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Plan
http://www.bplans.com/computer_software_business_plan/company_summary_fc.php
Executive Summary
FoodFun Lifeskills Instructional Software (FoodFun LIS) is a start-up organization whose
vision is to create the finest education/entertainment software for non-reading
individuals with developmental disabilities. The software product has been designed and
created by a Ph.D. veteran of the special education industry, to meet the needs of this
special customer segment. The software will be constructive by teaching certain
lifeskills and will be fun to use, encouraging the student to use it as often as possible.
FoodFun LIS was formed as an Illinois L.L.C. by founder and owner is Sue
Altamirankow, Ph.D. and will be based in Chicago.
The Market
FoodFun has identified four distinct market segments that will be interested in the
software product. These segments are the most likely consumers of the software. The
segments are as follows:
Centers for Independent Living- These centers exist to help train individuals
with developmental disabilities to live on their own. The curriculum is often
based around four primary lifeskills that are necessary for the individuals to have
in order to successfully live independently.
School Districts- All states are required to provide education for students of
special needs until they reach the age of 21. The school districts are often the
educational providers until the students are 18 and will be interested in
FoodFun's software as they help the students obtain fundamental lifeskills.
Proactive Parents- Parents who are taking an active role in the education of
their children will be looking for aids that they can use at home to help with their
child's learning progress.
Agencies- Many states have formed agencies that act as brokers to connect
service providers with individuals. The agencies have generally been formed as a
result of a settlement or payout from a lawsuit (including class action).
Parents are expected to purchase only one copy of the program, while the other
segments will generally purchase multiple copies/site licenses and are likely to purchase
upgrades to subsequent versions.
The Product
Grocery shopping and socialization/leisure are two of the main lifeskills which
individuals with developmental disabilities are taught. FoodFun has developed a unique
software product that is an effective teaching aid for these important skills. The first
component of the software is grocery shopping. This takes the form of a digital
cookbook of recipes. Each recipe is represented by a picture. When the student chooses
the picture they desire, they then see a list of pictures which are the ingredients and
utensils needed to make the dish. The student is then able to print out the pictures and
take the pictures to the grocery store, allowing them to shop independently.
The second component is the socialization/leisure time module that provides the user
with a choice of many different social events/parties for which they can prepare food.
This module allows students to plan for a party (and we know EVERYONE loves to plan
for parties) and incorporates music linked to each type of social event to provide
entertainment for the user. Many/most individuals with developmental disabilities will
receive shear joy when they click on a social even and hear the music.
Competitive Edge
There are several companies on the market selling educational products for this target
segment. FoodFun LIS will leverage their competitive edge by incorporating
entertainment into their software product, a means of creating interest and joy while
using the software. This interest and joy will increase the amount of time that the
students use the software, thereby increasing the effectiveness of the program.
FoodFun is convinced that when students enjoy what they are doing they are likely to
use the product instead of having to be forced to use it.
Management
FoodFun has been founded and will be led by Dr. Sue Altamirankow. Sue has a Masters
and Ph.D. in special education and has been teaching in the university setting for eight
years. Her published thesis "Implications in Lifeskill Training for Individuals with
Autism" was a ground-breaking paper that carefully studied all aspects of lifeskills. This
was the foundation of her idea to start a software company. She realized that she could
develop a study aid that would be fun and effective. It would be fun because the
students would enjoy using it, it would be effective because it taught important
necessary lifeskills to individuals with developmental disabilities who begin to live more
independently. FoodFun has forecasted revenues of $400,397 and $490,000 for years
two and three.
1.1 Mission
To develop fun-to-use educational software for non-readers with developmental
disabilities. Our software will provide lifeskills training that empowers the individuals
and make them more independent. We exist to make products that the market
demands and have a positive impact on society.
Develop educational software that is constructive and fun. If it is not fun, it likely
will not be used.
Implement a strong marketing campaign to develop awareness of the software
and its benefits within all of the training centers, school districts, brokerages,
and among parents.
