fighter
Lv: 17
HP: 77
MP: 30
Move: 4
ATK: 108 DEF: 11
Items: nothing
Special attacks: Attack Vibration (R2 ahead)
-Energy blast shot directly ahead 2 spaces.
Found:
-----------------------------------------------------------------------------H56. Sword Hunter
Lv: 45
HP: 309 MP: 100 Move: 4
ATK: 174 DEF: 24
Items: nothing
-----{
This is a list of all of the random monster group encounters in all of the
areas of the game. Please note that some locations in each region are not
available the first time you pass through there, and you may have to wait
until later in the game to get into there. Also, this list does not include
the monster groups encountered in the course of pursuing specific jobs.
Rather, this is the list of encounters you can find while simply exploring the
world, building up your levels, looking for wanted monsters, or trying to fill
your monster album.
-=-=-=-=-=-=
Eteru Isle
=-=-=-=-=-=Mormo Plain: (Disc 1) - 2 Viper, Slime;
- 3 Slime;
- 2 Slime.
(Disc 2) - 2 Stone Gel, 4 Slime;
- 2 Stone Gel, 4 Viper.
- - - - - - - - - - - - - - - - - - - - - - - - - Tohde Bridge: (Disc 1) - 3 Opossum;
(Disc 2) - 3
- 4
- - - - - - - - - Sealed Ruins: (Disc 2) (B2) - 3
- 4
Ogre, 3 Kerberos;
Wyvern, 2 Kerberos.
- - - - - - - - - - - - - - - Lifesucker, 2 Maneater;
Maneater, 2 Lifesucker.
3 PA-200, Prowler;
SA-100, 2 Gun Trap, Gunner Pod.
- - - - - - - - - - - - - - - - - Slime, 2 Stun Smog;
Slime, 2 Skeleton.
- 3 Flame, 3 Phoenix.
(B2) - 2 Dragon Fly, 2 Suzaku;
- 4 Phoenix, Suzaku.
(B3) - 4 Suzaku, Fire Dragon;
- 3 Dragon Fly, 2 Suzaku, Fire Dragon.
------------------------------------------------------------------------------=-=-=-=-=-=-=South Sularto
=-=-=-=-=-=-=-=
Hell Plain: (Disc 1) - 2 Ogre Mage, 2 Wild Hemo-ji;
- 4 Ogre, Ogre Mage.
(Disc 2) - 2 Ninja Master, 3 Ninja, 2 High Ninja;
- Demon God, 3 Ogre, 3 Ogre Mage.
- - - - - - - - - - - - - - - - - - - - - - - - - South Wharf: (Disc 1) - 4 Sphere, 2 Bomber Fly;
- 2 Sphere, 3 Bomber Fly;
- 4 Bomber Fly.
(Disc 2) - 2
- - - - - - - Dongle Cape: (Disc 1) - 2
- 3
- 2
- 5 Maneater, 2 Dragoon;
- - - - - - - - - - - - - - - - - - - - - - - - - Romastor River: (Disc 1) - Pen-Pen Plant, Alraune, 2 Fungus;
- 2 Alraune, 2 Fungus;
- 2 Pen-Pen Plant, 3 Fungus.
(Disc 2) - 3
- 2
- - - - - - - - Mt. Amaidar Path: (Disc 1) -
Alraune, Fungus;
Pen-Pen Plant, 3 Fungus.
- - - - - - - - - - - - - - - - 3 Shuternelle, 2 Crystal Gargoyle;
Armor Eater, 5 Maneater;
Crystal Gargoyle, 2 Abyssar Gargoyle,
3 Shuternelle.
- Digarta
- Cariote
(Disc 2) - 4 Dragon;
- 3 Cobra, 2 Dragon.
- - - - - - - - - - - - - - - - - - - - - - - Wilds: (Disc 2) - 3 Dragon.
- - - - - - - - - - - - - - - - - - - - - - - Cave: (Disc 1) - 2 Flame, 3 Crypt Rat;
- 2 Flame, 3 Dungeon Mouse, 2 Cobra;
- 2 Dungeon Mouse, 4 Cobra;
-----{
Why pay for them when I'll give them to you for free? This time, too, you can
go back and re-read any that you've already received.
-=-=-=-=-=-=-=MONSTER NAMES
=-=-=-=-=-=-=-=
RENN:
-Ogres and Ogre Mages are common, but the Ogre Lords are rare.
-Underground there are Cave Bats, Vampire Bats, and Polar Bats.
-Vipers, Sidewinder, and Cobras found near here are not that dangerous.
-The Roc class of bird has a number of sub-classes, like the Crimson Roc.
-Poison Mushrooms and Myconid are both fungi -- and very dangerous.
-Among Slimes, Poison Slime and Paralyze Ooze have special abilities normal
Slimes don't.
-Dandelions and Tulips are both poison flowers.
SOCIETY VILLAGE:
-Stun Smog is a companion of Gas Cloud and Sleeping Gust.
-Prowlers, Interceptors, and Gunner Pods are battle robots that have hovering
functions.
-Golems are made of stone, but Iron Golems are made of iron.
-Other than Poison Slimes, the friends of Slimes are Paralyze Ooze and Stone
Gel.
-Skeletons, Skull Warriors, and Skull Knights, despite their outward
appearances, are skilled fighters.
-SA-100 is a defense robot, remodeled into types PA-200 and CAA-5.
Shades and Night Callers are said to be monsters born of humanity's dark
thoughts.
-Constrained Ghosts, Phantoms, and Nether Ghosts suck HP out of their
opponents when they attack, so you need to be careful.
TESTA:
-There are many classes of Hemo-j, from Wonderful to King Hemo-jis.
-Both the Stone and Armor Tortoises have high defense, so they're hard to
defeat with just weapons.
-Hunter Fly and Bomber Fly are in the same family as the Dragon Fly.
-Electroskilters can be found around the battleship wreckage.
-Reports have come in that Will-o-wisps have been seen nearby, but they are
unconfirmed.
-It's hard to tell a Sphere and Poltergeist apart, but you'd better learn. A
Poltergeist is much stronger than a Sphere.
-Gun Trap, Shotgun Trap, and Cannon Trap are all fixed-position mechanical
opponents.
-Alraune belongs to the same family as the Pen-Pen Plant.
PAYSUS
-The Dragon, Fire Dragon, and Water Dragon are quite scarce, and rarely seen.
-Wyvern, Shuternelle, and Hell Kite are all related to Dragoons.
-Attack and Killer Dogs are related to the Wild Dog variety of monsters.
-Armor Eaters and Lifesuckers are stronger variants of the Maneater plants.
-Zombie and Corpse are two types of undead monsters.
-The Abyssar and Crystal Gargoyles are stronger relatives of the Master
Gargoyle.
-A new type of robot monster called an Intruder was recently discovered.
-Pen-Pen Plant, Alraune, Dryad, and Mandrake are all related plant monsters.
PALTOS
-Hell Hounds are friendly toward Venom Hounds and Kerberos.
-The Shade is an ally of the Mortality Shadow.
-Monsters enveloped in fire can be found in this world. The Phoenix and
Cockatrice are two.
-Dragons are on good terms with Earth Dragons and Copper Dragons.
-Mage and Shaman Hemo-jis are friendly with both Wild and Wonderful Hemo-jis.
-Crypt Rats are cooperative with Opossums, Dungeon Rats, and Kusukurus.
