Vous êtes sur la page 1sur 14

2014

Project Definition Document
Project Definition
Document

GAME PROPOSAL XB3001 BEN HILL

SHAIFUL AMIN

[COMPANY NAME] | [Company address]

Table of Contents

Contents

Theme: World Changed

2

Address the Brief

3

Address the Brief

4

Project Category

5

Project Overview

1

Game Overview

2

Game Mechanics

3

Control Layouts

4

Target Audience, Platform, And Unique Selling Points

5

Gantt Chart

6

Appendix

7

Theme: World Changed

The theme “World changed” can mean anything to its own term and it has inspired different media. These ideas happened to be in films, animated, games or novels.

ideas happened to be in films, animated, games or novels. Figure 1 paradox flashpoint The figure

Figure 1 paradox flashpoint

The figure 1 Barry discovers that the world has changed: his powers are no longer with him and shocked his mother is alive, and his wife Iris married to someone else. This is one of inspiration from its theme.

to someone else. This is one of inspiration from its theme. Figure 2 Evil Dead Army

Figure 2 Evil Dead Army of Darkness

Ash (Bruce Campbell) got trapped himself in the medieval timeline and must figure a way to return

back to his time. industry

Medieval looks interesting and has given biggest influence for games and films

Address the Brief

Where to begin?

As a professional industry, must always generate ideas before going into 2D/3D application program. Also, to mention time and resources are limited and research will need to be done accurately along with the milestone.

will need to be done accurately along with the milestone. Figure 3 Creature Design The technology

Figure 3 Creature Design

The technology in game industry continues its growth and expand, is to show personal qualities and skills of the concept artists are capable of. In the game industry the employers are looking variety of concepts not just one-piece, but be able to visually communicate design work and finalising the concept

Address the Brief

History to Game

The world itself left a wide of different environments and architectures: Greek mythology, Persian wars, medieval and Rome. It is influence and has impact on media (films and games).

Reference

and has impact on media (films and games). Reference Figure 5 Greek Architecture Figure 4 Borgubd

Figure 5 Greek Architecture

(films and games). Reference Figure 5 Greek Architecture Figure 4 Borgubd Stave Church Figure 7 AOM

Figure 4 Borgubd Stave Church

Figure 5 Greek Architecture Figure 4 Borgubd Stave Church Figure 7 AOM - generates favor Game

Figure 7 AOM - generates favor

Game

Figure 5 Greek Architecture Figure 4 Borgubd Stave Church Figure 7 AOM - generates favor Game

Figure 6 Skyrim -Medieval

Project Category

Aim?

The project will be focused on Level Design because it is visual and element that inspires the viewer whether is used for gameplay, commercial or other type of organisation. Being a level designer is laying out the blocks in the game development cycle. But there are two rules of being level designer is having a theory of the background level and being creative of designing for that level.

What about Objectives and Obstacles?

When designing a level the objectives and obstacles are required in order to understand the environment and have goals for the player to complete:

the environment and have goals for the player to complete: Figure 8 mind map Objectives: player

Figure 8 mind map

Objectives: player will need to analyse the area in order to progress

Obstacles: Items for player to collect, battling AI or solving puzzle

Items for player to collect, battling AI or solving puzzle It is really important to have

It is really important to have obstacles throughout the objectives for helping the player to progress, for e.g. player may need more ammos in order to kill the boss.

6
6

What are deliverable of this project?

At the moment the Level Design will be focused only one theme which is the medieval environment. In order achieve the goal here are the recommends:

Sketch book layout top down map with few blocks and assets (include basic objectives and obstacle)

Photoshop design the top down map with more visual communication and details

Autodesk model with few assets and compile them together.

Unreal Engine layout the models that have been created and design a level along with other elements in the engine.

Project Overview

What is the summary of the project?

Project Overview What is the summary of the project? Looked over the brief criteria and the

Looked over the brief criteria and the project goal, but with short time project it will not cover all the aspect. Instead this project will be focused on one of the theme environment which is medieval for the Level Design. It will be modelled with few different assets to make a village environment, and player will be able to navigate through the map with basic objectives goals and encountering some enemies.

Game Overview

Game

This game is where the player will explore five different world in each dimension to obtain the crystals.

different world in each dimension to obtain the crystals. Figure 9 Kingdom hearts world Like figure

Figure 9 Kingdom hearts world

Like figure 1 Kingdom hearts has its own world system where the player can explore world and unlock some path to get across. Comparable the game does have five different world, but each of those world has its own timeline.

Gameplay Synopsis

The gameplay is more of a stealth where the player has to find crystal in each different world. The outcome of the story can be changed depending players’ progress and reaction, for e.g. if the player does not complete all quest can receive a bad ending or a good ending. There is no right or wrong with the ending it all comes down to the user experience and time consuming.

Game Mechanics

Description

Player will be relying his watch to teleport other worlds, however the watch itself needs to replenish energy. These energy can be found either in the crates or neutralising the enemies. Also, it can be charged by teleporting back to headquarters.

Game Genre?

Action/Strategy/Puzzle

Single player or a multiplayer?

