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***************************************************************************
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Castlevania: Symphony of the Night Walkthrough/FAQ
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Version 5.0 - Last Updated 11 December 2002
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By: Zach Keene (zjkeene@bellsouth.net)
*
***************************************************************************
Table of Contents
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Introduction
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What's New? .
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Legal Crap .
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Frequently Asked Questions
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[TOC]
[INT]
[NEW]
[LGL]
[FAQ]
Part I: Alucard
5) Introduction to Alucard
6) Alucard's Special Weapons
7) Alucard's Special Moves
8) Alucard's Familiars .
9) Walkthrough - First Castle
10) Walkthrough - Second Castle
11) Why Don't I Have 200.6%?
12) Miscellaneous Alucard Tips
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[ALC]
[SUB]
[SPL]
[FAM]
[WL1]
[WL2]
[200]
[MSC]
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[RIC]
[RSB]
[RMV]
[RTP]
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[MAR]
[MSB]
[MMV]
[MTP]
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[GCH]
[GPR]
[HDN]
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[MEC]
[LVL]
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[HND]
[HED]
[BDY]
1)
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3)
4)
13)
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20)
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[CLK]
[ACC]
[REL]
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[NME]
[IDX]
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[PVS]
[AUD]
35) Credits
36) The End
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[CRE]
[END]
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction :::::::::::::::::::::::::::::::::::::::::::::::: [INT] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Oh bloody hell, Konami's screwed up again!" Or so I thought, as I first
read about the new Castlevania game. It was supposed to be more
Metroid-ish than Castlevania-ish. Now, Metroid is pretty cool and all, but
I remembered what happened _last_ time Konami brought one of its classic
series to the Playstation, and screwed with its formula. The result can
easily be found in the used bins at any EB or Software, Etc.
However, the reviews were overwhelmingly positive, so I figured, "what
the hell?"
I got my copy for Christmas in 1997, and my previous skepticism proved
to be completely unfounded. Far from being another Legacy of Bore, this
was, and is, probably the best Playstation game ever made.
This FAQ was originally written for the North American PSX version. It has
since been expanded to cover the Japanese PSX version as well as the Sega
Saturn version (which was only released in Japan). However, you may still
come across a few items here and there which assume you are using the NA
PSX version (like the Audio Info section).
This FAQ was originally written using the almighty MS-DOS edit, but since
then I have found an even greater power, and henceforth all updates will be
conducted using Emacs, The One True Editor. For best results, view with a
monospace font, 8 spaces per tab, 76 characters per line.
Where to get the latest version of this FAQ
------------------------------------------http://www.geocities.com/arcanelore2001/faqs/csotnfaq.txt
[This version is always current.]
GameFaqs - http://www.gamefaqs.com/
The Castlevania Dungeon - http://classicgaming.com/castlevania/dungeon.htm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: What's New? ::::::::::::::::::::::::::::::::::::::::::::::::: [NEW] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 5.0 - (11 December 2002)
- A great number of minor corrections have been made throughout the
FAQ. (Spellcheck - what a concept. :)
- Some new additions to the Mechanics section as well.
- Redesigned the Enemy List (now with even more useless
information! :)
- Yes, the names of the Japanese-only familiars have been changing
with every revision lately. Long story; don't ask. The current
names are the "official" US version names. (No, you can't normally
get them in the US version, but their names and descriptions were
translated before they got disabled.)
- New "Glitches for Fun and Profit" section added, with some new
and interesting bugs. (I'm not kidding about the "profit" part
either.)
- Saturn players may now join the percentage glitching party! Check
out the new glitching section for details.
- Saturn players can also get ATT boosts by equipping jewels along
with the Jewel Sword.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Legal Crap :::::::::::::::::::::::::::::::::::::::::::::::::: [LGL] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This Castlevania: Symphony of the Night FAQ is (C) 1998, 1999 Zach Keene.
As Grand Poo-bah of Copyrightedness, I grant upon thee the following
rights:
1) Thou mayst give this FAQ to whomever you so choose. The key word here is
"give". If anybody gets paid for this, it darn well better be me. :)
2) Thou mayst put this FAQ up on thine website, so long as it remains
completely intact. And I do mean completely.
Castlevania (R), Symphony of the Night (TM) are registered trademarks of
Konami Co., Ltd. (C) 1997 Konami Co., Ltd.
Now if you'll excuse me, I have to sue myself for copying from my
Einhander FAQ. :)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Frequently Asked Questions :::::::::::::::::::::::::::::::::: [FAQ] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here's a quick list of questions that I get asked quite a bit. If your
question is listed here please don't e-mail me about it, since I'll
probably just tell you to read this section.
Q) I'm missing enemy number 61 (the Mudman)! Where is it?
A) It is in the Long Library, but the only time you can find one is when
you fight the Lesser Demon there as a boss. If you can leave it alive
long enough it will periodically summon one of three enemies: a
Skeleton, an Ectoplasm, or a Mudman. Unfortunately the Lesser Demons in
the inverted castle only replicate themselves and don't summon enemies.
Q) I just got hit by a Medusa Head/Stone Rose
Alucard turn into a giant gargoyle statue!
A) No. Alucard will randomly be turned into a
hit with a petrifying attack. You will not
in this gargoyle form, but otherwise it is
regular petrified status.
Once you're there, take the bottom left exit, and keep heading left
until you come to an area where the bricks change color from dark grey
to a more whitish color. This area is about a screen or so wide, and is
a sort of "bridge". Once you're here, slash at the ceiling toward the
left of this area. Or, just use the Soul Steal spell to find the
breakable area. Once you break the hole in the ceiling, fly up the hole.
You'll now be in a small room with the Sword Card.
Q) Where is the Soul of Bat?
A) In the Long Library. You'll first need to have the Leap Stone (found in
the Castle Keep) and the Form of Mist (found in the Colosseum). Then,
go to the Long Library, and find the large "stairway" that leads down
to the Master Librarian's room. As you go down you should be able to see
a ledge on the left side of the screen. Double jump to that ledge. It
will lead to another section of the Library that contains the Soul of
Bat. (The Soul of Bat is tucked away behind a grate, which is why you
must have the Form of Mist to get it.)
Q) I've been trying to get a Ring of Varda from a Paranthropus but all I'm
getting are Gauntlets and Turquoises. Help!
A) Short answer: beat Dracula. See the "Getting a Ring of Varda" header
under the "Misc. Alucard Tips: section for more details.
Q) There's this gate in the Clock Tower. How do I open it?
A) Scattered in two rooms of the Clock Tower are four gears. To open the
gate, go to a gear and keep hitting it until it makes a "click" sound,
instead of the clanking sound it usually makes. Then move on to another
gear. Once all four gears are "clicked" into place, the gate will open.
For the PSX version, you can use these crude maps to see how many hits
each gear needs (G represents the gate):
First Castle:
| 2|14 |
|8 | 3|
|G |
|
Second Castle:
|
| G|
|3 | 8|
| 14|2 |
For the Saturn version, you'll need to double each of the numbers above:
First Castle:
| 4|28 |
|16 | 6|
|G |
|
Second Castle:
|
| G|
|6 | 16|
| 28|4 |
Q) How do I get the right statue of the giant clock room in the Marble
Gallery to open?
A) Use the Stopwatch subweapon.
Q) You said that the Ring of Arcana/Dracula Tunic/AxeLord Armor is dropped
by the Master Librarian. How?
A) See the "Master Librarian Trick" heading under the "Misc. Alucard Tips"
section.
Q) My familiars aren't gaining any experience!
A) Almost all of the time I get an e-mail like this, it's from someone who
is using a GameShark. I don't know what codes they were using, and even
if I did I couldn't confirm that they were the source of the problem
since I don't own a GameShark. But I am unaware of any other reason that
would cause the familiars not to gain experience, other than not having
one active (duh.)
[Note: it has since been suggested to me that people with this problem
were probably using a maximum experience code, and that familiars won't
gain experience when Alucard is at level 99.]
Q) I'm playing the Saturn version and I can't get the wolf to swim! How
do I fill in those missing blanks in my map of the Reverse Caverns?
A) Yep, for some unknown reason, the powers that be at KCEN removed the
wolf's ability to swim. Fortunately, Alucard's super jump is much
better at filling in map squares in this area than it was in the PSX
version, but there are still a few stubborn squares.
The easiest way, albeit a little tricky, to fill in the water areas in
the Saturn version is a method I call "turbobombing", and anyone
familiar with the Metroid games will probably soon see why. Find the
place in the block you need filled in with the highest ceiling, and
then position Alucard beneath it. Do a Super Jump, then immediately
after you hit the ceiling keep transforming into a wolf and back as
quickly as possible. You may be able to gain just enough altitude
doing this to fill in the block. (If not, just try again.)
Q) What's up with the "Final Stage: Bloodlines" in the intro?
A) OK, I'll admit it; very few people have actually asked me this. But I
want to rant about this. Kurt Kalata of the Castlevania Dungeon has
put up his own explanation of this on his site, and he may be right,
but even so I argue that this was incredibly stupid.
In the original Japanese version, it read "Final Stage: Chi no Rondo",
which makes a heck of a lot more sense. (Chi no Rondo = Rondo of Blood,
the PC Engine CD/Turbo Duo game that CSOTN is the sequel to, and that the
SNES game Castlevania: Dracula X is loosely based upon.) Seeing as this
level was a recreation of the final level of Rondo, what else should the
title of this level be?
So what possessed the translators to render this "Final Stage:
Bloodlines"? I have no clue whatsoever. It's incredibly misleading, since
this game has little to do with the Sega Genesis Castlevania game.
Maybe the translators didn't want to use "Rondo of Blood", since it was
never released in the US and perhaps they felt very few people would be
familiar with the title. If that's the case, they probably should have
called it "Final Stage: Dracula X", referring (for better or worse :) to
the SNES title that did make it over.
-----------------------------Part I: Alucard------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Alucard ::::::::::::::::::::::::::::::::::::: [ALC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Unlike previous Castlevania games, where you played as a member of clan
Belmont, you now play as Dracula's half-human, half-vampire son Alucard.
Alucard was previously seen fighting alongside Trever Belmont in
Castlevania III.
Instead of relying on a whip for the whole game, Alucard can use many
different kinds of weapons and armor that can be found or bought during the
course of the game. Also, Alucard has all sorts of special moves he can
pull off, and he can shapeshift into a mist, bat, or wolf form. Also,
Alucard gains experience as he fights enemies, which makes him stronger
as the game progresses.
[If you want to play the game as Richter Belmont, see the Richter part of
hit a
up. This
"real"
don't
--------------------------------------------------------------------------Dracula Tactics
Boss Music Track: Dance of Illusions
---------------------------------------------------------------------------
The game begins with a flashback to the last battle between Dracula and a
Belmont. You play this level as Richter Belmont. Richter has a variety of
cool special moves, but the only ones you need to know right now are the
Super Jump (D, U + Jump) and the Air Dash (U, D, DF, F + Attack).
Why are these necessary? Really, they're not. But, how powerful you are
when you start the "real" game depends on your performance here. Generally
speaking, the quicker you beat Dracula (and the less hits you take), the
higher Alucard's initial stats will be.
Alucard's starting MP is affected by which Special Weapon you are
holding when Dracula dies. No weapon is worth 20 MP, a Holy Water is worth
25 MP, and a Cross is worth 30 MP.
As for the rest of your stats, they seem to mostly be based on how
quickly you blow through this battle, although taking damage will lower
your stats. Basically, you want to beat Dracula in under a minute with no
damage for the best stats, which should be (assuming you didn't get hit:)
80 HP/25 MP/60 Hearts/13 STR/12 CON/13 INT/12 LCK (finish w/ Holy Water)
80 HP/30 MP/60 Hearts/13 STR/12 CON/12 CON/12 LCK (finish w/ Cross)
If this is your first time playing, you will not be able to skip the
dialogue, and therefore it will take you several minutes, and you won't be
able to get the very best stats out of this battle. What you _can_ do, is
try not to get hit and grab a Cross to make the best you can out of the
situation. (If I'm interpreting Jacka1's data correctly, it seems that you
can get a Luck score of 14 if you can beat Dracula perfectly without the
aid of a special weapon.)
Some other things: if you finish the battle with Dracula with no hearts
remaining, Alucard will start with a Heart Refresh. If you collected over
40 Hearts with Richter, Alucard will start with a Neutron Bomb, lose one
STR point, and gain one INT point. If you "die", Alucard starts with a
Monster Vial of some sort and a High Potion instead of whatever else
you otherwise would have got.
Here's a strategy that while not necessarily the quickest, allows you to
get the overall best outcome relatively easily. When the level starts, grab
the Cross and enough hearts to get you to 30. Once the battle starts, grab
the Holy Water just before Dracula first teleports in and activate Hydro
Storm. If you timed this right, this should defeat his first form (you can
help the process by smacking him once or twice yourself. :) Be sure to grab
your Cross again to keep it from disappearing.
Now, this part may take some practice. Run back to the Holy Water, set
off another Hydro Storm, then grab the Cross again. Run back to where
Dracula is transforming, then walk to where his legs will be and duck. If
you do this right, you should take no damage from the transforming
Dracula.
Most of that second Hydro Storm will be wasted, but it will get you a few
hits in. From underneath Drac's legs, hold the Attack button and wiggle
your whip around to damage him. The only way Drac can hit you from this
position is when he jumps; you'll need to reposition yourself underneath
where he's going to land. Otherwise you can smack him around with
impunity.
If you want to fight this battle out the hard way, here are some tips:
Remember the Air Dash I told you to learn earlier? Here's what you do.
Dracula fights using his standard teleport and fireball attack. When he
starts to teleport in, get within a few steps of him. When he solidifies,
jump up and Air Dash him. After you land, try to whip him before he
teleports out. Lather. Rinse. Repeat. However, if he teleports to either
edge of the screen, don't try to do this, or you'll get hit. Instead, avoid
his attack. How? Just Super Jump repeatedly and stay at the top of the
screen until the fireball attack passes. 6 or 7 Air Dash hits will kill his
first form. And if you're really smooth, you can Air Dash him twice before
he vanishes. Be careful with this, because if Dracula does the meteor
attack, a second Air Dash will most likely hurt you.
First form? Yep, after you kill his first form, Dracula transforms into a
large bluish-green demon. Get just close enough to whip it, and do so
repeatedly until you see it's mouth glow, which means it's about to spew
fire. When you see the glow, Super Jump repeatedly until it stops. Drop
back and whip it a few more times. Better yet, Air Dash it, and attack it
from behind while it continues to spew fireballs to the wrong side of the
screen.
When it jumps, Air Dash (on the ground) to get out of it's way. You'll
get a few free licks in as it turns around to face you.
----------------------------------------------------------------------------------------------------------------------------------------------------Intermission
Music Track: Moonlight Nocturne
--------------------------------------------------------------------------Read the words and enjoy the music. If you've already beaten the game,
push start to get on with it.
--------------------------------------------------------------------------Facts About:
Entrance
Music Track:
Dracula's Castle (Alucard, Richter PSX)
Vampire Killer (Remix 2) (Maria game, Saturn version only)
Bloody Tears Remix ? (Richter game, Saturn version only)
Enemies Found: Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman,
Owl, Owl Knight, Warg, Zombie
Bosses Found: Gaibon and Slogra (Optional)
Items Found:
Cube of Zoe, Heart Max Up x2, Holy Mail, Jewel Sword, Life
Apple, Life Max Up x3, Pot Roast, Power of Wolf, Shield
Potion, Turkey
--------------------------------------------------------------------------You start out the game pretty well equipped, but you'll soon lose your
cool stuff, so enjoy it while it lasts. Your sword comes with a teleport
move. Push D, DF, F + Attack to try it out.
There is not much you can do outside the castle, so head to the right to
enter the castle itself. You'll make short work of the Wargs and Zombies
that oppose you.
The second room you enter contains a hole in the ceiling and a huge rock
formation. You can destroy part of the rock to make a tunnel through it,
and find a Pot Roast in the process. You can't do much else with it just
yet, though. If you want, you can drop to the lower floor of this room and
fight the Merman for a while to gain a few levels. If you get hurt too
badly, try out the Dark Metamorphosis spell. Push B, UB, U, UF, F + Attack.
If done correctly, you'll hear Alucard shout "Dark Metamorphosis!" and
he'll glow red. For a limited time, any enemy you kill that bleeds will
give you 8 HP, if you touch the blood. Also, you'll learn one of the basic
facts about CSOTN: The higher your level, the less experience points the
enemies will give you. After you gain a few levels, the Mermen will only
give you about 1 point apiece. When you are ready to move on, climb back up
and continue to the right.
The third room contains a few more Wargs. Before you leave, though, slash
the bottom of the staircase to collect a Turkey.
You'll meet Death in the next room. He'll steal your cool equipment and
leave.
Now what do you do? All you have is a Turkey and a Pot Roast, and they're
not going to help you at all. You need to find some weapons, and fast!
Continue to the right, and climb up the stairs, and exit left. Notice
the crack in the ground here. If you jump down this crack and hold Left,
you'll land on a ledge that leads to a Heart Max Up. Once you get it, drop
off this ledge back to where you met Death, exit right, climb the stairs
again, and continue left this time.
You'll soon enter a room with Bone Scimitars. Punch them out and they'll
gladly donate a Red Rust and a Short Sword to your cause. Equip the Short
Sword.
The bottom left exit from this room leads to a wooden barrier with a
Heart Max Up behind it. You can't get it now.
The middle left exit is a Save Point. Walk in front of the rotating
thing and push Up to save.
Head to the top, and collect the Cube of Zoe. Now, slashing Candles will
earn you minor items such as Hearts or Money Bags. Take the door to the
left, which leads to the Alchemy Laboratory.
--------------------------------------------------------------------------Optional Bosses: Gaibon and Slogra
--------------------------------------------------------------------------After you enter the Alchemy Lab, immediately turn around. The room you
were in should now be inhabited by Bloody Zombies. Save your game, and
backtrack to the room where you met Death. You'll find Gaibon and Slogra
waiting for you. Ignore Gaibon, duck and slash Slogra like crazy. When you
knock away Slogra's spear, Gaibon will swoop down, pick up Slogra, and fly
off. You'll meet them again later, whether or not you fought them here.
Return to the Alchemy Lab.
--------------------------------------------------------------------------Facts About:
Alchemy Laboratory
Music Track:
Dance of Gold
Enemies Found: Axe Knight, Blood Skeleton, Bloody Zombie, Bone Scimitar,
Skeleton, Spittle Bone
Bosses Found: Gaibon and Slogra (Not optional, this time)
Items Found:
Basilard, Bat Card, Cloth Cape, Heart Max Up, Hide Cuirass,
Leather Shield, Life Max Up, Potion, Resist Thunder, Skill
of Wolf, Sunglasses
--------------------------------------------------------------------------Head to the far left of the room, jump up on the far left pillar, and
jump on the switch on the pillar to the right. This lowers the spikes in
front of the globe on the far left wall. Slash it for a Hide Cuirass.
Continue right on the pillars and jump through the hole in the ceiling.
Again, head left, and jump the spikes. The switch will lower them. The
burning thingy on the table can be slashed for a Leather Shield. At this
point you can either climb up the ledges or backtrack. Backtracking will
allow you to map out the room and find a Save Point, but either way you'll
end up at the top left door. Near the Save Point you'll find an elevator.
There are two ways to use it. First, you can kill one of the Blood
Skeletons so that its bones push down the nearby switch, raising the
elevator all the way up. Once the Blood Skeleton revives and walks off
the switch, the elevator will drop. Quickly jump onto the elevator, and
quickly jump from there to the ledge to the right.
A slightly easier method is to find an Axe, stand on the elevator, and
chuck an Axe at the Blood Skeleton when it walks on the switch. Either
way, you'll quickly find a dead end and a Basiliard, which is quite
useful at this point in the game. Head back to the room with the elevator
and head for the top left door.
That door leads to a long vertical corridor. Head for the very bottom
and slash out the floor. This leads to a secret passage that contains a
Life Max Up at the very bottom. Grab it and return to the first corridor.
Then, head to the far left wall and slash it out. Another secret passage!
The globe here contains a Heart Max Up. Grab it and return.
Climb up the corridor and head to the left. You find yourself in another
corridor. Take out the skeleton and grab the Resist Thunder. Climb up and
exit stage left.
In this room, you can use the two switches on the floor to lower the
spikes on either side of a block. Lower both sets, and push the block to
the right where the spikes used to be. Then, switch the right set of spikes
back on, lifting up the block. You can use this to jump up to the ledge
where the Spittle Bone is, and climb up to the right exit. This exit
eventually leads to a Cloth Cape.
Return to the room with the block and spikes, head to the bottom left of
this room and climb up, taking out the Axe Knights on the way up. Exit
left. You're now in yet _another_ vertical corridor! Head down, then back
up. Take care not to get hit by the Spittle Bones, since they can poison
you, and at this point the only way to cure poison is to wait it out. The
first exit on the left is a Save Point. Save and continue up. Grab the Axe
at the top. Don't bother dropping down to take the top left exit; you won't
get far. Take the top right exit instead.
And a stone block just closed you in. That's not a good sign. Head right
to meet once again with...
--------------------------------------------------------------------------Gaibon and Slogra Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------If you hit Slogra, Gaibon will lift him into the air and try to drop him
on you. This is a good time to use that Axe you just picked up. Also, it'll
keep Gaibon from blasting fire at you. If he does start blasting fire at
you, use the Hellfire spell (U, D, DF, F + Attack) to teleport out of the
path of the fireballs. They're not very hard to take out at all, so have
fun. After their defeat, grab the Life Max Up they leave behind.
--------------------------------------------------------------------------Continue on to the right until you reach a vertical corridor. Ignore the
bottom right exit for now, and climb up and take the middle right exit for
a Save Point. Drop down and take the bottom right exit. Continue to the
right until you reach the elevator shaft. Step on the switch and take the
elevator down. It's first stop takes you to a small room where you find
some Sunglasses. Continue the trip down. The next stop leads to a giant
cannon and a wooden barrier. Slash the switch to fire the cannon and take
out the barrier. Pick up the Basilard on the way out if you didn't get it
earlier. Equip it; it's slightly less powerful than your Short Sword, but
a lot quicker. Continuing left takes you back to the room where you found
the Leather Shield and a Save Point. However, there's no point in continuing
here, so turn around, go back up the elevator, and return to the vertical
corridor you reached after you fought Gaibon and Slogra. Save again if you
like, and take the top right exit.
Continue right through a hallway with Bloody Zombies. When you get to a
large room, chose to go up or down. It doesn't really matter, but be sure
to explore the entire room. The globe at the bottom left contains a Potion.
When you're done here, exit to the right.
--------------------------------------------------------------------------Facts About:
Marble Gallery
Music Track:
Marble Gallery
Enemies Found: Axe Knight, Ctulhu, Diplocephalus, Flea Man, Marionette,
Ouija Table, Plate Lord, Slinger, Skelerang, Skeleton,
Stone Rose
Bosses Found: None
Items Found:
you can watch a bird lay eggs and have babies. No point in that either.
When you're done here, head up past the door that lead to the Outer Wall
in the first place, and continue. The next screen up contains an out of
reach trophy. Ignore it for now and head left past the Axe Knights.
Continue past a vertical corridor for a Save Point. Then, head up the
vertical corridor, exit right, and prepare for a boss battle.
--------------------------------------------------------------------------Doppleganger10 Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------Prepare for battle with... yourself? Yep. The fake Alucard will toss
daggers at you, then jump in the air and slash or toss more daggers.
The Doppleganger can be afflicted with many status ailments, but the only
one you can probably dish out this early in the game is Curse; hit him
once with the Red Rust, and he'll be unable to attack. :) (Beware, he
can still use his dagger though.) The Stopwatch also works pretty well.
Wait until he jumps, then jump up yourself and punch him with your Jewel
Knuckles. This will knock him back, so try to land as close as you can to
where he lands, duck and punch him again. This knocks him back some more,
so quickly jump, land, duck and punch. Repeat until dead. Collect Life Max
Up.
--------------------------------------------------------------------------Moving on to the right, the next small room contains a Gladius, your
first real sword. It has a relatively long range, but your Knuckles are
more powerful. Choose your weapon wisely, then continue right. Jump the
gap, slash the Trophy to collect another Life Max Up.
Continue upward, ignoring the elevator (for now) and the exit doors on
the left. You'll eventually reach a weird contraption with a switch. Slash
or punch the switch to activate the elevator. Ignore the trophy for now.
Continue upward, ignoring the exit door, until you reach the very top.
Exit left for a Save Point.
Return to the exit door just below the Sword Lord. This leads to a Portal
room, which teleports you to other Portal rooms located throughout the
castle. Trick is, you have to find the Portal rooms before you can teleport
there. However, this one will take you to the Portal room in the Entrance.
Try it out, and exit left. Remember the room with the wooden barrier and
the Heart Max Up? Well, collect the Heart Max Up, step on the switch, and
take the Portal back to the Outer Wall.
Now, enter the elevator shaft and collect the Soul of Wolf. You can now
turn into a wolf by pushing R2. Take the elevator down. It will leave you
right in front of the exit door to the Long Library.
--------------------------------------------------------------------------Facts About:
Long Library
Music Track:
Wood Carving Partita
Enemies Found: Corpseweed, Dhuron, Ectoplasm, Flea Armor, Flea Man, Magic
Tome, Mudman, Spellbook, Thornweed
Bosses Found: Lesser Demon
Items Found:
Antivenom, Bronze Cuirass, Faerie Card, Faerie Scroll,
Frankfurter, Holy Rod, Jewel of Open, Onyx, Potion, Soul of
Bat, Stone Mask, Takemitsu, Topaz Circlet, Uncurse
--------------------------------------------------------------------------Fight your way past the Dhurons to the left. Continue left past the
stairway to battle Flea Men and more Dhurons. Go as far left as you can to
pick up a Bronze Cuirass. It's no better than the Mirror Cuirass you
already have, however. Just notice the hole in the ceiling and remember
this room, since there's a trick you can do here later.
For now, return to that staircase and head up. Continue right, past the
Ectoplasm, then up and to the left. Then you can choose to go either left
or up/right. Go up and right. At the end of this section some Magic Tomes
are guarding the Faerie Scroll. Collect it, and you'll now see the names of
the enemies as you smack them around.
Return to the crossroads and head left again. You'll pass some ledges
that you can't jump to. Ignore them for now. Exit left to talk to the
Master Librarian.
After a little chitchat, you can talk to the Librarian to get a menu:
1) Buy Item: You can buy various weapons and items from the Librarian.
Before you even look at anything, buy the Jewel of Open for $500, and if
you need it, the Castle Map for $103. If this is your first time through
the game, the Map is a pretty good buy.
[Note: Joesph's Cloak and the Reversible Cloak open up two options on
the System menu, but those options only change the color of the cloak
you're wearing, and only if you're wearing one of the above.]