Design strict financial controls for the organization.
1.3 Objectives
Company Summary
FoodFun Lifeskills Instructional Software is a start-up organization, founded as an
Illinois based L.L.C. The company is owned by its founder Sue Altamirankow.
Promotional materials.
Start-up Funding
Assets
Total Assets
Liabilities
Current Borrowing
Long-term Liabilities
Total Liabilities
Capital
Planned Investment
Investor 1
Investor 2
Other
Total Capital
Total Funding
Start-up
Requirements
Start-up Expenses
Legal
Accounting
Brochures
Consultants
Insurance
Rent
Expensed Equipment
Other
Start-up Assets
Cash Required
Start-up Inventory
Long-term Assets
Total Assets
Total Requirements
Products
FoodFun LIS' flagship product is a software package designed for non-readers,
generally individuals with autism and developmental disabilities, and other people with
developmental disabilities. Most transition/lifeskills training programs focus on four key
areas of life: food/cooking/nutrition, money management, health/safety, and social
interaction/leisure. FoodFun's product focuses on food/cooking as well as social
interaction, two of the primary lifeskills needed for independent living.
Non-readers rely on visual images as a form of communication, a replacement for the
more typical text that readers are able to understand. The first component of the
software is a digital cookbook of recipes. The software displays pictures of the different
ingredients needed for the recipe. The pictures are then printed allowing the individual
to take the picture to the grocery store facilitating the purchasing of the groceries. On
each picture is also text explaining what the item is. Within each recipe is the ability to
print the different utensils and pots needed to complete the item. While the recipes are
meant to be cooked with support, the main goal is to allow the individual to have
independent shopping.
The user first sees a bunch of different pictures of food dishes with names below the
pictures. The user then chooses a dish and is brought to a screen where the ingredients
are listed by picture and also the different utensils/pots/pans needed are listed. Once
the user chooses what they want to prepare they can then print up a list of the different
ingredients. The list is picture based (with text) and they are able to take the picture
list to the grocery to assist them in purchasing the ingredients independently.
The second component of the software is the social occasion/party planning module.
This is the fun part (in addition to the fun food pictures). Everyone likes to plan for
party. The screen opens with pictures showing different occassions such as a picnic in
the park, friends and movie night, birthday party, holiday event, pool party, etc. When
the user clicks on the chosen image they hear 30 seconds of background music in a
theme matched to the event that they have chosen. Once they have chosen the event
the software takes them through the different steps of food preparation for the event.
These food preparation steps are the previously explained food component that is now
organized not by dish but by event. If a picnic in a park is chosen there will be several
dishes to be made, all of them cold as there is no way of heating the dishes while you
are in the park. All users of this module will be entertained by the background sounds
as well as the excitement of planning for a party.
old. School districts are consumers of these products in pursuit of their goal of
providing the students with an appropriate education.
Proactive Parents- These are parents of individuals with developmental
disabilities who are taking an active role in their child's education/lifeskill
training. Reinforcing these skills as much as possible is useful, therefore there
are many parents that will purchase the software for home use.
Agencies- Many states, often as a reaction to a lawsuits (individual and class
actions) have set up agencies or brokerages whose purpose is to dispense
money from the state to the service providers assisting the individuals in need.
Market Analysis
Year 1
Potential Customers
Growth
6%
3,245
3,440
School Districts
5%
14,856
15,599
Proactive Parents
8%
824,555
890,519
Agencies
6%
5,354
5,675
Total
7.93%
848,010
915,233
Centers for Independent Living- The centers typically buy aids to assist in the
teaching of lifeskills and other transition skills to their clients.
School Districts- In order to assist the school districts in teaching the students
(a federal requirement) the districts will use instructional tools and
aids. Instructional tools are particularly useful as the ratio of students
to teachers is often high and these aids help the school manage the students
better.
Proactive Parents- Parents that are interested in helping with their child's
education will seek useful devices that they can use at home.