Action/Strategy/Puzzle Single player or a multiplayer? Figure 10 single player Figure 12 co-op The game can

Figure 10 single player

Single player or a multiplayer? Figure 10 single player Figure 12 co-op The game can have

Figure 12 co-op

The game can have single or co-op in the story mode (assistant partner). But the level will raise higher difficulty and can easily change the outcome of the story if the teamwork is poor.

Is the game 2D/3D?

Most of the gameplay will be 3D perspective shoulder view. In some event it will be 2D top down game for a rush-scene.

Where Does the Game Take Place?

Player can warp himself in any other dimension as long as the watch has energy, each of the world has its own specific timeline era:

Medieval

Sci-fi

Greek mythology

Wild west

PC Control Layouts

Keyboard

WASD move Spacebar jump

E-

Attack enemy (quietly)

Q

Attack enemy 2 (noise)

1-5- Selecting weapons

Z-

Quick heal

I-

inventory

Control Layouts

Target Audience, Platform, And Unique Selling Points

Target Audience

Really essential of what type of audience that is attracted, because it influences or been inspired of the game.

because it influences or been inspired of the game. Figure 11 Kevin Spacey Kevin Spacey is

Figure 11 Kevin Spacey

Kevin Spacey is an American Hollywood actor, writer, and comedian. Although Kevin is not gamer but for the first time the facial reference was used on the new Call of Duty Advanced Warfare.

Age Restriction

The game can be played with range of people whether the adults or children at the age of 12.

Platform with Unique Selling Points

Having a multiple platform for the game can increase more for the consumers, and be able to have their own emblem in the game for e.g.:

Consumer who purchase the game with the elite edition will receive a concept art of the game and prequel story of that game

When the game is complete the player will able to receive a new suit for the character and each console has its own emblem and design for the suit.

suit for the character and each console has its own emblem and design for the suit.

Figure 12Isaac suit PS3 and Xbox360

Semester 1

Gantt Chart

Semester 1 Gantt Chart Semester 2

Semester 2

Semester 1 Gantt Chart Semester 2

Appendix

Bill Jones (2013). Kingdom Hearts III Predictions. [ONLINE] Available at:

http://wolfmanjones.blogspot.co.uk/2012/08/kingdom-hearts-iii-predictions.html. [Last Accessed 6/11/14]

Robert Baldwin (2010). Portal 2 Multi-Player Co-Op Images From PAX. [ONLINE] Available at:

http://www.maclife.com/article/play/portal_2_multiplayer_coop_images_pax. [Last Accessed 6/11/14]

Josh ((n.d.).). Justice League: The Flashpoint Paradox. [ONLINE] Available at:

http://www.comixbrew.net/2013/07/from-comic-to-screen/we-finally-get-a-flash-movie/. [Last Accessed

6/11/14]

Worldofleveldesign (2011). Why I Failed for Years at Level Design and Game Environments. [ONLINE] Available at: http://www.worldofleveldesign.com/categories/level_design_tutorials/why-i-failed-for-years- at-level-design-and-game-environments.php. [Last Accessed 6/11/14]

Mike Corriero (2011). Creature Design for Video Games. [ONLINE] Available at:

http://characterdesignnotes.blogspot.co.uk/2011/02/creature-design-for-video-games.html. [Last Accessed

6/11/14]

10A (2007). GREEK ARCHITECTURE. [ONLINE] Available at:

http://granadinoenglish10a.blogspot.co.uk/2007/11/greek-architecture.html. [Last Accessed 6/11/14]

Tim Ryan (1999). Beginning Level Design, Part 1. [ONLINE] Available at:

http://www.gamasutra.com/view/feature/131736/beginning_level_design_part_1.php. [Last Accessed

6/11/14]

Worldofleveldesign (2011). How to Plan Level Designs and Game Environments. [ONLINE] Available at:

http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-plan-level-designs-game-

environments-workflow.php. [Last Accessed 6/11/14]

Willy-P. Schaub (2010). Willy's Reflections - Visual Studio ALM Rangers. [ONLINE] Available at:

http://blogs.msdn.com/b/willy-peter_schaub/archive/2010/01/13/rangers-visual-studio-2010-quick-

reference-guidance-includes-new-posters.aspx. [Last Accessed 6/11/14]

Gamefreaks (2013). Suit up for this Splinter Cell: Blacklist co-op trailer. [ONLINE] Available at:

http://www.gamefreaks.co.nz/2013/05/21/suit-splinter-cell-blacklist-op-trailer/. [Last Accessed 6/11/14]

SPOnG ((n.d.).). Screens Splinter Cell: Blacklist - PS3. [ONLINE] Available at:

http://spong.com/game/screens/11050320/Splinter-Cell-Blacklist-PS3/382078. [Last Accessed 6/11/14]

news.sky (2014). Kevin Spacey Answers His Call Of Duty. [ONLINE] Available at:

http://news.sky.com/story/1365789/kevin-spacey-answers-his-call-of-duty. [Last Accessed 6/11/14]

Ferry Groenendijk (2008). Dead Space game goes gold, PS3 suit black, Xbox 360 suit green Read more:

http://www.videogamesblogger.com/2008/10/06/dead-space-game-goes-gold-ps3-suit-black-xbox-360-

suit-green. [ONLINE] Available at: http://www.videogamesblogger.com/2008/10/06/dead-space-game-

goes-gold-ps3-suit-black-xbox-360-suit-green.htm. [Last Accessed 6/11/14]