2) Sell Gem: You can sell various gems (like the Zircon you got earlier)
for some cash.
3) Tactics: For a fee, you can watch demonstrations of how to beat each
boss. Thing is, you have to have already faced the boss before you can
view its movie.
4) Enemy List: Shows a list of all enemies and their stats. I've reproduced
this list in the Enemy List section at the end of this FAQ.
5) Sound Test: If you've beaten the game, this option will appear, and let
you listen to all the songs in the game.
6) Exit: Lets you move on.
After you get the Jewel of Open and anything else you want (try to pick
up an Elven Cloak, if you've got enough money), there's nothing to do here.
Exit the Library, take the Elevator back up to the Portal, and return to
the Entrance. From there, return to the Alchemy Lab, and head to the
vertical corridor that lead to the battle with Gaibon and Slogra. Instead
of taking the top right exit, take the top left one instead. (Don't forget
to save on your way up!) You can now open the blue door, so do so and
continue left. Say hi to Maria again, and continue on to the Royal Chapel.
--------------------------------------------------------------------------Facts About:
Royal Chapel
Music Track:
Requiem for the Gods
Enemies Found: Bat, Black Crow, Blue Raven, Bone Halberd, Bone Pillar,
Corner Guard, Hunting Girl, Skelerang, Spectral Sword,
Winged Guard
Bosses Found: Hippogryph
Items Found:
Ankh of Life, Aquamarine, Boomerang, Cutlass, Goggles,
Grape Juice, Life Max Up, Magic Missile, Morningstar,
Mystic Pendant, Potion, Shuriken, Silver Plate, Silver
Ring, Str. Potion, TNT, Zircon
--------------------------------------------------------------------------The first exit to the left as you enter the Royal Chapel is a Save Point.
Save your game and go up. On the next screen, heading left will net you an
Aquamarine. Collect it and head right. As you climb the stairs, you'll
notices several ledges you can't reach. Make note of them and move on.
Toward the top of the stairs, you'll come across a Bone Pillar with a
Spiked Ball. For a laugh you can defeat the Bone Pillar to send the ball
rolling down the stairs, demolishing anything in its path. But a better
use for the ball is that it gives a pretty good amount of experience; equip
a Fist weapon like the Jewel Knuckles, walk up behind it, get _very_ close,
crouch, and hold the attack button, and wait. You can easily gain 10 or so
levels here if you want, but it's not necessary.
Continue on until you find the room with the Spectral Sword. Climb the
steps on the left wall, and exit left. Jump up on the ledge, and jump to
collect the Goggles. Equip them and return to the Spectral Sword room.
Take the lower right exit. This leads to the Colosseum, but you won't get
far due to a wooden barrier. Collect the Knight Shield here and return to
the chapel.
Finally, take the upper right exit. Continue right until you reach the
Confession Room. You can sit in the chair, and a ghostly figure will hear
your confession. If you get the blue-robed figure, it'll sometimes drop
some Grape juice when it disappears. If you get the greyish-robed figure
that draws the curtains, watch out! It'll send a few spears your way.
When you're done there, continue up the bell tower. Be sure to whack the
Skelerangs on both sides of the tower, for this will help fill in your
map. The first right exit is blocked by a large statue that you can't move
from this end, so ignore it for now. Keep climbing until you reach the
top left exit. This leads to a room full of spikes. Note its location, and
return to climbing.
Ignore the top right exit until you've reached the top of the tower and
collected the Life Max Up, Str. Potion, and Silver Plate. Equip the plate,
then head right, through a narrow corridor. This leads to another bell
tower. Climb to the top, grab the Zircon, then exit right. Another narrow
corridor, but when you exit this one, you face..
--------------------------------------------------------------------------Hippogryph Tactics
Boss Music Track: Death Ballad
--------------------------------------------------------------------------Switch to your Jewel Knuckles, if you're not wearing them, and wait for
it to land. When it does, beat the snot out of it. If you hear an electric
sound, jump back before it starts spewing flames. Jump over it if it rushes
at you, and you can punch it out of the air when it flies.
--------------------------------------------------------------------------After you fight the Hippogryph, you'll talk to Maria again. After the
conversation, continue on your way. Go right until you reach the save
point, then climb up the third and final bell tower. Grab the Cutlass and
Potion at the top, then exit right.
--------------------------------------------------------------------------Facts About:
Castle Keep
Music Track:
Heavenly Doorway
Enemies Found: Axe Knight, Flea Rider
Bosses Found: Richter Belmont, Shaft
Items Found:
Falchion, Fire Mail, Frankfurter, Ghost Card, Heart Max Up
x2, Leap Stone, Life Max Up x2, Pot Roast, Power of Mist,
Resist Dark, Resist Holy, Resist Stone, Sirloin, Turkey,
Turquoise, Tyrfing
--------------------------------------------------------------------------Continue to the right, past the Axe Knights. You'll see the Leap Stone
above you, and you'll get it in just a minute. Head right until you get
to the elevators and the exit door. Take the door quickly to activate the
Portal here, then head up the elevators. Take the right exit to get the
Tyrfing, a sword that really sucks. Take the left exit and walk over to the
Leap Stone. Now that you can double jump (Jump, then Jump again in
mid-air), use your new ability to collect the Turquoise right above the
Leap Stone. Once there, break the wall to the left to grab the Turkey.
Head back to the large clock in the Marble Gallery where you first met
Maria. Now, you'll notice two large statues in the upper corners
of the room. Every other minute, the one on the left will slide out,
allowing you access to the corner. Double jump to the corner and exit up.
This will lead to a Life Max Up and an exit door. It leads to Olrox's
Quarters, but don't go there just yet.
What about the right statue? It only slides out if you have a Clock. Head
to the right of the clock room until you find one in the Candles, then
return and use it. Exit up, and you'll find a Heart Max Up and some
counterfeit "Alucart" equipment. At first glance all the pieces of Alucart
equipment appear to suck, but when you equip them all together, you get a
LCK +30 bonus. Not bad at all when you want to hunt for rare items.
Now head for Olrox's Quarters.
--------------------------------------------------------------------------Facts About:
Olrox's Quarters
Music Track:
Dance of Pales
Enemies Found: Blade, Hammer, Skelerang, Spectral Sword
Bosses Found: Olrox (Who were you expecting? Akmodan II?)
Items Found:
Broadsword, Cheese, Echo of Bat, Estoc, Garnet (NA/EU
only), Heart Max Up, Iron Ball, Luck Potion, Manna Prism,
Resist Fire, Sprite Card (JP only), Sword Card
--------------------------------------------------------------------------Head up the corridors until you enter the large room with the Spectral
Sword. This room has many exits:
1) Lower Right: Dead end? Nope, slash the wall. Enter the room behind it
for some Cheese, an Onyx, and a Broadsword. Equip the Broadsword and
return to the large room.
2) Upper Right: Heads right past Blade and Hammer, to a Portal. Note the
hole in the ceiling just before the Portal, since this leads to Olrox
himself. You can't get there now, though.
3) Left: Leads to the Colosseum, your next destination.
--------------------------------------------------------------------------Facts About:
Colosseum
Music Track:
Wandering Ghosts
Enemies Found: Armor Lord, Blade Soldier, Blade Master, Bone Musket, Bone
Scimitar, Hunting Girl, Owl, Owl Knight, Paranthropus,
Plate Lord, Valhalla Knight
Bosses Found: Minotaurus and Werewolf
Items Found:
Blood Cloak, Form of Mist, Green Tea, Heart Max Up, Holy
Sword (NA/EU only), Knight Shield, Library Card, Nosedevil
Card (JP only), Shield Rod
--------------------------------------------------------------------------As you enter the Colosseum, take the first pit down, and take the first
right exit. This leads to a Save Point. Continue down, and take the next
right exit. This room contains a Heart Max Up.
Head left. You'll soon encounter a Paranthropus. "So what?" I hear you
asking. Well, I'll tell you what. These buggers sometimes drop a Ring of
Varda when defeated. The Ring of Varda gives massive bonuses to all of your
stats, and the only thing in this game sicker than one Ring of Varda is
two. However, this probably isn't the best place to pick one up, since
later on in the game is an area with more of them in a smaller room,
allowing you to kill more of them quickly.
The room on the far left contains a Blood Cloak. Pick it up and equip
it if you didn't buy the Elven Cloak (or something better) at the Library.
Head back to the rightmost corridor and take the passageway to the left of
the save point. Pass the elevator, and head left. Get past the next room,
which is full of Axe and Valhalla Knights. Don't bother fighting, just jump
over them as best you can. Head left, past a vertical corridor and an
Armor Lord, until you reach the other Save Point. Then, drop down and take
the candle on the table for a Stone Mask. Then push on the bookshelf to
find another small room which contains the Topaz Circlet and the Holy Rod.
Head back to the main part of the Library (the "yellow" area, if you
will.) Transform into a Bat, and fly to the top left hand corner of the
Library. You'll find an Antivenom, a Potion, and the Faerie Card.
Activate your Faerie Familiar, and leave the Library. Take the nearby
Portal to the Olrox's Quarters and head for the Giant Clock (again.) Once
there, transform into the Bat and fly straight up the middle of the
ceiling. The long hallway you'll reach contains a Potion, Hammer, and Life
Apple to the left. To the right you'll find the Gravity boots, which give
you the ability to Super Jump (D, U + Jump).
Return to Olrox's and head to the Colosseum. Remember the hidden passage
in the ceiling you couldn't reach before? Either fly or Super Jump there
now to collect a Holy Sword. Depending on your STR you may find this sword
weaker than the Shield Rod at this point, but it is quicker. If you are
playing the Japanese version, you'll find the Nose Demon here instead.
Now to fill in some other holes. Head back to the Portal in Olrox's and
return to the Entrance. Now, head to the Alchemy Lab, and fly up the hole
in the top left ceiling of the first large room. Head to the right to
receive the Skill of Wolf. Then, return to the room where you battled
Gaibon and Slogra. Fly up to the top right exit to receive the Bat Card.
Return now to the Royal Chapel, and fly up to the Trophies you couldn't
reach before. You'll obtain a Mystic Pendant, a Magic Missile, a Shuriken,
an Ankh of Life, some TNT, a Boomerang, and a Morningstar. For maximum
percentage, be sure to fly into every corner of the room, even if it
doesn't have a Trophy.
Now head back to the very beginning of the game. Yep, all the way back.
However, on your way, stop to pick up a few items. Before you leave the
Bloody Zombie room, fly up the right wall to find a room with a Life Max
Up if you didn't get it earlier. In the area where you met Death, fly up
the left wall to find a room with a Heart Max Up if you didn't get it
earlier. When you reach the Merman room with the giant rock, run through
the rock one way as the Wolf, and fly through it the other way as the Bat.
This will open the bottom left wall, revealing a room containing a Life
Apple and a Jewel Sword. Before you leave the room with the rock, fly
through the hole in the ceiling. Head left past Gurkha and Blade, to a
vertical stairway. The first exit on the left is a Save Point, and the next
is a small room with the Holy Mail.
Once you finally make it back to where you first started your journey,
fly up to find a small area containing a Life Max Up and the Power of Wolf.
Now that you've done all that, let's serve Olrox with an eviction notice,
shall we? Portal back to Olrox's Quarters. This time, Super Jump up the
gap in the ceiling outside the Portal, stopping to collect the Manna Prism,
Resist Fire, and Luck Potion in the Trophies on the way up. After the
corridor, head left, collect the Estoc in the Trophy, and drop down into
the main area of Olrox's Quarters.
This main area is very large and has several exits. Stay out of the top
left exit for now, since that leads to Olrox himself. Instead, drop to the
very bottom, take the lower left exit, and continue left. Grab the Heart
Max Up. When you get to a "bridge" of sorts made up of light-colored
bricks, slash the ceiling before toward the end of said "bridge". This
passage leads up to the Sword Card in the NA/EU versions or the Sprite Card
in the Japanese version. Return to the "bridge" and continue left. The door
leads back to the large statue in the Royal Chapel. Destroy the little
statue to open the way, and return to the main area of Olrox's Quarters.
The right wall has two exits. The lower one leads to a Garnet (NA/EU) or
the Sword Card (Japanese). The upper is a save point. Before you save,
though, transform into a Bat and fly around the center of the area to fill
in your map.
OK, head for that top left exit. Pick up the Iron Ball on your way to the
left, and transform into a Bat to fly through the narrow section of the
hallway. The door here leads to...
--------------------------------------------------------------------------Olrox Tactics
Boss Music Track: Death Ballad
--------------------------------------------------------------------------Olrox will teleport around the room, summoning Bats and Skulls to attack
you. These can be easily defeated. Attack Olrox directly. He'll easily
fall.
Except he'll then turn into a huge green monster that will shoot lasers
from its mouth and spew fire. Get out of the path of the laser and swipe
the fireballs. Aim for its head, since that's its weakest point.
After you finally kill it, notice the Super Metroid-ish way in which it
dies: It's skeleton will still lunge for you, although it won't do any
damage.
--------------------------------------------------------------------------Now that you've done Olrox in, take the top left exit from his room to
find the Echo of Bat.
Our next destination is the Underground Caverns. To get there, head back
to the four-way crossing in the Marble Gallery right before the loooong
hallway that leads to the Outer Wall. Remember the upper right path that
was blocked by a blue door? Go back there now and go past the blue door
to find a switch. Step on it, and then take the lower right path. You'll
notice a new hole in the floor. Dive in to collect an Attack Potion and
a Library Card.
Now, take the upper left route until you find a similar hole in the
floor. Drop down, and exit right, drop down again, and exit left.
--------------------------------------------------------------------------Facts About:
Underground Caverns
Music Track:
Crystal Teardrop
Enemies Found: Bone Archer, Fishhead, Frog, Frozen Shade, Killer Fish,
Scylla Wyrm, Skeleton Ape, Spear Guard, Toad
Bosses Found: Scylla, Succubus
Items Found:
$2000, Antivenom, Bandanna, Claymore, Crystal Cloak,
Elixir, Gold Ring, Heart Max Up x2, Herald Shield, Holy
Symbol, Knuckle Duster, Life Max Up x5, Meal Ticket x4,
Merman Statue, Moonstone, Nunchaku, Onyx, Pentagram, Pot
Roast, Resist Ice, Scimitar, Secret Boots, Shiitake x4,
Toadstool x2, Zircon
--------------------------------------------------------------------------Right off the bat, break the Trophy for a Zircon. Then drop down. You'll
soon find exits to the right and left. Take the right for a Save Point. The
left exit leads to a Heart Max Up. After you collect it, break the left
wall to find another room with a Bandanna. Right before the exit to the
Heart Max Up is a gap in the floor. Drop down it, exit right, and continue
downward through a different vertical corridor parallel to the one you were
just in. Take the left exit, and climb up the stairs to find a Life Max Up.
Saturn players will find an exit to the Cursed Prison nearby, and should
take the time to explore. PSX players should just skip down a few
paragraphs.
------------------------* Begin Saturn Version Only *--------------------Facts About:
Cursed Prison
Music Track:
Chaconne c.moll
Enemies Found: Bone Archer, Gargoyle, Slinger, Spear Guard, Spectre,
Will o' Wisp
Bosses Found: None
Items Found:
Astral Dagger, Karma Coin, Rotten Meal
--------------------------------------------------------------------------Another Saturn exclusive area, but just as straightforward as the
Underground Garden. Just wind your way down to the bottom of this room.
The top left exit is a Save Point. The large vase looking things in this
room can be broken for items; from the top down, you'll get a Karma Coin,
the Astral Dagger, and a Rotten Meal (yum!). The Astral Dagger is pretty
neat; press D, DF, F + Attack and it will home in on an enemy.
The second room heads straight to the left, but watch out for the
enemies! The Will o' Wisps like to pop out of nowhere and use an
electric attack on you. The Spectres absorb or are strong against
almost every attack; special weapons will work pretty well against them,
fortunately.
The left exit takes you to the Marble Gallery. Backtrack to where we
left the Underground Caverns for this little excursion.
------------------------* End Saturn Version Only *-------------------------Head back to the corridor you were in and continue down, picking up the
Shiitake.
Drop down the gap in the floor, collect the Toadstool, and exit right.
Continue right for a Save Point. Leaving the Save Point, you can choose to
go up or down. Head back up, which is the original vertical corridor you
were in before you went for the Heart Max Up. Take the first exit to the
right you come upon. Head right, pick up the Claymore in the Trophy, and
head down. Exit right, then down again, picking up the Meal Tickets and the
Moonstone which are in the Trophies. Finally, at the bottom of this
corridor, are exits to the left and right. The left exit is a Save Point.
The right exit is... a pink save point?
--------------------------------------------------------------------------Succubus Tactics
Boss Music Track: Enchanted Banquet
--------------------------------------------------------------------------Jump up and smack her. If she duplicates herself, just slash at
the duplicates until you find the real one. When she closes her wings, she
is about to send some sort of projections out at you, so watch out.
--------------------------------------------------------------------------When you break free of the Nightmare, the Gold Ring will appear in the
Fake Save Point room. Grab it and return to the vertical corridor, and drop
all the way down.
When you get outside of the Save Point at the bottom of the corridor,
drop down further and take the right exit. You'll fight a quick battle
with a Scylla Wyrm, which is easily taken out by slashing its head. Then
continue right. Hop across the pillars here quickly, before the water rises.
Exit up, then head right to pick up a Pot Roast.
Head left to face Scylla.
--------------------------------------------------------------------------Scylla Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------Hang back a bit and take out the three Scylla Wyrms. Then leap on the
left most pillar and slash at Scylla itself. An easy victory shall be
yours.
--------------------------------------------------------------------------The room behind Scylla contains a Crystal Cloak. Grab it then return to
the room where the water was rising. It's gone now, so head right to find
a Scimitar, and on your way out collect the Resist Ice.
Exit the room where you fought the first Scylla Wyrm, and note that the
floor in the main corridor can be broken. No need to do so just yet,
though. Head back up to the Save Point, save if you wish, then head left.
Push the block you find over to the left to stop the waterfall and kill
a few Spear Guards. Collect the Shiitake up and to the right, then continue
left. Stay out of the water for now.
Ignore the Life and Heart Max Ups under the wooden bridge, since there's
nothing you can do about them yet. Continue left. Eventually you'll get to
a giant waterfall. There are four exits out of this area, and you just came
from the top right. Fly over to the top left to find a switch. A Skeleton
Ape will drop down and destroy the wooden bridge with a barrel. That was
a clue, folks. Also, you'll receive the message that "something has
appeared near to the wooden bridge." Collect the Herald Shield, then return
to the waterfall room and take the bottom left exit, collecting the
Shiitake and Toadstool on the way down.
Head to the left until you can head either up or left. Go up, collect
the Shiitake, and continue left. Take the door back to the Entrance,
collect the Life Max Up, step on the switch to open the way back to the
Merman room. Saturn players may wish to head on to the Underground Gardens
now.
-----------------------* Begin Saturn Version Only *----------------------Facts About:
Underground Garden
Music Track:
Vampire Killer (Remix 1)
Enemies Found: Corpseweed, Gardener, Gargoyle, Hitotorusou, Jinnunja,
Skeleton Beast, Skeleton Breeder, Slinger, Weed
Bosses Found: Skeleton Leader
Items Found:
Sain Irishitajiki
--------------------------------------------------------------------------To get here, continue through the Castle Entrance waaay back to where you
first entered the castle. You'll find an open hatch that leads to the
Underground Gardens. (You can enter this area anytime after you enter the
Alchemy Laboratory, if you would like to go here earlier.)
One of the new areas added to the Saturn version, the Underground Garden
is actually a pretty straightforward area. When you first enter, drop down
and take the left exit to reach a Portal. Unless you really want to go
somewhere else, leave the Portal and continue to the right. You'll probably
want to Super Jump or fly to map out the higher elevations of this room;
one of the candles up here will give up the Sain Irishitajiki, a completely
useless item.
At the far right of this room, the lower exit is a Save Point. Take it
and move on to the upper exit. The next two rooms are very straightforward;
watch out for the dripping pipes, though, as they'll poison you.
Finally, you'll reach a small room with...
--------------------------------------------------------------------------Skeleton Leader Tactics
Boss Music Track: Bloody Tears (Remix ?)
--------------------------------------------------------------------------This guy can be pretty annoying. Its attacks include rushing at you then
jumping backward. Jump over him, but stay low. It also likes to throw
various objects at you, and to emit this wide laser from its sword. Duck
to dodge that, or better yet get behind it. Oftentimes when you hit it,
it will release a volley of various explosives, so be prepared for that.
--------------------------------------------------------------------------After that, you can leave the Gardens and continue on your way back to the
Underground Caverns.
------------------------* End Saturn Version Only *------------------------
Back where we left off in the Underground Caverns, head left, and talk to
the Ferryman. On your boat trip, a Candle up high contains a $2000 money bag.
There is another place in the game with a $2000 bag, so don't bother trying
to get this one.
When the Ferryman stops, head left to get the Merman Statue. Now return
to the place where I said you could break the floor (just outside the room
where you fought the Scylla Wyrm.) On your way, jump through the large
waterfall for the lower right exit, which leads to a Life Max Up. Also,
on your way back up, look out for the Secret Boots on the right wall. Note
also the Skeleton Ape that appeared in the room with the wooden bridge.
When you finally get to the breakable floor, break it, then drop down and
take the Ferry. (If you came here before you found the Merman Statue, the
Ferryman wouldn't be here.) When he docks, head right to find the Holy
Snorkel... er, Symbol. You can now safely walk in water, so take a swim.
Altogether, your scuba expeditions should net you an Elixir, two more Life
Max Ups, a Knuckle Duster, Nunchaku, an Antivenom, and a Pentagram.
When you're done swimming, enter the room with the wooden bridge from the
right side. Walk slowly to the left until you see the Skeleton Ape. Keep
as far away from the ape as possible, walk slowly back to the bridge. When
you are standing on the bridge, let the Ape close in on you and wait for
him to toss his barrel, destroying the bridge. Collect the Heart and Life
Max Ups, then drop down.
--------------------------------------------------------------------------Facts About:
Abandoned Mine
Music Track:
Abandoned Pit
Enemies Found: Corpseweed, Gremlin, Salem Witch, Thornweed, Venus Weed
Bosses Found: Cerberos
Items Found:
Combat Knife, Demon Card, Karma Coin, Peanuts x4, Power of
Sire, Ring of Ares, Shiitake x2, Turkey
--------------------------------------------------------------------------When you first enter the Mine, drop all the way to the bottom and exit
right for a Save Point. Then, take the upper exit and prepare to do battle
with the dog from hell.
--------------------------------------------------------------------------Cerberos Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------No tactics are really necessary, just walk up to it and slash it. Its
attacks include jumping you, shooting rapid-fire fireballs (just jump up
onto the pillars or just duck to avoid this) and spewing flame in a
diagonal direction, which is easily avoided.
--------------------------------------------------------------------------Continue to the right. Note the switch in the upper right corner of the
next screen, and continue downward. When you get to the four-way
crossroads, go left for the Demon Card. Go back up to the switch and
activate the Devil Familiar to push it. After the block slides out, head
right, pass the various Weeds, and drop down to find the Ring of Ares.
It gives a massive strength boost, but also gives an equal defense penalty,
so be careful when you use it. Slash the left wall for a Turkey and a
passageway to a small room with four Peanuts, some Barley Tea and a
Power of Sire.
Back at the four-way crossroad, the right route leads to a Portal. Ignore
it for the time being and continue down. Collect the Shiitakes on your way.
At the bottom, there are two exits, to the left and right. Take the left
for a Combat Knife and a Karma Coin. Take the right to find...
--------------------------------------------------------------------------Facts About:
Catacombs
Music Track:
Rainbow Cemetery
Enemies Found: Bloody Skeleton, Bone Ark, Discus Lord, Grave Keeper,
Hellfire Beast, Large Slime, Lossoth, Slime, Thornweed,
Wereskeleton
Bosses Found: Granfaloon
Items Found:
Ballroom Mask, Bloodstone, Cat-eye Circlet, Cross Shuriken
x2, Heart Max Up x2, Icebrand, Karma Coin x2, Library Card,
Life Max Up, Lyric Card (Saturn only), Monster Vial 3 x3,
Mormegil, Pork bun, Spike Breaker, Walk Armor
---------------------------------------------------------------------------Head down, then take the left exit for a Save Point, and head left to
find the Bloodstone, then slash the wall for the Cat-eye Circlet. Then
head right to the first large room, then take the lower right exit.
The second large room (with the slimes) has an upper right exit to a
dark room. Watch out! This dark room is full of spikes. How do you get
past? Transform into a Bat, and use your radar (push Triangle) to see
the spikes. Once you've made it, continue right. Slash the Trophies for
two Cross Shurikens and two Karma Coins. Drop down, make a quick right for
a Pork Bun, and then head left to find the Spike Breaker armor. Slash the
wall behind it for a Library Card. Don the Spike Breaker, and head back to
the slime room.
Head left until you reach a room full of coffins. Some contain Bloody
Skeletons; others contain Monster Vials. Collect them and move on left to
find a Heart and Life Max Up. Grab them and continue left until you meet
the Discus Lord. Fight him if you want, but fly up the hole in the ceiling,
slash the Trophies on the right for a Ballroom Mask and another Heart Max
Up. Then, head left, slash the wall to find a small room with the Icebrand.
Head back down where the Discus Lord is and continue to the left.
Your path soon splits again: up or left. Continue left. The room there
contains nothing (unless you're playing the Saturn version, in which case
you'll find the Lyric Card), but it adds to your percentage. Go up now, and
you can choose left or right. Go right for a Save Point, and continue right
for the Walk Armor. It's not so hot right now, but will become the most
powerful armor in the game, so keep checking on it as you progress.
Head left and continue on to fight...
--------------------------------------------------------------------------Granfaloon Tactics
Boss Music Track: Death Ballad
--------------------------------------------------------------------------Swarms of bodies continually fall of the Granfaloon, so take them out
quickly before they overwhelm you. Destroy enough of its shell so you can
attack its nucleus. Watch out for the lasers its arms will fire after you
have uncovered them. Using the Axe or the Cross will help you out.
--------------------------------------------------------------------------After that's done, take the left exit out of Granfaloon's chamber to find
the dark sword Mormegil.
==========================================================================
Optional: Ending #1
There are four endings to the Alucard game, and now is as good as time
as any to see the first one. First, save your game NOW so you don't lose
any of your progress after you "beat" the game. Then, take the Portal in
the Abandoned Mine to the Castle Keep. Once there, take the elevators up,
then fly through the hole in the ceiling. Then, either fly or take the
elevator up to the colored carpet. Head left. Look familiar?
You've been here before as Richter Belmont. The switch to the secret
stairwell is still there, so switch it and head up to grab some items if
you wish, but it isn't necessary. Continue left to find Richter Belmont.