-A forest somewhere harbors the Death Bringer, Death God, and Litch. It is a
very, VERY dangerous place.
-Doommongers are friendly with Gatekeepers and Hell Guardians.
-=-=-=-=-=-=-=-=-=MONSTER LOCATIONS
=-=-=-=-=-=-=-=-=-=
RENN
-Wild Dogs, Sidewinders, and Rocs can appear at Corelia Pass on Forestamore.
-Sidewinders, Pit Scorpions, Vipers, Ogres, and Poison Mushrooms are on Eteru
Isle as well as other places.
-Opossums and Slumber Flowers are usually only found on Eteru Isle.
-Hell Hounds, Venom Hounds, and a very strong beast known as Kerberos have
been seen on Forestamore.
-Maneaters and Mandrakes are rarely seen on Forestamore.
-Ogres, Poison Slimes, Poison Mushrooms, Crimson Rocs, and Cave Bats can be
found in Noalis Forest.
-Pit Scorpions, Vipers, Sidewinders, and Rocs usually appear near Astorny
Bridge.
-Wild Dogs, Ogres, and Wyverns can be found in the Karkado Mountains of
Forestamore.
SOCIETY VILLAGE
-In the Ruined City, Stun Smogs and Skeletons often appear.
-Golems have been sighted at the Secret Path.
-In the Ruined City, weird monsters like Slimes and Shades appear.
-In Galecki Falls, robot-class monsters called Prowlers, PA-200, and SA-100
often appear.
-In Sabi Wilds, Desert Devils, Vipers, and Sidewinders appear.
-Paralyze Ooze and Ghosts appear on the Secret Path from time to time.
-In the Ruined City, the monsters called Night Callers sometimes appear.
-At the Secret Path, Phantoms and Skull Warriors appear.
TESTA
-In Galecki Falls, Shotgun Traps and Gun Traps can be found.
-Ogres and Ogre Mages appear quite frequently on the Hell Plain.
-The Bomber Fly and Sphere are known to appear at the South Wharf.
-Interceptors, Prowlers, and SA-100 models are known to appear in the
battleship wreckage.
-Wild Hemo-jis and Wonderful Hemo-jis have been seen on the Hell Plain.
-The Secret Path area is crawling with Wild Hemo-jis, Wonderful Hemo-jis, Ogre
Mages, and Skeletons.
-The Stne and Armor Tortoise as well as the Crimson Roc appear at Dongle Cape.
-The battleship is loaded with Gun Traps, Shotgun Traps, and Cannon Traps.
PAYSUS
-The Maneater and Armor Eater variety of monsters can be found at Mt. Amaidar.
-Flying monsters like Shuternelles and Crystal Gargoyles can be found at
Amaidar Mountain.
-Maneaters and Dragoons are sometimes seen near the Roma Lake Shore.
-Iron Golems reportedly have been seen at the base of Amaidar Mountain.
-The Pen-Pen Plant, Alraune, and Fungus appear near the Romastor River.
-Abyssar Gargoyles have been seen near Mt. Amaidar.
-Kaoyan Forest sometimes hides Alraune and Pen-Pen Plants.
-The Dandelion and Tulip are sometimes seen in the Kaoyan Forest.
PALTOS
-Mage Hemo-jis and Shaman Hemo-jis prefer to stay around Dartanelle Beach.
-Cobras and Hell Hounds can be found in the Parute Desert.
-Cobras and Crypt Rats are all over the Tolarka Castle Ruins.
-Near North Sularto, Sleeping Gusts and Ghouls have been seen recently.
-Dryads and Armor Tortoises can be found at Dartanelle Beach.
-Doommongers have been seen at the Tolarka Castle Ruins.
-Ogre Lords and Polar Bats have been seen around the Trial Cave.
-IN Forestamore, fearsome monsters called Kerberos and also Venom Hounds have
been appearing lately.
-=-=-=-=-=-=-=-=-=-=CARDISHING MONSTERS
=-=-=-=-=-=-=-=-=-=-=
RENN
-Every monster has a Cardish resistance level that has nothing to do with its
strength.
-Wanted Monsters cannot be Cardished.
-Opossums and Sidewinders can be turned into cards fairly easily.
-Human type monsters, like Fighters and Swordsmen, can't be turned into cards.
-Wild Dogs, Poison Slimes, Rocs, and Crimson Rocs are easy to Cardish.
-Wyverns are somewhat difficult to Cardish.
-Cardish is more successful if you do it after you decrease the target
monster's HP first.
-Vipers, Ogres, Pit Scorpions, Slumber Flowers, Slimes, Poison Mushrooms, and
Cave Bats are easy to Cardish.
SOCIETY VILLAGE
-Of the monsters that appear in the Sabi Wilds, Desert Devils, Sidewinders,
and Paralyze Ooze can be turned into cards quite easily.
-Do you know of the Card Trident? It's a spear that's said to increase the
effectiveness of turning monsters into cards.
-Golems, Skull Warriors, and Phantoms are easy to Cardish.
-The SA-100 and Prowlers are easy to Cardish.
-In North Sularto, there are twelve kinds of Wanted Monsters in all.
-The Shades and Skeletons can be turned into cards easily.
-Ghosts and PA-200s can be turned into cards easily.
-Monsters that you can easily turn into cards are Slimes, Vipers and Stun
Smogs.
TESTA
-Skull Warrior and SA-100 are both fairly easy to Cardish.
-The Skeleton and Gun Trap are not too difficult to Cardish.
-The Wonderful Hemo-ji, Interceptor, and Cannon Trap are somewhat difficult to
Cardish.
-Sphere, Crimson Roc, and Bomber Fly are not too difficult to Cardish.
-The Electroskilter is said to be the most difficult monster to Cardish in
this region.
-The Armor Tortoise, Ogre, and Stun Smog are among the easiest to Cardish.
-The Stone Tortoise, Wild Hemo-ji, and Ogre Mage are fairly easy to Cardish.
-The Prowler, Gunner, and Shotgun Trap are easy robot-type monsters to
Cardish.
PAYSUS
-In the Ruined City, a creature called a Night Caller can be Cardished pretty
easily.
-The Tulip and Armor Eater monsters are difficult to Cardish.
-Crystal Gargoyles and the Shuternelle are difficult to Cardish.
-Maneaters, Pen-Pen Plants, and Fungus are relatively easy to Cardish.
-The CAA-5 is very difficult to Cardish.
-The Myconid is quite easy to Cardish. All you have to do is try! It appears
in the Noalis Forest.
-Dragoons appearing near Roma Lake are easy to Cardish.
-Dandelions and Alraune are easy to Cardish.
PALTOS
-It is unknown if the Gas Cloud and Death Bringer in the White Bone Forest can
be Cardished at all.
-Of all the Parute Isla monsters, the Mage Hemo-ji and Dryad are among the
hardest to Cardish.
-The Hell Hound that appears on Parute Isle can be turned into a card very
easily.
-Crypt Rat and Cobra monsters found on Parute Isle can be turned into cards
fairly easily.
-Of the monsters that appear on Parute Isle, Armor Tortoises and Doommongers
seem to be the easiest to Cardish.
-It is unknown if the Stone Gel and Zombies in the Midoro Swamp can be
Cardished.
-The Dragon found in the Digarta Wilds is supposedly difficult to Cardish.
-The Shaman Hemo-ji on Parute Isle is hard to turn into a card.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
8. JOB SUMMARY
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
8.1 JOB LIST
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
See the walkthrough for the full details on each job. Here, I have just
listed the basic information about them.