Agencies- The agencies are often given sums of money and must spend it on
the students' education/training. The agencies are always looking for products
that will be useful in providing students with necessary skills.
campaign will be targeted to reach these people/organizations so that they are aware of
the options they have in developing the skills of individuals with developmental
disabilities. Lastly, the sales strategy will seek to convince the prospective
customers that there can be significant gains in learning through FoodFun's carefully
designed software.
A table with sales forecast information and charts displaying monthly and yearly sales
projections follows.
To develop good business strategies, perform a SWOT analysis of your business. It's easy with
our free guide and template. Learn how to perform a SWOT analysis
Sales Forecast
Sales
$23,439
School Districts
$43,405
Proactive Parents
$9,983
Agencies
$19,966
Total Sales
$96,793
$1,641
School Districts
$3,038
Proactive Parents
$699
Agencies
$1,398
$6,776
5.4 Milestones
FoodFun LIS has several milestones, presented in the following table and chart, which
will be instrumental in the success of the organization.
Milestones
Milestone
Start Date
1/1/2004
2/15/2004
2/1/2004
4/15/2004
3/15/2004
5/1/2004
4/15/2004
5/15/2004
Profitability
5/15/2004
5/30/2005
Totals
important because it will allow all interested parties to view screen shots of the
software and download a trial version of the product. FoodFun LIS recognizes that no
ad will be able to communicate everything, therefore FoodFun will rely on the website
to provide the additional information. The second marketing tool for the website will be
comprehension search engine submission. The submission process will provide FoodFun
will many visitors to the website. This will be accomplished when an interested
party searches on "autism software" or some other set of keywords. The search engine
will then list a number of "hits" that correspond to the search terms.
Management Summary
FoodFun LIS has been founded and will be led by Sue Altamirankow. Sue received her
Bachelors in Education from Northwestern University. After graduation she entered
Northwestern's Masters Program in Special Education with her emphasis on Autism.
Recognizing that she wanted to teach at some point, Sue finished her Masters and
entered the rigorous Ph.D. program. Her thesis, entitled "Implications in Lifeskills
Training for Individuals with Autism" won widespread accolade and was published in the
prestigious Harvard Special Education Journal. Having gotten to know most of the
special education department at Northwestern, she was asked to become a faculty
member on completion of her Ph.D.
Sue spent eight years teaching at Northwestern. While she taught a number of general
special education classes, her passion was lifeskills for individuals with developmental
disabilities, focusing on life transitions. In addition to teaching, Sue served as a
member of the board of several different nonprofit agencies. Her time spent on the
different boards was quite pleasing since it provided her with a bit more direct
experience with the individuals in need. In the school setting most of her interactions
was specifically with graduate and undergraduate students.
Sue began to realize as much as she enjoyed teaching, she felt isolated from the
students that she was trying to help. She recognized that her work as an educator
would in effect benefit the students, but she was looking for a different connection.
Because she had an amazing amount of knowledge about the subject of special
education, Sue began to brainstorm some ideas of starting a business that would serve
individuals with developmental disabilities. While this intrigued Sue, she did not feel she
had the requisite business experience, so she took several business courses to help
develop this new skill set. While taking these course (and teaching at the same time)
Sue began to realize that while there were many different study aids on the market,
they were all strictly educational. Sue believed (and studies would indicate) that if a fun
component was added to the aid, students would use it more often and learn more.
With this information in hand, Sue began to create an idea for some software that was
both educational and entertaining at the same time. This was the beginning of FoodFun
Lifeskills Instructional Software.
Personnel Plan
Sue
$2
Accounting
$1
Software Documentation
$1
Product Development
$1
$1
$1
Marketing/ Sales
$2
Marketing/ Sales
$2
Total People
Total Payroll
$1
Financial Plan
The following sections outline important financial information.