--------------------------------------------------------------------------Richter Belmont Tactics
Boss Music Track: Blood Relations
--------------------------------------------------------------------------Before the battle, equip yourself with the Holy Mail and the Mormegil.
The Ring of Ares will allow you to pound Richter harder, but you'll take
more damage yourself. Still, it just might be worth it.
Richter fights, well, like a Belmont. He'll whip you, and use the
various Special Weapons. You can't avoid his Cross Item Crash, which is why
you should equip the Holy Mail.
After you do enough damage, he'll start to fight harder and use more
Item Crashes. However, with the Mormegil and Ring of Ares, you should make
short work of him.
--------------------------------------------------------------------------However, this isn't how the game is supposed to end, so reset back to the
Catacombs after viewing the ending.
===========================================================================
Head back to the Portal in the Abandoned Mines and teleport back to
Olrox's. Make your way back to the spike room in the first bell tower of
the Royal Chapel. Once there, make sure you have your Spike Breaker
equipped and head to the left. After a chitchat with Maria, continue left
to find the Silver Ring.
Now, head back to the Giant Clock in the Marble Gallery (for the 1000th
time.) Once there, equip both the Gold and Silver Rings to open the floor.
Ignore the elevator for now, and take the right exit for a Heart and Life
Max Up. Then, take the Left for a Save Point. Now, the elevator down and
explore the large room. You'll meet Maria again, and she'll give you the
Holy Glasses.
----------------------* Begin Saturn Version Only *---------------------Maria Renard Tactics
Boss Music Track: Guardian
------------------------------------------------------------------------Unless you're playing the Saturn version, where Maria will fight you
for them instead. Equipping the dark sword Mormegil would be a good idea,
since Maria is weak against Dark. Try to stay away from her when you
aren't attacking; her fireball and flameburst attacks are very powerful
and have pretty good range.
After you've done enough damage, she'll cast some spell which creates
four spinning orbs around her. Soul Steal works very well at this point,
as you can recover a ton of HP just from the indestructible orbs. :)
Otherwise, the orbs are weak and serve only to make Maria harder to hit.
-----------------------* End Saturn Version Only *----------------------Now, head for the top of the Outer Wall. You can Portal there if you
wish, or just walk from the Marble Gallery. At any rate, head for the left
exit below the Save Point. If you haven't already gotten the Heart Max Up
in the Trophy next to the elevator switch, do so now on the way.
--------------------------------------------------------------------------Facts About:
Clock Tower
Music Track:
The Tragic Prince
Enemies Found: Cloaked Knight, Flail Guard, Flea Armor, Harpy, Medusa
Head, Phantom Skull, Skull Lord, Sword Lord, Vandal Sword
Bosses Found: Karasuman
Items Found:
them and kill Richter Belmont as described in the Ending #1 section. This
still isn't how the game is supposed to end.
===========================================================================
When you enter the chamber where Dracula was, Richter Belmont will attack
you. Equip the Holy Glasses; you should see a green orb floating around.
Equip the Holy Sword (so if you accidentally hit Richter you won't hurt
him) and attack the green orb. Destroy it to break Richter free of Shaft's
control.
--------------------------------------------------------------------------Intermission
Music Track: Metamorphosis 2
--------------------------------------------------------------------------After the FMV and conversation between Alucard, Richter, and Maria,
you'll find yourself in the second castle. The second castle is
structurally identical to the first, except for the fact that it's upside
down. You can return to the first castle via the Library Card, or returning
to where you're standing now and pushing up.
The first castle is worth an even 100%, not counting the one little area
you get just for having been in the second castle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Walkthrough - Second Castle ::::::::::::::::::::::::::::::::: [WL2] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once you've made it here, you're free to roam the castle as you see fit.
You can follow the below or not, since it doesn't really matter. Your goals
here are to collect the five Vlad relics (the Eye, Heart, Ring, Rib, and
Tooth) and take them to the Giant Clock in the Black Marble Gallery. Once
there, you'll be able to face Shaft and Dracula to beat the game. Beating
it with a percentage of less than 200% will get you the third ending, and
having a percentage over 200% will get you the fourth.
You'll notice that I have apparently misspelled "reverse" several times
for the rest of the FAQ. I've done so intentionally because the game does
as well. To see what I mean, go save a game at the "Reverce" Caverns, Keep,
or Colosseum, then reset, and check your save game. (I'm told this was
corrected in the European version of the game.)
--------------------------------------------------------------------------Facts About:
Reverce Keep
Music Track:
Heavenly Doorway
Enemies Found: Skull Lord, Tombstone, Yorick
Bosses Found: None
Items Found:
Bastard Sword, Heart Max Up x3, Garnet, High Potion, Iron
Ball, Library Card, Life Max Up x3, Lightning Mail, Resist
Fire, Resist Ice, Resist Stone, Resist Thunder, Royal
Cloak, Sword of Dawn, Zircon
--------------------------------------------------------------------------Make your way to the left, slashing the Trophy for another Zircon. Drop
down the gap in the floor past the staircase to collect a bunch of Life
and Heart Max Ups, the Royal Cloak, and the Bastard Sword.
Return to the carpeted stairway (which is now a carpeted ceiling of
sorts) and drop down. Take the lower left exit to find a variety of
medicines.
Explore the main room of the Reverce Keep. The bottom right wall can be
broken for an Iron Ball, and a Garnet can be found where the Leap Stone
was in the first castle. Just below that, you can break the wall to find
the Sword of Dawn, an odd two-handed sword that can summon all sorts
of odd troops. When you're done there, take the upper left exit. Then, take
the left exit for the Lightning Mail. Then, fly up and take the upper left
exit door to find a Portal. You can't Portal anywhere yet, so return to the
Keep. Drop down, ignore the left exit door and continue down for a Library
Card. Then, take the lower left exit for a Save Point.
At this point you have two choices. You can either head for the
Anti-Chapel or the Clock Towers. The Chapel probably the easier route, but
the Clock Tower leads quickly to the inverted Outer Wall and Library, were
you can pick up some really sick equipment if you're patient enough.
So, for the sake of the walkthrough, let's head for the Clock Tower.
First though, take the exit to the right of the Portal for the sake of
completing your map. If you want to go for the Anti-Chapel, continue on
this way. Otherwise, turn around and take the exit door above the Save
Point.
--------------------------------------------------------------------------Facts About:
Reverse Clock Tower
Music Track:
Finale Toccata
Enemies Found: Bomb Knight, Cloaked Knight, Medusa Head (yellow only),
Valhalla Knight
Bosses Found: Darkwing Bat
Items Found:
Bwaka Knife, Diamond, Dragon Helm, Heart Max Up, Karma
Coin, Magic Missile, Life Apple, Life Max Up, Luminus, Moon
Rod, Pot Roast, Ring of Vlad, Shuriken, Smart Potion, Str.
Potion, Sunstone, TNT
--------------------------------------------------------------------------As you enter the Reverse Clock Tower, the first thing you'll find is the
Darkwing Bat.
--------------------------------------------------------------------------Darkwing Bat Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------All it does is fly around, so jump and smack it. It's wing attack will
knock you against the edge of the screen if you jump, but it won't do much
damage anyway. You'll win the Ring of Vlad after this battle.
--------------------------------------------------------------------------Continue left. In the next room, just like it's right-side-up
counterpart, many of the walls can be broken for items. Grab them and go.
As you enter the long hallway with the Bomb Knights, take out the upper
right wall for a secret room with a Moon Rod. As you make your way to the
left, one of the walls can be broken for a Pot Roast.
As you enter the first vertical corridor, break the lower left wall.
This leads to a secret area containing a Heart and Life Max Up.
The Cloaked Knights in this area drop Heaven Swords, which are pretty
neat throwing swords, if you want to take the time to get them.
Make your way through the vertical corridors just like in the normal
Clock Tower. The gears in the walls are still here, and they work just
like they do in the first castle. The hidden room here contains a Diamond,
a Life Apple and a Sunstone.
When you make your way back to the main area of the Clock Tower, take
the lower left exit to find the Dragon Helm that Death stole from you
back at the beginning of the game. Fly around the main area to find the
Luminus, Smart Potion, Str. Potion, Magic Missile and Karma Coin.
When you're done, head left to exit to the Reverse Outer Wall.
--------------------------------------------------------------------------Facts About:
Reverse Outer Wall
Music Track:
Finale Toccata
Enemies Found: Jack O' Bones, Nova Skeleton, Paranthropus, Stone Skull
Bosses Found: The Creature
Items Found:
Dim Sum Set, Garnet, Hammer, Heart Max Up, High Potion,
Life Max Up, Luck Potion, Shield Potion, Shotel, Tooth
of Vlad
--------------------------------------------------------------------------Immediately drop down to find a Save Point, then head back up, collecting
items. After the exit to the Reverse Clock Tower, the first right exit is
a Portal. Go there and return. Continue up. The elevator here doesn't work,
so you're going to have to go up manually. The next right exit leads to the
Forbidden Library, so ignore it for now. Ignore the next two left exits
after that and continue up. Collect the High Potion in the Trophy, and the
Luck Potion in the Trophy in the above room. Continue upward. Collect the
Life Max Up, and ignore the right exit to the Black Marble Gallery.
Now, head up again, then take the lower right exit to find a small room.
Break the wall to find a Dim Sum Set. There's no magic elevator here like
there was in the first castle, so return to the larger room and mist
through the grate to find a Hammer and a Shotel. The Shotel has a neat
throwing special move (D, DF, F + Attack). Continue upward to find a Heart
Max Up. Head to the room above for a few extra percentage points.
Depending on your current level, the Nova Skeletons in here may be worth
1000 exp or more, so hang around and gain a few levels if you wish. Then
head back down again, ignoring the Black Marble Gallery exit but taking
the one after that.
This leads to a chamber with three Paranthropuses. A Paranthropus, if
you'll recall from the Colosseum section, sometimes drops a Ring of Varda.
This chamber is the best place to get one, but it may take a while. Having
a Ring of Arcana and/or a Lapus Lazuli helps, but you likely don't have
one either just yet. (WARNING: Using one (or two) Rings of Varda is
somewhat akin to cheating, especially if used in conjunction with the
Crissaegrim. If you want to retain any challenge in this game whatsoever,
you may want to leave the Paranthropi alone.)
Continue right for a Save Point, then drop down the corridor, exit left,
and prepare for a boss battle.
--------------------------------------------------------------------------The Creature Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------Most of the time all the Creature does is roll around the room, where he
is easily jumped over. Do so and slash him from behind. When he stops,
he'll try to bop you with his hammer, which is also easily avoided. You'll
acquire the Tooth of Vlad for your troubles.
--------------------------------------------------------------------------Now, take the left exit, collect the Shield Potion, and continue on to
the Forbidden Library.
--------------------------------------------------------------------------Facts About:
Forbidden Library
Music Track:
Lost Painting
Enemies Found: Lion, Scarecrow, Schmoo, Tin Man
Bosses Found: None
Items Found:
Badelaire, Library Card, Neutron Bomb, Opal, Resist Fire,
Resist Ice, Resist Stone, Staurolite, Turquoise
--------------------------------------------------------------------------Continue straight to the right as you enter. When you get to the far
right room, drop down, collect the items, and continue to the left, and
drop down. Head right for a Save Point. Continue right to the large room.
Take the lower left exit for a Neutron Bomb, then continue left for a
a Badelaire. Go back to the main room, and explore the rest of the room,
making sure to grab the Staurolite. Once done, head back to the Save Point
and exit left. Continue left until you can drop down, do so, then head
right to collect some Resist potions.
Head left until you can take a high or low route. Go low for some
percentage points, then take the high road. You should end up near the
beginning.
Now, before you leave, you might want to take the time to hunt down the
Schmoos here. Why? Because they rarely drop what is most likely the most
powerful sword in the game, the Crissaegrim. Swords with higher attack
power than the Crissaegrim can be found, but 'Grim smacks enemies several
times with one slash, and it has a long range to boot. However, this weapon
falls under the sick category along with the Ring of Varda, since it
effectively removes all challenge from the game.
At any rate, once you're done here, head into the Black Marble Gallery.
--------------------------------------------------------------------------Facts About:
Black Marble Gallery
Music Track:
Finale Toccata
Enemies Found: Blade, Corpseweed, Guardian, Jack O'Bones, Thornweed
Bosses Found: Dracula, Shaft
Items Found:
Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library
Card, Life Max Up, Meal Ticket, Potion, Resist Dark, Resist
Fire, Resist Holy, Resist Thunder
--------------------------------------------------------------------------Yes, it's that loooong hallway again. Head right. When you finally get
past the hallway, fly up into a hole in the ceiling to get an Iron Ball.
Then, continue right. You're now in the reverse version of the four-way
crossroads. The top right and lower left directions are dead-ends, but
are worth percentage points and a Meal Ticket. When you're done, exit to
the lower right. Ignore the hole in the ceiling for now, and continue
right.
The path to the clock hall is straightforward, and when you get there,
look out for the Guardians. These guys are extremely powerful, have a
lot of HP, strong against practically everything. For now, you may just
want to Mist by them. Later, you'll want to fight them, because they
give a lot of experience points.
Yep, it's the Giant Clock again. Drop down the center, head left for a
Heart Max Up, and right for a Life Max Up. Use a Clock to slide the left
statue, then drop down and collect the Resist potions. Wait for the right
clock to slide, then head for Death Wing's Lair.
--------------------------------------------------------------------------Facts About:
Death Wing's Lair
Music Track:
Finale Tocatta (again)
Enemies Found: Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman,
Malachi, Medusa Head
Bosses Found: Akmodan II
Items Found:
Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High
Potion, Life Max Up, Luck Potion, Manna Prism, Opal, Rib of
Vlad, Shield Potion, Shuriken, Sword of Hador
--------------------------------------------------------------------------Drop down, then exit right and drop down again for the first large room.
Take the upper left route, then smash the wall for a secret area containing
a High Potion, Opal and the Sword of Hador.
Take the lower left exit, head right until you reach the Portal. Then,
drop down the gap, taking the time to collect the Luck and Shield Potions
Caverns.
--------------------------------------------------------------------------Facts About:
Reverce Caverns
Music Track:
Lost Painting
Enemies Found: Balloon Pod, Blue Venus Weed, Cave Troll, Dark Octopus,
Killer Fish, Imp, Jack O'Bones, Nova Skeleton, Rock Knight
Bosses Found: Doppleganger40
Items Found:
$2000, Alucard Shield, Bat Pentagram, Dark Blade, Diamond,
Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up
x2, Manna Prism, Meal Ticket x5, Opal, Osafune Katana,
Peanuts xInfinity, Potion, Pot Roast, Shiitake x4,
Toadstool, Zircon x2
--------------------------------------------------------------------------When you first enter the Reverce Caverns, break the Trophy for a Zircon.
Then climb up. Take the first left exit for a Save Point (ignore the right
exits.) Continue up. Take the next left exit. Continue left until you
reach the Trophy with the Heart Max Up. Grab it, then climb up and exit
left. The Trophies in the next room all contain Meal Tickets. The top right
exit is a Save Point and the top left exit is empty save for a Peanut. If
you grab it, leave this room, and come back, the Peanut will return.
Return to the vertical corridor and fly up. The first left exit is
another Save Point. Take it, because the next left exit is a boss...
--------------------------------------------------------------------------Doppleganger40 Tactics
Boss Music Track: Festival of Servants
--------------------------------------------------------------------------Equip the Topaz Circlet beforehand, because this fake's slash causes
poison damage. And the D40 loves to slash. He jumps around the room
slashing, so jump and slash him out of the air. He also throws Rebound
Stones 3 at a time, but they cause little damage. He also likes to
change into a bat and charge across the room. Like the last Doppelganger,
this one is vunerable to the Clock subweapon. It's also vunerable to any
status-inflicting weapons you may have picked up, like the Stone Sword,
Terminus Est, or the unholy Muramasa.
--------------------------------------------------------------------------Head left. You'll find another Zircon. Pass the hole in the floor and
go all the way to the left. There's nothing there, but it's worth some
percentage. Head down, and then left for a Pot Roast. Head right to find
a small room with the Dark Blade. This "Octopi Room" makes an excellent
place to level up your Muramasa if you took the time to get one. Just grab
a Dagger special weapon, your Muramasa, a Blood Cloak, and equip whatever
you have that will lower (yes, lower) your INT the most. Then just get in
some Dark Octopus's face and chuck daggers as fast as you can. If you run
out of hearts, just run into an Octopus a few times to reload.
Remember the breakable floor in the Underground Caverns? Well, now it's
a breakable ceiling, so break it and go up. Head left. For maximum
percentage, you're going to have to swim with the wolf. Jump into the
water, transform into the wolf, and hold Up and Triangle, and stick to the
ceiling. (This doesn't work in the Saturn version. Check the Frequently
Asked Questions sections to find out what to do.)
On your way to the left, be sure to pick up the Manna Prism, Elixir, and
the Force of Echo.
Now, head back to the Save Point below the Doppleganger battle room, and
go to the right. Collect the Shiitake, and drop down the hole in the floor.
Continue down, take the right exit, and go down some more to find an Opal.
Saturn players will find the Reverse Cursed Prison nearby, and ought to
take a look.
--------------------------------------------------------------------------Death Tactics
Boss Music Track: Death Ballad
--------------------------------------------------------------------------Equip the Holy Sword and you'll probably beat his first form before he
does any damage to you. Aim for the head of his second form and you'll
probably beat him before he does any damage to you. How's that for
tactics? :) You now have the Eye of Vlad.
--------------------------------------------------------------------------===========================================================================
Optional: Ending #3
Save your game here so you can return later. Head back to the Giant Clock
in the Black Marble Gallery with the five treasures of Vlad. The ceiling
will open, allowing you access to a Save Point, a Heart Refresh and an
elevator that leads to the final confrontation with both Shaft and Dracula.
I'll write a tactics for them later on, but if you get in trouble just
equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll
make short work of them. Or, if you got the Crissaegrim and Ring of Varda
earlier, you'll not get in trouble in the first place. :)
Finally, you'll get a good ending, but there's still one more ending you
can receive if you have a percentage greater than or equal to 196%, so play
on.
===========================================================================
After you beat Death, continue left. Activate your Demon familiar to push
the switch, and continue left. Head up the corridor, slash the right wall
for some Green Tea, and head right to collect a Power of Sire and a Life
Apple. Return to the corridor with the switch and head up.
At the four-way crossroad, head right to collect the Alucard Sword. Head
left for a Portal, and go up to continue on. On your climb up, pick the
Shiitakes. At the top, head right for a Power of Sire and head left to
move on to the...
--------------------------------------------------------------------------Facts About:
Floating Catacombs
Music Track:
Curse Zone
Enemies Found: Bat, Blood Skeleton, Frozen Half, Salome, Skeleton
Bosses Found: Galamoth
Items Found:
Attack Potion, Buffalo Star, Diamond, Elixir, Gas Cloud,
Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up
x2, Magic Missile, Necklace of J, Red Bean Bun, Resist
Fire, Resist Thunder, Shield Potion
--------------------------------------------------------------------------Head up, then right for a Save Point, then continue right for a Magic
Missile. Slash the wall behind it for a Buffalo Star. Head back to the
left.
The Salome enemies are very annoying. They create magic shields which
prevent damage, so what can you do? Use a long range weapon and hit them
before they see you is one option. The other is to equip the Cat-Eye
Circlet and fight it out. When they throw cats at you, touch one for a
large HP boost. When you defeat a Salome and it turns into a cat, touch
it for a large HP boost.
Continue left until you reach the first large room, then take the upper
left exit. This leads into another large room with only one exit. Take
it to find a spike room. Don your Spike Breaker and plow on through.
Continue to the left to find two Karma Coins, and two Resist potions.
Head up, collect the Red Bean Bun to the left, and head right. You'll
Not much of interest here. If you need a place to hunt for Heaven Swords,
this is probably it. Otherwise, just blow through here, grab the Alucard
Spear, then return to the Reverse Entrance.
------------------------* End Saturn Version Only *-----------------------Head back to the large rock and continue left. The room past the Rock room
contains a Dodo Bird. They rarely drop the Runesword, which is a really
neat throwing weapon. Also, slash the staircase suspended in the air at the
far left of the room for a High Potion.
At the vertical corridor, drop down and take the middle right exit to
find a Life Max Up. Then, continue down, take the left exit, climb back up,
exit right, drop down again, and take the lower right exit.
When you reach this large room, take the middle left exit for a Talisman,
and take the top right exit for a Portal. The middle right exit is a Save
Point. Grab the Heart Max Up at the bottom, and take the lower left exit
back to the Black Marble Gallery.
The route back to the Giant Clock is pretty straightforward, and be sure
to pick up the Library Card along the way. Be sure to explore the first
large room for a Potion and an Antivenom. Exit to the left, drop down one
screen, then take the left exit of the next for a save point. Drop down
one more screen, then take the left exit for back toward the Giant Clock.
There's no need just yet to actually go back to the Giant Clock itself, so
once you've explored the hallway, turn around and head right, all the way
to the Necromancy Laboratory.
--------------------------------------------------------------------------Facts About:
Necromancy Laboratory
Music Track:
Finale Toccata (did the music people go on strike during
the development of this game?)
Enemies Found: Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon,
Salem Witch
Bosses Found: Beezelbub, Lord of the Flies
Items Found:
Goddess Shield, Heart Max Up, High Potion, Katana, Life Max
Up, Manna Prism, Resist Dark, Ring of Arcana, Turquoise
--------------------------------------------------------------------------Circle around the first room you find, collect the Turquoise, and exit
left. Continue left until you reach the vertical corridor. The first left
exit is a Save Point. Take the top left exit, then fly up and take the
middle right exit to find the Goddess Shield. Then, continue up and exit
right.
Explore the large room you end up in. The top left exit is a Save Point.
Take the hole in the bottom right floor, then continue right for a High
Potion. Collect the Manna Prism in the top right, then take the hole in
the ceiling in the top left corner.
Head right to find a Resist Dark, then go to the left. You'll end up back
at the Reverce Entrance. Save if you wish, then head back to the first
large room. This time, take the bottom right entrance.
When you get to the vertical corridor, take out the ceiling for a Katana,
and the top right wall for a Heart Max Up. Continue on to the second large
room. The bottom left exit leads to a Life Max Up. Grab it, then take the
bottom right exit.
It leads to another vertical corridor. Take the top right exit for a Save
Point, then take the lower left exit to battle Beezelbub.
--------------------------------------------------------------------------Beezelbub Tactics
Boss Music Track: Death Ballad
---------------------------------------------------------------------------
Beezelbub doesn't attack directly, but some very large insects will be
bugging you the whole time. Also, some maggots will be swarming the floors,
so equip a Topaz Circlet and you won't have to worry about them. (If you
happen to have a Dark Armor, which is dropped by Malachi, equip it and you
don't have to worry about anything else either. :) Just keep hacking off
Beezelbub's various limbs until dead. You can use an Axe or the Cross to
make this a little easier. You won't win the Conch Shell of Vlad, however.
--------------------------------------------------------------------------Take the lower left exit to find the Ring of Arcana, which makes enemies
drop rare items more often. The top left exit leads back to where you've
already been, so head back to the last vertical corridor and take the
bottom right exit to head back to the Anti-Chapel.
Grab the Heart Max Up on your way to the Save Point, then drop down. Head
right for a Zircon, then continue left. On your way, you can collect a
Heart Max Up, a Shuriken, some TNT, a Diamond, a Boomerang, a Javelin, and
finally, a Fire Boomerang.
In the next room, drop down to the bottom for mapping purposes, then take
either exit. Then take the lower left exit of the Spectral Sword room. That
leads back to the first bell tower. Take the upper left exit for an extra
percentage point, then explore whatever part of the bell tower that wasn't
explored when you fought Medusa. That done, return to the Spectral Sword
room and take the top left exit, which leads to the Reverce Colosseum.
--------------------------------------------------------------------------Facts About:
Reverce Colosseum
Music Track:
Door of Holy Spirits
Enemies Found: Azaghal, Minotaur, Stone Skull, Werewolf, White Dragon
Bosses Found: Fake Grant, Fake Sypha, and Fake Trevor
Items Found:
Aquamarine, Buffalo Star, Fury Plate, Gram, Heart Max Up
x2, Life Max Up, Zircon
--------------------------------------------------------------------------Well, there's only about 6 percent of the castle left to go. At your
first opportunity, go up and take the first right exit for a save point,
then the top right exit for a Zircon. Climb to the top, then head all the
way to the left for a Buffalo Star. Walk back to the vertical corridor,
drop down a level, then head back to wards the Save Point to add to your
map. Then, turn around and go all the way left, collecting the Heart and
Life Max Ups on the way to the other Save Point. Then, climb up to the
top, and exit left to find an Aquamarine. Head to the right to find Gram.
Drop down the elevator shaft, then head left past the grate, and drop
down again. On your way to the right, slash the floor near the first pillar
to find a secret passage that leads to the Fury Plate. Continue to the
right, head up, then take the top left route to encounter...
--------------------------------------------------------------------------Fake Trevor, Grant, and Sypha Tactics
Music: Festival of Servants
--------------------------------------------------------------------------Grant crawls on the ceiling tossing daggers downward at you, Trevor
tosses Crosses at you Belmont-style, and Sypha casts elemental storms at
you. If you hit Grant, he'll fall down, allowing you to hit him a few free
times. Watch out also for Trevor's whip. Slash them all to death and move
on.
--------------------------------------------------------------------------===========================================================================
Ending #4
Exit left, and continue left straight on to Death Wing's Lair. Head back
to the Giant Clock. The ceiling will open, so fly upward. Head left for a
Heart Refresh, then right for a Save Point, then take the elevator up.
Head upward, then drop into the center room to face...
--------------------------------------------------------------------------Shaft Tactics
Boss Music Track: Death Ballad
--------------------------------------------------------------------------Avoid the orbs that Shaft sends flying all over the place. If when you
see an elemental attack coming, quickly equip the appropriate Circlet to
absorb it.
--------------------------------------------------------------------------Dracula Tactics
Boss Music Track: Black Banquet
--------------------------------------------------------------------------When you first meet Dracula, hit him once or twice, then use the Library
Card to escape the battle. Why? This allows you to save the last .1% of
the game, and to put Dracula in the Master Librarian's Enemy List. Do
that, then come back and face Dracula again.
Dracula's two giant claws will grab for you from either side, but you
should be doing tons more damage to him than he is to you. From time to
time, he'll fly off the screen, and cast some sort of spell at you that is
easily avoided. Dracula's three heads will also pop out at you. When you
see all three pop out, transform into a Mist to avoid the spell they will
cast. After Dracula's defeat, you'll see the best ending of the game.