Job # | Name
'*'=key story job
| Guild | Reward | Merits |
==========================================================================
1
| *Hunter Registration Test
| Itio
| 0G
| 5
|
2
| Protect Medicinal Plants
| Itio
| 80G
| 6
|
3
| Supplies for Hunter Jay
| Itio
| 100G | 6
|
4
| Nasty Creatures in the House
| Itio
| 120G | 7
|
5
| Examiner's Assistant
| Itio
| 100G | 8
|
6
| *Chase the Monster Egg Trunk
| Itio
| 150G | 8
|
7
| *Fetch the Runaway Boy
| Renn
| 180G | 9
|
8
| Renn Hunter's Monster Assault
| Renn
| 200G | 8
|
9
| Model for a Troubled Painter
| Renn
| 160G | 5
|
10
| Chase Away the Suspicious Man
| Renn
| 170G | 7
|
11
| *New Parent for the Baby Monster
| Renn
| 180G | 8
|
12
| Drive the Gang from the Bridge
| Renn
| 200G | 7
|
13
| New Work for the Artist
| Renn
| 170G | 5
|
14
| Corelia Pass Monster Mashing
| Renn
| 200G | 7
|
15
| *Recover the Strange UFO
| Renn
| 190G | 9
|
16
| A Nut in the Basement
| Renn
| 180G | 8
|
17
| A Playmate for Paundit
| Renn
| 150G | 5
|
18
| Bodyguard for a Troubled Painter
| Renn
| 160G | 7
|
19
| See the Little Roc!
| Renn
| 150G | 6
|
20
| *Appraisal of a Mysterious Object
| Renn
| 220G | 9
|
21
| *Gislem Census
| Gislem | 200G | 8
|
22
| Help the Troubled Customer
| Gislem | 240G | 6
|
23
| Power Plant Chief's Crisis
| Gislem | 320G | 9
|
24
| Wilderness Monster Mashing
| Gislem | 300G | 7
|
25
| Traveling Merchant's Tonic Test
| Gislem | 260G | 6
|
26
| Escort to the Ruined City!
| Gislem | 80G
| 9
|
27
| *Get a Valuable Synthesis Item
| Gislem | 270G | 8
|
28
| Clean up Galecki Falls
| Gislem | 300G | 7
|
29
| Search for the Secret Fruit
| Gislem | 250G | 6
|
30
| Monster Invasion!
| Gislem | 300G | 9
|
31
| Synthesis Tournament Partner
| Gislem | 280G | 7
|
32
| *Bazaar Synthesis Item Sale
| Gislem | 270G | 6
|
33
| Another Power Plant Crisis
| Gislem | 350G | 9
|
34
| Bazaar Item Contest
| Testa | 300G | 10
|
35
| Crash Site Monster Bash
| Testa | 300G | 7
|
36
| Discover the Charm's Power
| Testa | 260G | 8
|
37
| Make the Shop Prosper
| Testa | 220G | 6
|
38
| Catch the Bazaar Shoplifter
| Testa | 360G | 7
|
39
| *Bring Back the Water Sphere!
| Testa | 350G | 12
|
40
| Stop the Riot
| Gislem | 250G | 9
|
41
| Friends for Danny
| Gislem | 100G | 6
|
42
| A Request from Tosh
| Testa | 320G | 9
|
43
| Gislem Gift Courier
| Testa | 300G | 7
|
44
| Chase the Gang Away
| Testa | 300G | 7
|
45
| *Take Information to the Library
| Testa | 270G | 9
|
46
| *All Hunters, Find Tikva!
| Paysus | 200G | 10
|
47
| Finger the Page Pilferer!
| Paysus | 300G | 8
|
48
| Drive Lakeshore Bandits Away!
| Paysus | 400G | 8
|
49
| Find the Pet Dog
| Paysus | 500G | 6
|
50
| Retrieve the Scroll of Truth
| Paysus | 360G | 9
|
51
| Collect Historical Information
| Paysus | 410G | 10
|
52
| Investigate the Spooky Sounds!
| Paysus | 360G | 8
|
53
| Help Sania Break the Cycle
| Paysus | 300G | 8
|
54
| Traveling Duo's Great Discovery
| Paysus | 340G | 6
|
55
| Trainee Monk's Romance Trouble
| Paysus | 340G | 7
|
56
| *Archmonk Iga's Special Delivery
| Paysus | 500G | 10
|
57
| Decode the Mysterious Memo
| Paltos | 500G | 9
|
58
| Stop Illegal Monster Card Buying
| Paltos | 450G | 8
|
59
| Monster Extermination in Tolarka
| Paltos | 500G | 7
|
60
| Command a Monster Hunter Team!
| Paltos | 500G | 9
|
61
| *Help with the Tournament Prep
| Paltos | 450G | 10
|
62
| Help Hunter Back from Darkside
| Paltos | 400G | 7
|
63
| Scout the Site of a New Inn!
| Paltos | 440G | 6
|
64
| *Safeguard the Tournament Prize
| Paltos | 450G | 11
|
65
| Make Dartanelle Beach Safe Again
| Paltos | 500G | 7
|
66
| Crisis at the Rochefort Manor
| Paltos | 800G | 7
|
67
| Gruga's Surveillance Request
| Paltos | 450G | 10
|
68
| Catch Mamaman's Depression
| Paltos | 440G | 6
|
69
| *Search Academy HQ!
| Paltos | 1000G | 11
|
70
| Changes at Amaidar Temple
| Paysus | 500G | 7
|
71
| Rochefort Family Crisis
| Paltos | 800G | 8
|
72
| Explore the Treasure Dungeon!
| Testa | 500G | 9
|
73
| Guild Staff: The Next Generation
| Paltos | 500G | 7
|
74
| Protect the Materials Shipment
| Itio
| 500G | 9
|
75
| Get to the Artist's Exhibition
| Renn
| 480G | 5
|
76
| *Interview Magic Master Gogen
| Paysus | 800G | 12
|
77
| Where is the Heinous Hunter?
| Gislem | 500G | 7
|
78
| Raia's Dream
| Paltos | 380G | 9
|
79
| Dreaded Village of Hemo-jis!
| Renn
| 500G | 8
|
80
| Sexy Casino Party Help Needed!
| Testa | 550G | 6
|
81
| *Get the Eternal Steel!
| Paltos | 800G | 13
|
82
| The Truth About The Academy
| Paysus | 550G | 11
|
83
| Where is the Missing Document?
| Gislem | 540G | 8
|
84
| Protect Vernica's Treasure
| Renn
| 600G | 7
|
85
| Spooky Stuffed Animal Warehouse
| Testa | 540G | 6
|
86
| *Get the Eternal Tree Branch!
| Renn
| 800G | 13
|
87
| Help the Indebted Family!
| Testa | 480G | 8
|
88
| Stop the Imposter Swordsman!
| Paltos | 420G | 9
|
89
| Investigate a Mysterious Box
| Paltos | 540G | 8
|
90
| What Kind of Present?
| Gislem | 450G | 6
|
91
| Traveling Guild Worker Escort
| Gislem | 530G | 7
|
92
| *Get the Eternal Ice!
| Paysus | 800G | 13
|
93
| Eternal Love Final Confession
| Itio
| 370G | 6
|
94
| Monster Extermination in Cariote
| Paltos | 500G | 8
|
95
| RBG: The Last Encounter
| Renn
| 1000G | 7
|
96
| Rochefort Company's New Product
| Paltos | 1200G | 6
|
97
| Protect Raia During the Show!
| Itio
| 360G | 10
|
98
| *Get the Eternal Flame!
| Testa | 800G | 13
|
99
| Do the Monster Card Tournament!
| Renn
| 630G | 8
|
100 | Find the Missing Daughter!
| Paltos | 900G | 9
|
101 | Unleash the Ultimate Monster
| Gislem | 360G | 7
|
102 | *Create a New Ark!
| Paltos | 1000G | 18
|
==========================================================================
-----------HUNTER RANKS
-----------As you should know, you are given a Hunter Rank based on the number of Merits
you have so far. To earn merits, you have to complete jobs, but then you also
have to collect the bounties at a Hunter's Guild. Your rank doesn't matter
much as far as game events are concerned, but so what? Do your best anyway.
