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--------------------------Ver 5.6
* Enhanced "Keyboard 2" functionality to support the followings
- support 4 keys per definition
- support the rotation of 4 input definitions
- support auto repeat and toggle configuration
* Upgraded DirectX library version from 7 to 8.
Ver 5.5.x
* bug fixes
Ver 5.5
* Support "Button Number Mapping"
Example Usage1:
Swap button numbers if the connected joystick has a different layout
from your favorite one.
Example Usage2:
Associate Button21 with Button1 so that both functions are triggered
when Button1 is pressed.
Example Usage3:
It is also possible to configure some button (e.g. Button22) to be
triggered when both Button5 and Button6 are pressed simultaneously.
* If some buttons are pressed when profile is changed or SHIFT function
is triggered, those button press are likely to trigger both old and new
assignments right before/after the switch.
It is now possible to define certain duration (e.g. 100 msec) to ignore
those inputs right after the switch (from preference menu)
* When both mouse cursor movement and mouse click are assigned to a button,
click&hold will be processed before cursor movement.
* Improved the reliability after resuming from PC sleep.
* Preferences were moved from menu items to a separate window.
* Added an ability to specify the number of buttons to configure.
(by default 16 buttons, MAX 32 buttons)
* Changed the user interface font to Calibri
* Configuration files are now saved in Unicode format (UTF8+BOM).
This may fix garbled character issues for the use of non-default
language.
Ver 5.4.2
* Fixed garbled characters for some non-Japanese PC and keyboard.
* (only for advanced users)
* Support for different key assignments based on analog stick input level.
* Support for different key assignments based on button hold duration.
* Support for rotating key assignments. For example, whenever the same
button is pressed, its key assignment can rotate like
"A -> B -> A -> B -> A ..."
* Enhanced auto-repeat key functionality.
The following auto-repeat definitions are newly possible:
- "1.5 repeats per second"
- "one repeat per 123.4 seconds"
- "auto-repeat only after 500 milli-seconds"
* When the main window of JoyToKey is activated and joystick buttons are
pressed, those buttons will be highlighted in the main window so that
you can easily see which button corresponds to which row in the config.
(You can change it back to the old behaviour from menu setting)
* When the window is minimized, icon will be kept in the taskbar by default.
If you prefer the old behavoir and want to hide it from taskbar, you can
change it back to the old behavior from settings menu.
* Added a comment field for each button definition.
For example, you can record a memo like "This button is used for Jump".
* Support for copying joystick configration from one to another.
Right-click "Joystick 1" header in the main menu, to open a popup menu.
* Support for at maximum 4 key assignments for each button.
* Various small bug fixes
Ver 4.6
* You can choose the default behavior when the target application switches
to non-associated appliation.
* When you temporarily switch to the virtual joystick configuration while
some button is being pressed, the pressed state will be kept without
release event if its original key config and the new key config are the
same. (e.g. if the arrow key is assigned for both the original joystick1
config and the virtual joystick3 config, then switching between joystick1
and joystick3 won't trigger unnecessary release event)
From ver 3.x to ver4.5.x
* It became a shareware soft
* Support for associating config files with applications
It can automatically switch active configuration file based on running
applications.
* Support dynamic acceleration of mouse cursor movement
If you use mouse cursor emulation with analog stick, the speed
sensitivity can be accelerated at certain threshold.
* Support 4-way and 8-way assignment for POV control
* Auto repeat functionality, ranging from very slow repeat (1 time per