--------------------------------------------------------------------------===========================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Why Don't I Have 200.6%? :::::::::::::::::::::::::::::::::::: [200] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
So you've played through the game and don't have 200.6%, and you don't
really want to read through that long walkthrough that I just wrote to find
out what you're missing? I don't blame you; so here are a few tips that may
help you ferret out those last remaining percentage points.
Want to know just how much you're missing? If you hit Start and look in
the bottom right corner of the screen, you'll see the "Rooms" counter.
It counts the number of little blue squares you have on your map. (Each
blue square is roughly equivalent to one screen.) The highest number you
can achieve (without the Sword Familiar glitch above) is 1890.
An obvious source of missing points are "gaps", or areas of larger rooms
that you have been in, but failed to explore each and every corner. These
are generally pretty easy to pick out. Also, notice that the entire map
should be outlined in white. If you see an area not outlined in white, that
an indication of a gap.
Still don't have 200.6%? Here is a list of some of the less obvious
secret areas. Remember that any secret area that exists in one castle
exists in the other as well.
[Note: A few people have reported an odd glitch that seems to let them
get 200.8% without using the Sword Brothers glitch (or playing the Saturn
version). I've gotten a save file from one such person (and they do
indeed have 200.8%), but they don't seem to have any obvious extra areas
on their map. In any case this is very rare and no one seems to know how
to reproduce this. I've never had it actually happen to me.]
[Note: Saturn players have a maximum of 1990 rooms for a max percentage
of 211.2%. Your save file will have a flashing "ALL" indicator once you
reach this percentage. Neither the Cursed Prison nor the Underground Gardens
have any secret rooms.]
Abandoned Mine/Cave
1) Use the Devil Familiar to push the switch in the wall.
2) In the corridor after the switch, the wall at the bottom left (top
right) can be broken for another secret room.
Castle Keep/Reverce Keep
1) At the end of the carpeted stairway but before you enter the hallway
that leads to Richter, slash the top of the entranceway to uncover the
switch that lowers a secret staircase. If you hit the switch in the
first castle, the staircase will also be raised in the second castle.
Colosseum/Reverce Colosseum
1) The topmost (bottommost) room with the Blade Masters (Azaghals) has a
part of the ceiling (floor) that can be destroyed.
Clock Tower/Reverse Clock Tower
1) In the vertical towers, there are four gears in the walls which can be
hit. Listen carefully to the sound they make when you hit them. If
they make a clicking sound, stop hitting it and move on to another one.
If done correctly, another secret room will open up.
2) At the bottom left (top right) of the long hallway after the gear
towers, slash the wall for another secret room.
Entrance/Reverse Entrance
1) Tunnel through the large rock, then fly through it one way as a Bat and
run through it the other way as a Wolf. This will open up a secret room
at the bottom left (top right) corner of the room.
Long Library/Forbidden Library
1) When you enter a room with a bookcase that is apparently blocking your
path, keep walking against it to push it out of your way.
Marble Gallery/Black Marble Gallery
1) At the Giant Clock, one of the stone statues can only be moved by using
a Clock in the room.
2) The switch beyond the Blue Door opens two holes: one leads to the
Abandoned Mine, the other leads to a small room.
3) When you get to the fight with Dracula, don't fight him but use a
Library Card. This will allow you to save the small room you fight him
in.
Olrox's Quarters/Death Wing's Lair
1) When you first enter the first large chamber with the Spectral Sword
(Azaghal), take out the lower right (upper left) wall to find a secret
area.
2) Take the hallway that leads to the Royal Chapel (Anti-Chapel). When you
come to an area that's a different color than the rest of the hallway,
there's a portion of the ceiling (floor) that can be destroyed.
Underground Caverns/Reverce Caverns
1) Go to the left (right) of the room where you fought the Scylla Wyrm
(Doppleganger40). Drop down (head up) and take out the floor (ceiling).
2) In the Reverce Caverns, be sure to use the Wolf and stick to the ceiling
of the water areas. [Note: The Wolf form is unable to swim in the Saturn
version. Saturn players should check the Frequently Asked Questions
section to find out how to get around this.]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Miscellaneous Alucard Tips :::::::::::::::::::::::::::::::::: [MSC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#1:
#2:
#3:
#4:
As far as I'm aware, the requirements for the Saturn version have not
changed.
* OK, I've beaten the game. Now what? *
Once you've gotten a "Clear" save file by beating Dracula, you'll be able
to do all sorts of things. (Contrary to popular belief and earlier versions
of this FAQ, percentage is irrelevant to this.) First, the Master Librarian
will add the Sound Test to his menu. Also, he'll start selling the
Duplicator for the low, low price of $500000.
The Time Attack option should show up on your System menu, detailing how
long it took you to reach various points in the game.
Any new game you start will have all of the above from the start, as long
as your memory card has the beaten game still saved on it.
Speaking of starting new games, try using the following names:
1) RICHTER - Play the game as Richter Belmont. (see Part II)
2) AXEARMOR - You start the Alucard game with the Axe Lord Armor.
3) X-X!V''Q - Alucard starts with 99 Luck and a Lapus Lazuli, but his other
stats are extremely low.
* Master Librarian Trick *
By doing this trick, you can get the Master Librarian to drop a few items,
one of which cannot be obtained anywhere else. You can do this anytime in
the game, but since it requires a lot of MP and having a high LCK stat seems
to help, I'd recommend waiting until later before trying this. (A Mystic
Pendant will help too.)
Go to the Long Library, and go to the room just under the Master
Librarian (where you found the Bronze Cuirass). Now, Super Jump up the
narrow gap. (Keep in mind that the Super Jump can be repeated in mid-air as
long as you have the MP to perform the Super Jump.) What you want to do is
Super Jump high enough that you lift the Librarian off the ground, but not
so high that he hits the ceiling. Having done so, fall down just enough so
that the Librarian returns to the ground, but not so far that you fall all
the way back down the gap and hit the ground yourself. Then Super Jump
again, fall again, etc. You'll get a Life Max Up right off the bat, but it
will take many, many more consecutive jumps without Alucard touching the
ground to get the other items the Librarian drops: Ring of Arcana, Dracula
Tunic, and AxeLord Armor.
Contrary to what my FAQ said previously, it is possible to try again if
you have screwed up. That said, I find it works best if you get them all in
one go.
* Get The Silver Ring Without the Spike Breaker *
First, go to the spike room in the Royal Chapel, and simply fly in Bat
form until you reach the mist grate. Turn into mist and go through, then
return to bat form and fly until you reach the door. (If your MP is low
you may wish to stop at one of the areas where there are no spikes on the
floor and recharge.)
Once you are at the door, equip a potion of some sort, then return to
Alucard form. Use the potion immediately after getting hit by the spikes,
and you should be able to use the resulting window of invincibility to
walk up to and through the door.
(A variation on this is to get a Life Apple, then lower Alucard's HP so
that one spike hit will kill him, then activate the Faerie familiar before
doing this. You may need to use up any potions before hand, since the Faerie
will tend to use them while you're trying to get a low HP. Anyway, when you
get to the door, turn back into Alucard, then press and hold left. You'll
die, the Faerie will revive you, and you should be able to make it to the
door before you lose your invincibility.)
* Rare Items *
Most of the enemies in CSOTN can drop two "rare" items, i.e., items other
than Hearts or Money Bags. This happens rarely though, so if an enemy drops
an item you've really got to have, here are a few ways to make that happen.
First, find and equip the Ring of Arcana and/or a Lapus Lazuli. The
former increases the appearance of rare items, and the latter increases luck
(which has the same effect, in addition to increasing critical hits.) For
an extra luck bonus, equip all of the Alucart equipment. This gives you
an extra +30 Luck boost.
Second, if possible, try to find a place where the target enemy is near a
doorway, so you can kill it, leave, come back, kill it again, etc.
And to answer the ages-old question: the Ring of Arcana is usually more
effective than the +20 LCK boost of the Lapus Lazuli.
* 200 Luck *
For best results in rare item hunting, you need a large Luck rating. The
highest you can theoretically get without a GameShark is 198. Here's how.
Start a game with the 99 Luck code. That gives you 99 Luck (duh) and a
Lapus Lazuli (Luck +20 = 119). Now collect and use/equip the following:
Alucart Mail, Alucart Shield, Alucart Sword (Luck +30 = 149)
A extra Lapus Lazuli (Luck +20 = 169)
Eye of Vlad (Luck +10 = 179)
To get the last 19 points, use a Luck Potion. (Yes, the Luck potion
should give you 20 points, but stat bonuses cannot exceed 99.)
* Getting a Ring of Varda *
I got an E-mail not too long ago from LordHeresy@aol.com, who had claimed
to have gotten a Cat-Eye Circlet from a Salem Witch. At first I didn't
believe it, until the save game I was playing refused to give me a single
Ring of Varda. I was fighting Paranthropuses, and they were giving me
Gauntlets by the boatload. They weren't, however, giving me Rings of Varda.
Weirder still, they were dropping Turquoises. I didn't have the Jewel Sword
equipped, and I have never seen a Paranthropus drop a Turquoise. I tried
one of my earlier saves, and I couldn't get the Paranthropuses there to
drop a Turquoise (but I got a number of Rings of Varda.)
While I'm not sure what happened in the Cat-Eye Circlet case, here is the
deal with the Ring of Varda. It has been suggested to me several times that
this "bug" was put in the game intentionally, so that you could not get the
Ring of Varda without beating the game first. I initially did not believe
this, because thought I remembered getting a Ring of Varda without beating
the game once before. However, I have since been unable to reproduce this,
so apparently I was wrong.
Anyway, the point is this: this "bug" seems to only affect saves that are
made before you beat the game. "Clear" and "Replay" saves do not seem to be
affected, so if you get hit with the bug (and you almost certainly will the
very first time you play), just beat Dracula and all should be well.
This bug also appears in the Saturn version, which might suggest it was
done intentionally.
* Which Portal? *
You may have noticed that each portal has a different animal in the
background directly above the portal itself. You can use these to quickly
identify which portal you are at. (If you are wondering, "why don't you just
push select?", then you've never had the "pleasure" of using these portals
in the Saturn version. Push up, push start, wait 5 seconds for pause menu,
push L, see where you are, exit map, exit pause menu, push up, push start,
wait 5 seconds for pause menu...)
Horse:
Viper:
Crab:
Lion:
Ram:
Bear:
Entrance/Reverce Entrance
Abandoned Mine/Cave
Outer Wall/Reverce Outer Wall
Castle Keep/Reverce Castle Keep
Olrox's Quarters/Death Wing's Lair
Underground Gardens/Hell Garden (Saturn version only)
* Infinite Peanuts *
Remember the room in the Underground Caverns with the fake Save Point and
the battle with the Succubus? Make your way to the same room in the second
castle, and there is a Peanut on the ground, hidden by the floor. However,
if you leave and come back, the Peanut will return. You can collect as
many as you like!
* Healing Tips *
Are you running low on HP and there's no Save Point nearby? Don't want to
waste those Elixirs? Eaten all your food and still low? Well, if you happen
to have some of the various Circlets handy, you can heal up easily. If you
have the Topaz Circlet, you can walk into the little thingies that the
Balloon Pods release, collecting some HP in the process. Have a Ruby
Circlet? Then let some Gremlins fill up the room with flame, then absorb
them for 24 HP each. Also, since Stone Skulls are indestructible, you can
Soul Steal from them until you run out of MP.
* Fight Evasion *
Turning into a Mist is a very good defensive strategy, especially if you
have the Power of Mist relic. Don't want to fight something? Turn into the
Mist and fly by. Need to avoid some boss attack? Turn into a Mist.
* Teleport Attacks *
Some of Alucard's weapons come with a Teleporting special ability. So
what, you might ask? Well, since you're invincible during the teleport, and
you can teleport again before you've finished teleporting the first time,
this can be quite useful.
* Hidden Audio Track *
Well, this one's pretty obvious actually, but Justin Sison thought I
should mention it in the FAQ. Place your CSOTN CD in a regular CD player,
and select track 2. You'll hear Alucard give a little speech, then a
neat remix of Castle Dracula will play.
* Fifth Ending? *
I received an E-mail from Mike Chenoweth, who had found some utility to
rip sound files from Playstation CD's, and found several unused pieces of
dialogue that seemed to be a fifth ending where Maria turns into a demon.
He sent along an MP3 of the dialogue in question, which I shall attempt
to transcribe here:
1. Maria: "Wait! Don't hurt Richter any more!"
Richter: "Ma.. Maria?"
Maria: "Richter!"
Richter: "You saved me!"
2. (Male voice, perhaps Shaft?): "If not for you, I would have lost to this
fool"
Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to
your oath. Defend your master who commands you!"
3. Female Demon: "Oh! Such power in such a little girl. Hahahaha!"
4. Female Demon: "EEYAAAHHH! It won't end like this! You should be
destroyed along with this castle. Hahaha!"
5. Alucard: "It's over, but the sacrifice was great. Maria, Richter... I
did not wish for you to die. Such is the fate of mortals. I'm certain
that some dark force was behind Maria's transformation, but it doesn't
matter now."
If you're running Windows, you can listen for yourself by obtaining
XAPlay or PSMPlay. See the Audio Info section for more details.
Now, the question remains: how do you get it? You don't. If you check the
data files on the CSOTN CD, under the various subdirectories of the /ST
directory, you can find the scripts for all of the spoken dialogues in the
game. In none of them will you find the above scripts for the fifth ending.
So, either the fifth ending exists and it does not have a text
accompaniment (unlikely), or it was planned but for some reason never
implemented. Given that no working method, legit or GameShark, has
surfaced to obtain this ending, it most likely cannot be gotten. It's still
a neat curiosity though.
* Alternate "Game Over" Voices... *
This is kind of weird. Occasionally in the Japanese version, when you get
killed, instead of the usual "Gaammee Oovverr... mwahahaha!" clip, you'll
hear a female voice say something in Japanese. (I don't know what, since
I don't speak Japanese.) I was told that this would happen sometimes when
you got killed by a Venus Weed, but the only times it has happened to me
was when I was fighting Dracula and Galamoth.
Also, you can hear yet another clip if you lose to the Succubus. This
may also work in the US version, but the one time I tried it didn't.
-------------------------Part II: Richter Belmont-------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Richter Belmont ::::::::::::::::::::::::::::: [RIC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you've played through the Alucard game, and you want to play a more
traditional Castlevania game, you can choose to play the game as Richter
Belmont. To do so, after beating the Alucard game with a percentage around
180 or higher, enter "RICHTER" as your name, and viola. You'll know if you
can play as Richter when the message at the top of the File Select screen
reads "Input 'RICHTER' to play as Richter Belmont." Also, your Alucard save
game will say "Clear".
[Note for Saturn players: as you probably have already noticed, you can
start a Richter game at any time without having beaten (or even played)
the Alucard game.]
The Richter game varies significantly from the Alucard game. Richter
cannot collect relics or rare items, and he does not gain levels. Richter
is armed only with the Vampire Killer, which cannot be powered up. (Two
exceptions: the Vampire Killer does twice as much damage in the inverted
castle, and doing an Item Crash [see below] with no item causes your whip
to become a flame whip.) Richter can only collect up to 99 hearts; the
Heart Max Up items award you about 30 hearts, but do not increase your
heart maximum.
And yes, Richter's max HP _does_ increase when you pick up a Life Max Up.
He starts with 50 HP, and gains 10 HP for every Life Max Up he picks up.
He should end up with 540 HP (550 if you're playing the Saturn version.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter's Special Weapons ::::::::::::::::::::::::::::::::::: [RSB] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As stated above, Richter's main weapon is the Vampire Killer whip.
He can't use (or collect) the swords and such that Alucard can use, but
Richter wouldn't be much of a Belmont if he couldn't use the ol' Special
Weapons that have been around since the first Castlevania game. In
addition, pushing Triangle will allow you to do an Item Crash, a special
attack that depends on the Special Item Richter has equipped.
1) No Item
Use: Nothing (duh)
Crash: Turns your whip into a Flame Whip.
- Once you've collected a special weapon, you will be unable to use this
crash for the remainder of the game.
2) Holy Water
Use: Lobs at floor, then creates a flame which travels in the direction
you're facing. (1 Heart)
Crash: "Hydro Storm" - Creates a rainstorm which does massive damage to
all enemies on screen. This attack is incredibly sick. (15 Hearts)
3) Cross
Use: Throws straight ahead, then returns. Good power, good range. (1
Heart)
Crash: Identical to Alucard's normal use of the Cross. A large cross
rotates around a beam of light that expands to take up the whole
screen, doing damage to all enemies on screen. (20 Hearts)
4) Clock
Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts)
Crash: Freezes all on-screen enemies for a longer period of time, then
does a Thunder-elemental lightning attack. (20 Hearts.)
5) Axe
Use: Identical to Alucard. Hurls a slow, but powerful Axe in an arc.
(1 Heart)
Crash: Leaps up in the air, and sends out a circle of Axes in all
directions. (10 Hearts)
6) Knife
Use: Identical to Alucard. Fast, but weak. (1 Heart)
Crash: Richter throws an almost endless stream of daggers. (10 Hearts)
7) Holy Book
Use: Holy Book revolves around Richter and does damage to any enemy it
contacts. You can have two active at once. (5 Hearts)
Crash: Fires a large laser blast forward. (15 Hearts)
8) Rebound Stone
Use: Throws a stone which bounces off walls. (1 Heart)
Crash: Creates a flash of light which damages all on-screen enemies (10
Hearts)
9) Agunea
Use: Sends out lightning. If it hits a target, hold Up + Attack to keep
the juice flowing. This uses up more hearts, though. (10 Hearts)
Crash: Sends lightning out in all directions. (20 Hearts)
10) Bibuti
Use: Tosses holy ashes ahead. (1 Heart)
Crash: Creates ash storm directly overhead. (10 Hearts)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter's Special Moves ::::::::::::::::::::::::::::::::::::: [RMV] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In addition to the above, Richter has a number of special moves. These
are important to playing a Richter game, so try to master these.
1) Super Jump: D, U + Jump * LEARN THIS *
This is Richter's most important move. Not unlike Alucard with Gravity
boots. Also, if you hit an enemy during the jump, you will do more
damage to it than a normal whip crack. However, be sure you will kill
it, or else you'll take some damage yourself. This move can be repeated
indefinitely.
2) Air Dash: U, D, DF, F + Attack * LEARN THIS *
This is Richter's second most important move. This also can be repeated
indefinitely, or used after the Super Jump. This attack does about
double the damage of a normal whip attack. Use this move to pass through
larger enemies that don't easily die, since you are invincible during
this move. If you do this in mid-air, you can do a mid-air backflip by
jamming on the Jump button as this move ends.
3) Dash: F, hold F
Runs. Allows for longer regular jumps.
4) Slide: Hold Down and press Jump
Slides a la Mega Man.
5) Air Slide: Hold Down and press Jump twice
Lifts your slide off the ground. Use this to get past a narrow corridor
that leads to Olrox. (Even Alucard has to transform to pass this area.)
Richter will backflip off anything he slides into under the following
conditions that depend on what version of the game you're playing:
PSX: Press and hold the Attack button after the second Jump.
Saturn: Press the second Jump quickly and Richter will backflip off
anything he hits; holding Jump will make him slide through whatever is
in his path.
6) Backflip: Press Jump twice quickly.
Jumps backward.
7) Brandish Whip: Hold Attack + any direction
Stands in place and swings whip around, a la Simon Belmont in Super
Castlevania IV. Unlike Simon's attack, Richter does normal damage with
this move.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter Tips :::::::::::::::::::::::::::::::::::::::::::::::: [RTP] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Since Richter does not have the shapeshifting abilities that Alucard has,
there are several places that Richter cannot go:
1) Grates: Richter can not pass through grates. This closes off a small
part of the Library. Exception: The grate in the lower room of the
Outer Wall can be circumvented. The room behind the Armor Lord (who is
above said grate) has a secret elevator. Enter this room, break open the
left wall, and stand in the gap for about a minute. An elevator will
appear, allowing you access to the room below. This does not work in the
inverted castle, though.
2) Center of Marble Gallery: Richter cannot collect the Gold and Silver
Rings. Although he can enter the center of the Black Marble Gallery
to fight Shaft, he can't Library Card his way out to save that .1% like
Alucard can.
3) Spike Rooms in the Royal and Anti-Chapels: Even if he could survive the
spikes, he couldn't pass the grate. However, he can make it _to_ the
grate and back to grab an extra .1% per castle.
4) Wall in Underground Caverns: In the bottom right area of the Underground
Caverns is a wall that the Ferryman opens in the Alucard game. No such
luck here.
5) Water areas in the Reverce Caverns: There are a few points here that
Alucard needs to be in Wolf form to reach. Richter can't reach them, no
matter how many Super Jumps and Air Dashes you perform. [Note: This isn't
true in the Saturn version.]
6) Large Rock in Entrance/Reverse Entrance: Richter can go through the rock
well enough, but he can't open up the secret room that Alucard opens by
using the Bat and Wolf forms.
7) Switch in Abandoned Mines/Cave: Richter can't trigger this switch, no
matter what he hits it with.
However, there are a few areas that only Richter can enter. Immediately
after starting a new Richter game:
1) Dash to the left. You will fall into a hole (if you get stuck, just
wiggle the controller and mash some buttons until you get un-stuck).
This hole leads to a small cave with a Save Point. You'll get an
extra .3% for this cave. This area is obviously where KCET started to
add the Underground Garden but aborted it for some reason.
2) Slide to the left. You'll exit the castle entirely, and can run back
to the forest where the Alucard game starts. There's no point to doing
this, however, since you can't reenter the castle.
[Note: Neither of these tricks work on the Saturn version. This isn't a
great loss since you can just enter the Underground Gardens at your
leisure anyway. :)]
* How to Obtain Maximum Percentage Using Richter *
The maximum percentage you can achieve with Richter is 195% (205.6% in the
Saturn version.) To get that high, be sure to get the hidden cave at the
beginning (see above). You're also going to have to get through those Catacomb
spike rooms.
Impossible, you say? It's actually quite easy once you get the hang of
it. The key is using Item Crashes to gain short windows of invincibility.
The Rebound Stone gives you the best bang for your buck. At 10 Hearts a
crash, you get 9 shots of invincibility. Conveniently, one is located not too
far from the spike rooms themselves. (The Knife and the Bibuti also only
crash for 10 Hearts. However, the Knife crash ties you up for too long to
be of any use. I've not tried the Bibuti.)
Here are some tips from Toykeeper to help you along:
" I think I've also figured out some general guidelines for staying
invincible, since certain things seem to "void" the protection
instantly.
- Don't walk off ledges. You'll get hurt.
- Instead, jump off them.
- Don't try to run. It usually doesn't work.
- Jump, slide, or spin-dash instead.
- Use the special weapon frequently. You have 9 shots, so use one
every time you land on the ground. "
Also, when you pass through the spike room, make sure you refill your
hearts before you try to return.
* Boss Battles, or How to Beat Galamoth Without Getting Your Rear Kicked *
Boss fights in the Richter game aren't really difficult. If you get into
trouble, just Hydro Storm a few times and the boss will die. It's that
easy. However, using Hydro Storm exclusively in boss fights really is not
too fun (or fair). Fear not, because the Air Dash will allow you to do
massive damage while taking little yourself.
Except for Galamoth, that is. Hydro Storm is almost useless; Galamoth
simply has too many HP, and you don't have enough Hearts to Storm him
to death. Galamoth would probably kick your butt before you could pull off
a whole 99 Hearts worth of storms anyway. The Cross isn't much better, and
Galamoth is too big for the Air Dash to take you too far out of harm's way.
So how are you supposed to beat this guy? It turns out you can cheese the
heck out of Galamoth if you have a Knife and 99 hearts handy. Just get up
on the top ledge of the right wall, and send Knife crashes Galamoth's way.
He won't be able to take much of this.
But what if you don't have a Knife handy? Well, on the Saturn version
you are pretty much screwed, but on the PSX version there is another method,
albeit slower, boring, and probably not too good for your thumb.
What you want to do is get up on the top ledge on the right wall of
Galamoth's chamber. Super Jump and Air Dash your way there. Then avoid his
attacks as best you can until Galamoth is in range of your normal Whip
attack. Then, jam on the Attack button like a complete madman. If done
correctly, Galamoth's head will snap backward with every hit and he won't
be able to do any attacks. Don't bother trying to Hydro Storm or anything
fancy, for this will just screw up the rhythm. If your thumb gets tired,
and it will, hit Pause and take a breather.
---------------Part III: Maria Renard * Saturn Version Only *-------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Maria Renard :::::::::::::::::::::::::::::::: [MAR] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
First off: if right now you're wondering "How do I play as Maria?", then
you don't own a version of CSOTN where Maria is playable. :)
Maria's game is pretty similar to Richter's, in that Maria cannot collect
items (other than Subweapons and hearts), cannot explore some parts of the
castle, and does not have any dialogue. The boss fights that are missing
from the Richter game are also missing from the Maria game.
As I'm told occurred in Rondo of Blood, Maria is far more powerful than
Richter. That invincibility spell of hers tends to put an end to boss
battles faster than Richter can say "hydro storm." :) She is unable to
use item crashes, but it's not like she actually needs them anyway...
Maria starts with 200 HP and gains 10 HP from Life Max Ups. Unlike
Richter, she can carry up to 999 hearts, and also has a magic bar (like
Alucard's) that is depleted whenever she uses any magic abilities, and
slowly recharges with time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Maria's Subweapons :::::::::::::::::::::::::::::::::::::::::: [MSB] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basically like Richter's, but she uses a few things differently:
1) Holy Water
Use: Lobs at floor, then creates a flame which travels in the direction
you're facing. (1 Heart)
2) Holy Cross
Use: Throws straight ahead, then returns. Good power, good range. (1
Heart)
3) Stopwatch
Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts)
4) Axe
Use: Like Alucard and Richter, except she throws three at once. (4
Hearts)
5) Knife
Use: Again, like Alucard and Richter, except she throws three at once.
(3 Hearts.)
6) Holy Book
Use: Holy Book revolves around Maria and does damage to any enemy it
you will be in direct control of until the spell expires. (35 MP)
13) Invincibility: U, UF, F, DF, D, DB, B, UB, Charge U, D + Fire
Maria will be fully invincible for about 40 seconds or so. In addition,
some of her physical attacks will increase in power and become Holy
elemental. (43 MP)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Maria Tips :::::::::::::::::::::::::::::::::::::::::::::::::: [MTP] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well, this was going to be the Maria Tips section, but there's really
nothing to say. For a list of places Maria can't go, check the Richter
section above. If you're losing a boss battle, cast the invincibility spell.