The merit levels listed below may be off by a few in some cases, as the tally
goes by so quickly when they're adding to your total, but you get the idea
anyway.
Hunter trainee (0 merits)
Sissy Hunter (5 merits)
Tripe Hunter (25 merits)
Truffle Hunter (40 Merits)
Amateur Hunter (75 Merits)
Careful Hunter (105 Merits)
Rookie Hunter (140 Merits)
Outlaw Hunter (180 Merits)
Fearless Hunter (225 Merits)
Awesome Hunter (280 Merits)
Expert Hunter (350 Merits)
Pro Hunter (425 Merits)
Ruthless Hunter (510 Merits)
Deadly Hunter (610 Merits)
Fiend Hunter (720 Merits)
God Hunter (860 Merits)
Legendary Hunter (1000 Merits) + gold plaque! Exciting!
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
8.2 SIDE STORIES
}----'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
-----{
-----{
Okay, so these don't have much to do with jobs, but I needed to put them
somewhere, and they don't deserve their own main section. Anyway, here's the
list of books that you can read at the library in Paysus. Some of them only
become available to read after you complete certain jobs.
"Hunter Job Hints"
Once a job is accepted, do everything you can to actually complete it. Once a
job is complete, report to the Guild. Bounty isn't collected, nor Merits
awarded until you report the job complete.
"Gaining Hunter Titles"
Completing jobs not only earns money, it also results in Merits being awarded.
Incomplete jobs award fewer Merits. Also, the more Merits you earn, the
better your title, so try to gain as many as you can.
"Weapon Basics"
The Weapon Society deals with things like Weapons and Armor. Every person has
a different preference for these. In the Weapons class, Spears, Knives, and
Guns are good for distance attacks.
"Weapon Locations"
Weapon and Armor types are different in almost every area of the world.
"Weapon Research Journal"
Ray Sword synthesis: Combine Platinum Sword, Light Fragment, Hybrid Magic
Apple.
"Item Basics"
There are 4 types of items: Consumable, Weapon, Armor, and Accessory.
Consumable items are efficacious immediately and are comprised of items like
Herbs. Weapons, Armor, and Accessories all have to be equipped to be
effective. Items can also be synthesized. Each synthesis process can take up
to 6 items. Item synthesis can be achieved through trial and error, or by
following a recipe.
"Herb & Apple Notes"
There are rumors of an Herb with tremendous healing powers that can be
synthesized. Apples are valuable fruits that heal the minds of humans. Much
research into their properties is ongoing.
"Secret Accessory Journal"
Amulets are better than Talismans, and Medallions are more powerful than
Amulets.
"Ultimate Item Quest"
I have decided to try shifting focus to synthesizing bombs with other items to
expand their effective range.
...If I synthesize a fragment with weapons, armor, or accessories, perhaps
attributes can be added to them...
... synthesis experiments have gone poorly lately. I must travel to other
lands to gather more raw materials...
"Basic Battle Tips"
Attack enemies from behind to achieve the greatest damage and lowest risk of
counterattack. Consider weapon range before attacking. For example, Spears
and Knives are effective at a distance, which prevents counterattacks. Use
Special Abilities well! Abilities are the best way to damage multiple enemies
at once. When things are overwhelming, don't be afraid to RUN! You can't
always do it, but it doesn't hurt to try.
"Dungeon Battle Tips"
Before entering caves, dungeons, and towers, be sure to stock up on healing
items so you're well-prepared. Saving is also a good idea. Enemies reappear
when an area is exited, so moving without thinking ahead will just result in
needless extra battling. In some dungeons, caves, or towers there are special
areas to heal and save. If you find these fountains, USE THEM!
"Monster Card Basics"
Using the Cardish Ability will seal monsters within cards. Cards cannot be
purchased. The only way to get new cards is to Cardish or trade at the
Monster Society. Only 5 cards can be carried at any given time. When you are
carrying 5 cards, you cannot Cardish.
"Cardish Advice"
Cardish is less successful if you are already carrying a card featuring the
monster you are trying to Cardish. As the level of the Cardist increases, so
increases the success rate of the Cardish Ability.
"Monster Legends"
In ancient times, there was a fire monster called the Flying Fire around
Forestamore. It was said to be used to transport humans! In Jihara, there a
monster known as Hemo-ji that possesses the ability to turn others into Hemoji monsters.
"The Great Disaster and Recovery"
Sania has said that the Disaster was so great it changed the shape of whole
continents. Some continents were lost entirely. Yonan's studies ave led him
to the conclusion that Millmana was a continent lost in the Great Disaster.
However, since the Princess has survived, she vows to rebuild her kingdom in
another place. After the Great Disaster, various Societies were formed in an
effort to recapture the way of life that was lost.
"History and Doctrine of Amaidar"
Iga, Archmonk of Amaidar Temple, has said that the Amaidar way of life was
founded by the Earth Guardian. The basic Doctrine of Amaidar is to be
thankful for everything, live peacefully, love others, and shun senseless
killing. Amaidar Temple is a training ground for those tat would pursue the
way of a peaceful protector.
"Ancient
In times
evil, he
advanced
it to an
cases, a
Legends"
long past, a human king sought to gain Ultimate Power. Consumed by
nearly destroyed the world. In ancient times, humans developed an
civilization. However, the rise of The Dark One eventually brought
end. The world has met with great calamity two times. In both
great Dark Power was unleashed by a human.
Brilliant Goddess Statue. They apparently just wanted the Aura Stone attached
to the statue. This document could not have been compiled without the aid of
the Hunters who travel the world. Thanks to Hunter Alec, who contributed
most!
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
9. MINI-GAMES
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
-=-=-=-=-=-=-=-=-=-=-=-=-=
---==
9.1 DANGER DOME
==---=-=-=-=-=-=-=-=-=-=-=-=-=
In the town of Gislem in North Sularto, you've of course discovered the Danger
Dome. In it, you can engage in one-on-one battles with a variety of fiends to
improve your inventory. For many items wagered, winning the battle gives you
a slightly better item as your prize. For others, you get the item's 'sister'
as a prize, such as with any of the elemental items (e.g. Earth Keeper gets
you Wind Keeper, Fire Armor gets you Water Armor, etc.) Listed here are the
prizes you can win. Please note that you can receive different items for some
wagers when you fight during disc 2 (also, in disc 2 you will be able to
obtain many items that were not available in disc 1 to put up in wager).