General Assumptions
Plan Month
10.00%
10.00%
Tax Rate
30.00%
Other
Break-even Analysis
Assumptions:
Sales
$96,793
$6,776
$0
$6,776
Gross Margin
$90,018
Gross Margin %
93.00%
Expenses
Payroll
$167,000
$6,600
Depreciation
$1,800
Rent
$10,450
Utilities
$5,500
Insurance
$5,500
Payroll Taxes
$25,050
Programming
$12,000
$233,900
($143,882)
EBITDA
($142,082)
Interest Expense
$9,134
Taxes Incurred
$0
Net Profit
($153,017)
Net Profit/Sales
-158.09%
Cash Received
Cash Sales
$24,
$46,
$70,
$0
$0
$0
$0
$0
$0
$0
$70,
Expenditures
Cash Spending
$167
Bill Payments
$75,
$242
$0
$0
$0
$16,
$0
$0
Dividends
$0
$258
($18
Cash Balance
$25,
Assets
Current Assets
Cash
$25,286
Accounts Receivable
$26,487
Inventory
$1,408
$0
$53,180
Long-term Assets
Long-term Assets
$9,000
Accumulated Depreciation
$1,800
$7,200
Total Assets
$60,380
Current Liabilities
Accounts Payable
$7,124
Current Borrowing
$0
$0
$7,124
Long-term Liabilities
$83,773
Total Liabilities
$90,897
Paid-in Capital
$145,000
Retained Earnings
($22,500)
Earnings
($153,017)
Total Capital
($30,517)
$60,380
Net Worth
($30,517)
Ratio Analysis
Sales Growth
0.00%
Accounts Receivable
43.87%
Inventory
2.33%
0.00%
88.08%
Long-term Assets
11.92%
Total Assets
100.00%
Current Liabilities
11.80%
Long-term Liabilities
138.74%
Total Liabilities
150.54%
Net Worth
-50.54%
Percent of Sales
Sales
100.00%
Gross Margin
93.00%
251.09%
Advertising Expenses
0.00%
-148.65%
Main Ratios
Current
7.46
Quick
7.27
150.54%
501.42%
-253.42%
Additional Ratios
-158.09%
Return on Equity
0.00%
Activity Ratios
2.74
Collection Days
54
Inventory Turnover
9.55
11.57
Payment Days
27
1.60
Debt Ratios
0.00
0.08
Liquidity Ratios
$46,056
Interest Coverage
-15.75
Additional Ratios
Assets to Sales
0.62
12%
Acid Test
3.55
Sales/Net Worth
0.00
Dividend Payout
0.00
Appendix
Sales Forecast
Month 1
Month 2
Month 3
Month 4
Mo
Sales
0%
$0
$0
$0
$0
$540
School Districts
0%
$0
$0
$0
$0
$1,000
Proactive Parents
0%
$0
$0
$0
$0
$230
Agencies
0%
$0
$0
$0
$0
$460
$0
$0
$0
$0
$2,230
Total Sales
Month 1
Month 2
Month 3
Month 4
Mo
$0
$0
$0
$0
$38
School Districts
$0
$0
$0
$0
$70
Proactive Parents
$0
$0
$0
$0
$16
Agencies
$0
$0
$0
$0
$32
$0
$0
$0
$0
$156
Personnel Plan
Month 1
Month 2
Month 3
Month 4
Sue
0%
$0
$2,000
$2,000
$2,000
$2,00
Accounting
0%
$0
$0
$0
$1,800
$1,80
Software Documentation
0%
$0
$0
$0
$2,200
$2,20
Product Development
0%
$0
$0
$0
$0
$0
0%
$0
$0
$0
$2,200
$2,20
0%
$0
$0
$0
$2,200
$2,20
Marketing/ Sales
0%
$0
$0
$0
$3,000
$3,00
Marketing/ Sales
0%
$0
$0
$0
$3,000
$3,00
Total People
Total Payroll
$0
$2,000
$2,000
$16,400
$16,4
Mon
General Assumptions
Month 1
Month 2
Month 3
Month 4
Plan Month
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
10.00%
Tax Rate
30.00%
30.00%
30.00%
30.00%
30.00%