(Or at least the healing spell.) Spike rooms? You guessed it: cast the
invincibility spell. Um, not much else to say, so here's Nemo Incognito's
Galamoth strategy:
"More a war of attrition than a slugfest - Maria can heal herself but
cannot do any serious damage to Galamoth. The whole essence of the fight is
if Maria can conserve her magic energy. For this I have something I have
dubbed (drumroll) the loopholes:
a) Galamoth should be on the far right of the area, so that [Galamoth] cannot
be seen when the screen is on the far left. Get Galamoth to start the
black-energy-balls attack, and when it finishes super-jump onto the ledge
above the entrance door. G should now use the big lightning-wave attack,
so dodge it by dropping down and standing next to the entrance door. If
the conditions are right, G will repeat the black-balls. This can be
repeated infinitely and can be used to stall while the magic gauge
recharges.
b) same position as a), but when the black-balls attack is on walk slowly
towards G. The balls will angle down until they stop just above Maria's
head. Merely stand in this position to make Galamoth repeat the attack
again and again.
And when you have a full gauge, just turn invincible and super-jump
repeatedly through G, preferably hovering around the head area and jumping
again when you reach the body."
-------------------Part IV: Glitches for Fun and Profit-------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Miscellaneous Glitches :::::::::::::::::::::::::::::::::::::: [GCH] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Since the last time I updated a number of new bugs have been discovered,
prompting me to reserve a whole section for them. Some of these will be
familiar, as I've just moved them down from the Miscellaneous Alucard Tips
section above. Others will be new; percentage hunters who haven't been
following the GameFAQs board will be interested in the new Clock Tower,
Wolf, and Double Heart Refresh glitches in the next section. And let's not
even mention the infinite money glitch...
Unless otherwise noted, these tricks don't work on the Saturn version.
* Infinite Money Trick * (Also works on Saturn!)
that leads to the CD load room, you'll end up on the slope directly
underneath the CD load room. (Saturn players will find themselves warped
back to the middle of the CD load room.)
This also works in the Reverse Outer Wall
* The Bat Glitch * (Untested on Saturn)
Immediately when collecting a Relic or a Life/Heart Max Up, morph into
bat form. Uh... just try this for yourself.
When you're done laughing, try this. Walk up to a Relic or Max Up in
Wolf form, then turn into Bat form as above. Um... again, just see this
for yourself.
* The battle will never end! * (Untested on Saturn)
Save before you get into the battle with Richter and Shaft. Once there,
see how many hits it will take you to defeat Shaft's orb. Then, reload and
get into the battle again. This time, knock both Shaft and Richter down
until one hit will kill them. Then equip a Bomb-type weapon (a Pentagram
will do nicely), then activate it to kill both of them at once.
Despite Richter's bloody death, the game will continue normally as if
you had simply defeated Shaft. That is, until you decide to re-enter
Richter's chamber (coming from the direction of the broken stairway).
You'll find Richter waiting for you again!
At that point, you can either take out Richter or Shaft (or both).
Either way, after you beat them, nothing will happen and you'll be stuck
in Richter's room. Use a Library Card to exit.
I was told that you need to save after fighting the second Richter
battle to clear out this glitch, but I didn't check what exactly happens
if you go back to Richter's chamber without saving. I suppose you'd get
to fight Richter again, but I'll find out for the next update.
* Beat the game with only four Vlad relics? * (Original Japanese PSX only)
I have been told that on the original Japanese PSX version, you do not
need to collect the Eye of Vlad to get into Dracula's chamber. (You still
need to defeat Death, however.) This does not work on any of the later
versions.
* Extra Life/Heart Max Ups * (Saturn Version Only)
Here's a neat trick for Saturn players. Start a Richter or Maria game,
and collect the two Life Max Ups in the Entrance (and the Heart Max Up too,
if you like.) Then, go to the Alchemy Laboratory, then return to the
Entrance to find that all three of the Max Ups have returned!
* Muramasa Glitch *
Equip the Muramasa, then unequip it using the Empty Hand. You'll still be
in permanent Dark Metamorphosis, although you won't be able to get enemies
to bleed with your fists. You can use cutting subweapons like the Dagger or
the Axe though, and any blood you absorb this way will still count for
powering up your Muramasa.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: The Great Percentage Race :::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Asked Questions section if you don't know how to do this.) Then, stand in
the area where the grate used to be, then using either the Axe subweapon
or a Bomb-type weapon (Power of Sire, etc.) hit the gear above the doorway.
This will cause the grate to close again, pushing you through the floor.
You can do a similar trick in the Inverted Castle. This time, click all
three gears except the one closest to the grate. Now, walk up to the grate
and hold right while continuously firing off the Power of Sire (Axe,
whatever). If you do this right, you'll enter the next room, but the grate
will be closed again when you try to return, and you'll get forced into the
ceiling. (You can also do this with Richter.)
* The Wolf Glitch *
This is an extremely difficult glitch to pull off, so fortunately in most
where the Wolf Glitch comes in handy you can use the slower but easier
Double Heart Refresh glitch instead. :)
Anyway, here's how this works. Any place you can find a stairway,
transform into Wolf form, then dash at the stairway. Right before you reach
it, tap the jump button and transform back into Alucard. If you timed it
right, you'll find yourself stuck under the floor. From here you can use
Heart Refreshes to grab some white rooms on your map underneath whatever
room you're actually in.
This is very difficult to explain, so I recommend checking out
Machinegun's website for a better explanation (with pictures! :)
What makes the Wolf Glitch somewhat more interesting is that you can use
to do some interesting things (like get Alucard into that little space
underneath the grate at the beginning of the game, or skip Richter and go
directly to the second castle, etc.) I'll explain these in more detail
later.
* The Double Heart Refresh Glitch * (Also works on Saturn!)
While the slowness of this trick makes it almost as annoying to pull off
as the extremely difficult to time Wolf Glitch, this one is much easier to
do. We've already seen the Double Heart Refresh trick earlier, but here's
how to use it as a "replacement" for the Wolf Glitch:
First, equip two Heart Refreshes and a Duplicator. Find a doorway, then
jump toward it as if you wanted to jump into the next screen. Before you
switch screens though, activate a Heart Refresh. While that one is going
off, press and hold down the other attack button. When the second Heart
Refresh goes off, press and hold down the first attack button. Continue
doing this, but be sure you hold the directional pad toward the doorway.
You'll notice between Heart Refreshes that Alucard will get in a frame of
animation. However, the next screen will never load if you do it right, and
once Alucard starts his landing animation he'll continue to sink down into
the floor. Once he gets to the bottom of the screen, you can stop Heart
Refreshing.
This will also if you start using the Heart Refreshes as you're falling
off the bottom of the screen. If you do enough, you'll end up at the bottom
of the screen below once you stop Heart Refreshing. Use too many and...
* The White Waterfall * (Also works on Saturn!)
This is usually considered cheating by most percentage glitchers. Start a
Double Heart Refresh as described above, but this time keep on using
them. For about every 35 or so Heart Refreshes you use before stopping, a
new room will get highlighted on the map. Basically, given any room in the
castle, you can create a "white waterfall" underneath it all the way down
to the bottom of the map if you're persistent enough.
* The Elevator Glitch * (Original Japanese Version Only)
Equip a weapon like the Estoc that has a dash move (either by default or
by a B, F + Attack motion.) Then head for the Outer Wall elevator. Trigger
the dash attack so that you'll dash across the elevator, but hold down as
you do so. The elevator will head downward, and so will Alucard... but
Alucard won't be in the elevator! He'll end up outside the Outer Wall.
This won't work on any of the newer versions of the game, but the rooms
you can get from this trick can still be obtained via the Wolf Glitch.
* The Wolf Dash Trick * (Saturn Version Only)
If you compare the map of the Inverted Caverns on the Saturn version to
the maps of the PSX version, you'll notice that three rooms are missing in
the Saturn version. Two of them are in the long hallway that leads to the
Force of Echo. They're easy to pick out on the automap, since they're the
two rooms missing on the top row. The other is early on in the hallway with
the $2000 bag. (I haven't been able to get the one there, however.)
To get them, you'll need to do a wolf super-jump, which works something
like this. Find a steep slope (it doesn't need to be large, just fairly
steep.) Then, from about half-screen away (it may try some trial and error
to find the right spot), do the D, DF, F + Attack Wolf Smash. Jump _just_
before you hit the slope and your Wolf should go flying into the
ceiling. :)
* The Sword Brothers Save Glitch *
This was found on a Japanese site somewhere, and since I can't read
Japanese all I have to go on is a Babelfish translation. Apparently the point
of this trick was to get an Alucard with exceptionally high stats. However
nobody has reported having this happen. What usually _does_ happen is that
your map screen will get scrambled (mine was completely scrambled, although
partial scrambling seems to be more common), and you can re-explore any
"lost" areas to increase your percentage. On occasion, you may also find
that any items you've collected will be reset, so you can collect them
again. (Note that since you can get practically infinite percentage without
actually finding any new rooms using this glitch, it is usually not
considered to be a "legitimate" percentage glitch.)
Anyway, step one is MAKE A BACKUP OF WHATEVER SAVE YOU ARE GOING TO TRY
THIS ON! This trick _is guaranteed_ to make a mess of your save, and there's
no guarantee that it will be a good mess. You might want to back up any
other saves on the memory card you don't want to lose as well.
With that out of the way, it goes something like this:
0) MAKE A BACKUP! (You have been warned!)
1) Head for a save room.
2) Cast the Sword Brothers spell. Like the Infinite Money trick, this allows
you to enter the pause menu during times when you normally couldn't.
3) Start a save.
4) While the save is in progress, enter the equipment menu and change your
equipment around. (What exactly you're supposed to do here is unclear
at the moment. Try switching stuff around, leaving the pause menu
entirely, coming back, switching more stuff around, etc.) Equipping the
AxeLord Armor somewhere along the way seems to be the best way to get
something interesting to happen.
5) When you're tired of fooling with the equipment menu, exit the pause
menu and let the save finish.
6) Restart the game, and attempt to reload.
While you can do this on the Saturn version, it doesn't actually seem to
affect your save in any way.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Hidden Worlds ::::::::::::::::::::::::::::::::::::::::::::::: [HDN] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As I noted earlier there isn't much outside of the castle walls to
actually explore like you could in Metroid. And when all is said and done,
filling your map with white space nets you only bragging rights and a
really powerful Walk Armor. :) With that in mind, here are the few hidden
worlds" as well as some of the more bizarre uses of the percentage glitches
described above.
As usual, assume these do not work on the Saturn version unless otherwise
noted.
* Corridor to the Underground Gardens *
Richter players have long been familiar with this; underneath the slab
at the beginning of the game lurks a small two-room vertical cavern and a
save point. This is where a corridor to the Underground Gardens was
supposed to have been placed, but the Gardens were never finished in the
PSX version, and therefore this grate never opens.
The Richter section describes how to get there with Richter. Saturn
players don't need any special tricks, as the slab opens upon visiting the
Alchemy Laboratory. PSX Alucard players, however, have to resort to either
the Wolf Glitch or the Double Heart Refresh to get there.
Choose your poison, then head for the very first room in the castle
itself (the room immediately to the right of the beginning of the game.)
Either Wolf Glitch the leftmost slope or Double Heart Refresh the left
doorway, then Wing Smash over to the left once you're under the
floor. You'll end up under the floor in the beginning of the game, and if
you head left enough, you'll be rather suddenly pulled into a glitched Save
Point. (Why this Save Point is glitched in the Alucard game and not in the
Richter game is one of life's greatest mysteries. :)
Not really much to do here though, since, well, it's just a two-room
cavern and a Save Point.
* Third Outer Wall *
In the inverted castle, Double Heart Refresh the doorway that leads left
into where the Nightmare room would be in the first castle. (The Peanut
room in the Reverse Caverns, in other words.) Once you've gotten underneath
the Peanut room, exit left (you'll have to change forms to exit), and
you'll find yourself in a CD load room clear across the map. Simply exit to
the right to find yourself in... a really glitchy Outer Wall.
Yep, for some reason there's a duplicate regular castle Outer Wall in the
inverted castle. The two Save Points are functional; if you save and
restart the game you'll find that you've saved in a place with no
name. (That, and the graphic glitches will clear up.)
This Outer Wall overlaps a bit with the Reverse Entrance on the automap,
but you'll get white rooms for the places that don't. The doorways exit to
where you'd expect them to... sort of. Taking the door to the Long Library
will land you in the Forbidden Library instead.
* Nightmare * (Untested on Saturn)
Normally the only way to get here is the fake Save Point in the
Underground Caverns, and you can only do it once. But if you wish to
return, well, go back to the doorway that leads to the fake Save Point and
Double Heart Refresh to the right. Again, underneath the fake Save Point,
head all the way to the right and switch forms to exit. You'll emerge in
Nightmare, where the Succubus will be waiting for you again.
After defeating her again, you will return to the fake Save
Point. There's really not much point in doing this though, since Nightmare
isn't on the map and therefore doesn't give you any rooms.
----------------------------Part V: Mechanics-----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Combat Handbook ::::::::::::::::::::::::::::::::::::::::::::: [MEC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This, dear CSOTN fans, is where I shall describe how the CSOTN combat
engine determines how much butt you are kicking (or how much of your butt is
being kicked) at any given moment. Unlike previous versions of the FAQ, this
section is pretty complete now, but there are still a few unanswered
questions.
Some quick notes about notation (if you're familiar with the works of Ben
Siron you can skip this part):
(a..b) - This means to pick a random integer between a and b. Therefore,
(0..1) means to randomly pick 0 or 1. Flip a coin or something. :)
[x]
- This means the greatest integer less than or equal to x. For the
purposes of this FAQ, that means to truncate the decimal. (Ex:
[4.5] = 4, [10.999999] = 10. But: [-1.5] = -2, but this game tends
to replace negative numbers with 0 long before you need to worry
about the greatest integer function.)
The STR above includes your natural STR as well as any bonuses from
potions, Rings of Varda, or other items. This ATT may be further
augmented by bonuses from a Ring of Varda, Attack potions, etc.
Special weapon attacks and some Shield Rod combos work in a similar
fashion. Their Max ATT values will be listed in the equipment section;
just plug them into whichever formula above applies.
The Sword Familiar, Badelaire, and Muramasa work differently. Check the
equipment section to determine how their attack values are calculated,
then simply add your STR (and Ring of Varda or potion ATT bonuses) to
that.
DEF - How much damage a target can absorb. Alucard's DEF is equal to:
DEF = CON bonus + (Sum of DEF bonuses from armor/items/potions/etc)
If the result of this calculation is less than zero, then DEF is set
equal to zero.
* Dual-Element Attacks *
Richter's Vampire Killer and most subweapons are capable of doing two
different kinds of elemental damage. (For example, the Vampire Killer can
do either Holy or Hit damage, depending on the circumstances.) Here's how
this works.
The above-mention attacks have two elements: a dominant and recessive
element. (For example, the Vampire Killer's dominant element is Holy, and
recessive element is Hit.) If the target of the attack has any reaction
(weak, strong, immune, absorb) to the dominant element, then the dominant
element will be used. (Thus, the Vampire Killer does double damage to any
enemy weak vs. Holy, and half damage to any enemy strong vs. Holy, etc.)
However, if the enemy has no reaction to the dominant element _and_ is
weak vs. the recessive element, then the recessive element will be used.
(Try the Vampire Killer against green Axe Knights. They have no reaction
to Holy but are weak against Hit; therefore the Vampire Killer will do
double damage to the Axe Knight.)
Note that if the enemy has no reaction to the dominant element but is
strong, immune, or absorbs the recessive one, there will be no change in
damage.
The dual elements of Alucard's subweapon attacks were listed in the
Spells, Subweapons, and Familiars heading further down. I'll eventually
stick Richter and Maria's dual element properties into the chart with
their other attacks, but for now:
-
(This may be a possible explanation for the Stone Rose's weakness against
the Flame Star or any sword weapon that has an elemental property other than
Cut. Or it could be that the Stone Rose is just buggy. Since it's the only
enemy in the game weak against Cut, it's hard to say for sure.)
* Battle Mechanics *
Unlike other RPG battle engines that love to include all sorts of random
factors, CSOTN's damage formula is pretty straightforward:
Damage done = (AM * ATT) - Target's DEF
AM is the attack multiplier. This is usually 1, except in the following
cases:
Attacker is poisoned:
Target is strong vs. attack:
Target is strong vs. attack, attacker poisoned:
Target is weak vs. attack:
Target is weak vs. attack, attacker poisoned:
AM
AM
AM
AM
AM
=
=
=
=
=
0.5
0.5
0.25
2
1
Note that weapons can only do one kind of damage at a time. Most swords
do Cut damage, but the Terminus Est does Poison (and not Cut) damage.
Similarly, most clubs do Hit damage, but the Holy Rod will do Holy (and not
Hit) damage. Richter's whip and some subweapons may do different kinds of
damage under different circumstances, and this will be explained later.
If the attacker is Alucard, see the discussion above about ATT. If the
attacker is an enemy, you can look up the ATT value of their attacks in
the enemy list. With Richter, use the following values for ATT (double these
if you are in the second castle.) For now only dominant elemental attributes
are listed for subweapon attacks.
-
Whip:
Flame Whip:
Slide:
Air Slide:
Air Dash:
Super Jump:
32
32
20
60
80
80
Holy
Holy
Hit
Hit
Hit
Hit
Agunea:
20
Axe:
50
Bibuti:
40
Dagger:
20
Holy Book:
5
Holy Cross:
40
Holy Water*: 5/8
Rebound Stone: 40
Holy
Holy
Holy
Holy
Holy
Holy
Holy
Holy
- Agunea Crash:
80
- Axe Crash:
50
- Bibuti Crash:
20
- Dagger Crash:
20
- Book Crash:
80
-+Cross Crash: 60/40
- Hydro Storm:
80
-!Rebound Crash:20/10
- Stopwatch Crash: 15
Holy
Holy
Holy
Holy
Hit
Holy
Holy
Hit
Thun
* - The Holy Water bottle hits for 5 Hit, the flame attack is 8 Holy/Fire.
+ - The crosses hit for 60 Holy/Hit, the beam of light is 40 Holy/Hit
! - The stones do 20 Hit; the beam does 10 Hit.
In the US PSX, European PSX, and Saturn versions, Richter's Flame Whip
does absolutely nothing. This is most likely a bug, since in the Japanese
"PlayStation the Best" re-release version, the Flame Whip has an ATT of
64 Fire/Hit. (I'd assume the original Japanese PSX is identical to the US
PSX, et al, in this regard.)
Saturn players playing Maria shall find the following values useful
(again, double these in the inverted castle.) Again, the subweapon
attacks only have their dominant elemental attribute listed.
-
Kick:
Dash Kick:
Slide:
Fireball Lv1:
Fireball Lv2:
Fireball Lv3:
Fireball Lv4:
Super Jump:
Stomp:
30
45
20
15
30
40
45
80
30
Hit
Hit
Hit
Hit
Fire
Hit
Hit
Hit
Hit
Agunea:
20
Axe
20
Bibuti
20
Dagger:
10
Holy Book
15
Holy Cross:
40
Holy Water*: 5/8
Rebound Stone: 40
Holy
Holy
Holy
Holy
Holy
Holy
Holy
Holy
Guardian Knuckle: 50
Flameburst:
20
Owl Summon:
30
Dragon Summon:
25
Invincibility
- Touch:
20
- Dash Kick:
45
- Super Jump:
160
- Slide:
20
Holy
Fire
Holy
Holy
Holy
Holy
Hit
Holy
Agunea: 10 Holy/Thunder
Axe: 10 Holy/Cut
Bibuti: 8 Holy
Dagger: 5 Holy/Cut
Holy Book: 8 Holy
Holy Cross: 40 Holy/Hit (cross), 5 Holy/Hit (light)
Cross w/ 1 Staurolite: 80 Holy/Hit (cross), 10 Holy/Hit (light)
Cross w/ 2 Staurolites: 120 Holy/Hit (cross), 15 Holy/Hit (light)*
Holy Water: 1 Hit (bottle), 5 Holy/Fire (flame)
Rebound Stone: 8 Holy/Hit
At level 99 the Demon's fire, ice, and thunder attacks occasionally have
an FA of 45 instead of 30 (and the lightning spear sometimes has an FA of
30 instead of 45.) I do not know if this can happen before level 99, or if
this happens for any reason other than pure chance.
* Example Calculations *
Here are some example calculations:
Let's say Alucard is fighting a Tombstone (def 100, strong vs. cut, weak
vs. hit) with a STR of 50. Then:
With the Alucart Sword (MAT 2, Cut):
- AM = 0.5, because the Tombstone is strong vs. cut.
- ATT = 52, Alucard's attack stat with the Alucart sword equipped.
- DEF = 100, the Tombstone's DEF rating.
- Damage = (.5 * 52) - 100. Since this comes up to be -74, which is less
than 1, the damage done will be 1. Let's try a different weapon. :)
With the Marsil (MAT 33, Fire):
- AM = 1, because the Tombstone has neither weakness nor strength to fire.
- ATT = 83, Alucard's attack stat with the Marsil equipped.
- DEF = 100, Tombstone's DEF rating.
- Damage = (1 * 83) - 100. Since this will be -17, Alucard will still only
do 1 damage to the Tombstone. Let's try something else.
With the Fist of Tulkas (MAT 36, Hit):
- AM = 2, because the Tombstone is weak vs. Hit.
- ATT = 86, Alucard's attack stat with the Fist of Tulkas equipped.
- DEF still is 100.
- Damage = (2 * 86) - 100 = 72. That's much better.
With the Bat Pentagram (MAT 99, Hit)
- AM = 2, because the Tombstone is weak vs. Hit.
- Since Alucard's STR is less than the MAT of the Bat Pentagram, the Bat
Pentagram gives a ATT bonus of 99 - [50 / 2] = 74. Alucard's ATT is
then equal to 50 + 74 = 124.
- DEF is still 100.
- Damage = (2 * 124) - 100 = 148. That's even better still. :)
With this is mind, one can begin to appreciate the Dragon Helm, which
cuts an enemy's DEF in half. This would give Alucard an extra 50 points
of damage on the Tombstone in each of these cases.
Alucard has a natural INT score of 50 and has equipped two Rings of Varda,
a Silver Crown, the Alucard Mail, and has activated the Ring of Vlad, for a
total INT score of 50 + 82. He is fighting Zombies (DEF = 0).
- INT bonus = [(0.2 * 50) + (0.8 * 82)] = 75
-
* Color by Elemental *
Here's a quick way to tell what sort of damage your weapon is doing.
Some enemies will flash when you hit them, and what color they flash is
determined by what type of damage your weapon does. Here's a quick list,
but those of you with Japanese versions (PSX or Saturn) may want to refer
to your manual, since the pictures there will no doubt be better than my
descriptions here. (For some reason this information was removed from the
US manual; probably the fact that the US manual was in black and white had
something to do with it. :)
Unfortunately some of the elemental attacks cause similarly colored
flashes. (I can't tell the difference between Poison and Curse, myself.)
Also, some attacks just do not use the right color. (See the Holy Water
for a good example... red flash, holy damage. D'oh!)
Curse
Cut
Dark
Fire
Hit
Green + Purple
Red
Dark Green
Orange-Red
Rainbow
Holy
Ice
Poison
Stone
Thunder
Green
Blue
Purple + Green
Grey
Yellow
So, shamelessly ripped off from Brian Kern's CSOTN FAQ, here's the deal
with gaining experience. If your level is equal to the level of the enemy
you just defeated, you will get the experience amount listed in the Master
Librarian's list. If your level is one below that of the enemy, you get the
listed EXP * 1.25 (truncate decimals, as usual). If you're two levels below
the enemy, you get the "one below" EXP * 1.25 (again, truncate any decimals).
If you're three below, you get the "two below" EXP * 1.25, and so on.
However, the experience you get at five below is the most you can get, so
if you are six or more levels below the enemy, you will still only receive
the "five below" experience amount.
Of course, the flip side of this is that you gain less than the listed
amount if your level is above that of an enemy. This works the same way as
being below the enemy, with two exceptions. First, the magic number to
multiply by in this situation is 2/3 (better still, just divide by 1.5 :).
Secondly, the experience can (and will) drop all the way to 1. Annoying,
innit?
Here's an example. Brian Kern worked out the details for a Guardian, so
I'll choose a different enemy. Let's go with Galamoth (LV 50, EXP 9999).
The [stuff] notation means to take the greatest integer less than or equal
to (stuff)... or in these situations it's safe to say just truncate the
decimal from (stuff).
Your Level
---------45 or less
46
47
48
49
50
51
52
53
54
55
56
...
70
71
72 or more
Experience Gained
----------------30510
24408
19527
15622
12498
9999
6666
4444
2962
1947
1316
877
...
2
1
1
The Math
-------[24408 * 1.25]
[19527 * 1.25]
[15622 * 1.25]
[12498 * 1.25]
[9999 * 1.25]
This is the listed EXP.
[9999 / 1.5]
[6666 / 1.5]
[4444 / 1.5]
[2962 / 1.5]
[1947 / 1.5]
[1316 / 1.5]
...
[4 / 1.5]
[2 / 1.5]
Awarded EXP cannot be less than 1.
Any
Any
Any
Any
All
If you save right before you level up, you can "re-roll" if you don't like
what you got for a level up. Just reload any try again. (Theoretically, you
could go for the all +1 option every level up. However, there's only about a
5.26% chance of this happening. Opting to keep any "three +1's" or better is
a more reasonable option, in my opinion.)
* Experience/HP Gains Chart *
(Note: HP gains from level 69-99 are currently unconfirmed, but I'm fairly
certain the listed values are correct. It gets you the right total in the
end, at least. :)
LV Exp Needed +HP
-- ---------- --1
0
*
2
100
1
3
250
1
4
450
1
5
700
1
6
1000
1
7
1350
1
8
1750
1
9
2200
1
10
2700
3
11
3250
3
12
3850
3
13
4500
3
14
5200
3
15
5950
3
16
6750
3
17
7600
3
18
8500
3
19
9450
3
20
10450
6
21
11700
6
22
13200
6
23
15100
6
24
17500
6
25
20400
6
26
23700
6
27
27200
6
LV
-51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
30900
35000
39500
44500
50000
56000
61500
68500
76000
84000
92500
101500
110000
120000
130000
140000
150000
160000
170000
180000
190000
200000
210000
6
6
10
10
10
10
10
10
10
10
10
10
20
20
20
20
20
20
20
20
20
20
30
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
598000
614000
630000
648000
666000
684000
702000
720000
738000
756000
774000
792000
810000
830000
850000
870000
890000
910000
930000
950000
970000
999999
50
50
100
100
100
100
100
100
100
100
100
100
200
200
200
200
200
200
200
200
200
200
* - The HP, MP, and Hearts you start with are determined by your performance
in the intro Richter/Dracula battle. See the beginning of the
Walkthrough for details.