Talk to any of the fiends hanging outside of the arena entrance to make your
wager and choose to begin a battle or not. The characters you can fight will
change every time you enter this area. Remember that the battles are one-onone, that you can choose which of your characters is going to fight, and that
the enemy will always have the same level as you.
*** Note: A special thanks to Andrew Nelson, who let me use his guide to fill
in some of the prizes I was missing in Disc 1. His item synthesis guide was
also extremely useful in making many of the advanced equipment early on.
Legend: x = wager will not be accepted.
n/a = you will not be able to offer up that item, likely because it
is not available by the time you leave South Sularto in Disc 1,
or because it is an alternate character's only equipment.
ITEM WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
1. Vigor Seed
| x
| x
2. Harmony Needle
| x
| x
3. Gravity Nut
| x
| x
4. Mint
| x
| x
5. Memory Plant
| x
| x
6. Power Jelly
| x
| x
7. Rue's Medicine
| x
| x
8. Recovery Tonic
| General Tonic
| General Tonic
9. General Tonic
| Recovery Tonic | Recovery Tonic
10. Super General Tonic
| x
| x
11. Dead Bud
| x
| x
12. Herb
| x
| x
13. Amazing Herb
| x
| Magic Apple
14. Super Amazing Herb
| x
| Hybrid Mag Apple
15. Potent Herb
| x
| x
16. Super Potent Herb
| x
| x
17. Apple Extract
| x
| x
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
Magic Apple
Hybrid Magic Apple
Red Apple
Super Potent Apple
Hyper Apple
Life Nut
Ambrosia
Magic Power Nut
Elixir Nut
Strength Nut
Reco Pod
Magic Sprig
Palo Nut
Violet Fruit
Potent Violet Fruit
Vitality Fruit
God's Nectar Fruit
Bomb
Big Bomb
Antipersonnel Bomb
Rocket Bomb
Life Fruit
Soul Herb
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
x
x
x
x
x
x
x
x
x
x
x
x
x
x
n/a
x
x
Big Bomb
Antipersnl Bomb
Rocket Bomb
Shimmer Stone
Soul Herb
Life Fruit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Amazing Herb
Super Amazing Herb
x
x
x
x
x
x
x
General Tonic
General Tonic
General Tonic
General Tonic
x
x
Hybrid Mag Apple
Hybrid Mag Apple
Big Bomb
Antipersonnel Bomb
Rocket Bomb
Shimmer Stone
Soul Herb
Life Fruit
WEAPON WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
41. Blunt Sword
| x
| x
42. Bronze Sword
| Iron Sword
| Iron Sword
43. Iron Sword
| Steel Sword
| Steel Sword
44. Steel Sword
| Silver Sword
| Silver Sword
45. Silver Sword
| Platinum Sword | Platinum Sword
46. Platinum Sword
| Crystal Sword
| Crystal Sword
47. Crystal Sword
| Herb
| Light Alloy
48. Alloy Blade
| x
| x
49. Rune Sword
| Amazing Herb
| x
50. Firangi
| Flame Fragment | Ice Saber
51. Ice Saber
| Water Fragment | Firangi
52. Earth Blade
| Earth Fragment | Storm Sword
53. Storm Sword
| Wind Fragment
| Earth Blade
54. Ray Sword
| Light Fragment | Diablo Edge
55. Diablo Edge
| Dark Fragment
| Ray Sword
56. Mystic Sword
| x
| x
57. Gorgeous Ring
| n/a
| n/a
58. Flame Saber
| n/a
| n/a
59. Crimson Edge
| n/a
| n/a
60. Butcher Knife
| x
| x
61. Bronze Dagger
| Iron Knife
| Iron Knife
62. Iron Knife
| Steel Scalpel
| Steel Scalpel
63. Steel Scalpel
| Silver Knife
| Silver Knife
64. Silver Knife
| Platinum Knife | Platinum Knife
65. Platinum Knife
| Crystal Knife
| Crystal Knife
66. Crystal Knife
| Herb
| Shimmer Stone
67. Super Alloy Knife
| Amazing Herb
| Shimmer Stone
68. Rune Dagger
| Amazing Herb
| Shimmer Stone
69. Assassin Knife
| Vigor Seed
| Silent Dagger
70. Silent Dagger
| Harmony Needle | Assassin Knife
71. Gravity Dagger
| Gravity Nut
| Slumber Blade
72. Slumber Blade
| Mint
| Gravity Dagger
73. Mind Smasher
| Memory Plant
| Shadow Stitcher
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rue's Medicine
x
x
Amazing Herb
x
Steel Spear
Silver Sarissa
Platinum Sarissa
Crystal Spear
Herb
Amazing Herb
Amazing Herb
Super Amaz Herb
Super Amaz Herb
x
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
n/a
x
Sub-Machine Gun
Herb
Herb
n/a
n/a
n/a
Super Amaz Herb
Super Amaz Herb
Super Amaz Herb
x
Magic Apple
Magic Apple
Magic Apple
Magic Apple
n/a
x
n/a
x
Platinum Rod
Crystal Rod
Herb
Amazing Herb
Magic Apple
Magic Apple
Magic Apple
n/a
Hybrid Mag Apple
Hybrid Mag Apple
Hybrid Mag Apple
Hybrid Mag Apple
n/a
n/a
x
x
n/a
n/a
n/a
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mind Smasher
x
x
Light Alloy
x
Steel Spear
Silver Sarissa
Platinum Sarissa
Crystal Spear
Shimmer Stone
Rune Spear
Super Alloy Spear
Card Trident
Muse Lance
x
Blizzard Spear
Magma Spear
Hurricane Spear
Gaia Spear
Dark Spear
Holy Spear
x
x
Sub-Machine Gun
Assault Gun
Heavy Machine Gun
Shimmer Stone
Shimmer Stone
Light Alloy
Light Alloy
Light Alloy
Light Alloy
x
Tough Alloy
Tough Alloy
Tough Alloy
Tough Alloy
x
x
n/a
x
Platinum Rod
Crystal Rod
Shimmer Stone
Shimmer Stone
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
Rad's Reagent
Rad's Reagent
Rad's Reagent
x
x
x
Platinum Blade
Crystal Blade
Shimmer Stone
134.
135.
136.
137.
138.
139.
140.
141.
142.
143.
144.
145.