Other
Month 1
Month 2
Month 3
Month 4
Sales
$0
$0
$0
$0
$2,230
$0
$0
$0
$0
$156
$0
$0
$0
$0
$0
$0
$0
$0
$0
$156
Gross Margin
$0
$0
$0
$0
$2,074
Gross Margin %
0.00%
0.00%
0.00%
0.00%
93.00%
Payroll
$0
$2,000
$2,000
$16,400
$16,400
$0
$600
$600
$600
$600
Depreciation
$150
$150
$150
$150
$150
Rent
$0
$950
$950
$950
$950
Utilities
$0
$500
$500
$500
$500
Insurance
$0
$500
$500
$500
$500
$0
$300
$300
$2,460
$2,460
Programming
$3,000
$3,000
$3,000
$3,000
$0
$3,150
$8,000
$8,000
$24,560
$21,560
($3,150)
($8,000)
($8,000)
($24,560)
($19,486
Expenses
Payroll Taxes
15%
EBITDA
($3,000)
($7,850)
($7,850)
($24,410)
($19,336
Interest Expense
$823
$812
$801
$790
$779
Taxes Incurred
$0
$0
$0
$0
$0
Net Profit
($3,973)
($8,812)
($8,801)
($25,350)
($20,265
Net Profit/Sales
0.00%
0.00%
0.00%
0.00%
-908.73%
Month 1
Month 2
Month 3
Month 4
Cash Received
Cash Sales
$0
$0
$0
$0
$558
$0
$0
$0
$0
$0
$0
$0
$0
$0
$558
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
0.00%
$0
$0
$0
$0
$0
$0
$0
$0
$0
$558
Expenditures
Month 1
Month 2
Month 3
Month 4
Cash Spending
$0
$2,000
$2,000
$16,400
$16,400
Bill Payments
$127
$3,917
$6,661
$6,722
$8,733
$127
$5,917
$8,661
$23,122
$25,133
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$1,291
$1,302
$1,313
$1,324
$1,335
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
Dividends
$0
$0
$0
$0
$0
$1,419
$7,219
$9,974
$24,446
$26,468
($1,419)
($7,219)
($9,974)
($24,446)
($25,91
Cash Balance
$212,081
$204,862
$194,888
$170,441
$144,53
Month 1
Assets
Month 2
Month 3
Month 4
Starting Balances
Current Assets
Cash
$213,500
$212,081
$204,862
$194,888
$170,441
$144,53
Accounts Receivable
$0
$0
$0
$0
$0
$1,673
Inventory
$0
$0
$0
$0
$0
$844
$0
$0
$0
$0
$0
$0
$213,500
$212,081
$204,862
$194,888
$170,441
$147,04
Long-term Assets
$9,000
$9,000
$9,000
$9,000
$9,000
$9,000
Accumulated Depreciation
$0
$150
$300
$450
$600
$750
$9,000
$8,850
$8,700
$8,550
$8,400
$8,250
Total Assets
$222,500
$220,931
$213,562
$203,438
$178,841
$155,29
Long-term Assets
Current Liabilities
Month 1
Month 2
Month 3
Month 4
Accounts Payable
$0
$3,695
$6,440
$6,429
$8,506
$6,562
Current Borrowing
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$0
$3,695
$6,440
$6,429
$8,506
$6,562
Long-term Liabilities
$100,000
$98,709
$97,406
$96,094
$94,770
$93,435
Total Liabilities
$100,000
$102,404
$103,846
$102,523
$103,276
$99,997
Paid-in Capital
$145,000
$145,000
$145,000
$145,000
$145,000
$145,00
Retained Earnings
($22,500)
($22,500)
($22,500)
($22,500)
($22,500)
($22,500
Earnings
$0
($3,973)
($12,784)
($21,585)
($46,935)
($67,200
Total Capital
$122,500
$118,527
$109,716
$100,915
$75,565
$55,300
$222,500
$220,931
$213,562
$203,438
$178,841
$155,29
Net Worth
$122,500
$118,527
$109,716
$100,915
$75,565
$55,300