------------------Part V: Equipment, Item, and Enemy Lists----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Hands ::::::::::::::::::::::::::::::::::::::::::: [HND] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Hand equipment is the largest category of items in the game. It
contains such important items as weapons, shields, medicine, and food. Your
Hand list will fill up quickly; but there is a sort feature that the manual
neglects to mention. When you first enter the Equip screen, highlight
either the left or right hand and push Triangle. A list of item types will
appear on the right side of the screen. Choose one. Your entire inventory
will be sorted by category, and the category you chose will appear first.
The MAT stat listed for weapons is that weapon's maximum attack value.
Instead of simply adding a constant ATT bonus, most weapons will change
their ATT bonuses depending on Alucard's STR stat and the MAT. Consult
the Mechanics section for more details.
(Note that the ATT bonuses from the Badelaire, Muramasa, and Sword
Familiar are handled differently. Look them up below for more
information.)
Unless otherwise noted, special weapon attacks have the same elemental
attribute as their parent weapon.
* Bomb *
Bombs have a nasty effect on all onscreen enemies.
--------------------------------------------------------------------------Bat Pentagram
Type: Bomb
STR +0
CON +0
INT +0
LCK +0
MAT 99 Hit
DEF +0
Damages all enemies [use]
Drop: Ctulhu
Find: Reverce Caverns
--------------------------------------------------------------------------Karma Coin
Type: Bomb
STR +0
CON +0
INT +0
LCK +0
MAT 50 Hit
DEF +0
Coin with 2 effects [use]
- Heads: Angel appears for a limited time and Soul Steals all on-screen
enemies or Candles.
- Tails: Lightning blast hits directly where the coin lands.
Drop: Fire Warg, Orobourous
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
--------------------------------------------------------------------------Neutron Bomb
Type: Bomb
STR +0
CON +0
INT +0
LCK +0
MAT 30 Hit
DEF +0
Damages all enemies [use]
Drop: Cave Troll, Plate Lord
Find: Forbidden Library
--------------------------------------------------------------------------Pentagram
Type: Bomb
STR +0
CON +0
INT +0
LCK +0
MAT 50 Hit
DEF +0
Damages all enemies [use]
Drop: Ctulhu, Diplocephalus, Spellbook, Wraith [Saturn version only]
Find: Clock Tower, Underground Caverns
--------------------------------------------------------------------------Power of Sire
Type: Bomb
STR +0
CON +0
INT +0
LCK +0
MAT 40 Hit
DEF +0
Damages all enemies [use]
- The picture appears to be of the real Vlad Tepes, upon whom Bram Stoker
based his character of Dracula.
Find: Abandoned Mine, Cave
--------------------------------------------------------------------------* Club *
Clubs are good against enemies that are strong vs. Cut, such as the
various Lords. I believe Clubs do Hit type damage. Check out the Shield
Rod for some really sick attacks.
-------------------------------------------------------------------------Holy rod
Type: Club
STR +0
CON +0
INT +0
LCK +0
MAT 12 Holy
DEF +0
Anointed rod
- B, F + Attack: Does slightly more damage. (MAT 27)
Find: Long Library
-------------------------------------------------------------------------Mace
Type: Club
STR +0
CON +0
INT +0
LCK +0
MAT 9 Hit
DEF +0
Iron cudgel
Buy: Long Library ($2000)
-------------------------------------------------------------------------Moon rod
Type: Club
STR +0
CON +0
INT +0
LCK +0
MAT 17 Hit
DEF +0
Rod with lunar markings
MAT 38 Hit
DEF +5
Blessed by Tulkas the Valar
- D, DF, F + Attack: Fireball (MAT 40 Fire)
- B, F + Attack: Punching flurry (MAT 70; can be done in mid-air; push any
direction except the direction you are facing to cancel)
Drop: Lion
-------------------------------------------------------------------------Iron Fist
Type: Fist
STR +0
CON +0
INT +0
LCK +0
MAT 26 Hit
DEF +0
Owned by Karate master
- D, DF, F + Attack: Alucard goes into a punching flurry. (MAT 40)
Drop: Werewolf
-------------------------------------------------------------------------Jewel knuckles
Type: Fist
STR +0
CON +0
INT +0
LCK +0
MAT 21 Hit
DEF +0
Jewel reinforced knuckles
Drop: Rock Knight
Find: Outer Wall
-------------------------------------------------------------------------Knuckle duster
Type: Fist
STR +0
CON +0
INT +0
LCK +0
MAT 1 Hit
DEF +0
Iron studded brass knuckles
Drop: Frog
Find: Underground Caverns
-------------------------------------------------------------------------* Food *
The various Food items restore HP. When you find them, they go into your
inventory for later use. Warning: Playing Symphony of the Night for
extended periods of time can make one very hungry. I wonder if Konami has
the recipe for a Castlevania Pot Roast. :)
-------------------------------------------------------------------------Apple
Type: Food
Crunchy delicious apple [use]
- Heals 9 HP.
Drop: Harpy, Jinnunja [Saturn version only]
-------------------------------------------------------------------------Banana
Type: Food
Best when nearly rotten [use]
- Heals 7 HP.
Drop: Hitotorisou [Saturn version only], Skeleton Ape
-------------------------------------------------------------------------Barley tea
Type: Food
Cool barley tea [use]
- Heals 15 HP.
Drop: Ouija Table
Find: Abandoned Mine
-------------------------------------------------------------------------Cheese
Type: Food
Delicious cheese [use]
- Heals 18 HP.
Drop: Flea Man
Find: Olrox's Quarters
-------------------------------------------------------------------------Cheesecake
Type: Food
Pizza
Type: Food
New York style! [use]
- Heals 21 HP.
Drop: Frog, Toad
-------------------------------------------------------------------------Pork bun
Type: Food
Chinese pork bun [use]
- Heals 17 HP.
Drop: Blue Raven
Find: Catacombs
-------------------------------------------------------------------------Pot Roast
Type: Food
Castlevania pot roast [use]
- Heals 50 HP.
Drop: Flail Guard
Find: Castle Keep, Clock Tower, Entrance, Outer Wall, Reverce Caverns,
Reverse Clock Tower, Underground Caverns
-------------------------------------------------------------------------Pudding
Type: Food
A la mode [use]
- Heals 17 HP. Meal ticket only.
-------------------------------------------------------------------------Ramen
Type: Food
Chinese ramen noodles [use]
- Heals 30 HP.
Drop: Schmoo
-------------------------------------------------------------------------Red bean bun
Type: Food
Chinese red bean bun [use]
- Heals 12 HP.
Drop: Black Crow
Find: Floating Catacombs
-------------------------------------------------------------------------Rotten Meal
Type: Food
- Causes poison. Heals 1 HP if Topaz Circlet equipped.
Find: Cursed Prison (Saturn version only)
-------------------------------------------------------------------------Shiitake
Type: Food
Japanese mushroom [use]
- Heals 30 HP
Find: Abandoned Mine, Cave, Reverce Caverns, Underground Caverns
-------------------------------------------------------------------------Shortcake
Type: Food
Strawberry shortcake [use]
-Heals 11 HP.
Drop: Salem Witch
-------------------------------------------------------------------------Sirloin
Type: Food
Sirloin steak [use]
- Heals 100 HP.
Drop: Lossoth, Minotaur
Find: Castle Keep
-------------------------------------------------------------------------Spaghetti
Type: Food
Spaghetti Carbonara [use]
- Heals 27 HP. Meal ticket only.
-------------------------------------------------------------------------Strawberry
Type: Food
Ripe red strawberry [use]
- Heals 10 HP.
Drop: Thornweed
-------------------------------------------------------------------------Sushi
Type: Food
Toro, ebi, tamago [use]
- Heals 100 HP.
Drop: Dark Octopus, Killer Fish
-------------------------------------------------------------------------Tart
Type: Food
Strawberry tart [use]
- Heals 12 HP.
Drop: Diplocephalus
-------------------------------------------------------------------------Toadstool
Type: Food
Poisonous mushroom [use]
- Causes Poison. Heals 1 HP if Topaz Circlet equipped.
Find: Reverce Caverns, Underground Caverns
-------------------------------------------------------------------------Turkey
Type: Food
Roast turkey [use]
- Heals 80 HP.
Drop: Flea Rider
Find: Abandoned Mine, Castle Keep, Entrance
-------------------------------------------------------------------------* Medicine *
An important type of item in CSOTN. Use medicines when your HP are low,
or you've got a nasty status condition, or if you want to increase your
attributes. Notice that these are all [use] items, which means you have
a limited supply.
The effect of stat-boosting and protection-granting potions lasts for
about 81.92 seconds.
--------------------------------------------------------------------------Antivenom
Type: Medicine
Cures poisoning [use]
Buy: Long Library ($200)
Drop: Bone Pillar, Corpseweed, Ghost, Jinnunja [Saturn version only],
Spectre [Saturn version only]
Find: Black Marble Gallery, Long Library, Underground Caverns, Reverse
Entrance
--------------------------------------------------------------------------Attack potion
Type: Medicine
Temporarily raises ATT [use]
- Gives a ATT +20 bonus.
- Use in conjunction with the Strength Potion to get a +40 attacking bonus.
Find: Floating Catacombs, Marble Gallery
--------------------------------------------------------------------------Elixir
Type: Medicine
Restores all HP [use]
- Slow.
Buy: Long Library ($8000)
Find: Floating Catacombs, Reverce Caverns, Underground Caverns
--------------------------------------------------------------------------Hammer
Type: Medicine
Unpetrify [Familiar use only]
- Only the Faerie Familiar can use this.
Buy: Long Library ($200)
Drop: Gargoyle [Reverse Prison; Saturn version only], Gorgon, Hammer
Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall
--------------------------------------------------------------------------Heart Refresh
Type: Medicine
Restores 500 hearts [use]
Drop: Archer, Blue Venus Weed, Venus Weed
Find: Black Marble Gallery, Death Wing's Lair
--------------------------------------------------------------------------High potion
Type: Medicine
Restores about half HP [use]
- Heals 100 HP. Slower than food items.
Buy: Long Library ($2000)
Drop: Flea Armor
Find: Death Wing's Lair, Necromancy Laboratory, Reverce Keep, Reverse
Entrance, Reverse Outer Wall
--------------------------------------------------------------------------Library Card
Type: Medicine (odd, but true)
Enchanted library card [use]
- These teleport you directly outside of the Master Librarian's room. Use
one when you fight Dracula to get an extra .1%
Buy: Long Library
Find: Black Marble Gallery, Catacombs, Colosseum, Floating Catacombs,
Forbidden Library, Marble Gallery, Reverce Keep
--------------------------------------------------------------------------Life apple
Type: Medicine
Heals [familiar use only]
- If Faerie Familiar is active, these revive you if you die.
Drop: Harpy
Find: Cave, Entrance, Marble Gallery, Reverse Clock Tower
--------------------------------------------------------------------------Luck potion
Type: Medicine
Temporarily raises LCK [use]
- Gives a LCK +20 bonus.
Drop: Bitterfly, Imp
Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall
--------------------------------------------------------------------------Manna prism
Type: Medicine
Restores all MP [use]
Buy: Long Library ($4000)
Drop: Ectoplasm, Salome, Spectre [Saturn version only], Will O' Wisp [Saturn
version only]
Find: Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Olrox's
Quarters, Reverce Caverns
--------------------------------------------------------------------------Potion
Type: Medicine
Restores some HP [use]
- Restores 50 HP. Slower than Food items, though.
Buy: Long Library ($800)
Drop: Bat, Corpseweed, Will O'Wisp [Saturn version only]
Find: Alchemy Laboratory, Black Marble Gallery, Long Library, Marble
Gallery, Reverce Caverns, Royal Chapel
--------------------------------------------------------------------------Resist Dark
Type: Medicine
Resistance to darkness [use]
Drop: Karasuman, Phantom Skull
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory
--------------------------------------------------------------------------Resist fire
Type: Medicine
Brief resistance to fire [use]
Drop: Gremlin
Find: Floating Catacombs, Forbidden Library, Olrox's Quarters, Reverce Keep
---------------------------------------------------------------------------
Resist holy
Type: Medicine
Resistance to holy [use]
Find: Castle Keep
--------------------------------------------------------------------------Resist ice
Type: Medicine
Brief resistance to ice [use]
Drop: Fishhead
Find: Forbidden Library, Reverce Keep, Underground Caverns
--------------------------------------------------------------------------Resist stone
Type: Medicine
Resistance to stone [use]
Drop: Gargoyle [Cursed Prison; Saturn version only], Medusa Head [either
color]
Find: Castle Keep, Forbidden Library, Reverce Keep
--------------------------------------------------------------------------Resist thunder
Type: Medicine
Resistance to lightning [use]
Find: Alchemy Laboratory, Floating Catacombs, Reverce Keep
--------------------------------------------------------------------------Sain Irishitajiki
Type: Medicine
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +0
Getto daze!!
- Goofy picture of Alucard that apparently has no use. Quite why this is in
the "Medicine" category is anyone's guess...
Find: Underground Gardens (Saturn version only)
--------------------------------------------------------------------------Shield potion
Type: Medicine
Temporarily raises DEF [use]
- Gives a DEF +20 bonus.
Drop: Skeleton
Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall
--------------------------------------------------------------------------Smart potion
Type: Medicine
Temporarily raises INT [use]
- Gives a INT +20 bonus.
Drop: Marionette
Find: Reverse Clock Tower
--------------------------------------------------------------------------Str. potion
Type: Medicine
Temporarily raises STR [use]
- Gives a STR +20 bonus.
Drop: Wereskeleton
Find: Royal Chapel, Reverse Clock Tower
--------------------------------------------------------------------------Uncurse
Type: Medicine
Removes curse [use]
Buy: Long Library ($200)
Drop: Ectoplasm
Find: Long Library
--------------------------------------------------------------------------* Shields *
Equipping shields can increase your overall defense, and using them can
block some attacks. Some shields can be used as weapons, too.
When equipped with the Shield Rod, all shields have a combo attack that
is activated by pressing both attack buttons at once. The effect that each
shield produces is described in the shield list below. Shield Rod Combo
effects that affect Alucard somehow (like the stat boosters, protection
granters, or the Alucard Shield combo) last for about 81.92 seconds.
--------------------------------------------------------------------------Alucard shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +5
Strong vs. all attacks
- Shield Rod Combo: After the "circle of shields" animation, the Alucard
Shield gains the ability to damage enemies a la the Dark or Medusa
Shield. The difference being that the Alucard Shield will have an ATT of
255 Hit, and hitting an enemy will cause Alucard to gain a heart, soul
steal from the enemy (like the Mourneblade), and gain invincibility for 3
seconds. (20 MP)
Find: Reverce Caverns
--------------------------------------------------------------------------Alucart shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +0
Resembles family shield
- Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus.
This also puts you in "alucart" status, which has no effects that I know
of.
- Shield Rod Combo: Nothing happens? (10 MP)
Find: Marble Gallery
--------------------------------------------------------------------------AxeLord Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +3
Favorite shield of Axe Lords
- Shield Rod Combo: Summons AxeLord. (MAT 20 Hit; 20 MP)
Drop: Axe Knight
--------------------------------------------------------------------------Dark Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
MAT 10 Hit
DEF +3
Unholy dark shield
- Shield Rod Combo: A Demonic Head appears and the screen darkens. Waves of
meteors will start to rise up to damage enemies. When the screen darkens,
you are totally invincible, yet free to move after a while. Once the
first wave of meteors rise, your invincibility ends. It is hard to gauge
when the invincibility will end. (MAT 30 Hit; 30 MP)
Drop: Malachi, Wight [Saturn version only]
--------------------------------------------------------------------------Fire Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +4 Fire
Shield with fire properties
- Grants immunity to Fire attacks.
- Shield Rod Combo: Summons Gradius-style Fire Dragons that attack for fire
based damage. (MAT 70 Fire; 50 MP)
Drop: Fire Demon
--------------------------------------------------------------------------Goddess shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +4
Engraved with goddess image
- Shield Rod Combo: Grants protection from Dark. (40 MP)
Find: Necromancy Laboratory
--------------------------------------------------------------------------Herald Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +4
Shield with heart crest
- Any attack blocked by the Herald Shield gives Alucard 1 heart.
- Shield Rod Combo: Grants protection from Fire and Thunder. (10 MP)
Find: Underground Caverns
--------------------------------------------------------------------------Iron Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +2
Hard iron shield
- Any attack blocked by the Iron Shield gives Alucard about 4 seconds of
invincibility.
- Shield Rod Combo: Summons two giant swords that attack all onscreen
enemies. (MAT 40 Hit; 20 MP)
Buy: Long Library ($3980)
Drop: Winged Guard
--------------------------------------------------------------------------Knight Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +2
Armored knight's shield
- Shield Rod Combo: Gives a temporary ATT +20 bonus. (10 MP)
Drop: Shield (Spectral Sword [Anti-Chapel]), Slinger
Find: Colosseum
--------------------------------------------------------------------------Leather Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +1
Leather shield - low DEF
- Shield Rod Combo: Gives a temporary DEF +20 bonus. (10 MP)
Buy: Long Library ($400)
Drop: Slinger, Stone Rose
Find: Alchemy Laboratory
--------------------------------------------------------------------------Medusa Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
MAT 13 Stone
DEF +1 Stone
Gorgon headed shield
- Shield Rod Combo: Summons Medusa head that fires a homing laser blast.
(MAT 0 Hit; 30 MP)
Drop: Medusa Head (either color)
--------------------------------------------------------------------------Shaman Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +4
Shield used in magic ritual
- Shield Rod Combo: Gives a temporary INT +20 bonus (10 MP)
Find: Clock Tower
--------------------------------------------------------------------------Skull Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +4
Shield with Knight's crest
- Shield Rod Combo: Evil-looking skull thing fires a laser straight ahead.
(MAT 100 Hit; 40 MP)
Drop: Bone Ark, Skull Lord, Wight [Saturn version only], Yorick
--------------------------------------------------------------------------Woodland Shield
Type: Shield
STR +0
CON +0
INT +0
LCK +0
ATT =0
DEF +3
- Shield Rod Combo: Vine appears, then homes in and latches on to random
target, hitting multiple times and briefly immobilizing target.
(MAT 30 Hit; 30 MP)
Drop: Hitotorisou (Saturn version only)
--------------------------------------------------------------------------* Short Swords *
Short swords are, well, short. They are generally quicker than their
larger counterparts. They do short ranged Cut type damage.
--------------------------------------------------------------------------Astral Dagger
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 12 Cut
DEF +0
- D, DF, F + Attack: Homes in on random target. (MAT 10)
Find: Cursed Prison (Saturn version only)
--------------------------------------------------------------------------Basilard
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 1 Cut
DEF +0
Basic short sword
- B, F + Attack: Slashes for slightly more damage. Can be done in mid-air
(MAT 5)
Drop: Bloody Zombie
Find: Alchemy Laboratory
--------------------------------------------------------------------------Combat knife
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 24 Cut
DEF +0
Flat combat dagger
- Attack, Attack: Stab and slash combo
- B, F + Attack: Slash attack. (MAT 15)
- Use while holding out a shield and the stab and slash combo won't occur.
This turns the Combat knife into a more powerful version of the Basilard.
Drop: Gurkha
Find: Abandoned Mine
--------------------------------------------------------------------------Holbein dagger
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 6 Cut
DEF +0
Swift upper diagonal attack
- Weak, but equip 2, jam alternatively on both Attack buttons, and you
have a short ranged poor man's Crissaegrim.
Drop: Lesser Demon
--------------------------------------------------------------------------Jewel Sword
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 15 Cut
DEF +0
Transforms enemies into jewels
- Well, the game description should be self-explanatory, but it has been
suggested that I elaborate, so I will. Using this sword make enemies drop
various Jewels, regardless of whether or not they would normally do so.
Usually you'll get Zircons, but more valuable jewels can be obtained. Yes,
you can even get Diamonds, but that does not happen very often.
- D, DF, F + Attack: Creates up to eight $1 coins.
- SATURN VERSION ONLY: You can get an additional ATT bonus by equipping
jewels as well as the Jewel Sword, as follows:
Zircon: ATT +1
Aquamarine: ATT +3
Turquoise: ATT +6
Onyx: ATT +10
Garnet: ATT +16
Opal: ATT +23
Diamond: ATT +32
Drop: Discus Lord
Find: Entrance
--------------------------------------------------------------------------Rapier
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 7 Cut
DEF +0
Long bladed sword
- Actually has good range.
- D, DF, F + Attack: Alucard goes into stabbing flurry. Think Charlotte's
Splash Fount from Samurai Shodown. (MAT 15)
Drop: Armor Lord, Dhuron
--------------------------------------------------------------------------Short Sword
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 2 Cut
DEF +0
Common short sword
Drop: Bone Scimitar
--------------------------------------------------------------------------Shotel
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 20 Cut
DEF +0
Abyssinian curved sword
- D, DF, F + Attack: Throws Shotel as if it were a Throw 1 type weapon.
(MAT 20)
Drop: Blade Master
Find: Reverse Outer Wall
--------------------------------------------------------------------------Stone Sword
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT +1 Stone
DEF +0
May "petrify" enemies...
- If you hit something and it freezes, you've petrified it. Hit it again to
destroy it.
Drop: Gorgon
--------------------------------------------------------------------------Were Bane
Type: Short Sword
STR +0
CON +0
INT +0
LCK +0
MAT 18 Cut
DEF +0
Effective against werebeasts
- D, DF, F + Attack: More Charlottesque swordplay. (MAT 40)
Drop: Hunting Girl
--------------------------------------------------------------------------* Swords *
One-handed swords (Einhaender? Oops, wrong FAQ...) are your standard
weapons in CSOTN. While the two-handed swords are generally more powerful,
the regular swords are quicker. Besides, you can use a shield with a sword
to help improve defense.
Swords are generally medium-to-long ranged, and do Cut type damage.
---------------------------------------------------------------------------
Alucard sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 42 Cut
DEF +0
Mother's family heirloom
- D, DF, F + Attack - Teleport forward, slash twice, return to original
position. (MAT 50; 5 MP)
Find: Cave
-------------------------------------------------------------------------Alucart sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 2 Cut
DEF +0
Resembles family sword
- Equip along with the Alucart mail and Alucart shield for a LCK +30
bonus. This also puts you in "alucart" status, which has no effects
that I know of.
Find: Marble Gallery
-------------------------------------------------------------------------Badelaire
Type: Sword
STR +0
CON +0
INT +0
LCK +0
ATT +Variant Cut
DEF +0
Power increases with game play
- The Badelaire gives one point of ATT for every full hour you have played
the game.
Find: Forbidden Library
-------------------------------------------------------------------------Bastard Sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 20 Cut
DEF +0
Standard sword
Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters]
Find: Reverce Keep
-------------------------------------------------------------------------Bekatowa
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 14 Cut
DEF +0
Plain, easy-to-use war sword
Drop: Sword Lord
Find: Clock Tower
-------------------------------------------------------------------------Broadsword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 12 Cut
DEF +0
Simple mercenary's sword
Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters]
Find: Olrox's Quarters
-------------------------------------------------------------------------Crissaegrim
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 36 Cut
DEF +1
Countless blades dice enemy
- Hits four times with each attack, incredible range, and has no recovery
time.
Drop: Schmoo
-------------------------------------------------------------------------Cutlass
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 7 Cut
DEF +0
Sword of the English Navy
Drop: Sword Lord, Corner Guard, Owl Knight
Find: Royal Chapel
-------------------------------------------------------------------------Damascus sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 17 Cut
DEF +0
Fine sword honed to razor-edge
Buy: Long Library ($4000)
Drop: Corner Guard
-------------------------------------------------------------------------Dark Blade
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 35 Cut
DEF +2
Sword forged by elves
Find: Reverce Caverns
-------------------------------------------------------------------------Falchion
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 10 Cut
DEF +0
Norman curved sword
Find: Castle Keep
-------------------------------------------------------------------------Firebrand
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 25 Fire
DEF +0
- D, DF, F + Attack: Sword gathers fire energy which damages nearby
enemies, then slashes for slightly more damage. (MAT 40; 5 MP)
Fire sword of Oberon
Buy: Long Library ($10000)
Drop: Lossoth
-------------------------------------------------------------------------Gladius
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 3 Cut
DEF +0
Sword of ancient Rome
Find: Outer Wall
-------------------------------------------------------------------------Gram
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 30 Cut
DEF +0
The sword named Gram
Find: Reverce Colosseum
-------------------------------------------------------------------------Gurthang
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 25 Cut
DEF +1
Gets stronger when bloodied
- Does double damage when Alucard is in Dark Metamorphosis.
- D, DF, F + Attack - A normal slash, except Alucard will be in a temporary
state of Dark Metamorphosis for the duration of the slash. The double
damage bonus mentioned above does not apply to this special move (MAT
40).
Drop: Spectral Sword [Anti-Chapel]
-------------------------------------------------------------------------Harper
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 28 Cut
DEF +0
The sword named Harper
Buy: Long Library ($12000)
-------------------------------------------------------------------------Holy sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 26 Holy
DEF +0
Cross hilt - strong vs. undead
- D, DF, F + Attack: Flashing attack. (MAT 35; 5 MP)
Drop: Vandal Sword
Find: Colosseum
-------------------------------------------------------------------------Hunter sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 20 Cut
DEF -1
Ivory handled hunting sword
Drop: Blade
-------------------------------------------------------------------------Icebrand
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 25 Ice
DEF +0
Ice sword of Mim
- D, DF, F + Attack: Sword gathers ice energy, then attacks for slightly
more damage. (MAT 40; 5 MP)
Buy: Long Library ($10000)
Drop: Fishhead
Find: Catacombs
-------------------------------------------------------------------------Luminus
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 26 Cut
DEF +0
Sword forged by elves
Find: Reverse Clock Tower
-------------------------------------------------------------------------Mablung Sword
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 39 Cut
DEF +2
Spirit sword - improves DEF
- Circle + Square: Does a Shield Rod Combo. See Shield section for further
details.
Drop: Spectral Sword [Anti-Chapel]
-------------------------------------------------------------------------Marsil
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 33 Fire
DEF +1
Powerful sword of flame
- D, DF, F + Attack: Massive fire energy causes damage to nearby enemies,
then more powerful slash. (MAT 60; 5 MP)
Drop: Fire Demon, Ifreet [Saturn version only]
-------------------------------------------------------------------------Mormegil
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 25 Dark
DEF +0
Black sword - strong vs. holy
Find: Catacombs
-------------------------------------------------------------------------Mourneblade
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 36 Cut
DEF +1
Feeds upon enemy's souls
- Soul Steals on contact with enemies or candles.
Drop: Azaghal
-------------------------------------------------------------------------Saber
Type: Sword
STR +0
CON +0
INT +0
LCK +0
MAT 9 Cut
DEF +0
MAT 25 Cut
DEF +0
Slices cleanly through enemies
- Similiar to the Crissaegrim, only weaker and hits only once per attack.