Titanium Blade
Rune Blade
Avenger
Guardian
Blaze Guard
Glacier Guard
Earth Keeper
Wind Keeper
Light Protector
Dark Protector
Life Stealer
Light Saber
|
|
|
|
|
|
|
|
|
|
|
|
n/a
n/a
n/a
n/a
Flame Fragment
Water Fragment
Earth Fragment
Wind Fragment
Light Fragment
Dark Fragment
x
n/a
|
|
|
|
|
|
|
|
|
|
|
|
Shimmer Stone
Shimmer Stone
Light Alloy
Light Alloy
Glacier Guard
Blaze Guard
Wind Keeper
Earth Keeper
Dark Protector
Light Protector
x
n/a
ARMOR WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
146. Warped Armor
| x
| x
147. Leather Armor
| Steel Armor
| Steel Armor
148. Steel Armor
| Silver Mail
| Silver Mail
149. Silver Mail
| Platinum Mail
| Platinum Mail
150. Platinum Mail
| Amazing Herb
| Amazing Herb
151. Rune Armor
| Amazing Herb
| Amazing Herb
152. Fire Armor
| Flame Fragment | Water Armor
153. Water Armor
| Water Fragment | Fire Armor
154. Earth Armor
| Earth Fragment | Wind Armor
155. Wind Armor
| Wind Fragment
| Earth Armor
156. Light Armor
| Light Fragment | Dark Armor
157. Dark Armor
| Dark Fragment
| Light Armor
158. Mystery Armor
| x
| x
159. Hero Armor
| x
| x
160. Shining Armor
| Amazing Herb
| Amazing Herb
161. Traveler Robe
| Fur Cape
| Fur Cape
162. Fur Cape
| Hunter Cape
| Hunter Cape
163. Hunter Cape
| Platinum Robe
| Platinum Robe
164. Platinum Robe
| Amazing Herb
| Amazing Herb
165. Rune Robe
| Amazing Herb
| Amazing Herb
166. Fire Robe
| Flame Fragment | Water Robe
167. Water Robe
| Water Fragment | Fire Robe
168. Earth Robe
| Earth Fragment | Wind Robe
169. Wind Robe
| Wind Fragment
| Earth Robe
170. Light Robe
| Light Fragment | Dark Robe
171. Dark Robe
| Dark Fragment
| Light Robe
172. Wise Man Robe
| x
| x
173. Miracle Robe
| x
| x
174. Dimension Robe
| x
| x
175. Decorator
| n/a
| x
176. Parade Coat
| n/a
| x
177. Jeweled Dress
| n/a
| n/a
178. Light Suit
| n/a
| n/a
179. Cloth Suit
| n/a
| n/a
180. Adventurer Vest
| Chain Vest
| Chain Vest
181. Chain Vest
| Silver Breastplt | Silver Breastplate
182. Silver Breastplate
| Pltnum Breastplt | Platinum Breastplate
183. Platinum Breastplate
| Amazing Herb
| Amazing Herb
184. Rune Vest
| Amazing Herb
| Amazing Herb
185. Fire Vest
| Flame Fragment | Ice Vest
186. Ice Vest
| Water Fragment | Fire Vest
187. Earth Vest
| Earth Fragment | Wind Vest
188. Wind Vest
| Wind Fragment
| Earth Vest
189. Light Vest
| Light Fragment | Dark Vest
190.
191.
192.
193.
194.
Dark Vest
Battle Suit
Treasure Vest
Lucky Vest
Metal Arm
|
|
|
|
|
Dark Fragment
n/a
x
x
n/a
|
|
|
|
|
Light Vest
x
x
x
n/a
ACCESSORY WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
195. Warped Amulet
| x
| x
196. Red Talisman
| Herb
| Amazing Herb
197. Blue Talisman
| Herb
| Amazing Herb
198. Yellow Talisman
| Herb
| Amazing Herb
199. Green Talisman
| Herb
| Amazing Herb
200. White Talisman
| Herb
| Amazing Herb
201. Black Talisman
| Herb
| Amazing Herb
202. Flame Amulet
| Amazing Herb
| Super Amazing Herb
203. Water Amulet
| Amazing Herb
| Super Amazing Herb
204. Earth Amulet
| Amazing Herb
| Super Amazing Herb
205. Wind Amulet
| Amazing Herb
| Super Amazing Herb
206. Light Amulet
| Amazing Herb
| Super Amazing Herb
207. Dark Amulet
| Amazing Herb
| Super Amazing Herb
208. Flame Medallion
| Super Amaz Herb | Blue Talisman
209. Hydro Medallion
| Super Amaz Herb | Red Talisman
210. Earth Medallion
| Super Amaz Herb | Green Talisman
211. Wind Medallion
| Super Amaz Herb | Yellow Talisman
212. Holy Medallion
| Super Amaz Herb | Black Talisman
213. Abyssar Medallion
| Super Amaz Herb | White Talisman
214. Force Amulet
| x
| x
215. Soothing Ring
| Vigor Seed
| Vigor Seed
216. Falcon Statue
| Harmony Needle | Harmony Needle
217. Magnetic Belt
| Gravity Nut
| Gravity Nut
218. Insomnia Card
| Mint
| Mint
219. Tanzanite
| Memory Plant
| Memory Plant
220. Anti Hemo-ji
| Power Jelly
| Power Jelly
221. Emblem of Lark
| Rue's Medicine | Rue's Medicine
222. Book of Cravis
| n/a
| x
223. Litch Ring
| n/a
| x
224. Strength Armlet
| Magic Apple
| Magic Apple
225. Protection Armlet
| Magic Apple
| Magic Apple
226. Magic Armlet
| Magic Apple
| Magic Apple
227. Swift Armlet
| Magic Apple
| Magic Apple
228. Muscle Ring
| Hybrid Mag Apple | Hybrid Mag Apple
229. Armor Ring
| Hybrid Mag Apple | Hybrid Mag Apple
230. Spirit Ring
| n/a
| Hybrid Mag Apple
231. Speed Ring
| Hybrid Mag Apple | Hybrid Mag Apple
232. Super Ring
| n/a
| x
233. Soldier's Armlet
| n/a
| x
234. Heretic Armlet
| n/a
| x
235. Romancing Stone
| n/a
| x
236. Flay's Crest
| n/a
| x
237. Raila's Mirror
| n/a
| x
238. Delight Heel
| n/a
| x
239. King's Image
| n/a
| x
SYNTHESIS ITEM WAGERED
| DISC 1 PRIZE
| DISC 2 PRIZE
=============================================================================
240. Flame Fragment
| Herb
| Herb
241. Water Fragment
| Herb
| Herb
242. Earth Fragment
| Herb
| Herb
243. Wind Fragment
| Herb
| Herb
244.
245.
246.
247.
248.
249.
250.
251.
252.
253.
254.
255.
Light Fragment
Dark Fragment
Shimmer Stone
Light Alloy
Tough Alloy
Mysterious Ore
Rad's Reagent
Tem's Root
Wisdom Tablet
Inferno Powder
Vine Rope
Calm Nut
|
|
|
|
|
|
|
|
|
|
|
|
Herb
Herb
Bomb
Bomb
Bomb
n/a
Magic Apple
Magic Apple
n/a
n/a
n/a
n/a
|
|
|
|
|
|
|
|
|
|
|
|
Herb
Herb
Big Bomb
Big Bomb
Big Bomb
Big Bomb
Hybrid Mag
Hybrid Mag
Hybrid Mag
Hybrid Mag
n/a
n/a
Apple
Apple
Apple
Apple
-=-=-=-=-=-=-=-=-=-=-=-=-=
---== 9.2 PANDIRA CASINO ==---=-=-=-=-=-=-=-=-=-=-=-=-=
The lovely shining lights of Pandira beckon to visitors in South Sularto,
first accessible roughly mid-way through disc 1. Head straight up the main
strip to visit the Casino, your ticket to unimaginable wealth or abject
poverty, depending on your ability to master the games. Unlike a real casino,
the odds can definitely work in your favour in here.
The casino operates on Chips, so to start off you'll need to convert some of
your Goz. Even this requires a gamble, however, as you use your Goz to play a
slot machine, hoping to win enough Chips to get started at the tables. Once
you earn chips, you can cash them in for fabulous prizes by talking to the
lady in the green dress over the counter by the entrance. The first set of
prizes is available as soon as you reach the casino. The second set is added
on once you reach Disc 2 in the game, and a few more prizes become available
later in Disc 2 as well.
PRIZES
| COST (CHIPS)
==========================================
(Disc 1)
|
Recovery Tonic
| 10000
Shimmer Stone
| 20000
Super General Tonic | 30000
Potent Herb
| 40000
Antipersonnel Bomb
| 50000
Light Alloy
| 60000
Super Potent Apple
| 80000
Rad's Reagent
| 120000
|
(Disc 2)
|
Life Nut
| 150000 *** Note: you can
Magic Power Nut
| 150000
| only take one
Alloy Blade
| 150000
| of each of this
Peacemaker
| 150000
| batch of prizes
Reciprocal Blade
| 200000
|
Vlad Wand
| 200000
|
Avenger
| 200000
|
Magma Spear
| 200000
|
|
|
(late in Disc 2)
|
|
Rune Robe
| 270000
|
Rune Vest
| 270000
|
Rune Armor
| 300000
|
Book of Cravis
| 999000 ***
==========================================
*** Betting Tip ***
Once you get some chips, you can bet any number of them on any game. The game
says that 1000 chips is the maximum bet, but in fact, the sky's the limit! On
the betting screen for any game, using the directional buttons, you can only
reach 1000, but by using the shoulder buttons you can surpass this limit.
Press R1 to add 100 chips to your bet, and press R2 to add 1000 chips to your
bet. The "amount bet" display will not show the total amount you are betting
over 1000 (in fact, you may get some bizarre symbols instead of numbers), but
the pot display will continue to shrink as you press R1/R2. In this way, once
you know your way around a game (and I suggest you make it Monster Walk, see
below), you can very quickly win vast sums of chips to trade in for the best
prizes.
Here's the layout of the casino:
--------------------------------------------------|
Bar
|
|
-----------------------|
|
Monster Poker
Monster Walk
|
|
-----------------------|
|
|
| ------------------- |
| ------------------- |
|
|
|
----------------------|
|
Monster Mind
Monster Trio
|
|
----------------------|
|
|
|
|
|------------------------------|
|
|
/
|
|
|
| Info
|
|
Slot
|
|
|
|
Machine |
| Exchange
|
|---------- \
|
|
------------------|
|
|
------------- Entrance ---------------------------Here are details on the games, including the slot machine to convert Goz into
Chips:
------------------- Slot Machine ------------------The basic goal of the slot machine is to line up identical items. To use the
machine, you must first bet Goz using either 1, 3, or 5 lines. Make your
selection by pressing right and left on the D-pad. The number of lines refers
to the number of ways you can win. 1 line is simply the middle row. 3 lines
lets you win with any or all of the three horizontal rows, middle, top, and
bottom. 5 lines adds the two diagonal lines passing through the middle as
well. If you only bet 1 line, but 3 icons line up in the top row, it doesn't
count as a win. The cost of betting is as follows: 1 line - 25 Goz
3 lines - 50 Goz
5 lines - 100 Goz
I suggest always betting at least 3 lines.
Once your bet is made, press X to start the wheel spinning, then press X 3
more times to stop each reel. The payout is as follows:
Dragons: 30X
Ogres: 15X
Rocs: 10X
Dandelions: 5X
Slimes: 2X
Hemo-ji: 1X (wild card)
To explain this payout a little better, aside from Hemo-jis, you must get 3 in
a row of any of the icons. If you do, you will receive your bet, multiplied
by the number for the monster, in chips. If you get any Hemo-jis on your
betting lines, you will receive your bet back in chips. But if you get more
than 1 Hemo-ji in a line, you still only receive 1X your bet. For example,
suppose you bet 3 lines. On the top line, you get a full row of Dandelions,
on the second row you get a Hemo-ji and 2 Slimes, and on the bottom row you
get 3 different monsters, none of which are Hemo-jis. The bet will have cost
50G. For the Dandelions, you receive 250 Chips back, plus another 50 Chips
for the Hemo-ji, for a total of 300 Chips.
For this game, it's best to just play until you have a few hundred Chips, most
of which will be acquired simply through getting Hemo-jis, making it a
straight exchange for your Goz. It's very hard to win the big payouts, and
since it's coming from your actual money, don't waste much trying to make it.
You'll have lots of chance to increase your chips at the other games.
Press Triangle to exit the slot machine when you're done.
------------------- Monster Mind ------------------This game is kind of like Mastermind, if you remember that one (one player had
to guess the order of a hidden row of colored marbles, and would be told how
many marbles in each of his guesses were either the right color or in the
right position) Here, there are 4 hidden cards. Your job is to find the
matching cards from your set of 15 cards in 7 turns or less. Each turn, you
pick up to four cards and put them into the four positions available. The
game will tell you if each of your picks are the right card in the right spot
(shown with an O), the right card in the wrong spot (shown with a triangle),
or not one of the matching cards at all (shown with an X). You then get to
make new picks for any of the still unmatched cards.
The commands are as follows: L/R: scroll through cards at bottom, or pick
position to place selected card
X: Select card or position to place
Triangle: cancel selected card / check results
once all 4 selections are made.
The payout depends on the number of turns it takes you to turn over all 4
plates: 8+ turns: 0 X bet
7 turns: 1 X bet
6 turns: 2 X bet
5 turns: 5 X bet
4 turns: 10 X bet
3 turns: 50 X bet
2 turns: ?
1 turns: ?
turns:
turns:
turns:
turns:
turns:
turns:
1 X bet
?
?
?
?
?
If your memory skills are not razor sharp, you might want to consider writing
down the cards that you see on a piece of paper, with a 5 X 3 grid drawn on it
to help you keep track. Is this cheating? Well, maybe a little, but the
game's pretty hard otherwise. Even with this method, where no errors can be
made, you'll be lucky to finish in 10 turns.
-------------------- Monster Poker -------------------This is poker at its most basic, but without any bluffing or any other
features to make the game actually interesting. The deck consists of 3 sets
of cards numbered 1 to 15, with a blue set, green set, and red set, for a
total of 45 cards. You are randomly dealt 5 cards. You can pick as many
cards as you want to discard by highlighting them using the D-pad and pressing
X to mark them for exchange. Press Triangle when you're finished deciding to
receive your new cards. If you make any poker hands out of the final bunch
(and you can just press Triangle to finish without exchanging if you're happy
with your original hand), then you receive chips back in a certain amount.
The payoffs for different hands are: Straight flush - 100 X bet
Full house - 50 X bet
Straight - 25 X bet
3 of a kind - 5 X bet
2 Pair - 3 X bet
Flush - 2 X bet
Pair - 1 X bet
And in case you've never played poker, I better explain these hands. A pair
is obviously 2 cards of the same number, with 3 of a kind being, well, 3 of
the same number. A flush is 5 cards of the same color, the numbers don't
matter. A straight is a consecutive run of 5 numbers without skipping any,
for example 3-4-5-6-7. A full house is any 3 of a kind plus a pair. A
straight flush is a straight where the cards are all the same color.
It is very difficult to win more than your bet back in this game. I don't
recommend spending much time on it at all.
------------------- Monster Walk ------------------This is a competitive board game, where you and the dealer take turns playing
cards and moving your monster pieces along a straight path. You have to move
exactly 20 spaces to land on the finish before the dealer does. To accomplish
this, you receive 5 cards, visible at the bottom of your screen. Select one
using the D-pad and press X to play it. The cards are as follows:
#1-5: These cards will move your piece ahead that many spaces, unless the
effect is modified by a special card just played by your opponent. You
cannot play a card that would take you past the finish block.
Sleep: The opposing player misses a turn and you get a new card.