Drop: Archer
-------------------------------------------------------------------------* Throw 1 *
The Throw 1 category contain long-ranged weapons that can be used over
and over again. These are some pretty cool weapons, so try to pick them
up if you can (and are patient enough.)
-------------------------------------------------------------------------Chakram
Type: Throw 1
STR +0
CON +0
INT +0
LCK +0
MAT 15 Cut
DEF +0
Sikh steel throwing ring
- Can throw two at a time.
- Hold F and press Attack: Chakram travels farther.
Drop: Discus Lord
--------------------------------------------------------------------------Heaven sword
Type: Throw 1
STR +0
CON +0
INT +0
LCK +0
MAT 21 Cut
DEF -2
Enchanted throwing sword
- Hold F and press Attack: Heaven sword travels farther.
- Equip two Heaven swords, then press Circle + Square: Creates semi-circle
of swords, which rush forward. It is not necessary to duck while using
this move (as was previously reported), but it is much easier to do
that way. (5 MP; MAT 50)
Drop: Cloaked Knight
-------------------------------------------------------------------------Runesword
Type: Throw 1
STR +0
CON +0
INT +0
LCK +0
MAT 40 Cut
DEF -4
Flying rune-inscribed sword.
- When used, the sword leaves a trail in which the word "verboten" is
inscribed. This means "forbidden" in German.
Drop: Dodo Bird
-------------------------------------------------------------------------* Throw 2 *
Throw 2 weapons are generally very powerful, but can only be used once,
unless you have the Duplicator.
--------------------------------------------------------------------------Boomerang
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 30 Hit
DEF +0
Anti-aerial weapon [use]
Buy: Long Library ($500)
Drop: Skelerang
Find: Anti-Chapel, Royal Chapel
--------------------------------------------------------------------------Buffalo Star
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 90 Cut
DEF +0
Razor-sharp master star [use]
Buy: Long Library ($8000)
MAT 30 Cut
DEF +0
Shoots a magic arrow [use]
Buy: Long Library ($300)
Drop: Bone Archer, Bone Musket, Sniper of Goth
Find: Anti-Chapel, Clock Tower, Floating Catacombs, Reverse Clock Tower,
Royal Chapel
--------------------------------------------------------------------------Monster vial 1
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 40 Hit
DEF +0
Summons merman ally [use]
Drop: Merman
--------------------------------------------------------------------------Monster vial 2
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 25 Hit
DEF +0
Summons bat ally [use]
Drop: Bat
--------------------------------------------------------------------------Monster vial 3
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 30 Hit
DEF +0
Summons skeleton ally [use]
Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick
Find: Catacombs
--------------------------------------------------------------------------Shuriken
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 50 Cut
DEF +0
Japanese throwing star [use]
Buy: Long Library ($2400)
Drop: Flying Zombie, Jack O'Bones
Find: Anti-Chapel, Clock Tower, Death Wing's Lair, Royal Chapel, Reverse
Clock Tower
--------------------------------------------------------------------------TNT
Type: Throw 2
STR +0
CON +0
INT +0
LCK +0
MAT 60 Fire
DEF +0
Creates pillar of flame [use]
Drop: Bomb Knight, Skeleton Ape
Find: Anti-Chapel, Clock Tower, Royal Chapel, Reverse Clock Tower
--------------------------------------------------------------------------* Two-handed *
Two-handed equipment are generally slower than their one-handed
counterparts. Also, you can't use a shield when using a two-handed weapon,
so your defense won't be quite as good.
--------------------------------------------------------------------------Alucard Spear
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 28 Cut
DEF +0
- B, F + Attack: Dashing attack. Can be done in mid-air. (MAT 50; 7 MP)
- D, DF, F + Attack: Short range flurry of spear thrusts. (MAT 20; 7 MP)
Find: Hell Garden (Saturn version only)
--------------------------------------------------------------------------Claymore
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 26 Cut
DEF +0
- Animation and range change when Muramasa can do more than 30 damage
(taking into account its natural power as well as STR and ATT bonuses
from potions, Rings of Varda, or other similar accessories).
- On rare occasions, the Muramasa will hit with Alucard's unarmed ATT.
- Glitch? At high ATT values, the Muramasa seems not to gain a point of
attack power when it should, and instead gets a +2 bonus down the road.
Drop: Scarecrow, Vandal Sword, Wraith [Saturn version only]
--------------------------------------------------------------------------Nakamura
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT -5 Curse
DEF +0
Poorly made sword [2 hand]
Drop: Blade Soldier
--------------------------------------------------------------------------Nunchaku
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 10 Hit
DEF +0
Strikes enemy twice [2 hand]
Find: Underground Caverns
--------------------------------------------------------------------------Obsidian sword
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 42 Cut
DEF +0
Two-handed obsidian sword
- B, F + Attack: Dash attack. Can be done in mid-air. (MAT 68; 5 MP)
Drop: Lesser Demon
--------------------------------------------------------------------------Osafune katana
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 50 Cut
DEF -10
Osafune-made katana
- B, F + Attack: Short-ranged rapid slashes not unlike the Holbein dagger.
Can be done in mid-air. (MAT 100)
- D, DF, F + Attack: Teleport forward and does above. (MAT 130)
Find: Reverce Caverns
--------------------------------------------------------------------------Red Rust
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT -2 Curse
DEF +0
Rusty red sword [2 hand]
- Occasionally "jams", as if Alucard is cursed.
Drop: Bone Scimitar
--------------------------------------------------------------------------Sword of Dawn
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 27 Cut
DEF +0
Summons Dawn Warriors [2]
- D, DF, F + Attack: Summons one of the following randomly (5 MP):
1) Knight: Walks for wards and attacks with long spear.
2) Armored Knight: Above with shield as well.
3) Magician: Creates meteoric fireball not unlike Dracula's.
4) Bone Magician: Hovers; creates arrows from thin air and launches them.
5) Bone Archer: Launches arrows high.
6) Bone Archer: Launches arrows low.
7) All of the above: Creates an entire legion of the above troops.
Find: Reverce Keep
--------------------------------------------------------------------------Takemitsu
Type: Two-hand
STR +0
CON +0
INT +0
LCK +0
MAT 1 Hit
DEF +0
--------------------------------------------------------------------------Coral circlet
Type: Head
STR +0
CON +0
INT +7
LCK +0
ATT +0
DEF +0
Immune to curses
Drop: Venus Weed
--------------------------------------------------------------------------Dragon helm
Type: Head
STR +4
CON +0
INT +0
LCK +0
ATT +4
DEF +3
Frightens enemy, lowers DEF
- Halves enemy's defense rating.
Find: Reverse Clock Tower
--------------------------------------------------------------------------Felt hat
Type: Head
STR +0
CON +0
INT +1
LCK +0
ATT +0
DEF +1
Felt hat
Drop: Phantom Skull
--------------------------------------------------------------------------Goggles
Type: Head
STR +0
CON +0
INT +4
LCK +0
ATT +0
DEF +1
Comfortable eye protection
Find: Royal Chapel
--------------------------------------------------------------------------Gold circlet
Type: Head
STR +0
CON +0
INT +6
LCK +0
ATT +0
DEF +0
Restores HP by holy damage
Drop: Salem Witch
--------------------------------------------------------------------------Holy glasses
Type: Head
STR +0
CON +0
INT +5
LCK +0
ATT +0
DEF +1
Sees beyond magical curses
Find: Marble Gallery
--------------------------------------------------------------------------Leather hat
Type: Head
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +2
Tanned leather hat
Buy: Long Library ($1000)
--------------------------------------------------------------------------Opal circlet
Type: Head
STR +0
CON +0
INT +10
LCK +0
ATT +0
DEF +0 Ice
Restores HP by ice damage
Drop: Frozen Half
--------------------------------------------------------------------------Ruby circlet
Type: Head
STR +0
CON +0
INT +10
LCK +0
ATT +0
DEF +0 Fire
Restores HP by fire damage
Find: Floating Catacombs
--------------------------------------------------------------------------Silver crown
Type: Head
STR +0
CON +0
INT +12
LCK +0
ATT +0
DEF +0
Increases intelligence
ATT +0
DEF +3 Stone
Polished to resist stoning
Find: Outer Wall
--------------------------------------------------------------------------Mojo mail
Type: Body
STR +0
CON +0
INT +1
LCK +0
ATT +0
DEF +15
Increases magic attack power
- Multiplies spell and familiar ATT by 1.5. See Mechanics section for more
details.
Drop: Tin man
--------------------------------------------------------------------------Platinum mail
Type: Body
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +10
Platinum breastplate
Drop: Rock Knight
Find: Castle Keep
--------------------------------------------------------------------------Silver plate
Type: Body
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +6
Silver breastplate
Find: Royal Chapel
--------------------------------------------------------------------------Spike Breaker
Type: Body
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +12
Spike-breaking armor
Find: Catacombs
--------------------------------------------------------------------------Steel cuirass
Type: Body
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +5
Steel cuirass
Buy: Long Library ($4000)
--------------------------------------------------------------------------Walk Armor
Type: Body
STR +0
CON +0
INT -5
LCK +0
ATT +0
DEF +Variant
DEF increases with map coverage
- DEF increases by 1 for every 60 rooms (roughly 6.369%) you cover on
your map. At 200.6% this armor will have a DEF rating of 31.
Find: Catacombs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Cloaks :::::::::::::::::::::::::::::::::::::::::: [CLK] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cloaks add to constitution, and are there to generally look cool. Cloaks
do not give direct DEF bonuses; the defense increases you get from cloaks
are the result of the way CON bonuses affect DEF. See the mechanics section
for more details.
-------------------------------------------------------------------------Blood Cloak
Type: Cloak
STR +0
CON +4
INT +0
LCK -1
ATT +0
DEF +0
Converts damage to hearts
- Specifically, when you take damage, you restore a number of hearts equal
to the damage you just took (10 damage gives 10 hearts, for example.)
Yes, you still take the damage, and obviously you cannot end up with more
hearts than your Max Hearts stat.
Find: Colosseum
-------------------------------------------------------------------------Cloth Cape
Type: Cloak
STR +0
CON +1
INT +0
LCK +0
ATT +0
DEF +0
Well-made but shabby looking
Find: Alchemy Laboratory
--------------------------------------------------------------------------Crystal Cloak
Type: Cloak
STR +0
CON +6
INT +0
LCK +0
ATT +0
DEF +0
Enchanted semi-invisible cape
Find: Underground Caverns
-------------------------------------------------------------------------Elven Cloak
Type: Cloak
STR +0
CON +5
INT +0
LCK +0
ATT +0
DEF +0
Perfect for forest camouflage
Buy: Long Library ($3000)
-------------------------------------------------------------------------Joesph's Cloak
Type: Cloak
STR +0
CON +9
INT +0
LCK +0
ATT +0
DEF +0
Select color [System Menu]
- Unlocks "Cloak color" option under the System Menu.
Buy: Long Library ($30000)
-------------------------------------------------------------------------Rainbow Colored Robe
STR +0
CON +7
INT +0
LCK +0
ATT +0
DEF +0
- Randomly changes color.
Find: Clock Tower (Saturn version only)
-------------------------------------------------------------------------Reverse Cloak
Type: Cloak
STR +0
CON +3
INT +0
LCK +0
ATT +0
DEF +0
Dual colored reversible cape.
- Unlocks "Cloak lining" option under the System Menu
Buy: Long Library ($2000)
-------------------------------------------------------------------------Royal Cloak
Type: Cloak
STR +0
CON +8
INT +0
LCK +0
ATT +0
DEF +0
Gorgeous blue cape
Find: Reverce Keep
-------------------------------------------------------------------------Twilight Cloak
Type: Cloak
STR +0
CON +10
INT +0
LCK +0
ATT +0
DEF +0
Black cape for vampires
Find: Anti-Chapel
-------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Accessories ::::::::::::::::::::::::::::::::::::: [ACC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gauntlet
Type: Accessory
STR +0
CON +0
INT +0
LCK +0
ATT +5
DEF +0
ATT+5
Buy: Long Library ($8000)
Drop: Paranthropus, Lion
-------------------------------------------------------------------------Gold Ring
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +0
Inscription "Wear...Clock..."
- Equip with Silver Ring at the big clock in the center of the Marble
Gallery. After the clock strikes 13, floor opens up.
Find: Underground Caverns
-------------------------------------------------------------------------Heart Broach
Type: Accessory
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +0
Reduces heart consumption
- Subweapons use 1/2 the normal heart usage if 1 Heart Broach is equipped,
or 1/3 normal usage if 2 are equipped.
Drop: Dodo Bird
-------------------------------------------------------------------------King's stone
Type: Accessory
STR +10
CON +0
INT +0
LCK +0
ATT +0
DEF +0
Gemstone buckle STR+10
Drop: Imp
-------------------------------------------------------------------------Lapus Lazuli
Type: Accessory
STR +0
CON +0
INT +0
LCK +20
ATT +0
DEF +0
Jewel which brings luck
Drop: Orobourous
-------------------------------------------------------------------------Lyric Card
Type: Accessory
STR +0
CON +0
INT +0
LCK +0
ATT +0
DEF +0
- Equip this, activate the Sprite familiar, then sit in a chair. After
some time the Sprite will sing "Nocturne", a song which was unused in
most PSX versions. (The Sprite can do this in the Japanese
"Playstation the Best" re-release, even though the Lyric Card item does
not exist in that version.)
Find: Catacombs (Saturn version only)
-------------------------------------------------------------------------Medal
Type: Accessory
STR +0
CON +0
INT +0
LCK +0
ATT +1
DEF +1
DEF+1 ATT+1
Buy: Long Library ($3000)
Drop: Owl Knight
-------------------------------------------------------------------------Moonstone
Type: Accessory
STR +5
CON +5
INT +5
LCK +5
ATT +0
DEF +0
Improves status after sunset.
- Only gives bonus from 6 PM to 6 AM. (For Saturn players, this will be
based upon your system clock setting. For PSX players, this will be
based upon your total playing time. In any case, the Moonstone improves
stats from 0:00:00 to 5:59:59, from 18:00:00 to 29:59:59, etc.)
If your HP gets low, she will use a Potion. Also, she will point out
secret passageways ("There's something funny about this wall...")
Find: Long Library
-------------------------------------------------------------------------Faerie Scroll
Type: Relic
Displays enemy's name
Find: Long Library
-------------------------------------------------------------------------Fire of Bat
Type: Relic
Shoot fireballs as Bat
Find: Clock Tower
-------------------------------------------------------------------------Force of Echo
Type: Relic
Attack with radar waves
Find: Reverce Caverns
-------------------------------------------------------------------------Form of Mist
Type: Relic
Transform into Mist
Find: Colosseum
-------------------------------------------------------------------------Gas Cloud
Type: Relic
Transform into poisonous cloud
- When in Mist form, Alucard does Poison type damage. This damage is a
magic attack with a spell power of 20.
Find: Floating Catacombs
-------------------------------------------------------------------------Godspeed Boots
Type: Relic
- F, F: Dash like Richter.
Find: Castle Keep (Saturn version only)
-------------------------------------------------------------------------Ghost Card
Type: Relic
Summons "Ghost" Familiar
- Soul Steals at level 70 or above.
- Ghost Familiar becomes confused and vanishes if you transform into a
Bat. He'll return as soon as you return to normal.
Find: Castle Keep
-------------------------------------------------------------------------Heart of Vlad
Type: Relic
1 of 5 Treasures. Avoid Curse.
- Find this and the Eye, Rib, Ring, and Tooth of Vlad. Bring them to the
huge clock in the center of the Black Marble Gallery. After the clock
strikes 13, the ceiling will open, leading to the final battle.
Find: Anti-Chapel
-------------------------------------------------------------------------Gravity Boots
Type: Relic
Wearer can jump high
- D, U + Jump: Super Jump. Can be repeated in mid-air. (4 MP)
- Replace U with UL or UR for a diagonal Super Jump. These apparently can
only be performed after a double jump.
Find: Marble Gallery
-------------------------------------------------------------------------Holy Symbol
Type: Relic
Protection while underwater
- Jokingly referred to as the "Holy Snorkel".
Find: Underground Caverns
-------------------------------------------------------------------------Jewel of Open
Type: Relic
Can open locked blue doors
Buy: Long Library ($500)
--------------------------------------------------------------------------
Leap Stone
Type: Relic
Wearer can do double jump
- Jump, Jump: Double Jump
- Jump, Jump, D + Jump: Stomp Attack. If it connects with enemy or Candle,
repeat D + Jump to stomp again. (Note that you can replace D with DF or
DB to do a more diagonal Stomp.) The stomp attack has an attack power
equal to your unarmed attack power.
Find: Castle Keep
-------------------------------------------------------------------------Merman Statue
Type: Relic
Summons the oarsman
Find: Underground Caverns
-------------------------------------------------------------------------Nosedevil Card
Type: Relic
- Japanese Version Only. The Nosedevil Familiar is apparently functionally
identical to the regular Demon Familiar.
Find: Colosseum (Japanese versions only)
-------------------------------------------------------------------------Power of Mist
Type: Relic
Extends Mist transform time
Find: Castle Keep
-------------------------------------------------------------------------Power of Wolf
Type: Relic
Run Swiftly as Wolf
- F, hold F: Run quickly (must be in wolf form)
Find: Entrance
-------------------------------------------------------------------------Rib of Vlad
Type: Relic
1 of 5 Treasures. CON +10
- Find this and the Eye, Heart, Ring, and Tooth of Vlad. Bring them to the
huge clock in the center of the Black Marble Gallery. After the clock
strikes 13, the ceiling will open, leading to the final battle.
Find: Death Wing's Lair
-------------------------------------------------------------------------Ring of Vlad
Type: Relic
1 of 5 Treasures. INT +10
- Find this and the Eye, Heart, Rib, and Tooth of Vlad. Bring them to the
huge clock in the center of the Black Marble Gallery. After the clock
strikes 13, the ceiling will open, leading to the final battle.
Find: Reverse Clock Tower
-------------------------------------------------------------------------Skill of Wolf
Type: Relic
Special move as Wolf
- D, DF, F + Attack: Charge attack (must be in wolf form). Hold F to
continue charging.
- Triangle: Swim (must be in water in wolf form, PSX versions only)
Find: Alchemy Laboratory
-------------------------------------------------------------------------Spirit Orb
Type: Relic
Shows enemy damage
Find: Marble Gallery
-------------------------------------------------------------------------Sprite Card
Type: Relic
- Apparently functionally identical to the normal Faerie Familiar.
- Equip the Lyric Card (Saturn Only), activate the Sprite, and sit
down in one of the many chairs throughout the castle. After some time
the Sprite will sing "Nocturne", a song included on the CD of the
PSX versions but never actually used.
- This trick will also work on the Japanese "PlayStation the Best"
re-release, even though the Lyric Card is not available in this version.
Attack1:
Attack4:
Attack2:
Attack5:
Meteor: ??
Attack Data:
Touch: 13
Fireball: 20 Fire
Bone: 8
Charge: 28
Sword: 5
Fireball: 24 Fire
Drip: 5 Poison
Axe: 8
Knife: 10
Bone: 8
Bone-hurling skeleton.
--------------------------------------------------------------------------Ouija Table
No. 015
Lv: 5
HP: 20
Strong Vs.: None
Weak Vs.: None
Drop: Barley Tea
Found: Marble Gallery
Exp: 20
Def: 0
Immune: None
Absorb: None
Drop: Morning Set
LOW: 11
Vase: 5
Boomerang: 18
Fire: 8 Fire
Drop: $400
Found: Marble Gallery
Drop: Antivenom
Beak: 6
Spear: 9
Fire: 12 Fire
Sword: 20
Shot: 45
Attack Data:
Touch: 7 Stone
From Medusa's hair. Can petrify.
--------------------------------------------------------------------------Plate Lord
No. 028
Lv: 8
HP: 90
Exp: 90
Def: 6
LOW: 17
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Iron Ball
Drop: Neutron Bomb
Find: Colosseum, Marble Gallery
Stopwatch Effect: None
Attack Data:
Touch: 18
Ball Attack: 35
Ground Ball: 1
Air Ball: 18
Seed: 6
Seed: 5 Stone
Axe: 14
Touch: 24
Fire: 38 Fire
Wave: 48 Ice
Arrow: 20
Fire: 23 Fire
Exp: 100
Def: 28
Drop: Axe Lord Armor
LOW: 54
Knife: 6
Sword: 9
Shape-shifting demon.
--------------------------------------------------------------------------Owl
No. 035
Lv: 10
HP: 26
Exp: 30
Def: 0
LOW: 17
Strong Vs.: None
Immune: None
Weak Vs.: Fire
Absorb: None
Drop: $400
Found: Colosseum, Entrance
Grab: 12
Barrel: 20 Fire
Attack Data:
Touch: 12
Spear Stab: 14
Spear Swipe: 16
Skull: 14
Sword: 23
Tongue: 14
Sword: 24
Shield: 24
Sword: 16
Sword: 15
Lv: 12
HP: 2
Strong Vs.: Water
Weak Vs.: Fire, Thunder
Drop: Knuckle duster
Found: Underground Caverns
Exp: 20
Immune: None
Absorb: None
Drop: Pizza
Def: 1
LOW: 18
Tongue: 13
Cave-dwelling frog.
--------------------------------------------------------------------------Frozen Shade
No. 049
Lv: 12
HP: 16
Exp: 40
Def: 0
LOW: 19
Strong Vs.: None
Immune: Water
Weak Vs.: Fire
Absorb: Ice
Drop: Ice mail
Drop: Ice Cream
Found: Underground Caverns
Stopwatch Effect: Stop
Attack Data:
Touch: 16
Spear: 18 Ice
Magic: 23 Ice
Swords: 20
Touch (Head): 20
Spit: 28 Poison
Flail: 24
Attack Data:
Touch: 18
Flea Man riding on specially trained war-goose.
-------------------------------------------------------------------------Spectral Sword [Olrox's Quarters]
No. 057
Lv: 13
HP: 90
Exp: 80
Def: 4
LOW: 22
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Broadsword
Drop: Bastard sword
Found: Olrox's Quarters
Stopwatch Effect: Slowdown
Attack Data:
Touch: 25
Evil demon-sword. Causes poltergeist phenomena.
Poltergeist
Lv: 8
HP: 30
Drop: Bwaka Knife
Stopwatch Effect: Slowdown
Exp: 10
Drop: $400
Def: 2
LOW: 12
Attack Data:
Touch: 20
--------------------------------------------------------------------------Bone Halberd
No. 058
Lv: 14
HP: 30
Exp: 40
Def: 2
LOW: 21
Strong Vs.: None
Immune: None
Weak Vs.: Holy
Absorb: None
Drop: Javelin
Drop: Ham and Eggs
Found: Royal Chapel
Stopwatch Effect: Stop
Attack Data:
Touch: 12
Halberd: 25
Naginata-wielding skeleton.
--------------------------------------------------------------------------Scylla
No. 059
Lv: 14
HP: 200
Exp: 500
Def: 0
LOW: 28
Strong Vs.: None
Immune: None
Weak Vs.: Thunder
Absorb: Water
Drop: None
Found: Underground Caverns
Stopwatch Effect: Slowdown
Attack Data:
Touch: 18
Rock: 12
Drops: 8
Wolf Spit: 18
Frisbee: 20
Wyrm: 14
Sword: 18
Tongue: 30
Sword: 25
Exp: 10
Drop: $400
Def: 4
LOW: 14
Touch: 15
--------------------------------------------------------------------------Vandal Sword
No. 064
Lv: 15
HP: 32
Exp: 100
Def: 3
LOW: 25
Strong Vs.: Hit
Immune: None
Weak Vs.: None
Absorb: None
Drop: Holy Sword
Drop: Muramasa
Found: Clock Tower
Stopwatch Effect: Stop
Attack Data:
Touch: 30
Sword Lord wields sword even when banished.
--------------------------------------------------------------------------Flea Armor
No. 065
Lv: 16
HP: 18
Exp: 40
Def: 0
LOW: 23
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: High potion
Drop: Iron Cuirass
Found: Clock Tower, Long Library
Stopwatch Effect: Stop
Attack Data:
Touch: 17
Axe: 25
Egg: 10
Breath: 28 Fire
Touch (Bone): 30
Bone Toss: 24
Jump: 24
Giant skeleton.
--------------------------------------------------------------------------Slime
No. 068
Lv: 16
HP: 32
Strong Vs.: None
Weak Vs.: Fire
Drop: None
Found: Catacombs
Exp: 50
Immune: Cut
Absorb: None
Def: 10
LOW: 24
Sword: 25
Bone: 28
Head: 1
Attack: 25
Fire: 24 Fire
Pyromaniacal gremlin.
--------------------------------------------------------------------------Harpy
No. 073
Lv: 18
HP: 26
Exp: 70
Def: 0
LOW: 27
Strong Vs.: Thunder
Immune: None
Weak Vs.: None
Absorb: None
Drop: Apple
Drop: Life Apple
Found: Clock Tower
Stopwatch Effect: Stop
Attack Data:
Touch: 18
Magic: 20
Kick: 24
Knife: 26
Axe: 35
Charge: 20
Breath: 15 Poison
Bull-headed monster.
--------------------------------------------------------------------------Werewolf
No. 075
Lv: 18
HP: 260
Exp: 300
Def: 1
LOW: 30
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: None
Found: Colosseum
Stopwatch Effect: None/Slowdown
Attack Data:
Touch: 20
Frisbee: 30
Charge: 20
Punch: 28
Roll: 40
Slide: 20
Drop: 40 Fire
Roll: 15 Poison
Shape-shifting lycanthrope.
--------------------------------------------------------------------------Bone Ark
No. 076
Lv: 19
HP: 250
Exp: 40
Def: 4
LOW: 26
Strong Vs.: None
Immune: None
Weak Vs.: Holy, Fire
Absorb: None
Drop: Monster Vial 3
Drop: Skull Shield
Found: Catacombs
Stopwatch Effect: None
Attack Data:
Touch: 20
Magic: 49
Exp: 30
Drop: $400
Def: 2
LOW: 26
Horse: 21
Lance: 38
Sword: 30
Fire1: 32 Fire
Fire2: 37 Fire
--------------------------------------------------------------------------Lesser Demon
No. 080
Lv: 20
HP: 400
Exp: 100
Def: 5
LOW: 30
Strong Vs.: None
Immune: Dark
Weak Vs.: Holy
Absorb: None
Drop: Obsidian sword
Drop: Holbein dagger
Found: Long Library (once), Necromancy Laboratory
Stopwatch Effect: Slowdown/None
Attack Data:
Touch: 20
Spit: 36
Punch: 24
Beam: 44
Fire: 29 Fire
Magic1: 35
Magic2: 25 Curse
Sword: 25
Kick: 28
Lv: 21
HP: 420
Exp: 120
Def: 0
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Combat knife
Drop: Gold plate
Found: Black Marble Gallery, Entrance
LOW: 31
Knife: 30
Hammer: 40
Discus: 32
Beam: 24
Raven: 32
Drop: None
Found: Catacombs
Stopwatch Effect: None
Attack Data:
Touch: 32
Monster created from slimy gel substance.
--------------------------------------------------------------------------Hellfire Beast
No. 089
Lv: 23
HP: 380
Exp: 150
Def: 8
LOW: 34
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Lightning mail
Drop: Fire Mail
Found: Catacombs
Stopwatch Effect: None
Attack Data:
Touch: 17
Lightning: 30 Thunder
Punch: 25
Flame: 28 Fire
Fire: 35 Fire
Firestream: 40 Fire
Watchdog of Hell.
--------------------------------------------------------------------------Killer Fish
No. 091
Lv: 25
HP: 120
Exp: 100
Def: 4
LOW: 35
Strong Vs.: Fire, Water
Immune: None
Weak Vs.: Thunder
Absorb: None
Drop: Aquamarine
Drop: Sushi
Found: Reverse Caverns, Underground Caverns
Stopwatch Effect: Stop
Attack Data:
Touch: 50
Master Fish-head.
--------------------------------------------------------------------------Olrox
No. 092
Lv: 25
HP: 666
Exp: 500
Def: 8
LOW: 39
Strong Vs.: Dark
Immune: None
Weak Vs.: None
Absorb: None
Drop: None
Found: Olrox's Quarters
Skull: 23
Beam: 43
Bat: 21
Exp: 2000
LOW: 43
Def: 4
Def: 20
Immune: None
Absorb: None
Fire: 20 Fire
Laser: 35 Fire
Magic: 25
Suck: 35
Wing: 30
Attack Data:
Touch: 28
Vine: 36
Rose: 40
Claw: 77
People: 20
Exp: 0
Immune: None
Absorb: None
Laser: 55
Def: 10
LOW: N/A
Attack Data:
Touch: 28
Nightmarish creature. Composed of many.
--------------------------------------------------------------------------Schmoo
No. 099
Lv: 28
HP: 50
Exp: 1000
Def: 0
LOW: 43
Immune: None
Absorb: None
Drop: Crissaegrim
Axe: 55
Shot: 33
Spore: 2 Poison
Exp: 0
Def: 0
Drop: Turquoise
Lv: 30
HP: 46
Strong Vs.: None
Weak Vs.: None
Drop: TNT
Found: Reverse Clock Tower
Exp: 140
Def: 20
Immune: None
Absorb: None
Drop: Dynamite
LOW: 41
Bomb: 70 Fire
Bone: 30
Immune: None
Absorb: None
Drop: Vorpal Blade
Arrow: 55
Charge/Roll: 40
Magic: 72
Punch: 45
Half-man, half-wolf.
--------------------------------------------------------------------------Black Panther
No. 109
Lv: 35
HP: 35
Exp: 600
Def: 0
LOW: 49
Strong Vs.: None
Immune: None
Weak Vs.: Fire
Absorb: None
Drop: Meal Ticket
Drop: Masamune
Found: Anti-Chapel
Stopwatch Effect: None
Attack Data:
Touch: 45
Liquid Creature. Takes black panther shape.
--------------------------------------------------------------------------Darkwing Bat
No. 110
Lv: 35
HP: 600
Exp: 1200
Def: 0
LOW: 51
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: None
Found: Reverse Clock Tower
Stopwatch Effect: None
Attack Data:
Touch: 35
Screw: 65
Suck: 45
Storm: 27/13
Drop: $400
Found: Reverse Entrance
Axe: 65
Breath: 5 Poison
Half-man, half-bull.
--------------------------------------------------------------------------Nova Skeleton
No. 113
Lv: 35
HP: 20
Exp: 444
Def: 4
LOW: 48
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Monster vial 3
Drop: Terminus Est
Found: Black Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse
Outer Wall
Stopwatch Effect: None
Attack Data:
Touch: 20
Beam: 150
Exp: 150
Def: 0
LOW: 46
White Dragon
Lv: 35
HP: 260
Strong Vs.: Fire
Weak Vs.: Holy
Drop: None
Found: Reverse Colosseum
Exp: 150
Immune: None
Absorb: None
Def: 2
No. 115
LOW: 46
Charge: 8
Breath: 67 Fire
Charge: 48
Fire: 60 Fire
Fireball-spitting wolf.
--------------------------------------------------------------------------Rock Knight
No. 117
Lv: 36
HP: 160
Exp: 250
Def: 20
LOW: 48
Strong Vs.: None
Immune: None
Weak Vs.: None
Absorb: None
Drop: Jewel knuckles
Drop: Platinum mail
Found: Reverse Caverns
Stopwatch Effect: Stop
Attack Data:
Touch (Knight): 50
Touch (Rock): 37
Arrow: 65
Arrow Scatter: 55
Drop: Gurthang
Found: Anti-Chapel
Exp: 200
Drop: $400
Def: 40
LOW: 31
Exp: 300
Drop: $400
Def: 2
LOW: 32
HP: 10
Spear: 55
Tongue: 50
Magic: 50
Ink: 52
Fire: 70 Fire
Flame demon.
--------------------------------------------------------------------------Gorgon
No. 125
Lv: 38
HP: 240
Exp: 555
LOW: 52
Head
Def: 2
Body
Def: 40
Strong Vs.: Fire, Stone, Cut, Hit
Immune: None
Weak Vs.: None
Absorb: None
Drop: Hammer
Drop: Stone sword
Found: Black Marble Gallery
Stopwatch Effect: None
Attack Data:
Touch (Head): 55
Touch (Body): 35
Breath: 27 Stone
Magic: 65 Dark
Grab: 85 Poison
Whirl: 35 x 5
Punch: 66
Vine: 50
Rose: 70
Shape-shifting demon.
--------------------------------------------------------------------------Medusa
No. 130
Lv: 40
HP: 1100
Exp: 2500
Def: 8
LOW: 58
Strong Vs.: Hit
Immune: None
Weak Vs.: None
Absorb: Stone
Drop: None
Found: Anti-Chapel
Stopwatch Effect: None
Attack Data:
Touch: 35
Gaze: 13 Stone
Flash: 50
Sword: 45
Hammer: 55
Roll: 55
Dagger: 33
Drop Slash: 58
Cross: 38 Dark
Large Cross: 58 Dark
Whip: 43
Holy Water: 18 Holy
Ice: 35 Ice
???: 45 Holy
Fire: 60 Fire
Fly: 66 Dark
Maggot: 5 Poison
Sword: 80
Executioner of Hell.
--------------------------------------------------------------------------Frozen Half
No. 138
Lv: 45
HP: 118
Exp: 600
Def: 2
LOW: 59
Strong Vs.: Water
Immune: None
Weak Vs.: Fire
Absorb: Ice
Drop: Necklace of J
Drop: Opal circlet
Found: Floating Catacombs
Stopwatch Effect: Stop
Attack Data:
Touch: 35 Ice
Hail: 65 Ice
Orb: 60 Ice
Magic: 75 Ice
Magic: 60
Cat: 60 Cat :)
Axe: 40 Holy
Slide: 35
Holy Water: 35 Fire
Axe Crash: 40 Holy
Agunea Crash: 40 Holy
Drop: None
Found: Floating Catacombs
Stopwatch Effect: None
Attack Data:
Touch: 50
Kick: 85
Touch (Leg): 56
Lightning: 98 Thunder
Staff: 50
Magic: 92
Sword: 120
Shield: 120
Magic: 60
Slash: 75
Orb: 64
Lightning: 43 Thunder
Dracula
Lv: 98
HP: 10000
Strong Vs.: Fire, Thunder
Weak Vs.: None
Drop: None
Found: Black Marble Gallery
Exp: 0
Immune: Poison
Absorb: Dark
Def: 18
No. 146
LOW: N/A
Head: 85
Triangle: 95
Fireball: 60 Fire
Dash Kick: 50
Jump Kick: 45
Green Orb: 25 Holy
Rays: 65
Knife: 50
Flameburst: 70 Fire
Red Orb: 25 Fire
Yellow Orb: 25 Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Enemy Index ::::::::::::::::::::::::::::::::::::::::::::::::: [IDX] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here is the alphabetical listing of the enemies with their numbers.
(Note: these numbers are taken from the US PSX version. The Japanese PSX
version has the enemies in a different order. The Saturn version basically
retains the ordering of the Japanese PSX, except it has inserted in the
new enemies at various places, which throws the numbering off. I may
include the enemy numbers for all three versions in a future update, but
it seems to me this will just confuse the issue. For now, any enemy with
a "---/xxx" listing is a Saturn exclusive enemy, and should be looked up
in the separate Saturn listing of the Enemy List section above.)
Akmodan II
Archer
Armor Lord
Axe Knight [green]
Axe Knight [blue]
Azaghal
Balloon Pod
Bat
Beezelbub
Bitterfly
Black Crow
Black Panther
Blade
Blade Master
Blade Soldier
Blood Skeleton
Bloody Zombie
Blue Raven
Blue Venus Weed
Bomb Knight
Bone Archer
Bone Ark
Bone Halberd
Bone Musket
Bone Pillar
Bone Scimitar
Cave Troll
Cerberos
Cloaked Knight
Copper Armor
Corner Guard
Corpseweed
Creature, The
Ctulhu
Dark Octopus
Darkwing Bat
Death
Dhuron
Diplocephalus
Discus Lord
Dodo Bird
Doppleganger10
Doppleganger40
Dracula [FS: Bldlines]
Dracula [Blk Mrbl Glry]
127
107
045
012
030
137
101
003
136
105
052
109
083
069
025
002
013
053
128
103
032
076
058
026
033
009
122
090
078
---/113
046
054
131
031
123
110
144
047
022
086
141
034
129
001
146
Imp
Jack O'Bones
Jinnunja
Karasuman
Killer Fish
Large Slime
Lesser Demon
Lion
Lossoth
Magic Tome
Malachi
Maria Renard
Marionette
Medusa
Medusa Head [blue]
Medusa Head [yellow]
Merman
Merman
Minotaur
Minotaurus
Mudman
Nova Skeleton
Olrox
Orobourous
Ouija Table
Owl
Owl Knight
Paranthropus
Phantom Skull
Plate Lord
Richter Belmont
Rock Knight
Salem Witch
Salome
Scarecrow
Schmoo
Scylla
Scylla Wyrm
Shaft
Skelerang
Skeleton
Skeleton Ape
Skeleton Beast
Skeleton Breeder
Skeleton Guardian
134
106
---/090
087
091
088
080
096
081
050
126
---/157
020
130
024
027
006
010
112
074
061
113
092
114
015
035
062
067
036
028
140
117
082
139
097
099
059
037
145
016
007
038
---/011
---/015
---/135
Dragon Rider
Ectoplasm
Fake Grant
Fake Sypha
Fake Trevor
Fire Demon
Fire Warg
Fishhead
Flail Guard
Flea Armor
Flea Man
Flea Rider
Flying Zombie
Frog
Frozen Half
Frozen Shade
Gaibon
Galamoth
Gardener
Gargoyle [UGarden]
Gargoyle [CPrison]
Gargoyle [RPrison]
Ghost
Ghost Dancer
Gorgon
Granfaloon
Grave Keeper
Gremlin
Guardian
Gurkha
Hammer
Harpy
Hellfire Beast
Hippogryph
Hitotorisou
Hunting Girl
Ifreet
111
042
132
135
133
124
116
079
055
065
023
056
104
048
138
049
018
142
---/083
---/065
---/101
---/122
019
120
125
098
071
072
143
084
085
073
089
066
---/084
060
---/156
Skeleton Leader
Skull Lord
Slime
Slinger
Slogra
Sniper of Goth
Spear Guard
Spectral Sword [Olrox]
Spectral Sword [RChpl]
Spectral Sword [AChpl]
Spectre
Spellbook
Spittle Bone
Stone Rose
Stone Skull
Succubus
Sword Lord
Thornweed
Tin Man
Toad
Tombstone
Valhalla Knight
Vandal Sword
Venus Weed
Warg
Warg Rider
Water Leaper
Wereskeleton
Werewolf [Colosseum]
Werewolf [RColosseum]
White Dragon
Wight
Will O'Wisp
Winged Guard
Wraith
Yorick
Zombie
---/131
051
068
014
021
118
039
057
063
119
---/103
040
011
029
004
093
043
017
100
044
094
077
064
095
008
121
---/011
070
075
108
115
---/121
---/097
041
---/116
102
005
- A Sound Test is provided from the start. After beating the game, an
additional voice test option is provided on the sound test screen.
- The CD itself contains some Ayami Kojima artwork you can view on a
computer.
- Alucard has a "third hand" that you can use to equip Food or Medicine
type items, and use them at any time by pushing L.
- Alucard (and Richter) are better able to use Super Jumps to get at those
Reverse Caverns rooms that required a wolf transformation to get in the
PSX version.
- Holding Up when choosing Richter will give him an alternate costume.
- The Wing Smash now does not end until Alucard either runs out of MP or
hits a wall.
- Equipping the Jewel Sword along with a jewel (or two) grants Alucard some
ATT bonuses.
The Bad:
Unfortunately, despite all the neat additions, the Saturn port really
was not done very well at all. This is a shame, since the Saturn is more
than capable of handling this game.
- Slowdown. Sure, the PSX version would bog down sometimes when a lot was
going on, but the Saturn version seems to be even worse.
- Load times. They're not too bad, but compared to the almost nonexistent
load times on the PSX version, this game takes an eternity to load. Why
does it take 5 seconds to load the pause menu? (This screen comes up
instantly on the PSX.)
- More load times. Some levels don't even load all the way, meaning you'll
hit a "Now Loading" screen as you try to switch to the waterfall screen
in the Underground Caverns or as you approach Dracula's chamber in the
Castle Keep.
- Still more load times. You have to enter the pause menu in order to check
the automap. (See note about 5 second loading time to enter pause menu
above.)
- What happened to the forest background of the Royal Chapel?
- Alucard's wolf form is no longer able to swim. (Fortunately the Super
Jump works a lot better in getting those hard-to-reach Reverse Caverns
rooms. Unfortunately, it still won't get them all. See the Frequently
Asked Questions section for more details.)
- The Saturn has no hardware support for transparencies (and it is probably
for the best that KCEN didn't try for software transparencies. :) At any
rate, any graphics effects that required transparencies in the PSX version
were replaced. (Alucard's Mist form looks really stupid in this version,
IMHO...)
- You can no longer view boss tactic demos from the Master Librarian.
The Nitpicky:
- The Sword Brothers glitch that has provided so much entertainment on the
GameFAQs boards of late has been removed from this version. However, the
Double Heart Refresh still works, so Saturn players can still join in the
glitching fun.
- The "Keep your Alucard equipment" trick no longer works, either.
- The whiplash method for beating Galamoth with Richter no longer works.
You'll just have to resort to the Knife crash method. :)
- Vandal Swords are sucked towards you when you hit them, instead of being
knocked back as in the PSX version.
- Library cards take you directly to the Librarian's room instead of just
outside it.
- The Darkwing Bat wasn't exactly the most difficult boss in the PSX
version, but it is even easier here. In the PSX version it will usually
do its flapping attack toward the opposite side of the screen (where it
is more likely to hit you). Here, it tends to flap toward the same side
of the screen it is on, leaving itself wide open.
Several enemies (Marionettes come quickly to mind) have different death
animations.
Many weapons that had flashy animations in the PSX version (like most
Katanas) have different animations here. Worse, I'm fairly sure the range
on some of them has changed. The Muramasa in particular seems to have a
longer reach (that seems good, but this makes absorbing blood more
awkward.)
Once you clicked a Clock Tower gear into place in the PSX version, after
16 more hits it would be clicked in again. This is useful to know if you
hit it one time too many; just hit it 15 more times and there you go.
For no apparent reason, the magic number seems to have been changed to 31
in the Saturn version.
In the PSX version, anything that relies on time (like the Marble Gallery
clock, or the Moonstone/Sunstone) was based on your total playing time.
In the Saturn version, these are actually based on the Saturn's system
clock.
Oddly enough, the percentage scale was not adjusted in the Saturn version
to reflect the 100 new rooms added. (I guess that's not technically a
difference then. :)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Audio Info :::::::::::::::::::::::::::::::::::::::::::::::::: [AUD] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
So, you want to listen to the music and voices from the game, huh? Here's
what to do if you're running a Windows machine. Go to www.zophar.net, go
to the PSX Utilities section, and download XAPlay. Once you've got it
running, place your CSOTN CD in your CD-ROM drive, and open the file
Xa_Str1 in the SD directory.
The sound data is divided into 8 channels, which can be selected from
XAPlay's "Channel" pull-down menu. Each channel is 17 minutes 30 seconds
long. Actually, for some reason XAPlay cuts it off at 17.30, but the
actual channels are longer. If you want to hear the full channels, you'll
need to download the "XA2WAV" utility and use it to convert the .XA
channels into .wav files.
You can also try PSMPlay, a utility that's a bit easier to use, but I
can't get it to work well with CSOTN for some reason. It starts skipping
like a broken record after it plays the first song/voice clip on any
channel when I try to use it, but maybe it will work for you.
Anyway, here's the index for the NA version of CSOTN. I'd imagine that
the other versions would mostly be the same, except the Japanese versions
probably don't have the English voices, for obvious reasons. (The Master
Librarian theme for some reason was stored as an .SEQ file, which as I
understand it is a MIDI type file. At any rate, that's why you will not
find it in the indices below.)
* Music *
Channel 0:
0.00 - 2.20
2.21 - 5.40
5.41 - 9.37
9.38 - 14.34
14.35 - 19.35
Lost Painting
Curse Zone
Requiem for the Gods
Rainbow Cemetery
Wood Carving Partita
Channel 1:
0.00 - 5.19
Crystal Teardrop
5.20 - 7.48
7.49 - 10.55
10.56 - 18.14
Marble Gallery
Castle Dracula
The Tragic Prince
Channel 2:
0.00 - 5.05
5.06 - 6.48
6.49 - 11.23
11.24 - 11.48
11.49 - 20.08
Tower of Mist
Door of Holy Spirits
Dance of Pales
Abandoned Pit
Heavenly Doorway
Channel 3:
0.00 - 2.25
2.26 - 5.34
5.35 - 7.20
7.21 - 11.34
11.35 - 15.05
15.06 - 16.08
16.09 - 16.45
16.46 - 17.30
Festival of Servants
Dance of Illusions
Prologue
Wandering Ghosts
Door to the Abyss
Metamorphosis 1
Metamorphosis 2
Metamorphosis 3
Channel 4:
0.00 - 4.00
4.01 - 7.24
7.25 - 11.16
11.17 - 13.11
13.12 - 17.36
Channel 5:
0.00 - 2.51
2.52 - 11.21
11.22 - 15.25
15.26 - 20.05
Blood Relations
Finale Toccata
Black Banquet
I am the Wind
Channel 6:
0.00 - 0.16
0.17 - 0.33
0.34 - 2.51
2.52 - 4.37
Silence (Unused?)
Land of Benediction
Nocturne [This track is not used in the game itself. Bloody
shame, that...]
Moonlight Nocturne
* Voices *
Channel 6:
4.38 - 7.32
7.33 - 7.38
7.39 - 8.16
8.17 - 8.25
8.26 - 8.47
8.48 - 9.13
9.14 - 9.35
9.36 - 10.03
10.04
10.26
11.46
12.08
12.16
10.25
11.45
12.07
12.15
12.30
12.31
12.47
12.52
13.11
13.52
14.08
14.14
14.37
14.57
15.11
15.29
15.55
16.03
16.24
12.46
12.51
13.10
13.51
14.07
14.13
14.36
14.56
15.10
15.28
15.54
16.02
16.23
16.59
17.00
17.13
17.18
17.31
17.41
17.48
18.07
18.16
18.31
18.59
17.12
17.17
17.30
17.41
17.47
18.06
18.15
18.30
18.58
19.09
Channel 7
0.00 - 0.12
0.13 - 3.02
3.03
3.50
4.51
5.14
5.44
6.06
6.54
7.12
7.22
7.31
8.26
9.53
3.49
4.50
5.14
5.43
6.05
6.53
7.11
7.21
7.30
8.25
9.52
9.58
9.59 - 10.06
10.07
10.08 - 10.13
10.14 - 10.16
10.17 - 10.20
10.21
10.55
10.59
11.06
11.10
11.24
10.54
10.58
11.05
11.09
11.23
11.28
11.29 - 15.13
15.14 - 15.22
15.23 - 15.25
15.26 - 15.37
15.38 - 15.40
15.41 - 15.45
15.46 - 15.50
15.51
16.16
16.19
16.23
16.15
16.18
16.22
16.27
16.28 - 16.39
16.40 - 16.45
16.46 - 16.49
16.50 - 18.51
Japanese voices
Demon Familiar: "I'm ready to serve, master!"
Demon Familiar: "Hmmm... A switch! Why don't I press it and
see..."
Demon Familiar: "Hmmm... This switch hasn't been pressed
yet!"
Japanese voices
Sword Familiar: "Have you power enough to wield me?"
Sword Familiar: "I won't let you get in the way!"
Sword Familiar: "You have grown mighty, my master. I grant
you my power. It's my pleasure."
Japanese voices
Ferryman: "I'll take you to a place that might be
interesting to you."
Ferryman: "I'll guide you to meet your destiny!"
Japanese voices (various dying sounds, for the most part)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Credits ::::::::::::::::::::::::::::::::::::::::::::::::::::: [CRE] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks to (in alphabetical order):
Alex
- HUGE thanks to Alex, who has determined how weapon ATT is
calculated, how familiar attacks work, and provided me with
a list of enemy ATT values (which are now cluttering up the
Enemy List. :), found a number of errors in the Librarian's
enemy list, and tons of other stuff.
Daniel Amado
- Sent me a method to glitch the Richter/Shaft battle, as well
as a way to get the Silver Ring without getting the Spike
Breaker first.
Amuro2nd@aol.com
- Info about the Yasutsuna oddity and other weapon abilities.
AnotherGamer
- Some corrections and suggested some item ability clarifications.
An unthinkable DAIS
- Pointed out screw-ups, well, pretty much everywhere...
John Arnone
- Pointed out I had forgotten to mention the bonus artwork on the
Saturn version CD.
Pamient Ash
- Was the first to suggest why GameShark users might not be able
to get their familiars to level up (they were using a Level 99
code.)
Azusa
- Corrected a name mix-up.
Jeremy Beaver
- Got me to look into a way to solve the Clock Tower gear puzzle
without having to listen for the clicks.
Blair
- Described all of the possible ways your stats can be affected
by leveling up.
Robert Braddock
- Told me about the Alucart equipment luck bonus, and gave me a
few teleporting weapon tips.
Camo
- For the extra Saturn rooms and the Saturn Life Max Up glitch.
The Cardinal
Fernando Lee
- Noticed that the Stone Rose has a few unexpected reactions to
sword attacks, gave me some Doppleganger strategies, and told
me about a glitch in the original Japanese version that allows
you to get to Dracula without getting the Eye of Vlad.
LionSunZ
- Found that the in the Saturn version, the you can get ATT boosts
by equipping jewels as well as the Jewel Sword.
Saverio M.
- Pointed out a missing pork bun in the Catacombs.
Machinegun
- Found an extension to hiro1112's bat glitch, among other things.
mech gouki
- A number of corrections, and some better item ability and Shield
Rod Combo descriptions (namely the Dark Shield and Gurthang.)
Morgoth Galaxius
- Finder of many glitches (namely the Double Heart Refresh glitch)
and sent many more my way.
n3m3s1s
- Pointed out my Clock Tower enemy list had a few omissions. (And a
few other mistakes.)
Nemo Incognito
- Helped me clarify the Master Librarian trick, as well as giving
me some great Maria vs. Galamoth tips I'll have to use if I ever
make a FAQ for the Saturn version.
Nightman
- A few tips, such as canceling the Hellfire's fireball and Medusa
Shield abilities.
Nop
- Noted that my list of places you can't get to with Richter was
missing an area in the Abandoned Mine/Cave.
P-Chan
- Insight on how to affect Alucard's beginning stats.
quest64freak
- Discovered the trick to squeeze more percentage out of the Sword
Brothers glitch by using the Alucard Shield combo.
rec.games.video.sony
- Where do you think I learned most of the stuff in the first
place?
Richard Perrin
- Pointed out evidence against the fifth ending, as well as how to
get around XAPlay's 17:30 time limit.
Rimage
- Also helped to straighten out my left and right.
Ryu
- For finding that the value of critical hits depends on your LCK
score as well.
Sanosuke21@aol.com
- Pointed out that I was missing the Sword of Dawn.
Setzer The Gambler
- For telling me that they put "Nocturne" back into the "PlayStation
the Best" Japanese re-release version.
Dean Siron
- For a Combat Knife tip.
Skiewolf
- Pointed out an inaccuracy in my description of the Clock Special
Weapon.
smelliton
- For revealing the Muramasa's true awesome powers.
T0037
- For telling the GameFAQs board about the infinite money trick.
THOTH
- For pointing out the Tyrfing's elemental oddities.
TorgVega Q
- How not to get the Fifth Alucard ending.
Toto
- Told me how to get the Grape juice in the Royal Chapel.
Toykeeper
- Some tips on how to take Richter through the Catacomb Spike
Rooms.
verysmartguy
- Discovered the Wolf Glitch.
Joe Wisley
- Sent me a revised .XA file index after using XA2WAV to circumvent
XAPlay's 17:30 limit.
Nick Zitzmann
- Lots of various info.
Thanks to the five billion people who wrote in to tell me I had neglected
to add Richter's Brandish Whip move: Rainard Belmont, Lurk, and Robby
Stone. (I think there were a few more, but that's all I could find at the
moment.)
Thanks also to ArdenLyn, Blair, HolyLancer9, Machinegun, and PaleDim, for
either discovering new rooms with quest64freak's new Sword Brothers glitch
extension or helping me actually get them. :)
Thanks also go to Pijaibros' Castlevania Page and Darkhugh's Den. I used
neither directly in the making of this FAQ, but some of the stuff here I
originally learned from either source. (Yes, I really did hunt down every
blasted enemy and drop item myself, which is what added an extra week on to
the production of this FAQ.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: The End ::::::::::::::::::::::::::::::::::::::::::::::::::::: [END] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For those of you who were wondering, yes, I did have a little too much
free time several years ago. But if I didn't, then you wouldn't be reading
this FAQ, would you? :)
Zach Keene
11 December 2002
--------------------------------------------Other FAQs I've written:
alt.games.video.shooters FAQ
Einhander
Final Fantasy
G. Darius
Gradius III (SNES)
Mortal Kombat II
http://www.geocities.com/arcanelore2001/
--------------------------------------------*Castlevania: Symphony of the Night: FAQ/Walkthrough* by ZKeene
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