Gravity: The opposing player is weighed down, and will move only half the
number of spaces if they play a number card. For odd numbers, the
result is rounded up (e.g. playing a 5 while under gravity moves you
3 spaces).
Reverse: The opposing player will move backwards the appropriate number of
steps if they play a number card on their turn. This card cannot be
played while your opponent is still on the starting block.
Each time you play a card, another will be drawn from you from the deck, which
contains 3 of each card in total. The deck will be constantly reshuffled
throughout the game, so you could theoretically receive any card at any time,
unless all 3 of that card are held by you and/or your opponent. To win, you
must land exactly on the end space (i.e. you can't play a number card higher
than the number of spaces you need). When you reach the end (assuming you
win), your bet is multiplied by 2 X the number of spaces back that the dealer
still is. As such, you can win a lot of chips in this game if you play your
cards right.
My strategy is to start off with a 5 or a 4 right off the bat, or else the
dealer will get ahead and make it difficult for you to catch up. Once you've
moved out, just work to stay ahead of the dealer. Play 5's whenever you can.
Once the dealer moves out, use reverses to move him back. Always keep a
couple special cards on hand to counter the dealer's. For example, when he
plays reverse on you, just use sleep to erase the effect and then play a
number card to move ahead again. If you are forced to play a number, use a
low number for reverse, and play an odd number if you are under gravity. Once
you get used to this game, it will quickly become your main source of
winnings, since you can often get up to 20 X your bet or more.
-=-=-=-=-=-=-=-=-=-=-=-=-=
---== 9.3 CHOKO'S QUEST
==---=-=-=-=-=-=-=-=-=-=-=-=-=
Choko's Quest is a mini-game developed for the Sony Pocketstation, which sadly
never made it to North America. But even without it, the Arc the Lad
Collection version lets you play it on-screen.
HOW TO PLAY: The basic idea of Choko's Quest is that you build up her
statistics by playing a variety of games with her, and then you send her off
to find items. What she brings back will be influenced by her statistics at
the time. These items, however, cannot be transferred back to the real game
in Arc the Lad Collection, so there's no real advantage to playing. But hey,
it's Choko, right? So get on with it!
When Choko's Quest opens up, you have 4 options:
Help: - gives you instructions on playing all of the games.
Play: - starts Choko's Quest on-screen.
Item Book: - displays the list of items that Choko has found for you.
Download: - transfer game to Pocketstation (again, not available in the
West).
From the game screen, press X to start. Use the left and right buttons to
scroll through the games, and press X to start one. The details on each game
are listed below. Press Triangle to exit to the main menu.
----------------- Jumprope ----------------Press X to start, then press X to jump as the rope is coming down at about the
half-way point. Every few jumps, the speed will increase. Once you trip or
reach 50 successful jumps, the game will end. Choko's AGL score will increase
depending on how well you did, and if you reached the end without falling,
she'll receive an increase in all stats.
----------------- Exercise ----------------This is a simon-says game that takes a painfully long time to get through, but
isn't difficult. Choko will dance in a pattern corresponding to button
presses (L, R, U, D, and X), which will be revealed on the screen as she
dances. You then have to repeat the same button presses. Next, Choko will
repeat the same moves as the last time, then add one more. You then repeat
them again, including the last extra one. Please note that you don't have to
wait for Choko to finish each move before pressing the next button, you can
just press them all in quick succession and wait for her to stop dancing. To
make your life easier, just jot down the moves on a piece of paper, adding one
more at each 'lesson'. The more lessons you complete, the greater the bonus
to her DEF. If you successfully complete all 18 lessons (without falling
asleep from boredom), Choko gets a +7 bonus to all of her stats.
------------------ Flag Time -----------------In Flag Time, the Left directional button toggles the left (black) flag up and
down, and the X button toggles the right (white) flag up and down. You will
receive a series of commands across the top of the screen telling you what
position to put the flags in. The speed of the commands will increase as the
game goes on, until you reach 50 successful commands. Each command is
composed of 2 parts: a colored block (black or white), indicating which flag
you're supposed to position, and then a position command, which can be one of
4 things:
-Raise (flag should be up)
-Lower (flag should be down)
-Don't Raise (flag should be down)
-Don't Lower (flag should be up)
See how they're tricky with the "Don't raise/lower" thing? Anyway, you have a
moment to make any changes, if necessary, to the appropriate flag before the
next command scrolls across. Please note that half of the time, your flag
will already be in the correct position, so don't do anything at those times.
Choko will increase her ATK depending on how well you do. If you successfully
clear 50 commands, she will get a +3 bonus to all stats.
----------------- Coin Con ----------------Choko will hide a coin in one of her hands. Press the left directional button
to guess left (her right hand), and press X to guess right (her left hand).
If you get it right, you get a bonus to her MAG score. Play repeatedly and
guess correctly several times in order in increase the bonus. The correct
hand is chosen completely randomly, so you've got a 50/50 chance each time.
---------------- Puzzler ---------------This is the most challenging of Choko's games. You have to rearrange the
numbers in order (1-3 at the top, 4-6 in the middle, 7-9 at the bottom). To
do so, press X while on any square, and hold X as you move the square up/down
or left/right. Note that this shifts each row or column as you go. I'm not
sure yet how to solve the puzzles well. If you're good at Rubik's Cube,
you'll be good at this. I can get it sometimes, but don't have a good system
yet. You don't have to get it perfect, however, to get an ATK bonus. If you
solve the puzzle in time, you get +3 to each stat.
------------------ Item List ------------------
This will provide a screen where all of the found items will be marked with a
square. Move the cursor over the box and press X to look at the item. Here
are the item's she's located for me so far. Care to add to the list?
1.
5.
9.
13.
17.
21.
25.
29.
2.
6.
10.
14.
18.
22.
26.
30. Gear
3.
7.
11. Canned Tuna
15.
19.
23.
27.
31.
4.
8. Pretty Leaf
12.
16.
20.
24.
28.
32.
-------------------- Item Search -------------------Choose this to send Choko out to find stuff. What she returns with will be
based on her current stats. She'll walk off-screen a couple of times and
return, maybe have a snack, and finally go off for good. When she does, give
her a bit of time, then press X to bring her back. Hopefully she'll have
found something on her return.
** Note: every time you send Choko out to find an item, her stats reset to 0.
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%
\
/
}
10. CLOSING INFO
{
/
\
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10.1 CONVERT SAVE FILE CHANGES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One of the features of the Arc the Lad series is that you can use save files
from the previous game to unlock certain things. For Arc III, you need to
have a save file created during Arc II in the Romalia Sky Castle. Starting a
new game using this save file doesn't do much, and to be honest, I haven't
done it myself yet. But the consensus seems to be that using a converted save
file will:
-make certain items and equipment available earlier in the game, by
changing the contents of some treasure chests;
-upgrade the stats of characters from Arc II that become part of your
party during the game (Tosh, Shu, Elc).
As far as I know, that's it, but I'll update if I learn anything else.
~~~~~~~~~~~~~~~~~~
10.2 THANK YOU'S
~~~~~~~~~~~~~~~~~~
Writing this guide was a lot of work, but it was made a little easier through
the help of one Andrew Nelson, whose item guide on gamefaqs.com proved helpful
in finding the synthesis recipes for some missing key equipment. Thanks for
permission to use your info, Andrew.
Also, thank you to CJayC, creator of gamefaqs.com, in my opinion the best
video game help site available. I have written all of my guides with